Commit Graph

466 Commits

Author SHA1 Message Date
PeterN 4cebebcf68
Change: Add CargoTypes type for cargo masks. (#6790) 2018-05-21 22:08:39 +01:00
Pavel Stupnikov fef8b831a9 Change: Switch town growth rate and counter to actual game ticks (#6763) 2018-05-02 21:01:30 +02:00
Pavel Stupnikov 8d8b9a026a Feature #6610: Allow towns to build houses on road turns (#6758) 2018-04-28 23:47:36 +02:00
frosch b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
frosch bcc2c7d06e (svn r27739) -Cleanup/Revert (r12162): Clearing MP_HOUSE with DC_EXEC always fails, so there is no effect in testing for houses first. (adf88) 2017-01-22 13:13:15 +00:00
frosch ab7ebdcfd9 (svn r27423) -Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile. 2015-10-30 17:17:54 +00:00
frosch d626962a38 (svn r27420) -Fix [FS#6362]: GrowTownAtRoad sometimes returned false, even when a house was built. (_dp_) 2015-10-30 16:19:09 +00:00
frosch ab69952f2a (svn r27306) -Fix (r27305): Confused tiles. 2015-06-20 12:55:17 +00:00
frosch 0e378747db (svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops in CanFollowRoad. 2015-06-20 12:40:04 +00:00
frosch 813e85f301 (svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town placement during world generation. 2015-04-28 17:25:21 +00:00
frosch 5992f4fa1b (svn r27259) -Fix (r27244): Incorrect merge. (_dp_) 2015-04-27 21:40:46 +00:00
frosch 9aa0ba43f7 (svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_) 2015-04-25 12:17:16 +00:00
frosch 9fb56ca02e (svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_) 2015-04-25 11:58:19 +00:00
frosch 93d7db0b36 (svn r27247) -Cleanup: Make GrowTownAtRoad return a bool. 2015-04-25 11:46:10 +00:00
frosch 915aad7603 (svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_) 2015-04-25 11:12:47 +00:00
rubidium 30f778e933 (svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate. 2015-01-01 21:25:42 +00:00
rubidium d534c80e94 (svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces) 2014-10-15 18:31:37 +00:00
rubidium 9daf7e749c (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible 2014-09-21 11:24:51 +00:00
rubidium 9ed12b0f07 (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 2014-04-25 15:40:32 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
frosch 55502341ac (svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTownName in all cases. 2014-02-16 17:45:24 +00:00
frosch 20785c79fc (svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewGRF storage. ClearPersistentStorageChanges is a dangerous/magic function which should not be called without reason. 2014-02-16 17:42:28 +00:00
rubidium 9f6b8aea49 (svn r26313) -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP) 2014-02-06 21:06:59 +00:00
rubidium d05ff6e77b (svn r26311) -Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP) 2014-02-06 21:01:50 +00:00
rubidium fcb122124b (svn r26310) -Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP) 2014-02-06 20:55:49 +00:00
rubidium 30a95966ec (svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP) 2014-02-06 20:42:09 +00:00
rubidium c143ca729a (svn r26104) -Fix: do not attempt to do stuff with an invalid direction, especially using it as index into a table 2013-11-25 13:13:35 +00:00
rubidium 8e27031492 (svn r26051) -Fix: out of bounds access in CmdTownCargoGoal 2013-11-22 21:44:23 +00:00
frosch 9a41aefcc4 (svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate. 2013-11-12 17:57:12 +00:00
frosch cef342d57c (svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth progress when changing the town growth rate. 2013-10-30 10:01:49 +00:00
frosch 12b30103b1 (svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not tied to funding a town. 2013-10-28 10:55:34 +00:00
zuu dfb5663313 (svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro) 2013-10-12 22:07:58 +00:00
frosch 6a0439a789 (svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES. 2013-10-12 16:33:19 +00:00
frosch 35d7e8bca4 (svn r25833) -Codechange: Move ObjectType from map array into pool item. 2013-10-12 16:30:42 +00:00
zuu ffec9b41e8 (svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused world gen to terminate and start the game 2013-09-21 15:09:00 +00:00
zuu 67ab3108d6 (svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns 2013-09-19 18:48:05 +00:00
frosch 87fae6ba57 (svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN. 2013-04-03 20:24:10 +00:00
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
alberth 732e073261 (svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb) 2012-12-01 13:12:39 +00:00
frosch 6c2e201133 (svn r24391) -Change [FS#5229]: Disallow original and better road layouts to build roads under bridges along the bridge direction. 2012-07-09 19:43:22 +00:00
frosch 95d3d6fdef (svn r24291) -Add: [Script] ScriptEventRoadReconstruction. 2012-05-26 14:16:45 +00:00
frosch 8dc553a039 (svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights. 2012-05-26 14:16:38 +00:00
frosch ec91dc5ffc (svn r24287) -Feature [FS#2688]: News item for exclusive transport rights. (based on patch by Grantovich) 2012-05-26 14:16:23 +00:00
frosch a8c88f43b6 (svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead. 2012-05-26 14:16:03 +00:00
frosch a0be398da9 (svn r24283) -Codechange: Add AddTileNewsItem function to preemptively deduplicate code. 2012-05-26 14:15:57 +00:00
frosch 477a09d13e (svn r24205) -Feature [FS#5178-ish]: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights. 2012-05-06 11:38:52 +00:00
frosch cc1e4ca5ad (svn r24183) -Fix [FS#5169]: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs. 2012-04-26 21:04:18 +00:00
rubidium 41e5c839e0 (svn r24179) -Codechange: move some variables of Town to TownCache 2012-04-25 20:50:13 +00:00
alberth 0d74c074dd (svn r24105) -Feature: Be more careful with the population of a small town while placing a statue. 2012-04-08 17:30:20 +00:00
alberth 2911732841 (svn r24104) -Codechange: Output the resulting tile through the user data. 2012-04-08 17:29:00 +00:00