Commit Graph

299 Commits

Author SHA1 Message Date
Tyler Trahan 6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
Tyler Trahan 930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
Patric Stout 7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Patric Stout 1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
Peter Nelson e5af5907ec Change: Make all dropdown lists extend width if necessary.
This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
Tyler Trahan 066ae6f3fb Codechange: Simplify some CodeQL-flagged trivial switches 2023-03-25 18:03:16 -04:00
glx22 b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 2023-02-05 19:27:25 +01:00
Rubidium bcfe0fb076 Codechange: introduce GetMainWindow() to properly account for nullptr checks
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2023-01-14 21:15:23 +01:00
Jonathan G Rennison 1a05e95945 Fix #10214: League and graph buttons in toolbar not having a default action 2022-12-16 21:07:36 +01:00
dP 5e14a20b3b
Feature: [GS] Scriptable league tables (#10001) 2022-11-26 18:03:03 +01:00
Peter Nelson 890b2666d3 Change: Use scaled WidgetDimensions. 2022-11-12 18:28:39 +00:00
Peter Nelson dd9f6bc803 Change: Use RectPadding Horizontal()/Vertical() helpers. 2022-11-12 18:28:39 +00:00
Peter Nelson 04cbe57d2a Change: Use RectPadding for widget padding/uz_padding. 2022-11-12 18:28:39 +00:00
Peter Nelson 6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Peter Nelson 632464a623 Codechange: Use Rect in DropDownListItem::Draw(). 2022-11-12 18:28:39 +00:00
Artin Alavi cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
Peter Nelson dc1b84aa1e Cleanup: Text widgets are capable of drawing text without assistance.
Remove custom text drawing of some widgets in favour of standard text
widgets.
2022-10-16 14:24:51 +02:00
PeterN 0c20a5f39f
Fix: Open scenario editor date query once. (#10050)
Clearing `_left_button_clicked` causes the button callback to be fired
constantly while the mouse button is held.
2022-09-25 16:08:52 +01:00
Michael Lutz 13528bfcd0 Codechange: Un-bitstuff all remaining commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 0f64ee5ce1 Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz 549caca39c Codechange: Move command arguments to the back of the networked command function calls. 2021-12-16 22:28:32 +01:00
Danny de Bruijne 753b1d7e15 Feature: Add selected toolbar buttons to MacBook Pro Touch Bar 2021-09-23 21:03:00 +02:00
Patric Stout cd03bac3dd
Fix: add back 'Spectate' option to company toolbar menu (#9556)
This was removed in ce7406f88b, but people used this to quickly
mark themselves as away.

Co-authored-by: dP <dp@dpointer.org>
2021-09-18 20:27:56 +02:00
Peter Nelson 63cc340dc1 Codechange: Apply minimum size to toolbar widgets 2021-04-30 17:08:15 +01:00
Patric Stout a924b2ff81 Add: move "New Company" inside the Online Players GUI 2021-04-24 21:43:58 +02:00
Patric Stout 5266359424 Feature: rework in-game Online Players GUI
The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.

It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.

Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
2021-04-24 21:43:58 +02:00
Patric Stout c3dc27e37e Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Patric Stout 85a49a0d36 Change: always allow to click on the toolbar icons for road/rail/dock/airport
This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.

For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.

For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.

Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
2021-01-08 16:43:51 +01:00
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
TechGeekNZ a10013dd00 Codechange: Spell 'Viewport' consistently
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
TechGeekNZ 3c8d0aa354 Cleanup: Give `TakeScreenshot` a more sensible name 2020-06-27 14:19:35 +01:00
TechGeekNZ ed6f31f601 Cleanup: Remove redundant implementation of TakeScreenshot 2020-06-27 14:19:35 +01:00
arikover 1e3e960fce Add: Hotkey for Land Info in normal mode
- added a hotkey for land_info in normal mode
- no default key is set
2020-04-10 10:00:16 +02:00
pnda e558aa8ff4 Feature: Screenshot window 2020-01-01 10:19:12 +00:00
glx 90f4abe03f Fix #7887: missing beep for some main toolbar buttons 2020-01-01 10:34:26 +01:00
glx d8a1be48cd Codechange: Replace vehicle related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 2019-05-01 21:36:27 +02:00
Peter Nelson 21edf67f89 Codechange: Untangle game and scenario toolbars. 2019-05-01 21:36:27 +02:00
pnda 8cc6ee60ed Add: Icons on air/water/landscape construction menus (#7485) 2019-04-29 18:42:00 +01:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Michael Lutz c7b9987d08 Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
2019-04-09 22:45:15 +02:00
Henry Wilson a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 2019-03-26 20:15:57 +00:00
peter1138 317f69c152 Codechange: Use override specifier in Window-derived classes. 2019-03-24 16:10:04 +01:00
peter1138 aafce47596 Codechange: Use override specifier for DropDownListItem classes. 2019-03-24 16:10:04 +01:00
Henry Wilson af7d9020a1 Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
Patric Stout e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
peter1138 9cb84a1bad Feature: Add road icon to road construction drop down list. 2019-03-10 10:31:37 +00:00
peter1138 fb35cb5ed2 Remove: Unnecessary virtual destructors on drop down list items. 2019-03-10 09:20:11 +00:00
peter1138 811bf22620 Codechange: Use Colours type instead of byte. 2019-03-10 09:20:11 +00:00