Commit Graph

3043 Commits

Author SHA1 Message Date
Darkvater f112cd722c (svn r3622) - Partly revert r3214. The patch setting max_num_autosaves stays to help control PDA-troubles which the commit was intended for. Didn't revert makefile-config version since it would cause trouble. But Bjarni promised to rewrite it :) 2006-02-20 17:54:25 +00:00
Darkvater 4b5970da84 (svn r3621) - Codechange: Only define the server and bans list if network is enabled. Preparatory work for saving patches/settings to savegame. 2006-02-20 17:49:26 +00:00
peter1138 4f9ea7640a (svn r3620) - 2cc: Replace use of macro to determine colour map with a function call for drawing of vehicles. 2006-02-20 09:26:07 +00:00
Darkvater 4c8c1e8f6a (svn r3619) - Codechange: Simplify a NullStruct initialization in the vehicle array (merge the two together to avoid confusion) 2006-02-20 01:36:48 +00:00
bjarni 92c37bd5ea (svn r3618) -Codechange: [OSX] reduce the time spend in the cocoa video driver
by caching global vars in local vars, the CPU keeps them in registers when looping all pixels on screen
	this reduce reading from RAM, which is much slower (Tron wrote this after I detected that those loops used a lot of time)
	Note: since the reduced time is waiting for the RAM, the actual CPU usage is not reduced.
	This means that it's only detectable while fast forwarding and other situations when OTTD wants to use more than 100% of the CPU time
2006-02-19 10:21:01 +00:00
tron 55461bd2ec (svn r3617) Fix warning introduced in r3616 2006-02-18 18:27:17 +00:00
tron ca98796259 (svn r3616) Style sweep 2006-02-18 17:27:06 +00:00
tron 543a324ef3 (svn r3615) Remove the Quartz key codes from the public cocoa video driver interface 2006-02-18 16:20:50 +00:00
tron b13ac1486c (svn r3614) turn 2 do-while-loop with 2 induction variables each into canocical for loops 2006-02-18 14:52:42 +00:00
tron 49c7eb934b (svn r3613) Some more const, indentation, whitespace and similar stuff 2006-02-18 14:41:24 +00:00
peter1138 6cfefdb275 (svn r3612) - RoadStop->slot[] stores a vehicle index. Adjust its type and use INVALID_VEHICLE instead of nonsense INVALID_SLOT. 2006-02-18 14:11:23 +00:00
bjarni 9ed8143264 (svn r3611) -Feature: [OSX profiling] Shark (Xcode's profiling tool) can now relate CPU usage to lines in the source files
Now OSX users can tell what lines in the C code that keeps the CPU busy instead of just ASM code
	Note: PROFILE needs to be enabled in Makefile.config for this to work
2006-02-17 20:24:17 +00:00
tron 480ce3d931 (svn r3610) And one more (see r3608/r3609) 2006-02-17 16:42:08 +00:00
tron 04d350aa9a (svn r3609) Some more simplification in the same function as r3608 2006-02-17 16:39:24 +00:00
tron 6cde2661c5 (svn r3608) No functional change, just make some code more comprehensible: Reduce variable scope, remove write-only variables, turn do-while-loops with multiple induction variables into canonical for-loops 2006-02-17 16:24:56 +00:00
peter1138 1f177c6306 (svn r3607) - Fix indenting of PerformanceRatingDetailWndProc() 2006-02-16 20:51:06 +00:00
peter1138 9936e39924 (svn r3606) - NewGRF: Convert from TTDP railtype values to our own railtypes. (These are currently the same, but won't be forever...) 2006-02-15 12:53:36 +00:00
peter1138 fe7267ca91 (svn r3605) - Remove silly macro and fix indenting in DrawVehicleRefitWindow() 2006-02-14 09:31:05 +00:00
tron a2acfb51ed (svn r3604) Remove two unnecessary local variables 2006-02-14 07:32:45 +00:00
peter1138 b5b4491471 (svn r3603) - NewGRF: Support loading of AI rank data 2006-02-13 22:19:23 +00:00
peter1138 601b226f04 (svn r3602) - Move _railveh_score data to _rail_vehicle_info->ai_rank and remove global variable to return data as we can now access this directly. 2006-02-13 22:13:02 +00:00
truelight caab27d88e (svn r3601) -Codechange: special for Tron, and he was absolutely correct in thisone: added a comment for last commit 2006-02-13 22:11:03 +00:00
truelight e26dcdfa15 (svn r3600) -Fix: suppress error on 64bit targets 2006-02-13 22:06:02 +00:00
truelight 604a1a9974 (svn r3599) -Fix: added some casts to suppress some more warnings 2006-02-13 21:56:49 +00:00
truelight 0068f19605 (svn r3598) -Fix: suppress invalid warning by assigning value to variable 2006-02-13 21:47:02 +00:00
tron ea73b46684 (svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff 2006-02-13 21:15:00 +00:00
bjarni 235e72829e (svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
	while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result

	Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
2006-02-12 14:31:33 +00:00
tron 8cf72cdcab (svn r3595) Several small cleanups, the only notable are some additional symbolic names for a few ISO8859 characters 2006-02-12 10:44:52 +00:00
peter1138 6d3d7cdf43 (svn r3594) - NewGRF: Add support for some vehicle specific properties and a give a debug message for unknown variables. 2006-02-12 10:35:51 +00:00
peter1138 8cba0a1176 (svn r3593) Fix typo in r3591 2006-02-11 21:41:49 +00:00
tron 12bc4e8e32 (svn r3592) Miscellaneous smaller changes, most notably replacing sizeof(type) by sizeof(*variable) 2006-02-11 15:05:56 +00:00
Darkvater 843bd25b4e (svn r3591) - Fix: validate the setting of max_companies/spectators through the console. 2006-02-11 14:10:28 +00:00
tron a90142bb7c (svn r3590) Fix a bug where sizeof(struct) was allocated instead of sizeof(pointer to struct). This was non-fatal, because more memory than necessary got allocated 2006-02-11 11:43:06 +00:00
peter1138 efe76c22e6 (svn r3589) - Rename u.road.unk2 to u.road.blocked_ctr 2006-02-11 10:45:20 +00:00
peter1138 6f5f3101b6 (svn r3588) - Refit: Use only one global to return the refit capacity rather than one per vehicle type. 2006-02-11 09:24:51 +00:00
peter1138 1097ec2b62 (svn r3587) - NewGRF: Rename Callback IDs to include their "class" 2006-02-11 09:17:16 +00:00
peter1138 67573ed605 (svn r3586) - NewGRF: Load callback masks for all vehicle types. 2006-02-11 07:34:05 +00:00
tron f5b564bc44 (svn r3585) Similar changes to the order handlers of the other vehicle types like r3584 2006-02-10 06:33:56 +00:00
tron 784801f930 (svn r3584) Replace the rather obscure control flow for handling road vehicle orders by something remotly comprehensible 2006-02-10 06:03:51 +00:00
tron 4f0ff156e8 (svn r3583) Fix 2 glitches in r3556 2006-02-09 07:34:37 +00:00
tron e407ced537 (svn r3582) Restructure MoveGoodsToStation() to avoid double bookkeeping of StationIDs and station pointers 2006-02-09 06:33:37 +00:00
tron 8097d92162 (svn r3581) Just noticed the indentation was totally off, fix it 2006-02-09 06:24:53 +00:00
tron c4f992bad9 (svn r3580) Some small cleanups before the real change, especially reduce the indentation by one by using continue 2006-02-09 06:15:12 +00:00
peter1138 f4215cf6a0 (svn r3579) v->u.rail.first_engine holds an engine type, not a vehicle index, so use INVALID_ENGINE. 2006-02-08 19:06:46 +00:00
peter1138 2265915e6c (svn r3576) - Allow unused wagons have their ->first set. This fixes the faulty cache warning message, and noticably speeds up depot operations in large games. 2006-02-08 08:18:29 +00:00
Darkvater 0755e24ce4 (svn r3574) - [Merge] [GPMI] -Fix: finally OTTD doesn't compile if you do a 'make mrproper' (TrueLight) 2006-02-07 19:34:22 +00:00
peter1138 9dba135f79 (svn r3573) - Replace assert(0) with NOT_REACHED(). This commit sponsored by "giving Darkvater credit for the last three". 2006-02-07 19:11:51 +00:00
peter1138 59333131a5 (svn r3572) - Rewrite GetFreeUnitNumber() so that only one loop of vehicles is required. Instead a list of used/unused numbers is created and the first unused number is chosen. This significantly improves performance in large games. 2006-02-07 19:01:01 +00:00
peter1138 66fcdc5e6d (svn r3571) - When loading a game, call TrainConsistChanged() for each train head separately before updating images, as v->first is used extensively in GetTrainImage() for custom graphics. This gives a significant speed improvement on loading a game. 2006-02-07 18:57:16 +00:00
peter1138 fbd78c8185 (svn r3570) - Explicitly update v->first in TrainConsistChanged() if necessary, as this is far faster than brute forcing it later. 2006-02-07 18:55:06 +00:00