Tyler Trahan
7469f00c5b
Feature: Hide block signals in GUI by default ( #8688 )
2021-09-05 20:22:27 +02:00
Patric Stout
fa1e27994d
Feature: allow the use of TURN to connect client and server together
...
TURN is a last resort, used only if all other methods failed.
TURN is a relay approach to connect client and server together, where
openttd.org (by default) is the middleman.
It is very unlikely either the client or server cannot connect to
the STUN server, as they are both already connected to the Game
Coordinator. But in the odd case it does fail, estabilishing the
connection fails without any further possibility to recover.
2021-07-20 19:57:23 +02:00
Rubidium
281a65b3e1
Cleanup: simplify some boolean expressions
2021-06-17 16:18:30 +02:00
Tyler Trahan
d09210e1c6
Feature: Configurable subsidy duration
2021-06-10 23:26:16 +02:00
Patric Stout
feb2ddbefa
Codechange: rename SettingGuiFlag to SettingFlag ( #9332 )
...
It is a lovely organicly grown enum, where it started off with
GUI-only flags, and after that a few flags got added that can be
considered GUI-only (the GUI disables/enables based on them), to
only have flags added that has nothing to do with the GUI.
So be less confusing, and rename them to what they do.
Additionally, I took this opportunity to rename 0ISDISABLED to
reflect what it really does.
2021-06-03 21:18:29 +02:00
glx22
5799402f7a
Codechange: Rename window related DeleteXXX to match new behaviour
2021-05-29 21:08:25 +02:00
glx22
994bf19aef
Fix f6d5c01: Delay deletion when closing windows
2021-05-29 21:08:25 +02:00
rubidium42
8372c679e3
Codechange: add helper functions to read an int setting value
2021-05-27 18:49:43 +02:00
rubidium42
86c9ef8134
Codechange: remove SettingDescType in lieu of the actual classes
2021-05-27 18:49:43 +02:00
rubidium42
0d6597a9e6
Codechange: move bits of SettingDesc down to the appropriate sub classes
...
And by doing so remove the hack where ints were put into pointers so "def" could either be an int or a string
2021-05-27 18:49:43 +02:00
rubidium42
f58611298e
Codechange: use IntSettingDesc in the settings GUI
2021-05-27 18:49:43 +02:00
rubidium42
cf6b91f30f
Codechange: do not use SettingDescBase directly when not needed
2021-05-27 18:49:43 +02:00
rubidium42
425d50372f
Codechange: let SettingDesc extend SettingDescBase
2021-05-27 18:49:43 +02:00
rubidium42
8ffb4122df
Codechange: just pass the SettingDesc to SetSettingValue and remove distinction between (non)company
2021-05-27 18:49:43 +02:00
rubidium42
65cbde4b30
Codechange: move currency settings to std::string
2021-05-13 23:13:17 +02:00
Peter Nelson
8321ef0061
Codechange: Set specific widgets dirty instead of window.
2021-05-08 09:52:54 +01:00
rubidium42
6bca9e090d
Codechange: add SetDParamStr that accepts std::string&
2021-05-06 21:45:36 +02:00
Peter Nelson
d32df00b5c
Codechange: No longer necessary to manually resize volume sliders.
2021-04-30 17:08:15 +01:00
Peter Nelson
4791ff2862
Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.
2021-04-30 17:08:15 +01:00
rubidium42
b54d8a49fb
Feature: allow non-ASCII currency separators
2021-04-27 19:41:51 +02:00
frosch
37222c3fa2
Change: treat languages as finished, if translations are 75% completed.
...
Unfinished translations are not auto-picked from the locale.
In release builds, unfinished translations are not offered in the GUI.
Unfinished translations are available in non-release builds, or by editing openttd.cfg.
2021-04-22 22:16:56 +02:00
frosch
a9740cef82
Add: show completion progress of languages in the language dropdown for non-release builds.
2021-04-22 22:16:56 +02:00
Patric Stout
d50b934bb4
Change: reworked how the Game Option display options are drawn
...
"Hardware acceleration" was not aligned with its checkbox. So instead
of drawing the labels left and the options right, now draw settings
one by one with a spacer between label and option to get the right
spacing.
Also, use SetPIP instead of repeating a SetPadding for all but
last element.
2021-04-11 14:26:00 +02:00
Patric Stout
f0f2073006
Feature: allow a toggle to enable/disable vsync
...
Vsync should be off by default, as for most players it will be
better to play without vsync. Exception exist, mainly people who
play in fullscreen mode.
2021-04-11 14:26:00 +02:00
Niels Martin Hansen
785e42a6f9
Feature: Volume sliders in Game Options window
2021-04-09 12:18:52 +02:00
Niels Martin Hansen
88c92f7b7c
Codechange: Move volume control slider logic to separate functions
2021-04-09 12:18:52 +02:00
Didac Perez Parera
ca783d447a
Feature: Button to reset game settings to their default values ( #8958 )
2021-04-06 12:47:44 +02:00
Patric Stout
1a1049bc0d
Change: rename setting "max_heightlevel" to "map_height_limit"
...
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.
Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.
Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
2021-03-26 12:22:32 +01:00
Patric Stout
70bc55cfd6
Feature: setting to indicate desert coverage for tropic climate
...
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.
In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
2021-03-26 12:22:32 +01:00
Patric Stout
cafe4eed6e
Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
...
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.
Maps can never be 100% snow, as we do not have sprites for coastal
tiles.
Internally, this calculates the best snow line height to approach
this coverage as close as possible.
2021-03-26 12:22:32 +01:00
Matt Kimber
bcb3313e13
Feature: allow setting maximum zoom level at which sprites are drawn ( #8604 )
2021-03-13 10:00:53 +01:00
sean
160a5f2fdd
Codechange: Misleading function name for selecting refresh rate ( #8836 )
...
Co-authored-by: pnda <43609023+ThePNDA@users.noreply.github.com>
2021-03-10 12:37:35 +00:00
Patric Stout
b21ba566ae
Codechange: remove special strings for language and resolutions ( #8824 )
...
As OpenTTD grew, we found other ways to do this, and we are no
longer in need for a hack like this.
2021-03-09 10:58:33 +01:00
sean
0464a50ab8
Add: Display refresh rate game option ( #8813 )
2021-03-09 10:22:52 +01:00
Patric Stout
b93d7dd3cb
Add: Option to (dis-)allow accelerated video drivers. ( #8819 )
...
The video drivers using the OpenGL backend are currently our only
accelerated drivers. The options defaults to off for macOS builds and
to on everywhere else.
Co-authored-by: Michael Lutz <michi@icosahedron.de>
2021-03-08 15:42:39 +01:00
Patric Stout
c3dc27e37e
Add: settings to limit your fast-forward game speed
...
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Michael Lutz
46e13313e4
Fix #8731 : Always use a 32bpp blitter if font anti-aliasing is enabled.
2021-02-23 22:15:03 +01:00
frosch
5a1fa18509
Change: move the 'road drive side' selection to settings tree, and give it the same 'basic' visibilty as 'signal side'.
2021-02-14 23:14:07 +01:00
frosch
c71d0f5e7f
Change: move townname generator selection to mapgen GUI.
2021-02-14 23:14:07 +01:00
frosch
f513a807db
Codechange: move non-GUI code to non-GUI source files.
2021-02-14 23:14:07 +01:00
frosch
4ce941bbc2
Codechange: turn a constant variable into a real constant.
2021-02-14 23:14:07 +01:00
Michael Lutz
33099355b8
Codechange: Re-init GUI zoom only when really changed.
2021-02-14 14:16:40 +01:00
Michael Lutz
22f5aeab07
Feature: Automatic UI and font zoom levels when supported by the OS.
2021-02-14 14:16:40 +01:00
Charles Pigott
188bf0fbc9
Change: Remove disable_unsuitable_building setting
...
This setting is no longer useful, as you can now always build roads,
canals, etc.
2021-01-08 16:43:51 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Kuhnovic
a3a7928372
Feature: option to auto remove signals when in the way during rail construction ( #8274 )
2021-01-07 10:17:05 +01:00
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
2020-12-27 10:55:42 +00:00
Pavel Stupnikov
b2895dfcd0
Change: extend the allowed range for max loan setting ( #8386 )
2020-12-16 21:56:32 +01:00
Pavel Stupnikov
c9fd85528a
Add: new economy "frozen" that stops production changes and industry closures ( #8282 )
2020-12-14 23:35:07 +01:00
Michael Lutz
a49fdb7ebb
Codechange: Store base set related texts in std::strings.
2020-05-21 20:02:34 +02:00
Jonathan G Rennison
c3223903ed
Codechange: Cache resolved town, station and industry name strings
2020-01-12 19:37:43 +00:00
stormcone
b524f1ae21
Feature: Show the name of the NewGRF in the build vehicle window.
2020-01-04 18:42:35 +01:00
Niels Martin Hansen
2fd871e2af
Feature: Configurable game ending year
...
Functionally reverts 683b65ee1
2019-12-28 12:27:39 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Jack Baron
7c9dedb94f
Feature: Configure minimum share trading years
2019-10-19 20:31:44 +01:00
Niels Martin Hansen
140a96b3a0
Change: Limit memory allocations for each Squirrel instance
...
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11 15:34:33 +02:00
Niels Martin Hansen
37daf43037
Change: Zoom title game by UI zoom level
2019-04-24 23:04:55 +02:00
glx
9195f2337a
Codechange: use std::vector for _resolutions
2019-04-18 21:49:34 +02:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Michael Lutz
c7b9987d08
Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
...
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
2019-04-09 22:45:15 +02:00
glx22
66dd7c3879
Fix: MSVC warnings ( #7423 )
2019-03-28 00:09:33 +01:00
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
2019-03-26 20:15:57 +00:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
Henry Wilson
a690936ed7
Codechange: Replace SmallVector::Length() with std::vector::size()
2019-03-26 20:15:57 +00:00
peter1138
317f69c152
Codechange: Use override specifier in Window-derived classes.
2019-03-24 16:10:04 +01:00
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
...
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
PeterN
dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. ( #7234 )
...
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
Niels Martin Hansen
52572cafa6
Add: Option for population-linear town cargo generation
...
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.
The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.
The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.
Existing savegames will use the original algorithm, while new games will default to the new algorithm.
2019-03-04 20:19:44 +01:00
peter1138
c2e4a8c9bf
Fix 195fd0dc60: Sprite cache must still be cleared when using bitmap fonts.
2019-02-25 19:46:03 +00:00
PeterN
195fd0dc60
Fix #7266 : Reorder reinitialization of caches when changing font zoom level. ( #7273 )
2019-02-24 16:27:44 +00:00
Greg Carlin
00d28a500d
Feature: Add option to adjust font size separately from GUI size. ( #7003 )
...
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
2019-02-23 08:27:46 +00:00
glx
8418e27403
Fix: close Textfile windows when closing Option window
2019-02-01 16:46:45 +01:00
glx
b22fbfbe3d
Add: allow opening of one TextfileWindow per type
2019-01-28 23:43:18 +00:00
Gabda87
a0293d313d
Add #4115 : default company colour setting ( #6998 )
...
Works only in single player.
2019-01-10 10:45:38 +01:00
Niels Martin Hansen
19f5a6cbb0
Feature #6090 : Change music set during gameplay
2018-04-29 19:26:05 +02:00
PeterN
cfe6a8ea4f
Add: Replace independment map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling. ( #6756 )
2018-04-28 22:27:14 +01:00
frosch
610bdbd68b
(svn r27827) -Codechange (r27819): Deduplicate code. (adf88)
2017-03-25 12:21:17 +00:00
peter1138
d934ef9b00
(svn r27825) -Feature [FS#4950]: Add option to close windows with right click (Flamefire)
2017-03-24 18:55:16 +00:00
peter1138
c5660b58d9
(svn r27819) -Fix (r26990): Update viewport sign dimensions when changing GUI zoom level.
2017-03-23 18:07:04 +00:00
frosch
bdf090b406
(svn r27366) -Fix [FS#6358]: Clickareas in settings tree were misaligned when the filter warning was displayed, if the setting height was defined by the icons instead of the font.
2015-08-09 10:22:51 +00:00
frosch
0982762c22
(svn r27365) -Fix: Center settings filter warning also vertically, and also in case of multiple lines.
2015-08-09 10:21:06 +00:00
rubidium
d1429cd936
(svn r27026) -Fix: some (older-ish) GCC compiler warnings
2014-10-21 16:58:15 +00:00
peter1138
1088ad48fc
(svn r27004) -Codechange: Make GUI size apply to (sprite-font) text as well.
2014-10-12 20:43:25 +00:00
peter1138
253c91b17d
(svn r26990) -Feature: Add option to choose normal, double or quad-size interface.
2014-10-11 13:22:37 +00:00
frosch
33f4f0b464
(svn r26986) -Change: Rename 'Advanced Settings' to just 'Settings'.
2014-10-09 21:16:29 +00:00
peter1138
42c65264f8
(svn r26959) -Codechange: GUI-scale for settings window.
2014-10-04 20:34:43 +00:00
rubidium
d600334c09
(svn r26886) -Change (r26885): the max height setting belongs more in the limitations section of the settings
2014-09-21 12:35:34 +00:00
rubidium
c72d362840
(svn r26885) -Feature-ish: user interface for limiting the maximum height of a map
2014-09-21 12:25:04 +00:00
rubidium
ce04c49e3d
(svn r26882) -Feature: allow limiting the height of bridges (ic111)
2014-09-21 11:40:11 +00:00
peter1138
e353ef5908
(svn r26858) -Codechange: Rearrange smallmap filter and settings expand/collapse buttons to fix frame borders and allow buttons to fit height of resize button.
2014-09-20 10:23:38 +00:00
planetmaker
61e129cc22
(svn r26815) -Change: Allow to set the granularity of the tooltip hover time in milliseconds instead of seconds. New default value is 250ms
2014-09-13 13:30:31 +00:00
frosch
c3c966fd79
(svn r26678) -Codechange: Simplify settings widget layout. (Juanjo)
2014-07-08 20:06:45 +00:00
frosch
06b210ff42
(svn r26629) -Fix [FS#6012]: If the video driver fails to supply a list of resolutions, display an error message.
2014-06-05 17:14:16 +00:00
frosch
31095e4181
(svn r26623) -Codechange: Make SettingsEntry and SettingsPage polymorphic classes.
2014-06-01 12:14:32 +00:00
frosch
7e928a6b80
(svn r26622) -Codechange: Construct settings tree on the heap instead of using static arrays.
2014-06-01 11:51:24 +00:00
frosch
0d565ae612
(svn r26614) -Add: Adv. settings window can handle the autosave setting as well.
2014-05-25 15:02:04 +00:00
frosch
0c9e666d96
(svn r26604) -Add: Most of the mapgen settings to advances settings window.
2014-05-21 18:07:30 +00:00
frosch
01d9c7b336
(svn r26536) -Change: Reshuffle advanced settings tree.
2014-04-27 20:52:56 +00:00
frosch
380a1de250
(svn r26533) -Codechange: Rename some strings
2014-04-27 20:40:52 +00:00
frosch
0ba81bff17
(svn r26528) -Remove: A bunch of archaic settings from the advanced settings GUI.
2014-04-27 15:35:31 +00:00
frosch
ebd2d3ccef
(svn r26525) -Remove: Screenshot format setting from GUI.
2014-04-27 15:13:46 +00:00
rubidium
9ed12b0f07
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
2014-04-25 15:40:32 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
alberth
77e62f0b98
(svn r26322) -Feature: Warn the user about empty setting search results too.
2014-02-09 13:06:35 +00:00
alberth
202f21f262
(svn r26321) -Feature: Warn the user about missing setting search results due to filtering.
2014-02-09 13:05:46 +00:00
alberth
75504d24bf
(svn r26320) -Add: Label for both the filter category and filter type in the advanced settings window.
2014-02-09 13:04:50 +00:00
rubidium
2618d960e3
(svn r26209) -Codechange: remove some template magic and simplify some code
2014-01-02 22:41:58 +00:00
rubidium
83eeba28b7
(svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dropdowns
2013-11-24 14:46:26 +00:00
frosch
12ddbb7cb1
(svn r25864) -Fix: Use the actual sprite dimensions for sizing the dropdown arrow of dropdown widgets.
2013-10-13 19:18:30 +00:00
rubidium
f9c9ff6ec3
(svn r25508) -Change: split unit localisation choice into a choice per type of unit, and move it to the advanced settings
...
-Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units
-Feature: have weights and volumes in imperial units (short tons, gallons)
2013-06-29 09:47:18 +00:00
fonsinchen
a49a4eec6e
(svn r25351) -Add: settings for link graph
2013-06-09 12:56:35 +00:00
frosch
4e4e635916
(svn r25294) -Feature: Add another button to window title bars to resize the window to its default size.
2013-05-26 19:30:07 +00:00
frosch
8157a8afd8
(svn r25290) -Add: Assign string names to notable windows.
2013-05-26 19:25:01 +00:00
frosch
56e4a8c4d6
(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
2013-05-26 19:23:42 +00:00
planetmaker
fae3cbae9f
(svn r25075) -Codechange: Allow for more than 32 currencies
2013-03-09 16:24:43 +00:00
planetmaker
bd301e8475
(svn r25074) -Cleanup: Simplify currency selection code slightly
2013-03-09 16:23:22 +00:00
planetmaker
c22bbf5293
(svn r25072) -Codechange: Don't require the custom currency to be the last defined one
2013-03-09 16:16:17 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
frosch
2161747eb7
(svn r24863) -Remove: Now redundant method to filter for non-local settings differing from default settings.
2012-12-26 17:48:25 +00:00
frosch
c4c3d00578
(svn r24862) -Add: Settings type filter to adv. settings GUI.
2012-12-26 17:47:02 +00:00
frosch
dbe46698ff
(svn r24861) -Codechange: Put all filters for settings into a single struct.
2012-12-26 17:44:42 +00:00
frosch
0efd29b71b
(svn r24860) -Codechange: Add SettingDesc::GetType().
2012-12-26 17:43:35 +00:00
frosch
9bce12a0ce
(svn r24859) -Codechange: Make the dropdown handling of the adv. settings GUI more generic.
2012-12-26 17:42:29 +00:00
frosch
3ce8d2ce70
(svn r24846) -Add: Advanced settings to disable certain sound effects.
2012-12-23 21:09:09 +00:00
frosch
345c3203d7
(svn r24845) -Add: News ticker sound setting to adv. settings window.
2012-12-23 21:08:42 +00:00
frosch
bc84f30fc1
(svn r24844) -Add: News display settings to adv. settings window.
2012-12-23 21:08:02 +00:00
frosch
74ad6012ca
(svn r24793) -Change: Move script opcodes setting from Economy to AI settings.
2012-12-05 19:39:48 +00:00
frosch
6bb43a6561
(svn r24792) -Add: Readd difficulty settings to advanced settings unless they are already present in other settings windows.
2012-12-05 19:38:44 +00:00
frosch
ff6880f9dd
(svn r24791) -Remove: Difficulty settings window.
2012-12-05 19:37:15 +00:00
frosch
d1ab0f03bc
(svn r24790) -Remove: Classic difficulty profiles.
2012-12-05 19:36:41 +00:00
frosch
812ae4140a
(svn r24789) -Add: Separate setting to control the default settings of newly added scripts and random AIs.
2012-12-05 19:36:04 +00:00
frosch
22dc45738d
(svn r24787) -Fix: Unify checks for editability of settings.
2012-12-05 19:35:09 +00:00
frosch
5b2da98ca3
(svn r24785) -Add: Various methods to open the OSK. (based on patch by Eagle_rainbow)
2012-12-05 19:34:25 +00:00
alberth
732e073261
(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
2012-12-01 13:12:39 +00:00
frosch
c283a41248
(svn r24743) -Change: Unify the behaviour of ESC in filter editboxes.
2012-11-14 22:50:39 +00:00
frosch
f5d8ba5d7f
(svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings per widget instead.
2012-11-14 22:50:35 +00:00
frosch
6e6d94a2d1
(svn r24740) -Codechange: Remove duplicate members from QueryStringBaseWindow and directly use QueryString.
2012-11-14 22:50:26 +00:00
frosch
f6d4200f86
(svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor.
2012-11-14 22:50:17 +00:00
frosch
2c22fe98dd
(svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to Window::OnEditboxChanged.
2012-11-13 21:47:07 +00:00
frosch
c4d7c8dd42
(svn r24733) -Codechange: Move handling of editbox keys to window class.
2012-11-13 21:47:02 +00:00
frosch
6d1fe626f5
(svn r24729) -Codechange: Unify the handling of HEBR_EDITING.
2012-11-13 21:46:46 +00:00
frosch
336fcbc50e
(svn r24728) -Codechange: Unify usage of OnOSKInput.
2012-11-13 21:46:40 +00:00
frosch
137adb3496
(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.
2012-11-13 21:46:33 +00:00
frosch
17025fa6ea
(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.
2012-11-13 21:46:19 +00:00
frosch
03736af2ae
(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.
2012-11-11 16:10:43 +00:00
michi_cc
2c171f2f29
(svn r24675) -Fix (r24632): MSVC performance warning.
2012-11-08 21:46:54 +00:00
frosch
dc930b6689
(svn r24672) -Add [FS#5356]: Remember the basic/advanced/expert filter selection.
2012-11-08 11:20:32 +00:00
frosch
69a62452be
(svn r24671) -Feature [FS#5355]: Add basic/advanced/expert filters to adv. settings GUI. (Eagle_rainbow)
2012-11-08 10:04:00 +00:00
frosch
79a1e6450b
(svn r24670) -Change: Drop 'signal density' from adv. settings GUI. It is more suited to be only changed via the signal GUI.
2012-11-08 10:02:09 +00:00
frosch
c27a026d17
(svn r24669) -Fix: Auto-expand advanced settings only when selecting a 'deviation' filter.
2012-11-08 09:58:37 +00:00