Patric Stout
f67af5cbe5
Codechange: make it more obvious SlArray supports SLE_VAR_NULL
...
In the end, the code was already doing the right thing, but a few
functions deep, and not really obvious. When validating what objects
can handle SLE_VAR_NULL, it is nicer to just have this obvious.
2021-06-15 16:45:04 +02:00
Patric Stout
d5cda58158
Codechange: use SL_NULL if you want to store null-bytes or load to nothing
...
Using SL_ARR for this gives us a bit of trouble later on, where we
add a length-field to SL_ARR. This of course is not the intention
of SLE_CONDNULL. So better seperate it.
2021-06-15 16:45:04 +02:00
Patric Stout
0d2e3437e3
Change: switch SL_DEQUE and SL_REFLIST length field to a gamma
...
The current SaveLoad is a bit inconsistent how long a length field
is. Sometimes it is a 32bit, sometimes a gamma. Make it consistent
across the board by making them all gammas.
2021-06-15 16:45:04 +02:00
Patric Stout
75e7451151
Change: indicate in the savegame if a SL_STRUCT contains any data
...
This helps external tooling to understand if a SL_STRUCT should
be skipped when reading. Basically, this transforms an SL_STRUCT
into a SL_STRUCTLIST with either 0 or 1 length.
2021-06-15 16:45:04 +02:00
Patric Stout
a146bcfe93
Change: store length of SL_STRUCTLIST in the savegame
...
This wasn't consistently done, and often variables were used that
were read by an earlier blob. By moving it next to the struct
itself, the code becomes a bit more self-contained and easier to
read.
Additionally, this allows for external tooling to know how many
structs to expect, instead of having to know where to find the
length-field or a hard-coded value that can change at any moment.
2021-06-15 16:45:04 +02:00
SamuXarick
d0bcb9839a
Fix: you could join an AI company in multiplayer via the GUI ( #9369 )
2021-06-15 14:00:50 +02:00
Rubidium
d31a535c87
Cleanup: remove some unneeded c_str() calls
2021-06-15 06:13:00 +02:00
rubidium42
05005dcdfa
Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading
2021-06-15 06:13:00 +02:00
rubidium42
981cd0197a
Codechange: [Network] Use std::string for the client name in the network server
2021-06-15 06:13:00 +02:00
rubidium42
a8b3afb236
Codechange: [Network] Use string_view for network compatability check
2021-06-15 06:13:00 +02:00
rubidium42
49dcf0c772
Codechange: [Network] Simplify constructing the HTTP request with fmt
2021-06-15 06:13:00 +02:00
rubidium42
53b4786037
Codechange: [Network] Let NetworkError return its std::string instead of a C-string
2021-06-15 06:13:00 +02:00
rubidium42
667301e3ec
Codechange: [Network] Make hostname/client IP return strings instead of a C-string
2021-06-15 06:13:00 +02:00
rubidium42
a91e29b656
Codechange: [Network] Let IsInNetmask use std::string
2021-06-15 06:13:00 +02:00
rubidium42
36705f1dc0
Codechange: [Network] Simplify formatting of network addresses to string
2021-06-15 06:13:00 +02:00
rubidium42
9e32c618f9
Fix: [Network] Determining GetNetworkRevisionString could overflow and underflow its buffer
...
Tagged releases are not affected
2021-06-14 23:05:18 +02:00
Patric Stout
7b135a8269
Codechange: use SLE_STRUCT(LIST) for Linkgraph chunks
2021-06-14 21:58:05 +02:00
Patric Stout
5cd0c65787
Codechange: move Save/Load functions of same chunk next to each other
2021-06-14 21:58:05 +02:00
Patric Stout
af3aba7a88
Codechange: use SLE_STRUCT(LIST) for GameScript chunks
2021-06-14 21:58:05 +02:00
Patric Stout
aa02bf27f6
Codechange: use as much of STNN code for STNS as possible
...
There was a lot of code duplication for no real reason. Now with
SLEG_STRUCT support, we can just re-use the code, hopefully making
it easier for future-us to make changes to this, without breaking
everything for old games.
2021-06-14 21:58:05 +02:00
Patric Stout
0bdca02bdf
Codechange: use SLE_STRUCT(LIST) for Station chunks
2021-06-14 21:58:05 +02:00
Patric Stout
af43fc3d62
Codechange: use SLE_STRUCT(LIST) for Company chunks
2021-06-14 21:58:05 +02:00
Patric Stout
0bb1d2fa8e
Codechange: use SLE_STRUCT(LIST) for Town chunks
2021-06-14 21:58:05 +02:00
Patric Stout
4e4720f217
Codechange: remove the special station/vehicle code from SaveLoad
...
With the new SLEG_STRUCT it is much easier to embed a struct
in a struct, where the sub-struct has limitations on when it is
being used.
This makes both the code easier to read (less magic) and avoids
the SaveLoad needing to know all these things about Stations
and Vehicles.
2021-06-14 21:58:05 +02:00
Patric Stout
4600d289b5
Codechange: ability to store structs and list of structs in savegames
...
The commits following this will use this new functionality.
Currently, a few places do this manually. This has as drawback that
the Save() and Load() code need to be in sync, and that any change
can result in (old) savegames no longer loading. In general, it is
annoying code to maintain.
By putting everything in a description table, and use that for
both Save() and Load(), it becomes easier to see what is going on,
and hopefully less likely for people to make mistakes.
2021-06-14 21:58:05 +02:00
translators
909f3f25bd
Update: Translations from eints
...
spanish (mexican): 9 changes by absay
portuguese (brazilian): 9 changes by Vimerum
2021-06-14 18:54:53 +00:00
Peter Nelson
7385e780ac
Cleanup: nested_array should not be accessed directly.
...
Replace accesses with GetWidget() as documented.
2021-06-14 17:49:01 +01:00
rubidium42
c811d42d0c
Fix a99ac62: fmt's include of cassert breaks our assert logic
2021-06-13 21:02:17 +02:00
translators
721c3fdfb4
Update: Translations from eints
...
vietnamese: 2 changes by KhoiCanDev
german: 9 changes by Wuzzy2
finnish: 1 change by hpiirai
portuguese: 9 changes by azulcosta
2021-06-13 18:55:51 +00:00
rubidium42
fc63432a11
Codechange: improve style/writing of IConsolePrint strings
2021-06-13 15:25:31 +02:00
rubidium42
75afd25e16
Change: do not print the '-' in front of help messages and make help messages more uniform
2021-06-13 15:25:31 +02:00
rubidium42
eb6cdadc4d
Codechange: replace IConsolePrintF with IConsolePrint and fmt formatting
...
Also make some strings more consistent with the rest of the console strings.
2021-06-13 15:25:31 +02:00
rubidium42
d9c1d18f2b
Change: improve some of the console messages related to networking (make them more uniform) and convert to fmt
2021-06-13 15:25:31 +02:00
rubidium42
b280a3a0ed
Cleanup: remove IConsoleWarning/IConsoleError helpers
...
Both did not support format parameters, so in many places IConsolePrint(CC_ERROR, "message") was used with a style different from what IConsoleError would do.
2021-06-13 15:25:31 +02:00
rubidium42
efd4ba4797
Change: unify the style of console error messages and convert to fmt
...
Always start with a capital, do not add "ERROR: " in front of it.
2021-06-13 15:25:31 +02:00
rubidium42
de49727ae8
Change: not performing a command is worthy of an error, not a warning
...
If a command cannot be executed for whatever reason, it makes no sense to call it a warning. Something has been done wrong.
Also make writing of these error message consistent while changing their "type".
2021-06-13 15:25:31 +02:00
rubidium42
121b037054
Codechange: remove single use IConsoleDebug
2021-06-13 15:25:31 +02:00
rubidium42
6b757c716a
Codechange: add an IConsolePrint overload that does formatting with fmt
2021-06-13 15:25:31 +02:00
Patric Stout
1e432fbd71
Fix 81062163: for (really) old games, station bus/truck station cache was not updated ( #9366 )
2021-06-13 13:48:40 +02:00
rubidium42
7d79180040
Codechange: use fmt in DebugPrint where applicable
2021-06-13 12:45:45 +02:00
rubidium42
352dbdd570
Cleanup: remove old DEBUG macro and debug function
2021-06-13 12:45:45 +02:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
rubidium42
a99ac62c1a
Codechange: use the fmt library for simpler debug formats
2021-06-13 12:45:45 +02:00
rubidium42
662d8dfc30
Add: minimal set of headers from {fmt} 7.1.3 to 3rdparty
2021-06-13 12:45:45 +02:00
rubidium42
845fded2a0
Fix #9361 , a2051ba: [Network] Off by one in CanWriteToPacket
...
Previously it did not allow writing a byte to a packet that was of size limit - 1 anymore.
2021-06-13 10:31:02 +02:00
rubidium42
bf500c39c9
Codechange: make the name of SettingDesc a std::string
2021-06-13 10:26:58 +02:00
rubidium42
e588923bff
Codechange: add std::string accepting SetDParamStr to ErrorMessageData
2021-06-13 10:26:58 +02:00
rubidium42
ca9c50607e
Codechange: use StrStartsWith/StrEndsWith when finding settings
2021-06-13 10:26:58 +02:00
rubidium42
fed3e3305f
Codechange: add function to determine whether are string starts or ends with a given other string
2021-06-13 10:26:58 +02:00
TELK
2d0abf5a76
Fix #9362 : Hover in online players window was slightly too big ( #9364 )
...
This causes graphical glitches at the bottom of the window.
2021-06-13 10:06:50 +02:00
Michael Lutz
418e0ea85f
Codechange: Use dynamic string list for contents of land info window.
2021-06-12 22:30:38 +02:00
translators
8dd846bad4
Update: Translations from eints
...
norwegian (bokmal): 10 changes by Anolitt
korean: 9 changes by telk5093
russian: 9 changes by Ln-Wolf
finnish: 10 changes by hpiirai
spanish: 8 changes by MontyMontana
french: 9 changes by glx22
2021-06-12 18:56:05 +00:00
rubidium42
71f3c35288
Fix #9353 : [Script] Garbage collecting on priority queues could crash the game
2021-06-12 19:58:14 +02:00
Peter Nelson
40cec34836
Change: Skip creating a RealSpriteGroup when there is only one result.
...
This avoids checking RSG for empty sets every time they are evaluated.
This might alter behaviour in cases of a malformed NewGRF file.
2021-06-12 08:05:59 +01:00
Peter Nelson
f1328db063
Codechange: Deduplicate ResolveReal() for resolvers that don't use real sprite groups.
...
This may change behaviour when multiple loading/loaded stages are provided, as the various copies checked in different orders, however only one result is expected in these cases anyway.
2021-06-12 08:05:59 +01:00
translators
c562b4c527
Update: Translations from eints
...
hindi: 67 changes by ritwikraghav14
2021-06-11 18:54:52 +00:00
Loïc Guilloux
16ebf7861f
Fix 4079c47: Missed a file when removing generated .sq files from the repo ( #9350 )
2021-06-11 16:59:19 +02:00
Loïc Guilloux
ee5f23382d
Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage ( #9351 )
2021-06-11 16:40:04 +02:00
Patric Stout
ef25afd55a
Fix #9348 , 4d74e51: don't try to sell shares of spectators ( #9349 )
...
"new_owner" can be INVALID_OWNER, and as INVALID_OWNER ==
COMPANY_SPECTATORS, we could end up trying to sell shares of
nobody.
2021-06-11 00:18:20 +02:00
Tyler Trahan
d09210e1c6
Feature: Configurable subsidy duration
2021-06-10 23:26:16 +02:00
glx22
c2db408d5d
Fix aa5a8fe28: [MinGW] Wrong define tested (WIN32 vs _WIN32)
2021-06-10 23:17:29 +02:00
glx22
d485b50813
Fix: [MinGW] Ignore wglGetProcAddress() cast warnings
2021-06-10 23:17:29 +02:00
glx22
744a9e4745
Codechange: [WIN32] Add a wrapper around GetProcAddress()
2021-06-10 23:17:29 +02:00
glx22
15f66329c2
Fix: [MinGW] Silence 2 cast warnings
2021-06-10 23:17:29 +02:00
glx22
00e3fddd0c
Fix: [MinGW] Unused squirrel code triggering a warning
2021-06-10 23:17:29 +02:00
glx22
b7250a42e1
Fix: [MinGW32] Linking error
2021-06-10 23:17:29 +02:00
glx22
2df48a78cc
Fix: [MinGW32] Can't convert lambda to stdcall
2021-06-10 23:17:29 +02:00
glx22
3ca0239985
Fix: [MinGW32] SHGFP_TYPE_CURRENT is now present in win32api
2021-06-10 23:17:29 +02:00
glx22
5d05c4919b
Codechange: [WIN32] Reduce manual dynamic loading as WinXP is the minimum version
2021-06-10 23:17:29 +02:00
glx22
f4c7d5577e
Codechange: [WIN32] Use VersionHelpers where appropriate
2021-06-10 23:17:29 +02:00
Patric Stout
ed3946e295
Add: '-X' option to ignore global folders in the search path ( #9341 )
...
This is extreme useful for automated testing. Without this, OpenTTD
will always look in your personal-dir (like ~/.local/share/openttd
or %USER%\Documents\OpenTTD). For most users this is exactly what
we want, that there is a shared place for all their files.
However, for automated testing this is rather annoying, as your
local development files influence the automated test. As such,
'-X' counters this, and only gives the local folders. This is
especially useful in combination with '-x' and '-c'.
2021-06-10 23:13:34 +02:00
rubidium42
2924ac48c5
Fix: [Script] Ensure the saved script strings are properly validated and terminated when being read from the savegame
2021-06-10 22:03:23 +02:00
rubidium42
bb8fd00760
Cleanup: [Network] Remove C-string Recv_string and its last use
2021-06-10 21:53:19 +02:00
rubidium42
ab9b937ab7
Codechange: [Network] Use std::string to get a NewGRF's name
2021-06-10 21:53:19 +02:00
Patric Stout
849a10520c
Change: allow pause/unpause console command in single player too ( #9342 )
2021-06-10 20:11:50 +02:00
rubidium42
e2417193c9
Cleanup: [ContentInfo] Remove some functions that are not needed anymore
2021-06-10 20:09:44 +02:00
rubidium42
e3717ae903
Codechange: [ContentInfo] Use std::string instead of string buffers
2021-06-10 20:09:44 +02:00
rubidium42
df181bb641
Codechange: [ContentInfo] Use a vector for dependencies instead of custom allocation
2021-06-10 20:09:44 +02:00
rubidium42
9c424ab741
Codechange: [ContentInfo] Use StringList for tags instead of custom allocations
2021-06-10 20:09:44 +02:00
rubidium42
dfb89f3891
Codechange: [ContentInfo] Do not use memset/memcpy to make it possible to use vector/string
2021-06-10 20:09:44 +02:00
rubidium42
6bb3f034e4
Cleanup: [ContentInfo] Remove unused function
2021-06-10 20:09:44 +02:00
Patric Stout
37ae6b8ae3
Add: adhere the autosave_on_exit setting for Null videodriver ( #9343 )
...
This is especially useful for automated-testing, to make a save
when the game quits while using "-vnull:ticks=N".
2021-06-10 19:34:53 +02:00
Patric Stout
174952440a
Codechange: rework CHTS-chunk save/load to be more like the others
2021-06-10 19:18:24 +02:00
Patric Stout
8f323855b1
Codechange: rename SL_LST to SL_REFLIST to highlight the "reference" part
...
You can easily mistake SlList / SL_LST to be a list of SL_VAR, but
it is a list of SL_REF. With this rename, it hopefully saves a few
people from "wtf?" moments.
2021-06-10 19:18:24 +02:00
Patric Stout
aa6443d57a
Codechange: refactor SlList to use SlStorageHelper
2021-06-10 19:18:24 +02:00
Patric Stout
23857af693
Codechange: refactor SlDequeueHelper to work with unsigned and be more generic
...
Future additions will start using it for std::list too.
2021-06-10 19:18:24 +02:00
Patric Stout
a2147d437e
Codechange: use wrappers to get Var[Mem|File]Type, instead of GB()
2021-06-10 19:18:24 +02:00
Patric Stout
fba86f711f
Codechange: move GetVariableAddress inside SlObjectMember
...
Also move it to static, as nobody else is using it.
2021-06-10 19:18:24 +02:00
Vít Šefl
f899772ec2
Fix 2e136285: Crash when CTRL-clicking on a sign ( #9345 )
2021-06-10 15:49:25 +02:00
translators
37b285ad83
Update: Translations from eints
...
spanish (mexican): 2 changes by absay
2021-06-09 19:13:47 +00:00
translators
12de256b72
Update: Translations from eints
...
german: 1 change by Wuzzy2
spanish: 1 change by ilyabakhlin
2021-06-08 19:22:42 +00:00
Patric Stout
f997eb6ca4
Fix: compatible NewGRFs in crash-log reported wrong md5 ( #9340 )
...
The text suggests it reports the original md5, but it does in fact
report the replaced md5. Now it reports both.
2021-06-08 20:30:44 +02:00
Patric Stout
1e564b333f
Codechange: make [Save|Load]Settings() behave more like other Save/Load code ( #9335 )
...
Prepare the full description and send it to SlObject. This does
require some code to be able to read to a SLE_VAR_NULL, like strings
etc, as there is no way to know their length beforehand.
2021-06-07 23:03:12 +02:00
Patric Stout
648ee88a02
Codechange: merge guiflags and flags in settings .ini files
...
It was rather confusing which one was for what, especially as some
SaveLoad flags were settings-only. Clean up this mess a bit by
having only Setting flags.
2021-06-06 21:45:01 +02:00
Patric Stout
264991dfa5
Codechange: move SLF_NO_NETWORK_SYNC into settings
...
It is a settings-only flag, so don't pollute SaveLoad code with it.
2021-06-06 21:45:01 +02:00
Patric Stout
414e12d26b
Codechange: move SLF_NOT_IN_SAVE into settings
...
It is a settings-only flag, so don't pollute SaveLoad code with it.
2021-06-06 21:45:01 +02:00
Patric Stout
7572603c9d
Codechange: remove the unused SLF_HEX flag
2021-06-06 21:45:01 +02:00
translators
d835a42c05
Update: Translations from eints
...
english (us): 1 change by 2TallTyler
catalan: 5 changes by J0anJosep
2021-06-06 19:37:57 +00:00
glx22
c27afdf3f6
Codechange: Remove FOR_ALL_CHUNK_HANDLERS
...
Co-Authored-By: Patric Stout <truebrain@openttd.org>
2021-06-06 19:35:06 +02:00
translators
3559e55b91
Update: Translations from eints
...
spanish (mexican): 1 change by absay
latvian: 2 changes by osprinkis
2021-06-05 19:36:47 +00:00
translators
ea23a9cdb6
Update: Translations from eints
...
korean: 1 change by telk5093
dutch: 1 change by Afoklala
french: 1 change by MalaGaM
2021-06-04 20:11:37 +00:00
translators
d816ff0361
Update: Translations from eints
...
korean: 1 change by telk5093
2021-06-03 20:24:19 +00:00
Patric Stout
5e44da3010
Fix ef991b17: server was trying to free() a packet created with "new CommandPacket()" ( #9334 )
2021-06-03 22:07:44 +02:00
Patric Stout
feb2ddbefa
Codechange: rename SettingGuiFlag to SettingFlag ( #9332 )
...
It is a lovely organicly grown enum, where it started off with
GUI-only flags, and after that a few flags got added that can be
considered GUI-only (the GUI disables/enables based on them), to
only have flags added that has nothing to do with the GUI.
So be less confusing, and rename them to what they do.
Additionally, I took this opportunity to rename 0ISDISABLED to
reflect what it really does.
2021-06-03 21:18:29 +02:00
Patric Stout
28e90769f7
Codechange: use "[[maybe_unused]]" instead of a wide variety of other ways we had
...
While at it, replace OTTD_ASSERT with WITH_ASSERT, as this
is always set if assert() is valid. No matter if NDEBUG is set
or not.
2021-06-03 17:30:00 +02:00
Patric Stout
f8dd5dd00a
Codechange: remove unused assert_msg() macro
2021-06-03 17:30:00 +02:00
translators
48ecc481ee
Update: Translations from eints
...
swedish: 1 change by joeax910
2021-06-01 20:58:39 +00:00
Vít Šefl
30f5938eed
Fix b791ffc6: use the correct name in CmdPlantTree
2021-06-01 18:26:35 +02:00
Vít Šefl
c936f8b769
Fix b791ffc6: use the correct parameter in CmdSignalTrackHelper
2021-06-01 17:12:06 +02:00
Patric Stout
9fff00ba20
Codechange: C++-ify lists for SaveLoad ( #9323 )
...
Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant
As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite.
2021-05-31 22:26:44 +02:00
translators
956d761e3e
Update: Translations from eints
...
japanese: 1 change by scabtert
2021-05-31 20:18:35 +00:00
Patric Stout
921ab68a48
Codechange: use AsIntSetting()->Read() wrapper if possible ( #9324 )
2021-05-31 10:56:06 +02:00
translators
043a544248
Update: Translations from eints
...
korean: 2 changes by telk5093
russian: 1 change by Ln-Wolf
finnish: 1 change by hpiirai
portuguese: 1 change by azulcosta
portuguese (brazilian): 1 change by Vimerum
2021-05-30 19:56:14 +00:00
Rubidium
5ded596c80
Fix #9320 , 2e136285: nullptr could not be converted to string
2021-05-30 19:59:49 +02:00
rubidium42
4613ababd3
Fix #9316 , 64eddaeb: at about 250.000 inhabitants the bridge length limit check overflows
2021-05-30 15:09:18 +02:00
Patric Stout
0c96884700
Codechange: add a wrapper function to find all settings based on prefix ( #9312 )
2021-05-30 10:55:52 +02:00
Patric Stout
e9e4588db1
Codechange: use setting name instead of index for HandleOldDiffCustom() ( #9311 )
2021-05-30 10:40:59 +02:00
Patric Stout
bcd7a7aafe
Codechange: rename _SQ64 into POINTER_IS_64BIT ( #9313 )
2021-05-30 10:40:03 +02:00
rubidium42
8c273ed598
Codechange: [Network] Let admin-console use std::string(_view)
2021-05-30 10:15:22 +02:00
rubidium42
e58581f1f8
Codechange: [Network] Let admin-game script use std::string
2021-05-30 10:15:22 +02:00
rubidium42
29f2bd27c4
Codechange: [Game] Pass the length instead of '\0' terminating (and undoing that) in the middle of a C-string
2021-05-30 10:15:22 +02:00
rubidium42
8a918ce170
Codechange: [Network] Make admin name and version std::string
2021-05-30 10:15:22 +02:00
rubidium42
97c461d1e7
Fix: limit heightmap sizes to something reasonable to prevent crafted heightmaps to OOM-crash the game
2021-05-30 09:50:38 +02:00
rubidium42
e3c9ed4d15
Codechange: [Network] Use std::string to determine an unique name for clients
2021-05-30 00:01:49 +02:00
rubidium42
806f78aa04
Codechange: [Network] Use std::string to send the client name and rcon commands
2021-05-30 00:01:49 +02:00
rubidium42
fd95736bac
Codechange: [Network] Use std::string for server side logic of kicking and banning clients
2021-05-30 00:01:49 +02:00
rubidium42
f0e1cd0129
Codechange: [Network] Let server rcon result use std::string
2021-05-30 00:01:49 +02:00
rubidium42
8b9f1147df
Codechange: [Network] Let server changing a client name use std::string
2021-05-30 00:01:49 +02:00
Patric Stout
d70fb74ac6
Codechange: use setting name instead of index for CmdChange(Company)Setting ( #9306 )
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This is mostly done as there are now constraints on settings.ini you might not
expected. For example, conditional settings always have to come last, as otherwise
they would influence the index.
2021-05-29 23:27:01 +02:00
glx22
5799402f7a
Codechange: Rename window related DeleteXXX to match new behaviour
2021-05-29 21:08:25 +02:00
glx22
994bf19aef
Fix f6d5c01: Delay deletion when closing windows
2021-05-29 21:08:25 +02:00
rubidium42
ef991b1772
Codechange: [Network] Use std::string in CommandPacket
2021-05-29 19:02:18 +02:00
rubidium42
2e136285e1
Codechange: move from C-string to std::string for DoCommand
2021-05-29 19:02:18 +02:00
rubidium42
661728558e
Codechange: let IsUnique.* functions accept std::string
2021-05-29 19:02:18 +02:00
rubidium42
b4aedef848
Codechange: add std::string variant of Utf8StringLength
2021-05-29 19:02:18 +02:00
Vít Šefl
0125ba82e8
Fix: Do not send vehicles towards incomplete PF nodes
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YAPF could end up in a situation where it sets the best intermediate node
to a node whose construction is never finalized (i.e. it is never added to
the open list). The content of the node would be overwritten in the next
round, potentially sending the vehicle to an unwanted location.
2021-05-29 19:00:47 +02:00
Patric Stout
7713c3e3cc
Codechange: move casting a "const char *" to "char *" to the caller
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It is not nice to have your definition say you won't change a value
while in fact the whole reason for your existance is to change it.
2021-05-29 16:23:59 +02:00
Patric Stout
665e3c1f45
Fix: ScriptObject::DoCommand could modify "text" while defined "const"
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This could have unwanted side-effects, as it could change the
source for ever and ever.
2021-05-29 16:23:59 +02:00
Patric Stout
b0f44d7eb1
Doc: describe what each settings-file is about
2021-05-29 11:27:00 +02:00
Patric Stout
e58046c947
Codechange: move all settings.ini files to table/settings
2021-05-29 11:27:00 +02:00
Patric Stout
ca9a7df752
Codechange: rename str_validate to StrMakeValid(InPlace) ( #9304 )
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This to be more explicit the function changes the value, and not
returns yes/no.
2021-05-29 11:21:38 +02:00
Patric Stout
4d74e51907
Fix #9281 : acquire a company uses special bookkeeping to make you rich ( #9300 )
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When you buy-out a company, you got your shares back. This is
based on company-value, which includes values for the vehicles etc.
In other words, you not only got the vehicles, but you also got
paid to get them back.
Additionally, you also got the loan of the company, but not the
money for the loan (as that is subtracted from the company-value).
Solve this by changing the rules of a buy-out: don't sell your
shares, get the loan AND the balance and get the infrastructure.
2021-05-29 11:21:30 +02:00
rubidium42
4c0e083128
Cleanup: set the base in the setting templates, instead of defining the base for every setting
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This has the added benefit of not getting mistaken that multiple bases can be used for the same SettingTable
2021-05-29 10:32:32 +02:00
rubidium42
4144e949ed
Fix: [Network] Prevent an empty server name to be set anywhere
2021-05-29 10:07:30 +02:00
rubidium42
08308d808c
Codechange: use separate pre and post callbacks for int settings
2021-05-29 10:07:30 +02:00
rubidium42
e2f5d9e561
Codechange: use separate pre and post callbacks for string settings
2021-05-29 10:07:30 +02:00
rubidium42
ea9715d970
Codechange: split Write_ValidateSetting to get separate functions for making ints valid and writing ints
2021-05-29 10:07:30 +02:00
rubidium42
208952f2ba
Codechange: split Write_ValidateSetting to get separate functions for making strings valid and writing strings
2021-05-29 10:07:30 +02:00
translators
ce1c60699a
Update: Translations from eints
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norwegian (bokmal): 3 changes by Anolitt
dutch: 3 changes by Afoklala
portuguese (brazilian): 3 changes by Vimerum
2021-05-28 19:53:19 +00:00
translators
7b5c0b4236
Update: Translations from eints
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chinese (traditional): 9 changes by benny30111
english (us): 3 changes by 2TallTyler
2021-05-27 19:38:25 +00:00