Commit Graph

1151 Commits

Author SHA1 Message Date
rubidium 08ab4e1850 (svn r11547) -Add: signal selection GUI for the ones that really like to use that over CTRL. Patch by BigBB. 2007-12-01 21:40:18 +00:00
belugas 4f030bbfff (svn r11545) -Revert(r11543): The result is not what was expected. Looks like more work might be needed 2007-12-01 02:59:22 +00:00
belugas aa0d37854d (svn r11543) -Codechange: Give a more adequate message when trying to place an industry required to be built over a house on any other type of tiles.
In reference to FS#1492, and other "bugs" like that one
2007-12-01 01:31:05 +00:00
rubidium 221e9271c5 (svn r11507) -Fix [FS#1463]: signs totally illegible when transparant signs is turned on and zoomed out more than one level. 2007-11-24 09:27:20 +00:00
belugas 006acff183 (svn r11474) -Feature: Allow to resize on creation the smallmap gui in order to show all the types industry available.
-Feature: Allow to enable/disable individually or all at once, the industries shown on small map.
This will permit to easily find those that are of some interest for the player.
Heavily based on gule's patch
2007-11-19 04:34:40 +00:00
skidd13 9737bf20c0 (svn r11457) -Fix: (r11455) Reenable the accidentaly removed one way roads option
-Change: Enable one way roads like the remove via a toolbar icon
2007-11-18 13:55:23 +00:00
rubidium 4dcd71038d (svn r11442) -Feature: make news messages related to the industry (production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth. 2007-11-15 22:20:33 +00:00
rubidium 56b1317e70 (svn r11435) -Codechange: show all players who have shares, not just the first two. Patch by SmatZ. 2007-11-15 17:49:50 +00:00
rubidium 9d85d9d41f (svn r11420) -Fix [FS#1006]: industry closure news not properly shown when the news item pops up after the industry has been removed from the map. 2007-11-12 18:32:04 +00:00
truelight f6dda29549 (svn r11409) -Update: as of now, I am a retired Developer, so mark me as such 2007-11-11 14:32:18 +00:00
rubidium b14c94867a (svn r11355) -Fix [FS#1377]: loading too many GRFs was not handled gracefully causing crashes and such. 2007-10-29 23:02:31 +00:00
rubidium 2c1bfe10ac (svn r11339) -Add: autoroad; same as autorail, but for road and trams and only on X and Y direction. Patch by Octopussy and skidd13. 2007-10-22 19:11:50 +00:00
rubidium f4775d06bb (svn r11330) -Add: OTTD version checking for NewGRFs. This allows NewGRFs to do something different for different versions of OpenTTD, like disabling it for too low versions or loading different graphics. 2007-10-21 14:59:05 +00:00
rubidium 322746ee11 (svn r11269) -Feature: user customisable faces. Patch by BigBB. 2007-10-15 19:59:27 +00:00
rubidium b6c9bc80cf (svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a depot, which would still yield money. 2007-10-08 20:06:37 +00:00
rubidium 0fd7d6257b (svn r11213) -Fix [FS#1298]: confusing messages when trying to build a bridge. 2007-10-05 22:10:15 +00:00
rubidium ff14665f6e (svn r11188) -Codechange: rewrite of the town action related code (remove some of the magic).
-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
2007-09-30 17:38:42 +00:00
rubidium 01edaeec57 (svn r11172) -Codechange: rewrite of town road building and addition of the possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13. 2007-09-26 16:12:43 +00:00
rubidium fef64185b8 (svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. 2007-09-14 22:27:40 +00:00
rubidium efea7622ac (svn r11067) -Codechange: also make it possible to use the advanced vehicle list for other players. Patch by SmatZ. 2007-09-09 10:34:32 +00:00
rubidium 3243b07542 (svn r11063) -Codechange: make it possible for people to view the loading indicators of everyone. Patch by SmatZ. 2007-09-08 22:04:49 +00:00
bjarni e10361a0eb (svn r10996) -Feature: [OSX] added more options for right click emulation (controlled from the interface tab in the patch window)
This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself)
  Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click
  Requested and tested by ln- (so he should be blamed if this goes wrong :P )
2007-08-29 08:20:04 +00:00
rubidium 83f83685c0 (svn r10886) -Codechange: modify the "start network server" GUI so it can actually handle more than 10 clients/companies/spectators in a nice way, i.e. without making a combobox with 100 players and add 90 new strings to be able to do so. 2007-08-14 10:46:38 +00:00
truelight 114161bb7a (svn r10878) -Add [FS#653]: added TileHeight to the Land Area Information tool (blove) 2007-08-13 18:59:34 +00:00
rubidium 5f920e91c7 (svn r10821) -Cleanup: remove the strings that are not needed anymore since r10820. 2007-08-07 15:22:58 +00:00
rubidium 58a3b5e60d (svn r10627) -Fix [FS#1052]: be consistent with the space between the company name and the player number, i.e. always put a space between them. 2007-07-19 17:27:49 +00:00
rubidium 7aec26887c (svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by Matthias Wolf. 2007-07-14 23:10:27 +00:00
belugas a5da0e6609 (svn r10496) -Feature: Replace all the windows for Industry building by a more flexible one.
Thanks to Csaboka (from TTDPatch dev team) for his hints and original design (which i've found while it was halfway done, so i could make it more compliant ;)).  Don't expect it to be a carbon-copy though.  A few differences can be found here and there.
Thanks to Rubidium for his helping hand. Hope you will like it as we do :)
2007-07-10 00:59:00 +00:00
rubidium 8b54aab214 (svn r10473) -Codechange: make the industry "window", the one that shows when you click on an industry, more flexible to allow easier integration with newindustries. 2007-07-08 00:25:05 +00:00
rubidium 0d68a919d9 (svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map. 2007-07-06 07:24:10 +00:00
glx 53ab57cbe4 (svn r10415) -Revert (r10403), Fix (r10323): 'message from company' test must use {STRING1}, so pass it the correct params 2007-07-03 17:20:17 +00:00
peter1138 1c4f7001d4 (svn r10403) -Fix (r10323): 'message from company' text used {STRING1} instead of {COMPANY} 2007-06-30 19:46:18 +00:00
peter1138 f3aebc411d (svn r10401) -Feature: new sign editor features including switching to previous/next sign (XeryusTC) 2007-06-30 17:51:50 +00:00
peter1138 c692d897cd (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type. 2007-06-27 20:53:25 +00:00
rubidium 52fbdd62a2 (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting. 2007-06-27 14:15:48 +00:00
maedhros 6fe1113382 (svn r10338) -Codechange: Show the total time that the timetable will take. 2007-06-26 11:01:06 +00:00
maedhros 4af9ca5335 (svn r10331) -Feature: Add the possibility of automatically filling in timetables based on
the times from the first (or subsequent) run-throughs.
2007-06-25 20:55:43 +00:00
peter1138 2fce0506a6 (svn r10330) -Fix [FS#939]: budget window used wrong param for loan repay/borrow amounts 2007-06-25 20:32:05 +00:00
rubidium 8b2c8b6164 (svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map. 2007-06-25 19:13:55 +00:00
peter1138 d69589b3c2 (svn r10324) -Codechange: reference engine names by index 2007-06-25 14:46:32 +00:00
peter1138 eb6594caa8 (svn r10323) -Codechange: reference company name, number and player (president) name
by index
2007-06-25 13:30:38 +00:00
peter1138 fd73ea2058 (svn r10321) -Codechange: refer to sign text by index 2007-06-25 10:40:56 +00:00
rubidium 5c6106cbcf (svn r10320) -Fix [FS#278]: one could only build a limited number of stations before one had to rename them. 2007-06-25 10:22:48 +00:00
peter1138 74e34ee729 (svn r10316) -Codechange: (consistently) use index to refer to group names. Also the group string_id is irrelevant unless it is a custom name, so don't 'waste' a savegame string id. 2007-06-25 07:33:40 +00:00
peter1138 fc7418d19d (svn r10314) -Codechange: Refer to vehicle names by index 2007-06-24 22:42:11 +00:00
rubidium c600158c1d (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches. 2007-06-24 12:27:11 +00:00
truelight cc533d77e5 (svn r10271) -Fix r9563: move the Transparency Option menu item to the place it should have been in the first place: Option Menu, not Map Menu (go figure :p) 2007-06-22 18:43:11 +00:00
truelight f80fa33cc5 (svn r10270) -Add: prefixed the loading indicator with an arrow, up meaning vehicle is loading, down meaning vehicle is unloading 2007-06-22 18:28:44 +00:00
rubidium fb7964e902 (svn r10261) -Cleanup: we do not need CURRENCY64 and CURRCOMPACT64 anymore, because everything is already 64 bits by default. 2007-06-21 17:38:59 +00:00
truelight 56eb1738ee (svn r10254) -Feature: loading indicator, which shows in % how full a vehicle is while loading/unloading (TheJosh) 2007-06-21 16:17:47 +00:00
maedhros cf0118ee63 (svn r10236) -Feature: Introduce a form of timetabling for vehicles. 2007-06-20 19:17:22 +00:00
rubidium 55b93b1c05 (svn r10230) -Fix [FS#594]: terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal. 2007-06-19 21:15:14 +00:00
maedhros 3e326085fa (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
2007-06-11 14:00:16 +00:00
rubidium 6b1cb3aaae (svn r10071) -Feature [FS#828]: moving of orders (skidd13). 2007-06-08 18:59:29 +00:00
rubidium c4806955e5 (svn r10033) -Feature [FS#760]: skip to the selected order in the order list when clicking on the "skip" button while pressing CTRL. 2007-06-04 19:32:45 +00:00
glx 6e653cd1ab (svn r10017) -Add (FS#790): more languages flags for servers 2007-06-01 23:06:01 +00:00
glx 2958f0c53a (svn r10006) -Fix (FS#362): allow different signal types on one tile 2007-05-31 21:21:04 +00:00
rubidium 253aa1b0b0 (svn r9999) -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road. 2007-05-31 15:15:00 +00:00
peter1138 344e9007fe (svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll' 2007-05-28 16:46:16 +00:00
rubidium 2dd0ba36cb (svn r9957) -Change: replace cargo tram with freight tram for consistency. 2007-05-27 10:00:37 +00:00
peter1138 974aebcce5 (svn r9956) -Codechange: Add tram livery schemes 2007-05-27 09:33:41 +00:00
bjarni c346cc430a (svn r9941) -Fix: trams could be cloned to appear in normal road depots and vice versa (spotted by Desolator) 2007-05-26 20:30:55 +00:00
rubidium 71614fef81 (svn r9925) -Fix: wrong tooltips in station picker. 2007-05-25 23:21:32 +00:00
rubidium 17390241e6 (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0. 2007-05-25 22:07:40 +00:00
maedhros 39016328cc (svn r9905) -Feature: Allow building new stations adjacent to existing stations by holding down control. Based on a patch by Wolf01. 2007-05-23 17:33:03 +00:00
miham 9f148789c8 (svn r9899) -Update: WebTranslator2 update to 2007-05-22 23:52:38
american   - 32 fixed by WhiteRabbit (32)
brazilian_portuguese - 25 fixed by tucalipe (25)
bulgarian  - 6 fixed by thetitan (6)
danish     - 32 fixed, 21 changed by ThomasA (53)
dutch      - 32 fixed, 3 changed by habell (35)
french     - 32 fixed by glx (32)
german     - 17 fixed by Neonox (17)
hungarian  - 32 fixed by miham (32)
italian    - 32 fixed by lorenzodv (32)
korean     - 29 fixed by darkttd (29)
slovak     - 35 fixed by lengyel (35)
slovenian  - 10 fixed by Necrolyte (10)
spanish    - 34 fixed by eusebio (34)
swedish    - 32 fixed by giddorah (32)
2007-05-22 21:55:37 +00:00
rubidium 7d4be11516 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. 2007-05-19 09:40:18 +00:00
belugas aff49954bf (svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Possible patterns are : 
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
2007-05-04 16:27:13 +00:00
belugas 9b7a615887 (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
maedhros 6ebe60fc17 (svn r9734) -Feature: Add an option to automatically pause when starting a new game. 2007-04-28 15:06:32 +00:00
maedhros 16a948a463 (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
2007-04-18 14:23:30 +00:00
maedhros 61fe356880 (svn r9613) -Feature: Make it possible to have some control over the town growth. The
default rate is TTD's original rate, and to approximate OpenTTD's previous
behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be
switched off entirely, and if so, buildings will not be rebuilt. It is also
possible to specify a proportion of towns that grow twice as fast as the
others.
2007-04-12 17:24:34 +00:00
peter1138 a2cec54c9d (svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. 2007-04-05 07:49:04 +00:00
maedhros eae03e0f72 (svn r9543) -Fix [FS#691]: Split up STR_ENGINE_NOT_BUILDABLE into four strings so it can be
translated properly and remove "buildable", since it isn't actually a word.
2007-04-02 11:35:08 +00:00
maedhros 9c88baee67 (svn r9532) -Fix (r8741) [FS#708]: Make errors when building drive through road stops more descriptive. 2007-03-31 09:53:40 +00:00
bjarni 4cc3551ef2 (svn r9126) -Feature: "Function of scrollwheel" can now be set to off as well
Note: since this can be useful for all platforms, the GUI is no longer OSX specific.
  Note: scrolling lists is still unaffected by this setting
2007-03-11 21:53:46 +00:00
rubidium a2ca998dd4 (svn r9115) -Fix [FS#622]: make clear in the tooltips when the canal build tool (in the scenario editor) makes flooding water (ocean). 2007-03-11 14:17:53 +00:00
bjarni 50fe0fe059 (svn r9111) -Feature: [OSX] mighty mice and touchpads can now scroll the map (in all directions)
It has to be enabled first (in patches->interface) first and this will disable scrollwheel zooming
  Note: patch setting "Map scrollwheel speed" might need to be changed since the "correct" setting
    appears to depend on what kind of mouse is in use (mighty mouse or touchpad)
2007-03-11 10:55:35 +00:00
truelight 146e5e12ec (svn r9097) -Fix [FS#525]: open and close messages now have their own setting, so you can hide economy changes, but do show open/close of industries
-Change: store news_display_opt in his own section, so it is no longer stored as uint in openttd.cfg (allows adding news-types easier)
2007-03-10 12:10:00 +00:00
maedhros 68020bfa6d (svn r9037) -Feature: [NewGRF] Add support for Action 13, which allows you to translate
grf-specific texts. The translations will only be shown if you're using a
language with a grf language id and if a string hasn't already been set
specifically for the language you're using.
2007-03-06 22:00:13 +00:00
miham 53caedd0bf (svn r9018) -Change: added SunOS as OS name in the quit dialog 2007-03-05 17:05:41 +00:00
rubidium 35fde14a52 (svn r9001) -Codechange: remove duplication of functions and strings with respect to the news of new vehicles. 2007-03-03 22:03:15 +00:00
rubidium cf47f2a856 (svn r9000) -Fix [FS#581, r2572]: new locomotive names were not announced in the news, it said "new railway locomotive available - railway locomotive". 2007-03-03 20:43:52 +00:00
richk d11e36e477 (svn r8978) -Feature: Rewrite of transfer system.
This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D.
When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route.
You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :)
2007-03-02 18:49:11 +00:00
rubidium 34154aa89e (svn r8906) -Feature: translation dependant formatting of dates. 2007-02-26 00:36:57 +00:00
maedhros 8b6350d3a3 (svn r8881) -Feature: Allow built-in newgrf error messages to be translated, and load custom error messages properly. 2007-02-24 16:34:37 +00:00
maedhros f2d63dcecf (svn r8838) -Feature: Show newgrf error messages loaded in Action B in the newgrf gui
window. GRFs with an error have a warning symbol shown before the name.
2007-02-21 23:18:08 +00:00
rubidium 0e8f006dc1 (svn r8735) -Feature: drive-through road stops made possible by the hard work of mart3p. 2007-02-14 16:37:16 +00:00
tron 77be0abd3d (svn r8563) -Fix
Replace very old tabs which should be spaces by spaces
2007-02-03 20:11:10 +00:00
Darkvater 33cadd5043 (svn r8513) -Cleanup (r8512): Remove the now unused strings from the language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not). 2007-02-01 16:28:11 +00:00
Darkvater cace026c1b (svn r8512) -Codechange: From the intro window enter the scenario editor. From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better. 2007-02-01 16:21:56 +00:00
Darkvater 3c2cb4871e (svn r8507) -Codechange/Feature: Don't remove player-owned property on-load in the scenario editor. Add a button to the landscape window to do this. 2007-02-01 12:51:10 +00:00
rubidium 86b046864a (svn r8461) -Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console. 2007-01-30 17:22:56 +00:00
Darkvater 7b38614756 (svn r8421) -Codechange (r8420): rename STR_AVAILABLE_VEHICLES to STR_AVAILABLE_ROAD_VEHICLES for clarificaton (Tron) 2007-01-26 19:30:11 +00:00
Darkvater 1b47b17450 (svn r8420) -Codechange (r7418): Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock. 2007-01-26 19:24:02 +00:00
miham 1f826dc002 (svn r8359) [Translations] -Change: Removed the .UTF-8 suffix from isocodes 2007-01-22 20:52:20 +00:00
maedhros 895cc4fa47 (svn r8151) -Feature: Automatically build semaphores before a configurable date, which can be set by each network player seperately. 2007-01-15 22:18:35 +00:00
Darkvater 66c5cde981 (svn r8106) -Feature/Fix: Add the ability to load savegames when you don't have the exact GRF files in your list. GRF files that are found based on GRFID (but not on matching md5sum) are used instead of disabling them. This does not affect MP games, there you still need an exact match.
-GRF Window colour-codes changed a bit: Static is now grey, and compatible GRF (found locally only based on GRFID) are shown in orange. Compatible GRF's also have an orange status/warning text saying they're not the original the game was saved with.
-Loaded games with something amiss regarding GRF's will show an appropiate warning message.
2007-01-13 17:42:50 +00:00
Darkvater f22c963dcf (svn r7969) *whistle* 20067 has not yet come to pass; it's 2007 (I think my search&replace broke) 2007-01-07 17:32:35 +00:00
Darkvater 7b38ec131a (svn r7968) -Update copyright/etc information to 2007 2007-01-07 16:55:30 +00:00
rubidium 66bbf336c6 (svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
 - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
 - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
 - Proper support for OSX universal binaries.
 - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
 - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.

Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2007-01-02 19:19:48 +00:00
Renamed from lang/english.txt (Browse further)