Commit Graph

172 Commits

Author SHA1 Message Date
tron 820b8ca230 (svn r3996) -Fix: Slope and height information returned for some tile types is wrong
This leads to graphical glitches when drawing foundations.
This doesn't fix all problems, but at least some of them.
2006-03-21 20:02:05 +00:00
tron 75a9419f04 (svn r3986) Add [GS]etCrossingRoadOwner 2006-03-19 19:33:19 +00:00
Darkvater d9ee10d3b8 (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
- Also add this capability to settings
2006-03-16 00:20:33 +00:00
tron 78083f0da7 (svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does 2006-03-12 15:04:03 +00:00
tron f2dc736554 (svn r3777) Add some functions to handle tunnels 2006-03-06 20:55:24 +00:00
tron f3fb21c96c (svn r3773) Shove some semantics down ottd's throat by replacing ints and magic numbers by enums and some related changes 2006-03-06 13:11:08 +00:00
tron cc4f5b4e6f (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme 2006-03-05 10:19:33 +00:00
tron 6a74cb2787 (svn r3660) Convert further road bits and type references to the functions/enums 2006-02-23 12:24:19 +00:00
tron 4b46883751 (svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often it was just a complicated way of writing GetTileSlope(tile, NULL) 2006-02-21 07:41:54 +00:00
Darkvater 45e85d2eb2 (svn r3627) - Change all hardcoded 255 max-saveload versions with the define SL_MAX_VERSION 2006-02-20 19:43:26 +00:00
tron ea73b46684 (svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff 2006-02-13 21:15:00 +00:00
tron 96c81610d1 (svn r3561) Don't use FindLandscapeHeightByTile() when it's overkill. Also use a sprite enum instead of a magic number. 2006-02-06 08:15:30 +00:00
tron b844aa2db3 (svn r3520) Remove unused parameters from some functions 2006-02-02 07:15:46 +00:00
tron 84fb96fe85 (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
tron 22dc05faf2 (svn r3510) Fiddle with whitespace and parentheses 2006-02-01 06:32:03 +00:00
Darkvater 663b1c6c00 (svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destination
- Fix: wrong documentation of trees (Tron)
2006-01-26 18:36:14 +00:00
tron e272b03fee (svn r3365) Staticise 36 functions 2006-01-05 12:40:50 +00:00
tron fa78c057ee (svn r3339) Remove unnecessary includes 2005-12-24 20:54:31 +00:00
peter1138 809b03c81a (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed() 2005-12-10 12:05:39 +00:00
tron b5dafb8f94 (svn r3188) Use CmdFailed() to check, if a command failed, don't compare with CMD_ERROR 2005-11-15 10:50:43 +00:00
tron f7abff5f96 (svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron 5fa6b7eb06 (svn r3179) - RandomRange() and RandomTile() instead of home brewed versions
- CHANCE*() instead of mumbling strange numbers
2005-11-14 09:21:05 +00:00
tron 833032adc0 (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT 2005-11-14 08:09:57 +00:00
tron ee15e3de13 (svn r3172) static, const 2005-11-13 13:43:55 +00:00
tron 47137cefb7 (svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron 2cc2154ad2 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron ece9b9b2b6 (svn r3066) Constify the parameter of GetSlopeZ_*() 2005-10-19 14:49:46 +00:00
tron 758ae7e8f6 (svn r3064) Replace some numbers by sprite names 2005-10-19 06:46:41 +00:00
tron 3397e202c8 (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
tron ae4a1f3675 (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB 2005-10-05 07:20:26 +00:00
tron db3b1228bf (svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them 2005-10-03 21:20:01 +00:00
tron ce1c72cf6e (svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate 2005-09-28 19:35:36 +00:00
Darkvater 8e6a911700 (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
Darkvater 180997534c (svn r2956) - Fix: [ 1253736 ] creating many town crash to desktop. Now it 'dies' with an ingame error message informing the gamer if it couldn't generate any towns in user-space. Still if it happens during new-game generation it crashes since we don't yet have actions to do in such a circumstance. 2005-09-16 00:33:33 +00:00
Darkvater 2131f68ae2 (svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
- Add IsLocalPlayer() which substitutes _local_player == _current_player
2005-09-14 18:03:38 +00:00
tron b45aeb5c36 (svn r2886) Rename the "owner" attribute to "m1", because when it stores an owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing. 2005-08-23 18:47:04 +00:00
tron 9b676d2cd9 (svn r2758) Add the AB() macro to add a value to a bit range and use it in a few places, also make use of GB and SB nearby 2005-07-30 09:29:20 +00:00
celestar 238e47cd42 (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
2005-07-24 15:56:31 +00:00
tron a227065ab7 (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron 559babcdc9 (svn r2673) Include functions.h directly, not globally via openttd.h 2005-07-22 07:02:20 +00:00
tron 0762aa9ec9 (svn r2669) Shuffle some more stuff around to reduce dependencies 2005-07-21 22:15:02 +00:00
tron d71788c402 (svn r2660) Get rid of some more shifting/anding/casting 2005-07-21 06:31:02 +00:00
celestar 85f06d6e7b (svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite 2005-07-20 22:05:13 +00:00
tron ac66e3e28f (svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read 2005-07-20 15:29:28 +00:00
ludde 3486e7e9d5 (svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
2005-07-15 18:30:13 +00:00
ludde 20e60e5411 (svn r2574) Fix: AnimatedTile leak in town_cmd.c (this one has probably been here since day 1) 2005-07-15 16:29:30 +00:00
ludde b21ee889fe (svn r2570) Fix: Removed some code that had no effect. 2005-07-15 12:16:16 +00:00
ludde 6013b327f7 (svn r2560) Fix: various minor code changes.
Added RandomTile/RandomTileSeed functions to generate a random tile.
Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though)
Changed some frequently used map macros to not compute the values each time.
Silence some warnings on MSVC.
2005-07-13 19:51:31 +00:00
tron 8c1d74162f (svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes. 2005-07-13 18:04:01 +00:00
tron bec5e4fb4c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
tron 61f6f07edd (svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVirtXY 2005-06-25 06:15:43 +00:00
tron 3154e7148d (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
celestar aa7334a3ec (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer 2005-06-21 16:28:17 +00:00
tron ea0f21fbcc (svn r2434) Fix some defects in r2433 2005-06-08 09:03:29 +00:00
Darkvater 0171aae109 (svn r2433) - CodeChange: unmagicify all road/train crossings with IsLevelCrossing() function (peter1138) 2005-06-07 21:37:00 +00:00
tron 74541c1dcc (svn r2408) Introduce SetTileOwner() and use it 2005-06-04 12:13:24 +00:00
tron 0c4ecbe9ec (svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner 2005-06-04 11:56:32 +00:00
Darkvater b438b1248c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
Darkvater 55423efb06 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
2005-05-30 22:16:05 +00:00
Darkvater cb5107f97f (svn r2345) - Fix: Don't allow stuff to be renamed to nothing if we don't support it. Only valid ones are signs (delete) and waypoints (rename to default). 2005-05-17 20:58:58 +00:00
tron fea5965679 (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 2005-05-15 18:50:55 +00:00
Darkvater 921cc4e94a (svn r2297) - CodeChange: server-check the next batch of commands.
- CodeChange: since only the server will be able to modify difficulty settings, leave the checking of correct values besides, and trust users will join legit servers.
- CodeChange: for renaming signs, only check if GetDParam(); eg _decode_parameters is empty ('\0') or not, instead of the extra check of players, etc. That basically does the same thing. Also dirty sign two times when renaming, once before, once after the action. Because if the name becomes shorter and you update only after, garbage remains on the screen.
- CodeChange: made GetMaskOfTownActions() available to the town-cmd to double-check if the action was available to the player. For this purpose the hardcoded _local_player has been removed from the function and is now passed as a parameter.
2005-05-12 00:11:37 +00:00
Darkvater fc411d3675 (svn r2142) - Fix: Game no longer crashes when you want to remove a piece of road under a bridge that belongs to the town. TODO: railcrossings store owner somewhere else, put it into _map_owner[]! 2005-04-03 13:37:35 +00:00
pasky 087d78d465 (svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it. 2005-03-20 00:32:26 +00:00
pasky ad579912f4 (svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much. 2005-03-17 23:12:23 +00:00
Darkvater 010d1a9be3 (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
2005-03-12 21:21:47 +00:00
pasky 0e4828e732 (svn r1955) Fix: Make the town growth frequency scale properly both up and down. The scaling is now also based on the number of towns instead of the map size. (In cooperation with HackyKid.) 2005-03-07 13:20:22 +00:00
pasky f1f1783aa8 (svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large maps. (Inspired by toholio.) 2005-03-06 23:46:52 +00:00
pasky b5a96ff9c1 (svn r1925) Fixed an infinite loop if the town generator runs out of town names. The number of generated towns is then limited by the number of available names. 2005-03-05 13:49:43 +00:00
celestar fe6f9e9a65 (svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit 2005-02-17 10:56:19 +00:00
celestar 77d26759e3 (svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently just an
error() is called, some more graceful handling should be implemented
later.
2005-02-13 09:42:49 +00:00
tron f8d97a5f61 (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters 2005-02-07 10:41:45 +00:00
tron 27dc506a03 (svn r1832) Next byte -> char iteration: custom names 2005-02-06 20:53:31 +00:00
truelight cc8fc19d4a (svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to build
a city layout before placing the city, finally that works very nice)
2005-02-06 20:29:32 +00:00
tron 0381073e56 (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 2005-02-06 08:18:00 +00:00
tron 7aae12d55d (svn r1808) Use strcmp() instead of home brewed function str_eq() 2005-02-05 22:50:33 +00:00
truelight 7241f42e9d (svn r1784) -Fix: removed ClosestTownFromTile where possible, or replaced it
with _map2-data if possible (Celestar / TrueLight)
2005-02-04 13:56:51 +00:00
celestar 30a328705e (svn r1768) -Codechange: Store town index in _map2 of town tiles
Moved house type from _map2 to _map3_hi for MP_HOUSE
  Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
  This increases game speed by a factor of around 15(!) if many cities are around.
  Converting an old game is done automagically, but can take a while
2005-02-02 14:17:13 +00:00
truelight 0be987391b (svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero 2005-02-01 18:46:49 +00:00
truelight 777dd99585 (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
you have that amount of towns in a map ;))
2005-02-01 18:32:01 +00:00
tron aa592190dc (svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex 2005-01-31 21:57:05 +00:00
tron 7bbcf5875c (svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names 2005-01-31 07:23:15 +00:00
tron 5885b31bb4 (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 2005-01-29 12:19:05 +00:00
tron 3617d24318 (svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()
These scale a number relative to the map size/circumference.
Use them to scale the amount of map objects.
Of course at the moment they return just the input, because there are no bigger/smaller maps yet.
2005-01-28 15:31:04 +00:00
tron 993a106679 (svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
2005-01-25 21:43:57 +00:00
tron 189ca73707 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
celestar 962dd27a8c (svn r1581) Added a display for the total map population to the town display (Jango) 2005-01-21 16:51:25 +00:00
tron ef923fae44 (svn r1542) Rename TileHeight to TilePixelHeight, because this is what it actually returns 2005-01-16 14:06:22 +00:00
tron ae796740aa (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts 2005-01-16 11:24:58 +00:00
celestar febac23b25 (svn r1504) enummed town ratings (Jango) 2005-01-14 09:20:12 +00:00
tron 7ca6b2b8b0 (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
truelight 63e97754fb (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
(in prepare of dynamic arrays):
  - DEREF_XXX is changed into GetXXX
  - All direct call are directed via GetXXX
  - struct Industry has now an index-field
  - ENUM'd some stuff
  - Replaced home built loops with FOR_ALL_XXX
  - Added _stations_size, _vehicles_size, ... which gives the length of the
    array (which will be dynamic in the near future)
  - Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
  - Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
  - Made the sort-functions of all 4 dynamic
  - Made all 4 Initialize functions more of the same
  - Some minor tab-fixing and stuff
  (tnx to Tron for proof-reading my 100kb patch ;))

  Note for all: please do NOT directly call _stations, _vehicles, _towns and
  _industries, but use the right wrapper to access them. Thank you.
  Ps: please also do not use 'v++', where v is of type Vehicle *.
2005-01-06 22:31:58 +00:00
tron f8c95a1dbe (svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff 2005-01-06 11:39:00 +00:00
tron 67161506ad (svn r1386) Move TileIndexDiff to map.h
Move _tileoffs_by_dir to map.[ch] and encapsulate it in TileOffsByDir()
2005-01-05 13:32:03 +00:00
tron c0702318d2 (svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY] 2005-01-03 18:59:58 +00:00
truelight 2ebc5011f3 (svn r1313) -Fix: fixed MSVC problem 2004-12-31 18:59:22 +00:00
truelight 92ac503b74 (svn r1312) -Add: Patch which is on by default: population in label of the town
-Fix: Expand town is a bit more agressive
-Fix: Fixed a bug in growing algorithm
2004-12-31 18:57:24 +00:00
truelight 546fcfa3ec (svn r1301) -Codechange: _industries finally has FOR_ALL_INDUSTRIES too 2004-12-30 10:03:35 +00:00
truelight c2ee8d70e4 (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
an uint8 till the savegame version is bumped to version 5. Then it works 
automaticly as a fully uint16. So _stations[] can not be increased till 
after the bump!!
2004-12-28 11:51:31 +00:00
tron 765ecfed84 (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00