tron
3a89108a55
(svn r1722) -Feature: Bigger maps - anyone?
2005-01-29 19:45:14 +00:00
celestar
752b3f0dd6
(svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
...
a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29 19:41:44 +00:00
Celestar
1fd8c45c55
(svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying to
...
expand railroad stations beyond maximum spread
2005-01-27 09:43:24 +00:00
miham
7874c86cb2
(svn r1678) Added cheat option for setting production of raw-material product industries in game
2005-01-26 10:52:23 +00:00
miham
6912223444
(svn r1630) Langfile update
2005-01-23 22:39:34 +00:00
dominik
7d0468aaa4
(svn r1611) Display server port in the multiplayer game info window
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I had to make the multiplayer window 10 pixels wider for this
2005-01-23 13:19:15 +00:00
dominik
6027e777c8
(svn r1598) Feature: Message history now is stickyable and resizeable
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The news messages are now precisely cropped according to pixel width to fit optimal into the window.
Introduced a new date format: DATE_TINY, which is ISOish.
2005-01-22 23:13:20 +00:00
celestar
962dd27a8c
(svn r1581) Added a display for the total map population to the town display (Jango)
2005-01-21 16:51:25 +00:00
dominik
ef93fcfe48
(svn r1579) Fix: [ 1105963 ] Buoys can now only be removed if no ship has it in their schedule.
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This makes buoys more useable in multiplayer games again, as buoys can't be deleted by other players if they are used.
2005-01-20 22:19:34 +00:00
miham
4559279686
(svn r1555) Daily (err.. this time it's rather weekly, sorry!) langfile updates
2005-01-17 22:44:33 +00:00
dominik
be5a832db3
(svn r1543) Fix: [ 1101906 ] Configure Patches window text overflow
2005-01-16 14:10:13 +00:00
darkvater
37f56fa324
(svn r1538) -Feature: [988816] Disable servicing when breakdowns set to none (jaguar7)
2005-01-16 12:29:52 +00:00
darkvater
6e07bad728
(svn r1531) -Feature: [1039061] Swiss town-names (vulvulune)
2005-01-15 21:41:49 +00:00
darkvater
f9b5f704b1
(svn r1518) -Fix: server issue where some company names were wrong
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-Fix: Highscore troubles; accessing members of deleted window
2005-01-15 01:52:23 +00:00
darkvater
c3a40dba68
(svn r1515) -Removed the 'close ALL windows' from the toolbar since shift+del does this.
2005-01-15 00:42:01 +00:00
miham
9e10458209
(svn r1503) Added feature:
...
o allows users to setup the production values of the rawmaterial producing
industries in the editor
Modified:
o ttd.h - added CT_INVALID for 0xFF cargo type
o english.txt - added 1 string
o industry_gui.c - the feature itself
o window.h - added compile asserts to the structs which checks whether their
sizes are smaller than WINDOW_CUSTOM_SIZE
Thanks:
o Darkvater to bother me to constantly improve the patch
o Various users at #openttd for testing
2005-01-14 00:14:13 +00:00
celestar
7dddb6cf7a
(svn r1500) -Feature: Train window shows now the number of vehicles per row (mpetrov)
2005-01-13 17:23:24 +00:00
celestar
237732d0a1
(svn r1499) -Fix: Order tooltip now explains the ctrl+click scroll. [1101412 / 1097043] (mpetrov)
2005-01-13 17:06:10 +00:00
darkvater
06cc62f40d
(svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
...
-Fix: fixed some compiler warnings
-Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
2005-01-13 16:28:47 +00:00
celestar
0074496ea4
(svn r1495) -Fix: Loan does not count against the company value
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-Feature: New companies receive a 5-year protection period
2005-01-13 09:55:32 +00:00
darkvater
5fac6142e8
(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
...
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
2005-01-11 00:54:06 +00:00
truelight
9853d4e0d4
(svn r1444) -Fix: fixed weight for double-head trains (and with that the acceleration)
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(now maglev lvl4 can reach their top speed, and are faster than lvl3)
(Tnx to Darkvater :))
-Fix: Buy Vehicle GUI now shows HPs bigger than 32000 correctly
2005-01-09 14:45:19 +00:00
miham
0f339f3a6b
(svn r1438) Added norwegian townnames
2005-01-09 00:17:01 +00:00
darkvater
116789022c
(svn r1418) -Feature: [1098254] (dis)Allow Shares. Add patch options to allow buying/selling of shares (Hackykid)
2005-01-07 23:59:59 +00:00
miham
57aebadb15
(svn r1403) Daily langfile updates (semi-automatic) [505 missing strings]
2005-01-06 18:49:51 +00:00
dominik
2543158c8e
(svn r1385) Fix: [ 1095020 ] When all stations in an aircraft's order list are demolished, the plane eventually crashes (running out of fuel)
2005-01-05 13:15:27 +00:00
darkvater
6edb21231e
(svn r1375) -Fix: [1050990] Buying trains sometimes accounted for incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky.
2005-01-04 17:11:03 +00:00
bjarni
e0c4e144b9
(svn r1350) Replace Vehicle GUI:
...
- Replaced "WP(w,replaceveh_d).line_height" with
"w->resize.step_height" since they needed to be the same anyway
- Cleaned the code a litte for readability (like correct tabbing)
- Added company color to replace vehicle windows to make them look like
the rest of the vehicle windows and made the caption text white (also to
fit the standard)
--This line, and those below, will be ignored--
M vehicle_gui.c
M lang/english.txt
M window.h
2005-01-03 20:52:09 +00:00
truelight
a94fe04a9a
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
...
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
2005-01-03 19:45:18 +00:00
darkvater
ca1b3a80ae
(svn r1340) -Feature: scrolling credits list...finally! Hope nobody gets offended if I forgot them.
2005-01-03 16:45:42 +00:00
bjarni
29d8c5bb50
(svn r1323) Adding autoreplace feature
...
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00
truelight
a11f46fed4
(svn r1322) -Add: banning system (mostly tnx to guru3)
...
A server can ban people via ClientList
Both server and dedicated can do it via console:
'ban', 'unban', 'banlist'.
2005-01-02 12:03:43 +00:00
truelight
36333076d5
(svn r1314) -Fix: Population numbers is no longer negative for 32k+ towns
2004-12-31 19:09:03 +00:00
truelight
92ac503b74
(svn r1312) -Add: Patch which is on by default: population in label of the town
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-Fix: Expand town is a bit more agressive
-Fix: Fixed a bug in growing algorithm
2004-12-31 18:57:24 +00:00
truelight
d76ecbba7c
(svn r1307) -Fix/feature: rewrote the townname generation code. Code is much more
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readable now. 'American' is replaces by 'Additional English' (Jango)
2004-12-31 14:43:47 +00:00
truelight
1f4c1e8821
(svn r1281) -Fix: the OS/2 is now finished. Fixes:
...
- Networking
- File selector issue
- Keyboard input
- Dedicated server console issue (use dedicated.cmd to open a server)
- Plus many other minor issues
2004-12-27 10:40:04 +00:00
bjarni
7d18544b04
(svn r1270) Updated all languages so they are ready to be released
...
moved russian, turkish and latvian 'translations' to lang/unfinished so we do not release 'translations' with nearly no translated strings
2004-12-23 23:53:13 +00:00
dominik
58c153b9ac
(svn r1255) Renamed "postfix" to "suffix", for strings and variable names
2004-12-23 18:28:13 +00:00
darkvater
3a98db672b
(svn r1241) -To get empty password, '*' is not needed in the gui; forgot to remove it from the tooltip...it's late already.
2004-12-23 00:33:44 +00:00
darkvater
c4836bbd70
(svn r1239) -Feature: Added gui option of setting company password. It can be found in the 'company information' window
...
-Spiced up 'set company_pw' a bit, where if no pw is typed, it shows the current one.
-Added a space between company name and player; looks better
2004-12-22 23:24:53 +00:00
miham
64e153fc34
(svn r1235) Daily langfile updates (automatic)
2004-12-22 21:09:45 +00:00
dominik
e297eada07
(svn r1233) Fixed several currency issues. Now currencies should work correctly again.
2004-12-22 19:48:27 +00:00
truelight
90b2b2144b
(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)
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-Fix: UDPListener was launched wrongly
-Fix: Not all sockets have broadcast enabled anymore
-Fix: Server-advertise retries 3 times before giving up
2004-12-22 18:42:56 +00:00
dominik
b7f71b026d
(svn r1222) Currency cleanup. Changed some currency symbols according to forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones).
2004-12-22 16:54:55 +00:00
dominik
4f4fa940d8
(svn r1215) Feature: You can now make a custom currency by chosing "Custom..."
2004-12-22 13:19:26 +00:00
darkvater
46af99b8c0
(svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O
...
-Feature: With the sticky windows on and some unfortunate resizing of your game it the 'close' button might go outside of the playing field, making it impossible to close. Added an option to the Options menu that closes all windows, even if they are stickified ("Close ALL windows")
2004-12-22 01:32:30 +00:00
truelight
19e3842615
(svn r1204) -Add: [Network] Added some cheaters-protection (money-cheat mostly)
2004-12-21 17:31:10 +00:00
miham
5caca8d64e
(svn r1181) Daily langfile updates (automatic)
2004-12-20 12:38:33 +00:00
dominik
110b410af4
(svn r1179) Fix: Tooltips for vehicle list sorting
...
This has gotta be the greatest kick for Moriarty!
2004-12-19 22:23:32 +00:00
tron
7182b2508d
(svn r1177) Enable non-stop flag for waypoints
2004-12-19 21:03:16 +00:00
truelight
db16262698
(svn r1174) -Fix: [Network] All strings can now be translated (no more hardcoded strings)
2004-12-19 15:14:55 +00:00
miham
52685ad50c
(svn r1143) Daily langfile updates (automatic)
2004-12-17 04:42:55 +00:00
darkvater
83981e40b5
(svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San)
...
-To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
2004-12-15 23:33:04 +00:00
truelight
5f51b42c99
(svn r1113) -Add: [Network] Added the GUI part for server advertising. When you go
...
to Start Server, you can select by connection: 'Internet (advertise)'.
When selected, the server will announce itself to the server-list at
http://servers.openttd.org (when finished)
2004-12-15 21:54:07 +00:00
darkvater
2d5a938621
(svn r1111) -Fix: Some language file fixes. Added a space in 'company information' and fixed most not-same-format as english.txt problems. Some are remaining because they need translations.
2004-12-15 21:45:05 +00:00
truelight
fa1f026367
(svn r1108) -Fix: [Network] Fixed problem around slow clients:
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They joined, they got the map, but it took some time before the new
player was created. In this time a player could do stuff, causing a
player-id-mismatch, and the player was kicked out. Now a player get's a
nice GUI which says: registering.. When that is gone, the player is
joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
2004-12-15 21:13:52 +00:00
miham
f3ca6a9180
(svn r1094) Daily langfile updates (automatic)
2004-12-15 10:56:33 +00:00
miham
52aeaebde0
(svn r1089) Daily langfile updates (automatic)
2004-12-14 20:21:52 +00:00
dominik
20f36f8c88
(svn r1088) Strings cleanup. Renamed some strings to reflect their content.
2004-12-14 19:47:35 +00:00
dominik
7196860373
(svn r1082) Feature: Chat toolbar
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- to chat with all players press Return (or Shift-T) and type in the message
- Press Return again to send the message
2004-12-14 16:53:38 +00:00
miham
833ce98409
(svn r1081) Daily langfile updates (automatic)
2004-12-14 15:24:36 +00:00
miham
2b13b2d239
(svn r1075) Daily langfile updates (automatic)
2004-12-13 21:28:38 +00:00
truelight
1c4c5ae370
(svn r1052) -Fix: [Network] You can't join a server when revision mismatches.
2004-12-13 14:57:58 +00:00
dominik
6d8a0c52f5
(svn r1030) Some toolbar icons are arranged differently:
...
- Landscaping buttons have to be accessed from the landscaping toolbar
- Landscaping toolbar can be opened from all other toolbars
- The order of buttons in the docks toolbar now matches the other toolbars
- Landscaping toolbar has new keyboard shortcuts
2004-12-12 17:42:04 +00:00
tron
8f7373427e
(svn r1027) Add tooltips to the per-station vehicle list buttons
2004-12-12 17:20:46 +00:00
tron
5b0915e677
(svn r1009) -Feature: per-station vehicle lists
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This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule.
As side effect this gets rid of some global variables.
2004-12-10 18:16:08 +00:00
bjarni
1f31bee5e4
(svn r980) Fixed issues where MorphOS would get problems if AmigaOS would get a port, since MorphOS also have the flag __AMIGA__ defined (Tokai)
2004-12-08 16:27:54 +00:00
Celestar
5b0743d66b
(svn r979) Allow more realistically sized catchment areas
2004-12-08 15:46:13 +00:00
truelight
b8f6d41418
(svn r942) -Merged branch/network back into the trunk
2004-12-04 17:54:56 +00:00
tron
d701668f50
(svn r853) -Feature: Implement improved vehicle loading algorithm
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It's not FIFO loading, but does the right thing in the common case:
If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits.
This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks!
2004-11-29 11:59:09 +00:00
tron
d542f5624a
(svn r844) Fix some typos ([ 1074329 ]) and use a bigger font in the detailed performance rating window
2004-11-28 12:24:48 +00:00
tron
e35a0b1c44
(svn r803) Switch to ISO 8859-15
...
It has proper support for the euro sign and includes letters which are needed by the Latvian translation (and perhaps others), though the letter sprites are missing.
2004-11-24 22:52:57 +00:00
dominik
372340b731
(svn r801) - re-enabled background highlighting in Newgrf GUI
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- minor Newgrf GUI fixes and adjustments
2004-11-24 20:08:38 +00:00
tron
a744e8e375
(svn r757) Repair the damage inflicted on english.txt in revision 745
2004-11-22 10:26:59 +00:00
dominik
4e41cf9e2b
(svn r745) Added newgrf GUI (in options menu)\nThe interface currently only displays the installed grf sets, you can't (de)activate them through the gui yet
2004-11-21 22:44:13 +00:00
tron
57adc97733
(svn r724) Remove restriction that a tile can only accept 3 cargo types.
...
This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-21 10:49:40 +00:00
darkvater
397cc50f61
(svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky).
2004-11-14 13:07:07 +00:00
darkvater
989289fadd
(svn r585) -newgrf: GUI for selecting custom waypoint graphics to use. Patch by dominik81 and pasky.
2004-11-14 11:04:59 +00:00
tron
5d6c0a8220
(svn r543) -Fix: [ 1064742 ] Editor Map-Menu wrong String
...
The fix is a bit ugly, but this is due to limitations in the dropdown menu handling (the strings have to be contiguous)
2004-11-11 23:23:42 +00:00
tron
872f49ae8a
(svn r538) -Feature: Windows snap at each other
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This is inspired by [1063636].
2004-11-10 21:14:16 +00:00
darkvater
493df26058
(svn r304) -Fix: [967096] fullscreen. New button 'Fullscreen' in 'Game Options' menu which lets you set fullscreen ingame.
2004-09-21 20:56:49 +00:00
bjarni
d1a88cbbca
(svn r291) Minor fix to english.txt
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added debian support (blathijs)
improved make install (blathijs)
2004-09-18 16:29:12 +00:00
dominik
21b905e963
(svn r271) another town name confusion fix
2004-09-16 10:41:56 +00:00
darkvater
fc9a450e75
(svn r237) -Fix: [1025836] Company value problem (again). Now company value rightly shows the value, including ALL your money.
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-Fix: Graphs now accomodate 64bit numbers (so the company value graph doesn't plummet into -... if value is too big)
-Strgen: added CURRCOMPACT64 for this, and 64bit versions of several macros.
2004-09-13 20:38:36 +00:00
darkvater
c6f48d3de6
(svn r234) -Fix: added missing romanian.txt to VC6, VS.NET and Jamfile project file
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-Feature: Added romanian town names and currency (Magic_Pixel)
2004-09-13 12:28:11 +00:00
truelight
53ee4f6540
(svn r216) -Fix: paused network game now disallows all commands (instead of doing
...
the commands all at once when the game unpauses)
2004-09-12 17:36:29 +00:00
darkvater
24512d3da5
(svn r212) -Fix: Network-gui fixes (sign_de)
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-Fix: any disabled button in a window doesn't receive WE_CLICK events
-Added network.h
2004-09-12 14:12:33 +00:00
truelight
4ccd84f94b
(svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative
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-Fix: [1025836] Long bridges had negative value
-Fix: Typo in endian_check.c (Zr40)
2004-09-11 09:40:19 +00:00
darkvater
a956b63b41
(svn r198) -Fix: [1020269] Different production? Wrong production amount was showed in the industry list window
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-Fix: Show industry list is now the first dropdown item. Second is Fund Industry.
2004-09-10 23:20:14 +00:00
darkvater
8308432cf9
(svn r187) -Feature: [1024044] Show max loan in finances window. (ledow)
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-some type fixes in txt files
2004-09-08 19:26:10 +00:00
truelight
157e90b49f
(svn r186) -Add: debug 'net' for network debug (sign_de)
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-Fix: desync problem (server was not waiting for clients) (sign_de)
2004-09-08 19:20:46 +00:00
darkvater
9a6870fcfd
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
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-GUI: Change some network GUI stuff (Darkvater)
2004-09-06 22:46:02 +00:00
darkvater
bf0652d3fc
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
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-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-06 18:15:13 +00:00
darkvater
85628544ee
(svn r157) -Feature: [1009708] Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability (mivlad)
2004-09-04 13:06:09 +00:00
darkvater
4fec362b32
(svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
2004-09-03 19:59:05 +00:00
darkvater
7b02cd3248
(svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs
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-Fix: [993493] Buildings on water
-Feature: Water floods everything, including vehicles.
2004-09-03 17:57:27 +00:00
darkvater
3b96ad994c
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
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-Some layout fixes for command.c
-Tileinfo debug window in console now shows Tile in decimal numbers
2004-09-01 21:54:12 +00:00
dominik
ea2d013ff0
(svn r139) Added MarkWholeScreenDirty() on switch player screen
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Changed "Max income" string and "station spread patch" string
2004-08-25 09:23:55 +00:00
dominik
07b53f23b7
(svn r128) Invalid (void) orders in schedule are highlighted in red (Celestar)
2004-08-24 09:09:49 +00:00
dominik
9d869aa314
(svn r125) Add: [ 1014684 ] Czech town names (supr)
2004-08-23 21:40:01 +00:00
dominik
a6f2257600
(svn r117) Feature: Performance details window in company league menu (TrueLight)
2004-08-23 10:59:03 +00:00
dominik
f4c026d8d1
(svn r109) added/heavily modified patch by truesatan: cheat change date
2004-08-22 15:25:36 +00:00
dominik
0bd907e88d
(svn r106) New network core (by sign_de)
...
Features:
* network core is dynamicly loaded when needed (-n isn't needed anymore)
for easy switching between single and multiplayer. But commandline
shortcuts are still enabled:
-n = autodetect network server
-n [ip] = connect to the server
* udp now uses 2 different ports
- you can run 1 server and serveral clients on one pc
- the clients udp-socket gets unloaded when the
network game starts
- the servers udp-sockets remains online to allow the
network gui to detect itself
* new gameinfo structure
this struct is available for every online/lan game
* dynamic NetworkGameList
2004-08-22 10:23:37 +00:00
orudge
48fa9bd8a9
(svn r102) Update to British English language file
2004-08-21 16:55:04 +00:00
dominik
85012a519c
(svn r101) New cheat: switch climate
2004-08-21 13:21:09 +00:00
dominik
4f253c2656
(svn r92) Feature: invisible trees when in transparent mode (patch entry)
2004-08-20 15:30:32 +00:00
truelight
788ace088d
(svn r85) -Add: initial commit of new AI (enable in Patch menu)
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-Add: generalised A* Algorithm
-Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
2004-08-20 09:32:32 +00:00
darkvater
5e25a4ee79
(svn r76) -Remove trailing spaces
2004-08-17 15:37:12 +00:00
darkvater
0361d3d12f
(svn r75) -Add proper crediting to graphics artists to about box.
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-Change DEBUG lvl for GRF warnings/errors to 2, lvl 1 is used for copyright notices
-Fix show currect filename when debugging grf files
2004-08-17 15:31:04 +00:00
truelight
a21fa40127
(svn r72) -Add: build_date of station (viewable with Query tool)
2004-08-17 08:40:09 +00:00
darkvater
b4e9a3d1d4
(svn r71) -Cheat: [976127] no extra frequent jet crash on small airports (truesatan)
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-Changed some debug messages in aircraft code to DEBUG(misc, 1)
2004-08-16 22:35:17 +00:00
darkvater
345e2c38ad
(svn r70) -Fix: typo in english.txt
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-Add some debug messages for misc=1
2004-08-16 22:15:44 +00:00
darkvater
31911a9325
(svn r69) -Feature: align toolbar left/center/right patch (TrueLight)
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-Feature: added callback feature to patches options
2004-08-16 21:02:06 +00:00
darkvater
255a1ad941
(svn r68) -Fix: [1009621] build in pause is now a cheat instead of a patch (truesatan)
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-Fix: Placing/editing signs signs is possible in paused mode
2004-08-16 18:46:54 +00:00
darkvater
d33c833a82
(svn r65) -Fix [1009567] problem with transferred cargo crashes game. Invalid st->xy on deleted station.
2004-08-16 13:54:37 +00:00
orudge
c4b9a9cc70
(svn r62) - Added "None" as option for number of industries in difficulty settings
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- Updated French translation (by testman57)
2004-08-15 22:17:46 +00:00
darkvater
3fe3a023e5
(svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater)
2004-08-15 20:23:42 +00:00
dominik
43d691df17
(svn r56) Improved order checker + patch setting for it (celestar)
2004-08-15 13:21:18 +00:00
orudge
f5e2d75931
(svn r55) A few updates to English language file
2004-08-14 22:49:02 +00:00
darkvater
15f3aaf824
(svn r47) -Fix StartupEconomy warning in settings_gui.c
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-More British language fixes (orudge)
-Added original vehicle names file. Select it from the list. Vehicles will have real name, all other strings are in English (orudge).
2004-08-13 21:48:04 +00:00
darkvater
4ba568d6b2
(svn r46) -Make proper difference between English/American language files. English (UK) is default language file (orudge)
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-Add various languages to VS6 project file (orudge)
2004-08-13 20:55:08 +00:00
truelight
210ada1b51
(svn r27) -Fix: [1006715] Autorenew issues
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-Add: PE_CURRENCY to patchmenu
2004-08-12 17:49:16 +00:00
truelight
6679afc48a
(svn r22) Add: Competitors menu under patches
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Fix: I forgot to delete a local var from ai.c
2004-08-11 21:48:27 +00:00
dominik
6f8e7943c5
(svn r20) Feature: warning when a vehicle has invalid orders (celestar)
2004-08-11 10:15:38 +00:00
darkvater
637a567acb
(svn r17) -Fix Player window fixes, Getstring id0 fixes, Finances window is now ok
2004-08-10 21:29:47 +00:00
dominik
a9413b12a2
(svn r12) Change: removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'.
2004-08-10 17:06:10 +00:00
darkvater
935be05e8f
(svn r7) -Feature [1003350] Euro introduction news item. (dominik81)
2004-08-10 15:00:15 +00:00
darkvater
e4940ebc79
(svn r3) -[1005611] Player Window patch: When looking in dropdownlist for player stuff, it will say
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for all human players (Player #), not only for the first 2
2004-08-10 14:32:17 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00