alberth
f1cae9960f
(svn r22512) -Add: Save heightmap.
2011-05-28 13:55:34 +00:00
rubidium
944a5cb7aa
(svn r22423) -Document: some network stuff
2011-05-04 20:24:23 +00:00
frosch
bbcd2bab5d
(svn r22419) -Change: Always use the DOS palette for drawing.
...
-Remove: the '-i' option for palette selection.
2011-05-04 17:12:37 +00:00
rubidium
f90044d343
(svn r22202) -Codechange: make MusicFileSettings a proper citizen of the client settings
2011-03-05 18:00:48 +00:00
alberth
31386c42a7
(svn r22145) -Codechange: Do explicit test for non-bool values.
2011-02-25 22:04:38 +00:00
smatz
756cc6cf65
(svn r22116) -Codechange: use PoolBase::Clean() at more places
2011-02-19 23:05:47 +00:00
smatz
642fb19d4f
(svn r22115) -Fix (r22114): some comments and code ordering were wrong
2011-02-19 18:55:10 +00:00
smatz
1d9cae9afa
(svn r22113) -Codechange: use PoolBase::CleanAll() to clean all pools at game exit
2011-02-19 18:25:24 +00:00
alberth
8c2fc45153
(svn r22098) -Codechange: Have an array of option data, use it in the option parsing routine. Adapt openttd option processing too.
2011-02-18 20:28:25 +00:00
alberth
9d0ff9d692
(svn r22096) -Codechange: Move openttd getopt implementation to its own file.
2011-02-18 20:14:30 +00:00
rubidium
befa79ba4a
(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
2011-02-12 21:30:57 +00:00
rubidium
1d0d7635e0
(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled...
2011-02-07 22:49:38 +00:00
rubidium
79fd8a362b
(svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h"
2011-02-07 09:51:16 +00:00
rubidium
1339d75f75
(svn r21896) -Cleanup: remove the unused StartScenario
2011-01-22 23:13:39 +00:00
rubidium
7eadf07e44
(svn r21894) -Cleanup: get rid of the unused SM_START_SCENARIO
2011-01-22 23:08:18 +00:00
rubidium
7eba2bf4d3
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
rubidium
795a528328
(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
2011-01-19 16:47:40 +00:00
rubidium
6a17bf91e3
(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default
2011-01-18 18:14:14 +00:00
rubidium
eab47d2227
(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company
2011-01-04 22:50:09 +00:00
rubidium
ad15cd37a6
(svn r21698) -Fix: incorrectly named global variable
2011-01-02 18:12:39 +00:00
terkhen
48b7916458
(svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains.
2010-12-14 21:33:53 +00:00
terkhen
12c86a1391
(svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache.
2010-12-14 21:28:45 +00:00
rubidium
e68efb9e71
(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
2010-12-14 14:57:51 +00:00
rubidium
5dbd80ff3c
(svn r21430) -Feature [FS#1521]: building while paused always works in the scenario editor
2010-12-07 21:13:00 +00:00
rubidium
49162ab39b
(svn r21428) -Fix [FS#4021]: vehicles could be built while the game it paused. Now you can enable or disable that with a setting
2010-12-07 21:09:30 +00:00
rubidium
69766049ce
(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter
2010-12-05 14:43:10 +00:00
terkhen
92d14f692b
(svn r21339) -Fix [FS#4272]: The VehicleCache was not checked for ships with desync debug options enabled.
2010-11-27 21:11:37 +00:00
rubidium
b46e57d364
(svn r21338) -Fix [FS#4272]: bogus cache mismatch warnings with desync debugging because some cache was invalidated but never reset
2010-11-27 21:09:41 +00:00
rubidium
999246f63e
(svn r21255) -Fix (r179): main menu error messages wouldn't show when you had an error message open in the game while whatever triggered you to go back to the main menu
2010-11-19 13:24:32 +00:00
rubidium
611a9f2007
(svn r21253) -Change: mention the OpenTTD version on the console/logs when starting an OpenTTD dedicated server like we mention it in the title bar for the GUI version
2010-11-19 10:58:38 +00:00
rubidium
ed04bef953
(svn r21248) -Codechange: don't run the tar scanner twice upon startup
2010-11-18 22:27:15 +00:00
terkhen
c8a56f17f8
(svn r21097) -Codechange: Unify cached max speed for all vehicle types.
2010-11-06 12:53:31 +00:00
terkhen
8eb3d653da
(svn r21090) -Codechange: Rename VehicleCache to NewGRFCache.
2010-11-06 12:37:55 +00:00
smatz
82949024f1
(svn r20758) -Fix: when leaving the program, current newgrf config would leak, causing valgrind warnings
2010-09-06 18:20:07 +00:00
rubidium
7af4449fef
(svn r20677) -Fix (r20136): copy-paste error (jwm)
2010-08-29 09:41:50 +00:00
rubidium
30f2afac9b
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
rubidium
552adca67f
(svn r20566) -Feature: happy smiles on the faces of Ammler and planetmaker
2010-08-19 19:23:38 +00:00
rubidium
e1d35cba6d
(svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join
2010-08-15 11:58:20 +00:00
frosch
4bd32799f1
(svn r20286) -Codechange: Unify end of doxygen comments.
2010-08-01 19:44:49 +00:00
frosch
ed4f806f1d
(svn r20283) -Codechange: Unify start of doygen comments.
2010-08-01 19:22:34 +00:00
rubidium
e356cb9405
(svn r20281) -Codechange: unify case scope closure + break coding style
2010-08-01 18:53:30 +00:00
alberth
7aabb887d4
(svn r20269) -Codechange: Use IsLocalCompany() everywhere, document the function and two company globals.
2010-07-31 21:43:07 +00:00
alberth
be6c058424
(svn r20211) -Codechange: Indented code should have curly braces around it.
2010-07-24 10:14:39 +00:00
rubidium
5b1fc7304a
(svn r20194) -Fix: compilation with network disabled failed
2010-07-19 17:46:53 +00:00
rubidium
b8487afe54
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
2010-07-19 17:28:27 +00:00
rubidium
eb30ebe1a4
(svn r20188) -Codechange: unVARDEF the _[config|log|highscore]_file variables and move them to a more logical location
2010-07-19 17:11:09 +00:00
rubidium
e38f503ec0
(svn r20185) -Codechange: reduce the scope of _palette_animation_counter
2010-07-19 16:05:29 +00:00
rubidium
45213e5708
(svn r20183) -Codechange: make _do_autosave and _dedicated_forks not use VARDEF and put them in a more logical location
2010-07-19 15:44:49 +00:00
rubidium
4975f5a94c
(svn r20136) -Codechange: check more of the vehicle caches (when desync debug is turned on)
2010-07-13 20:12:44 +00:00
yexo
258ca28819
(svn r20055) -Feature: save/load hotkeys to/from hotkeys.cfg
2010-07-03 13:28:15 +00:00
rubidium
939145c50b
(svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game.
...
Generating a new game is the least bad solution:
* loading the intro game: desyncs due to GM_MENU on the server and GM_NORMAL on the clients, NewGRFs not being loaded on the server but being loaded on the client;
* creating an empty map: OpenTTD will go crazy due to missing towns. Also clients can't properly join because of the missing towns;
* loading the last saved game: doesn't always exist and loading it might fail causing an infinite loop;
* stopping being a server: breaks the dedicated server horribly; if you loaded the game via rcon you can't connect with it anymore as you can't join the server;
* generating a new game: should always succeed, although people might think a scenario loaded fine because there are no companies and such.
2010-06-30 21:38:51 +00:00
rubidium
827a97a5ce
(svn r20038) -Change: move SafeSaveOrLoad a bit
2010-06-30 20:20:15 +00:00
frosch
13d43b8dab
(svn r19937) -Codechange: Move some fios related prototypes to fios.h
2010-06-05 19:02:29 +00:00
frosch
1d9a84a934
(svn r19936) -Codechange: If there is an enum, also use it.
2010-06-05 18:44:31 +00:00
frosch
c5921a91ea
(svn r19934) -Fix [FS#3857]: When 'pause on new game' is set, pause the game before CleanupGeneration() to avoid conflicts with concurrent GUI code.
2010-06-05 15:22:46 +00:00
frosch
9e53f1e004
(svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation.
2010-06-05 13:32:42 +00:00
frosch
1d3adb2b66
(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
2010-06-05 12:16:12 +00:00
frosch
9db3cde73a
(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
2010-05-31 20:22:57 +00:00
smatz
911061ac38
(svn r19850) -Codechange: move declaration of InitializeRailGUI() to rail_gui.h
2010-05-18 01:10:23 +00:00
rubidium
464a56420f
(svn r19688) -Codechange: run CheckCaches after the debug desync save, so we don't store just reset values in the savegame but the data from the previous tick
2010-04-21 12:55:33 +00:00
rubidium
1647c2d50e
(svn r19664) -Fix [FS#3749]: Crash of a dedicated server if the null blitter is overridden and (after a while) there is no company 0 on new year anymore
2010-04-17 22:19:14 +00:00
rubidium
12e75643af
(svn r19592) -Fix: don't do the desync debug savegames mid-StateGameLoop; they're increadibly useless (or hard to load correctly) in that case
2010-04-09 16:01:48 +00:00
rubidium
d8baa1342c
(svn r19589) -Change: add some more useful information to the desync log and unify the formatting
2010-04-08 21:14:49 +00:00
rubidium
a617237021
(svn r19587) -Fix: false positive in cache validity checking when a train crashes; the max curve speed depends on the 'angle' between wagons and with wagons spinning around randomly without updating the max curve speed cache that leads to "seeing" a difference. As the caches aren't useful for crashed vehicles anymore, just ignore those vehicles
2010-04-08 17:27:45 +00:00
rubidium
54067acb0f
(svn r19586) -Fix: some false positives in cache validity checks because cache = v->cache doesn't necessarily write all sizeof(Cache) bytes
2010-04-08 17:07:35 +00:00
yexo
38f4cb6469
(svn r19457) -Codechange: introduce AirportOverrideManager to keep track of airports if a newgrf can't be found
2010-03-18 23:12:38 +00:00
frosch
ce751804e9
(svn r19403) -Fix (r19398): Test inverted.
2010-03-13 15:55:04 +00:00
rubidium
86f14f8e72
(svn r19398) -Codechange: move the desync cache checking code to its own function. Also make the drive through and cargo list checks only run when 'desync' debugging is enabled.
2010-03-13 14:58:37 +00:00
yexo
20e05f878c
(svn r19353) -Codechange: use static objects for the airport statemachines instead of new/delete at the start/end of the game
...
-Codechange: store the fta in AirportSpec
2010-03-06 15:38:13 +00:00
yexo
1eb52326cf
(svn r19331) -Fix: when deleting an airport the size from the AirportSpec was used instead of the stored airport size
...
-Fix (r19319): detecting if a plane was landed at an airport failed
-Fix: reset the airporttile mapping when restarting a game
2010-03-06 01:58:55 +00:00
rubidium
4cde66a547
(svn r19233) -Fix: the -M command line option did not work
2010-02-24 22:41:51 +00:00
smatz
f051066bc4
(svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit
2010-02-24 14:46:15 +00:00
yexo
da0c4868ee
(svn r19213) -Change: warn if a fallback sound set is loaded and tell the user where to download a proper sound setd
2010-02-22 20:19:17 +00:00
rubidium
21bd2722cd
(svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel
2010-02-10 16:24:05 +00:00
smatz
73ed81b1c7
(svn r19075) -Codechange: unhackify NetworkChangeCompanyPassword()
2010-02-10 15:17:27 +00:00
rubidium
4cd2ad0a5f
(svn r19073) -Fix (r15027): -a is not a command line parameter
2010-02-09 23:52:08 +00:00
smatz
11e3a00a23
(svn r18853) -Codechange: apply coding style to GenWorld's enums, structs and typedefs
2010-01-17 22:59:24 +00:00
rubidium
aaf0b4b46c
(svn r18812) -Codechange: make some functions in train.h functions of Train.
2010-01-15 18:23:52 +00:00
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
yexo
f380a7239d
(svn r18808) -Cleanup: deplicate by using an existing function
2010-01-15 16:37:19 +00:00
rubidium
a8d6d18b22
(svn r18608) -Change: add the concept of music sets
2009-12-22 21:40:29 +00:00
rubidium
c816281e09
(svn r18598) -Fix [FS#3402]: also cancel the save-pause when loading a savegame as scenario
2009-12-22 08:34:40 +00:00
rubidium
a6146f5f51
(svn r18546) -Codechange: make making the screenshot not asynchronious; just do it at the moment it's requested.
2009-12-19 19:21:37 +00:00
rubidium
b0f1fcbead
(svn r18520) -Fix [FS#3272]: allegro doesn't like to work with extmidi; it causes 'random' (looks like a racing condition in allegro) crashes when songs are stopped.
2009-12-16 23:49:21 +00:00
rubidium
b9b357b8e8
(svn r18483) -Document [FS#3367]: that OpenGFX/OpenSFX can be used and where to find them. Also refer to the readme in some error messages.
2009-12-13 14:23:45 +00:00
rubidium
fac2f8ce1a
(svn r18404) -Codechange: link drive through stops better together
...
-Feature: make penalty for road stop occupancy user configurable
-Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty
-Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it
-Change: improve the throughput of the drive through road stops by letting them stop closer together
2009-12-04 20:52:19 +00:00
rubidium
b00a5f1069
(svn r18330) -Cleanup: remove some unneeded includes
2009-11-28 20:35:25 +00:00
smatz
5924863a49
(svn r18156) -Add: crash screenshot, created from blitter buffer
2009-11-17 23:12:42 +00:00
smatz
be446d6f54
(svn r17937) -Codechange: rename current_screenshot_type to _screenshot_type
2009-11-01 18:08:58 +00:00
alberth
44aacfc59f
(svn r17928) -Codechange: ShowErrorMessage() now takes the summary string before the details string.
...
Gentlemen, swap your string parameters.
2009-10-31 19:46:51 +00:00
rubidium
9696e3e39b
(svn r17816) -Codechange: move the CargoList invalidation-after-saveload to the function that handles the CargoPackets instead of spreading it around over the saveload files. Also add some code to validate whether the caches are valid; to be removed later when no problems turn up
2009-10-20 12:20:53 +00:00
rubidium
d6cded5380
(svn r17693) -Cleanup: remove some unneeded includes
2009-10-04 17:16:41 +00:00
frosch
ebd916be3d
(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability.
2009-09-13 19:15:59 +00:00
rubidium
2b144e2ea6
(svn r17450) -Codechange: refactor the windows crash logger so parts of it can be reused by other crash logger implementations
2009-09-07 11:10:49 +00:00
rubidium
07d2af338e
(svn r17339) -Codechange: move thread related files to their own directory (like done for video, music, sound, etc)
2009-09-01 10:07:22 +00:00
yexo
f548a1b3b3
(svn r17298) -Fix [FS#3153]: reloading an AI started a new AI in the first available company slot causing other AIs to be started
2009-08-28 15:23:11 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
rubidium
9ee2a66c86
(svn r17139) -Change: add the concept of sound sets
2009-08-09 19:50:44 +00:00
rubidium
f118932643
(svn r17133) -Codechange: generalise the code that searches for base graphics
2009-08-09 16:54:03 +00:00
rubidium
ba4fd897b8
(svn r17097) -Fix [FS#3092] (r13256): make restart command work again and make the help show how it works and how it doesn't work
2009-08-06 22:00:32 +00:00