..
3rdparty
(svn r23801) -Fix: reading the utf-8 BOM from AI/GS files on big-endian machines failed
2012-01-15 11:31:34 +00:00
ai
(svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings.
2012-01-05 19:32:51 +00:00
blitter
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
core
(svn r23854) -Codechange: make it easier to put random debug stuff into the random log
2012-01-26 17:24:56 +00:00
depend
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
game
(svn r23837) -Feature [FS#4994]: [NoGo] Allow querying orders of vehicles
2012-01-22 17:42:03 +00:00
lang
(svn r23856) -Update from WebTranslator v3.0:
2012-01-26 18:45:26 +00:00
misc
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
music
(svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts
2011-12-21 12:28:02 +00:00
network
(svn r23843) -Fix: minor issue with replaying ;)
2012-01-22 21:27:15 +00:00
os
(svn r23698) -Fix (r21685): small, apparantly yearly reoccuring, typo
2012-01-01 00:05:02 +00:00
pathfinder
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
saveload
(svn r23853) -Fix: several incorrect @files
2012-01-25 22:10:14 +00:00
script
(svn r23837) -Feature [FS#4994]: [NoGo] Allow querying orders of vehicles
2012-01-22 17:42:03 +00:00
settingsgen
(svn r22824) -Codechange: pass sub directory to ini loading
2011-08-24 13:38:26 +00:00
sound
(svn r22877) -Fix (r22874): Fix broken compilation on MinGW.
2011-09-03 10:31:28 +00:00
spriteloader
(svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites
2011-12-24 23:33:45 +00:00
strgen
(svn r23853) -Fix: several incorrect @files
2012-01-25 22:10:14 +00:00
table
(svn r23816) -Fix (r23635, r23805): make SCC_ENCODED the first entry in the StringControlCode enum since it's value is not allowed to change
2012-01-16 22:29:25 +00:00
thread
(svn r23481) -Add: Function to get the CPU core count.
2011-12-10 16:54:41 +00:00
video
(svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising threaded drawing.
2012-01-04 00:45:36 +00:00
widgets
(svn r23853) -Fix: several incorrect @files
2012-01-25 22:10:14 +00:00
aircraft.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
aircraft_cmd.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
aircraft_gui.cpp
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
2011-11-24 12:38:48 +00:00
airport.cpp
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
airport.h
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
airport_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
animated_tile.cpp
(svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h
2011-02-07 22:29:47 +00:00
animated_tile_func.h
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
articulated_vehicles.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
articulated_vehicles.h
(svn r23526) -Codechange: unify cargos vs cargoes
2011-12-15 21:56:00 +00:00
autoreplace.cpp
(svn r22413) -Document: even more stuff
2011-05-02 20:59:54 +00:00
autoreplace_base.h
…
autoreplace_cmd.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
autoreplace_func.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
autoreplace_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
autoreplace_gui.h
(svn r21844) -Codechange: move documentation towards the code to make it more likely to be updates [a-c].
2011-01-18 22:17:15 +00:00
autoreplace_type.h
…
autoslope.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
base_media_base.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
base_media_func.h
(svn r23219) -Change: different directories for basesets and newgrfs. So data to baseset or newgrf, and gm to baseset
2011-11-14 21:34:27 +00:00
base_station_base.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
bmp.cpp
(svn r22872) -Fix [FS#4746]: Improve handling of slightly invalid BMP files using the under-specified RLE compression. Improve coding style while at it as well. (Based on patch by monoid)
2011-09-02 20:16:29 +00:00
bmp.h
…
bootstrap_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
bridge.h
(svn r22413) -Document: even more stuff
2011-05-02 20:59:54 +00:00
bridge_gui.cpp
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:27:45 +00:00
bridge_map.cpp
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
bridge_map.h
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
build_vehicle_gui.cpp
(svn r23792) -Feature [FS#4958]: move 'refitable to' text above custom newgrf text in build vehicle gui
2012-01-12 19:23:00 +00:00
cargo_type.h
(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says
2012-01-20 20:18:19 +00:00
cargopacket.cpp
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
cargopacket.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
cargotype.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
cargotype.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
cheat.cpp
(svn r22413) -Document: even more stuff
2011-05-02 20:59:54 +00:00
cheat_func.h
(svn r21844) -Codechange: move documentation towards the code to make it more likely to be updates [a-c].
2011-01-18 22:17:15 +00:00
cheat_gui.cpp
(svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings.
2012-01-05 19:32:51 +00:00
cheat_type.h
(svn r23733) -Fix-ish [FS#4939]: cheating to different climates messes things even more up than changing NewGRFs in-game... so guess what happened
2012-01-03 19:21:32 +00:00
clear_cmd.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
clear_func.h
(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
2011-11-08 19:48:47 +00:00
clear_map.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
cmd_helper.h
(svn r23742) -Revert (r23735): for some reason gcc-trunk is more picky than basically everything else :(
2012-01-03 21:58:26 +00:00
command.cpp
(svn r23800) -Codechange: also desync log failed commands
2012-01-14 19:44:25 +00:00
command_func.h
(svn r23604) -Add: initial support for GameScripts
2011-12-19 20:50:54 +00:00
command_type.h
(svn r23783) -Cleanup: remove ancient but not needed command flag
2012-01-09 22:21:45 +00:00
company_base.h
(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says
2012-01-20 20:18:19 +00:00
company_cmd.cpp
(svn r23822) -Fix-ish: when replaying make sure companies get created even if their creating client doesn't exist during the replay
2012-01-17 21:13:02 +00:00
company_func.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
company_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
company_gui.h
(svn r23410) -Add: A window with a detailed overview over the infrastructure of a company.
2011-12-03 23:40:08 +00:00
company_manager_face.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
company_type.h
(svn r23602) -Add: support for DEITY commands, commands where no real company was involved in (Rubidium)
2011-12-19 20:50:36 +00:00
console.cpp
(svn r23741) -Revert (r23740): the few parts that the Windows / non-network compiles stumble on
2012-01-03 21:47:01 +00:00
console_cmds.cpp
(svn r23741) -Revert (r23740): the few parts that the Windows / non-network compiles stumble on
2012-01-03 21:47:01 +00:00
console_func.h
(svn r21707) -Fix [FS#4371]: bit too strict assertion on validness of console colours
2011-01-03 20:54:20 +00:00
console_gui.cpp
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:27:45 +00:00
console_gui.h
…
console_internal.h
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
console_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
crashlog.cpp
(svn r23660) -Feature-ish: add the game script to the crash log
2011-12-22 20:05:52 +00:00
crashlog.h
(svn r21844) -Codechange: move documentation towards the code to make it more likely to be updates [a-c].
2011-01-18 22:17:15 +00:00
currency.cpp
(svn r23196) -Fix: GCC 4.7 compilation
2011-11-12 10:21:00 +00:00
currency.h
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
date.cpp
(svn r23406) -Change: Run the monthly subsidy loop after cargo acceptance has been calculated.
2011-12-03 22:22:25 +00:00
date_func.h
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
date_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
date_gui.h
…
date_type.h
(svn r22548) -Codechange: Name also the magic number for the lumber mill's tree cutting action (FeyFre)
2011-06-09 16:35:09 +00:00
debug.cpp
(svn r23854) -Codechange: make it easier to put random debug stuff into the random log
2012-01-26 17:24:56 +00:00
debug.h
(svn r23854) -Codechange: make it easier to put random debug stuff into the random log
2012-01-26 17:24:56 +00:00
dedicated.cpp
(svn r20194) -Fix: compilation with network disabled failed
2010-07-19 17:46:53 +00:00
depot.cpp
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
depot_base.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
depot_cmd.cpp
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
depot_func.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
depot_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
depot_map.h
…
depot_type.h
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
direction_func.h
(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
2011-11-21 20:51:43 +00:00
direction_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
disaster_cmd.cpp
(svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible
2012-01-02 13:44:30 +00:00
dock_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
driver.cpp
(svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free
2011-11-12 13:00:29 +00:00
driver.h
(svn r22407) -Document: the "root" driver related stuff
2011-05-01 20:04:09 +00:00
economy.cpp
(svn r23844) -Fix (r23414): Infrastructure count for stations wasn't updated properly on company takeover. And don't count buoys while loading a game either.
2012-01-22 22:21:21 +00:00
economy_base.h
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
economy_func.h
(svn r21156) -Codechange: Introduce EconomyIsInRecession().
2010-11-13 09:45:20 +00:00
economy_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
effectvehicle.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
effectvehicle_base.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
effectvehicle_func.h
(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
2011-05-28 09:45:12 +00:00
elrail.cpp
(svn r23110) -Codechange: let the flying altitude return ints are well
2011-11-04 13:40:59 +00:00
elrail_func.h
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
2011-01-18 22:31:06 +00:00
endian_check.cpp
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
engine.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
engine_base.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
engine_func.h
(svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad().
2011-10-03 17:20:56 +00:00
engine_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
engine_gui.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
engine_type.h
(svn r23504) -Feature: Aircraft range.
2011-12-13 00:43:35 +00:00
error.h
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
2011-12-10 15:16:58 +00:00
error_gui.cpp
(svn r23803) -Fix [FS#4969]: newgrf textstack was not properly used when storing parameters for the error message window
2012-01-15 13:06:11 +00:00
fileio.cpp
(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
2011-12-19 20:56:59 +00:00
fileio_func.h
(svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from that directory
2011-12-19 20:54:37 +00:00
fileio_type.h
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
fios.cpp
(svn r23216) -Codechange: introduce the concept of having different tar lists
2011-11-14 21:28:43 +00:00
fios.h
(svn r23065) -Add: -q option to read a savegame, write some general info and exit
2011-10-30 13:47:45 +00:00
fios_gui.cpp
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:27:45 +00:00
fontcache.cpp
(svn r23592) -Fix (r23590): forgot one case
2011-12-18 19:39:24 +00:00
fontcache.h
(svn r23275) -Codechange: allow loading of the monospace (freetype) font at another moment than the other fonts
2011-11-20 11:59:36 +00:00
gamelog.cpp
(svn r23065) -Add: -q option to read a savegame, write some general info and exit
2011-10-30 13:47:45 +00:00
gamelog.h
(svn r23065) -Add: -q option to read a savegame, write some general info and exit
2011-10-30 13:47:45 +00:00
gamelog_internal.h
…
genworld.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
genworld.h
(svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so
2011-12-19 20:56:50 +00:00
genworld_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
gfx.cpp
(svn r23791) -Fix [FS#4960]: resize text panel for parameter description if it doesn't fit in 4 lines.
2012-01-12 19:11:51 +00:00
gfx_func.h
(svn r23791) -Fix [FS#4960]: resize text panel for parameter description if it doesn't fit in 4 lines.
2012-01-12 19:11:51 +00:00
gfx_type.h
(svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure
2011-12-08 18:13:29 +00:00
gfxinit.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
gfxinit.h
…
goal.cpp
(svn r23827) -Feature [FS#4992]: [NoGo] Allow to chose the goal question window's title from a (small) set of options
2012-01-21 12:03:55 +00:00
goal_base.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
goal_gui.cpp
(svn r23827) -Feature [FS#4992]: [NoGo] Allow to chose the goal question window's title from a (small) set of options
2012-01-21 12:03:55 +00:00
goal_type.h
(svn r23827) -Feature [FS#4992]: [NoGo] Allow to chose the goal question window's title from a (small) set of options
2012-01-21 12:03:55 +00:00
graph_gui.cpp
(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says
2012-01-20 20:18:19 +00:00
graph_gui.h
…
ground_vehicle.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
ground_vehicle.hpp
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
group.h
(svn r22985) -Feature: Display autoreplace status in group GUI.
2011-10-03 17:26:37 +00:00
group_cmd.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
group_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
group_gui.h
…
group_type.h
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
gui.h
(svn r23827) -Feature [FS#4992]: [NoGo] Allow to chose the goal question window's title from a (small) set of options
2012-01-21 12:03:55 +00:00
heightmap.cpp
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
heightmap.h
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
2011-01-18 22:31:06 +00:00
highscore.cpp
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
2010-07-31 21:02:56 +00:00
highscore.h
…
highscore_gui.cpp
(svn r23534) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:39:48 +00:00
hotkeys.cpp
(svn r23193) -Codechange: don't cast away const unneededly
2011-11-12 08:10:22 +00:00
hotkeys.h
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
house.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
house_type.h
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
industry.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
industry_cmd.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
industry_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
industry_map.h
(svn r20631) -Codechange: generalise IsIndustryTileOnWater + simplify so related code
2010-08-26 19:29:20 +00:00
industry_type.h
…
industrytype.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
ini.cpp
(svn r22824) -Codechange: pass sub directory to ini loading
2011-08-24 13:38:26 +00:00
ini_load.cpp
(svn r23741) -Revert (r23740): the few parts that the Windows / non-network compiles stumble on
2012-01-03 21:47:01 +00:00
ini_type.h
(svn r22824) -Codechange: pass sub directory to ini loading
2011-08-24 13:38:26 +00:00
intro_gui.cpp
(svn r23607) -Add: wire GameScript in all the GUIs
2011-12-19 20:56:06 +00:00
landscape.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
landscape.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
landscape_type.h
…
language.h
(svn r23585) -Codechange: replace some magic numbers with less magic constants
2011-12-17 23:16:16 +00:00
livery.h
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
main_gui.cpp
(svn r23536) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:49:53 +00:00
map.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
map_func.h
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
map_type.h
(svn r21493) -Codechange: don't use the full 32 bits of the level land command to tell whether to raise, lower or keep the level of the first selected tile
2010-12-13 11:21:53 +00:00
misc.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
misc_cmd.cpp
(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
2011-12-19 20:58:59 +00:00
misc_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
mixer.cpp
(svn r20211) -Codechange: Indented code should have curly braces around it.
2010-07-24 10:14:39 +00:00
mixer.h
…
music.cpp
(svn r23214) -Codechange: for base media sets pass the "search in tars" parameter to determine what to do
2011-11-14 19:24:22 +00:00
music_gui.cpp
(svn r23544) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 18:02:27 +00:00
newgrf.cpp
(svn r23836) -Fix (r23145): If a vehicle is not refittable to any cargo in the CTT, then pick the first refittable cargoslot.
2012-01-22 15:53:17 +00:00
newgrf.h
(svn r23703) -Codechange: allow a compiler to inline a wrapper function, avoiding creation of a function stack, massively increasing its speed, for a function that is called often
2012-01-01 16:38:38 +00:00
newgrf_airport.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
newgrf_airport.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
newgrf_airporttiles.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
newgrf_airporttiles.h
(svn r20625) -Add: AirportTileSpec::GetByTile to simplify accessing the AirportTileSpec
2010-08-26 16:53:06 +00:00
newgrf_animation_base.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
newgrf_animation_type.h
(svn r22745) -Fix: [NewGRF] SAT_CARGO_TAKEN and AAT_STATION_CARGO_TAKEN shall only be triggered when all cargo was taken.
2011-08-14 13:45:36 +00:00
newgrf_callbacks.h
(svn r23527) -Codechange: unify colo(u)r as far as it goes
2011-12-15 22:02:00 +00:00
newgrf_canal.cpp
(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60.
2011-11-08 17:23:30 +00:00
newgrf_canal.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
newgrf_cargo.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
newgrf_cargo.h
…
newgrf_class.h
(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
2011-01-22 09:53:15 +00:00
newgrf_class_func.h
(svn r22410) -Document: some more bits ;)
2011-05-02 16:14:23 +00:00
newgrf_commons.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
newgrf_commons.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
newgrf_config.cpp
(svn r23807) -Codechange: GRFError::num_params is not needed, remove it.
2012-01-15 17:33:35 +00:00
newgrf_config.h
(svn r23807) -Codechange: GRFError::num_params is not needed, remove it.
2012-01-15 17:33:35 +00:00
newgrf_debug.h
(svn r22570) -Codechange: Store the GrfID of the caller when opening a parent window in the NewGRF debug GUI.
2011-06-12 20:51:38 +00:00
newgrf_debug_gui.cpp
(svn r23541) -Codechange: Consistent naming of widgets in NewGRF debug window
2011-12-16 17:15:40 +00:00
newgrf_engine.cpp
(svn r23748) -Fix: Make vehicle variables A8 and A9 always return 0. Returning cur_image is a potential desyncer due to Action1 in static NewGRFs.
2012-01-03 23:53:53 +00:00
newgrf_engine.h
(svn r23174) -Codechange: Deduplicate code between GetEngineProperty() and GetVehicleProperty().
2011-11-09 16:39:34 +00:00
newgrf_generic.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
newgrf_generic.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
newgrf_gui.cpp
(svn r23812) -Fix [FS#4977] (r23804): custom ActionB messages were broken
2012-01-15 19:29:49 +00:00
newgrf_house.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
newgrf_house.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
newgrf_industries.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
newgrf_industries.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
newgrf_industrytiles.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
newgrf_industrytiles.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
newgrf_object.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
newgrf_object.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
newgrf_properties.h
(svn r23504) -Feature: Aircraft range.
2011-12-13 00:43:35 +00:00
newgrf_railtype.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
newgrf_railtype.h
(svn r20424) -Fix: Rename members of TileContext (TC_NORMAL conflicted with an existing define on MinGW).
2010-08-09 10:59:30 +00:00
newgrf_sound.cpp
(svn r23075) -Codechange: Add GetGRF() and GetGRFID() methods to Engine and Vehicle to simplify code.
2011-11-01 00:23:41 +00:00
newgrf_sound.h
(svn r22615) -Codechange: The return value of PlayTileSound() has no purpose. Remove it and document the rest.
2011-07-02 11:28:22 +00:00
newgrf_spritegroup.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
newgrf_spritegroup.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
newgrf_station.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
newgrf_station.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
newgrf_storage.cpp
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
newgrf_storage.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
newgrf_text.cpp
(svn r23830) -Revert (r23804) [FS#4986]: while the idea was good, it causes too much trouble
2012-01-21 13:57:24 +00:00
newgrf_text.h
(svn r23812) -Fix [FS#4977] (r23804): custom ActionB messages were broken
2012-01-15 19:29:49 +00:00
newgrf_town.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
newgrf_town.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
newgrf_townname.cpp
(svn r20283) -Codechange: Unify start of doygen comments.
2010-08-01 19:22:34 +00:00
newgrf_townname.h
(svn r20283) -Codechange: Unify start of doygen comments.
2010-08-01 19:22:34 +00:00
news_func.h
(svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool.
2011-02-05 20:41:13 +00:00
news_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
news_gui.h
…
news_type.h
(svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class
2011-12-19 20:46:17 +00:00
object.h
(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
2011-01-18 23:09:43 +00:00
object_base.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
object_cmd.cpp
(svn r23842) -Change [FS#5001, FS#5002]: do not let towns (ever) remove objects
2012-01-22 21:26:42 +00:00
object_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
object_map.h
(svn r20639) -Add: random bits to object tiles
2010-08-27 22:26:21 +00:00
object_type.h
(svn r20660) -Codechange: implement (most) of action2 support for objects
2010-08-28 18:49:39 +00:00
openttd.cpp
(svn r23839) -Feature: Allow command line options -e and -g to be combined to load saves/scenarios directly into SE.
2012-01-22 18:37:01 +00:00
openttd.h
(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
2011-12-19 20:58:59 +00:00
order_backup.cpp
(svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy.
2011-12-09 20:48:13 +00:00
order_backup.h
(svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy.
2011-12-09 20:48:13 +00:00
order_base.h
(svn r23507) -Fix (r23505): Comment typo.
2011-12-13 00:54:13 +00:00
order_cmd.cpp
(svn r23849) -Fix [FS#5008]: when the network is lagging, you try to copy a vehicle's order but accidentally create a station order and then copy the vehicle's order (before the first command is executed) one could trigger an assertion from the pool. Simplify the ancient code and make it more fool proof, even though it could stop copying a vehicle's orders slightly earlier than it would now... but who has come near that limit and really needed that many orders?
2012-01-25 18:34:38 +00:00
order_func.h
(svn r23505) -Add: Indication in the order list if the next destination of an order is out of range.
2011-12-13 00:43:48 +00:00
order_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
order_type.h
(svn r22858) -Feature: Conditional order depending on remaining lifetime of a vehicle. (monoid)
2011-08-30 20:21:01 +00:00
os_timer.cpp
…
osk_gui.cpp
(svn r23550) -Codechange: unify naming of the on screen keyboard widgets
2011-12-16 18:27:39 +00:00
pbs.cpp
(svn r23564) -Fix [FS#4888]: Extending a path reservation starting at a partially reserved rail station could fail.
2011-12-17 02:02:28 +00:00
pbs.h
(svn r22410) -Document: some more bits ;)
2011-05-02 16:14:23 +00:00
progress.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
progress.h
(svn r22820) -Codechange: perform a full (re)draw cycle in the first draw during progress instead of waiting 200ms
2011-08-24 12:18:53 +00:00
querystring_gui.h
(svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free
2011-11-12 13:00:29 +00:00
rail.cpp
(svn r23758) -Feature: [NewGRF] Alternate rail type label list.
2012-01-05 19:40:34 +00:00
rail.h
(svn r23758) -Feature: [NewGRF] Alternate rail type label list.
2012-01-05 19:40:34 +00:00
rail_cmd.cpp
(svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype.
2012-01-08 12:47:54 +00:00
rail_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
rail_gui.h
(svn r21867) -Codechange: move creating the rail type dropdown to a more general location
2011-01-20 12:40:04 +00:00
rail_map.h
(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
2011-01-18 23:09:43 +00:00
rail_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
rev.cpp.in
(svn r22805) -Codechange: move use of magic number for version checking to more logical location
2011-08-21 18:57:45 +00:00
rev.h
(svn r22805) -Codechange: move use of magic number for version checking to more logical location
2011-08-21 18:57:45 +00:00
road.cpp
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
2011-12-19 21:02:33 +00:00
road_cmd.cpp
(svn r23847) -Fix: when removing road or tram from a tram+road stop, the owner of the road stop's cache was updated instead of the owner of the removed infrastructure
2012-01-24 19:24:02 +00:00
road_cmd.h
…
road_func.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
road_gui.cpp
(svn r23601) -Fix: fix the conflict in window number
2011-12-19 20:50:21 +00:00
road_gui.h
(svn r21887) -Fix-ish: some headers weren't including the headers they depend on
2011-01-22 10:10:03 +00:00
road_internal.h
(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
2011-01-18 23:09:43 +00:00
road_map.cpp
(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
2011-01-18 23:09:43 +00:00
road_map.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
road_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
roadstop.cpp
(svn r22406) -Document: some more "random-ish" tidbits
2011-05-01 19:51:52 +00:00
roadstop_base.h
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
roadveh.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
roadveh_cmd.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
roadveh_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
screenshot.cpp
(svn r23784) -Revert (r23740): compiling without libpng failed to include a correct header
2012-01-09 23:04:03 +00:00
screenshot.h
(svn r23775) -Change: Hide the PCX screenshot format from the options window, if a 32bpp blitter is used.
2012-01-08 16:58:10 +00:00
sdl.cpp
(svn r22406) -Document: some more "random-ish" tidbits
2011-05-01 19:51:52 +00:00
sdl.h
…
settings.cpp
(svn r23609) -Add: save/load all GameScript related material
2011-12-19 20:56:34 +00:00
settings_func.h
(svn r23224) -Codechange: first load the config file partially so we can push scanning AIs to later in the process (when the GUI is showing the progress bar)
2011-11-14 21:42:54 +00:00
settings_gui.cpp
(svn r23775) -Change: Hide the PCX screenshot format from the options window, if a 32bpp blitter is used.
2012-01-08 16:58:10 +00:00
settings_internal.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
settings_type.h
(svn r23769) -Codechange: make the lag/join start timeouts configurable as well
2012-01-07 14:43:45 +00:00
ship.h
(svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls
2011-12-18 17:17:18 +00:00
ship_cmd.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
ship_gui.cpp
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
2011-11-24 12:38:48 +00:00
signal.cpp
(svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h
2011-02-07 22:29:47 +00:00
signal_func.h
…
signal_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
signs.cpp
(svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up.
2011-11-24 17:37:20 +00:00
signs_base.h
(svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting
2011-11-04 11:09:06 +00:00
signs_cmd.cpp
(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable.
2012-01-22 13:54:02 +00:00
signs_func.h
(svn r20516) -Feature [FS#3472]: Filter signs at the sign list window. (Zuu)
2010-08-16 16:15:22 +00:00
signs_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
signs_type.h
(svn r22406) -Document: some more "random-ish" tidbits
2011-05-01 19:51:52 +00:00
slope_func.h
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
slope_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
smallmap_gui.cpp
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
smallmap_gui.h
(svn r21715) -Fix: Use the correct land colour in the owner legend.
2011-01-04 20:53:57 +00:00
sortlist_type.h
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
sound.cpp
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
2011-11-24 12:38:48 +00:00
sound_func.h
(svn r22202) -Codechange: make MusicFileSettings a proper citizen of the client settings
2011-03-05 18:00:48 +00:00
sound_type.h
(svn r22202) -Codechange: make MusicFileSettings a proper citizen of the client settings
2011-03-05 18:00:48 +00:00
sprite.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
sprite.h
(svn r23706) -Codechange: prevent 'unknown command' doxygen errors
2012-01-01 17:36:19 +00:00
spritecache.cpp
(svn r23315) -Codechange: Only encode sprites for zoom levels that will be used.
2011-11-24 12:26:44 +00:00
spritecache.h
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
2011-11-24 12:38:48 +00:00
station.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
station_base.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
station_cmd.cpp
(svn r23851) -Fix: infrastructure cache could get out of sync when overbuilding a drive through road stop
2012-01-25 20:46:51 +00:00
station_func.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
station_gui.cpp
(svn r23553) -Fix: avoid naming conflict in widget enums
2011-12-16 18:33:02 +00:00
station_gui.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
station_map.h
(svn r22406) -Document: some more "random-ish" tidbits
2011-05-01 19:51:52 +00:00
station_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
statusbar_gui.cpp
(svn r23547) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 18:21:13 +00:00
statusbar_gui.h
(svn r22406) -Document: some more "random-ish" tidbits
2011-05-01 19:51:52 +00:00
stdafx.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
string.cpp
(svn r23816) -Fix (r23635, r23805): make SCC_ENCODED the first entry in the StringControlCode enum since it's value is not allowed to change
2012-01-16 22:29:25 +00:00
string_func.h
(svn r23816) -Fix (r23635, r23805): make SCC_ENCODED the first entry in the StringControlCode enum since it's value is not allowed to change
2012-01-16 22:29:25 +00:00
string_type.h
(svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium)
2011-12-19 20:50:44 +00:00
strings.cpp
(svn r23830) -Revert (r23804) [FS#4986]: while the idea was good, it causes too much trouble
2012-01-21 13:57:24 +00:00
strings_func.h
(svn r23644) -Fix [FS#4899]: prevent game scripts using StringIDs that are not coming from themselves, so the game script doesn't "accidentally" try to display an invalid string or try to display a town name in from an unknown town name generator
2011-12-20 22:11:22 +00:00
strings_type.h
(svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
2011-09-23 19:27:15 +00:00
subsidy.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
subsidy_base.h
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
subsidy_func.h
(svn r20674) -Codechange: Remove declared functions that do not exist (anymore) otherwise.
2010-08-28 20:15:45 +00:00
subsidy_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
subsidy_type.h
(svn r22406) -Document: some more "random-ish" tidbits
2011-05-01 19:51:52 +00:00
tar_type.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
terraform_cmd.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
terraform_gui.cpp
(svn r23547) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 18:21:13 +00:00
terraform_gui.h
(svn r21608) -Codechange: Move diagnonal rectangle dragging detection completely to tile highlighting.
2010-12-23 14:24:34 +00:00
textbuf_gui.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
texteff.cpp
(svn r23318) -Change: Make text effects rise at their previous speed.
2011-11-24 17:15:38 +00:00
texteff.hpp
(svn r22015) -Codechange: move yet another pair of methods from functions.h
2011-02-07 22:22:20 +00:00
tgp.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
tgp.h
…
tile_cmd.h
(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
2011-11-04 11:36:10 +00:00
tile_map.cpp
(svn r23708) -Codechange: apply the same trick as r23701 to GetTileSlope(), gaining similar benefits
2012-01-01 19:20:08 +00:00
tile_map.h
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
tile_type.h
(svn r21877) -Codechange: move definition of HALF_TILE_SIZE to tile_type.h
2011-01-21 15:48:52 +00:00
tilearea.cpp
(svn r23402) -Add: Function to check if a TileArea contains a tile. (michi_cc)
2011-12-03 20:19:33 +00:00
tilearea_type.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
tilehighlight_func.h
(svn r21627) -Codechange: Remove _place_proc global variable.
2010-12-24 15:08:19 +00:00
tilehighlight_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
tilematrix_type.hpp
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
timetable.h
…
timetable_cmd.cpp
(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
2011-05-18 12:19:58 +00:00
timetable_gui.cpp
(svn r23553) -Fix: avoid naming conflict in widget enums
2011-12-16 18:33:02 +00:00
toolbar_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
toolbar_gui.h
(svn r22675) -Change: Add a menu entry for the sprite bounding box debuging feature in the help menu and enable bounding boxes only in conjunction with the newgrf developer tools
2011-07-20 16:19:48 +00:00
town.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
town_cmd.cpp
(svn r23819) -Fix [FS#4951]: Removal of towns with 0 population failed during map generation.
2012-01-17 18:46:09 +00:00
town_gui.cpp
(svn r23787) -Fix: add some missing spaces
2012-01-11 18:47:32 +00:00
town_map.h
(svn r20622) -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame
2010-08-26 14:45:45 +00:00
town_type.h
(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
2011-11-15 20:47:53 +00:00
townname.cpp
(svn r23759) -Fix (r17612)[FS#4951]: the check for duplicate town names wasn't really working
2012-01-05 19:56:48 +00:00
townname_func.h
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
townname_type.h
(svn r22405) -Document: some more "random-ish" tidbits
2011-05-01 19:14:12 +00:00
track_func.h
(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
2010-10-30 17:51:07 +00:00
track_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
train.h
(svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype.
2012-01-08 12:47:54 +00:00
train_cmd.cpp
(svn r23855) -Fix [FS#5007]: out of bounds read for slowdown parameter caused desync when railtype >= 4, vehicles were fast, and the original acceleration model was used
2012-01-26 17:48:23 +00:00
train_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
transparency.h
(svn r22506) -Feature [FS#4625]: Make the transparency options for industries also affect the effect vehicles created by industries.
2011-05-28 09:46:37 +00:00
transparency_gui.cpp
(svn r23535) -Codechange: unify widget naming of transparency toolbar
2011-12-16 16:42:04 +00:00
transparency_gui.h
…
transport_type.h
(svn r22405) -Document: some more "random-ish" tidbits
2011-05-01 19:14:12 +00:00
tree_cmd.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
tree_gui.cpp
(svn r23538) -Codechange: Consistent naming of widgets in tree plant gui
2011-12-16 16:57:15 +00:00
tree_map.h
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
2010-07-31 21:02:56 +00:00
tunnel_map.cpp
(svn r23167) -Codechange [FS#4818]: make IsTunnelInWay z parameters signed as well (hackalittlebit)
2011-11-08 19:44:41 +00:00
tunnel_map.h
(svn r23167) -Codechange [FS#4818]: make IsTunnelInWay z parameters signed as well (hackalittlebit)
2011-11-08 19:44:41 +00:00
tunnelbridge.h
(svn r22405) -Document: some more "random-ish" tidbits
2011-05-01 19:14:12 +00:00
tunnelbridge_cmd.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
tunnelbridge_map.h
…
vehicle.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
vehicle_base.h
(svn r23714) -Codechange: don't mix Viewport with non-viewport code
2012-01-02 13:44:37 +00:00
vehicle_cmd.cpp
(svn r23848) -Fix: Even if A == B, A can make more sense than B.
2012-01-24 22:30:57 +00:00
vehicle_func.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
vehicle_gui.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
vehicle_gui.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
vehicle_gui_base.h
(svn r20777) -Codechange: make VehicleListIdentifier a variable of BaseVehicleList and use that instead of "dereferencing" the window number and storing some information twice
2010-09-09 14:40:39 +00:00
vehicle_type.h
(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
2011-11-01 16:51:47 +00:00
vehiclelist.cpp
(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
2011-05-18 12:19:58 +00:00
vehiclelist.h
(svn r22405) -Document: some more "random-ish" tidbits
2011-05-01 19:14:12 +00:00
viewport.cpp
(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable.
2012-01-22 13:54:02 +00:00
viewport_func.h
(svn r23329) -Fix (r23316): Scale child sprite pixel offsets unless told not to. Fixes lifts and industry graphics.
2011-11-25 23:06:17 +00:00
viewport_gui.cpp
(svn r23532) -Codechange: unify widget naming of (extra) viewport
2011-12-16 16:29:53 +00:00
viewport_type.h
(svn r22405) -Document: some more "random-ish" tidbits
2011-05-01 19:14:12 +00:00
void_cmd.cpp
(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
2011-11-08 17:37:32 +00:00
void_map.h
…
water.h
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
water_cmd.cpp
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
water_map.h
(svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and restore rivers, if locks are deleted
2011-12-13 23:01:36 +00:00
waypoint.cpp
…
waypoint_base.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
waypoint_cmd.cpp
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
waypoint_func.h
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
waypoint_gui.cpp
(svn r23530) -Codechange: begin unify the naming of widgets and add comments to them, in this case the waypoint view widgets
2011-12-16 16:25:34 +00:00
widget.cpp
(svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only)
2011-12-19 21:05:14 +00:00
widget_type.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
window.cpp
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
window_func.h
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
window_gui.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
window_type.h
(svn r23736) -Document: document correctly that WC_GOAL_QUESTION has a WindowNumber which is identical to the uniqueid given by the GameScript
2012-01-03 20:28:28 +00:00
zoom_func.h
…
zoom_type.h
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
2011-11-24 12:38:48 +00:00