Commit Graph

447 Commits

Author SHA1 Message Date
Peter Nelson b54d7f15ac Change: Reduce size of waypoint matrix to 3 x 2. 2023-05-09 23:03:14 +02:00
Peter Nelson 0513a6ccb0 Change: Use separate names for default stations/roadstops. 2023-05-09 23:03:14 +02:00
Peter Nelson 93d49fa8b3 Fix: Make scrollwheel work on panel behind waypoint matrix. 2023-05-09 23:03:14 +02:00
PeterN 882f06bf14
Fix: Support more than 256 stations/waypoints/roadstops per class. (#10793)
It was already possible to define more than 256 per class, but not possible
to use them as the index used in GUI and passed through commands was limited
to a byte.
2023-05-08 18:09:33 +00:00
Peter Nelson d2034d9c38 Codechange: Scrollbar methods now accept size_t.
This clears up a lot of casts from size_t to int.
2023-05-07 20:25:44 +01:00
Peter Nelson 0880616851 Codechange: Remove various STRING strings. 2023-05-05 07:07:54 +01:00
Peter Nelson 4767641c8c Codechange: Remove various INT strings. 2023-05-05 07:07:54 +01:00
Tyler Trahan ba3de0383a
Codechange: Pass more std::string to StringFilter::AddLine() (#10743) 2023-04-30 10:23:05 +02:00
Patric Stout 7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Patric Stout 3ebc7ad16e Codechange: migrate all game-time-related timers to the new framework 2023-04-15 13:58:55 +02:00
PeterN f1144de509
Feature: Separate rail/road and sea/air velocity units, and add knots. (#10594)
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2023-04-08 12:26:13 -04:00
Rubidium f001e84e5e Codechange: use RAII to automatically restore _cur_dpi after use 2023-01-28 20:33:02 +01:00
Rubidium fe2bcd2a58 Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
PeterN 387c57b023
Fix eb4ba1991: Signal icons incorrectly positioned in UI. (#10199) 2022-11-28 20:03:27 +00:00
Peter Nelson ed60c88b0a Change: Use power-of-2 scaling for some dimensions in GUI.
These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
2022-11-12 18:28:39 +00:00
Peter Nelson 890b2666d3 Change: Use scaled WidgetDimensions. 2022-11-12 18:28:39 +00:00
Peter Nelson b6ed595176 Codechange: Prefer suggested widget padding. 2022-11-12 18:28:39 +00:00
Peter Nelson 1f1378c129 Change: Align picker previews to button centre. 2022-11-12 18:28:39 +00:00
Peter Nelson 6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Peter Nelson f5f035a22b Codechange: Make use of Rect Width/Height helpers. 2022-11-12 18:28:39 +00:00
Peter Nelson eb4ba1991b Change: Use CenterBounds function in more places.
CenterBounds may have a 1 pixel difference so the result is not exactly
the same.
2022-11-12 18:28:39 +00:00
Peter Nelson ef8322ba25 Change: Add panel widget to waypoint GUI. 2022-10-23 00:07:15 +01:00
Peter Nelson 0e3400894f Cleanup: Remove redundant WWT_PANEL SetDataTips.
WWT_PANEL defaults to 0x0 data and no tooltip, so no need to declare
the same in the widget tree.
2022-10-16 14:24:51 +02:00
Tyler Trahan db98cedb7e Fix #9883: Show cost/income float over end tile of rail or road construction 2022-10-16 14:15:31 +02:00
Peter Nelson af6c4d50ce Change: Tidy up coverage area label widget layout.
Label is now centered properly and uses standard spacing.
2022-10-03 22:14:18 +01:00
Peter Nelson 8626090b24 Codechange: Draw station acceptance text in its own widget. 2022-10-03 22:14:18 +01:00
SamuXarick 374f0c7d11 Fix 6fe445e: Removing rail station parts without ctrl pressed was also removing tracks
The behaviour of holding ctrl key is swapped
2022-08-07 10:58:43 +02:00
Tyler Trahan 7f0efbe00e
Feature: Remember the last-used signal between games (#9792) 2022-02-02 21:26:46 +00:00
Jonathan G Rennison 6ccf020dc2 Fix #9802: Assertion failure in BuildRailWaypointWindow constructor 2022-01-30 11:20:00 +01:00
Michael Lutz 8503854655 Codechange: Pass unpacked command arguments to command callbacks (except Script). 2021-12-16 22:28:32 +01:00
Michael Lutz 46bd2f1ced Codechange: Un-bitstuff remaining transport infrastructure commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 55170ae703 Codechange: Un-bitstuff rail commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 6fe445e6c0 Codechange: Un-bitstuff station/depot/waypoint commands. 2021-12-16 22:28:32 +01:00
Michael Lutz eab18f06a4 Codechange: Pass additional data as byte stream to command callbacks. 2021-12-16 22:28:32 +01:00
Michael Lutz 0f64ee5ce1 Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz 996b16de70 Codechange: Use lambdas instead of CommandContainer to manage station picker commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 4fc055d6e9 Codechange: Align parameter order of command callbacks to command handlers. 2021-12-16 22:28:32 +01:00
Michael Lutz a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 2021-12-16 22:28:32 +01:00
Michael Lutz 549caca39c Codechange: Move command arguments to the back of the networked command function calls. 2021-12-16 22:28:32 +01:00
Michael Lutz b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 2021-12-16 22:28:32 +01:00
Charles Pigott 0853c1979b
Feature: Button to toggle showing advanced signal types (#9617) 2021-10-17 19:24:50 +01:00
Tyler Trahan 7469f00c5b
Feature: Hide block signals in GUI by default (#8688) 2021-09-05 20:22:27 +02:00
glx22 5799402f7a Codechange: Rename window related DeleteXXX to match new behaviour 2021-05-29 21:08:25 +02:00
glx22 994bf19aef Fix f6d5c01: Delay deletion when closing windows 2021-05-29 21:08:25 +02:00
rubidium42 08308d808c Codechange: use separate pre and post callbacks for int settings 2021-05-29 10:07:30 +02:00
rubidium42 44ca7d9377 Change: Use gender-neutral pronouns 2021-05-15 10:16:48 +02:00
Rubidium bb9121dbd4 Fix: comparison of narrow type to wide type in loop (potential for infinite loops) 2021-05-15 10:16:10 +02:00
Peter Nelson 3b3d80c8ef Cleanup: Replace FOR_ALL_SORTED_RAILTYPES macro with range iterator. 2021-04-28 23:54:31 +01:00
Peter Nelson 2a0365b3d9 Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()
Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.

Additionally fixes scrolled padding for the framerate window.
2021-04-21 23:12:10 +02:00
Didac Perez Parera e760c9fbec
Fix: adjust object and rail station selection window padding to be consistent (#8929)
consistent
2021-04-02 10:15:26 +02:00
stormcone c56e9a546d Add: Hotkey to focus the rail station class name filter editbox. 2021-04-02 10:12:47 +02:00
Koen Bussemaker 59bfed65a1 Fix #8875: Filter string in station window breaks flow in user interface 2021-03-25 16:19:18 +00:00
Didac Perez Parera e708fb38da
Feature: allow filtering on name in rail station window (#8706) 2021-03-13 10:00:36 +01:00
frosch d9b4413bc9
Codechange: rename sound ids to make more sense. (#8701) 2021-02-20 19:01:04 +01:00
Patric Stout b6ac5a3ab9
Fix 85a49a0d3: hotkeys were enabled outside of GM_NORMAL (#8534) 2021-01-08 23:28:46 +01:00
Patric Stout 85a49a0d36 Change: always allow to click on the toolbar icons for road/rail/dock/airport
This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.

For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.

For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.

Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
2021-01-08 16:43:51 +01:00
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Kuhnovic a3a7928372
Feature: option to auto remove signals when in the way during rail construction (#8274) 2021-01-07 10:17:05 +01:00
Łukasz Hryniuk 3effad0bea
Fix: Properly invalidate mouse-over station coverage highlight (#8263) 2020-07-27 17:37:47 +01:00
frosch b769eb30c4 Fix: Setting the default railtype to 'first/last available' did not work with NewGRF defined railtypes. 2019-12-23 17:23:20 +00:00
frosch 6fa217dfc8 Codechange: Use RAILTYPE_BEGIN instead of RAILTYPE_RAIL when the intention is iteration. 2019-12-23 17:23:20 +00:00
frosch 3d29c9483b Codechange: Use a switch with fall-through instead of a if-sequence with context data between cases. 2019-12-23 17:23:20 +00:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
glx22 b3fd787959 Fix #7188: check the validity of command callback for scripts (#7701) 2019-09-07 17:37:01 +01:00
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 2019-05-01 21:36:27 +02:00
peter1138 81f0f97406 Feature: Add existing station coverage area display when placing new station parts. 2019-04-25 09:14:01 +02:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Michael Lutz c7b9987d08 Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
2019-04-09 22:45:15 +02:00
PeterN 6d1cc142c2
Change: Shorten engine rail type drop down in autoreplace window. (#7448)
In the autoreplace window, the rail type drop down is for choosing engines
of the given time. Many rail types do not have engines specifically designed for them,
and are merely compatible with other rail types. This list is thus unwieldy and many
options have no engines available.

As this drop down is for choosing _engine_ rail type rather than compatible rail types,
we can list just the rail types explicitly listed by engines.
2019-03-31 02:05:23 +01:00
Henry Wilson a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 2019-03-26 20:15:57 +00:00
peter1138 317f69c152 Codechange: Use override specifier in Window-derived classes. 2019-03-24 16:10:04 +01:00
peter1138 9c8b7b5efc Feature: Add rail icon to rail construction drop down list. 2019-03-10 10:31:37 +00:00
Andy 46aca9377b Add: windowshade for rail station construction window 2019-03-09 11:04:35 +00:00
Peter Nelson 2a8fa5fef9 Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks. 2019-01-11 11:56:21 +00:00
Peter Nelson bf8d7df736 Change: Extend rail types to 64 (6 bit storage) 2018-07-26 13:27:40 +01:00
Jonathan G Rennison 0bd1022238 Codechange: Change element type used for rail type usage stats array in SetDefaultRailGui
The array is rail type sized in terms of number of elements.
Each element should be a unsigned integer, not a rail type itself.
This fixes runtime warnings reported by UndefinedBehaviorSanitizer.
2018-06-06 11:02:50 +01:00
frosch 6f8241d8e9 (svn r27710) -Change: Limit waypoint area by maximum station spread already when dragging. (adf88) 2016-12-25 14:59:53 +00:00
frosch ad43465c31 (svn r27683) -Change: Rearrange the autoreplace GUI for trains, and do not filter it by railtype by default. 2016-12-08 20:21:39 +00:00
frosch 9aa33862a7 (svn r27571) -Codechange: Consistent naming for command callbacks which play a sound effect. 2016-05-22 10:07:48 +00:00
frosch e8b6b02bc2 (svn r27547) -Fix: Use a more appropiate sound effect for convert-rail. (andythenorth) 2016-04-19 20:39:08 +00:00
frosch 2d636266f5 (svn r27427) -Fix: Use the NewGRF railtype sorting order in the infrastructure window. 2015-10-30 17:24:30 +00:00
frosch c639fb0d8e (svn r27163) -Fix [FS#6204]: Toolbars were not invalidated when changing max-vehicles settings. (adf88) 2015-02-22 15:26:27 +00:00
frosch a8080b6256 (svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ScaleGUITrad(). 2015-02-01 20:54:24 +00:00
peter1138 51fe741987 (svn r26906) -Codechange: Scale depot and station picker buttons by GUI zoom level. 2014-09-22 08:01:25 +00:00
frosch 1b0929a9f0 (svn r26640) -Cleanup: Remove some pointless STR_JUST_STRING detours. 2014-06-10 16:37:25 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
frosch 5370613924 (svn r26422) -Fix [FS#5946]: Some road constructions used the rail sound effect. Rename the enum items to properly reflect their purpose. 2014-03-23 13:28:32 +00:00
frosch a9acaf7a5e (svn r26375) -Fix [FS#5929]: Station sizes > 8 were always allowed. (adf88) 2014-02-24 19:57:18 +00:00
rubidium 2fc10b7e04 (svn r26088) -Fix (r26086): Windows compilation 2013-11-24 15:17:53 +00:00
rubidium 83eeba28b7 (svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dropdowns 2013-11-24 14:46:26 +00:00
rubidium 116adbc0e1 (svn r25972) -Fix [FS#5665]: rail laying sounds of others could be heard in multiplayer (adf88) 2013-11-12 21:48:55 +00:00
frosch 56e5a80f5a (svn r25929) -Fix [FS#5733]: Position signal sprites size-aware in the signal GUI, that is: Center sprites horizontally, and align the vertical reference point at some baseline which centers the tallest sprite. 2013-10-28 13:39:18 +00:00
frosch 7351158b3c (svn r25928) -Fix [FS#5733]: Reserve enough space for two digits of signal density. (adf88) 2013-10-28 13:04:34 +00:00
frosch eaafbb00ed (svn r25927) -Fix [FS#5733]: Consider size of signal sprites for sizing the signal GUI. (based on patch by adf88) 2013-10-28 12:59:44 +00:00
zuu 15ebb29447 (svn r25854) -Change: Display the cost to upgrade a bridge at the end of bridge that was clicked and not the other end, which could be outside of the screen in some cases (cirdan, LordAro) 2013-10-12 22:45:19 +00:00
frosch 43ec0bf0c1 (svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of rows and columns from the resize step size. 2013-06-30 14:36:31 +00:00
frosch 634607573f (svn r25535) -Fix [FS#5584]: Initialise scrollbars before FinishInitNested, so their capacity is set via OnResize. 2013-06-30 14:35:44 +00:00
frosch 5f8f71edf0 (svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets depend on their number of rows, since that changes when resizing the window. 2013-06-30 14:33:15 +00:00
frosch 98fdd20f84 (svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX widgets. 2013-06-30 14:32:31 +00:00