Commit Graph

625 Commits

Author SHA1 Message Date
Michael Lutz 37bc2f8064 Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
Michael Lutz 9dd8b3d430 Remove: [OSX] Stuff that is pre-10.7 from the Cocoa/Quartz video driver. 2020-04-12 18:44:43 +02:00
Michael Lutz 0e5be3887c Remove: [OSX] Old fullscreen subdriver for pre 10.7 systems.
Since the move to C++11, building for pre 10.7 is not possible with the native
Apple tools. Also, due to bitrot, the file doesn't even compile anymore. While
this could be fixed, it shows that this subdriver is basically never used anymore.
2020-04-12 18:44:43 +02:00
Michael Lutz a31cbbf67f Remove: [OSX] QuickDraw video subdriver used for OSX versions up to 10.4.
Since the C++11 move, getting OpenTTD to compile and run for anything
below 10.7 basically requires building a custom compiler and libc++.
Also, the QuickDraw subdriver crashes on more modern OSX version. While this
is fixable, keeping the driver around is probably pointless.
2020-04-12 18:44:43 +02:00
Sebastian Pauka bd3a5876b0 Fix #7644: [Cocoa] Manually set colorspace to sRGB 2020-03-30 08:25:14 +02:00
xdavidwu 8fe38afd2b Fix: [SDL2] Correct name of the video driver in debug log
SDL_GetVideoDriver(0) returns name of first video driver included in
the library, not the driver currently used.
SDL_GetCurrentVideoDriver() does what we want here.
2020-01-15 20:16:53 +00:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Jonathan G Rennison a15ace0f5b Fix #7783, Fix #7816: [SDL2] Fix input handling in edit context
In particular this fixes handling of the shift key
2019-11-10 17:58:42 +00:00
Jonathan G Rennison 81f159434d Codechange: Add EditBoxGainedFocus method to VideoDriver base class 2019-11-10 17:58:42 +00:00
Jonathan G Rennison 46f7c6a641 Change: [SDL2] Add an "unprintable" flag to struct VkMapping
SDL_Keysym::sym is not suitable for checking whether the character
is printable or not
2019-11-10 17:58:42 +00:00
Jonathan G Rennison d41378c00a Fix: [SDL2] Page down key not handled
SDLK_PAGEUP and SDLK_PAGEDOWN are not sequential
They must have separate entries in _vk_mapping
2019-11-10 17:58:42 +00:00
Jonathan G Rennison 3db399d7d9 Fix: [SDL2] Detection of backtick scancode
SDL_Keysym::scancode is a SDL_SCANCODE_* constant, not a raw scan code
2019-11-10 17:58:42 +00:00
Nikolas Nyby 4884dcacba Fix #7784: up/down/home/end key behavior in SDL2
Closes #7784.
2019-11-01 23:41:47 +01:00
Michael Lutz d5a9bd404a Codechange: [OSX] Use std::unique_ptr with a custom deleter to simply memory management of Core Foundation types. 2019-11-01 22:32:53 +01:00
Nikolas Nyby f13b184588 Codechange: Don't use SDL_CreateRGBSurfaceWithFormat()
This function requires libSDL 2.0.5 or higher. It looks like we don't
need to use it, and can just use the original SDL_CreateRGBSurface(),
with the masks set to 0, to trigger the default 8-bit format, which is
SDL_PIXELFORMAT_INDEX8.

Closes #7785

Note: this code path is activated by using an 8-bit blitter, like:

    ./bin/openttd -b 8bpp-simple
2019-10-25 22:23:57 +01:00
JMcKiern 04f659e768 Fix: Some typos found using codespell 2019-09-29 21:27:32 +01:00
nikolas 2d27e8e685 Add #6173: New SDL 2 based video and sound drivers (#7086) 2019-09-19 17:18:50 +02:00
Michael Lutz ed6a427fcc Change: [OSX] Recreate backing store if the colour profile of the screen (or the screen) the game window is one changes.
This will result in changing colours if moving OpenTTD from one screen to another, but should avoid performance problems if the window is moved.
2019-09-16 19:11:08 +01:00
Michael Lutz 994664dec5 Fix #7644: [OSX] Try to use system colour space to avoid video output performance degradation. 2019-09-16 19:11:08 +01:00
Andy 9014633866 Fix: change Quartz driver colorSpace handling to address certain macOS performance issues (#7644) 2019-09-07 22:09:17 +02:00
nikolas 9d6fb257c3 Cleanup: Remove duplicate thread.h include (#7683) 2019-08-06 07:43:00 +01:00
glx 9195f2337a Codechange: use std::vector for _resolutions 2019-04-18 21:49:34 +02:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Michael Lutz 967b27a2c1 Codechange: C++11 STL has a function for getting the number of CPU cores. 2019-04-06 11:27:39 +02:00
Michael Lutz ae748166d0 Codechange: Use platform independent C++11 function for sleeping on a thread. 2019-04-06 11:27:39 +02:00
Michael Lutz 05bc2ed7cb Codechange: Replace custom thread code with C++11 thread objects.
We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
2019-04-06 11:27:39 +02:00
Michael Lutz 05f4e73608 Codechange: Replace custom mutex code with C++11 mutex'es.
A conforming compiler with a valid <mutex>-header is expected.
Most parts of the code assume that locking a mutex will never fail unexpectedly,
which is generally true on all common platforms that don't just pretend to
be C++11. The use of condition variables in driver code is checked.
2019-04-06 11:27:39 +02:00
Niels Martin Hansen 66c60e52ba Change: [SDL] Do not offer video smaller than 640x480 2019-03-30 22:02:14 +01:00
Henry Wilson af7d9020a1 Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
Patric Stout e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
Patric Stout 72c5f2b3ee Remove: DOS support
In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.

Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.

Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.

By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.

Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request.
2019-03-19 23:22:51 +01:00
Patric Stout f58db44ff2 Remove: BeOS support (deprecated by Haiku)
In 10 years there is no commit to change how BeOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).

With the arrival of SDL2 (and removal of SDL), BeOS is no longer
support. SDL2 suggests to use Haiku instead of BeOS.
2019-03-05 22:03:00 +01:00
Patric Stout 7784d77713 Remove: MorphOS / AmigaOS support
In 10 years there is no commit to change how MorphOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).

With the arrival of SDL2 (and removal of SDL), MorphOS is no longer
support. There is an SDL2 port for MorphOS, but it is not maintained
by upstream SDL2, and nobody can currently test it out.

If anyone wants to re-add MorphOS, please do (revert this patch,
fix the problems, and create a Pull Request). If you need any help
doing so, let us know! It is not that we don't like MorphOS, it is
that we don't have anyone fixing the problems :(
2019-03-05 22:03:00 +01:00
Charles Pigott c3bc7d657e Codechange: Remove ability for SDL to be dynamically loaded on Windows 2019-03-02 17:13:05 +01:00
Alexander Weiss 77ab6f8ec7 Change: [OSX] Prevent 2D scrolling for traditional scroll wheel mice 2019-02-24 17:54:59 +01:00
Alexander Weiss 0bb395b21d Change #6800: [OSX] Use high-precision scrolling deltas for 2D scrolling 2019-02-24 17:54:59 +01:00
Charles Pigott fe8c24e081 Codechange: Remove unnecessarily defined functions under MinGW 2019-01-17 21:55:15 +00:00
Charles Pigott 2d981a4b2c Fix: A few minor compile warnings under MinGW 2019-01-17 21:55:15 +00:00
glx c540d72445 Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32 2018-12-27 18:09:16 +01:00
Niels Martin Hansen 2a868b9f3b Feature: Framerate display window (#6822)
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
Michael Lutz dbfc417e65 Fix: [Win32] Garbage in OS window title if branch name was too long.
This was caused by a missing \0-character on reaching the buffer limit.
2018-06-27 22:16:43 +02:00
Alexander Weiss 3e910a5969 Change: [OSX] Disable macOS Sierra's automatic tab feature 2018-05-27 16:01:08 +02:00
Alexander Weiss 6df7ced343 Change: [OSX] Reversed pinch to zoom behaviour.
Made pinch out zoom in and pinch in zoom out, as virtually all macOS
applications do.
2018-05-24 21:31:37 +02:00
Michael Lutz bb5584c835 Fix 74b7f0a: [OSX] Mouse cursor getting occasionally stuck. 2018-04-30 23:57:28 +02:00
Matthijs Kooijman fa87212a76 Fix: Some spelling errors in printed messages 2018-04-30 13:38:58 +02:00
Patric Stout aef69443e7 Remove: WinCE support 2018-04-29 15:32:16 +02:00
Patric Stout 85adde7485 Remove: PSP support 2018-04-29 15:32:16 +02:00
Michael Lutz e0ae67cefa Fix: [OSX] Compiler warning about an unused NULL argument. 2018-04-21 22:42:14 +02:00
Michael Lutz 6c3902ac41 Codechange: [OSX] Use newer APIs to get resolution information when available. 2018-04-10 23:30:01 +02:00
Michael Lutz 964d310cda Codechange: [OSX] Use non-deprecated API for displaying an alert where supported. 2018-04-10 23:30:01 +02:00
Michael Lutz 74b7f0a9aa Fix: [OSX] Remove some OSX compiler warnings on newer SDKs/compilers. 2018-04-10 23:30:01 +02:00
Michael Lutz 4bfd277017 Codechange: [Win32] Use OS function for mouse tracking if present. 2018-04-10 21:07:27 +02:00
michi_cc c722cb26b8 (svn r27935) -Fix [FS#6629]: [Win32] Right mouse scrolling didn't work properly with the Windows 10 Fall Creators Update. 2017-12-09 19:21:45 +00:00
frosch b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
frosch b1fe837b8e (svn r27775) -Fix [FS#6510]: Insufficient thread synchronisation when switching blitters. (JGR) 2017-03-11 13:05:54 +00:00
frosch d5f82bf55b (svn r27774) -Fix [FS#5889]: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows.
-Revert (r23978): No SDL-specific fix required anymore. The new fix applies to all backends.
2017-03-11 12:52:26 +00:00
michi_cc 94b3965989 (svn r27675) -Fix [FS#6502]: [OSX] Building with 10.11 or 10.12 SDKs. 2016-10-31 19:29:01 +00:00
michi_cc c83306391e (svn r27673) -Add: [Win32] Thread names for windows debuggers. 2016-10-30 18:22:55 +00:00
frosch 31f046bd9b (svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR) 2016-10-30 17:29:33 +00:00
alberth 0adfb1ac6f (svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit. 2016-09-04 16:06:50 +00:00
alberth 597380e099 (svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType. 2016-09-04 12:57:43 +00:00
frosch 352e528cda (svn r27167) -Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped way to far, when OpenTTD lagged during mouse event processing. 2015-02-22 23:06:45 +00:00
fonsinchen 306b6a11ee (svn r27046) -Fix [FS#5812]: Don't require double-press from non-dead console hotkeys. 2014-10-26 20:01:36 +00:00
planetmaker 3df230af62 (svn r26943) -Fix: [Win32] Silence a warning about comparison of signed and unsigned variables when using gcc 2014-09-30 21:10:32 +00:00
michi_cc 5a2fd3630b (svn r26818) -Fix [FS#AndyShouldHaveFoundFlySprayByNow] (r26758): [OSX] Line history and scrolling in the console window went on a walk. 2014-09-13 22:00:10 +00:00
michi_cc 2b3b8c93e7 (svn r26758) -Fix [FS#5972]: [OSX] Implement more of the text editing API to prevent crashes and improve IME support. 2014-08-24 10:34:43 +00:00
planetmaker bcb9c64ac8 (svn r26709) -Fix (r15892 and others) [FS#6069]: [OSX] Compilation fails with some lzo2 versions if we define __LP64__ as 0 instead of checking whether it is defined (kernigh2) 2014-07-30 20:19:29 +00:00
rubidium b476086c39 (svn r26538) -Codechange: remove double accounting of the drivers 2014-04-28 21:06:51 +00:00
frosch 631e8b45fd (svn r26522) -Add: A config-file-only setting to disable usage of 8bpp video modes.
-Remove: [win32] fullscreen_bpp setting, which is replaced by above setting.
-Change: Disable usage of 8bpp blitters and video modes by default. Many modern OS and hardware cause issues with those.
2014-04-27 12:15:14 +00:00
rubidium 9ed12b0f07 (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 2014-04-25 15:40:32 +00:00
rubidium 781dd48949 (svn r26502) -Fix: OSX compilation error 2014-04-24 18:44:38 +00:00
frosch 0e8bfeb7a9 (svn r26496) -Fix (r1547): Reading console input on dedicated server relied on unspecified behaviour. 2014-04-24 17:49:31 +00:00
rubidium 21f991e235 (svn r26489) -Codechange: properly account for the end of buffers in the file io code instead of assuming MAX_PATH is okay 2014-04-23 21:23:21 +00:00
rubidium 5b82822c12 (svn r26486) -Codechange: replace a number of snprintfs with seprintf 2014-04-23 21:12:09 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
planetmaker 3e9c10f9e1 (svn r26449) -Add: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention 2014-04-08 20:19:41 +00:00
michi_cc e15446bc58 (svn r26367) -Fix: [Win32] Use a separate event to indicate that the drawing thread has finished initialising, preventing potential deadlocks. 2014-02-23 16:08:50 +00:00
fonsinchen d8eda06a5a (svn r26366) -Fix: Protect the windows video driver from concurrent access (frosch123) 2014-02-23 14:16:36 +00:00
fonsinchen b4a015a4bd (svn r26365) -Fix [FS#5867]: Don't draw the cursor when its sprite isn't ready and set _screen.dst_ptr immediately when the buffer changes (frosch123) 2014-02-23 14:15:55 +00:00
frosch aaa6d0f9ae (svn r26360) -Revert (r25550) / Fix [FS#5922]: ClientSizeChanged is only called via WndProcGdi which already has the mutex. The issue which r25550 tried to fix still exists as FS#5867. 2014-02-22 14:26:07 +00:00
frosch 27eede06c9 (svn r26351) -Fix: Protect all VideoDriver_SDL methods with the _draw_mutex. 2014-02-16 21:57:22 +00:00
rubidium a942619911 (svn r26247) -Fix [FS#5854, FS#5855]: Possible out of bounds reads with the sse blitters (MJP) 2014-01-13 17:54:24 +00:00
rubidium fb05674cb7 (svn r26211) -Add: specialised non-animated SS2 blitter (MJP)
With 32bpp base set about 30% faster than 32bpp-optimized, or about 10% for 8bpp base sets in the Draw function. Respectively about 5 and 1% of total run time
2014-01-02 23:12:32 +00:00
rubidium 2618d960e3 (svn r26209) -Codechange: remove some template magic and simplify some code 2014-01-02 22:41:58 +00:00
fonsinchen c71aa27b92 (svn r26186) -Fix: Don't check for equality of MAC_OS_X_VERSION_MAX_ALLOWED. 2013-12-30 14:46:24 +00:00
rubidium defda16eb6 (svn r26108) -Codechange: some coding style (whitespace) 2013-11-25 14:30:22 +00:00
rubidium 6996b441d9 (svn r26107) -Codechange/cleanup: remove some coding bloat and simplify the driver factory instatiations 2013-11-25 14:26:46 +00:00
michi_cc 2708aff853 (svn r26023) -Fix [FS#5805] (r25686): [OSX] Checking for a valid NSTextInputContext is supposed to fail on 10.4 according to docs, but somehow didn't, leading to a crash when an edit box lost focus. 2013-11-17 12:05:40 +00:00
rubidium 3b9f92e14c (svn r26009) -Fix: warning about conditional expression with enumeral with non-enumeral type 2013-11-16 10:05:57 +00:00
michi_cc a985f19d5a (svn r26003) -Fix [FS#5795b] (r25743): [OSX] Some hotkeys were still triggered during text input. 2013-11-14 23:04:04 +00:00
michi_cc 8f8173c3fe (svn r26002) -Fix: [OSX] If the console hotkey is a dead key, require two presses to toggle the console, allowing input of accented characters. 2013-11-14 23:03:59 +00:00
michi_cc 8ceef6ec61 (svn r26001) -Fix [FS#5795a] (r25686): [OSX] Clear any pending marked characters from an edit box losing focus. 2013-11-14 23:03:54 +00:00
rubidium 52883db91b (svn r25970) -Fix [FS#5787]: [SDL] Recursive mutex locking when changing blitter 2013-11-12 18:31:12 +00:00
michi_cc 9b68e4f864 (svn r25962) -Fix (r25951): [OSX] Do the SDK version test the proper way 'round. 2013-11-09 14:47:03 +00:00
michi_cc a41b8c851d (svn r25951) -Fix [FS#5797]: [OSX] Disable the old fullscreen sub-driver when compiling with SDK versions 10.9+. 2013-11-08 20:18:31 +00:00
michi_cc a298a62098 (svn r25950) -Codechange: [OSX] Move some functions used by all video sub-drivers into the common source file. 2013-11-08 20:18:27 +00:00
michi_cc f36396929a (svn r25751) -Fix (r25657): [OSX] Restore fullscreen state also when starting on 10.7+. 2013-08-31 20:17:29 +00:00
michi_cc 6bbca9307d (svn r25743) -Fix [FS#5705]: [OSX] Text input into an edit box would trigger hotkeys. 2013-08-25 11:23:10 +00:00
fonsinchen 0baa72aff9 (svn r25714) -Fix: explicitly cast some things to silence warnings on GCC 4.0 2013-08-10 12:47:24 +00:00
fonsinchen fd16b0c65c (svn r25713) -Fix: use proper ObjC style to avoid problems if members are missing 2013-08-10 12:47:22 +00:00
fonsinchen 8222e18586 (svn r25712) -Fix: define kCGBitmapByteOrder32Host to 0 if it's missing. 2013-08-10 12:47:20 +00:00
fonsinchen f42d60150d (svn r25711) -Fix: don't use NULL as integer 2013-08-10 12:47:18 +00:00
fonsinchen a9fde2856c (svn r25710) -Fix: string arguments to NSNotificationCenter::addObserver and NSNotificationCenter::postNotificationName can't be const in certain versions of OSX 2013-08-10 12:47:16 +00:00
michi_cc b3ecfbb67a (svn r25693) -Add: [OSX] Support the new IME functions introduced with 10.5. 2013-08-05 20:38:02 +00:00
michi_cc 30867c487f (svn r25691) -Add: [OSX] Support for mouse selection in the IME composition string. 2013-08-05 20:37:53 +00:00
michi_cc e2ec0ddb03 (svn r25690) -Change: [OSX] Position the candidate window at the caret position. 2013-08-05 20:37:48 +00:00
michi_cc f5e4131492 (svn r25689) -Add: [OSX] Display the IME composition string ourself. 2013-08-05 20:37:44 +00:00
michi_cc c64e297e0c (svn r25688) -Codechange: [OSX] Make our view aware of text input by IMEs. 2013-08-05 20:37:40 +00:00
michi_cc 643a294e68 (svn r25687) -Codechange: [OSX] Pass text input directly down to the text handling. 2013-08-05 20:37:37 +00:00
michi_cc e4d48f3a3b (svn r25686) -Codechange: [OSX] Abandon IME input if the edit box lost the focus. 2013-08-05 20:37:33 +00:00
michi_cc 0883cf76e3 (svn r25684) -Change: [Win32] Draw the composition string ourselves if possible. 2013-08-05 20:37:25 +00:00
michi_cc cbdfd31a3c (svn r25682) -Change: [Win32] Position the IME candidate window at the caret position. 2013-08-05 20:37:18 +00:00
michi_cc da09fd3077 (svn r25681) -Change: [Win32] Position the IME composition window at the caret position. 2013-08-05 20:37:14 +00:00
michi_cc 21126aec62 (svn r25680) -Codechange: [Win32] Cancel the current IME composition when the input focus changes. 2013-08-05 20:37:11 +00:00
michi_cc 7422120014 (svn r25679) -Codechange: [Win32] Get the result string of an IME input directly without a trip through the window messaging system. 2013-08-05 20:37:06 +00:00
michi_cc 13873d2534 (svn r25678) -Codechange: Notify the video driver when an edit box lost (global) focus so it can abort any current input composition. 2013-08-05 20:37:02 +00:00
michi_cc 63332afcf0 (svn r25675) -Fix: [Win32] Handle DBCS characters correctly in the non-Unicode build. 2013-08-05 20:36:51 +00:00
michi_cc e37968aadd (svn r25673) -Fix: [Win32] Use the right code page for converting ANSI strings into UTF-8 for non-Unicode builds. And don't crap out on DBCS code pages either. 2013-08-05 20:36:43 +00:00
michi_cc fdc436b531 (svn r25672) -Fix: [Win32] Handle Unicode characters from outside the BMP correctly. 2013-08-05 20:36:40 +00:00
michi_cc 019984a14f (svn r25671) -Codechange: Pass character and key code separately to the keyboard handler. 2013-08-05 20:36:36 +00:00
michi_cc 923eb009e8 (svn r25667) -Fix: [Win32] Only forward key presses to the IME system if an edit box has the input focus. 2013-08-05 20:36:20 +00:00
michi_cc 8b476de3bf (svn r25666) -Feature [FS#4760]: [OSX] Pinch gesture support for zooming. (Based on patch by leecbaker) 2013-08-05 20:36:17 +00:00
michi_cc 8003da77aa (svn r25665) -Fix [FS#4689]: [OSX] Crash when unhiding the main window. 2013-08-05 20:36:13 +00:00
michi_cc 1ae357e905 (svn r25664) -Add [FS#4847]: [OSX] Bootstrap downloading of a baseset. (Matthieu) 2013-08-05 20:36:10 +00:00
michi_cc 4ec314989d (svn r25660) -Fix: [OSX] The name's OpenTTD, not OTTD. 2013-08-05 20:35:56 +00:00
michi_cc d23fdfa403 (svn r25659) -Fix [FS#4420]: [OSX] System mouse cursor could become visible during dragging. (Matthieu) 2013-08-05 20:35:53 +00:00
michi_cc 408c595eb8 (svn r25658) -Fix [FS#4392]: [OSX] The mouse cursor would sometimes jump near the window borders. (Matthieu) 2013-08-05 20:35:49 +00:00
michi_cc 7ba4d425c8 (svn r25657) -Fix [FS#4744]: [OSX] The new 10.7 fullscreen code can now also be compiled with older SDK versions. 2013-08-05 20:35:46 +00:00
michi_cc 2702fe88d7 (svn r25656) -Cleanup: Coding style. 2013-08-05 20:35:42 +00:00
michi_cc 6d50b10074 (svn r25655) -Fix: [OSX] Mouse cursor wasn't displayed properly after switching to fullscreen on 10.7+. (Based on patch by Maedhros) 2013-08-05 20:35:38 +00:00
rubidium d9065fbfbe (svn r25550) -Fix [FS#5571]: [Windows] Race condition between two drawing threads could crash OpenTTD 2013-07-01 19:48:52 +00:00
rubidium 4fbcb73166 (svn r25523) -Fix [FS#5587]: SDL does not give an event when an application gets mouse focus while going to full screen, so manually force the mouse-is-in-window state 2013-06-29 18:21:19 +00:00
matthijs 0d28dc92fc (svn r25318) -Fix: [SDL, FS#5580] Keyboard input stopped working after fullscreen toggle 2013-06-04 06:36:59 +00:00
rubidium dcf3df65d3 (svn r25017) -Fix [FS#5466]: crash after bootstrap download of 32bits base set due to referencing a deleted mutex 2013-02-17 20:37:18 +00:00
matthijs 2752dd7bbe (svn r25003) -Fix (r24993): [SDL] Keep a flag to remember if a hardware palette was requested.
- Previously, the code would query the SDL_HWPALETTE flag, which doesn't always match the requested value.
  - This would cause SDL to be restarted on every window resize event, effectively breaking resizing.
2013-02-15 11:01:45 +00:00
matthijs afd1e49224 (svn r25002) -Doc: [SDL] Fix typo in comment. 2013-02-15 11:01:43 +00:00
matthijs 328ed1cf94 (svn r24993) -Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode.
- This fixes 32bpp blitters on 8bpp X11, which would only render garbage with SDL_HWPALETTE.
  - This prevents the colors of other applications from being messed up when running a 8bpp blitter on a 8bpp system.
  - When running a 8bpp blitter on an 8bpp system without SDL_HWPALETTE (e.g., in windowed mode), this uses a new shadow surface with color approximation.
  - The use of a hardware palette can be forced on and off using -v sdl:hw_palette=1 or -v sdl:hw_palette=0
2013-02-14 11:06:12 +00:00
matthijs afcb4a25b2 (svn r24992) -Codechange: [SDL] Make CreateMainSurface and PollEvent private methods instead of static functions. 2013-02-14 11:06:06 +00:00
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
rubidium d5d96ba683 (svn r24877) -Fix: some whitespace "errors" 2013-01-01 10:52:32 +00:00
michi_cc 02f39ab1ee (svn r24781) -Fix (r24762): [Win32] MinGW compiler warning. 2012-12-03 22:08:00 +00:00
michi_cc e67c717c2f (svn r24762) -Fix [FS#5359]: [Win32] Don't crash when switching to an unsupported fullscreen display mode (like 8 bpp modes in Windows 8). 2012-11-25 12:14:13 +00:00
yexo 1f75f81a41 (svn r24524) -Fix [FS#5296]: fix some compile problems in mac-only code (__ln__) 2012-09-13 18:42:33 +00:00
glx ad48f766f7 (svn r24394) -Fix (r24188): changing resolution didn't resize the window 2012-07-10 17:47:03 +00:00
truebrain 353fd97de6 (svn r24189) -Fix: when going to fullscreen and back, restore to the resolution you were, not to the fullscreen resolution (Windows only) 2012-04-30 16:49:26 +00:00
truebrain 39912b7bde (svn r24188) -Fix-ish [FS#5151] (r1): when changing the basics of a window (fullscreen, 8bpp/32bpp), and a window already exists, it was forced out of maximize mode, and its resolution/position was reset, often causing unwanted side-effects. As a "bonus", a WC_SIZE was triggered, and if the system was going from 8bpp to 32pp, this caused a forced window update in a limbo-state of the blitter (not fully 32bpp just yet, but for sure no longer 8bpp); this could cause random memory access which could lead to ACCESS_VIOLATIONS 2012-04-30 16:48:47 +00:00
rubidium 74785478ec (svn r23980) -Fix (r23977): crash when starting with the 32bpp anim blitter 2012-02-23 21:10:08 +00:00
rubidium 4db85fcc4d (svn r23978) -Fix: [SDL] Palette update was done too late making switching from 8bpp -> 32bpp look ugly 2012-02-23 16:23:09 +00:00
matthijs 311413a091 (svn r23910) -Fix: [SDL] Handle the SDL_VIDEOEXPOSE event.
- It seems this event is never triggered when using 1.2 (it has some
    autorefresh feature which seems to have been removed in 1.3), but in theory
    this event could also trigger on 1.2.
  - Note that this fixes redraw issues when compiling against SDL 1.3, but it
    still uses the "compatibility" rendering API using SDL_SetVideoMode and
    SDL_UpdateRects. Eventually (when 1.3 is stable and released as 2.0), this
    should probably be rewritting to use the new Windows and Renderers
    available in SDL 1.3.
2012-02-07 10:27:48 +00:00
matthijs cba6390973 (svn r23909) -Fix: [SDL] Fix keyboard-related segfault when compiling against SDL 1.3. 2012-02-07 10:12:11 +00:00
rubidium af7ea8c525 (svn r23891) -Fix-ish: compile failures with SDL 1.3 2012-02-04 16:24:25 +00:00
michi_cc 52175a4260 (svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising threaded drawing. 2012-01-04 00:45:36 +00:00
rubidium fd559171b4 (svn r23527) -Codechange: unify colo(u)r as far as it goes 2011-12-15 22:02:00 +00:00
rubidium 7e7c262167 (svn r23488) -Fix [FS#4879] (r23241): artefacts when right click mouse moving with the allegro video driver 2011-12-11 07:26:13 +00:00
michi_cc 7099faba28 (svn r23482) -Change: [Win32] Move re-painting the window and doing palette animation into a separate thread. 2011-12-10 16:54:46 +00:00
rubidium b231e80125 (svn r23470) -Codechange: move declaration of SwitchToMode to a header instead of declaring it in 6 other files 2011-12-10 08:31:14 +00:00
rubidium ccededbf77 (svn r23451) -Codechange: [SDL] Move 32bpp-anim palette animation to the draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter 2011-12-08 20:01:31 +00:00
rubidium 61625e53c9 (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00
rubidium 2ccbd2a6f5 (svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure 2011-12-08 18:13:29 +00:00
rubidium 6e31c2f068 (svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD 2011-11-17 21:09:08 +00:00
michi_cc 6a2735d24e (svn r23119) -Fix: [Win32] Don't show a crash/assertion message box for a GUI-less video driver. 2011-11-04 23:47:00 +00:00
michi_cc 8c4c616cfe (svn r23003) -Fix (r22999): Missing semicolon. 2011-10-04 22:12:43 +00:00
michi_cc 6dbb050a32 (svn r22999) -Codechange: Allow changing the blitter during the running game. 2011-10-04 21:35:40 +00:00
planetmaker 6a72d64dbe (svn r22943) -Fix: [OSX] Typo broke debug compilation 2011-09-19 05:37:11 +00:00
planetmaker 58f00d786c (svn r22921) -Fix: [OSX] Don't allow the old fullscreen mode also not as fallback on OSX 10.7. Also add a few sprinkles of coding style accross cocoa display drivers 2011-09-11 12:52:44 +00:00
rubidium bffa93a4e9 (svn r22910) -Fix [FS#4617]: icon would (almost) never be shown for SDL builds 2011-09-09 09:13:18 +00:00
planetmaker 20e359acbe (svn r22895) -Add: [OSX] Alternative code for the API calls deprecated in OSX 10.6 in the quartz video driver 2011-09-05 15:52:04 +00:00
planetmaker 45b099c655 (svn r22894) -Doc: Some sprinkles of doxygen for the cocoa video driver 2011-09-05 05:31:29 +00:00
planetmaker bce482c76f (svn r22893) -Fix [FS#4744]: [OSX] Compilation on OSX 10.7 was broken (based on patch by leecbaker)
-Add: [OSX] Support for fullscreen mode when compiled against SDK 10.7. Otherwise fullscreen mode is disabled when OpenTTD is run on OSX Lion
2011-09-04 17:49:08 +00:00
rubidium 9fe4b959ac (svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter 2011-08-24 12:11:10 +00:00
rubidium 421053a694 (svn r22788) -Codechange: move modal progress related functions and variables to progress.cpp/h 2011-08-21 12:48:46 +00:00
rubidium 37415b9cf7 (svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress 2011-08-21 12:46:46 +00:00
planetmaker e3d9879690 (svn r22678) -Doc: More doxygen sprinkles in MacOSX code and cocoa video driver 2011-07-21 16:13:34 +00:00
alberth f1cae9960f (svn r22512) -Add: Save heightmap. 2011-05-28 13:55:34 +00:00
rubidium 4d5dbf5170 (svn r22410) -Document: some more bits ;) 2011-05-02 16:14:23 +00:00
rubidium 1a515e6344 (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
rubidium 3e5924b10f (svn r22149) -Fix [FS#4521]: Windows video driver crashed when it couldn't go to full screen at the resolution of the configuration file when starting OpenTTD 2011-02-26 19:13:58 +00:00
alberth 31386c42a7 (svn r22145) -Codechange: Do explicit test for non-bool values. 2011-02-25 22:04:38 +00:00
alberth 1dbc0a20be (svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)' 2011-02-25 21:53:43 +00:00
glx 1b2ef66416 (svn r22081) -Fix [FS#4489]: if fullscreen fails with current resolution, use desktop resolution 2011-02-14 20:16:36 +00:00
rubidium 1d0d7635e0 (svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled... 2011-02-07 22:49:38 +00:00
planetmaker 9ddcbaf9b7 (svn r21684) -Fix [FS#4360] (r21573): Silence some compile warnings 2011-01-01 08:23:46 +00:00
planetmaker adc1760b0d (svn r21578) -Fix [FS#2585]: [OSX] A double mouse cursor was shown under certain circumstances (based on patch by matheweis) 2010-12-21 16:05:25 +00:00
planetmaker 30eef98ec0 (svn r21577) -Codechange: [OSX] Deduplicate code by moving the handling of the window class for screen drivers to a common class 2010-12-21 16:02:55 +00:00
planetmaker e38f96d609 (svn r21576) -Codechange: [OSX] Deduplicate code by moving the handling of the view for windowed screen drivers to a common class 2010-12-21 16:00:42 +00:00
planetmaker 26575ab8f8 (svn r21575) -Codechange: [OSX] Use the same class for the window delegate routines in windowed screen drivers 2010-12-21 15:57:55 +00:00
planetmaker 7ab04792c5 (svn r21574) -Codechange: [OSX] Move the variable declaration of the screen drivers to the generic class, deduplicating code 2010-12-21 15:56:02 +00:00
planetmaker 574e0830f1 (svn r21573) -Codechange: [OSX] Unify the naming of variables among different screen drivers a bit 2010-12-21 15:53:20 +00:00
planetmaker 0d3a0bb1c7 (svn r21572) -Codechange: [OSX] One palette is enough, we cannot use two colour depths at once 2010-12-21 15:48:43 +00:00
planetmaker 3448853b55 (svn r21537) -Cleanup: Add a few sprinkles of coding style 2010-12-18 21:54:09 +00:00
planetmaker 832625bb0e (svn r21522) -Fix: [OSX] Silence a warning when compiling without quartz and quickdraw 2010-12-15 01:30:13 +00:00
rubidium 69766049ce (svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter 2010-12-05 14:43:10 +00:00
rubidium ab44c91778 (svn r21252) -Codechange: introduce a constant for the number of milliseconds per game tick and use it 2010-11-19 10:35:59 +00:00
planetmaker 94c45d9cc3 (svn r21245) -Fix (r21200): [OSX] Make gcc 4.2 happy 2010-11-18 20:45:27 +00:00
planetmaker 8d42b04e3b (svn r21200) -Fix: [OSX] Don't let the mouse cursor jump when switching to full screen mode 2010-11-15 19:53:15 +00:00
planetmaker 03c012797b (svn r21037) -Fix: [OSX] Mouse cursor would leave footprint with 8bpp blitter when switching to full screen 2010-10-25 06:55:54 +00:00
planetmaker 47523d86fb (svn r21036) -Fix: [OSX] Properly set the palette when using the 8bpp blitter during start-up 2010-10-25 06:50:48 +00:00
rubidium 4173ba76fa (svn r20809) -Fix (r20809): as usual with these user provided Mac OS X patches lately... they either fail to compile or spew warnings 2010-09-15 21:55:55 +00:00
rubidium 4915f47264 (svn r20808) -Add [FS#4110]: [OSX] support for input using dead keys (Zydeco) 2010-09-15 21:19:41 +00:00
rubidium c0ba81e617 (svn r20783) -Change/Fix: do autosave-on-exit as well when using kill/CTRL-C to terminate a dedicated OpenTTD 2010-09-10 20:03:45 +00:00
rubidium 134712ec64 (svn r20619) -Fix [FS#4070]: [OSX] Limit minimum window size to 64x64 like all other platforms (matheweis) 2010-08-25 19:05:34 +00:00
frosch 4bd32799f1 (svn r20286) -Codechange: Unify end of doxygen comments. 2010-08-01 19:44:49 +00:00
frosch ed4f806f1d (svn r20283) -Codechange: Unify start of doygen comments. 2010-08-01 19:22:34 +00:00
rubidium e356cb9405 (svn r20281) -Codechange: unify case scope closure + break coding style 2010-08-01 18:53:30 +00:00
terkhen 88ca183191 (svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH). 2010-07-29 14:26:28 +00:00
alberth be6c058424 (svn r20211) -Codechange: Indented code should have curly braces around it. 2010-07-24 10:14:39 +00:00
rubidium b8487afe54 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 2010-07-19 17:28:27 +00:00
rubidium 34764feac2 (svn r20186) -Codechange: remove VARDEF from _realtime_tick and _rightclick_emulate 2010-07-19 16:21:49 +00:00
rubidium 45213e5708 (svn r20183) -Codechange: make _do_autosave and _dedicated_forks not use VARDEF and put them in a more logical location 2010-07-19 15:44:49 +00:00
glx 4796be85a5 (svn r20084) -Fix [FS#3919] (r7157): don't try to handle mouse events when the cursor ha left the window 2010-07-06 21:10:47 +00:00
peter1138 4b4e97695f (svn r19965) -Cleanup: Use size of buffer, not magic number. 2010-06-12 10:55:13 +00:00
frosch 9e53f1e004 (svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation. 2010-06-05 13:32:42 +00:00
frosch e864701693 (svn r19861) -Fix (r19814): Silence a warning. 2010-05-19 18:38:18 +00:00
rubidium 062dd0e24c (svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int 2010-05-13 10:14:29 +00:00
rubidium 465e3be105 (svn r19593) -Codechange: improve loading/executing the desync logs 2010-04-09 17:08:44 +00:00
smatz c5b34444af (svn r19084) -Codechange: minor coding-style fixups 2010-02-10 17:37:47 +00:00
yexo d858264ca6 (svn r19012) -Fix (r19003): macos.h is not in video/cocoa/ but in os/macosx/. 2010-02-04 22:17:41 +00:00
rubidium e62b122bb1 (svn r19003) -Fix [FS#3194]: [OSX] OS X 10.5+ does not (always?) handle 8bpp graphics in a suitable manner. This is actually not a fix but a nasty work around; you can still easily trigger the bug/issue by overriding the 'default' blitter choice (Brad Oliver). I can/have not test(ed) (including compiling) this fix.
Bjarni once suggested that 8bpp works for him on 10.5, so apparantly not all 10.5+ does not handle 8bpp graphics. Nevertheless, it seemed that for some systems the already existing 'does this support 8bpp' did not work, i.e. the OS API seemed to suggest that 8bpp worked when it actually did not. So, I don't know what is going on precisely here but it's definitely not nice to suggest that it supports 8bpp when it doesn't. So just ditch 8bpp support for anything that we suspect might not support 8bpp...
2010-02-04 14:32:12 +00:00
rubidium 82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium 7aeccb9bd0 (svn r18796) -Fix [FS#3521]: [SDL] possible deadlock when killing OpenTTD while starting it 2010-01-13 21:34:48 +00:00
rubidium 9c579a5adf (svn r18792) -Fix [FS#3522] (r18709): crash when using the 32bpp blitter with a dedicated server 2010-01-12 18:09:48 +00:00
peter1138 c3fffe7496 (svn r18790) -Revert (r18001,r18177,FS#3515): Viewport could still jump under high CPU load. Revert as change caused more problems than it fixed. 2010-01-12 09:54:18 +00:00
peter1138 abb147d974 (svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash. 2010-01-04 02:32:36 +00:00
michi_cc 4d9097cafb (svn r18573) -Fix [FS#3198]: [OSX] Try to get a generic RGB colour space if getting the system colour profile failed. (tyler) 2009-12-20 16:10:44 +00:00
rubidium c811f3bd21 (svn r18547) -Fix [FS#3388]: missing thread synchronisation when changing the resolution for SDL via the in game menu 2009-12-19 19:29:01 +00:00
frosch 29d6491605 (svn r18545) -Fix [FS#3292]: Assign '_screen.dst_ptr' as soon as it is allocated. 2009-12-19 18:46:40 +00:00
peter1138 3addf58f30 (svn r18390) -Fix (r17776): [SDL] Reinstate pointer update on 'idle' loop. 2009-12-03 08:24:39 +00:00
peter1138 b0049500a6 (svn r18177) -Fix (r18001): [SDL] Viewport could jump when mouse moved and right button pressed at the same time. 2009-11-18 23:07:29 +00:00
rubidium 88a7e23897 (svn r18031) -Codechange: since basically r7157 adding up 'all' mouse movement isn't needed anymore because after each even that movement is handled and the counter is reset. As such simply assigning instead of adding works. 2009-11-09 16:07:03 +00:00
rubidium cbf4b80b86 (svn r18030) -Fix: screen jumped a bit for at least SDL and Allegro when right-click-dragging 2009-11-09 16:05:24 +00:00
peter1138 723c19571f (svn r18001) -Codechange: [SDL] When the mouse cursor is locked into position when scrolling a viewport, warp the mouse pointer to the centre of the window. This gives maximum freedom of movement. The pointer position is restored when the lock is removed. Visually the mouse cursor stays where it was. 2009-11-07 21:41:41 +00:00
smatz da54a01114 (svn r17950) -Fix (r17776): _draw_mutex was never destroyed, _draw_thread was never joined 2009-11-02 13:36:17 +00:00
smatz dc4b251dbd (svn r17949) -Fix (r17776): unlock mutex before deleting it when creating drawing thread failed 2009-11-02 12:12:13 +00:00
rubidium cfcf3159b2 (svn r17815) -Fix [SDL]: asynchronious drawing caused extra unresponsiveness during map generation; disable the threading while generating a map 2009-10-19 20:32:05 +00:00
michi_cc 144febd2d9 (svn r17793) -Fix: [OSX] The splash image wasn't displayed if the Quartz video driver was used. 2009-10-17 22:36:39 +00:00
rubidium c37029d5e1 (svn r17787) -Codechange: be a bit more verbose about while allegro failed with some actions. 2009-10-17 14:39:43 +00:00
rubidium f4f4044859 (svn r17776) -Codechange: [SDL] make "update the video card"-process asynchronious. Profiling with gprof etc. hasn't shown us that DrawSurfaceToScreen takes a significant amount of CPU; only using TIC/TOC it became apparant that it was a heavy CPU-cycle user or that it was waiting for something.
The benefit of making this function asynchronious ranges from 2%-25% (real time) during fast forward on dual core/hyperthreading-enabled CPUs; 8bpp improvements are, in my test cases, significantly smaller than 32bpp improvements.
On single core non-hyperthreading-enabled CPUs the extra locking/scheduling costs up to 1% extra realtime in fast forward. You can use -v sdl:no_threads to disable threading and undo this loss.
During normal non-fast-forwarded games the benefit/costs are negligable except when the gameloop takes more than about 90% of the time of a tick.
Note that allegro's performance does not improve with this system, likely due to their way of getting data to the video card. It is not implemented for the OS X/Windows video backends, unless (ofcourse) SDL is used there.
Funny is that the performance of the 32bpp(-anim) blitter is, at least in some test cases, significantly faster (more than 10%) than the 8bpp(-optimized) blitter when looking at real time in fast forward on a dual core CPU; it was slower.
The idea comes from a paper/report by Idar Borlaug and Knut Imar Hagen.
2009-10-15 17:41:06 +00:00
rubidium 7341834430 (svn r17773) -Cleanup: sdl.h isn't needed for allegro 2009-10-14 08:14:57 +00:00
michi_cc 2b7e242872 (svn r17768) -Fix (r17715): [OSX] Newer GCC versions don't like jumping over variable definitions with goto's. (planetmaker) 2009-10-12 00:19:11 +00:00
michi_cc d900b0d628 (svn r17717) -Codechange: [OSX] Replace deprecated variable type. 2009-10-04 21:39:12 +00:00
michi_cc 6ad7440ae5 (svn r17716) -Codechange: [OSX] Invoke a (semi-)private Objective-C method in a way that does not rely on the SDK version. 2009-10-04 21:39:08 +00:00
michi_cc dbb13fd856 (svn r17715) -Cleanup: [OSX] And a final round of coding style and some cleaning. 2009-10-04 21:36:26 +00:00
michi_cc ba6866128d (svn r17714) -Cleanup: [OSX] Apply more coding style. 2009-10-04 21:36:22 +00:00
michi_cc 9b54d5bbd7 (svn r17713) -Cleanup: [OSX] Move variable definitions to first use and apply more coding style. 2009-10-04 21:36:17 +00:00
michi_cc ec90a8778f (svn r17712) -Codechange [FS#1411]: [OSX] Replace undocumented process manager API calls with a documented alternative. (pyth) 2009-10-04 21:33:36 +00:00
michi_cc 8484e08ee0 (svn r17711) -Codechange: [OSX] Don't use deprecated methods to construct a Cocoa string. 2009-10-04 21:33:31 +00:00
michi_cc a831143f45 (svn r17707) -Fix: [OSX] Show the OS mouse cursor when displaying a dialog box if it was hidden. 2009-10-04 21:08:34 +00:00
michi_cc 5f67762a7f (svn r17706) -Codechange: [OSX] Rework the crash handling to use the common CrashLog infrastructure. 2009-10-04 21:08:30 +00:00
michi_cc 10ca710e98 (svn r17702) -Change: [OSX] Assure that the minimal OSX version is defined in all cases.
-Codechange: [OSX] Improve conditional defines for OS version dependant code.
2009-10-04 20:53:22 +00:00
smatz 6c7f8fc8b4 (svn r17701) -Codechange: don't start line with a space if it's not inside comment 2009-10-04 20:51:50 +00:00