translators
0518ed01b6
Update: Translations from eints
...
czech: 48 changes by djst
russian: 3 changes by Lone_Wolf
2019-06-11 19:45:43 +02:00
translators
45511080b1
Update: Translations from eints
...
finnish: 3 changes by hpiirai
dutch: 3 changes by JanWillem
bulgarian: 54 changes by zhelyo
french: 3 changes by glx
2019-06-10 19:45:42 +02:00
iigmir
5b09323a58
Add: Currency: NTD, CNY, HKD
2019-06-09 11:13:30 +02:00
stormcone
6396ec05fe
Fix #7609 : In the sprite aligner window the 'Reset relative' button crashes the game.
...
The 'offs_start_map' is a 'SmallMap', so its own 'Erase' function should be called instead of the underlying vector's 'erase' function.
And fix a "typo". :)
2019-06-06 17:28:39 +01:00
glx22
846fc8fe09
Fix: vcpkg used to patch lzma.h to define LZMA_API_STATIC for static builds ( #7614 )
2019-06-03 00:18:28 +02:00
translators
ef74af6766
Update: Translations from eints
...
finnish: 32 changes by hpiirai
spanish (mexican): 16 changes by Absay
2019-05-25 19:45:42 +02:00
translators
aee3e4e496
Update: Translations from eints
...
hungarian: 7 changes by Brumi
2019-05-23 19:45:44 +02:00
Michael Lutz
b73622a01c
Fix #7600 : Don't read uninitialised memory when parsing GS language files.
2019-05-23 00:08:39 +02:00
translators
c1d26d8884
Update: Translations from eints
...
croatian: 7 changes by VoyagerOne
2019-05-19 19:45:45 +02:00
Jonathan G Rennison
b9eb9a4af9
Fix #7594 : Max speed rendered incorrectly in road vehicle purchase window when using original acceleration model ( #7597 )
...
An incorrect DParam index was used.
2019-05-18 19:31:00 +02:00
translators
24493548da
Update: Translations from eints
...
french: 7 changes by glx
korean: 8 changes by telk5093
2019-05-16 19:45:43 +02:00
glx
09004f3697
Codechange: catch script exceptions by reference
2019-05-15 21:59:57 +02:00
glx
a82e7ec281
Fix #7590 : handle script exceptions during scanning
2019-05-15 21:59:57 +02:00
glx
aac4255d43
Fix #7590 : decrement allocated_size in ScriptAllocator::Free()
2019-05-15 21:59:57 +02:00
Michael Lutz
de73c8f91c
Codechange: [Win32] Remove a FreeType work-around from Uniscribe if not using FreeType.
2019-05-14 11:21:36 +01:00
Michael Lutz
eeccfa2570
Add: [Win32] Support for loading fonts from a file for the GDI font renderer.
2019-05-14 11:21:36 +01:00
Michael Lutz
d2ed426077
Codechange: [Win32] Pass a native GDI font description around when we have one, instead of repeatedly guessing the font.
2019-05-14 11:21:36 +01:00
Michael Lutz
2675762ae9
Add: [Win32] GDI engine for font glyph rendering as a replacement for including FreeType.
...
Building with FreeType is still possible and will take precedence over the GDI renderer, but
the project files don't include FreeType anymore by default. Combining GDI rendering with ICU
text layout is untested.
2019-05-14 11:21:36 +01:00
Michael Lutz
a8b6e9f23c
Codechange: Refactor the Freetype font cache into a generic part that does not depend on Freetype and into one that does.
...
This makes it easier to add other TrueType font rendering engines.
2019-05-14 11:21:36 +01:00
translators
f8fb9fda6b
Update: Translations from eints
...
russian: 7 changes by Lone_Wolf
2019-05-13 19:45:45 +02:00
PeterN
2d0352d67f
Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. ( #7588 )
2019-05-13 12:27:35 +01:00
translators
38bb6b7d1b
Update: Translations from eints
...
dutch: 7 changes by JanWillem
2019-05-11 19:45:44 +02:00
Niels Martin Hansen
e7f6f07599
Add: Show memory allocations by GS and AI in framerate window
2019-05-11 15:34:33 +02:00
Niels Martin Hansen
140a96b3a0
Change: Limit memory allocations for each Squirrel instance
...
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11 15:34:33 +02:00
Niels Martin Hansen
c9fe6e7b8f
Fix #7371 : Avoid dependency on foundations of town tile during saveload
2019-05-11 14:58:00 +02:00
Michael Lutz
0344e7a0a1
Fix #7463 : Promote scroll mode setting to basic category.
2019-05-11 14:05:52 +02:00
PeterN
83c1678f9e
Fix #7577 : Check if linkgraph station index is valid before dereferencing. ( #7583 )
2019-05-10 21:36:03 +01:00
PeterN
f4921d2c3e
Fix #7576 : Crash when destroying rail/tram crossing. ( #7579 )
2019-05-10 21:07:38 +01:00
stormcone
24c59283ec
Fix #7224 : Drag and drop vehicle group creation does not work correctly.
...
When drag and drop a vehicle into an empty slot in the vehicle group window it tries to create the new group as the subgroup of the first group (GroupID = 0). This is failing if the dragged vehicle's type is different than the first group's vehicle type.
2019-05-10 19:49:51 +02:00
translators
7a0e2923e5
Update: Translations from eints
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norwegian (bokmal): 28 changes by Leifbk
russian: 17 changes by Lone_Wolf
korean: 14 changes by telk5093
2019-05-10 19:45:45 +02:00
glx22
47fdbdd324
Fix: ignore C++ standard library headers in depend ( #7578 )
2019-05-10 14:22:07 +02:00
translators
be53ef24c1
Update: Translations from eints
...
ukrainian: 11 changes by odisseus
2019-05-09 19:45:46 +02:00
peter1138
51dd751f4a
Fix #7565 : Incorrect cursor used for placing road/tram tunnels.
2019-05-09 11:51:04 +01:00
translators
652268ad1a
Update: Translations from eints
...
swedish: 31 changes by Joel_A
dutch: 2 changes by JanWillem
hungarian: 25 changes by Brumi
2019-05-07 19:45:45 +02:00
translators
d04383ccf0
Update: Translations from eints
...
croatian: 25 changes by VoyagerOne
2019-05-05 19:45:41 +02:00
Corns McGowan
4d0ee65b51
Change: Set default setting in server browser of "Advertised" to "Yes". ( #7568 )
2019-05-05 15:18:52 +01:00
peter1138
a1de834104
Cleanup: Remove unused string.
2019-05-04 22:39:29 +01:00
peter1138
402e18b460
Change: Allow building road stops over self-owned one-way/blocked road.
2019-05-04 22:39:29 +01:00
Transportman
7ef2f11c4c
Fix #7570 : Show Github URL in the crashlog window
2019-05-04 19:54:32 +01:00
peter1138
1fe580cd2b
Fix c02ef3e456: Incorrect order of road toolbar icons.
2019-05-04 19:51:38 +01:00
glx
26aa3b8623
Remove: grow() helper function
2019-05-04 19:50:53 +01:00
glx
9184a62958
Codechange: replace grow() usage for MidiFile
2019-05-04 19:50:53 +01:00
glx
212140b88b
Codechange: replace grow() usage in ClientNetworkContentSocketHandler::OnReceiveData()
2019-05-04 19:50:53 +01:00
glx
d0d4fc73a7
Codechange: replace grow() usage in AllocateSound()
2019-05-04 19:50:53 +01:00
translators
6b49205745
Update: Translations from eints
...
spanish (mexican): 16 changes by Absay
russian: 18 changes by Lone_Wolf
2019-05-04 19:45:44 +02:00
glx
515202da7b
Fix 6f33cfd05: incorrect {G} usage in korean translation
2019-05-03 21:49:40 +02:00
translators
6f33cfd059
Update: Translations from eints
...
korean: 536 changes by telk5093
2019-05-03 19:45:46 +02:00
Niels Martin Hansen
d1ef13fc04
Fix #7481 : Just remove oil rig stations right away, don't clean them first
2019-05-03 09:50:01 +02:00
peter1138
82989ef076
Fix: Clicking on scrollbar 'thumb' moved position up instantly.
2019-05-02 22:16:26 +01:00
translators
3469a2a445
Update: Translations from eints
...
dutch: 27 changes by JanWillem
french: 29 changes by glx
hungarian: 3 changes by Brumi
korean: 71 changes by telk5093
2019-05-02 19:45:47 +02:00
peter1138
672c857e37
Cleanup: Update modified and removed strings in language files.
2019-05-01 21:36:27 +02:00
peter1138
3293f08e0b
Add: New RoadType API functions.
2019-05-01 21:36:27 +02:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Peter Nelson
21edf67f89
Codechange: Untangle game and scenario toolbars.
2019-05-01 21:36:27 +02:00
peter1138
08f00151f1
Codechange: MakeBridgeRamp()'s road-or-rail-type parameter does not make sense.
...
Road type and rail type are stored in separate locations, so this parameter does
not make make sense as it is only used for rail bridges. Instead explicitly set the
rail type in MakeRailBridgeRamp().
2019-05-01 21:36:27 +02:00
peter1138
bcdb28249c
Codechange: Use RAILTYPES_NONE instead of INVALID_RAILTYPES when not using rail.
...
INVALID_RAILTYPES, if it was accidentally tested, would match any railtype.
2019-05-01 21:36:27 +02:00
Berbe
04c74355ba
Fix: IniLoadFile::LoadFromDisk expects filename but BaseMedia::AddFile provided full path ( #7348 )
2019-05-01 18:57:23 +01:00
glx22
76788a1eb3
Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k ( #7555 )
2019-05-01 19:31:30 +02:00
glx22
cef9a76c3f
Fix #7553 : check bounds when loading strings ( #7554 )
2019-05-01 19:12:37 +02:00
kiwitree
28b23a6643
Fix: Crash on waypoint selection window
2019-04-30 20:20:14 +01:00
PeterN
14dc8dd619
Fix 81d335b: Don't check state of widget not present in scenario editor. ( #7551 )
2019-04-29 19:09:11 +01:00
pnda
8cc6ee60ed
Add: Icons on air/water/landscape construction menus ( #7485 )
2019-04-29 18:42:00 +01:00
Charles Pigott
63a7df027d
Fix 5db883f: Railtype bits were moved too late, leading to rails under bridges losing their type
2019-04-29 17:46:28 +01:00
Charles Pigott
d9f9a64389
Fix #6507 : Don't try to load invalid depots from older savegames
2019-04-29 17:46:28 +01:00
Charles Pigott
3299d6540b
Cleanup: Delete GetSavegameType function since it's been commented out since 2005
2019-04-29 17:46:28 +01:00
Charles Pigott
9da1c5bb0b
Fix: Crash when attempting to load old save game with GRFs set
...
GroupStatistics pool was not initialised before trying to delete vehicles (specifically, trams with no tram track)
2019-04-29 17:46:28 +01:00
Charles Pigott
47d0d86a3c
Fix #7255 : Prevent crashlog corruption by only printing the 32 most recent news messages
2019-04-29 17:43:27 +01:00
Charles Pigott
9e19a5f93e
Remove: (Simple)TinyEnumT
2019-04-29 17:40:22 +01:00
Charles Pigott
bd87f11355
Codechange: Remove DistributionTypeByte
2019-04-29 17:40:22 +01:00
Charles Pigott
a5681d3eba
Codechange: Remove GoalTypeByte
2019-04-29 17:40:22 +01:00
Charles Pigott
327ff89808
Codechange: Remove PauseModeByte
2019-04-29 17:40:22 +01:00
Charles Pigott
e18c8c30be
Codechange: Remove RoadTypesByte
2019-04-29 17:40:22 +01:00
Charles Pigott
644f4c3547
Codechange: Set size of SettingGuiFlag & SettingDescType enums, and use them properly
2019-04-29 17:40:22 +01:00
Charles Pigott
0a53ee8cfe
Codechange: Remove PartOfSubsidyByte
2019-04-29 17:40:22 +01:00
Charles Pigott
5d66d8fd7d
Codechange: Remove ExpensesTypeByte
2019-04-29 17:40:22 +01:00
Charles Pigott
2e1936da64
Codechange: Remove SourceTypeByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
2019-04-29 17:40:22 +01:00
Charles Pigott
fcf06ba4c4
Codechange: Remove StationClassIDByte, and drop STAT_CLASS_MAX by one
2019-04-29 17:40:22 +01:00
Charles Pigott
60e31c7cfa
Codechange: Remove OrderTypeByte
2019-04-29 17:40:22 +01:00
Charles Pigott
96097b34a5
Codechange: Remove Direction*Byte types
2019-04-29 17:40:22 +01:00
Charles Pigott
9f3928658b
Codechange: Remove Track{dir,}{Bits,}Byte types
2019-04-29 17:40:22 +01:00
Charles Pigott
931d32f414
Codechange: Remove RailTypeByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
10ba431d21
Codechange: Remove SpriteTypeByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
119ea7a195
Codechange: Remove StationHadVehicleOfTypeByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
fb6ae81415
Codechange: Remove StationFacilityByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
09567bf0b3
Codechange: Remove StoryPageElementTypeByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
f20b75d712
Codechange: Remove TownLayoutByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
0e439aeab7
Codechange: Remove TownFoundingByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
0a57db01af
Codechange: Remove TrainForceProceedingByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
69a6c494bf
Codechange: Set VehicleType's base type to byte instead of using VehicleTypeByte
2019-04-29 17:40:22 +01:00
Charles Pigott
96a4787710
Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte
2019-04-29 17:40:22 +01:00
translators
aa220b2375
Update: Translations from eints
...
indonesian: 2 changes by fanioz
dutch: 3 changes by JanWillem
korean: 3 changes by telk5093
2019-04-28 19:45:44 +02:00
PeterN
0ab6244f6b
Fix #7165 : Missed another 'Append() --> push_back()' replacement ( #7548 )
2019-04-27 20:47:32 +01:00
translators
ead5b55119
Update: Translations from eints
...
spanish (mexican): 3 changes by Absay
russian: 3 changes by Lone_Wolf
2019-04-27 19:45:42 +02:00
peter1138
b454ca7110
Fix 81d335b: Coverage button missing from town window in scenario editor.
2019-04-27 14:41:58 +01:00
translators
f354b869c1
Update: Translations from eints
...
indonesian: 3 changes by fanioz
croatian: 3 changes by VoyagerOne
2019-04-26 19:45:41 +02:00
translators
5b0ce8c214
Update: Translations from eints
...
finnish: 3 changes by hpiirai
italian: 3 changes by lorenzodv
2019-04-25 19:45:45 +02:00
Niels Martin Hansen
d5841109f0
Fix dcb2571: Missing override keywords
2019-04-25 17:45:00 +02:00
peter1138
81d335b081
Feature: Add station coverage area display for towns.
2019-04-25 09:14:01 +02:00
peter1138
81f0f97406
Feature: Add existing station coverage area display when placing new station parts.
2019-04-25 09:14:01 +02:00