Commit Graph

3086 Commits

Author SHA1 Message Date
peter1138 9e65157548 (svn r12198) -Fix [FS#1789]: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent. 2008-02-20 17:12:08 +00:00
smatz a190606f2e (svn r12197) -Fix [FS#1788](r12134): show correct last year profit when the train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
2008-02-20 17:06:58 +00:00
smatz e95a85315c (svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them 2008-02-20 16:24:56 +00:00
smatz 73a6525129 (svn r12194) -Codechange: apply coding style on enum TrainSubtype 2008-02-20 15:18:35 +00:00
frosch f5929d413b (svn r12193) -Codechange: Rename a magic variable, give it a decent type, and remove a 'goto'. 2008-02-20 15:13:42 +00:00
smatz ca46154068 (svn r12192) -Fix: clamp various town variables to 16bit prior to returning the value 2008-02-20 14:30:53 +00:00
frosch 0e9e94a94b (svn r12191) -Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles. 2008-02-20 14:07:45 +00:00
smatz 2b8d1bcb51 (svn r12190) -Fix [FS#1786](r8080): YAPF always shows 0ms PF time in debug for debug level 2 (patch by IguannaB) 2008-02-20 12:31:28 +00:00
smatz 169ac7c91d (svn r12189) -Codechange: mark some functions in train_cmd.cpp inline (called once or very short) 2008-02-20 12:07:22 +00:00
smatz 595d9357c3 (svn r12188) -Codechange [FS#1782]: do not check twice for correct rail owner (patch by Vikthor) 2008-02-20 11:00:17 +00:00
belugas b4b5c09ff9 (svn r12187) -Add: frosch as dev. Last, but not least 2008-02-19 17:52:30 +00:00
smatz 6e9b952623 (svn r12186) -Fix [FS#1784](r12169): assert when trying to play tile sound at NW border of map (placing buyos, leveling land) 2008-02-19 17:45:30 +00:00
smatz adf1227290 (svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc) 2008-02-18 23:37:16 +00:00
smatz 578e833284 (svn r12184) -Fix: take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime 2008-02-18 22:50:58 +00:00
smatz 0821df8537 (svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all 2008-02-18 22:12:27 +00:00
peter1138 a4c14fb442 (svn r12180) -Fix: Test purchase list loading/loaded sprites instead of unconditionally returning a possibly non-existant sprite. 2008-02-18 19:20:37 +00:00
smatz 509b3a3247 (svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability 2008-02-18 18:35:36 +00:00
smatz c7a8080c3a (svn r12178) -Codechange: use the 'side' parameter in TrainController and TrainCheckIfLineEnds to simplify the code 2008-02-18 16:35:38 +00:00
smatz 29125c0e68 (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 2008-02-18 16:11:31 +00:00
smatz a0a225ab02 (svn r12176) -Codechange: one division less when playing sounds (patch by Dominik) 2008-02-18 14:59:30 +00:00
peter1138 a0fda5b969 (svn r12175) -Fix (r12174): Ensure the patches window is centred properly. 2008-02-18 13:19:57 +00:00
peter1138 b3f304cde3 (svn r12174) -Codechange: Make the patches window dynamically resize to the largest patch tab, so adding patch options is simply a case of adding to the lists. 2008-02-18 12:36:10 +00:00
peter1138 06de1215c1 (svn r12173) -Cleanup: Minor codestyle fixes. 2008-02-18 11:47:53 +00:00
peter1138 db0eb9570c (svn r12172) -Codechange: Allow buttons to resize in NewGRF settings window 2008-02-18 09:16:02 +00:00
smatz 38969fe46d (svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke)
It never happens in current code, but it is better to be ready for it
2008-02-18 01:42:21 +00:00
smatz d75cccf5d5 (svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_) 2008-02-17 21:27:44 +00:00
smatz 6bf44158c5 (svn r12169) -Change [FS#1696]: play sounds when there is only small part of tile/vehicle visible too (original idea by Dominik)
It improves the game appearance when playing with very small screen resolution
2008-02-17 20:15:20 +00:00
smatz 505951e9fa (svn r12168) -Fix: behave a bit better when 'R' is pressed during rail station dragging 2008-02-17 18:19:33 +00:00
smatz 8b56e7544e (svn r12167) -Feature(tte): change colour of autorail and autoroad selection when Ctrl is pressed 2008-02-17 17:00:43 +00:00
smatz 291931bf50 (svn r12166) -Fix [FS#337]: when drag&drop mode was cancelled by keyboard input, depot/group window wasn't updated (original patch by GrimRC) 2008-02-17 12:21:05 +00:00
glx 16e23a75fe (svn r12165) -Fix [FS#1652, FS#1773]: buffer overflow when drawing scrolling news 2008-02-17 00:47:39 +00:00
peter1138 7394b9d030 (svn r12164) -Fix (r12137, FS#1775]: Variable scope bug crept in 2008-02-16 23:09:33 +00:00
smatz 13781ec11b (svn r12163) -Fix [FS#1705]: if a train is 'stopping' when entering a depot, do not let it leave again 2008-02-16 22:29:30 +00:00
smatz ebe03109ad (svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town 2008-02-16 17:54:29 +00:00
smatz 4b7a812e55 (svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts) 2008-02-16 17:10:14 +00:00
smatz 058f39fe18 (svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per town, so weird things won't happen anymore 2008-02-16 16:40:47 +00:00
belugas e7173d3ba4 (svn r12159) -Codechange: Enumify some widget magical numbers
-Cleanup: apply a bit of code style.  Mostly re-indenting switch cases
2008-02-16 03:12:57 +00:00
belugas 245fccf22d (svn r12158) -Codechange: merge all the sprite recolouring mapping under a single function
-Fix: Handle the bridge recolouring mapping as the other features.  Although not specified by the specs, it seems to be implicit.
2008-02-16 03:01:05 +00:00
belugas b8f8d0ca51 (svn r12157) -Codechange: Remove a structure definition and replace it with another one closely matching
-Codechange: Replace two magic numbers with according sprite names
2008-02-16 02:37:31 +00:00
smatz b4f58ebae4 (svn r12156) -Fix (r11454): Chance16I was now biased towards zero - round to nearest now 2008-02-16 00:46:38 +00:00
glx 044ca2bbf6 (svn r12155) -Fix (r12154): some warnings (always compile before commit) 2008-02-16 00:10:03 +00:00
glx 3e70ee6ed7 (svn r12154) -Codechange: removed a magic number 2008-02-15 23:57:03 +00:00
smatz a5f99154b7 (svn r12150) -Fix (r12143): compiler warnings - possible use of uninitialised variable 2008-02-15 21:05:46 +00:00
frosch a40d761d7f (svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID 2008-02-15 18:40:42 +00:00
frosch fd0f57a794 (svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID 2008-02-15 18:34:26 +00:00
frosch cedca22c60 (svn r12147) -Codechange: Use macros to build DrawTileSprites-tables in station_land and unmovable_land. 2008-02-15 18:21:04 +00:00
frosch ef354e074f (svn r12146) -Codechange: Use macros to build DrawTileSeqStruct-tables in station_land and unmovable_land. 2008-02-15 18:00:30 +00:00
belugas 65a13a3022 (svn r12145) -Codechange: includes should be at the top of the source file
-Codechange: undefine a defined macro once work is finished, just in case
2008-02-15 17:38:18 +00:00
peter1138 ac5433a924 (svn r12144) -Codechange: Adjust aircraft slowing algorithm so that very fast
aircraft slow down more rapidly than slower aircraft. This prevents them 
from reaching the end of the runway at high speed, and also stops slow 
aircraft from slowing down too much at the start of the runway.
2008-02-15 13:28:13 +00:00
peter1138 d1c741db4c (svn r12143) -Fix (r8038): Engine::preview_player does not contain a Player ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion. 2008-02-15 11:02:50 +00:00
frosch 4164d2488f (svn r12142) -Fix [FS#1766]: Callback 0x3D always gets a cargobit in var 0x18, independent of grf version. 2008-02-15 10:52:10 +00:00
frosch 43c0f7ea8e (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them. 2008-02-14 15:59:16 +00:00
belugas 739b118c6b (svn r12140) -Codechange: A bit of code style fixes(Geektoo). 2008-02-14 15:13:36 +00:00
peter1138 859d768bb7 (svn r12139) -Fix (r12124): The global variable value should be returned, not the variable. 2008-02-14 11:58:36 +00:00
smatz bb81de3c4c (svn r12138) -Fix: do not allow adding tram to rail-road crossing when there is a vehicle on it 2008-02-14 10:19:16 +00:00
peter1138 3371d02449 (svn r12137) -Fix [FS#1769]: Show cargo capacity for articulated vehicles correctly in the purchase list. Multiple cargo types can also now been shown. 2008-02-14 07:25:24 +00:00
belugas 539c635efd (svn r12136) -Fix(r12135): Code style compliance and... code style as such 2008-02-14 03:10:22 +00:00
belugas 81b3652f37 (svn r12135) -Codechange: Road and rail bridge selection windows were identical apart the caption. So remove one window definition and set manually the caption accordingly.
-Codechange: prepare the "type" of bridge parameter only once, at the beginning of the selection process.  Makes less magic around.
2008-02-14 02:57:38 +00:00
smatz a0ddc43e92 (svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
2008-02-13 19:24:40 +00:00
peter1138 b7cd791988 (svn r12133) -Fix: Vehicle sorting by max speed did not work properly for trains. Instead of trying to work it out again, just use the cached values... 2008-02-13 18:11:19 +00:00
smatz fd51465c8b (svn r12132) -Cleanup: convert pathfinder selection from if/else to switch/case at many places 2008-02-13 17:54:11 +00:00
smatz 480036254b (svn r12131) -Fix (r3374): with mammoth trains disabled, maximum train length was limited to 9 2008-02-13 16:49:25 +00:00
smatz 0d1e4237cf (svn r12130) -Cleanup (r12129): remove now unused strings from all language files 2008-02-13 14:31:13 +00:00
smatz 507728f46b (svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick) 2008-02-13 14:21:36 +00:00
peter1138 df7327b453 (svn r12128) -Codechange: Replace last use of TrainPlayLeaveStationSound(v) with v->PlayLeaveStationSound(), and remove wrapper function. 2008-02-13 09:34:56 +00:00
belugas 6bb9c474dd (svn r12127) -Codechange: Use a variable instead of calling the same function a few times. Again. Just a different value. 2008-02-13 03:21:19 +00:00
belugas c95ff294fb (svn r12126) -Codechange: Use a variable instead of calling the same function a few times 2008-02-13 03:02:02 +00:00
peter1138 63e306006b (svn r12125) -Codechange: Remove redundant signal lookup table, and document why normal electric signals are handled specially. 2008-02-12 20:14:14 +00:00
frosch c2bad6d22c (svn r12124) -Codechange: Move newgrf-variables that are common to VarAction2 and Action7/9/D to their own function.
-Fix: Add some variables that were missing in one or both cases.
2008-02-12 15:43:10 +00:00
peter1138 4d0c443953 (svn r12122) -Codechange: Add framework for generic feature callbacks, along with some parts for AI use. 2008-02-12 13:23:57 +00:00
peter1138 9f6fd72c09 (svn r12121) -Fix [FS#1764]: Drop down item indexes are now an int instead of a byte (Yexo) 2008-02-12 12:54:51 +00:00
peter1138 592e22cc3a (svn r12120) -Cleanup: const-ify parameters when checking for same cargopacket source. 2008-02-12 11:46:29 +00:00
peter1138 e76f7c9359 (svn r12119) -Codechange: Rename grfspec_feature to match code style, and expose in header for use elsewhere. 2008-02-12 11:08:47 +00:00
belugas f4334301e8 (svn r12118) -Codechange: Put the two descriptions of bridges in an array instead of two single variables, following the transport type it represents 2008-02-12 03:05:27 +00:00
smatz f19eca0905 (svn r12115) -Codechange: move malloc/realloc error messages to separate file to spare 4-8kB of binary size 2008-02-11 20:23:38 +00:00
peter1138 f175e46208 (svn r12114) -Fix (r12111): missed one Bridge -> BridgeSpec 2008-02-11 19:10:33 +00:00
belugas cc2b8b574a (svn r12111) -Codechange: Rename Bridge to BridgeSpec, out of consistensy with other Specs in used. 2008-02-11 17:35:15 +00:00
smatz 1011ac353b (svn r12109) -Fix [FS#1745](r8973): use tile index 0 for planes in the air, so it cannot have an invalid tile index 2008-02-11 12:42:49 +00:00
peter1138 fb6accfcb7 (svn r12108) -Fix [FS#1753]: X/Y axis swap for station tiles in GetNearbyTile() was wrong way around. 2008-02-11 11:21:29 +00:00
belugas 4f0e6ab0ea (svn r12107) -Codechange: Add and use the typedef BridgeType 2008-02-11 04:12:30 +00:00
belugas d8b3526840 (svn r12106) -Fix(r12105): Kill warnings and raise an error when the transport type is not supported 2008-02-11 03:22:44 +00:00
belugas 9a50fcd281 (svn r12105) -Codechange: Use TransportType instead of guessing what kind of bridge we are preparing to build 2008-02-11 01:06:44 +00:00
smatz 9e0a93d286 (svn r12104) -Fix (r12103): remember loading indicators transparency settings and make in switchable by Ctrl+9 2008-02-10 18:31:33 +00:00
smatz 8a768652c8 (svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings 2008-02-10 15:53:26 +00:00
maedhros 4e839aacf6 (svn r12102) -Feature: Allow locking individual transparency settings so they will not be changed by pressing 'x'. (Roujin) 2008-02-10 14:49:44 +00:00
smatz e075cf5500 (svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles 2008-02-10 14:16:25 +00:00
smatz ad933e1ddb (svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders 2008-02-10 14:00:52 +00:00
smatz 9deab65bae (svn r12098) -Fix: make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile 2008-02-10 11:35:05 +00:00
glx efe831934a (svn r12097) -Fix (r654, r1525): loading old, pre savegame version 2, savegames. 2008-02-10 05:21:08 +00:00
smatz d9af979d6a (svn r12096) -Fix: remove leftover property when loading older savegames 2008-02-09 17:36:21 +00:00
smatz e3301db213 (svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road. 2008-02-09 17:30:13 +00:00
smatz 802c949755 (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes 2008-02-09 15:07:31 +00:00
smatz 221494bd3f (svn r12093) -Fix: do not set station owner for buoys when merging company 2008-02-09 12:20:50 +00:00
belugas cebb86777a (svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
And use multiply/divide operations instead of shifting.  It does the same, just adds a bit more readability
2008-02-09 03:12:05 +00:00
belugas a782ab3903 (svn r12091) -Codechange : remove all production level magic numbers and replace them by enums 2008-02-09 03:03:09 +00:00
belugas cf9447c15b (svn r12090) -Codechange : removed a magic number and code style application on enum ExpensesType 2008-02-09 02:49:33 +00:00
smatz 8195e57fd4 (svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders 2008-02-08 19:57:56 +00:00
glx e2de86f951 (svn r12087) -Fix: MSVC warnings 2008-02-08 17:53:01 +00:00
glx 731137678c (svn r12086) -Fix [FS#1747] (r11425): check overrides only for industries when mapping newgrf entities to 'real' entities 2008-02-08 16:56:52 +00:00
frosch 7b9efcea21 (svn r12085) -Fix(r12058): Road vehicles could get stuck, when NPF told them to reverse on junction tiles. (spotted by SmatZ) 2008-02-08 16:25:55 +00:00
frosch 2173b03144 (svn r12084) -Fix: 'Early retirement'-properties are signed. 2008-02-08 15:34:54 +00:00
belugas 034150c199 (svn r12081) -Codechange: Rename table/roadveh.h to table/roadveh_movment.h
It is more descriptive name and it will not upset the generate script anymore
2008-02-07 17:01:06 +00:00
glx b68f398cac (svn r12080) -Fix: update waypoint signs when changing language 2008-02-07 16:17:00 +00:00
peter1138 1bcc1927b1 (svn r12079) -Fix: Use search paths when opening console scripts. 2008-02-07 10:01:18 +00:00
glx eb0d50aaff (svn r12076) -Fix: when reusing a renamed deleted waypoint, keep the new name 2008-02-07 01:56:39 +00:00
peter1138 a187d92d87 (svn r12075) -Codechange: Remove explicit numbering on command enum, and remove blanks from command list where old commands have been removed. 2008-02-06 23:08:49 +00:00
smatz 8606e70819 (svn r12074) -Cleanup: use C++ variable scope and declaration in DrawTile_Trees() 2008-02-06 23:08:04 +00:00
smatz c0c9b80db3 (svn r12073) -Codechange: stop drawing trees a bit earlier when they are invisible 2008-02-06 22:59:31 +00:00
frosch 918591c05b (svn r12072) -Fix: Make docks at sea flood neighboured tiles. 2008-02-06 16:19:28 +00:00
frosch 7860d8d18a (svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots. 2008-02-06 16:12:23 +00:00
frosch e95e887772 (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed. 2008-02-06 15:32:06 +00:00
belugas 94f4217984 (svn r12069) -Feature[newGRF]: Specify the purchase, rail and road description of a bridge. 2008-02-06 03:01:29 +00:00
belugas 5049ff8e8e (svn r12068) -Fix(r12067): forgot a return 2008-02-06 02:43:42 +00:00
peter1138 f29c748d4c (svn r12067) -Cleanup: Codestyle on loading object references 2008-02-05 23:22:34 +00:00
belugas 62b3520e51 (svn r12066) -Codechange: Rename GetBridge for the more common GetBridgeSpec
-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
2008-02-05 05:21:02 +00:00
belugas 80daad8d4d (svn r12065) -Codechange : removed a now useless declaration ( orig_bridge ) 2008-02-05 05:03:50 +00:00
belugas 3003986e67 (svn r12064) -Codechange : Give grf bridges their own ResetBridges function, and put bridge spec in table/bridge_land.h, where it should be. 2008-02-05 04:48:56 +00:00
smatz c261218cf5 (svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse() 2008-02-05 00:30:58 +00:00
smatz 146779b158 (svn r12062) -Fix: possible deadlock when there are no houses available to build at given tile
-Fix: houses with zero probability could be built
2008-02-04 23:24:22 +00:00
smatz 23c669fe50 (svn r12061) -Cleanup: since r12060, DC_FORCETEST is not used anymore 2008-02-04 22:44:05 +00:00
smatz dbfdc5df94 (svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway
-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
2008-02-04 22:15:48 +00:00
glx b35611dae3 (svn r12059) -Fix (r12041): industries prop 24 is a word 2008-02-04 16:48:00 +00:00
frosch 5e7c8012ec (svn r12058) -Fix: Teach NPF where road vehicles and trams can reverse.
-Fix: Ships can drive through opponents' ship depots. (Thanks SmatZ)
-Codechange: Split NPFFollowTrack() in smaller parts.
2008-02-04 16:24:25 +00:00
smatz 04ef38ec60 (svn r12057) -Fix: slowdown train when approaching 90deg turn when 90deg turns are forbidden 2008-02-04 15:56:39 +00:00
frosch 2a2aa1d22a (svn r12056) -Fix [FS#1704]: Enable YAPF to start searching inside a wormhole. 2008-02-04 15:26:35 +00:00
smatz b206e50f80 (svn r12055) -Fix: another way to fix AI trying to build road through depots 2008-02-04 14:08:02 +00:00
peter1138 a528dc89c7 (svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types... 2008-02-04 11:28:12 +00:00
maedhros 2588879c6d (svn r12052) -Fix [FS#1737] (r11494): The cargo translation table was loaded at the right time, but all the other global variables were now loaded too early. ;) 2008-02-03 20:23:59 +00:00
rubidium 20e9abed47 (svn r12050) -Fix: random_func broke for desync debug. 2008-02-03 16:21:19 +00:00
smatz 0ca3977af8 (svn r12049) -Fix (r10496)(r10619): memset on multibyte array with wrong byte count 2008-02-03 12:41:06 +00:00
belugas 1e51090e74 (svn r12048) -Cleanup: Move some strings in the original bridge array, adjust documentation a bit. 2008-02-03 03:37:33 +00:00
belugas 90973cdcef (svn r12045) -Feature-ette(newGRF): Add support for var 12, Variational Action 2 2008-02-03 00:24:53 +00:00
rubidium 612ba5c787 (svn r12044) -Fix [FS#1741]: crash when centering on a vehicle (aircraft) that is outside of the map. 2008-02-02 21:09:05 +00:00
smatz f3663fd25c (svn r12043) -Fix [FS#1736]: allow building transmitters and lighthouses on tree tiles 2008-02-02 20:15:20 +00:00
peter1138 1d891a8b15 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
2008-02-02 09:28:43 +00:00
belugas 7cf2c83462 (svn r12041) -Codechange: Add the loader and the property for action 00 industries, prop 24, nearby station name.
No assignation yet, no real work either.
2008-02-02 03:23:26 +00:00
belugas fc4f6dcfb1 (svn r12040) -Codechange: Change IsOrderListShared from a simple function to a class member(MagicBuzz). 2008-02-02 02:45:09 +00:00
peter1138 7a78a1b51a (svn r12038) -Fix: Change ownership of or remove statues when merging/bankrupting companies. 2008-02-01 22:13:59 +00:00
glx 525409b0fc (svn r12037) -Codechange: replace OnNewDay_(Aircraft|RoadVeh|Ship|Train) with an OnNewDay method in the Vehicle class 2008-02-01 22:02:14 +00:00
peter1138 67782add11 (svn r12036) -Fix: For station tiles, only get road types for road stops. 2008-02-01 20:10:57 +00:00
frosch 45b79bc9f1 (svn r12035) -Fix [FS#1702]: Teach YAPF where trams can reverse, and where not. 2008-02-01 17:27:45 +00:00
belugas 803a1e2353 (svn r12034) -Codechange: A bit of code style cleaning, regarding comments.
Thanks to MagicBuzz who spotted yet another non-converted file
2008-02-01 17:22:24 +00:00
smatz 6537d13c8a (svn r12033) -Fix: do not show train speed as zero after loading paused game 2008-02-01 15:09:55 +00:00
peter1138 e0849acc5a (svn r12032) -Fix: When removing a statue, remove town statue flag for the statue owner, not current player. 2008-01-31 23:04:45 +00:00
peter1138 be548ee224 (svn r12031) -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing. 2008-01-31 21:16:40 +00:00
miham f3ecaf796e (svn r12030) -Update: WebTranslator2 update to 2008-01-31 19:43:58
brazilian_portuguese - 1 changed by tucalipe (1)
italian    - 2 changed by lorenzodv (2)
japanese   - 7 fixed by ickoonite (7)
2008-01-31 18:44:28 +00:00
frosch a1c543e064 (svn r12029) -Feature: Allow trees on shore. 2008-01-31 17:54:13 +00:00
frosch fe9891c8ec (svn r12028) -Codechange: Split common part of station var 0x67, house var 0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'. 2008-01-31 17:46:08 +00:00
orudge 2ef11e0b8b (svn r12026) -Update: 'exit' is consistent with UK English in OpenTTD, 'quit' with US English 2008-01-30 19:07:41 +00:00
miham bc1542d483 (svn r12025) -Update: WebTranslator2 update to 2008-01-30 19:43:26
czech      - 1 fixed by Hadez (1)
estonian   - 11 changed by kristjans (11)
french     - 2 changed by belugas (2)
korean     - 1 changed by darkttd (1)
spanish    - 5 fixed by eusebio (5)
2008-01-30 18:43:59 +00:00
frosch 1608d67030 (svn r12024) -Codechange: Reduce code duplication inside tree_cmd.
-CodeChange: When rocks get removed while planting trees, barren the ground.
-Fix: In one case trees could spread under bridges.
2008-01-30 18:40:42 +00:00
frosch a2b35067dd (svn r12023) -Fix [FS#1690]: Put a better suited text in the quit-dialog. 2008-01-30 17:56:19 +00:00
belugas caf7e8655c (svn r12022) -Revert(r12018): Invisible trees are now separate from the building concept.
So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
2008-01-30 17:36:28 +00:00
skidd13 953c3cb6df (svn r12021) -Cleanup: Make some parts of the town growth a bit more descriptive
-Codechange: Remove some needless checks
2008-01-30 17:31:39 +00:00
frosch 46589fa827 (svn r12020) -Documentation: Correct description of TropicZone. 2008-01-30 17:22:06 +00:00
peter1138 1cdee354b4 (svn r12019) -Codechange: Add support for passenger engine designation for AI-use, NewGRF property 0x08 for trains. 2008-01-30 10:27:45 +00:00
belugas 94aa04948c (svn r12018) -Fix(FS#1721,r9563): Restore initial intent on the invisible tree while transparent building patch setting 2008-01-30 03:34:24 +00:00
rubidium 44f4ebffed (svn r12017) -Fix: when you have more than 9 network interfaces you'll enter the wonderfull world of overflows. 2008-01-29 21:43:22 +00:00
egladil be6737a2db (svn r12016) -Fix (r12003): os x compilation was broken again ;) 2008-01-29 19:23:31 +00:00
peter1138 fb8973c64a (svn r12015) -Fix [FS#1716] (Revert r11422): Patch in FS#1430 avoided instead of fixed the problem. GetStringWithArgs() discards information that SCC_GENDER_LIST needs to work. Now use pointers to retrieve GRF strings, so that GetStringPtr() will work correctly. This is advantageous as now no buffer copy is made when using all GRF strings. 2008-01-29 17:09:00 +00:00
rubidium a736e8500a (svn r12014) -Fix: lighthouses and transmitters were never supposed to be build on a slope. 2008-01-29 14:19:07 +00:00
frosch 9c4cb84c03 (svn r12013) -Fix: When modifying watered tiles, mark neighboured canals and rivers dirty in more cases. 2008-01-29 14:17:13 +00:00
frosch 7cf4f09c26 (svn r12012) -Fix (r11795): Enable TownRatingTestMode during cost estimation with 'shift'-key. 2008-01-29 14:02:18 +00:00
frosch cda0e9f91c (svn r12011) -Fix [FS#1701]: Do not consider one-corner-raised-shores to be watered tiles from all sides. 2008-01-29 13:54:52 +00:00
smatz 379f89fc7e (svn r12010) -Fix (r11994): build tramway window should use STR_WHITE_TRAMWAY_CONSTRUCTION 2008-01-29 13:52:55 +00:00
peter1138 b20d220333 (svn r12009) -Fix [FS#1707]: Avoid loading sample.cat if it 'looks' incorrect, and avoid later null pointer dereferences by moving volume lookup deeper. 2008-01-29 13:27:31 +00:00
miham 02f774793b (svn r12008) -Update: WebTranslator2 update to 2008-01-29 14:07:31
brazilian_portuguese - 5 fixed, 5 changed by fukumori (4), tucalipe (6)
bulgarian  - 7 fixed by thetitan (7)
catalan    - 1 fixed by arnaullv (1)
danish     - 9 fixed by ThomasA (9)
dutch      - 5 fixed by habell (5)
estonian   - 7 fixed, 12 changed by kristjans (19)
french     - 1 fixed by glx (1)
german     - 6 fixed by moewe2 (6)
italian    - 1 fixed by lorenzodv (1)
korean     - 6 fixed, 11 changed by leejaeuk5 (17)
russian    - 9 fixed by Smoky555 (9)
slovak     - 7 fixed by lengyel (7)
slovenian  - 7 fixed by Necrolyte (7)
swedish    - 6 fixed by ChrillDeVille (6)
ukrainian  - 7 fixed by mad (7)
2008-01-29 13:13:19 +00:00
glx fdd71514b2 (svn r12007) -Fix (r12003): win32 compilation was broken again ;) 2008-01-29 00:45:24 +00:00
rubidium 1629699094 (svn r12006) -Fix: implement FS#1697 without the nasty side effects as specified in FS#1712. 2008-01-29 00:36:55 +00:00
rubidium c9a9103566 (svn r12005) -Fix [FS#1717]: possible reading from an invalid pointer. Patch by PhilSophus. 2008-01-29 00:29:28 +00:00
rubidium 3b2145aafe (svn r12004) -Codechange: refactor the random functions to reduce code duplication. 2008-01-29 00:27:25 +00:00
rubidium fde33b5547 (svn r12003) -Codechange: don't declare InteractiveRandom[Range] in multiple places. 2008-01-29 00:26:31 +00:00
peter1138 1a9b741e43 (svn r12002) -Cleanup (r11981): Remove obsolete code to skip sprites from indexed GRFs. 2008-01-28 17:51:45 +00:00
frosch d3c7a35d22 (svn r12001) -Fix: When skipping Action 11 or 12, also skip belonging sprites. 2008-01-28 15:55:59 +00:00
frosch abc6e70447 (svn r12000) -Fix (r11926): If no river NewGRF is loaded, use sloped water from locks. 2008-01-28 15:19:35 +00:00
frosch a1b98cda59 (svn r11999) -Fix: Do entrance-slope-check for every tile of railstations. 2008-01-28 14:36:54 +00:00
smatz a9031cc5f5 (svn r11998) -Fix [FS#1692](r10053): possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD 2008-01-28 12:40:31 +00:00
belugas 0253b1d02a (svn r11997) -Fix(FS#1712, r11985): Remove the code temporary, until a better scheme is implemented. 2008-01-28 03:33:41 +00:00
smatz c8ba8d930b (svn r11996) -Fix [FS#1706]: update train statusbar when stopping from zero speed 2008-01-27 20:20:53 +00:00
maedhros c5b81c9382 (svn r11995) -Cleanup (r11994): Change the string names in all the other languages. 2008-01-27 17:34:08 +00:00
maedhros 21eef65e77 (svn r11994) -Codechange: Remove numbers from string names where the strings aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs. 2008-01-27 17:32:12 +00:00
peter1138 0847def759 (svn r11993) -Fix: Resize station/roadstop/dock/airport construction windows if cargo acceptance list is too long. 2008-01-27 11:01:10 +00:00
bjarni 7b29dcde3c (svn r11992) -Fix (r9905): When building two rail stations close to each other (with control) so they looked like one long track trains would see them as one (spotted and fixed by eddi) 2008-01-27 02:09:46 +00:00
peter1138 97a1cbdfa1 (svn r11991) -Cleanup: Remove strings removed in r11990 2008-01-26 22:41:24 +00:00
peter1138 c6656d6b2f (svn r11990) -Codechange: Show all cargo sources (en-route from) in the station view
cargo waiting list instead of just one. The station view window is now 
resizable to cope with the extra information.
2008-01-26 22:15:39 +00:00
peter1138 2fc2188127 (svn r11989) -Fix: Resize autoreplace window to fit purchase information text if it is too large. 2008-01-26 21:02:35 +00:00
peter1138 c99eb9e456 (svn r11988) -Codechange: Add a generic way of changing a widget's size and adjust the widgets around it to suit. 2008-01-26 20:55:04 +00:00
belugas d3990083d3 (svn r11987) -Feature[newGRF]: Allow the industry view window to be resized only when callback 3A (Show additional text in industry window) is available for the current industry.
This now allows grf authors to specify longer than 3 lines of text.
2008-01-26 03:11:27 +00:00
belugas e214e03c28 (svn r11985) -Feature[FS#1697, newGRF]: Implement var 8F(random bits) during callback 28 (Industry location permissibility) 2008-01-25 18:13:04 +00:00
frosch b329781ab2 (svn r11984) -Fix: Also draw corner shores under rail tracks. 2008-01-25 16:51:35 +00:00
frosch 6f6708e844 (svn r11983) -Codechange: Add some helper functions for slopes and use them. 2008-01-25 15:47:58 +00:00
frosch d11aeb118c (svn r11982) -Revert (r8738): Now we have shores in corners. No need to remove them from TTDP games. 2008-01-25 13:54:27 +00:00
peter1138 eeeeeb9336 (svn r11981) -Fix [FS#1698]: Use unicode glyph mapping to fix up missing/shuffled sprites in original data files instead of shuffling or skipping
sprites directly. Some required glyphs were not loaded.
-Fix: Large capital U with grave (Ù) along with some other glyphs are broken in the original data files, so do no display them.
2008-01-25 13:48:39 +00:00
rubidium bbdc5a9314 (svn r11979) -Codechange: drop MSVC 2003 support because MSVC 2003 is broken in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble. 2008-01-24 18:47:05 +00:00
skidd13 4991dcecc7 (svn r11978) -Codechange: Replace some global variables with window owned ones 2008-01-24 18:35:35 +00:00
belugas 44d085af6c (svn r11977) -Fix(r11976): not a typo, not a bug. Just a removal that should have been done.
Would help to compile first...
2008-01-24 18:28:52 +00:00
belugas 1fc0c0d2dc (svn r11976) -Fix: It seems that industries using results 0D/0E on callback cb29/35 were a bit too eager to close down. 2008-01-24 18:16:04 +00:00
frosch da754951f1 (svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames. 2008-01-24 14:57:43 +00:00
frosch 79aa7247c0 (svn r11973) -Fix (r11726, r11947)[FS#1683]: Use grass tiles for corner shores, if shores got replaced by ActionA. 2008-01-24 14:49:40 +00:00
smatz 5f9a877376 (svn r11972) -Fix: old AI shouldn't build fast planes with a small airport in orders 2008-01-24 14:22:10 +00:00