Commit Graph

18840 Commits

Author SHA1 Message Date
Jonathan G Rennison a896753ecc Fix #9264: Do not attach temporary wagons to free wagon chains when autoreplacing 2021-05-23 21:05:55 +02:00
Vít Šefl 33d99d27f4 Fix: Encountering two-way red signals could prune unrelated branches.
The intermediate node branch is now only pruned if the node is on the
path leading to the two-way red signal.
2021-05-23 20:19:39 +02:00
Michael Lutz 97722931a9 Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer.
The old timeout could be too short if v-sync was on on lower refresh rates.
2021-05-23 12:22:59 +02:00
translators 4f7d6cf1ba Update: Translations from eints
japanese: 4 changes by akaregi
korean: 2 changes by telk5093
2021-05-22 19:12:46 +00:00
translators 7b58bfaf6c Update: Translations from eints
japanese: 42 changes by akaregi
2021-05-21 19:16:19 +00:00
translators 08e71eed8b Update: Translations from eints
japanese: 74 changes by akaregi
2021-05-20 19:11:15 +00:00
translators ca9f9b84d3 Update: Translations from eints
japanese: 239 changes by akaregi, 18 changes by scabtert
2021-05-19 19:09:28 +00:00
translators 145f2fc43a Update: Translations from eints
indonesian: 14 changes by NinjaQuince
2021-05-18 19:10:56 +00:00
translators 7caceb26f7 Update: Translations from eints
korean: 1 change by telk5093
indonesian: 55 changes by NinjaQuince
2021-05-17 19:08:25 +00:00
rubidium42 e2dc5aa83e Codechange: [Network] Use C++ string functions to generate company password hash 2021-05-17 16:09:10 +02:00
translators e2e06633c9 Update: Translations from eints
norwegian (bokmal): 1 change by Anolitt
slovak: 1 change by FuryPapaya
2021-05-16 19:07:45 +00:00
rubidium42 4d246cda73 Codechange: [Network] Let NetworkClientInfo use std::string 2021-05-16 10:07:51 +02:00
rubidium42 83679c0e57 Codechange: [Network] Use std::string to populate the client list for company stats 2021-05-16 10:07:51 +02:00
rubidium42 e90b2649b6 Codechange: [Network] Let NetworkCompanyInfo use std::string 2021-05-16 10:07:51 +02:00
Rubidium 5c01f9ea52 Fix #9267, 47a99bb: [Squirrel] Heap use after free
Due to 47a99bb the order of elements in the garbage collection chain has
changed causing the class to be finalised before the instances of that class.
Since the instance's array of member values depends on the size of the values
in the class, the class finalisation resetting that size to 0 causes not all
finalisations to run, which subsequently causes a heap use after free. So,
just set the SQObjectPtrs to 'null' during the finalisation of the SQClass
so the SQInstance can release all instance variables during its finalisation.
2021-05-16 10:07:38 +02:00
glx22 e66e25ff71 Fix #9269, f6d5c01: Hide windows without abusing WC_INVALID 2021-05-15 21:08:49 +02:00
translators 2e43f91891 Update: Translations from eints
estonian: 1 change by siimsoni
indonesian: 39 changes by w13
2021-05-15 19:05:41 +00:00
rubidium42 fab120ee83 Codechange: [Network] Let chat communication use std::string 2021-05-15 10:20:50 +02:00
rubidium42 ae85af98eb Codechange: Use std::string GetString where convenient 2021-05-15 10:20:50 +02:00
rubidium42 2e0297b0fa Add: GetString that returns std::string instead of filling a passed buffer 2021-05-15 10:20:50 +02:00
rubidium42 e6703eac68 Codechange: [Network] Let NetworkTextMessage use std::string 2021-05-15 10:20:50 +02:00
rubidium42 44ca7d9377 Change: Use gender-neutral pronouns 2021-05-15 10:16:48 +02:00
rubidium42 ddaedaf32a Fix: empty undocumented branches 2021-05-15 10:16:10 +02:00
Rubidium bb9121dbd4 Fix: comparison of narrow type to wide type in loop (potential for infinite loops) 2021-05-15 10:16:10 +02:00
Rubidium 031e91de6e Fix: [Network] Check on CIDR for netmask check considered everything valid 2021-05-15 10:16:10 +02:00
Rubidium e6f0d63e25 Codechange: comparison result is always the same due to earlier check
Practically the length of the handlers not being equal to the number of
features is the problem as it means something was forgotten when adding
a new feature, so static assert to that and let the existing check on
the feature number take care of invalid data from the NewGRFs.
2021-05-15 10:16:10 +02:00
rubidium42 aa5a8fe28a Codechange: use thread safe time functions
Functions like localtime, gmtime and asctime are not thread safe as they (might) reuse the same buffer. So use the safer _s/_r variant for localtime and gmtime, and use strftime in favour of asctime.
2021-05-14 23:22:29 +02:00
rubidium42 297d6e20bf Codechange: [Network] Pass passwords as std::string to the network code 2021-05-14 23:22:04 +02:00
rubidium42 ebe32ad912 Codechange: [Network] Use std::string for the internal handling of admin/rcon passwords 2021-05-14 23:22:04 +02:00
rubidium42 6db52d52d0 Codechange: [Network] Use std::string for the internal handling of server passwords 2021-05-14 23:22:04 +02:00
rubidium42 1de5cdeab8 Codechange: [Network] Use std::string for the internal handling of company passwords 2021-05-14 23:22:04 +02:00
rubidium42 98283116fa Codechange: [Network] Make company state password std::string 2021-05-14 23:22:04 +02:00
frosch 1da0ba95b2 Feature: Define refittability of default vehicles using cargo classes.
This ensures that default vehicles can transport any NewGRF defined cargos, albeit with weird graphics and vehicle names.
This also changes the refittability of default vehicles with default industries.
2021-05-13 23:28:43 +02:00
frosch 9f8d0b1bee Fix: Resolve cargo-types of default vehicles via their cargo label.
Default vehicles now behave as if they had a cargo translation table. This fixes default vehicles carrying seemingly random cargos, if NewGRF industry sets are present.
This behavior is disabled, when a NewGRF touches any of the cargo-type or refitting properties. In that case it's up to the NewGRF to define its own cargo translation table.
2021-05-13 23:28:43 +02:00
frosch a9ff296c3d Codechange: add constant for number of original cargoes. 2021-05-13 23:28:43 +02:00
rubidium42 0f062b3882 Codechange: clean up C-string support from settings 2021-05-13 23:13:17 +02:00
rubidium42 a032714dc4 Codechange: move script settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 95386dc2b8 Codechange: move misc settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 77330d09fd Codechange: move font settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 65cbde4b30 Codechange: move currency settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 2022e34824 Codechange: move locale settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 16437b7c0d Codechange: move client name in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 02fdb5b210 Codechange: move server name/id in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 cc6c078dec Codechange: move hostnames in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 c73d64adf9 Codechange: move passwords in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 f219354f89 Change: further support for std::string in settings 2021-05-13 23:13:17 +02:00
translators 423a5034ee Update: Translations from eints
french: 2 changes by glx22
2021-05-13 19:09:30 +00:00
Patric Stout a403653805
Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261)
* Codechange: [Network] split CloseSocket and CloseConnection more clearly

- CloseSocket now closes the actual OS socket.
- CloseConnection frees up the resources to just before CloseSocket.
- dtors call CloseSocket / CloseConnection where needed.
2021-05-13 11:46:51 +02:00
Paweł Świątkowski 56a46f5cae Fix: Correct name of Golub-Dobrzyn 2021-05-13 10:05:07 +02:00
Paweł Świątkowski 6ee8690b47 Fix: Replace Susz with Leszno
Susz is masculine, not neuter, so it should result in "Susz Mazowiecki",
"Susz Morski", and not "Susz Mazowieckie" or "Susz Morskie". However,
because order of the names whould not be changed, it was replaced with
Leszno, which is neuter.
2021-05-13 10:05:07 +02:00
Rubidium 187a3f20bf Codechange: remove pointless close call due to resolving virtual functions statically in destructors
In the destructors of many of the network related classes Close() is called, just like the
top class in that hierarchy. However, due to virtual functions getting resolved statically
in the destructor it would always call the empty Close() of the top class.
Document the other cases where a virtual call is resolved statically.
2021-05-13 10:03:26 +02:00
Rubidium 7755f81bb8 Codechange: make explicit that virtual functions in a con/destructor are resolved statically
This as during construction the sub class has not been initialized yet, and
during destruction the sub class has already been destroyed, so the overriding
virtual function would be accessing uninitialized data.
2021-05-13 10:03:26 +02:00
Patric Stout d7ce61f106
Fix #9255: [Network] TCPConnecter crashes when hostname not found (#9259) 2021-05-13 08:13:48 +02:00
glx22 38c97e1492 Codechange: Replace TILE_AREA_LOOP with range-based for loops 2021-05-13 00:13:54 +02:00
frosch 5bd8144853
Fix #9256, 12e43c697d2: invalid read after free. (#9258)
This also changes ScriptEventVehicleAutoReplaced when replacing wagons:
The event is now only spawned, if the head engine changes, so only if the VehicleID of the consist changes.
Previously replacing wagons spawned an event with OldVehicleID==NewVehicleID.
2021-05-12 23:40:03 +02:00
frosch f6d5c0136e Codechange: make Window destruction not rely on undefined behavior. 2021-05-12 23:22:41 +02:00
frosch f96f113951 Codechange: use IterateFromBack/Front only if the order is important.
Use Iterate if the order does not matter.
2021-05-12 23:22:41 +02:00
frosch 22567a1f43 Codechange: use iterators instead of 'subranges' when iterating from a specific window.
Using iterators makes it easier to include or exclude the start window in the iteration.
2021-05-12 23:22:41 +02:00
frosch aba239479b Codechange: remove excessive templating in favour of a single const_cast.
The const_cast will be removed again in a later commit.
2021-05-12 23:22:41 +02:00
frosch 95abdfdef9 Cleanup: remove unneeded labels and gotos.
The window list supports deletion of arbitrary windows, while iterating over it.
2021-05-12 23:22:41 +02:00
PeterN ba193f2e23
Fix #9186: Fix incorrect bounding box height causing station sprite glitch. (#9187)
Increased height of small station building bounding box to cover the build rather than just the platform.
2021-05-12 21:35:48 +01:00
translators 3e7e2d9ca3 Update: Translations from eints
romanian: 38 changes by kneekoo
slovak: 19 changes by FuryPapaya
catalan: 1 change by J0anJosep
turkish: 191 changes by Anceph
2021-05-12 19:08:38 +00:00
PeterN b972ed8604
Fix #9242: Tree tick handler did not scale by map size. (#9246)
This means that random tree generation density is higher on small maps and lower on large maps. This difference is enough to make the Lumber Mill impractical to use on large maps.

This change skips ticks on maps smaller than 256x256 and increases iterations or shortens the interval on maps larger than 256x256.
2021-05-12 18:17:57 +01:00
PeterN 7b7dbbc935
Fix #9063: Caption of news window incorrectly aligned. (#9252) 2021-05-12 17:43:35 +01:00
Patric Stout b136e65cf9
Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
2021-05-12 16:34:02 +02:00
Patric Stout 56050fc96f
Fix 91b8ce07: dedicated servers could no longer create screenshots (#9232)
Although most commands are not useful on a dedicated server,
screenshot commands should be dequeued.
2021-05-12 16:31:31 +02:00
PeterN 3d9436bd75
Fix #9202: Invalid test for unset NewGRF override mapping. (#9226) 2021-05-12 09:11:14 +02:00
translators 1dfc148613 Update: Translations from eints
korean: 1 change by telk5093
slovak: 149 changes by ApplePie420
2021-05-11 19:03:10 +00:00
Patric Stout d0eb3e4bc4
Fix: [Network] mark server as offline when no longer reachable (#9244) 2021-05-11 19:19:37 +02:00
rubidium42 0968d009c8 Fix #9243: [Network] For a dedicated server use a fallback client and server name
Also warn when the client or server name has not been set and provide pointers on how to set them
2021-05-11 19:09:04 +02:00
Patric Stout 9e7e87ce3e
Fix: [Network] don't rebuild the host-list during iterating the list (#9240)
Additionally, only rebuild it when we added a new manual server,
as otherwise it is a noop anyway.
2021-05-11 12:32:27 +02:00
Patric Stout 9841ebb0bd
Fix: [Network] don't mark the last-joined server as manual (#9239) 2021-05-11 12:26:30 +02:00
Patric Stout 36e22f3a7b
Fix: [Network] clients leaving because of broken connections was not broadcasted (#9238)
The code mixed up "client has quit but we already told everyone"
with "client lost connection, handle this".

Split up those two signals:
- CLIENT_QUIT means we told everyone and the connection is now dead
- CONNECTION_LIST means we should tell everyone we lost a client
2021-05-11 12:26:16 +02:00
translators 2e429ee485 Update: Translations from eints
german: 2 changes by Wuzzy2
2021-05-10 19:04:28 +00:00
Rubidium 495d73a67f Fix: leaking file descriptors 2021-05-10 16:03:31 +02:00
Rubidium 296194ad36 Fix: memory leak due to assigning result of strdup to a std::string 2021-05-10 16:03:31 +02:00
Rubidium 79fc094c54 Cleanup: [Fluidsynth] Remove fluid_player_join
The function fluid_player_join in the library is broken beyond compare for the
usecases it was used for (see their #872). It does not wait until it is safe
to delete the player, so it is up to the end user to ensure that.

For OpenTTD we acquire a lock before fluid_synth_write_s16 and we acquire the
same lock in the stop function. So, only one of the functions can be doing its
thing, meaning we do not need to wait for the player to be stopped as it
cannot be doing anything as we prevent that by the lock.
2021-05-10 16:03:16 +02:00
Patric Stout 8f4a612a7c
Change: reworded many of the network errors during connect/listen (#9230)
Also changed some levels to 0, as a failing listen() is something
we should tell the user about. Hiding this information is a bit
evil.
2021-05-10 13:40:28 +02:00
translators b7dd602dcd Update: Translations from eints
finnish: 1 change by hpiirai
2021-05-09 18:57:07 +00:00
Patric Stout 583011bca0
Fix: lobby window doesn't close if no connection could be established (#9223) 2021-05-09 18:48:21 +02:00
PeterN 330a305c99
Fix: Apply unscaled padding to Viewport inside WWT_INSET. (#9219)
Since pixel dimensions in SetPadding() are scaled by GUI size, padding for inset viewports was excessive.

Instead, automatically apply padding for WWT_INSET at widget level. This applies to all widgets inside a WWT_INSET, which in all instances is a NWID_VIEWPORT.
2021-05-08 21:01:16 +01:00
Patric Stout b9ab3bd6b3 Fix: only query a manually added server if it isn't there yet
But always mark it as manually, no matter if it was there or not.
2021-05-08 17:26:10 +02:00
Patric Stout fc91f1d1b2 Fix: don't do a network disconnect between two queries
This meant that on opening the Multiplayer window, if you had more
than one server configured, it would one by one cancel all pending
queries and send a new. Result: only the last server was updated.
2021-05-08 17:26:10 +02:00
Patric Stout 1b75a29d12 Fix: destroying a TCPConnecter that was still resolving made illegal writes
Basically, we should join the resolve thread before we destruct
the object.
2021-05-08 17:26:10 +02:00
Patric Stout 664a8c3e85 Codechange: move connection_string to private for TCPConnecter
The most common case never needs access to it anymore. Make the
one exception to this explicit. This means the fact that we
store it is now an implementation detail.
2021-05-08 17:26:10 +02:00
rubidium42 de940b1dbc Fix fdc11a9: Missing sprite count determined on the wrong file 2021-05-08 14:24:35 +02:00
Rubidium fa6abe1646 Cleanup: remove the old FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium 10e35ca8e4 Codechange: let NewGRF make use of SpriteFile instead of most of the FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium fdc11a9f94 Codechange: introduce SpriteFile to be used by the sprite loader instead of the global FIO slot functionality 2021-05-08 12:39:34 +02:00
Rubidium 0dd339ecd8 Codechange: lets music make use of RandomAccessFile instead of the FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium c097bc9d7d Codechange: let NewGRF sounds make use of RandomAccessFile instead of the FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium b144e56b2c Codechange: use the new RandomAccessFile as backend for the FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium 8e0b1b5d1a Add: concept of a RandomAccessFile to replace the FIO slot functions 2021-05-08 12:39:34 +02:00
PeterN 69e5da0b54
Codechange: Don't save unused NewGRF override mappings. (#9202) 2021-05-08 11:36:39 +01:00
William Davis 881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) (#9203) 2021-05-08 11:02:30 +01:00
Patric Stout f187708b3b
Fix f7e390bd: getpeername() doesn't work on closed sockets (#9213) 2021-05-08 11:57:41 +02:00
PeterN 8c3fa2a3bf
Fix #9209: Excessive time resizing highscore/news window when screen is too small. (#9210)
If the highscore/news window panel size, which is now scaled by GUI zoom, is larger than the screen size, a loop will be entered where the window is repeatedly resized.

This is resolved by removing the minimal size from the panel, as the window is always resized to cover the screen anyway. This means the screen size can never be too small.
2021-05-08 09:54:32 +01:00
Peter Nelson dd41de8931 Codechange: Slider widget used different range for drawing vs setting.
Using the same range for setting means that no workaround for setting the extremes is necessary.
2021-05-08 09:54:14 +01:00
Peter Nelson d8e06e590a Codechange: Make GetCurrentRect() conform to usual Rect bounds, and reuse it.
Similar code is already repeated in other locations.
2021-05-08 09:53:55 +01:00
Peter Nelson 52b16237ad Codechange: Don't update window contents if scrollbar position has not moved. 2021-05-08 09:52:54 +01:00