Commit Graph

1181 Commits

Author SHA1 Message Date
Peter Nelson 33eb9688cf Add: Sprite centre and crosshair toggles on sprite aligner. 2022-12-17 15:38:28 +00:00
Bernard Teo 8a78fa7121
Feature: Contextual actions for vehicles grouped by shared orders (#8425) 2022-11-26 18:03:21 +01:00
stormcone e29547a3a2
Feature: Show the cargoes the vehicles can carry in the vehicle list window (#8304) 2022-11-24 20:58:10 +00:00
Tyler Trahan 0d631a6fda Change: Reword Finance window's Net Profit to Profit 2022-11-13 19:01:43 -07:00
Tyler Trahan adf94d7970 Change: Add a Total caption to each category of the finance window 2022-11-13 19:01:43 -07:00
Tyler Trahan bba1a16836 Change: Make Company GUI Bank Balance text white 2022-11-13 19:01:43 -07:00
Peter Nelson 9666e46739 Feature: Variable GUI scale.
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2022-11-12 18:28:39 +00:00
Peter Nelson dd90d79e7b Add: Setting to toggle thin vs chunky (scaled) bevels. 2022-11-12 18:28:39 +00:00
Joel-Milligan 59645c6733
Change: Remove scrollbar from town authority actions panel (#9928) 2022-11-11 23:52:38 +01:00
Artin Alavi cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
stormcone 0d303d6c3f
Feature: Add cargo filter support to vehicle list. (#8308) 2022-11-08 21:11:16 +01:00
Henry Wilson 59dbcdb5ba Feature: Display power-to-weight ratio in ground vehicle details GUI 2022-11-08 21:02:08 +01:00
Tyler Trahan 62a15734fe Codechange: Rename mapgen Sea Level string 2022-11-08 11:12:14 -07:00
Rubidium d5aafaee15 Codechange: rename and move some strings to make them more consistent with the rest of the strings 2022-11-02 17:58:44 +01:00
frosch aa06b73137
Codechange: Use positional parameters in the base language either for all or for no parameters. (#10111)
This should make it less confusing to translators.
2022-11-01 22:22:04 +01:00
Tyler Trahan 1e3e30c096
Fix a394be2: Spell Maintenance correctly (#10097) 2022-10-23 13:01:36 +01:00
Henry Wilson a394be2780 Feature: Airport construction GUI displays infrastructure cost 2022-10-22 12:16:46 +02:00
Nicolas Chappe 864771ca09 Feature: [Linkgraph] Show a tooltip with statistics when hovering a link 2022-10-18 22:03:39 +02:00
Tyler Trahan f7eb0ffc37 Feature: Purchase land multiple tiles at a time 2022-10-17 20:41:47 +02:00
Tyler Trahan 3d45bc4abe Feature: Build objects by area 2022-10-16 18:28:08 +02:00
Tyler Trahan a4e00c5cb5
Fix #9989: Zero Net Profit is neither negative nor positive (#9991) 2022-09-21 12:38:03 +02:00
Andy 129979acf7
Change: 'string' is spurious in 'Filter string:' labels for filter UI widgets (#10022) 2022-09-12 09:17:18 +01:00
Nicolas Chappe 6d154e72dd Fix #8584: Vehicles with shared orders getting invalid or unexpected start dates 2022-07-24 09:28:01 +02:00
Tyler Trahan ebc76a4200 Change: Use an indent, not a dash, to list train capacity 2022-05-12 16:59:52 +02:00
Niels Martin Hansen 345dcd3c7b Add: Show current video driver info in Options window 2022-05-03 21:03:30 +02:00
Tyler Trahan 41de69c5b7 Feature: Improved Finance window 2022-04-25 21:51:51 +02:00
Tyler Trahan e79724ea22
Feature: Alternative linkgraph colour schemes (#9866) 2022-04-25 19:32:55 +02:00
Tyler Trahan 1c580d1612 Change: Improve "local authority rating" setting name and helptext 2022-04-02 22:50:28 +02:00
Tyler Trahan f92cf38ab5 Feature: Allow disabling local authority control of company actions 2022-04-02 22:50:28 +02:00
Guillaume Renoult c38af72978
Update: add setting to hide news about competitors vehicle crash (#9653) 2021-11-07 19:54:50 +01:00
Charles Pigott 53e17d07d2
Fix #9595: Always use plural forms of cargo for subsidy strings (#9619) 2021-10-18 09:43:14 +01:00
Charles Pigott 0853c1979b
Feature: Button to toggle showing advanced signal types (#9617) 2021-10-17 19:24:50 +01:00
Charles Pigott 3b7daca832
Change: Don't use 'server address' string in server list when displaying an invite code (#9615) 2021-10-17 18:14:25 +01:00
dP 31cf9e888b
Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
Patric Stout cd03bac3dd
Fix: add back 'Spectate' option to company toolbar menu (#9556)
This was removed in ce7406f88b, but people used this to quickly
mark themselves as away.

Co-authored-by: dP <dp@dpointer.org>
2021-09-18 20:27:56 +02:00
Bernard Teo 20717ededf Feature: Button to open order window from VL_SHARED_ORDERS window 2021-09-18 11:17:49 +02:00
SamuXarick a57c2b073a
Feature: Display icon/text whether vehicle is lost in vehicle (list) window (#9543) 2021-09-14 22:10:00 +02:00
Tyler Trahan 7469f00c5b
Feature: Hide block signals in GUI by default (#8688) 2021-09-05 20:22:27 +02:00
Patric Stout 9c74dc2468
Codechange: validate that all STR_NNN strings are defined and used (#9518) 2021-09-02 22:32:10 +02:00
Patric Stout 13b53e1290
Codechange: remove unused strings (#9516) 2021-08-28 21:09:07 +02:00
Patric Stout dc5b7b996c
Fix: [Network] show query errors in the server listing instead of error popup (#9506)
When you are query several servers at once, it is rather unclear
for which server you got a popup. Instead, show any errors on the
server itself.

This is only true for the query-part. Joining a server still gives
an error popup to tell you about any issue.
2021-08-23 20:16:22 +02:00
Patric Stout c4b700f1b0
Fix #9492: show for what server a relay session is being created (#9494)
Currently it says "the server" which is a bit ambigious. Be more
specific.
2021-08-18 12:06:14 +02:00
Patric Stout 996ae28989
Fix #9491: reword "no connection" error message (#9495) 2021-08-18 12:00:36 +02:00
Patric Stout 5da60cef46
Fix: typo in the word "spectator" (tnx Heiki) (#9496) 2021-08-18 12:00:17 +02:00
Patric Stout 6acf204d14
Fix: report reuse of invite-code and switch to local game-type (#9487)
This prevents two servers battling for the same invite-code. Now
the last one wins.
2021-08-17 13:35:29 +02:00
Patric Stout 3d55ea2d4d
Feature: make "join game" button join the game, instead of first showing a lobby window (#9467)
Nobody really paid attention to the lobby window, and it completely
missed its purpose. Most people don't even wait for companies to
show up, but just hit "New Company".
This in turn means people create a lot of unneeded companies, while
they "just want to watch the game" or join another company.

Instead, "Join Game" now just joins the game as spectators.
2021-08-14 23:07:18 +02:00
Patric Stout 132c540d58
Fix: name the Online Players caption the same as in the menu (#9473)
Referring to one window in two ways is a bit annoying.
2021-08-14 10:19:47 +02:00
Patric Stout 65b8614d26
Add: mention you are a spectator in the status bar (if you are, ofc) (#9471) 2021-08-14 10:19:32 +02:00
Patric Stout 4c1ea4020d
Change: remove the ability to control "max spectators" (#9466)
Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
2021-08-10 20:03:13 +02:00
Patric Stout fa1e27994d Feature: allow the use of TURN to connect client and server together
TURN is a last resort, used only if all other methods failed.
TURN is a relay approach to connect client and server together, where
openttd.org (by default) is the middleman.

It is very unlikely either the client or server cannot connect to
the STUN server, as they are both already connected to the Game
Coordinator. But in the odd case it does fail, estabilishing the
connection fails without any further possibility to recover.
2021-07-20 19:57:23 +02:00
Patric Stout 8adade26ed Feature: allow the use of STUN to connect client and server together
This method doesn't require port-forwarding to be used, and works for
most common NAT routers in home setups. But, for sure it doesn't work
for all setups, and not everyone will be able to use this.
2021-07-16 19:50:29 +02:00
Patric Stout c921f6d817
Add: inform clients what game-script a server is running (#9441)
Co-authored-by: The Dude <thedude@novapolis.net>
2021-07-14 21:23:44 +02:00
Patric Stout b6a116a247
Add: allow setting your server visibility to "invite-only" (#9434)
In this mode you do register to the Game Coordinator, but your
server will not show up in the public server listing. You can give
your friends the invite code of the server with which they can
join.
2021-07-11 21:57:05 +02:00
Patric Stout e4d216e44b Feature: join servers based on their invite code
This removes the need to know a server IP to join it. Invite codes
are small (~7 characters) indentifiers for servers, which can be
exchanged with other players to join the servers.
2021-07-11 20:38:42 +02:00
Patric Stout b1280fd17e Add: use Game Coordinator to annouce public servers 2021-07-10 20:17:07 +02:00
TELK f9b4a3a5e6
Add: Show the number of clients and companies in the online players window (#9376) 2021-06-28 18:42:23 +02:00
Tyler Trahan d09210e1c6 Feature: Configurable subsidy duration 2021-06-10 23:26:16 +02:00
rubidium42 4144e949ed Fix: [Network] Prevent an empty server name to be set anywhere 2021-05-29 10:07:30 +02:00
glx22 7c0762da65 Change: Show what is affected by "wagon removal" toggle 2021-05-23 21:51:58 +02:00
glx22 e99352a5d9 Change: Unhide Ctrl effect for group replace protection 2021-05-23 21:51:58 +02:00
Tyler Trahan 176d65b472
Change: Use gender-neutral pronouns in english.txt (#9189) 2021-05-04 13:28:01 +02:00
Patric Stout 69118d063f
Change: use TCP for everything except for master-server and initial server scan (#9130)
This means that pressing Refresh button and adding servers manually
now uses TCP.

The master-server and initial scan are still UDP as they will be
replaced by Game Coordinator; no need to change this now.

If we query a server that is too old, show a proper warning to the
user informing him the server is too old.
2021-04-30 11:34:47 +02:00
Chris a934dfe0be
Fix: [NewGRF] Errors with severity ERROR also display a pop-up window (#9119) 2021-04-27 17:57:53 +01:00
2TallTyler 9d6ff1c780 Fix: Missing 'Town names:' colon in map gen GUI 2021-04-25 08:47:50 +02:00
Patric Stout fda1a590f6 Change: use icons to indicate you/host in Online Players GUI 2021-04-24 21:43:58 +02:00
Patric Stout a924b2ff81 Add: move "New Company" inside the Online Players GUI 2021-04-24 21:43:58 +02:00
Patric Stout 54f69deb0c Add: ask for confirmation on admin actions in network games 2021-04-24 21:43:58 +02:00
Patric Stout ff708c2c65 Add: admin menu for companies in multiplayer games
You can now easily do:
- a password reset (unlock)
- remove an empty company (reset company)
2021-04-24 21:43:58 +02:00
Patric Stout 5266359424 Feature: rework in-game Online Players GUI
The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.

It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.

Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
2021-04-24 21:43:58 +02:00
rubidium42 e1cebe0ea0 Add: [Network] Validate the client name server side, so no clients with invalid names can actually join 2021-04-24 08:02:54 +02:00
rubidium42 bfb0ab3e2f Feature: [Network] Ensure players fill in a name instead of defaulting to "Player" 2021-04-24 08:02:54 +02:00
frosch a9740cef82 Add: show completion progress of languages in the language dropdown for non-release builds. 2021-04-22 22:16:56 +02:00
Patric Stout 05612d60ae Remove: "language" field from server/client
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:

- the client also sends his "language" to the server, but nothing
  is doing anything with this.
- flags are a bad way to represent languages, and over the years
  we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
  servername with the language it is about. This is a much more
  efficient way to do the same.

All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
2021-04-20 17:24:38 +02:00
Patric Stout f0f2073006 Feature: allow a toggle to enable/disable vsync
Vsync should be off by default, as for most players it will be
better to play without vsync. Exception exist, mainly people who
play in fullscreen mode.
2021-04-11 14:26:00 +02:00
Didac Perez Parera ca783d447a
Feature: Button to reset game settings to their default values (#8958) 2021-04-06 12:47:44 +02:00
Tyler Trahan adb9fa3b36
Feature: Press ctrl to build diagonal rivers in Scenario Editor (#8880) 2021-04-02 10:13:27 +02:00
Patric Stout d0ed656fd1 Change: scale heightmaps we export to highest peak and inform the user of this value
Before this commit, it scaled to map-height-limit. Recently this
could also be set to "auto", meaning players don't really know
or care about this value.

This also means that if a player exported a heightmap and wanted
to import it again, looking like the exact same map, he did not
know what value for "highest peak" to use.
2021-03-26 12:22:32 +01:00
Patric Stout f05e2e0d40 Feature: allow setting a custom terrain type to define highest peak
At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
2021-03-26 12:22:32 +01:00
Patric Stout 45c2c29c35 Add: allow setting the highest mountain for heightmaps
It will add some slack to the map height limit if that was set
to auto.
2021-03-26 12:22:32 +01:00
Patric Stout 422e132845 Feature: auto-detect map height limit based on generated map
This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.

In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.

People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.

Cheats still allow you to change this value.
2021-03-26 12:22:32 +01:00
Patric Stout 1a1049bc0d Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.

Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.

Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
2021-03-26 12:22:32 +01:00
Patric Stout 23f27db8c3 Change: remove "maximum map height" from the New Game GUI
This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.

How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.

Commits following this commit also make it more useful, so users
no longer have to care about it.
2021-03-26 12:22:32 +01:00
Patric Stout 70bc55cfd6 Feature: setting to indicate desert coverage for tropic climate
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.

In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
2021-03-26 12:22:32 +01:00
Patric Stout cafe4eed6e Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.

Maps can never be 100% snow, as we do not have sprites for coastal
tiles.

Internally, this calculates the best snow line height to approach
this coverage as close as possible.
2021-03-26 12:22:32 +01:00
Patric Stout 22a9d921ef Fix: if bootstrap failed, it could end with an empty screen instead of error
There are various of ways bootstrap can fail:
- Failing network connection
- Incomplete download
- No write permissions
- Disk full
- (others I forgot)

They all result in a screen with no windows. To ensure we at least
always show something when anything bad happens, if the bootstrap
is not successful, show a screen what the next step for the human
should be.
2021-03-14 11:04:14 +01:00
Matt Kimber bcb3313e13
Feature: allow setting maximum zoom level at which sprites are drawn (#8604) 2021-03-13 10:00:53 +01:00
Patric Stout b21ba566ae
Codechange: remove special strings for language and resolutions (#8824)
As OpenTTD grew, we found other ways to do this, and we are no
longer in need for a hack like this.
2021-03-09 10:58:33 +01:00
sean 0464a50ab8
Add: Display refresh rate game option (#8813) 2021-03-09 10:22:52 +01:00
dP 56911a86ea Add: Buttons to open global goals from company goals and vice versa 2021-03-08 18:18:47 +00:00
dP 818bee3961 Change: Don't show global goals in company goal windows 2021-03-08 18:18:47 +00:00
Eddi-z d3179709b1
Change: Clarify what effect town interactions have (#8744) 2021-03-08 15:44:33 +01:00
Patric Stout b93d7dd3cb
Add: Option to (dis-)allow accelerated video drivers. (#8819)
The video drivers using the OpenGL backend are currently our only
accelerated drivers. The options defaults to off for macOS builds and
to on everywhere else.

Co-authored-by: Michael Lutz <michi@icosahedron.de>
2021-03-08 15:42:39 +01:00
Didac Perez Parera 6e2a96c133
Add: filter for "engines only" in build train window (#8733) 2021-03-08 12:03:11 +01:00
Limyx826 47e899cf75 Add: Malaysia Ringgit as Currency
Cause why not

*Update the formating
2021-03-01 21:56:26 +00:00
Patric Stout c3dc27e37e Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Tyler Trahan 8476f12432
Change: Improve graph period markings (#8732) 2021-02-24 09:18:15 +01:00
Tegas Aziz 1f6fb8c290
Add: Indonesia Rupiah as in-game currency (#8616)
The exchange rate is actually more like 19,000, but OpenTTD
doesn't handle such high exchange rates kindly.
2021-02-19 10:27:41 +01:00
Wuzzy 27b4d6390b
Change: "(Business/Chair)man" to "...person" (#8659) 2021-02-17 21:34:31 +01:00
glx22 45e8b7a5bd Add: Allow translation of "(Directory)" and "(Parent directory)" 2021-02-15 00:08:37 +01:00
frosch 5a1fa18509 Change: move the 'road drive side' selection to settings tree, and give it the same 'basic' visibilty as 'signal side'. 2021-02-14 23:14:07 +01:00
frosch 81e47277e7 Change: move the 'tree placer algorithm' selection to the settings tree window, and give it the same 'basic' visibility as 'in-game tree placement'. 2021-02-14 23:14:07 +01:00
Michael Lutz 22f5aeab07 Feature: Automatic UI and font zoom levels when supported by the OS. 2021-02-14 14:16:40 +01:00
Kuhnovic 83ddb1501f
Feature: Remove all industries button in scenario editor (#8550) 2021-02-10 16:35:50 +01:00
SamuXarick f9dee5aaa0 Feature: Show rainforest under vegetation on small map 2021-01-13 15:05:15 +00:00
frosch e339188ded Add: a go-to-location button to the LandInfo window. 2021-01-11 22:15:58 +01:00
frosch 1432dbac53 Add: another go-to-location button to the sign window. 2021-01-11 22:15:58 +01:00
frosch 5bfcd742b8 Change: Relocate rename and location buttons in all windows. 2021-01-11 22:15:58 +01:00
frosch 589feba0eb Change: Relocate vehicle rename and location buttons. 2021-01-11 22:15:58 +01:00
Patric Stout 3dbdb1c7e3
Change: remove warning in cheat window and reduce it to a note (#8538)
Although meant as a funny joke towards the player, our social
standards have changed since 2004, and such "jokes" are no
longer acceptable by the community as a whole.

The only value of the message is that people are informed the
information is stored in the savegame. This is mostly useful for
us, developers, as some of those cheats can have side-effects
which people report.

While at it, styled the GUI a bit better, as the way the text
was presented was odd.
2021-01-09 15:14:59 +01:00
Patric Stout af22a4f2cd Add: show in the tooltip of disabled toolbar buttons why they are disabled 2021-01-08 16:43:51 +01:00
Chris Stevens a6aec252b1
Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169) 2021-01-08 16:05:49 +01:00
Patric Stout 9aa39d0af9
Fix #7972: show invalid orders to stations that don't accept your vehicle (#8516)
Before it was shown as a normal order, but the vehicle was skipping
it. This was rather unclear to the user. Now it is red and contains
text with some hints what is going on.

The text is prefixed rather than post-fixed, as we have many
post-fixes already.
2021-01-08 16:04:44 +01:00
Kuhnovic a3a7928372
Feature: option to auto remove signals when in the way during rail construction (#8274) 2021-01-07 10:17:05 +01:00
Patric Stout 62cdadb582 Change: move "give money" from client-list to company window
This is a much better location for this button, as you send
money from one company to another company, not from player
to player.

This is based on work done by JGRPP in:
f820543391
and surrounding commits, which took the work from estys:
https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311

We did modify it to fix several bugs and clean up the code while
here anyway.

The callback was removed, as it meant a modified client could
prevent anyone from seeing money was transfered. The message
is now generated in the command itself, making that impossible.
2021-01-05 21:56:24 +01:00
dP 94057e9b18 Change: Add some style to GameScript question windows depending on the type 2020-12-28 11:27:42 +00:00
Niels Martin Hansen 2d9fa81bd0 Feature: Plant clumps of trees in editor by dragging on the landscape 2020-12-27 01:03:27 +01:00
frosch ba49fa3b82 Codechange: Rename strings to match their usage. 2020-12-25 00:40:35 +01:00
frosch 2bb691f50e Change: Remove the LAN/Internet combobox from the server list in favour of adding two separate search buttons. 2020-12-25 00:40:35 +01:00
Pavel Stupnikov 22b9dec960
Feature: Add an option to disable tree growth completely (#8415) 2020-12-25 00:36:54 +01:00
Jonathan G Rennison 0c5dc5d41e Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
2020-12-22 15:17:57 +01:00
Patric Stout d8c8f4e72d
Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.

Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
2020-12-22 10:44:07 +01:00
Bernard Teo e59c400ca6 Feature: Option to group vehicle lists by shared orders
This applies to all kinds of vehicle lists, as well as the "vehicle groups" window.
2020-12-21 23:15:53 +01:00
Xaroth Brook d05be2cff5 Cleanup: Rework the CargoSpec macro for improved readability. 2020-12-21 23:12:58 +01:00
Patric Stout e07afaeffb
Fix: a cargos sneaked in; should be cargoes for consistency (#8383) 2020-12-15 21:39:29 +01:00
Patric Stout f7b8e7e46c Fix: prefix the Nth vehicle with "#" when ungrouped
This is for consistency; most other objects add a # to indicate
it is the Nth of that object, except for Trains / RVs / Ships /
Aircrafts.
This becomes painfully apparent with unnamed vehicles in groups,
which do get a "#".
2020-12-15 21:18:03 +01:00
stormcone ca65f19b03 Feature: Show group name as part of the default vehicle name.
Only if the vehicle is member of a group and does not have a user defined name.
2020-12-15 21:18:03 +01:00
jostephd b1cf79da5b
Feature: new velocity unit "tiles/day" (#8278) 2020-12-15 00:39:57 +01:00
Pavel Stupnikov c9fd85528a
Add: new economy "frozen" that stops production changes and industry closures (#8282) 2020-12-14 23:35:07 +01:00
Owen Rudge 535e18b54e Change: Don't display OS name when the user is exiting the game 2020-12-09 09:21:34 +00:00
TechGeekNZ a10013dd00 Codechange: Spell 'Viewport' consistently
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
TrevorShelton c39d62c245 Update: Disuse of STR_ERROR_INCOMPATIBLE_ROAD 2020-07-10 14:47:55 +01:00
Ilayaraja 48d2eb703c
Add: INR currency (#8136)
Co-authored-by: ilayarja97 <ilayarja97@gmail.com>
2020-05-11 14:31:03 +01:00
glx e0d20a44d2 Codechange: Use a dynamic copyright year 2020-05-06 09:54:36 +01:00
Bjarni Thor 5880f1479f Feature #7756: Allow server to supply a reason to kicked/banned clients
This commit adds the missing feature of allowing the server owner to
    provide a reason for kicking/banning a client, which the client sees in
    a pop-up window after being kicked. The implementation extends the
    network protocol by adding a new network action called
    NETWORK_ACTION_KICKED that is capable of having an error string, unlike
    the other network error packages.  Additionally, the kick function
    broadcasts a message to all clients about the kicked client and the
    reason for the kick.
2020-02-04 22:17:39 +00:00
Niels Martin Hansen 7413d65c2a Cleanup: Unused music GUI strings 2020-01-07 18:13:58 +01:00
stormcone eb07e174f1 Fix #7908, b524f1a: "Show the NewGRF name in the build vehicle window" is missing the "On/Off" display. 2020-01-06 19:22:42 +00:00
stormcone 70f9c3c655 Feature: Industry directory cargo filtering 2020-01-05 20:52:17 +00:00
stormcone b524f1ae21 Feature: Show the name of the NewGRF in the build vehicle window. 2020-01-04 18:42:35 +01:00
TELK e04ca904a9 Feature: Minimap screenshot 2020-01-04 18:21:38 +01:00
pnda e558aa8ff4 Feature: Screenshot window 2020-01-01 10:19:12 +00:00
Niels Martin Hansen 2fd871e2af Feature: Configurable game ending year
Functionally reverts 683b65ee1
2019-12-28 12:27:39 +01:00
stormcone 798e9ee93e Feature: Add a button to the vehicle advisory news window to open the group window. 2019-12-23 18:04:10 +00:00
glx fa657c8360 Fix #7631: 16 out cargo support for industry directory 2019-11-13 08:11:37 +00:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Jack Baron 7c9dedb94f Feature: Configure minimum share trading years 2019-10-19 20:31:44 +01:00
Niels Martin Hansen 5feb06e3f3 Add: Scale oil refinery edge distance up by map size
Also scales oil rig distance up, since they use the same algorithm.
2019-08-17 22:02:22 +01:00
Gabda b870596f15 Add #6887: Option to show zone inside local authority boundary of towns
Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
nikolas 7a70900227 Fix: Typo in running costs help text 2019-08-07 13:27:07 +02:00
iigmir 5b09323a58 Add: Currency: NTD, CNY, HKD 2019-06-09 11:13:30 +02:00
Niels Martin Hansen e7f6f07599 Add: Show memory allocations by GS and AI in framerate window 2019-05-11 15:34:33 +02:00