Commit Graph

213 Commits

Author SHA1 Message Date
glx c708ab3b48 (svn r13047) -Codechange: remove vp_d 2008-05-11 15:08:44 +00:00
rubidium f438700402 (svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, rename WE_4 to something more descriptive and correct some (completely incorrect) comments. 2008-05-09 09:29:27 +00:00
smatz 5e51833ee5 (svn r13022) -Fix: driver list wasn't freed, replace by statically allocated one 2008-05-08 23:26:17 +00:00
smatz 386a3f1d20 (svn r13016) -Codechange: unify the detection if rail catenary should be drawn 2008-05-08 16:48:29 +00:00
rubidium d03994098b (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
smatz 72120a48c4 (svn r12955) -Fix (r12858): compilation with desync debug was broken 2008-05-05 15:07:09 +00:00
rubidium e6bc8fa3d8 (svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played. 2008-05-04 22:38:18 +00:00
smatz 297f99e100 (svn r12944) -Codechange: use rev.h instead of externs at many places 2008-05-04 21:53:36 +00:00
peter1138 a00371c8db (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
rubidium 1d01390fa6 (svn r12921) -Codechange: coding style fixes and documentation updates. 2008-04-29 18:19:29 +00:00
smatz 805e1db332 (svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash 2008-04-25 16:33:40 +00:00
rubidium 739cb53fff (svn r12858) -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though. 2008-04-23 22:17:33 +00:00
rubidium 39a715f1f3 (svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was introduced. 2008-04-23 00:16:21 +00:00
rubidium 181b36ca0b (svn r12801) -Codechange: remove the dependency of function.h in town_map.h 2008-04-20 08:43:31 +00:00
rubidium 15680e477a (svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions. 2008-04-20 08:22:59 +00:00
rubidium 161b588631 (svn r12784) -Codechange: handle the asynchronious save 'handlers' in saveload.cpp instead of openttd.cpp. 2008-04-19 10:18:38 +00:00
rubidium 49cfba55bb (svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore. 2008-04-19 08:21:55 +00:00
rubidium dde68e922a (svn r12779) -Codechange: remove a few constants from openttd.h. 2008-04-18 21:49:38 +00:00
rubidium 1b2773445d (svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h. 2008-04-18 10:16:51 +00:00
rubidium b1d1a4ac66 (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. 2008-04-17 21:21:01 +00:00
rubidium 02cdf01507 (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
smatz 059e94e355 (svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used 2008-04-17 18:24:45 +00:00
smatz 9488db56d4 (svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile() 2008-04-17 00:44:20 +00:00
rubidium 4f0bfa91ab (svn r12696) -Fix: loading ancient savegames could result in invalid orders in order lists with all related problems. 2008-04-13 19:46:26 +00:00
rubidium e8ee93b593 (svn r12689) -Feature: non-stop(or rather no non-stop) and via orders for road vehicles. 2008-04-13 16:54:19 +00:00
rubidium ba0a5814c2 (svn r12652) -Codechange: rework the order GUI a little more to make it a little more clear that 'transfer' is just an unload type. 2008-04-10 17:23:51 +00:00
rubidium 5992dad01f (svn r12648) -Feature: allow four different non-stop types in a single game instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
2008-04-10 08:30:15 +00:00
rubidium d74c6ffb62 (svn r12617) -Codechange: add type safety to the Order's load and unload types. 2008-04-07 20:03:46 +00:00
rubidium fb1c4eccd8 (svn r12593) -Codechange: hide Order's flags in most of the code. 2008-04-06 15:09:45 +00:00
rubidium d6623cf654 (svn r12588) -Codechange: do not access the destination of an order directly. 2008-04-06 07:48:51 +00:00
rubidium e68b2088ce (svn r12586) -Codechange: do not access an order's refit variables directly. 2008-04-06 07:07:21 +00:00
rubidium 5b47f81b0f (svn r12584) -Codechange: do not access the order type directly. 2008-04-05 23:36:54 +00:00
smatz c745ca21a3 (svn r12556) -Fix (r6001): remove fences with fields when loading old savegames, looks better 2008-04-03 23:52:43 +00:00
smatz ff7e8fb2dd (svn r12550) -Change: the signal GUI is now persistent - has the same data when it is reopened 2008-04-03 21:54:31 +00:00
rubidium a0895d57fa (svn r12501) -Codechange: split signs.h. 2008-03-31 07:25:49 +00:00
rubidium 7c759731dc (svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes and do not 'define' VARDEF for files that do not have them anymore. 2008-03-31 07:03:35 +00:00
rubidium 6f15d34fe5 (svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff). 2008-03-31 06:42:26 +00:00
rubidium ef2be7d0fc (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. 2008-03-31 00:17:39 +00:00
rubidium 2edd403656 (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. 2008-03-31 00:06:17 +00:00
rubidium eeabab4555 (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. 2008-03-28 08:53:36 +00:00
skidd13 a887b79f90 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) 2008-03-18 12:28:21 +00:00
frosch 08f0179916 (svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128. 2008-03-06 14:21:10 +00:00
peter1138 3907ac518b (svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned... 2008-03-04 12:14:34 +00:00
peter1138 e90cf8509a (svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen. 2008-02-20 19:37:02 +00:00
smatz e95a85315c (svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them 2008-02-20 16:24:56 +00:00
smatz 509b3a3247 (svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability 2008-02-18 18:35:36 +00:00
frosch 43c0f7ea8e (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them. 2008-02-14 15:59:16 +00:00
smatz a0ddc43e92 (svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
2008-02-13 19:24:40 +00:00
smatz 507728f46b (svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick) 2008-02-13 14:21:36 +00:00
smatz e075cf5500 (svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles 2008-02-10 14:16:25 +00:00