Commit Graph

262 Commits

Author SHA1 Message Date
truebrain 561b25d031 (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
rubidium 2bf0fc3c5c (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 2011-12-10 15:16:58 +00:00
rubidium 420d358fef (svn r23475) -Codechange: queue critical error messages, so when multiple happen you won't miss any 2011-12-10 15:14:11 +00:00
rubidium 58423b26d1 (svn r23474) -Codechange: move the declaration error related functions to error.h 2011-12-10 13:54:10 +00:00
rubidium f6b0561cd8 (svn r22805) -Codechange: move use of magic number for version checking to more logical location 2011-08-21 18:57:45 +00:00
rubidium 944a5cb7aa (svn r22423) -Document: some network stuff 2011-05-04 20:24:23 +00:00
rubidium 2e572b98de (svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation 2011-05-01 11:30:03 +00:00
rubidium c2ac411e69 (svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection 2011-04-30 17:41:14 +00:00
rubidium 1c419d99bc (svn r22364) -Codechange: don't show the (unknown) client address in the client list at clients 2011-04-22 15:57:05 +00:00
rubidium bc9a803ea9 (svn r22362) -Codechange: NetworkFindClientInfoFromClientID -> NetworkClientInfo::GetByClientID 2011-04-22 15:54:16 +00:00
rubidium d1a50a01b4 (svn r22308) -Fix [FS#4574]: waiting on a server could kick the client, or rather the client would kick itself due to an unexpected packet 2011-04-09 21:52:38 +00:00
terkhen 6e641777b1 (svn r22154) -Fix [FS#4529]: _current_company was modified when moving a client to spectators, causing issues in bankruptcy (Rubidium) 2011-02-27 11:38:28 +00:00
rubidium 1dc5ba2210 (svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected 2011-02-11 22:10:10 +00:00
rubidium 537bd8a429 (svn r22031) -Fix: bad servers could crash a client 2011-02-08 21:45:38 +00:00
rubidium 7eba2bf4d3 (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
smatz 656caf16db (svn r21875) -Codechange: indentation of some comments was wrong 2011-01-21 01:38:30 +00:00
rubidium 795a528328 (svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server) 2011-01-19 16:47:40 +00:00
rubidium e95718bf43 (svn r21852) -Codechange: generalise GenerateCompanyPasswordHash (dihedral) 2011-01-19 16:35:11 +00:00
rubidium c9609bbbc2 (svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral) 2011-01-19 16:32:23 +00:00
rubidium a82118f360 (svn r21850) -Codechange: move password hashing to a more general location (dihedral) 2011-01-19 16:30:09 +00:00
rubidium b25cf57542 (svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts 2011-01-03 12:01:41 +00:00
smatz c6a90361fc (svn r21693) -Codechange: no need to cast char[] to const uint8* 2011-01-01 21:41:01 +00:00
smatz 8b6a8a8935 (svn r21692) -Cleanup: remove unused extern declaration of HashCurrentCompanyPassword(), make it static 2011-01-01 21:39:52 +00:00
smatz 13456934b1 (svn r21691) -Codechange: make sure GenerateCompanyPasswordHash() behaves deterministically when/if the value of NETWORK_SERVER_ID_LENGTH is changed 2011-01-01 21:38:13 +00:00
smatz 666fbb28c2 (svn r21687) -Fix: verify the colour code we received from the server is valid 2011-01-01 17:02:29 +00:00
rubidium 5f25cdbbd5 (svn r21401) -Fix: ofcourse MSVC x64 has something to complain about... 2010-12-05 15:08:41 +00:00
rubidium ff8a01fbd2 (svn r21400) -Fix [FS#4284]: when loading a savegame takes more than 2 seconds locally, don't see that as lag of the server. Also increase the client side's lag thresholds a bit 2010-12-05 14:49:46 +00:00
rubidium 948cffc930 (svn r21397) -Change/Feature-ish: when getting a savegame from the server, just keep it in memory instead of writing it to a file 2010-12-05 14:44:31 +00:00
rubidium 69766049ce (svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter 2010-12-05 14:43:10 +00:00
rubidium 97434f0e06 (svn r21392) -Change: prepare the network protocol for getting the file size later in the download process 2010-12-05 14:34:19 +00:00
rubidium 31c8ab0ed8 (svn r21361) -Change: make sure the client is listening, or rather receiving, our frames 2010-11-30 14:18:20 +00:00
rubidium b6c2216749 (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
rubidium 67f74559fc (svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones 2010-11-26 22:25:02 +00:00
rubidium 874abb2965 (svn r21256) -Fix [FS#4189]: Clients weren't always notified when the connection was lost 2010-11-19 15:55:53 +00:00
rubidium 8f9dcab09b (svn r21033) -Codechange: be more strict with the packets a client accepts at a given moment 2010-10-24 20:51:12 +00:00
rubidium 2cd67a51ac (svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets 2010-10-24 20:03:33 +00:00
rubidium 744bc2a614 (svn r21027) -Change/Fix: under some circumstances the file handle of the downloaded savegame wouldn't be closed, and validity of the handled wasn't checked in all cases 2010-10-24 16:40:02 +00:00
rubidium 3a1a915c9a (svn r21008) -Change: don't make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead. Based on a patch by dihedral. 2010-10-22 14:41:26 +00:00
rubidium d71f590ed6 (svn r20993) -Codechange: some shuffling of game protocol packet description so they're documented in the "same" place as UDP, content and admin packets (dihedral) 2010-10-18 20:41:53 +00:00
frosch 3972c790c2 (svn r20957) -Codechange: Add another parameter to FindGRFConfig() to define search restrictions. 2010-10-17 12:12:13 +00:00
rubidium f555e6d72e (svn r20933) -Codechange: move some more client related methods and such to network_client.cpp 2010-10-15 19:33:08 +00:00
rubidium 7ba07d9573 (svn r20929) -Codechange: make NetworkCloseClient a class method 2010-10-15 18:42:52 +00:00
rubidium 515edee17c (svn r20925) -Codechange: make the client send commands have a slightly more sensible name 2010-10-15 14:29:13 +00:00
rubidium 0ca7e4e82e (svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling 2010-10-15 13:47:37 +00:00
rubidium 8eb07d097e (svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side 2010-10-15 13:22:00 +00:00
rubidium a4c6d07edc (svn r20553) -Feature: allow rate limiting of incoming commands 2010-08-19 08:59:36 +00:00
rubidium b594990071 (svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server) 2010-08-18 22:40:17 +00:00
rubidium e356cb9405 (svn r20281) -Codechange: unify case scope closure + break coding style 2010-08-01 18:53:30 +00:00
terkhen 88ca183191 (svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH). 2010-07-29 14:26:28 +00:00
rubidium 99a11badaf (svn r19996) -Codechange: Add NetworkVehicleType enum. 2010-06-19 16:37:56 +00:00
rubidium 2555522eab (svn r19809) -Codechange: make some unnamed network related enums/defines static const variables 2010-05-13 09:04:41 +00:00
rubidium 519c8007c8 (svn r19680) -Fix [FS#3775] (r19648): when joining a MP game all clients with company ID > 0 would be shown as if they were a spectator 2010-04-20 11:29:51 +00:00
smatz cd20724d20 (svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators 2010-04-17 11:39:46 +00:00
rubidium b907dfdef8 (svn r19648) -Fix [FS#3760]: a client would not be properly moved when moved while joining, e.g. when entering a company's password. This caused the client to be in the wrong company (according to the rest of the clients) and the client being kicked on the first command 2010-04-17 10:52:26 +00:00
smatz 11d6e21c3a (svn r19607) -Codechange: use different packet types instead of packet subtypes 2010-04-11 17:17:12 +00:00
frosch 3926b62446 (svn r19283) -Fix (r19256): GRFConfig is not zeroed for non-dynamic construction. GRFIdentifier is sufficient though. 2010-02-27 20:26:42 +00:00
yexo a9c8dbc0a0 (svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of subclassing it 2010-02-25 20:05:31 +00:00
alberth 33a96b5ef3 (svn r19132) -Codechange: No need to end a line with ;;. 2010-02-14 16:31:35 +00:00
smatz 73ed81b1c7 (svn r19075) -Codechange: unhackify NetworkChangeCompanyPassword() 2010-02-10 15:17:27 +00:00
rubidium ab35d95b5a (svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection 2010-02-09 23:49:19 +00:00
rubidium f608ad7baf (svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables 2010-01-21 11:17:40 +00:00
rubidium 82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium 4ecb3eb33c (svn r18804) -Codechange: guard against binaries claiming to be compatible with a future (stable) release of OpenTTD. 2010-01-14 23:06:41 +00:00
rubidium ebe99fd493 (svn r18784) -Codechange: make NetworkSend_Command accept a company instead of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company. 2010-01-11 20:32:32 +00:00
rubidium 6a047d2316 (svn r18782) -Codechange: move the content of callback_table.cpp to network_command.cpp; it's only ever used there. 2010-01-11 20:00:14 +00:00
rubidium b00a5f1069 (svn r18330) -Cleanup: remove some unneeded includes 2009-11-28 20:35:25 +00:00
smatz eb72a0095f (svn r17746) -Codechange: 'operator new' doesn't return NULL, NetworkSend_Init() is useless 2009-10-09 11:03:00 +00:00
rubidium df75db67eb (svn r17742) -Codechange: remove unused variable from Recv_Packet 2009-10-07 20:58:14 +00:00
rubidium d6cded5380 (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
frosch ebd916be3d (svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability. 2009-09-13 19:15:59 +00:00
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium 60a3bc9034 (svn r17247) -Change: move '3rd party' MD5 implementation also to the 3rdparty directory. 2009-08-21 20:15:17 +00:00
rubidium 1fe3ad3288 (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 2009-08-05 17:59:21 +00:00
smatz 35635c6248 (svn r16555) -Feature [FS#570]: ability to enter server and company password via command line when joining a server (based on patch by Progman, Ammler and planetmaker) 2009-06-10 19:00:34 +00:00
smatz 10d1ef5447 (svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and GetActiveCompanyCount(), use PoolItem::GetNumItems() instead 2009-05-22 15:23:47 +00:00
rubidium 9f4d64bda0 (svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP. 2009-05-19 21:20:14 +00:00
smatz 871107f529 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 2009-05-17 01:00:56 +00:00
smatz 6221d74644 (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 2009-05-16 23:34:14 +00:00
yexo c8ce3f7ef0 (svn r16175) -Fix: Disable the join button in the multiplayer lobby for AI companies, since joining an AI company is not possible. 2009-04-26 19:48:42 +00:00
rubidium 22d9306889 (svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directly 2009-04-07 18:23:14 +00:00
rubidium c9ebf14ba5 (svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress client_address. 2009-04-04 00:48:48 +00:00
rubidium b25a4f8231 (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 2009-03-15 00:32:18 +00:00
yexo 901230bde1 (svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte. 2009-02-25 00:14:46 +00:00
rubidium c0a8d09ca7 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
rubidium ac7757324e (svn r15338) -Fix [FS#2598]: close all construction related windows whenever changing company. 2009-02-04 16:59:41 +00:00
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
rubidium 3d21639d5b (svn r15247) -Change: show a lock near the password/join button in the company window whenever the company is password protected 2009-01-23 23:56:56 +00:00
rubidium 04709f2798 (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) 2009-01-23 22:18:06 +00:00
rubidium b1a33a494f (svn r15104) -Codechange: unify the resolving of the xyz kbytes/megabytes strings. 2009-01-16 12:59:47 +00:00
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
rubidium 11da45ee55 (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
rubidium 427e2d30c5 (svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too. 2009-01-08 14:40:18 +00:00
rubidium d4b6cc997d (svn r14910) -Codechange: merge the command queue handling into a single location 2009-01-08 13:57:50 +00:00
rubidium 8d017f0ea1 (svn r14897) -Codechange: don't allow a few command flags to be sent over the network as it's bogus information anyway; e.g. the "do not send over network" flag as it will be set whenever the command is received from the server/client.
-Codechange: test earlier whether the command (send from the server) is actually valid.
2009-01-07 15:27:19 +00:00
smatz 7368c740a6 (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
rubidium 1ce965ed5f (svn r14770) -Fix: gracefully handle an invalid packet instead of asserting. 2008-12-29 21:33:27 +00:00
rubidium a25e3f8d70 (svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable. 2008-12-29 10:37:53 +00:00
rubidium 87e5a8b52b (svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter. 2008-12-28 14:37:19 +00:00
rubidium afddfcb2b1 (svn r14730) -Codechange: remove the need for networkclientsockets and networkclientinfo structs to be in a contiguous piece of memory and put them in a pool.
-Note: 255 should really be enough for now... making it any more means network protocol bumps.
2008-12-23 20:52:27 +00:00
rubidium fb7ccc6820 (svn r14726) -Fix (r14720): making new companies in network kinda failed... 2008-12-23 12:26:19 +00:00
rubidium d501a20065 (svn r14722) -Codechange: s/DEREF_CLIENT/GetNetworkClientSocket/ 2008-12-23 10:42:06 +00:00
rubidium ae96ca635c (svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for. 2008-12-23 09:47:42 +00:00
rubidium b4734ee9a4 (svn r14719) -Codechange: replace DEREF_CLIENT with an instance function and replace looping socket structs with info structs when the loop is only interested in the info structs (i.e. not derefing the info from sockets when one can loop info directly and the socket isn't used) 2008-12-23 08:39:30 +00:00
rubidium f49cc67f83 (svn r14717) -Change: more 'Index' -> ClientID to not confuse ClientID and ClientIndex 2008-12-22 21:30:21 +00:00
rubidium 573d1b324a (svn r14716) -Codechange: move more network core querying to the network files. 2008-12-22 21:26:26 +00:00
rubidium 5b7cd460e9 (svn r14715) -Codechange: move some network code from the main gui file into one of the the network files. 2008-12-22 21:15:02 +00:00
rubidium abc903d625 (svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information. 2008-12-22 18:40:57 +00:00
rubidium e6e32bad4d (svn r14711) -Codechange: don't misuse the _network_company_info password field for changing the password on clients. 2008-12-22 18:20:28 +00:00
rubidium 887869c771 (svn r14710) -Change: simplify sending company information from the server to the client. 2008-12-22 15:17:14 +00:00
rubidium 782b80eff7 (svn r14709) -Codechange: make a clearer distinction between 'unique' client identification ids and the indices into the clients/client info arrays. 2008-12-22 12:59:31 +00:00
skidd13 706dd0f86c (svn r14555) -Codechange: replace ttd_strlcat and ttd_strlcpy with strecat and strecpy where direct conversion is possible 2008-11-02 11:20:15 +00:00
rubidium b650a86e58 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 2008-09-30 20:51:04 +00:00
rubidium 3b798599b6 (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 2008-09-30 20:39:50 +00:00
rubidium ea1f180a55 (svn r14199) -Codechange: split fileio.h into fileio_type.h and fileio_func.h so not everything that includes saveload.h needs to include everything else too. 2008-08-31 10:50:05 +00:00
rubidium 3b4c3a3df6 (svn r14045) -Codechange: move the network's limitation to chat messages to a more logical location and give it a more consistent name. 2008-08-11 22:07:26 +00:00
rubidium 7c3fc13087 (svn r13740) -Fix (r13731): one could only join the first company. 2008-07-19 20:24:41 +00:00
rubidium 3a799389eb (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
rubidium d06529ef4d (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 2008-07-17 20:13:01 +00:00
rubidium c913be73d8 (svn r13714) -Fix: remove the unique_id from the message that a client has joined as it is only exposes the unique_id more than needed. Patch by dih. 2008-07-17 12:02:09 +00:00
rubidium 2f3b88ef9a (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 2008-05-30 18:20:26 +00:00
rubidium c33164831d (svn r13334) -Codechange: move the network settings variables from network/network_internal to settings. 2008-05-29 20:21:28 +00:00
rubidium 923e21129c (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
rubidium 4625695653 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
rubidium 5fa0946c08 (svn r13242) -Codechange: remove _opt_ptr. 2008-05-25 12:57:39 +00:00
rubidium 6884f9cb41 (svn r13229) -Codechange: replace some global variables that are only initialised once and always with the same value with enums. 2008-05-24 10:35:15 +00:00
rubidium 6c20f77330 (svn r13228) -Codechange: split console.h. 2008-05-24 10:15:06 +00:00
rubidium d03994098b (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
rubidium 50516f2372 (svn r12963) -Fix (r12960): loading some NewGRFs could cause an infinite loop. 2008-05-05 22:35:33 +00:00
rubidium 56e1178dca (svn r12960) -Codechange: handle return values of (some) file system related functions. 2008-05-05 21:54:05 +00:00
rubidium f200fc3b99 (svn r12957) -Codechange: do not misuse snprintf when you just want to copy a string, also use DEBUG instead of fprintf in one case. 2008-05-05 18:27:57 +00:00
smatz 297f99e100 (svn r12944) -Codechange: use rev.h instead of externs at many places 2008-05-04 21:53:36 +00:00
rubidium 1b2773445d (svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h. 2008-04-18 10:16:51 +00:00
rubidium d4e6a6bf57 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
rubidium ac528411df (svn r11818) -Codechange: split player.h into smaller pieces. 2008-01-12 14:10:35 +00:00
rubidium ed727f9a64 (svn r11816) -Fix: forgot clearing one byte, causing the passwords to differ slightly on different platforms. 2008-01-12 08:34:16 +00:00
rubidium a3ccdcea36 (svn r11777) -Codechange: split the string header and make do not include it when it's not necessary. 2008-01-07 14:23:25 +00:00
rubidium b9046c97fb (svn r11702) -Codechange: move all date related stuff to date*. 2007-12-26 13:50:40 +00:00
skidd13 7963963d98 (svn r11695) -Codechange: Converted the md5 algorithm to OOP
-Codechange: Adapt the md5 algorithm to the OpenTTD source
2007-12-25 13:59:21 +00:00
rubidium 429521a7d1 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 2007-12-25 11:26:07 +00:00
rubidium bf98e25e43 (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed. 2007-12-25 09:48:53 +00:00
rubidium 9e9cfe6e59 (svn r11677) -Codechange: move price and command related types/functions to their respective places. 2007-12-21 21:50:46 +00:00
rubidium 433a9f3c09 (svn r11675) -Codechange: split the string types from the string functions. 2007-12-21 19:49:27 +00:00
rubidium 8896bea306 (svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps. 2007-12-19 19:44:29 +00:00
rubidium b5a902703e (svn r11557) -Codechange: send and store the passwords a little more secure to/in the servers.
Each server and game yield a (usually) different 'salt'. This salt is used by the clients to hash their passwords. This way the passwords are not sent in clear text and it is not trivial to use those hashes on other servers.
NOTE: It is still NOT safe to use your trusted passwords and it will not stop people from being able to 'hijack' your password, it only makes it harder to do and certainly much less trivial than just dumping passwords from the memory.
2007-12-02 15:12:19 +00:00
truelight e288b2456f (svn r11357) -Fix: NetworkUniqueID could be 80 chars, while the max size we generate is 32. So reduce the size a bit. Pointed out by dihedral, so give him a big hug ;) 2007-10-30 11:29:01 +00:00
rubidium efc7fdf2fd (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h 2007-07-16 09:16:58 +00:00
rubidium 872e74c028 (svn r10501) -Fix [FS#1015]: error dialog was sometimes shown on all clients when a command failed instead of only the client that actually did the command. 2007-07-10 20:59:41 +00:00
peter1138 b957786ea4 (svn r10325) -Fix (r10323): Missed 3 company name references 2007-06-25 15:59:37 +00:00
rubidium 347c28b71a (svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
-Codechange: add support for personal directories on Windows.
-Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
2007-06-17 15:48:57 +00:00
rubidium b469c443e9 (svn r9719) -Fix: in-game private messages did not work for clients with a Client ID > 255. 2007-04-26 07:41:24 +00:00