OpenTTD/src
truebrain da460f6928 (svn r23703) -Codechange: allow a compiler to inline a wrapper function, avoiding creation of a function stack, massively increasing its speed, for a function that is called often 2012-01-01 16:38:38 +00:00
..
3rdparty (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
ai (svn r23678) -Fix: close the editbox of settings when changing an AI, to avoid invalid memory read/write (reported by SmatZ) 2011-12-27 15:35:47 +00:00
blitter (svn r23674) -Fix (r23670): Don't read invalid memory in the 32bpp simple blitter. 2011-12-26 14:53:19 +00:00
core (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
depend (svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free 2011-11-12 13:00:29 +00:00
game (svn r23635) -Add: introduce GSText, to allow translating GameScript text, even over network 2011-12-19 21:05:57 +00:00
lang (svn r23698) -Fix (r21685): small, apparantly yearly reoccuring, typo 2012-01-01 00:05:02 +00:00
misc (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
music (svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts 2011-12-21 12:28:02 +00:00
network (svn r23692) -Fix: use smallest_x of your children only when you let the children update it 2011-12-31 11:14:03 +00:00
os (svn r23698) -Fix (r21685): small, apparantly yearly reoccuring, typo 2012-01-01 00:05:02 +00:00
pathfinder (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
saveload (svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant... 2011-12-31 13:57:09 +00:00
script (svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable 2011-12-21 15:06:00 +00:00
settingsgen (svn r22824) -Codechange: pass sub directory to ini loading 2011-08-24 13:38:26 +00:00
sound (svn r22877) -Fix (r22874): Fix broken compilation on MinGW. 2011-09-03 10:31:28 +00:00
spriteloader (svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites 2011-12-24 23:33:45 +00:00
strgen (svn r23587) -Fix-ish: MSVC warnings in case strgen would be in the main project file 2011-12-18 11:56:53 +00:00
table (svn r23635) -Add: introduce GSText, to allow translating GameScript text, even over network 2011-12-19 21:05:57 +00:00
thread (svn r23481) -Add: Function to get the CPU core count. 2011-12-10 16:54:41 +00:00
video (svn r23527) -Codechange: unify colo(u)r as far as it goes 2011-12-15 22:02:00 +00:00
widgets (svn r23630) -Add: a Goal GUI to show your current goals 2011-12-19 21:03:17 +00:00
aircraft.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
aircraft_cmd.cpp (svn r23622) -Add: a set of events to trigger in a GameScript 2011-12-19 20:59:36 +00:00
aircraft_gui.cpp (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
airport.cpp (svn r22413) -Document: even more stuff 2011-05-02 20:59:54 +00:00
airport.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
airport_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
animated_tile.cpp (svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h 2011-02-07 22:29:47 +00:00
animated_tile_func.h (svn r21595) -Codechange: Some header files had their name changed, update the ifndef/define/endif lines. 2010-12-22 11:46:41 +00:00
articulated_vehicles.cpp (svn r23526) -Codechange: unify cargos vs cargoes 2011-12-15 21:56:00 +00:00
articulated_vehicles.h (svn r23526) -Codechange: unify cargos vs cargoes 2011-12-15 21:56:00 +00:00
autoreplace.cpp (svn r22413) -Document: even more stuff 2011-05-02 20:59:54 +00:00
autoreplace_base.h
autoreplace_cmd.cpp (svn r23683) -Fix [FS#4912]-ish: when fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing 2011-12-28 19:48:04 +00:00
autoreplace_func.h (svn r21844) -Codechange: move documentation towards the code to make it more likely to be updates [a-c]. 2011-01-18 22:17:15 +00:00
autoreplace_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
autoreplace_gui.h (svn r21844) -Codechange: move documentation towards the code to make it more likely to be updates [a-c]. 2011-01-18 22:17:15 +00:00
autoreplace_type.h
autoslope.h (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
base_media_base.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
base_media_func.h (svn r23219) -Change: different directories for basesets and newgrfs. So data to baseset or newgrf, and gm to baseset 2011-11-14 21:34:27 +00:00
base_station_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
bmp.cpp (svn r22872) -Fix [FS#4746]: Improve handling of slightly invalid BMP files using the under-specified RLE compression. Improve coding style while at it as well. (Based on patch by monoid) 2011-09-02 20:16:29 +00:00
bmp.h
bootstrap_gui.cpp (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
bridge.h (svn r22413) -Document: even more stuff 2011-05-02 20:59:54 +00:00
bridge_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
bridge_map.cpp (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
bridge_map.h (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
build_vehicle_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
cargo_type.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
cargopacket.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
cargopacket.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
cargotype.cpp (svn r23526) -Codechange: unify cargos vs cargoes 2011-12-15 21:56:00 +00:00
cargotype.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
cheat.cpp (svn r22413) -Document: even more stuff 2011-05-02 20:59:54 +00:00
cheat_func.h (svn r21844) -Codechange: move documentation towards the code to make it more likely to be updates [a-c]. 2011-01-18 22:17:15 +00:00
cheat_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
cheat_type.h (svn r21431) -Cleanup: remove the build-while-paused cheat 2010-12-07 21:13:34 +00:00
clear_cmd.cpp (svn r23168) -Feature [FS#1824]: always draw fences around field tiles 2011-11-08 19:48:47 +00:00
clear_func.h (svn r23168) -Feature [FS#1824]: always draw fences around field tiles 2011-11-08 19:48:47 +00:00
clear_map.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
cmd_helper.h (svn r22481) -Fix: compilation with recent GCC 2011-05-21 08:40:50 +00:00
command.cpp (svn r23636) -Add: introduce ScriptText in parameters where it can be used 2011-12-19 21:06:06 +00:00
command_func.h (svn r23604) -Add: initial support for GameScripts 2011-12-19 20:50:54 +00:00
command_type.h (svn r23683) -Fix [FS#4912]-ish: when fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing 2011-12-28 19:48:04 +00:00
company_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
company_cmd.cpp (svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts 2011-12-21 12:28:02 +00:00
company_func.h (svn r22013) -Codechange: move some functions out of functions.h 2011-02-07 22:08:11 +00:00
company_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
company_gui.h (svn r23410) -Add: A window with a detailed overview over the infrastructure of a company. 2011-12-03 23:40:08 +00:00
company_manager_face.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
company_type.h (svn r23602) -Add: support for DEITY commands, commands where no real company was involved in (Rubidium) 2011-12-19 20:50:36 +00:00
console.cpp (svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts 2011-01-03 12:01:41 +00:00
console_cmds.cpp (svn r23680) -Fix [FS#4915]: prevent removal of the (AI) company the local player is in 2011-12-28 17:33:12 +00:00
console_func.h (svn r21707) -Fix [FS#4371]: bit too strict assertion on validness of console colours 2011-01-03 20:54:20 +00:00
console_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
console_gui.h
console_internal.h (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
console_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
crashlog.cpp (svn r23660) -Feature-ish: add the game script to the crash log 2011-12-22 20:05:52 +00:00
crashlog.h (svn r21844) -Codechange: move documentation towards the code to make it more likely to be updates [a-c]. 2011-01-18 22:17:15 +00:00
currency.cpp (svn r23196) -Fix: GCC 4.7 compilation 2011-11-12 10:21:00 +00:00
currency.h (svn r21695) -Codechange: add helper function to get the currently applicable GameSettings object 2011-01-02 00:34:21 +00:00
date.cpp (svn r23406) -Change: Run the monthly subsidy loop after cargo acceptance has been calculated. 2011-12-03 22:22:25 +00:00
date_func.h (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
date_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
date_gui.h
date_type.h (svn r22548) -Codechange: Name also the magic number for the lumber mill's tree cutting action (FeyFre) 2011-06-09 16:35:09 +00:00
debug.cpp (svn r23386) -Fix: debug script related events to 'script' (removes 'ai') 2011-12-01 12:04:10 +00:00
debug.h (svn r23386) -Fix: debug script related events to 'script' (removes 'ai') 2011-12-01 12:04:10 +00:00
dedicated.cpp (svn r20194) -Fix: compilation with network disabled failed 2010-07-19 17:46:53 +00:00
depot.cpp (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
depot_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
depot_cmd.cpp (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
depot_func.h (svn r22960) -Feature: Allow depots, standard roadstops and airports on steep slopes. 2011-09-25 13:35:17 +00:00
depot_gui.cpp (svn r23539) -Codechange: prevent conflict between widget naming of (vehicle) depots and vehicle details 2011-12-16 16:57:56 +00:00
depot_map.h
depot_type.h (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
direction_func.h (svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block. 2011-11-21 20:51:43 +00:00
direction_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
disaster_cmd.cpp (svn r23622) -Add: a set of events to trigger in a GameScript 2011-12-19 20:59:36 +00:00
dock_gui.cpp (svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class 2011-12-19 20:46:17 +00:00
driver.cpp (svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free 2011-11-12 13:00:29 +00:00
driver.h (svn r22407) -Document: the "root" driver related stuff 2011-05-01 20:04:09 +00:00
economy.cpp (svn r23622) -Add: a set of events to trigger in a GameScript 2011-12-19 20:59:36 +00:00
economy_base.h (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
economy_func.h (svn r21156) -Codechange: Introduce EconomyIsInRecession(). 2010-11-13 09:45:20 +00:00
economy_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
effectvehicle.cpp (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 2011-11-04 10:18:13 +00:00
effectvehicle_base.h (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 2011-12-18 17:17:18 +00:00
effectvehicle_func.h (svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects) 2011-05-28 09:45:12 +00:00
elrail.cpp (svn r23110) -Codechange: let the flying altitude return ints are well 2011-11-04 13:40:59 +00:00
elrail_func.h (svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m]. 2011-01-18 22:31:06 +00:00
endian_check.cpp (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
engine.cpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
engine_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
engine_func.h (svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad(). 2011-10-03 17:20:56 +00:00
engine_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
engine_gui.h (svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs. 2011-11-01 16:51:47 +00:00
engine_type.h (svn r23504) -Feature: Aircraft range. 2011-12-13 00:43:35 +00:00
error.h (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 2011-12-10 15:16:58 +00:00
error_gui.cpp (svn r23583) -Codechange: prevent name collision with strgen variable 2011-12-17 22:35:22 +00:00
fileio.cpp (svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library) 2011-12-19 20:56:59 +00:00
fileio_func.h (svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from that directory 2011-12-19 20:54:37 +00:00
fileio_type.h (svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library) 2011-12-19 20:56:59 +00:00
fios.cpp (svn r23216) -Codechange: introduce the concept of having different tar lists 2011-11-14 21:28:43 +00:00
fios.h (svn r23065) -Add: -q option to read a savegame, write some general info and exit 2011-10-30 13:47:45 +00:00
fios_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
fontcache.cpp (svn r23592) -Fix (r23590): forgot one case 2011-12-18 19:39:24 +00:00
fontcache.h (svn r23275) -Codechange: allow loading of the monospace (freetype) font at another moment than the other fonts 2011-11-20 11:59:36 +00:00
gamelog.cpp (svn r23065) -Add: -q option to read a savegame, write some general info and exit 2011-10-30 13:47:45 +00:00
gamelog.h (svn r23065) -Add: -q option to read a savegame, write some general info and exit 2011-10-30 13:47:45 +00:00
gamelog_internal.h
genworld.cpp (svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so 2011-12-19 20:56:50 +00:00
genworld.h (svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so 2011-12-19 20:56:50 +00:00
genworld_gui.cpp (svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so 2011-12-19 20:56:50 +00:00
gfx.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
gfx_func.h (svn r23472) -Fix [FS#4877]: the monospace font broke the bootstrap GUI's ability to find a font 2011-12-10 12:56:37 +00:00
gfx_type.h (svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure 2011-12-08 18:13:29 +00:00
gfxinit.cpp (svn r23214) -Codechange: for base media sets pass the "search in tars" parameter to determine what to do 2011-11-14 19:24:22 +00:00
gfxinit.h
goal.cpp (svn r23665) -Fix (r23664): revert, and apply other fix, which allows switching companies safely in SinglePlayer 2011-12-23 23:34:19 +00:00
goal_base.h (svn r23699) -Fix [FS#4928] (r23630): too much copy/pasting only allowed a silly low amount of goals to be created. 2012-01-01 10:50:38 +00:00
goal_gui.cpp (svn r23665) -Fix (r23664): revert, and apply other fix, which allows switching companies safely in SinglePlayer 2011-12-23 23:34:19 +00:00
goal_type.h (svn r23630) -Add: a Goal GUI to show your current goals 2011-12-19 21:03:17 +00:00
graph_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
graph_gui.h (svn r19076) -Codechange: Move graph functions to their own header. 2010-02-10 15:24:48 +00:00
ground_vehicle.cpp (svn r23540) -Codechange: unify and document vehicle widgets 2011-12-16 16:58:55 +00:00
ground_vehicle.hpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
group.h (svn r22985) -Feature: Display autoreplace status in group GUI. 2011-10-03 17:26:37 +00:00
group_cmd.cpp (svn r23282) -Fix [FS#4844] (r23212): CmdRemoveAllVehiclesGroup() was not passed the vehicle type in all cases, but the type is actually not needed. 2011-11-20 14:39:12 +00:00
group_gui.cpp (svn r23533) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:32:48 +00:00
group_gui.h
group_type.h (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
gui.h (svn r23630) -Add: a Goal GUI to show your current goals 2011-12-19 21:03:17 +00:00
heightmap.cpp (svn r23474) -Codechange: move the declaration error related functions to error.h 2011-12-10 13:54:10 +00:00
heightmap.h (svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m]. 2011-01-18 22:31:06 +00:00
highscore.cpp (svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements. 2010-07-31 21:02:56 +00:00
highscore.h
highscore_gui.cpp (svn r23534) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:39:48 +00:00
hotkeys.cpp (svn r23193) -Codechange: don't cast away const unneededly 2011-11-12 08:10:22 +00:00
hotkeys.h (svn r20074) -Fix (r20065): highscore window should use the same hotkey for quit as the toolbar 2010-07-04 11:28:16 +00:00
house.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
house_type.h (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
industry.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
industry_cmd.cpp (svn r23622) -Add: a set of events to trigger in a GameScript 2011-12-19 20:59:36 +00:00
industry_gui.cpp (svn r23534) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:39:48 +00:00
industry_map.h (svn r20631) -Codechange: generalise IsIndustryTileOnWater + simplify so related code 2010-08-26 19:29:20 +00:00
industry_type.h (svn r19812) -Codechange: give some unnamed enums a name or, in case they consisted of unrelated values use static const (u)int 2010-05-13 09:44:44 +00:00
industrytype.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
ini.cpp (svn r22824) -Codechange: pass sub directory to ini loading 2011-08-24 13:38:26 +00:00
ini_load.cpp (svn r22824) -Codechange: pass sub directory to ini loading 2011-08-24 13:38:26 +00:00
ini_type.h (svn r22824) -Codechange: pass sub directory to ini loading 2011-08-24 13:38:26 +00:00
intro_gui.cpp (svn r23607) -Add: wire GameScript in all the GUIs 2011-12-19 20:56:06 +00:00
landscape.cpp (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
landscape.h (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
landscape_type.h
language.h (svn r23585) -Codechange: replace some magic numbers with less magic constants 2011-12-17 23:16:16 +00:00
livery.h (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
main_gui.cpp (svn r23536) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:49:53 +00:00
map.cpp (svn r23701) -Codechange: give TileAddWrap() a 27% speed-up, by swapping entries in an if() statement, and reusing already calculated values (tnx to SmatZ for the ideas) 2012-01-01 16:01:51 +00:00
map_func.h (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
map_type.h (svn r21493) -Codechange: don't use the full 32 bits of the level land command to tell whether to raise, lower or keep the level of the first selected tile 2010-12-13 11:21:53 +00:00
misc.cpp (svn r23604) -Add: initial support for GameScripts 2011-12-19 20:50:54 +00:00
misc_cmd.cpp (svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only) 2011-12-19 20:58:59 +00:00
misc_gui.cpp (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
mixer.cpp (svn r20211) -Codechange: Indented code should have curly braces around it. 2010-07-24 10:14:39 +00:00
mixer.h (svn r19332) -Codechange: Simplify sound panning by using float data, and switch to sinusoidal algorithm to maintain output level. 2010-03-06 11:08:31 +00:00
music.cpp (svn r23214) -Codechange: for base media sets pass the "search in tars" parameter to determine what to do 2011-11-14 19:24:22 +00:00
music_gui.cpp (svn r23544) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 18:02:27 +00:00
newgrf.cpp (svn r23703) -Codechange: allow a compiler to inline a wrapper function, avoiding creation of a function stack, massively increasing its speed, for a function that is called often 2012-01-01 16:38:38 +00:00
newgrf.h (svn r23703) -Codechange: allow a compiler to inline a wrapper function, avoiding creation of a function stack, massively increasing its speed, for a function that is called often 2012-01-01 16:38:38 +00:00
newgrf_airport.cpp (svn r23142) -Change: [NewGRF v8] Unify the return values of callbacks returning D0xx texts. 2011-11-08 17:24:43 +00:00
newgrf_airport.h (svn r23654) -Fix [FS#4904]: missing this-> (adf88) 2011-12-21 17:15:56 +00:00
newgrf_airporttiles.cpp (svn r23161) -Fix (r23154): don't convert pointer to bool but actually check the grf_version variable 2011-11-08 17:40:48 +00:00
newgrf_airporttiles.h (svn r20625) -Add: AirportTileSpec::GetByTile to simplify accessing the AirportTileSpec 2010-08-26 16:53:06 +00:00
newgrf_animation_base.h (svn r23148) -Change: [NewGRF] Check the results of various callbacks for validness. 2011-11-08 17:27:13 +00:00
newgrf_animation_type.h (svn r22745) -Fix: [NewGRF] SAT_CARGO_TAKEN and AAT_STATION_CARGO_TAKEN shall only be triggered when all cargo was taken. 2011-08-14 13:45:36 +00:00
newgrf_callbacks.h (svn r23527) -Codechange: unify colo(u)r as far as it goes 2011-12-15 22:02:00 +00:00
newgrf_canal.cpp (svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60. 2011-11-08 17:23:30 +00:00
newgrf_canal.h (svn r22918) -Fix: [NewGRF] Properties for feature 0x05 were not zeroed for each NewGRF, thus waterfeatures could glitch when the properties were set by a previous NewGRF and the NewGRF assumed the properties to be unmodified 2011-09-11 09:31:57 +00:00
newgrf_cargo.cpp (svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60. 2011-11-08 17:23:30 +00:00
newgrf_cargo.h
newgrf_class.h (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 2011-01-22 09:53:15 +00:00
newgrf_class_func.h (svn r22410) -Document: some more bits ;) 2011-05-02 16:14:23 +00:00
newgrf_commons.cpp (svn r23474) -Codechange: move the declaration error related functions to error.h 2011-12-10 13:54:10 +00:00
newgrf_commons.h (svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free 2011-11-12 13:00:29 +00:00
newgrf_config.cpp (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
newgrf_config.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
newgrf_debug.h (svn r22570) -Codechange: Store the GrfID of the caller when opening a parent window in the NewGRF debug GUI. 2011-06-12 20:51:38 +00:00
newgrf_debug_gui.cpp (svn r23541) -Codechange: Consistent naming of widgets in NewGRF debug window 2011-12-16 17:15:40 +00:00
newgrf_engine.cpp (svn r23526) -Codechange: unify cargos vs cargoes 2011-12-15 21:56:00 +00:00
newgrf_engine.h (svn r23174) -Codechange: Deduplicate code between GetEngineProperty() and GetVehicleProperty(). 2011-11-09 16:39:34 +00:00
newgrf_generic.cpp (svn r23157) -Change: [NewGRF v8] Format of extra callback info for callback 144. (michi_cc) 2011-11-08 17:29:32 +00:00
newgrf_generic.h (svn r23114) -Feature: [NewGRF] Ambient sound effect callback. 2011-11-04 21:05:08 +00:00
newgrf_gui.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
newgrf_house.cpp (svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium) 2011-11-08 17:29:01 +00:00
newgrf_house.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
newgrf_industries.cpp (svn r23474) -Codechange: move the declaration error related functions to error.h 2011-12-10 13:54:10 +00:00
newgrf_industries.h (svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium) 2011-11-08 17:29:01 +00:00
newgrf_industrytiles.cpp (svn r23457) -Codechange: introduce Industry::TileBelongsToIndustry() to simplify code checking for that 2011-12-09 16:11:42 +00:00
newgrf_industrytiles.h (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
newgrf_object.cpp (svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium) 2011-11-08 17:29:01 +00:00
newgrf_object.h (svn r22561) -Codechange: Remove constness from Object in ResolverObject. 2011-06-12 20:36:33 +00:00
newgrf_properties.h (svn r23504) -Feature: Aircraft range. 2011-12-13 00:43:35 +00:00
newgrf_railtype.cpp (svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60. 2011-11-08 17:23:30 +00:00
newgrf_railtype.h (svn r20424) -Fix: Rename members of TileContext (TC_NORMAL conflicted with an existing define on MinGW). 2010-08-09 10:59:30 +00:00
newgrf_sound.cpp (svn r23075) -Codechange: Add GetGRF() and GetGRFID() methods to Engine and Vehicle to simplify code. 2011-11-01 00:23:41 +00:00
newgrf_sound.h (svn r22615) -Codechange: The return value of PlayTileSound() has no purpose. Remove it and document the rest. 2011-07-02 11:28:22 +00:00
newgrf_spritegroup.cpp (svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free 2011-11-12 13:00:29 +00:00
newgrf_spritegroup.h (svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60. 2011-11-08 17:23:30 +00:00
newgrf_station.cpp (svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium) 2011-11-08 17:29:01 +00:00
newgrf_station.h (svn r22659) -Add: [NewGRF] Support for the land slope check callback for stations. 2011-07-11 16:32:35 +00:00
newgrf_storage.cpp (svn r22583) -Fix [FS#4640] (r22551): Allocate _changed_storage_arrays on the heap, so the point of destruction is well defined ('never' for now). 2011-06-13 11:53:00 +00:00
newgrf_storage.h (svn r22567) -Codechange: Store persistent storages inside a pool. 2011-06-12 20:47:45 +00:00
newgrf_text.cpp (svn r23269) -Codechange: rename some control/string codes/IDs to be more consistent 2011-11-19 22:15:44 +00:00
newgrf_text.h (svn r23027) -Fix: in some cases NewGRF string arguments were popped twice from the newgrf textstack 2011-10-12 19:25:52 +00:00
newgrf_town.cpp (svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only) 2011-12-19 20:59:19 +00:00
newgrf_town.h (svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60. 2011-11-08 17:23:30 +00:00
newgrf_townname.cpp (svn r20283) -Codechange: Unify start of doygen comments. 2010-08-01 19:22:34 +00:00
newgrf_townname.h (svn r20283) -Codechange: Unify start of doygen comments. 2010-08-01 19:22:34 +00:00
news_func.h (svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool. 2011-02-05 20:41:13 +00:00
news_gui.cpp (svn r23643) -Fix [FS#4896]: dates cut off in the message history 2011-12-20 19:57:03 +00:00
news_gui.h
news_type.h (svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class 2011-12-19 20:46:17 +00:00
object.h (svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s]. 2011-01-18 23:09:43 +00:00
object_base.h (svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s]. 2011-01-18 23:09:43 +00:00
object_cmd.cpp (svn r23413) -Add: Company infrastructure counts for canals. 2011-12-03 23:40:23 +00:00
object_gui.cpp (svn r23545) -Codechange: Consistently name widgets in build object window 2011-12-16 18:06:16 +00:00
object_map.h (svn r20639) -Add: random bits to object tiles 2010-08-27 22:26:21 +00:00
object_type.h (svn r20660) -Codechange: implement (most) of action2 support for objects 2010-08-28 18:49:39 +00:00
openttd.cpp (svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console 2011-12-19 20:55:56 +00:00
openttd.h (svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only) 2011-12-19 20:58:59 +00:00
order_backup.cpp (svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy. 2011-12-09 20:48:13 +00:00
order_backup.h (svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy. 2011-12-09 20:48:13 +00:00
order_base.h (svn r23507) -Fix (r23505): Comment typo. 2011-12-13 00:54:13 +00:00
order_cmd.cpp (svn r23511) -Fix [FS#4885] (r23504): Aircraft orders could not be shared anymore when they had no range property declared (Hirundo) 2011-12-13 21:10:43 +00:00
order_func.h (svn r23505) -Add: Indication in the order list if the next destination of an order is out of range. 2011-12-13 00:43:48 +00:00
order_gui.cpp (svn r23549) -Codechange: Document and consistently name widgets of order GUI 2011-12-16 18:25:06 +00:00
order_type.h (svn r22858) -Feature: Conditional order depending on remaining lifetime of a vehicle. (monoid) 2011-08-30 20:21:01 +00:00
os_timer.cpp
osk_gui.cpp (svn r23550) -Codechange: unify naming of the on screen keyboard widgets 2011-12-16 18:27:39 +00:00
pbs.cpp (svn r23564) -Fix [FS#4888]: Extending a path reservation starting at a partially reserved rail station could fail. 2011-12-17 02:02:28 +00:00
pbs.h (svn r22410) -Document: some more bits ;) 2011-05-02 16:14:23 +00:00
progress.cpp (svn r22820) -Codechange: perform a full (re)draw cycle in the first draw during progress instead of waiting 200ms 2011-08-24 12:18:53 +00:00
progress.h (svn r22820) -Codechange: perform a full (re)draw cycle in the first draw during progress instead of waiting 200ms 2011-08-24 12:18:53 +00:00
querystring_gui.h (svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free 2011-11-12 13:00:29 +00:00
rail.cpp (svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s]. 2011-01-18 23:09:43 +00:00
rail.h (svn r23415) -Feature: Infrastructure maintenance costs. 2011-12-03 23:40:46 +00:00
rail_cmd.cpp (svn r23593) -Fix (r23411): Infrastructure counts for rail were not properly updated when converting rail or building level crossings. 2011-12-19 14:24:12 +00:00
rail_gui.cpp (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
rail_gui.h (svn r21867) -Codechange: move creating the rail type dropdown to a more general location 2011-01-20 12:40:04 +00:00
rail_map.h (svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s]. 2011-01-18 23:09:43 +00:00
rail_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
rev.cpp.in (svn r22805) -Codechange: move use of magic number for version checking to more logical location 2011-08-21 18:57:45 +00:00
rev.h (svn r22805) -Codechange: move use of magic number for version checking to more logical location 2011-08-21 18:57:45 +00:00
road.cpp (svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript 2011-12-19 21:02:33 +00:00
road_cmd.cpp (svn r23684) -Cleanup: let the highway take the highway 2011-12-28 20:06:51 +00:00
road_cmd.h
road_func.h (svn r23684) -Cleanup: let the highway take the highway 2011-12-28 20:06:51 +00:00
road_gui.cpp (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
road_gui.h (svn r21887) -Fix-ish: some headers weren't including the headers they depend on 2011-01-22 10:10:03 +00:00
road_internal.h (svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s]. 2011-01-18 23:09:43 +00:00
road_map.cpp (svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s]. 2011-01-18 23:09:43 +00:00
road_map.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
road_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
roadstop.cpp (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
roadstop_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
roadveh.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
roadveh_cmd.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
roadveh_gui.cpp (svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs. 2011-11-01 16:51:47 +00:00
screenshot.cpp (svn r23695) -Fix/Feature [FS#4916]: make a distinction between fully zoomed in and default zoomed in screenshots 2011-12-31 14:56:39 +00:00
screenshot.h (svn r23695) -Fix/Feature [FS#4916]: make a distinction between fully zoomed in and default zoomed in screenshots 2011-12-31 14:56:39 +00:00
sdl.cpp (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
sdl.h
settings.cpp (svn r23609) -Add: save/load all GameScript related material 2011-12-19 20:56:34 +00:00
settings_func.h (svn r23224) -Codechange: first load the config file partially so we can push scanning AIs to later in the process (when the GUI is showing the progress bar) 2011-11-14 21:42:54 +00:00
settings_gui.cpp (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
settings_internal.h (svn r22626) -Fix [FS#4622]: Also initialise _old_vds with newgame settings; TTD savegames do not contain these settings. 2011-07-03 10:59:25 +00:00
settings_type.h (svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console 2011-12-19 20:55:56 +00:00
ship.h (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 2011-12-18 17:17:18 +00:00
ship_cmd.cpp (svn r23540) -Codechange: unify and document vehicle widgets 2011-12-16 16:58:55 +00:00
ship_gui.cpp (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
signal.cpp (svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h 2011-02-07 22:29:47 +00:00
signal_func.h
signal_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
signs.cpp (svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up. 2011-11-24 17:37:20 +00:00
signs_base.h (svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting 2011-11-04 11:09:06 +00:00
signs_cmd.cpp (svn r23621) -Add: allow manipulation of signs via GameScripts 2011-12-19 20:59:29 +00:00
signs_func.h (svn r20516) -Feature [FS#3472]: Filter signs at the sign list window. (Zuu) 2010-08-16 16:15:22 +00:00
signs_gui.cpp (svn r23621) -Add: allow manipulation of signs via GameScripts 2011-12-19 20:59:29 +00:00
signs_type.h (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
slope_func.h (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
slope_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
smallmap_gui.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
smallmap_gui.h (svn r21715) -Fix: Use the correct land colour in the owner legend. 2011-01-04 20:53:57 +00:00
sortlist_type.h (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
sound.cpp (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
sound_func.h (svn r22202) -Codechange: make MusicFileSettings a proper citizen of the client settings 2011-03-05 18:00:48 +00:00
sound_type.h (svn r22202) -Codechange: make MusicFileSettings a proper citizen of the client settings 2011-03-05 18:00:48 +00:00
sprite.cpp (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
sprite.h (svn r22456) -Codechange: Derive NewGRFSpriteLayout from DrawTileSprites for spritelayouts allocated on the heap, and make use of constructors and destructors. 2011-05-14 17:25:45 +00:00
spritecache.cpp (svn r23315) -Codechange: Only encode sprites for zoom levels that will be used. 2011-11-24 12:26:44 +00:00
spritecache.h (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
station.cpp (svn r23415) -Feature: Infrastructure maintenance costs. 2011-12-03 23:40:46 +00:00
station_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
station_cmd.cpp (svn r23702) -Codechange: avoid using TileAddWrap() in FindStationsAroundTiles() by finding out where the border is in advance, speeding up the function with a factor 3 (you got to love random statistics which has no real meaning in the grand scheme of it all :D) 2012-01-01 16:23:05 +00:00
station_func.h (svn r23415) -Feature: Infrastructure maintenance costs. 2011-12-03 23:40:46 +00:00
station_gui.cpp (svn r23553) -Fix: avoid naming conflict in widget enums 2011-12-16 18:33:02 +00:00
station_gui.h (svn r23528) -Codechange: move widget enums to widgets/NNN_type.h 2011-12-15 22:22:55 +00:00
station_map.h (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
station_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
statusbar_gui.cpp (svn r23547) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 18:21:13 +00:00
statusbar_gui.h (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
stdafx.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
string.cpp (svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium) 2011-12-19 20:50:44 +00:00
string_func.h (svn r23590) -Codechange: make the string validation settings better expandable 2011-12-18 18:37:54 +00:00
string_type.h (svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium) 2011-12-19 20:50:44 +00:00
strings.cpp (svn r23644) -Fix [FS#4899]: prevent game scripts using StringIDs that are not coming from themselves, so the game script doesn't "accidentally" try to display an invalid string or try to display a town name in from an unknown town name generator 2011-12-20 22:11:22 +00:00
strings_func.h (svn r23644) -Fix [FS#4899]: prevent game scripts using StringIDs that are not coming from themselves, so the game script doesn't "accidentally" try to display an invalid string or try to display a town name in from an unknown town name generator 2011-12-20 22:11:22 +00:00
strings_type.h (svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table 2011-09-23 19:27:15 +00:00
subsidy.cpp (svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only) 2011-12-19 21:01:12 +00:00
subsidy_base.h (svn r23700) -Fix: the size of the Subsidies pool used a random macro, which didn't really make sense in the grand scheme of things 2012-01-01 10:50:46 +00:00
subsidy_func.h (svn r20674) -Codechange: Remove declared functions that do not exist (anymore) otherwise. 2010-08-28 20:15:45 +00:00
subsidy_gui.cpp (svn r23547) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 18:21:13 +00:00
subsidy_type.h (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
tar_type.h (svn r23216) -Codechange: introduce the concept of having different tar lists 2011-11-14 21:28:43 +00:00
terraform_cmd.cpp (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
terraform_gui.cpp (svn r23547) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 18:21:13 +00:00
terraform_gui.h (svn r21608) -Codechange: Move diagnonal rectangle dragging detection completely to tile highlighting. 2010-12-23 14:24:34 +00:00
textbuf_gui.h (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
texteff.cpp (svn r23318) -Change: Make text effects rise at their previous speed. 2011-11-24 17:15:38 +00:00
texteff.hpp (svn r22015) -Codechange: move yet another pair of methods from functions.h 2011-02-07 22:22:20 +00:00
tgp.cpp (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
tgp.h
tile_cmd.h (svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well 2011-11-04 11:36:10 +00:00
tile_map.cpp (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
tile_map.h (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
tile_type.h (svn r21877) -Codechange: move definition of HALF_TILE_SIZE to tile_type.h 2011-01-21 15:48:52 +00:00
tilearea.cpp (svn r23402) -Add: Function to check if a TileArea contains a tile. (michi_cc) 2011-12-03 20:19:33 +00:00
tilearea_type.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
tilehighlight_func.h (svn r21627) -Codechange: Remove _place_proc global variable. 2010-12-24 15:08:19 +00:00
tilehighlight_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
tilematrix_type.hpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
timetable.h
timetable_cmd.cpp (svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added 2011-05-18 12:19:58 +00:00
timetable_gui.cpp (svn r23553) -Fix: avoid naming conflict in widget enums 2011-12-16 18:33:02 +00:00
toolbar_gui.cpp (svn r23696) -Fix (r23695): 5 <-> 6... today is not my day 2011-12-31 15:02:14 +00:00
toolbar_gui.h (svn r22675) -Change: Add a menu entry for the sprite bounding box debuging feature in the help menu and enable bounding boxes only in conjunction with the newgrf developer tools 2011-07-20 16:19:48 +00:00
town.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
town_cmd.cpp (svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI 2011-12-19 21:00:55 +00:00
town_gui.cpp (svn r23636) -Add: introduce ScriptText in parameters where it can be used 2011-12-19 21:06:06 +00:00
town_map.h (svn r20622) -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame 2010-08-26 14:45:45 +00:00
town_type.h (svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct. 2011-11-15 20:47:53 +00:00
townname.cpp (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
townname_func.h (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
townname_type.h (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
track_func.h (svn r21060) -Doc: Improved wording of comments (mostly by __ln__) 2010-10-30 17:51:07 +00:00
track_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
train.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
train_cmd.cpp (svn r23688) -Codechange: No need to check if a train needs servicing if we only extend a train's path without actually calling the pathfinder. The path extension will stop when hitting a junction tile, so it is impossible to miss a depot this way. 2011-12-30 17:56:37 +00:00
train_gui.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
transparency.h (svn r22506) -Feature [FS#4625]: Make the transparency options for industries also affect the effect vehicles created by industries. 2011-05-28 09:46:37 +00:00
transparency_gui.cpp (svn r23535) -Codechange: unify widget naming of transparency toolbar 2011-12-16 16:42:04 +00:00
transparency_gui.h
transport_type.h (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
tree_cmd.cpp (svn r23168) -Feature [FS#1824]: always draw fences around field tiles 2011-11-08 19:48:47 +00:00
tree_gui.cpp (svn r23538) -Codechange: Consistent naming of widgets in tree plant gui 2011-12-16 16:57:15 +00:00
tree_map.h (svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements. 2010-07-31 21:02:56 +00:00
tunnel_map.cpp (svn r23167) -Codechange [FS#4818]: make IsTunnelInWay z parameters signed as well (hackalittlebit) 2011-11-08 19:44:41 +00:00
tunnel_map.h (svn r23167) -Codechange [FS#4818]: make IsTunnelInWay z parameters signed as well (hackalittlebit) 2011-11-08 19:44:41 +00:00
tunnelbridge.h (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
tunnelbridge_cmd.cpp (svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript 2011-12-19 21:02:33 +00:00
tunnelbridge_map.h
vehicle.cpp (svn r23540) -Codechange: unify and document vehicle widgets 2011-12-16 16:58:55 +00:00
vehicle_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
vehicle_cmd.cpp (svn r23581) -Fix (r23518) [FS#4890]: Cloning of vehicles crashed. 2011-12-17 21:22:10 +00:00
vehicle_func.h (svn r23683) -Fix [FS#4912]-ish: when fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing 2011-12-28 19:48:04 +00:00
vehicle_gui.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
vehicle_gui.h (svn r23528) -Codechange: move widget enums to widgets/NNN_type.h 2011-12-15 22:22:55 +00:00
vehicle_gui_base.h (svn r20777) -Codechange: make VehicleListIdentifier a variable of BaseVehicleList and use that instead of "dereferencing" the window number and storing some information twice 2010-09-09 14:40:39 +00:00
vehicle_type.h (svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs. 2011-11-01 16:51:47 +00:00
vehiclelist.cpp (svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added 2011-05-18 12:19:58 +00:00
vehiclelist.h (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
viewport.cpp (svn r23621) -Add: allow manipulation of signs via GameScripts 2011-12-19 20:59:29 +00:00
viewport_func.h (svn r23329) -Fix (r23316): Scale child sprite pixel offsets unless told not to. Fixes lifts and industry graphics. 2011-11-25 23:06:17 +00:00
viewport_gui.cpp (svn r23532) -Codechange: unify widget naming of (extra) viewport 2011-12-16 16:29:53 +00:00
viewport_type.h (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
void_cmd.cpp (svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions 2011-11-08 17:37:32 +00:00
void_map.h
water.h (svn r23415) -Feature: Infrastructure maintenance costs. 2011-12-03 23:40:46 +00:00
water_cmd.cpp (svn r23686) -Fix [FS#4921] (r23413): Infrastructure count of canals/locks/ship depots wasn't updated properly when a company went into bankruptcy or was taken over. 2011-12-29 20:10:06 +00:00
water_map.h (svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and restore rivers, if locks are deleted 2011-12-13 23:01:36 +00:00
waypoint.cpp (svn r19958) -Codechange: move common code from Waypoint and Station destructors to BaseStation destructor 2010-06-11 00:20:24 +00:00
waypoint_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
waypoint_cmd.cpp (svn r23414) -Add: Company infrastructure counts for stations/airports. 2011-12-03 23:40:30 +00:00
waypoint_func.h (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
waypoint_gui.cpp (svn r23530) -Codechange: begin unify the naming of widgets and add comments to them, in this case the waypoint view widgets 2011-12-16 16:25:34 +00:00
widget.cpp (svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only) 2011-12-19 21:05:14 +00:00
widget_type.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
window.cpp (svn r23690) -Fix: massive typo ;) 2011-12-31 10:08:18 +00:00
window_func.h (svn r22242) -Codechange: Let OnInvalidateData() decide itself what to do immediately in command scope, and what to do asynchronously in GUI-scope. 2011-03-13 21:32:13 +00:00
window_gui.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
window_type.h (svn r23630) -Add: a Goal GUI to show your current goals 2011-12-19 21:03:17 +00:00
zoom_func.h
zoom_type.h (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00