rubidium
a0895d57fa
(svn r12501) -Codechange: split signs.h.
2008-03-31 07:25:49 +00:00
rubidium
7c759731dc
(svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes and do not 'define' VARDEF for files that do not have them anymore.
2008-03-31 07:03:35 +00:00
rubidium
6f15d34fe5
(svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff).
2008-03-31 06:42:26 +00:00
rubidium
ef2be7d0fc
(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-03-31 00:17:39 +00:00
rubidium
2edd403656
(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
2008-03-31 00:06:17 +00:00
rubidium
eeabab4555
(svn r12459) -Codechange: split news.h into news_type.h and news_func.h.
2008-03-28 08:53:36 +00:00
skidd13
a887b79f90
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
2008-03-18 12:28:21 +00:00
frosch
08f0179916
(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
2008-03-06 14:21:10 +00:00
peter1138
3907ac518b
(svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned...
2008-03-04 12:14:34 +00:00
peter1138
e90cf8509a
(svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen.
2008-02-20 19:37:02 +00:00
smatz
e95a85315c
(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them
2008-02-20 16:24:56 +00:00
smatz
509b3a3247
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
2008-02-18 18:35:36 +00:00
frosch
43c0f7ea8e
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
2008-02-14 15:59:16 +00:00
smatz
a0ddc43e92
(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
...
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
2008-02-13 19:24:40 +00:00
smatz
507728f46b
(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick)
2008-02-13 14:21:36 +00:00
smatz
e075cf5500
(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
2008-02-10 14:16:25 +00:00
smatz
ad933e1ddb
(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
2008-02-10 14:00:52 +00:00
smatz
d9af979d6a
(svn r12096) -Fix: remove leftover property when loading older savegames
2008-02-09 17:36:21 +00:00
smatz
8195e57fd4
(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
2008-02-08 19:57:56 +00:00
frosch
e95e887772
(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
2008-02-06 15:32:06 +00:00
peter1138
1d891a8b15
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
...
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
2008-02-02 09:28:43 +00:00
frosch
da754951f1
(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
2008-01-24 14:57:43 +00:00
smatz
0b888ccc00
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
2008-01-23 14:51:36 +00:00
peter1138
9ca929c812
(svn r11934) -Codechange: add persistent random data for river and canal tiles.
2008-01-20 18:30:53 +00:00
smatz
8d077b16d8
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
...
-Fix: crossing sound is bound to tile, not to vehicle
2008-01-17 20:41:33 +00:00
smatz
822242f411
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
2008-01-17 19:49:06 +00:00
rubidium
6891bc2011
(svn r11867) -Fix: do not reset changes to persistent storages during world generation.
...
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
2008-01-15 18:51:46 +00:00
glx
8c13852373
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
2008-01-15 00:03:48 +00:00
rubidium
392d59f6a9
(svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server.
2008-01-13 21:51:53 +00:00
rubidium
5c4150d304
(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
2008-01-13 13:36:01 +00:00
rubidium
079abbd04b
(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral.
2008-01-13 01:39:22 +00:00
rubidium
d4e6a6bf57
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
2008-01-13 01:21:35 +00:00
peter1138
ab8382c0db
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
...
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
2008-01-12 19:58:06 +00:00
rubidium
ac528411df
(svn r11818) -Codechange: split player.h into smaller pieces.
2008-01-12 14:10:35 +00:00
rubidium
04f936c2c6
(svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
2008-01-11 00:30:32 +00:00
rubidium
0e517fe023
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
2008-01-09 09:45:45 +00:00
rubidium
a3ccdcea36
(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
2008-01-07 14:23:25 +00:00
rubidium
b0ac283aec
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
2008-01-07 00:57:19 +00:00
rubidium
acc7c9eb01
(svn r11771) -Codechange: split settings.h into better separated headers.
2008-01-07 00:19:09 +00:00
peter1138
fa83291a76
(svn r11742) -Codechange [FS#1319]: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
2008-01-01 22:34:00 +00:00
peter1138
aab495604a
(svn r11735) -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs.
2008-01-01 15:06:37 +00:00
rubidium
e5e75bd8f8
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
2007-12-29 09:24:26 +00:00
smatz
108ab3b910
(svn r11717) -Fix [FS#1590]: make sure invalid players have all shares owned by PLAYER_SPECTATOR
2007-12-28 18:25:30 +00:00
belugas
e9a039b845
(svn r11714) -Fix[FS#1569]: Do not allow player inauguration date on scenarios to be bigger than current year.
...
This will not (yet) be true if you are loading a scenario with the "-g" command line option.
2007-12-28 04:20:56 +00:00
belugas
5087a6cdd7
(svn r11713) -Codechange: Move some declarations and definitions in a more logical disposition
2007-12-28 03:14:55 +00:00
rubidium
384503e7d3
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
2007-12-27 13:35:39 +00:00
rubidium
b9046c97fb
(svn r11702) -Codechange: move all date related stuff to date*.
2007-12-26 13:50:40 +00:00
rubidium
2786d789a1
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
2007-12-26 11:45:43 +00:00
rubidium
429521a7d1
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
bf98e25e43
(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
2007-12-25 09:48:53 +00:00
rubidium
a773d45885
(svn r11684) -Codechange: split gfx.h in a type and functional header.
2007-12-23 10:56:02 +00:00
rubidium
8f0e68285b
(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
2007-12-22 23:30:28 +00:00
rubidium
9e9cfe6e59
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
2007-12-21 21:50:46 +00:00
rubidium
433a9f3c09
(svn r11675) -Codechange: split the string types from the string functions.
2007-12-21 19:49:27 +00:00
rubidium
5b49e75453
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
2007-12-19 23:26:02 +00:00
rubidium
d582aea639
(svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found.
2007-12-19 20:45:46 +00:00
rubidium
8896bea306
(svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
2007-12-19 19:44:29 +00:00
smatz
bda9d4a236
(svn r11656) -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ZoomLevel can be used in some iterations
2007-12-17 22:04:07 +00:00
smatz
145517fb8e
(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
2007-12-16 19:30:42 +00:00
rubidium
ff7ff890f9
(svn r11646) -Codechange: check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen.
2007-12-16 18:38:19 +00:00
smatz
3cee0abdba
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
2007-12-16 15:38:51 +00:00
rubidium
ec90ce7e98
(svn r11643) -Codechange: conform with the coding style for the WP macro uses.
2007-12-16 10:54:08 +00:00
skidd13
1d9c27e235
(svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves
2007-12-12 21:56:10 +00:00
belugas
e0646af976
(svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
2007-12-12 02:28:08 +00:00
glx
fb1d768924
(svn r11618) -Fix: buoys are just waypoints, so don't allow load/unload/transfert for them
2007-12-11 17:44:55 +00:00
rubidium
cbb2d39860
(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.
2007-12-07 21:14:54 +00:00
rubidium
8c5c0e9367
(svn r11573) -Codechange: pause games that miss GRFs by default and throw some warnings and disclaimers when you want to unpause it.
2007-12-04 22:50:07 +00:00
glx
46441ac31c
(svn r11572) -Fix [FS#1494]: reinitialise windows system before loading a savegame
2007-12-04 22:22:50 +00:00
rubidium
d9081ad3f5
(svn r11556) -Feature: allow setting a default password for new companies in network games.
2007-12-02 14:48:26 +00:00
rubidium
981865dbcc
(svn r11537) -Codechange: make it much harder to 'accidentally' add savegame conversion code after the window and cache initializations.
2007-11-28 15:42:52 +00:00
rubidium
d736a04b59
(svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
2007-11-25 20:20:16 +00:00
skidd13
bf959f926f
(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style
2007-11-24 10:38:43 +00:00
rubidium
9d3cc5b271
(svn r11495) -Fix (r11493): some compilers fail to show warnings when they should.
2007-11-22 22:54:49 +00:00
rubidium
64a4ac3444
(svn r11493) -Fix [FS#1472]: game crashing on savegame load because it tried to render some part of the window before the savegame conversion was done.
2007-11-22 22:34:30 +00:00
skidd13
eeaa348f8b
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
2007-11-20 13:35:54 +00:00
skidd13
5c31a973a1
(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
2007-11-19 21:32:20 +00:00
skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
2007-11-19 21:02:30 +00:00
skidd13
8be526e499
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
2007-11-19 18:38:10 +00:00
belugas
f55fdfb7c4
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
...
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
rubidium
f8293ec0c5
(svn r11338) -Fix [FS#1359]: water tiles not at sealevel (i.e. canals) should not be owned by water as that signals normal water.
2007-10-22 17:03:08 +00:00
glx
28050e6e6d
(svn r11277) -Fix (r8498): the check for ghost station (on water industries) always removed station for non-oilrig
2007-10-16 20:44:59 +00:00
rubidium
ba7c595d84
(svn r11276) -Codechange: be more consistent with naming of some accessors.
...
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
2007-10-16 19:48:58 +00:00
truelight
645e5b1fb0
(svn r11244) -Fix: trees can now be planted on bare land without making it grassy (Csaboka)
...
-Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka)
-Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka)
2007-10-11 11:06:04 +00:00
glx
5e45e73037
(svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
2007-09-27 21:39:13 +00:00
rubidium
c68c83dffa
(svn r11138) -Codechange: prepare some subsystems for persistent storage for NewGRFs.
2007-09-22 12:59:43 +00:00
truelight
f1336fba68
(svn r11092) -Add: allow 'blitter=<value>' in openttd.cfg to set the blitter (so you don't have to keep on doing 'openttd -b 32bpp-optimized'..)
2007-09-13 12:28:53 +00:00
rubidium
0df355bbda
(svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly.
2007-09-01 08:04:08 +00:00
rubidium
cf1d74b41e
(svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station.
2007-08-26 14:38:44 +00:00
rubidium
51f773bd16
(svn r10807) -Fix [FS#1108]: keep_all_autosaves always got ".sav" as filename, which basically means that it only kept the last autosave.
2007-08-06 06:23:44 +00:00
truelight
424757c078
(svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more
...
-Fix: WinCE doesn't support console
-Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way)
2007-08-04 12:53:41 +00:00
rubidium
2dd7a5d296
(svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
2007-08-03 20:18:38 +00:00
peter1138
616eb4134e
(svn r10762) -Codechange: Change enum StringIDEnum { to static const StringID = for
...
each STR_ entry. This avoids the need for a cast to StringID in some
places and thus better type-safety.
2007-08-03 09:08:49 +00:00
rubidium
7fb3f54584
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
2007-07-29 23:42:59 +00:00
rubidium
3dd6362bb8
(svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.
2007-07-16 23:55:22 +00:00
rubidium
a58a18bb50
(svn r10593) -Fix [FS#1038]: one could not remove locks that were build in a (very) old version of OpenTTD.
2007-07-16 21:00:40 +00:00
rubidium
efc7fdf2fd
(svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
2007-07-16 09:16:58 +00:00
rubidium
9a55c79fd1
(svn r10460) -Codechange: add some more variables needed for newindustries regarding to the creation of the industries.
2007-07-07 08:53:19 +00:00
peter1138
68c6add8cc
(svn r10444) -Codechange: switch to c++ classes and inheritance for sound/music/video drivers, using self-registration based on the blitter-model.
2007-07-05 12:23:54 +00:00
belugas
a85d72c60d
(svn r10426) -Codechange: Activate the reset of industry/tiles mapping upon initialization or new game.
2007-07-04 01:34:28 +00:00
rubidium
67f46b40ab
(svn r10358) -Codechange: remove the cargopacket leakchecker as it never asserted in almost a week of stresstesting, so I'm pretty sure all cornercases are tested by now.
2007-06-27 17:19:05 +00:00