terkhen
9a7dd40006
(svn r20829) -Fix [FS#4094]: Place less trees at once when planting random trees at the scenario editor.
2010-09-18 20:48:40 +00:00
terkhen
ee8272bacc
(svn r20828) -Add: Take into account tree group placement at the world generation progress bar.
2010-09-18 20:44:13 +00:00
terkhen
95e5e59f37
(svn r20827) -Codechange: Simplify code for placement of tree groups.
2010-09-18 20:41:06 +00:00
terkhen
9ecf69684e
(svn r20826) -Codechange: Simplify code for generating more trees above the snowline.
2010-09-18 20:36:13 +00:00
terkhen
3607c33b4f
(svn r20825) -Codechange: Replace a few magic numbers by constants.
2010-09-18 20:33:04 +00:00
terkhen
80c43f52e8
(svn r20289) -Codechange: Unify fall through coding style.
2010-08-01 20:52:11 +00:00
frosch
ed4f806f1d
(svn r20283) -Codechange: Unify start of doygen comments.
2010-08-01 19:22:34 +00:00
rubidium
e356cb9405
(svn r20281) -Codechange: unify case scope closure + break coding style
2010-08-01 18:53:30 +00:00
rubidium
b8487afe54
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
2010-07-19 17:28:27 +00:00
rubidium
5a836cdec7
(svn r20187) -Codechange: move _tileh_to_sprite into a function in a more logical place and with a more descriptive name
2010-07-19 17:00:54 +00:00
rubidium
3bb544e54d
(svn r20184) -Codechange: make _trees_tick_ctr and _disaster_delay not use VARDEF and put them in a more logical location
2010-07-19 15:51:06 +00:00
rubidium
39d421ff9c
(svn r19644) -Fix [FS#3728]: don't allow building cacti outside of the desert or rain forest trees outside of the rain forest area. This to prevent people from thinking planting rain forest trees makes the rain forest bigger and thus adds more place to build a lumber mill.
2010-04-16 21:46:06 +00:00
frosch
aea2252960
(svn r19634) -Codechange: Use TREE_INVALID more consistently.
2010-04-14 19:57:19 +00:00
rubidium
f94c83a387
(svn r18872) -Codechange: introduce PaletteID and use it
2010-01-21 01:38:13 +00:00
rubidium
4d93b704d9
(svn r18866) -Codechange: remove the CmdFailed(ret)/CmdSucceeded(ret) wrapper functions
2010-01-18 22:57:21 +00:00
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
yexo
509d533c51
(svn r18739) -Fix (r18719): building trees on snow with rocks underneed caused an assert
2010-01-06 09:08:43 +00:00
yexo
06842771a8
(svn r18738) -Fix (r18719): when a tree died while there was snow the amount of snow on the tile changed
2010-01-05 22:32:47 +00:00
rubidium
b42e76d858
(svn r18723) -Codechange: also simplify looping over an area when building trees, desert, rocky areas or leveling land
2010-01-04 18:49:27 +00:00
yexo
b378e82676
(svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
2010-01-04 18:33:43 +00:00
rubidium
5e2b7e0238
(svn r18522) -Feature: add the possibility to not make new tree tiles in-game
2009-12-17 16:59:33 +00:00
rubidium
c1c9a3e835
(svn r18398) -Fix [FS#3343]: the tree 'which one to draw' hash wasn't anywhere near random and thus showed a very visible repeated pattern when only one tree type was used
2009-12-04 16:57:35 +00:00
frosch
ba1fc280e3
(svn r18005) -Codechange: Convert the Prices struct into an array and an enum.
2009-11-07 22:47:54 +00:00
rubidium
06040213b4
(svn r17642) -Change: make a comment more clear (Eddi)
2009-09-26 12:30:30 +00:00
rubidium
e8ddf001c8
(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, which were sometimes missing and sometimes just typos
2009-09-19 09:51:14 +00:00
rubidium
04d5b67eb6
(svn r17567) -Fix: some doxygen warnings
2009-09-18 14:23:58 +00:00
yexo
ec63a0fc14
(svn r17455) -Codechange: use sprite names instead of magic numbers in table/clear_land.h and change some names
2009-09-07 13:38:57 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
rubidium
1fe3ad3288
(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
2009-08-05 17:59:21 +00:00
smatz
50b5678e26
(svn r16673) -Codechange: rename GetProducedCargo() to AddProducedCargo() and change its behaviour accordingly
2009-06-27 17:05:20 +00:00
smatz
c0ac230e3e
(svn r16660) -Codechange: get rid of more dummy tile_type_procs
2009-06-25 20:08:59 +00:00
smatz
c30a87758f
(svn r16659) -Codechange: rename GetAcceptedCargo() to AddAcceptedCargo() and change its behaviour accordingly
...
-Codechange: remove dummy GetAcceptedCargo_*() handlers
2009-06-25 19:23:09 +00:00
rubidium
e3c5bc8d2e
(svn r16434) -Cleanup: remove some dead code; primarily stuff that can't be reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
2009-05-26 15:46:24 +00:00
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
rubidium
59d45a04d6
(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-21 23:40:56 +00:00
rubidium
2ec09d95a1
(svn r16114) -Cleanup: unify some more strings and remove some more unused strings
2009-04-21 20:20:53 +00:00
rubidium
b25a4f8231
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
frosch
c5684e56ec
(svn r15583) -Fix: Do not use TILE_MASK when you do not want to wrap around them map.
2009-02-25 21:29:50 +00:00
frosch
032346cf8a
(svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING.
2009-02-11 18:50:47 +00:00
rubidium
d846eef0b6
(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.
2009-02-09 21:20:05 +00:00
rubidium
377ce6c5bf
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
2009-02-08 12:25:13 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
rubidium
1357b0a4c2
(svn r14789) -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo)
2009-01-02 22:42:05 +00:00
rubidium
87e5a8b52b
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
2008-12-28 14:37:19 +00:00
smatz
d0e4cc5ee0
(svn r14614) -Codechange [FS#2423]: GetTreeCount() should behave as its name and documentation imply. Remove unused SetTreeCount() (PhilSophus)
2008-11-23 16:45:53 +00:00
rubidium
272b2ef0e9
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
2008-10-14 18:38:51 +00:00
rubidium
b650a86e58
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
2008-09-30 20:51:04 +00:00
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
rubidium
3a799389eb
(svn r13731) -Codechange: make a pool of the array of players.
2008-07-18 16:40:29 +00:00
rubidium
d06529ef4d
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
2008-07-17 20:13:01 +00:00
rubidium
923e21129c
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-29 15:13:28 +00:00
rubidium
8c9cc415e3
(svn r13255) -Codechange: move _opt to _settings.
2008-05-25 22:36:44 +00:00
rubidium
4625695653
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
...
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
frosch
eca692ef90
(svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window.
2008-05-21 22:15:39 +00:00
rubidium
7ccda80b0b
(svn r12986) -Codechange: move the landscape and transport related types from openttd.h to their own headers.
2008-05-07 09:07:19 +00:00
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
smatz
febc5150c9
(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
2008-04-03 19:55:40 +00:00
frosch
b7993793c8
(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
2008-02-20 17:49:50 +00:00
smatz
29125c0e68
(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
2008-02-18 16:11:31 +00:00
glx
e2de86f951
(svn r12087) -Fix: MSVC warnings
2008-02-08 17:53:01 +00:00
smatz
8606e70819
(svn r12074) -Cleanup: use C++ variable scope and declaration in DrawTile_Trees()
2008-02-06 23:08:04 +00:00
smatz
c0c9b80db3
(svn r12073) -Codechange: stop drawing trees a bit earlier when they are invisible
2008-02-06 22:59:31 +00:00
frosch
a1c543e064
(svn r12029) -Feature: Allow trees on shore.
2008-01-31 17:54:13 +00:00
frosch
1608d67030
(svn r12024) -Codechange: Reduce code duplication inside tree_cmd.
...
-CodeChange: When rocks get removed while planting trees, barren the ground.
-Fix: In one case trees could spread under bridges.
2008-01-30 18:40:42 +00:00
belugas
caf7e8655c
(svn r12022) -Revert(r12018): Invisible trees are now separate from the building concept.
...
So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
2008-01-30 17:36:28 +00:00
frosch
46589fa827
(svn r12020) -Documentation: Correct description of TropicZone.
2008-01-30 17:22:06 +00:00
belugas
94aa04948c
(svn r12018) -Fix(FS#1721,r9563): Restore initial intent on the invisible tree while transparent building patch setting
2008-01-30 03:34:24 +00:00
rubidium
dc87b05e8c
(svn r11834) -Codechange: only include settings_type.h if needed.
2008-01-13 14:37:30 +00:00
rubidium
d4e6a6bf57
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
2008-01-13 01:21:35 +00:00
rubidium
ac528411df
(svn r11818) -Codechange: split player.h into smaller pieces.
2008-01-12 14:10:35 +00:00
glx
785572ea32
(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
2008-01-09 17:47:05 +00:00
rubidium
46650c54b6
(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
2008-01-09 16:55:48 +00:00
rubidium
b4b3190b62
(svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed...
2008-01-09 09:57:48 +00:00
glx
72afdb8d34
(svn r11750) -Revert (r11749): commited too much
2008-01-03 23:54:23 +00:00
glx
42bddcf723
(svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color
2008-01-03 23:50:58 +00:00
rubidium
e5e75bd8f8
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
2007-12-29 09:24:26 +00:00
rubidium
2786d789a1
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
2007-12-26 11:45:43 +00:00
rubidium
429521a7d1
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
6a9e77e079
(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
2007-12-21 22:50:51 +00:00
rubidium
9e9cfe6e59
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
2007-12-21 21:50:46 +00:00
rubidium
5b49e75453
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
2007-12-19 23:26:02 +00:00
belugas
1682d5d679
(svn r11533) -Codechange: Rename some unclear clear_x prices member names.
...
While at it, remove one unused entry on the clear_price_table array.
It is based on ground type, and the unused one was referencing a non existing one.
2007-11-27 16:02:13 +00:00
skidd13
734b22e070
(svn r11526) -Codechange: Rename the function delta fitting to the naming style
2007-11-26 16:01:29 +00:00
skidd13
bdc7fd2d76
(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
...
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-25 15:35:25 +00:00
skidd13
bf959f926f
(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style
2007-11-24 10:38:43 +00:00
skidd13
50bfe1a19d
(svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define
2007-11-19 18:58:04 +00:00
belugas
7d9d4e789b
(svn r11426) -Codechange: Just one boolean inversion instead of two
2007-11-13 03:34:24 +00:00
belugas
f55fdfb7c4
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
...
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
belugas
0bedd88870
(svn r11246) -Codechange: beautify some conditions from "if else" into trinary operator
2007-10-11 15:40:53 +00:00
truelight
645e5b1fb0
(svn r11244) -Fix: trees can now be planted on bare land without making it grassy (Csaboka)
...
-Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka)
-Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka)
2007-10-11 11:06:04 +00:00
rubidium
7d325672eb
(svn r11128) -Fix: a lot of graphical glitches by changing some bounding boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
2007-09-19 16:36:42 +00:00
rubidium
c2dc4a4adb
(svn r11124) -Documentation: of tree_map.h and tree_cmd.cpp. Patch by Progman.
2007-09-17 16:56:15 +00:00
rubidium
8c85125fd9
(svn r11024) -Fix [FS#1173]: give a more correct error when building some things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ.
2007-08-31 20:03:50 +00:00
rubidium
b284b5fa92
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
...
-Codechange: barren the rail grounds on terraforming.
2007-08-30 17:17:04 +00:00
rubidium
d624f66c79
(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
2007-07-26 16:51:10 +00:00
rubidium
02ab86631e
(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
2007-07-26 14:07:11 +00:00
rubidium
0d9a51de6d
(svn r10672) -Codechange: typify some parameters/variables.
2007-07-24 13:03:24 +00:00
rubidium
49220cc6f1
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
2007-06-18 19:53:50 +00:00
rubidium
966e2738b9
(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
2007-06-18 10:48:15 +00:00
rubidium
440d723d84
(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
2007-05-24 22:41:50 +00:00