Commit Graph

54 Commits

Author SHA1 Message Date
maedhros 3e326085fa (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
2007-06-11 14:00:16 +00:00
rubidium 770d7188ac (svn r10053) -Fix: could not clear a level-crossing tile with tram tracks. 2007-06-07 08:58:21 +00:00
rubidium 01f80cf343 (svn r10004) -Fix: trams can always intersect/have junctions on one way roads (because they only work for busses and lorries). 2007-05-31 18:12:35 +00:00
rubidium 253aa1b0b0 (svn r9999) -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road. 2007-05-31 15:15:00 +00:00
rubidium 52f612d711 (svn r9996) -Fix: be more strict when building/upgrading roads and/or road stops. 2007-05-31 07:34:40 +00:00
rubidium 2db0d81cc1 (svn r9991) -Fix: one could build road when trams were driving on the tile and vice versa. 2007-05-30 20:13:58 +00:00
rubidium a31e944149 (svn r9986) -Fix (r9934): flooding towns could not remove tram tracks (boekabart). 2007-05-30 13:16:45 +00:00
rubidium 66c23060e2 (svn r9964) -Fix: removing of road should not be free of charge. 2007-05-28 19:26:32 +00:00
maedhros 21454957b5 (svn r9955) -Codechange: Make _roadveh_enter_depot_unk0 slightly less mysterious. 2007-05-27 09:17:30 +00:00
glx 8c9b4ee548 (svn r9951) -Fix: slope check was incomplete when building road over tram track (and vice-versa)
-Fix: you could build a drive-through station over a sloped road/tram track
2007-05-27 01:03:59 +00:00
rubidium c69458d894 (svn r9949) -Fix: (road) depots got deowned on bankrupts. 2007-05-26 23:18:42 +00:00
rubidium 35f1299d40 (svn r9948) -Fix (r9947): building illegal roads on slopes. Why do 'fixes' always have the tendancy to backfire? 2007-05-26 22:44:09 +00:00
rubidium 7088cedb7a (svn r9947) -Fix [FS#807]: don't check whether roadbits may be built when they are already built for another type. 2007-05-26 22:19:04 +00:00
rubidium 997901189f (svn r9946) -Fix: more places that weren't correctly marked dirty... 2007-05-26 22:01:49 +00:00
rubidium 54d7cb8f7c (svn r9945) -Fix: bridges were not properly marked dirty when adding/removing roadtypes. 2007-05-26 21:45:16 +00:00
rubidium 0e07a938b7 (svn r9943) -Fix [FS#806]: building roads/trams did take notice of the foundation of the opposite roadtype. 2007-05-26 21:00:48 +00:00
rubidium 016e651ffd (svn r9942) -Fix [FS#804]: crash when upgrading both ends of a bridge. 2007-05-26 20:52:23 +00:00
rubidium 04f9b1ab61 (svn r9934) -Fix (r9923): towns could remove 'half' tram tracks. 2007-05-26 13:00:52 +00:00
rubidium 78be11be40 (svn r9931) -Fix: some glitches with catenary and bridges. 2007-05-26 10:40:34 +00:00
rubidium ceae5eaeba (svn r9929) -Fix [FS#803]: fix several drawing issues. 2007-05-26 07:58:49 +00:00
rubidium 17390241e6 (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0. 2007-05-25 22:07:40 +00:00
rubidium 8484a9a2e5 (svn r9921) -Fix (r9892): ownership wasn't properly propagated on owner changes. 2007-05-25 15:37:12 +00:00
rubidium 440d723d84 (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile. 2007-05-24 22:41:50 +00:00
rubidium 04c07c9388 (svn r9910) -Codechange: prepare road building/removing commands for more road types. 2007-05-24 09:31:09 +00:00
rubidium b7748a686e (svn r9897) -Codechange: prepare the toolbar for more road types. 2007-05-21 21:58:31 +00:00
rubidium 07535d857b (svn r9893) -Fix (r9892): various small bugs that only act up when using something different than plain roads. 2007-05-20 22:04:24 +00:00
rubidium d86b5e5e93 (svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile. 2007-05-20 19:14:08 +00:00
truelight 765c466b8d (svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
2007-05-15 16:08:46 +00:00
truelight d3f375231f (svn r9844) -Codechange: replace zoomlevel with an enum
-Codechange: use predefined enums for viewport zoomlevels
2007-05-15 14:08:39 +00:00
peter1138 0de85b7eb0 (svn r9805) -Codechange: Use HASBIT() et al for display options bits. 2007-05-07 11:24:23 +00:00
maedhros 889f2ab48c (svn r9730) -Feature: [NewGRF] Add support for miscellaneous grf feature bit 1 - paved roads on desert tiles. 2007-04-27 21:35:02 +00:00
rubidium 80c259f64f (svn r9672) -Cleanup: lots of coding style fixes around operands. 2007-04-18 22:10:36 +00:00
belugas addcae43fa (svn r9664) -Documentation: Doxygen corrections,errors and omissions 2007-04-17 21:09:38 +00:00
peter1138 a2cec54c9d (svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. 2007-04-05 07:49:04 +00:00
belugas 65bc46082e (svn r9542) -Fix(FS# 712): When checking if a vehicle is on a given tile, and you are working on the ground tile, do not take aircrafts into account, as they do not pose any danger for the construction/destruction/conversion itself. Z stuff, in other words 2007-04-01 11:11:49 +00:00
belugas 386e298acd (svn r9523) -Cleanup: doxygen changes. Time to take care of "R" 2007-03-28 20:41:35 +00:00
celestar 49ff7cb938 (svn r9425) -Codechange/Fix (FS#689): Housekeeping in the convert rail functions: Changed the order of error checks to generate more meaningful error messages, added some doxygen comments and replaced bitshifting by proper mathematical operations 2007-03-24 09:12:03 +00:00
belugas 06d3669bb5 (svn r9400) -Codechange: Use some more representative enum names for landscape types. 2007-03-22 03:42:43 +00:00
maedhros 48f2bf9bb1 (svn r9371) -Feature: Add support for variable snow lines in the arctic climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
2007-03-20 13:47:00 +00:00
rubidium ce919e8c71 (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code). 2007-03-08 16:27:54 +00:00
rubidium c517f8fd6e (svn r9065) -Fix: possible dereference of NULL pointer. 2007-03-08 13:54:19 +00:00
rubidium 24c4d5b06d (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 2007-03-07 12:11:48 +00:00
rubidium 4908115355 (svn r8935) -Codechange: unification of track type between road and rail tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType. 2007-02-27 23:36:28 +00:00
rubidium aaeeef3d88 (svn r8908) -Codechange: declaration of DrawBridgeMiddle does not belong in a map accessors header. 2007-02-26 18:25:03 +00:00
tron d3b29bcacb (svn r8876) -Fix
Replace tests with magic numbers by a simple extraction template for command parameters
2007-02-24 09:42:39 +00:00
tron 1d1121f85a (svn r8875) -Fix
Remove unnecessary EnsureNoVehicle() checks because they are
- pointless per se (f.e. there are no vehicles on house tiles)
- done again (f.e. using CMD_LANDSCAPE_CLEAR just a few lines later)
2007-02-24 06:46:20 +00:00
rubidium 202702c007 (svn r8852) -Fix (r8735): make the dynamite tool for drive through road stops as if it were removing a normal road tile (consider the local authority and such).
-Fix (r8735): remove drive through road stops on town owned roads when going bankrupt/being removed.
2007-02-23 00:17:46 +00:00
rubidium a419f4aeda (svn r8698) -Codechange: enumify the returns of VehicleEnterTile 2007-02-13 10:26:53 +00:00
rubidium 8c3793a088 (svn r8608) -Fix: you were unable to build roads in the scenario editor when there is no town 0, even though there are other towns. 2007-02-06 09:25:52 +00:00
peter1138 92d418b031 (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00