OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
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truelight 2bd8df54e1 (svn r1830) -Codechange: small stuff to make the file more beautiful (tnx Tron) 2005-02-06 19:22:54 +00:00
data (svn r1571) Feature: Visually enhanced autorail placing 2005-01-19 20:55:23 +00:00
docs (svn r1768) -Codechange: Store town index in _map2 of town tiles 2005-02-02 14:17:13 +00:00
lang (svn r1807) Langfile updates (20050205) 2005-02-05 22:25:07 +00:00
makefiledir (svn r1274) Makefile: networking is not longer experimental 2004-12-24 00:33:41 +00:00
media (svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykid 2005-01-24 23:02:14 +00:00
openttd.xcode (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin) 2005-01-29 10:10:10 +00:00
os (svn r1805) Teach the driver layer a few things about const correctness 2005-02-05 18:05:42 +00:00
scenario (svn r1662) -Fix: Unpause Linkgames scenario per default 2005-01-25 00:07:58 +00:00
scripts (svn r1566) -Fix eol-style on script files, as well as update them a bit (sign_de) 2005-01-19 13:22:01 +00:00
strgen (svn r1747) - Fix: [network] ottd should compile when networking is disabled. 2005-01-31 00:12:44 +00:00
table (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
COPYING (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
Makefile (svn r1828) New warning flag especially for truelight (:< 2005-02-06 18:38:42 +00:00
StdAfx.c (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
ai.c (svn r1817) -Codechange: Moved depot-functions to depot.c 2005-02-06 10:18:47 +00:00
ai.h (svn r1548) Move AI_PATHFINDER_IS_ROAD from ai.h to ai_pathfinder.c to avoid global namespace pollution, turn it into a function called IsRoad and improve the commments a bit 2005-01-17 09:16:43 +00:00
ai_build.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
ai_new.c (svn r1817) -Codechange: Moved depot-functions to depot.c 2005-02-06 10:18:47 +00:00
ai_pathfinder.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
ai_shared.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
aircraft_cmd.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
aircraft_gui.c (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
airport.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
airport.h (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
airport_gui.c (svn r1817) -Codechange: Moved depot-functions to depot.c 2005-02-06 10:18:47 +00:00
airport_movement.h (svn r1440) -Feature: Allows more flexible airport layouts now, as the number of 2005-01-09 08:49:40 +00:00
aystar.c (svn r1596) Add some more statics 2005-01-22 22:47:58 +00:00
aystar.h (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
bridge_gui.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
callback_table.c (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
callback_table.h (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
changelog.txt (svn r1668) -Fixed windows installer (autorail.grf) and a changelog typo 2005-01-25 15:43:27 +00:00
clear_cmd.c (svn r1802) Fix typos made in r1797 2005-02-05 15:49:57 +00:00
command.c (svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago 2005-02-04 17:14:36 +00:00
command.h (svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago 2005-02-04 17:14:36 +00:00
console.c (svn r1747) - Fix: [network] ottd should compile when networking is disabled. 2005-01-31 00:12:44 +00:00
console.h (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
console_cmds.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
debug.c (svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible 2005-02-06 18:28:35 +00:00
debug.h (svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible 2005-02-06 18:28:35 +00:00
dedicated.c (svn r1805) Teach the driver layer a few things about const correctness 2005-02-05 18:05:42 +00:00
depot.c (svn r1817) -Codechange: Moved depot-functions to depot.c 2005-02-06 10:18:47 +00:00
depot.h (svn r1817) -Codechange: Moved depot-functions to depot.c 2005-02-06 10:18:47 +00:00
disaster_cmd.c (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int. 2005-01-29 15:12:40 +00:00
dock_gui.c (svn r1617) -Fix: Ugly hack to only call ResetObjectToPlaceon childwindows of build-toolbar if the window is closed manually (with 'X'); if not checked ResetObjectToPlace is called twice resulting in undesired actions (eg. clicked button is unclicked immediately). 2005-01-23 15:25:17 +00:00
dummy_land.c (svn r815) Include strings.h only in the files which need it. 2004-11-25 10:47:30 +00:00
economy.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 2005-02-06 08:18:00 +00:00
economy.h (svn r1291) -Codechange: prepared subsidies and towns to become an uint16 (happens 2004-12-28 17:40:15 +00:00
endian_check.c (svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative 2004-09-11 09:40:19 +00:00
engine.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
engine.h (svn r1701) Style police ^^ 2005-01-27 21:18:03 +00:00
engine_gui.c (svn r1596) Add some more statics 2005-01-22 22:47:58 +00:00
extmidi.c (svn r1805) Teach the driver layer a few things about const correctness 2005-02-05 18:05:42 +00:00
fileio.c (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 2005-01-28 08:56:43 +00:00
fileio.h (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 2005-01-28 08:56:43 +00:00
functions.h (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
gfx.c (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
gfx.h (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
graph_gui.c (svn r1631) A couple of fixes for the signed/unsigned warnings. Only train_cmd.c remains to need fixing... 2005-01-23 23:58:35 +00:00
gui.h (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 2005-01-31 11:03:23 +00:00
hal.h (svn r1805) Teach the driver layer a few things about const correctness 2005-02-05 18:05:42 +00:00
industry.h (svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating 2005-02-02 17:30:29 +00:00
industry_cmd.c (svn r1824) -Codechange: made ChangeIndustryProduction a bit more readable 2005-02-06 15:07:29 +00:00
industry_gui.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 2005-02-06 08:18:00 +00:00
intro_gui.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
known-bugs.txt (svn r1654) updated changelog and known-bugs for 0.3.6 2005-01-24 23:04:30 +00:00
landscape.c (svn r1782) Remove line which should've been removed in r1779 and caused map generation to hang infinitely 2005-02-04 07:52:12 +00:00
langs.dsp (svn r1296) Cleanup for MSVC files (bociusz) 2004-12-29 11:00:34 +00:00
langs.vcproj (svn r1271) -Fix: set eol-style to native on missing files 2004-12-24 00:00:10 +00:00
lzoconf.h (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
macros.h (svn r1809) Remove unused function str_is_below() 2005-02-05 22:52:08 +00:00
main_gui.c (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
mainicon.ico (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
map.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
map.h (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
md5.c (svn r1078) md5.c vc6 + vs.net fix for release builds (sign_de) 2004-12-13 22:19:37 +00:00
md5.h (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
minilzo.c (svn r1781) Fix static declaration after non-static declaration of same symbol 2005-02-03 22:09:19 +00:00
minilzo.h (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
misc.c (svn r1817) -Codechange: Moved depot-functions to depot.c 2005-02-06 10:18:47 +00:00
misc_cmd.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
misc_gui.c (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
music_gui.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
namegen.c (svn r1811) Use char for string handling in namegen.[ch] 2005-02-05 23:07:35 +00:00
namegen.h (svn r1811) Use char for string handling in namegen.[ch] 2005-02-05 23:07:35 +00:00
network.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
network.h (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
network_client.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
network_client.h (svn r1527) -Add: RCon (Remote Connection). A server can set: 2005-01-15 20:09:16 +00:00
network_core.h (svn r1552) Make ottd compile on Zeta 2005-01-17 13:13:11 +00:00
network_data.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
network_data.h (svn r1691) -Fix: oops, forgot to bump the company-info-version 2005-01-26 19:51:29 +00:00
network_gamelist.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
network_gamelist.h (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key. 2004-12-20 22:14:39 +00:00
network_gui.c (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
network_server.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
network_server.h (svn r1527) -Add: RCon (Remote Connection). A server can set: 2005-01-15 20:09:16 +00:00
network_udp.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
network_udp.h (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. 2004-12-23 00:24:44 +00:00
newgrf.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
newgrf.h (svn r687) Export InitNewGRFFile() and DecodeSpecialSprite() properly. 2004-11-19 22:53:18 +00:00
news.h (svn r1167) Feature: Added the possibility to add validation functions to NewsItems. This is now done for "Train in depot" messages. Before displaying such a message, it checks if the train really still is in the depot. Can be applied to other news items as well. 2004-12-19 09:39:19 +00:00
news_gui.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 2005-02-06 08:18:00 +00:00
npf.c (svn r1817) -Codechange: Moved depot-functions to depot.c 2005-02-06 10:18:47 +00:00
npf.h (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
oldloader.c (svn r1830) -Codechange: small stuff to make the file more beautiful (tnx Tron) 2005-02-06 19:22:54 +00:00
openttd.ico (svn r1471) -Alternate icon added, made by Dominik 2005-01-10 20:53:18 +00:00
openttd.tgt (svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge) 2005-01-30 16:00:37 +00:00
order.h (svn r1818) -Add: Dynamic orders (up to 64k orders) 2005-02-06 10:24:57 +00:00
order_cmd.c (svn r1818) -Add: Dynamic orders (up to 64k orders) 2005-02-06 10:24:57 +00:00
order_gui.c (svn r1819) -Codechange: removed 1 unused function, and 1 unused struct (tnx to Tron) 2005-02-06 10:39:18 +00:00
os2.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
pathfind.c (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 2005-01-29 12:19:05 +00:00
pathfind.h (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
player.h (svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game 2005-01-13 16:28:47 +00:00
player_gui.c (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
players.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
pool.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
pool.h (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools) 2005-02-01 18:30:11 +00:00
queue.c (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
queue.h (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
rail_cmd.c (svn r1817) -Codechange: Moved depot-functions to depot.c 2005-02-06 10:18:47 +00:00
rail_gui.c (svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid! 2005-01-30 15:57:38 +00:00
readme.txt (svn r1658) -Update readme and windows installer for 0.3.6 2005-01-24 23:44:24 +00:00
resource.h (svn r202) -Codechange: I missed some files with trailing spaces.. this should be 2004-09-11 09:55:19 +00:00
road_cmd.c (svn r1817) -Codechange: Moved depot-functions to depot.c 2005-02-06 10:18:47 +00:00
road_gui.c (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on 2005-01-29 19:41:44 +00:00
roadveh_cmd.c (svn r1817) -Codechange: Moved depot-functions to depot.c 2005-02-06 10:18:47 +00:00
roadveh_gui.c (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
saveload.c (svn r1818) -Add: Dynamic orders (up to 64k orders) 2005-02-06 10:24:57 +00:00
saveload.h (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on 2005-01-29 19:41:44 +00:00
screenshot.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 2005-02-06 08:18:00 +00:00
screenshot.h (svn r631) Merge r440, r444, r485, r630 to trunk: 2004-11-15 19:25:59 +00:00
sdl.c (svn r1805) Teach the driver layer a few things about const correctness 2005-02-05 18:05:42 +00:00
settings.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
settings.h (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." 2004-12-22 13:19:26 +00:00
settings_gui.c (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
ship_cmd.c (svn r1817) -Codechange: Moved depot-functions to depot.c 2005-02-06 10:18:47 +00:00
ship_gui.c (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
signs.c (svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs) 2005-02-04 14:45:32 +00:00
signs.h (svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs) 2005-02-04 14:45:32 +00:00
smallmap_gui.c (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int. 2005-01-29 15:12:40 +00:00
sound.c (svn r1637) -Fix: VS6 warning 2005-01-24 11:32:47 +00:00
sound.h (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk 2004-11-05 23:12:33 +00:00
sprite.c (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
sprite.h (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
spritecache.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
station.h (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops. 2005-02-04 15:31:30 +00:00
station_cmd.c (svn r1818) -Add: Dynamic orders (up to 64k orders) 2005-02-06 10:24:57 +00:00
station_gui.c (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
stdafx.h (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
string.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
string.h (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
strings.c (svn r1825) Further style improvements: 2005-02-06 16:56:04 +00:00
strings.h (svn r1816) Use char instead of byte for string formatting 2005-02-06 09:52:06 +00:00
subsidy_gui.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
svnup.sh (svn r504) The Bourne Shell ist spelled 'sh', not 'bash'; even if there is a 'bash', on most systems it's not in /bin 2004-11-03 21:50:21 +00:00
terraform_gui.c (svn r1596) Add some more statics 2005-01-22 22:47:58 +00:00
texteff.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 2005-02-06 08:18:00 +00:00
tile.c (svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz) 2005-01-29 14:56:25 +00:00
tile.h (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int. 2005-01-29 15:12:40 +00:00
town.h (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when 2005-02-01 18:32:01 +00:00
town_cmd.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 2005-02-06 08:18:00 +00:00
town_gui.c (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
train_cmd.c (svn r1817) -Codechange: Moved depot-functions to depot.c 2005-02-06 10:18:47 +00:00
train_gui.c (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
tree_cmd.c (svn r1790) Make CmdPlantTree() and related functions more safe and (hopefully) more readable: 2005-02-04 16:50:18 +00:00
ttd.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
ttd.dsp (svn r1817) -Codechange: Moved depot-functions to depot.c 2005-02-06 10:18:47 +00:00
ttd.dsw (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
ttd.h (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int. 2005-01-29 15:12:40 +00:00
ttd.rc (svn r1658) -Update readme and windows installer for 0.3.6 2005-01-24 23:44:24 +00:00
ttd.sln (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
ttd.vcproj (svn r1817) -Codechange: Moved depot-functions to depot.c 2005-02-06 10:18:47 +00:00
tunnelbridge_cmd.c (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 2005-01-29 12:19:05 +00:00
unix.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
unmovable_cmd.c (svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ 2005-01-30 14:32:52 +00:00
variables.h (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
vehicle.c (svn r1817) -Codechange: Moved depot-functions to depot.c 2005-02-06 10:18:47 +00:00
vehicle.h (svn r1817) -Codechange: Moved depot-functions to depot.c 2005-02-06 10:18:47 +00:00
vehicle_gui.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 2005-02-06 08:18:00 +00:00
vehicle_gui.h (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 2005-01-31 11:03:23 +00:00
viewport.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 2005-02-06 08:18:00 +00:00
viewport.h (svn r1610) Remove trailing whitespace (last time ever, i hope) 2005-01-23 13:09:35 +00:00
w32dm.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
w32dm2.cpp (svn r1806) Add missing includes (see r1803) 2005-02-05 21:57:01 +00:00
water_cmd.c (svn r1817) -Codechange: Moved depot-functions to depot.c 2005-02-06 10:18:47 +00:00
widget.c (svn r1679) Fix: dropdown menus now returns the index of the string that was clicked even if a previous item is hidden 2005-01-26 11:23:54 +00:00
win32.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
window.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
window.h (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00

readme.txt

OpenTTD README
Last updated:    $LastChangedDate: 2004-12-24 00:25:11 +0100 $
Release version: 0.3.6
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.


2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can find a forum for OpenTTD at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a save game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	MacOS - SDL
	BeOS - SDL
	MorphOS - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with 
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't 
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Currently there is unfortunately no comprehensive list of features. You could
check the features list on the web, and some optional features can be
controlled through the Configure patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-d toggles double mode on win32
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
.INI format. It's mostly undocumented.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you don't build with SDL,
  you need to remove WITH_SDL from the project settings.
  (see also docs/Readme_Windows_MSVC6.0.txt)

  You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "make".

FreeBSD
  Use "gmake".

MorphOS
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org.
For a username password combo you should contact the development team, either by mail, irc
or the forums. The system is straight-forward to use, if you have any troubles, read the
online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the english strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.


X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - MacOS port
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tamas Farag<61> (Darkvater)       - Lead programmer
  Dominik Scherer (dominik81)    - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, masterserver host
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  blathijs - For his many patches, suggestions and major work on maprewrite
  pasky - Many patches, newgrf support, etc.
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!