Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
2023-04-24 15:56:01 +00:00
Patric Stout
1ba4dcc924
Codechange: migrate all Window-related timers to the new framework
...
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
Peter Nelson
e5af5907ec
Change: Make all dropdown lists extend width if necessary.
...
This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
Tyler Trahan
066ae6f3fb
Codechange: Simplify some CodeQL-flagged trivial switches
2023-03-25 18:03:16 -04:00
glx22
b080f24bd8
Codechange: move windows common to AI and GS out of ai_gui
2023-02-05 19:27:25 +01:00
Rubidium
bcfe0fb076
Codechange: introduce GetMainWindow() to properly account for nullptr checks
...
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2023-01-14 21:15:23 +01:00
Jonathan G Rennison
1a05e95945
Fix #10214 : League and graph buttons in toolbar not having a default action
2022-12-16 21:07:36 +01:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2022-11-26 18:03:03 +01:00
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
Peter Nelson
dd9f6bc803
Change: Use RectPadding Horizontal()/Vertical() helpers.
2022-11-12 18:28:39 +00:00
Peter Nelson
04cbe57d2a
Change: Use RectPadding for widget padding/uz_padding.
2022-11-12 18:28:39 +00:00
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
...
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Peter Nelson
632464a623
Codechange: Use Rect in DropDownListItem::Draw().
2022-11-12 18:28:39 +00:00
Artin Alavi
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )
2022-11-10 21:39:09 +01:00
Peter Nelson
dc1b84aa1e
Cleanup: Text widgets are capable of drawing text without assistance.
...
Remove custom text drawing of some widgets in favour of standard text
widgets.
2022-10-16 14:24:51 +02:00
PeterN
0c20a5f39f
Fix: Open scenario editor date query once. ( #10050 )
...
Clearing `_left_button_clicked` causes the button callback to be fired
constantly while the mouse button is held.
2022-09-25 16:08:52 +01:00
Michael Lutz
13528bfcd0
Codechange: Un-bitstuff all remaining commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1
Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
2021-12-16 22:28:32 +01:00
Danny de Bruijne
753b1d7e15
Feature: Add selected toolbar buttons to MacBook Pro Touch Bar
2021-09-23 21:03:00 +02:00
Patric Stout
cd03bac3dd
Fix: add back 'Spectate' option to company toolbar menu ( #9556 )
...
This was removed in ce7406f88b
, but people used this to quickly
mark themselves as away.
Co-authored-by: dP <dp@dpointer.org>
2021-09-18 20:27:56 +02:00
Peter Nelson
63cc340dc1
Codechange: Apply minimum size to toolbar widgets
2021-04-30 17:08:15 +01:00
Patric Stout
a924b2ff81
Add: move "New Company" inside the Online Players GUI
2021-04-24 21:43:58 +02:00
Patric Stout
5266359424
Feature: rework in-game Online Players GUI
...
The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.
It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.
Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
2021-04-24 21:43:58 +02:00
Patric Stout
c3dc27e37e
Add: settings to limit your fast-forward game speed
...
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Patric Stout
85a49a0d36
Change: always allow to click on the toolbar icons for road/rail/dock/airport
...
This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.
For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.
For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.
Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
2021-01-08 16:43:51 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
TechGeekNZ
a10013dd00
Codechange: Spell 'Viewport' consistently
...
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
TechGeekNZ
3c8d0aa354
Cleanup: Give `TakeScreenshot` a more sensible name
2020-06-27 14:19:35 +01:00
TechGeekNZ
ed6f31f601
Cleanup: Remove redundant implementation of TakeScreenshot
2020-06-27 14:19:35 +01:00
arikover
1e3e960fce
Add: Hotkey for Land Info in normal mode
...
- added a hotkey for land_info in normal mode
- no default key is set
2020-04-10 10:00:16 +02:00
pnda
e558aa8ff4
Feature: Screenshot window
2020-01-01 10:19:12 +00:00
glx
90f4abe03f
Fix #7887 : missing beep for some main toolbar buttons
2020-01-01 10:34:26 +01:00
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Peter Nelson
21edf67f89
Codechange: Untangle game and scenario toolbars.
2019-05-01 21:36:27 +02:00
pnda
8cc6ee60ed
Add: Icons on air/water/landscape construction menus ( #7485 )
2019-04-29 18:42:00 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Michael Lutz
c7b9987d08
Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
...
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
2019-04-09 22:45:15 +02:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
peter1138
317f69c152
Codechange: Use override specifier in Window-derived classes.
2019-03-24 16:10:04 +01:00
peter1138
aafce47596
Codechange: Use override specifier for DropDownListItem classes.
2019-03-24 16:10:04 +01:00
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
...
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
Patric Stout
e3c639a09f
Remove: ENABLE_NETWORK switch
...
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
peter1138
9cb84a1bad
Feature: Add road icon to road construction drop down list.
2019-03-10 10:31:37 +00:00
peter1138
fb35cb5ed2
Remove: Unnecessary virtual destructors on drop down list items.
2019-03-10 09:20:11 +00:00
peter1138
811bf22620
Codechange: Use Colours type instead of byte.
2019-03-10 09:20:11 +00:00
Patric Stout
91eee793e1
Fix c3dbe836b4: also compile without ENABLE_NETWORK defined again
2019-02-24 01:11:08 +01:00
glx
aadcf40b9b
Fix 1585eb1a3: wrong default selection for goals and story book
2019-02-17 16:04:52 +01:00
Joan Josep
548ec05a48
Add: News menu entry and shortcut for deleting all messages. ( #7240 )
2019-02-16 23:15:58 +00:00
glx
1585eb1a3e
Fix: use more descriptive "spectator" strings for story book and goal dropdown menus
2019-02-16 22:19:16 +01:00
glx
8e7fe3973f
Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions
2019-02-04 21:08:36 +01:00
PeterN
c3dbe836b4
Add: Draw network password indicator lock in company drop down list. ( #7079 )
2019-01-22 12:42:52 +00:00
Peter Nelson
806e7d25dd
Change: Use GUITimer class instead of bare int/uints.
2019-01-11 11:56:21 +00:00
Peter Nelson
2a8fa5fef9
Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.
2019-01-11 11:56:21 +00:00
Niels Martin Hansen
2a868b9f3b
Feature: Framerate display window ( #6822 )
...
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
Joan Josep
944f785be8
Fix: Spelling errors ( #6769 )
2018-04-30 18:52:32 +02:00
frosch
30574a7cad
(svn r27671) -Codechange: Replace magic numbers in the toolbar with the already existing WID_TN_xxx. (Wolf01)
2016-10-30 17:36:57 +00:00
alberth
0adfb1ac6f
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
2016-09-04 16:06:50 +00:00
alberth
88bdf482c0
(svn r27648) -Codechange: Remove remaining _saveload_mode usage.
2016-09-04 12:56:56 +00:00
frosch
ca6493f2e6
(svn r27626) -Codechange: Do not use the cursor sprite as PlaceObject status in the main toolbar.
2016-08-15 18:32:25 +00:00
frosch
780e595933
(svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects.
2015-03-07 18:27:01 +00:00
frosch
64e943d32a
(svn r27150) -Fix (r27146): Forgot scenario toolbar.
2015-02-14 21:22:47 +00:00
frosch
e113f5e4a1
(svn r27146) -Fix: Make statusbar and chat-entry window use the same width as the toolbar. Otherwise they lack a size definition.
2015-02-13 21:13:45 +00:00
frosch
33f4f0b464
(svn r26986) -Change: Rename 'Advanced Settings' to just 'Settings'.
2014-10-09 21:16:29 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
frosch
167f232623
(svn r26314) -Fix [FS#5899]: The giant-screenshot confirmation window only triggered for rediculously big screenshots, for ludicrously big ones.
2014-02-06 22:24:02 +00:00
rubidium
f480c5a623
(svn r26217) -Change: blitter autoselection based on full animation state, so the non-animated optimizations can actually be used in an easy manner (based on patch by MJP)
2014-01-03 08:51:49 +00:00
rubidium
83eeba28b7
(svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dropdowns
2013-11-24 14:46:26 +00:00
fonsinchen
5ab204c8a1
(svn r25867) -Fix [FS#5764]: Shift dates on link graphs when using scenario editor date tool.
2013-10-15 17:32:31 +00:00
zuu
a8c9322729
(svn r25772) -Add: Additional layered main toolbar arrangement
2013-09-14 12:58:58 +00:00
zuu
4e74a4c5cc
(svn r25761) -Change: Disable story/goal buttons when there is no content to show instead of when there is zero companies
2013-09-13 12:45:25 +00:00
frosch
5cb174c6b8
(svn r25412) -Codechange: Make use of Window::OnHotkey
2013-06-15 15:30:44 +00:00
frosch
1b8b1f3f6c
(svn r25410) -Codechange: Put all hotkeys of a window into a static HotkeyList member.
2013-06-15 15:28:09 +00:00
frosch
d9e9710cb3
(svn r25408) -Codechange: Simplify hotkeys by removing unused stuff.
2013-06-15 15:27:33 +00:00
zuu
be8645e137
(svn r25383) -Fix (r25376): Remove now redundant menu entries for story book and goals
2013-06-09 15:36:31 +00:00
zuu
a724a9924b
(svn r25376) -Feature: Allow access to goal list and story book of other companies than your own
2013-06-09 13:37:04 +00:00
zuu
eaede14b8f
(svn r25372) -Add: Allow opening a goal list window specific to a company
2013-06-09 13:23:03 +00:00
zuu
8980cb427d
(svn r25369) -Add: allow opening a story window specific to a company
2013-06-09 13:13:47 +00:00
zuu
a2d84868e7
(svn r25344) -Feature: GUI for viewing story pages
2013-06-09 12:48:27 +00:00
frosch
3ff6d19238
(svn r25335) -Change: Revisit the map menu in scenario editor: Remove linkgraph legend, add industry list.
2013-06-08 16:54:19 +00:00
frosch
2547523c0f
(svn r25304) -Change: Move the GS goals window from the subsidies to the league menu.
2013-05-29 18:49:58 +00:00
frosch
8157a8afd8
(svn r25290) -Add: Assign string names to notable windows.
2013-05-26 19:25:01 +00:00
frosch
8c4714ad90
(svn r25289) -Codechange: Store width of statusbar and main toolbar directly in the WindowDesc.
2013-05-26 19:24:37 +00:00
frosch
56e4a8c4d6
(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
2013-05-26 19:23:42 +00:00
rubidium
50ae992b47
(svn r25263) -Add: legend for linkgraph overlay (fonsinchen)
2013-05-19 14:43:23 +00:00
frosch
3ce8d2ce70
(svn r24846) -Add: Advanced settings to disable certain sound effects.
2012-12-23 21:09:09 +00:00
frosch
647ee0de64
(svn r24842) -Remove: News settings window.
2012-12-23 21:06:37 +00:00
frosch
04a24969ea
(svn r24806) -Feature [FS#3148]: Ask for confirmation before creating giant screenshots.
2012-12-09 16:53:21 +00:00
frosch
ff6880f9dd
(svn r24791) -Remove: Difficulty settings window.
2012-12-05 19:37:15 +00:00
alberth
fb892f4b20
(svn r24763) -Feature: Add industry type and cargo dropdown selection for easier navigating in the industry chain window.
2012-11-25 15:24:02 +00:00
frosch
03736af2ae
(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.
2012-11-11 16:10:43 +00:00
rubidium
927734e6ce
(svn r24065) -Feature-ish [FS#5101]: debug option for showing the redrawn dirty blocks/rectangles
2012-03-25 19:06:59 +00:00
rubidium
e3c665a3cb
(svn r23985) -Fix [FS#5074]: inconsistent quit/abandon/exit game/scenario/editor strings
2012-02-25 13:58:06 +00:00
rubidium
2f49c9af85
(svn r23867) -Fix [FS#5020]: make the colour of the dropdown items for opening the vehicle list for which the company has no vehicles looking less horrid
2012-01-28 20:10:49 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
rubidium
167813aded
(svn r23696) -Fix (r23695): 5 <-> 6... today is not my day
2011-12-31 15:02:14 +00:00
rubidium
8b223f0274
(svn r23695) -Fix/Feature [FS#4916]: make a distinction between fully zoomed in and default zoomed in screenshots
2011-12-31 14:56:39 +00:00
truebrain
3ada3b9cc5
(svn r23630) -Add: a Goal GUI to show your current goals
2011-12-19 21:03:17 +00:00