Commit Graph

262 Commits

Author SHA1 Message Date
smatz d9af979d6a (svn r12096) -Fix: remove leftover property when loading older savegames 2008-02-09 17:36:21 +00:00
smatz 8195e57fd4 (svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders 2008-02-08 19:57:56 +00:00
frosch e95e887772 (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed. 2008-02-06 15:32:06 +00:00
peter1138 1d891a8b15 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
2008-02-02 09:28:43 +00:00
frosch da754951f1 (svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames. 2008-01-24 14:57:43 +00:00
smatz 0b888ccc00 (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions 2008-01-23 14:51:36 +00:00
peter1138 9ca929c812 (svn r11934) -Codechange: add persistent random data for river and canal tiles. 2008-01-20 18:30:53 +00:00
smatz 8d077b16d8 (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
2008-01-17 20:41:33 +00:00
smatz 822242f411 (svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame 2008-01-17 19:49:06 +00:00
rubidium 6891bc2011 (svn r11867) -Fix: do not reset changes to persistent storages during world generation.
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
2008-01-15 18:51:46 +00:00
glx 8c13852373 (svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs 2008-01-15 00:03:48 +00:00
rubidium 392d59f6a9 (svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server. 2008-01-13 21:51:53 +00:00
rubidium 5c4150d304 (svn r11832) -Codechange: get rid of (quite) some VARDEFs. 2008-01-13 13:36:01 +00:00
rubidium 079abbd04b (svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral. 2008-01-13 01:39:22 +00:00
rubidium d4e6a6bf57 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
peter1138 ab8382c0db (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
2008-01-12 19:58:06 +00:00
rubidium ac528411df (svn r11818) -Codechange: split player.h into smaller pieces. 2008-01-12 14:10:35 +00:00
rubidium 04f936c2c6 (svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area'). 2008-01-11 00:30:32 +00:00
rubidium 0e517fe023 (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. 2008-01-09 09:45:45 +00:00
rubidium a3ccdcea36 (svn r11777) -Codechange: split the string header and make do not include it when it's not necessary. 2008-01-07 14:23:25 +00:00
rubidium b0ac283aec (svn r11774) -Change: do not include variables.h in a header when it is not needed. 2008-01-07 00:57:19 +00:00
rubidium acc7c9eb01 (svn r11771) -Codechange: split settings.h into better separated headers. 2008-01-07 00:19:09 +00:00
peter1138 fa83291a76 (svn r11742) -Codechange [FS#1319]: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused. 2008-01-01 22:34:00 +00:00
peter1138 aab495604a (svn r11735) -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs. 2008-01-01 15:06:37 +00:00
rubidium e5e75bd8f8 (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 2007-12-29 09:24:26 +00:00
smatz 108ab3b910 (svn r11717) -Fix [FS#1590]: make sure invalid players have all shares owned by PLAYER_SPECTATOR 2007-12-28 18:25:30 +00:00
belugas e9a039b845 (svn r11714) -Fix[FS#1569]: Do not allow player inauguration date on scenarios to be bigger than current year.
This will not (yet) be true if you are loading a scenario with the "-g" command line option.
2007-12-28 04:20:56 +00:00
belugas 5087a6cdd7 (svn r11713) -Codechange: Move some declarations and definitions in a more logical disposition 2007-12-28 03:14:55 +00:00
rubidium 384503e7d3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 2007-12-27 13:35:39 +00:00
rubidium b9046c97fb (svn r11702) -Codechange: move all date related stuff to date*. 2007-12-26 13:50:40 +00:00
rubidium 2786d789a1 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 2007-12-26 11:45:43 +00:00
rubidium 429521a7d1 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 2007-12-25 11:26:07 +00:00
rubidium bf98e25e43 (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed. 2007-12-25 09:48:53 +00:00
rubidium a773d45885 (svn r11684) -Codechange: split gfx.h in a type and functional header. 2007-12-23 10:56:02 +00:00
rubidium 8f0e68285b (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. 2007-12-22 23:30:28 +00:00
rubidium 9e9cfe6e59 (svn r11677) -Codechange: move price and command related types/functions to their respective places. 2007-12-21 21:50:46 +00:00
rubidium 433a9f3c09 (svn r11675) -Codechange: split the string types from the string functions. 2007-12-21 19:49:27 +00:00
rubidium 5b49e75453 (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 2007-12-19 23:26:02 +00:00
rubidium d582aea639 (svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found. 2007-12-19 20:45:46 +00:00
rubidium 8896bea306 (svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps. 2007-12-19 19:44:29 +00:00
smatz bda9d4a236 (svn r11656) -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ZoomLevel can be used in some iterations 2007-12-17 22:04:07 +00:00
smatz 145517fb8e (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642 2007-12-16 19:30:42 +00:00
rubidium ff7ff890f9 (svn r11646) -Codechange: check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen. 2007-12-16 18:38:19 +00:00
smatz 3cee0abdba (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h 2007-12-16 15:38:51 +00:00
rubidium ec90ce7e98 (svn r11643) -Codechange: conform with the coding style for the WP macro uses. 2007-12-16 10:54:08 +00:00
skidd13 1d9c27e235 (svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves 2007-12-12 21:56:10 +00:00
belugas e0646af976 (svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up. 2007-12-12 02:28:08 +00:00
glx fb1d768924 (svn r11618) -Fix: buoys are just waypoints, so don't allow load/unload/transfert for them 2007-12-11 17:44:55 +00:00
rubidium cbb2d39860 (svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals. 2007-12-07 21:14:54 +00:00
rubidium 8c5c0e9367 (svn r11573) -Codechange: pause games that miss GRFs by default and throw some warnings and disclaimers when you want to unpause it. 2007-12-04 22:50:07 +00:00
glx 46441ac31c (svn r11572) -Fix [FS#1494]: reinitialise windows system before loading a savegame 2007-12-04 22:22:50 +00:00
rubidium d9081ad3f5 (svn r11556) -Feature: allow setting a default password for new companies in network games. 2007-12-02 14:48:26 +00:00
rubidium 981865dbcc (svn r11537) -Codechange: make it much harder to 'accidentally' add savegame conversion code after the window and cache initializations. 2007-11-28 15:42:52 +00:00
rubidium d736a04b59 (svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format. 2007-11-25 20:20:16 +00:00
skidd13 bf959f926f (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style 2007-11-24 10:38:43 +00:00
rubidium 9d3cc5b271 (svn r11495) -Fix (r11493): some compilers fail to show warnings when they should. 2007-11-22 22:54:49 +00:00
rubidium 64a4ac3444 (svn r11493) -Fix [FS#1472]: game crashing on savegame load because it tried to render some part of the window before the savegame conversion was done. 2007-11-22 22:34:30 +00:00
skidd13 eeaa348f8b (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 2007-11-20 13:35:54 +00:00
skidd13 5c31a973a1 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style 2007-11-19 21:32:20 +00:00
skidd13 71c4325c50 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 2007-11-19 21:02:30 +00:00
skidd13 8be526e499 (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 2007-11-19 18:38:10 +00:00
belugas f55fdfb7c4 (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
rubidium f8293ec0c5 (svn r11338) -Fix [FS#1359]: water tiles not at sealevel (i.e. canals) should not be owned by water as that signals normal water. 2007-10-22 17:03:08 +00:00
glx 28050e6e6d (svn r11277) -Fix (r8498): the check for ghost station (on water industries) always removed station for non-oilrig 2007-10-16 20:44:59 +00:00
rubidium ba7c595d84 (svn r11276) -Codechange: be more consistent with naming of some accessors.
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
2007-10-16 19:48:58 +00:00
truelight 645e5b1fb0 (svn r11244) -Fix: trees can now be planted on bare land without making it grassy (Csaboka)
-Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka)
-Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka)
2007-10-11 11:06:04 +00:00
glx 5e45e73037 (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C 2007-09-27 21:39:13 +00:00
rubidium c68c83dffa (svn r11138) -Codechange: prepare some subsystems for persistent storage for NewGRFs. 2007-09-22 12:59:43 +00:00
truelight f1336fba68 (svn r11092) -Add: allow 'blitter=<value>' in openttd.cfg to set the blitter (so you don't have to keep on doing 'openttd -b 32bpp-optimized'..) 2007-09-13 12:28:53 +00:00
rubidium 0df355bbda (svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly. 2007-09-01 08:04:08 +00:00
rubidium cf1d74b41e (svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station. 2007-08-26 14:38:44 +00:00
rubidium 51f773bd16 (svn r10807) -Fix [FS#1108]: keep_all_autosaves always got ".sav" as filename, which basically means that it only kept the last autosave. 2007-08-06 06:23:44 +00:00
truelight 424757c078 (svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more
-Fix: WinCE doesn't support console
-Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way)
2007-08-04 12:53:41 +00:00
rubidium 2dd7a5d296 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*. 2007-08-03 20:18:38 +00:00
peter1138 616eb4134e (svn r10762) -Codechange: Change enum StringIDEnum { to static const StringID = for
each STR_ entry. This avoids the need for a cast to StringID in some 
places and thus better type-safety.
2007-08-03 09:08:49 +00:00
rubidium 7fb3f54584 (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 2007-07-29 23:42:59 +00:00
rubidium 3dd6362bb8 (svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs. 2007-07-16 23:55:22 +00:00
rubidium a58a18bb50 (svn r10593) -Fix [FS#1038]: one could not remove locks that were build in a (very) old version of OpenTTD. 2007-07-16 21:00:40 +00:00
rubidium efc7fdf2fd (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h 2007-07-16 09:16:58 +00:00
rubidium 9a55c79fd1 (svn r10460) -Codechange: add some more variables needed for newindustries regarding to the creation of the industries. 2007-07-07 08:53:19 +00:00
peter1138 68c6add8cc (svn r10444) -Codechange: switch to c++ classes and inheritance for sound/music/video drivers, using self-registration based on the blitter-model. 2007-07-05 12:23:54 +00:00
belugas a85d72c60d (svn r10426) -Codechange: Activate the reset of industry/tiles mapping upon initialization or new game. 2007-07-04 01:34:28 +00:00
rubidium 67f46b40ab (svn r10358) -Codechange: remove the cargopacket leakchecker as it never asserted in almost a week of stresstesting, so I'm pretty sure all cornercases are tested by now. 2007-06-27 17:19:05 +00:00
rubidium 8b2c8b6164 (svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map. 2007-06-25 19:13:55 +00:00
peter1138 eb6594caa8 (svn r10323) -Codechange: reference company name, number and player (president) name
by index
2007-06-25 13:30:38 +00:00
rubidium c600158c1d (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches. 2007-06-24 12:27:11 +00:00
truelight 2e19d3cf78 (svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
2007-06-22 20:04:21 +00:00
rubidium 96d208d04b (svn r10268) -Fix: some old savegames could have the wrong bits unset (follow up of r10147) 2007-06-22 17:33:13 +00:00
rubidium e5c352818d (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. 2007-06-22 11:58:59 +00:00
truelight 003375d375 (svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
 Note: this allows much easier adding other types of video-drivers, like OpenGL
2007-06-17 20:30:28 +00:00
rubidium b2799961bc (svn r10188) -Codechange: make it a little easier to load a savegame from the console:
-g <absolute path>
 -g <relative path from current working directory>
 -g <relative path from within the savegame directory>
2007-06-17 20:09:05 +00:00
rubidium 347c28b71a (svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
-Codechange: add support for personal directories on Windows.
-Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
2007-06-17 15:48:57 +00:00
rubidium 5fdde681c2 (svn r10181) -Fix (r10093): clamp the zoom level so it won't try to use a wrong zoom level when loading an old savegame. 2007-06-17 13:27:50 +00:00
rubidium a702f6b3a8 (svn r10139) -Fix: all inner parts of OpenTTD assume that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1. 2007-06-13 14:57:42 +00:00
truelight f3f744d36a (svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
2007-06-12 20:24:12 +00:00
peter1138 28c5730583 (svn r10107) -Fix (r10092): Missing 'i' in 'optimized' 2007-06-11 21:17:02 +00:00
truelight 6b101cc177 (svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code
-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview)
-Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels)
-Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
2007-06-11 11:50:49 +00:00
glx 2958f0c53a (svn r10006) -Fix (FS#362): allow different signal types on one tile 2007-05-31 21:21:04 +00:00
belugas 0f6e6d9713 (svn r9992) -Codechange: Remove some hardcoded references to Industry IDs.
A few more to go
2007-05-30 20:20:58 +00:00
rubidium 17b6ce80c7 (svn r9971) -Fix (r9892, r9958): loading of post-'bridges over "everything"' messed with the railtype of bridges. 2007-05-29 08:19:37 +00:00
peter1138 344e9007fe (svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll' 2007-05-28 16:46:16 +00:00
rubidium 7f0339748f (svn r9958) -Fix (r9892): upgrading old savegames made (road)bridges unuseable. 2007-05-27 14:42:40 +00:00
rubidium 0819f3a9a0 (svn r9917) -Codechange: prepare some more areas for more road types. 2007-05-25 08:13:01 +00:00
rubidium d86b5e5e93 (svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile. 2007-05-20 19:14:08 +00:00
truelight 49aa3bedfb (svn r9885) -Fix r9846: some last bitshifts with zoom-levels that were forgotten
-Fix r9846: initialize the zoom level for 'screen', as assuming 0 is not correct
2007-05-19 23:52:04 +00:00
rubidium 7d4be11516 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. 2007-05-19 09:40:18 +00:00
belugas 3fb4003534 (svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15 21:36:58 +00:00
truelight 765c466b8d (svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
2007-05-15 16:08:46 +00:00
rubidium 54de7d90f6 (svn r9839) -Fix: vehicles in old savegames could leave the station because the changed loading algorithm thought it was already finished. 2007-05-14 20:17:26 +00:00
peter1138 0de85b7eb0 (svn r9805) -Codechange: Use HASBIT() et al for display options bits. 2007-05-07 11:24:23 +00:00
glx 79637ef7b8 (svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 players 2007-05-04 22:45:37 +00:00
belugas 9b7a615887 (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
rubidium fdf86bb4a2 (svn r9683) -Fix [FS#423]: improved loading does not use a huge amount of processing power anymore when having a lot of trains. 2007-04-20 08:00:30 +00:00
rubidium 80c259f64f (svn r9672) -Cleanup: lots of coding style fixes around operands. 2007-04-18 22:10:36 +00:00
maedhros 16a948a463 (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
2007-04-18 14:23:30 +00:00
maedhros ccaaa7d33a (svn r9609) -Codechange: Move some function prototypes out of functions.h and into landscape.h, and add a few where they didn't exist. 2007-04-12 13:07:15 +00:00
peter1138 69982b1f01 (svn r9601) -Codechange: Store grf file reference in station spec, not just GRF ID 2007-04-11 21:04:03 +00:00
peter1138 a2cec54c9d (svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. 2007-04-05 07:49:04 +00:00
belugas 57557ba599 (svn r9390) -Documentation : correct Doxygen of comments and @file inclusion. This time, brought to you by the letter O 2007-03-21 15:19:33 +00:00
maedhros 28aa933489 (svn r9316) -Fix (r9315): Bump the savegame version for the newhouses merge. 2007-03-19 11:41:21 +00:00
maedhros 73ff939ddb (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.

Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
2007-03-19 11:27:30 +00:00
rubidium 50b2088674 (svn r9266) -Codechange: unify the retrieval of the base paths a little more. 2007-03-17 11:36:04 +00:00
truelight 41caaf4d14 (svn r9205) -Fix: if you started openttd with '-g' you got the same map every run 2007-03-15 14:34:10 +00:00
peter1138 4177215b41 (svn r9147) -Fix (r1770, r8161): when loadin games, enroute_from and enroute_from_xy were updated in the wrong place, causing issues with TTD savegames/scenarios. 2007-03-13 21:31:09 +00:00
rubidium ce919e8c71 (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code). 2007-03-08 16:27:54 +00:00
truelight 7b153e6356 (svn r9066) -Fix [FS#638]: store the owner of a statue, so when it gets removed, the town is notified of it 2007-03-08 14:34:32 +00:00
rubidium 36bb92ae24 (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
truelight 43133c766c (svn r9034) -Codechange: renamed _pause to _pause_game, as some targets already have
a symbol called _pause (and therefor our variable conflicts with 
 thatone. We shouldn't be using _ as global indicator.....)
2007-03-06 20:59:52 +00:00
maedhros 1c7df202c6 (svn r9031) -Codechange: Introduce grfconfig->status, and use it for states that are
mutually exclusive. At the same time, add an INITIALISED state which makes it
possible to check if a grf is not yet active but will be later on during the
GLS_ACTIVATION loading stage.
2007-03-06 19:33:28 +00:00
Darkvater 991fbeaefa (svn r8976) -Codechange: Reinitialize all engines after grf files have been reloaded/changed. 2007-03-02 15:17:48 +00:00
celestar f621608f7d (svn r8973) -Feature/Codechange: Changed the internal unit for aircraft velocities to from 8mph to 1km/h (peter1138), also give aircraft realsitic velocities (so that 1km/h is 1km/h independent of vehicle type) (peter1138). Introduce a flag to reduce aircraft speed in holding patterns to some realistic velocity. Use this flag for the city airport for the time being and make use of the different entry points for this airport type. 2007-03-02 12:01:24 +00:00
rubidium ea319b78f8 (svn r8969) -Codechange: rework of the player face bits.
- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer
 - replace tons of ifs/switches/magic numbers by table lookups
2007-03-02 01:17:11 +00:00
maedhros aadd8a4b44 (svn r8945) -Codechange: Rename v->load_status to v->vehicle_flags so it can be used for more than just the gradual loading status. 2007-02-28 17:18:36 +00:00
rubidium 4908115355 (svn r8935) -Codechange: unification of track type between road and rail tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType. 2007-02-27 23:36:28 +00:00
tron 565da62355 (svn r8828) -Fix
-Regression (r7585): On load calculate the station rectangle for all savegames, not just savegames with at least version 27
2007-02-21 07:37:31 +00:00
rubidium 154dff9873 (svn r8715) -Codechange/cleanup: replace magic numbers related to state of road vehicles with enums. Original patch by mart3p. 2007-02-13 22:27:27 +00:00
rubidium 997534a5ea (svn r8689) -Fix [FS#613] (r8619): crash when an old savegame had buoys on the northern edge of the map. 2007-02-12 12:52:37 +00:00
truelight 098a63fc53 (svn r8675) [PSP] -Fix: don't autosave in networking for PSP, to time expensive 2007-02-11 14:04:40 +00:00
truelight c46a1cc2f6 (svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects DEBUG() to a remote connection over TCP
For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982
  Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9
  And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
2007-02-08 12:27:53 +00:00
Darkvater 3c2cb4871e (svn r8507) -Codechange/Feature: Don't remove player-owned property on-load in the scenario editor. Add a button to the landscape window to do this. 2007-02-01 12:51:10 +00:00
maedhros d8edc2bb98 (svn r8501) -Fix (r7377) [FS#539]: Keep track of how much cargo has been paid for, so that cargo cannot be paid for more than once. 2007-01-31 22:33:24 +00:00
tron ce12ae7420 (svn r8498) -Fix
-Codechange: Move the update of the oil rig airport type to the recently (r8485) added loop
2007-01-31 21:38:09 +00:00
Darkvater c5c0a54a50 (svn r8497) -Codechange: Increase the size of the sound/video/music-drivers to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example 'bufsize' and 'hz'. Also use the recently introduced StrEmpty(). 2007-01-31 20:20:36 +00:00
tron 63a5b0e8be (svn r8485) -Fix
-Fix (since the dawn of time): Remove phantom oil rigs sometimes present in old savegames
2007-01-31 10:50:12 +00:00
tron d1b861a3dc (svn r8478) -Fix
Change the structure of the the loop in r8477 to prepare for further changes
2007-01-31 09:49:02 +00:00
tron fe1691acce (svn r8477) -Fix
-Codechange: Remove the unnecessary attributes Station::{bus,lorry}_tile_obsolete by replacing them with a scan of the map for existing road stops when loading old savegames
2007-01-31 06:25:46 +00:00
tron ccfddeca9c (svn r8422) -Fix
-Regression (r8314): Reevaluate the disabled elrail setting after loading because the railtype doesn't get saved anymore
2007-01-26 20:22:34 +00:00
tron 0996de79df (svn r8385) -Fix
-Regression (r8314): I only did half the necessary changes to move railtype from Engine to RailVehicleInfo. Now do the rest.
2007-01-24 07:14:09 +00:00
Darkvater 95ccdeeac0 (svn r8240) -Fix (r8013): Put the output of -h to stdout and not to stderr (through ShowInfo) 2007-01-18 14:08:56 +00:00
tron a973e45719 (svn r8184) if cascade -> switch 2007-01-17 06:54:03 +00:00