Commit Graph

1126 Commits

Author SHA1 Message Date
Tulio Leao 8373fe6f7b
Update changelog to state fix of original bug (#11031) (#11035) 2020-03-25 18:42:56 +01:00
Michael Steenbeek 3f473ec3f0
Fix #6123: Cannot build some track designs with 4 stations (#11031) 2020-03-25 14:20:29 +01:00
Michael Steenbeek 766339d771
Fix #11027: Third color on walls becomes black when saving (#11029) 2020-03-25 13:57:15 +01:00
Michał Janiszewski 164a7750f1 Start v0.2.5+ 2020-03-24 22:32:54 +01:00
Michał Janiszewski 4f6e77e30a Release 0.2.5
- Feature: [#3154] Use a random title sequence each time it is shown.
- Feature: [#6553] Android version now runs in full screen.
- Feature: [#7865] Transport rides can now be synchronised.
- Feature: [#9073] Shortcut keys for the Tile Inspector.
- Feature: [#10305] Add two shortcuts for increasing and decreasing the scaling factor.
- Feature: [#10189] Make Track Designs work in multiplayer.
- Feature: [#10357] Added window for scenery scatter tool, allowing for area and density selection.
- Feature: [#10637] Console command to remove all floating objects.
- Change: [#1164] Use available translations for shortcut key bindings.
- Change: [#10997] Speed is automatically reset to normal upon scenario completion.
- Fix: [#2485] Hide Vertical Faces not applied to the edges of water.
- Fix: [#5249] No collision detection when building ride entrance at heights > 85.5m.
- Fix: [#6766] Changelog window doesn't open on some platforms.
- Fix: [#7784] Vehicle tab takes 1st car colour instead of tab_vehicle's colour.
- Fix: [#7854] Cannot build a custom spiral roller coaster design.
- Fix: [#7854] Empty entries in spiral roller coaster designs list.
- Fix: [#8151] Game freezes upon demolishing mazes at odd heights.
- Fix: [#8875] RCT1 competition scenarios are classified incorrectly.
- Fix: [#10176] Mistake in the sprite for the land tool's 6x6 grid.
- Fix: [#10196] Doors unable to be placed at end of track corners.
- Fix: [#10228] Can't import RCT1 Deluxe from Steam.
- Fix: [#10313] Path furniture can be placed on level crossings.
- Fix: [#10325] Crash when banners have no text.
- Fix: [#10376] No ratings generated when a shop and track intersect.
- Fix: [#10420] Money effect causing false positive desync.
- Fix: [#10477] Large Scenery cannot be placed higher using SHIFT.
- Fix: [#10489] Hosts last player action not being synchronized.
- Fix: [#10543] Secondary shop item prices are not imported correctly from RCT1 saves.
- Fix: [#10547] RCT1 parks have too many rides available.
- Fix: [#10587] Update last action coordinates on correct player.
- Fix: [#10631] Game bugs out and crashes if you get too many stations via copying stations with the tile inspector.
- Fix: [#10662] Duck cheat tooltips look odd and do not explain anything.
- Fix: [#10694] The lift hill speed of the flying roller coaster cannot be changed (original bug).
- Fix: [#10705] Apply multithreaded rendering to all viewports.
- Fix: [#10739] Mountain tool overlay for even-numbered selections.
- Fix: [#10752] Mute button state not correctly set at startup.
- Fix: [#10822] Can place too many peep spawns.
- Fix: [#10898] Banner text has an offset in tile inspector window.
- Fix: [#10904] RCT1/LL-scenarios with red water won't open.
- Fix: [#10941] The Clear Scenery tool gives refunds for ghost elements.
- Fix: [#10963] Light effects are drawn off-centre in some rotations.
- Fix: [#10993] Bottom toolbar not refreshing when a guest leaves the park.
- Fix: [#11001] Rides list does not use natural sorting.
- Fix: [objects#54] Stage Coach cars are not considered covered by the game.
- Fix: [objects#56] Handymen cut grass incorrectly.
- Improved: [#682] The staff patrol area is now drawn on the water, instead of on the surface under water.
- Improved: [#10858] Added horizontal grid lines to finance charts.
- Improved: [#10884] Added y-axes and labels to park window charts.
- Improved: [#10970] Introduced optional light effects for vehicles at night.
- Removed: [#6898] LOADMM and LOADRCT1 title sequence commands (use LOADSC instead).
2020-03-24 21:46:30 +01:00
Daan de Heij 3dc0110fe1
Fix #10993: Guest Count Intent Not Listened To (#11008)
* Fix #10993: Guest Count Intent Not Listened To

Because of a missing intent case, the guest count did not redraw whenever a guest leaves.

* Update changelog.

Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
2020-03-24 18:35:00 +00:00
Michael Steenbeek 82e5ceb30d
Update objects to v1.0.13 (#11011) 2020-03-24 15:37:54 +01:00
Hielke Morsink cb5bae1988
Consistent use of periods in changelog (#11009) 2020-03-24 00:06:57 +01:00
Tulio Leao 3e2533ac50
Fix #11001: Rides list does not use natural sorting (#11007) 2020-03-23 22:33:57 +01:00
Aaron van Geffen a2f8e8c72b
Automatically reset speed to normal upon scenario completion. (#10998) 2020-03-22 23:22:28 +01:00
Gymnasiast 0f8fec1413
Fix #10631: Assertion fails when modifying copied station pieces 2020-03-21 18:43:34 +01:00
Gymnasiast e433ed7d7c
Fix #8151: Game freezes upon demolishing mazes at odd heights
Co-Authored-By: Felix Pelletier <felixpelletier@users.noreply.github.com>
2020-03-20 16:06:12 +01:00
WantDiscussion 828eef7411
Introduced optional light effects for vehicles at night. (#10970) 2020-03-20 11:47:31 +01:00
WantDiscussion d6c7aaf69c
Fix: Light effects are drawn off-centre in some rotations 2020-03-18 15:04:57 +01:00
Aaron van Geffen a56a3fb804
Fix #6766: Changelog window won't open (#10954) 2020-03-17 21:38:15 +01:00
Michael Steenbeek fd2e3f7b08
Add #10637 to changelog 2020-03-16 09:49:39 +01:00
Michael Steenbeek e32518208f
Fix Clear Scenery refunding ghost tile elements (#10941) 2020-03-15 23:26:32 +01:00
Aaron van Geffen dfe1c8dea8 Use COMMA32 instead of UINT16 for future-proofing; amend changelog. 2020-03-11 19:25:32 +01:00
Michael Steenbeek 8113c89f9b
Fix #10904: RCT1/LL-scenarios with red water won't open (#10905)
Co-authored-by: Ted John <ted@brambles.org>
2020-03-11 19:21:02 +01:00
Hielke Morsink 8737d3c2f0
Fix #10898: banner text has an offset in tile inspector window (#10900)
Interesting how this only gets reported now, it has been broken for 8 months already. It's likely a copy-paste error from 61d64ab8c5.
2020-03-08 23:02:55 +01:00
Michael Steenbeek 60f768e966
Fix #10822: Can place too many peep spawns (#10889) 2020-03-08 21:17:41 +01:00
Michael Steenbeek 425b05d011
Add #10662 to changelog 2020-03-04 11:20:33 +01:00
Peter Ryszkiewicz e322519025
Added horizontal grid lines to finance charts (#10851)
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
2020-03-02 21:59:05 +01:00
ζeh Matt b86854a259
Fix #10587: Update last action coordinates on correct player (#10845) 2020-02-28 16:23:41 +01:00
Michael Steenbeek 938f2a891f
Implement #682: Staff patrol area now drawn on the water (#10830) 2020-02-24 13:47:28 +01:00
pizza2004 57605f36e3
Fix #2485: Hide Vertical Faces not applied to water 2020-02-23 21:32:57 +01:00
Michael Steenbeek 4c2a0f279b
Fix #10752: Mute button state not correctly set at startup (#10816) 2020-02-22 19:20:14 +01:00
Michael Steenbeek 86c7dbf1d5
Fix #7854: Cannot build custom Spiral RC; dummy entries in track designs list (#10814) 2020-02-22 19:06:57 +01:00
Michael Steenbeek e16a53df1d
Fix #10694: Lift hill speed of the Flying RC cannot be changed 2020-02-22 18:47:33 +01:00
Aaron van Geffen 71bd161143 Add changelog entry for scenery scatter tool. 2020-02-22 17:25:30 +01:00
Aaron van Geffen ae814571df Add changelog entry for #10739. 2020-02-19 11:25:15 +01:00
Aaron van Geffen dd869c8c0a
Fix #10176: Mistake in sprite for the land tool's 6x6 grid. (#10735) 2020-02-19 09:45:00 +01:00
Matt 3d16b6c538
Update changelog.txt 2020-02-16 14:06:16 +01:00
aw20368 c76378bc8b Fix #8064 Ride construction errors shown as (undefined string)
The search for height to build track ended at a half-height, leading to (undefined string) error. Changed to always end at whole height and search as high as possible.
2020-02-10 21:54:26 -03:00
Gymnasiast afab401660
Add #6553 to changelog 2020-02-08 10:09:12 +01:00
Duncan 661be85193
Fix #10196: Cannot place doors at end of track corners (#10663) 2020-02-08 00:02:33 +01:00
Ted John 519ea1c8c3 Fix #10376: No ratings generated when a shop and track intersect (#10387) 2020-01-25 23:09:58 +01:00
Aaron van Geffen 5cf7618610 Update changelog. 2020-01-22 11:41:34 +01:00
Michael Steenbeek 4781ee3176
Add #9073 to changelog [ci skip] 2020-01-21 22:51:46 +01:00
Michael Steenbeek 0f306d6f5c
Fix #10547: RCT1 parks have too many rides available (#10556) 2020-01-13 19:23:05 +01:00
Michael Steenbeek 3fc5f75eb8
Fix #8875: RCT1 competition scenarios are classified incorrectly (#10548) 2020-01-12 14:29:02 +01:00
Michael Steenbeek d7f23bc5bf
Close #6898: Remove LOADMM and LOADRCT1 commands (#10546) 2020-01-12 14:26:33 +01:00
Michael Steenbeek f05aeb1fcd
Fix #7784: Vehicle tab takes 1st car colour instead of tab_vehicle's colour (#10544) 2020-01-12 10:32:11 +01:00
Michael Steenbeek 5e5752d49d
Fix secondary prices being imported incorrectly from SV4 (#10543)
An oversight that has been present since the very first version of the SV4 import code.
2020-01-11 23:27:01 +01:00
Michael Steenbeek 08ab15ef36
Fix #10313: Path furniture can be placed on level crossings 2020-01-05 17:59:02 +01:00
Matt 0807bd4d89
Update changelog.txt 2019-12-31 10:35:00 +01:00
Duncan c74339fed9 Fix #10477. Fix upper max height limit being very low for large scenery
Mistake made while improving mouse control when zoomed out caused the upper limit for multi tile scenery to be limited by the sum of all clearance z values instead of the greatest clearance z value.
2019-12-31 09:15:46 +01:00
Michael Steenbeek 9de8fa233f
Fix #5249: No collision detection when building ride entrance at heights > 85.5m (#10473) 2019-12-30 14:01:36 +01:00
Matt 3a3367f179
[ci skip] Update changelog.txt 2019-12-22 07:50:55 +01:00
duncanspumpkin d4e15d7238 Update changelog 2019-12-15 08:23:21 +00:00
frutiemax 18ba9b27a3 Implement #7865: Allow transport rides to synchronise with adjacent stations (#10280) 2019-12-14 09:58:00 +01:00
Abd Narane 1ace96ccc4 Add shortcuts for changing the scaling value. (#10341)
Fixes #10305
2019-12-13 17:31:23 +01:00
ζeh Matt ab5be44ccb Fix #10325: Crash when banners have no text (#10327)
* Fix #10325: Crash when banners have no text

* Update changelog.txt
2019-12-04 11:22:07 +01:00
Ted John f7a8f5a0c7 Fix #10228: Can't import RCT1 Deluxe from Steam (#10260)
Use size of buffer rather than the size of a pointer which would always return 4 or 8 for the buffer size.
2019-11-18 10:05:16 +01:00
ζeh Matt 7744fc71e4 Fix #10256: Desync because of client advancing ahead of server ticks during map change (#10257) 2019-11-17 23:26:32 +01:00
ζeh Matt 5606b4895b Fix desync because of ride status (#10227) 2019-11-16 16:12:33 +01:00
Aaron van Geffen 71699543dd Remove obsolete key label strings; update changelog. 2019-11-01 21:14:01 +01:00
Michał Janiszewski 9836293305 Start v0.2.4+ 2019-10-28 23:33:20 +01:00
Michał Janiszewski d645338752 Release 0.2.4
- Feature: [#9285] Remember current group in scenario list window.
- Feature: [#9918] Increase image list capacity by about 100k units.
- Change: [#1349] Increase the number of ride music played simultaneously from 2 to 32.
- Fix: [#4927] Giant screenshot cut off at bottom and top.
- Fix: [#7572] Queue paths connect to regular paths through fences.
- Fix: [#7690] Problem with guests freezing on certain tiles of path.
- Fix: [#7883] Headless server log is stored incorrectly if server name contains CJK in Ubuntu
- Fix: [#8136] Excessive lateral G penalty is too excessive.
- Fix: [#8584] Duck spawning function does not check tiles with x or y coordinate of 0..64 (Original bug)
- Fix: [#9179] Crash when modifying a ride occasionally.
- Fix: [#9533] Door sounds not playing.
- Fix: [#9574] Text overflow in scenario objective window when using CJK languages.
- Fix: [#9603] Don't render audio when master volume is turned off.
- Fix: [#9625] Show correct cost in scenery selection.
- Fix: [#9669] The tile inspector shortcut key does not work with debugging tools disabled.
- Fix: [#9675] Guest entry point limit can be bypassed in scenario editor.
- Fix: [#9683] Cannot raise water level if part of the tool's area of effect is off of the map.
- Fix: [#9684] Entering custom size for water/land tool allows confirmation with main enter key, but not numpad enter key.
- Fix: [#9690] The keyboard shortcut for rotating the game view can be set to Enter or KP Enter, but not both.
- Fix: [#9717] Scroll bars do not render correctly when using OpenGL renderer.
- Fix: [#9729] Peeps do not take into account height difference when deciding to pathfind to a ride entrance (original bug).
- Fix: [#9902] Doors/Portcullis do not check to make sure doors are open causing double opens.
- Fix: [#9926] Africa - Oasis park has wrong peep spawn (original bug).
- Fix: [#9953] Crash when hacked rides attempt to find the closest mechanic.
- Fix: [#9955] Resizing map in while pause mode does not work and may result in freezes.
- Fix: [#9957] When using 'no money' cheat, guests complain of running out of cash.
- Fix: [#9970] Wait for quarter load fails.
- Fix: [#9994] Game action tick collision during server connect and map load.
- Fix: [#10017] Ghost elements influencing ride excitement.
- Fix: [#10036] Do not allocate large chunks of memory for save file classification.
- Fix: [#10106] Ride circuits should not be used for modes that do not support it.
- Fix: [#10149] Desync in headless mode with rides that create smoke particles.
- Improved: [#9466] Add the rain weather effect to the OpenGL renderer.
- Improved: [#9987] Minimum load rounding.
- Improved: [#10125] Better support for high DPI screens.
2019-10-28 21:18:47 +01:00
ζeh Matt 040a0e58aa Fix desync in headless mode with rides that create smoke particles 2019-10-27 16:55:34 +01:00
Tom Lankhorst 6eea943083 Pass SDL_WINDOW_ALLOW_HIGHDPI to SDL_CreateWindow (#10125) 2019-10-21 22:36:05 +02:00
Tulio Leao 9d468167e4 Fix #10106: Reset number of circuits if unsupported
Closes #10106
2019-10-18 18:06:51 -03:00
Denis Khabenkov 6632b979d7 Fix #9684 and #9690: Enter and keypad enter are treated as different keys
* Remapped keypad Enter to return scancode

Fix #9684: Entering custom size for water/land tool allows confirmation
with main enter key, but not numpad enter key

Fix #9690: The keyboard shortcut for rotating the game view can be set
to Enter or KP Enter, but not both

* Add changelog entry
2019-10-18 10:40:07 +02:00
Matt e149b8c051
Update changelog.txt 2019-10-05 13:14:21 +02:00
ζeh Matt e4a2b1f9c5 Fix #9953: Crash when hacked rides attempt to find the closest mechanic 2019-10-03 23:08:40 +02:00
Gymnasiast d5866e1d14
Update changelog [ci skip] 2019-10-03 22:27:19 +02:00
ζeh Matt a39bd39268 Fix #10036: Do not allocate large chunks of memory for save file classification (#10040) 2019-10-03 17:36:58 +02:00
ζeh Matt 0b95dcd0d0 Fix #8584: Duck spawn search now uses entire map (#9743) 2019-10-02 22:14:56 +02:00
aw20368 ff1698bcb9 Improve #9987: Minimum load rounding (#9987)
Refactor code for vehicles waiting for a specific load level.
Original code rounded the target load down, changed to round up.
2019-09-28 20:51:13 +02:00
ζeh Matt b2a42de579 Fix ghost elements influencing ride excitement 2019-09-23 22:36:51 +02:00
Gymnasiast 856075a781
Bump network version and amend changelog 2019-09-22 23:07:57 +02:00
gill984 565ad3798d Fix #9957: Guests complain about running out of money in no money parks 2019-09-22 16:52:53 +02:00
Joseph Atkins-Turkish 2e5f46fcf1 Fix raise/lowering water at edge of map (#9979) 2019-09-22 14:13:52 +02:00
Joseph Atkins-Turkish 747e00512d Fix #7572: Queue paths connect to regular paths through fences 2019-09-18 23:31:29 +02:00
Michael Steenbeek ce41b8f793
Add #9902 to changelog [ci skip] 2019-09-18 23:27:31 +02:00
Joseph Atkins-Turkish 6b21aac4ea Fix #9675: Inconsistent number of guest entry points (#9990) 2019-09-15 18:57:21 +02:00
Matt 787979cfe9
[ci skip] Update changelog.txt 2019-08-25 18:15:37 +02:00
Aaron van Geffen 0e795b376f Update changelog for #9285, #9918. [ci skip] 2019-08-23 23:04:36 +02:00
Hielke Morsink 371f1fd016 Fix #9926: Africa - Oasis park has wrong peep spawn (#9927) 2019-08-23 21:54:54 +02:00
r0 9f6a944174 Fix #9603: Don't render audio when master volume is turned off (#9907) 2019-08-21 23:36:07 +02:00
Ted John f4079434dc Fix #4927: Giant screenshot cut off at bottom and top 2019-08-21 20:11:06 +01:00
Gymnasiast 1f4d721a2b
Update changelog [ci skip] 2019-08-18 12:05:26 +02:00
Ted John 7fd4fd0c2a
Fix #9179: Crash when modifying a ride occasionally (#9756)
Add lots of nullptr and tile element checks in the ride_modify call chain.
2019-08-08 12:59:06 +01:00
duncanspumpkin ad06491d21 Abstract the common score generator 2019-08-07 20:35:20 +01:00
duncanspumpkin 8ba5b43636 Fix #9729. Change peep pathfinding to take entrance height into account
When choosing which entrance to head to peeps would not take into account the height difference between the locations. This caused peeps to choose badly especially when useing lift transport rides.
2019-08-06 21:28:34 +01:00
Michael Steenbeek 073e4b0ccc
Fix #7690: Problem with guests freezing on certain tiles of path (#9723) 2019-08-04 17:19:40 +02:00
Ted John a8f4db7b4b Fix #9717: Scroll bars do not render correctly when using OpenGL renderer 2019-08-03 11:02:44 +01:00
Duncan 77f1905271
Fix #8136. Fix incorrect calculation of excessive lateral G penalty. (#9667)
* Fix #8136. Fix incorrect calculation of excessive lateral G penalty.

This penalty had been modified for OpenRCT2 moving it from before certain other penalties were applied to after. The move accidently removed the ride type multiplier which caused a very large penalty to be applied. In addition the excitement penalty applied to the whole calculation instead of just the gforce bonus. This caused an excessive penalty to the excitement.

* Add changelog entry. Fix default initilisation.

* Increment network version
2019-07-29 19:35:04 +01:00
Aaron van Geffen 5066ebebf9
Fix #9574: Text overflow in scenario objective window. 2019-07-29 15:16:36 +02:00
Hielke Morsink 3ac43114a6 Fix: tile inspector hotkey does not work with debugging tools disabled (#9669)
* Fix: tile inspector hotkey does not work with debugging tools disabled

* Update changelog
2019-07-28 16:55:11 +02:00
Duncan 75e0757ee9
Merge pull request #9632 from ZehMatt/fix-9625
Fix #9625: Show correct cost in scenery selection
2019-07-26 07:12:57 +01:00
Michael Steenbeek e5ed5568a8
Remove conversion from UTF-8 to widechar and back again (#9637) 2019-07-24 21:56:49 +02:00
Matt 126226dbe3
Fix #9625: Show correct cost in scenery selection 2019-07-23 18:03:26 +02:00
Matt 5e79c65d47
[ci skip] Update changelog.txt 2019-07-18 20:55:23 +02:00
Aaron van Geffen 57347d5710 Start v0.2.3+ [ci skip] 2019-07-10 23:44:41 +02:00
Aaron van Geffen ac7a1ebf71 Release v0.2.3.
- Feature: [#485] Rides can now be simulated with ghost trains during construction.
- Feature: [#1260] Option for making giant screenshots have a transparent background.
- Feature: [#2339] Find local servers automatically when fetching servers.
- Feature: [#7296] Allow assigning a keyboard shortcut for the scenery picker.
- Feature: [#8029] Add the Hungarian Forint (HUF) to the list of available currencies.
- Feature: [#8481] Multi-threaded rendering.
- Feature: [#8558] Guest debugging tab.
- Feature: [#8659] Banner and sign texts are now shown in tooltips.
- Feature: [#8687] New multiplayer toolbar icon showing network status with reconnect option.
- Feature: [#8791] Improved tile element flag manipulation in Tile Inspector.
- Feature: [#8919] Allow setting ride price from console.
- Feature: [#8963] Add missing Czech letters to sprite font, use sprite font for Czech.
- Feature: [#9154] Change map toolbar icon with current viewport rotation.
- Change: [#7877] Files are now sorted in logical rather than dictionary order.
- Change: [#8427] Ghost elements now show up as white on the mini-map.
- Change: [#8688] Move common actions from debug menu into cheats menu.
- Change: [#9428] Increase maximum height of the Hypercoaster to RCT1 limits.
- Fix: [#2294] Clients crashing the server with invalid object selection.
- Fix: [#4568, #5896] Incorrect fences removed when building a tracked ride through
- Fix: [#5103] OpenGL: ride track preview not rendered.
- Fix: [#5889] Giant screenshot does not work while using OpenGL renderer.
- Fix: [#5579] Network desync immediately after connecting.
- Fix: [#5893] Looking at guest window tabs other than the main tab eventually causes assertion.
- Fix: [#5905] Urban Park merry-go-round has entrance and exit swapped (original bug).
- Fix: [#6006] Objects higher than 6 metres are considered trees (original bug).
- Fix: [#7039] Map window not rendering properly when using OpenGL.
- Fix: [#7045] Theme window's colour pickers not drawn properly on OpenGL.
- Fix: [#7323] Tunnel entrances not rendering in 'highlight path issues' mode if they have benches inside.
- Fix: [#7729] Money Input Prompt breaks on certain values.
- Fix: [#7884] Unfinished preserved rides can be demolished with quick demolish.
- Fix: [#7913] RCT1/RCT2 title sequence timing is off.
- Fix: [#7700, #8079, #8969] Crash when unloading buggy custom rides.
- Fix: [#7829] Rotated information kiosk can cause 'unreachable' messages.
- Fix: [#7878] Scroll shortcut keys ignore SHIFT/CTRL/ALT modifiers.
- Fix: [#8219] Faulty folder recreation in "save" folder.
- Fix: [#8480, #8535] Crash when mirroring track design.
- Fix: [#8507] Incorrect change in vehicle rolling direction.
- Fix: [#8537] Imported RCT1 rides/shops are all numbered 1.
- Fix: [#8553] Scenery removal tool removes fences and paths while paused.
- Fix: [#8598] Taking screenshots fails with some park names.
- Fix: [#8602] Wall piece collision detection deviates from vanilla
- Fix: [#8649] Setting date does not work in multiplayer.
- Fix: [#8873] Potential crash when placing footpaths.
- Fix: [#8882] Submarine Ride does not count as indoors (original bug).
- Fix: [#8900] Peep tracking is not synchronized.
- Fix: [#8909] Potential crash when invoking game actions as server.
- Fix: [#8947] Detection of AVX2 support.
- Fix: [#8988] Character sprite lookup noticeably slows down drawing.
- Fix: [#9000] Show correct error message if not enough money available.
- Fix: [#9067] Land/water tools show prices when money is disabled.
- Fix: [#9124] Disconnected clients can crash the server.
- Fix: [#9132] System file browser cannot open SV4 files.
- Fix: [#9152] Spectators can modify ride colours.
- Fix: [#9202] Artefacts show when changing ride type as client or using in-game console.
- Fix: [#9240] Crash when passing directory instead of save file.
- Fix: [#9245] Headless servers apply Discord Rich Presence.
- Fix: [#9293] Issue with the native load/save dialog.
- Fix: [#9322] Peep crashing the game trying to find a ride to look at.
- Fix: [#9324] Crash trying to remove invalid footpath scenery.
- Fix: [#9402] Ad campaigns disappear when you save and load the game.
- Fix: [#9411] Ad campaigns end too soon.
- Fix: [#9476] Running `simulate` command on park yields `Completed: (null)`.
- Fix: [#9520] Time Twister object artdec29 conversion problem.
- Fix: Guests eating popcorn are drawn as if they're eating pizza.
- Fix: The arbitrary ride type and vehicle dropdown lists are ordered case-sensitively.
- Improved: [#6116] Expose colour scheme for track elements in the tile inspector.
- Improved: Allow the use of numpad enter key for console and chat.
2019-07-10 22:52:26 +02:00
Michael Steenbeek b973d51c73
Remove fix for feature introduced after 0.2.2 [ci skip] 2019-07-06 19:08:42 +02:00
Michael Steenbeek 8ff0cf9546
Update objects to 1.0.11 (#9529) 2019-07-06 16:50:58 +02:00
Ted John f9101a2d7a Fix #9476: Running `simulate` command on park yields `Completed: (null)` 2019-06-24 23:17:48 +01:00
nhair eb13c5a776 Fix #9245: Headless servers apply Discord Rich Presence 2019-06-19 23:02:57 +02:00
Michael Steenbeek bbd93f93cc
Increase maximum height of Hypercoaster to RCT1 limits 2019-06-18 21:44:06 +02:00
ζeh Matt 7c0f04903e Fix crash with truetype fonts and multi threading (#9424) 2019-06-16 17:43:53 +02:00
ζeh Matt 2044dbcad5 Fix #9324: crash trying to remove invalid footpath scenery 2019-06-16 13:40:15 +02:00
Hielke Morsink b94cd2b30a
Fix campaign bugs (#9402 and #9411) (#9413)
Fix campaign bugs (#9402 and #9411)
2019-06-14 23:54:59 +02:00
aw20368 9effe21dd0 Fix #8602: Wall piece collision detection deviates from vanilla (#9414)
Wall piece collision used the base height of the wall. Changed to use the clearance height.
2019-06-13 20:03:53 +02:00
Gymnasiast 72c4baebda Fix #9411: Ad campaigns end too soon 2019-06-12 22:31:16 +02:00
Gymnasiast 3933e2ffc6 Fix #9402: Ad campaigns disappear when you save and load the game 2019-06-12 22:20:00 +02:00
Michael Steenbeek 1993704e8f
Add #8553 to changelog [ci skip] 2019-06-10 22:34:29 +02:00
Hielke Morsink 5418eb6e34 Add transparency setting to options window 2019-06-09 11:03:01 +02:00
aw20368 834d1e828a Fix #7829 Rotated information kiosk can cause 'unreachable' messages (#9337)
Some entrance directions were lost upon rotation. Corrected rotation of entrance directions.
2019-06-05 09:33:39 +02:00
aw20368 df263eb1f6 Fix #5896 Fences not always removed when building a tracked ride through (#9341)
Fence removal did not account for track direction. Added the rotation for the track/fence intersection test.
2019-06-04 23:27:36 +02:00
aw20368 3823befa10 Fix #7323 Tunnel entrances not rendering in 'highlight path issues' (#9339)
Hiding path scenery caused function that draws tunnel to prematurely return. Changed to only skip drawing scenery.
2019-06-04 20:34:39 +02:00
Aaron van Geffen f1ac847fce
Merge pull request #9222 from IntelOrca/implement/485-ghost-train-simulation
Implement #485: ghost train simulation
2019-06-04 20:24:16 +02:00
ζeh Matt bc14f427a5 Fix #9322: Peep crashing the game trying to find a ride to look at 2019-05-30 20:49:54 +02:00
Ted John c4e18e570e Add and implement simulation mode for rides 2019-05-28 16:50:08 +01:00
Ted John abf72eda7f
Fix #9293: Issue with the native load/save dialog (#9294)
Do not set OpenRCT2 as the owner of the file dialog so that it has its own taskbar button and can be independently focused.
2019-05-24 19:31:29 +01:00
Ted John 7f2936b8fb Fix #7045: Theme window's colour pickers not drawn properly on OpenGL
Remove unnecessary transparent flag when drawing colour buttons.
2019-05-20 19:47:26 +01:00
Ted John b6ae8a758e Update changelog
Add fix note for #7039, fixed in 710da039a4.
2019-05-20 19:46:04 +01:00
Michael Steenbeek f39c3fdb1a
Add #8480 and #8535 to changelog [ci skip] 2019-05-15 22:33:51 +02:00
Michael Steenbeek 77d0c07d2c
Add #9067 to changelog [ci skip] 2019-05-15 22:31:25 +02:00
ζeh Matt 1a01a49002 Fix #9124: Disconnected clients can crash the server 2019-05-15 19:55:16 +02:00
Michael Steenbeek c9cbe391eb
Merge pull request #8427 from Mikroscopic/minimap-fix
Fix #8385: Ghost objects rendered in minimap
2019-05-14 22:38:26 +02:00
Michael Steenbeek abc13422ed
Fix #9132: System file browser cannot open SV4 files 2019-05-14 22:12:23 +02:00
joshtucker132 4dc77bf121 Feature #8791: Improved tile element flag manipulation in Tile Inspector 2019-05-14 21:38:31 +02:00
ζeh Matt 0ff19f071f Fix #9240: crash when passing directory instead of save file 2019-05-13 21:34:58 +02:00
Ted John 131a6dad34 Update changelog 2019-05-12 00:51:33 +01:00
Matt 46c9b89259
Update changelog.txt 2019-05-11 21:39:01 +02:00
Ted John 7074d6f3ae Apply review suggestions 2019-05-11 13:57:18 +01:00
Tom Lankhorst bbd69496b4 Sanitize screenshot path 2019-05-11 13:54:16 +01:00
Hielke Morsink b51f6a4d90 Use case-insensitive compare for soring ride and vehicle types (#9229) 2019-05-11 12:06:29 +01:00
Michael Steenbeek 0eccb3495b
Add #8558 to changelog [ci skip] 2019-05-10 22:45:39 +02:00
Ted John 710da039a4 Show ghost elements as white on mini-map
Also fixes refresh of map when using OpenGL drawing engine
2019-05-08 21:37:33 +01:00
Gymnasiast 7f5c9622c0 Fix guests eating popcorn being drawn eating pizza 2019-05-08 20:57:20 +02:00
Ted John bf50d98e42 Update changelog [ci skip] 2019-05-04 11:33:14 +00:00
Aaron van Geffen f1b9c71524
Merge pull request #8687 from Xkeeper0/f/multiplayer-plus
Multiplayer dropdown additions
2019-05-02 22:53:50 +02:00
Aaron van Geffen 21104376ea Add changelog entry; add Xkeeper0 to contributors. [ci skip] 2019-05-02 22:53:05 +02:00
Florian Will 8c109307cf Fix #8507: Incorrect change in vehicle rolling direction
In OpenRCT2, when vehicles roll backward on a long, flat track piece,
they would eventually change their direction of movement and move
forward instead, after their velocity reached -4095. The acceleration
due to rolling resistance and drag changes to 0 at that point, which
caused the "implicit boost" up to a velocity of ~+32k (close to 2km/h)
to trigger.

The behavior is different in vanilla RCT2, where vehicles just keep on
very slowly rolling backwards.

This commit disables the "implicit forward boost" for vehicles rolling
backward to mimic vanilla RCT2 behavior.
2019-05-02 22:22:59 +02:00
Michael Steenbeek 76956a8fc1
Add missing issue to changelog [ci skip] 2019-05-02 21:50:04 +02:00
Ted John 39123f68eb Fix #5889: Giant screenshot does not work while using OpenGL renderer 2019-05-02 00:07:43 +00:00
Ted John f842d8a693 Fix #5103: OpenGL: ride track preview not rendered 2019-05-02 00:07:43 +00:00
Aaron van Geffen 6098c1c3cc
Merge pull request #8659 from Xkeeper0/f/better-sign-tooltips
Better tooltips for banners and signs
2019-05-02 00:21:26 +02:00
Aaron van Geffen 05a1ce6339 Update changelog. [ci skip] 2019-05-02 00:21:02 +02:00
Aaron van Geffen df42cfe1e1
Change map toolbar icon with current rotation (#9154) 2019-05-02 00:07:20 +02:00
ζeh Matt c5b66c0294 Fix #9152: Spectators can modify ride colours 2019-04-29 20:08:09 +02:00
Michael Steenbeek 57201c12db
Merge pull request #9128 from Broxzier/feature/6116-tile-inspector-colour-scheme
Expose colour scheme in the tile inspector (#6116)
2019-04-24 19:42:12 +02:00
Michael Steenbeek b2535ba35a
Merge pull request #9117 from Gymnasiast/fix/7729
Fix #7729: Money Input Prompt breaks on certain values
2019-04-24 19:41:24 +02:00
Hielke Morsink ac7bc97736 Expose colour scheme in the tile inspector (#6116) 2019-04-22 15:49:09 +02:00
Gymnasiast 89f591ffcb Also add #7700 to changelog [ci skip] 2019-04-21 12:21:39 +02:00
Gymnasiast ec6b738317 Fix #8079: Crash when unloading buggy custom rides 2019-04-21 12:13:04 +02:00
Aaron van Geffen 7f473a791c
Fix typo
Co-Authored-By: Gymnasiast <m.o.steenbeek@gmail.com>
2019-04-20 21:59:52 +02:00
Gymnasiast 8a4d90038d Update changelog 2019-04-20 18:43:02 +02:00
Florian Will 0d3f287447 Add changelog entry, minor code improvements 2019-04-15 19:11:30 +02:00
hokasha2016 dc90b2873a Sort files in logical rather than dictionary order (#9012) 2019-04-03 00:16:47 +02:00
hokasha2016 1ff1f6d126 Add the Hungarian Forint (HUF) to the list of available currencies. (#9017) 2019-04-03 00:04:22 +02:00
Michał Janiszewski 2fb31910ca
Merge pull request #8481 from ZehMatt/multicore-rendering
Implement partial multicore rendering
2019-04-02 22:08:46 +02:00
Matt 313117f266 Update changelog.txt 2019-04-02 20:14:50 +02:00
ζeh Matt 9a79ee8f14
Merge pull request #9004 from ZehMatt/fix-9000
Fix #9000: Incomplete error message when placing track with insuffient money
2019-03-31 13:27:25 -07:00
Michael Steenbeek 2677ad67fc
Update changelog [ci skip] 2019-03-31 19:51:42 +02:00
Matt 03e417550d Update changelog.txt 2019-03-31 19:04:47 +02:00
ζeh Matt 521b78390f Fix #8909: Potential crash when invoking game actions as server 2019-03-31 14:42:47 +02:00
ζeh Matt 0b41c0f9a1 Fix #8988: Improve lookups for codepoint offsets 2019-03-30 21:50:49 +01:00
Michael Steenbeek 1bb5b61f3e
Add #8219 to changelog [ci skip] 2019-03-28 20:21:13 +01:00
Michael Steenbeek 9ed3c39aef
Fix #7913: RCT1/RCT2 title sequence timing is off (#8980) 2019-03-27 21:56:12 +01:00
Michael Steenbeek ec3d757854
Fix #5905: Urban Park MGR has entrance/exit swapped 2019-03-27 20:53:48 +01:00
Michael Steenbeek bbf523e829
Fix #8537: Imported RCT1 rides/shops are all numbered 1 2019-03-27 20:07:13 +01:00
Gymnasiast 2ca83c203a Add #8736 to changelog [ci skip] 2019-03-27 17:29:15 +01:00
Gymnasiast 5fa4c718cd Add #8300 to changelog [ci skip] 2019-03-27 17:25:39 +01:00
Michael Steenbeek d88d80335d
Fix #8882: Submarine Ride does not count as indoors (#8964) 2019-03-27 10:09:14 +01:00
Gymnasiast ee6cee99ce Update changelog 2019-03-27 10:07:30 +01:00
Ben Hopkins c537f87fd5 Add scenery picker shortcut 2019-03-24 22:45:42 +01:00
ζeh Matt 184d95c720 Fix #8947: Detection of AVX2 support 2019-03-24 21:53:54 +01:00
ζeh Matt 5d5373b63c Allow use of numpad enter for console and chat 2019-03-21 21:11:06 +01:00
Duncan 476f392eeb
Merge pull request #8919 from duncanspumpkin/console_set_price
Console command to set price of all rides of type
2019-03-20 19:13:19 +00:00
duncanspumpkin 320c88df99 Make requested changes 2019-03-20 18:48:01 +00:00
Michael Steenbeek 68aa5122fa
Fix #6006: Objects higher than 6 metres are considered trees 2019-03-18 22:56:14 +01:00
Michael Steenbeek 5b600e6caa
Mention the bug, not the fix [ci skip] 2019-03-18 19:42:07 +01:00
Michael Steenbeek a8ebd76b2d
Update [ci skip] 2019-03-18 19:40:17 +01:00
Matt ce1d0756b4 [ci skip] Update changelog.txt 2019-03-18 18:37:40 +01:00
Michael Steenbeek 8bf693983a
Fix #7884: Unfinished preserved rides can be demolished with quick demolish 2019-03-17 16:55:17 +01:00
Aaron van Geffen 97ba6eec08
Move common actions from debug menu into cheats menu (#8892)
This aims to make it less necessary for users to enable debugging tools.
2019-03-17 12:52:32 +01:00
Matt 126ffd104e Fix #8873: null dereference when trying to place footpath. 2019-03-15 19:31:04 +01:00
Matt 52c652098c Update changelog.txt 2019-03-14 13:44:38 +01:00
Michał Janiszewski 57b8fba322 Start v0.2.2+ 2019-03-13 23:23:38 +01:00
Michał Janiszewski 298c9f5238 Release 0.2.2
- Feature: [#4418] Allow steep slopes on the side-friction roller coaster.
- Feature: [#7726] Add shortcut to advance one tick.
- Feature: [#7956, #7964] Add sprite font glyphs for Hungarian and some Czech letters.
- Feature: [#7971] Toolbox option to open custom content folder.
- Feature: [#7980] Allow data path for RCT1 to be specified by a command line argument.
- Feature: [#8073] Auto-upload minidumps to backtrace.io (optional, MSVC/Windows only)
- Feature: [#8078] Add save_park command to in-game console.
- Feature: [#8080] New console variable "current_rotation" to get or set view rotation.
- Feature: [#8098] Glyph for Russian rouble sign.
- Feature: [#8099] Add Powered Launch mode to Inverted RC (for RCT1 parity).
- Feature: [#8190] Allow building footpaths on 'corner down' terrain.
- Feature: [#8191] Allow building on-ride photos and water S-bends on the Water Coaster.
- Feature: [#8259] Add say command to in-game console.
- Feature: [#8374] Add replay system.
- Feature: [#8377] Add option to adjust amount of autosaves to keep.
- Feature: [#8458] Add sprite sorting benchmark.
- Feature: [#8583] Add boosters to water coaster.
- Feature: [#8648] Add optional chat button to top toolbar in multiplayer games.
- Feature: [#8652] Add network window including a graph for data usage visualisation.
- Feature: [#8670] Add ability to download missing objects when loading a park.
- Change: [#7961] Add new object types: station, terrain surface, and terrain edge.
- Change: [#8222] The climate setting has been moved from objective options to scenario options.
- Change: [#8718] Allow TARMAC object to be removed when running the `remove_unused_objects` command.
- Change: [#8718] No longer require the generic scenery groups and tarmac footpath to be checked when creating a scenario.
- Change: [#8734] Disable kick button in multiplayer window when unable to use it.
- Fix: [#3832] Changing the colour scheme of track pieces does not work in multiplayer.
- Fix: [#4094] Coasters with long flat-to-steep pieces offer them in diagonal mode (original bug).
- Fix: [#5684] Player list can desync between clients and server and can crash.
- Fix: [#6191] OpenRCT2 fails to run when the path has an emoji in it.
- Fix: [#7439] Placement messages have mixed strings
- Fix: [#7473] Disabling sound effects also disables "Disable audio on focus loss".
- Fix: [#7536] Android builds fail to start.
- Fix: [#7689] Deleting 0-tile maze gives a MONEY32_UNDEFINED (negative) refund.
- Fix: [#7828] Copied entrances and exits stay when demolishing ride.
- Fix: [#7945] Client IP address is logged as `(null)` in server logs.
- Fix: [#7952] Performance drop caused by code refactor.
- Fix: [#7954] Key validation fails on Windows due to non-ASCII user / player name.
- Fix: [#7975] Inspection flag not cleared for rides which are set to never be inspected (original bug).
- Fix: [#7985] Giant Screenshot ignores 'Map rendering' settings.
- Fix: [#7987] Broken track designs increase money by MONEY32_UNDEFINED.
- Fix: [#7991] Scenery and footpaths on Construction Rights tiles can be deleted using Clear Scenery.
- Fix: [#8034] Vanilla sprites are broken when making screenshots from command line.
- Fix: [#8045] Crash when switching between languages.
- Fix: [#8062] In multiplayer warnings for unstable cheats are shown when disabling them.
- Fix: [#8090] Maze designs saved incorrectly.
- Fix: [#8101] Title sequences window flashes after opening.
- Fix: [#8120] Crash trying to place peep spawn outside of map.
- Fix: [#8121] Crash Renaming park with server logging enabled.
- Fix: [#8139] Buying land costs money when the game is in "no money" mode.
- Fix: [#8141] Attempting to build entrance/exit on station 2 does not work.
- Fix: [#8142] Reliability of mazes and crooked houses can go below 100%.
- Fix: [#8187] Cannot set land ownership over ride entrances or exits in sandbox mode.
- Fix: [#8200] Incorrect behaviour when removing entrances and exits that are on the same tile.
- Fix: [#8204] Crash when tile element has no surface elements.
- Fix: [#8264] Rides and scenery placeable outside of map with ZC and Sandbox mode enabled.
- Fix: [#8335] Rides with arbitrary ride types can crash the game when they break down.
- Fix: [#8358] Infinite loop when changing vehicle count on stopped ride.
- Fix: [#8402] Crash closing a window in some cases.
- Fix: [#8431] Crash when game action logging is enabled.
- Fix: [#8433] Crash if master server response is not valid JSON.
- Fix: [#8434] Crash if curl_easy_init fails.
- Fix: [#8443] Crash when selecting the current vehicle for ride that has none available.
- Fix: [#8456] Junior booster track piece doesn't connect properly.
- Fix: [#8464] Crash on game shutdown.
- Fix: [#8469] Crash modifying colour on hacked rides.
- Fix: [#8508] Underground roto-drop is not going up.
- Fix: [#8555] Multiplayer window text limits are not computed properly.
- Fix: [#8572] Steel Twister track pieces ID 64 and 65 drawn incorrectly.
- Fix: [#8585] Part of track missing on air powered vertical coaster.
- Fix: [#8588] Guest list scrolling breaks above ~2000 guests.
- Fix: [#8591] Game loop does not run at a consistent tick rate of 40 Hz.
- Fix: [#8647] Marketing campaigns check for entry fees below £1 (original bug).
- Fix: [#8653] Crash when peeps attempt to enter a ride with no vehicles.
- Fix: [#8720] Desync due to boats colliding with ghost pieces.
- Fix: [#8739] Savegame from original game crashes when cruising through map.
- Fix: [#8742] Access violation in vehicle_update_sound_params.
- Fix: [#8804] Raising water shows money effect at the bottom rather than new height.
- Fix: [#8811] Some fields in the sv6 save file not being copied correctly.
- Fix: [#8824] Invalid read in footpath_chain_ride_queue.
- Improved: [#2940] Allow mouse-dragging to set patrol area (Singleplayer only).
- Improved: [#7730] Draw extreme vertical and lateral Gs red in the ride window's graph tab.
- Improved: [#7930] Automatically create folders for custom content.
- Improved: [#7980] Show the full path of the scenario in the scenario select window.
- Improved: [#7993] Allow assigning a keyboard shortcut for opening the tile inspector.
- Improved: [#8107] Support Discord release of RCT2.
- Improved: [#8491] Highlight entrance and exit with different colours in track design previews.
- Improved: Almost completely new Hungarian translation.
- Removed: [#7929] Support for scenario text objects.
2019-03-13 21:51:10 +01:00
Ted John 0aade935aa
Fix #8824: invalid read in footpath_chain_ride_queue (#8831) 2019-03-06 19:11:21 +00:00
Michael Steenbeek 584ea87ac5
Remove #8584 from changelog [ci skip]
The fix has been reverted because it caused other problems and no follow-up has yet been merged.
2019-03-04 20:24:14 +01:00
Duncan a2e45b56c0
Merge pull request #8820 from AaronVanGeffen/fix/8804
Fix #8804: Raising water shows money effect at the bottom
2019-03-03 14:23:58 +00:00
Michael Steenbeek 2a53f1150b
Add #7991 to changelog [ci skip] 2019-03-03 12:51:38 +01:00
Aaron van Geffen a6773584b0 Amend changelog; increase network version. 2019-03-03 12:09:19 +01:00
Matt d1cb2cc738 Update changelog.txt 2019-03-02 04:51:28 +01:00
jensj12 89066759eb Fix #8264: Rides and scenery placeable outside of map with ZC and Sandbox mode enabled (#8715)
* Fix #8264: Rides and scenery placeable outside of map with ZC and Sandbox mode enabled

map_can_construct_with_clear_at first checks whether it is inside the map, and then checks gCheatsDisableClearanceChecks, making earlier checks for gCheatsDisableClearanceChecks unnecessary.

* Increase network version
2019-02-27 18:46:18 +00:00
Michael Steenbeek 336e2cafce
Fix #4094: Long flat-to-steep pieces are offered in diagonal building mode 2019-02-25 12:02:27 +01:00
Michael Steenbeek ec2d609200
Merge pull request #8734 from Broxzier/feature/multiplayer-tweaks
Disable kick button when unable to use it + slight refactor
2019-02-25 10:34:56 +01:00
Ted John 08508cc638
Fix #8739: savegame from original game crashes when cruising through map (#8746) 2019-02-24 23:23:41 +00:00
Ted John d31e92e652 Fix #8742: access violation in vehicle_update_sound_params 2019-02-24 16:49:03 +01:00
Hielke Morsink 5f77abba89 Add changelog entry 2019-02-21 19:50:07 +01:00
Michael Steenbeek de8c2f8a38
Add #8139 to changelog [ci skip] 2019-02-21 09:27:00 +01:00
Ted John a6df41d122
Update changelog.txt 2019-02-19 11:59:40 +00:00
ζeh Matt 8a6dd5c4dd Fix #8720: Desync due to boats colliding with ghost pieces 2019-02-19 11:39:48 +01:00
Ted John a3bf8da558
Update changelog.txt 2019-02-08 12:57:41 +00:00
Matt 6b48503dd3 [ci skip] Update changelog.txt 2019-02-07 18:50:59 +01:00
Duncan b27923093c Fix #7987: Broken track designs increase money by MONEY32_UNDEFINED 2019-02-06 22:20:42 +01:00
Tom Lankhorst 613521f8b8 changelog: change #8647 to 'fix' [ci skip] 2019-02-04 11:31:55 +01:00
Tom Lankhorst 521948139c Chat toggle button (#8648)
* Add chat_available()

* Add appropriate strings

* Add new Chat icon

* Implement Chat button

* CS

* Fix chat icon

* Make chat icon a bit smaller and less bright

* Update chat icon

* Update changelog
2019-02-03 23:30:34 +01:00
Tom Lankhorst 826c8d297b
Update changelog according to #8647 2019-02-03 20:59:18 +01:00
Matt 4026ead774 Fix #8653: crash when peeps attempt to enter a ride with no vehicles. 2019-01-30 13:16:45 +01:00
Michael Steenbeek 3d9702dfd4
Fix #8141: Attempting to build entrance/exit on station 2 does not work 2019-01-27 10:38:47 +01:00
Michael Steenbeek 3b176cd6eb
Fix #8585: Part of track missing on air powered vertical coaster (#8635) 2019-01-25 22:09:12 +01:00
Gymnasiast 66c571370e Fix #8572: Steel Twister track pieces ID 64 and 65 drawn incorrectly 2019-01-24 20:25:01 +01:00
Michał Janiszewski 8e3170ca4d Add changelog entry for sprite sorting benchmark 2019-01-22 19:55:57 +01:00
deurklink 5e39147b76 Fix #8584: Ducks spawning function doesnt check tiles 0..63 (original bug) (#8614) 2019-01-20 13:20:01 +01:00
Michael Steenbeek f16116a321
Add #8588 to changelog [ci skip] 2019-01-20 11:56:26 +01:00
Lars Toenning 7de115263e Fix #8377: Change number of autosaves that are stored (#8440) 2019-01-19 14:31:12 +01:00
ζeh Matt a34422dc26 Fix #8591: Game loop does not run at a consistent tick rate of 40 Hz (#8594)
* Fix #8591: Run game loop at consistent tick rate of 40hz.

* Update distribution/changelog.txt

Co-Authored-By: ZehMatt <m.moninger.h@gmail.com>
2019-01-17 23:22:27 +01:00
deurklink 51fc2fe84a Feature #8583: Add booster pieces for water coaster
Co-Authored-By: deurklink
2019-01-14 22:17:52 +01:00
Aaron van Geffen 2427b67374
Fix #8555: Multiplayer window text limits are not computed properly. 2019-01-07 12:17:37 +01:00
Michał Janiszewski 7e769ed662 Fix #7536: Android build fails to start (#8554)
This was a regression from #7435 which introduced threads and caused JNI
to misbehave and fail to load our expected classes. Provide a workaround
based on the description in https://stackoverflow.com/a/16302771 which
stores a main thread's class loader and uses that in neighbouring
threads.
2019-01-04 19:48:26 +01:00
Matt 3a9c0dda81 Update changelog.txt 2018-12-29 19:23:28 +01:00
Michael Steenbeek 65dcdf77ea
Fix #8508: Underground roto-drop is not going up 2018-12-22 11:56:00 +01:00
Tobias 73345b414b Fix #7985: Giant Screenshot ignores 'Map rendering' settings 2018-12-21 21:27:06 +01:00
Matt 4dce91e027 Move defines into Colour.h 2018-12-20 22:29:16 +01:00
ζeh Matt c457de1ece Fix #8402: prevent dereferencing invalid iterator (#8504) 2018-12-20 22:25:10 +01:00
Michael Steenbeek 38b26e0ac4
Fix #8456: Junior booster track piece doesn't connect properly 2018-12-18 22:41:01 +01:00
Matt 8e2e60b117 Fix #8464: Crash on game shutdown. 2018-12-17 23:51:43 +01:00
ζeh Matt 3cc6e1ab15 Fix #8469: Crash modifying colour on hacked rides. (#8470) 2018-12-17 16:27:45 +01:00
ζeh Matt d88a9048f9 Fix #8431: crash when game action logging is enabled. (#8447) 2018-12-15 18:41:55 +00:00
Michael Steenbeek c402b471e4
Add #5684 to changelog [ci skip] 2018-12-15 14:06:03 +01:00
Hielke Morsink 04c3d9a97a Fix #8443: Crash when clicking default vehicle for hacked ride 2018-12-15 11:35:36 +01:00
Hielke Morsink f53bf5508b
Merge pull request #8335 from ZehMatt/vehicle-crash-fix
Fix hacked rides with no vehicles crashing the game.
2018-12-14 21:01:59 +01:00
Ted John fecf4ac3e8 Fix #8434: Crash if curl_easy_init fails 2018-12-14 17:10:50 +00:00
Ted John e2e2d4b7bf Fix #8433: Crash if master server response is not valid JSON
Protect fetch_servers_callback from bad JSON responses
2018-12-14 17:10:50 +00:00
Hielke Morsink 94f28a50d6 Update changelog.txt 2018-12-14 00:05:40 +01:00
Michael Steenbeek cf44ea7e24
Fix #3832: Track piece colour scheme paint not network-safe 2018-12-11 22:17:52 +01:00
Ted John 253409b64c Update changelog 2018-12-09 23:30:40 +00:00
roosen5 d9806305b0 Fix #8358: infinite loop when changing vehicle count on stopped ride. (#8375)
The sprite_remove in Sprite.cpp tries to find itself inside the quadrant.
It does not find itself, and because the rest of the code assumes that it will always find it
The normal code tries to set the value of the next_in_quadrant so that whoever points at it, will now point at its next sprite.
But because it didn't find whoever was pointing to it, it would set the pointer to SPRITE_INDEX_NULL to its next sprite.
This would lead to cycles in the linked list

The reason that the sprite was not found is that during the entry of a ride, the position of a peep is set to LOCATION_NULL
Exiting a ride sets it back to whatever the location is of an exit.
However stopping a ride that still has people in it would go wrong, as the people are removed from the ride through ride_remove_peeps

This function was called during the PaintWindows.
The fact that this function is called during the painting is the problem, because of the tweening:
Before painting all the positions are stored (Which would at that point be the LOCATION_NULL), during the painting
the peep would be removed from the ride, setting their location to the enrance/exit
After painting is done all the positions are restored again, so the patched position is forgotten and then it would be
removing a sprite with location LOCATION_NULL and that goes wrong

The fix is to have the window update outside of paint
2018-12-09 20:46:04 +01:00
Michael Steenbeek a9a583dcd1
Fix #8200: Incorrect behaviour when removing entrances/exits on the same tile 2018-11-27 22:59:31 +01:00
TELK 5a16e0416e Add #8259 to changelog [ci skip] 2018-11-21 18:24:34 +01:00
Michael Steenbeek 85345e775d
Add #7439 to changelog [ci skip] 2018-11-19 22:10:29 +01:00
Felix Pelletier 4c5fccc9b6 Fix #7689: Deleting 0-tile maze gives a MONEY32_UNDEFINED (negative) refund 2018-11-11 21:01:06 +01:00
Gymnasiast 72d2ebd4d7 Add Russian rouble sign 2018-11-09 23:40:18 +01:00
Hielke Morsink 7a57bf1d5c Move climate dropdown from objective options to scenario options 2018-11-06 22:53:31 +01:00
ζeh Matt 103cd8310f Fix #8204: Crash when tile element has no surface elements. (#8209) 2018-11-02 22:35:45 +01:00
Felix Pelletier 0cd7f1e07c Fix #8142: Reliability of unbreakable rides can go below 100% 2018-11-02 09:04:27 +01:00
Michael Steenbeek f55f323723
Allow building footpaths on 'corner down' terrain 2018-11-01 11:04:32 +01:00
Michael Steenbeek a8f526ae48
Allow on-ride photos and water S-bends on the Water Coaster 2018-11-01 10:12:45 +01:00
Topodic bf80f738c1 Fix #8187: Cannot set land ownership over ride entrances/exits 2018-10-31 12:25:02 +01:00
ζeh Matt 83c3f3a905 Fix #8121: Crash renaming park with server logging enabled. (#8177) 2018-10-28 09:36:18 -07:00
Michał Janiszewski 11005c9f77
Enable gzip-compression of minidumps, update information (#8159)
Enable gzip, but only for local save, as GitHub will accept
gzip-compressed files even if they don't advertise it explicitly. Update
changelog and GitHub issue template to reflect that.
2018-10-26 04:39:25 -07:00
Ted John f224f7181d
Search for Discord release of RCT2 (#8149) 2018-10-25 10:57:19 +01:00
Michael Steenbeek 15490010e1 Revert "Fix #8064: Prohibited high construction error is sometimes shown as (undefined string)"
This reverts commit a8e46f5eec.
2018-10-23 14:52:51 +02:00
ζeh Matt a8e46f5eec Fix #8064: Prohibited high construction error is sometimes shown as (undefined string) 2018-10-21 20:51:41 +02:00
J. Lord 2802b9a5d3 Implement #8099: Add Powered Launch mode to Inverted RC (for RCT1 parity) 2018-10-21 13:45:09 +02:00
ζeh Matt f186860afd Fix #8120: Crash trying to place peep spawn outside of map 2018-10-20 12:53:23 +02:00
Michael Steenbeek 58fb0dd440
Add #7952 to changelog [ci skip] 2018-10-17 15:15:58 +02:00
tombomp c914c7d1e8 Fix #8101: Title Sequences window flashes on opening
Previously a max value lower than min value was being passed to clamp.
WH2 seems the correct height for both min and max (tab doesn't change).
2018-10-17 14:15:27 +02:00
tombomp 38cc4692f6 Fix #7473: Disable audio on focus loss not correct
Previously only muted the volume if sound effects was enabled, but ride music is also a possible source of sound.
2018-10-16 23:07:41 +02:00
tombomp 6992be87c3 Fix #8090: Bug with maze design saving
The exit wasn't being saved - ride_get_entrance_location was mistakenly called twice
2018-10-15 22:58:59 +02:00
tombomp 18307e3841 Add a "current_rotation" variable to the console (#8080)
This is a value from 0-3 showing current rotation of main window, 3
being the default and lower going counter clockwise. Possible to set as
well.
2018-10-14 23:44:45 +02:00
Michał Janiszewski bce5c02fb7 Add #8078 (save_park command) to changelog
[ci skip]
2018-10-14 22:38:02 +02:00
Hielke Morsink a15268be56
Fix #8062: Unstable cheat warning only shown when disabled (#8063) 2018-10-08 00:01:40 +02:00
Ted John 9ef4f99d5a [ci skip] Update changelog 2018-10-04 12:47:51 +01:00
Michał Janiszewski b05e66e67d Fix invalid access to font descriptor 2018-10-03 21:20:04 +02:00
Hielke Morsink 6e62186d01 Fix #8034: screenshot command outputs broken sprites (#8041)
Check for no-graphics instead of headless when creating objects.
2018-10-02 20:09:08 +01:00
Michael Steenbeek 9ff79e65aa
Implement #4418: Steep slopes for the Side-Friction RC 2018-09-27 08:55:29 +02:00
Michael Steenbeek c71ecc0c96
Add #6191 and Hungarian translation to changelog [ci skip] 2018-09-24 12:25:55 +02:00
jensj12 eac9b720ee Add #7726: Shortcut to advance one tick (#7851) 2018-09-23 23:40:47 +02:00
Christian Schubert 16936d4ea1 Fix #7828: Copied entrances and exits stay when demolishing ride (#7932) 2018-09-23 17:38:59 +02:00
Ted John bdf5264972 Update changelog 2018-09-18 12:38:09 +01:00
Aaron van Geffen 47eea292b5 Allow assigning a keyboard shortcut for opening the tile inspector (#7994)
* Allow assigning a keyboard shortcut for opening the tile inspector.

* Only open when debug tools are enabled.

* Add changelog entry
2018-09-15 08:57:50 +02:00
Gymnasiast 3623e80428 Add #7971 to changelog [ci skip] 2018-09-13 22:20:45 +02:00
Viktor Friberg 574fd83882 Improve #2940: Staff patrol areas can now be mouse-painted in singleplayer 2018-09-13 09:25:12 +02:00
Ted John c07a57eb73
Merge pull request #7980 from IntelOrca/improve-portable-builds
Improve portable builds
2018-09-13 08:22:41 +01:00
wolfreak99 28bfab0c9b Draw dangerous G forces on graph in red 2018-09-09 00:03:35 +02:00
Ted John e46a0e6a16 Update changelog 2018-09-08 22:22:19 +01:00
deurklink a5cbcb448c Fix #7975: Clear inspection due flag when interval set to Never 2018-09-07 13:08:26 +02:00
Gymnasiast b1e9afb542 Amend changelog 2018-09-01 21:03:56 +02:00
Michael Steenbeek b24237eda2
Add #7930 to changelog [ci skip] 2018-09-01 20:37:28 +02:00
Michael Steenbeek 0ba47eed2a
Add #7929 to changelog [ci skip] 2018-08-29 23:38:58 +02:00
Michał Janiszewski 4db9b366f8 Start v0.2.1+ 2018-08-26 23:13:01 +02:00
Michał Janiszewski 8ac731e212 Release 0.2.1
- Feature: [#5993] Ride window prices can now be set via text input.
- Feature: [#6998] Guests now wait for passing vehicles before crossing railway tracks.
- Feature: [#7658] Add option to always use system file browsing window.
- Feature: [#7694] Debug option to visualize paths that the game detects as wide.
- Feature: [#7713] The virtual floor now takes land ownership rights into account.
- Feature: [#7771] Danish translation.
- Feature: [#7797, #7802, #7821, #7830] Add sprite font glyphs for Danish, Norwegian, Russian, Turkish, Catalan and Romanian.
- Feature: [#7848] Add a master volume slider to audio options screen.
- Feature: [#7868] Placing scenery while holding shift now scales appropriately with zoom levels.
- Feature: [#7882] Auto-detect Steam and GOG installations of RCT1.
- Feature: [#7885] Turkish translation.
- Fix: [#3177] Wrong keys displayed in shortcut menu.
- Fix: [#4039] No sprite font glyph for German opening quotation mark.
- Fix: [#5548] platform_get_locale_date_format is not implemented for Linux.
- Fix: [#7204] Object source filters do not work for RCT1, AA and LL.
- Fix: [#7440] Memory leak. All system memory used.
- Fix: [#7462] Guest window goes beyond the map edge on a spiral slide.
- Fix: [#7533] Screenshot is incorrectly named/file is not generated in CJK language.
- Fix: [#7628] Always-researched items can be modified in the inventory list.
- Fix: [#7643] No Money scenarios with funding set to zero.
- Fix: [#7653] Finances money spinner is too narrow for big loans.
- Fix: [#7673] Vehicle names are cut off in invention list.
- Fix: [#7674] Rides show up as random numbers in guest's ride list.
- Fix: [#7678] Crash when loading or starting a new game while having object selection window open.
- Fix: [#7683] 'Arbitrary ride type' dropdown state is shared between windows.
- Fix: [#7697] Some scenery groups in RCT1 saves are never invented.
- Fix: [#7711] Inverted Hairpin Coaster allows building invisible banked pieces.
- Fix: [#7734] Title sequence not included in macOS builds as of 0.2.0 release.
- Fix: [#7756] Steam RCT2 path not correctly checked on macOS and Linux.
- Fix: [#7765] Crash when opening ride list window on Windows Vista.
- Fix: [#7773] Once research has been completed, player is still charged for research.
- Fix: [#7786] Crash when importing a track design.
- Fix: [#7793] Duplicate private keys generated.
- Fix: [#7817] No sprite font glyph for interpunct.
- Fix: [#7823] You can build mazes in pause mode.
- Fix: [#7804] Russian ride descriptions are cut off.
- Fix: [#7872] CJK tooltips are often cut off.
- Fix: [#7895] Import of Mega Park and the RCT1 title music do not work on some RCT1 sources.
- Improved: [#7899] Timestamps in the load/save screen are now displayed using local timezone instead of GMT.
- Improved: [#7918] Better RCT2 detection if both disc and GOG/Steam versions are installed.
2018-08-26 22:20:13 +02:00
Michael Steenbeek cfe70f886f
Update changelog [ci skip] 2018-08-20 17:48:23 +02:00
Aaron van Geffen 25170fda45 Implement #7658: Add option to always use system file browsing window. 2018-08-18 13:28:27 +02:00
Aaron van Geffen c47b77b8c4 Add a changelog entry for #7848. 2018-08-17 22:18:38 +02:00
Aaron van Geffen 7cc5bc87e9 Check result of FileTimeToLocalFileTime; add to changelog. 2018-08-15 00:15:06 +02:00
Michael Steenbeek f9d60ea106
Allow loading CSS17.DAT and MP.DAT on all three RCT1 sources
This should equalise the three in terms of supported features.
2018-08-14 15:41:51 +02:00
Gymnasiast 6fc86d5766 Fix #7872: CJK tooltips are often cut off 2018-08-13 21:41:10 +02:00
Gymnasiast 3a8bf352ac Fix #7804: Russian ride descriptions cut off 2018-08-13 20:35:46 +02:00
Michael Steenbeek dc02dde29f
Add #7882 to changelog [ci skip] 2018-08-13 15:52:53 +02:00
Michael Steenbeek 9e517a52ff
Add Turkish translation 2018-08-13 00:16:11 +02:00
Sijmen Schoon 56b174432d Implement platform_get_locale_date_format for Linux
Note that this currently, this isn't implemented in the C++ standard
library. This means that date_order() will always return no_order,
causing this function to always return the default
DATE_FORMAT_DAY_MONTH_YEAR, as is the case before this commit too.

Once date_order() will be properly implemented in the standard library
someday, it will however start returning the right order for the current
locale, causing this function to start working as intended.
2018-08-12 23:03:32 +02:00
Michael Steenbeek fea17bd3b0
Add #7440 to changelog [ci skip] 2018-08-12 18:48:14 +02:00
Michael Steenbeek 54fe6a7590
Add #7204 to changelog [ci skip] 2018-08-12 16:44:38 +02:00
ζeh Matt b25cb8c793 Scale mouse delta by zoom when using shift. (#7868)
* Scale mouse delta by zoom when using shift.

* Clamp maximum height of object drag.

* Address code review comments; add changelog entry.
2018-08-12 11:47:46 +02:00
moTechPlz 8784dfbf41 Fix #7462: Guest window goes beyond the map edge on a spiral slide. (#7752) 2018-08-07 16:20:51 +02:00
ζeh Matt e87e9f1b2e Update virtual floor to better indicate blocked areas (#7837) 2018-08-07 15:39:52 +02:00
Sijmen Schoon faa5cc2472 Fix #7823: You can build mazes while paused 2018-08-03 21:58:49 +02:00
Michael Steenbeek fdd18dd29b
Fix #7830: Add font sprites for Romanian characters 2018-07-30 17:54:02 +02:00
Gymnasiast c48e204813 Add #7817 to changelog [ci skip] 2018-07-24 21:32:00 +02:00
Gymnasiast 99a110dfe5 Amend changelog 2018-07-24 21:10:30 +02:00
Michael Steenbeek fd133aae8a
Fix #4039: Add sprite font glyph for German opening quotes (#7811) 2018-07-23 22:02:28 +02:00
Gymnasiast 58fdb4d9a8 Amend changelog 2018-07-23 18:34:59 +02:00
Michael Steenbeek 8530d56a66
Add Danish translation (#7771) 2018-07-19 21:15:54 +02:00
Michał Janiszewski 10f6059f09
Fix #7793: Duplicate private keys generated (#7794) 2018-07-18 22:11:34 +01:00
Ted John 3d85ec4ea1
Fix #7786: Crash when importing a track design (#7790) 2018-07-18 21:19:25 +01:00
Matthew Beaudin 183411aa54 Fix #7773: Once research has been completed, player is still charged for research 2018-07-17 21:54:42 +02:00
Ted John f728a5074a
Fix #7765: Crash when opening ride list window on Windows Vista (#7781)
It has been reported that Windows Vista crashes in LCMapStringEx when
using LOCALE_NAME_INVARIANT even though it is documented as supported.

As a counter measure, use LOCALE_NAME_USER_DEFAULT for the time being.
2018-07-14 08:52:12 +01:00
Michael Steenbeek 9e559d577a
Fix Steam path for Linux and macOS
While OpenRCT2 already had code to look up the Steam path on macOS and Linux, it didn't look in the correct directory. This meant that it wouldn't detect the presence of RCT2, even if the user had downloaded it via the Steam Console.
2018-07-05 09:42:52 +02:00
muemart 6365eaba66 Fix #3177: Wrong keys displayed in shortcut menu
SDL_GetScancodeName doesn't actually translate the scancode to the physical key, so first we need to convert the scancode to a keycode and then turn the keycode into a string.
2018-07-03 20:48:28 +02:00
Aaron van Geffen 84e973fa55
Xcode: revert title sequence version number change (#7735) 2018-06-26 20:54:05 +02:00
Ted John 0f2ccebfe7 Fix #7533: Screenshot is incorrectly named in CJK
For Windows, convert path to UTF-16 before passing to fstream constructor.
2018-06-25 18:14:55 +01:00
Michael Steenbeek 323162cfe8
Fix #7711: Inverted Hairpin RC allows building invisible banked pieces 2018-06-20 11:32:29 +02:00
Michael Steenbeek c4cae83335
Fix AddRange to avoid duplicates in EntryList 2018-06-15 23:36:13 +02:00
Hielke Morsink 0fda25d365 Add debug option to visualize wide path flags.
This implements #7694
2018-06-15 16:08:25 +02:00
Michael Steenbeek 74dd8a4eac
Merge pull request #5993 from wolfreak99/improved_window_inputs/ride_price_textinput
Make ride window prices allow text input
2018-06-15 10:09:37 +02:00
Michael Steenbeek 029ad2b5eb Update changelog for #5993 2018-06-15 09:37:32 +02:00
Aaron van Geffen 9d68ba86ff Update changelog. 2018-06-15 00:43:19 +02:00
Gymnasiast ac0c1ba94a Use correct wording in changelog for #7683 [ci skip] 2018-06-14 21:02:58 +02:00
Gymnasiast c804a7d02e Use issue number instead of PR number for #4143 [ci skip] 2018-06-14 21:01:41 +02:00
Michael Steenbeek 8a9dfa6033
Stop ride type dropdown state sharing among ride windows
This eliminates the _rideType variable, which was necessary when we still used a spinner and an Apply button, but is now no longer needed.
2018-06-14 20:15:31 +02:00
Andy Ford ea371144e7 Fix #7643: No Money scenarios can have funding set to zero
If research funding is set to no funding and scenario money is turned
off, then update research at the normal rate.
2018-06-14 13:17:09 +02:00
Ted John 9e9c2c072e Fix #7678: Crash when Loading or starting a new game...
...while having object selection window open

Close the object manager window before loading the next park.
2018-06-13 23:29:05 +01:00
Andy Ford 2ab3bd515d Fix #7673: Vehicle names cut in invention list (#7675)
* Fix #7673: Vehicle names cut in invention list

The string formatting was formatting based on the size of the
pointer to the buffer, not the buffer itself, this truncated all
vehicle names to 8 characters.

* Adjust Long Vehicle Names For Vertical Scrollbar

The ellipsis in long vehicle names were being cut off by
the scrollbar. Reduced the string formatting length by
vertical scrollbar size - 1. The extra 1 is for the fact
that the second column starts + 1 from the middlepoint of the box.
2018-06-13 21:44:25 +02:00
Ted John 86ca6be58b Fix #7674: Rides show up as random numbers in guest's ride list 2018-06-13 18:32:00 +01:00
Andy Ford ebf8c19272 Fix #7653: Loan spinner too small for big loans (#7663)
On large loans in the millions (e.g. Alton Towers / BPB), the loan
amount can extend that it runs over the loan spinner widget. This change
enlarges the loan box to allow for large loans.
2018-06-11 22:08:59 +02:00
Ted John b2bb87f1c3 Update changelog 2018-06-11 08:16:22 +01:00
Michał Janiszewski 0aff800d40 Release 0.2.0
- Feature: [#1417] Allow saving track designs for flat rides.
- Feature: [#1675] Auto-rotate shops to face footpaths.
- Feature: [#3473] Add button in ride window's maintainance tab to refurbish the ride.
- Feature: [#6510] Ability to select edges or a row of tiles by holding down Ctrl using the land tool.
- Feature: [#7187] Option for early scenario completion.
- Feature: [#7266] Make headless instances use an interactive terminal with access to the in-game console API.
- Feature: [#7267] Leverage more historical data in Finances window.
- Feature: [#7316] Cheat to allow freezing all staff
- Feature: [#7332] Keyboard shortcuts for view path issues and cutaway view.
- Feature: [#7348] Add large half loops to the Vertical Drop Roller Coaster.
- Feature: [#7459] Allow opening and closing of parks that use no money.
- Feature: [#7579] New horizontal +/- spinner widgets to make adjusting values easier.
- Fix: [#2053] When clearance checks are disabled, a track piece ghost can remove non-ghost track pieces.
- Fix: [#2611] Some objects show (undefined string) instead of a description in Korean.
- Fix: [#3596] Saving parks, landscapes and tracks with a period in the filenames don't get their extension.
- Fix: [#5210] Default system dialog not accessible from saving landscape window.
- Fix: [#6134] Scenarios incorrectly categorised when using Polish version of RCT2.
- Fix: [#6141] CSS50.dat is never loaded.
- Fix: [#6647] Changelog window causes FPS drop.
- Fix: [#6938] Banner do not correctly capitalise non-ASCII characters.
- Fix: [#7176] Mechanics sometimes fall down from rides.
- Fix: [#7303] Visual glitch with virtual floor near map edges.
- Fix: [#7313] Loading an invalid path with openrct2 produces results different than expected.
- Fix: [#7327] Abstract scenery and stations don't get fully See-Through when hiding them (original bug).
- Fix: [#7331] Invention list in scenario editor crashes upon removing previously-enabled ride/stall entries.
- Fix: [#7341] Staff may auto-spawn on guests walking outside of paths.
- Fix: [#7354] Cut-away view does not draw tile elements that have been moved down on the list.
- Fix: [#7358] Peeps and staff entering rides still have the slope speed penalty set.
- Fix: [#7382] Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before.
- Fix: [#7402] Edges of neigbouring footpaths stay connected after removing a path that's underneath a ride entrance.
- Fix: [#7405] Rides can be covered by placing scenery underneath them.
- Fix: [#7418] Staff walk off paths with a connection but no adjacent path.
- Fix: [#7434] Diagonal ride segments cannot be deleted if they are isolated.
- Fix: [#7436] Only the first 32 vehicles of a train can be painted.
- Fix: [#7480] Graphs skip values of 0.
- Fix: [#7505] Game crashes when trying to make path over map edge while having clearance checks disabled.
- Fix: [#7528] In park entrance pricing tab, switching tabs happens on mouse-down instead of mouse-up
- Fix: [#7544] Starting a headless server with no arguments causes the game to freeze.
- Fix: [#7571] Hovering a ride design over scenery or tracks will give tons of money.
- Improved: [#2989] Multiplayer window now changes title when tab changes.
- Improved: [#5339] Change eyedropper icon to actual eyedropper and change cursor to crosshair.
- Improved: [#5832] Resize tile inspector automatically when selecting a tile element.
- Improved: [#6221] The scenario editor's invention list is now resizeable.
- Improved: [#7069] The arbitrary ride type selection dropdown is now sorted orthographically, and has its spinners removed.
- Improved: [#7302] Raising land near the map edge makes the affected area smaller instead of showing an 'off edge map' error.
- Improved: [#7435] Object indexing now supports multi-threading.
- Improved: [#7510] Add horizontal clipping to cut-away view options.
- Improved: [#7531] "Save track design" dropdown now stays open.
- Improved: [#7548] Ctrl-clicking with the tile inspector open now directly selects an element and its tile.
- Improved: [#7555] Allow setting the Twitch API URL, allowing custom API servers.
- Improved: [#7567] Improve the performance of loading parks and the title sequence.
- Improved: [#7577] Allow fine-tuning the virtual floor style.
- Improved: [#7608] The vehicle selection dropdown is now sorted orthographically.
- Improved: [#7613] Resizing the staff window now resizes the name and action columns too.
- Improved: [#7627] Allow scrolling up and down on spinners to change their values.
2018-06-10 22:30:51 +02:00
Hielke Morsink 36d123b272
Revert renaming of spinners (#7650) 2018-06-10 21:31:08 +02:00
Andy Ford 1acb1c4b35 Fix #7434: Diagonal ride segments cannot be deleted if they are isolated
Mimic vanilla RCT2:

- If the isolated track is the last piece on the ride, delete and
set the construction mode to a straight piece. Rotate said piece
45 degrees anti-clockwise.
- If other track still exists, delete and rotate as above but
set the track type to station-platform.
- If banked, set track type to the turn that entered the previous
orientation. For example, north west banked track would continue
with a banked 45 degree turn starting facing west.
2018-06-10 17:34:37 +02:00
Aaron van Geffen b2b997c328
Fix #6647: Prevent changelog window from painting lines out of view. (#7611) 2018-06-08 09:30:20 +02:00
Hielke Morsink a82d6cb195 Allow scrolling up and down on steppers to change their values 2018-06-04 01:10:57 +02:00
Aaron van Geffen 9ee1a1f4df
Fix #7613: Improve scrolling behaviour in staff list. (#7614) 2018-06-02 13:06:38 +02:00
Aaron van Geffen 635eab3305
Merge pull request #7579 from AaronVanGeffen/widgets/spinners
Make widget spinners horizontal
2018-06-02 00:03:20 +02:00
Aaron van Geffen f2b0f7457e Terminology change: rename spinners to steppers. 2018-06-01 23:25:07 +02:00
Aaron van Geffen 5666ce0025 Update changelog [ci skip] 2018-06-01 23:25:07 +02:00
Aaron van Geffen 44849860ab Update changelog [ci skip] 2018-06-01 21:07:05 +02:00
Hielke Morsink 20fb4501d0 Fix #7505: Crash when building path off map edge (#7587)
Validate map location before looping over the tile elements.
2018-06-01 11:30:41 +02:00
Hielke Morsink 2fed57d792
Check for ghost flag when removing track blocks (#7596) 2018-05-31 22:36:45 +02:00
Hielke Morsink c5d5e639eb Update changelog and network version. 2018-05-30 14:00:32 +02:00
Hielke Morsink 9396da9b71 Fix #7571 Track design ghost generates money
The problem was that when placing a ride ghost, some clearance checks are performed to see if nothing stands in the way, and if it does, it tries to raise the ride to a height where it's possible to place. When this happens, it removes all ghost track pieces that have already been placed, and tries at the next height. With clearance checks disabled, this check was still performed, while it should ignore clearance altogether.
2018-05-30 13:59:52 +02:00
Aaron van Geffen 2127a0170e
Merge pull request #7567 from IntelOrca/performance/park-loading
Improve performance of park loading
2018-05-30 11:51:16 +02:00
Aaron van Geffen 859bd4ad7a Update changelog [ci skip] 2018-05-30 10:11:31 +02:00
Ted John 281d917fb4 Update changelog 2018-05-29 18:39:58 +01:00
Park Joon-Kyu 30fa405eb3 Make Twitch integration API URL configurable. (#7555) 2018-05-28 22:01:37 +02:00
Aaron van Geffen 248585281c Fix #6221: Make invention list resizeable. 2018-05-27 00:37:45 +02:00
Hielke Morsink 59c7b097ee Add Ctrl + Click to select tile elements
Co-authored-by: wolfreak99 <jbminor1991@gmail.com>
2018-05-25 00:46:20 +02:00
Hielke Morsink 4b25a71924 #5832 Resize tile inspector automatically when selecting a tile element 2018-05-25 00:46:19 +02:00
Michael Steenbeek f7a053b5eb
Update changelog for #6938 [ci skip] 2018-05-24 10:48:49 +02:00
jensj12 d43d6b94bb Add changelog entry 2018-05-23 16:33:37 +02:00
Ted John 46300f216f Fix #7544: Freeze when starting headless server with no arguments
Fixes #7313: Loading an invalid path with openrct2 produces results different than expected

Do not load title sequences in headless mode and prevent use of null audio mixer when ride music is stopped.
2018-05-20 02:21:44 +01:00
Hielke Morsink 72b66c6c9d
Merge pull request #7483 from oli414/new-new-offroad-staff
Fix #7418: Staff walk off paths with a connection but no adjacent path
2018-05-19 19:55:24 +02:00
oli414 8c5b56dda1 Fix #7418: Staff walk off paths with a connection but no adjacent path 2018-05-19 15:46:08 +02:00
deurklink 996ca5a880 Fix #7528: Tab changing in park pricing window happens on mousedown instead of mouseup (#7542) 2018-05-19 14:57:05 +02:00
wolfreak99 8c9b56d0f2 Keep "Save track design" dropdown open (#7531) 2018-05-19 14:13:08 +02:00
blackhand1001 c14056fd2a Fix guest/staff speed when they enter a ride from a sloped path 2018-05-15 16:56:33 +02:00
Hielke Morsink c875f46847
Add missing issue number and full stop 2018-05-15 16:39:14 +02:00
Aaron van Geffen 19442eb6c2
Merge pull request #7510 from Broxzier/feature/horizontal-clipping
Horizontal Clipping
2018-05-15 14:55:05 +02:00
William Fu aece198560 Fix #7341: Staff may auto-spawn on guests walking outside of paths
Staff placement code has been modified to only count guests who are on path tiles.
If all guests in the park are off paths, then the park entrance is used as a fallback.
2018-05-15 12:19:07 +02:00
Hielke Morsink 10abb61e7c Add changelog entry 2018-05-12 14:29:45 +02:00
Tomas Dittmann cb162edcfe Fix #7331: Invention list crashes upon removing previously-enabled ride/stall entries 2018-05-11 13:28:56 +02:00
Michael Steenbeek 83b76b37b0 Bump network version, update changelog 2018-05-11 11:18:52 +02:00
Olivier Wervers e6ef627fe2 Fix graphs skipping values of 0 2018-05-08 09:20:13 +02:00
deurklink 0d332cdf68 Implement #7459: Allow opening and closing of parks that use no mone 2018-05-07 19:48:47 +02:00
martip23 eaae453352 Updated changelog 2018-05-07 01:06:37 +02:00
Hielke Morsink c1a4f410c1 Add changelog entry 2018-05-03 23:10:16 +02:00
ZehMatt 64821564ab [ci-skip] Update changelog.txt 2018-04-28 02:38:07 +02:00
Michael Steenbeek 2d92ecf10b Fix #7436: Only the first 32 vehicles of a train can be painted 2018-04-26 10:33:54 +02:00
Hielke Morsink 99d8c83807 Fix #7402 Properly check for entrance location before disconnecting paths 2018-04-17 20:43:49 +02:00
Albert Morgese a3b04a67b2 Implement #1675: Auto-rotate shops to face footpaths 2018-04-16 20:02:46 +02:00
Gymnasiast 5d85ea1410 Add some missing issues to changelog [ci skip] 2018-04-13 21:22:33 +02:00
woj1993 4b372120f1 Fix #6141: CSS50.dat is never loaded (#7357) 2018-04-13 11:29:31 +01:00
Gymnasiast 4c676e6000 Fix #6134: Scenarios incorrectly categorised when using Polish version of RCT2 2018-04-13 09:07:01 +02:00
Michael Steenbeek b0413231b3
Update changelog for #2611 [ci skip] 2018-04-09 09:33:11 +02:00
NathanZabriskie cc256997ef Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before. #7382 (#7387)
* Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before. #7382
* Updated changelog and contributors
2018-04-08 19:34:36 +02:00
Hielke Morsink a2fe309be0
Merge pull request #7355 from Broxzier/fix/virtual-floor-zero-height
Fix #7303 Visual glitch with virtual floor near map edges
2018-03-28 12:48:39 +02:00
Hielke Morsink 8c23f16502
Merge pull request #7354 from Broxzier/fix/clip-height-assumes-order
Fix clipheight assuming tile order
2018-03-28 12:48:03 +02:00
Hielke Morsink 8adfd9a87c Fix #7303 Visual glitch with virtual floor near map edges 2018-03-27 23:09:41 +02:00
Hielke Morsink 9f7d4f1bc4 Fix clipheight assuming tile order
Instead of breaking the loop when running into an element that's above the clip height, only skip it - the next element may still be below the clip height.
The check for the first tile could be removed entirely. The screen gets cleared every frame when the clip height flag is set already.
2018-03-27 22:17:58 +02:00
Michael Steenbeek 515bc5aedd
Add some missing entries to changelog [ci skip] 2018-03-27 14:08:53 +02:00
Hielke Morsink d7c198388e Fix #7327: Draw transparent images see-through too
This removes the check for transparent images before applying the hardcoded colours. It sets the transparency flag anyway.
2018-03-26 10:28:10 +02:00
Gymnasiast ca17f03ff2 Add large half loops to the Vertical Drop Roller Coaster 2018-03-25 16:32:06 +02:00
Hielke Morsink 45a92a7356 Fix #5210 Unable to open system dialog for saving
The reason the file dialog failed to open (on Windows at least) is that the dialog would be used to save a file, yet a folder was provided as the default path. This commit attempts to append a logical filename to the path, including an extension.
2018-03-24 13:25:40 +01:00
Ted John a913fd2d4a
Merge pull request #7266 from IntelOrca/feature/interactive-stdinout
Make stdin / stdout a game console
2018-03-23 22:19:08 +00:00
xp4xbox 674e094b3a Add shortcut definition for 'View Path Issues' and 'Cutaway View' 2018-03-23 10:37:13 +01:00
Ted John aba142f99c Update changelog 2018-03-22 20:16:58 +00:00
thyeggman ccb1b330a5 Option for early scenario completion (#7187) 2018-03-20 12:58:59 +01:00
Hielke Morsink 2d1d60294c Improved raising land near edge map
Rather than showing the user an 'off edge map!' error, this simply makes the affected area smaller.
2018-03-19 14:08:37 +01:00
Aaron van Geffen df6a86d9bf Leverage more historical data in Finances window.
This adds a horizontal scrollbar to the summary page.
2018-03-18 22:41:34 +01:00
Michał Janiszewski 6cdcda2c65 Start v0.1.3 2018-03-18 22:06:31 +01:00
Michał Janiszewski 0e7c0f76d5 Release 0.1.2
- Feature: [#2893] Object selection filters for items from RCT1, Added Attractions and Loopy Landscapes.
- Feature: [#3505] Allow up to 1024 items per scenery tab.
- Feature: [#3510] Auto-append extension if none is specified.
- Feature: [#3994] Show bottom toolbar with map tooltip (theme option).
- Feature: [#4184] Add command and cheat to alter the date.
- Feature: [#4906] Add follow sprite command to title sequences.
- Feature: [#4984] Add option to highlight path issues: full bins, vandalism & vomit.
- Feature: [#5826] Add the show_limits command to show map data counts and limits.
- Feature: [#6078] Game now converts mp.dat to SC21.SC4 (Mega Park) automatically.
- Feature: [#6125] Path can now be placed in park entrances.
- Feature: [#6181] Map generator now allows adjusting random terrain and tree placement in Simplex Noise tab.
- Feature: [#6235] Add drawing debug option for showing visuals when and where blocks of the screen are painted.
- Feature: [#6290] Arabic translation (experimental).
- Feature: [#6292] Allow building queue lines in the Scenario Editor.
- Feature: [#6295] TrueType fonts are now rendered with light font hinting by default.
- Feature: [#6307] Arrows are now shown when placing park entrances.
- Feature: [#6313] Add keyboard shortcut for toggle gridlines.
- Feature: [#6324] Add command to deselect unused objects from the object selection.
- Feature: [#6325] Allow using g1.dat from RCT Classic.
- Feature: [#6329] Render level crossings when the Miniature Railway crossed a path.
- Feature: [#6338] Virtual floor to help positioning objects vertically.
- Feature: [#6353] Show custom RCT1 scenarios in New Scenario window.
- Feature: [#6411] Add command to remove the park fence.
- Feature: [#6414] Raise maximum launch speed of the Corkscrew RC back to 96 km/h (for RCT1 parity).
- Feature: [#6433] Turn 'unlock all prices' into a regular (non-cheat, persistent) option.
- Feature: [#6516] Ability to search by filename in the object selection window.
- Feature: [#6530] Land rights tool no longer blocks when a tile is not for purchase.
- Feature: [#6568] Add smooth nearest neighbour scaling.
- Feature: [#6651, #6658] Integrate Discord Rich Presence.
- Feature: [#6709] The New Ride window now shows available vehicles for a ride type.
- Feature: [#6731] Object indexing progress is now reported via command line output.
- Feature: [#6779] On-ride photo segment for Splash Boats.
- Feature: [#6838] Ability to auto-pause server when no clients are connected.
- Feature: [#7031] Better support for displaced ride entrances and exits.
- Feature: Add search box to track design window.
- Feature: Allow using object files from RCT Classic.
- Feature: Title sequences now testable in-game.
- Feature: Vehicles with matching capabilities are now always switchable.
- Feature: Add search box to track design window.
- Feature: Add load scenario command to title sequences.
- Fix: [#816] In the map window, there are more peeps flickering than there are selected (original bug).
- Fix: [#996, #2589, #2875] Viewport scrolling no longer shakes or gets stuck.
- Fix: [#1185] Close button colour of prompt windows does not match.
- Fix: [#1833, #4937, #6138] 'Too low!' warning when building rides and shops on the lowest land level (original bug).
- Fix: [#2254] Edge scrolling horizontally now has the same speed as vertical edge scrolling.
- Fix: [#2607] Rain rendered incorrectly in additional viewport.
- Fix: [#3171] Guests entering from the corner of the tile in Amity Airfield (original bug).
- Fix: [#3330] Current number of passengers overflows when over 255 (original bug).
- Fix: [#4760] Asia - Great Wall of China and South America - Rio Carnival have incorrect guest entry points (original bug).
- Fix: [#4953, #6277] Unable to advertise to master servers over IPv6.
- Fix: [#4991] Inverted helices can be built on the Lay Down RC, but are not drawn.
- Fix: [#5190] Cannot build Wild Mouse - Flying Dutchman Gold Mine.
- Fix: [#5224] Multiplayer window is not closed when server shuts down.
- Fix: [#5228] Top toolbar disappears when opening SC4 file.
- Fix: [#5261] Deleting a banner sign after copy/pasting it will crash the game.
- Fix: [#5398] Attempting to place Mini Maze.TD4 results in weird behaviour and crashes.
- Fix: [#5417] Hacked Crooked House tracked rides do not dispatch vehicles.
- Fix: [#5445] Patrol area not imported from RCT1 saves and scenarios.
- Fix: [#5585] Inconsistent zooming with mouse wheel.
- Fix: [#5609] Vehicle switching may cause '0 cars per train' to be set.
- Fix: [#5636] Pausing the game shows mute button as active.
- Fix: [#5741] Land rights indicators disappear when switching views.
- Fix: [#5761] Mini coaster doesn't appear despite being selected.
- Fix: [#5788] Empty scenario names cause invisible entries in scenario list.
- Fix: [#5809] Support Steam RCT1 file layout when loading CSG images.
- Fix: [#5838] Crash when saving very large track designs.
- Fix: [#5901] Placing peep spawn not synced across multiplayer.
- Fix: [#6101] Rides remain in ride list window briefly after demolition.
- Fix: [#6114] Crash when using a non-LL CSG1.DAT.
- Fix: [#6115] Random title screen music not random on launch.
- Fix: [#6118, #6245, #6366] Tracked animated vehicles not animating.
- Fix: [#6129] Guest List summary not updating after a ride rename.
- Fix: [#6133] Construction rights not shown after selecting buy mode.
- Fix: [#6188] Viewports not being clipped properly when zoomed out in OpenGL mode.
- Fix: [#6193] All rings in Space Rings use the same secondary colour.
- Fix: [#6196, #6223] Guest's energy underflows and never decreases.
- Fix: [#6198] You cannot cancel RCT1 directory selection.
- Fix: [#6199] Inverted Hairpin Coaster vehicle tab is not centred.
- Fix: [#6202] Guests can break occupied benches (original bug).
- Fix: [#6251] Splash Boats renders flat-to-25-degree pieces in tunnels incorrectly.
- Fix: [#6261, #6344, #6520] Broken pathfinding after removing park entrances with the tile inspector.
- Fix: [#6271] Wrong booster speed tooltip text.
- Fix: [#6293] Restored interface sounds while gameplay is paused.
- Fix: [#6301] Track list freezes after deleting track in Track Manager.
- Fix: [#6308] Cannot create title sequence if title sequences folder does not exist.
- Fix: [#6314] Imported SV4 files do not mark their scenarios as completed.
- Fix: [#6318] Cannot sack staff that have not been placed.
- Fix: [#6320] Crash when CSS1.DAT is absent.
- Fix: [#6331] Scenery costs nothing in track designs.
- Fix: [#6358] HTTP requests can point to invalid URL string.
- Fix: [#6360] Off-by-one filenames when exporting all sprites.
- Fix: [#6388] Construction rights tool erroneously enabled in some RCT1 scenarios even when no rights are available.
- Fix: [#6413] Maze previews only showing scenery.
- Fix: [#6423] Importing parks containing names with Polish characters.
- Fix: [#6423] Polish characters now correctly drawn when using the sprite font.
- Fix: [#6445] Guests' favourite ride improperly set when importing from RCT1 or AA.
- Fix: [#6452] Scenario text cut off when switching between 32 and 64-bit builds.
- Fix: [#6460] Crash when reading corrupt object files.
- Fix: [#6481] Can't take screenshots of parks with colons in the name.
- Fix: [#6500] Failure to load resources when config file is missing.
- Fix: [#6547] The server log is not logged if the server name contains CJK.
- Fix: [#6593] Cannot hire entertainers when default scenery groups are not selected (original bug).
- Fix: [#6657] Guest list is missing tracking icon after reopening.
- Fix: [#6803] Symbolic links to directories are not descended by FileScanner.
- Fix: [#6830] Crash when using mountain tool due to ride with no ride entry.
- Fix: [#6833] Shops in corrupted files not imported correctly.
- Fix: [#6846] Zoom level in some ride overview windows was erroneously set too high.
- Fix: [#6904] Manually added multiplayer servers not saved.
- Fix: [#7003] Building sloped paths through flat paths with clearance checks off causes glitches.
- Fix: [#7011] Swinging and bobsleigh cars going backwards swing in the wrong direction (original bug).
- Fix: [#7042, #7077] Paths sometimes disconnect when building them with clearance checks off.
- Fix: [#7125] No entry signs not correctly handled in pathfinding.
- Fix: [#7223] Vehicle mass not correctly recalculated when using remove all guests cheat.
- Fix: [#7229] Exploding guests cheat causes rides to get stuck and freezes game.
- Fix: [#7295] peep_should_go_on_ride_again() checked balloon colour instead of toilet need.
- Fix: [#7301] Sprite compiler dithering checks transparency of wrong pixel.
- Fix: Infinite loop when removing scenery elements with >127 base height.
- Fix: Ghosting of transparent map elements when the viewport is moved in OpenGL mode.
- Fix: Clear IME buffer after committing composed text.
- Fix: RCT1 mazes with wooden fences not imported correctly.
- Fix: Title sequence editor now gracefully fails to preview a title sequence and lets the user know with an error message.
- Fix: When preset title sequence fails to load, the preset will forcibly be changed to the first sequence to successfully load.
- Fix: Remove consecutive thoughts about a ride being demolished.
- Fix: Water raft vehicles stop spinning when going up slopes.
- Fix: Incorrect spin is applied to coasters on S-bends and other turns.
- Improved: [#5962] Use AVX2 instruction set where supported, resulting in a performance boost.
- Improved: [#5964] Use SSE 4.1 instruction set where supported, resulting in a performance boost.
- Improved: [#6186] Transparent menu items now draw properly in OpenGL mode.
- Improved: [#6218] Speed up game start up time by saving scenario index to file.
- Improved: [#6242] Prevent scenery aging and grass growth causing tile invalidation unless necessary - slight performance boost.
- Improved: [#6423] Polish is now rendered using the sprite font, rather than TTF.
- Improved: [#6746] Draw friction wheels instead of chain lift on Looping Roller Coaster stations.
- Improved: Load/save window now refreshes list if native file dialog is closed/cancelled.
- Improved: Major translation updates for Japanese and Polish.
- Improved: Added 24x24, 48x48, and 96x96 icon resolutions.
- Technical: [#6384] On macOS, address NSFileHandlingPanel deprecation by using NSModalResponse instead.
- Technical: [#6772] RCT2 interop removed.
2018-03-18 21:26:14 +01:00
Michael Steenbeek 69c6604dba
Slight fixes to changelog 2018-03-18 20:06:44 +01:00
Thomas den Hollander 6a444a3491 Add #7301 to changelog [ci skip]
This commit adds a description for PR #7301 to the changelog.
2018-03-18 19:29:55 +01:00
Hielke Morsink 924aed8136 Correct incorrect 'incorrect' in changelog 2018-03-18 12:58:05 +01:00
Hielke Morsink 70be3d99eb Add changelog entry
[ci skip]
2018-03-18 10:19:17 +01:00
Duncan e383ac02af Fix #7295: peep_should_go_on_ride_again() checked balloon colour instead of toilet need 2018-03-17 19:49:11 +01:00
Hielke Morsink 087519ca62 Fix #5261 Deleting the sign after copy/pasting it will crash the game
Prior to the previous commit, signs could be duplicated by pasting them using the tile inspector, which results in some funky behaviour. A duplicated sign refers to the same banner index (which in turn refers to the same user string ID), making the player unable to modify it. Deleting it would previously even crash the game.
This commit looks for such signs when loading a scenario, and attempts to fix them, by creating a new banner entry (and user string if one is used).
2018-03-13 19:45:48 +01:00
deurklink e0c4f88295 Fix #7229: Exploding guests cheat gets rides stuck and freezes game 2018-03-12 10:23:46 +01:00
deurklink 3648f288e5 Fix #7223: 'Remove all guests' does not remove their mass 2018-03-07 10:52:22 +01:00
Hielke Morsink 5abae656a9 Sort changelog and normalize use of full stops 2018-02-24 21:35:53 +01:00
wolfreak99 2d8c473f75 Sync Peep Spawn over network 2018-02-19 21:11:14 +01:00
Michael Steenbeek 187945149f
Add some missing changelog entries 2018-02-13 16:53:06 +01:00
Michael Steenbeek 34c8409251 Clean up ride struct and num_riders import, update changelog 2018-02-08 15:33:43 +01:00
Hielke Morsink 3e4981af85 Add changelog entry
[ci skip]
2018-02-06 19:09:51 +01:00
Michael Steenbeek 9629f50294 Update changelog for #7125 [ci skip] 2018-02-06 10:41:31 +01:00
Richard Jenkins bc5fffd0cc Add changelog entry and tweak menu text 2018-02-05 00:20:12 +00:00
Gymnasiast 114dd097da Update changelog [ci skip] 2018-02-01 18:10:00 +01:00
duncanspumpkin d17a9d8f42 Update changelog and network version 2018-01-30 12:53:50 +00:00
Gymnasiast f1400a16d7 Update changelog for #6314 2018-01-23 18:44:23 +01:00
Ted John 8304f01aef Fix #5809: Support Steam RCT1 file layout
Checks RCTdeluxe_install sub directory for csg1.1 and csg1i.dat when loading CSG images.
2018-01-23 18:28:33 +01:00
deurklink c1c6413337 Fix #7011: Swinging and bobsleigh cars going backwards swing in the wrong direction
This fix will make swinging rides like the suspended swinging coaster and the bobsleigh coaster back to the outside of corners when moving backwards (For example during a rollback). This was an original bug in RCT2.
2018-01-13 15:28:07 +01:00
Michael Steenbeek 1787af8084 Fix #7003: Building sloped paths trough flat ones causes glitches 2018-01-11 16:30:11 +01:00
Michael Steenbeek 1dada17bb0 Update changelog [ci skip] 2018-01-11 12:35:03 +01:00
Aaron van Geffen 0fc596d758 Add changelog entry; add JeroenDStout to contributors.
[ci skip]
2018-01-11 10:37:40 +01:00
Harrison Gentry a5f87c4e51 Add self to credits/changelog
Added myself to contributors.md and added the date command to changelog.txt
2018-01-07 23:53:47 +01:00
Richard Jenkins c966faf9c2 Fix #6242: Scenery invalidated when there is no visual change 2018-01-06 19:20:39 +00:00
Michael Steenbeek 1fa25739fb
Fix #5398: Mini Maze.TD4 causes weird behaviour and crashes 2018-01-06 18:26:28 +01:00
Tyler Ruckinger 26c35b5c28 Fix consecutive thoughts removal on ride demolish (#6937)
* Fix consecutive thoughts removal on ride demolish

* Update contributors.md

* Update changelog

* Update network version
2018-01-05 06:49:05 +00:00
Michael Steenbeek 1bc711e266
Fix #5761: Mini coaster doesn't appear despite being selected (#6909) 2018-01-02 19:40:08 +01:00
Michael Steenbeek c5e966292b Fix #3171: Guests entering from the corner of the tile in Amity Airfield 2018-01-02 16:07:39 +01:00
Michael Steenbeek 3d1deb26ce Update changelog for #5190 [ci skip] 2018-01-02 15:47:06 +01:00
Michael Steenbeek f1b42fa9dd Update changelog [ci skip] 2018-01-02 13:33:33 +01:00
Gymnasiast 2a6f2c1763 Fix #6114: Crash when using a non-LL CSG1.DAT
The game will now check for the number of entries in CSG1.DAT. If it's too few, it will now no longer try using its sprites, but print out a warning instead.
2017-12-31 21:03:40 +01:00
Robert Jordan 298420fd1e Finalize follow sprite command
Added new smart follow variable to window to more intuitively follow
sprites that may not be directly followable at all times.
Follow sprite is now canceled when dragging the screen but not
scrolling. This is only relevant when testing title sequences in game.
Select sprite button is now disabled in the title menu.
Sprites are now identified based on their name. Excess identification
information is not given as it'd clutter up the screen and is not
necissary with the viewbox in the command editor.
2017-12-31 20:03:09 +01:00
Gymnasiast 559a5c662a Fix import of RCT1 mazes 2017-12-31 19:54:50 +01:00
Gymnasiast deb95825e5 Add some missing entries to changelog 2017-12-31 19:10:16 +01:00
Robert Jordan 92fc010b9a Feature: "Load Scenario" title sequence command
New command goes by LOADSC in script files and in the enumeration.
Scenarios are stored using the internal also used for localisation.
Scenarios selected can only be scenarios to originally come with one of
the games or expansions.
Modified Scenario Select window to have a mode just for title editor
scenario selection.
2017-12-31 12:42:40 +01:00
rwjuk 50f16b6600 Fix #6388: Con. rights wrongly shown as available on some RCT1 parks
I am an idiot
2017-12-29 08:43:26 +01:00
rwjuk 29c604d850 Fix #6846: Ride overview window zoom level set too high 2017-12-28 08:55:13 +01:00
Michael Steenbeek 863a71c984 Fix #6803: Symlinks to directories are not descended by FileScanner 2017-12-19 20:51:35 +01:00
Gymnasiast 0c1c5938d6 Update changelog [ci skip] 2017-12-17 17:47:58 +01:00
Ted John 4aff132fd7 Fix #6830: Crash when using mountain tool due to ride with no entry 2017-12-16 12:22:14 +00:00
Hielke Morsink 40cea0e7e7 Fix #2607: Rain rendered incorrectly in additional viewport 2017-12-08 11:24:45 +01:00
Michael Steenbeek 0ffa2b541a Use more consistent terminology and remove some Americanisms 2017-12-05 10:23:36 +01:00
Ted John fa968824a6 Update changelog
[ci skip]
2017-12-04 19:15:19 +00:00
Michael Steenbeek caab169968 Allow building on-ride photo segments on Splash Boats 2017-12-04 19:04:14 +01:00
Michael Steenbeek 63f7820b25 Fix #1185: Close button colour of prompt windows does not match 2017-12-01 17:36:30 +01:00
Michael Steenbeek 3eb0ffbc53
Add #5838 to changelog
[ci skip]
2017-11-30 23:28:17 +01:00
Michael Steenbeek e568dcabff
Adding some missing entries to changelog 2017-11-29 12:09:05 +01:00
Richard Jenkins 210e6d8eef
Update changelog for track design search
[ci skip]
2017-11-26 13:54:58 +00:00
Hielke Morsink ce6d7415e5 Add ability to search object by filename
This commit increases the max length of the filter string from 40 to
MAX_PATH, so that entire paths can be pasted inside the search box.
2017-11-23 12:08:04 +01:00
Ted John 323b8dd352 Partially fix #6129: Guest List not updating after a ride rename
- Force refresh of ride list and guest list for both rename ride and demolish ride actions.
2017-11-23 09:40:39 +01:00
zyliwax 7bffc4ae33 Adding gridlines display toggle shortcut. (#6313)
This feature existed in the original RCT1/2 games but was not present in
the latest development commit.

The original shortcut for this key was '7', placing it between the
"Invisible people toggle" (6) shortcut and the "Height marks on land
toggle" (8). This commit preserves as much as possible, using
placeholder comments that signify the relevant values which this
feature actually uses where this is not possible.
2017-11-22 12:02:23 +00:00
Ted John a98c936316 Fix #5636: Pausing the game shows mute button as active 2017-11-21 23:23:43 +00:00
TELK d6131ed062 Fix #6547: logging does not work if server contains CJK characters (#6565) 2017-11-16 23:02:37 +00:00
Mike Slone aca7048377 Fix #6293: Screenshot sound not played when the game is paused (#6429)
Stop all sounds when pausing the game, but allow new sounds to play.
This allows interface sounds to function while paused, which fixes #6293.
2017-11-16 23:02:16 +00:00
Michał Janiszewski 0b5a067bbc Update changelog with Linux support for Discord Rich Presence
[ci skip]
2017-11-15 22:38:10 +01:00
Cody Jung 3bb9d41908 Fix #6657: Reset tracking icon status when opening guest list
The guest tracking icon is hidden on the guest list if it's in
PAGE_SUMMARISED mode. Closing then reopening the window reset it back to
INDIVIDUAL mode but did not restore the icon state.
2017-11-13 10:36:16 +01:00
Ted John a4a779d357 Update changelog 2017-11-11 23:50:34 +00:00
Robert Jordan 4c3065619e Fix #996, #2254, #2589, #2875: Viewport scrolling getting stuck or shaking
Shaking while at the edge of the map has been completely eliminated. In
order to do this, comparison with tile height was also removed which
fixed a few outlier cases.

The main cause was viewport axis were only being set if it's respective
isometric axis was at the boundary, instead of either isometric axis.
Viewport no longer gets stuck which was related to the shaking in the
end. (#2875)

Refactored viewport_update_position. I moved
viewport_set_underground_flag above the bounds checking function since
it had no relation to it. (#996, #2589)

Scrolling on the map edge with arrow keys or mouse edge will now go the
same speed in both directions. (#2254)

Added changelog entry.
2017-11-08 17:43:50 +01:00
Richard Jenkins d6bd26cd83 Fix #5836, #6301: Track list freezes after deletion in Track Manager 2017-11-08 07:51:59 +01:00
Robert Jordan 9ae4f7d1bc Fix #6500: Fail to load resources when no config
A simple fix of setting the environment paths before the repositories
are loaded.

Added a changelog entry
2017-11-07 21:03:58 +00:00