Commit Graph

18945 Commits

Author SHA1 Message Date
rubidium42 f219354f89 Change: further support for std::string in settings 2021-05-13 23:13:17 +02:00
translators 423a5034ee Update: Translations from eints
french: 2 changes by glx22
2021-05-13 19:09:30 +00:00
Patric Stout a403653805
Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261)
* Codechange: [Network] split CloseSocket and CloseConnection more clearly

- CloseSocket now closes the actual OS socket.
- CloseConnection frees up the resources to just before CloseSocket.
- dtors call CloseSocket / CloseConnection where needed.
2021-05-13 11:46:51 +02:00
Paweł Świątkowski 56a46f5cae Fix: Correct name of Golub-Dobrzyn 2021-05-13 10:05:07 +02:00
Paweł Świątkowski 6ee8690b47 Fix: Replace Susz with Leszno
Susz is masculine, not neuter, so it should result in "Susz Mazowiecki",
"Susz Morski", and not "Susz Mazowieckie" or "Susz Morskie". However,
because order of the names whould not be changed, it was replaced with
Leszno, which is neuter.
2021-05-13 10:05:07 +02:00
Rubidium 187a3f20bf Codechange: remove pointless close call due to resolving virtual functions statically in destructors
In the destructors of many of the network related classes Close() is called, just like the
top class in that hierarchy. However, due to virtual functions getting resolved statically
in the destructor it would always call the empty Close() of the top class.
Document the other cases where a virtual call is resolved statically.
2021-05-13 10:03:26 +02:00
Rubidium 7755f81bb8 Codechange: make explicit that virtual functions in a con/destructor are resolved statically
This as during construction the sub class has not been initialized yet, and
during destruction the sub class has already been destroyed, so the overriding
virtual function would be accessing uninitialized data.
2021-05-13 10:03:26 +02:00
Patric Stout d7ce61f106
Fix #9255: [Network] TCPConnecter crashes when hostname not found (#9259) 2021-05-13 08:13:48 +02:00
glx22 38c97e1492 Codechange: Replace TILE_AREA_LOOP with range-based for loops 2021-05-13 00:13:54 +02:00
frosch 5bd8144853
Fix #9256, 12e43c697d2: invalid read after free. (#9258)
This also changes ScriptEventVehicleAutoReplaced when replacing wagons:
The event is now only spawned, if the head engine changes, so only if the VehicleID of the consist changes.
Previously replacing wagons spawned an event with OldVehicleID==NewVehicleID.
2021-05-12 23:40:03 +02:00
frosch f6d5c0136e Codechange: make Window destruction not rely on undefined behavior. 2021-05-12 23:22:41 +02:00
frosch f96f113951 Codechange: use IterateFromBack/Front only if the order is important.
Use Iterate if the order does not matter.
2021-05-12 23:22:41 +02:00
frosch 22567a1f43 Codechange: use iterators instead of 'subranges' when iterating from a specific window.
Using iterators makes it easier to include or exclude the start window in the iteration.
2021-05-12 23:22:41 +02:00
frosch aba239479b Codechange: remove excessive templating in favour of a single const_cast.
The const_cast will be removed again in a later commit.
2021-05-12 23:22:41 +02:00
frosch 95abdfdef9 Cleanup: remove unneeded labels and gotos.
The window list supports deletion of arbitrary windows, while iterating over it.
2021-05-12 23:22:41 +02:00
PeterN ba193f2e23
Fix #9186: Fix incorrect bounding box height causing station sprite glitch. (#9187)
Increased height of small station building bounding box to cover the build rather than just the platform.
2021-05-12 21:35:48 +01:00
translators 3e7e2d9ca3 Update: Translations from eints
romanian: 38 changes by kneekoo
slovak: 19 changes by FuryPapaya
catalan: 1 change by J0anJosep
turkish: 191 changes by Anceph
2021-05-12 19:08:38 +00:00
PeterN b972ed8604
Fix #9242: Tree tick handler did not scale by map size. (#9246)
This means that random tree generation density is higher on small maps and lower on large maps. This difference is enough to make the Lumber Mill impractical to use on large maps.

This change skips ticks on maps smaller than 256x256 and increases iterations or shortens the interval on maps larger than 256x256.
2021-05-12 18:17:57 +01:00
PeterN 7b7dbbc935
Fix #9063: Caption of news window incorrectly aligned. (#9252) 2021-05-12 17:43:35 +01:00
Patric Stout b136e65cf9
Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
2021-05-12 16:34:02 +02:00
Patric Stout 56050fc96f
Fix 91b8ce07: dedicated servers could no longer create screenshots (#9232)
Although most commands are not useful on a dedicated server,
screenshot commands should be dequeued.
2021-05-12 16:31:31 +02:00
PeterN 3d9436bd75
Fix #9202: Invalid test for unset NewGRF override mapping. (#9226) 2021-05-12 09:11:14 +02:00
translators 1dfc148613 Update: Translations from eints
korean: 1 change by telk5093
slovak: 149 changes by ApplePie420
2021-05-11 19:03:10 +00:00
Patric Stout d0eb3e4bc4
Fix: [Network] mark server as offline when no longer reachable (#9244) 2021-05-11 19:19:37 +02:00
rubidium42 0968d009c8 Fix #9243: [Network] For a dedicated server use a fallback client and server name
Also warn when the client or server name has not been set and provide pointers on how to set them
2021-05-11 19:09:04 +02:00
Patric Stout 9e7e87ce3e
Fix: [Network] don't rebuild the host-list during iterating the list (#9240)
Additionally, only rebuild it when we added a new manual server,
as otherwise it is a noop anyway.
2021-05-11 12:32:27 +02:00
Patric Stout 9841ebb0bd
Fix: [Network] don't mark the last-joined server as manual (#9239) 2021-05-11 12:26:30 +02:00
Patric Stout 36e22f3a7b
Fix: [Network] clients leaving because of broken connections was not broadcasted (#9238)
The code mixed up "client has quit but we already told everyone"
with "client lost connection, handle this".

Split up those two signals:
- CLIENT_QUIT means we told everyone and the connection is now dead
- CONNECTION_LIST means we should tell everyone we lost a client
2021-05-11 12:26:16 +02:00
translators 2e429ee485 Update: Translations from eints
german: 2 changes by Wuzzy2
2021-05-10 19:04:28 +00:00
Rubidium 495d73a67f Fix: leaking file descriptors 2021-05-10 16:03:31 +02:00
Rubidium 296194ad36 Fix: memory leak due to assigning result of strdup to a std::string 2021-05-10 16:03:31 +02:00
Rubidium 79fc094c54 Cleanup: [Fluidsynth] Remove fluid_player_join
The function fluid_player_join in the library is broken beyond compare for the
usecases it was used for (see their #872). It does not wait until it is safe
to delete the player, so it is up to the end user to ensure that.

For OpenTTD we acquire a lock before fluid_synth_write_s16 and we acquire the
same lock in the stop function. So, only one of the functions can be doing its
thing, meaning we do not need to wait for the player to be stopped as it
cannot be doing anything as we prevent that by the lock.
2021-05-10 16:03:16 +02:00
Patric Stout 8f4a612a7c
Change: reworded many of the network errors during connect/listen (#9230)
Also changed some levels to 0, as a failing listen() is something
we should tell the user about. Hiding this information is a bit
evil.
2021-05-10 13:40:28 +02:00
translators b7dd602dcd Update: Translations from eints
finnish: 1 change by hpiirai
2021-05-09 18:57:07 +00:00
Patric Stout 583011bca0
Fix: lobby window doesn't close if no connection could be established (#9223) 2021-05-09 18:48:21 +02:00
PeterN 330a305c99
Fix: Apply unscaled padding to Viewport inside WWT_INSET. (#9219)
Since pixel dimensions in SetPadding() are scaled by GUI size, padding for inset viewports was excessive.

Instead, automatically apply padding for WWT_INSET at widget level. This applies to all widgets inside a WWT_INSET, which in all instances is a NWID_VIEWPORT.
2021-05-08 21:01:16 +01:00
Patric Stout b9ab3bd6b3 Fix: only query a manually added server if it isn't there yet
But always mark it as manually, no matter if it was there or not.
2021-05-08 17:26:10 +02:00
Patric Stout fc91f1d1b2 Fix: don't do a network disconnect between two queries
This meant that on opening the Multiplayer window, if you had more
than one server configured, it would one by one cancel all pending
queries and send a new. Result: only the last server was updated.
2021-05-08 17:26:10 +02:00
Patric Stout 1b75a29d12 Fix: destroying a TCPConnecter that was still resolving made illegal writes
Basically, we should join the resolve thread before we destruct
the object.
2021-05-08 17:26:10 +02:00
Patric Stout 664a8c3e85 Codechange: move connection_string to private for TCPConnecter
The most common case never needs access to it anymore. Make the
one exception to this explicit. This means the fact that we
store it is now an implementation detail.
2021-05-08 17:26:10 +02:00
rubidium42 de940b1dbc Fix fdc11a9: Missing sprite count determined on the wrong file 2021-05-08 14:24:35 +02:00
Rubidium fa6abe1646 Cleanup: remove the old FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium 10e35ca8e4 Codechange: let NewGRF make use of SpriteFile instead of most of the FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium fdc11a9f94 Codechange: introduce SpriteFile to be used by the sprite loader instead of the global FIO slot functionality 2021-05-08 12:39:34 +02:00
Rubidium 0dd339ecd8 Codechange: lets music make use of RandomAccessFile instead of the FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium c097bc9d7d Codechange: let NewGRF sounds make use of RandomAccessFile instead of the FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium b144e56b2c Codechange: use the new RandomAccessFile as backend for the FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium 8e0b1b5d1a Add: concept of a RandomAccessFile to replace the FIO slot functions 2021-05-08 12:39:34 +02:00
PeterN 69e5da0b54
Codechange: Don't save unused NewGRF override mappings. (#9202) 2021-05-08 11:36:39 +01:00
William Davis 881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) (#9203) 2021-05-08 11:02:30 +01:00
Patric Stout f187708b3b
Fix f7e390bd: getpeername() doesn't work on closed sockets (#9213) 2021-05-08 11:57:41 +02:00
PeterN 8c3fa2a3bf
Fix #9209: Excessive time resizing highscore/news window when screen is too small. (#9210)
If the highscore/news window panel size, which is now scaled by GUI zoom, is larger than the screen size, a loop will be entered where the window is repeatedly resized.

This is resolved by removing the minimal size from the panel, as the window is always resized to cover the screen anyway. This means the screen size can never be too small.
2021-05-08 09:54:32 +01:00
Peter Nelson dd41de8931 Codechange: Slider widget used different range for drawing vs setting.
Using the same range for setting means that no workaround for setting the extremes is necessary.
2021-05-08 09:54:14 +01:00
Peter Nelson d8e06e590a Codechange: Make GetCurrentRect() conform to usual Rect bounds, and reuse it.
Similar code is already repeated in other locations.
2021-05-08 09:53:55 +01:00
Peter Nelson 52b16237ad Codechange: Don't update window contents if scrollbar position has not moved. 2021-05-08 09:52:54 +01:00
Peter Nelson 8321ef0061 Codechange: Set specific widgets dirty instead of window. 2021-05-08 09:52:54 +01:00
rubidium42 e2774354b4
Codechange: [Network] Change ChatMessage's message to std::string and simplify some code 2021-05-08 10:19:42 +02:00
embeddedt a879996012
Fix: [Emscripten] Use non-XDG directories to simplify lolac storage (#9207) 2021-05-08 09:43:17 +02:00
translators b56c03b120 Update: Translations from eints
dutch: 2 changes by Afoklala
2021-05-07 18:59:46 +00:00
Patric Stout f7e390bdc0
Feature: use Happy Eyeballs to make network connections (TCP-only) (#9199)
Hostnames like "content.openttd.org" resolve into multiple IPv4 and IPv6.
It is possible that either of the IPs is not working, either due to
a poorly configured OS (having IPv6 but no valid route), broken network
paths, or a service that is temporary unavailable.

Instead of trying the IPs one by one, waiting for a 3s timeout between
each, be a bit more like browsers, and stack attempts on top of each
other with slight delays. This is called Happy Eyebells.

Initially, try the first IPv6 address. If within 250ms there is no
connection yet, try the first IPv4 address. 250ms later, try the
second IPv6 address, etc, till all addresses are tried.

If any connection is created, abort all the other (pending) connections
and use the one that is created. If all fail 3s after the last connect(),
trigger a timeout for all.
2021-05-06 23:13:35 +02:00
rubidium42 f1dfa661a1 Codechange: [Network] Use std::string for NetworkGameInfo 2021-05-06 21:45:36 +02:00
rubidium42 cb89d22cf2 Codechange: add DrawString(Multiline) that accepts std::string& 2021-05-06 21:45:36 +02:00
rubidium42 6bca9e090d Codechange: add SetDParamStr that accepts std::string& 2021-05-06 21:45:36 +02:00
translators f313a539a5 Update: Translations from eints
portuguese: 1 change by azulcosta
2021-05-06 18:59:49 +00:00
rubidium42 3d91eee919 Codechange: [Network] Move connection string parsing away from C-strings 2021-05-06 20:33:26 +02:00
rubidium42 6c4a65eeb8 Codechange: [Network] Use std::string for NetworkAddress' host name 2021-05-06 20:33:26 +02:00
rubidium42 dcef3209a6 Codechange: [Network] Use new/delete instead of calloc/free for NetworkGameList 2021-05-06 20:33:26 +02:00
rubidium42 dc05917287 Add: [[nodiscard]] to std::string str_validate 2021-05-06 20:31:02 +02:00
Patric Stout f94fb93779
Codechange: use connection_string in favour of NetworkAddress (#9197)
We now resolve the connection_string to a NetworkAddress in a much
later state. This means there are fewer places constructing a NetworkAddress.

The main benefit of this is in later PRs that introduce different types
of NetworkAddresses. Storing this in things like NetworkGameList is
rather complex, especially as NetworkAddress has to be mutable at all
times.

Additionally, the NetworkAddress is a complex object to store simple
information: how to connect to this server.
2021-05-05 23:21:14 +02:00
Rubidium ead30dc725 Cleanup: [Network] Remove variable from NetworkGameInfo that is only used during deserialisation 2021-05-05 21:01:23 +02:00
rubidium42 e7581fd42d Change: [Network] Update server's NetworkServerGameInfo only when needed
Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
2021-05-05 21:01:23 +02:00
rubidium42 72bd62fd70 Codechange: [Network] Use a single NetworkServerGameInfo object at server side and serialize that for the clients 2021-05-05 21:01:23 +02:00
translators 24e7cb4947 Update: Translations from eints
english (us): 1 change by 2TallTyler
russian: 1 change by Ln-Wolf
finnish: 4 changes by hpiirai
2021-05-05 18:58:22 +00:00
Loïc Guilloux 605bd24674
Cleanup: Leftover static const variable from a3b356e (#9194) 2021-05-05 15:32:41 +01:00
rubidium42 a432009f06 Cleanup: [Fluidsynth] Comply better with the coding style 2021-05-05 16:03:34 +02:00
translators fa206bf2e3 Update: Translations from eints
english (us): 1 change by 2TallTyler
estonian: 49 changes by siimsoni
korean: 1 change by telk5093
hungarian: 45 changes by baliball
finnish: 12 changes by hpiirai
spanish: 1 change by JohnBoyFan
2021-05-04 18:58:09 +00:00
Tyler Trahan 176d65b472
Change: Use gender-neutral pronouns in english.txt (#9189) 2021-05-04 13:28:01 +02:00
glx22 2feb801e56 Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops 2021-05-03 19:46:57 +02:00
glx22 983c7ade60 Codechange: Replace FOR_ALL_SEARCHPATHS with range-based for loops 2021-05-03 19:46:57 +02:00
glx22 34215f7faa Codechange: Replace FOR_ALL_TARS with range-based for loops 2021-05-03 19:46:57 +02:00
rubidium42 7bcc472f73 Add: [Network] Reading std::string from a packet 2021-05-03 17:56:05 +02:00
rubidium42 ba409e8c45 Add: [Network] Writing std::string to a packet 2021-05-03 17:56:05 +02:00
translators 8228021afe Update: Translations from eints
norwegian (bokmal): 1 change by Anolitt
spanish (mexican): 1 change by absay
korean: 1 change by telk5093
russian: 48 changes by Ln-Wolf
catalan: 1 change by J0anJosep
portuguese: 1 change by azulcosta
portuguese (brazilian): 1 change by Vimerum
2021-05-03 15:50:01 +00:00
rubidium42 6bd7f8816d
Fix #9117, 04ce1f07: [Fluidsynth] Infinite wait when stopping song (#9181)
In FluidSynth 2.2.0 an extra state was added to denote stopping. To transition
from this state to a stopped state the rendering needs to be running. Since
04ce1f07 locking was added that skipped the rendering when something else held
a lock, so the state would never get to stopped and join would never return.
2021-05-03 16:40:19 +01:00
PeterN 08781d96ed
Fix: Query windows may be partially drawn initially. (#9184)
Query window was not marked dirty after being moved on init. It was then marked dirty once the white border flash completed.
2021-05-03 16:39:20 +01:00
PeterN 0bc6f32346
Fix #9174: Don't update text effect if it has been reset. (#9183) 2021-05-03 15:12:47 +01:00
Jonathan G Rennison ece9a356dc
Fix #9113: Assertion failure when removing airport with order backup (#9182) 2021-05-03 15:03:25 +01:00
translators 1a1def99dc Update: Translations from eints
norwegian (bokmal): 24 changes by Anolitt
russian: 8 changes by Ln-Wolf
dutch: 46 changes by Afoklala
spanish: 43 changes by MontyMontana
french: 44 changes by arikover
2021-05-02 18:15:54 +00:00
Milek7 20762f9117
Codechange: Acquire video buffer before taking game state lock to prevent erratic fast forward behaviour (#9140) 2021-05-02 19:10:07 +01:00
Peter Nelson 756034fa27 Codechange: Validate custom station platform layout tiles are permitted values only. 2021-05-02 17:15:27 +01:00
Peter Nelson a3e49178d1 Codechange: Use std::vector for NewGRF station tile sprite layouts. 2021-05-02 17:15:27 +01:00
Peter Nelson bd1a20f6ee Codechange: Use std::vector for NewGRF station platform layouts.
This avoids the need to custom memory management and additional members.

This also resolves use-after-free if modifying copied layouts, so presumably nobody has ever done that.
2021-05-02 17:15:27 +01:00
Michael Lutz 1f159f79de Fix #9147: Delay making screenshots until the next draw tick as we may not access the video buffer from the game thread. 2021-05-02 17:57:24 +02:00
Michael Lutz 91b8ce073f Codechange: Generalise the delayed blitter change to a generic video driver command queue. 2021-05-02 17:57:24 +02:00
frosch 2cf5df2a50 Fix: [NewGRF] industry variable 66 and object variable 46 clamped the squared-euclidian distance to 16 bit, when they should not. 2021-05-02 13:45:43 +01:00
frosch 84aa17cea6 Fix: [NewGRF] industry variables 65 and 66 ignored the parameter, and always used the north tile. 2021-05-02 13:45:43 +01:00
rubidium42 56aa6d0edd Fix: [Network] Reading beyond the length of the server's ID when hashing password
Under normal circumstances the server's ID is 32 characters excluding '\0', however this can be changed at the server. This ID is sent to the server for company name hashing. The client reads it into a statically allocated buffer of 33 bytes, but fills only the bytes it received from the server. However, the hash assumes all 33 bytes are set, thus potentially reading uninitialized data, or a part of the server ID of a previous game in the hashing routine.
It is still reading from memory assigned to the server ID, so nothing bad happens, except that company passwords might not work correctly.
2021-05-02 11:51:28 +02:00
PeterN 18651dd8b1
Fix: Update text effect size when font zoom is changed. (#9174) 2021-05-02 10:43:14 +01:00
PeterN 256dbee255
Fix: Crash when extra viewport height is zero with sign in view. (#9175)
If a viewport sign straddles the top of a viewport, a crash will occur if the viewport height is zero. This is resolved by simply not attempting to draw the viewport in this situation, consistent with other widgets.
2021-05-02 10:21:27 +01:00
Peter Nelson 18fb1c3866 Codechange: Warn if randomaction2 group count is not a power of 2.
Previously noted by a comment, this does not need to be guarded against as non-powers of 2 will not cause issues beyond the choice of results being reduced.
2021-05-02 09:41:01 +01:00
Peter Nelson 6b0b1bb3de Cleanup: Use range iterator to evaluate DeterministicSpriteGroup. 2021-05-02 09:41:01 +01:00
Peter Nelson 913d8a7f28 Cleanup: Use std::vector in RandomSpriteGroup. 2021-05-02 09:41:01 +01:00
Peter Nelson 1aeaf39954 Cleanup: Use std::vector in DeterministicSpriteGroup. 2021-05-02 09:41:01 +01:00
Peter Nelson f785a70a2b Cleanup: Use std::vector in RealSpriteGroup. 2021-05-02 09:41:01 +01:00
rubidium42 e097c83c83 Codechange: move some OS abstraction method implementations out of the header 2021-05-01 19:36:22 +02:00
rubidium42 22720332eb Codechange: encapsulate network error handling 2021-05-01 19:36:22 +02:00
rubidium42 0eb17a70af Codechange: rename NetworkError to ShowNetworkError 2021-05-01 19:36:22 +02:00
Matt Kimber 520595ff87
Fix 3d7ab09: stopped trains not updating viewport hash when reversed for a second time (#9165) 2021-05-01 18:14:50 +01:00
rubidium42 05394d5216 Fix #6598: Prevent invalid memory accesses when abandoning a join from within a network game
One could join a network game from within an already running network game. This would call a NetworkDisconnect, but keeps the UI alive. If, during that process the join is aborted, e.g. by cancelling on a password dialog, you would still be in your network game but also get shown the server list.
Solve all the underlying problems by falling back to the main UI when (re)connecting to a(nother) server.
2021-05-01 18:30:08 +02:00
rubidium42 83985fe26f Codechange: Move join information into a single structure 2021-05-01 18:30:08 +02:00
rubidium42 39c51c35f4 Fix #6598: Do not disconnect before company number validation
NetworkClientConnectGame already does a NetworkDisconnect, so no reason to do it here
2021-05-01 18:30:08 +02:00
rubidium42 3bd416bfdb Change: [Console] Show help when passing invalid company number 2021-05-01 18:30:08 +02:00
rubidium42 0345f99180 Feature: make the town directory horizontally resizable 2021-05-01 13:30:27 +02:00
rubidium42 40528db993 Fix #9152, Fix #9153: screenshot command showed error messages when successful 2021-05-01 11:54:41 +02:00
Peter Nelson 9c6c0a0966 Codechange: Scale sprite font height once on init instead of every call to GetHeight().
Scaling is not expensive, but it does not change either, and this avoids the need for a virtual method call. This cascades back to all GetCharacterHeight(FS_xxx) and FONT_HEIGHT_xxx calls.
2021-05-01 10:41:39 +01:00
Peter Nelson ce55cd0ce7 Cleanup: Use GetDefaultFontHeight() call instead of direct access.
This makes this part of font size setup in FreeTypeFontCache consist with OSX and Windows variants.
2021-05-01 10:41:39 +01:00
Peter Nelson 49aa392440 Fix: Cargo legend blob in cargo payment rate window did not rescale. 2021-04-30 17:08:15 +01:00
Peter Nelson 055067c49c Fix: Scale cargo lines in industry chain window.
Replaces constant pixel values with values scaled based on font size.
This allows the industry chain to maintain a consistent look across
different sizes. Previously all except cargo line height were fixed.
2021-04-30 17:08:15 +01:00
Peter Nelson 254ffe9dcc Fix: Scale industry chain legend blob by font size. 2021-04-30 17:08:15 +01:00
Peter Nelson 957beaaefc Fix: Improved scaling and spacing of sign list window.
Both company icon sprite and text now centred within each row, and extra
padding added to avoid the sprites running into each other.
2021-04-30 17:08:15 +01:00
Peter Nelson 617e85cc65 Fix: Scale legend blobs in Fund new industry window. 2021-04-30 17:08:15 +01:00
Peter Nelson 5434d63f91 Fix: Scale smallmap legend 'blob' to fit text. 2021-04-30 17:08:15 +01:00
Peter Nelson af70195e44 Fix: Tidy up sizing of sprite aligner window sprite list. 2021-04-30 17:08:15 +01:00
Peter Nelson 1df510c297 Fix: Company Key window scaling. 2021-04-30 17:08:15 +01:00
Peter Nelson 09206be054 Fix: Use unscaled values for padding OSK 2021-04-30 17:08:15 +01:00
Peter Nelson 56a6f66903 Codechange: Use text lines instead of pixel height of font for link graph widgets. 2021-04-30 17:08:15 +01:00
Peter Nelson 63cc340dc1 Codechange: Apply minimum size to toolbar widgets 2021-04-30 17:08:15 +01:00
Peter Nelson d32df00b5c Codechange: No longer necessary to manually resize volume sliders. 2021-04-30 17:08:15 +01:00
Peter Nelson 4791ff2862 Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed. 2021-04-30 17:08:15 +01:00
Peter Nelson 6fe5353da2 Cleanup: Set unchanging scrollbar properties in constructor. 2021-04-30 17:08:15 +01:00
Peter Nelson 03a43b8247 Cleanup: Call SetMinimalSize instead of setting min_y directly. 2021-04-30 17:08:15 +01:00
Peter Nelson f5569763c9 Fix: Specify width when width is required instead of top. 2021-04-30 17:08:15 +01:00
Peter Nelson 2efa390a7d Codechange: Simplify calling of DrawCharCentered() 2021-04-30 17:08:15 +01:00
Peter Nelson 4f93dd95e4 Cleanup: Tidy up resize, fill and minimal size on widgets in town list window. 2021-04-30 17:08:15 +01:00
Peter Nelson 4c6cca459a Cleanup: Remove fairly redundant DrawDropdown() function. 2021-04-30 17:08:15 +01:00
Peter Nelson 5153e1b6e3 Cleanup: Horizontal widget size is commonly width rather than length. 2021-04-30 17:08:15 +01:00
PeterN 3dbd6475fe
Codechange: Use C++ features for train wagon overrides. (#9141)
This removes the need for C-style array management and allows use of iterators to perform wagon override lookups.
2021-04-30 12:03:07 +01:00
Patric Stout 665a3928e2 Remove: performance measurements in YAPF
YAPF was constantly measuring its performance, but only at
certain debug-levels this information was shown.

Now after years, I sincerely wonder if anyone still knows about this
feature and who still use it. Especially with the new framerate window,
this detailed performance is not as meaningful anymore as it once
was.
2021-04-30 12:48:41 +02:00
Patric Stout e162aff7a3 Cleanup: remove weird left-over comment in yapf.hpp 2021-04-30 12:48:41 +02:00
Patric Stout 69118d063f
Change: use TCP for everything except for master-server and initial server scan (#9130)
This means that pressing Refresh button and adding servers manually
now uses TCP.

The master-server and initial scan are still UDP as they will be
replaced by Game Coordinator; no need to change this now.

If we query a server that is too old, show a proper warning to the
user informing him the server is too old.
2021-04-30 11:34:47 +02:00
rubidium42 f00564eeb2
Fix: String validation could leave invalid Utf8 encoded strings (#9096)
In case a character was encoded in multiple bytes, but required fewer bytes to be encoded, the first byte would be copied to the output leaving an invalid Utf8 encoded string. Later uses of the validated string would use the same decode logic, which would yield a question mark and just read a single byte, so nothing dangerous happened.
Furthermore, because the next byte would not be a first byte of an encoded Utf8 character, the last few valid characters could be removed by the validation as well.
2021-04-29 23:16:41 +01:00
PeterN f018471b36
Cleanup: Remove old FiosList helper methods. (#9139) 2021-04-29 22:46:42 +01:00
glx22 9a8756d7ed Codechange: Replace FOR_ALL_CARGOSPECS with range-based for loops 2021-04-29 21:08:24 +02:00
glx22 14e92bd8e2 Codechange: Replace window related FOR_ALL with range-based for loops 2021-04-29 21:08:24 +02:00
rubidium42 a61696d6c5 Change: [Network] Encapsulate logic about the connection string to the network code (#23) 2021-04-29 20:12:11 +02:00
Patric Stout be37a2cab8 Codechange: use NetworkAddress instead of two host/port variables where possible
This also means we no longer need last_host/last_port, but can
just use a single last_joined setting.
2021-04-29 20:12:11 +02:00
Patric Stout 99f998805b Codechange: use std::string over stack-based strings if possible 2021-04-29 20:12:11 +02:00
Patric Stout a8afbe74bf Cleanup: remove write-only variable "hostname" in NetworkGameList 2021-04-29 20:12:11 +02:00
PeterN 0b460bf4a1
Fix: 'Cache' top and bottom lines of textfile viewer to avoid overdraw. (#9131)
* Fix: 'Cache' top and bottom lines of textfile viewer to avoid overdraw.

The text file viewer calculated the number of lines required to set the scrollbar, but did not retain this information, so this was recalculated on every draw operation. This includes overdrawing text outside the bounds of the current scroll position.

With this change the top and bottom lines for each line of text are remembered, and reflowing is avoided where possible. Text outside the current scroll bounds is not drawn.
Additionally the scroll interval is now based on text lines instead of pixel lines, which increases the text capacity depending on the font size.

* Fix: Limit text viewer to showing 64k lines.

Text files with more than 64k wrapped lines would exceed the scrollbar capacity and cause an assert. This is harder to reach now that the scrollbar counts lines instead of pixels.
2021-04-29 18:58:26 +01:00
translators 72a05921b0 Update: Translations from eints
norwegian (bokmal): 16 changes by Anolitt
finnish: 2 changes by hpiirai
2021-04-29 17:52:22 +00:00
Loïc Guilloux 356bbbb90a
Fix: [MinGW] Set minimum OS version to Windows XP (#9135) 2021-04-29 14:26:08 +02:00
Peter Nelson 20ac0b4148 Cleanup: Replace FOR_ALL_SORTED_CARGOSPECS macro with range iterator. 2021-04-28 23:54:31 +01:00
Peter Nelson de81afdf4b Cleanup: Replace FOR_ALL_SORTED_ROADTYPES macro with range iterator. 2021-04-28 23:54:31 +01:00
Peter Nelson 3b3d80c8ef Cleanup: Replace FOR_ALL_SORTED_RAILTYPES macro with range iterator. 2021-04-28 23:54:31 +01:00
PeterN ae7f07de74
Fix: Incorrect vertical alignment of icon and text in DropDownListIconItem. (#9133)
This happens if the bounding dimensions are changed so that each item is the same size, as happens on the railtype/roadtype dropdown lists, as the vertical offset was calculated before this dimension is changed.
2021-04-28 22:32:43 +01:00
Patric Stout 96dc0d04ec
Fix b3003dd1: swap SERVER_GAME_INFO with CLIENT_GAME_INFO (#9129)
The idea is that if you query an older server that does not support
this packet yet, the client receives an error. The assumption was
that on every "illegal packet" the connection would be closed. This
turns out to be false.

Now CLIENT_GAME_INFO aligns with the old PACKET_CLIENT_NEWGRFS_CHECKED,
which does a pre-check (which fails), and an error is sent back
and the connection is closed.

This is not a nice solution, but it is the best we got.
2021-04-28 23:09:03 +02:00
Milek7 8e9eca6ddd
Codechange: Use __attribute__ access none to silence GCC 11 -Wmaybe-uninitialized warnings (#9124) 2021-04-28 22:06:47 +01:00
translators 267703c14b Update: Translations from eints
spanish (mexican): 40 changes by absay
english (us): 1 change by 2TallTyler
korean: 3 changes by telk5093
german: 1 change by danidoedel
finnish: 1 change by hpiirai
catalan: 1 change by J0anJosep
portuguese: 45 changes by azulcosta
portuguese (brazilian): 44 changes by Vimerum
2021-04-28 17:53:26 +00:00
Milek7 a341852cd5
Fix: missing <limits> include in network/core/packet.h (#9123) 2021-04-27 23:22:03 +01:00
Patric Stout 31f1db2d3a Change: no longer use UDP when entering the lobby of a server
The lobby of a server requested some parts via UDP and some via
TCP. This is strictly seen fine, but for future extensions it
is a lot easier if just one protocol is used.
2021-04-27 20:18:53 +02:00
Patric Stout b57d845e55 Codechange: refactor CheckGameCompatibility() from existing function
Later commits use this function in other places too.
2021-04-27 20:18:53 +02:00
Patric Stout b3003dd163 Add: ability to retrieve game info from server over TCP 2021-04-27 20:18:53 +02:00
Patric Stout 84c75a7b9a Codechange: be explicit in pointer comparisons 2021-04-27 20:18:53 +02:00
Patric Stout cb2ef1ea4b Codechange: move all NetworkGameInfo related functions to a single file
It currently was a bit scattered over the place. Part of
NetworkGameInfo is also the GRF Identifiers that goes with it.
2021-04-27 20:18:53 +02:00
Patric Stout 8fa53f543a
Change: [Network] lower TCP connect() timeout to 3s (#9112)
Currently we use default OS timeout for TCP connections, which
is around 30s. 99% of the users will never notice this, but there
are a few cases where this is an issue:

- If you have a broken IPv6 connection, using Content Service is
  first tried over IPv6. Only after 30s it times out and tries
  IPv4. Nobody is waiting for that 30s.
- Upcoming STUN support has several methods of establishing a
  connection between client and server. This requires feedback
  from connect() to know if any method worked (they have to be
  tried one by one). With 30s, this would take a very long time.

What is good to mention, is that there is no good value here. Any
value will have edge-cases where the experience is suboptimal. But
with 3s we support most of the stable connections, and if it fails,
the user can just retry. On the other side of the spectrum, with 30s,
it means the user has no possibility to use the service. So worst case
we annoy a few users with them having the retry vs annoying a few
users which have no means of resolving the situation.
2021-04-27 20:18:43 +02:00
rubidium42 015e3b412e Cleanup: remove #ifdefs for compiling the old content server 2021-04-27 19:58:03 +02:00
translators b89dba7e4e Update: Translations from eints
japanese: 26 changes by scabtert
catalan: 43 changes by J0anJosep
2021-04-27 17:53:43 +00:00
rubidium42 31c87ba908 Fix: truncating strings in settings could leave invalid Utf8 characters 2021-04-27 19:41:51 +02:00
rubidium42 0e449f20dc Codechange: writing and string validation to its own functions 2021-04-27 19:41:51 +02:00
rubidium42 b54d8a49fb Feature: allow non-ASCII currency separators 2021-04-27 19:41:51 +02:00
rubidium42 4880ec29e4 Change: [Network] Safeguard from using errno/strerror for handling network errors
They are likely not working as expected on Windows, so prevent their usage.
Winsock does not set errno and strerror does not return anything useful for Winsock error numbers.
2021-04-27 18:17:34 +01:00
rubidium42 8c2e3a004e Codechange: [Network] Do not leak os_abstraction.h via base_media_func.h 2021-04-27 18:17:34 +01:00
rubidium42 84985c1223 Codechange: [Network] Do not leak os_abstraction.h via fios.h 2021-04-27 18:17:34 +01:00
rubidium42 cbad518bf3 Codechange: [Network] Do not leak os_abstraction.h via network_func 2021-04-27 18:17:34 +01:00
rubidium42 cf8c1aa860 Change: [Network] Use string error messages instead of numeric error numbers that need to be looked up 2021-04-27 18:17:34 +01:00
rubidium42 65c5a64719 Fix: [Network] errno and strerror do not handle network errors on Windows 2021-04-27 18:17:34 +01:00
Chris a934dfe0be
Fix: [NewGRF] Errors with severity ERROR also display a pop-up window (#9119) 2021-04-27 17:57:53 +01:00
translators 8ea06128be Update: Translations from eints
english (us): 39 changes by 2TallTyler
korean: 44 changes by telk5093
german: 43 changes by danidoedel
russian: 7 changes by Ln-Wolf
finnish: 39 changes by hpiirai
2021-04-26 17:53:20 +00:00
Charles Pigott 43b6f6915b Fix 8a95fee4: Missing initialiser in Packet constructor 2021-04-26 06:45:37 +02:00
rubidium42 5afb090082 Change: [Network] Remove now defunct savegame transfer packet limiter 2021-04-25 21:29:23 +02:00
Rubidium a3c9eca722 Change: use 32 KiB packets to send requests to the content server 2021-04-25 21:27:54 +02:00
Rubidium 21f58ab437 Change: use 32 KiB packets to transfer the savegame 2021-04-25 21:27:54 +02:00
Rubidium d6000c2ec5 Codechange: differentiate between UDP, TCP and compatibility MTU values 2021-04-25 21:27:54 +02:00
Rubidium 8b302761d4 Codechange: allow different limits in packet sizes 2021-04-25 21:27:54 +02:00
Charles Pigott 97288bc286
Fix #9109: Malformed STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD in Japanese lang (#9110) 2021-04-25 20:11:59 +01:00
PeterN 224625942c
Fix: Count engine details text in lines rather than pixels. (#9107)
This allows the details panel to scale correctly for different zoom levels.
2021-04-25 19:34:16 +01:00
translators b721787c7f Update: Translations from eints
norwegian (bokmal): 4 changes by Anolitt
spanish (mexican): 3 changes by absay
japanese: 60 changes by scabtert, 38 changes by Azusa257
english (us): 3 changes by 2TallTyler
korean: 3 changes by telk5093
russian: 4 changes by Ln-Wolf
finnish: 3 changes by hpiirai
slovak: 20 changes by FuryPapaya
2021-04-25 18:04:52 +00:00
rubidium42 65818db1f4 Fix: [Network] Prevent stalling save game transfer when compression is slow 2021-04-25 19:54:21 +02:00
PeterN f158957a4e
Fix: Use width of tiny arrow string instead of scaled pixels in ship/aircraft list. (#9102) 2021-04-25 17:51:03 +01:00
2TallTyler 9d6ff1c780 Fix: Missing 'Town names:' colon in map gen GUI 2021-04-25 08:47:50 +02:00
Michael Lutz f4d5c8d99e
Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100) 2021-04-25 00:43:38 +02:00
PeterN fbc232569c
Fix #9097: Upper 16 bits of cargo base payment rate were discarded. (#9098)
NewGRF spec says that base payment rate is 32 bits, but it was loaded into a 16 bit variable. This value is loaded into Money variable after inflation is applied.
2021-04-24 22:27:47 +01:00
Patric Stout fda1a590f6 Change: use icons to indicate you/host in Online Players GUI 2021-04-24 21:43:58 +02:00
Patric Stout a924b2ff81 Add: move "New Company" inside the Online Players GUI 2021-04-24 21:43:58 +02:00
Patric Stout c2e116a3d3 Change: track hover position on Online Players GUI
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
2021-04-24 21:43:58 +02:00
Patric Stout 54f69deb0c Add: ask for confirmation on admin actions in network games 2021-04-24 21:43:58 +02:00
Patric Stout ff708c2c65 Add: admin menu for companies in multiplayer games
You can now easily do:
- a password reset (unlock)
- remove an empty company (reset company)
2021-04-24 21:43:58 +02:00
Patric Stout 5266359424 Feature: rework in-game Online Players GUI
The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.

It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.

Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
2021-04-24 21:43:58 +02:00
Rubidium 75386873b7 Codechange: use std::vector instead of a fixed size array for Packets 2021-04-24 20:42:01 +02:00
Rubidium 450178d780 Codechange: add accessor for the packet type to Packet and make the internal state of Packet private 2021-04-24 20:42:01 +02:00
Rubidium 3abefdf561 Codechange: remove public access to the next pointer in Packet 2021-04-24 20:42:01 +02:00
Rubidium f71fb0f54a Codechange: encapsulate reading the size of a Packet 2021-04-24 20:42:01 +02:00
Rubidium 6f161f6559 Codechange: encapsulate the logic about how many bytes can be sent from a buffer in to a Packet 2021-04-24 20:42:01 +02:00
Rubidium 38d15fc9b7 Codechange: move the logic shrinking of the packets into the Packet itself 2021-04-24 20:42:01 +02:00
Rubidium d4f027c03b Codechange: encapsulate writing data from Packets into sockets/files/buffers to prevent packet state modifications outside of the Packet 2021-04-24 20:42:01 +02:00
Rubidium 98aa561cf7 Codechange: encapsulate reading data from sockets into Packets to prevent packet state modifications outside of the Packet 2021-04-24 20:42:01 +02:00
Rubidium a2051bad50 Codechange: move logic whether there is enough space in a packet to write data into the Packet 2021-04-24 20:42:01 +02:00
Rubidium c545cc9d70 Codechange: move more logic about packet size validity and reading into Packet 2021-04-24 20:42:01 +02:00
translators 470d8b6637 Update: Translations from eints
korean: 2 changes by telk5093
russian: 3 changes by Ln-Wolf
finnish: 1 change by hpiirai
spanish: 1 change by MontyMontana
polish: 1 change by pAter-exe
hindi: 62 changes by ss141309
2021-04-24 17:53:56 +00:00
Leif Linse 3b9b177b36
Update: Developer credits (#9091) 2021-04-24 17:49:37 +01:00
Loïc Guilloux 888389c28d
Codechange: Use std::string in console commands/aliases registration, and std::map instead our sorted linked list (#9057)
* Codechange: Use std::string in console commands and aliases registration

* Codechange: Use std::map to register console commands

* Codechange: Use std::map to register console aliases

* Cleanup: Remove now unused function
2021-04-24 15:19:57 +02:00
rubidium42 2999d301ad Add: [Network] Validate the client name when receiving one from the server
This so names from other clients are known valid in the client as well, instead allowing some compromised/bad server to potentially crash clients upon certain expectations.
2021-04-24 08:02:54 +02:00
rubidium42 e1cebe0ea0 Add: [Network] Validate the client name server side, so no clients with invalid names can actually join 2021-04-24 08:02:54 +02:00
rubidium42 2e0f3799a8 Change: [Network] Prevent invalid client names being sent to the server when changing it using the console/settings 2021-04-24 08:02:54 +02:00
rubidium42 bfb0ab3e2f Feature: [Network] Ensure players fill in a name instead of defaulting to "Player" 2021-04-24 08:02:54 +02:00
rubidium42 5202869f0f Add: String functionality to trim spaces from C-style strings 2021-04-24 08:02:54 +02:00
rubidium42 b14f412117 Codechange: [Network] Introduce function to validate the client name 2021-04-24 08:02:54 +02:00
translators dc0efd5f2e Update: Translations from eints
spanish (mexican): 1 change by absay
english (us): 1 change by 2TallTyler
2021-04-23 22:11:02 +00:00
frosch 57b4cc64b7 Add: Hindi translation. 2021-04-23 22:57:00 +02:00
frosch 8dda2c2c17 Change: move all 'unstable' language into 'stable'. 2021-04-23 22:57:00 +02:00
translators c52a1154ed Update: Translations from eints
dutch: 6 changes by Afoklala
2021-04-23 17:55:37 +00:00
peter1138 a05bc04b63 Feature: Per-group wagon removal flag. 2021-04-22 22:57:00 +02:00
peter1138 c56fce70b4 Codechange: Replace CMD_SET_GROUP_REPLACE_PROTECTION with generic CMD_SET_GROUP_FLAG. 2021-04-22 22:57:00 +02:00
peter1138 27a956ba62 Codechange: Replace Group::replace_protection with Group::flags 2021-04-22 22:57:00 +02:00
frosch 37222c3fa2 Change: treat languages as finished, if translations are 75% completed.
Unfinished translations are not auto-picked from the locale.
In release builds, unfinished translations are not offered in the GUI.
Unfinished translations are available in non-release builds, or by editing openttd.cfg.
2021-04-22 22:16:56 +02:00
frosch a9740cef82 Add: show completion progress of languages in the language dropdown for non-release builds. 2021-04-22 22:16:56 +02:00
Michael Lutz d1dd997f07 Change: [Win32] Limit the OpenGL video driver to OpenGL 3.2 or newer on Windows. 2021-04-22 21:04:04 +02:00
Michael Lutz ef80baf75c Codechange: [Win32] Try getting an OpenGL 4.5 context first before aiming at 3.2. 2021-04-22 21:04:04 +02:00
PeterN 9fa38f5d0f
Codechange: Scale rating minigraphs on station window list. (#9075)
Minigraphs did not adjust size to accomodate large text, either by font size or font zoom, leading to cropped labels.
Minigraphs and spacing are now scaled by font zoom, as this seems to behave better than gui zoom in this instance.
2021-04-22 16:42:40 +01:00
Peter Nelson 994ffaa382 Codechange: Use alignment feature in company finances window. 2021-04-22 16:42:04 +01:00
Peter Nelson c361246bec Codechange: Replace face window custom drawing with new widget features. 2021-04-22 16:42:04 +01:00
Peter Nelson 9aa64b7885 Codechange: Use new widget features on chat message box. 2021-04-22 16:42:04 +01:00
Peter Nelson 51b4bd6c38 Codechange: Add widget text colour override property. 2021-04-22 16:42:04 +01:00
Peter Nelson 636e37d183 Codechange: Add internal widget alignment property, along with widget part. 2021-04-22 16:42:04 +01:00
Peter Nelson 2a0365b3d9 Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()
Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.

Additionally fixes scrolled padding for the framerate window.
2021-04-21 23:12:10 +02:00
Michael Lutz e53313391a Fix: [OpenGL] Check maximum supported texture size against screen resolution. 2021-04-21 22:44:59 +02:00
Peter Nelson 5ff15443e9 Cleanup: Replace single-use Pair struct with std::pair.
This struct is defined in geometry_type but not used by any geometry-related
code, only for subsidy code where both parameters are cast from int to
NewsReferenceType.
2021-04-21 21:39:00 +02:00
Rubidium bf4fe19a66 Codechange: merge duplicated logic to scroll in lists by key into a single function 2021-04-21 21:12:08 +02:00
translators b3495f1a13 Update: Translations from eints
spanish (mexican): 2 changes by absay
2021-04-21 17:51:39 +00:00
Loïc Guilloux d4f0b6f434
Fix: [CMake] Auto-fill version details in rev.cpp and ottres.rc (#9066) 2021-04-20 21:38:46 +02:00
translators fe3cd185d7 Update: Translations from eints 2021-04-20 17:50:52 +00:00
Patric Stout ce6a744278 Doc: server name doesn't need to be advertised to be valid
Strictly seen the comment is true, as it says 'e.g.', but it is
misleading. The server name is just that: the name of the server
as configured. No need to mention advertising.
2021-04-20 17:34:04 +02:00
Patric Stout cd757d53ca Codechange: remove always-empty "address" from NetworkContentSocketHandler
When ever you saw this debug lines (which you never should), they
showed an empty address. It is also not very useful to have, as it
always points to a known server anyway.
2021-04-20 17:34:04 +02:00
Patric Stout 31897eaa7d Codechange: split ParseConnectionString into two functions
One also looks for a company, the other doesn't. There were more
uses of the latter than the first, leaving very weird code all
over the place.
2021-04-20 17:34:04 +02:00
Patric Stout 05612d60ae Remove: "language" field from server/client
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:

- the client also sends his "language" to the server, but nothing
  is doing anything with this.
- flags are a bad way to represent languages, and over the years
  we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
  servername with the language it is about. This is a much more
  efficient way to do the same.

All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
2021-04-20 17:24:38 +02:00
Patric Stout f4bd3fff5e Remove: "map_name" from server announcements / listing
The idea back in the days was nice, but it never resulted in
anything useful. Most servers either read "(loaded game)" or
"Random Map", neither being useful. It was meant for heightmaps,
so you could find a server that was using a specific one .. but
there are many things wrong with that idea. Mostly, servers tend
to save and load savegames from time to time, after which the
original heightmap used was lost.

All in all, removing map_name all together is just better.
2021-04-20 17:24:38 +02:00
translators 17d00537a1 Update: Translations from eints
chinese (simplified): 52 changes by clzls
2021-04-19 17:50:20 +00:00
translators f757d07bb3 Update: Translations from eints
swedish: 3 changes by DonaldDuck313
spanish: 39 changes by MontyMontana
2021-04-18 17:49:06 +00:00
dP 7c7c6cde03 Fix: Do not unlock railtypes when enabling wagons with GameScript 2021-04-17 22:26:11 +02:00
Rubidium e5fedcd6da Fix #6322: [Script] Try to let the script die when no memory can be allocated instead of crashing the whole game 2021-04-17 22:24:52 +02:00