zsilencer
b876591543
use SDL_RWops for save games
2015-07-11 12:27:46 +01:00
zsilencer
e8d8f7c684
fix invalidation issue with picked up staff
2015-07-10 21:01:58 -06:00
Duncan Frost
82b60c1a56
Implement game_command_remove_ride_entrance_or_exit
...
Fix bug in entrance placement that caused moving entrances/exits to fail
2015-07-08 20:47:27 +01:00
Duncan Frost
b22f6f401a
Implemented game_command_place_ride_entrance_or_exit
2015-07-08 20:12:17 +01:00
IntelOrca
f0bba54e79
uncapped FPS: fix viewport chopiness and reset after park load
2015-07-04 23:51:23 +01:00
zsilencer
76b231c150
add option to uncap fps, and fix #1470
2015-07-04 13:14:14 -06:00
zsilencer
9578606251
implement game_command_set_water_height
2015-06-29 11:49:17 -06:00
IntelOrca
c3d5d5f6c2
implement game_command_set_ride_vehicles
2015-06-29 16:14:56 +01:00
Ted John
b1b61e7df5
Merge pull request #1509 from duncanspumpkin/map_functions
...
Map functions
2015-06-28 18:03:53 +01:00
Duncan Frost
5e3df22414
Implemented map element remove. Small tidy of functions in game.c.
2015-06-28 13:31:46 +01:00
IntelOrca
36d6ea7a6e
fix setting brakes speed on current track and implement game command
2015-06-28 11:44:46 +01:00
IntelOrca
457e7862b3
prepare track place and remove game commands
2015-06-27 17:53:28 +01:00
Robert Jordan
5645d8bd8a
Added Game Speed command
2015-06-25 11:19:23 -04:00
Duncan Frost
f36d17651d
Implemented game_command_place_fence.
...
There are a couple of bugs involveing signs.
2015-06-21 11:43:52 +01:00
IntelOrca
ce924b4b1b
add new custom title sequence to celebrate 0.0.2 release
2015-06-14 21:01:48 +01:00
zsilencer
d2b565b283
game_command_place_large_scenery
2015-06-14 05:56:41 -06:00
IntelOrca
0dd749baac
refactor window event calls
2015-06-09 18:29:02 +01:00
IntelOrca
dc3fe2a6c8
remove commented out CALLPROCs and CALLFUNCs
2015-06-09 15:09:45 +01:00
Robert Jordan
fcbe561ad8
Decompiled Ride Prices
2015-06-08 21:28:07 -04:00
LRFLEW
c0f376aa77
fixed naming convention
2015-06-07 17:20:46 -05:00
LRFLEW
d3a6965f95
Made window_loadsave_open accept a default file name
...
This fixes #1231 , #1245 , and adds room for future work, such as porting
track saving.
2015-06-07 17:12:17 -05:00
LRFLEW
75903ec2d9
Fixed opening save game not changing recommended name
...
It was originally handled by load_game(), but was changed when the
loadsave window was implemented.
2015-06-07 15:20:46 -05:00
Duncan Frost
3bd3fccb57
Fix rotation disapearing sprites
...
This was caused by the sprite quadrant assignment not being reset when a new rotation was assigned
2015-05-30 10:15:29 +01:00
IntelOrca
101fed0dd9
refactor g1Elements pointer and implement sub_68371D
2015-05-28 00:17:22 +01:00
Ted John
3f71502718
Merge pull request #1107 from zsilencer/decompiling
...
game_command_place_scenery
2015-05-21 21:20:22 +01:00
IntelOrca
6135b9204d
fix #1118
2015-05-21 03:11:53 +01:00
zsilencer
9ee4b64fa1
game_command_place_scenery
2015-05-20 19:21:13 -06:00
Duncan Frost
d3587c2fc5
Fix #1103 and #483
...
Measurement close is now correctly called when the ride measurement window is closed.
When quiting a scenario tool_cancel is called to also reset the scnery selection mode
2015-05-20 19:18:54 +01:00
Robert Jordan
6faaca53aa
Added game speed button and other changes
...
Game speed button with up to 4/5 speeds.
Debugging tools option to enable non-playable changes.
Cheat window is now a setting.
Game speeds 5-7 are removed.
Game speed 8 added with enabling debugging tools.
Windows and news ticker update once per tick instead of based on game
speed.
2015-05-18 18:15:43 -04:00
IntelOrca
f7972f0d48
Merge branch 'land-rights-tool' of https://github.com/trigger-death/OpenRCT2 into trigger-death-land-rights-tool
...
Conflicts:
data/language/english_uk.txt
2015-05-15 22:10:13 +01:00
Robert Jordan
09cc46c1e6
Almost finished land rights tool
2015-05-15 11:28:27 -04:00
Duncan Frost
822c3f6932
Added game_command_place_track
...
Requires extensive testing.
Fixed a bug in the tracks.idx that would cause crash on track load fail.
2015-05-13 19:19:37 +01:00
Robert Jordan
9e5cb40ab4
Added INPUT_FLAG_VIEWPORT_SCROLLING check
...
Before it was checking if any flags were set, and not just
INPUT_FLAG_VIEWPORT_SCROLLING.
2015-05-08 12:14:10 -04:00
Robert Jordan
c25ef45827
Named 2 input flags, and dropdown fix
...
Named INPUT_FLAG_1 to INPUT_FLAG_DROPDOWN_STAY_OPEN
Named INPUT_FLAG_2 to INPUT_FLAG_DROPDOWN_MOUSE_UP
placed RCT2_ADDRESS_INPUT_FLAGS where valid and replaced all bitwise
references to it with appropriate input flags.
Changed ride view dropdown to hold only as it should be.
2015-05-07 14:31:11 -04:00
zsilencer
a8a434e261
game_command_place_banner
2015-04-25 09:21:35 -06:00
zsilencer
c40a6f4789
game_command_remove_banner
2015-04-25 09:21:11 -06:00
zsilencer
b8657da99f
game_command_set_banner_colour
2015-04-25 09:21:11 -06:00
zsilencer
4379df67c4
game_command_set_large_scenery_colour
2015-04-25 09:21:11 -06:00
zsilencer
1782a62055
game_command_set_fence_colour
2015-04-25 09:21:11 -06:00
zsilencer
e7d3d8b19d
game_command_set_scenery_colour
2015-04-25 09:21:11 -06:00
zsilencer
ed709b8353
game_command_remove_large_scenery
2015-04-25 09:21:11 -06:00
zsilencer
ea75926a6c
game_command_set_ride_appearance
2015-04-25 09:20:47 -06:00
zsilencer
16cb732533
game_command_remove_scenery
2015-04-25 09:20:46 -06:00
zsilencer
68d7f84098
rename 0x80000000 to MONEY32_UNDEFINED
2015-04-25 09:20:46 -06:00
zsilencer
e2d386edbc
game_command_remove_fence
2015-04-25 09:20:15 -06:00
zsilencer
9bd620cd99
game_command_raise_water, game_command_lower_water, suggested changes
2015-04-25 09:20:15 -06:00
zsilencer
af46537667
game_command_raise_land, game_command_lower_land
2015-04-25 09:20:15 -06:00
zsilencer
623e607dfd
game_command_fire_staff_member
2015-04-25 09:20:15 -06:00
zsilencer
97bd30ece7
game_command_set_staff_patrol
2015-04-25 09:20:15 -06:00
zsilencer
ab9e250abe
game_command_set_staff_order
2015-04-25 09:20:14 -06:00
zsilencer
08a5bea762
game_command_demolish_ride
2015-04-25 09:20:14 -06:00
IntelOrca
b1d6c34a00
implement money_effect_create
2015-03-31 03:23:40 +01:00
IntelOrca
851b0819b9
clean up many CALL_PROCs and implement a few functions
2015-03-31 02:21:30 +01:00
IntelOrca
d1e4fe8060
implement scenery_set_default_placement_configuration
2015-03-29 02:29:07 +01:00
IntelOrca
745614c959
refactor misc. sprites and implement jumping_fountain_begin
2015-03-23 10:39:47 +00:00
IntelOrca
7d383a586e
implement map_update_tiles, grass growing and scenery aging
2015-03-22 17:04:50 +00:00
Duncan Frost
4171289050
Added game_command_set_ride_setting.
2015-03-20 22:33:06 +00:00
IntelOrca
cd16af0f60
add some event handlers for invalidating map objects
2015-03-18 19:52:45 +00:00
Duncan Frost
a04de29bf8
Finish refactor of object_list.c
2015-03-07 12:45:13 +00:00
Duncan Frost
936f2f127f
Refactor of object_list.c
2015-03-07 11:13:10 +00:00
Duncan Frost
013be11aed
Refactored water and entrance paint functions
2015-03-01 21:06:51 +00:00
Gericom
ec3e7edcec
Implemented paint_ride_entry
...
Translated ride names and descriptions! (only the names in the scenario
editor are still in english somehow)
2015-02-26 14:47:34 +01:00
IntelOrca
5912b412c7
fix autosave bug, fixes #855
2015-02-24 00:30:25 +00:00
IntelOrca
7fbcc3598d
ensure scenario path is set when loading a saved game
2015-02-22 18:24:19 +00:00
IntelOrca
a3df2527b0
implement autosaving, closes #778
2015-02-21 11:05:15 +00:00
IntelOrca
2ab48c998e
Merge branch 'set-ride-status' into develop
...
Conflicts:
src/ride/track.h
2015-02-17 17:00:47 +00:00
IntelOrca
7f0ed995b5
improve reading and saving of configuration
2015-02-16 22:47:11 +00:00
Adrian Wielgosik
4c98d01a67
Reduced frequency of flickering in map window by 4
2015-02-16 22:24:21 +01:00
Adrian Wielgosik
bfe401c778
Refactor code related to map flashing, removed a small mistake related with it
...
Removed code related to map flashing from title_update
2015-02-16 18:53:47 +01:00
IntelOrca
ac4cd56b63
add new load / save window, closes #580
2015-02-14 02:16:03 +00:00
IntelOrca
886f30d00c
Merge branch 'develop' into footpath-commands
2015-02-13 19:32:13 +00:00
IntelOrca
a66b29076b
move osinterface code to shared or windows
2015-02-12 20:51:40 +00:00
IntelOrca
9d2abf1925
add map generation window
2015-02-09 18:32:58 +00:00
IntelOrca
a6c95f1f38
Merge branch 'develop' into set-ride-status
...
Conflicts:
src/ride/track.c
src/windows/ride_construction.c
2015-02-08 16:04:35 +00:00
IntelOrca
4a9dfcc849
implement scenario_create_ducks
2015-02-08 15:37:33 +00:00
IntelOrca
dfc723573c
fix expenditure table issues, fixes #762
2015-02-08 14:31:57 +00:00
Duncan Frost
0f6dd51736
Added load_palette. Labelled offset for paused and palette effect frame. Fixed fast moving water.
2015-02-07 17:40:20 +00:00
IntelOrca
debafcf051
code set ride status, not yet fixed and tested
2015-01-29 00:16:34 +00:00
IntelOrca
36971b29cb
implement game_command_set_park_name and game_command_remove_park_entrance
2015-01-27 21:18:41 +00:00
IntelOrca
1c18f80f07
implement game_command_set_ride_name
2015-01-27 02:05:54 +00:00
IntelOrca
ba4d9b3975
implement game_command_set_park_open
2015-01-25 00:20:53 +00:00
IntelOrca
dfb1f055b9
implement game_command_set_current_loan
2015-01-24 19:07:35 +00:00
IntelOrca
475c98c540
implement game_command_set_research_funding
2015-01-24 18:41:55 +00:00
IntelOrca
eec7e2e458
implement marketing_start_campaign
2015-01-24 18:22:06 +00:00
IntelOrca
3a8f85b7d2
implement footpath remove and create, bugs exist
2015-01-14 23:51:59 +00:00
IntelOrca
0ff125b9b3
move across useful map functions and other bits from footpath branch to develop
2015-01-14 23:38:48 +00:00
Duncan Frost
974ecd904c
Finish game command 20 change surface style
2015-01-12 18:39:53 +00:00
Duncan Frost
8a4e12a3f4
Started game_command_20 raise lower land
2015-01-12 18:39:52 +00:00
Duncan Frost
cbe49300b8
Fixed sounds not playing properly when paused. Labeled max sounds offset. Prevented crash on null dereference
2014-12-31 14:54:23 +00:00
IntelOrca
4b897ae1a3
implement saving of games and scenarios
2014-11-26 00:51:26 +00:00
IntelOrca
d9e0f8ff6a
implement save scenario and fix various load / save dialog issues, fixes #433
2014-11-25 02:06:26 +00:00
IntelOrca
73a6b1acea
implement editor_read_s6, partial fix for #433
2014-11-24 02:58:48 +00:00
IntelOrca
adb5f84f55
implement editor_convert_save_to_scenario
2014-11-23 23:03:59 +00:00
IntelOrca
0e0e9c9840
merge qcz editor early to help finish other editor parts
2014-11-23 16:28:23 +00:00
Duncan Frost
7252667a25
Implemented the same changes to scenario load. Error messages now copied onto cmd prompt
2014-11-20 19:02:27 +00:00
Duncan Frost
8e566e8598
Finished load related fail
2014-11-20 18:40:10 +00:00
Duncan
e05d5f1922
Add remaining part that caused load to enter hybrid sate.
...
This should fix the remaining loading issues but it is untested at the moment. Note sub_675827 is not finished!
2014-11-20 12:52:42 +00:00
Duncan Frost
816f8661a5
Started adding sub_675827
2014-11-19 22:05:42 +00:00
Duncan Frost
4459d127d0
Found cause of crash. Game will enter hybrid state when failed to load.
2014-11-19 21:46:32 +00:00
Duncan Frost
4af9f226f4
Fix loading save money bug.
2014-11-18 20:33:21 +00:00
Duncan Frost
bd06488450
Fix peeps sitting. Renamed a function to sprite_move
2014-11-12 17:45:39 +00:00
Duncan Frost
2ddbc8f190
Found cause of viewport issue. Added invalidate_sprite function.
2014-11-06 21:42:18 +00:00
Duncan Frost
1a857edc21
Playing about with viewport setup
2014-11-06 21:16:45 +00:00
IntelOrca
ea6b0de6a6
refactor and move keyboard shortcuts to a new source file
2014-11-05 18:50:51 +00:00
Duncan Frost
22df12c1c8
Added sub_69e9d3 a sprite moving function
2014-11-05 16:35:18 +00:00
IntelOrca
d92a4d9418
implement clear scenery game command, try out removing paths feature
2014-11-04 03:34:48 +00:00
Duncan Frost
53e0ebc57c
Refactored a bit of tooltip window. Added hack to fix #540 note this should be fixed better
2014-11-01 13:10:14 +00:00
Sijmen Schoon
a7b1e50a92
Implement redraw_peep_and_rain
2014-10-20 23:20:13 +02:00
IntelOrca
ae85fc265e
implement window_map_tooltip
2014-10-17 02:01:58 +01:00
IntelOrca
ece2522273
refactor window search functions
2014-10-16 02:02:43 +01:00
IntelOrca
6fe1bace20
refactor input (flags in particular) and add sub_6EA73F
2014-10-15 22:59:26 +01:00
IntelOrca
70a33f6593
refactor game_logic_update
2014-10-09 20:31:58 +01:00
IntelOrca
dcb7fde625
Merge branch 'master' into cmdline-scenario
2014-10-08 23:32:51 +01:00
IntelOrca
db85a215f9
move rain drawing functions into its own module
2014-10-08 23:17:16 +01:00
IntelOrca
1d92e3d7ab
Merge branch 'master' into reorganise-src
...
Conflicts:
projects/openrct2.vcxproj
projects/openrct2.vcxproj.filters
src/audio/audio.c
src/audio/mixer.h
src/game.c
src/ride/vehicle.c
src/windows/finances.c
src/windows/research.c
2014-10-07 19:10:16 +01:00
IntelOrca
daf231a2e9
organisation: move peep and staff to sub directory of its own
2014-10-06 19:41:43 +01:00
IntelOrca
c8df6174b8
organisation: fix includes
2014-10-06 17:36:58 +01:00
IntelOrca
95a9b1ca2e
implement research_update
2014-10-05 15:23:52 +01:00
Ted John
f6bdab1eea
Merge pull request #498 from duncanspumpkin/renable_cso
...
Renable cso
2014-10-04 12:23:42 +01:00
zsilencer
f2e501134e
palette effects
2014-10-02 19:04:29 -06:00
Duncan Frost
335aca4164
Cso now partially working.
2014-10-01 18:52:53 +01:00
Duncan Frost
ddc047241e
Added some checks on object loading to eventualy fix #225
2014-09-24 17:47:19 +01:00
IntelOrca
42ef09253e
implement ride measurement update
2014-09-21 13:50:35 +01:00
zsilencer
44683a9246
Merge branch 'master' of https://github.com/IntelOrca/OpenRCT2
2014-09-15 15:12:48 -06:00
zsilencer
298de189f5
0x006BBC6B, hook
2014-09-15 15:12:25 -06:00
Duncan Frost
463fe459aa
Add notes to game_do_command. Explode magic number into parts
2014-09-15 20:49:04 +01:00
IntelOrca
645b8fbb46
add edit command line function
2014-09-10 19:36:11 +01:00
qcz
5be600cf5b
Fix double payment in game_do_command
2014-09-06 09:45:23 +02:00
zsilencer
a284d446ee
Merge branch 'master' of https://github.com/IntelOrca/OpenRCT2
...
Conflicts:
src/addresses.h
2014-09-01 20:20:03 -06:00
zsilencer
b02463478b
few basic functions decompiled and small bug fix
2014-09-01 00:12:46 -06:00
adrian17
6473da43b2
Decompiled game_command_set_park_entrance_fee
2014-08-29 11:37:32 +02:00
Ted John
4ddb26fc21
Merge pull request #364 from zsilencer/master
...
Additional sound decompilation and fixes
2014-08-25 19:14:45 +01:00
zsilencer
799797876a
Audio fixes #361 #355
2014-08-24 22:18:01 -06:00
Marco Costa
bb81bfd5d0
Created named address RCT2_ADDRESS_SCENARIO_TICKS
...
* 0x00F663AC is now named RCT2_ADDRESS_SCENARIO_TICKS. This variable
starts at an arbitrary value, defined by the current scenario, and
increments by 1 on every game tick.
* Also, added meaningful name to some variables in draw_light_rain and
draw_heavy_rain.
2014-08-24 21:27:56 -04:00
IntelOrca
83ba89214c
move input functions to input code file
2014-08-24 18:45:47 +01:00
IntelOrca
02293c46a8
fixes #357 , glitchy viewport dragging
2014-08-24 17:52:17 +01:00
qcz
fa6caa856a
Move staff related stuff to its own file
2014-08-20 23:48:36 +02:00
qcz
250acea957
Rename tabIndex to staff_type, move staff max count constant to #define
2014-08-20 17:48:47 +02:00
qcz
12f6d57876
Fix pointer type
2014-08-20 17:39:41 +02:00
qcz
f142cddbd6
Add return type to remove Travis warnings
2014-08-20 16:04:10 +02:00
qcz
1007e79baa
Fix Travis error
2014-08-20 16:00:47 +02:00
qcz
92f0139b5a
Move typedef to header file
2014-08-20 15:48:53 +02:00
qcz
cb169952ac
Remove unused variable, add indices to new_game_command_table
2014-08-20 15:38:21 +02:00
qcz
1b3f98362f
Finalize hire-staff-command
2014-08-20 15:32:39 +02:00
qcz
0e48e92949
Entertainers don't crash the game anymore
2014-08-20 07:23:02 +02:00
qcz
4959bdd55d
Merge remote-tracking branch 'upstream/master' into hire-staff-command
2014-08-19 23:52:23 +02:00
hexdec
540c8efd23
Merge branch 'master' of https://github.com/IntelOrca/OpenRCT2
2014-08-19 22:41:13 +02:00
hexdec
de01827de9
Decompiled game shortcuts for viewport flags.
2014-08-19 22:39:22 +02:00
Duncan Frost
5f68d4b2a0
Fix #318 . Issue caused by checking progressivly more incorrect coordinates for connection
2014-08-19 20:41:46 +01:00
Duncan
56e6028a56
Rewrote to use map_elements
...
not tested
2014-08-19 12:48:00 +01:00
qcz
2bbba4672b
Merge remote-tracking branch 'upstream/master' into hire-staff-command
2014-08-19 09:46:25 +02:00
qcz
c88a786399
Fix peep struct member name
2014-08-19 09:46:04 +02:00
Duncan Frost
ca49b7ca09
Fix crash on right click of flat rides
2014-08-17 11:57:50 +01:00
Duncan Frost
9e5412579a
Moved old function comment to top of func
2014-08-16 14:40:07 +01:00
Duncan Frost
ad8a96c196
Added remaining left click on viewport functions
2014-08-16 14:38:45 +01:00
Duncan Frost
1adeb35e69
Decompiled first part of left down
2014-08-16 00:43:19 +01:00
qcz
ff28ff7e1b
Merge remote-tracking branch 'upstream/master' into hire-staff-command
2014-08-13 22:18:31 +02:00
qcz
a992e31113
Fixes on the hire staff command (there is still a bug when hiring entertainers)
2014-08-11 22:50:13 +02:00
qcz
c74640d9c4
Start to decompile hire new staff member command (not working yet)
2014-08-10 14:31:41 +02:00
Duncan Frost
b98d4bb508
Viewport integrated into gfx_draw_sprite.
2014-08-10 11:11:43 +01:00
IntelOrca
e8fa6b7c5a
finish finances summary page
2014-08-09 14:47:58 +01:00
Duncan Frost
57f17f62e5
Moved function to gfx.c added new addresses
2014-08-08 17:19:08 +01:00
Duncan
13b51fe475
More cleanup of gfx_rain.
2014-08-08 16:36:47 +01:00
Duncan Frost
5257f368c9
Cleaned up rain code. Remember to remove constant rain
2014-08-08 16:36:46 +01:00
Duncan Frost
6ec15b240b
Fix compile mistakes
2014-08-08 16:36:45 +01:00
Duncan
ca38d60b6f
Cleaned up 684027
...
Not tested.
2014-08-08 16:36:44 +01:00
Duncan
be1d3ff74a
Added very rough 0x684027 function
2014-08-08 16:36:43 +01:00
IntelOrca
96aaa87543
make both game commands use same call and rename / use more commands in enum
2014-08-07 22:25:51 +01:00
Marco Costa
cc1e2248de
Decompile of rain-drawing functions
...
Light rain function at position 0x00684114
Heavy rain function at position 0x0068416D
Function array at position 0x009AC058
Avoid passing uint32 function address. Instead use the array index.
2014-08-06 20:40:42 -04:00
qcz
1baf54a051
Enum for the command table; cleanup warnings and comments from the previous commit
2014-08-06 21:06:51 +02:00
Dániel Tar
fa931e1ff0
Decompiling window_staff
2014-08-05 19:15:28 +02:00
anyc
305cef2f75
fix errors and warnings with mingw
2014-07-31 00:11:01 +02:00
Duncan Frost
3acb1a72ba
Fixes cursor error when main window is at increased size.
2014-07-29 18:05:52 +01:00
adrian17
bc814f395e
Fix window_map_mouseup() (it was callling window_options_mouseup() instead)
2014-07-29 16:52:11 +02:00
Duncan Frost
e406869fe4
Cleanup of last goto's.
2014-07-28 21:27:14 +01:00
Duncan Frost
6818d31492
Rework of cursor code
2014-07-28 18:15:02 +01:00
Duncan Frost
425ab513a4
Started cleanup of process mouse over
2014-07-28 17:45:50 +01:00
Duncan Frost
cdb60bab6c
Fixed pointing locations.
2014-07-28 17:45:49 +01:00
Duncan Frost
e321708e05
Debugging
2014-07-28 17:45:46 +01:00
Duncan Frost
d84ed93c62
Added JeroenSack's decompile of mouse over.
2014-07-28 17:45:45 +01:00
Duncan Frost
2fd87342af
Trying a different set_cursor interface to make multiple os support easier
2014-07-28 17:45:44 +01:00
Duncan Frost
6f8cefac21
Added a setcursor function
2014-07-28 17:45:44 +01:00
adrian17
46889b6890
Remove duplicated SCROLL_FLAGS enum
2014-07-27 16:39:20 +02:00
adrian17
8960792073
Add SCROLL_FLAGS enum (and fix an hidden bug in widget_scroll_get_part)
2014-07-25 20:19:32 +02:00
Duncan Frost
d68e716cd8
Removed compile errors. Implemented changes to window.h
2014-07-23 18:07:38 +01:00
adrian17
0369bdcb34
Improvements for a9091b41b6
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* renamed variables and functions
* simplified logic copied from other functions
* removed "fast staff" button
* commented the macros in window_cheats.c
* changed water tool bottom limit back to 1 (it doesn't work the same way as the land tool)
* used 1ULL for bit shift by 32
2014-07-21 14:05:43 +02:00
Ted John
8f1fa5b9ee
Merge pull request #216 from wolfreak99/master
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Cheats, temporary cheat placement macro for convenince, audio option, co...
2014-07-20 22:12:43 +01:00
Marco Costa
54933646f1
Implement draw_rain_window and call_draw_rain_func
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Implement procedure (0x006842AF) as two methods: draw_rain_window and
call_draw_rain_func.
Avoid using global variable 0x00EE7850 by passing it as a parameter:
draw_rain_func. This global variable was only used by these procedures.
Rain has some visual artifacts in RCT2, specially when using game
windows. This implementation matches the original game, and thus has the
same artifacts.
2014-07-20 02:50:06 -04:00
Duncan Frost
5f030c6b1e
Cleaned up code to remove goto.
2014-07-19 12:04:32 +01:00
Duncan Frost
6727c216e4
fixed bug due to incorrect function calls
2014-07-19 11:55:34 +01:00
Duncan Frost
c4f49bb7cd
Added missing case still not working
2014-07-19 11:22:46 +01:00
Duncan Frost
00381d9313
Deleted twice reversed function added note to prevent this happening. Labled global vars where noticed.
2014-07-19 11:22:45 +01:00
Duncan Frost
cbb913c8af
Added final part of input_scroll_left. Requires more testing
2014-07-19 11:22:44 +01:00
Duncan Frost
3cc9863fc5
Added switch for scroll state
2014-07-19 11:22:43 +01:00
Duncan Frost
16860a8817
Added sub_6E9F92 determines scroll action type
2014-07-19 11:22:42 +01:00
Duncan Frost
d8727e8998
Started reverse of scoll_left
2014-07-19 11:22:41 +01:00
Ted John
7d16c653cb
Merge pull request #214 from adrian17/master
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Use address names from addresses.h
2014-07-19 11:12:46 +01:00
Ted John
a2240932e2
Merge pull request #213 from duncanspumpkin/game_cleanup
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Implemented check affordability and clean up
2014-07-19 11:12:36 +01:00
Ted John
01e62c1769
Merge pull request #212 from marcotc/rain
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Implemented draw_rain_animation
2014-07-19 11:12:30 +01:00
Marco Costa
a13da0f7ec
Rename variables in draw_rain_animation
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Renamed variables to better represent their meaning.
Use global g_window_list instead of manually fetching it.
2014-07-18 19:36:06 -04:00