Commit Graph

20858 Commits

Author SHA1 Message Date
Peter Nelson bf8f24f9a8 Codechange: Use unique_ptr for text layout font mapping.
This must stay a pointer as the value passed to other structures.
2023-05-18 12:18:30 +01:00
Peter Nelson c38df2d589 Codechange: Use std::map instead of custom SmallMap. 2023-05-18 12:18:30 +01:00
Peter Nelson 72018badff Codechange: Swap SocketList map key/value around.
This map is used store socket and address together, and, other than
checking that the address does not already have a socket, the data layout
does not seem particularly important.

However, as address is the key, technically it should not be modified,
and address may self-modify itself during comparisons.
2023-05-18 12:18:30 +01:00
Peter Nelson f454ec8d63 Fix: Don't rely on static initialization to set up sprite font caches.
The order of static initialization is undefined, so this can cause initalization
before relevant caches are initializations.
2023-05-18 12:18:30 +01:00
translators 418888ac23 Update: Translations from eints
romanian: 11 changes by bnegrut
turkish: 14 changes by densxd
2023-05-17 18:40:23 +00:00
Peter Nelson 83f2ad500e Codechange: stdarg.h include not needed as cstdarg is included. 2023-05-17 10:14:41 +01:00
Peter Nelson 56085be9bd Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
translators a5cf362886 Update: Translations from eints
english (au): 14 changes by krysclarke
english (us): 14 changes by 2TallTyler
vietnamese: 14 changes by KhoiCanDev
korean: 19 changes by telk5093
italian: 14 changes by Rivarossi
russian: 14 changes by Ln-Wolf
finnish: 14 changes by hpiirai
danish: 22 changes by bscargo
portuguese: 14 changes by azulcosta
polish: 14 changes by pAter-exe
2023-05-16 18:41:59 +00:00
Rubidium e9c03f0dad Cleanup: remnants of C-style strings in saveload 2023-05-16 18:32:52 +02:00
Rubidium 52a7c69974 Codechange: rework Gamelog changes from union to classes 2023-05-16 18:32:52 +02:00
translators 389b66bd16 Update: Translations from eints 2023-05-15 18:40:31 +00:00
PeterN 40f567d464
Fix #10811: Crash getting row from non-resizable widget. (#10833)
GetScrolled*FromWidget took line height from the widget's resize_y value,
however not all widgets are resizable, resulting in a division-by-zero.

Allow passing line height explicitly in cases where a widget is not
resizable.
2023-05-15 18:57:50 +01:00
PeterN e4fd9d41d3
Codechange: Use std::any_of() (#10830)
When the result of std::find_if is compared only with end()
then '!= end()' is replaced with any_of().

Just... there's only one.
2023-05-14 23:18:52 +01:00
Patric Stout 199e41c762
Codechange: use default dtor instead of empty (#10826) 2023-05-14 23:31:03 +02:00
Patric Stout 7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Rubidium 62fda0f505 Codechange: remove manual allocation/free for SQ_instance 2023-05-14 22:54:10 +02:00
Rubidium f9b5bc7ee6 Cleanup: the need for SQAutoFreePointers has gone 2023-05-14 22:54:10 +02:00
Rubidium d9e93edc8b Codechange: replace 'const char *' script API parameters with std::string 2023-05-14 22:54:10 +02:00
Rubidium b1b578f988 Cleanup: stredup-ing string variant for calling scripts 2023-05-14 22:54:10 +02:00
Rubidium ab51175db2 Codechange: use std::string for script config 2023-05-14 22:54:10 +02:00
Rubidium bbcb55ebc9 Codechange: use std::string as script API return type 2023-05-14 22:54:10 +02:00
Rubidium b24a6bb8f3 Codechange: use std::string for script log calls 2023-05-14 22:54:10 +02:00
Rubidium 77177f7e8b Add: support for std::string parameters in the script API 2023-05-14 22:54:10 +02:00
Rubidium 98972a0748 Codechange: use C++ strings for constructing script file paths 2023-05-14 22:54:10 +02:00
Rubidium 20ff0bccd7 Codechange: use std::string to store script GUI's break string 2023-05-14 22:54:10 +02:00
Rubidium 48825e1a8e Codechange: rewrite script string-to-settings conversion to C++ 2023-05-14 22:54:10 +02:00
Rubidium 552d2f71a2 Codechange: use std::string for script library category 2023-05-14 22:54:10 +02:00
Rubidium e035705239 Codechange: introduce and use std::string variant of sq_throwerror 2023-05-14 22:54:10 +02:00
Rubidium 3453c03a17 Codechange: use fmt::format to create dummy scripts 2023-05-14 22:54:10 +02:00
Rubidium 9f2fc860ad Codechange: use std::optional<std::string> for changing the script over char * 2023-05-14 22:54:10 +02:00
Rubidium 0fd9eb0faa Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
Rubidium a30f7c83bd Codechange: use std::string for script names to load 2023-05-14 22:54:10 +02:00
Rubidium 9b0123ab66 Codechange: use std::string for script API versions 2023-05-14 22:54:10 +02:00
Rubidium 3d8d99ba11 Add: method to call script functions with std::string 2023-05-14 22:54:10 +02:00
Rubidium 4a6fdc8293 Fix: multiplication result converted to larger type
Technically unlikely to happen, though uint16 * uint16 get promoted to int and
then stored as uint64; similarly uint * uint16 remains uint and gets stored as
uint64. In both cases the value can get truncated before the change to uint64.
2023-05-14 22:09:58 +02:00
PeterN 4894da67da
Codechange: Pass bridge type instead of display row to BuildBridge. (#10828) 2023-05-14 19:12:26 +00:00
translators a8daf91eea Update: Translations from eints
vietnamese: 4 changes by KhoiCanDev
hungarian: 74 changes by PstasDev
turkish: 4 changes by densxd
2023-05-14 18:40:47 +00:00
Patric Stout 8493719cf4
Fix: padding miscalculated for the network-relay and bootstrap-question GUI (#10827) 2023-05-14 15:32:45 +00:00
PeterN 9eb0cca93a
Fix #10823, Fix #10811: Order list has end marker row. (#10825) 2023-05-14 13:04:59 +01:00
PeterN 64930c343a
Codechange: Pass reference instead of pointer to GUI*Lists. (#10822)
Pointer-avoidance.
2023-05-14 09:17:44 +01:00
PeterN 23ce42ad91
Codechange: Use std::move for bridge list. (#10821)
This follows the pattern for dropdown lists, and avoids new/delete and pointers.
2023-05-14 08:22:09 +01:00
PeterN 385b25df63
Fix #10819, Fix #10811: GetVehicleFromDepotWndPt used widget- instead of window-relative positions. (#10820)
Pass window-relative positions instead, and adjust for relative positions where needed within the function itself. This simplifies calling code.
2023-05-13 22:18:36 +00:00
PeterN 07473bfd2e
Fix: Don't use a loop to test if classid is valid. (#10818)
Additionally the Object class test was broken.
2023-05-13 21:27:32 +00:00
Patric Stout 1fe7bbba8a
Codechange: rework NewGRFProfiler to use ticks instead of calendar-days (#10815)
We are planning to allow things like freezing the calendar, which
makes this variable a bit problemetic. So instead, suggest to the
user how many ticks there are in a calendar day, and let them figure
out how many ticks they want.

Additionally, use a TimeoutTimer for this, instead of an end-date
variable which is checked in an IntervalTimer.
2023-05-13 23:17:11 +02:00
Rubidium a372c59483 Codechange: replace C-style (stredup) chat completion with std::string_view 2023-05-13 22:33:27 +02:00
translators e1b653137f Update: Translations from eints
finnish: 4 changes by hpiirai
2023-05-13 18:41:08 +00:00
Peter Nelson a92755de81 Codechange: Use iterator erase pattern. 2023-05-13 19:18:01 +01:00
Peter Nelson 4a64064c57 Codechange: Make NEW_STATION an actual item in join station list.
Add NEW_STATION to the nearby station list to indicate that a new
station should be built. This removes special-casing for a non-existant
list item and keeps the list count and scrollbar count the same.
2023-05-13 19:18:01 +01:00
Patric Stout d54660184a
Fix: NewGRF Profile didn't stop if there were no events yet (#10816)
This meant you could have the following situation:
- You start a profile on a GRF with no events, for N days.
- The days pass, the profile should stop. It doesn't.
- The profile will never stop, even if the GRF start generating events.
- There is no real way to discover this, so .. byebye memory? :)
2023-05-13 18:23:23 +02:00
Peter Nelson 531d1ae8bc Codechange: Use GetScrolled(Row/Item)FromWidget in more places.
In many instances the clicked row position is 'manually' calculated
instead of using the GetScrolledRowFromWidget helper function, with
variations on checks. Replace with the two helpers where possible.
2023-05-12 21:45:32 +01:00
Peter Nelson 941dbadf9e Codechange: Add and use GetScrolledItemFromWidget to get a list item.
This function returns an iterator, either to the selected item or the
container's end.

This makes handling the result more robust as indices are not used.
2023-05-12 21:45:32 +01:00
Rubidium 86e5dfce3d Codechange: use std::string instead of strecat to build hotkey strings 2023-05-12 22:02:59 +02:00
Michael Lutz 72c7536325
Codechange: Use a dedicated variable for disaster vehicle action state. (#10798) 2023-05-12 21:41:36 +02:00
Peter Nelson 1a93618bd1 Fix: Road type is not available before its introduction date. 2023-05-12 21:03:13 +02:00
Peter Nelson 726d05b22b Fix: Don't list unavailable road types for game scripts. 2023-05-12 21:03:13 +02:00
Peter Nelson 5059e23ed5 Revert 8fa61533: "Fix 30ae072: when a road type is hidden, towns may not build them even when that flag is set"
This reverts commit 8fa61533f0.
2023-05-12 21:03:13 +02:00
Henry Wilson 3a03a12a9c Feature: Show the number of industries already built in the Fund New Industry window. 2023-05-12 20:48:11 +02:00
translators a934a584a5 Update: Translations from eints
italian: 4 changes by Rivarossi
catalan: 4 changes by J0anJosep
dutch: 9 changes by Afoklala
2023-05-12 18:39:51 +00:00
PeterN da7f431812
Cleanup: widget pos_x/y are already int. (#10809)
Remove old casts left over from when pos_x/y were unsigned.
2023-05-12 18:02:51 +01:00
PeterN 7e3646cf46
Codechange: Remove redundant char buffer. (#10808) 2023-05-11 21:36:11 +00:00
translators ca31976da0 Update: Translations from eints
english (au): 4 changes by krysclarke
english (us): 4 changes by 2TallTyler
russian: 4 changes by Ln-Wolf
portuguese: 4 changes by azulcosta
polish: 8 changes by pAter-exe
2023-05-11 18:42:00 +00:00
PeterN 61516627ad
Add: NewGRF string code "9A 21" to display force from textstack. (#10782) 2023-05-11 08:06:46 +01:00
Peter Nelson 59811ec780 Codechange: Use find_if when finding things. 2023-05-11 07:58:55 +01:00
Peter Nelson e6740046ee Codechange: Use range-for iteration. 2023-05-11 07:58:55 +01:00
Peter Nelson cef3a2570d Codechange: Use standard iterator-erase-loop pattern. 2023-05-11 07:58:55 +01:00
Peter Nelson a8c0d16371 Cleanup: Use std::advance instead of for-loop. 2023-05-11 07:58:55 +01:00
Peter Nelson 68782f951b Cleanup: Vector supports random access. 2023-05-11 07:58:55 +01:00
Rubidium 6d1586dd49 Codechange: use std::string instead of char* for original editor strings 2023-05-10 23:15:09 +02:00
translators 7e1123c731 Update: Translations from eints
portuguese (brazilian): 30 changes by ericandradex
2023-05-10 18:43:36 +00:00
Patric Stout 922d7aa773
Update: help out translators and do the COMMA -> DECIMAL for them (#10802) 2023-05-10 16:09:58 +02:00
Michael Lutz 7e906c7c59 Change: Preserve orders and related settings where possible when moving engines around in a train. 2023-05-10 00:35:02 +02:00
Michael Lutz 07449be876 Codechange: A vehicle that is not a front engine can't be removed from a vehicle group, so just remove a pointless function call. 2023-05-10 00:35:02 +02:00
Rubidium 1ae7eb1594 Codechange: use std::map over SmallMap and std::string of stredup(char*) 2023-05-09 23:14:48 +02:00
Rubidium 12085d088c Cleanup: remove obsolete string_compare_type 2023-05-09 23:14:48 +02:00
Rubidium bc389a86c9 Codechange: use std::string as std::map key, instead of stredup string 2023-05-09 23:14:48 +02:00
Rubidium 72082aa7d3 Codechange: use std::string for getting a script's name 2023-05-09 23:14:48 +02:00
Rubidium f1fb6c95fe Add: case insensitive string comparator 2023-05-09 23:14:48 +02:00
Rubidium 6e3d3c0e7c Codechange: introduce std::string variant of sq_pushstring 2023-05-09 23:14:48 +02:00
Peter Nelson f5158c8b79 Feature: Add search filter and name text to build waypoint window. 2023-05-09 23:03:14 +02:00
Peter Nelson dc50ff807c Change: Remove incorrect minimal size. 2023-05-09 23:03:14 +02:00
Peter Nelson b54d7f15ac Change: Reduce size of waypoint matrix to 3 x 2. 2023-05-09 23:03:14 +02:00
Peter Nelson 0513a6ccb0 Change: Use separate names for default stations/roadstops. 2023-05-09 23:03:14 +02:00
Peter Nelson 93d49fa8b3 Fix: Make scrollwheel work on panel behind waypoint matrix. 2023-05-09 23:03:14 +02:00
Peter Nelson bf9caa425b Change: Units-system can convert from N to kN, don't preconvert.
This allows force to passed as is and avoid premature rounding.

The AI function "GetMaxTractiveEffort" still needs to return kN to avoid breaking the API.
2023-05-09 23:02:51 +02:00
Peter Nelson e2f583a34f Change: Standardise unit conversions and allow decimal places.
Previously the decimal_places member was mostly ignored except for
specific conversions. {DECIMAL} with 0 is the same as {COMMA} so there
is no downside to allowing any conversion to have decimals.
2023-05-09 23:02:51 +02:00
Peter Nelson 3c2f87ce1f Change: Perform unit convert with a double-precision constant.
Unit conversion is only performed for display purposes, this does not
affect lock-step mechanics.

This replaces the old multiply and shift algorithm which relies on
choosing a multipler and shift combination that gets close. Some of these
multiply/shift combinations were quite inaccurate. We can just
use (close-to) real-world numbers instead.
2023-05-09 23:02:51 +02:00
Patric Stout febe394806
Codechange: replace C-style strings with C++-style strings in textfile (#10772) 2023-05-09 19:35:50 +00:00
translators 90529ea48b Update: Translations from eints
catalan: 30 changes by J0anJosep
french: 25 changes by glx22
polish: 5 changes by pAter-exe
2023-05-09 18:44:36 +00:00
PeterN 6998fbf71d
Fix: WWT_TEXT with SetTextStyle did not work. (#10797)
FontSize was passed to incorrect parameter of DrawString function.
2023-05-09 17:23:37 +00:00
Peter Nelson d68c4bbd2f Change: Use iterator when drawing industry cargo window. 2023-05-09 17:39:12 +01:00
Peter Nelson cccf4953f7 Fix: Incorrect padding on industry cargo window. 2023-05-09 17:39:12 +01:00
PeterN 882f06bf14
Fix: Support more than 256 stations/waypoints/roadstops per class. (#10793)
It was already possible to define more than 256 per class, but not possible
to use them as the index used in GUI and passed through commands was limited
to a byte.
2023-05-08 18:09:33 +00:00
Patric Stout a05ae2497f Codechange: simplify how GetCharPosition() works 2023-05-08 19:21:42 +02:00
Patric Stout 60399e17bd Codechange: C++-ify the Layouter and related functions
They all now access a std::string_view, instead of a "const char *"
or std::string (in some cases).

Additionally, GetCharAtPosition and friends now return an index
instead of a "const char *", as it makes for a more clear interface.
2023-05-08 19:21:42 +02:00
Tyler Trahan 61d1b330d1
Change: Add padding to build vehicle text filter (#10792) 2023-05-08 17:21:29 +00:00
Patric Stout aed36a609c
Fix: [ICU] crash when trying to break a non-breaking run (#10791)
Clusters from harfbuzz are indexed from the start of the buffer,
not from the start of the run analyzed. This confuses other parts
of the code that do assume they are from the start of the run.
2023-05-08 16:09:47 +00:00
PeterN bc6a4b1d08
Fix: Set up default station/waypoint classes properly. (#10789) 2023-05-08 16:42:01 +01:00
J0anJosep c4e6d80ecf Cleanup: Remove unnecessary hangar check. 2023-05-08 17:30:21 +02:00
Rubidium 68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Peter Nelson 878c5d8d85 Codechange: Use SetPosition() to clamp after changing count/capacity. 2023-05-07 20:25:44 +01:00
Peter Nelson 6202eae9d5 Codechange: Rely on Scrollbar::SetPosition to clamp.
Manually clamping scrollbar bounds before calling `SetPosition()` is doubling up work that the function already does.
2023-05-07 20:25:44 +01:00
Peter Nelson d2034d9c38 Codechange: Scrollbar methods now accept size_t.
This clears up a lot of casts from size_t to int.
2023-05-07 20:25:44 +01:00
translators 923d1b0846 Update: Translations from eints
vietnamese: 5 changes by KhoiCanDev
2023-05-07 18:39:28 +00:00
kiwitreekor 3375f25b70
Fix: Var68 for station and roadstop was broken (#10784) 2023-05-07 19:04:34 +01:00
Tyler Trahan 98d809c33b
Codechange: Don't use macros for DAYS_TILL and friends (#10746) 2023-05-07 05:25:24 -04:00
PeterN 8bf62dac81
Codechange: Clean up build industry window. (#10779)
* Remove left-over code that treated an invalid list selection as 'fund
many', which is actually implemented as a separate button.
* Manual list management replaced with std::vector.
* Enabled state is only needed for the current selection.
* Selected index is not required only selected type.
2023-05-07 08:19:09 +01:00
PeterN a836edd5a7
Codechange: Scrollbar::UpdatePosition() will tell if the position changed. (#10777)
So we don't need to check this manually.
2023-05-06 19:45:32 +00:00
Rubidium fb856e16c1 Codechange: replace some min/clamp constructs to ClampTo 2023-05-06 21:26:13 +02:00
Rubidium 19ec4e8beb Codechange: replace ClampToI32/U16 with ClampTo<int32_t/uint16_t> 2023-05-06 21:26:13 +02:00
Rubidium 969a3dc0f3 Codechange: introduce generic ClampTo function to clamp to the range of a type 2023-05-06 21:26:13 +02:00
Rubidium e33b2afd87 Codechange: pass (uint) money as Money for CmdGiveMoney 2023-05-06 21:26:13 +02:00
Rubidium 4a5a9f57c4 Fix: conversion to smaller type warnings 2023-05-06 21:26:13 +02:00
translators 97b77f0251 Update: Translations from eints
english (au): 5 changes by krysclarke
english (us): 5 changes by 2TallTyler
korean: 5 changes by telk5093
italian: 5 changes by Rivarossi
russian: 5 changes by Ln-Wolf
finnish: 5 changes by hpiirai
turkish: 5 changes by densxd
portuguese: 5 changes by azulcosta
2023-05-06 18:39:19 +00:00
Michael Lutz b14c5aff1f
Fix: [Win32] Text line breaking did not properly handle punctuation characters. (#10775) 2023-05-06 16:15:40 +00:00
Tyler Trahan 0fc21b5686
Fix: Engine age is in months, not days (#10773) 2023-05-06 11:54:38 -04:00
Loïc Guilloux 31d1a323ef
Fix #10771, 3901ef9: GRFConfig.filename is now a std::string (#10774) 2023-05-06 14:58:47 +00:00
PeterN b67cf7f94a
Change: Replace ScriptLog data array with std::deque. (#10770)
Due to cyclic header dependency this requires moving the data types used
by ScriptLog out of the ScriptLog class.
2023-05-06 14:54:58 +00:00
translators 5dd54e2708 Update: Translations from eints
japanese: 10 changes by fmang
vietnamese: 14 changes by KhoiCanDev
dutch: 14 changes by Afoklala
polish: 1 change by pAter-exe
2023-05-05 18:42:16 +00:00
PeterN bda754ec83
Fix: Make all settingsgen 'warnings' fatal. (#10766)
Compilation should stop If settingsgen fails to complete properly.
2023-05-05 09:22:03 +01:00
Patric Stout a7d3c79d79
Fix c6c3d0e6: restore string-based settings in network-private settings (#10765)
By accident the SDTC_SSTR got replaced with SDTC_VAR, which breaks
many of the settings in this file.
2023-05-05 07:08:57 +00:00
Rubidium 877349c13d Codechange: use std::string for text file name resolution 2023-05-05 08:54:29 +02:00
Peter Nelson 0b72297d57 Feature: Increase number of stations/roadstops per NewGRF. 2023-05-05 07:08:40 +01:00
Peter Nelson bc7dfd7b46 Add: Station property 1C/1D to set name/classname.
These are an alternative to the original "generic" C4xx/C5xx method,
which can only assign strings to IDs up to 256.
2023-05-05 07:08:40 +01:00
Peter Nelson d6f35a9fd6 Change: Add placeholders for unimplemented NewGRF station properties. 2023-05-05 07:08:40 +01:00
Peter Nelson 7a86615007 Feature: Remove limit of objects per NewGRF. 2023-05-05 07:08:40 +01:00
Peter Nelson 912eb68981 Change: Extend entity override manager and station spec lists to support 16 bit IDs. 2023-05-05 07:08:40 +01:00
Peter Nelson e5c9a3e527 Change: Read Action 3 IDs as extended-bytes for all features.
This can be done because previous the value 0xFF (which indicates an
extended byte) was reserved for this purpose. Other features which may
not have mentioned reserving 0xFF do not allow this many IDs anyway.

This makes Action 3 consistent across all features. The allowable limits
for each feature do not change.
2023-05-05 07:08:40 +01:00
Peter Nelson 10baecd81f Change: Make Action 3 debug messages more consistent. 2023-05-05 07:08:40 +01:00
glx22 045a99dd23 Codechange: Remove STR_TINY_RIGHT_ARROW 2023-05-05 07:07:54 +01:00
glx22 222e37d319 Codechange: Remove TINY_BLACK_STATION 2023-05-05 07:07:54 +01:00
glx22 b2a36ff3cc Codechange: Remove STR_TINY_GROUP and STR_TINY_BLACK_VEHICLE 2023-05-05 07:07:54 +01:00
glx22 999057a4d8 Codechange: Remove STR_SHORT_DATE 2023-05-05 07:07:54 +01:00
glx22 49eb638563 Codechange: Remove STR_ORANGE_STRING1_WHITE and STR_ORANGE_STRING1_LTBLUE. 2023-05-05 07:07:54 +01:00
Peter Nelson 61407840c6 Codechange: Remove STR_BLACK_RAW_STRING. 2023-05-05 07:07:54 +01:00
Peter Nelson 0880616851 Codechange: Remove various STRING strings. 2023-05-05 07:07:54 +01:00
Peter Nelson 4767641c8c Codechange: Remove various INT strings. 2023-05-05 07:07:54 +01:00
Peter Nelson d5fb9e7dc6 Codechange: Remove various DATE_LONG strings. 2023-05-05 07:07:54 +01:00
Peter Nelson a2d7642195 Codechange: Remove STR_COMPANY_MONEY. 2023-05-05 07:07:54 +01:00
Peter Nelson f1d0a26324 Codechange: Remove STR_TINY_BLACK_DECIMAL. 2023-05-05 07:07:54 +01:00
Peter Nelson e18f688db5 Codechange: Remove various COMMA strings. 2023-05-05 07:07:54 +01:00
Peter Nelson 5e185d5328 Codechange: Draw tooltip text in black. 2023-05-05 07:07:54 +01:00
Rubidium 3901ef9760 Codechange: use std::string for the GRF filenames 2023-05-04 23:23:32 +02:00
Rubidium f78aa1e720 Codechange: use std::unique_ptr to manager GRFErrors in GRFConfig 2023-05-04 23:23:32 +02:00
Rubidium a312a6c1b2 Codechange: make md5sumToString std::string compatible 2023-05-04 23:23:32 +02:00
Rubidium 51c6b8c1e4 Codechange: use fmt::format_to for gamelog message creation over seprintf 2023-05-04 23:23:32 +02:00
Patric Stout c6c3d0e6fa
Fix: no_http_content_downloads and use_relay_service as private settings (#10762)
Basically, we don't need to know those values when people send in
crash reports.
2023-05-04 22:46:02 +02:00
Jonathan G Rennison 8d501f2db1
Fix #10741: Rail platforms left partially reserved after train crash (#10751) 2023-05-04 21:45:13 +01:00
Peter Nelson 7ccdefa1c1 Change: Increase vehicle random data from 8 to 16 bits. 2023-05-04 21:42:28 +01:00
Peter Nelson 4a5e413a6c Cleanup: Remove unnecessary VehicleRandomBits()
Simple Random() assignment to byte does the same.
2023-05-04 21:42:28 +01:00
translators ca497ce356 Update: Translations from eints
japanese: 29 changes by fmang
danish: 25 changes by bscargo
polish: 29 changes by pAter-exe
2023-05-04 18:41:18 +00:00
Tyler Trahan 6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
translators 7669aac865 Update: Translations from eints
english (us): 14 changes by 2TallTyler
2023-05-03 18:40:51 +00:00
Patric Stout 018a26d9b6
Fix: crash in emscripten when saving games (#10758)
Don't allocate 128KB on stack, but rather on the heap.
2023-05-02 21:22:09 +00:00
Peter Nelson 39eff18754 Codechange: Use std::vector for gamelog GRFConfig comparisons. 2023-05-02 19:47:55 +01:00
Peter Nelson 00bf42353a Codechange: Place gamelog into its own class, along with internal data.
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00
translators 47a8d12f0e Update: Translations from eints
english (au): 14 changes by krysclarke
korean: 14 changes by telk5093
italian: 14 changes by Rivarossi
russian: 15 changes by Ln-Wolf
finnish: 14 changes by hpiirai
turkish: 14 changes by densxd
portuguese: 16 changes by azulcosta
2023-05-02 18:39:14 +00:00
Patric Stout 81d4fa6999 Feature: drop ICU-lx in favour of directly interfacing with harfbuzz
This means we have RTL support again with ICU 58+. It makes use of:
- ICU for bidi-itemization
- ICU for script-itemization
- OpenTTD for style-itemization
- harfbuzz for shaping
2023-05-01 22:17:56 +02:00
Patric Stout 9cb60768fe Codechange: split implementations of ParagraphLayouterFactory into their own file 2023-05-01 22:17:56 +02:00
translators 4cceaae8dc Update: Translations from eints 2023-05-01 18:39:20 +00:00
Tyler Trahan aa8830f57a
Feature: Filter engine build menu by name and NewGRF extra text (#10519) 2023-05-01 17:02:16 +00:00
Michael Lutz 908be59699 Fix: [Win32] Wrong multi-line text layout due to incorrect whitespace handling. 2023-05-01 16:31:59 +02:00
Michael Lutz 715234502c Fix: Typo in variable name. 2023-05-01 16:31:59 +02:00
Rubidium 1f3b7e2efd Codechange: use std::string instead of stredup for saveload error messages 2023-05-01 16:23:24 +02:00
Rubidium 8665404fe0 Codechange: use std::string instead of stredup for missing glyph error messages 2023-05-01 16:23:24 +02:00
Rubidium a931378c52 Codechange: use std::string instead of stredup/free for ScanProgressWindow 2023-05-01 16:23:24 +02:00
Rubidium aac95eeaf5 Codechange: use std::string instead of stredup/free for stories 2023-05-01 16:23:24 +02:00
Rubidium 3342967ad9 Codechange: use std::string instead of stredup/free for goals 2023-05-01 16:23:24 +02:00
PeterN cc44aa7438
Change: Split Game options into General, Graphics and Sound tabs. (#10674) 2023-05-01 12:58:22 +01:00
PeterN 003bab3c8a
Change: Size space for editbox clear button by interface scale. (#10749) 2023-04-30 23:11:00 +01:00
translators cf3cb8d2a5 Update: Translations from eints
english (au): 4 changes by krysclarke
vietnamese: 4 changes by KhoiCanDev
korean: 4 changes by telk5093
russian: 1 change by Ln-Wolf
2023-04-30 18:40:41 +00:00
Peter Nelson a816dd1d48 Change: Remove {TINY_FONT} from cargo abbreviation strings for other translations. 2023-04-30 11:47:53 +01:00
Peter Nelson 310b3a67ad Change: Remove {TINY_FONT} from cargo abbreviation strings for English. 2023-04-30 11:47:53 +01:00
Peter Nelson 0acc57583b Fix: Force cargo abbreviation to small font in station list. 2023-04-30 11:47:53 +01:00
Peter Nelson 6be6703498 Fix: Linkgraph legend assumes strings are small.
Ensure all linkgraph legend strings are drawn with FS_SMALL forced, so
that it does not rely on NewGRF authors.
2023-04-30 11:47:53 +01:00
Peter Nelson 35ba49bfb4 Change: Rename text colour NWidgetPart to SetTextStyle and add font size.
This allows to set both text colour and size for any widget with default
drawing.
2023-04-30 11:47:53 +01:00
Tyler Trahan ba3de0383a
Codechange: Pass more std::string to StringFilter::AddLine() (#10743) 2023-04-30 10:23:05 +02:00
Rubidium ee9239d293 Fix c8299304: retain support ICU < 65 2023-04-30 00:42:15 +02:00
translators de08e29cd9 Update: Translations from eints
english (us): 4 changes by 2TallTyler
2023-04-29 18:42:05 +00:00
Rubidium ee8b1dfbc3 Fix 4dd5f994: hotkey parsing was broken 2023-04-29 14:56:41 +02:00
Rubidium 397221b94a Codechange: Make ScenarioIdentifier use std::string for the filename 2023-04-29 13:23:34 +02:00
Rubidium 3a822fcd01 Codechange: Make FiosItem's name and title std::string 2023-04-29 13:23:34 +02:00
Rubidium ee723f26ba Codechange: Make FileToSaveLoad's title std::string and simplify assignments 2023-04-29 13:23:34 +02:00
Rubidium f0a1ddd81c Codechange: let FiosBrowseTo return a bool 2023-04-29 13:23:34 +02:00
Rubidium c829930440 Codechange: replace strnatcmp with C++ string capable version 2023-04-29 12:07:45 +02:00
Rubidium df19673fbd Codechange: let convert_to_fs accept std::string 2023-04-29 12:07:45 +02:00
Rubidium b5f96808a1 Fix: FormatArrayAsHex returns gibberish instead of a hex array 2023-04-29 11:07:57 +02:00
Kuhnovic 3991e76c96
Fix #8177: Ships with max speed overflow to near-zero speed (#10695) 2023-04-29 09:33:01 +01:00
Rubidium 4dd5f994be Codechange: replace strncasecmp with case ignoring variant of StrStarts/EndsWith 2023-04-29 10:25:25 +02:00
Rubidium 86786a7af6 Codechange: introduce StrEqualsIgnoreCase/StrCompareIgnoreCase to replace strcasecmp 2023-04-29 10:25:25 +02:00
Patric Stout 36a0818bc5
Remove: buying/selling/owning company shares (#10709) 2023-04-29 10:16:49 +02:00
Peter Nelson 1a24016964 Fix: Set TC_NO_SHADE only for shaded engine in purchase list.
Additionally use TC_FORCE to prevent additional colours in the shaded text.
2023-04-28 23:12:07 +01:00
Peter Nelson 23c46e1abf Fix: #10735: {POP_COLOUR} fails if string is drawn with extra flags. 2023-04-28 23:12:07 +01:00
translators 3ed8c35dfe Update: Translations from eints
italian: 4 changes by Rivarossi
russian: 4 changes by Ln-Wolf
finnish: 4 changes by hpiirai
turkish: 4 changes by densxd
dutch: 6 changes by Afoklala
portuguese: 4 changes by azulcosta
2023-04-28 18:42:10 +00:00
Rubidium b221fa3c5a Codechange: use fmt::format_to instead of seprintf to create the search URL 2023-04-28 19:53:03 +02:00
Rubidium 6a8b4f3e10 Codechange: use fmt::format_to instead of seprintf to fill the PNG metadata 2023-04-28 19:53:03 +02:00
Rubidium ef3beef7e9 Codechange: use fmt::format_to instead of seprintf to write the savegame info 2023-04-28 19:53:03 +02:00
Rubidium 33c4fbff8f Codechange: use fmt::format_to instead of seprintf to fill load crash message 2023-04-28 19:53:03 +02:00
translators d33993cca3 Update: Translations from eints 2023-04-27 18:39:56 +00:00
Patric Stout f5fad88723
Change: base autosaves intervals on real time (instead of game time) (#10655)
There are two fundamental issues with autosave:
- When fast-forwarding, it saves way too often
- When paused, it never saves

Both makes no sense. Autosaves are meant to prevent you from
accidentally losing your work. The emphasis on "your" work.

To solve both issues, the autosave now works on real time. You
can select every 10 / 30 / 60 / 120 minutes, which are similar to
what the setting was in game-months.

When you pause, autosaving will stop. Unless you make any change
to the game; then it will continue to make autosaves, even so
the game is paused. Unpausing / pausing resets this mechanism.
2023-04-27 15:21:29 +00:00
PeterN 57f2d70fef
Change: Use cstdint instead of rolling our own types. (#10651) 2023-04-27 10:04:18 +02:00
Rubidium 9fe853f7b5 Codechange: use fmt::format instead of vseprintf for midi command formatting 2023-04-26 18:46:17 +02:00
Rubidium c8ff6a9f7c Codechange: replace str_fmt with std::string constructs 2023-04-26 18:46:17 +02:00
Rubidium fce4b5ea69 Codechange: use Debug over printf for dedicated forking output 2023-04-26 18:46:17 +02:00
Rubidium 75cd790ab9 Codechange: use fmt::format for FormatHexNumber 2023-04-26 18:46:17 +02:00
Rubidium 630d3bc053 Codechange: use fmt::format instead of printf for the NewGRF profiler 2023-04-26 18:46:17 +02:00
Rubidium 3105d0b09e Codechange: replace text-buf printf with fmt::format 2023-04-26 18:46:17 +02:00
Charles Pigott 80bd5ad727
Codechange: Use std::strto* variants everywhere (#10720) 2023-04-26 12:56:14 +01:00
Tyler Trahan 997c936893 Codechange: Don't use bytes for months in graph GUI 2023-04-26 07:14:03 -04:00
Tyler Trahan 930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
Peter Nelson 20d2558f1b Fix: Clear church/stadium flags when copying house substitute specs. 2023-04-26 06:46:07 +01:00
Peter Nelson 64782cf005 Fix #10627: Houses subsitute specs should only be copied on first definition.
Before #10627, substitue specs were always copied despite redefinition.
2023-04-26 06:46:07 +01:00
PeterN 7535eb65e2
Codechange: Use vector instead of mallloc/free for Action 6 data. (#10713) 2023-04-26 06:45:11 +01:00
PeterN 1697dff744
Change: Hide all variants from UI when (display) parent is hidden. (#10708) 2023-04-25 20:34:10 +01:00
translators 5794590b36 Update: Translations from eints
vietnamese: 1 change by KhoiCanDev
polish: 7 changes by pAter-exe
2023-04-25 18:41:18 +00:00
Rubidium f74e26ca7e Codechange: replace error/usererror printf variant with fmt variant and rename 2023-04-25 17:55:09 +02:00
Rubidium 43c65a3fec Codechange: use std::string for base media filename/warning storage 2023-04-25 15:01:08 +02:00
Peter Nelson b8f0513a72 Change: Draw and size video driver info like base set info.
This allows very long video driver information strings to wrap instead
of making the game options window very wide.
2023-04-25 13:27:22 +01:00
Peter Nelson 9aee502838 Change: Size Game Options description widgets after initial sizing.
Trying to update text widgets with free flowing multiline text during
UpdateWidgetSize(), as the final width is not yet known and so the
calculated height being incorrect, usually resulting in one or more
empty text lines.

The solution is to update the widget heights afterwards during
OnResize(), at which point the final widths are known. The window is
then resized if needed.

(Note this technique needs more attention if width can also change.)
2023-04-25 13:27:22 +01:00
Peter Nelson e8df28d7f3 Add: parameter for ReInit() to reposition window to default. 2023-04-25 13:27:22 +01:00
Peter Nelson 55d981aec3 Add: Helper to update widget vertical size.
This avoids directly setting min_y outside widget code.
2023-04-25 13:27:22 +01:00
Tyler Trahan 6830e5f5f7
Cleanup: Don't use a magic number when closing processing industries (#10710) 2023-04-24 19:58:48 +00:00
Jonathan G Rennison 37392935dd
Fix #10707: Incorrect type of days_in_transit in CargoPacket constructor (#10715) 2023-04-24 18:55:16 +00:00
translators 27e9a79988 Update: Translations from eints
finnish: 2 changes by hpiirai
portuguese: 1 change by azulcosta
2023-04-24 18:40:29 +00:00
Patric Stout 1c76e0904d
Codechange: revive STR_TINY_BLACK_COMMA from its coma (#10714) 2023-04-24 18:33:39 +00:00
Tyler Trahan 2f495c015a
Fix 7c6bf97: Don't change date and shift dates in the wrong order (#10711) 2023-04-24 17:33:03 +00:00
Patric Stout 31ad990831
Codechange: move tick-counter into TimerGameTick (#10712) 2023-04-24 16:55:40 +00:00
Patric Stout 7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Rubidium f5f6306af3 Codechange: use string/fmt instead of printf for ShowInfo(F) 2023-04-24 17:51:54 +02:00
Rubidium 8f24901843 Codechange: replace printf with PRINTF macros by fmt::format for scripts 2023-04-24 17:51:25 +02:00
Rubidium 484883e6e1 Cleanup: remove (unused) Squirrel code that used a hack to work around printf safety 2023-04-24 17:51:25 +02:00
Rubidium 5733142b0d Codechange: use string/fmt instead of printf for Squirrel's Raise_Error 2023-04-24 17:51:25 +02:00
Rubidium 8b93e45e22 Codechange: use string/fmt instead of printf for squirrel's PRINTFUNC 2023-04-24 17:51:25 +02:00
Peter Nelson 075671bcfc Codechange: Rename DECLARE_ENUM_AS_BIT_SET parameter to enum_type.
It works on enums not masks.
2023-04-24 09:17:37 +01:00
Peter Nelson 9f26e74e1e Codechange: Rename item_t to Item. 2023-04-24 09:17:37 +01:00
Peter Nelson c3cea45ebc Codechange: Rename height_t/amplitude_t to Height/Amplitude. 2023-04-24 09:17:37 +01:00
Peter Nelson 3f811246b1 Codechange: Rename control_point_t to ControlPoint.
The _t suffix is reserved by POSIX 1003.1.
2023-04-24 09:17:37 +01:00
Tyler Trahan 7c6bf977e0
Cleanup: Fix and add comments to date cheat callback (#10699) 2023-04-23 21:20:56 +02:00
translators e9f6bbada2 Update: Translations from eints
english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
galician: 36 changes by pvillaverde
korean: 14 changes by telk5093
italian: 1 change by Rivarossi
russian: 1 change by Ln-Wolf
turkish: 2 changes by densxd
2023-04-23 18:41:11 +00:00
PeterN 9910240f0e
Cleanup: Remove obsolete (Make)EnumPropsT. (#10697)
This was used by the command system to help extract p1/p2 parameters, which no longer happens.
2023-04-23 17:46:14 +01:00
Peter Nelson 370a8d77a4 Codechange: Use simple assignment to assign specs. 2023-04-23 15:58:27 +01:00
Peter Nelson 087654501b Codechange: Initialise specs with std::fill/std::copy instead of memset/memcpy. 2023-04-23 15:58:27 +01:00
Peter Nelson d0c71f2a9e Codechange: Use reserve/emplace when initializing object definitions.
This avoids unnecessary initialization of objects.
2023-04-23 15:58:27 +01:00
Jonathan G Rennison a967cc4de2 Fix: Violation of strict weak ordering in engine value/running cost sorter 2023-04-23 12:52:12 +01:00
Jonathan G Rennison 684c7bbc93 Fix: Violation of strict weak ordering in TownRatingSorter
If two unrated town names compare equal in TownNameSorter
2023-04-23 12:52:12 +01:00
translators e437b8edae Update: Translations from eints
english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
vietnamese: 4 changes by KhoiCanDev
italian: 1 change by Rivarossi
russian: 1 change by Ln-Wolf
turkish: 1 change by EndChapter
portuguese: 1 change by azulcosta
2023-04-22 18:39:34 +00:00
Tyler Trahan f45509848a
Fix #10289: Don't silently fail when setting timetable start dates (#10690) 2023-04-21 22:36:06 +00:00
PeterN 018f0f63a6
Change: Centre company face in scaled widget. (#10688) 2023-04-21 19:54:04 +01:00
translators 6b077ce25c Update: Translations from eints
english (us): 5 changes by 2TallTyler
vietnamese: 1 change by KhoiCanDev
russian: 1 change by Ln-Wolf
turkish: 33 changes by densxd
dutch: 5 changes by Afoklala
2023-04-21 18:42:16 +00:00
Tyler Trahan ef60a93816
Fix #8302: Improve "Maintenance intervals are in percents" helptext (#10686) 2023-04-21 18:00:41 +00:00
Tyler Trahan 394192dde8
Codechange: Refactor timetable GUI (#10613) 2023-04-21 16:31:26 +01:00
Rubidium 7b539fa7c9 Fix: fmt's {:#04X} yields '0X00', not '0x0000'
Technically the 0X vs 0x is not a big problem, just not pretty. However, the
length also including the 0x results in unexpected behaviour, so it probably
better to not use it.
2023-04-20 21:39:57 +02:00
PeterN 27b4b5d0a0
Codechange: Make GRF temporary engine data a vector. (#10685)
This replaces manual C-style realloc/memset/free.
2023-04-20 19:38:48 +00:00
translators b56be83937 Update: Translations from eints
italian: 20 changes by Rivarossi
french: 5 changes by ZarTek-Creole
2023-04-20 18:42:29 +00:00
PeterN d5f9e04a55
Change: Failure to load a savegame is critical. (#10682)
Marking the error message critical ensures it is queued if multiple errors occured.
2023-04-20 17:04:07 +01:00
aeonofdiscord 36f5fe19fe
Fix #10665: CheckEngines should ignore wagons when determining available vehicles at the start date. (#10673) 2023-04-19 05:41:12 -04:00
Rubidium 7088f5b7c7 Codechange: use string/fmt instead of printf for grfmsg 2023-04-18 23:21:08 +02:00
Rubidium dfe52da1ea Codechange: use string/fmt instead of print for strgen warnings/errors/fatals 2023-04-18 23:20:53 +02:00
translators 1fd17148e1 Update: Translations from eints
english (au): 1 change by krysclarke
german: 1 change by SecretIdetity
russian: 1 change by Ln-Wolf
finnish: 5 changes by hpiirai
slovak: 15 changes by legitalk
portuguese: 1 change by azulcosta
2023-04-17 18:40:58 +00:00
SamuXarick f8b5661d28 Change: Allow GS access to ScriptGroup functions 2023-04-17 17:59:16 +02:00
SamuXarick f225f36c3d Change: Allow GS access to ScriptGameSettings.IsDisabledVehicleType 2023-04-17 17:59:16 +02:00
SamuXarick fd26a44c9e Change: Allow GS access to more ScriptCompany functions 2023-04-17 17:59:16 +02:00
Andy 8b1960a41c Change: Allow GS access to more ScriptOrder functions 2023-04-17 17:59:16 +02:00
PeterN db573c8742
Fix #10660: Sprite Font scale affected by viewport zoom level limits. (#10668) 2023-04-17 00:14:03 +02:00
Charles Pigott e20a6f8ebb
Codechange: Optimise FormatNumber by removing seprintf calls (#10659) 2023-04-17 00:04:24 +02:00
Andy 15c3bc456f
Change: extend callback 161 (engine name) with bit 0x22 for context 'Autoreplace - Vehicles in use' (#10666) 2023-04-17 00:02:32 +02:00
PeterN d949cfab24
Codechange: Use std:: features for NewGRF town names (#10631)
This removes manual memory (de-)allocation and list counting.
2023-04-16 21:24:54 +01:00
Rubidium 4491e45f3c Update: change {STRING} to {ZEROFILL_NUM} for STR_FORMAT_DATE_TINY/ISO 2023-04-16 21:06:20 +02:00
Rubidium 29b09523d1 Codechange: Use {ZEROFILL_NUM} instead of custom seprintf + {RAW_STRING} 2023-04-16 21:06:20 +02:00
PeterN e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
translators 32c8e7feb8 Update: Translations from eints
english (au): 4 changes by krysclarke
vietnamese: 31 changes by KhoiCanDev
russian: 4 changes by Ln-Wolf
portuguese: 4 changes by azulcosta
2023-04-16 18:40:39 +00:00
Patric Stout ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
2023-04-16 20:14:22 +02:00
Rubidium 43a7e54067 Add: unit test functionality using catch2 2023-04-16 18:58:21 +02:00
Rubidium 88ead3f102 Add: catch2 v2.13.10 2023-04-16 18:58:21 +02:00
Rubidium 9b56505fec Codechange: split building into a library and executable 2023-04-16 18:58:21 +02:00
Rubidium 9e89eb5726 Codechange: move main function(s) to separate files 2023-04-16 18:58:21 +02:00
Peter Nelson 7b0797d1cd Codechange: Use unique ptrs for NewGRF specs. 2023-04-16 15:09:10 +01:00
Peter Nelson ef6b307465 Change: Use std::vector for NewGRF spec tables.
Pointer space is allocated only for the number of IDs used, instead of
the max number of IDs for each feature.
2023-04-16 15:09:10 +01:00
Peter Nelson 15e6fc4eeb Codechange: Use iterator when mapping sprite groups. 2023-04-16 15:09:10 +01:00
Tyler Trahan bc44158f9a
Change: Allow overbuilding station and waypoint tiles (#10618) 2023-04-16 09:05:04 +02:00
translators 27b40da06a Update: Translations from eints
catalan: 14 changes by J0anJosep
portuguese: 20 changes by azulcosta
portuguese (brazilian): 15 changes by ericandradex
2023-04-15 18:39:48 +00:00
Charles Pigott 6fc28d649e Cleanup: Unused alloca definitions and includes 2023-04-15 16:57:00 +01:00
Charles Pigott b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 2023-04-15 16:57:00 +01:00
rubidium42 b19f42ecd9
Codechange: Replace some p1/p2 parameter names with better names (#10658) 2023-04-15 15:11:41 +02:00
Patric Stout 387d5eb74f Codechange: validate the developer didn't schedule two timers on the same trigger/priority 2023-04-15 13:58:55 +02:00
Patric Stout 3ebc7ad16e Codechange: migrate all game-time-related timers to the new framework 2023-04-15 13:58:55 +02:00
Patric Stout 1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
Patric Stout 5e1bcee39b Codechange: introduce a framework for all our timers
IntervalTimer and TimeoutTimer use RAII, and can be used to replace
all the time-based timeouts, lag-detection, "execute every N" we
have.
As it uses RAII, you can safely use it as static variable, class
member, temporary variable, etc. As soon as it goes out-of-scope,
it will be safely removed.
This allows for much easier to read code when it comes to intervals.
2023-04-15 13:58:55 +02:00
rubidium42 730687080a
Fix: Update some network documentation to match the new command system (#10657) 2023-04-15 09:10:09 +00:00
Tyler Trahan 646a7e625b
Change: Use seconds for Linkgraph update settings (#10610) 2023-04-14 22:49:12 +02:00
translators 0e915c830c Update: Translations from eints
dutch: 15 changes by Afoklala
2023-04-14 18:39:51 +00:00
Tyler Trahan 8e04cba0c3
Change: Make tick length 27 milliseconds (#10607)
This makes a month last about 60 seconds, allowing the use of real-time units in game.

Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
2023-04-14 14:50:19 +01:00
Peter Nelson e5af5907ec Change: Make all dropdown lists extend width if necessary.
This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
Peter Nelson 5bc9d00735 Cleanup: Let GetStringBoundingBox deal with buffer. 2023-04-13 20:57:47 +01:00
Peter Nelson 701092003d Fix: DropDownListColourItem didn't provide width nor scale vertical padding. 2023-04-13 20:57:47 +01:00
Jonathan G Rennison bb988f940e Fix #10638: Incorrect water infra total when building canal over object
In the case where the object is on an unowned canal tile and
the new canal tile is owned
2023-04-13 21:34:36 +02:00
translators d04aae8428 Update: Translations from eints
danish: 18 changes by bscargo
2023-04-13 18:40:16 +00:00
PeterN ff55bfb787
Fix #10343: Don't extend town-disallowed roadtypes. (#10347)
Towns currently don't build disallowed roadtypes, however they should
also not extend disallowed roadtypes as well.

If the roadtype that cannot be extended happens to be the roadtype that
the town was going to build then this restriction is ignored.
2023-04-12 22:30:03 +01:00
PeterN 5f99c8c4aa
Fix: Extra viewport cannot be scrolled with right-click-close. (#10644) 2023-04-12 19:14:48 +00:00
Tyler Trahan 97cfd40649
Fix #10630: Don't allow shifting service date earlier than 0 (#10643) 2023-04-12 18:52:37 +00:00
translators a0d8545f6c Update: Translations from eints
french: 15 changes by glx22
2023-04-12 18:42:18 +00:00
Peter Nelson 06b78a7299 Fix: Don't double-pad existing size when adding widget padding.
UpdateWidgetSize's size parameter already includes padding.
2023-04-12 18:43:15 +01:00
Peter Nelson d93f96a442 Fix: Account for extra dropdown list padding. 2023-04-12 18:43:15 +01:00
Jonathan G Rennison e17420777a Fix #10637: Incorrect water infra total when building multi-tile object
Wrong tile used in ownership checks
2023-04-12 16:50:45 +02:00
PeterN 3b2eb11fe8
Codechange: Use cached name for all station/industry/town name formatting. (#10634)
This reuses an existing name caching mechanism to avoid "recalculating" names every time.
2023-04-11 22:50:22 +02:00
translators d7f0c5d6d8 Update: Translations from eints
russian: 3 changes by Ln-Wolf
finnish: 7 changes by hpiirai
polish: 17 changes by pAter-exe
2023-04-11 18:42:26 +00:00
translators 9e69556e2f Update: Translations from eints
english (au): 13 changes by krysclarke
english (us): 15 changes by 2TallTyler
russian: 12 changes by Ln-Wolf
2023-04-10 18:39:57 +00:00
PeterN ce046f6d17
Fix: Abort loading savegame if road vehicle is on invalid road type. (#10622)
This can happen if NewGRFs are missing so that engine or road type definitions are wrong.
2023-04-10 19:23:18 +01:00
Charles Pigott ce24709576 Add: Some additional debugging information when chunk sizes are incorrect 2023-04-10 18:58:48 +01:00
Charles Pigott 8aea13a85b Codechange: Use fmt for SlErrorCorruptFmt 2023-04-10 18:58:48 +01:00
PeterN 246ba6f00a
Fix 8361cf5a73: Missing bounds check for house specs. (#10625) 2023-04-10 15:00:34 +00:00
dP e2f1cd44dc
Change: Increase max cargo age and let min cargo payment approach zero. (#10596)
Co-authored-by: Michael Lutz <michi@icosahedron.de>
2023-04-10 12:34:28 +02:00
translators 58e629ca84 Update: Translations from eints
korean: 8 changes by telk5093
russian: 7 changes by Ln-Wolf
finnish: 8 changes by hpiirai
2023-04-09 18:39:31 +00:00
PeterN 078e27bd84
Fix #10619: Crash loading linkgraph for older savegames. (#10620) 2023-04-09 19:28:55 +01:00
Rubidium c6ff7dad68 Add: compile time "unit tests" for GetPartialZ consistent 2023-04-09 19:00:26 +02:00
Rubidium 41ef7c88af Codechange: make a numer of Slope related functions constexpr 2023-04-09 19:00:26 +02:00
Rubidium 9d2a0f3d0b Change: make GetPartialZ consistent, meaning Z of adjacent slopes continue
Previously, on a straight line of a one corner up slope with the adjacent
steep sloop the Z would increase one step every two sub pixels, except for one
case where one sub pixel is skipped. Similarly, a steep slope with two
adjacent one corner up slopes, would have a bump in the height line along the
diagonal whenever it enters/leaves the steep slope tile.
2023-04-09 19:00:26 +02:00
Rubidium 1fcd69096c Fix: do not update a RV's Z-position when stationary while turning
When the direction of a RV changes the Z-position update logic was called,
which did nothing to the Z-position because that is only changed every other
step. By chance/luck this never triggered with RV's turning around, until
making the partial Z calculations consistent and moving the locations where
the Z-position is changed, causing the Z-position to be changed twice for
the RV that stayed at the same location.
2023-04-09 19:00:26 +02:00
Rubidium e8af8daa68 Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
Alberth289346 1321e48465
Fix: Update top toolbar tooltips for added features. (#10616) 2023-04-09 13:52:04 +02:00
Tyler Trahan 97bdf99239
Codechange: Add a property to graph windows for whether to draw dates (#10608) 2023-04-08 19:10:17 +00:00
translators 39c6b3def1 Update: Translations from eints
english (au): 2 changes by krysclarke
russian: 2 changes by Ln-Wolf
2023-04-08 18:46:15 +00:00
Tyler Trahan 0de5eb53fa
Codechange: Use constants for service interval max/min/default values (#10611) 2023-04-08 18:04:30 +00:00
Tyler Trahan 1691640603
Fix: Specify units for value of share trading age setting (#10612) 2023-04-08 17:51:52 +00:00
PeterN f1144de509
Feature: Separate rail/road and sea/air velocity units, and add knots. (#10594)
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2023-04-08 12:26:13 -04:00
glx22 3a48d6e60f Fix 991a797: [Script] Allow STRINGN consumption to be different than expected 2023-04-08 00:14:12 +02:00
Jonathan G Rennison 43cea852a6 Fix 41b414b: Validate RAW_STRING parameter values in game_script mode 2023-04-08 00:14:12 +02:00
Peter Nelson 47e12a8790 Codechange: Check that CompanyMask fits into 16 bits during compilation. 2023-04-07 22:09:55 +01:00
Peter Nelson 5199881a8d Codechange: Use correct type for linkgraph company mask. 2023-04-07 22:09:55 +01:00
Peter Nelson 65e0b0dcb7 Codechange: Be consistent with how company masks are set to all. 2023-04-07 22:09:55 +01:00
Peter Nelson 08977828cc Fix: Check ID for name is within bounds. 2023-04-07 22:09:28 +01:00
Peter Nelson cd6c04a663 Fix: Check station ID is within bounds when copying layouts. 2023-04-07 22:09:28 +01:00
Peter Nelson 8361cf5a73 Fix: Check sprite group mapping ID is within bounds of feature. 2023-04-07 22:09:28 +01:00
Peter Nelson 96f4eb3681 Codechange: Check NewGRF feature is defined before processing any sprite group mapping.
Previously this was checked after loading ids, or repeatedly checked for
each item.
2023-04-07 22:09:28 +01:00
Peter Nelson 04215afe3f Codechange: Replace roadstop spec limit magic number with constant. 2023-04-07 22:09:28 +01:00
translators 9246789fd3 Update: Translations from eints
spanish (mexican): 2 changes by GNosii
vietnamese: 2 changes by KhoiCanDev
czech: 1 change by jachymozo
romanian: 10 changes by bnegrut
danish: 3 changes by bscargo
2023-04-07 18:39:12 +00:00
Loïc Guilloux e4c511d403
Fix #10578: Allow to select any version of AI/GS from GUI (#10604) 2023-04-07 19:33:07 +02:00
Peter Nelson 82c70ed3b8 Change: Expose ObjectSpec vector to simplify iteration. 2023-04-02 22:42:38 +01:00
Peter Nelson 1f46f080f0 Codechange: Store objectspecs in std::vector instead of flat array. 2023-04-02 22:42:38 +01:00
Peter Nelson 93197f58b7 Codechange: Bind objectspecs to classes once all finalised. 2023-04-02 22:42:38 +01:00
Peter Nelson 02961fd7af Codechange: Use std::vector for NewGRF class lists. 2023-04-02 22:42:38 +01:00
PeterN 73474b08fe
Fix: Clicking on editbox clear button didn't take account of padding. (#10583) 2023-03-31 16:07:15 +01:00
PeterN c1077212d7
Codechange: Use a shared_ptr for viewport overlay. (#10586) 2023-03-31 16:06:36 +01:00
translators c905824248 Update: Translations from eints
chinese (traditional): 14 changes by inAndyPao
danish: 1 change by bscargo
2023-03-28 18:43:33 +00:00
Loïc Guilloux 9642e87bc8
Fix: [Script] Access to enum/consts defined outside of main.nut (#10573) 2023-03-25 23:07:47 +01:00
Tyler Trahan 0bf6f82305 Cleanup: Don't mix switches and early returns in widget selection 2023-03-25 18:03:16 -04:00
Tyler Trahan 066ae6f3fb Codechange: Simplify some CodeQL-flagged trivial switches 2023-03-25 18:03:16 -04:00
translators a15e584e40 Update: Translations from eints
japanese: 27 changes by fmang
chinese (simplified): 12 changes by XiaoJi-Game
2023-03-25 18:41:51 +00:00
translators 24e9af83aa Update: Translations from eints
japanese: 22 changes by fmang
2023-03-24 18:44:41 +00:00
translators 83eb73a9b2 Update: Translations from eints
japanese: 12 changes by fmang
2023-03-23 18:42:29 +00:00
translators 1d915214a1 Update: Translations from eints
japanese: 31 changes by fmang
2023-03-21 18:42:37 +00:00