..
3rdparty
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
ai
(svn r23653) -Fix: also show GameScripts when you click Check Online Content (SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings
2011-12-21 15:15:43 +00:00
blitter
(svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls
2011-12-18 17:17:18 +00:00
core
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
depend
(svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free
2011-11-12 13:00:29 +00:00
game
(svn r23635) -Add: introduce GSText, to allow translating GameScript text, even over network
2011-12-19 21:05:57 +00:00
lang
(svn r23658) -Update from WebTranslator v3.0:
2011-12-22 18:45:48 +00:00
misc
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
music
(svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts
2011-12-21 12:28:02 +00:00
network
(svn r23646) -Fix [FS#4901]: rescan the Game Scripts when done downloading one.
2011-12-21 12:25:10 +00:00
os
(svn r23490) -Add [FS#2750]: OpenBrowser function to open a browser on major OSes
2011-12-11 11:47:08 +00:00
pathfinder
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
saveload
(svn r23657) -Fix (r22958): loading of very old savegames with custom town names failed
2011-12-22 17:07:54 +00:00
script
(svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable
2011-12-21 15:06:00 +00:00
settingsgen
(svn r22824) -Codechange: pass sub directory to ini loading
2011-08-24 13:38:26 +00:00
sound
(svn r22877) -Fix (r22874): Fix broken compilation on MinGW.
2011-09-03 10:31:28 +00:00
spriteloader
(svn r23527) -Codechange: unify colo(u)r as far as it goes
2011-12-15 22:02:00 +00:00
strgen
(svn r23587) -Fix-ish: MSVC warnings in case strgen would be in the main project file
2011-12-18 11:56:53 +00:00
table
(svn r23635) -Add: introduce GSText, to allow translating GameScript text, even over network
2011-12-19 21:05:57 +00:00
thread
(svn r23481) -Add: Function to get the CPU core count.
2011-12-10 16:54:41 +00:00
video
(svn r23527) -Codechange: unify colo(u)r as far as it goes
2011-12-15 22:02:00 +00:00
widgets
(svn r23630) -Add: a Goal GUI to show your current goals
2011-12-19 21:03:17 +00:00
aircraft.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
aircraft_cmd.cpp
(svn r23622) -Add: a set of events to trigger in a GameScript
2011-12-19 20:59:36 +00:00
aircraft_gui.cpp
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
2011-11-24 12:38:48 +00:00
airport.cpp
(svn r22413) -Document: even more stuff
2011-05-02 20:59:54 +00:00
airport.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
airport_gui.cpp
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:27:45 +00:00
animated_tile.cpp
(svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h
2011-02-07 22:29:47 +00:00
animated_tile_func.h
(svn r21595) -Codechange: Some header files had their name changed, update the ifndef/define/endif lines.
2010-12-22 11:46:41 +00:00
articulated_vehicles.cpp
(svn r23526) -Codechange: unify cargos vs cargoes
2011-12-15 21:56:00 +00:00
articulated_vehicles.h
(svn r23526) -Codechange: unify cargos vs cargoes
2011-12-15 21:56:00 +00:00
autoreplace.cpp
(svn r22413) -Document: even more stuff
2011-05-02 20:59:54 +00:00
autoreplace_base.h
…
autoreplace_cmd.cpp
(svn r23526) -Codechange: unify cargos vs cargoes
2011-12-15 21:56:00 +00:00
autoreplace_func.h
(svn r21844) -Codechange: move documentation towards the code to make it more likely to be updates [a-c].
2011-01-18 22:17:15 +00:00
autoreplace_gui.cpp
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:27:45 +00:00
autoreplace_gui.h
(svn r21844) -Codechange: move documentation towards the code to make it more likely to be updates [a-c].
2011-01-18 22:17:15 +00:00
autoreplace_type.h
…
autoslope.h
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
base_media_base.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
base_media_func.h
(svn r23219) -Change: different directories for basesets and newgrfs. So data to baseset or newgrf, and gm to baseset
2011-11-14 21:34:27 +00:00
base_station_base.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
bmp.cpp
(svn r22872) -Fix [FS#4746]: Improve handling of slightly invalid BMP files using the under-specified RLE compression. Improve coding style while at it as well. (Based on patch by monoid)
2011-09-02 20:16:29 +00:00
bmp.h
…
bootstrap_gui.cpp
(svn r23601) -Fix: fix the conflict in window number
2011-12-19 20:50:21 +00:00
bridge.h
(svn r22413) -Document: even more stuff
2011-05-02 20:59:54 +00:00
bridge_gui.cpp
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:27:45 +00:00
bridge_map.cpp
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
bridge_map.h
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
build_vehicle_gui.cpp
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:27:45 +00:00
cargo_type.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
cargopacket.cpp
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
cargopacket.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
cargotype.cpp
(svn r23526) -Codechange: unify cargos vs cargoes
2011-12-15 21:56:00 +00:00
cargotype.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
cheat.cpp
(svn r22413) -Document: even more stuff
2011-05-02 20:59:54 +00:00
cheat_func.h
(svn r21844) -Codechange: move documentation towards the code to make it more likely to be updates [a-c].
2011-01-18 22:17:15 +00:00
cheat_gui.cpp
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:27:45 +00:00
cheat_type.h
(svn r21431) -Cleanup: remove the build-while-paused cheat
2010-12-07 21:13:34 +00:00
clear_cmd.cpp
(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
2011-11-08 19:48:47 +00:00
clear_func.h
(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
2011-11-08 19:48:47 +00:00
clear_map.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
cmd_helper.h
(svn r22481) -Fix: compilation with recent GCC
2011-05-21 08:40:50 +00:00
command.cpp
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
2011-12-19 21:06:06 +00:00
command_func.h
(svn r23604) -Add: initial support for GameScripts
2011-12-19 20:50:54 +00:00
command_type.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
company_base.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
company_cmd.cpp
(svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts
2011-12-21 12:28:02 +00:00
company_func.h
(svn r22013) -Codechange: move some functions out of functions.h
2011-02-07 22:08:11 +00:00
company_gui.cpp
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:27:45 +00:00
company_gui.h
(svn r23410) -Add: A window with a detailed overview over the infrastructure of a company.
2011-12-03 23:40:08 +00:00
company_manager_face.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
company_type.h
(svn r23602) -Add: support for DEITY commands, commands where no real company was involved in (Rubidium)
2011-12-19 20:50:36 +00:00
console.cpp
(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
2011-01-03 12:01:41 +00:00
console_cmds.cpp
(svn r23647) -Add: add rescan_game as console command (patch by Xaroth)
2011-12-21 12:25:17 +00:00
console_func.h
(svn r21707) -Fix [FS#4371]: bit too strict assertion on validness of console colours
2011-01-03 20:54:20 +00:00
console_gui.cpp
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:27:45 +00:00
console_gui.h
…
console_internal.h
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
console_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
crashlog.cpp
(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
2011-12-01 12:03:34 +00:00
crashlog.h
(svn r21844) -Codechange: move documentation towards the code to make it more likely to be updates [a-c].
2011-01-18 22:17:15 +00:00
currency.cpp
(svn r23196) -Fix: GCC 4.7 compilation
2011-11-12 10:21:00 +00:00
currency.h
(svn r21695) -Codechange: add helper function to get the currently applicable GameSettings object
2011-01-02 00:34:21 +00:00
date.cpp
(svn r23406) -Change: Run the monthly subsidy loop after cargo acceptance has been calculated.
2011-12-03 22:22:25 +00:00
date_func.h
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
date_gui.cpp
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:27:45 +00:00
date_gui.h
…
date_type.h
(svn r22548) -Codechange: Name also the magic number for the lumber mill's tree cutting action (FeyFre)
2011-06-09 16:35:09 +00:00
debug.cpp
(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')
2011-12-01 12:04:10 +00:00
debug.h
(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')
2011-12-01 12:04:10 +00:00
dedicated.cpp
(svn r20194) -Fix: compilation with network disabled failed
2010-07-19 17:46:53 +00:00
depot.cpp
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
depot_base.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
depot_cmd.cpp
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
depot_func.h
(svn r22960) -Feature: Allow depots, standard roadstops and airports on steep slopes.
2011-09-25 13:35:17 +00:00
depot_gui.cpp
(svn r23539) -Codechange: prevent conflict between widget naming of (vehicle) depots and vehicle details
2011-12-16 16:57:56 +00:00
depot_map.h
…
depot_type.h
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
direction_func.h
(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
2011-11-21 20:51:43 +00:00
direction_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
disaster_cmd.cpp
(svn r23622) -Add: a set of events to trigger in a GameScript
2011-12-19 20:59:36 +00:00
dock_gui.cpp
(svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class
2011-12-19 20:46:17 +00:00
driver.cpp
(svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free
2011-11-12 13:00:29 +00:00
driver.h
(svn r22407) -Document: the "root" driver related stuff
2011-05-01 20:04:09 +00:00
economy.cpp
(svn r23622) -Add: a set of events to trigger in a GameScript
2011-12-19 20:59:36 +00:00
economy_base.h
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
economy_func.h
(svn r21156) -Codechange: Introduce EconomyIsInRecession().
2010-11-13 09:45:20 +00:00
economy_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
effectvehicle.cpp
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
2011-11-04 10:18:13 +00:00
effectvehicle_base.h
(svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls
2011-12-18 17:17:18 +00:00
effectvehicle_func.h
(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
2011-05-28 09:45:12 +00:00
elrail.cpp
(svn r23110) -Codechange: let the flying altitude return ints are well
2011-11-04 13:40:59 +00:00
elrail_func.h
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
2011-01-18 22:31:06 +00:00
endian_check.cpp
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
engine.cpp
(svn r23615) -Add: more API functions exposed to NoGo (part 2)
2011-12-19 20:57:34 +00:00
engine_base.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
engine_func.h
(svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad().
2011-10-03 17:20:56 +00:00
engine_gui.cpp
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:27:45 +00:00
engine_gui.h
(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
2011-11-01 16:51:47 +00:00
engine_type.h
(svn r23504) -Feature: Aircraft range.
2011-12-13 00:43:35 +00:00
error.h
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
2011-12-10 15:16:58 +00:00
error_gui.cpp
(svn r23583) -Codechange: prevent name collision with strgen variable
2011-12-17 22:35:22 +00:00
fileio.cpp
(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
2011-12-19 20:56:59 +00:00
fileio_func.h
(svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from that directory
2011-12-19 20:54:37 +00:00
fileio_type.h
(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
2011-12-19 20:56:59 +00:00
fios.cpp
(svn r23216) -Codechange: introduce the concept of having different tar lists
2011-11-14 21:28:43 +00:00
fios.h
(svn r23065) -Add: -q option to read a savegame, write some general info and exit
2011-10-30 13:47:45 +00:00
fios_gui.cpp
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:27:45 +00:00
fontcache.cpp
(svn r23592) -Fix (r23590): forgot one case
2011-12-18 19:39:24 +00:00
fontcache.h
(svn r23275) -Codechange: allow loading of the monospace (freetype) font at another moment than the other fonts
2011-11-20 11:59:36 +00:00
gamelog.cpp
(svn r23065) -Add: -q option to read a savegame, write some general info and exit
2011-10-30 13:47:45 +00:00
gamelog.h
(svn r23065) -Add: -q option to read a savegame, write some general info and exit
2011-10-30 13:47:45 +00:00
gamelog_internal.h
…
genworld.cpp
(svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so
2011-12-19 20:56:50 +00:00
genworld.h
(svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so
2011-12-19 20:56:50 +00:00
genworld_gui.cpp
(svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so
2011-12-19 20:56:50 +00:00
gfx.cpp
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
gfx_func.h
(svn r23472) -Fix [FS#4877]: the monospace font broke the bootstrap GUI's ability to find a font
2011-12-10 12:56:37 +00:00
gfx_type.h
(svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure
2011-12-08 18:13:29 +00:00
gfxinit.cpp
(svn r23214) -Codechange: for base media sets pass the "search in tars" parameter to determine what to do
2011-11-14 19:24:22 +00:00
gfxinit.h
…
goal.cpp
(svn r23630) -Add: a Goal GUI to show your current goals
2011-12-19 21:03:17 +00:00
goal_base.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
goal_gui.cpp
(svn r23630) -Add: a Goal GUI to show your current goals
2011-12-19 21:03:17 +00:00
goal_type.h
(svn r23630) -Add: a Goal GUI to show your current goals
2011-12-19 21:03:17 +00:00
graph_gui.cpp
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:27:45 +00:00
graph_gui.h
(svn r19076) -Codechange: Move graph functions to their own header.
2010-02-10 15:24:48 +00:00
ground_vehicle.cpp
(svn r23540) -Codechange: unify and document vehicle widgets
2011-12-16 16:58:55 +00:00
ground_vehicle.hpp
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
group.h
(svn r22985) -Feature: Display autoreplace status in group GUI.
2011-10-03 17:26:37 +00:00
group_cmd.cpp
(svn r23282) -Fix [FS#4844] (r23212): CmdRemoveAllVehiclesGroup() was not passed the vehicle type in all cases, but the type is actually not needed.
2011-11-20 14:39:12 +00:00
group_gui.cpp
(svn r23533) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:32:48 +00:00
group_gui.h
…
group_type.h
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
gui.h
(svn r23630) -Add: a Goal GUI to show your current goals
2011-12-19 21:03:17 +00:00
heightmap.cpp
(svn r23474) -Codechange: move the declaration error related functions to error.h
2011-12-10 13:54:10 +00:00
heightmap.h
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
2011-01-18 22:31:06 +00:00
highscore.cpp
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
2010-07-31 21:02:56 +00:00
highscore.h
…
highscore_gui.cpp
(svn r23534) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:39:48 +00:00
hotkeys.cpp
(svn r23193) -Codechange: don't cast away const unneededly
2011-11-12 08:10:22 +00:00
hotkeys.h
(svn r20074) -Fix (r20065): highscore window should use the same hotkey for quit as the toolbar
2010-07-04 11:28:16 +00:00
house.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
house_type.h
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
industry.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
industry_cmd.cpp
(svn r23622) -Add: a set of events to trigger in a GameScript
2011-12-19 20:59:36 +00:00
industry_gui.cpp
(svn r23534) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:39:48 +00:00
industry_map.h
(svn r20631) -Codechange: generalise IsIndustryTileOnWater + simplify so related code
2010-08-26 19:29:20 +00:00
industry_type.h
(svn r19812) -Codechange: give some unnamed enums a name or, in case they consisted of unrelated values use static const (u)int
2010-05-13 09:44:44 +00:00
industrytype.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
ini.cpp
(svn r22824) -Codechange: pass sub directory to ini loading
2011-08-24 13:38:26 +00:00
ini_load.cpp
(svn r22824) -Codechange: pass sub directory to ini loading
2011-08-24 13:38:26 +00:00
ini_type.h
(svn r22824) -Codechange: pass sub directory to ini loading
2011-08-24 13:38:26 +00:00
intro_gui.cpp
(svn r23607) -Add: wire GameScript in all the GUIs
2011-12-19 20:56:06 +00:00
landscape.cpp
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
landscape.h
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
2011-11-24 12:38:48 +00:00
landscape_type.h
…
language.h
(svn r23585) -Codechange: replace some magic numbers with less magic constants
2011-12-17 23:16:16 +00:00
livery.h
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
main_gui.cpp
(svn r23536) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:49:53 +00:00
map.cpp
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
map_func.h
(svn r22411) -Document: another bunch of bits
2011-05-02 17:42:12 +00:00
map_type.h
(svn r21493) -Codechange: don't use the full 32 bits of the level land command to tell whether to raise, lower or keep the level of the first selected tile
2010-12-13 11:21:53 +00:00
misc.cpp
(svn r23604) -Add: initial support for GameScripts
2011-12-19 20:50:54 +00:00
misc_cmd.cpp
(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
2011-12-19 20:58:59 +00:00
misc_gui.cpp
(svn r23601) -Fix: fix the conflict in window number
2011-12-19 20:50:21 +00:00
mixer.cpp
(svn r20211) -Codechange: Indented code should have curly braces around it.
2010-07-24 10:14:39 +00:00
mixer.h
(svn r19332) -Codechange: Simplify sound panning by using float data, and switch to sinusoidal algorithm to maintain output level.
2010-03-06 11:08:31 +00:00
music.cpp
(svn r23214) -Codechange: for base media sets pass the "search in tars" parameter to determine what to do
2011-11-14 19:24:22 +00:00
music_gui.cpp
(svn r23544) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 18:02:27 +00:00
newgrf.cpp
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
newgrf.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
newgrf_airport.cpp
(svn r23142) -Change: [NewGRF v8] Unify the return values of callbacks returning D0xx texts.
2011-11-08 17:24:43 +00:00
newgrf_airport.h
(svn r23654) -Fix [FS#4904]: missing this-> (adf88)
2011-12-21 17:15:56 +00:00
newgrf_airporttiles.cpp
(svn r23161) -Fix (r23154): don't convert pointer to bool but actually check the grf_version variable
2011-11-08 17:40:48 +00:00
newgrf_airporttiles.h
(svn r20625) -Add: AirportTileSpec::GetByTile to simplify accessing the AirportTileSpec
2010-08-26 16:53:06 +00:00
newgrf_animation_base.h
(svn r23148) -Change: [NewGRF] Check the results of various callbacks for validness.
2011-11-08 17:27:13 +00:00
newgrf_animation_type.h
(svn r22745) -Fix: [NewGRF] SAT_CARGO_TAKEN and AAT_STATION_CARGO_TAKEN shall only be triggered when all cargo was taken.
2011-08-14 13:45:36 +00:00
newgrf_callbacks.h
(svn r23527) -Codechange: unify colo(u)r as far as it goes
2011-12-15 22:02:00 +00:00
newgrf_canal.cpp
(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60.
2011-11-08 17:23:30 +00:00
newgrf_canal.h
(svn r22918) -Fix: [NewGRF] Properties for feature 0x05 were not zeroed for each NewGRF, thus waterfeatures could glitch when the properties were set by a previous NewGRF and the NewGRF assumed the properties to be unmodified
2011-09-11 09:31:57 +00:00
newgrf_cargo.cpp
(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60.
2011-11-08 17:23:30 +00:00
newgrf_cargo.h
…
newgrf_class.h
(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
2011-01-22 09:53:15 +00:00
newgrf_class_func.h
(svn r22410) -Document: some more bits ;)
2011-05-02 16:14:23 +00:00
newgrf_commons.cpp
(svn r23474) -Codechange: move the declaration error related functions to error.h
2011-12-10 13:54:10 +00:00
newgrf_commons.h
(svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free
2011-11-12 13:00:29 +00:00
newgrf_config.cpp
(svn r23601) -Fix: fix the conflict in window number
2011-12-19 20:50:21 +00:00
newgrf_config.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
newgrf_debug.h
(svn r22570) -Codechange: Store the GrfID of the caller when opening a parent window in the NewGRF debug GUI.
2011-06-12 20:51:38 +00:00
newgrf_debug_gui.cpp
(svn r23541) -Codechange: Consistent naming of widgets in NewGRF debug window
2011-12-16 17:15:40 +00:00
newgrf_engine.cpp
(svn r23526) -Codechange: unify cargos vs cargoes
2011-12-15 21:56:00 +00:00
newgrf_engine.h
(svn r23174) -Codechange: Deduplicate code between GetEngineProperty() and GetVehicleProperty().
2011-11-09 16:39:34 +00:00
newgrf_generic.cpp
(svn r23157) -Change: [NewGRF v8] Format of extra callback info for callback 144. (michi_cc)
2011-11-08 17:29:32 +00:00
newgrf_generic.h
(svn r23114) -Feature: [NewGRF] Ambient sound effect callback.
2011-11-04 21:05:08 +00:00
newgrf_gui.cpp
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
newgrf_house.cpp
(svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium)
2011-11-08 17:29:01 +00:00
newgrf_house.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
newgrf_industries.cpp
(svn r23474) -Codechange: move the declaration error related functions to error.h
2011-12-10 13:54:10 +00:00
newgrf_industries.h
(svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium)
2011-11-08 17:29:01 +00:00
newgrf_industrytiles.cpp
(svn r23457) -Codechange: introduce Industry::TileBelongsToIndustry() to simplify code checking for that
2011-12-09 16:11:42 +00:00
newgrf_industrytiles.h
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
newgrf_object.cpp
(svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium)
2011-11-08 17:29:01 +00:00
newgrf_object.h
(svn r22561) -Codechange: Remove constness from Object in ResolverObject.
2011-06-12 20:36:33 +00:00
newgrf_properties.h
(svn r23504) -Feature: Aircraft range.
2011-12-13 00:43:35 +00:00
newgrf_railtype.cpp
(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60.
2011-11-08 17:23:30 +00:00
newgrf_railtype.h
(svn r20424) -Fix: Rename members of TileContext (TC_NORMAL conflicted with an existing define on MinGW).
2010-08-09 10:59:30 +00:00
newgrf_sound.cpp
(svn r23075) -Codechange: Add GetGRF() and GetGRFID() methods to Engine and Vehicle to simplify code.
2011-11-01 00:23:41 +00:00
newgrf_sound.h
(svn r22615) -Codechange: The return value of PlayTileSound() has no purpose. Remove it and document the rest.
2011-07-02 11:28:22 +00:00
newgrf_spritegroup.cpp
(svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free
2011-11-12 13:00:29 +00:00
newgrf_spritegroup.h
(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60.
2011-11-08 17:23:30 +00:00
newgrf_station.cpp
(svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium)
2011-11-08 17:29:01 +00:00
newgrf_station.h
(svn r22659) -Add: [NewGRF] Support for the land slope check callback for stations.
2011-07-11 16:32:35 +00:00
newgrf_storage.cpp
(svn r22583) -Fix [FS#4640] (r22551): Allocate _changed_storage_arrays on the heap, so the point of destruction is well defined ('never' for now).
2011-06-13 11:53:00 +00:00
newgrf_storage.h
(svn r22567) -Codechange: Store persistent storages inside a pool.
2011-06-12 20:47:45 +00:00
newgrf_text.cpp
(svn r23269) -Codechange: rename some control/string codes/IDs to be more consistent
2011-11-19 22:15:44 +00:00
newgrf_text.h
(svn r23027) -Fix: in some cases NewGRF string arguments were popped twice from the newgrf textstack
2011-10-12 19:25:52 +00:00
newgrf_town.cpp
(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only)
2011-12-19 20:59:19 +00:00
newgrf_town.h
(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60.
2011-11-08 17:23:30 +00:00
newgrf_townname.cpp
(svn r20283) -Codechange: Unify start of doygen comments.
2010-08-01 19:22:34 +00:00
newgrf_townname.h
(svn r20283) -Codechange: Unify start of doygen comments.
2010-08-01 19:22:34 +00:00
news_func.h
(svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool.
2011-02-05 20:41:13 +00:00
news_gui.cpp
(svn r23643) -Fix [FS#4896]: dates cut off in the message history
2011-12-20 19:57:03 +00:00
news_gui.h
…
news_type.h
(svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class
2011-12-19 20:46:17 +00:00
object.h
(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
2011-01-18 23:09:43 +00:00
object_base.h
(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
2011-01-18 23:09:43 +00:00
object_cmd.cpp
(svn r23413) -Add: Company infrastructure counts for canals.
2011-12-03 23:40:23 +00:00
object_gui.cpp
(svn r23545) -Codechange: Consistently name widgets in build object window
2011-12-16 18:06:16 +00:00
object_map.h
(svn r20639) -Add: random bits to object tiles
2010-08-27 22:26:21 +00:00
object_type.h
(svn r20660) -Codechange: implement (most) of action2 support for objects
2010-08-28 18:49:39 +00:00
openttd.cpp
(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
2011-12-19 20:55:56 +00:00
openttd.h
(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
2011-12-19 20:58:59 +00:00
order_backup.cpp
(svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy.
2011-12-09 20:48:13 +00:00
order_backup.h
(svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy.
2011-12-09 20:48:13 +00:00
order_base.h
(svn r23507) -Fix (r23505): Comment typo.
2011-12-13 00:54:13 +00:00
order_cmd.cpp
(svn r23511) -Fix [FS#4885] (r23504): Aircraft orders could not be shared anymore when they had no range property declared (Hirundo)
2011-12-13 21:10:43 +00:00
order_func.h
(svn r23505) -Add: Indication in the order list if the next destination of an order is out of range.
2011-12-13 00:43:48 +00:00
order_gui.cpp
(svn r23549) -Codechange: Document and consistently name widgets of order GUI
2011-12-16 18:25:06 +00:00
order_type.h
(svn r22858) -Feature: Conditional order depending on remaining lifetime of a vehicle. (monoid)
2011-08-30 20:21:01 +00:00
os_timer.cpp
…
osk_gui.cpp
(svn r23550) -Codechange: unify naming of the on screen keyboard widgets
2011-12-16 18:27:39 +00:00
pbs.cpp
(svn r23564) -Fix [FS#4888]: Extending a path reservation starting at a partially reserved rail station could fail.
2011-12-17 02:02:28 +00:00
pbs.h
(svn r22410) -Document: some more bits ;)
2011-05-02 16:14:23 +00:00
progress.cpp
(svn r22820) -Codechange: perform a full (re)draw cycle in the first draw during progress instead of waiting 200ms
2011-08-24 12:18:53 +00:00
progress.h
(svn r22820) -Codechange: perform a full (re)draw cycle in the first draw during progress instead of waiting 200ms
2011-08-24 12:18:53 +00:00
querystring_gui.h
(svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free
2011-11-12 13:00:29 +00:00
rail.cpp
(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
2011-01-18 23:09:43 +00:00
rail.h
(svn r23415) -Feature: Infrastructure maintenance costs.
2011-12-03 23:40:46 +00:00
rail_cmd.cpp
(svn r23593) -Fix (r23411): Infrastructure counts for rail were not properly updated when converting rail or building level crossings.
2011-12-19 14:24:12 +00:00
rail_gui.cpp
(svn r23601) -Fix: fix the conflict in window number
2011-12-19 20:50:21 +00:00
rail_gui.h
(svn r21867) -Codechange: move creating the rail type dropdown to a more general location
2011-01-20 12:40:04 +00:00
rail_map.h
(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
2011-01-18 23:09:43 +00:00
rail_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
rev.cpp.in
(svn r22805) -Codechange: move use of magic number for version checking to more logical location
2011-08-21 18:57:45 +00:00
rev.h
(svn r22805) -Codechange: move use of magic number for version checking to more logical location
2011-08-21 18:57:45 +00:00
road.cpp
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
2011-12-19 21:02:33 +00:00
road_cmd.cpp
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
2011-12-19 21:02:33 +00:00
road_cmd.h
…
road_func.h
(svn r23415) -Feature: Infrastructure maintenance costs.
2011-12-03 23:40:46 +00:00
road_gui.cpp
(svn r23601) -Fix: fix the conflict in window number
2011-12-19 20:50:21 +00:00
road_gui.h
(svn r21887) -Fix-ish: some headers weren't including the headers they depend on
2011-01-22 10:10:03 +00:00
road_internal.h
(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
2011-01-18 23:09:43 +00:00
road_map.cpp
(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
2011-01-18 23:09:43 +00:00
road_map.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
road_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
roadstop.cpp
(svn r22406) -Document: some more "random-ish" tidbits
2011-05-01 19:51:52 +00:00
roadstop_base.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
roadveh.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
roadveh_cmd.cpp
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
roadveh_gui.cpp
(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
2011-11-01 16:51:47 +00:00
screenshot.cpp
(svn r23474) -Codechange: move the declaration error related functions to error.h
2011-12-10 13:54:10 +00:00
screenshot.h
(svn r22511) -Add: Function to make heightmap file paths.
2011-05-28 13:55:05 +00:00
sdl.cpp
(svn r22406) -Document: some more "random-ish" tidbits
2011-05-01 19:51:52 +00:00
sdl.h
…
settings.cpp
(svn r23609) -Add: save/load all GameScript related material
2011-12-19 20:56:34 +00:00
settings_func.h
(svn r23224) -Codechange: first load the config file partially so we can push scanning AIs to later in the process (when the GUI is showing the progress bar)
2011-11-14 21:42:54 +00:00
settings_gui.cpp
(svn r23601) -Fix: fix the conflict in window number
2011-12-19 20:50:21 +00:00
settings_internal.h
(svn r22626) -Fix [FS#4622]: Also initialise _old_vds with newgame settings; TTD savegames do not contain these settings.
2011-07-03 10:59:25 +00:00
settings_type.h
(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
2011-12-19 20:55:56 +00:00
ship.h
(svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls
2011-12-18 17:17:18 +00:00
ship_cmd.cpp
(svn r23540) -Codechange: unify and document vehicle widgets
2011-12-16 16:58:55 +00:00
ship_gui.cpp
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
2011-11-24 12:38:48 +00:00
signal.cpp
(svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h
2011-02-07 22:29:47 +00:00
signal_func.h
…
signal_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
signs.cpp
(svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up.
2011-11-24 17:37:20 +00:00
signs_base.h
(svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting
2011-11-04 11:09:06 +00:00
signs_cmd.cpp
(svn r23621) -Add: allow manipulation of signs via GameScripts
2011-12-19 20:59:29 +00:00
signs_func.h
(svn r20516) -Feature [FS#3472]: Filter signs at the sign list window. (Zuu)
2010-08-16 16:15:22 +00:00
signs_gui.cpp
(svn r23621) -Add: allow manipulation of signs via GameScripts
2011-12-19 20:59:29 +00:00
signs_type.h
(svn r22406) -Document: some more "random-ish" tidbits
2011-05-01 19:51:52 +00:00
slope_func.h
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
slope_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
smallmap_gui.cpp
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
smallmap_gui.h
(svn r21715) -Fix: Use the correct land colour in the owner legend.
2011-01-04 20:53:57 +00:00
sortlist_type.h
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
sound.cpp
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
2011-11-24 12:38:48 +00:00
sound_func.h
(svn r22202) -Codechange: make MusicFileSettings a proper citizen of the client settings
2011-03-05 18:00:48 +00:00
sound_type.h
(svn r22202) -Codechange: make MusicFileSettings a proper citizen of the client settings
2011-03-05 18:00:48 +00:00
sprite.cpp
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
2011-11-24 12:38:48 +00:00
sprite.h
(svn r22456) -Codechange: Derive NewGRFSpriteLayout from DrawTileSprites for spritelayouts allocated on the heap, and make use of constructors and destructors.
2011-05-14 17:25:45 +00:00
spritecache.cpp
(svn r23315) -Codechange: Only encode sprites for zoom levels that will be used.
2011-11-24 12:26:44 +00:00
spritecache.h
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
2011-11-24 12:38:48 +00:00
station.cpp
(svn r23415) -Feature: Infrastructure maintenance costs.
2011-12-03 23:40:46 +00:00
station_base.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
station_cmd.cpp
(svn r23546) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 18:14:11 +00:00
station_func.h
(svn r23415) -Feature: Infrastructure maintenance costs.
2011-12-03 23:40:46 +00:00
station_gui.cpp
(svn r23553) -Fix: avoid naming conflict in widget enums
2011-12-16 18:33:02 +00:00
station_gui.h
(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h
2011-12-15 22:22:55 +00:00
station_map.h
(svn r22406) -Document: some more "random-ish" tidbits
2011-05-01 19:51:52 +00:00
station_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
statusbar_gui.cpp
(svn r23547) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 18:21:13 +00:00
statusbar_gui.h
(svn r22406) -Document: some more "random-ish" tidbits
2011-05-01 19:51:52 +00:00
stdafx.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
string.cpp
(svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium)
2011-12-19 20:50:44 +00:00
string_func.h
(svn r23590) -Codechange: make the string validation settings better expandable
2011-12-18 18:37:54 +00:00
string_type.h
(svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium)
2011-12-19 20:50:44 +00:00
strings.cpp
(svn r23644) -Fix [FS#4899]: prevent game scripts using StringIDs that are not coming from themselves, so the game script doesn't "accidentally" try to display an invalid string or try to display a town name in from an unknown town name generator
2011-12-20 22:11:22 +00:00
strings_func.h
(svn r23644) -Fix [FS#4899]: prevent game scripts using StringIDs that are not coming from themselves, so the game script doesn't "accidentally" try to display an invalid string or try to display a town name in from an unknown town name generator
2011-12-20 22:11:22 +00:00
strings_type.h
(svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
2011-09-23 19:27:15 +00:00
subsidy.cpp
(svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only)
2011-12-19 21:01:12 +00:00
subsidy_base.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
subsidy_func.h
(svn r20674) -Codechange: Remove declared functions that do not exist (anymore) otherwise.
2010-08-28 20:15:45 +00:00
subsidy_gui.cpp
(svn r23547) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 18:21:13 +00:00
subsidy_type.h
(svn r22406) -Document: some more "random-ish" tidbits
2011-05-01 19:51:52 +00:00
tar_type.h
(svn r23216) -Codechange: introduce the concept of having different tar lists
2011-11-14 21:28:43 +00:00
terraform_cmd.cpp
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
terraform_gui.cpp
(svn r23547) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 18:21:13 +00:00
terraform_gui.h
(svn r21608) -Codechange: Move diagnonal rectangle dragging detection completely to tile highlighting.
2010-12-23 14:24:34 +00:00
textbuf_gui.h
(svn r22405) -Document: some more "random-ish" tidbits
2011-05-01 19:14:12 +00:00
texteff.cpp
(svn r23318) -Change: Make text effects rise at their previous speed.
2011-11-24 17:15:38 +00:00
texteff.hpp
(svn r22015) -Codechange: move yet another pair of methods from functions.h
2011-02-07 22:22:20 +00:00
tgp.cpp
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
tgp.h
…
tile_cmd.h
(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
2011-11-04 11:36:10 +00:00
tile_map.cpp
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
tile_map.h
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
tile_type.h
(svn r21877) -Codechange: move definition of HALF_TILE_SIZE to tile_type.h
2011-01-21 15:48:52 +00:00
tilearea.cpp
(svn r23402) -Add: Function to check if a TileArea contains a tile. (michi_cc)
2011-12-03 20:19:33 +00:00
tilearea_type.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
tilehighlight_func.h
(svn r21627) -Codechange: Remove _place_proc global variable.
2010-12-24 15:08:19 +00:00
tilehighlight_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
tilematrix_type.hpp
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
timetable.h
…
timetable_cmd.cpp
(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
2011-05-18 12:19:58 +00:00
timetable_gui.cpp
(svn r23553) -Fix: avoid naming conflict in widget enums
2011-12-16 18:33:02 +00:00
toolbar_gui.cpp
(svn r23630) -Add: a Goal GUI to show your current goals
2011-12-19 21:03:17 +00:00
toolbar_gui.h
(svn r22675) -Change: Add a menu entry for the sprite bounding box debuging feature in the help menu and enable bounding boxes only in conjunction with the newgrf developer tools
2011-07-20 16:19:48 +00:00
town.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
town_cmd.cpp
(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
2011-12-19 21:00:55 +00:00
town_gui.cpp
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
2011-12-19 21:06:06 +00:00
town_map.h
(svn r20622) -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame
2010-08-26 14:45:45 +00:00
town_type.h
(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
2011-11-15 20:47:53 +00:00
townname.cpp
(svn r22405) -Document: some more "random-ish" tidbits
2011-05-01 19:14:12 +00:00
townname_func.h
(svn r22405) -Document: some more "random-ish" tidbits
2011-05-01 19:14:12 +00:00
townname_type.h
(svn r22405) -Document: some more "random-ish" tidbits
2011-05-01 19:14:12 +00:00
track_func.h
(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
2010-10-30 17:51:07 +00:00
track_type.h
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
train.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
train_cmd.cpp
(svn r23622) -Add: a set of events to trigger in a GameScript
2011-12-19 20:59:36 +00:00
train_gui.cpp
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
transparency.h
(svn r22506) -Feature [FS#4625]: Make the transparency options for industries also affect the effect vehicles created by industries.
2011-05-28 09:46:37 +00:00
transparency_gui.cpp
(svn r23535) -Codechange: unify widget naming of transparency toolbar
2011-12-16 16:42:04 +00:00
transparency_gui.h
…
transport_type.h
(svn r22405) -Document: some more "random-ish" tidbits
2011-05-01 19:14:12 +00:00
tree_cmd.cpp
(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
2011-11-08 19:48:47 +00:00
tree_gui.cpp
(svn r23538) -Codechange: Consistent naming of widgets in tree plant gui
2011-12-16 16:57:15 +00:00
tree_map.h
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
2010-07-31 21:02:56 +00:00
tunnel_map.cpp
(svn r23167) -Codechange [FS#4818]: make IsTunnelInWay z parameters signed as well (hackalittlebit)
2011-11-08 19:44:41 +00:00
tunnel_map.h
(svn r23167) -Codechange [FS#4818]: make IsTunnelInWay z parameters signed as well (hackalittlebit)
2011-11-08 19:44:41 +00:00
tunnelbridge.h
(svn r22405) -Document: some more "random-ish" tidbits
2011-05-01 19:14:12 +00:00
tunnelbridge_cmd.cpp
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
2011-12-19 21:02:33 +00:00
tunnelbridge_map.h
…
vehicle.cpp
(svn r23540) -Codechange: unify and document vehicle widgets
2011-12-16 16:58:55 +00:00
vehicle_base.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
vehicle_cmd.cpp
(svn r23581) -Fix (r23518) [FS#4890]: Cloning of vehicles crashed.
2011-12-17 21:22:10 +00:00
vehicle_func.h
(svn r23487) -Change/Fix: Make autoreplace, autorenew, cloning and autorefit check all articulated parts of a vehicle to find a shared cargo subtype.
2011-12-10 21:09:21 +00:00
vehicle_gui.cpp
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
vehicle_gui.h
(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h
2011-12-15 22:22:55 +00:00
vehicle_gui_base.h
(svn r20777) -Codechange: make VehicleListIdentifier a variable of BaseVehicleList and use that instead of "dereferencing" the window number and storing some information twice
2010-09-09 14:40:39 +00:00
vehicle_type.h
(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
2011-11-01 16:51:47 +00:00
vehiclelist.cpp
(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
2011-05-18 12:19:58 +00:00
vehiclelist.h
(svn r22405) -Document: some more "random-ish" tidbits
2011-05-01 19:14:12 +00:00
viewport.cpp
(svn r23621) -Add: allow manipulation of signs via GameScripts
2011-12-19 20:59:29 +00:00
viewport_func.h
(svn r23329) -Fix (r23316): Scale child sprite pixel offsets unless told not to. Fixes lifts and industry graphics.
2011-11-25 23:06:17 +00:00
viewport_gui.cpp
(svn r23532) -Codechange: unify widget naming of (extra) viewport
2011-12-16 16:29:53 +00:00
viewport_type.h
(svn r22405) -Document: some more "random-ish" tidbits
2011-05-01 19:14:12 +00:00
void_cmd.cpp
(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
2011-11-08 17:37:32 +00:00
void_map.h
…
water.h
(svn r23415) -Feature: Infrastructure maintenance costs.
2011-12-03 23:40:46 +00:00
water_cmd.cpp
(svn r23622) -Add: a set of events to trigger in a GameScript
2011-12-19 20:59:36 +00:00
water_map.h
(svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and restore rivers, if locks are deleted
2011-12-13 23:01:36 +00:00
waypoint.cpp
(svn r19958) -Codechange: move common code from Waypoint and Station destructors to BaseStation destructor
2010-06-11 00:20:24 +00:00
waypoint_base.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
waypoint_cmd.cpp
(svn r23414) -Add: Company infrastructure counts for stations/airports.
2011-12-03 23:40:30 +00:00
waypoint_func.h
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
waypoint_gui.cpp
(svn r23530) -Codechange: begin unify the naming of widgets and add comments to them, in this case the waypoint view widgets
2011-12-16 16:25:34 +00:00
widget.cpp
(svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only)
2011-12-19 21:05:14 +00:00
widget_type.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
window.cpp
(svn r23642) -Fix [FS#4893]: OSK window got hidden by query window
2011-12-20 19:48:33 +00:00
window_func.h
(svn r22242) -Codechange: Let OnInvalidateData() decide itself what to do immediately in command scope, and what to do asynchronously in GUI-scope.
2011-03-13 21:32:13 +00:00
window_gui.h
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
window_type.h
(svn r23630) -Add: a Goal GUI to show your current goals
2011-12-19 21:03:17 +00:00
zoom_func.h
…
zoom_type.h
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
2011-11-24 12:38:48 +00:00