Niels Martin Hansen
345dcd3c7b
Add: Show current video driver info in Options window
2022-05-03 21:03:30 +02:00
Tyler Trahan
41de69c5b7
Feature: Improved Finance window
2022-04-25 21:51:51 +02:00
Charles Pigott
0853c1979b
Feature: Button to toggle showing advanced signal types ( #9617 )
2021-10-17 19:24:50 +01:00
Bernard Teo
20717ededf
Feature: Button to open order window from VL_SHARED_ORDERS window
2021-09-18 11:17:49 +02:00
Tyler Trahan
7469f00c5b
Feature: Hide block signals in GUI by default ( #8688 )
2021-09-05 20:22:27 +02:00
Patric Stout
3d55ea2d4d
Feature: make "join game" button join the game, instead of first showing a lobby window ( #9467 )
...
Nobody really paid attention to the lobby window, and it completely
missed its purpose. Most people don't even wait for companies to
show up, but just hit "New Company".
This in turn means people create a lot of unneeded companies, while
they "just want to watch the game" or join another company.
Instead, "Join Game" now just joins the game as spectators.
2021-08-14 23:07:18 +02:00
Patric Stout
4c1ea4020d
Change: remove the ability to control "max spectators" ( #9466 )
...
Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
2021-08-10 20:03:13 +02:00
Patric Stout
fa1e27994d
Feature: allow the use of TURN to connect client and server together
...
TURN is a last resort, used only if all other methods failed.
TURN is a relay approach to connect client and server together, where
openttd.org (by default) is the middleman.
It is very unlikely either the client or server cannot connect to
the STUN server, as they are both already connected to the Game
Coordinator. But in the odd case it does fail, estabilishing the
connection fails without any further possibility to recover.
2021-07-20 19:57:23 +02:00
Patric Stout
e4d216e44b
Feature: join servers based on their invite code
...
This removes the need to know a server IP to join it. Invite codes
are small (~7 characters) indentifiers for servers, which can be
exchanged with other players to join the servers.
2021-07-11 20:38:42 +02:00
Patric Stout
b1280fd17e
Add: use Game Coordinator to annouce public servers
2021-07-10 20:17:07 +02:00
TELK
f9b4a3a5e6
Add: Show the number of clients and companies in the online players window ( #9376 )
2021-06-28 18:42:23 +02:00
glx22
5799402f7a
Codechange: Rename window related DeleteXXX to match new behaviour
2021-05-29 21:08:25 +02:00
glx22
994bf19aef
Fix f6d5c01: Delay deletion when closing windows
2021-05-29 21:08:25 +02:00
glx22
e66e25ff71
Fix #9269 , f6d5c01: Hide windows without abusing WC_INVALID
2021-05-15 21:08:49 +02:00
frosch
f96f113951
Codechange: use IterateFromBack/Front only if the order is important.
...
Use Iterate if the order does not matter.
2021-05-12 23:22:41 +02:00
Peter Nelson
dd41de8931
Codechange: Slider widget used different range for drawing vs setting.
...
Using the same range for setting means that no workaround for setting the extremes is necessary.
2021-05-08 09:54:14 +01:00
Peter Nelson
d8e06e590a
Codechange: Make GetCurrentRect() conform to usual Rect bounds, and reuse it.
...
Similar code is already repeated in other locations.
2021-05-08 09:53:55 +01:00
rubidium42
6bca9e090d
Codechange: add SetDParamStr that accepts std::string&
2021-05-06 21:45:36 +02:00
Peter Nelson
4791ff2862
Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.
2021-04-30 17:08:15 +01:00
glx22
14e92bd8e2
Codechange: Replace window related FOR_ALL with range-based for loops
2021-04-29 21:08:24 +02:00
PeterN
ae7f07de74
Fix: Incorrect vertical alignment of icon and text in DropDownListIconItem. ( #9133 )
...
This happens if the bounding dimensions are changed so that each item is the same size, as happens on the railtype/roadtype dropdown lists, as the vertical offset was calculated before this dimension is changed.
2021-04-28 22:32:43 +01:00
Patric Stout
ff708c2c65
Add: admin menu for companies in multiplayer games
...
You can now easily do:
- a password reset (unlock)
- remove an empty company (reset company)
2021-04-24 21:43:58 +02:00
Patric Stout
5266359424
Feature: rework in-game Online Players GUI
...
The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.
It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.
Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
2021-04-24 21:43:58 +02:00
Patric Stout
05612d60ae
Remove: "language" field from server/client
...
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:
- the client also sends his "language" to the server, but nothing
is doing anything with this.
- flags are a bad way to represent languages, and over the years
we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
servername with the language it is about. This is a much more
efficient way to do the same.
All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
2021-04-20 17:24:38 +02:00
Patric Stout
f0f2073006
Feature: allow a toggle to enable/disable vsync
...
Vsync should be off by default, as for most players it will be
better to play without vsync. Exception exist, mainly people who
play in fullscreen mode.
2021-04-11 14:26:00 +02:00
Niels Martin Hansen
785e42a6f9
Feature: Volume sliders in Game Options window
2021-04-09 12:18:52 +02:00
Niels Martin Hansen
88c92f7b7c
Codechange: Move volume control slider logic to separate functions
2021-04-09 12:18:52 +02:00
Didac Perez Parera
ca783d447a
Feature: Button to reset game settings to their default values ( #8958 )
2021-04-06 12:47:44 +02:00
Patric Stout
45c2c29c35
Add: allow setting the highest mountain for heightmaps
...
It will add some slack to the map height limit if that was set
to auto.
2021-03-26 12:22:32 +01:00
Patric Stout
23f27db8c3
Change: remove "maximum map height" from the New Game GUI
...
This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.
How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.
Commits following this commit also make it more useful, so users
no longer have to care about it.
2021-03-26 12:22:32 +01:00
Patric Stout
70bc55cfd6
Feature: setting to indicate desert coverage for tropic climate
...
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.
In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
2021-03-26 12:22:32 +01:00
Patric Stout
cafe4eed6e
Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
...
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.
Maps can never be 100% snow, as we do not have sprites for coastal
tiles.
Internally, this calculates the best snow line height to approach
this coverage as close as possible.
2021-03-26 12:22:32 +01:00
Patric Stout
22a9d921ef
Fix: if bootstrap failed, it could end with an empty screen instead of error
...
There are various of ways bootstrap can fail:
- Failing network connection
- Incomplete download
- No write permissions
- Disk full
- (others I forgot)
They all result in a screen with no windows. To ensure we at least
always show something when anything bad happens, if the bootstrap
is not successful, show a screen what the next step for the human
should be.
2021-03-14 11:04:14 +01:00
Didac Perez Parera
e708fb38da
Feature: allow filtering on name in rail station window ( #8706 )
2021-03-13 10:00:36 +01:00
Patric Stout
b21ba566ae
Codechange: remove special strings for language and resolutions ( #8824 )
...
As OpenTTD grew, we found other ways to do this, and we are no
longer in need for a hack like this.
2021-03-09 10:58:33 +01:00
sean
0464a50ab8
Add: Display refresh rate game option ( #8813 )
2021-03-09 10:22:52 +01:00
dP
56911a86ea
Add: Buttons to open global goals from company goals and vice versa
2021-03-08 18:18:47 +00:00
Patric Stout
b93d7dd3cb
Add: Option to (dis-)allow accelerated video drivers. ( #8819 )
...
The video drivers using the OpenGL backend are currently our only
accelerated drivers. The options defaults to off for macOS builds and
to on everywhere else.
Co-authored-by: Michael Lutz <michi@icosahedron.de>
2021-03-08 15:42:39 +01:00
Didac Perez Parera
96990b2ea7
Feature: Object class selection string filtering ( #8603 )
2021-02-19 10:26:54 +01:00
dP
91cc414588
Feature: [GS] Allow non-question type windows to have no buttons
2021-02-14 23:21:43 +01:00
frosch
5a1fa18509
Change: move the 'road drive side' selection to settings tree, and give it the same 'basic' visibilty as 'signal side'.
2021-02-14 23:14:07 +01:00
frosch
c71d0f5e7f
Change: move townname generator selection to mapgen GUI.
2021-02-14 23:14:07 +01:00
frosch
81e47277e7
Change: move the 'tree placer algorithm' selection to the settings tree window, and give it the same 'basic' visibility as 'in-game tree placement'.
2021-02-14 23:14:07 +01:00
Kuhnovic
83ddb1501f
Feature: Remove all industries button in scenario editor ( #8550 )
2021-02-10 16:35:50 +01:00
frosch
e339188ded
Add: a go-to-location button to the LandInfo window.
2021-01-11 22:15:58 +01:00
frosch
1432dbac53
Add: another go-to-location button to the sign window.
2021-01-11 22:15:58 +01:00
frosch
589feba0eb
Change: Relocate vehicle rename and location buttons.
2021-01-11 22:15:58 +01:00
Patric Stout
3dbdb1c7e3
Change: remove warning in cheat window and reduce it to a note ( #8538 )
...
Although meant as a funny joke towards the player, our social
standards have changed since 2004, and such "jokes" are no
longer acceptable by the community as a whole.
The only value of the message is that people are informed the
information is stored in the savegame. This is mostly useful for
us, developers, as some of those cheats can have side-effects
which people report.
While at it, styled the GUI a bit better, as the way the text
was presented was odd.
2021-01-09 15:14:59 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Patric Stout
62cdadb582
Change: move "give money" from client-list to company window
...
This is a much better location for this button, as you send
money from one company to another company, not from player
to player.
This is based on work done by JGRPP in:
f820543391
and surrounding commits, which took the work from estys:
https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311
We did modify it to fix several bugs and clean up the code while
here anyway.
The callback was removed, as it meant a modified client could
prevent anyone from seeing money was transfered. The message
is now generated in the command itself, making that impossible.
2021-01-05 21:56:24 +01:00
Niels Martin Hansen
2d9fa81bd0
Feature: Plant clumps of trees in editor by dragging on the landscape
2020-12-27 01:03:27 +01:00
Niels Martin Hansen
e0ee2d530a
Change: Switch tree GUI to use dynamically generated buttons
...
This makes it look a bit better in climates with fewer tree types.
2020-12-27 01:03:27 +01:00
frosch
2bb691f50e
Change: Remove the LAN/Internet combobox from the server list in favour of adding two separate search buttons.
2020-12-25 00:40:35 +01:00
Bernard Teo
981c540201
Change: Place "Group by" above "Sort by" in station window for consistency
2020-12-21 23:15:53 +01:00
Bernard Teo
e59c400ca6
Feature: Option to group vehicle lists by shared orders
...
This applies to all kinds of vehicle lists, as well as the "vehicle groups" window.
2020-12-21 23:15:53 +01:00
Patric Stout
56d54cf60e
Add: introduce CMake for project management
...
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.
Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.
This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.
Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05 19:36:05 +02:00
Michael Lutz
a49fdb7ebb
Codechange: Store base set related texts in std::strings.
2020-05-21 20:02:34 +02:00
glx
e0d20a44d2
Codechange: Use a dynamic copyright year
2020-05-06 09:54:36 +01:00
stormcone
70f9c3c655
Feature: Industry directory cargo filtering
2020-01-05 20:52:17 +00:00
TELK
e04ca904a9
Feature: Minimap screenshot
2020-01-04 18:21:38 +01:00
pnda
e558aa8ff4
Feature: Screenshot window
2020-01-01 10:19:12 +00:00
stormcone
798e9ee93e
Feature: Add a button to the vehicle advisory news window to open the group window.
2019-12-23 18:04:10 +00:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Gabda
b870596f15
Add #6887 : Option to show zone inside local authority boundary of towns
...
Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
TELK
196d586849
Feature: Town name filtering ( #7621 )
2019-07-22 20:27:39 +01:00
Niels Martin Hansen
e7f6f07599
Add: Show memory allocations by GS and AI in framerate window
2019-05-11 15:34:33 +02:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Peter Nelson
21edf67f89
Codechange: Untangle game and scenario toolbars.
2019-05-01 21:36:27 +02:00
peter1138
81d335b081
Feature: Add station coverage area display for towns.
2019-04-25 09:14:01 +02:00
peter1138
b6733edd17
Feature: Add coverage area display for existing stations.
2019-04-25 09:14:01 +02:00
Niels Martin Hansen
dd35a43703
Codechange: Revert unnecessary indentation change
2019-04-24 17:40:11 +02:00
Niels Martin Hansen
08284e005d
Fix: Automatic line breaking of the warning
2019-04-24 17:40:11 +02:00
Niels Martin Hansen
dcb2571888
Add: Warn players that company passwords are not truly secure
2019-04-24 17:40:11 +02:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
glx22
3b4f224c0b
Fix #7494 : std::sort() and qsort() use different comparators ( #7495 )
2019-04-10 20:55:53 +02:00
Michael Lutz
c7b9987d08
Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
...
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
2019-04-09 22:45:15 +02:00
Michael Lutz
9325d63d8e
Fix: Forgotten override keywords for DropDownListIconItem.
2019-04-09 22:45:15 +02:00
glx22
66dd7c3879
Fix: MSVC warnings ( #7423 )
2019-03-28 00:09:33 +01:00
Henry Wilson
cc62f4163f
Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector
2019-03-26 20:15:57 +00:00
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
2019-03-26 20:15:57 +00:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
Henry Wilson
a690936ed7
Codechange: Replace SmallVector::Length() with std::vector::size()
2019-03-26 20:15:57 +00:00
peter1138
aafce47596
Codechange: Use override specifier for DropDownListItem classes.
2019-03-24 16:10:04 +01:00
peter1138
b56ea5ca27
Add: Generic drop down list string item with icon.
2019-03-10 10:31:37 +00:00
peter1138
fb35cb5ed2
Remove: Unnecessary virtual destructors on drop down list items.
2019-03-10 09:20:11 +00:00
peter1138
811bf22620
Codechange: Use Colours type instead of byte.
2019-03-10 09:20:11 +00:00
Niels Martin Hansen
13962a8475
Change: Framerate window can now scroll and resize
2019-02-23 14:29:07 +01:00
Peter Nelson
fde5bd0ccf
Change: Add scrollbar to cargo legend in cargo payment rates window.
2019-02-23 11:46:00 +01:00
Greg Carlin
00d28a500d
Feature: Add option to adjust font size separately from GUI size. ( #7003 )
...
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
2019-02-23 08:27:46 +00:00
PeterN
23960d0f2c
Feature: Group liveries, and livery window usability enhancements. ( #7108 )
...
* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
2019-01-31 14:57:44 +01:00
J0an Josep
628af2fabc
Fix #6060 : When opening a scrollable dropdown above a widget, scroll it to its very bottom.
...
This "prevents" the fast movement towards the bottom when holding down the mouse button.
2019-01-20 21:43:00 +00:00
Juanjo
226dbcb422
Codechange #6060 : Allow drawing dropdown lists with scrollbars above the widgets
2019-01-20 21:43:00 +00:00
PeterN
5ff0c24993
Fix #6780 : Some windows didn't get updated from OnTick() ( #7048 )
2019-01-12 23:23:23 +00:00
damfr
868c6f924a
Add: Filter box to the save and load windows ( #6974 )
...
Save and heightmap names can be filtered.
2018-11-25 20:54:25 +01:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
J0an Josep
8975318286
Fix 2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad: Expose widgets and windows to scripts and fix documentation.
2018-07-23 20:32:18 +02:00
Joan Josep
944f785be8
Fix: Spelling errors ( #6769 )
2018-04-30 18:52:32 +02:00
Niels Martin Hansen
19f5a6cbb0
Feature #6090 : Change music set during gameplay
2018-04-29 19:26:05 +02:00
peter1138
19d56a33e8
(svn r27822) -Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list (mtm, JGR)
2017-03-24 07:33:31 +00:00
peter1138
902663176d
(svn r27820) -Fix: Allow dropdown to be drawn above origin widget even with scrollbar (Juanjo)
2017-03-23 20:07:59 +00:00
frosch
7b553d255e
(svn r27732) -Change: Turn the message about 'missing baseset sprites' from a popup into a static message that only shows in non-release versions, just like the 'missing translations' message.
2017-01-14 18:30:26 +00:00
frosch
ad43465c31
(svn r27683) -Change: Rearrange the autoreplace GUI for trains, and do not filter it by railtype by default.
2016-12-08 20:21:39 +00:00
frosch
30574a7cad
(svn r27671) -Codechange: Replace magic numbers in the toolbar with the already existing WID_TN_xxx. (Wolf01)
2016-10-30 17:36:57 +00:00
michi_cc
2b8bb12d62
(svn r27381) -Fix: Warnings due to C++11 requirements for explicit narrowing conversions in initializer lists.
2015-08-10 20:24:13 +00:00
alberth
a5843149b5
(svn r27174) -Feature[FS#6236]: Display relative offset changes in the sprite aligner (juzza1).
2015-03-01 08:17:14 +00:00
frosch
c9114af706
(svn r27131) -Fix: Dropdown- and tooltip-windows should not steal the focus.
2015-02-01 12:23:39 +00:00
rubidium
d534c80e94
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
2014-10-15 18:31:37 +00:00
peter1138
253c91b17d
(svn r26990) -Feature: Add option to choose normal, double or quad-size interface.
2014-10-11 13:22:37 +00:00
rubidium
c72d362840
(svn r26885) -Feature-ish: user interface for limiting the maximum height of a map
2014-09-21 12:25:04 +00:00
alberth
22b967676e
(svn r26811) -Fix[FS#6108]: Fixed spelling error in widget name.
2014-09-11 17:10:38 +00:00
alberth
b4a87e7f45
(svn r26805) -Feature: Allow hiding of non-interesting engines in the autoreplace GUI.
2014-09-07 16:14:38 +00:00
alberth
a49744b50c
(svn r26804) -Feature: Allow hiding of non-interesting engines in the build vehicle GUI.
2014-09-07 16:14:06 +00:00
alberth
81d2bdbf47
(svn r26800) -Feature[FS#1640]: Vehicle sorting in autoreplace GUI.
2014-09-07 16:11:14 +00:00
frosch
925fb7bd37
(svn r26691) -Codechange: Simplify ShowDropDownListAt (Juanjo)
2014-07-16 20:38:36 +00:00
frosch
d7736e3797
(svn r26680) -Codechange: Simplify dropdown height computation. (Juanjo)
2014-07-08 20:07:50 +00:00
frosch
06b210ff42
(svn r26629) -Fix [FS#6012]: If the video driver fails to supply a list of resolutions, display an error message.
2014-06-05 17:14:16 +00:00
alberth
1feba55f0f
(svn r26613) -Feature: Upgrade currently active newgrfs to newest installed version.
2014-05-24 19:15:57 +00:00
alberth
8755c26793
(svn r26610) -Feature: Select an editable preset name for saving.
2014-05-24 19:11:20 +00:00
frosch
775c96a0d2
(svn r26526) -Remove: Ability to set map generation seed via GUI. If you really need it, use the console.
2014-04-27 15:15:28 +00:00
frosch
ebd2d3ccef
(svn r26525) -Remove: Screenshot format setting from GUI.
2014-04-27 15:13:46 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
planetmaker
9450a28090
(svn r26442) -Fix [FS#5962] Silence compiler warning by adding newline at end of file
2014-04-03 10:54:37 +00:00
alberth
75504d24bf
(svn r26320) -Add: Label for both the filter category and filter type in the advanced settings window.
2014-02-09 13:04:50 +00:00
rubidium
b1bcd1adab
(svn r26128) -Fix: erroneous cast
2013-11-26 15:12:54 +00:00
rubidium
50fdf5e30c
(svn r26121) -Codechange: add some asserts after dynamic casts to show they shouldn't return NULL ever
2013-11-26 13:21:25 +00:00
rubidium
2fc10b7e04
(svn r26088) -Fix (r26086): Windows compilation
2013-11-24 15:17:53 +00:00
rubidium
83eeba28b7
(svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dropdowns
2013-11-24 14:46:26 +00:00
frosch
0aae2fd606
(svn r25946) -Add: [NewGRF Debuggnig] Inspecting other vehicles in a chain.
2013-11-07 18:17:21 +00:00
planetmaker
276c41ee1d
(svn r25828) -Doc [FS#5785]: Description of parameters for ShowDropDownMenu was partially swapped (3298)
2013-10-11 15:41:55 +00:00
frosch
dfa0e61f25
(svn r25816) -Add [FS#5748]: Toggle button for wrapping lines in the textfile GUI (LordAro)
2013-10-06 11:29:14 +00:00
zuu
4f6d19465b
(svn r25623) -Fix [FS#5611] (r25296): Progress column width in goal window was not updated when a string changed while the window is open
2013-07-21 15:59:07 +00:00
frosch
bbbecceae1
(svn r25464) -Fix: Hide default size button in non-newstation rail-station picker since it is not resizeable anyway.
2013-06-25 20:22:08 +00:00
rubidium
b860353a66
(svn r25387) -Fix: "typos" in @file filename
2013-06-09 18:58:36 +00:00
zuu
a724a9924b
(svn r25376) -Feature: Allow access to goal list and story book of other companies than your own
2013-06-09 13:37:04 +00:00
zuu
eaede14b8f
(svn r25372) -Add: Allow opening a goal list window specific to a company
2013-06-09 13:23:03 +00:00
zuu
086aae8d04
(svn r25370) -Fix: Make the prefix for widget constants unique for the goal list window
2013-06-09 13:17:20 +00:00
fonsinchen
0fc198cb00
(svn r25365) -Feature: show cargo by next hops and final destinations in the station GUI
2013-06-09 13:08:52 +00:00
zuu
a2d84868e7
(svn r25344) -Feature: GUI for viewing story pages
2013-06-09 12:48:27 +00:00
zuu
059eee93fc
(svn r25331) -Fix (r25263): Update ScriptWindow with link graph widgets
2013-06-08 12:37:36 +00:00
zuu
a4cddc3e08
(svn r25296) -Feature: Goals can now have a progress text and/or be marked as completed.
2013-05-26 19:54:43 +00:00
frosch
8157a8afd8
(svn r25290) -Add: Assign string names to notable windows.
2013-05-26 19:25:01 +00:00
frosch
56e4a8c4d6
(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
2013-05-26 19:23:42 +00:00
rubidium
9aae00cc87
(svn r25270) -Fix: @file wrong for link_graph_legend_widget.h
2013-05-20 13:37:59 +00:00
rubidium
ef7befdbd8
(svn r25264) -Feature: linkgraph overlay over main viewport (fonsinchen)
2013-05-19 14:49:25 +00:00
rubidium
163dfdd34a
(svn r25262) -Feature: linkgraph overlay for smallmap
2013-05-19 14:36:35 +00:00
alberth
15ec6e26f0
(svn r25094) -Feature: Introduce dropdown for selecting the sort criterion in the town directory window (sbr)
2013-03-17 15:41:40 +00:00
frosch
1b10910af6
(svn r25024) -Feature: Searching of (missing) content via GrfCrawler.
2013-02-18 19:30:24 +00:00
rubidium
3d7860e0a5
(svn r24997) -Change: Use dropdown list to select between Default/Days/Percentage (peter1138)
2013-02-14 17:11:42 +00:00
rubidium
369a6f9d1b
(svn r24995) -Codechange: Add flags to vehicle service interval for custom & ispercent (peter1138)
2013-02-14 17:06:49 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00