Commit Graph

809 Commits

Author SHA1 Message Date
rubidium bb94724a09 (svn r17492) -Codechange: don't store the town index for road depots. 2009-09-10 14:27:43 +00:00
yexo e2122dc7f0 (svn r17483) -Fix (r17405): when an aircraft starts flying in circles make it turn in the correct direction first before continuing 2009-09-09 00:03:35 +00:00
smatz 22e9d59559 (svn r17439) -Fix (r17436): you weren't paid for cargo delivered to houses and headquarters anymore 2009-09-07 07:39:08 +00:00
frosch 438a429549 (svn r17433) -Codechange: Store cumulated inflation in savegame and compute all prices from that instead of storing all prices separately.
Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different.
-Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
2009-09-06 18:53:57 +00:00
smatz b903e41c65 (svn r17431) -Fix (r16735): oldloader wasn't updated 2009-09-06 16:36:22 +00:00
smatz f9257fabea (svn r17429) -Fix (r16378): conversion of TTO/TTD savegames failed when vehicle 0 was a wagon 2009-09-06 09:56:12 +00:00
yexo ae9441aa46 (svn r17419) -Fix (r-old, r16378): the index of orders loaded from old savegames was owerwritten with an unitialized value, causing asserts. The issue has present for a long time but only since the new pool system did it trigger a (correct) assert 2009-09-04 22:25:12 +00:00
yexo 16e3083ff7 (svn r17405) -Fix (r100): aircraft shouldn't be allowed to make turns bigger then 45 degrees while in flight 2009-09-03 12:11:31 +00:00
rubidium b1d4594fa7 (svn r17343) -Codechange: it's bankruptcy, not bankrupcy, according to my Oxford Dictionary of English and Merriam-Webster. 2009-09-01 12:28:46 +00:00
rubidium 317f34b3d2 (svn r17340) -Fix: old loader tried to load a uint8 into a uint16 2009-09-01 12:14:57 +00:00
rubidium 07d2af338e (svn r17339) -Codechange: move thread related files to their own directory (like done for video, music, sound, etc) 2009-09-01 10:07:22 +00:00
smatz ee685c8287 (svn r17316) -Codechange: use Industry::GetByTile() instead of GetIndustryByTile() 2009-08-30 11:47:41 +00:00
yexo f548a1b3b3 (svn r17298) -Fix [FS#3153]: reloading an AI started a new AI in the first available company slot causing other AIs to be started 2009-08-28 15:23:11 +00:00
rubidium 31a6ce5643 (svn r17267) -Change [FS#3139]: mention the MD5 checksum of the original NewGRF in the "saveload failed horribly"-error message and make it more clear that the filename is of the current NewGRF 2009-08-22 20:20:20 +00:00
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium 7fb95e2c2b (svn r17228) -Codechange: some coding style fixes 2009-08-20 10:23:39 +00:00
rubidium d4adee0b1d (svn r17216) -Update: MiniLZO from 1.08 to 2.03. 2009-08-18 22:26:38 +00:00
yexo a8773bba2d (svn r17215) -Cleanup: remove unused return value 2009-08-18 20:36:56 +00:00
rubidium 82105604c3 (svn r17212) -Change: move minilzo to its 'own' 3rdparty directory as it belongs there 2009-08-18 17:49:28 +00:00
rubidium 35d5a197d6 (svn r17138) -Fix: some MSVC 64 bits compiler warnings 2009-08-09 19:06:35 +00:00
smatz 13e23141b4 (svn r17124) -Codechange: store subsidies in a pool (instead of an array) 2009-08-08 20:53:36 +00:00
smatz 046be0a199 (svn r17119) -Codechange: replace constants in subsidy.cpp by enum values 2009-08-08 18:26:25 +00:00
smatz 2a430d981f (svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
2009-08-08 16:42:55 +00:00
smatz 74d3382b94 (svn r17107) -Codechange: store type of subsidy source and destination in the Subsidy struct instead of determining it every time it's needed 2009-08-07 22:23:34 +00:00
rubidium ba4fd897b8 (svn r17097) -Fix [FS#3092] (r13256): make restart command work again and make the help show how it works and how it doesn't work 2009-08-06 22:00:32 +00:00
rubidium 1fe3ad3288 (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 2009-08-05 17:59:21 +00:00
smatz 29287ce104 (svn r17069) -Fix (r17004): invalid read when converting old waypoints 2009-08-05 14:12:39 +00:00
rubidium 0bb3d7030f (svn r17004) -Fix (r16909): StationRect of loading buoys/waypoints wasn't correctly set when loading 'old' games. 2009-07-31 19:04:22 +00:00
rubidium 5592eb4955 (svn r16993) -Change: make the rail waypoint builder draggable 2009-07-30 17:44:13 +00:00
rubidium 959a5e690b (svn r16988) -Codechange: unify the code for removing (parts of) stations and waypoints 2009-07-29 22:09:05 +00:00
rubidium 2dd998ab06 (svn r16962) -Codechange: more work towards multi tile waypoints 2009-07-26 16:17:49 +00:00
rubidium 7440ec7a73 (svn r16947) -Codechange: use TileArea instead of train_tile, trainst_w and trainst_h. 2009-07-25 08:54:19 +00:00
rubidium 7a24fba918 (svn r16944) -Codechange: remove needlessly complex way of getting the offset of items within a struct that are within a struct 2009-07-24 19:09:48 +00:00
rubidium cf38a5bee6 (svn r16939) -Codechange: s/RailwayStation/RailStation/ to unify the way it's written. 2009-07-24 11:47:12 +00:00
rubidium 2c6b5237f6 (svn r16938) -Codechange: introduce helper function to tell whether a tile is either a rail station or rail waypoint tile 2009-07-24 11:15:11 +00:00
rubidium 9980af2898 (svn r16921) -Codechange: make it more clear what strings are related to road vehicles; only ROAD isn't always enough. Also unify the way of writing it. 2009-07-22 22:44:56 +00:00
rubidium 3bcfa7c52a (svn r16917) -Codechange: fix some GCC 4.5 'case X is not in enum Y' warnings 2009-07-22 16:56:36 +00:00
smatz 13a7c550ad (svn r16916) -Fix (r16909): station acceptance was reset after game load 2009-07-22 15:10:58 +00:00
rubidium cb0409fe52 (svn r16912) -Codechange: split waypoint.h in waypoint_base.h and waypoint_func.h 2009-07-22 10:18:19 +00:00
rubidium 68ead6b84f (svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
2009-07-22 08:59:57 +00:00
rubidium 2646a99d29 (svn r16908) -Codechange: s/DepotWaypointReservation/DepotReservation/ 2009-07-22 08:52:41 +00:00
rubidium 0658d6cb3d (svn r16900) -Codechange: prepare the waypoint window for buoys 2009-07-21 16:30:01 +00:00
rubidium ed5ced71c8 (svn r16897) -Codechange: use the 'generic' station spec to station allocation for waypoints too 2009-07-21 11:20:34 +00:00
smatz af13707e00 (svn r16877) -Codechange: use Subsidy::IsAwarded() instead of testing subsidy's age 2009-07-18 19:54:35 +00:00
rubidium 8c17c6cb2b (svn r16868) -Codechange: unify UpdateAll[Station|Waypoint]VirtCoords 2009-07-18 08:41:58 +00:00
rubidium c9cab7ba19 (svn r16862) -Codechange: make waypoints use the same system of station station spec lists. 2009-07-17 20:40:29 +00:00
rubidium 06ea681b5f (svn r16860) -Codechange: introduce a helper to assign a station spec to Waypoints 2009-07-17 20:21:24 +00:00
smatz 57d3d4ce5e (svn r16857) -Fix [FS#3036](r16652): crash when train partially in depot crashed 2009-07-17 13:54:06 +00:00
rubidium 9933df9d89 (svn r16855) -Codechange: remove unused 'conversion' stuff from the waypoint struct and make it more similar to Station. 2009-07-16 23:02:39 +00:00
rubidium a007d609af (svn r16854) -Fix (r2046): savegames from before this version would get the town id as their 'index' (#<num). For stations with custom names that custom name would be dropped and the lowest 6 bits of the StringID would be used for the 'index'. In other words, it resulted in a mess. 2009-07-16 22:58:06 +00:00
rubidium 665fa7f9c1 (svn r16851) -Codechange: use StationSpecList in waypoint too 2009-07-16 20:29:08 +00:00
rubidium dea1144bcb (svn r16850) -Codechange: unify some naming of variables between waypoints and stations. 2009-07-16 20:15:28 +00:00
smatz 1f29e38b83 (svn r16849) -Codechange: replace GetCargo() by CargoSpec::Get() 2009-07-16 19:00:13 +00:00
rubidium fd589b90e8 (svn r16841) -Cleanup: spaces/tabs where they don't belong 2009-07-16 10:01:32 +00:00
rubidium e067d4a4b8 (svn r16821) -Codechange: unify the naming of type::UpdateVirtCoord and UpdateAll[Type]VirtCoords. 2009-07-13 22:33:25 +00:00
smatz b6960e4e17 (svn r16814) -Codechange: make IsNormalAircraft() member of Aircraft 2009-07-13 16:37:27 +00:00
smatz 95c7993451 (svn r16809) -Fix [FS#3021](r13096): automatic resizing of SelectCompanyLiveryWindow wasn't working as expected 2009-07-13 12:00:56 +00:00
smatz aa7bcb1259 (svn r16808) -Fix (r16338): don't crash when loading savegame with invalid references 2009-07-13 11:09:02 +00:00
rubidium 3b8d0621a2 (svn r16785) -Codechange: make ships going to buoys use OT_GOTO_WAYPOINT too 2009-07-10 18:30:02 +00:00
rubidium 65f77a7bee (svn r16735) -Codechange: had_vehicle_of_type only stored 7 bits, all less that bit 7... but it was a word wasting space etc. 2009-07-04 11:24:25 +00:00
smatz 6a0855f0d1 (svn r16723) -Codechange: make GetNextArticPart(), GetLastEnginePart(), GetNextVehicle(), GetPrevVehicle(), GetNextUnit(), GetPrevUnit() members of Train 2009-07-02 12:10:39 +00:00
rubidium 4d14c1b534 (svn r16722) -Codechange: unify the naming of the Is/Set/HasArticulatedPart functions 2009-07-02 09:06:15 +00:00
rubidium 61e735ba4c (svn r16721) -Codechange: make Is/SetRoadVehicleFront, Is/Set/HasArticulatedPart member of RoadVehicle. 2009-07-02 08:59:27 +00:00
smatz 77eaefb61c (svn r16720) -Codechange: make Set/ClearFrontEngine(), Set/ClearArticulatedPart(), Set/ClearWagon(), Set/ClearEngine(), Set/ClearFreeWagon() and Set/ClearMultiheaded() members of Train 2009-07-02 00:17:27 +00:00
smatz d86e17d65a (svn r16719) -Codechange: make IsArticulatedPart(), IsTrainEngine(), IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train 2009-07-01 23:57:20 +00:00
smatz ecfaa0564d (svn r16718) -Codechange: make IsFreeWagon() member of Train 2009-07-01 23:49:13 +00:00
smatz adc5363202 (svn r16717) -Codechange: make IsFrontEngine() member of Train 2009-07-01 22:22:01 +00:00
smatz 93c5300fc5 (svn r16715) -Codechange: add attribute to assert_compile(), so it doesn't warn when used inside function 2009-07-01 21:29:03 +00:00
smatz 76a50ce94d (svn r16714) -Codechange: use pool-like accessors for Subsidy 2009-07-01 18:45:05 +00:00
smatz f4d0d94184 (svn r16711) -Codechange: use FOR_ALL_SUBSIDIES macro when iterating over all subsidies 2009-07-01 17:43:26 +00:00
smatz 023f78b5ff (svn r16710) -Fix: invalidate subsidies with invalid source or destination when converting older savegames 2009-07-01 15:08:43 +00:00
rubidium 927c4a0fe8 (svn r16709) -Fix [FS#2994]: the list of animated tiles could have duplicates (only for old savegames) and tiles that weren't animated 2009-07-01 14:51:05 +00:00
rubidium 985608c713 (svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
 * cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
 * industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
2009-06-29 19:55:36 +00:00
smatz b668c24d46 (svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[] 2009-06-26 14:02:27 +00:00
smatz af78d6a9bb (svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile() 2009-06-26 13:46:23 +00:00
smatz e6a165881c (svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files 2009-06-26 13:44:14 +00:00
smatz fa1ad0fd3c (svn r16654) -Codechange: cache industries in station's coverage area instead of searching them everytime payment is made 2009-06-25 15:42:03 +00:00
yexo d45b27c46b (svn r16651) -Fix: When there is no AI version that can load data from the savegame, load the latest version of the same AI instead of a random AI. 2009-06-24 23:34:30 +00:00
smatz 8343340acb (svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile() 2009-06-24 17:39:54 +00:00
smatz 0045096403 (svn r16640) -Codechange: move roadstop stuff to separate files 2009-06-23 21:44:48 +00:00
smatz a50ba1b8c1 (svn r16632) -Codechange: rename Town::flags12 to Town::flags 2009-06-23 09:52:26 +00:00
smatz 5ef0745254 (svn r16631) -Fix (r1826)(r1881)(r9613): loading of some town data from old savegames was broken 2009-06-23 09:46:29 +00:00
smatz 0961668e14 (svn r16596) -Fix (r16378): there were several hundreds of empty signs above tile 0 after loading TTO/TTD savegame 2009-06-18 18:13:38 +00:00
rubidium 35aabc1d4c (svn r16586) -Codechange: don't store lifelength in the savegame; it can easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect. 2009-06-17 17:13:30 +00:00
rubidium 2a7b07137a (svn r16572) -Codechange: also catch FPEs in saveload and the warning about missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing. 2009-06-13 12:03:37 +00:00
smatz bea3fe2b8b (svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible 2009-06-10 22:05:01 +00:00
smatz 5a6bb53894 (svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT as bitmasks 2009-06-10 16:02:00 +00:00
smatz 0c10006907 (svn r16527) -Codechange: use static member functions instead of simple casts when converting Vehicle to specialised vehicle types. Includes safety check 2009-06-06 16:54:22 +00:00
frosch 5b497d6b49 (svn r16525) -Codechange: Notify small ufos on deletion of road vehicles, so they can head for somewhere else instead of stumbling over a ghost. 2009-06-06 14:46:50 +00:00
alberth bab70a823d (svn r16491) -Codechange: Added parentheses around bitwise operators for code style. 2009-06-01 11:43:36 +00:00
glx 5991c5195c (svn r16446) -Fix (r16378): 'cast to pointer from integer of different size' warning 2009-05-26 23:37:34 +00:00
smatz 5a463c8347 (svn r16442) -Codechange: use new Vehicle accessors at more places 2009-05-26 22:45:48 +00:00
smatz 7ee882d03f (svn r16441) -Codechange: new class SpecializedVehicle used as superclass for all vehicle types 2009-05-26 22:10:13 +00:00
yexo 0d56cfabfa (svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them. 2009-05-26 21:59:49 +00:00
rubidium e3c5bc8d2e (svn r16434) -Cleanup: remove some dead code; primarily stuff that can't be reached like break after returns or break after functions that never return (i.e. NOT_REACHED) 2009-05-26 15:46:24 +00:00
smatz 7854e68b95 (svn r16407) -Fix [FS#2913]: set CargoPacket::source to INVALID_STATION when source station is deleted 2009-05-23 19:43:09 +00:00
smatz b2aed51f8e (svn r16403) -Codechange: move code related to subsidies to separate file 2009-05-23 15:46:00 +00:00
rubidium 6237fe1462 (svn r16394) -Codechange: move (NewGRF) cache variables into a separate struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier. 2009-05-23 09:10:56 +00:00
rubidium da5661a0c8 (svn r16393) -Codechange: move VehicleRail to Train. 2009-05-22 22:55:41 +00:00
rubidium c4b627af42 (svn r16392) -Codechange: move some variables (the ones that aren't caches) from VehicleRail to Train 2009-05-22 22:33:05 +00:00
rubidium 80e94b9bb1 (svn r16391) -Codechange: use Train instead of Vehicle where appropriate. 2009-05-22 22:22:46 +00:00
rubidium 7a37220881 (svn r16390) -Codechange: move u.road to RoadVehicle. 2009-05-22 20:22:20 +00:00
rubidium d37b840cf3 (svn r16389) -Codechange: use RoadVehicle instead of Vehicle where appropriate 2009-05-22 20:18:45 +00:00
rubidium c882248348 (svn r16388) -Codechange: move u.air to Aircraft 2009-05-22 20:07:26 +00:00
rubidium ada3067960 (svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriate 2009-05-22 20:03:26 +00:00
rubidium 74ea34ca66 (svn r16385) -Codechange: move u.disaster to DisasterVehicle. 2009-05-22 18:57:11 +00:00
rubidium 6d1c974254 (svn r16384) -Codechange: move u.effect to EffectVehicle 2009-05-22 18:56:25 +00:00
rubidium 441011b782 (svn r16382) -Codechange: make GetVehicleTrackdir a member function of Vehicle. 2009-05-22 18:17:20 +00:00
smatz 62a7948af0 (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved 2009-05-22 15:13:50 +00:00
smatz 6afce484bb (svn r16373) -Codechange: use () instead of (void) for functions without parameters 2009-05-21 22:43:25 +00:00
smatz 1e45f4bc4c (svn r16357) -Codechange: delete invalid depots in TTD savegames caused by improper SVXConverter conversions 2009-05-19 12:47:47 +00:00
smatz a0ff6363e6 (svn r16353) -Fix (r1): invalid read when OTTD savegame contains VEH_INVALID 2009-05-18 17:40:03 +00:00
smatz 8808f3beea (svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get() 2009-05-18 16:21:28 +00:00
smatz 5fe906e149 (svn r16351) -Fix (r14773): signal handler could end in endless loop 2009-05-18 12:01:13 +00:00
smatz 0af27062c4 (svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile() 2009-05-18 01:26:23 +00:00
rubidium 10406e8ad6 (svn r16346) -Codechange: don't exploit the pool system in the way done for the saveload pool; it makes writing replacements unnecessarily difficult. And now we've got SmallVector that does more than enough for saving with less lines of 'interface' code. 2009-05-17 20:38:05 +00:00
smatz 570af0ce44 (svn r16338) -Codechange: split loading of references to two phases
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-05-17 16:28:29 +00:00
smatz 76784501a8 (svn r16335) -Codechange: indenting fixes in saveload.cpp 2009-05-17 11:47:56 +00:00
smatz 4876e346d5 (svn r16334) -Codechange: use NeedLength enum 2009-05-17 11:43:51 +00:00
smatz 3322cc978f (svn r16331) -Codechange: replace _sl.save by an enum 2009-05-17 11:15:11 +00:00
rubidium b23c967230 (svn r16330) -Fix (r16329): we were shortly visited by Mr. Kenobi. 2009-05-17 10:59:40 +00:00
rubidium f457cff73c (svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around) 2009-05-17 10:35:13 +00:00
rubidium 6b2f9e8c9e (svn r16328) -Fix: desync when removing lots of stations 2009-05-17 10:19:00 +00:00
smatz 871107f529 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 2009-05-17 01:00:56 +00:00
smatz ed1e54bd84 (svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize() 2009-05-16 23:44:36 +00:00
smatz 6221d74644 (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 2009-05-16 23:34:14 +00:00
smatz aff7a9e953 (svn r16320) -Fix (r11939): loading of savegames created in revision between 0.3.5 and 0.3.6 caused crash 2009-05-16 18:28:31 +00:00
yexo 31eff1d4c3 (svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct 2009-05-15 23:55:06 +00:00
smatz f5316c5cbd (svn r16269) -Codechange: use gcc's ability to check parameters sent to printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
2009-05-10 17:27:25 +00:00
rubidium 2664f2a2d9 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
rubidium 73fd0db237 (svn r16214) -Fix [FS#2878]: shared orders without orders weren't properly converted causing corrupt/invalid orders when loading pre 0.7 savegames. 2009-05-03 11:57:01 +00:00
rubidium d21f406b03 (svn r16133) -Fix (r16129): who would've thought that the saveload system couldn't handle skipping strings on load yet? 2009-04-24 08:15:58 +00:00
rubidium ff05dc8446 (svn r16129) -Feature-ish: configurable digit group separator per language with user override. 2009-04-23 21:05:00 +00:00
rubidium 59d45a04d6 (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible. 2009-04-21 23:40:56 +00:00
rubidium 5790293af6 (svn r16037) -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station. 2009-04-12 14:11:14 +00:00
glx 75c99d8b9b (svn r15893) -Add: watermark crash.sav and don't generate crash information if a loaded crash.sav causes a crash 2009-03-30 00:21:43 +00:00
peter1138 3abddfe705 (svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary. 2009-03-21 23:58:20 +00:00
smatz 36dfa1f21e (svn r15727) -Codechange: apply coding style to namegen arrays
-Fix (r1307): missing comma in _name_original_english_4
2009-03-15 16:31:16 +00:00
rubidium b25a4f8231 (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 2009-03-15 00:32:18 +00:00
rubidium 9d018723b7 (svn r15711) -Codechange: lots of whitespace cleanup/fixes 2009-03-14 18:16:29 +00:00
belugas f6e4bc765a (svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
Some warnings: 
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated.  The normal mechanism of town creation has not been modified.  So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
2009-03-12 23:54:20 +00:00
rubidium f67e2a41ce (svn r15678) -Fix (r15676): crash when (re)applying newgrf settings 2009-03-11 23:35:32 +00:00
rubidium 655b0ccc2e (svn r15676) -Codechange: remove the need for BeginVehicleMove and merge VehiclePositionChanged and EndVehicleMove. 2009-03-11 20:43:14 +00:00
rubidium fb2ea6c9ed (svn r15672) -Codechange: (left,right,top,bottom)_coord -> coord.(left,right,top,bottom), i.e. use Rect. 2009-03-11 17:26:58 +00:00
frosch 987e72f4f2 (svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes. 2009-03-08 16:51:08 +00:00
smatz 7c8474da13 (svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile 2009-03-08 01:20:11 +00:00
rubidium 86ca408d46 (svn r15626) -Fix [FS#2698]: UTF8 string handling could cause buffer overruns. 2009-03-06 01:23:25 +00:00
rubidium 0d8da02ec1 (svn r15610) -Change: allow loading of heightmaps and savegames (any form) that are in .tar files 2009-03-04 09:53:31 +00:00
rubidium 7831346ef8 (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
2009-03-02 22:57:47 +00:00
smatz 3fdac6f702 (svn r15588) -Fix: change owner of waypoints and deleted stations when merging companies or when a company benkrupts 2009-02-26 14:07:42 +00:00
yexo fb7b0536e7 (svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers. 2009-02-25 21:45:14 +00:00
rubidium c4fb879561 (svn r15532) -Fix (r15525): don't try to load (and forget) AI data from a non-existing AI when joining a server. In other words: you can join network servers again. 2009-02-20 21:05:27 +00:00
yexo ef67e59145 (svn r15528) -Fix (r15525): Check should be the other way around (thanks SmatZ). 2009-02-20 00:02:25 +00:00
yexo 2fdc395d45 (svn r15525) -Fix: Don't try to find the AIs the server runs when joining a mp server. 2009-02-19 23:10:32 +00:00
smatz b9b14bd803 (svn r15500) -Fix (r12648): pre-0.5 OTTD stored new_nonstop and full_load_any in a different way, savegame conversion wasn't working for them 2009-02-16 21:43:44 +00:00
peter1138 ad30a3c4ca (svn r15436) -Codechange: Return index of station spec within station class as a return parameter of GetCustomStationSpecByGrf(), as the index is already known. Saves on an extra loop and an extern... 2009-02-09 22:49:28 +00:00
rubidium c0a8d09ca7 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
rubidium 9907742a0f (svn r15423) -Codechange: split widget related types to their own header and add a bit of type strictness. 2009-02-09 01:06:23 +00:00
rubidium 377ce6c5bf (svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability. 2009-02-08 12:25:13 +00:00
peter1138 5f8c2b1b4e (svn r15407) -Codechange: When loading a save game with an invalid pool index, report the problem (invalid index) rather than an impossible symptom (too many items), and report it in game instead of causing a crash. 2009-02-08 10:37:24 +00:00
smatz 832e392855 (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
frosch 2afa9312fc (svn r15304) -Fix [FS#2587]: When loading savegames use the roadtype of the front vehicles just like it is done on construction. 2009-02-01 11:38:18 +00:00
smatz 16b9dcd0ea (svn r15303) -Fix (r12381): desync if a GRF used town's last month max. pass/mail 2009-02-01 00:50:32 +00:00
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
belugas 3671ed9e4f (svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data 2009-01-28 19:57:23 +00:00
rubidium 7d64441008 (svn r15287) -Cleanup: some code style, remove erroneous comment.
-Document: the fact that zlib reads uninitialised data (valgrind notices this) and that it won't be fixed in zlib and that we can't do anything about it except ignoring it.
2009-01-27 21:51:06 +00:00
smatz 562299d809 (svn r15274) -Fix (r8705): oldloader wasn't updated to use 64bit airport_flags 2009-01-25 22:50:00 +00:00
peter1138 7afd506301 (svn r15272) -Codechange: Check that engine types of vehicles are valid and for the correct type on loading a game. This prevents a crash/assertion failure if required NewGRFs are not available. This won't make the game playable, but will let you see what NewGRFs are required. 2009-01-25 21:55:18 +00:00
smatz dbc4a8b331 (svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymore 2009-01-24 15:31:48 +00:00
smatz 4493bd03e3 (svn r15256) -Fix (r15027): use of uninitialised variable while saving/loading game with AIs 2009-01-24 15:01:29 +00:00
smatz 12bcc254c8 (svn r15251) -Fix (r15249): trains from 0.2.0-0.3.0 could be in 'stopping' state instead of 'stopped' (this problem doesn't affect trains in depot) 2009-01-24 12:50:10 +00:00
smatz 8278fc2149 (svn r15249) -Fix [FS#2576]: force trains from old (and other vehicles from 'recent') savegames to have zero cur_speed while stopped (cooperation with frosch123) 2009-01-24 00:42:09 +00:00
smatz 3964b2dd8c (svn r15248) -Fix [FS#2561]: we require v->cur_speed to be zero for wagons and non-front engines 2009-01-23 23:57:01 +00:00
Yexo 757b11325b (svn r15239) -Fix [FS#2579]: The start date of random AIs was not stored in the config file or the savegame. 2009-01-23 21:52:29 +00:00
smatz 789fa42f52 (svn r15230) -Fix (r1): aircraft could have zero speed while in air after loading old savegame 2009-01-23 15:53:24 +00:00
smatz e3cc807c7a (svn r15227) -Fix [FS#2571](r1): aircraft could be 'loading in the air' after converting old savegames 2009-01-23 15:37:44 +00:00
smatz 042d7800d0 (svn r15223) -Codechange: move GetOldTownName to oldloader_sl.cpp as it is specific to loading of TTO/TTD savegames 2009-01-23 13:36:12 +00:00
rubidium 67a2dd12e8 (svn r15220) -Fix (r15216): signedness warning 2009-01-23 09:47:46 +00:00
Yexo c8cbdc17d3 (svn r15219) -Fix (r15216): MSVC failed to find the proper casts. 2009-01-23 09:20:57 +00:00
smatz 6dffd8ae82 (svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter 2009-01-23 02:35:17 +00:00
smatz 3852ae1264 (svn r15211) -Fix (r15190): loading of TTD savegames was broken 2009-01-22 22:02:05 +00:00
Yexo db3ee34b44 (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. 2009-01-21 02:31:55 +00:00
smatz 5e7669b539 (svn r15189) -Cleanup: remove unused includes 2009-01-21 02:07:56 +00:00
smatz 376edabb65 (svn r15183) -Fix: stand-alone rail tiles with invalid owner were not removed. Also, make the whole check a bit more intelligent. 2009-01-21 00:14:08 +00:00
smatz 3511218e37 (svn r15181) -Fix (r15180): of course it is enough to update aircraft once... 2009-01-20 23:48:31 +00:00
smatz 90381d5d63 (svn r15180) -Fix [FS#2560](r8498): old aircraft have to be updated after updating airport_type of oil rigs 2009-01-20 23:43:19 +00:00
smatz 5aa1171988 (svn r15179) -Fix [FS#2560](r12096): removing of leftover level crossings (from very old savegames) failed 2009-01-20 22:33:29 +00:00
smatz 49c5c71348 (svn r15174) -Codechange: split oldloader.cpp 2009-01-20 16:47:42 +00:00
smatz c8e26be649 (svn r15173) -Codechange: shuffle a few lines of code in oldloader.cpp 2009-01-20 16:40:19 +00:00
smatz 38afe1fe3f (svn r15170) -Fix: vehicle value is 64bit now, oldloader was reading it as 32bit 2009-01-20 15:43:17 +00:00
smatz 091d82470b (svn r15169) -Revert (r11271): it was broken by r12924, and the issue is fixed again in r12948 in a cleaner way 2009-01-20 15:23:58 +00:00
smatz 7a13ade405 (svn r15168) -Codechange: use only really basic map accessors in oldloader.cpp, shuffle the code a bit 2009-01-20 14:47:17 +00:00
smatz a9a8bb3590 (svn r15166) -Codechange: reduce number of includes in afterload.cpp 2009-01-20 13:56:35 +00:00
rubidium bb77071749 (svn r15158) -Cleanup: remove some unused/unneeded cruft from the thread generalisation. 2009-01-20 03:12:46 +00:00
Yexo 8fabd3982d (svn r15148) -Cleanup: Remove the options "competitor start time" and "competitor intelligence" from the difficulty options because they already were unused. 2009-01-19 01:16:50 +00:00
glx ee1331bb46 (svn r15147) -Fix (r15146): compile before commit 2009-01-19 00:53:31 +00:00
smatz 0e83fb37c0 (svn r15146) -Fix: show savegame name even when opening it failed 2009-01-18 23:33:57 +00:00
smatz a337c47d4f (svn r15145) -Fix: crash when one tried to load a TTO savegame
-Fix (r15144): it wasn't safe at all, but the code broken code isn't needed anymore
2009-01-18 23:26:38 +00:00
smatz 3bceaf41b4 (svn r15144) -Codechange: make sure we don't run out of bounds while determining old savegame name
Note this can't happen in current code
2009-01-18 22:44:53 +00:00
smatz 52e0c6fd35 (svn r15137) -Fix (r11822)(r14340): signs with sign 'Sign' were lost when converting from TTD savegames 2009-01-18 16:20:04 +00:00
smatz e77462a866 (svn r15116) -Fix (r1): company money weren't correctly converted from TTD(P) savegames 2009-01-16 21:50:55 +00:00
smatz e00cf92f47 (svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
2009-01-13 22:58:03 +00:00
truebrain 89da8820e5 (svn r15075) -Fix: store _next_competitor_start as uint32, else it might overflow for values > 2.4 years 2009-01-13 21:32:47 +00:00
truebrain bcbbf2c366 (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
2009-01-13 01:46:46 +00:00
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
rubidium 11da45ee55 (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
rubidium c8c61e36bd (svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus) 2009-01-08 16:35:45 +00:00
smatz 9658c83a33 (svn r14829) -Fix (r14828): forgot CH_LAST 2009-01-04 15:46:50 +00:00
smatz 7368c740a6 (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00