Commit Graph

20294 Commits

Author SHA1 Message Date
Rubidium bf8b32d193 Change: explicitly allow initial loan of 0, however show warning in UI 2023-02-01 21:41:18 +01:00
Rubidium b7b7c11b90 Change #10077: make maximum loan a positive multiple of the loan interval
And set the minimum maximum loan to the value of loan interval, so there is
always an amount of money to lend. Compared to being allowed to set max loan
to 0 and never be allowed to lend any money.
2023-02-01 21:41:18 +01:00
SamuXarick d0639cdc28 Fix: [Script] Incorrect subsidy SourceID value used 2023-02-01 21:17:16 +01:00
SamuXarick 4fc4874a30 Add: [Script] Let random road layout be a choice 2023-02-01 21:15:13 +01:00
SamuXarick 184ff92057
Cleanup: [Script] Pass new_rating directly to CmdTownRating (#10441) 2023-02-01 13:48:39 -05:00
translators 654a77c4f7 Update: Translations from eints
luxembourgish: 21 changes by phreeze83
2023-02-01 18:47:29 +00:00
Rubidium 31869501ee Fix: make script goals work with the whole range of ClientIDs 2023-01-31 20:09:48 +01:00
translators 1897e98c3d Update: Translations from eints
slovak: 10 changes by legitalk
2023-01-31 18:45:28 +00:00
Michael Lutz 05ed9f56fd Feature: [NewGRF] Engine name callback. 2023-01-30 22:00:56 +01:00
Michael Lutz 2d73076056 Add: [NewGRF] Second vehicle property for additional callback flags. 2023-01-30 22:00:56 +01:00
Michael Lutz f5394ed2ef Change: [NewGRF] Extend the D8xx (DCxx) string area up to FFFF.
This adds the Exxx and Fxxx blocks to the usable range for NewGRF
local strings. TTDPatch uses these ranges for internal strings, but as
we don't support any of them anyway, it is "free" real estate for us.
2023-01-30 22:00:56 +01:00
translators 43657cf65d Update: Translations from eints
chinese (traditional): 9 changes by wpi3
2023-01-30 18:45:30 +00:00
Loïc Guilloux 07b40c02fe
Fix #10361, fe30f66: Don't try to give saved data to a dead script (#10433) 2023-01-29 22:27:29 +00:00
Jonathan G Rennison 9c915f05ec Fix: Water infrastructure accounting when building docks 2023-01-29 23:15:53 +01:00
Jonathan G Rennison b82bcac3cd Fix #10419: Water infrastructure accounting when building ship depots 2023-01-29 23:15:53 +01:00
Rubidium 4e65ec1dc4 Codechange: do not declare functions in blocks 2023-01-29 20:28:45 +01:00
translators 5a4f0498fe Update: Translations from eints
hebrew: 6 changes by haimlm
catalan: 4 changes by J0anJosep
turkish: 7 changes by ahmetlii
2023-01-29 18:42:05 +00:00
Rubidium 8be908c919 Fix #10430, Fix 6ba55e6: display chain window causing assert 2023-01-29 18:11:38 +01:00
rubidium42 6ba55e663e Codechange: do not hide variables with other variables 2023-01-29 07:21:34 +01:00
rubidium42 1951af07c0 Codechange: do not hide parameters with local variables 2023-01-29 07:21:34 +01:00
Rubidium f001e84e5e Codechange: use RAII to automatically restore _cur_dpi after use 2023-01-28 20:33:02 +01:00
Rubidium b7a5d8e296 Codechange: add annotation to selectively force inlining in debug build 2023-01-28 20:32:45 +01:00
SamuXarick df89c34e03
Fix 7e1e275: Measure AI Collect Garbage performance (#9924) 2023-01-28 20:18:28 +01:00
translators 4a58d197ee Update: Translations from eints
japanese: 26 changes by Azusa257
vietnamese: 4 changes by KhoiCanDev
chinese (simplified): 4 changes by XiaoJi-Game
french: 8 changes by glx22
2023-01-28 18:44:03 +00:00
Rubidium 04d10b3d2d Codechange: instead of global pointer to stack variable, just put variable in that global
Removes one indirection and a dangling pointer to a stack location
2023-01-28 17:23:30 +01:00
Rubidium d51d08ddcb Codechange: put stack variables in global variables for gamelog/crashlog 2023-01-28 17:23:30 +01:00
Rubidium ed7685910d Codechange: pass large objects by reference instead of value
Especially when they get passed on directly to the next function or via a
constructor into an instance variable
2023-01-28 13:43:21 +01:00
translators dbc666905d Update: Translations from eints
czech: 10 changes by jacobczsk
dutch: 4 changes by Afoklala
2023-01-27 18:45:27 +00:00
Rubidium 7e1d272397 Cleanup: remove unused static variables 2023-01-27 07:05:49 +01:00
Rubidium 00721787e1 Fix: wrong type for INVALID_LINK_GRAPH_JOB 2023-01-27 07:05:49 +01:00
Rubidium 755e41de9f Codechange: make rounding code clearer
-O1 already optimizes it to the original hand optimized magic code
2023-01-26 23:47:55 +01:00
Rubidium 71b46db8d0 Cleanup: remove commented out code 2023-01-26 23:47:55 +01:00
Rubidium 5863d78cb4 Codechange: use commented out code, or guard by #ifdef 2023-01-26 23:47:55 +01:00
Rubidium ae422be979 Cleanup: remove/replace trailing ; with . in comments 2023-01-26 23:47:55 +01:00
Henry Wilson 0b2567d882 Codechange: Remove shift as fast-forward key when _DEBUG is defined 2023-01-26 22:15:06 +01:00
SamuXarick 46dc6da270
Codechange: Make void tiles flood edge tiles, instead of edge tiles flooding themselves (#8517) 2023-01-26 21:57:25 +01:00
Peter Nelson ede1201b6a Codechange: Rename override manager variables. 2023-01-26 21:39:16 +01:00
Peter Nelson bcc53c5ad5 Codechange: Add missing `this->` in override manager.
Variable scope is also tweaked in a couple of cases reducing line count.
2023-01-26 21:39:16 +01:00
Peter Nelson eedb786872 Codechange: Use vector for NewGRF spec overrides.
This replaces C-style memory management.
2023-01-26 21:39:16 +01:00
translators 07940726d3 Update: Translations from eints
korean: 4 changes by telk5093
2023-01-26 18:45:34 +00:00
Rubidium 2fd99467ea Fix: scripts are not aware of nullptr, they only know null 2023-01-26 16:07:14 +01:00
Rubidium f9a473bef7 Fix: missing/duplicate documentation tags for scripts 2023-01-26 16:07:14 +01:00
Rubidium 3112b387e7 Fix: warnings about obsolete settings/setting values in Doxygen configurations 2023-01-26 16:07:14 +01:00
Rubidium 41fa94bc56 Fix: scripts cannot call constructors of ScriptEvents, so remove from the documentation 2023-01-25 22:28:30 +01:00
merni-ns 2d0c1ffdb7
Change #10255: Reduce basic thickness of linkgraph GUI lines (#10410)
From 3px to 2px (multiplied by UI scale).
2023-01-25 18:06:19 +00:00
translators 01a2449489 Update: Translations from eints
finnish: 8 changes by hpiirai
polish: 4 changes by pAter-exe
2023-01-24 18:44:59 +00:00
PeterN 4dfd6a096f
Fix #10220: Don't select unselectable engine as default. (#10404) 2023-01-24 00:05:42 +00:00
translators 97844df123 Update: Translations from eints
spanish: 4 changes by MontyMontana
2023-01-23 18:43:48 +00:00
Tyler Trahan 9c5de7fd72
Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400) 2023-01-23 18:08:19 +01:00
Rubidium 8aeef665c7 Fix #10377, Fix 94167df: bad sorting of rail vehicles when primary variant is missing 2023-01-22 21:13:17 +01:00
translators 7d502e2857 Update: Translations from eints
english (us): 4 changes by 2TallTyler
romanian: 10 changes by bnegrut
russian: 4 changes by Ln-Wolf
portuguese: 4 changes by azulcosta
2023-01-22 18:42:21 +00:00
SamuXarick b2a5ebcfc4
Fix 3c047b1: AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227)
* Change: Store "all time" and "since minimum age" last year profits on groups

* Fix: Update last year profit for groups when copying vehicle statistics on autoreplace

* Codechange: Refactor profit last year

* Change: Rename some group related items for clarity

* Change: Reorder the fields in GroupStatistics

That way less memory gets wasted.
2023-01-22 08:14:02 -05:00
translators 8b5fa2cc7b Update: Translations from eints
english (au): 4 changes by krysclarke
2023-01-21 18:42:26 +00:00
Rubidium 7cdc23fd64 Codechange: hide the map's size related fields in the Map structure 2023-01-21 17:11:40 +01:00
Rubidium de6bc8e692 Codechange: move TILE_MASK to Map::WrapToMap 2023-01-21 17:11:40 +01:00
Rubidium fe2bcd2a58 Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
Rubidium d481f78b24 Codechange: add map size related functions to Map structure 2023-01-21 17:11:40 +01:00
Rubidium 9c1a3b17e3 Codechange: use MapLogY() instead of FindFirstBit(MapSizeY()), MapSize() instead of MapSizeX() * MapSizeY() 2023-01-21 17:11:40 +01:00
Rubidium 22d3de8b67 Codechange: use ScriptMap size functions instead of global functions 2023-01-21 17:11:40 +01:00
Rubidium 953445a5ac Codechange: use MakeSea/AllocateMap in the oldloader instead of MemSetT 2023-01-21 17:11:40 +01:00
Andy 3b0b572ebf
Change: Log AI/GS Squirrel crashes in white text for readability (#10375) 2023-01-20 22:42:57 +01:00
translators 5eb2e0fd3d Update: Translations from eints
dutch: 4 changes by Afoklala
2023-01-20 18:46:24 +00:00
Francis Herne 01be423237 Fix #10362: NewGRF bridges without speed limits.
For bridges, a max speed of 0xFFFF (i.e. no effective limit)
 is no longer displayed as a limit in the UI.

A max speed of 0 is also considered unlimited, for similarity to the
 roadtype and railtype interface.
2023-01-19 22:24:33 +01:00
translators 3c80f2d14a Update: Translations from eints
english (au): 6 changes by krysclarke
chinese (simplified): 3 changes by XiaoJi-Game, 1 change by ZZY2357
arabic (egypt): 11 changes by AviationGamerX
korean: 3 changes by telk5093
indonesian: 8 changes by K4smun1
2023-01-19 18:45:02 +00:00
translators 83d5e681fc Update: Translations from eints
vietnamese: 6 changes by chupper100
italian: 4 changes by Rivarossi
tamil: 10 changes by merni-ns
2023-01-18 18:46:14 +00:00
PeterN 5801442780
Fix: Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting. (#10360) 2023-01-17 17:33:03 -05:00
Rubidium 8d8519c3f6 Fix #10368, Fix 994bf19: server restarting game caused clients to hit assertion
Upon closing the EndGameWindow, triggered from UnInitWindowSystem, the
HighScoreWindow would be opened and _z_windows would not be empty.
2023-01-17 22:48:39 +01:00
translators dcc06f44bc Update: Translations from eints
english (us): 6 changes by 2TallTyler
catalan: 6 changes by J0anJosep
spanish: 5 changes by MontyMontana
portuguese: 4 changes by azulcosta
polish: 4 changes by pAter-exe
2023-01-17 18:43:58 +00:00
translators 8a6f4c22c9 Update: Translations from eints
finnish: 2 changes by hpiirai
french: 2 changes by glx22
portuguese: 2 changes by azulcosta
portuguese (brazilian): 2 changes by ericandradex
polish: 2 changes by pAter-exe
2023-01-16 18:44:06 +00:00
Tyler Trahan dbf69fde53
Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic (#10364)
* Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic

* Fix: Always capitalize the first word of a sentence, even if a quoted setting name
2023-01-16 11:55:44 -05:00
translators 750d89d37b Update: Translations from eints
russian: 2 changes by Ln-Wolf
turkish: 2 changes by EndChapter
2023-01-15 18:44:57 +00:00
Rubidium a4a819c983 Fix #9865: removing files with the console always failed 2023-01-15 14:47:05 +01:00
Rubidium 1ed0b35520 Fix #10009: bad overflow protection when taking out loans 2023-01-15 12:04:50 +01:00
PeterN 2355882ec1
Codechange: Remove object `enabled` flag and shuffle members. (#10358)
`enabled` flag is replaced with IsEnabled() which checks if views is
non-zero.

ObjectSpec is shuffled to reduce its memory footprint.
2023-01-15 10:58:03 +00:00
Rubidium 8f9a60893d Fix #10177: company list password padlock showed after switching to single player 2023-01-15 11:52:51 +01:00
Rubidium c578917783 Fix #10057: FallbackParagraphLayout fails to properly wrap
... during the first word after a new run has been started.
2023-01-15 11:43:22 +01:00
SamuXarick 96ec9908a0
Codechange: refactor removal of desert around river tiles 2023-01-15 00:43:41 +01:00
Rubidium 20a9e13272 Fix: inconsistent definition of copy constructor and assignment 2023-01-15 00:24:20 +01:00
Rubidium 6dfd2cad69 Fix: comparison result is always the same warnings 2023-01-15 00:24:20 +01:00
PeterN b4f0450974
Change: Display font status as aa/noaa instead of true/false. (#10352) 2023-01-14 22:39:15 +00:00
Rubidium 921c6591f9 Codechange: do not use interactive random anymore for script configuration 2023-01-14 22:00:11 +01:00
Rubidium c5ff61c5f2 Add: script specific Randomizer instances 2023-01-14 22:00:11 +01:00
Rubidium 6abad681bd Codechange: move choice for randomizer of scripts to a single location 2023-01-14 22:00:11 +01:00
Rubidium 3373128233 Codechange: pass the randomizer directly to the town name generation 2023-01-14 22:00:11 +01:00
Rubidium b3b8c3fd2d Codechange: pass the randomizer to use directly to the company face generation 2023-01-14 22:00:11 +01:00
Peter Nelson 8149ba338f Change: Check glyph size before trying to render it.
This change of order ensures that the "Font glyph is foot large" occurs
even if the glyph is too large for an alloca() allocation.
2023-01-14 20:50:59 +00:00
Peter Nelson fa0c67b10a Change: Remove guess-work from calls to GetGlyphOutline().
This API method is intended to be called twice, so don't attempt to guess
the required size.
2023-01-14 20:50:59 +00:00
Peter Nelson 5370e910d3 Change: Use std::vector for fallback font list. 2023-01-14 20:50:59 +00:00
Rubidium 90f1768006 Codechange: add non-nullptr asserts in cases where it should never be nullptr
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
2023-01-14 21:15:23 +01:00
Rubidium bcfe0fb076 Codechange: introduce GetMainWindow() to properly account for nullptr checks
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2023-01-14 21:15:23 +01:00
Rubidium 9c70c38c5e Fix: check for the existence of shadow and rotor vehicles for aircraft
Instead of just assuming that it exists in the savegame that got loaded.
2023-01-14 21:15:23 +01:00
translators 5ddfd38de6 Update: Translations from eints
norwegian (bokmal): 1 change by buzzCraft
2023-01-14 18:43:25 +00:00
Jonathan G Rennison 10e76b2788 Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
2023-01-14 18:52:01 +01:00
Tyler Trahan 07fba75238
Fix: Various Wide River issues (#10348) 2023-01-14 08:20:19 -05:00
Tyler Trahan 2206c73156
Feature: Set a custom number of industries in map generation window (#10340) 2023-01-14 05:12:29 -05:00
Tyler Trahan 5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees (#10342) 2023-01-13 18:04:30 -05:00
Rubidium b951332def Codechange: use smart pointers when creating StringIterators 2023-01-13 21:09:40 +01:00
Rubidium b35c791d05 Codechange: use smart pointers when cloning iterators 2023-01-13 21:09:40 +01:00
Rubidium f667a831a5 Codechange: unify creation of diagonal/orthogonal iterator using smart pointers 2023-01-13 21:09:40 +01:00
PeterN 6a0d1c7c19
Fix: Link variants to parents when finalising engines. (#10346)
This ensures that definition-order of engines within the NewGRF does not matter.
2023-01-13 19:22:31 +00:00
Tyler Trahan dced2d8c30
Fix #10333, c53f29d: Only show industry prospecting errors to local company (#10338) 2023-01-12 14:03:39 -05:00
translators b05c21203a Update: Translations from eints
arabic (egypt): 20 changes by AviationGamerX
2023-01-12 18:47:22 +00:00
Tyler Trahan 5a2907a99f
Change: Remove land generator setting from World Generation GUI (#10093) 2023-01-12 13:26:18 -05:00
translators 80322b85c2 Update: Translations from eints
swedish: 7 changes by joeax910
japanese: 17 changes by scabtert
luxembourgish: 14 changes by phreeze83
lithuanian: 80 changes by devastatorius
2023-01-11 18:47:32 +00:00
PeterN 09a32f2ce1
Fix #10335: Set initial scrollbar count for object GUI. (#10336)
This previously happened when the window was resized by itself which was fixed by #10196. Explicitly set the count instead.
2023-01-11 18:26:38 +00:00
translators 70157b2ad5 Update: Translations from eints
luxembourgish: 3 changes by phreeze83
hebrew: 125 changes by haimlm
2023-01-10 18:45:18 +00:00
translators 9d13213c61 Update: Translations from eints
spanish (mexican): 3 changes by absay
2023-01-09 18:47:47 +00:00
translators 81c5c16477 Update: Translations from eints
galician: 1 change by NicoSGF64
romanian: 8 changes by ALEX11BR
2023-01-08 18:42:25 +00:00
PeterN c18a171028
Fix #10331: Starting new company during load must happen after AI start. (#10332)
This situation occurs when loading a savegame in single-player which only
has AI companies.
2023-01-08 18:09:38 +00:00
translators 7460fdb298 Update: Translations from eints
chinese (simplified): 7 changes by HansKaffee
turkish: 13 changes by rustoocas
2023-01-07 18:43:34 +00:00
Rubidium 46dfb309bc Fix #10309: [SDL] Uninitialized width and height when turning off full screen 2023-01-07 15:46:00 +01:00
translators 29af0f8c7b Update: Translations from eints
swedish: 18 changes by joeax910
chinese (simplified): 2 changes by HansKaffee
romanian: 3 changes by ALEX11BR
slovak: 15 changes by legitalk
tamil: 21 changes by Aswn
2023-01-06 18:46:19 +00:00
Rubidium 0251786f46 Fix: virtual call from constructor
That fills an instance variable that is only read from the Game Options window
and that is overwritten when the video driver is started. Since you cannot get
into the Game Options window without starting the video driver, it is just
pointless and wrong code that would never be noticed by the end user.
2023-01-06 19:34:35 +01:00
Rubidium c1ff471c77 Fix: bad oddness checks
Modulo on a signed number returns negative values for negative values, so
i % 2 == 1 will only return true for positive odd numbers, whereas i % 2 != 0
returns true for both positive and negative odd numbers.
2023-01-06 19:34:35 +01:00
Rubidium f7af9a299a Codechange: prevent suspicious pointer scaling 2023-01-06 19:34:35 +01:00
Rubidium 170f37d07f Codechange: silence some potentially uninitialized local variable errors
In these cases technically they are false positives, however dismissing the
alerts when the underlying code may make them true positives does not seem
like the safest solution.
2023-01-06 19:34:35 +01:00
Rubidium 496ec1f012 Fix: use reference and array indexing to prevent suspicious pointer scaling 2023-01-06 19:34:35 +01:00
Rubidium fbd0f5ad7d Fix: inconsistent allocation error handling
Mix-and-matching std::bad_alloc exception handling with nullptr checks
2023-01-06 19:34:35 +01:00
Rubidium 3c54344825 Fix: comparison of narrow type with wide type in loop condition
Technically this can't be triggered with the currently returned values though.
2023-01-06 19:34:35 +01:00
Charles Pigott e00996a18a
Change: Big UFO disaster targets current location of a random train (#10290) 2023-01-06 13:05:09 +00:00
PeterN 1b1aa682a6
Fix: Don't assume engclass 2 should be elrail. (#10315)
When disabling/enabling elrail, there is an assumption that `engclass` of 2
means the engine will run on elrail. While this holds for default engines,
NewGRFs can do other things.

To resolve this we store the intended railtype so that toggling elrail will
restore to the correct type.
2023-01-06 00:44:57 +00:00
Rubidium 51049946d1 Fix: prevent corrupted GRF files to allocate stupid amounts of memory 2023-01-05 20:11:59 +01:00
translators 58068883f8 Update: Translations from eints
swedish: 33 changes by joeax910
arabic (egypt): 11 changes by AviationGamerX
luxembourgish: 3 changes by Gubius
greek: 85 changes by SStelioss
indonesian: 55 changes by indrabagus, 20 changes by K4smun1
serbian: 527 changes by nkrs
latvian: 82 changes by lexuslatvia
polish: 2 changes by pAter-exe
2023-01-05 18:48:43 +00:00
Rubidium 752cd5c0da Cleanup 84b71f7: remove G5 detector as it's not referenced anymore
The last supported Mac OS X for G5 is 10.5.8 and support for < 10.7 has already been removed.
2023-01-04 22:42:23 +01:00
Rubidium 375a5b8e3f Codechange: refactor FindClosestDepot to not use pointers, but return a struct 2023-01-04 22:30:48 +01:00
translators b3907b1359 Update: Translations from eints
swedish: 39 changes by DonaldDuck313, 9 changes by joeax910
chinese (traditional): 62 changes by wpi3
greek: 8 changes by SStelioss
indonesian: 29 changes by indrabagus
serbian: 528 changes by nkrs
ukrainian: 82 changes by StepanIvasyn
turkish: 4 changes by jnmbk
french: 19 changes by glx22
2023-01-04 18:45:02 +00:00
Rubidium a0694759a1 Fix: do not allow more palette colours than there are indices for the colours
Or: do not pass unchecked size from BMP file into memory allocation
2023-01-04 18:36:49 +01:00
translators 3af2c7fff6 Update: Translations from eints
swedish: 9 changes by joeax910
norwegian (bokmal): 7 changes by buzzCraft
chinese (traditional): 48 changes by wpi3
galician: 98 changes by pvillaverde
vietnamese: 13 changes by myquartz
czech: 42 changes by vladoschreiner, 40 changes by PatrikSamuelTauchim, 19 changes by adamek0202, 3 changes by LubosKolouch
chinese (simplified): 52 changes by HansKaffee
luxembourgish: 148 changes by phreeze83
hungarian: 50 changes by PstasDev, 23 changes by baliball
german: 69 changes by Wuzzy2, 4 changes by Luensche
romanian: 3 changes by kneekoo
ukrainian: 45 changes by StepanIvasyn
catalan: 12 changes by J0anJosep
turkish: 9 changes by Anceph
french: 1 change by Athozus
portuguese (brazilian): 9 changes by ericandradex
2023-01-03 18:45:43 +00:00
Patric Stout 1fb101eabb
Codechange: address CodeQL issue "Multiplication result converted to larger type" (#10306)
Most are very unlikely to ever be triggered in our codebase; two
stand out: linkgraph and money cheat. Those, potentially, could
wrap earlier than expected.
2023-01-02 20:30:02 +00:00
translators fcbe390353 Update: Translations from eints
dutch: 10 changes by Afoklala
polish: 33 changes by pAter-exe
2023-01-02 18:46:20 +00:00
Loïc Guilloux 91ca088065
Fix #10304, fe30f66: [Scripts] Don't start GS in intro (#10305) 2023-01-02 02:13:16 +01:00
Michael Lutz 150f05dc15
Change: Heading for 14 now. (#10302) 2023-01-01 22:52:23 +01:00
PeterN 5e22788664
Fix #10220: Adding unavailable variants failed for non-rail engines. (#10297)
Unavailable parent variant engine for non-rail engines was added to the
wrong (temporary) list so the hierarchy was not added correctly.
2022-12-31 10:10:25 +00:00
translators 22035b7eab Update: Translations from eints
english (us): 10 changes by 2TallTyler
chinese (simplified): 1 change by lysinelai
korean: 13 changes by telk5093
catalan: 1 change by DiogoMCampos
2022-12-30 18:42:42 +00:00
Charles Pigott 67f02e20de
Change: Display text files in black (#10291) 2022-12-30 10:31:02 +00:00
glx22 012fd2be0d Codechange: Suppress warnings when asserts are disabled 2022-12-30 02:17:38 +01:00
translators f90156f74c Update: Translations from eints
romanian: 2 changes by bnegrut
spanish: 2 changes by MontyMontana
2022-12-29 18:43:05 +00:00
translators 918b2cb3ee Update: Translations from eints
english (au): 10 changes by krysclarke
italian: 3 changes by Rivarossi
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
spanish: 15 changes by MontyMontana
portuguese: 6 changes by azulcosta
portuguese (brazilian): 2 changes by DiogoMCampos
2022-12-28 18:44:23 +00:00
Loïc Guilloux fe30f66570
Fix #9720: Delay start of GS/AI to after loading of savegame (#9745) 2022-12-28 05:02:26 +01:00
PeterN f7e2b6ef12
Change: Make vehicle list dropdown buttons resize to fit strings. (#10286) 2022-12-27 18:39:37 +00:00
Francis Herne 6caed5f15e
Add: Slope-aware and roadtype-specific one-way sprites. (#10282) 2022-12-26 15:06:21 -05:00
translators 7a18631291 Update: Translations from eints
italian: 10 changes by bagnacauda
romanian: 91 changes by bnegrut
russian: 6 changes by Ln-Wolf
finnish: 9 changes by hpiirai
portuguese: 8 changes by azulcosta
2022-12-26 18:42:39 +00:00
PeterN 9e56e16147
Fix: Local authority window rating list height ignored icon sizes. (#10285)
Only font height was taken into account, so the list was broken if icon
sizes were taller than font height.
2022-12-26 18:26:01 +00:00
PeterN 961e66df30
Fix #10224: Don't fiddle with fast-forward when saving. (#10230)
The original comment about saving with fast-forward on was written 18 years
ago, and predates lots of changes to how saveload work.
2022-12-26 00:05:14 +01:00
PeterN 4f26f6b8aa
Cleanup: Simplify GRFLabel linked-list with std::vector. (#10284) 2022-12-25 22:32:22 +00:00
Daniel Robinson c53f29df53
Fix #10181: Show error message on failed industry prospecting (#10202) 2022-12-25 23:12:06 +01:00
Didac Perez Parera 35d55bd534
Feature: Expand all towns in the scenario editor (#10215) 2022-12-25 19:42:50 +01:00
Tyler Trahan 4ffe7e0477
Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203) 2022-12-25 13:26:26 -05:00
Tyler Trahan 8063fcb6e0
Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265) 2022-12-25 13:20:31 -05:00
Peter Nelson efa20dd969 Change: Support engine property 0xC6 in purchase list. 2022-12-25 16:41:58 +00:00
Peter Nelson cbf48c4dd9 Change: Add extra random seed to StartupEngines().
This means that calling reset_engines will rerandomise introduction dates
and reliability.

Probably not necessary.
2022-12-25 16:41:58 +00:00
Peter Nelson 74180efe7f Change: Attempt to improve randomisation of reliability 2022-12-25 16:41:58 +00:00
Peter Nelson 3485709f53 Add: Additional vehicle flags to control variants. 2022-12-25 16:41:58 +00:00
Peter Nelson 898dadadb2 Change: Mark build/autoreplace windows dirty less often in monthy loop.
These window classes were marked dirty for every engine that had
reliability calculated every month.
2022-12-25 16:41:58 +00:00
Peter Nelson 85814b29d4 Feature: Vehicle add-ons can now group engines in purchase list.
Grouped engines are collapsed by default but can be expanded. This allows
similar engines to be grouped together to avoid cluttering the list.

Suggested uses for this are e.g.:
* Liveries; same stats but different paint job.
* Re-gearing; engine design is mostly the same but different stats.

... but avoiding complex hidden cargo subtype refit systems.

Grouped engines are otherwise separate, so can be independently
autoreplaced, even between variants.
2022-12-25 16:41:58 +00:00
peter1138 94167dfd34 Change: Add variant hierarchy to build vehicle window list. 2022-12-25 16:41:58 +00:00
Peter Nelson c11db7d593 Change: Clear last variant when engine becomes unavailable. 2022-12-25 16:41:58 +00:00
peter1138 d7f561a400 Change: Add variant property to engines. 2022-12-25 16:41:58 +00:00
PeterN c8cc61d889
Fix #10150: Force FS_SMALL for small viewport signs. (#10283)
* Fix #10150: Force FS_SMALL for small viewport signs.

This is a workaround for string widths being different with mixed
font-sizes.

* Fix: Flag small sign shadow as small text.

(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.)
2022-12-25 13:29:38 +00:00
PeterN 23eec0b7b3
Fix #8971: Resize QueryStrings with interface scale change. (#10281)
* Fix: Use width of caret symbol '_' for text entry.

This replaces an arbitrary pixel width with the space actually required.

* Fix #8971: Update QueryString sizes with interface scale change.
2022-12-25 00:40:55 +00:00
translators 3451c0a82c Update: Translations from eints
russian: 3 changes by Ln-Wolf
latvian: 21 changes by lexuslatvia
dutch: 3 changes by Afoklala
portuguese: 3 changes by azulcosta
portuguese (brazilian): 13 changes by ericandradex
2022-12-24 18:43:00 +00:00
glx22 04ee86d3ac Add: 'font' console command to configure fonts 2022-12-23 23:23:03 +01:00
glx22 e6c857cdba Codechange: [windows] cache the actually loaded font name 2022-12-23 23:23:03 +01:00
glx22 af3df959c2 Codechange: reduce code duplication 2022-12-23 23:23:03 +01:00
PeterN 7b5edba76c
Change: Support flipping shorter engines without NewGRF support. (#10262)
* Change: Support flipping shorter engines without NewGRF support.
* Cleanup: Remove write-only prop27_set temporary flag.
2022-12-23 21:02:14 +00:00
Peter Nelson a971eee2e0 Cleanup: Replace foundation drawing magic numbers.
Use TILE_SIZE or TILE_HEIGHT as appropriate instead.
2022-12-23 15:43:11 +00:00
Peter Nelson 138198e971 Change: Separate ground sprite from foundation sprite offsets. 2022-12-23 15:43:11 +00:00
Peter Nelson 002fe67bef Add: Optionally disable child sprites drawing relative to parent sprites offsets. 2022-12-23 15:43:11 +00:00
Jonathan G Rennison 14c1266bbc Fix: Wrong type cast for selected AI/GS script info in AIListWindow
This resulted in technically undefined behaviour when listing GSs
2022-12-22 21:26:27 +01:00
Jonathan G Rennison d4c530904c Fix #10274: Use after free when rescanning scripts with GS selected 2022-12-22 21:23:48 +01:00
PeterN f6e7e44169
Fix #10151: Use smaller padding for viewport signs. (#10272)
Before variable-scaling, the padding was always 1x1 pixel. This was
changed to be scaled, except using the wrong dimension of 2x1 pixels
instead of 1x1 pixel.
2022-12-21 22:21:50 +00:00
Loïc Guilloux c179c10048
Fix #10263, ccefa76: [scripts] restore tile validation for commands (#10269) 2022-12-21 02:37:59 +01:00
translators a857ed8240 Update: Translations from eints
finnish: 13 changes by hpiirai
spanish: 1 change by MontyMontana
2022-12-20 18:41:59 +00:00
PeterN c962c77306
Fix: Incorrect available height for dropdowns due to unsigned promotion. (#10264)
Dropdowns which are taller than the main window should automatically have
a scrollbar added. This did not work for toolbar dropdown as the location
near the top of the window resulted in an unsigned underflow.
2022-12-20 09:39:23 -05:00
PeterN 03c1b5169c
Fix #10260: Incorrect rect height drawing image in vehicle details. (#10261) 2022-12-19 21:01:17 +00:00
PeterN dde15a403c
Fix #10257: Incorrect wire position on sloped bridge heads. (#10258) 2022-12-19 20:16:26 +00:00
translators 2012998563 Update: Translations from eints
finnish: 3 changes by hpiirai
2022-12-19 18:42:04 +00:00
translators e5720325ff Update: Translations from eints
english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
2022-12-18 18:39:25 +00:00
Peter Nelson daaa058493 Change: Vertically centre sprite font relative to TrueType font. 2022-12-18 11:46:01 -05:00
Peter Nelson 8599041ce4 Fix: GetDefaultFontHeight() is static, don't use -> 2022-12-18 11:46:01 -05:00
translators 888c9172e0 Update: Translations from eints
spanish (mexican): 3 changes by absay
korean: 1 change by telk5093
2022-12-17 18:40:23 +00:00
PeterN 1eecbd39ed
Change: Use lowered not disabled widget for current tab. (#10252)
While tab-buttons are not often used, all other similar occurences use
lowered rather than disabled widgets, so use them for train detail
window too.
2022-12-17 18:04:39 +00:00
Peter Nelson 5eb7e1d3ab Fix: Improve sprite aligner list size and alignment. 2022-12-17 15:38:28 +00:00
Peter Nelson 8adc47858d Change: Set minimal size on aligner buttons. 2022-12-17 15:38:28 +00:00
Peter Nelson 33eb9688cf Add: Sprite centre and crosshair toggles on sprite aligner. 2022-12-17 15:38:28 +00:00
Loïc Guilloux c50fabb574
Fix #10208: allow to use specific underlay for road/tram tunnels (#10233) 2022-12-17 09:01:47 -05:00
PeterN 131b7f5127
Fix: Vertically centre chat prompt. (#10250) 2022-12-17 12:22:02 +00:00
2TallTyler 0116a422ea Cleanup: Refactor Wide Rivers code slightly 2022-12-16 17:43:33 -05:00
2TallTyler d67259334a Fix #10218: Sloped river tiles need water both up and downstream 2022-12-16 17:43:33 -05:00
Jonathan G Rennison c7d7658004 Fix #10214: CMD_CREATE_LEAGUE_TABLE did not set CMD_STR_CTRL 2022-12-16 21:07:36 +01:00
Jonathan G Rennison 1a05e95945 Fix #10214: League and graph buttons in toolbar not having a default action 2022-12-16 21:07:36 +01:00
Jonathan G Rennison e0cb31ff07 Fix #10214: Header and footer missing from league table saveload 2022-12-16 21:07:36 +01:00
Loïc Guilloux 4f9893cc98
Fix 55a1171: Restore skipping of "colour" character (#10244) 2022-12-16 01:56:25 +01:00
PeterN c448eb04d8
Fix #10242: Allow a space for text shadow when clipping WWT_EMPTY/WWT_TEXT. (#10243) 2022-12-15 23:21:10 +00:00
Loïc Guilloux 2848483810
Fix #10206: Disable scripts in intro game (#10241) 2022-12-15 21:43:07 +01:00
Eddi-z 8db4892f49
Codechange: Reshuffle debuglevels in fileio to address spammyness (#10240) 2022-12-15 13:25:06 -05:00
translators ac12028278 Update: Translations from eints
spanish: 2 changes by MontyMontana
portuguese (brazilian): 86 changes by ericandradex
2022-12-14 18:45:21 +00:00
translators 7e7e1183cf Update: Translations from eints
finnish: 1 change by hpiirai
2022-12-13 18:43:24 +00:00
translators fd5de3b366 Update: Translations from eints
spanish (mexican): 7 changes by absay
romanian: 5 changes by bnegrut
finnish: 108 changes by hpiirai
2022-12-12 18:46:56 +00:00
translators 49c121ec29 Update: Translations from eints
vietnamese: 38 changes by KhoiCanDev
2022-12-11 18:44:33 +00:00
PeterN daacde4496
Fix #10147: Sound effect volume slider no longer set volume. (#10228) 2022-12-10 15:51:45 +00:00
translators 2756741575 Update: Translations from eints
italian: 11 changes by Rivarossi
2022-12-09 18:43:26 +00:00
translators 5cef40591b Update: Translations from eints
slovak: 2 changes by legitalk
2022-12-08 18:43:04 +00:00
Michael Lutz d5fc423793 Fix #10223: Crash when vehicle cloning fails on order cloning. 2022-12-08 00:09:12 +01:00
translators 985f487065 Update: Translations from eints
spanish: 1 change by MontyMontana
2022-12-05 18:43:08 +00:00
PeterN 53b827c460
Fix: Maximum space for engine preview image was never scaled. (#10219) 2022-12-05 17:57:27 +00:00
Loïc Guilloux 13d2d11fa8
Fix #10216: Initialise RoadStop caches before using them and don't try to teleport crashed vehicles (#10217) 2022-12-05 12:46:46 +01:00
translators 2c5eb206d4 Update: Translations from eints
vietnamese: 39 changes by KhoiCanDev
spanish: 2 changes by MontyMontana
2022-12-04 18:40:57 +00:00
Michael Lutz 1c205b2cda Fix #10212: [Script] Nested ScriptAccounting scopes are not restored properly. 2022-12-04 11:27:24 +01:00
PeterN 1131608eb4
Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling. (#10211) 2022-12-03 09:31:52 +00:00
translators 644012dea2 Update: Translations from eints
dutch: 7 changes by Afoklala
2022-12-02 18:45:14 +00:00
translators a7f78af4aa Update: Translations from eints
chinese (simplified): 3 changes by XiaoJi-Game
2022-12-01 18:47:04 +00:00
PeterN 485368f607
Fix: Missing extra padding when drawing tooltip text. (#10201)
* Fix: Missing extra padding when drawing tooltip text.

This padding is included when calculating the size of the tooltips, the
difference caused a mismatch in height for some tooltips.

* Codechange: Don't draw grey panel underneath tooltip.

This removes the default framerect padding so it is now added explicitly.
SetMinimalSize is also removed as this is overridden in UpdateWidgetSize
anyway.
2022-11-29 18:55:02 +00:00
translators 3100c6e7d0 Update: Translations from eints
chinese (simplified): 30 changes by XiaoJi-Game
2022-11-29 18:44:34 +00:00
PeterN 387c57b023
Fix eb4ba1991: Signal icons incorrectly positioned in UI. (#10199) 2022-11-28 20:03:27 +00:00
translators 41c893dd4e Update: Translations from eints
chinese (simplified): 13 changes by XiaoJi-Game
russian: 4 changes by Ln-Wolf
slovak: 7 changes by legitalk
catalan: 77 changes by J0anJosep
turkish: 7 changes by EndChapter
polish: 7 changes by pAter-exe
2022-11-28 18:45:52 +00:00
PeterN eaf1e33bd7
Fix #10021: Object GUI resized when switching between different objects. (#10196)
* Fix: Scale object gui margin by interface scale.

* Fix: Improve padding on object info text.

* Fix #10021: Resizing for 1/2/4 object views didn't account for interface scale.

As halving and doubling padding is problematic due to rounding, it is now
added on lower view counts instead of removing on higher view counts.
2022-11-28 00:27:57 +00:00
translators 978f5b9341 Update: Translations from eints
english (au): 3 changes by krysclarke
english (us): 7 changes by 2TallTyler
korean: 52 changes by telk5093
russian: 4 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
portuguese: 3 changes by azulcosta
2022-11-27 18:46:09 +00:00
PeterN a7ffd47c64
Fix #10191: Incorrect refit highlight position. (#10195)
Refit highlight was not correct for non-power-of-2 interface scale.
2022-11-27 15:13:09 +00:00
translators 35c4af5cb7 Update: Translations from eints
english (au): 4 changes by krysclarke
spanish: 10 changes by MontyMontana
portuguese: 62 changes by azulcosta
2022-11-26 18:45:39 +00:00
Bernard Teo 8a78fa7121
Feature: Contextual actions for vehicles grouped by shared orders (#8425) 2022-11-26 18:03:21 +01:00
dP 5e14a20b3b
Feature: [GS] Scriptable league tables (#10001) 2022-11-26 18:03:03 +01:00
translators b9ce3de23d Update: Translations from eints
slovak: 72 changes by legitalk
2022-11-25 18:46:07 +00:00
Tyler Trahan b846c574d7
Update: Developer credits (#10190) 2022-11-24 16:08:33 -05:00
stormcone e29547a3a2
Feature: Show the cargoes the vehicles can carry in the vehicle list window (#8304) 2022-11-24 20:58:10 +00:00
translators d780ca74ed Update: Translations from eints
italian: 50 changes by Rivarossi
2022-11-24 18:46:20 +00:00
Tyler Trahan 0fc7cdb1e4
Change: Allow building canal by area outside editor (#10173) 2022-11-23 17:48:19 -05:00
PeterN 53682b4b6b
Fix #10114: Wonky depot layout. (#10191)
Depot lists internal layout was not handled well. This is improved by
throwing more Rects at it:
- Vehicle images are now be vertically centred in the rect.
- Image clipping is relaxed to cover the rect, improving larger sprites.
- Outline highlight is now aware of bevel thickness.
2022-11-23 21:01:09 +00:00
translators e85d2603d9 Update: Translations from eints
italian: 27 changes by Rivarossi
2022-11-23 18:44:39 +00:00
translators afbad255d3 Update: Translations from eints
turkish: 44 changes by EndChapter
spanish: 1 change by MontyMontana
2022-11-21 18:47:58 +00:00
translators 62125c9e76 Update: Translations from eints
korean: 3 changes by telk5093
turkish: 33 changes by EndChapter
2022-11-20 18:46:46 +00:00
PeterN a7adadcf9b
Fix: Indent production in industry window and resolve button issues. (#10184)
Industry production used to be indented, although a different amount than
the industry accepts list. This is now added back, with the standard indent
width.

Additionally the cheat-mode production modifier buttons now support RTL and
the list height now takes account of the button height.
2022-11-19 21:18:53 +00:00
translators a942028803 Update: Translations from eints
dutch: 42 changes by Afoklala
french: 12 changes by glx22
2022-11-18 18:49:43 +00:00
PeterN a044e8e007
Fix: Scale minimum visible caption by interface scale. (#10180) 2022-11-17 22:45:15 +00:00
translators 3040efdb10 Update: Translations from eints
spanish (mexican): 74 changes by absay
russian: 2 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
polish: 1 change by pAter-exe
2022-11-17 18:47:07 +00:00
Peter Nelson 60404c3aea Fix #8770: Centre vehicle status bar icon.
The icon is now centred within its scaled bounding box, which intentionally
leaves a little space around the icon when not at 1/2/4x scale.
2022-11-17 09:12:07 +00:00
Peter Nelson 9bf24ec56f Codechange: Reorder and properly declare DrawSpriteIgnorePadding().
Parameters have been rearranged to be closer to those of the standard
DrawSprite() function, and PaletteID can now be set.
2022-11-17 09:12:07 +00:00
PeterN c81c242c5a
Fix: Crash if error message window is too wide for screen. (#10172)
This doesn't seem new, just easier to trigger with new scaling.
2022-11-17 09:10:47 +00:00
PeterN 6ea3e7e487
Fix #10164: Incorrect slider handle position in RTL. (#10175) 2022-11-16 19:02:51 +00:00
translators bc5cd4eeda Update: Translations from eints
russian: 3 changes by Ln-Wolf
spanish: 55 changes by MontyMontana
polish: 32 changes by pAter-exe
2022-11-16 18:48:29 +00:00
translators d30345edfb Update: Translations from eints
english (au): 3 changes by krysclarke
spanish (mexican): 3 changes by absay
english (us): 3 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
french: 11 changes by ZarTek-Creole
portuguese: 3 changes by azulcosta
polish: 28 changes by pAter-exe
2022-11-15 18:47:23 +00:00
translators cbb2d5303d Update: Translations from eints
spanish (mexican): 14 changes by absay
english (us): 20 changes by 2TallTyler
russian: 5 changes by Ln-Wolf
portuguese: 44 changes by azulcosta
2022-11-14 18:50:11 +00:00
Tyler Trahan 0d631a6fda Change: Reword Finance window's Net Profit to Profit 2022-11-13 19:01:43 -07:00
Tyler Trahan adf94d7970 Change: Add a Total caption to each category of the finance window 2022-11-13 19:01:43 -07:00
Tyler Trahan bba1a16836 Change: Make Company GUI Bank Balance text white 2022-11-13 19:01:43 -07:00
translators 553e5e6bbe Update: Translations from eints
english (au): 20 changes by krysclarke
spanish (mexican): 7 changes by absay
korean: 20 changes by telk5093
russian: 13 changes by Ln-Wolf
spanish: 74 changes by MontyMontana
2022-11-13 18:50:23 +00:00
PeterN cea62ef73d
Fix #10161: Ignore ascender in FallbackLayouter for non-built-in fonts. (#10169) 2022-11-13 17:10:34 +00:00
Tyler Trahan 89a2d0a605
Fix #10154: Don't inconsistently set random company face in network games (#10157) 2022-11-13 11:30:46 -05:00
translators ced4258969 Update: Translations from eints
english (au): 18 changes by krysclarke
spanish (mexican): 23 changes by absay
english (us): 18 changes by 2TallTyler
korean: 33 changes by telk5093
russian: 18 changes by Ln-Wolf
french: 31 changes by glx22
2022-11-12 18:47:48 +00:00
Peter Nelson dff03124e5 Change: Use modalpopup padding for error/query windows. 2022-11-12 18:28:39 +00:00
Peter Nelson ecb5393c55 Change: Standardize progress bar layout.
Progress bars are drawn differently depending on when it was added, with
different layouts and sizes.

This change adds a standard padding size to use, and makes all progress
bars visually similar, with scaled padding.
2022-11-12 18:28:39 +00:00
Peter Nelson 920e588334 Change: Use standard dimensions instead of custom widths. 2022-11-12 18:28:39 +00:00
Peter Nelson 9666e46739 Feature: Variable GUI scale.
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2022-11-12 18:28:39 +00:00
Peter Nelson 13d271217f Change: Sprite-scale inter-character spacing of fonts. 2022-11-12 18:28:39 +00:00
Peter Nelson ed60c88b0a Change: Use power-of-2 scaling for some dimensions in GUI.
These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
2022-11-12 18:28:39 +00:00
Peter Nelson 062ea68422 Change: Scale position of font shadow. 2022-11-12 18:28:39 +00:00
Peter Nelson dd90d79e7b Add: Setting to toggle thin vs chunky (scaled) bevels. 2022-11-12 18:28:39 +00:00
Peter Nelson e554fd7808 Change: Hide WidgetDrawDistances from general use. 2022-11-12 18:28:39 +00:00
Peter Nelson 890b2666d3 Change: Use scaled WidgetDimensions. 2022-11-12 18:28:39 +00:00
Peter Nelson 61da064b82 Fix: Settings GUI sprite size. 2022-11-12 18:28:39 +00:00
Peter Nelson 123983743f Change: Add optional text labels to slider widget. 2022-11-12 18:28:39 +00:00
Peter Nelson f0ae111c4a Change: Put ends of slider under centre of control knob. 2022-11-12 18:28:39 +00:00
Peter Nelson 64a1fc174f Change: Scale thickness of slider bevel. 2022-11-12 18:28:39 +00:00
Peter Nelson 1180c95372 Codechange: Add parameters to change range of slider widget. 2022-11-12 18:28:39 +00:00
Peter Nelson d35f1d3d06 Codechange: Rename slider widget functions to be less specific. 2022-11-12 18:28:39 +00:00
Peter Nelson 23a8222200 Change: Split vscroll and hscroll padding.
Vertical and horizontal scrollbars are different sizes, this allows
different padding for each type.
2022-11-12 18:28:39 +00:00
Peter Nelson 90ce704366 Change: Use scaled WidgetDimensions for core widgets. 2022-11-12 18:28:39 +00:00
Peter Nelson 0bb9a45785 Change: Simplify drawing widget image buttons. 2022-11-12 18:28:39 +00:00
Peter Nelson d0add1e07f Change: Ignore offsets when drawing GUI sprite. 2022-11-12 18:28:39 +00:00
Peter Nelson b5693becdc Add: Define scaled WidgetDimensions.
Includes RectPadding container.
2022-11-12 18:28:39 +00:00
Peter Nelson b6ed595176 Codechange: Prefer suggested widget padding. 2022-11-12 18:28:39 +00:00
Peter Nelson 0108e9f387 Change: Set up suggested widget padding for panel, frame and inset.
Window handlers are free to ignore the suggested padding, however some
handlers have logic that assumes this information was already provided.
2022-11-12 18:28:39 +00:00
Peter Nelson 68423c40c5 Fix: Off-by-one in GetAlignedPosition(). 2022-11-12 18:28:39 +00:00
Peter Nelson 47f4fc6a70 Add: NWidgetPart SetPadding via RectPadding 2022-11-12 18:28:39 +00:00
Peter Nelson dd9f6bc803 Change: Use RectPadding Horizontal()/Vertical() helpers. 2022-11-12 18:28:39 +00:00
Peter Nelson 04cbe57d2a Change: Use RectPadding for widget padding/uz_padding. 2022-11-12 18:28:39 +00:00
Peter Nelson 75b222b0d9 Add: RectPadding type.
This is similar to Rect but specifies padding to apply to a Rect.
2022-11-12 18:28:39 +00:00
Peter Nelson 5786d49143 Change: Use Rect when drawing build engine list. 2022-11-12 18:28:39 +00:00
Peter Nelson 46a1ab0937 Change: Use Rect when drawing infrastructure window. 2022-11-12 18:28:39 +00:00
Peter Nelson c9a81fd67b Change: Use Rect for drawing vehicle details. 2022-11-12 18:28:39 +00:00
Peter Nelson 3ff05321dc Change: Use standard padding for AI Debug window. 2022-11-12 18:28:39 +00:00
Peter Nelson 1f1378c129 Change: Align picker previews to button centre. 2022-11-12 18:28:39 +00:00
Peter Nelson cb059fc081 Change: Use Rect for QueryString editor. 2022-11-12 18:28:39 +00:00
Peter Nelson fea7247072 Change: Use standard 'frametext' padding for settings window. 2022-11-12 18:28:39 +00:00
Peter Nelson 6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Peter Nelson cb10ed1509 Change: Move error window padding to widget level.
This simplifies calculation during drawing.
2022-11-12 18:28:39 +00:00
Peter Nelson cd0d5a771d Fix: Engine preview text overly padded.
WIP_EP_QUESTION is already padded at the widget level, so no need to apply
extra padding to left/right.
2022-11-12 18:28:39 +00:00
Peter Nelson f5f035a22b Codechange: Make use of Rect Width/Height helpers. 2022-11-12 18:28:39 +00:00
Peter Nelson 632464a623 Codechange: Use Rect in DropDownListItem::Draw(). 2022-11-12 18:28:39 +00:00
Peter Nelson d8e01f8aa5 Codechange: Add some Rect helpers.
Shrink/Expand/Translate are marked nodiscard as they provide a new Rect
rather than modifying the original Rect.
2022-11-12 18:28:39 +00:00
Peter Nelson 17d1fe26c2 Codechange: Helpers to allow passing a Rect to some functions. 2022-11-12 18:28:39 +00:00
Peter Nelson eb4ba1991b Change: Use CenterBounds function in more places.
CenterBounds may have a 1 pixel difference so the result is not exactly
the same.
2022-11-12 18:28:39 +00:00
Peter Nelson 18201dfbc3 Cleanup: Simplify CenterBounds() 2022-11-12 18:28:39 +00:00
Peter Nelson ab55d3e1fa Change: Rearrange layouts of station/depot picker windows. 2022-11-12 18:28:39 +00:00
Jonathan G Rennison 7c3c92f8b8
Fix #10155: SyncCompanySettings sending old instead of new setting values (#10158) 2022-11-12 17:24:31 +00:00
Joel-Milligan 59645c6733
Change: Remove scrollbar from town authority actions panel (#9928) 2022-11-11 23:52:38 +01:00
Jonathan G Rennison 64b437fa89 Fix: Data race with mixer thread performance measurements 2022-11-11 23:48:24 +01:00
Jonathan G Rennison 0fae0599b7 Fix: Data race on effect volume setting with mixer thread 2022-11-11 23:48:24 +01:00
Jonathan G Rennison a962d7476b Fix: Data races on MixerChannel active states 2022-11-11 23:48:24 +01:00
Artin Alavi 5d6cdf4385
Feature: Allow AI/GS to be fully modified in scenario editor (#10152) 2022-11-11 23:48:07 +01:00