ζeh Matt
1f6c7c9942
Fix false positive desync when changing map during network play
2019-05-11 18:27:09 +02:00
Ted John
7074d6f3ae
Apply review suggestions
2019-05-11 13:57:18 +01:00
Tom Lankhorst
ed353faccf
Implement replace_if condition lambda
...
Fix include typo and CS
2019-05-11 13:54:16 +01:00
Tom Lankhorst
744f2225ed
Write platform tests
2019-05-11 13:54:16 +01:00
Tom Lankhorst
bbd69496b4
Sanitize screenshot path
2019-05-11 13:54:16 +01:00
nexgenration
ebefe5721b
Fix #9198 : Move vehicle invalidate to member function
...
To further improve the readability of the codebase the vehicle_invalidate function is now a member function of rct_vehicle.
2019-05-11 13:20:34 +01:00
Filip Gawin
6833da77e3
Simplify boolean expresions
2019-05-10 22:00:38 +02:00
Michał Janiszewski
7b71fe8acd
Fix error value checked from ride_get_smallest_station_length ( #8719 )
...
ride_get_smallest_station_length returns the int32_t::max instead of -1
on error.
2019-05-08 22:34:41 +01:00
Michael Steenbeek
da6794ad9e
Refactor second argument to move_sprite_to_list()
2019-05-08 22:11:51 +02:00
Gymnasiast
7f5c9622c0
Fix guests eating popcorn being drawn eating pizza
2019-05-08 20:57:20 +02:00
Gymnasiast
17ddd451db
Fix tests, fix formatting
2019-05-07 20:04:07 +02:00
Gymnasiast
916b8c2705
Use more constants
2019-05-07 19:46:58 +02:00
Gymnasiast
212f425ff0
Rename variables, change signature
2019-05-07 19:34:50 +02:00
NexGenration
846011e21b
another message here
2019-05-07 19:34:50 +02:00
NexGenration
e6c88a05db
Make peep generate a static member function
2019-05-07 19:34:50 +02:00
Ted John
0d0479f9b1
Merge pull request #8558 from richard-fine/feature/peep-inspector
...
Peep debug tab
2019-05-06 20:29:29 +01:00
Gymnasiast
2368fea91e
Bump network version
2019-05-06 19:15:32 +02:00
Ted John
a22f0a53fb
Use localised strings for guest debug tab
2019-05-04 21:48:02 +00:00
Ted John
1d296242b4
Improve text colour
2019-05-04 14:09:15 +00:00
Richard Fine
c4a449f47d
Add new debugging tab to the Guest window
...
Add a new tab to the Guest window which we can use to display debug information and tools for guests. At the moment it's blank and always visible; next step is to make it only show up when debugging tools are enabled.
2019-05-04 14:08:37 +00:00
ζeh Matt
cd8c67ddac
Implement SetCheatAction. ( #8990 )
...
* Implement SetCheatAction.
* Bump up network version
2019-05-04 15:28:38 +02:00
Ted John
e84631c273
Fix #9204 : Making screenshots from command-line is broken ( #9206 )
2019-05-04 13:22:01 +00:00
Hielke Morsink
5e9e7bcbe5
Fix: artifacts when changing ride type as client or using the in-game console ( #9202 )
2019-05-04 10:31:10 +00:00
Aaron van Geffen
0da35a599d
Merge pull request #9193 from Gymnasiast/optional-header
...
Add `optional` header
2019-05-03 10:45:50 +02:00
Aaron van Geffen
f1b9c71524
Merge pull request #8687 from Xkeeper0/f/multiplayer-plus
...
Multiplayer dropdown additions
2019-05-02 22:53:50 +02:00
Tom Lankhorst
63a38412aa
Add optional
header
2019-05-02 22:53:19 +02:00
Duncan
a6c2aed26d
Merge pull request #9059 from duncanspumpkin/banner_ga
...
Implement Banner Place/Remove Actions
2019-05-02 21:32:51 +01:00
Florian Will
8c109307cf
Fix #8507 : Incorrect change in vehicle rolling direction
...
In OpenRCT2, when vehicles roll backward on a long, flat track piece,
they would eventually change their direction of movement and move
forward instead, after their velocity reached -4095. The acceleration
due to rolling resistance and drag changes to 0 at that point, which
caused the "implicit boost" up to a velocity of ~+32k (close to 2km/h)
to trigger.
The behavior is different in vanilla RCT2, where vehicles just keep on
very slowly rolling backwards.
This commit disables the "implicit forward boost" for vehicles rolling
backward to mimic vanilla RCT2 behavior.
2019-05-02 22:22:59 +02:00
Ted John
4746051d1b
Merge pull request #8814 from tomlankhorst/link-threads
...
Always link threads, fix linking cURL
2019-05-02 19:40:04 +00:00
Duncan
48bf5e10f3
Increment network version
2019-05-02 20:20:20 +01:00
duncanspumpkin
f0df14bb0f
Use BannerIndex type
2019-05-02 17:50:04 +01:00
duncanspumpkin
7f42824642
Update game.h
2019-05-02 17:47:01 +01:00
duncanspumpkin
d14637e1ca
Fix narrowing and formatting
2019-05-02 17:47:01 +01:00
duncanspumpkin
f6b610c325
Implement Banner Place/Remove Actions
2019-05-02 17:47:01 +01:00
Aaron van Geffen
57040c392c
Change multiplayer toolbar image to framed globe, with pressed state.
2019-05-02 12:32:45 +02:00
Ted John
39123f68eb
Fix #5889 : Giant screenshot does not work while using OpenGL renderer
2019-05-02 00:07:43 +00:00
Ted John
f842d8a693
Fix #5103 : OpenGL: ride track preview not rendered
2019-05-02 00:07:43 +00:00
Xkeeper
7e6bed39d4
Fix z->s and DISABLE_NETWORK support
2019-05-02 00:30:30 +02:00
Xkeeper
c075eec224
Update sync icons, new multiplayer toolbar button
...
The multiplayer toolbar button is the same globe used for the
multiplayer option on the title screen, since it seems like
a nicer (and better?) looking option than the two riders.
Also conflicts less with the new sync icons.
2019-05-02 00:30:30 +02:00
Xkeeper
8c4de40239
Add graphics for desync notice
2019-05-02 00:29:25 +02:00
Xkeeper
bc8ecd8e67
Add "Reconnect" option under the multiplayer button
2019-05-02 00:26:37 +02:00
Xkeeper
d614fb4035
add network indicators for desync/player count
2019-05-02 00:22:03 +02:00
Aaron van Geffen
6098c1c3cc
Merge pull request #8659 from Xkeeper0/f/better-sign-tooltips
...
Better tooltips for banners and signs
2019-05-02 00:21:26 +02:00
Aaron van Geffen
df42cfe1e1
Change map toolbar icon with current rotation ( #9154 )
2019-05-02 00:07:20 +02:00
Xkeeper
51593c540a
Fix ride entrance hut banner issue
...
This fixes the problem where the ride entrance hut
banner would show a nonsense number after auto-named
rides based on the amount the text had scrolled.
2019-05-01 23:59:09 +02:00
Xkeeper
100ee139f5
Update code style with clang-format
2019-05-01 23:59:09 +02:00
Xkeeper
877ce58f0b
Update sign tooltip to use STR_NO_ENTRY
...
Changes the number of the sign tooltip string
and removes the now-duplicate "no entry" string
2019-05-01 23:58:38 +02:00
Xkeeper
c6a4316bd4
Update banner formatting code/strings
...
Changes some things to use STR_BANNER_TEXT_FORMAT and removes
instances of " - - " attached to other strings in the
localization files.
This can be used in the future to show the messages on
a sign or banner via a tooltip without having to
duplicate those messages without " - - ".
2019-05-01 23:57:07 +02:00
Xkeeper
a1454be336
Add new localizable strings for sign tooltips
...
re: OpenRCT2/OpenRCT2#8593
These strings use high IDs right now and are probably
not entirely suited for direct inclusion. There is also
some duplication in that "No entry" had to be unique,
as the actual no entry string is "No entry - -".
2019-05-01 23:57:07 +02:00
ζeh Matt
181a722c3b
Fix game action errors not showing if no round trip was done ( #9175 )
2019-05-01 22:53:10 +02:00
Duncan
1e1d263dae
PlayerSetGroupAction ( #9072 )
...
* First pass at action.
* Version 2. Do all the work in Network.cpp
* Mark game command as complete
* Make requested changes
* Increment of network version
2019-05-01 16:54:12 +01:00
ζeh Matt
c5b66c0294
Fix #9152 : Spectators can modify ride colours
2019-04-29 20:08:09 +02:00
Michael Steenbeek
c8df801e66
Create ShopItemDescriptor
2019-04-26 20:25:11 +02:00
Michael Steenbeek
57201c12db
Merge pull request #9128 from Broxzier/feature/6116-tile-inspector-colour-scheme
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Expose colour scheme in the tile inspector (#6116 )
2019-04-24 19:42:12 +02:00
Michael Steenbeek
b2535ba35a
Merge pull request #9117 from Gymnasiast/fix/7729
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Fix #7729 : Money Input Prompt breaks on certain values
2019-04-24 19:41:24 +02:00
boucks
b052c4ac61
Fix #9054 : remove gSceneryTileElement by returning it within GameActi… ( #9127 )
...
* Fix #9054 : remove gSceneryTileElement by returning it within GameActionResult
* fixing Clang-format issues
* fixing clang-format
lets try this again...
* fixing clang-format
alright should be good this time
* fixing clang-format issues
using automatic clang-formatting
* initializing tileElement
2019-04-24 09:42:00 +01:00
Duncan
3f4acd7e69
Merge pull request #9120 from Gymnasiast/fix/8079
...
Fix #8079 : Crash when unloading buggy custom rides
2019-04-23 18:28:34 +01:00
Nicole
d38fb6a7a2
Fix #8800 : ensure tile_element_height is used correctly ( #9087 )
...
* Changed calls to tile_element_height to tile_element_water_height
* Changes to calls to tile_element_height
* Removed tile element_height, map_get_highest_land_height, and map_get lowest_land_height
3 functions removed due to relocation.
* Added function tile_element_height back to map.cpp
Added tile_element height back to map.cpp. Was unnecessarily deleted.
* Update Map.h
* water_height changes
* Update Scenario.cpp
* Update Scenario.cpp
* Fix 8800: applied clang format
* Removed unnecessary ANDs
2019-04-23 18:26:48 +01:00
Gymnasiast
6d3eca31fd
Add log_verbose for vehicle entries with broken peep loading positions
2019-04-22 23:27:25 +02:00
Hielke Morsink
ac7bc97736
Expose colour scheme in the tile inspector ( #6116 )
2019-04-22 15:49:09 +02:00
Trevor Harkness
700ebe646f
Add new class in SmallSceneryPlaceAction def
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Change to definition to refer to created SmallSceneryPlaceAction subclass instead of GameActionResult
2019-04-22 02:33:46 -04:00
duncanspumpkin
cc2da47271
Fix parameters
2019-04-21 20:06:55 +01:00
duncanspumpkin
228628b702
Undo 2nd mistake
2019-04-21 19:59:37 +01:00
duncanspumpkin
90a04e2758
Undo mistake. Remove pointless parameter
2019-04-21 19:56:18 +01:00
Duncan
46844e2218
Merge branch 'develop' into issue-9053
2019-04-21 19:50:20 +01:00
Gymnasiast
ec6b738317
Fix #8079 : Crash when unloading buggy custom rides
2019-04-21 12:13:04 +02:00
Hielke Morsink
bcaa856911
Merge pull request #9089 from Broxzier/bugfix/9083-ghost-banner-index
...
Fix #9083 : Wrong sign index is set for clients
2019-04-21 10:26:05 +02:00
Michael Steenbeek
5a906b2378
Port more functions to Ride struct ( #9119 )
2019-04-20 22:22:39 +02:00
Michael Steenbeek
42a1a8704d
Use empty() for vectors; clean up bool comparisons ( #9118 )
2019-04-20 20:39:47 +02:00
Gymnasiast
61a402b913
Fix formatting
2019-04-20 19:19:33 +02:00
hokasha2016
6022521118
Fix #7871 : String::StartsWith() returns true if source is shorter than match
2019-04-20 18:55:27 +02:00
Gymnasiast
28ad78f204
Allow entry of numbers up to 10 million in string_to_money
2019-04-20 18:42:06 +02:00
Gymnasiast
abf416a5a9
Fix string_to_money rounding errors in 4.10, 5.10...
2019-04-20 18:37:50 +02:00
Hielke Morsink
71af88fc5c
Bump network version
2019-04-20 14:47:45 +02:00
duncanspumpkin
8035127acd
Allocate banner index in the constructor.
...
Note this does not fix the issue as ghosts still break placement
2019-04-20 00:05:04 +02:00
Trevor Harkness
0dfa079002
Fix remaining formatting issue
...
Remaining formatting error adjusted in SmallSceneryPlaceAction for CI tests
2019-04-19 02:38:38 -04:00
Trevor Harkness
844a28f3f5
Fix formatting and added to contributors.md
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Adjusted formatting for CI tests
2019-04-19 02:18:55 -04:00
Trevor Harkness
6df19daa02
Remove comments from subclass
2019-04-17 23:03:37 -04:00
Trevor Harkness
8cb50432de
Fix #9053 . Remove instances of gSceneryGroundFlags
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Created subclass of GameActionResult in LargeSceneryPlaceAction and SmallSceneryPlaceAction. Removed references to global variable in other files.
2019-04-17 22:55:37 -04:00
Hielke Morsink
70fc620ebe
Fix #9083 : Wrong sign index is set for clients
...
This issue was caused by the ghost for banners, which already create an entry on the banner. The game command is then received while the ghost still exists, giving the placed banner another ID.
This fix is basically a copy of the fix that is also `game_do_command_p` that tackles this same issue.
2019-04-16 20:26:42 +02:00
Florian Will
6e9a9448a2
Fix format issue, second attempt
...
Let's see if I can get this right.
2019-04-15 16:10:57 +02:00
Florian Will
35ff10e480
Fix format issue and add myself to contributors.md
2019-04-15 15:51:01 +02:00
Florian Will
eb6ea8e81d
Fix #5893 : Invalidate widget only if it's visible
...
Remove the widget_invalidate() call after changing a guest's
guest_heading_to_ride_id, because that call fails a debug assertion if
the guest window is open and the currently active tab is not the
"overview" tab. In Release builds (if assertion is disabled),
widget_invalidate() might access the widgets array out of bounds.
Instead, introduce a new flag PEEP_INVALIDATE_PEEP_ACTION for
window_invalidate_flags in the peep struct and set that flag. The guest
window update function then makes sure to invalidate the label if the
flag is set.
The flag could be used in other places to reduce libopenrct2 dependency
on window_*() calls (see #6808 ), but this commit only cares about cases
where the assertion would fail.
2019-04-15 14:26:33 +02:00
Duncan
2515f8d6d2
Merge pull request #9082 from duncanspumpkin/fix_9079
...
Fix 9079
2019-04-09 20:05:38 +01:00
Duncan
e01b5f908a
Merge pull request #9070 from ZehMatt/fix-9068
...
Fix #9068 : Unable to place staff or peeps during multiplayer
2019-04-09 20:05:21 +01:00
duncanspumpkin
0ffa6d1ae5
Increment network version
2019-04-09 18:46:31 +01:00
duncanspumpkin
e2e4c1d942
Fix #9079 . Null derference checked for when getting banner element.
...
Unsure how the save managed to get in this state
2019-04-09 18:39:33 +01:00
duncanspumpkin
2e104a00c8
Increment network version
2019-04-08 17:19:58 +01:00
duncanspumpkin
d6522f0aee
Fix formatting
2019-04-08 17:19:52 +01:00
duncanspumpkin
d40a22e32b
Make suggested changes
2019-04-07 15:11:03 +01:00
duncanspumpkin
b7c3324bae
Include missing include
2019-04-07 14:55:08 +01:00
duncanspumpkin
baad532c17
Fix formatting
2019-04-07 14:55:08 +01:00
duncanspumpkin
00cbd75641
Return more useful error messages.
...
Fix clearance checks always being on for underground placement
2019-04-07 14:55:08 +01:00
duncanspumpkin
d63919c0cc
Implement LargeSceneryPlaceAction
2019-04-07 14:55:07 +01:00
Matt
7c901addc6
Fix #9068 : Unable to place staff or peeps during multiplayer
2019-04-07 14:12:23 +02:00
duncanspumpkin
57efe286cf
Increment network version
2019-04-07 12:24:02 +01:00
duncanspumpkin
008ed86bca
Make requested fixes
2019-04-07 12:02:04 +01:00
duncanspumpkin
aa65e25c6b
Implement banner set style action
2019-04-07 10:10:36 +01:00
duncanspumpkin
3593366e95
Implement banner set colour action
2019-04-07 09:22:39 +01:00
duncanspumpkin
5ab42488a9
Implement large scenery set colour action
2019-04-07 09:22:33 +01:00
duncanspumpkin
8ef5afe2ce
Implement wall set colour action
2019-04-06 19:39:01 +01:00
duncanspumpkin
8fc1d70239
Implement small scenery set colour action
2019-04-06 19:39:00 +01:00
duncanspumpkin
63f9e3dbb4
Set tertiary colour correctly
2019-04-06 18:56:44 +01:00
duncanspumpkin
3e9356857f
Fix wall placement in track designs.
...
X and Y values go a bit screwey in ride previews. So you need to override there check.
Also fixed the wall from nesting the command wrong
2019-04-06 18:06:40 +01:00
duncanspumpkin
cee953f899
Fix #9042 . Pass the flags to wall placement when in track design mode
2019-04-04 19:23:44 +01:00
duncanspumpkin
eedb24700d
Fix #8535 , #8480 . Unintialised variable used to get path object.
...
When you try to mirror a track design that has a path object type that isn't loaded it will try to pass an uninitialised variable as the index of the path object. This will cause a bad pointer to be generated. Fix was to auto set it to zero and to be super careful reset it again to zero in the case when its not available
2019-04-04 19:23:44 +01:00
duncanspumpkin
5280728760
Fix formatting
2019-04-04 19:23:44 +01:00
duncanspumpkin
356a0e5e91
Rework flags
2019-04-04 19:23:44 +01:00
duncanspumpkin
06645f6a0d
Further small refactor. Name Game_command_flag_5
2019-04-04 19:23:44 +01:00
duncanspumpkin
561ce03d18
Fix formatting
2019-04-04 19:23:44 +01:00
duncanspumpkin
30a5194085
Use a vector for map selection tiles
2019-04-04 19:23:44 +01:00
duncanspumpkin
7b2363f0ef
Refactor further
2019-04-04 19:23:43 +01:00
duncanspumpkin
f7c84fff60
Split scenery place into multiple functions
2019-04-04 19:23:38 +01:00
duncanspumpkin
9f80a16353
Further rename
2019-04-04 18:58:52 +01:00
duncanspumpkin
2320cd169f
Rename PTD enum
2019-04-04 18:58:52 +01:00
ζeh Matt
62f163a67d
Don't enable multithreading option by default. ( #9039 )
2019-04-04 12:11:37 +02:00
anon569
3efdcdef43
Hungarian Forint fix ( #9043 )
...
https://en.wikipedia.org/wiki/Hungarian_forint
"The Hungarian abbreviation for forint is Ft, which is written after the number with a space between."
2019-04-04 08:01:21 +01:00
hokasha2016
1ff1f6d126
Add the Hungarian Forint (HUF) to the list of available currencies. ( #9017 )
2019-04-03 00:04:22 +02:00
Michał Janiszewski
2fb31910ca
Merge pull request #8481 from ZehMatt/multicore-rendering
...
Implement partial multicore rendering
2019-04-02 22:08:46 +02:00
Matt
c520b0061e
Refactor large_scenery_sign_fit_text to not return static local.
2019-04-02 20:14:50 +02:00
Matt
4e264bd45d
Use mutex to protect scrolling banner cache from data race
2019-04-02 20:14:50 +02:00
duncanspumpkin
c8523b18b9
One more null check
2019-04-02 19:08:06 +01:00
duncanspumpkin
78527f7af4
Extra checks for nullptrs and bad values
2019-04-02 18:52:52 +01:00
duncanspumpkin
09875311b3
Increment network version
2019-04-02 18:36:57 +01:00
duncanspumpkin
7e6254f30c
Fix function.
2019-04-02 18:36:57 +01:00
duncanspumpkin
29f5018bd1
Implement wall place game action
2019-04-02 18:36:57 +01:00
Gymnasiast
9839bb7bba
Fix path preview
...
More work is needed to properly split the paths, but this will do for now.
2019-04-01 21:58:57 +02:00
Michael Steenbeek
b618bbdcd4
Implement GameAction for setting date
2019-03-31 19:48:51 +02:00
Matt
1153b97ace
Use thread_local to protect globals from data race
2019-03-31 17:15:15 +02:00
Matt
4b1e7c3dd2
Remove _unk9E32BC from global scope and make it local
2019-03-31 17:15:15 +02:00
Matt
383ded68e9
Cleanup
2019-03-31 15:50:55 +02:00
Matt
65ef018e4e
Move paint_session_alloc and paint_session_free into Painter.
2019-03-31 15:50:55 +02:00
Matt
db96df010f
Expose Painter in Context
2019-03-31 15:50:55 +02:00
Matt
37c3809744
Implement partial multicore rendering
2019-03-31 15:50:55 +02:00
ζeh Matt
521b78390f
Fix #8909 : Potential crash when invoking game actions as server
2019-03-31 14:42:47 +02:00
ζeh Matt
0b41c0f9a1
Fix #8988 : Improve lookups for codepoint offsets
2019-03-30 21:50:49 +01:00
Michael Steenbeek
8d83f5a549
Merge pull request #8978 from Gymnasiast/refactor/inversions
...
Close #8965 : Refactor ride->inversions
2019-03-28 20:28:35 +01:00
Duncan
c01cfbdc26
Merge pull request #8902 from duncanspumpkin/land_smooth_ga
...
Land Smooth Game Action
2019-03-28 19:10:30 +00:00
Michael Steenbeek
a50c7836f8
Move more ride functions to struct methods ( #8977 )
2019-03-27 21:53:38 +01:00
Gymnasiast
731af74732
Cast after std::min
2019-03-27 21:49:10 +01:00
Michael Steenbeek
ec3d757854
Fix #5905 : Urban Park MGR has entrance/exit swapped
2019-03-27 20:53:48 +01:00
Michael Steenbeek
bbf523e829
Fix #8537 : Imported RCT1 rides/shops are all numbered 1
2019-03-27 20:07:13 +01:00
duncanspumpkin
9b4bc97826
Increment network version
2019-03-27 18:49:19 +00:00
duncanspumpkin
68bf1bc464
Make requested changes
2019-03-27 18:48:26 +00:00
duncanspumpkin
95b7a90c55
Refactor function names and variables
2019-03-27 18:48:26 +00:00
duncanspumpkin
cc57de791a
Fix formatting. Add correct headers
2019-03-27 18:48:26 +00:00
duncanspumpkin
227786e05b
Remove game command
2019-03-27 18:48:26 +00:00
duncanspumpkin
81307f71df
Implement LandSmoothAction
2019-03-27 18:48:26 +00:00
Gymnasiast
a27e04e5a3
Limit inversions and holes to 31 (for now)
2019-03-27 19:44:46 +01:00
Gymnasiast
a3a1028385
Drop bitmask from TrackShelteredEighths comparisons
2019-03-27 19:44:33 +01:00
Gymnasiast
bc0b0fe231
Increase argument size of get_inversions_ratings()
2019-03-27 15:57:17 +01:00
Gymnasiast
921e426605
Increase size of inversions and holes to uint16_t
2019-03-27 15:55:34 +01:00
Gymnasiast
44da799afd
Modify return type of get_num_of_sheltered_eighths()
2019-03-27 15:52:18 +01:00
Gymnasiast
ba404338cc
Max out inversions value instead of truncating
2019-03-27 14:02:32 +01:00
Gymnasiast
2a99c42242
Fix code to determine number of golf holes
2019-03-27 12:53:15 +01:00
ζeh Matt
31d32caf8c
Fix #8972 : Master server unable to query game info
2019-03-27 11:30:41 +01:00
Gymnasiast
64e51cd34b
Close #8965 : Refactor ride->inversions
2019-03-27 11:30:18 +01:00
Michael Steenbeek
d88d80335d
Fix #8882 : Submarine Ride does not count as indoors ( #8964 )
2019-03-27 10:09:14 +01:00
Gymnasiast
7f045918e1
Fix formatting
2019-03-27 10:06:25 +01:00
Gymnasiast
bbfa2570d5
Switch Czech to sprite font
2019-03-27 10:06:25 +01:00
Gymnasiast
ff12d5c202
Add Z with caron
2019-03-27 10:06:25 +01:00
Gymnasiast
cf65d01ac0
Add U with ring
2019-03-27 10:06:25 +01:00
Gymnasiast
ef5472c566
Add S with caron
2019-03-27 10:06:25 +01:00
Gymnasiast
fd1f763b83
Add R with caron
2019-03-27 10:06:25 +01:00
Gymnasiast
43d4a20b79
Add N with caron
2019-03-27 10:06:25 +01:00
Nazey
047fa65a66
Fix #8942 : Water level is raised abnormally ( #8971 )
2019-03-26 17:34:30 +01:00
Michael Steenbeek
c841ee31e7
Remove more remains of scenario description from Object Selection window
2019-03-25 17:21:53 +01:00
Michael Steenbeek
cf913d1419
Remove two unused functions
2019-03-25 15:56:40 +01:00
ζeh Matt
d41822e0f5
Network relevant player info on changes
2019-03-24 23:16:57 +01:00
Ben Hopkins
c537f87fd5
Add scenery picker shortcut
2019-03-24 22:45:42 +01:00
Gymnasiast
262a9f29e8
Fix formatting
2019-03-24 22:24:40 +01:00
ζeh Matt
184d95c720
Fix #8947 : Detection of AVX2 support
2019-03-24 21:53:54 +01:00
Duncan
791c3059f6
Add ParkEntranceRemove GameAction
2019-03-24 21:41:14 +01:00
Nazey
9cbc308c40
Remove gTrackGroundFlags by returning it within GameActionResult ( #8930 )
...
Fix #8726
2019-03-24 19:48:37 +00:00
Matt
c0cd1aaef3
Exclude host from rate limiting.
2019-03-22 08:06:54 +01:00
Matt
097ed015d8
Add cooldown time for SmallSceneryPlaceAction
2019-03-22 08:06:54 +01:00
Matt
cfe2fb939e
Add cooldown time to RideDemolishAction
2019-03-22 08:06:54 +01:00
Matt
7be312c4c6
Implement rate limiting times for game actions.
2019-03-22 08:06:54 +01:00
Michael Steenbeek
df687ac59c
Merge pull request #8928 from AaronVanGeffen/scenario-editor-cheats
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Make cheats menu partially accessible in scenario editor
2019-03-21 17:42:20 +01:00
Aaron van Geffen
f4602d0a34
Use SCREEN_FLAGS_EDITOR when appropriate.
2019-03-20 20:58:08 +01:00
Duncan
476f392eeb
Merge pull request #8919 from duncanspumpkin/console_set_price
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Console command to set price of all rides of type
2019-03-20 19:13:19 +00:00
Michael Steenbeek
1c570c8eec
Move some ride functions to struct methods
2019-03-20 20:05:25 +01:00
duncanspumpkin
320c88df99
Make requested changes
2019-03-20 18:48:01 +00:00
Gymnasiast
511dd44f6b
Bump network version
2019-03-20 16:57:22 +01:00
Gymnasiast
aa21f0fb1d
Prepare for food/drink stall recolouration
2019-03-19 22:55:28 +01:00
Gymnasiast
79318997bc
Remove old code for MEDIENTR
2019-03-19 22:21:06 +01:00
Gymnasiast
8b1330ec57
Add comment [ci skip]
2019-03-19 22:13:02 +01:00
Gymnasiast
14c2925ae5
Add import code to make Ice Cream Stalls light blue
2019-03-19 22:11:18 +01:00
Gymnasiast
59c74ead94
Add fallback for legacy objects
2019-03-19 21:20:31 +01:00
Gymnasiast
4f8548dfea
Allow different default colours per stall
2019-03-19 21:20:31 +01:00
Michael Steenbeek
68aa5122fa
Fix #6006 : Objects higher than 6 metres are considered trees
2019-03-18 22:56:14 +01:00
duncanspumpkin
d5fa7185ca
Prevent a crash when bad data passed
2019-03-18 21:50:29 +00:00
duncanspumpkin
576976627e
Use displayable character instead of pipe
2019-03-18 21:45:32 +00:00
duncanspumpkin
fb36d2b1f9
Set price of all rides from the console
2019-03-18 21:38:48 +00:00
duncanspumpkin
aa2f0a46d0
Increment network version
2019-03-18 20:01:30 +00:00
duncanspumpkin
add40feb57
Merge #8898 branch 'staff_ga' into game_actions
2019-03-18 20:00:34 +00:00
duncanspumpkin
351adcc88b
Merge #8897 branch 'surface_set_style_ga' into game_actions
2019-03-18 19:58:21 +00:00
duncanspumpkin
f28be1ae30
Merge #8881 branch 'set_park_open' into game_actions
2019-03-18 19:57:50 +00:00
duncanspumpkin
329514a49c
Merge #8900 branch 'zehmatt/mp-peep-flags-ga' into game_actions
2019-03-18 19:56:49 +00:00
Duncan
a9e9993ff5
Fix #8910 . Staff patrol areas sharing id's. ( #8912 )
2019-03-17 23:18:56 +01:00
Matt
57283a4e2b
Fix #8900 : Implement GuestSetFlagsAction.
2019-03-17 22:17:04 +01:00
Michael Steenbeek
8bf693983a
Fix #7884 : Unfinished preserved rides can be demolished with quick demolish
2019-03-17 16:55:17 +01:00
duncanspumpkin
e97428acc0
Make requested changes
2019-03-17 07:26:39 +00:00
duncanspumpkin
9fc464a322
Remove game command
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Correct the copyright
Include correct headers
2019-03-17 07:20:37 +00:00
duncanspumpkin
c9332b4c5d
Use the game action. Fix issues with it
2019-03-17 07:20:36 +00:00
duncanspumpkin
2457feb6ab
Create surface set style action
2019-03-17 07:20:36 +00:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
ζeh Matt
cb88c713c3
Merge pull request #8896 from duncanspumpkin/fix_8885
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Fix #8885 . Incorrect function for calculating lowest water height.
2019-03-16 13:55:32 -07:00
ζeh Matt
3b69c1c75e
Fix #8055 : Ignore rendering specific fields for sprite checksum. ( #8895 )
2019-03-16 21:53:26 +01:00
duncanspumpkin
ca92d63b20
Put the correct copyright date on
2019-03-16 20:50:00 +00:00
duncanspumpkin
0b231c8b38
Remove old game commands
2019-03-16 20:47:54 +00:00
duncanspumpkin
77238c1e5e
Add staff set patrol area and fire actions
2019-03-16 20:45:52 +00:00
duncanspumpkin
1274a3fae4
Fix #8885 . Incorrect function for calculating lowest water height.
...
Looks like a good old ctrl+c, ctrl+v and then forgot to actually modify it correctly.
2019-03-16 20:08:57 +00:00
duncanspumpkin
cb087e3b4e
Fix formatting. Initialise to bad value
2019-03-16 16:41:18 +00:00
duncanspumpkin
6c92594c4b
Use wall element as return
2019-03-16 16:35:30 +00:00
duncanspumpkin
2c2239b131
Use small scenery element as return
2019-03-16 16:29:02 +00:00
duncanspumpkin
c80c7b5cd2
Use LargeSceneryElement for return type
2019-03-16 16:23:26 +00:00
Gymnasiast
7e2ff6d752
Fix alignment
2019-03-16 15:43:36 +01:00
Michael Steenbeek
6884eac24c
Turn railing support type into enum class
2019-03-16 14:21:44 +01:00
Michael Steenbeek
1c0877fc6c
Fix missed occurrence of SCROLLING_MODE_NONE
2019-03-16 14:20:03 +01:00
Michael Steenbeek
602821a389
Split path surface objects into paths and queues
2019-03-16 12:37:32 +01:00
Duncan
9c4430736d
Use get track element ( #8884 )
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* Use get_track_element and change its return type
* Make things work
* Use helper functions where possible
2019-03-16 11:21:36 +00:00
Duncan
adf440ed1f
Merge pull request #8874 from ZehMatt/fix-8873
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Fix #8873 : null dereference when trying to place footpath.
2019-03-16 07:40:48 +00:00
Duncan
296a0e3d35
Merge pull request #8879 from ZehMatt/ga-player-error
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Fix #8851 : Show only game action errors to the issuer.
2019-03-16 07:40:08 +00:00
duncanspumpkin
24e9428731
Use 64bit values to simplify code
2019-03-16 07:33:21 +00:00
duncanspumpkin
78ede8758b
Add a default to the switch
2019-03-16 07:15:12 +00:00
Phillip Walters
0e50d438d7
Added console logging for failed map saves
2019-03-15 20:35:41 -07:00
duncanspumpkin
9a1532ecc4
Add ParkSetParameterAction
2019-03-15 21:01:35 +00:00
Matt
2090cbefae
Fix #8851 : Show only game action errors to the issuer.
2019-03-15 21:27:51 +01:00
duncanspumpkin
0c46475d07
Increment network version
2019-03-15 20:12:10 +00:00
duncanspumpkin
cd6c9b7b15
Fix set brakes speed action
2019-03-15 20:11:06 +00:00
duncanspumpkin
edff5caa7e
Merge pull request #8849 'ga-staff-hire'
2019-03-15 19:49:24 +00:00
duncanspumpkin
fa0feb18d0
Merge pull request #8852 'track_set_brake_speed'
2019-03-15 19:46:19 +00:00
duncanspumpkin
cdabb7c388
Use continue to prevent nested brackets
2019-03-15 19:44:17 +00:00
duncanspumpkin
3ed08f8977
Fix formatting. Add missing header
2019-03-15 19:44:17 +00:00
duncanspumpkin
d8f764723f
Remove old game command
2019-03-15 19:44:17 +00:00
duncanspumpkin
c84927306e
Implement land/water lower raise
2019-03-15 19:44:17 +00:00
Duncan
82f320eb24
Merge pull request #8830 from duncanspumpkin/path_from_track
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Footpath Place From Track Game Action
2019-03-15 19:42:30 +00:00
Matt
126ffd104e
Fix #8873 : null dereference when trying to place footpath.
2019-03-15 19:31:04 +01:00
Matt
3c8480ee26
Remove unused variables and strip unused DEBUG_DESYNC paths.
2019-03-14 13:43:49 +01:00
Matt
b249928222
Buffer tick data so client can catch up.
2019-03-14 13:43:49 +01:00
Matt
258f2722d7
Bump up network version.
2019-03-14 13:43:49 +01:00
Matt
8f7cf5fcc9
Check desyncs only when the map is fully loaded.
2019-03-14 13:42:15 +01:00
Matt
7410c4b56c
Use real server tick to check desyncs.
2019-03-14 13:42:15 +01:00
Michał Janiszewski
298c9f5238
Release 0.2.2
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- Feature: [#4418 ] Allow steep slopes on the side-friction roller coaster.
- Feature: [#7726 ] Add shortcut to advance one tick.
- Feature: [#7956 , #7964 ] Add sprite font glyphs for Hungarian and some Czech letters.
- Feature: [#7971 ] Toolbox option to open custom content folder.
- Feature: [#7980 ] Allow data path for RCT1 to be specified by a command line argument.
- Feature: [#8073 ] Auto-upload minidumps to backtrace.io (optional, MSVC/Windows only)
- Feature: [#8078 ] Add save_park command to in-game console.
- Feature: [#8080 ] New console variable "current_rotation" to get or set view rotation.
- Feature: [#8098 ] Glyph for Russian rouble sign.
- Feature: [#8099 ] Add Powered Launch mode to Inverted RC (for RCT1 parity).
- Feature: [#8190 ] Allow building footpaths on 'corner down' terrain.
- Feature: [#8191 ] Allow building on-ride photos and water S-bends on the Water Coaster.
- Feature: [#8259 ] Add say command to in-game console.
- Feature: [#8374 ] Add replay system.
- Feature: [#8377 ] Add option to adjust amount of autosaves to keep.
- Feature: [#8458 ] Add sprite sorting benchmark.
- Feature: [#8583 ] Add boosters to water coaster.
- Feature: [#8648 ] Add optional chat button to top toolbar in multiplayer games.
- Feature: [#8652 ] Add network window including a graph for data usage visualisation.
- Feature: [#8670 ] Add ability to download missing objects when loading a park.
- Change: [#7961 ] Add new object types: station, terrain surface, and terrain edge.
- Change: [#8222 ] The climate setting has been moved from objective options to scenario options.
- Change: [#8718 ] Allow TARMAC object to be removed when running the `remove_unused_objects` command.
- Change: [#8718 ] No longer require the generic scenery groups and tarmac footpath to be checked when creating a scenario.
- Change: [#8734 ] Disable kick button in multiplayer window when unable to use it.
- Fix: [#3832 ] Changing the colour scheme of track pieces does not work in multiplayer.
- Fix: [#4094 ] Coasters with long flat-to-steep pieces offer them in diagonal mode (original bug).
- Fix: [#5684 ] Player list can desync between clients and server and can crash.
- Fix: [#6191 ] OpenRCT2 fails to run when the path has an emoji in it.
- Fix: [#7439 ] Placement messages have mixed strings
- Fix: [#7473 ] Disabling sound effects also disables "Disable audio on focus loss".
- Fix: [#7536 ] Android builds fail to start.
- Fix: [#7689 ] Deleting 0-tile maze gives a MONEY32_UNDEFINED (negative) refund.
- Fix: [#7828 ] Copied entrances and exits stay when demolishing ride.
- Fix: [#7945 ] Client IP address is logged as `(null)` in server logs.
- Fix: [#7952 ] Performance drop caused by code refactor.
- Fix: [#7954 ] Key validation fails on Windows due to non-ASCII user / player name.
- Fix: [#7975 ] Inspection flag not cleared for rides which are set to never be inspected (original bug).
- Fix: [#7985 ] Giant Screenshot ignores 'Map rendering' settings.
- Fix: [#7987 ] Broken track designs increase money by MONEY32_UNDEFINED.
- Fix: [#7991 ] Scenery and footpaths on Construction Rights tiles can be deleted using Clear Scenery.
- Fix: [#8034 ] Vanilla sprites are broken when making screenshots from command line.
- Fix: [#8045 ] Crash when switching between languages.
- Fix: [#8062 ] In multiplayer warnings for unstable cheats are shown when disabling them.
- Fix: [#8090 ] Maze designs saved incorrectly.
- Fix: [#8101 ] Title sequences window flashes after opening.
- Fix: [#8120 ] Crash trying to place peep spawn outside of map.
- Fix: [#8121 ] Crash Renaming park with server logging enabled.
- Fix: [#8139 ] Buying land costs money when the game is in "no money" mode.
- Fix: [#8141 ] Attempting to build entrance/exit on station 2 does not work.
- Fix: [#8142 ] Reliability of mazes and crooked houses can go below 100%.
- Fix: [#8187 ] Cannot set land ownership over ride entrances or exits in sandbox mode.
- Fix: [#8200 ] Incorrect behaviour when removing entrances and exits that are on the same tile.
- Fix: [#8204 ] Crash when tile element has no surface elements.
- Fix: [#8264 ] Rides and scenery placeable outside of map with ZC and Sandbox mode enabled.
- Fix: [#8335 ] Rides with arbitrary ride types can crash the game when they break down.
- Fix: [#8358 ] Infinite loop when changing vehicle count on stopped ride.
- Fix: [#8402 ] Crash closing a window in some cases.
- Fix: [#8431 ] Crash when game action logging is enabled.
- Fix: [#8433 ] Crash if master server response is not valid JSON.
- Fix: [#8434 ] Crash if curl_easy_init fails.
- Fix: [#8443 ] Crash when selecting the current vehicle for ride that has none available.
- Fix: [#8456 ] Junior booster track piece doesn't connect properly.
- Fix: [#8464 ] Crash on game shutdown.
- Fix: [#8469 ] Crash modifying colour on hacked rides.
- Fix: [#8508 ] Underground roto-drop is not going up.
- Fix: [#8555 ] Multiplayer window text limits are not computed properly.
- Fix: [#8572 ] Steel Twister track pieces ID 64 and 65 drawn incorrectly.
- Fix: [#8585 ] Part of track missing on air powered vertical coaster.
- Fix: [#8588 ] Guest list scrolling breaks above ~2000 guests.
- Fix: [#8591 ] Game loop does not run at a consistent tick rate of 40 Hz.
- Fix: [#8647 ] Marketing campaigns check for entry fees below £1 (original bug).
- Fix: [#8653 ] Crash when peeps attempt to enter a ride with no vehicles.
- Fix: [#8720 ] Desync due to boats colliding with ghost pieces.
- Fix: [#8739 ] Savegame from original game crashes when cruising through map.
- Fix: [#8742 ] Access violation in vehicle_update_sound_params.
- Fix: [#8804 ] Raising water shows money effect at the bottom rather than new height.
- Fix: [#8811 ] Some fields in the sv6 save file not being copied correctly.
- Fix: [#8824 ] Invalid read in footpath_chain_ride_queue.
- Improved: [#2940 ] Allow mouse-dragging to set patrol area (Singleplayer only).
- Improved: [#7730 ] Draw extreme vertical and lateral Gs red in the ride window's graph tab.
- Improved: [#7930 ] Automatically create folders for custom content.
- Improved: [#7980 ] Show the full path of the scenario in the scenario select window.
- Improved: [#7993 ] Allow assigning a keyboard shortcut for opening the tile inspector.
- Improved: [#8107 ] Support Discord release of RCT2.
- Improved: [#8491 ] Highlight entrance and exit with different colours in track design previews.
- Improved: Almost completely new Hungarian translation.
- Removed: [#7929 ] Support for scenario text objects.
2019-03-13 21:51:10 +01:00
duncanspumpkin
6daa406138
Actually register it. Include correct header. Fix formatting
2019-03-12 17:29:38 +00:00
Duncan
5538fe3ac5
Merge pull request #8599 from janisozaur/fix-h2h7-r4-diamondheights
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Add missing nullptr check in rct_peep::UpdateRideMazePathfinding
2019-03-12 11:19:04 +00:00
Michael Steenbeek
18ac3b02b1
Fix #8524 : Do not show RCT1 land edges when CSG1 is not loaded ( #8845 )
2019-03-12 09:23:17 +01:00
duncanspumpkin
539c12b41a
Remove old game command
2019-03-11 19:11:54 +00:00
duncanspumpkin
7fbf11ac79
Implement TrackSetBrakeSpeedAction
2019-03-11 19:08:07 +00:00
duncanspumpkin
da377e5b64
Add constants for min and max footpath height
2019-03-11 17:43:07 +00:00
Ted John
f4526dd2ae
Merge pull request #8837 from IntelOrca/fix/invalid-reads
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Fix more of these backtrace reports
2019-03-11 16:31:21 +00:00
Matt
84d28f2967
Update error messages.
2019-03-11 17:02:29 +01:00
Matt
f8e98b4e3e
Pass staff orders by parameter.
2019-03-11 16:54:46 +01:00
Matt
f96a1a1b5f
Implement StaffHireNewAction game action.
2019-03-11 13:44:34 +01:00
duncanspumpkin
0b989710b5
Increment network version
2019-03-09 18:08:20 +00:00
duncanspumpkin
904bb0b6e9
Fix formatting
2019-03-09 18:07:52 +00:00
duncanspumpkin
a3703cf2c0
Fix #8736 . Add error title to ride create
2019-03-09 18:07:52 +00:00
duncanspumpkin
63e7f7a990
Use correct error messages with can_construct_with_clear
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Pass correct parameters to the function
2019-03-09 18:07:52 +00:00
Ted John
ca023f7c5e
Fix #8829 : invalid read in window_guest_open
2019-03-09 13:05:12 +00:00
Matt
e9523caeb4
Bump up network version.
2019-03-09 13:58:49 +01:00
Matt
d7a4570a1c
Fix #8802 : public key signature being null terminated.
2019-03-09 13:58:23 +01:00
Ted John
f5904c90cb
Fix #8834 : Invalid read in UpdateRideApproachExitWaypoints
2019-03-09 11:36:53 +00:00
Ted John
0aade935aa
Fix #8824 : invalid read in footpath_chain_ride_queue ( #8831 )
2019-03-06 19:11:21 +00:00
duncanspumpkin
0070283dc2
Implement game action
2019-03-05 19:54:17 +00:00
duncanspumpkin
cfeeeab9b9
Increment network version
2019-03-04 16:58:57 +00:00
duncanspumpkin
da24ea53b8
Fix formating add missing include
2019-03-04 16:58:22 +00:00
duncanspumpkin
540be7c7be
Provide a conversion from old game command.
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Note doesn't handle footpath scenery or clear direction mode
2019-03-04 16:57:21 +00:00
duncanspumpkin
29de97f5b1
Remove references to old game command
2019-03-04 16:57:21 +00:00
duncanspumpkin
bcced4016f
Use new action
2019-03-04 16:57:21 +00:00
duncanspumpkin
c8fd5174ae
Implement footpathplace
2019-03-04 16:57:21 +00:00
duncanspumpkin
510d71ab68
Add FootpathSceneryPlaceAction
2019-03-04 16:57:21 +00:00
duncanspumpkin
ef69c01da5
Create FootpathSceneryRemoveAction to split up footpath place
2019-03-04 16:57:21 +00:00
Michał Janiszewski
1fa5606509
Simplify some code in Vehicle.cpp ( #8595 )
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* Simplify some code in Vehicle.cpp
This reduces amount of code that depends on registers struct
* Simplify code in Vehicle.cpp
This removes one goto.
2019-03-03 15:25:47 +01:00
Aaron van Geffen
a6773584b0
Amend changelog; increase network version.
2019-03-03 12:09:19 +01:00
duncanspumpkin
e4ab16acc1
Fix #8804 : Raising water shows money effect at the bottom rather than new height
2019-03-03 11:17:21 +01:00
Michał Janiszewski
a2bfb77b4a
Make sure the header-only function direction_valid
is static
2019-03-03 08:18:15 +01:00
Michał Janiszewski
f83fa88512
Fix printing of non-POD NetworkRideId_t
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The underlying type is using int32_t rather than uint32_t, so reflect
that as well
2019-03-03 08:18:15 +01:00
duncanspumpkin
47de289ca2
Increment network version
2019-03-02 16:06:44 +00:00
duncanspumpkin
7484b3f00e
Fix formating. Add correct includes
2019-03-02 16:06:03 +00:00
duncanspumpkin
aef3f24178
Remove reference to game command
2019-03-02 16:06:03 +00:00
duncanspumpkin
61cb84e0ca
Add WaterSetHeightAction
2019-03-02 16:06:03 +00:00
Duncan
ec60781a2b
Merge pull request #8796 from duncanspumpkin/entranceexit_place_ga
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Entranceexit place ga
2019-03-02 16:04:01 +00:00
Duncan
46ae0934f8
Fix #8809 . Check for valid colours ignored special cases ( #8813 )
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Due to the special cases the colour check would fail and this would mean that the ride type could not be changed. 255 and 0 are both used to indicate that the ride should use different colours for each train.
2019-03-02 12:51:27 +01:00
Tom Lankhorst
c951118eb0
Corrected order of finding and linking
2019-03-02 09:48:04 +01:00
Tom Lankhorst
68eec6bb5d
Include OpenSSL when not DISABLE_NETWORK/DISABLE_HTTP
2019-03-02 09:24:54 +01:00
Tom Lankhorst
44d4783309
Split linking cURL and SSL
2019-03-02 09:23:13 +01:00
Tom Lankhorst
49d36926b4
Move find_package benchmark to appropriate place
2019-03-02 09:21:19 +01:00
Tom Lankhorst
73c8a0a4a8
Require curl include when not DISABLE_HTTP
2019-03-02 09:20:25 +01:00
Tom Lankhorst
e7d875dd04
Always link threads, fix linking cURL
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Threads are currently used throughout the codebase so they need to be
required. CURL is required when using HTTP, not when using Networking.
2019-03-02 09:00:49 +01:00
duncanspumpkin
87a21d6cda
Increment network version
2019-03-02 07:25:28 +00:00
duncanspumpkin
e128a78b91
Fix formating and other issues
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Refactor as per comments.
Simplified some of the code as well
Use constants
2019-03-02 07:24:42 +00:00
duncanspumpkin
c55ff1288d
Add conversion from old command
2019-03-02 07:24:42 +00:00
duncanspumpkin
f10391c98d
Remove references to old command
2019-03-02 07:24:42 +00:00
duncanspumpkin
7f586f50e1
Move all callees to the game action framework. Fix CoordXY bug
2019-03-02 07:24:41 +00:00
duncanspumpkin
27046c2468
Simplify game action by creating seperate function for track design ptd1
2019-03-02 07:24:41 +00:00
duncanspumpkin
6081aa4720
Create place game action
2019-03-02 07:24:41 +00:00
ζeh Matt
e776faee97
Merge pull request #8812 from ZehMatt/import-export-fixes
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Fix #8811 : Import export fields not copied correctly.
2019-03-02 07:47:36 +01:00
Matt
538526f075
Bump up network version.
2019-03-02 04:51:20 +01:00
Matt
8b6012a44b
Add missing field "no_of_food" to importer/exporter.
2019-03-02 04:46:31 +01:00
Matt
5f6ae6ac8c
Fix copying the wrong field.
2019-03-02 04:45:47 +01:00
ζeh Matt
dcf750f004
Merge pull request #8805 from ZehMatt/ga-toplevel-pause
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Fix nested query not working in paused game state.
2019-03-01 10:56:57 +01:00
Matt
df5dfa6863
Bump up network version.
2019-03-01 10:21:09 +01:00
Matt
6350a3b0b4
Fix nested query not working in paused game state.
2019-03-01 08:26:03 +01:00
ζeh Matt
4805c1c082
Merge pull request #8801 from ZehMatt/mp-playerinfo
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Synchronize player info
2019-02-28 20:41:00 +01:00
Ted John
cdec457abd
Refactor peep struct
2019-02-28 20:28:58 +01:00
Matt
d14b07a748
Bump up network version.
2019-02-28 20:15:32 +01:00
Matt
0000e9741f
Fix #8798 : Player info not being synchronized over network.
2019-02-28 20:15:11 +01:00
duncanspumpkin
6c91d54255
Increment network version
2019-02-28 09:13:11 +00:00
duncanspumpkin
5d82760cf0
Use more sensible flags
2019-02-28 08:22:52 +00:00
duncanspumpkin
1565982f18
Fix formating
2019-02-28 08:22:52 +00:00
duncanspumpkin
7fdc482e7d
Make review changes. Fix formating
2019-02-28 08:21:58 +00:00
duncanspumpkin
245a7fe64d
Remove old game command
2019-02-28 08:21:58 +00:00
duncanspumpkin
f4791f9d96
Remove allow while paused
2019-02-28 08:21:58 +00:00
duncanspumpkin
705fe17362
Implement RideEntranceExitRemoveAction
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Move all calls to the game action framework
2019-02-28 08:21:58 +00:00
Duncan
8ed824f285
Merge pull request #8773 from duncanspumpkin/scenery_place_ga
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Implement SmallSceneryPlaceAction
Fix #8793 , Fix #8787
2019-02-28 08:21:02 +00:00
duncanspumpkin
de1ec264b0
Increment network version
2019-02-28 08:03:00 +00:00
Duncan
f0092b7aae
Merge pull request #8781 from duncanspumpkin/flag_refactor
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Flag refactor
2019-02-27 19:18:02 +00:00
duncanspumpkin
cbb02ec98a
Use game action for track design. Fix error titles.
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Add files to xcode project (#20 )
Finally get the placement code working
Use game action for ghosts. Fix basequarter
Remove references to old command
Fix formating remove unused var
Fix clang format
2019-02-27 18:51:54 +00:00
duncanspumpkin
4714350216
Implement SmallSceneryPlaceAction
2019-02-27 18:46:51 +00:00
jensj12
89066759eb
Fix #8264 : Rides and scenery placeable outside of map with ZC and Sandbox mode enabled ( #8715 )
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* Fix #8264 : Rides and scenery placeable outside of map with ZC and Sandbox mode enabled
map_can_construct_with_clear_at first checks whether it is inside the map, and then checks gCheatsDisableClearanceChecks, making earlier checks for gCheatsDisableClearanceChecks unnecessary.
* Increase network version
2019-02-27 18:46:18 +00:00
Michael Steenbeek
6d3200aacc
Merge pull request #8772 from IntelOrca/refactor/sprite-import-export-2
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Refactor in-game sprite structs
2019-02-27 13:29:13 +01:00
duncanspumpkin
9d78bb0d4e
Fix compile and formating
2019-02-27 10:54:08 +00:00
duncanspumpkin
584c4d5134
Prevent a dereference of nullptr
2019-02-27 10:49:48 +00:00
duncanspumpkin
d3c0a76259
Use correct functions where defined
2019-02-27 10:49:48 +00:00
duncanspumpkin
47b0c779de
Use correct function call.
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SMALL_SCENERY_FLAG_ANIMATED is for SmallScenery not for SmallSceneryElements
2019-02-27 10:49:48 +00:00
duncanspumpkin
83f7547bf2
Use Is/Set BlockBrakeClosed
2019-02-27 10:49:48 +00:00
duncanspumpkin
92cdbfb0a8
Use Is/Set Indestructible
2019-02-27 10:49:48 +00:00
duncanspumpkin
411e5c47a2
Use Is/Set Accounted
2019-02-27 10:49:48 +00:00
duncanspumpkin
fae15fceca
Use IsBroken
2019-02-27 10:49:48 +00:00
duncanspumpkin
7840f6a7f7
Use SetIsBroken
2019-02-27 10:49:48 +00:00
duncanspumpkin
6495ffdb34
Use IsBlockedByVehicle
2019-02-27 10:49:48 +00:00
duncanspumpkin
354cce71eb
Introduce new functions to stop direct access
2019-02-27 10:49:48 +00:00
duncanspumpkin
c68af628c2
Increment network version
2019-02-27 10:18:52 +00:00
duncanspumpkin
93873c5e74
Make review changes. Fix formating
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Reorder includes
2019-02-27 08:15:11 +00:00
duncanspumpkin
9d76c609f3
Provide conversion from gamecommand in replay manager
2019-02-27 08:15:11 +00:00
duncanspumpkin
e1977d1a2f
Remove references to game command
2019-02-27 08:15:11 +00:00
duncanspumpkin
d01dfe44d5
Add RideSetSettingAction
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Use game action for calling
Use correct error titles for operation mode changes
2019-02-27 08:15:07 +00:00
Ted John
aa7d181070
Define constants for vehicle type
2019-02-26 16:49:29 +00:00
duncanspumpkin
d5ad6b7b0f
Move game command calls to a single call site
2019-02-26 12:47:44 +00:00
Michael Steenbeek
5b0367ea0e
Merge pull request #8774 from duncanspumpkin/ghost_refactor
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Use IsGhost() to access ghost state
2019-02-26 12:46:16 +01:00
duncanspumpkin
eb9ecea92e
Add IsGhost to the testpaint calls
2019-02-26 08:50:04 +00:00
duncanspumpkin
5facc32100
Increment network version
2019-02-26 08:15:32 +00:00
duncanspumpkin
07b372f4c6
Make review changes fix clang format
2019-02-26 08:14:57 +00:00
duncanspumpkin
c1546a92b7
Implement RideSetVehicleAction
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Move all callees to the new action.
Required rework on how the ride type change worked.
2019-02-26 08:14:57 +00:00
Michał Janiszewski
b957ad5e9e
Remove redundant move ( #8778 )
2019-02-26 06:41:01 +01:00
Ted John
a3af56f285
Fix formatting
2019-02-25 22:31:14 +00:00
duncanspumpkin
112b40910b
Pass a bool to the set function. Make review changes
2019-02-25 20:44:12 +00:00
Matt
f0366b84e4
Fix ride_shop_connected dereferencing null.
2019-02-25 20:58:41 +01:00
Ted John
bac3168a23
Refactor IsChild to IsHead
2019-02-25 17:58:22 +00:00
Ted John
ca807c5ed4
Refactor some IsChild references to GetHead
2019-02-25 17:51:25 +00:00
duncanspumpkin
737c308e4e
Use IsGhost() to access ghost state
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Added set and clear ghost to further prevent direct access to flags
2019-02-25 15:12:35 +00:00
duncanspumpkin
6890f4f756
Use quarter tile for map can construct at
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Make callees of map_can_construct_with_clear use QuarterTile
Use quarter tile for small scenery rotation
Fix clang format
Further clang format
2019-02-25 13:51:08 +00:00
duncanspumpkin
f9fe09634c
Move quarter tile class to the tile element header.
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Refactor flags slightly
2019-02-25 13:51:07 +00:00
duncanspumpkin
921062d073
Start transferring trackdata to use the seperate values
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Finish the conversion
2019-02-25 13:51:04 +00:00
duncanspumpkin
dffa56aca2
Create a class for the quarter tile
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Finish implementing TrackQuarterTile
Rename class
2019-02-25 13:51:00 +00:00
Ted John
520b1b4819
Try out changed sprite structs for main game
2019-02-25 12:29:31 +00:00
Ted John
08e560da28
Merge pull request #8735 from IntelOrca/refactor/sprite-import-export
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Refactor sprite import / export
2019-02-25 12:25:59 +00:00
Duncan
94b5133388
Merge pull request #8737 from duncanspumpkin/load_or_quit_ga
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Add LoadOrQuitAction
2019-02-25 11:28:57 +00:00
Michael Steenbeek
ec2d609200
Merge pull request #8734 from Broxzier/feature/multiplayer-tweaks
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Disable kick button when unable to use it + slight refactor
2019-02-25 10:34:56 +01:00
Ted John
08508cc638
Fix #8739 : savegame from original game crashes when cruising through map ( #8746 )
2019-02-24 23:23:41 +00:00
Ted John
a6e7041f49
Fix #8769 : Segmentation fault on host
2019-02-24 23:22:43 +00:00
duncanspumpkin
2d1ed8ce05
Fix interactive console staff set costume command.
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After the refactor to GameActions, forgot to actually issue the command after generating it.
2019-02-24 18:10:07 +00:00
ζeh Matt
92b6ed5a94
Merge pull request #8751 from ZehMatt/fix-8741
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utf8* string refactor.
2019-02-24 17:33:37 +01:00
Duncan
6a0cff2676
Fix being unable to refund when in negative money
2019-02-24 17:31:43 +01:00
Ted John
d31e92e652
Fix #8742 : access violation in vehicle_update_sound_params
2019-02-24 16:49:03 +01:00
Ted John
81d41895d2
Fix divide by zero in ride_prepare_breakdown
2019-02-24 11:57:05 +00:00
Nathaniel Ngo
300fd3a589
Fix for Issue#8725: refactoring _currentTrackBegin and _previousTrackPiece to use CoordsXYZ struct ( #8759 )
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* Refactored _currentTrackBeginX, _currentTrackBeginY, _currentTrackBeginZ to use a CoordsXYZ struct
* Refactored _previousTracPieceX, _previousTrackPieceY, _previousTrackPieceZ to use a CoordsXYZ struct
* Refactored _currentTrackBegin and _previousTrackPiece in source files
* Fixed clang formatting
2019-02-24 09:15:31 +00:00
Matt
a7f8c8aa36
Refactor utf8* use over std::string
2019-02-24 00:08:05 +01:00
duncanspumpkin
b60d97ef55
Use enum values for the savePromptMode
2019-02-22 09:08:04 +00:00
duncanspumpkin
dac1b9ab4a
Fix ci issues
2019-02-22 09:01:40 +00:00
duncanspumpkin
c24c6bdf0a
Remove references to old game command
2019-02-22 09:01:39 +00:00
duncanspumpkin
eadef45ffd
Add LoadOrQuiteAction
2019-02-22 09:00:38 +00:00
Hielke Morsink
d460443305
Introduce network permission enum
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This enum needs to match the vector. To make sure their sizes are equal,
the vector has been changed to an std::array.
2019-02-21 19:50:07 +01:00
duncanspumpkin
a8cf6381da
Make changes for set last network position change
2019-02-21 16:04:26 +00:00
duncanspumpkin
71bdd28022
Increment network version
2019-02-21 16:00:31 +00:00
duncanspumpkin
7cbed69816
Make changes from review
2019-02-21 16:00:31 +00:00
duncanspumpkin
1227bc09fc
Remove references to game command
2019-02-21 16:00:31 +00:00
duncanspumpkin
3a615c2126
Use new game action for callees
2019-02-21 16:00:31 +00:00
duncanspumpkin
e8b2c0f16f
Add TrackRemoveAction
2019-02-21 16:00:31 +00:00
Matt
92d73e2fab
Set last player position based on game action result.
2019-02-21 15:51:00 +01:00
Ted John
3b7b46706c
Export sprites field by field
2019-02-20 23:51:43 +00:00
Ted John
b77bc56a52
Copy vehicle structure for S6
2019-02-20 23:31:14 +00:00
Ted John
c0e4eff9f1
Start copying sprite structures for RCT1 and RCT2
2019-02-20 23:31:14 +00:00
Ted John
ddaddf59c6
Import misc sprites field by field
2019-02-20 23:31:14 +00:00
Ted John
67ae973ac8
Import peep field by field
2019-02-20 23:31:14 +00:00
Ted John
1b83b9881b
Import vehicle field by field
2019-02-20 23:31:14 +00:00
Ted John
9960397f2c
Import litter field by field
2019-02-20 23:31:14 +00:00
Duncan
9a746c4fc1
Merge pull request #8733 from duncanspumpkin/fix_pause
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Fix pause
2019-02-20 19:41:56 +00:00
duncanspumpkin
768321c517
Increment network version
2019-02-20 19:14:24 +00:00
duncanspumpkin
3467941310
Fix #8732 GameActions not working when in negative money.
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Related to the simplification to the finance code
2019-02-20 19:14:10 +00:00
Ted John
440511afc5
Use uint16_t for marketing probability
2019-02-20 16:51:19 +00:00
Michael Steenbeek
dfa0c528c2
Rename command to forbid_marketing_campaigns
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Co-Authored-By: IntelOrca <ted@brambles.org>
2019-02-20 16:49:03 +00:00
Ted John
4013479094
Refactor marketing to be a single vector
2019-02-20 16:49:02 +00:00
Ted John
261dd32697
Refactor peep_interact_with_path to prevent null ride warnings ( #8728 )
2019-02-20 16:47:38 +00:00
duncanspumpkin
d959657346
Increment network version
2019-02-19 15:22:29 +00:00
duncanspumpkin
9b6fdd41aa
Remove redundant code. Rename to standard style
2019-02-19 15:20:55 +00:00
duncanspumpkin
6375d2537a
Move and refactor shop interact with path code to prevent possible desync
2019-02-19 15:20:49 +00:00
duncanspumpkin
09bb99d9e8
Fix clang format and travis errors
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Minor refactor
Move key callback code into callbacks. Fixes shop placement
Use rotate_map_coordinates
2019-02-19 12:31:22 +00:00
duncanspumpkin
4d3c594e47
Provide a translation for the replay manager
2019-02-19 12:31:22 +00:00