Commit Graph

571 Commits

Author SHA1 Message Date
Joan Josep 9aecbac2b4 Codechange: Define INVALID_TOWN as a TownID (#7044) 2019-01-12 23:20:10 +00:00
Charles Pigott b5028efc1f Fix: Protect against a few out of bounds or uninitialised usage errors 2018-10-31 12:41:49 +01:00
Charles Pigott f5b1115039 Doc: Lots and lots of doxymentation fixes 2018-10-31 12:35:54 +01:00
Max Maton eed0da60a2 Fix #6622: Fixes empty company name in news when gamescript constructs a town 2018-09-18 18:35:26 +02:00
Pavel Stupnikov 9fc3212679 Feature #6397: Keep town growth rate in sync with house count
Takes some code and ideas from #6378 patch, but doesn't change anything GS-related.
2018-06-24 20:55:48 +02:00
PeterN 4cebebcf68
Change: Add CargoTypes type for cargo masks. (#6790) 2018-05-21 22:08:39 +01:00
Pavel Stupnikov fef8b831a9 Change: Switch town growth rate and counter to actual game ticks (#6763) 2018-05-02 21:01:30 +02:00
Pavel Stupnikov 8d8b9a026a Feature #6610: Allow towns to build houses on road turns (#6758) 2018-04-28 23:47:36 +02:00
frosch b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
frosch bcc2c7d06e (svn r27739) -Cleanup/Revert (r12162): Clearing MP_HOUSE with DC_EXEC always fails, so there is no effect in testing for houses first. (adf88) 2017-01-22 13:13:15 +00:00
frosch ab7ebdcfd9 (svn r27423) -Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile. 2015-10-30 17:17:54 +00:00
frosch d626962a38 (svn r27420) -Fix [FS#6362]: GrowTownAtRoad sometimes returned false, even when a house was built. (_dp_) 2015-10-30 16:19:09 +00:00
frosch ab69952f2a (svn r27306) -Fix (r27305): Confused tiles. 2015-06-20 12:55:17 +00:00
frosch 0e378747db (svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops in CanFollowRoad. 2015-06-20 12:40:04 +00:00
frosch 813e85f301 (svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town placement during world generation. 2015-04-28 17:25:21 +00:00
frosch 5992f4fa1b (svn r27259) -Fix (r27244): Incorrect merge. (_dp_) 2015-04-27 21:40:46 +00:00
frosch 9aa0ba43f7 (svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_) 2015-04-25 12:17:16 +00:00
frosch 9fb56ca02e (svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_) 2015-04-25 11:58:19 +00:00
frosch 93d7db0b36 (svn r27247) -Cleanup: Make GrowTownAtRoad return a bool. 2015-04-25 11:46:10 +00:00
frosch 915aad7603 (svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_) 2015-04-25 11:12:47 +00:00
rubidium 30f778e933 (svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate. 2015-01-01 21:25:42 +00:00
rubidium d534c80e94 (svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces) 2014-10-15 18:31:37 +00:00
rubidium 9daf7e749c (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible 2014-09-21 11:24:51 +00:00
rubidium 9ed12b0f07 (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 2014-04-25 15:40:32 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
frosch 55502341ac (svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTownName in all cases. 2014-02-16 17:45:24 +00:00
frosch 20785c79fc (svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewGRF storage. ClearPersistentStorageChanges is a dangerous/magic function which should not be called without reason. 2014-02-16 17:42:28 +00:00
rubidium 9f6b8aea49 (svn r26313) -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP) 2014-02-06 21:06:59 +00:00
rubidium d05ff6e77b (svn r26311) -Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP) 2014-02-06 21:01:50 +00:00
rubidium fcb122124b (svn r26310) -Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP) 2014-02-06 20:55:49 +00:00
rubidium 30a95966ec (svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP) 2014-02-06 20:42:09 +00:00
rubidium c143ca729a (svn r26104) -Fix: do not attempt to do stuff with an invalid direction, especially using it as index into a table 2013-11-25 13:13:35 +00:00
rubidium 8e27031492 (svn r26051) -Fix: out of bounds access in CmdTownCargoGoal 2013-11-22 21:44:23 +00:00
frosch 9a41aefcc4 (svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate. 2013-11-12 17:57:12 +00:00
frosch cef342d57c (svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth progress when changing the town growth rate. 2013-10-30 10:01:49 +00:00
frosch 12b30103b1 (svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not tied to funding a town. 2013-10-28 10:55:34 +00:00
zuu dfb5663313 (svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro) 2013-10-12 22:07:58 +00:00
frosch 6a0439a789 (svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES. 2013-10-12 16:33:19 +00:00
frosch 35d7e8bca4 (svn r25833) -Codechange: Move ObjectType from map array into pool item. 2013-10-12 16:30:42 +00:00
zuu ffec9b41e8 (svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused world gen to terminate and start the game 2013-09-21 15:09:00 +00:00
zuu 67ab3108d6 (svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns 2013-09-19 18:48:05 +00:00
frosch 87fae6ba57 (svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN. 2013-04-03 20:24:10 +00:00
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
alberth 732e073261 (svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb) 2012-12-01 13:12:39 +00:00
frosch 6c2e201133 (svn r24391) -Change [FS#5229]: Disallow original and better road layouts to build roads under bridges along the bridge direction. 2012-07-09 19:43:22 +00:00
frosch 95d3d6fdef (svn r24291) -Add: [Script] ScriptEventRoadReconstruction. 2012-05-26 14:16:45 +00:00
frosch 8dc553a039 (svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights. 2012-05-26 14:16:38 +00:00
frosch ec91dc5ffc (svn r24287) -Feature [FS#2688]: News item for exclusive transport rights. (based on patch by Grantovich) 2012-05-26 14:16:23 +00:00
frosch a8c88f43b6 (svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead. 2012-05-26 14:16:03 +00:00
frosch a0be398da9 (svn r24283) -Codechange: Add AddTileNewsItem function to preemptively deduplicate code. 2012-05-26 14:15:57 +00:00
frosch 477a09d13e (svn r24205) -Feature [FS#5178-ish]: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights. 2012-05-06 11:38:52 +00:00
frosch cc1e4ca5ad (svn r24183) -Fix [FS#5169]: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs. 2012-04-26 21:04:18 +00:00
rubidium 41e5c839e0 (svn r24179) -Codechange: move some variables of Town to TownCache 2012-04-25 20:50:13 +00:00
alberth 0d74c074dd (svn r24105) -Feature: Be more careful with the population of a small town while placing a statue. 2012-04-08 17:30:20 +00:00
alberth 2911732841 (svn r24104) -Codechange: Output the resulting tile through the user data. 2012-04-08 17:29:00 +00:00
alberth a01948dbf3 (svn r24103) -Codechange: Handle clear tiles separately from house tiles. 2012-04-08 17:27:47 +00:00
alberth c876d18320 (svn r24102) -Codechange: Refactor tile clearability test out of the statue callback. 2012-04-08 17:26:59 +00:00
alberth f607538882 (svn r24101) -Codechange: Reverse a condition for increased readability. 2012-04-08 17:26:01 +00:00
rubidium c8ce0faca4 (svn r24064) -Fix [FS#5121]: make the full snowedness level of houses the same as roads and rails 2012-03-25 18:19:21 +00:00
frosch 5486e05f65 (svn r23953) -Fix [FS#5062]: When the population of a town changes the town view might even have to change size due to different cargo requirements. 2012-02-15 21:34:58 +00:00
frosch 2458a29fd0 (svn r23819) -Fix [FS#4951]: Removal of towns with 0 population failed during map generation. 2012-01-17 18:46:09 +00:00
rubidium 6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
truebrain ad48ab9237 (svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI 2011-12-19 21:00:55 +00:00
truebrain 77b7366c29 (svn r23622) -Add: a set of events to trigger in a GameScript 2011-12-19 20:59:36 +00:00
truebrain afcf07ac8a (svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only) 2011-12-19 20:59:19 +00:00
truebrain 5ff98b45c1 (svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only) 2011-12-19 20:57:51 +00:00
rubidium 3d88c74389 (svn r23526) -Codechange: unify cargos vs cargoes 2011-12-15 21:56:00 +00:00
rubidium 2bf0fc3c5c (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 2011-12-10 15:16:58 +00:00
rubidium 58423b26d1 (svn r23474) -Codechange: move the declaration error related functions to error.h 2011-12-10 13:54:10 +00:00
terkhen de0bf0663a (svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns. 2011-12-03 22:23:10 +00:00
terkhen 59d8b0204f (svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc). 2011-12-03 22:21:27 +00:00
truebrain 98103121d4 (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) 2011-11-29 23:15:35 +00:00
rubidium 04c40aa04d (svn r23342) -Fix (r23300): for arctic and desert towns you were required to deliver more than 4 billion units, instead of one or more units 2011-11-27 11:42:52 +00:00
truebrain 7ff6daee80 (svn r23323) -Fix: when you fund a town, it should grow; goals reached or not 2011-11-25 11:35:15 +00:00
peter1138 3e1d070413 (svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up. 2011-11-24 17:37:20 +00:00
truebrain e30256692f (svn r23303) -Add: economy.fund_buildings, to disallow funding buildings 2011-11-23 16:10:18 +00:00
truebrain f906ebd2a5 (svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town 2011-11-23 16:07:14 +00:00
truebrain 229e572663 (svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen) 2011-11-23 16:05:19 +00:00
michi_cc 6548ec6e9e (svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct. 2011-11-15 20:47:53 +00:00
rubidium d4e1efc78b (svn r23183) -Codechange: merge BRIBE_FAILED and BRIBE_FAILED_2 messages (monoid) 2011-11-10 18:09:09 +00:00
yexo 6a272233b3 (svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions 2011-11-08 17:37:32 +00:00
frosch 30874b5e81 (svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity. 2011-11-08 17:26:49 +00:00
frosch d8f8909f85 (svn r23142) -Change: [NewGRF v8] Unify the return values of callbacks returning D0xx texts. 2011-11-08 17:24:43 +00:00
rubidium 2a2c102b0b (svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables 2011-11-04 11:52:19 +00:00
rubidium 459c9523e8 (svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well 2011-11-04 11:36:10 +00:00
rubidium 19eabdba2c (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
rubidium a8c4efcff4 (svn r23101) -Codechange: remove pointless multiplications by TILE_HEIGHT from the station/object building code 2011-11-04 10:31:13 +00:00
rubidium 1dc685aeea (svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code 2011-11-04 10:30:10 +00:00
rubidium 69162621d8 (svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code 2011-11-04 10:25:58 +00:00
rubidium ecbc56a677 (svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it 2011-11-04 10:23:48 +00:00
rubidium 2ed0f93bfb (svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it 2011-11-04 10:22:27 +00:00
rubidium 7757a2ed40 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 2011-11-04 10:18:13 +00:00
rubidium 07cb2fd9a8 (svn r23082) -Fix: account for snow line table when determining the snow line for building houses 2011-11-02 22:09:07 +00:00
yexo 40d5419cd2 (svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary 2011-09-11 11:47:18 +00:00
terkhen b0439aff59 (svn r22899) -Add: Allow towns to build bridges over canals and rivers. 2011-09-06 13:32:37 +00:00
michi_cc 9c73f15cde (svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town centre tile is a bridge ramp/tunnel portal. 2011-08-22 12:41:24 +00:00
rubidium 4c030468e1 (svn r22809) -Fix [FS#4731]: towns expanding from the "wrong" side of a tunnel or bridge 2011-08-22 11:47:15 +00:00
frosch ae8f53a403 (svn r22706) -Cleanup: A loop is no loop, if it never iterates. 2011-07-31 09:42:05 +00:00
rubidium 059d43fca8 (svn r22697) -Fix [FS#4694-ish]: when building a house it could be built at the wrong place if multitile houses failed some tests 2011-07-30 12:17:46 +00:00
terkhen a619ad3789 (svn r22569) -Feature: [NewGRF] Persistent storage for towns. 2011-06-12 20:50:03 +00:00
frosch 474b4799e8 (svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks. 2011-05-21 11:26:37 +00:00
alberth 28092366ec (svn r22459) -Doc: Typo fixes and doxygen markup improvements. 2011-05-14 18:35:40 +00:00
smatz 756cc6cf65 (svn r22116) -Codechange: use PoolBase::Clean() at more places 2011-02-19 23:05:47 +00:00
terkhen c36a22ba72 (svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC. 2011-02-15 13:27:41 +00:00
rubidium ece59dc0d1 (svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full 2011-02-12 18:45:05 +00:00
rubidium 2d4d43d00c (svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built 2011-02-12 18:41:24 +00:00
rubidium bc3ce1e53b (svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h 2011-02-07 22:37:22 +00:00
terkhen a4b08dddd1 (svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction. 2011-02-05 13:46:09 +00:00
rubidium 7efd7e19ed (svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m]. 2011-01-18 22:31:06 +00:00
yexo 703ff560c1 (svn r21664) -Add: [NoAI] AIEventTownFounded 2010-12-29 23:44:39 +00:00
rubidium 5c9c3f1acf (svn r21414) -Codechange: limit town name by amount of characters, not bytes 2010-12-05 22:25:21 +00:00
rubidium cf61c2f11f (svn r21412) -Codechange: limit company name by amount of characters, not bytes 2010-12-05 22:24:50 +00:00
frosch 55d604e60d (svn r21291) -Fix: Treat objects on water like water in more cases. 2010-11-21 18:39:12 +00:00
terkhen 1fe2ce42ca (svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown. 2010-11-14 16:13:07 +00:00
alberth 43f807a918 (svn r21156) -Codechange: Introduce EconomyIsInRecession(). 2010-11-13 09:45:20 +00:00
yexo 9a07ebc382 (svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken 2010-10-28 11:10:12 +00:00
smatz 77fe95f552 (svn r20860) -Cleanup: remove some unused functions and variables 2010-10-01 16:42:28 +00:00
frosch 3fb7f5aa87 (svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI. 2010-09-13 19:45:39 +00:00
frosch f0783d7e72 (svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes. 2010-09-12 19:40:47 +00:00
frosch b249046364 (svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf houses and serves no use for original houses. 2010-09-12 18:28:51 +00:00
terkhen efef4becbd (svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor. 2010-09-01 19:00:32 +00:00
terkhen c6db763781 (svn r20710) -Codechange: Clarify the name of some town generation variables. 2010-09-01 18:52:27 +00:00
rubidium 30f2afac9b (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
rubidium ddf1510a23 (svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles 2010-08-26 17:01:17 +00:00
smatz d28985fe8e (svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use of operator delete 2010-08-18 15:22:40 +00:00
rubidium 89b2b9370a (svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns 2010-08-13 12:45:26 +00:00
rubidium c5ec910980 (svn r20481) -Fix: statues were not removed when towns would be removed 2010-08-13 11:58:45 +00:00
rubidium a7beb897e2 (svn r20480) -Codechange: make CmdDeleteTown responsible for actually clearing tiles and such; ~Town still checks it though. 2010-08-13 11:57:59 +00:00
rubidium 089fc97387 (svn r20473) -Codechange: pass Town instead of TownID to BuildObject 2010-08-12 19:18:58 +00:00
frosch b8c401f644 (svn r20469) -Fix (r20227): Building statues used different companys for CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC. 2010-08-12 14:20:02 +00:00
rubidium 3da3d131c6 (svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable. 2010-08-08 10:59:30 +00:00
rubidium 412bb37f59 (svn r20409) -Codechange: reduce the number of includes needed by newgrf.h 2010-08-08 09:07:40 +00:00
rubidium 6d6939f844 (svn r20401) -Codechange: let HouseSpec use GRFFileProps 2010-08-07 21:03:38 +00:00
rubidium 3bfe26c69d (svn r20337) -Codechange: unify the construction of objects on the map 2010-08-03 08:58:12 +00:00
terkhen 7a6df202d0 (svn r20323) -Codechange: Move Delete town code to a command. 2010-08-02 21:07:23 +00:00
terkhen ca0751adb8 (svn r20322) -Codechange: Move Expand town code to a command. 2010-08-02 21:06:06 +00:00
alberth 0e900039f3 (svn r20320) -Doc: Small Doxygen and normal comment fixes, and an missed addition. 2010-08-02 20:47:27 +00:00
frosch 4bd32799f1 (svn r20286) -Codechange: Unify end of doxygen comments. 2010-08-01 19:44:49 +00:00
frosch ed4f806f1d (svn r20283) -Codechange: Unify start of doygen comments. 2010-08-01 19:22:34 +00:00
alberth dc6ed2c2c0 (svn r20279) -Doc: Doxygen additions/improvements. 2010-08-01 17:45:53 +00:00
alberth a825b4fa5f (svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements. 2010-07-31 21:02:56 +00:00
terkhen 4f9b49653b (svn r20227) -Fix [FS#3985]: Don't spend cash when building a statue fails. 2010-07-27 16:40:16 +00:00
alberth be6c058424 (svn r20211) -Codechange: Indented code should have curly braces around it. 2010-07-24 10:14:39 +00:00
rubidium b8487afe54 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 2010-07-19 17:28:27 +00:00
michi_cc a75583bbb6 (svn r20048) -Feature: Add a setting to forbid towns building level crossings. 2010-07-02 16:34:07 +00:00
michi_cc ffdbb7ec81 (svn r20047) -Fix (rUnknown): Towns were not able to build level crossings when using original or better town layout. 2010-07-02 16:34:03 +00:00
frosch 1d3adb2b66 (svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation. 2010-06-05 12:16:12 +00:00
frosch 9db3cde73a (svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration. 2010-05-31 20:22:57 +00:00
frosch 910aade284 (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 2010-05-01 13:09:49 +00:00
frosch 7795303227 (svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks. 2010-05-01 13:01:21 +00:00