frosch
|
6347e5f11e
|
(svn r27932) -Fix (r0) [FS#6639]: Forest, candyfloss forest and battery farm skipped the first animation frame.
|
2017-11-25 16:50:28 +00:00 |
peter1138
|
27033a2231
|
(svn r27841) -Fix: Don't consider locks or ship depots as clear water when placing industries.
|
2017-04-02 17:36:53 +00:00 |
rubidium
|
9daf7e749c
|
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
|
2014-09-21 11:24:51 +00:00 |
alberth
|
87dd209784
|
(svn r26729) -Feature: Warn about missing industries after generating a map.
|
2014-08-13 19:31:45 +00:00 |
rubidium
|
0463dbdc9e
|
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
2014-04-23 20:13:33 +00:00 |
planetmaker
|
2aa545a842
|
(svn r26457) -Codechange: Remove unused parameter from SetIndustryCompleted
|
2014-04-12 11:43:04 +00:00 |
frosch
|
03169121c2
|
(svn r26328) -Fix: Warnings and compilation failures.
|
2014-02-10 17:13:54 +00:00 |
rubidium
|
c7629735a3
|
(svn r26312) -Codechange: iterate the nearby tiles instead of the industry list for a conflicting industry when the number of industries is really large (MJP)
|
2014-02-06 21:05:00 +00:00 |
rubidium
|
30a95966ec
|
(svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP)
|
2014-02-06 20:42:09 +00:00 |
zuu
|
e50478c053
|
(svn r25853) -Codechange: Simplify SetupFarmFieldFence by replacing the Axis and north parameter with a direction parameter and taking adventage of the new unified SetFence function (cirdan, LordAro)
|
2013-10-12 22:28:38 +00:00 |
zuu
|
fb5dc7762b
|
(svn r25852) -Codechange: Merge GetFenceXX/SetFenceXX into one common GetFonce/SetFence for all directions that take an extra direction parameter (cirdan, LordAro)
|
2013-10-12 22:23:43 +00:00 |
zuu
|
e7c6786016
|
(svn r25850) -Codechange: Merge IsBadFarmFieldTile and IsValidFarmFieldTile into IsSuitableForFarmField (cirdan, LordAro)
|
2013-10-12 22:17:11 +00:00 |
zuu
|
dfb5663313
|
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
|
2013-10-12 22:07:58 +00:00 |
alberth
|
1b5b4db690
|
(svn r25238) -Feature: Display imminent closure of an industry in its view window.
|
2013-05-12 19:38:30 +00:00 |
planetmaker
|
c24374f99c
|
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
|
2013-01-08 22:46:42 +00:00 |
frosch
|
3ce8d2ce70
|
(svn r24846) -Add: Advanced settings to disable certain sound effects.
|
2012-12-23 21:09:09 +00:00 |
zuu
|
0826994821
|
(svn r24623) -Feature: Allow GameScripts to construct and prospect industries without having a sponsor
|
2012-10-22 18:56:21 +00:00 |
frosch
|
bcac3d16b6
|
(svn r24513) -Add: [Script] ScriptIndustryType::IsProcessingIndustry.
|
2012-09-08 12:14:00 +00:00 |
frosch
|
a8c88f43b6
|
(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
|
2012-05-26 14:16:03 +00:00 |
frosch
|
a0be398da9
|
(svn r24283) -Codechange: Add AddTileNewsItem function to preemptively deduplicate code.
|
2012-05-26 14:15:57 +00:00 |
frosch
|
16b310d8ce
|
(svn r24186) -Feature: [NewGRF] Callback to set industry production level on construction. (andythenorth)
|
2012-04-28 16:44:01 +00:00 |
frosch
|
789c95d4b8
|
(svn r24185) -Codechange: Deduplicate some only partly deduplicated code.
|
2012-04-28 16:07:28 +00:00 |
rubidium
|
41e5c839e0
|
(svn r24179) -Codechange: move some variables of Town to TownCache
|
2012-04-25 20:50:13 +00:00 |
frosch
|
c425368a17
|
(svn r24107) -Fix [FS#5143] (r3181): Glass-sprite of bubble-generator was not drawn anymore for completely constructed tiles.
|
2012-04-09 10:18:10 +00:00 |
frosch
|
a1f2ad880d
|
(svn r24040) -Fix [FS#5095]: Improve error messages wrt. the placement restrictions of banks, water towers and toy shops.
|
2012-03-17 19:48:26 +00:00 |
rubidium
|
6d6be50ae0
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
2012-01-03 21:32:51 +00:00 |
alberth
|
4af8c2d5e1
|
(svn r23704) -Doc: Doxygen comment fixes and additions.
|
2012-01-01 17:22:32 +00:00 |
truebrain
|
77b7366c29
|
(svn r23622) -Add: a set of events to trigger in a GameScript
|
2011-12-19 20:59:36 +00:00 |
rubidium
|
3d88c74389
|
(svn r23526) -Codechange: unify cargos vs cargoes
|
2011-12-15 21:56:00 +00:00 |
yexo
|
2b1a380902
|
(svn r23458) -Fix: don't assume all industries that cut trees have tile 0,0
-Fix: wait until all tiles of an industry are completed before starting to cut trees
|
2011-12-09 16:12:38 +00:00 |
truebrain
|
98103121d4
|
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
|
2011-11-29 23:15:35 +00:00 |
yexo
|
5c838ff1c3
|
(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
|
2011-11-08 19:48:47 +00:00 |
frosch
|
52774235eb
|
(svn r23148) -Change: [NewGRF] Check the results of various callbacks for validness.
|
2011-11-08 17:27:13 +00:00 |
frosch
|
30874b5e81
|
(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
|
2011-11-08 17:26:49 +00:00 |
frosch
|
b98c7763de
|
(svn r23146) -Change: [NewGRF v8] Make callback 22 return a probability to use instead of property 18.
|
2011-11-08 17:26:13 +00:00 |
rubidium
|
2a2c102b0b
|
(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
|
2011-11-04 11:52:19 +00:00 |
rubidium
|
459c9523e8
|
(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
|
2011-11-04 11:36:10 +00:00 |
rubidium
|
19eabdba2c
|
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
|
2011-11-04 11:30:37 +00:00 |
rubidium
|
798f5a8608
|
(svn r23102) -Codechange: remove the remaining pointless multiplications by TILE_HEIGHT
|
2011-11-04 10:31:46 +00:00 |
rubidium
|
1dc685aeea
|
(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
|
2011-11-04 10:30:10 +00:00 |
rubidium
|
69162621d8
|
(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
|
2011-11-04 10:25:58 +00:00 |
rubidium
|
2ed0f93bfb
|
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
|
2011-11-04 10:22:27 +00:00 |
rubidium
|
7757a2ed40
|
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
|
2011-11-04 10:18:13 +00:00 |
frosch
|
3eddb9c23f
|
(svn r23049) -Fix [FS#4810]: Use the same forest-check for the vegetation-map colour as for nearby station names.
|
2011-10-21 19:10:35 +00:00 |
planetmaker
|
dfa45e79fe
|
(svn r22673) -Add #4690: Provide random bits in var 0x10 for callback 0x3B in all cases (Hirundo)
|
2011-07-19 16:52:30 +00:00 |
terkhen
|
00e5c1df18
|
(svn r22567) -Codechange: Store persistent storages inside a pool.
|
2011-06-12 20:47:45 +00:00 |
terkhen
|
d7ec492887
|
(svn r22556) -Codechange: Remove constness from the town pointer at industries.
|
2011-06-12 20:31:44 +00:00 |
planetmaker
|
e5a88a1077
|
(svn r22548) -Codechange: Name also the magic number for the lumber mill's tree cutting action (FeyFre)
|
2011-06-09 16:35:09 +00:00 |
frosch
|
71822b6f1b
|
(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
|
2011-05-28 09:45:12 +00:00 |
frosch
|
474b4799e8
|
(svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks.
|
2011-05-21 11:26:37 +00:00 |
smatz
|
756cc6cf65
|
(svn r22116) -Codechange: use PoolBase::Clean() at more places
|
2011-02-19 23:05:47 +00:00 |
rubidium
|
bc3ce1e53b
|
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
|
2011-02-07 22:37:22 +00:00 |
planetmaker
|
68d03b66e3
|
(svn r22012) -Add: [NewGRF] Test all industry layouts also when prospecting
|
2011-02-07 20:47:58 +00:00 |
planetmaker
|
44495f8dba
|
(svn r22011) -Codechange: Rename a few variables and enhance code clearity
|
2011-02-07 20:47:06 +00:00 |
planetmaker
|
64280e63fb
|
(svn r22010) -Feature-ette [FS#4131]: [NewGRF] Test all possible industry layouts during construction and add another pony to andy's stables
|
2011-02-07 20:45:31 +00:00 |
alberth
|
4364cec392
|
(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.
|
2011-02-06 18:26:50 +00:00 |
alberth
|
d84502c432
|
(svn r22000) -Codechange: Introduce an enum for the industry density setting.
|
2011-02-06 18:11:39 +00:00 |
alberth
|
a5921c0514
|
(svn r21999) -Fix [FS#4474] (r21969): Use 'very low' industry density for generating industries in the SE.
|
2011-02-06 17:21:49 +00:00 |
alberth
|
870d2eafbf
|
(svn r21998) -Fix (r21969): Number of industries difficulty setting should not affect the SE.
|
2011-02-06 17:19:56 +00:00 |
alberth
|
bdf5a1c2f7
|
(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
|
2011-02-05 10:28:31 +00:00 |
terkhen
|
734994c9ba
|
(svn r21924) -Codechange: Unify some parts of the articulated vehicle code.
-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
|
2011-01-29 17:30:25 +00:00 |
rubidium
|
7eba2bf4d3
|
(svn r21890) -Cleanup: remove some unneeded includes
|
2011-01-22 14:52:20 +00:00 |
rubidium
|
7efd7e19ed
|
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
|
2011-01-18 22:31:06 +00:00 |
rubidium
|
cdd35c6a51
|
(svn r21490) -Codechange: abstract/encapsulate the map area iterating a bit
|
2010-12-12 20:58:33 +00:00 |
rubidium
|
e0351ab414
|
(svn r21489) -Codechange: replace the last instances of TILE_LOOP with TILE_AREA_LOOP
|
2010-12-12 20:11:46 +00:00 |
alberth
|
3b0ee65571
|
(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.
|
2010-11-20 14:15:02 +00:00 |
alberth
|
d6afbd025c
|
(svn r21265) -Fix [FS#4245]: Don't setup target industry type counts if there are no industry types available.
|
2010-11-20 12:20:59 +00:00 |
alberth
|
2c4564c7dd
|
(svn r21175) -Add: Forced construction of missing industries.
|
2010-11-13 15:21:55 +00:00 |
alberth
|
0c775e5750
|
(svn r21174) -Add: Use a progressive back-off mechanism to reduce wasting build attempts at unbuildable industries.
|
2010-11-13 15:20:57 +00:00 |
alberth
|
a245db6360
|
(svn r21173) -Codechange: Don't recompute target industry counts each time.
|
2010-11-13 15:19:43 +00:00 |
alberth
|
eb4ab0091a
|
(svn r21172) -Feature: Better control over how many new industries are created during the game.
|
2010-11-13 15:17:55 +00:00 |
alberth
|
f22fb0d53d
|
(svn r21171) -Change: Reset industry build data at game start or load.
|
2010-11-13 15:15:25 +00:00 |
alberth
|
67549a206c
|
(svn r21169) -Feature: Do not build industries during economic recession.
|
2010-11-13 15:08:47 +00:00 |
alberth
|
3211ab301e
|
(svn r21168) -Feature: Use desired industry counts rather than relative probability to decide which industry to build.
|
2010-11-13 15:07:34 +00:00 |
alberth
|
e861487bcb
|
(svn r21167) -Codechange: Use IndustryBuildData::builddata instead of a local variable.
|
2010-11-13 15:04:58 +00:00 |
alberth
|
1bf94674df
|
(svn r21166) -Codechange: Move MaybeNewIndustry() to IndustryBuildData::TryBuildNewIndustry().
|
2010-11-13 15:02:31 +00:00 |
alberth
|
239fcc8ccd
|
(svn r21159) -Codechange: AdvertiseIndustryOpening() also works with a const pointer.
|
2010-11-13 10:17:16 +00:00 |
alberth
|
6c088543c1
|
(svn r21158) -Codechange: Assert boundary inside the loop rather than afterwards.
|
2010-11-13 10:11:47 +00:00 |
alberth
|
43f807a918
|
(svn r21156) -Codechange: Introduce EconomyIsInRecession().
|
2010-11-13 09:45:20 +00:00 |
yexo
|
9a07ebc382
|
(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
|
2010-10-28 11:10:12 +00:00 |
rubidium
|
0b67a7ccd5
|
(svn r20942) -Feature [NewGRF]: make it possible to distinguish player built/randomly placed industries in the location and land slope check callbacks
|
2010-10-16 13:15:54 +00:00 |
frosch
|
8a5571a264
|
(svn r20900) -Codechange: Move ProductionLevels enum to industry.h
|
2010-10-04 20:10:31 +00:00 |
frosch
|
7f060bdaf5
|
(svn r20896) -Codechange: Split recompution of productionrates for non-smooth economy to separate function.
|
2010-10-04 19:23:50 +00:00 |
frosch
|
b65f463e33
|
(svn r20850) -Codechange: Add IndustrySpec::UsesSmoothEconomy() to deduplicate code.
|
2010-09-26 11:04:30 +00:00 |
smatz
|
a09bc6c366
|
(svn r20764) -Codechange: minor coding style fix
|
2010-09-07 20:38:26 +00:00 |
yexo
|
8cc43828e8
|
(svn r20754) -Fix [FS#4112]: assert when an industry previously build on water was flooded because it's grf changed/is missing
|
2010-09-06 15:23:16 +00:00 |
yexo
|
323c526a4d
|
(svn r20747) -Fix: overbuilding an object with water under it succeeded even for industries that can't be build on water
|
2010-09-05 16:00:04 +00:00 |
frosch
|
42a996ec23
|
(svn r20743) -Fix: Make testruns of clearing an object tile not influence repeated testruns resp. the exec run.
|
2010-09-05 13:31:39 +00:00 |
alberth
|
4f435d9256
|
(svn r20738) -Codechange: Introduce a function for getting the number of industries that should be build.
|
2010-09-04 12:09:12 +00:00 |
alberth
|
21a80e0a0e
|
(svn r20737) -Codechange: Introduce a function for advertising opening of a new industry.
|
2010-09-04 12:01:55 +00:00 |
alberth
|
fcf92a20e2
|
(svn r20736) -Codechange: Introduce a new function for trying to create a new industry.
|
2010-09-04 11:59:12 +00:00 |
alberth
|
6c34a044c8
|
(svn r20735) -Codechange: Introduce GetIndustryGamePlayProbability().
|
2010-09-04 11:29:42 +00:00 |
alberth
|
03f7733f83
|
(svn r20734) -Codechange: Rename GetScaledIndustryProbability() to GetScaledIndustryGenerationProbability().
|
2010-09-04 11:16:40 +00:00 |
yexo
|
2d30613c3a
|
(svn r20733) -Fix: when overbuilding an object with an industry, clear the complete object
|
2010-09-04 00:16:33 +00:00 |
terkhen
|
5df8e6abcf
|
(svn r20712) -Fix [FS#4094]: Do not use new game settings when creating many random industries in the scenario editor.
|
2010-09-01 19:04:06 +00:00 |
rubidium
|
8fd9728e19
|
(svn r20659) -Feature: make the (flat) area around an industry configurable (Eddi|zuHause)
|
2010-08-28 18:37:49 +00:00 |
frosch
|
4901d42140
|
(svn r20636) -Codechange: Move MarkTileDirtyByTile() and DeleteAnimatedTile() into MakeWaterKeepingClass().
|
2010-08-27 20:46:36 +00:00 |
rubidium
|
30f2afac9b
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
2010-08-26 22:01:16 +00:00 |
rubidium
|
08a41c6ee5
|
(svn r20631) -Codechange: generalise IsIndustryTileOnWater + simplify so related code
|
2010-08-26 19:29:20 +00:00 |
rubidium
|
e2e26190d5
|
(svn r20623) -Codechange: unify the storing of animation related information
|
2010-08-26 15:31:40 +00:00 |