Commit Graph

1082 Commits

Author SHA1 Message Date
Patric Stout be37a2cab8 Codechange: use NetworkAddress instead of two host/port variables where possible
This also means we no longer need last_host/last_port, but can
just use a single last_joined setting.
2021-04-29 20:12:11 +02:00
rubidium42 b54d8a49fb Feature: allow non-ASCII currency separators 2021-04-27 19:41:51 +02:00
Patric Stout fda1a590f6 Change: use icons to indicate you/host in Online Players GUI 2021-04-24 21:43:58 +02:00
Patric Stout 5266359424 Feature: rework in-game Online Players GUI
The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.

It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.

Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
2021-04-24 21:43:58 +02:00
Patric Stout 05612d60ae Remove: "language" field from server/client
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:

- the client also sends his "language" to the server, but nothing
  is doing anything with this.
- flags are a bad way to represent languages, and over the years
  we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
  servername with the language it is about. This is a much more
  efficient way to do the same.

All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
2021-04-20 17:24:38 +02:00
Patric Stout f0f2073006 Feature: allow a toggle to enable/disable vsync
Vsync should be off by default, as for most players it will be
better to play without vsync. Exception exist, mainly people who
play in fullscreen mode.
2021-04-11 14:26:00 +02:00
frosch c6781cbd44
Fix d4c3d01d: add plural form 14 to strgen. (#8999) 2021-04-10 18:09:04 +02:00
Niels Martin Hansen 49d370185b Change: Default music and sound effects volume to be lower 2021-04-09 12:18:52 +02:00
Patric Stout 13a5264438 Fix: store the recent new game_creation settings in savegames
This allows us to later on see what someone did, and makes sure
that "restart" command still knows how the game was created.
2021-03-26 12:22:32 +01:00
Patric Stout f05e2e0d40 Feature: allow setting a custom terrain type to define highest peak
At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
2021-03-26 12:22:32 +01:00
Patric Stout 45c2c29c35 Add: allow setting the highest mountain for heightmaps
It will add some slack to the map height limit if that was set
to auto.
2021-03-26 12:22:32 +01:00
Patric Stout 422e132845 Feature: auto-detect map height limit based on generated map
This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.

In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.

People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.

Cheats still allow you to change this value.
2021-03-26 12:22:32 +01:00
Patric Stout 1a1049bc0d Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.

Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.

Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
2021-03-26 12:22:32 +01:00
Patric Stout 70bc55cfd6 Feature: setting to indicate desert coverage for tropic climate
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.

In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
2021-03-26 12:22:32 +01:00
Patric Stout cafe4eed6e Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.

Maps can never be 100% snow, as we do not have sprites for coastal
tiles.

Internally, this calculates the best snow line height to approach
this coverage as close as possible.
2021-03-26 12:22:32 +01:00
Matt Kimber bcb3313e13
Feature: allow setting maximum zoom level at which sprites are drawn (#8604) 2021-03-13 10:00:53 +01:00
frosch 28589db664 Fix: front/back sprites of action5 tram catenary were swapped. 2021-03-11 00:21:09 +01:00
Patric Stout b93d7dd3cb
Add: Option to (dis-)allow accelerated video drivers. (#8819)
The video drivers using the OpenGL backend are currently our only
accelerated drivers. The options defaults to off for macOS builds and
to on everywhere else.

Co-authored-by: Michael Lutz <michi@icosahedron.de>
2021-03-08 15:42:39 +01:00
Patric Stout 74aa934441 Codechange: validate that "max" value of settings fit in their storage
This is an easy mistake to make, so protect us against making such
mistakes, by validating it doesn't happen.
2021-03-01 23:17:47 +01:00
Patric Stout d7a70c67ba Fix: old snow_line_height had a higher maximum value than could be stored
So any old game made with this setting was overflowing anyway;
not really a lot we can do about that now.
2021-03-01 23:17:47 +01:00
Patric Stout a0c298a539 Fix: three max-values for settings could exceed their storage size 2021-03-01 23:17:47 +01:00
Patric Stout 8bc0089fc4
Fix c3dc27e3: put the max-value of fast-forward-speed-limit to within the storage size (#8769) 2021-02-28 21:53:14 +01:00
Patric Stout c3dc27e37e Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Michael Lutz e1e8cc3851
Fix #8734: [OpenGL] Apply palette remap to cursor sprites. (#8742) 2021-02-24 22:10:25 +01:00
Michael Lutz 6bcc4884c2 Add: [OpenGL] Accelerated mouse cursor drawing. 2021-02-22 22:16:07 +01:00
Michael Lutz e8fc050b6e Add: [OpenGL] Support for 8bpp blitters. 2021-02-22 22:16:07 +01:00
Michael Lutz 320072c8dc Codechange: [OpenGL] Explicitly assign which framebuffer target receives the colour values. 2021-02-22 22:16:07 +01:00
Michael Lutz 821f30f735 Codechange: [OpenGL] Use GLSL version 1.50 if available. 2021-02-22 22:16:07 +01:00
Michael Lutz 90fd8f8cda Codechange: [OpenGL] Use generic vertex attributes in the shader program. 2021-02-22 22:16:07 +01:00
Michael Lutz acf59f6b68 Codechange: [OpenGL] Use shaders to display the video buffer on screen. 2021-02-22 22:16:07 +01:00
frosch d9b4413bc9
Codechange: rename sound ids to make more sense. (#8701) 2021-02-20 19:01:04 +01:00
Patric Stout 7996fadb91 Change: [Win32] Remove force_full_redraw and display_hz settings
These were special settings only for the win32-drivers, and
introduced in the very first version we track.

Time kinda had caught up with those variables, so it is time to
say farewell.

force_full_redraw was most likely a debug functionality "in case
our dirty-rect fails". This should no longer be needed.

display_hz was cute, as it had a max of 120. That is kinda
out-dated information, but I also doubt anyone was really using
this.
2021-02-20 17:08:44 +01:00
Patric Stout fa170b9ace Feature: configurable refresh-rate and change default to 60fps
Most modern games run on 60 fps, and for good reason. This gives
a much smoother experiences.

As some people have monitors that can do 144Hz or even 240Hz, allow
people to configure the refresh rate. Of course, the higher you
set the value, the more time the game spends on drawing pixels
instead of simulating the game, which has an effect on simulation
speed.

The simulation will still always run at 33.33 fps, and is not
influences by this setting.
2021-02-19 10:43:15 +01:00
Tyler Trahan fa88cb62e1
Fix cc39fa9: New orders are non-stop by default (#8689) 2021-02-18 18:42:28 +01:00
Michael Lutz 8bd2349ab6 Fix #8676, a2c3197f: GUI-visible settings may not be part of misc settings. 2021-02-17 21:01:21 +01:00
Michael Lutz 00c66e7096 Codechange: Allow early-load settings that are not misc settings. 2021-02-17 21:01:21 +01:00
frosch 5a1fa18509 Change: move the 'road drive side' selection to settings tree, and give it the same 'basic' visibilty as 'signal side'. 2021-02-14 23:14:07 +01:00
frosch 81e47277e7 Change: move the 'tree placer algorithm' selection to the settings tree window, and give it the same 'basic' visibility as 'in-game tree placement'. 2021-02-14 23:14:07 +01:00
Michael Lutz 22f5aeab07 Feature: Automatic UI and font zoom levels when supported by the OS. 2021-02-14 14:16:40 +01:00
Michael Lutz a2c3197f42 Codechange: Make the settings for min/max zoom early load settings. 2021-02-14 14:16:40 +01:00
Michael Lutz e5c3253642 Add: [OSX] Setting to disable HiDPI graphics rendering. 2021-02-14 11:50:18 +01:00
Michael Lutz 84636fc2af Codechange: Remove all remaining uses of cpp_offset. 2021-02-13 20:08:53 +01:00
Michael Lutz 7845434270 Codechange: Don't use cpp_offsetof in the save/load code.
Many of the member variables that are used in save/load are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.

Unfortunately, the trickery employed for saving linkgraph settings causes quite some
clutter in the settings ini files.
2021-02-13 20:08:53 +01:00
SamuXarick 36ab9c64ef Fix: Desert/rainforest data coordinate 'y' is off by 1 when their 'x' coordinate is negative 2021-02-13 19:18:41 +01:00
Michael Lutz fa60c1f8b9
Feature: Choose a sensible window size on a fresh OTTD config file. (#8536) 2021-01-14 21:53:06 +01:00
frosch 8dda0ec4ff Add: [NewGRF] new GUI sprites for 'rename' and 'go to location'. 2021-01-11 22:15:58 +01:00
frosch f6abc81cf1 Fix: add missing variables to NewGRF inspect window. 2021-01-10 21:24:38 +01:00
frosch 868d84bbfc Add: [NewGRF] vehicle variable 63 to test the tracktype of the current tile against a given tracktype. 2021-01-10 21:24:38 +01:00
Charles Pigott 188bf0fbc9 Change: Remove disable_unsuitable_building setting
This setting is no longer useful, as you can now always build roads,
canals, etc.
2021-01-08 16:43:51 +01:00
Patric Stout ef6b17baf7 Fix 2fd871e2af5: load correct ending-year for old (pre 0.7) savegames
Despite what it looked like, you could never really change the
ending-year (it was always reset to 2050 on start-up). See commit
683b65ee1 for details. As a side-effect, the variable that was
suppose to store the ending-year was just zero, never containing
a real ending-year.
2021-01-08 11:17:08 +01:00
Patric Stout d9ec8053d7 Fix #8050: ending-year of 5000000 allows you to get to year 5000001 and beyond
MAX_YEAR is set to 5000000, but having an ending-year set to the
same meant you could bypass this, and play till the uint32 wrapped.

The game can either show highscore or wrap year, not both. When
you would do both, every year you get the highscore dialog.

By changing the maximum value of ending-year to 4999999 we prevent
this issue.
2021-01-08 11:17:08 +01:00
Kuhnovic a3a7928372
Feature: option to auto remove signals when in the way during rail construction (#8274) 2021-01-07 10:17:05 +01:00
2TallTyler fe51051b7c Change: Default settings improved for new players 2021-01-02 19:50:22 +00:00
Michael Lutz 024a3f6259 Codechange: Use automatic memory management for language pack reading. 2020-12-27 13:19:25 +01:00
Charles Pigott 860c270c73 Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
Michael Lutz 5a5d613ee3 Change: Disable changing the inflation setting in network games. 2020-12-27 10:28:39 +00:00
frosch 2bb691f50e Change: Remove the LAN/Internet combobox from the server list in favour of adding two separate search buttons. 2020-12-25 00:40:35 +01:00
Pavel Stupnikov 22b9dec960
Feature: Add an option to disable tree growth completely (#8415) 2020-12-25 00:36:54 +01:00
Xaroth Brook d05be2cff5 Cleanup: Rework the CargoSpec macro for improved readability. 2020-12-21 23:12:58 +01:00
Pavel Stupnikov b2895dfcd0
Change: extend the allowed range for max loan setting (#8386) 2020-12-16 21:56:32 +01:00
Tyler Trahan f2a93dba0d
Change: set the default setting for autorenew to on for new games (#8352) 2020-12-15 09:58:37 +01:00
jostephd b1cf79da5b
Feature: new velocity unit "tiles/day" (#8278) 2020-12-15 00:39:57 +01:00
Pavel Stupnikov c9fd85528a
Add: new economy "frozen" that stops production changes and industry closures (#8282) 2020-12-14 23:35:07 +01:00
Patric Stout 68f9925cd4
Codechange: use \u to indicate unicode chars in strings (#8379)
With \x, we sometimes had to do the "" trick, as the length is not
predefined. With C++11 bringing \u to the specs, which has a preset
length, we no longer need the "" trick.

We set the strings to u8, to ensure all compilers use UTF-8 encoding
for the \u characters.

This was triggered by newer CLangs, which start to warn if you
use "" in the middle of a string, wondering if that was your
intention. It is a good question. And this is our answer :)
2020-12-14 20:25:01 +01:00
glx22 a06fe8e8a7 Fix: [CMake] cross-compiling requires native tools 2020-12-04 09:49:31 +00:00
dP a2e1102b15 Feature: Increase max possible distance from border for oil refineries and rigs 2020-06-27 14:18:31 +01:00
Patric Stout 56d54cf60e Add: introduce CMake for project management
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05 19:36:05 +02:00
TechGeekNZ 012fea301d Cleanup: Add note explaining how settings.h is generated from source. 2020-06-05 08:38:40 +02:00
TechGeekNZ f246f8faef Cleanup: Fix typo in settings.h.preamble. 2020-06-05 08:38:40 +02:00
Michael Lutz 37bc2f8064 Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
Michael Lutz a49fdb7ebb Codechange: Store base set related texts in std::strings. 2020-05-21 20:02:34 +02:00
Niels Martin Hansen 9e632355f1 Fix #7525: Move autorenew setting to Basic category 2020-02-07 22:05:34 +01:00
kiwitreekor 5df01bf95e
Add: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956) 2020-01-29 21:23:23 +01:00
stormcone b524f1ae21 Feature: Show the name of the NewGRF in the build vehicle window. 2020-01-04 18:42:35 +01:00
Niels Martin Hansen 2fd871e2af Feature: Configurable game ending year
Functionally reverts 683b65ee1
2019-12-28 12:27:39 +01:00
Samu f0ff7003fd Fix: Snowline height interval is now 1, in both World Generation and Settings windows
- Previously, it was 1 in World Gen window, but 5 in Settings window
2019-12-23 21:05:39 +01:00
Samu 96f8c13543 Fix: Custom sea level default value is now equal to minimum value, not lower
Custom sea level default value was lower than the minimum
2019-12-21 18:12:01 +00:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Jack McKiernan f52e605b51 Fix: Solved helicopter takeoff issue with international airports
Helicopters can now take off from just outside the hangars.
2019-10-25 23:42:31 +02:00
Jack McKiernan 9479f45d1a Codechange: Replaced 255's with an enum entry TERMGROUP 2019-10-25 23:42:31 +02:00
Jack McKiernan d39f889775 Codechange: Replaced 0's in heading field with TO_ALL 2019-10-25 23:42:31 +02:00
Jack McKiernan d843b73280 Fix #6219: Allow taking off from hangar in commuter airport
Previously, a helicopter in the hangar of a commuter airport would have to wait until HELIPAD2 was free before it could takeoff. Now, a helicopter in the hangar can takeoff from just outside the hangar.
2019-10-25 23:42:31 +02:00
Jack Baron f159d91572 Fix: add savegame version to trading age setting 2019-10-19 20:31:44 +01:00
Jack Baron 7c9dedb94f Feature: Configure minimum share trading years 2019-10-19 20:31:44 +01:00
Niels Martin Hansen 53f8d0b815 Codechange: Use std::vector for industry tile layouts 2019-10-19 17:16:25 +01:00
JMcKiern 04f659e768 Fix: Some typos found using codespell 2019-09-29 21:27:32 +01:00
Michael Lutz a8b6e9f23c Codechange: Refactor the Freetype font cache into a generic part that does not depend on Freetype and into one that does.
This makes it easier to add other TrueType font rendering engines.
2019-05-14 11:21:36 +01:00
Niels Martin Hansen 140a96b3a0 Change: Limit memory allocations for each Squirrel instance
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11 15:34:33 +02:00
Michael Lutz 0344e7a0a1 Fix #7463: Promote scroll mode setting to basic category. 2019-05-11 14:05:52 +02:00
peter1138 51dd751f4a Fix #7565: Incorrect cursor used for placing road/tram tunnels. 2019-05-09 11:51:04 +01:00
Corns McGowan 4d0ee65b51 Change: Set default setting in server browser of "Advertised" to "Yes". (#7568) 2019-05-05 15:18:52 +01:00
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 2019-05-01 21:36:27 +02:00
Charles Pigott 644f4c3547 Codechange: Set size of SettingGuiFlag & SettingDescType enums, and use them properly 2019-04-29 17:40:22 +01:00
Charles Pigott 96097b34a5 Codechange: Remove Direction*Byte types 2019-04-29 17:40:22 +01:00
Charles Pigott 931d32f414 Codechange: Remove RailTypeByte type 2019-04-29 17:40:22 +01:00
stormcone 79343762a4 Fix: Typos. (#7517) 2019-04-15 22:06:41 +02:00
peter1138 c0836bccef Codechange: NULL -> nullptr in settings files. 2019-04-11 13:00:55 +01:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
kiwitreekor bc9b47d2e5 Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile 2019-04-08 18:41:07 +01:00
Henry Wilson af7d9020a1 Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
peter1138 c34f07d5fd Fix #7390: Extra line removed by mistake caused server_password to disappear from settings. 2019-03-20 23:55:38 +00:00
Patric Stout e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
Charles Pigott fe448a2616 Remove: OPF 2019-03-16 22:30:11 +00:00
PeterN dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.

"Company stations can serve industries with attached neutral stations"

When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.

When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
Peter Nelson b8a0107ad1 Change: Add configurable curve penalty for ships. 2019-03-08 16:52:08 +01:00
nikolas a7e335c0b3 Fix: spelling for a few real town names (#7338)
Added special characters to mostly Slovak towns, a few Spanish, and one Turkish.
2019-03-07 17:52:57 +00:00
Niels Martin Hansen 52572cafa6 Add: Option for population-linear town cargo generation
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.

The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.

The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.

Existing savegames will use the original algorithm, while new games will default to the new algorithm.
2019-03-04 20:19:44 +01:00
SamuXarick 03264059e4 Change: Decrease minimum permitted value for script_max_opcode_till_suspend setting (#7243) 2019-02-28 17:37:50 +00:00
Greg Carlin 00d28a500d Feature: Add option to adjust font size separately from GUI size. (#7003)
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
2019-02-23 08:27:46 +00:00
Peter Nelson 9de12521ec Codechange: Convert saveload numbers to enum values.
(This was mostly achieved with a few in-place regexes)
2019-02-02 21:39:06 +00:00
Peter Nelson ea4ea62816 Codechange: Make saveload version upper bound exclusive, i.e. version object was removed instead of version object last appeared. 2019-02-02 21:39:06 +00:00
Peter Nelson 12b6fe47c7 Fix: Set MU flag on some default engines. 2019-02-01 07:08:55 +00:00
PeterN 23960d0f2c Feature: Group liveries, and livery window usability enhancements. (#7108)
* Change: Replace checkbox in livery selection window with Default option in drop down selection.

This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.

* Feature: Add vehicle group liveries.
2019-01-31 14:57:44 +01:00
nikolas 8334a57332 Fix: unicode characters in Romanian town names (#7141)
Many of these town names were using the 'a with ~ above it' character,
which should actually by 'a with u above it'. There were other missing
accents as well which I've added.
2019-01-30 14:52:56 +01:00
Nikolas Nyby 4158c077cd Fix: Remove duplicate French and Slovak town names
I've replaced some of the duplicate real town names with new real town
names in the French and Slovak sets.

Also, some Slovak town names were missing accents, so I've fixed those.
2019-01-24 21:47:13 +00:00
Niels Martin Hansen 48b334cf97 Add: Houses can accept up to 16 different cargo types via NewGRF.
New Action0 property 23 for feature 07, variable length, format B n*(B B). Initial byte is number of structures following. First byte in structure is cargo id, second is acceptance level in 1/8 units.
2019-01-21 16:06:25 +01:00
Peter Nelson 4daaec1a94 Change: Invalidate ship path caches if pathfinder choice or forbid-90-degree turns are changed. 2019-01-19 23:11:17 +00:00
nikolas 82e530b517 Fix: Remove duplicate town name "Huacho" (#7038)
Huacho appears twice in the Spanish town names list. This change removes
the second one, and replaces it with a new one: Medellin.
2019-01-12 08:33:13 +01:00
Nikolas Nyby 65746a0275 Fix: Spelling fixes on some Latin American town names 2019-01-11 20:24:12 +00:00
Gabda87 a0293d313d Add #4115: default company colour setting (#6998)
Works only in single player.
2019-01-10 10:45:38 +01:00
glx c540d72445 Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32 2018-12-27 18:09:16 +01:00
Niels Martin Hansen e66cec8f86 Add: NewGRF support for 16-in-16-out industries 2018-11-03 21:43:54 +01:00
Niels Martin Hansen 8859381d30 Add: Industries can produce and accept up to 16 different cargoes 2018-11-03 21:43:54 +01:00
Samu eff09c43cd Fix #4109: Add more water checks to the Oil Rig layout
Prevents Oil Rig docking tile from becoming unreachable by ships when spawning next to each other.
2018-10-25 20:09:42 +02:00
Charles Pigott 2aacddd412 Codechange: lengthof is not defined for runtime-length strings, use sizeof instead 2018-06-27 22:54:46 +02:00
Niels Martin Hansen 4fb76db42f Feature #986: Automatic save when losing connection to a network game 2018-06-23 15:22:31 +02:00
PeterN cfe6a8ea4f
Add: Replace independment map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling. (#6756) 2018-04-28 22:27:14 +01:00
PeterN 3b32075e8a
Add: {PUSH_COLOUR} and {POP_COLOUR} control codes to handle switching colours. (#6737)
This replaces the internal SCC_PREVIOUS_COLOUR swap.
2018-04-19 19:33:21 +01:00
Pavel Stupnikov 9175c349da Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726) 2018-04-17 18:41:31 +01:00
frosch 59dd7be686 (svn r27978) -Fix [FS#6673] (r18541): Store the map variety setting in the samegame like the other mapgen settings, so restarting maps considers it. (Samu) 2018-03-11 12:11:09 +00:00
peter1138 86829c54c4 (svn r27972) -Fix (r15271) [FS#6670]: Catenary sprites got mixed up for depots. 2018-03-05 21:24:48 +00:00
adf88 6dec889306 (svn r27908) -Codechange: Mark airport tile tables and FTAs "const" to be sure that they are really constant 2017-08-31 06:55:38 +00:00
peter1138 d934ef9b00 (svn r27825) -Feature [FS#4950]: Add option to close windows with right click (Flamefire) 2017-03-24 18:55:16 +00:00
frosch 1b9139efe8 (svn r27760) -Change: Enable realisitic train and road vehicle acceleration by default. 2017-02-26 20:31:02 +00:00
frosch b25afb239a (svn r27706) -Feature: [NewGRF] String command 9A 1E to print the name of a cargo type. 2016-12-23 13:38:50 +00:00
frosch 2c8b84f21d (svn r27705) -Doc: Add the hex codes to the SCC_NEWGRF_ enum entries. 2016-12-22 20:47:40 +00:00
frosch d9bfe88261 (svn r27676) -Codechange: Rename catenary functions, so that they refer unambiguously to either RoadCatenary or RailCatenary. 2016-11-05 11:53:03 +00:00
frosch ac6793dace (svn r27654) -Change: Enable C++11 for clang 3.3 (LordAro) 2016-09-05 19:11:01 +00:00
michi_cc 2b8bb12d62 (svn r27381) -Fix: Warnings due to C++11 requirements for explicit narrowing conversions in initializer lists. 2015-08-10 20:24:13 +00:00
alberth d818e1779c (svn r27378) -Codechange: Fix indentation of the table values, allow Doxygen to link to the TextColour enum. 2015-08-10 10:04:14 +00:00
frosch 4830497f0b (svn r27340) -Fix [FS#6338]: Silence warning by moving _string_colourmap to a file no its own. (Cif) 2015-07-26 09:47:17 +00:00
frosch 50a3f44539 (svn r27295) -Add: [strgen] Default plural subparameter positions for CARGO_xxx string control codes. 2015-05-28 17:26:53 +00:00
alberth a91f74dbb3 (svn r27231) -Codechange: Replace magic numbers for the smoothness setting (chillcore) 2015-04-11 18:45:18 +00:00
rubidium 13e3ef53e3 (svn r27183) -Fix: GCC5 compilation 2015-03-13 19:42:49 +00:00
frosch c639fb0d8e (svn r27163) -Fix [FS#6204]: Toolbars were not invalidated when changing max-vehicles settings. (adf88) 2015-02-22 15:26:27 +00:00
frosch 310258f283 (svn r27151) -Add: Allow changing max heightlevel in scenario editor. 2015-02-14 21:55:30 +00:00
frosch 2f7de4fd99 (svn r27144) -Change: The chatbox-width setting now uses percent of screen width instead of pixels. 2015-02-12 20:00:23 +00:00
frosch 4846c7ed6b (svn r27137) -Fix (r0): Oilrig empty-tile checks were incorrect due to wrong TileIndexDiff->TileIndexDiffC conversion. 2015-02-06 21:54:19 +00:00
peter1138 c2dbe23c88 (svn r27048) -Fix (r26158): Position in articulated vehicle is 4D, not 4A. 2014-10-28 00:51:51 +00:00
rubidium d534c80e94 (svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces) 2014-10-15 18:31:37 +00:00
rubidium 8d90e86c2c (svn r27009) -Add: extra level of general map heightness (ChillCore) 2014-10-13 14:22:48 +00:00
rubidium fddeeb5e49 (svn r27002) -Fix-ish: replace some non-ASCII characters with ASCII characters, e.g. @þaram to @param 2014-10-12 18:26:54 +00:00
peter1138 253c91b17d (svn r26990) -Feature: Add option to choose normal, double or quad-size interface. 2014-10-11 13:22:37 +00:00
peter1138 5a924dcbbc (svn r26965) -Codechange: Add palette bit to indicate that palette is actually a text colour remap, and draw closebox as a sprite, using said bit. Change news popup to use closebox widget for its closebox. 2014-10-05 21:18:37 +00:00
rubidium b08b3bd8e3 (svn r26930) -Add: extra shadings to he heightmap colour tables (Chillcore) 2014-09-27 14:51:34 +00:00
rubidium 0176ef274f (svn r26928) -Change: scale the heightmap colours over the whole range of heights (based on patch by ic111) 2014-09-27 11:17:54 +00:00
rubidium f192045796 (svn r26927) -Codechange: split the heightmap colour tables into their own file in the table folder 2014-09-27 10:43:59 +00:00
rubidium c72d362840 (svn r26885) -Feature-ish: user interface for limiting the maximum height of a map 2014-09-21 12:25:04 +00:00
rubidium ce04c49e3d (svn r26882) -Feature: allow limiting the height of bridges (ic111) 2014-09-21 11:40:11 +00:00
rubidium f41b55f0ff (svn r26880) -Add: stub settings for limiting bridge and map height 2014-09-21 11:27:34 +00:00
rubidium 2361aaf601 (svn r26869) -Add: support for an all black palette to prevent the need of having a black tile of all different slopes (ic111) 2014-09-21 07:57:45 +00:00
planetmaker 61e129cc22 (svn r26815) -Change: Allow to set the granularity of the tooltip hover time in milliseconds instead of seconds. New default value is 250ms 2014-09-13 13:30:31 +00:00
frosch 0d565ae612 (svn r26614) -Add: Adv. settings window can handle the autosave setting as well. 2014-05-25 15:02:04 +00:00
frosch 0c9e666d96 (svn r26604) -Add: Most of the mapgen settings to advances settings window. 2014-05-21 18:07:30 +00:00
frosch 0ba81bff17 (svn r26528) -Remove: A bunch of archaic settings from the advanced settings GUI. 2014-04-27 15:35:31 +00:00
frosch 631e8b45fd (svn r26522) -Add: A config-file-only setting to disable usage of 8bpp video modes.
-Remove: [win32] fullscreen_bpp setting, which is replaced by above setting.
-Change: Disable usage of 8bpp blitters and video modes by default. Many modern OS and hardware cause issues with those.
2014-04-27 12:15:14 +00:00
frosch 6b61c4608f (svn r26388) -Codechange: Move resolving of Action 3 into ResolverObject constructor. 2014-03-03 20:02:31 +00:00
frosch 62b22bfd2b (svn r26374) -Fix [FS#5928]: Mixed up callback mask flags in station inspect window. (adf88) 2014-02-24 19:22:22 +00:00
fonsinchen e4c7c8876b (svn r26323) -Fix: update some constants related to map size. 2014-02-09 15:00:30 +00:00
frosch e9c22ef16f (svn r26244) -Feature: [NewGRF] Add StringCodes 9A 1B, 9A 1C and 9A 1D to display amounts of cargo. 2014-01-12 18:01:33 +00:00
frosch bc86bf9b12 (svn r26237) -Cleanup: Remove unused SCC_STRING_ID. 2014-01-12 17:59:27 +00:00
frosch 7247ecf172 (svn r26206) -Fix [FS#5829]: Run everything from ini, obg, obs, obs, ... files through str_validate. 2014-01-02 17:55:57 +00:00
frosch a12fa22a75 (svn r26158) -Fix: NewGRF inspect window lacked several newer variables. 2013-12-13 20:52:25 +00:00
rubidium d2ba772f6a (svn r26130) -Codechange: add some guards against using invalid image indices 2013-11-26 16:08:58 +00:00
rubidium 6f21593bf6 (svn r26050) -Fix: possible, but currently untriggered, out of bounds access in strgen 2013-11-22 21:43:47 +00:00
frosch 103b6fffbb (svn r25916) -Add: GUI sprite for the smallmap cargoflow button. (frosch, planetmaker, V453000) 2013-10-27 15:09:41 +00:00
planetmaker 8033162bb8 (svn r25876) -Codechange: Unify object placement during map creation 2013-10-17 21:41:17 +00:00
planetmaker 547b1fba45 (svn r25874) -Add: [NewGRF] NewObject property 0x10, bit 13 indicating that object amount scales with water content of map border (e.g. used for lighthouses) 2013-10-17 21:31:53 +00:00
planetmaker 88286d33ab (svn r25873) -Codechange: Add property for the amount of generated objects upon map creation to default objects 2013-10-17 21:27:08 +00:00
planetmaker 6f62458e3b (svn r25872) -Codechange: Add climate property to default objects 2013-10-17 21:26:04 +00:00
planetmaker f5e408fa1c (svn r25868) -Fix (r25650): Initialization of default objects swapped costs and dates 2013-10-16 19:11:34 +00:00
planetmaker 5cc4d240f1 (svn r25775) -Fix [FS#5746]: Some spelling corrections to Catalan town names (juanjo) 2013-09-15 15:48:38 +00:00
planetmaker eecb4b3506 (svn r25774) -Fix [FS#5746]: Some spelling corrections to Latin American town names (juanjo) 2013-09-15 15:46:19 +00:00
rubidium 1e715bfbea (svn r25557) -Fix [FS#5524]: one could build bridges over owned land of another company 2013-07-04 20:05:07 +00:00
rubidium f9c9ff6ec3 (svn r25508) -Change: split unit localisation choice into a choice per type of unit, and move it to the advanced settings
-Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units
-Feature: have weights and volumes in imperial units (short tons, gallons)
2013-06-29 09:47:18 +00:00
rubidium 6e97b7a6e8 (svn r25507) -Cleanup: double definition 2013-06-29 08:58:25 +00:00
rubidium 7c0f34130c (svn r25454) -Remove/Fix/Cleanup: SETX(Y) does not work at all with other than default fonts, so get rid of it 2013-06-24 18:39:19 +00:00
rubidium 94a5fe6b92 (svn r25437) -Codechange: rework the FreeTypeSettings structure to make it better grouped 2013-06-23 15:23:22 +00:00
fonsinchen 0fc198cb00 (svn r25365) -Feature: show cargo by next hops and final destinations in the station GUI 2013-06-09 13:08:52 +00:00
fonsinchen a49a4eec6e (svn r25351) -Add: settings for link graph 2013-06-09 12:56:35 +00:00
zuu a2d84868e7 (svn r25344) -Feature: GUI for viewing story pages 2013-06-09 12:48:27 +00:00
rubidium f292a87dc4 (svn r25312) -Fix-ish: missing spaces after comma + realignment of tables; quite boring with -x -w 2013-06-01 07:44:53 +00:00
frosch 05c472f08a (svn r25295) -Feature: Allow saving window sizes as default sizes. 2013-05-26 19:30:31 +00:00
frosch 559b7ef35e (svn r25293) -Add: GUI sprite for default window size button. 2013-05-26 19:29:43 +00:00
frosch ed851034f5 (svn r25292) -Feature: Save stickyness of windows when Ctrl+Clicking the sticky button. 2013-05-26 19:27:44 +00:00
frosch 23ba42b66c (svn r25291) -Add: WindowDesc ability to load and store information in a config file. 2013-05-26 19:27:22 +00:00
frosch e28659aa51 (svn r25193) -Cleanup: [strgen] Remove some ancient unused string codes. 2013-04-17 18:24:13 +00:00
frosch bcd5038af9 (svn r25192) -Change: [strgen] Allow any number of colour codes in translations. 2013-04-17 18:22:37 +00:00
michi_cc 55ba9320f3 (svn r25157) -Feature: Determine the default font height for vector fonts according to the minimum readable height that the font provides. 2013-04-06 22:06:44 +00:00
frosch 30f601d685 (svn r25115) -Fix (r8973) [FS#5492-ish]: [NewGRF] Acceleration of NewGRF aircraft was too fast, while acceleration of default aircraft was way too slow. I.e. choose wisely who to let write the software for your orbiter. 2013-03-22 21:27:13 +00:00
planetmaker 3c2d8cc28d (svn r25078) -Add: New plural form to be used by Scottish Gaelic (1,11; 2,12; 3..10, 13..19; other) 2013-03-10 11:02:11 +00:00
planetmaker c22bbf5293 (svn r25072) -Codechange: Don't require the custom currency to be the last defined one 2013-03-09 16:16:17 +00:00
rubidium ef8d491d8f (svn r24996) -Change: Apply default service interval changes to vehicles without custom interval (peter1138) 2013-02-14 17:08:56 +00:00
matthijs 97decad061 (svn r24991) -Doc: Clarify comments regarding settings macros. 2013-02-14 11:06:01 +00:00
rubidium 99a08e1e8c (svn r24968) -Fix [FS#5379]: company window was not updated when shared were enabled/disabled 2013-02-04 20:29:38 +00:00
frosch fea76bbb78 (svn r24910) -Fix: [strgen] Description of plural form 3 was incorrect. 2013-01-12 17:21:30 +00:00
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
planetmaker 89a2ba2a6d (svn r24899) -Fix [FS#5434]: Also the station build window needs redrawing when the station spread changes (based on patch by juanjo) 2013-01-08 22:38:59 +00:00
rubidium d5d96ba683 (svn r24877) -Fix: some whitespace "errors" 2013-01-01 10:52:32 +00:00
frosch 3ce8d2ce70 (svn r24846) -Add: Advanced settings to disable certain sound effects. 2012-12-23 21:09:09 +00:00
frosch 345c3203d7 (svn r24845) -Add: News ticker sound setting to adv. settings window. 2012-12-23 21:08:42 +00:00
frosch bc84f30fc1 (svn r24844) -Add: News display settings to adv. settings window. 2012-12-23 21:08:02 +00:00
frosch 21b43b63f5 (svn r24843) -Codechange: Move news display options into the general settings framework. (based on patch by eagle_rainbow) 2012-12-23 21:07:12 +00:00
frosch 6bb43a6561 (svn r24792) -Add: Readd difficulty settings to advanced settings unless they are already present in other settings windows. 2012-12-05 19:38:44 +00:00
frosch d1ab0f03bc (svn r24790) -Remove: Classic difficulty profiles. 2012-12-05 19:36:41 +00:00
frosch 812ae4140a (svn r24789) -Add: Separate setting to control the default settings of newly added scripts and random AIs. 2012-12-05 19:36:04 +00:00
frosch a499435351 (svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables. 2012-12-05 19:34:45 +00:00
frosch 5b2da98ca3 (svn r24785) -Add: Various methods to open the OSK. (based on patch by Eagle_rainbow) 2012-12-05 19:34:25 +00:00
frosch 5e8238c75c (svn r24748) -Add: Clear button to all editboxes. 2012-11-14 22:50:56 +00:00
frosch b65ece1ea9 (svn r24695) -Fix/Cleanup: Remove remaining (incorrect) usages of ResolverObject::scope and count. 2012-11-11 12:57:27 +00:00
alberth 4c9bea2a71 (svn r24692) -Cleanup: Cleanup final parts of the old resolver code. 2012-11-10 20:45:59 +00:00
alberth 69e07c3e00 (svn r24691) -Codechange: Add resolver classes for vehicles. 2012-11-10 20:45:04 +00:00
alberth e087503fd6 (svn r24690) -Codechange: Add resolver classes for industry tiles. 2012-11-10 20:44:38 +00:00
alberth f7352871fa (svn r24689) -Codechange: Add resolver classes for industries. 2012-11-10 20:44:10 +00:00
alberth 37605108e1 (svn r24686) -Codechange: Add resolver classes for airport tiles. 2012-11-10 20:42:19 +00:00
alberth 82e6001451 (svn r24685) -Codechange: Add resolver classes for rail types. 2012-11-10 20:41:45 +00:00
alberth c417efc962 (svn r24684) -Codechange: Add resolver classes for stations. 2012-11-10 20:41:08 +00:00
alberth a9b8b22daf (svn r24683) -Codechange: Add resolver classes for objects. 2012-11-10 20:40:46 +00:00
alberth d7b62da87b (svn r24682) -Codechange: Add resolver classes for houses. 2012-11-10 20:40:05 +00:00
frosch dc930b6689 (svn r24672) -Add [FS#5356]: Remember the basic/advanced/expert filter selection. 2012-11-08 11:20:32 +00:00
frosch 69a62452be (svn r24671) -Feature [FS#5355]: Add basic/advanced/expert filters to adv. settings GUI. (Eagle_rainbow) 2012-11-08 10:04:00 +00:00
frosch 72fc771039 (svn r24590) -Feature: More options for the auto-scroll setting. (adf88) 2012-10-13 09:16:20 +00:00
frosch 17dcc7a899 (svn r24400) -Add: Plural 'names' to the output of strgen -export-plurals. 2012-07-14 14:21:25 +00:00
frosch 2ef319d0fe (svn r24373) -Codechange: Improve descriptions of plural forms. 2012-07-03 19:14:51 +00:00
frosch 62670b48b9 (svn r24368) -Fix (r24367): Silence GCC warnings. 2012-07-02 15:55:13 +00:00
frosch f57fbe02c8 (svn r24270) -Add: Missing descriptions for adv. settings. 2012-05-25 16:03:54 +00:00
frosch d351f3dae5 (svn r24252) -Fix [FS#5162]: Change the unit of the sprite-cache size setting from megabytes to megapixels, so it depends on the blitter being used. Also increase it from 64 to 128, and change the name in the cfg file, so everyone gets the new default. 2012-05-15 20:37:42 +00:00
alberth fc213a6dae (svn r24235) -Add: Add help-strings for the settings in the advanced settings window. 2012-05-12 10:09:56 +00:00
alberth 1d58838a97 (svn r24234) -Add: Add help-string infrastructure to the ini files 2012-05-12 10:09:00 +00:00
alberth 88224d001d (svn r24210) -Feature: Split the renew-months setting text in two string values (one before life time and one after). 2012-05-06 15:03:45 +00:00
alberth 8c585e5ad6 (svn r24209) -Cleanup: Remove now unused SGF_NOCOMMA value. 2012-05-06 15:00:13 +00:00
alberth 11f21917d6 (svn r24206) -Codechange: Move colouring of advanced setting options to the drawing code. 2012-05-06 14:56:13 +00:00
frosch e1fda49027 (svn r24194) -Change: Rename the 'signal_side' setting to 'train_signal_side', and add a third option while doing so. 2012-05-01 15:53:51 +00:00
frosch fdd05988b7 (svn r24191) -Fix: If you consider a settings to potentially cause desyncs via NewGRFs and thus disallow changing it in network games, you should probably also sync it to clients. 2012-05-01 15:13:23 +00:00
frosch 16b310d8ce (svn r24186) -Feature: [NewGRF] Callback to set industry production level on construction. (andythenorth) 2012-04-28 16:44:01 +00:00
frosch fa51dee557 (svn r24177) -Fix (r0) [FS#5148]: The arctic "shops and offices" used the "church" sprite in one of its four views. 2012-04-24 19:19:57 +00:00
michi_cc a2b2bc3620 (svn r24141) -Feature: Display rating in the town directory window. (Inspired by patch from MagicBuzz) 2012-04-17 19:44:41 +00:00
michi_cc f3e295b4ec (svn r24134) -Add: Configurable limits for tree planting. 2012-04-17 19:43:52 +00:00
michi_cc 708d5b6712 (svn r24129) -Feature [FS#3660]: Option to minimise signal distance when dragging over obstacles. (adf88) 2012-04-17 19:43:29 +00:00
rubidium 54e36c4ff8 (svn r24111) -Codechange: use Colour more instead of manually bitstuffing 2012-04-10 20:16:51 +00:00