rubidium
753da05bc6
(svn r13957) -Codechange [YAPP]: Free the old path reservation on removing some tracks and reroute trains afterwards. (michi_cc)
2008-08-02 22:55:08 +00:00
rubidium
df99103a31
(svn r13927) -Add [YAPP]: Draw reserved tracks darker, toggeld by a patch setting. (michi_cc)
2008-08-02 22:47:34 +00:00
rubidium
24bb768450
(svn r13795) -Change: do not require canals/rivers/seas to be empty when building a bridge over it as it is not required for roads and rails either.
2008-07-22 23:45:55 +00:00
rubidium
d06529ef4d
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
2008-07-17 20:13:01 +00:00
belugas
5b48371867
(svn r13705) -Codechange: Define and use BridgePieces enum, which will remove a few more magic numbers
2008-07-15 00:34:34 +00:00
smatz
0b75129c24
(svn r13638) -Fix: signed/unsigned warning for MSVC9 and gcc2
2008-06-26 00:40:42 +00:00
rubidium
67e610a8a8
(svn r13611) -Fix [FS#2100]: if the first bridge can't be build for a given length, then none of the other bridges can. Effectively meaning that if someone replaces the first bridge with a bridge that can be only 3 tiles longs then only other bridges that can be 3 tiles long will be buildable, but only if they are 3 tiles long.
2008-06-23 08:38:07 +00:00
smatz
1a043128e1
(svn r13478) -Codechange: don't use GetBridgeSpec() for aqueducts
2008-06-11 17:10:36 +00:00
smatz
881d384e56
(svn r13477) -Fix (r13464): correct tile type in the Query tile info window
2008-06-11 16:24:00 +00:00
smatz
58d63ec726
(svn r13475) -Fix (r13464): crash on destroying aquaduct with ship on in and on company bankrupt
2008-06-11 15:56:55 +00:00
rubidium
f858e5bbf4
(svn r13468) -Fix: make aqueducts a little more expensive than normal bridges and disable terraforming of aqueduct bridgeheads; one can't terraform normal canal tiles either.
2008-06-11 14:51:31 +00:00
rubidium
93fb5bc63d
(svn r13466) -Fix (r13464): slope checking got lost during development...
2008-06-11 14:13:07 +00:00
rubidium
7f6382badd
(svn r13464) -Codechange: support NewGRF Action 0x05, type 12.
2008-06-11 13:54:01 +00:00
rubidium
923e21129c
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-29 15:13:28 +00:00
rubidium
8c9cc415e3
(svn r13255) -Codechange: move _opt to _settings.
2008-05-25 22:36:44 +00:00
rubidium
4625695653
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
...
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
frosch
eca692ef90
(svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window.
2008-05-21 22:15:39 +00:00
smatz
ec627dedf8
(svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits
2008-05-14 18:31:21 +00:00
smatz
386a3f1d20
(svn r13016) -Codechange: unify the detection if rail catenary should be drawn
2008-05-08 16:48:29 +00:00
rubidium
7ccda80b0b
(svn r12986) -Codechange: move the landscape and transport related types from openttd.h to their own headers.
2008-05-07 09:07:19 +00:00
peter1138
a00371c8db
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-29 21:31:29 +00:00
smatz
459259aeec
(svn r12853) -Fix: catenary on tunnel entrances and middle bridge pieces was drawn twice in some cases
2008-04-23 19:47:23 +00:00
rubidium
1b2773445d
(svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h.
2008-04-18 10:16:51 +00:00
rubidium
b1d1a4ac66
(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
2008-04-17 21:21:01 +00:00
rubidium
02cdf01507
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-17 19:10:30 +00:00
smatz
627322b9f7
(svn r12632) -Fix (r12547): with invisible catenary, trams were be drawn over a bridge
2008-04-08 21:28:47 +00:00
smatz
febc5150c9
(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
2008-04-03 19:55:40 +00:00
rubidium
ef2be7d0fc
(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-03-31 00:17:39 +00:00
peter1138
6184676ec7
(svn r12410) -Codechange: abstract out the test for catenary on electric rails
2008-03-25 12:10:13 +00:00
belugas
c0544563a6
(svn r12208) -Codechange: Alignment of params makes the code easier to read.
2008-02-21 16:05:33 +00:00
frosch
b7993793c8
(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
2008-02-20 17:49:50 +00:00
smatz
29125c0e68
(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
2008-02-18 16:11:31 +00:00
smatz
38969fe46d
(svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke)
...
It never happens in current code, but it is better to be ready for it
2008-02-18 01:42:21 +00:00
smatz
d75cccf5d5
(svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_)
2008-02-17 21:27:44 +00:00
frosch
43c0f7ea8e
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
2008-02-14 15:59:16 +00:00
belugas
6bb9c474dd
(svn r12127) -Codechange: Use a variable instead of calling the same function a few times. Again. Just a different value.
2008-02-13 03:21:19 +00:00
belugas
c95ff294fb
(svn r12126) -Codechange: Use a variable instead of calling the same function a few times
2008-02-13 03:02:02 +00:00
belugas
f4334301e8
(svn r12118) -Codechange: Put the two descriptions of bridges in an array instead of two single variables, following the transport type it represents
2008-02-12 03:05:27 +00:00
peter1138
f175e46208
(svn r12114) -Fix (r12111): missed one Bridge -> BridgeSpec
2008-02-11 19:10:33 +00:00
belugas
cc2b8b574a
(svn r12111) -Codechange: Rename Bridge to BridgeSpec, out of consistensy with other Specs in used.
2008-02-11 17:35:15 +00:00
belugas
4f0e6ab0ea
(svn r12107) -Codechange: Add and use the typedef BridgeType
2008-02-11 04:12:30 +00:00
belugas
d8b3526840
(svn r12106) -Fix(r12105): Kill warnings and raise an error when the transport type is not supported
2008-02-11 03:22:44 +00:00
belugas
9a50fcd281
(svn r12105) -Codechange: Use TransportType instead of guessing what kind of bridge we are preparing to build
2008-02-11 01:06:44 +00:00
smatz
8a768652c8
(svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings
2008-02-10 15:53:26 +00:00
smatz
802c949755
(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
2008-02-09 15:07:31 +00:00
belugas
62b3520e51
(svn r12066) -Codechange: Rename GetBridge for the more common GetBridgeSpec
...
-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
2008-02-05 05:21:02 +00:00
belugas
3003986e67
(svn r12064) -Codechange : Give grf bridges their own ResetBridges function, and put bridge spec in table/bridge_land.h, where it should be.
2008-02-05 04:48:56 +00:00
belugas
1e51090e74
(svn r12048) -Cleanup: Move some strings in the original bridge array, adjust documentation a bit.
2008-02-03 03:37:33 +00:00
peter1138
1d891a8b15
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
...
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
2008-02-02 09:28:43 +00:00
frosch
6f6708e844
(svn r11983) -Codechange: Add some helper functions for slopes and use them.
2008-01-25 15:47:58 +00:00