truebrain
160bfd8851
(svn r23376) -Remove: on popular demand, remove my (revoked) name from comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
2011-11-30 01:22:18 +00:00
truebrain
34d7f01ccc
(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
2011-11-29 23:26:35 +00:00
peter1138
81598273e9
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
2011-11-24 12:38:48 +00:00
peter1138
4e97261315
(svn r23314) -Add: Add settings to restrict viewport zoom levels.
2011-11-24 12:20:14 +00:00
truebrain
bd3fd1171e
(svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to frosch for spotting)
2011-11-23 18:54:51 +00:00
truebrain
d809ea4f23
(svn r23304) -Add: bump the savegame to start storing the new bits and pieces
2011-11-23 16:11:15 +00:00
truebrain
f906ebd2a5
(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
2011-11-23 16:07:14 +00:00
truebrain
229e572663
(svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
2011-11-23 16:05:19 +00:00
michi_cc
4d2a9e384c
(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
2011-11-21 20:51:43 +00:00
michi_cc
6548ec6e9e
(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
2011-11-15 20:47:53 +00:00
rubidium
c9a7f572ec
(svn r23195) -Codechange: if we really need to cast away constness, use const_cast
2011-11-12 08:37:12 +00:00
rubidium
a8d33a4d89
(svn r23192) -Codechange: don't cast away const needlessly
2011-11-12 07:58:22 +00:00
yexo
5c838ff1c3
(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
2011-11-08 19:48:47 +00:00
rubidium
643c54d288
(svn r23105) -Fix (r23104): Kenobi visited me ;)
2011-11-04 11:29:11 +00:00
rubidium
f01b3e2721
(svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting
2011-11-04 11:09:06 +00:00
rubidium
2ed0f93bfb
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
2011-11-04 10:22:27 +00:00
rubidium
7757a2ed40
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
2011-11-04 10:18:13 +00:00
rubidium
47c5d30b5d
(svn r23084) -Codechange: get rid of a redundant variable
2011-11-03 22:49:03 +00:00
yexo
e98be8ed24
(svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game
2011-11-03 12:54:02 +00:00
frosch
bbc3409942
(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
2011-11-01 16:51:47 +00:00
frosch
72cd855978
(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.
2011-11-01 00:21:08 +00:00
yexo
433f74edd9
(svn r23065) -Add: -q option to read a savegame, write some general info and exit
2011-10-30 13:47:45 +00:00
frosch
88f8457b83
(svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch.
2011-10-09 11:27:54 +00:00
frosch
b78a459613
(svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad().
2011-10-03 17:20:56 +00:00
frosch
7133887ed6
(svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load.
2011-10-03 17:19:54 +00:00
rubidium
73a3708a9e
(svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version)
2011-09-23 19:49:45 +00:00
rubidium
a6f9488ae4
(svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
2011-09-23 19:27:15 +00:00
yexo
40d5419cd2
(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
2011-09-11 11:47:18 +00:00
yexo
bc3b725812
(svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load
2011-09-09 21:27:57 +00:00
rubidium
a8889fd0e0
(svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames
2011-09-09 21:12:52 +00:00
frosch
275a394bc1
(svn r22880) -Cleanup: SIZE_MAX is now defined in stdafx.h
2011-09-03 12:17:36 +00:00
planetmaker
ef09794faa
(svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config settings (monoid)
2011-08-25 16:37:27 +00:00
rubidium
b4edc30c64
(svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one
2011-08-24 13:53:34 +00:00
rubidium
21f194bbf2
(svn r22811) -Change: don't try to load static NewGRFs when loading the intro game for the first time
2011-08-22 12:54:17 +00:00
rubidium
0041408e4f
(svn r22767) -Add: river generation
2011-08-20 14:14:17 +00:00
rubidium
81074e0ca2
(svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message
2011-08-12 18:36:47 +00:00
rubidium
c8f19a608d
(svn r22736) -Codechange: constify some numbers
2011-08-12 18:34:09 +00:00
michi_cc
08b7981f37
(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.
2011-08-03 20:55:08 +00:00
frosch
c9e920f1eb
(svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario.
2011-07-29 22:23:17 +00:00
frosch
570da01d3a
(svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88)
2011-07-09 18:10:48 +00:00
frosch
9c015d369e
(svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster vehicles when converting savegames.
2011-07-02 21:20:37 +00:00
terkhen
729d786d5e
(svn r22573) -Fix (r22567): Fix operator precedence.
2011-06-13 06:13:57 +00:00
terkhen
7ffc8c0173
(svn r22568) -Change: Add a list of persistent storages to the Town class.
2011-06-12 20:49:07 +00:00
terkhen
00e5c1df18
(svn r22567) -Codechange: Store persistent storages inside a pool.
2011-06-12 20:47:45 +00:00
terkhen
5bb79b1f46
(svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus.
2011-06-04 21:17:07 +00:00
smatz
92cabe0c9f
(svn r22487) -Fix (r15216)[FS#4622]: engine IDs for coal and mail wagons were swapped
2011-05-22 19:18:28 +00:00
planetmaker
43c8cd1d5e
(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
2011-05-18 12:19:58 +00:00
alberth
28092366ec
(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
2011-05-14 18:35:40 +00:00
rubidium
5a620d1c65
(svn r22406) -Document: some more "random-ish" tidbits
2011-05-01 19:51:52 +00:00
rubidium
75b87c554f
(svn r22371) -Fix [FS#4596]: make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock
2011-04-22 16:09:46 +00:00
rubidium
e48967541a
(svn r22198) -Codechange: make some constants name more explicit
2011-03-05 11:16:44 +00:00
smatz
8074f123d5
(svn r22155) -Codechange: one comment in saveload/station_sl.cpp was wrong
2011-02-27 13:59:20 +00:00
rubidium
ae6dca77e5
(svn r22146) -Fix: don't run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point
2011-02-26 17:56:51 +00:00
alberth
1dbc0a20be
(svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)'
2011-02-25 21:53:43 +00:00
smatz
678cf3553f
(svn r22130) -Fix: failed assert when loading savegame with empty shared orderlist
2011-02-23 00:00:50 +00:00
smatz
58c7f5c497
(svn r22129) -Codechange: use simpler check to test if there any towns in the game
2011-02-22 22:21:20 +00:00
rubidium
b6be3f2acc
(svn r22124) -Codechange: move comment to its logical place
2011-02-20 21:10:58 +00:00
rubidium
0eaa2ffa63
(svn r22122) -Fix/change: when a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead
2011-02-20 20:58:32 +00:00
rubidium
befa79ba4a
(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
2011-02-12 21:30:57 +00:00
rubidium
d8cada7563
(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
2011-02-11 23:20:35 +00:00
rubidium
7de823b1bd
(svn r22062) -Fix: memory leak when saving fails mid-way
2011-02-11 21:30:26 +00:00
yexo
296af35741
(svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train
2011-02-11 20:54:49 +00:00
rubidium
b187352663
(svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore
2011-02-11 13:38:34 +00:00
rubidium
13fd2cd335
(svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash
2011-02-11 09:33:38 +00:00
rubidium
50996e799b
(svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has.
2011-02-10 18:28:25 +00:00
frosch
b7713a7e85
(svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders.
2011-02-09 21:40:32 +00:00
smatz
69789f3008
(svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so
2011-02-09 18:56:40 +00:00
smatz
887a7724dc
(svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames
2011-02-08 18:34:13 +00:00
rubidium
faf5d899f7
(svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h
2011-02-07 22:29:47 +00:00
alberth
4364cec392
(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.
2011-02-06 18:26:50 +00:00
frosch
ef3ec0f8c8
(svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool.
2011-02-05 20:41:13 +00:00
terkhen
a4b08dddd1
(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
2011-02-05 13:46:09 +00:00
alberth
7da952115b
(svn r21971) -Fix (r21969): Subversion auto-increments revision on commit.
2011-02-05 10:38:40 +00:00
alberth
bdf5a1c2f7
(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
2011-02-05 10:28:31 +00:00
rubidium
0fe0225751
(svn r21962) -Feature-ish: GUI setting to disable reversing at signals
2011-02-04 16:40:38 +00:00
rubidium
c85d350310
(svn r21960) -Change: show the length of vehicles in tiles, instead of half tiles in the depot
...
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
2011-02-04 15:40:35 +00:00
smatz
3bfad0243b
(svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there
2011-02-02 22:20:48 +00:00
smatz
54161949d1
(svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion
2011-02-02 19:22:35 +00:00
planetmaker
0364726bbb
(svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ)
2011-02-02 16:46:42 +00:00
smatz
b15719bbd2
(svn r21939) -Fix (r16357): the check for valid depot wasn't strict enough
2011-02-02 14:50:57 +00:00
frosch
a97d52a29a
(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
...
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31 20:44:15 +00:00
rubidium
67a5cd0b18
(svn r21932) -Document: some tidbits related to vehicles
2011-01-31 20:27:33 +00:00
rubidium
4fff63d790
(svn r21912) -Codechange: let road vehicles use gcache.last_speed/SetLastSpeed as well
2011-01-26 17:31:44 +00:00
rubidium
b11f1bd4ed
(svn r21911) -Codechange: move tcache.last_speed to gcache.last_speed and make SetLastSpeed a function of GroundVehicle
2011-01-26 17:31:07 +00:00
rubidium
7eba2bf4d3
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
rubidium
eb299736c1
(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
2011-01-22 09:53:15 +00:00
smatz
2a2363e819
(svn r21881) -Codechange: ensure that vehicle's GOINGUP/DOWN bits are set correctly and that it has correct z_pos when converting from older savegames
2011-01-21 16:48:41 +00:00
smatz
656caf16db
(svn r21875) -Codechange: indentation of some comments was wrong
2011-01-21 01:38:30 +00:00
rubidium
6a2ae92811
(svn r21865) -Fix (r21862): don't perform savegame conversion when reinitialising some vehicle structures due to NewGRF changes
2011-01-20 09:35:16 +00:00
terkhen
d426906a01
(svn r21862) -Codechange: Unify subtype handling between road vehicles and trains.
2011-01-19 20:04:09 +00:00
terkhen
b5468e7a80
(svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names.
2011-01-19 18:44:13 +00:00
rubidium
9ca4b629cd
(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
2011-01-18 23:09:43 +00:00
rubidium
6a17bf91e3
(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default
2011-01-18 18:14:14 +00:00
terkhen
679cd3c21b
(svn r21803) -Cleanup: Remove unnecessary semicolons.
2011-01-15 15:36:58 +00:00
smatz
2709454040
(svn r21802) -Cleanup (r2600): remove unused _vehicle_id_ctr_day
2011-01-15 14:20:34 +00:00
smatz
1b3e2309df
(svn r21799) -Fix: further variables need to be reset when we loaded a TTDPatch savegame in the past
2011-01-15 00:10:16 +00:00
smatz
804542b3f3
(svn r21798) -Fix: loading a TTO savegame failed after loading a TTDP savegame with vehicle multiplier bigger than 1
2011-01-14 22:23:09 +00:00
rubidium
080a941eda
(svn r21796) -Fix [FS#4398]: drive through road stop state wasn't properly converted from TTDPatch savegames
2011-01-14 21:54:37 +00:00
rubidium
85255ea001
(svn r21795) -Fix (r21790): when converting TTDPatch train waypoints, convert the data on the map as well
2011-01-14 20:52:22 +00:00
smatz
75351f4043
(svn r21794) -Fix (r21790): convert train orders too (Rubidium)
2011-01-14 19:51:50 +00:00
smatz
110e25e859
(svn r21793) -Fix (r20446): broken usage of GetTileOwner() caused wrong conversion of old savegames
2011-01-14 18:58:03 +00:00
smatz
c58a910c8e
(svn r21790) -Fix [FS#4398]: TTDPatch savegames can have train waypoints encoded as buoys
2011-01-14 16:49:29 +00:00
smatz
c53c869556
(svn r21786) -Fix [FS#4398]: don't trust rail station width and height data stored by TTDPatch, it is invalid for stations wider or higher than 7
2011-01-14 16:20:25 +00:00
smatz
ff469ab352
(svn r21784) -Fix (r16909): crash when converting savegame with custom waypoint name
2011-01-14 16:15:05 +00:00
rubidium
4cc2d71d6d
(svn r21731) -Fix (r21728): don't forget to update the saveload version, or to check for MSVC warnings
2011-01-05 07:57:10 +00:00
rubidium
eab47d2227
(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company
2011-01-04 22:50:09 +00:00
terkhen
2103f7e91a
(svn r21718) -Feature: Show a list of companies in the owner legend.
2011-01-04 20:57:11 +00:00
peter1138
1b61d234a1
(svn r21710) -Fix (r8128): Update oldloader for change in vehicle cur_image size.
2011-01-04 12:22:27 +00:00
peter1138
3408814169
(svn r21709) -Fix (r8128): Vehicle sprite was cached into a 16 bit variable, causing incorrect sprites to be displayed.
2011-01-04 12:04:09 +00:00
smatz
e7971c2971
(svn r21657) -Cleanup (r17107): remove superfluous semicolon
2010-12-29 13:47:53 +00:00
terkhen
48b7916458
(svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains.
2010-12-14 21:33:53 +00:00
terkhen
79e2b3153d
(svn r21516) -Codechange: Add IsGroundVehicle function to the Vehicle class.
2010-12-14 21:26:03 +00:00
rubidium
49a77e89c4
(svn r21504) -Codechange: move the "lost" bit from the train's flags to vehicle flags
2010-12-13 21:52:39 +00:00
rubidium
cd6180a46d
(svn r21453) -Codechange: add the view of an object to the savegame
2010-12-10 21:32:04 +00:00
rubidium
df410fd7ed
(svn r21426) -Change: introduce a setting for the types of commands that are allowed to be executed while paused
2010-12-07 21:08:08 +00:00
rubidium
085c693289
(svn r21395) -Codechange: move the save and load filter's interface to a header
2010-12-05 14:41:34 +00:00
rubidium
5ff58155d1
(svn r21394) -Codechange: split the actual savegame loading from SaveOrLoad as well
2010-12-05 14:37:54 +00:00
rubidium
da76d2f46f
(svn r21393) -Codechange: support resetting of the "base" filters, i.e. reset their read location to be begin of the file. This is needed for trying to load savegames as a "buggy format"
2010-12-05 14:35:55 +00:00
rubidium
e5b456f289
(svn r21382) -Fix (r21153) [FS#4290]: the road vehicle's frame wasn't properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion
2010-12-04 13:04:19 +00:00
rubidium
a0fb4c8a13
(svn r21381) -Fix (r21377,r21375): some compilers have to spoil the fun...
2010-12-04 10:08:32 +00:00
rubidium
b7d2d79581
(svn r21380) -Codechange: move ThreadedSave variables to a more logical place, and move an include to the right place
2010-12-04 09:56:13 +00:00
rubidium
bf7da9b3a8
(svn r21379) -Codechange: move the actual save code into a separate function
2010-12-04 09:54:38 +00:00
rubidium
a7b9297d20
(svn r21378) -Codechange: move the logic for reading bytes from a savegame into a class
2010-12-04 09:53:43 +00:00
rubidium
1d8d046823
(svn r21377) -Codechange: rewrite the savegame decompressors to behave more like filters
2010-12-04 09:52:52 +00:00
rubidium
d1db18757d
(svn r21376) -Codechange: generalise ClearMemoryDumper
2010-12-04 09:43:13 +00:00
rubidium
8d81e17acc
(svn r21375) -Codechange: rewrite the savegame compressors to behave more like filters
2010-12-04 09:09:29 +00:00
rubidium
b250888aa3
(svn r21373) -Codechange: rewrite the game state to memory dumper
2010-12-02 23:08:22 +00:00
rubidium
d81cee085b
(svn r21371) -Codechange: pass the buffer to the compressor directly instead of using a global variable
2010-12-02 22:43:10 +00:00
rubidium
33e3d7f6a2
(svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get into an incorrect state upon savegame conversion causing it to break up later in the game
2010-11-23 18:26:02 +00:00
alberth
3e27739287
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
2010-11-21 12:47:04 +00:00
alberth
5f8afaadb7
(svn r21283) -Codechange: Allow minor argument IsSavegameVersionBefore() to be optional.
2010-11-21 12:38:16 +00:00
alberth
edef25d30c
(svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to IsSavegameVersionBefore().
2010-11-21 12:31:16 +00:00
alberth
2974141641
(svn r21281) -Doc: Add doxygen comments to saveload code.
2010-11-21 12:12:23 +00:00
alberth
3b0ee65571
(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.
2010-11-20 14:15:02 +00:00
alberth
9d899b3758
(svn r21267) -Doc: Typo fixes.
2010-11-20 13:33:24 +00:00
rubidium
097880c5e2
(svn r21263) -Fix [FS#3935]: under some circumstances two vehicles could leave a non-drive through road stop at once
2010-11-20 09:09:57 +00:00
rubidium
d572100585
(svn r21195) -Fix [FS#4230] (r21135): in some corner cases the savegame conversion didn't do the right thing
2010-11-14 21:39:12 +00:00
alberth
f22fb0d53d
(svn r21171) -Change: Reset industry build data at game start or load.
2010-11-13 15:15:25 +00:00
alberth
4d419b9f3e
(svn r21170) -Codechange: Store industry management data in the save game (some of it is used in the very near future).
2010-11-13 15:13:14 +00:00
rubidium
395335c197
(svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone.
2010-11-12 19:40:39 +00:00
terkhen
6a38925ca3
(svn r21123) -Codechange: Remove max_speed from the Vehicle class.
2010-11-09 17:43:05 +00:00
terkhen
25d1b2f54b
(svn r21098) -Codechange: Ships now store their max speed in the cache instead of recalculating it every time.
2010-11-06 13:03:17 +00:00
rubidium
7148a8e21f
(svn r21074) -Fix [FS#4194]: Crash when loading a corrupted 0.7.x (or before) savegame where the waypoint refered to an already removed town
2010-11-01 22:27:34 +00:00
rubidium
adde677c0a
(svn r21073) -Fix: spelling errors in comments
2010-11-01 22:12:12 +00:00
rubidium
59519edd34
(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
2010-10-27 16:42:20 +00:00
frosch
3866ecad38
(svn r20918) -Add: Store NewGRF version information from Action14 in savegame. (planetmaker)
2010-10-12 17:47:15 +00:00
smatz
77fe95f552
(svn r20860) -Cleanup: remove some unused functions and variables
2010-10-01 16:42:28 +00:00
rubidium
b4f6201e94
(svn r20857) -Fix [FS#3637]: The station with the second highest rating was doubly penalised when distributing cargo. Now the penalty is completely removed and the granularity/precision of the distribution in increased by using fractional cargo. This should make competing stations less "all-or-nothing".
2010-09-28 22:00:24 +00:00
terkhen
e90930e572
(svn r20832) -Feature: Allow to select a custom percentage of water in the map generation window (based on patch by CommanderZ).
2010-09-20 18:56:35 +00:00
rubidium
97dbb1f27d
(svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
2010-09-16 22:06:36 +00:00