OpenTTD/src/toolbar_gui.cpp

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file toolbar_gui.cpp Code related to the (main) toolbar. */
#include "stdafx.h"
#include "gui.h"
#include "window_gui.h"
#include "window_func.h"
#include "viewport_func.h"
#include "command_func.h"
#include "vehicle_gui.h"
#include "rail_gui.h"
#include "road_gui.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "terraform_gui.h"
#include "strings_func.h"
#include "company_func.h"
#include "company_gui.h"
#include "vehicle_base.h"
#include "cheat_func.h"
#include "transparency_gui.h"
#include "screenshot.h"
#include "signs_func.h"
#include "fios.h"
#include "console_gui.h"
#include "news_gui.h"
#include "ai/ai_gui.hpp"
#include "tilehighlight_func.h"
#include "smallmap_gui.h"
#include "graph_gui.h"
#include "textbuf_gui.h"
#include "newgrf_debug.h"
#include "hotkeys.h"
#include "engine_base.h"
#include "widgets/toolbar_widget.h"
#include "network/network.h"
#include "network/network_gui.h"
#include "network/network_func.h"
RailType _last_built_railtype;
RoadType _last_built_roadtype;
/** Toobar modes */
enum ToolbarMode {
TB_NORMAL,
TB_UPPER,
TB_LOWER
};
/** Callback functions. */
enum CallBackFunction {
CBF_NONE,
CBF_PLACE_SIGN,
CBF_PLACE_LANDINFO,
};
/**
* Drop down list entry for showing a checked/unchecked toggle item.
*/
class DropDownListCheckedItem : public DropDownListStringItem {
uint checkmark_width;
public:
bool checked;
DropDownListCheckedItem(StringID string, int result, bool masked, bool checked) : DropDownListStringItem(string, result, masked), checked(checked)
{
this->checkmark_width = GetStringBoundingBox(STR_JUST_CHECKMARK).width + 3;
}
virtual ~DropDownListCheckedItem() {}
uint Width() const
{
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return DropDownListStringItem::Width() + this->checkmark_width;
}
void Draw(int left, int right, int top, int bottom, bool sel, int bg_colour) const
{
bool rtl = _current_text_dir == TD_RTL;
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if (this->checked) {
DrawString(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, STR_JUST_CHECKMARK, sel ? TC_WHITE : TC_BLACK);
}
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DrawString(left + WD_FRAMERECT_LEFT + (rtl ? 0 : this->checkmark_width), right - WD_FRAMERECT_RIGHT - (rtl ? this->checkmark_width : 0), top, this->String(), sel ? TC_WHITE : TC_BLACK);
}
};
/**
* Drop down list entry for showing a company entry, with companies 'blob'.
*/
class DropDownListCompanyItem : public DropDownListItem {
Dimension icon_size;
public:
bool greyed;
DropDownListCompanyItem(int result, bool masked, bool greyed) : DropDownListItem(result, masked), greyed(greyed)
{
this->icon_size = GetSpriteSize(SPR_COMPANY_ICON);
}
virtual ~DropDownListCompanyItem() {}
bool Selectable() const
{
return true;
}
uint Width() const
{
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CompanyID company = (CompanyID)this->result;
SetDParam(0, company);
SetDParam(1, company);
return GetStringBoundingBox(STR_COMPANY_NAME_COMPANY_NUM).width + this->icon_size.width + 3;
}
uint Height(uint width) const
{
return max(this->icon_size.height + 2U, (uint)FONT_HEIGHT_NORMAL);
}
void Draw(int left, int right, int top, int bottom, bool sel, int bg_colour) const
{
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CompanyID company = (CompanyID)this->result;
bool rtl = _current_text_dir == TD_RTL;
/* It's possible the company is deleted while the dropdown is open */
if (!Company::IsValidID(company)) return;
int icon_offset = (bottom - top - icon_size.height) / 2;
int text_offset = (bottom - top - FONT_HEIGHT_NORMAL) / 2;
DrawCompanyIcon(company, rtl ? right - this->icon_size.width - WD_FRAMERECT_RIGHT : left + WD_FRAMERECT_LEFT, top + icon_offset);
SetDParam(0, company);
SetDParam(1, company);
TextColour col;
if (this->greyed) {
col = (sel ? TC_SILVER : TC_GREY) | TC_NO_SHADE;
} else {
col = sel ? TC_WHITE : TC_BLACK;
}
DrawString(left + WD_FRAMERECT_LEFT + (rtl ? 0 : 3 + this->icon_size.width), right - WD_FRAMERECT_RIGHT - (rtl ? 3 + this->icon_size.width : 0), top + text_offset, STR_COMPANY_NAME_COMPANY_NUM, col);
}
};
/**
* Pop up a generic text only menu.
*/
static void PopupMainToolbMenu(Window *w, int widget, StringID string, int count)
{
DropDownList *list = new DropDownList();
for (int i = 0; i < count; i++) {
list->push_back(new DropDownListStringItem(string + i, i, false));
}
ShowDropDownList(w, list, 0, widget, 140, true, true);
SndPlayFx(SND_15_BEEP);
}
/** Enum for the Company Toolbar's network related buttons */
static const int CTMN_CLIENT_LIST = -1; ///< Show the client list
static const int CTMN_NEW_COMPANY = -2; ///< Create a new company
static const int CTMN_SPECTATE = -3; ///< Become spectator
/**
* Pop up a generic company list menu.
*/
static void PopupMainCompanyToolbMenu(Window *w, int widget, int grey = 0)
{
DropDownList *list = new DropDownList();
#ifdef ENABLE_NETWORK
if (widget == WID_TN_COMPANIES && _networking) {
/* Add the client list button for the companies menu */
list->push_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_CLIENT_LIST, CTMN_CLIENT_LIST, false));
if (_local_company == COMPANY_SPECTATOR) {
list->push_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_NEW_COMPANY, CTMN_NEW_COMPANY, NetworkMaxCompaniesReached()));
} else {
list->push_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_SPECTATE, CTMN_SPECTATE, NetworkMaxSpectatorsReached()));
}
}
#endif /* ENABLE_NETWORK */
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
if (!Company::IsValidID(c)) continue;
list->push_back(new DropDownListCompanyItem(c, false, HasBit(grey, c)));
}
ShowDropDownList(w, list, _local_company == COMPANY_SPECTATOR ? CTMN_CLIENT_LIST : (int)_local_company, widget, 240, true, true);
SndPlayFx(SND_15_BEEP);
}
static ToolbarMode _toolbar_mode;
static CallBackFunction SelectSignTool()
{
if (_cursor.sprite == SPR_CURSOR_SIGN) {
ResetObjectToPlace();
return CBF_NONE;
} else {
SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, HT_RECT, WC_MAIN_TOOLBAR, 0);
return CBF_PLACE_SIGN;
}
}
/* --- Pausing --- */
static CallBackFunction ToolbarPauseClick(Window *w)
{
if (_networking && !_network_server) return CBF_NONE; // only server can pause the game
if (DoCommandP(0, PM_PAUSED_NORMAL, _pause_mode == PM_UNPAUSED, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Toggle fast forward mode.
*
* @param w Unused.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarFastForwardClick(Window *w)
{
_fast_forward ^= true;
SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Game Option button menu entries.
*/
enum OptionMenuEntries {
OME_GAMEOPTIONS,
OME_DIFFICULTIES,
OME_SETTINGS,
OME_SCRIPT_SETTINGS,
OME_NEWGRFSETTINGS,
OME_TRANSPARENCIES,
OME_SHOW_TOWNNAMES,
OME_SHOW_STATIONNAMES,
OME_SHOW_WAYPOINTNAMES,
OME_SHOW_SIGNS,
OME_SHOW_COMPETITOR_SIGNS,
OME_FULL_ANIMATION,
OME_FULL_DETAILS,
OME_TRANSPARENTBUILDINGS,
OME_SHOW_STATIONSIGNS,
};
/**
* Handle click on Options button in toolbar.
*
* @param w parent window the shown Drop down list is attached to.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarOptionsClick(Window *w)
{
DropDownList *list = new DropDownList();
list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_GAME_OPTIONS, OME_GAMEOPTIONS, false));
list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_DIFFICULTY_SETTINGS, OME_DIFFICULTIES, false));
list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_CONFIG_SETTINGS, OME_SETTINGS, false));
/* Changes to the per-AI settings don't get send from the server to the clients. Clients get
* the settings once they join but never update it. As such don't show the window at all
* to network clients. */
if (!_networking || _network_server) list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_SCRIPT_SETTINGS, OME_SCRIPT_SETTINGS, false));
list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS, false));
list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES, false));
list->push_back(new DropDownListItem(-1, false));
list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED, OME_SHOW_TOWNNAMES, false, HasBit(_display_opt, DO_SHOW_TOWN_NAMES)));
list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED, OME_SHOW_STATIONNAMES, false, HasBit(_display_opt, DO_SHOW_STATION_NAMES)));
list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED, OME_SHOW_WAYPOINTNAMES, false, HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES)));
list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_SIGNS_DISPLAYED, OME_SHOW_SIGNS, false, HasBit(_display_opt, DO_SHOW_SIGNS)));
list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS, OME_SHOW_COMPETITOR_SIGNS, false, HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)));
list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_FULL_ANIMATION, OME_FULL_ANIMATION, false, HasBit(_display_opt, DO_FULL_ANIMATION)));
list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_FULL_DETAIL, OME_FULL_DETAILS, false, HasBit(_display_opt, DO_FULL_DETAIL)));
list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS, OME_TRANSPARENTBUILDINGS, false, IsTransparencySet(TO_HOUSES)));
list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_TRANSPARENT_SIGNS, OME_SHOW_STATIONSIGNS, false, IsTransparencySet(TO_SIGNS)));
ShowDropDownList(w, list, 0, WID_TN_SETTINGS, 140, true, true);
SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on one of the entries in the Options button menu.
*
* @param index Index being clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickSettings(int index)
{
switch (index) {
case OME_GAMEOPTIONS: ShowGameOptions(); return CBF_NONE;
case OME_DIFFICULTIES: ShowGameDifficulty(); return CBF_NONE;
case OME_SETTINGS: ShowGameSettings(); return CBF_NONE;
case OME_SCRIPT_SETTINGS: ShowAIConfigWindow(); return CBF_NONE;
case OME_NEWGRFSETTINGS: ShowNewGRFSettings(!_networking && _settings_client.gui.UserIsAllowedToChangeNewGRFs(), true, true, &_grfconfig); return CBF_NONE;
case OME_TRANSPARENCIES: ShowTransparencyToolbar(); break;
case OME_SHOW_TOWNNAMES: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break;
case OME_SHOW_STATIONNAMES: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break;
case OME_SHOW_WAYPOINTNAMES: ToggleBit(_display_opt, DO_SHOW_WAYPOINT_NAMES); break;
case OME_SHOW_SIGNS: ToggleBit(_display_opt, DO_SHOW_SIGNS); break;
case OME_SHOW_COMPETITOR_SIGNS:
ToggleBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS);
InvalidateWindowClassesData(WC_SIGN_LIST, -1);
break;
case OME_FULL_ANIMATION: ToggleBit(_display_opt, DO_FULL_ANIMATION); break;
case OME_FULL_DETAILS: ToggleBit(_display_opt, DO_FULL_DETAIL); break;
case OME_TRANSPARENTBUILDINGS: ToggleTransparency(TO_HOUSES); break;
case OME_SHOW_STATIONSIGNS: ToggleTransparency(TO_SIGNS); break;
}
MarkWholeScreenDirty();
return CBF_NONE;
}
/**
* SaveLoad entries in scenario editor mode.
*/
enum SaveLoadEditorMenuEntries {
SLEME_SAVE_SCENARIO = 0,
SLEME_LOAD_SCENARIO,
SLEME_SAVE_HEIGHTMAP,
SLEME_LOAD_HEIGHTMAP,
SLEME_EXIT_TOINTRO,
SLEME_EXIT_GAME = 6,
SLEME_MENUCOUNT,
};
/**
* SaveLoad entries in normal game mode.
*/
enum SaveLoadNormalMenuEntries {
SLNME_SAVE_GAME = 0,
SLNME_LOAD_GAME,
SLNME_EXIT_TOINTRO,
SLNME_EXIT_GAME = 4,
SLNME_MENUCOUNT,
};
/**
* Handle click on Save button in toolbar in normal game mode.
*
* @param w parent window the shown save dialogue is attached to.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarSaveClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_SAVE, STR_FILE_MENU_SAVE_GAME, SLNME_MENUCOUNT);
return CBF_NONE;
}
/**
* Handle click on SaveLoad button in toolbar in the scenario editor.
*
* @param w parent window the shown save dialogue is attached to.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarScenSaveOrLoad(Window *w)
{
PopupMainToolbMenu(w, WID_TE_SAVE, STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO, SLEME_MENUCOUNT);
return CBF_NONE;
}
/**
* Handle click on one of the entries in the SaveLoad menu.
*
* @param index Index being clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickSaveLoad(int index = 0)
{
if (_game_mode == GM_EDITOR) {
switch (index) {
case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(SLD_SAVE_HEIGHTMAP); break;
case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLEME_EXIT_GAME: HandleExitGameRequest(); break;
}
} else {
switch (index) {
case SLNME_SAVE_GAME: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
case SLNME_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case SLNME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLNME_EXIT_GAME: HandleExitGameRequest(); break;
}
}
return CBF_NONE;
}
/* --- Map button menu --- */
enum MapMenuEntries {
MME_SHOW_SMALLMAP = 0,
MME_SHOW_EXTRAVIEWPORTS,
MME_SHOW_SIGNLISTS,
MME_SHOW_TOWNDIRECTORY, ///< This entry is only used in Editor mode
MME_MENUCOUNT_NORMAL = 3,
MME_MENUCOUNT_EDITOR = 4,
};
static CallBackFunction ToolbarMapClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_SMALL_MAP, STR_MAP_MENU_MAP_OF_WORLD, MME_MENUCOUNT_NORMAL);
return CBF_NONE;
}
static CallBackFunction ToolbarScenMapTownDir(Window *w)
{
PopupMainToolbMenu(w, WID_TE_SMALL_MAP, STR_MAP_MENU_MAP_OF_WORLD, MME_MENUCOUNT_EDITOR);
return CBF_NONE;
}
/**
* Handle click on one of the entries in the Map menu.
*
* @param index Index being clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickMap(int index)
{
switch (index) {
case MME_SHOW_SMALLMAP: ShowSmallMap(); break;
case MME_SHOW_EXTRAVIEWPORTS: ShowExtraViewPortWindow(); break;
case MME_SHOW_SIGNLISTS: ShowSignList(); break;
case MME_SHOW_TOWNDIRECTORY: if (_game_mode == GM_EDITOR) ShowTownDirectory(); break;
}
return CBF_NONE;
}
/* --- Town button menu --- */
static CallBackFunction ToolbarTownClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_TOWNS, STR_TOWN_MENU_TOWN_DIRECTORY, (_settings_game.economy.found_town == TF_FORBIDDEN) ? 1 : 2);
return CBF_NONE;
}
/**
* Handle click on one of the entries in the Town menu.
*
* @param index Index being clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickTown(int index)
{
switch (index) {
case 0: ShowTownDirectory(); break;
case 1: // setting could be changed when the dropdown was open
if (_settings_game.economy.found_town != TF_FORBIDDEN) ShowFoundTownWindow();
break;
}
return CBF_NONE;
}
/* --- Subidies button menu --- */
static CallBackFunction ToolbarSubsidiesClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_SUBSIDIES, STR_SUBSIDIES_MENU_SUBSIDIES, 2);
return CBF_NONE;
}
/**
* Handle click on the entry in the Subsidies menu.
*
* @param index Unused.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickSubsidies(int index)
{
switch (index) {
case 0: ShowSubsidiesList(); break;
case 1: ShowGoalsList(); break;
}
return CBF_NONE;
}
/* --- Stations button menu --- */
static CallBackFunction ToolbarStationsClick(Window *w)
{
PopupMainCompanyToolbMenu(w, WID_TN_STATIONS);
return CBF_NONE;
}
/**
* Handle click on the entry in the Stations menu
*
* @param index CompanyID to show station list for
* @return #CBF_NONE
*/
static CallBackFunction MenuClickStations(int index)
{
ShowCompanyStations((CompanyID)index);
return CBF_NONE;
}
/* --- Finances button menu --- */
static CallBackFunction ToolbarFinancesClick(Window *w)
{
PopupMainCompanyToolbMenu(w, WID_TN_FINANCES);
return CBF_NONE;
}
/**
* Handle click on the entry in the finances overview menu.
*
* @param index CompanyID to show finances for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickFinances(int index)
{
ShowCompanyFinances((CompanyID)index);
return CBF_NONE;
}
/* --- Company's button menu --- */
static CallBackFunction ToolbarCompaniesClick(Window *w)
{
PopupMainCompanyToolbMenu(w, WID_TN_COMPANIES);
return CBF_NONE;
}
/**
* Handle click on the entry in the Company menu.
*
* @param index Menu entry to handle.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickCompany(int index)
{
#ifdef ENABLE_NETWORK
if (_networking) {
switch (index) {
case CTMN_CLIENT_LIST:
ShowClientList();
return CBF_NONE;
case CTMN_NEW_COMPANY:
if (_network_server) {
DoCommandP(0, 0, _network_own_client_id, CMD_COMPANY_CTRL);
} else {
NetworkSendCommand(0, 0, 0, CMD_COMPANY_CTRL, NULL, NULL, _local_company);
}
return CBF_NONE;
case CTMN_SPECTATE:
if (_network_server) {
NetworkServerDoMove(CLIENT_ID_SERVER, COMPANY_SPECTATOR);
MarkWholeScreenDirty();
} else {
NetworkClientRequestMove(COMPANY_SPECTATOR);
}
return CBF_NONE;
}
}
#endif /* ENABLE_NETWORK */
ShowCompany((CompanyID)index);
return CBF_NONE;
}
/* --- Graphs button menu --- */
static CallBackFunction ToolbarGraphsClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_GRAPHS, STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH, (_toolbar_mode == TB_NORMAL) ? 6 : 8);
return CBF_NONE;
}
/**
* Handle click on the entry in the Graphs menu.
*
* @param index Graph to show.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickGraphs(int index)
{
switch (index) {
case 0: ShowOperatingProfitGraph(); break;
case 1: ShowIncomeGraph(); break;
case 2: ShowDeliveredCargoGraph(); break;
case 3: ShowPerformanceHistoryGraph(); break;
case 4: ShowCompanyValueGraph(); break;
case 5: ShowCargoPaymentRates(); break;
/* functions for combined graphs/league button */
case 6: ShowCompanyLeagueTable(); break;
case 7: ShowPerformanceRatingDetail(); break;
}
return CBF_NONE;
}
/* --- League button menu --- */
static CallBackFunction ToolbarLeagueClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_LEAGUE, STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE, 2);
return CBF_NONE;
}
/**
* Handle click on the entry in the CompanyLeague menu.
*
* @param index Menu entry number.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickLeague(int index)
{
switch (index) {
case 0: ShowCompanyLeagueTable(); break;
case 1: ShowPerformanceRatingDetail(); break;
}
return CBF_NONE;
}
/* --- Industries button menu --- */
static CallBackFunction ToolbarIndustryClick(Window *w)
{
/* Disable build-industry menu if we are a spectator */
PopupMainToolbMenu(w, WID_TN_INDUSTRIES, STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, (_local_company == COMPANY_SPECTATOR) ? 1 : 2);
return CBF_NONE;
}
/**
* Handle click on the entry in the Industry menu.
*
* @param index Menu entry number.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickIndustry(int index)
{
switch (index) {
case 0: ShowIndustryDirectory(); break;
case 1: ShowBuildIndustryWindow(); break;
}
return CBF_NONE;
}
/* --- Trains button menu + 1 helper function for all vehicles. --- */
static void ToolbarVehicleClick(Window *w, VehicleType veh)
{
const Vehicle *v;
int dis = ~0;
FOR_ALL_VEHICLES(v) {
if (v->type == veh && v->IsPrimaryVehicle()) ClrBit(dis, v->owner);
}
PopupMainCompanyToolbMenu(w, WID_TN_VEHICLE_START + veh, dis);
}
static CallBackFunction ToolbarTrainClick(Window *w)
{
ToolbarVehicleClick(w, VEH_TRAIN);
return CBF_NONE;
}
/**
* Handle click on the entry in the Train menu.
*
* @param index CompanyID to show train list for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickShowTrains(int index)
{
ShowVehicleListWindow((CompanyID)index, VEH_TRAIN);
return CBF_NONE;
}
/* --- Road vehicle button menu --- */
static CallBackFunction ToolbarRoadClick(Window *w)
{
ToolbarVehicleClick(w, VEH_ROAD);
return CBF_NONE;
}
/**
* Handle click on the entry in the Road Vehicles menu.
*
* @param index CompanyID to show road vehicles list for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickShowRoad(int index)
{
ShowVehicleListWindow((CompanyID)index, VEH_ROAD);
return CBF_NONE;
}
/* --- Ship button menu --- */
static CallBackFunction ToolbarShipClick(Window *w)
{
ToolbarVehicleClick(w, VEH_SHIP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Ships menu.
*
* @param index CompanyID to show ship list for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickShowShips(int index)
{
ShowVehicleListWindow((CompanyID)index, VEH_SHIP);
return CBF_NONE;
}
/* --- Aircraft button menu --- */
static CallBackFunction ToolbarAirClick(Window *w)
{
ToolbarVehicleClick(w, VEH_AIRCRAFT);
return CBF_NONE;
}
/**
* Handle click on the entry in the Aircraft menu.
*
* @param index CompanyID to show aircraft list for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickShowAir(int index)
{
ShowVehicleListWindow((CompanyID)index, VEH_AIRCRAFT);
return CBF_NONE;
}
/* --- Zoom in button --- */
static CallBackFunction ToolbarZoomInClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)WID_TE_ZOOM_IN : (byte)WID_TN_ZOOM_IN);
SndPlayFx(SND_15_BEEP);
}
return CBF_NONE;
}
/* --- Zoom out button --- */
static CallBackFunction ToolbarZoomOutClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)WID_TE_ZOOM_OUT : (byte)WID_TN_ZOOM_OUT);
SndPlayFx(SND_15_BEEP);
}
return CBF_NONE;
}
/* --- Rail button menu --- */
static CallBackFunction ToolbarBuildRailClick(Window *w)
{
ShowDropDownList(w, GetRailTypeDropDownList(), _last_built_railtype, WID_TN_RAILS, 140, true, true);
SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Rail menu.
*
* @param index RailType to show the build toolbar for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickBuildRail(int index)
{
_last_built_railtype = (RailType)index;
ShowBuildRailToolbar(_last_built_railtype);
return CBF_NONE;
}
/* --- Road button menu --- */
static CallBackFunction ToolbarBuildRoadClick(Window *w)
{
const Company *c = Company::Get(_local_company);
DropDownList *list = new DropDownList();
/* Road is always visible and available. */
list->push_back(new DropDownListStringItem(STR_ROAD_MENU_ROAD_CONSTRUCTION, ROADTYPE_ROAD, false));
/* Tram is only visible when there will be a tram, and available when that has been introduced. */
Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue;
if (!HasBit(e->info.misc_flags, EF_ROAD_TRAM)) continue;
list->push_back(new DropDownListStringItem(STR_ROAD_MENU_TRAM_CONSTRUCTION, ROADTYPE_TRAM, !HasBit(c->avail_roadtypes, ROADTYPE_TRAM)));
break;
}
ShowDropDownList(w, list, _last_built_roadtype, WID_TN_ROADS, 140, true, true);
SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Road menu.
*
* @param index RoadType to show the build toolbar for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickBuildRoad(int index)
{
_last_built_roadtype = (RoadType)index;
ShowBuildRoadToolbar(_last_built_roadtype);
return CBF_NONE;
}
/* --- Water button menu --- */
static CallBackFunction ToolbarBuildWaterClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_WATER, STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION, 1);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Waterways menu.
*
* @param index Unused.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickBuildWater(int index)
{
ShowBuildDocksToolbar();
return CBF_NONE;
}
/* --- Airport button menu --- */
static CallBackFunction ToolbarBuildAirClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_AIR, STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION, 1);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Air menu.
*
* @param index Unused.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickBuildAir(int index)
{
ShowBuildAirToolbar();
return CBF_NONE;
}
/* --- Forest button menu --- */
static CallBackFunction ToolbarForestClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_LANDSCAPE, STR_LANDSCAPING_MENU_LANDSCAPING, 3);
return CBF_NONE;
}
/**
* Handle click on the entry in the landscaping menu.
*
* @param index Menu entry clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickForest(int index)
{
switch (index) {
case 0: ShowTerraformToolbar(); break;
case 1: ShowBuildTreesToolbar(); break;
case 2: return SelectSignTool();
}
return CBF_NONE;
}
/* --- Music button menu --- */
static CallBackFunction ToolbarMusicClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_MUSIC_SOUND, STR_TOOLBAR_SOUND_MUSIC, 1);
return CBF_NONE;
}
/**
* Handle click on the entry in the Music menu.
*
* @param index Unused.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickMusicWindow(int index)
{
ShowMusicWindow();
return CBF_NONE;
}
/* --- Newspaper button menu --- */
static CallBackFunction ToolbarNewspaperClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_MESSAGES, STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT, 3);
return CBF_NONE;
}
/**
* Handle click on the entry in the Newspaper menu.
*
* @param index Menu entry clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickNewspaper(int index)
{
switch (index) {
case 0: ShowLastNewsMessage(); break;
case 1: ShowMessageOptions(); break;
case 2: ShowMessageHistory(); break;
}
return CBF_NONE;
}
/* --- Help button menu --- */
static CallBackFunction PlaceLandBlockInfo()
{
if (_cursor.sprite == SPR_CURSOR_QUERY) {
ResetObjectToPlace();
return CBF_NONE;
} else {
SetObjectToPlace(SPR_CURSOR_QUERY, PAL_NONE, HT_RECT, WC_MAIN_TOOLBAR, 0);
return CBF_PLACE_LANDINFO;
}
}
static CallBackFunction ToolbarHelpClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_HELP, STR_ABOUT_MENU_LAND_BLOCK_INFO, _settings_client.gui.newgrf_developer_tools ? 12 : 9);
return CBF_NONE;
}
static void MenuClickSmallScreenshot()
{
MakeScreenshot(SC_VIEWPORT, NULL);
}
static void MenuClickZoomedInScreenshot()
{
MakeScreenshot(SC_ZOOMEDIN, NULL);
}
static void MenuClickDefaultZoomScreenshot()
{
MakeScreenshot(SC_DEFAULTZOOM, NULL);
}
static void MenuClickWorldScreenshot()
{
MakeScreenshot(SC_WORLD, NULL);
}
/**
* Toggle drawing of sprites' bounding boxes.
* @note has only an effect when newgrf_developer_tools are active.
*
* Function is found here and not in viewport.cpp in order to avoid
* importing the settings structs to there.
*/
void ToggleBoundingBoxes()
{
extern bool _draw_bounding_boxes;
/* Always allow to toggle them off */
if (_settings_client.gui.newgrf_developer_tools || _draw_bounding_boxes) {
_draw_bounding_boxes = !_draw_bounding_boxes;
MarkWholeScreenDirty();
}
}
/**
* Toggle drawing of the dirty blocks.
* @note has only an effect when newgrf_developer_tools are active.
*
* Function is found here and not in viewport.cpp in order to avoid
* importing the settings structs to there.
*/
void ToggleDirtyBlocks()
{
extern bool _draw_dirty_blocks;
/* Always allow to toggle them off */
if (_settings_client.gui.newgrf_developer_tools || _draw_dirty_blocks) {
_draw_dirty_blocks = !_draw_dirty_blocks;
MarkWholeScreenDirty();
}
}
/**
* Choose the proper callback function for the main toolbar's help menu.
* @param index The menu index which was selected.
* @return CBF_NONE
*/
static CallBackFunction MenuClickHelp(int index)
{
switch (index) {
case 0: return PlaceLandBlockInfo();
case 2: IConsoleSwitch(); break;
case 3: ShowAIDebugWindow(); break;
case 4: MenuClickSmallScreenshot(); break;
case 5: MenuClickZoomedInScreenshot(); break;
case 6: MenuClickDefaultZoomScreenshot(); break;
case 7: MenuClickWorldScreenshot(); break;
case 8: ShowAboutWindow(); break;
case 9: ShowSpriteAlignerWindow(); break;
case 10: ToggleBoundingBoxes(); break;
case 11: ToggleDirtyBlocks(); break;
}
return CBF_NONE;
}
/* --- Switch toolbar button --- */
static CallBackFunction ToolbarSwitchClick(Window *w)
{
if (_toolbar_mode != TB_LOWER) {
_toolbar_mode = TB_LOWER;
} else {
_toolbar_mode = TB_UPPER;
}
w->ReInit();
w->SetWidgetLoweredState(WID_TN_SWITCH_BAR, _toolbar_mode == TB_LOWER);
SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/* --- Scenario editor specific handlers. */
/**
* Called when clicking at the date panel of the scenario editor toolbar.
*/
static CallBackFunction ToolbarScenDatePanel(Window *w)
{
SetDParam(0, _settings_game.game_creation.starting_year);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, w, CS_NUMERAL, QSF_ENABLE_DEFAULT);
_left_button_clicked = false;
return CBF_NONE;
}
static CallBackFunction ToolbarScenDateBackward(Window *w)
{
/* don't allow too fast scrolling */
if (!(w->flags & WF_TIMEOUT) || w->timeout_timer <= 1) {
w->HandleButtonClick(WID_TE_DATE_BACKWARD);
w->SetDirty();
_settings_game.game_creation.starting_year = Clamp(_settings_game.game_creation.starting_year - 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
}
_left_button_clicked = false;
return CBF_NONE;
}
static CallBackFunction ToolbarScenDateForward(Window *w)
{
/* don't allow too fast scrolling */
if (!(w->flags & WF_TIMEOUT) || w->timeout_timer <= 1) {
w->HandleButtonClick(WID_TE_DATE_FORWARD);
w->SetDirty();
_settings_game.game_creation.starting_year = Clamp(_settings_game.game_creation.starting_year + 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
}
_left_button_clicked = false;
return CBF_NONE;
}
static CallBackFunction ToolbarScenGenLand(Window *w)
{
w->HandleButtonClick(WID_TE_LAND_GENERATE);
SndPlayFx(SND_15_BEEP);
ShowEditorTerraformToolbar();
return CBF_NONE;
}
static CallBackFunction ToolbarScenGenTown(Window *w)
{
w->HandleButtonClick(WID_TE_TOWN_GENERATE);
SndPlayFx(SND_15_BEEP);
ShowFoundTownWindow();
return CBF_NONE;
}
static CallBackFunction ToolbarScenGenIndustry(Window *w)
{
w->HandleButtonClick(WID_TE_INDUSTRY);
SndPlayFx(SND_15_BEEP);
ShowBuildIndustryWindow();
return CBF_NONE;
}
static CallBackFunction ToolbarScenBuildRoad(Window *w)
{
w->HandleButtonClick(WID_TE_ROADS);
SndPlayFx(SND_15_BEEP);
ShowBuildRoadScenToolbar();
return CBF_NONE;
}
static CallBackFunction ToolbarScenBuildDocks(Window *w)
{
w->HandleButtonClick(WID_TE_WATER);
SndPlayFx(SND_15_BEEP);
ShowBuildDocksScenToolbar();
return CBF_NONE;
}
static CallBackFunction ToolbarScenPlantTrees(Window *w)
{
w->HandleButtonClick(WID_TE_TREES);
SndPlayFx(SND_15_BEEP);
ShowBuildTreesToolbar();
return CBF_NONE;
}
static CallBackFunction ToolbarScenPlaceSign(Window *w)
{
w->HandleButtonClick(WID_TE_SIGNS);
SndPlayFx(SND_15_BEEP);
return SelectSignTool();
}
static CallBackFunction ToolbarBtn_NULL(Window *w)
{
return CBF_NONE;
}
typedef CallBackFunction MenuClickedProc(int index);
static MenuClickedProc * const _menu_clicked_procs[] = {
NULL, // 0
NULL, // 1
MenuClickSettings, // 2
MenuClickSaveLoad, // 3
MenuClickMap, // 4
MenuClickTown, // 5
MenuClickSubsidies, // 6
MenuClickStations, // 7
MenuClickFinances, // 8
MenuClickCompany, // 9
MenuClickGraphs, // 10
MenuClickLeague, // 11
MenuClickIndustry, // 12
MenuClickShowTrains, // 13
MenuClickShowRoad, // 14
MenuClickShowShips, // 15
MenuClickShowAir, // 16
MenuClickMap, // 17
NULL, // 18
MenuClickBuildRail, // 19
MenuClickBuildRoad, // 20
MenuClickBuildWater, // 21
MenuClickBuildAir, // 22
MenuClickForest, // 23
MenuClickMusicWindow, // 24
MenuClickNewspaper, // 25
MenuClickHelp, // 26
};
int16 *_preferred_toolbar_size = NULL; ///< Pointer to the default size for the main toolbar.
/** Full blown container to make it behave exactly as we want :) */
class NWidgetToolbarContainer : public NWidgetContainer {
bool visible[WID_TN_END]; ///< The visible headers
protected:
uint spacers; ///< Number of spacer widgets in this toolbar
public:
NWidgetToolbarContainer() : NWidgetContainer(NWID_HORIZONTAL)
{
}
/**
* Check whether the given widget type is a button for us.
* @param type the widget type to check.
* @return true if it is a button for us.
*/
bool IsButton(WidgetType type) const
{
return type == WWT_IMGBTN || type == WWT_IMGBTN_2 || type == WWT_PUSHIMGBTN;
}
void SetupSmallestSize(Window *w, bool init_array)
{
this->smallest_x = 0; // Biggest child
this->smallest_y = 0; // Biggest child
this->fill_x = 1;
this->fill_y = 0;
this->resize_x = 1; // We only resize in this direction
this->resize_y = 0; // We never resize in this direction
this->spacers = 0;
uint nbuttons = 0;
/* First initialise some variables... */
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
child_wid->SetupSmallestSize(w, init_array);
this->smallest_y = max(this->smallest_y, child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom);
if (this->IsButton(child_wid->type)) {
nbuttons++;
this->smallest_x = max(this->smallest_x, child_wid->smallest_x + child_wid->padding_left + child_wid->padding_right);
} else if (child_wid->type == NWID_SPACER) {
this->spacers++;
}
}
/* ... then in a second pass make sure the 'current' heights are set. Won't change ever. */
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
child_wid->current_y = this->smallest_y;
if (!this->IsButton(child_wid->type)) {
child_wid->current_x = child_wid->smallest_x;
}
}
*_preferred_toolbar_size = nbuttons * this->smallest_x;
}
void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)
{
assert(given_width >= this->smallest_x && given_height >= this->smallest_y);
this->pos_x = x;
this->pos_y = y;
this->current_x = given_width;
this->current_y = given_height;
/* Figure out what are the visible buttons */
memset(this->visible, 0, sizeof(this->visible));
uint arrangable_count, button_count, spacer_count;
const byte *arrangement = GetButtonArrangement(given_width, arrangable_count, button_count, spacer_count);
for (uint i = 0; i < arrangable_count; i++) {
this->visible[arrangement[i]] = true;
}
/* Create us ourselves a quick lookup table */
NWidgetBase *widgets[WID_TN_END];
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
if (child_wid->type == NWID_SPACER) continue;
widgets[((NWidgetCore*)child_wid)->index] = child_wid;
}
/* Now assign the widgets to their rightful place */
uint position = 0; // Place to put next child relative to origin of the container.
uint spacer_space = max(0, (int)given_width - (int)(button_count * this->smallest_x)); // Remaining spacing for 'spacer' widgets
uint button_space = given_width - spacer_space; // Remaining spacing for the buttons
uint spacer_i = 0;
uint button_i = 0;
/* Index into the arrangement indices. The macro lastof cannot be used here! */
const byte *cur_wid = rtl ? &arrangement[arrangable_count - 1] : arrangement;
for (uint i = 0; i < arrangable_count; i++) {
NWidgetBase *child_wid = widgets[*cur_wid];
/* If we have to give space to the spacers, do that */
if (spacer_space != 0) {
NWidgetBase *possible_spacer = rtl ? child_wid->next : child_wid->prev;
if (possible_spacer != NULL && possible_spacer->type == NWID_SPACER) {
uint add = spacer_space / (spacer_count - spacer_i);
position += add;
spacer_space -= add;
spacer_i++;
}
}
/* Buttons can be scaled, the others not. */
if (this->IsButton(child_wid->type)) {
child_wid->current_x = button_space / (button_count - button_i);
button_space -= child_wid->current_x;
button_i++;
}
child_wid->AssignSizePosition(sizing, x + position, y, child_wid->current_x, this->current_y, rtl);
position += child_wid->current_x;
if (rtl) {
cur_wid--;
} else {
cur_wid++;
}
}
}
/* virtual */ void Draw(const Window *w)
{
/* Draw brown-red toolbar bg. */
GfxFillRect(this->pos_x, this->pos_y, this->pos_x + this->current_x - 1, this->pos_y + this->current_y - 1, PC_VERY_DARK_RED);
GfxFillRect(this->pos_x, this->pos_y, this->pos_x + this->current_x - 1, this->pos_y + this->current_y - 1, PC_DARK_RED, FILLRECT_CHECKER);
bool rtl = _current_text_dir == TD_RTL;
for (NWidgetBase *child_wid = rtl ? this->tail : this->head; child_wid != NULL; child_wid = rtl ? child_wid->prev : child_wid->next) {
if (child_wid->type == NWID_SPACER) continue;
if (!this->visible[((NWidgetCore*)child_wid)->index]) continue;
child_wid->Draw(w);
}
}
/* virtual */ NWidgetCore *GetWidgetFromPos(int x, int y)
{
if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return NULL;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
if (child_wid->type == NWID_SPACER) continue;
if (!this->visible[((NWidgetCore*)child_wid)->index]) continue;
NWidgetCore *nwid = child_wid->GetWidgetFromPos(x, y);
if (nwid != NULL) return nwid;
}
return NULL;
}
/**
* Get the arrangement of the buttons for the toolbar.
* @param width the new width of the toolbar.
* @param arrangable_count output of the number of visible items.
* @param button_count output of the number of visible buttons.
* @param spacer_count output of the number of spacers.
* @return the button configuration.
*/
virtual const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const = 0;
};
/** Container for the 'normal' main toolbar */
class NWidgetMainToolbarContainer : public NWidgetToolbarContainer {
/* virtual */ const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const
{
static const uint SMALLEST_ARRANGEMENT = 14;
static const uint BIGGEST_ARRANGEMENT = 19;
static const byte arrange14[] = {
0, 1, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 27,
2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 27,
};
static const byte arrange15[] = {
0, 1, 4, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27,
0, 2, 4, 3, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 27,
};
static const byte arrange16[] = {
0, 1, 2, 4, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27,
0, 1, 3, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 17, 18, 27,
};
static const byte arrange17[] = {
0, 1, 2, 4, 6, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27,
0, 1, 3, 4, 6, 5, 7, 8, 9, 10, 12, 24, 25, 26, 17, 18, 27,
};
static const byte arrange18[] = {
0, 1, 2, 4, 5, 6, 7, 8, 9, 12, 19, 20, 21, 22, 23, 17, 18, 27,
0, 1, 3, 4, 5, 6, 7, 10, 13, 14, 15, 16, 24, 25, 26, 17, 18, 27,
};
static const byte arrange19[] = {
0, 1, 2, 4, 5, 6, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24, 17, 18, 27,
0, 1, 3, 4, 7, 8, 9, 10, 12, 25, 19, 20, 21, 22, 23, 26, 17, 18, 27,
};
static const byte arrange_all[] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
};
/* If at least BIGGEST_ARRANGEMENT fit, just spread all the buttons nicely */
uint full_buttons = max(CeilDiv(width, this->smallest_x), SMALLEST_ARRANGEMENT);
if (full_buttons > BIGGEST_ARRANGEMENT) {
button_count = arrangable_count = lengthof(arrange_all);
spacer_count = this->spacers;
return arrange_all;
}
/* Introduce the split toolbar */
static const byte * const arrangements[] = { arrange14, arrange15, arrange16, arrange17, arrange18, arrange19 };
button_count = arrangable_count = full_buttons;
spacer_count = this->spacers;
return arrangements[full_buttons - SMALLEST_ARRANGEMENT] + ((_toolbar_mode == TB_LOWER) ? full_buttons : 0);
}
};
/** Container for the scenario editor's toolbar */
class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer {
uint panel_widths[2]; ///< The width of the two panels (the text panel and date panel)
void SetupSmallestSize(Window *w, bool init_array)
{
this->NWidgetToolbarContainer::SetupSmallestSize(w, init_array);
/* Find the size of panel_widths */
uint i = 0;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
if (child_wid->type == NWID_SPACER || this->IsButton(child_wid->type)) continue;
assert(i < lengthof(this->panel_widths));
this->panel_widths[i++] = child_wid->current_x;
*_preferred_toolbar_size += child_wid->current_x;
}
}
/* virtual */ const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const
{
static const byte arrange_all[] = {
0, 1, 2, 3, 4, 18, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 24, 26,
};
static const byte arrange_nopanel[] = {
0, 1, 2, 3, 18, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 24, 26,
};
static const byte arrange_switch[] = {
18, 8, 11, 12, 13, 14, 15, 16, 17, 27,
0, 1, 2, 3, 18, 9, 10, 24, 26, 27,
};
/* If we can place all buttons *and* the panels, show them. */
uint min_full_width = (lengthof(arrange_all) - lengthof(this->panel_widths)) * this->smallest_x + this->panel_widths[0] + this->panel_widths[1];
if (width >= min_full_width) {
width -= this->panel_widths[0] + this->panel_widths[1];
arrangable_count = lengthof(arrange_all);
button_count = arrangable_count - 2;
spacer_count = this->spacers;
return arrange_all;
}
/* Otherwise don't show the date panel and if we can't fit half the buttons and the panels anymore, split the toolbar in two */
uint min_small_width = (lengthof(arrange_switch) - lengthof(this->panel_widths)) * this->smallest_x / 2 + this->panel_widths[1];
if (width > min_small_width) {
width -= this->panel_widths[1];
arrangable_count = lengthof(arrange_nopanel);
button_count = arrangable_count - 1;
spacer_count = this->spacers - 1;
return arrange_nopanel;
}
/* Split toolbar */
width -= this->panel_widths[1];
arrangable_count = lengthof(arrange_switch) / 2;
button_count = arrangable_count - 1;
spacer_count = 0;
return arrange_switch + ((_toolbar_mode == TB_LOWER) ? arrangable_count : 0);
}
};
/* --- Toolbar handling for the 'normal' case */
typedef CallBackFunction ToolbarButtonProc(Window *w);
static ToolbarButtonProc * const _toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarSaveClick,
ToolbarMapClick,
ToolbarTownClick,
ToolbarSubsidiesClick,
ToolbarStationsClick,
ToolbarFinancesClick,
ToolbarCompaniesClick,
ToolbarGraphsClick,
ToolbarLeagueClick,
ToolbarIndustryClick,
ToolbarTrainClick,
ToolbarRoadClick,
ToolbarShipClick,
ToolbarAirClick,
ToolbarZoomInClick,
ToolbarZoomOutClick,
ToolbarBuildRailClick,
ToolbarBuildRoadClick,
ToolbarBuildWaterClick,
ToolbarBuildAirClick,
ToolbarForestClick,
ToolbarMusicClick,
ToolbarNewspaperClick,
ToolbarHelpClick,
ToolbarSwitchClick,
};
enum MainToolbarHotkeys {
MTHK_PAUSE,
MTHK_FASTFORWARD,
MTHK_SETTINGS,
MTHK_SAVEGAME,
MTHK_LOADGAME,
MTHK_SMALLMAP,
MTHK_TOWNDIRECTORY,
MTHK_SUBSIDIES,
MTHK_STATIONS,
MTHK_FINANCES,
MTHK_COMPANIES,
MTHK_GRAPHS,
MTHK_LEAGUE,
MTHK_INDUSTRIES,
MTHK_TRAIN_LIST,
MTHK_ROADVEH_LIST,
MTHK_SHIP_LIST,
MTHK_AIRCRAFT_LIST,
MTHK_ZOOM_IN,
MTHK_ZOOM_OUT,
MTHK_BUILD_RAIL,
MTHK_BUILD_ROAD,
MTHK_BUILD_DOCKS,
MTHK_BUILD_AIRPORT,
MTHK_BUILD_TREES,
MTHK_MUSIC,
MTHK_AI_DEBUG,
MTHK_SMALL_SCREENSHOT,
MTHK_ZOOMEDIN_SCREENSHOT,
MTHK_DEFAULTZOOM_SCREENSHOT,
MTHK_GIANT_SCREENSHOT,
MTHK_CHEATS,
MTHK_TERRAFORM,
MTHK_EXTRA_VIEWPORT,
MTHK_CLIENT_LIST,
MTHK_SIGN_LIST,
};
/** Main toolbar. */
struct MainToolbarWindow : Window {
CallBackFunction last_started_action; ///< Last started user action.
MainToolbarWindow(const WindowDesc *desc) : Window()
{
this->InitNested(desc, 0);
this->last_started_action = CBF_NONE;
CLRBITS(this->flags, WF_WHITE_BORDER);
this->SetWidgetDisabledState(WID_TN_PAUSE, _networking && !_network_server); // if not server, disable pause button
this->SetWidgetDisabledState(WID_TN_FAST_FORWARD, _networking); // if networking, disable fast-forward button
PositionMainToolbar(this);
DoZoomInOutWindow(ZOOM_NONE, this);
}
virtual void OnPaint()
{
/* If spectator, disable all construction buttons
* ie : Build road, rail, ships, airports and landscaping
* Since enabled state is the default, just disable when needed */
this->SetWidgetsDisabledState(_local_company == COMPANY_SPECTATOR, WID_TN_RAILS, WID_TN_ROADS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE, WIDGET_LIST_END);
/* disable company list drop downs, if there are no companies */
this->SetWidgetsDisabledState(Company::GetNumItems() == 0, WID_TN_STATIONS, WID_TN_FINANCES, WID_TN_TRAINS, WID_TN_ROADVEHS, WID_TN_SHIPS, WID_TN_AIRCRAFTS, WIDGET_LIST_END);
this->SetWidgetDisabledState(WID_TN_RAILS, !CanBuildVehicleInfrastructure(VEH_TRAIN));
this->SetWidgetDisabledState(WID_TN_AIR, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
this->DrawWidgets();
}
virtual void OnClick(Point pt, int widget, int click_count)
{
if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this);
}
virtual void OnDropdownSelect(int widget, int index)
{
CallBackFunction cbf = _menu_clicked_procs[widget](index);
if (cbf != CBF_NONE) this->last_started_action = cbf;
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
switch (CheckHotkeyMatch(maintoolbar_hotkeys, keycode, this)) {
case MTHK_PAUSE: ToolbarPauseClick(this); break;
case MTHK_FASTFORWARD: ToolbarFastForwardClick(this); break;
case MTHK_SETTINGS: ShowGameOptions(); break;
case MTHK_SAVEGAME: MenuClickSaveLoad(); break;
case MTHK_LOADGAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case MTHK_SMALLMAP: ShowSmallMap(); break;
case MTHK_TOWNDIRECTORY: ShowTownDirectory(); break;
case MTHK_SUBSIDIES: ShowSubsidiesList(); break;
case MTHK_STATIONS: ShowCompanyStations(_local_company); break;
case MTHK_FINANCES: ShowCompanyFinances(_local_company); break;
case MTHK_COMPANIES: ShowCompany(_local_company); break;
case MTHK_GRAPHS: ShowOperatingProfitGraph(); break;
case MTHK_LEAGUE: ShowCompanyLeagueTable(); break;
case MTHK_INDUSTRIES: ShowBuildIndustryWindow(); break;
case MTHK_TRAIN_LIST: ShowVehicleListWindow(_local_company, VEH_TRAIN); break;
case MTHK_ROADVEH_LIST: ShowVehicleListWindow(_local_company, VEH_ROAD); break;
case MTHK_SHIP_LIST: ShowVehicleListWindow(_local_company, VEH_SHIP); break;
case MTHK_AIRCRAFT_LIST: ShowVehicleListWindow(_local_company, VEH_AIRCRAFT); break;
case MTHK_ZOOM_IN: ToolbarZoomInClick(this); break;
case MTHK_ZOOM_OUT: ToolbarZoomOutClick(this); break;
case MTHK_BUILD_RAIL: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype); break;
case MTHK_BUILD_ROAD: ShowBuildRoadToolbar(_last_built_roadtype); break;
case MTHK_BUILD_DOCKS: ShowBuildDocksToolbar(); break;
case MTHK_BUILD_AIRPORT: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
case MTHK_BUILD_TREES: ShowBuildTreesToolbar(); break;
case MTHK_MUSIC: ShowMusicWindow(); break;
case MTHK_AI_DEBUG: ShowAIDebugWindow(); break;
case MTHK_SMALL_SCREENSHOT: MenuClickSmallScreenshot(); break;
case MTHK_ZOOMEDIN_SCREENSHOT: MenuClickZoomedInScreenshot(); break;
case MTHK_DEFAULTZOOM_SCREENSHOT: MenuClickDefaultZoomScreenshot(); break;
case MTHK_GIANT_SCREENSHOT: MenuClickWorldScreenshot(); break;
case MTHK_CHEATS: if (!_networking) ShowCheatWindow(); break;
case MTHK_TERRAFORM: ShowTerraformToolbar(); break;
case MTHK_EXTRA_VIEWPORT: ShowExtraViewPortWindowForTileUnderCursor(); break;
#ifdef ENABLE_NETWORK
case MTHK_CLIENT_LIST: if (_networking) ShowClientList(); break;
#endif
case MTHK_SIGN_LIST: ShowSignList(); break;
default: return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
switch (this->last_started_action) {
case CBF_PLACE_SIGN:
PlaceProc_Sign(tile);
break;
case CBF_PLACE_LANDINFO:
ShowLandInfo(tile);
break;
default: NOT_REACHED();
}
}
virtual void OnTick()
{
if (this->IsWidgetLowered(WID_TN_PAUSE) != !!_pause_mode) {
this->ToggleWidgetLoweredState(WID_TN_PAUSE);
this->SetWidgetDirty(WID_TN_PAUSE);
}
if (this->IsWidgetLowered(WID_TN_FAST_FORWARD) != !!_fast_forward) {
this->ToggleWidgetLoweredState(WID_TN_FAST_FORWARD);
this->SetWidgetDirty(WID_TN_FAST_FORWARD);
}
}
virtual void OnTimeout()
{
/* We do not want to automatically raise the pause, fast forward and
* switchbar buttons; they have to stay down when pressed etc. */
for (uint i = WID_TN_SETTINGS; i < WID_TN_SWITCH_BAR; i++) {
if (this->IsWidgetLowered(i)) {
this->RaiseWidget(i);
this->SetWidgetDirty(i);
}
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT);
}
static Hotkey<MainToolbarWindow> maintoolbar_hotkeys[];
};
const uint16 _maintoolbar_pause_keys[] = {WKC_F1, WKC_PAUSE, 0};
const uint16 _maintoolbar_zoomin_keys[] = {WKC_NUM_PLUS, WKC_EQUALS, WKC_SHIFT | WKC_EQUALS, WKC_SHIFT | WKC_F5, 0};
const uint16 _maintoolbar_zoomout_keys[] = {WKC_NUM_MINUS, WKC_MINUS, WKC_SHIFT | WKC_MINUS, WKC_SHIFT | WKC_F6, 0};
const uint16 _maintoolbar_smallmap_keys[] = {WKC_F4, 'M', 0};
Hotkey<MainToolbarWindow> MainToolbarWindow::maintoolbar_hotkeys[] = {
Hotkey<MainToolbarWindow>(_maintoolbar_pause_keys, "pause", MTHK_PAUSE),
Hotkey<MainToolbarWindow>((uint16)0, "fastforward", MTHK_FASTFORWARD),
Hotkey<MainToolbarWindow>(WKC_F2, "settings", MTHK_SETTINGS),
Hotkey<MainToolbarWindow>(WKC_F3, "saveload", MTHK_SAVEGAME),
Hotkey<MainToolbarWindow>((uint16)0, "load_game", MTHK_LOADGAME),
Hotkey<MainToolbarWindow>(_maintoolbar_smallmap_keys, "smallmap", MTHK_SMALLMAP),
Hotkey<MainToolbarWindow>(WKC_F5, "town_list", MTHK_TOWNDIRECTORY),
Hotkey<MainToolbarWindow>(WKC_F6, "subsidies", MTHK_SUBSIDIES),
Hotkey<MainToolbarWindow>(WKC_F7, "station_list", MTHK_STATIONS),
Hotkey<MainToolbarWindow>(WKC_F8, "finances", MTHK_FINANCES),
Hotkey<MainToolbarWindow>(WKC_F9, "companies", MTHK_COMPANIES),
Hotkey<MainToolbarWindow>(WKC_F10, "graphs", MTHK_GRAPHS),
Hotkey<MainToolbarWindow>(WKC_F11, "league", MTHK_LEAGUE),
Hotkey<MainToolbarWindow>(WKC_F12, "industry_list", MTHK_INDUSTRIES),
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F1, "train_list", MTHK_TRAIN_LIST),
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F2, "roadveh_list", MTHK_ROADVEH_LIST),
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F3, "ship_list", MTHK_SHIP_LIST),
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F4, "aircraft_list", MTHK_AIRCRAFT_LIST),
Hotkey<MainToolbarWindow>(_maintoolbar_zoomin_keys, "zoomin", MTHK_ZOOM_IN),
Hotkey<MainToolbarWindow>(_maintoolbar_zoomout_keys, "zoomout", MTHK_ZOOM_OUT),
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F7, "build_rail", MTHK_BUILD_RAIL),
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F8, "build_road", MTHK_BUILD_ROAD),
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F9, "build_docks", MTHK_BUILD_DOCKS),
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F10, "build_airport", MTHK_BUILD_AIRPORT),
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F11, "build_trees", MTHK_BUILD_TREES),
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F12, "music", MTHK_MUSIC),
Hotkey<MainToolbarWindow>((uint16)0, "ai_debug", MTHK_AI_DEBUG),
Hotkey<MainToolbarWindow>(WKC_CTRL | 'S', "small_screenshot", MTHK_SMALL_SCREENSHOT),
Hotkey<MainToolbarWindow>(WKC_CTRL | 'P', "zoomedin_screenshot", MTHK_ZOOMEDIN_SCREENSHOT),
Hotkey<MainToolbarWindow>(WKC_CTRL | 'D', "defaultzoom_screenshot", MTHK_DEFAULTZOOM_SCREENSHOT),
Hotkey<MainToolbarWindow>((uint16)0, "giant_screenshot", MTHK_GIANT_SCREENSHOT),
Hotkey<MainToolbarWindow>(WKC_CTRL | WKC_ALT | 'C', "cheats", MTHK_CHEATS),
Hotkey<MainToolbarWindow>('L', "terraform", MTHK_TERRAFORM),
Hotkey<MainToolbarWindow>('V', "extra_viewport", MTHK_EXTRA_VIEWPORT),
#ifdef ENABLE_NETWORK
Hotkey<MainToolbarWindow>((uint16)0, "client_list", MTHK_CLIENT_LIST),
#endif
Hotkey<MainToolbarWindow>((uint16)0, "sign_list", MTHK_SIGN_LIST),
HOTKEY_LIST_END(MainToolbarWindow)
};
Hotkey<MainToolbarWindow> *_maintoolbar_hotkeys = MainToolbarWindow::maintoolbar_hotkeys;
static NWidgetBase *MakeMainToolbar(int *biggest_index)
{
/** Sprites to use for the different toolbar buttons */
static const SpriteID toolbar_button_sprites[] = {
SPR_IMG_PAUSE, // WID_TN_PAUSE
SPR_IMG_FASTFORWARD, // WID_TN_FAST_FORWARD
SPR_IMG_SETTINGS, // WID_TN_SETTINGS
SPR_IMG_SAVE, // WID_TN_SAVE
SPR_IMG_SMALLMAP, // WID_TN_SMALL_MAP
SPR_IMG_TOWN, // WID_TN_TOWNS
SPR_IMG_SUBSIDIES, // WID_TN_SUBSIDIES
SPR_IMG_COMPANY_LIST, // WID_TN_STATIONS
SPR_IMG_COMPANY_FINANCE, // WID_TN_FINANCES
SPR_IMG_COMPANY_GENERAL, // WID_TN_COMPANIES
SPR_IMG_GRAPHS, // WID_TN_GRAPHS
SPR_IMG_COMPANY_LEAGUE, // WID_TN_LEAGUE
SPR_IMG_INDUSTRY, // WID_TN_INDUSTRIES
SPR_IMG_TRAINLIST, // WID_TN_TRAINS
SPR_IMG_TRUCKLIST, // WID_TN_ROADVEHS
SPR_IMG_SHIPLIST, // WID_TN_SHIPS
SPR_IMG_AIRPLANESLIST, // WID_TN_AIRCRAFT
SPR_IMG_ZOOMIN, // WID_TN_ZOOMIN
SPR_IMG_ZOOMOUT, // WID_TN_ZOOMOUT
SPR_IMG_BUILDRAIL, // WID_TN_RAILS
SPR_IMG_BUILDROAD, // WID_TN_ROADS
SPR_IMG_BUILDWATER, // WID_TN_WATER
SPR_IMG_BUILDAIR, // WID_TN_AIR
SPR_IMG_LANDSCAPING, // WID_TN_LANDSCAPE
SPR_IMG_MUSIC, // WID_TN_MUSIC_SOUND
SPR_IMG_MESSAGES, // WID_TN_MESSAGES
SPR_IMG_QUERY, // WID_TN_HELP
SPR_IMG_SWITCH_TOOLBAR, // WID_TN_SWITCH_BAR
};
NWidgetMainToolbarContainer *hor = new NWidgetMainToolbarContainer();
for (uint i = 0; i < WID_TN_END; i++) {
switch (i) {
case 4: case 8: case 13: case 17: case 19: case 24: hor->Add(new NWidgetSpacer(0, 0)); break;
}
hor->Add(new NWidgetLeaf(i == WID_TN_SAVE ? WWT_IMGBTN_2 : WWT_IMGBTN, COLOUR_GREY, i, toolbar_button_sprites[i], STR_TOOLBAR_TOOLTIP_PAUSE_GAME + i));
}
*biggest_index = max<int>(*biggest_index, WID_TN_SWITCH_BAR);
return hor;
}
static const NWidgetPart _nested_toolbar_normal_widgets[] = {
NWidgetFunction(MakeMainToolbar),
};
static WindowDesc _toolb_normal_desc(
WDP_MANUAL, 640, 22,
WC_MAIN_TOOLBAR, WC_NONE,
WDF_NO_FOCUS,
_nested_toolbar_normal_widgets, lengthof(_nested_toolbar_normal_widgets)
);
/* --- Toolbar handling for the scenario editor */
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarScenSaveOrLoad,
ToolbarBtn_NULL,
ToolbarScenDatePanel,
ToolbarScenDateBackward,
ToolbarScenDateForward,
ToolbarScenMapTownDir,
ToolbarZoomInClick,
ToolbarZoomOutClick,
ToolbarScenGenLand,
ToolbarScenGenTown,
ToolbarScenGenIndustry,
ToolbarScenBuildRoad,
ToolbarScenBuildDocks,
ToolbarScenPlantTrees,
ToolbarScenPlaceSign,
ToolbarBtn_NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
ToolbarMusicClick,
NULL,
ToolbarHelpClick,
ToolbarSwitchClick,
};
enum MainToolbarEditorHotkeys {
MTEHK_PAUSE,
MTEHK_FASTFORWARD,
MTEHK_SETTINGS,
MTEHK_SAVEGAME,
MTEHK_GENLAND,
MTEHK_GENTOWN,
MTEHK_GENINDUSTRY,
MTEHK_BUILD_ROAD,
MTEHK_BUILD_DOCKS,
MTEHK_BUILD_TREES,
MTEHK_SIGN,
MTEHK_MUSIC,
MTEHK_LANDINFO,
MTEHK_SMALL_SCREENSHOT,
MTEHK_ZOOMEDIN_SCREENSHOT,
MTEHK_DEFAULTZOOM_SCREENSHOT,
MTEHK_GIANT_SCREENSHOT,
MTEHK_ZOOM_IN,
MTEHK_ZOOM_OUT,
MTEHK_TERRAFORM,
MTEHK_SMALLMAP,
MTEHK_EXTRA_VIEWPORT,
};
struct ScenarioEditorToolbarWindow : Window {
CallBackFunction last_started_action; ///< Last started user action.
ScenarioEditorToolbarWindow(const WindowDesc *desc) : Window()
{
this->InitNested(desc, 0);
this->last_started_action = CBF_NONE;
CLRBITS(this->flags, WF_WHITE_BORDER);
PositionMainToolbar(this);
DoZoomInOutWindow(ZOOM_NONE, this);
}
virtual void OnPaint()
{
this->SetWidgetDisabledState(WID_TE_DATE_BACKWARD, _settings_game.game_creation.starting_year <= MIN_YEAR);
this->SetWidgetDisabledState(WID_TE_DATE_FORWARD, _settings_game.game_creation.starting_year >= MAX_YEAR);
this->DrawWidgets();
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case WID_TE_DATE:
SetDParam(0, ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
DrawString(r.left, r.right, (this->height - FONT_HEIGHT_NORMAL) / 2, STR_WHITE_DATE_LONG, TC_FROMSTRING, SA_HOR_CENTER);
break;
case WID_TE_SPACER: {
int height = r.bottom - r.top;
if (height > 2 * FONT_HEIGHT_NORMAL) {
DrawString(r.left, r.right, (height + 1) / 2 - FONT_HEIGHT_NORMAL, STR_SCENEDIT_TOOLBAR_OPENTTD, TC_FROMSTRING, SA_HOR_CENTER);
DrawString(r.left, r.right, (height + 1) / 2, STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR, TC_FROMSTRING, SA_HOR_CENTER);
} else {
DrawString(r.left, r.right, (height - FONT_HEIGHT_NORMAL) / 2, STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR, TC_FROMSTRING, SA_HOR_CENTER);
}
break;
}
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case WID_TE_SPACER:
size->width = max(GetStringBoundingBox(STR_SCENEDIT_TOOLBAR_OPENTTD).width, GetStringBoundingBox(STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR).width) + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
break;
case WID_TE_DATE:
SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
*size = GetStringBoundingBox(STR_WHITE_DATE_LONG);
size->height = max(size->height, GetSpriteSize(SPR_IMG_SAVE).height + WD_IMGBTN_TOP + WD_IMGBTN_BOTTOM);
break;
}
}
virtual void OnClick(Point pt, int widget, int click_count)
{
if (_game_mode == GM_MENU) return;
CallBackFunction cbf = _scen_toolbar_button_procs[widget](this);
if (cbf != CBF_NONE) this->last_started_action = cbf;
}
virtual void OnDropdownSelect(int widget, int index)
{
/* The map button is in a different location on the scenario
* editor toolbar, so we need to adjust for it. */
if (widget == WID_TE_SMALL_MAP) widget = WID_TN_SMALL_MAP;
CallBackFunction cbf = _menu_clicked_procs[widget](index);
if (cbf != CBF_NONE) this->last_started_action = cbf;
SndPlayFx(SND_15_BEEP);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
CallBackFunction cbf = CBF_NONE;
switch (CheckHotkeyMatch(scenedit_maintoolbar_hotkeys, keycode, this)) {
case MTEHK_PAUSE: ToolbarPauseClick(this); break;
case MTEHK_FASTFORWARD: ToolbarFastForwardClick(this); break;
case MTEHK_SETTINGS: ShowGameOptions(); break;
case MTEHK_SAVEGAME: MenuClickSaveLoad(); break;
case MTEHK_GENLAND: ToolbarScenGenLand(this); break;
case MTEHK_GENTOWN: ToolbarScenGenTown(this); break;
case MTEHK_GENINDUSTRY: ToolbarScenGenIndustry(this); break;
case MTEHK_BUILD_ROAD: ToolbarScenBuildRoad(this); break;
case MTEHK_BUILD_DOCKS: ToolbarScenBuildDocks(this); break;
case MTEHK_BUILD_TREES: ToolbarScenPlantTrees(this); break;
case MTEHK_SIGN: cbf = ToolbarScenPlaceSign(this); break;
case MTEHK_MUSIC: ShowMusicWindow(); break;
case MTEHK_LANDINFO: cbf = PlaceLandBlockInfo(); break;
case MTEHK_SMALL_SCREENSHOT: MenuClickSmallScreenshot(); break;
case MTEHK_ZOOMEDIN_SCREENSHOT: MenuClickZoomedInScreenshot(); break;
case MTEHK_DEFAULTZOOM_SCREENSHOT: MenuClickDefaultZoomScreenshot(); break;
case MTEHK_GIANT_SCREENSHOT: MenuClickWorldScreenshot(); break;
case MTEHK_ZOOM_IN: ToolbarZoomInClick(this); break;
case MTEHK_ZOOM_OUT: ToolbarZoomOutClick(this); break;
case MTEHK_TERRAFORM: ShowEditorTerraformToolbar(); break;
case MTEHK_SMALLMAP: ShowSmallMap(); break;
case MTEHK_EXTRA_VIEWPORT: ShowExtraViewPortWindowForTileUnderCursor(); break;
default: return ES_NOT_HANDLED;
}
if (cbf != CBF_NONE) this->last_started_action = cbf;
return ES_HANDLED;
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
switch (this->last_started_action) {
case CBF_PLACE_SIGN:
PlaceProc_Sign(tile);
break;
case CBF_PLACE_LANDINFO:
ShowLandInfo(tile);
break;
default: NOT_REACHED();
}
}
virtual void OnTimeout()
{
this->SetWidgetsLoweredState(false, WID_TE_DATE_BACKWARD, WID_TE_DATE_FORWARD, WIDGET_LIST_END);
this->SetWidgetDirty(WID_TE_DATE_BACKWARD);
this->SetWidgetDirty(WID_TE_DATE_FORWARD);
}
virtual void OnTick()
{
if (this->IsWidgetLowered(WID_TE_PAUSE) != !!_pause_mode) {
this->ToggleWidgetLoweredState(WID_TE_PAUSE);
this->SetDirty();
}
if (this->IsWidgetLowered(WID_TE_FAST_FORWARD) != !!_fast_forward) {
this->ToggleWidgetLoweredState(WID_TE_FAST_FORWARD);
this->SetDirty();
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, WID_TE_ZOOM_IN, WID_TE_ZOOM_OUT);
}
virtual void OnQueryTextFinished(char *str)
{
/* Was 'cancel' pressed? */
if (str == NULL) return;
int32 value;
if (!StrEmpty(str)) {
value = atoi(str);
} else {
/* An empty string means revert to the default */
value = DEF_START_YEAR;
}
_settings_game.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
this->SetDirty();
}
static Hotkey<ScenarioEditorToolbarWindow> scenedit_maintoolbar_hotkeys[];
};
Hotkey<ScenarioEditorToolbarWindow> ScenarioEditorToolbarWindow::scenedit_maintoolbar_hotkeys[] = {
Hotkey<ScenarioEditorToolbarWindow>(_maintoolbar_pause_keys, "pause", MTEHK_PAUSE),
Hotkey<ScenarioEditorToolbarWindow>((uint16)0, "fastforward", MTEHK_FASTFORWARD),
Hotkey<ScenarioEditorToolbarWindow>(WKC_F2, "settings", MTEHK_SETTINGS),
Hotkey<ScenarioEditorToolbarWindow>(WKC_F3, "saveload", MTEHK_SAVEGAME),
Hotkey<ScenarioEditorToolbarWindow>(WKC_F4, "gen_land", MTEHK_GENLAND),
Hotkey<ScenarioEditorToolbarWindow>(WKC_F5, "gen_town", MTEHK_GENTOWN),
Hotkey<ScenarioEditorToolbarWindow>(WKC_F6, "gen_industry", MTEHK_GENINDUSTRY),
Hotkey<ScenarioEditorToolbarWindow>(WKC_F7, "build_road", MTEHK_BUILD_ROAD),
Hotkey<ScenarioEditorToolbarWindow>(WKC_F8, "build_docks", MTEHK_BUILD_DOCKS),
Hotkey<ScenarioEditorToolbarWindow>(WKC_F9, "build_trees", MTEHK_BUILD_TREES),
Hotkey<ScenarioEditorToolbarWindow>(WKC_F10, "build_sign", MTEHK_SIGN),
Hotkey<ScenarioEditorToolbarWindow>(WKC_F11, "music", MTEHK_MUSIC),
Hotkey<ScenarioEditorToolbarWindow>(WKC_F12, "land_info", MTEHK_LANDINFO),
Hotkey<ScenarioEditorToolbarWindow>(WKC_CTRL | 'S', "small_screenshot", MTEHK_SMALL_SCREENSHOT),
Hotkey<ScenarioEditorToolbarWindow>(WKC_CTRL | 'P', "zoomedin_screenshot", MTEHK_ZOOMEDIN_SCREENSHOT),
Hotkey<ScenarioEditorToolbarWindow>(WKC_CTRL | 'D', "defaultzoom_screenshot", MTEHK_DEFAULTZOOM_SCREENSHOT),
Hotkey<ScenarioEditorToolbarWindow>((uint16)0, "giant_screenshot", MTEHK_GIANT_SCREENSHOT),
Hotkey<ScenarioEditorToolbarWindow>(_maintoolbar_zoomin_keys, "zoomin", MTEHK_ZOOM_IN),
Hotkey<ScenarioEditorToolbarWindow>(_maintoolbar_zoomout_keys, "zoomout", MTEHK_ZOOM_OUT),
Hotkey<ScenarioEditorToolbarWindow>('L', "terraform", MTEHK_TERRAFORM),
Hotkey<ScenarioEditorToolbarWindow>('M', "smallmap", MTEHK_SMALLMAP),
Hotkey<ScenarioEditorToolbarWindow>('V', "extra_viewport", MTEHK_EXTRA_VIEWPORT),
HOTKEY_LIST_END(ScenarioEditorToolbarWindow)
};
Hotkey<ScenarioEditorToolbarWindow> *_scenedit_maintoolbar_hotkeys = ScenarioEditorToolbarWindow::scenedit_maintoolbar_hotkeys;
static const NWidgetPart _nested_toolb_scen_inner_widgets[] = {
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_PAUSE), SetDataTip(SPR_IMG_PAUSE, STR_TOOLBAR_TOOLTIP_PAUSE_GAME),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_FAST_FORWARD), SetDataTip(SPR_IMG_FASTFORWARD, STR_TOOLBAR_TOOLTIP_FORWARD),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_SETTINGS), SetDataTip(SPR_IMG_SETTINGS, STR_TOOLBAR_TOOLTIP_OPTIONS),
NWidget(WWT_IMGBTN_2, COLOUR_GREY, WID_TE_SAVE), SetDataTip(SPR_IMG_SAVE, STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO),
NWidget(NWID_SPACER),
NWidget(WWT_PANEL, COLOUR_GREY, WID_TE_SPACER), EndContainer(),
NWidget(NWID_SPACER),
NWidget(WWT_PANEL, COLOUR_GREY, WID_TE_DATE_PANEL),
NWidget(NWID_HORIZONTAL), SetPIP(3, 2, 3),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_DATE_BACKWARD), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_TE_DATE), SetDataTip(STR_NULL, STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_DATE_FORWARD), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_SMALL_MAP), SetDataTip(SPR_IMG_SMALLMAP, STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY),
NWidget(NWID_SPACER),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_ZOOM_IN), SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_ZOOM_OUT), SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT),
NWidget(NWID_SPACER),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_LAND_GENERATE), SetDataTip(SPR_IMG_LANDSCAPING, STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_TOWN_GENERATE), SetDataTip(SPR_IMG_TOWN, STR_SCENEDIT_TOOLBAR_TOWN_GENERATION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_INDUSTRY), SetDataTip(SPR_IMG_INDUSTRY, STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_ROADS), SetDataTip(SPR_IMG_BUILDROAD, STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_WATER), SetDataTip(SPR_IMG_BUILDWATER, STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_TREES), SetDataTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_SIGNS), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN),
NWidget(NWID_SPACER),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_MUSIC_SOUND), SetDataTip(SPR_IMG_MUSIC, STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_HELP), SetDataTip(SPR_IMG_QUERY, STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_SWITCH_BAR), SetDataTip(SPR_IMG_SWITCH_TOOLBAR, STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR),
};
static NWidgetBase *MakeScenarioToolbar(int *biggest_index)
{
return MakeNWidgets(_nested_toolb_scen_inner_widgets, lengthof(_nested_toolb_scen_inner_widgets), biggest_index, new NWidgetScenarioToolbarContainer());
}
static const NWidgetPart _nested_toolb_scen_widgets[] = {
NWidgetFunction(MakeScenarioToolbar),
};
static WindowDesc _toolb_scen_desc(
WDP_MANUAL, 640, 22,
WC_MAIN_TOOLBAR, WC_NONE,
WDF_NO_FOCUS,
_nested_toolb_scen_widgets, lengthof(_nested_toolb_scen_widgets)
);
/** Allocate the toolbar. */
void AllocateToolbar()
{
/* Clean old GUI values; railtype is (re)set by rail_gui.cpp */
_last_built_roadtype = ROADTYPE_ROAD;
if (_game_mode == GM_EDITOR) {
_preferred_toolbar_size = &_toolb_scen_desc.default_width;
new ScenarioEditorToolbarWindow(&_toolb_scen_desc);
} else {
_preferred_toolbar_size = &_toolb_normal_desc.default_width;
new MainToolbarWindow(&_toolb_normal_desc);
}
}