fonsinchen
c915d9fa55
(svn r26546) -Codechange: Make order wait_time, travel_time and max_speed private
2014-05-01 14:48:44 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
frosch
3bdb4982d7
(svn r26180) -Fix: Visual effects did not work for articulated RV parts.
2013-12-25 11:37:10 +00:00
frosch
b02179bd8e
(svn r26169) -Fix-ish [FS#5831-ish]: Unify the time a RV needs to travel through a curve.
2013-12-22 11:55:07 +00:00
frosch
c69c2a243b
(svn r26152) -Revert/Fix (r26118) [FS#5822]: While the condition is non-sense, the 'true' case is required for articulated parts and the 'false' case is required for savegame compatibility.
2013-12-08 21:22:03 +00:00
rubidium
d2ba772f6a
(svn r26130) -Codechange: add some guards against using invalid image indices
2013-11-26 16:08:58 +00:00
rubidium
b12205697b
(svn r26118) -Fix-ish?: comparing the old Direction to the possibly new state containing a TrackDir... well comparing apples and pears. Occasionally they would be the same and occasionally not; at least without any logic behind it.
...
Since the occasions that the false branch was taken never resulted in a bug report, I highly doubt that removing it completely affects anything... except the visual speed of cornering in a numer of corners (<50%) and visual speed in an old style road stop.
2013-11-26 12:04:16 +00:00
frosch
5bda07c10c
(svn r25648) -Change [FS#5669]: [NewGRF] Invalidate vehicle recolour palette during (un)loading.
2013-08-04 14:02:27 +00:00
rubidium
254c3834d0
(svn r25319) -Fix [FS#5570]: crash when train with reserved cargo vanishes
2013-06-04 15:04:59 +00:00
rubidium
3947453277
(svn r25259) -Codechange: track capacities and usage of links
2013-05-19 14:22:04 +00:00
frosch
65855af084
(svn r25222) -Change: Unify the behaviour of Vehicle::tick_counter between RV and trains by incrementing it also for articulated RV parts.
2013-05-06 13:45:58 +00:00
frosch
5eddbb338b
(svn r25185) -Fix [FS#5508]: Remove ambivalent functions CargoList::Empty() and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
2013-04-13 13:42:08 +00:00
frosch
1eb6e76d08
(svn r25167) -Fix [FS#5523] (r24832): Original train and rv acceleration did no longer respect bridge speed limits.
2013-04-08 19:55:24 +00:00
rubidium
ced17303c2
(svn r24998) -Fix [FS#5137]: Set vehicle's service interval is percent flag appropriately on creation (peter1138)
2013-02-14 17:24:55 +00:00
rubidium
c77cd1f409
(svn r24994) -Codechange: Replace access to service_interval with accessors (peter1138)
2013-02-14 17:04:01 +00:00
rubidium
191cfd077f
(svn r24966) -Fix [FS#5228]: trams would get stuck on water
2013-02-03 20:18:41 +00:00
frosch
3ce8d2ce70
(svn r24846) -Add: Advanced settings to disable certain sound effects.
2012-12-23 21:09:09 +00:00
michi_cc
245e32a10e
(svn r24839) -Feature [FS#5271]: [NewGRF] Support oversized purchase list sprites. (Based on patch by Eddi)
2012-12-23 01:00:25 +00:00
michi_cc
8eb1cb4ebb
(svn r24832) -Fix [FS#5397]: [NewGRF] Take bridge speed limits into account for vehicle variable 4C.
2012-12-20 19:43:58 +00:00
frosch
0a4fe02a47
(svn r24713) -Fix [FS#5262]: [NewGRF] Tolerate old NewGRFs returning invalid values via CB 11.
2012-11-12 20:13:02 +00:00
frosch
08a8c3a773
(svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
2012-07-07 15:39:46 +00:00
frosch
8d004f3c63
(svn r24383) -Fix: a comment.
2012-07-07 15:37:29 +00:00
frosch
22632d5e9a
(svn r24382) -Fix: Call Vehicle::IsStoppedInDepot only for the first vehicle in a chain (i.e. primary vehicle or free wagon).
2012-07-07 15:35:28 +00:00
frosch
e0cf1e3e94
(svn r24381) -Revert (r24380): RoadVehicle::IsInDepot was supposed to behave different to Train::IsInDepot.
2012-07-07 15:22:21 +00:00
frosch
c1dd0107c7
(svn r24380) -Fix [FS#5188]: RoadVehicle::IsInDepot did not check all articulated parts.
2012-07-07 12:48:53 +00:00
frosch
4c79a06567
(svn r24331) -Change [FS#5204]: [NewGRF] Make bounding boxes of road vehicles change according to the vehicle length to make alignment easier.
2012-06-07 15:41:14 +00:00
frosch
2eb9795a98
(svn r24328) -Codechange: Simplify some silly code.
2012-06-06 14:03:22 +00:00
frosch
a8c88f43b6
(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
2012-05-26 14:16:03 +00:00
michi_cc
f2c694c8fb
(svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles.
2012-02-14 17:04:06 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
truebrain
091bc25a90
(svn r23714) -Codechange: don't mix Viewport with non-viewport code
2012-01-02 13:44:37 +00:00
truebrain
0d929e877f
(svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible
2012-01-02 13:44:30 +00:00
truebrain
1c9bec1999
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
truebrain
77b7366c29
(svn r23622) -Add: a set of events to trigger in a GameScript
2011-12-19 20:59:36 +00:00
rubidium
4de1f3be88
(svn r23540) -Codechange: unify and document vehicle widgets
2011-12-16 16:58:55 +00:00
truebrain
98103121d4
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
2011-11-29 23:15:35 +00:00
peter1138
81598273e9
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
2011-11-24 12:38:48 +00:00
frosch
026317bb44
(svn r23173) -Codechange: Rename GetVehicleCapacity() to Engine::DetermineCapacity().
2011-11-09 16:38:50 +00:00
frosch
186694369d
(svn r23164) -Fix (r23149): Default roadvehicles became somewhat short.
2011-11-08 18:21:56 +00:00
frosch
8dcbd673cf
(svn r23150) -Change: [NewGRF v8] Deprecate callback 11, and use callback 36 instead.
2011-11-08 17:27:55 +00:00
frosch
c2cf26b451
(svn r23149) -Add: [NewGRF] Road vehicle property 23 to shorten vehicles without callback usage.
2011-11-08 17:27:46 +00:00
frosch
52774235eb
(svn r23148) -Change: [NewGRF] Check the results of various callbacks for validness.
2011-11-08 17:27:13 +00:00
michi_cc
a3e6e113fe
(svn r23112) -Codechange: Check if vehicle chain lengths stays constant when auto-refitting.
2011-11-04 15:04:29 +00:00
rubidium
7757a2ed40
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
2011-11-04 10:18:13 +00:00
frosch
bbc3409942
(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
2011-11-01 16:51:47 +00:00
frosch
acc3c75951
(svn r23075) -Codechange: Add GetGRF() and GetGRFID() methods to Engine and Vehicle to simplify code.
2011-11-01 00:23:41 +00:00
frosch
72cd855978
(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.
2011-11-01 00:21:08 +00:00
frosch
28117b3eb0
(svn r22816) -Feature(ette): [NewGRF] Also age wagons and articulated parts.
2011-08-22 21:33:58 +00:00
michi_cc
08b7981f37
(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.
2011-08-03 20:55:08 +00:00
planetmaker
43c8cd1d5e
(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
2011-05-18 12:19:58 +00:00
frosch
709f0e4f83
(svn r22329) -Change: When the current orders are interrupted for non-ordered service, disable modifications to automatic orders until the next real order is completed. (train part already slipped by in r22328)
2011-04-16 16:56:24 +00:00
frosch
5bf90860f8
(svn r22309) -Fix: Make road vehicles, ships and aircraft skip orders if they are leaving a depot and heading to the same one again; just like trains since r16322.
2011-04-10 10:47:21 +00:00
rubidium
e34c42de32
(svn r22205) -Codechange: replace magic number with constant
2011-03-05 21:52:45 +00:00
rubidium
1d0d7635e0
(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled...
2011-02-07 22:49:38 +00:00
alberth
b992a93996
(svn r21976) -Doc: Document several crash handling functions.
2011-02-05 16:20:55 +00:00
smatz
a4bf3be864
(svn r21948) -Fix: road vehicle was moved under the bridge when it was destroyed by an UFO while on a bridge
2011-02-02 22:40:04 +00:00
rubidium
547421496e
(svn r21946) -Fix [FS#4447]: assertion/funny behaviour when a road vehicle reverses while overtaking, so abort the overtake attempt when reversing the road vehicle
2011-02-02 22:13:13 +00:00
rubidium
bbe94dc497
(svn r21945) -Codechange: simplify setting the overtaking counter and remove the magic from its numbers
2011-02-02 22:06:14 +00:00
rubidium
8118f74575
(svn r21943) -Codechange: document and unmagicify some bits of road vehicle overtaking
2011-02-02 21:56:56 +00:00
frosch
a97d52a29a
(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
...
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31 20:44:15 +00:00
alberth
eea2f90da7
(svn r21925) -Doc: Doxygen additions and markup corrections to vehicle-related functions.
2011-01-29 21:37:11 +00:00
rubidium
430fda01dc
(svn r21915) -Codechange: rename RoadVehicleAccelerate to RoadVehicle::UpdateSpeed (to match the naming used by Trains), and make use of the algorithm implemented in GroundVehicle
2011-01-26 17:35:03 +00:00
rubidium
982de9cf86
(svn r21913) -Codechange: move bridge speed limiting for road vehicles to the same (logically speaking) place as for trains
2011-01-26 17:33:14 +00:00
rubidium
4fff63d790
(svn r21912) -Codechange: let road vehicles use gcache.last_speed/SetLastSpeed as well
2011-01-26 17:31:44 +00:00
rubidium
7eba2bf4d3
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
smatz
e308c348f0
(svn r21879) -Codechange: reset vehicle's GOINGUP/DOWN bits when it crashes
2011-01-21 16:20:55 +00:00
terkhen
b5468e7a80
(svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names.
2011-01-19 18:44:13 +00:00
terkhen
48b7916458
(svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains.
2010-12-14 21:33:53 +00:00
rubidium
6bc002ad74
(svn r21510) -Feature [FS#1956]: vehicle lost message for road vehicles
2010-12-13 21:56:25 +00:00
rubidium
fc70825905
(svn r21465) -Cleanup [FS#4295]: remove some dead code (fonsinchen)
2010-12-11 13:42:01 +00:00
alberth
ab50f74d7f
(svn r21273) -Codechange: Return values should start at the same line.
2010-11-20 15:44:24 +00:00
rubidium
097880c5e2
(svn r21263) -Fix [FS#3935]: under some circumstances two vehicles could leave a non-drive through road stop at once
2010-11-20 09:09:57 +00:00
rubidium
61ff042460
(svn r21238) -Feature: [NewGRF] Support callback 0x10 for RVs and ships (Hirundo)
2010-11-18 14:17:55 +00:00
rubidium
d1dfb27699
(svn r21136) -Fix [FS#4213]: bridge speed limits should apply to all wagons of a vehicle, not just the head of the vehicle
2010-11-10 20:15:48 +00:00
terkhen
6a38925ca3
(svn r21123) -Codechange: Remove max_speed from the Vehicle class.
2010-11-09 17:43:05 +00:00
terkhen
e1ff8aeb09
(svn r21122) -Fix (r21100): Use the cached max speed when checking road vehicle overtaking.
2010-11-09 17:39:41 +00:00
terkhen
b65df93121
(svn r21100) -Feature [NewGRF]: Add CB36 support for road vehicle property 0x15 (Speed).
2010-11-06 13:11:24 +00:00
terkhen
18e3a3ddfc
(svn r21099) -Codechange: Store road vehicle max speed in the vehicle cache.
2010-11-06 13:05:11 +00:00
alberth
fa13971337
(svn r21088) -Doc: Additions/corrections of doxygen comments.
2010-11-05 16:34:22 +00:00
smatz
77fe95f552
(svn r20860) -Cleanup: remove some unused functions and variables
2010-10-01 16:42:28 +00:00
rubidium
9badab6454
(svn r20768) -Codechange: unify send-to-depot commands
2010-09-08 18:55:58 +00:00
rubidium
2fb18e975c
(svn r20645) -Codechange [FS#4086]: unify the code for checking for breakdown handling as well (Hirundo)
2010-08-28 14:14:37 +00:00
rubidium
702cc96943
(svn r20644) -Codechange [FS#4086]: unify the vehicle breakdown code (Hirundo)
2010-08-28 14:01:50 +00:00
rubidium
30f2afac9b
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
rubidium
c5a670037b
(svn r20536) -Codechange: unify the refitting of vehicles
2010-08-18 00:47:31 +00:00
rubidium
4780cc50b2
(svn r20532) -Codechange: unify selling of vehicles a bit
2010-08-17 23:55:22 +00:00
rubidium
c14853b72e
(svn r20531) -Codechange: unify quite a bit of the vehicle building commands
2010-08-17 23:15:55 +00:00
alberth
35fec79700
(svn r20499) -Doc: Spelling fixes, and one doxygen comment addition.
2010-08-15 14:06:43 +00:00
rubidium
29b489a055
(svn r20437) -Codechange: lets Engines use GRFFilePropsBase as well
2010-08-10 15:54:53 +00:00
frosch
ed4f806f1d
(svn r20283) -Codechange: Unify start of doygen comments.
2010-08-01 19:22:34 +00:00
alberth
be6c058424
(svn r20211) -Codechange: Indented code should have curly braces around it.
2010-07-24 10:14:39 +00:00
frosch
dcd605a9a9
(svn r20133) -Revert (r20130): Vehicles could deadlock themself in roadstops.
2010-07-12 19:36:06 +00:00
frosch
f717248990
(svn r20130) -Fix [FS#3935]: Standard roadstops can also be left via manual depot orders.
2010-07-11 20:34:29 +00:00
frosch
a7d168b2e5
(svn r20079) -Codechange [FS#3922]: Add helper functions to deal with the 192-256-magic of vehicle movement.
2010-07-04 13:07:47 +00:00
rubidium
eb19d4b440
(svn r20053) -Fix [FS#3919] (r20034): crashing road vehicles crashed OpenTTD with slower/longer trains
2010-07-02 19:54:29 +00:00
rubidium
b1400ab65e
(svn r20034) -Fix [FS#3896] (r14869): road vehicles could get crashed twice in a tick
...
In RoadVehicleController at tick N a road vehicle gets a j of slightly less
than adv_speed. In tick N+1 RoadVehCheckTrainCrash is called, then the road
vehicle gets a j of slightly more than adv_speed. This causes a second call
of RoadVehCheckTrainCrash. If in tick N the road vehicle moved onto a level
crossing and a (maglev) entered that tile at the same tick, in tick N+1 the
road vehicle would be crashed twice.
2010-06-29 20:48:34 +00:00
terkhen
54403a8251
(svn r19961) -Codechange: Unify "vehicle is destroyed" errors.
2010-06-11 20:20:45 +00:00
frosch
6b88c1c5cd
(svn r19945) -Fix (r19755-ish): Allow turning of roadvehicles while waiting in a queue (again).
2010-06-07 20:38:16 +00:00
frosch
1d3adb2b66
(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
2010-06-05 12:16:12 +00:00
frosch
9db3cde73a
(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
2010-05-31 20:22:57 +00:00