Commit Graph

363 Commits

Author SHA1 Message Date
rubidium 2db44fc18e (svn r18994) -Change: content mirroring support (based on work by TrueBrain). 2010-02-03 18:42:23 +00:00
rubidium f608ad7baf (svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables 2010-01-21 11:17:40 +00:00
rubidium 82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium f89d6bea0e (svn r18801) -Fix: in some cases error messages weren't properly sent to the client before closing the connection. As a result the client would say 'connection lost' when the cause was something completely different. 2010-01-14 21:48:42 +00:00
rubidium b00a5f1069 (svn r18330) -Cleanup: remove some unneeded includes 2009-11-28 20:35:25 +00:00
rubidium b0f18a27fb (svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the whole joining (including download) phase 2009-11-12 20:52:14 +00:00
rubidium 2a1cab4d46 (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. 2009-11-12 20:33:30 +00:00
rubidium 934e6a295d (svn r18051) -Codechange: make the active clients pause use a separate bit in the pause mode 2009-11-12 17:46:04 +00:00
rubidium c08c10f329 (svn r18048) -Change: make no distinction between unpausing because of a client aborting to join or actually joining 2009-11-12 17:27:24 +00:00
rubidium c2221885f4 (svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables 2009-11-09 09:59:35 +00:00
rubidium 58a36f038b (svn r17737) -Codechange: remove the chat window when you were chatting with someone who lost his/her connection or when you were team chatting and moved out of the company. 2009-10-07 17:36:33 +00:00
rubidium d6cded5380 (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
rubidium afed4330da (svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that was paused due to an error. Just reject such savegames in dedicated servers. 2009-10-03 14:48:12 +00:00
rubidium 124e543b1d (svn r17667) -Fix [FS#3245]: autopause tried to (un)pause the server every tick when the pause command only gets processed once every frame_freq ticks. So it would spam the console with duplicate attempts. 2009-09-30 13:32:39 +00:00
rubidium b3c5c8cadb (svn r17618) -Fix [FS#3226]: the 'lock' icon would erroneously be drawn for companies if the company had a password before the reset 2009-09-22 21:14:31 +00:00
frosch ebd916be3d (svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability. 2009-09-13 19:15:59 +00:00
rubidium bd9670ea47 (svn r17467) -Change: show the client id in join messages at the server (patch by dihedral) 2009-09-07 21:28:16 +00:00
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium 60a3bc9034 (svn r17247) -Change: move '3rd party' MD5 implementation also to the 3rdparty directory. 2009-08-21 20:15:17 +00:00
rubidium 1fe3ad3288 (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 2009-08-05 17:59:21 +00:00
rubidium 9b156c1bd4 (svn r16601) -Fix [FS#2880]: try 2... hopefully better this time 2009-06-19 20:26:18 +00:00
rubidium f8bccce555 (svn r16573) -Fix: [Network] Always send the starting date from the game you're currently playing instead the starting date from the config file. 2009-06-13 12:06:31 +00:00
smatz 35635c6248 (svn r16555) -Feature [FS#570]: ability to enter server and company password via command line when joining a server (based on patch by Progman, Ammler and planetmaker) 2009-06-10 19:00:34 +00:00
smatz 2b4d37de3d (svn r16506) -Fix: count only active clients (not those waiting for map download) when checking min_active_clients limit 2009-06-02 19:56:23 +00:00
alberth bab70a823d (svn r16491) -Codechange: Added parentheses around bitwise operators for code style. 2009-06-01 11:43:36 +00:00
smatz 62a7948af0 (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved 2009-05-22 15:13:50 +00:00
rubidium 9f4d64bda0 (svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP. 2009-05-19 21:20:14 +00:00
smatz 8808f3beea (svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get() 2009-05-18 16:21:28 +00:00
smatz 871107f529 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 2009-05-17 01:00:56 +00:00
smatz 6221d74644 (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 2009-05-16 23:34:14 +00:00
rubidium 101af1f9b5 (svn r16250) -Fix (r16242): do not try to unpause when paused for a joining company 2009-05-07 17:08:41 +00:00
rubidium 2664f2a2d9 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
rubidium 169a003e9a (svn r16135) -Fix [FS#2856]: always give the server an already resolved 'client address' so we can be sure the client address is always resolved 2009-04-24 10:52:51 +00:00
rubidium 2663ad302f (svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary. 2009-04-10 20:18:48 +00:00
rubidium 7d3db3ee91 (svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses] 2009-04-10 12:56:55 +00:00
rubidium ebe0f9e7f7 (svn r15998) -Codechange: some coding style updates 2009-04-09 01:16:15 +00:00
rubidium e779c56e31 (svn r15989) -Fix (r15987: segfault due to uninitialised sockets. 2009-04-08 21:03:00 +00:00
rubidium 08e37a6f10 (svn r15987) -Fix: make the master socket only listen on the IP the server is bound to. 2009-04-08 19:36:51 +00:00
rubidium 9d6edae94d (svn r15981) -Fix: don't print the address family when writing the IP+port to the config file. 2009-04-08 12:09:07 +00:00
rubidium a5a424ce28 (svn r15978) -Codechange: support parsing [] enclosed IPv6 addresses. 2009-04-08 01:22:57 +00:00
rubidium 8cf88876ef (svn r15973) -Codechange: make it possible to listen on multiple TCP sockets 2009-04-08 00:05:16 +00:00
rubidium c0f8214218 (svn r15972) -Codechange: remove unneeded parameter 2009-04-08 00:03:05 +00:00
rubidium 2a6e9288fd (svn r15971) -Codechange: make it possible for UDP socket handlers to bind to multiple sockets. 2009-04-07 20:27:13 +00:00
rubidium 82f8badc07 (svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited. 2009-04-07 19:06:36 +00:00
rubidium 22d9306889 (svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directly 2009-04-07 18:23:14 +00:00
rubidium c9ebf14ba5 (svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress client_address. 2009-04-04 00:48:48 +00:00
rubidium 2fd9f0fffa (svn r15946) -Codechange: move netmask matching to NetworkAddress and add some support for IPv6 netmask matching. 2009-04-04 00:47:08 +00:00
rubidium 1463b00b48 (svn r15940) -Codechange: move setting reuse address to the binding process. 2009-04-03 17:02:29 +00:00
rubidium 5386fe1a1c (svn r15932) -Codechange: show ip:port as (fallback) servername instead of only the ip. This way you can clearly see there aren't any duplicates. 2009-04-03 12:54:38 +00:00
rubidium 89d0eca6b7 (svn r15931) -Codechange: let the host and ban lists use of SmallVector. 2009-04-03 12:49:58 +00:00
rubidium 11723c40b2 (svn r15926) -Codechange: make the broadcast IP list less AF dependent. 2009-04-03 11:02:41 +00:00
rubidium 47602d7b60 (svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF dependant. 2009-04-03 10:29:56 +00:00
rubidium 632d74c6b1 (svn r15922) -Codechange: unify the ways to listen on a socket 2009-04-03 01:24:52 +00:00
rubidium ba5aafb9bb (svn r15921) -Fix: some OSes don't like sizeof(sockaddr_storage) but want sizeof(sockaddr) or whatever is 'valid' for the given protocol 2009-04-03 00:33:00 +00:00
rubidium beef5da970 (svn r15918) -Fix (r15917): comparing IPs sometimes failed due to 'random' data (as spotted by SpComb) 2009-04-02 23:03:18 +00:00
rubidium c5160c7c8e (svn r15917) -Codechange: remove the latest traces of NetworkAddress::GetIP. 2009-04-02 20:39:30 +00:00
rubidium 1e205e01b8 (svn r15916) -Codechange: let the network game list use NetworkAddress 2009-04-02 20:17:46 +00:00
rubidium ee4a660b0c (svn r15773) -Fix [FS#2475]: number of active clients wasn't always properly 2009-03-19 23:32:39 +00:00
rubidium b25a4f8231 (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 2009-03-15 00:32:18 +00:00
rubidium 4a5c4f6089 (svn r15644) -Fix [FS#2710]: closing a network connection twice in the case that sending packets starts failing while disconnecting 2009-03-08 16:14:14 +00:00
smatz 642dc1ea5e (svn r15640) -Fix [FS#2712]: game crashes when network pools are empty, so always allocate at least one pool block 2009-03-07 22:40:47 +00:00
rubidium 66a8c0a132 (svn r15577) -Codechange: bool _networking belongs in network/ not gfx.cpp 2009-02-25 00:48:04 +00:00
rubidium c5677da94d (svn r15529) -Fix [FS#2644]: the local command queue didn't get properly cleaned when leaving a game meaning you could end up executing commands of the previous network game. 2009-02-20 00:03:29 +00:00
rubidium 8dae160d0f (svn r15425) -Codechange: some color->colour changes and type safety. 2009-02-09 02:09:47 +00:00
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
rubidium 04709f2798 (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) 2009-01-23 22:18:06 +00:00
peter1138 727ffeedc9 (svn r15194) -Fix: Don't count dedicated server as a spectator 2009-01-21 10:46:21 +00:00
rubidium eeb38a8e3a (svn r15176) -Fix [FS#2554]: querying the content server could free when resolving the hostname or connecting takes long/is timing out. 2009-01-20 16:51:55 +00:00
rubidium 28a641066e (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers. 2009-01-20 11:28:18 +00:00
glx 24351416f6 (svn r15160) -Fix (r15157): port != IP 2009-01-20 04:01:07 +00:00
rubidium 5f3772a42c (svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again. 2009-01-20 01:32:06 +00:00
rubidium 9b463c26de (svn r15155) -Codechange: remove unused return value 2009-01-19 22:01:37 +00:00
rubidium 3a13b75e37 (svn r15126) -Feature: downloading content from a central server (content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates. 2009-01-17 16:53:32 +00:00
peter1138 a039ec0d21 (svn r15094) -Feature: Add support for IP range bans using CIDR notation. 2009-01-15 18:11:26 +00:00
rubidium 11da45ee55 (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
rubidium cda853872a (svn r14944) -Cleanup: add spaces around some operators 2009-01-09 22:56:28 +00:00
rubidium c08f520acf (svn r14943) -Cleanup: remove some rogue spaces/replace some rogue tabs with spaces 2009-01-09 22:48:57 +00:00
rubidium d4b6cc997d (svn r14910) -Codechange: merge the command queue handling into a single location 2009-01-08 13:57:50 +00:00
rubidium 3c6add5293 (svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option. 2008-12-29 21:50:25 +00:00
rubidium ad1c52abf8 (svn r14771) -Fix (r14764): resolving of error types to error messages kinda failed :( 2008-12-29 21:41:20 +00:00
rubidium a25e3f8d70 (svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable. 2008-12-29 10:37:53 +00:00
rubidium 87e5a8b52b (svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter. 2008-12-28 14:37:19 +00:00
rubidium ece37ca2c0 (svn r14731) -Fix: don't initialise UDP multiple times without closing it. 2008-12-23 20:58:03 +00:00
rubidium afddfcb2b1 (svn r14730) -Codechange: remove the need for networkclientsockets and networkclientinfo structs to be in a contiguous piece of memory and put them in a pool.
-Note: 255 should really be enough for now... making it any more means network protocol bumps.
2008-12-23 20:52:27 +00:00
rubidium f8f7febe41 (svn r14725) -Change: make it clearer why (and that) MAX_CLIENTS isn't the amount of slots in the array, but one less as a dedicated server takes a slot too. 2008-12-23 11:55:46 +00:00
rubidium 9476a49763 (svn r14723) -Codechange: shuffling some stuff around to reduce indirect #include dependencies. 2008-12-23 11:06:52 +00:00
rubidium d501a20065 (svn r14722) -Codechange: s/DEREF_CLIENT/GetNetworkClientSocket/ 2008-12-23 10:42:06 +00:00
rubidium ae96ca635c (svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for. 2008-12-23 09:47:42 +00:00
rubidium d95a485108 (svn r14720) -Codechange: s/FOR_ALL_CLIENTS/FOR_ALL_CLIENT_SOCKETS/ as the latter describes the name more precisely. 2008-12-23 09:02:41 +00:00
rubidium b4734ee9a4 (svn r14719) -Codechange: replace DEREF_CLIENT with an instance function and replace looping socket structs with info structs when the loop is only interested in the info structs (i.e. not derefing the info from sockets when one can loop info directly and the socket isn't used) 2008-12-23 08:39:30 +00:00
rubidium 94e7f41a9d (svn r14718) -Change: remove some direct network core variable accesses from non-network locations. 2008-12-22 21:38:03 +00:00
rubidium f49cc67f83 (svn r14717) -Change: more 'Index' -> ClientID to not confuse ClientID and ClientIndex 2008-12-22 21:30:21 +00:00
rubidium a687667448 (svn r14714) -Codechange: only allocate the company network "state" variables (password/months not used) when needed, i.e. only for servers. 2008-12-22 20:42:02 +00:00
rubidium abc903d625 (svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information. 2008-12-22 18:40:57 +00:00
rubidium 782b80eff7 (svn r14709) -Codechange: make a clearer distinction between 'unique' client identification ids and the indices into the clients/client info arrays. 2008-12-22 12:59:31 +00:00
skidd13 706dd0f86c (svn r14555) -Codechange: replace ttd_strlcat and ttd_strlcpy with strecat and strecpy where direct conversion is possible 2008-11-02 11:20:15 +00:00
smatz 7a031b60cd (svn r14486) -Fix (r13343)(r14484): compilation with desync debug was broken 2008-10-18 14:16:29 +00:00
rubidium c9a82ac3e7 (svn r14423) -Codechange: also do r14221 for the strings. 2008-09-30 21:18:28 +00:00
rubidium b650a86e58 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 2008-09-30 20:51:04 +00:00
rubidium 3b798599b6 (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 2008-09-30 20:39:50 +00:00
rubidium ea1f180a55 (svn r14199) -Codechange: split fileio.h into fileio_type.h and fileio_func.h so not everything that includes saveload.h needs to include everything else too. 2008-08-31 10:50:05 +00:00
rubidium 97c184f8f8 (svn r14063) -Codechange: replace some "magic" constants with enumified constants. 2008-08-13 06:05:01 +00:00
rubidium d0c1a989a4 (svn r14047) -Codechange: move chatmessage handling to the network directory as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support. 2008-08-11 22:45:11 +00:00
rubidium c88cb1daa0 (svn r13988) -Codechange: move the to IP resolving functions to a separate file. 2008-08-04 12:56:38 +00:00
rubidium 3a799389eb (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
rubidium d06529ef4d (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 2008-07-17 20:13:01 +00:00
rubidium 2e4f32023c (svn r13712) -Fix: enforce the length restrictions of company and president name in the commands too. 2008-07-17 11:19:20 +00:00
belugas cb452bcc7d (svn r13682) -Codechange: -Codechange: remove a now useless variable(dih). 2008-07-08 23:07:58 +00:00
rubidium 657bbf305e (svn r13433) -Codechange: remove a now useless global variable.
-Fix: MP advertising was not advertising.
2008-06-09 12:17:01 +00:00
rubidium abf2b0efc3 (svn r13369) -Codechange: remove duplication of network configuration settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
2008-06-03 08:04:35 +00:00
rubidium 6d90affce0 (svn r13344) -Codechange: remove some code duplication. 2008-05-30 20:08:32 +00:00
rubidium 2f3b88ef9a (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 2008-05-30 18:20:26 +00:00
rubidium c33164831d (svn r13334) -Codechange: move the network settings variables from network/network_internal to settings. 2008-05-29 20:21:28 +00:00
rubidium 923e21129c (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
rubidium 8c9cc415e3 (svn r13255) -Codechange: move _opt to _settings. 2008-05-25 22:36:44 +00:00
rubidium 4625695653 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
rubidium 6884f9cb41 (svn r13229) -Codechange: replace some global variables that are only initialised once and always with the same value with enums. 2008-05-24 10:35:15 +00:00
rubidium 6c20f77330 (svn r13228) -Codechange: split console.h. 2008-05-24 10:15:06 +00:00
rubidium 7ccda80b0b (svn r12986) -Codechange: move the landscape and transport related types from openttd.h to their own headers. 2008-05-07 09:07:19 +00:00
rubidium d03994098b (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
smatz 297f99e100 (svn r12944) -Codechange: use rev.h instead of externs at many places 2008-05-04 21:53:36 +00:00
rubidium 1b2773445d (svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h. 2008-04-18 10:16:51 +00:00
rubidium 9d8fa486af (svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators. 2008-04-18 04:37:06 +00:00
rubidium 44f4ebffed (svn r12017) -Fix: when you have more than 9 network interfaces you'll enter the wonderfull world of overflows. 2008-01-29 21:43:22 +00:00
rubidium 3b2145aafe (svn r12004) -Codechange: refactor the random functions to reduce code duplication. 2008-01-29 00:27:25 +00:00
rubidium 392d59f6a9 (svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server. 2008-01-13 21:51:53 +00:00
rubidium dc87b05e8c (svn r11834) -Codechange: only include settings_type.h if needed. 2008-01-13 14:37:30 +00:00
rubidium 079abbd04b (svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral. 2008-01-13 01:39:22 +00:00
rubidium d4e6a6bf57 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
rubidium ac528411df (svn r11818) -Codechange: split player.h into smaller pieces. 2008-01-12 14:10:35 +00:00
rubidium 04f936c2c6 (svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area'). 2008-01-11 00:30:32 +00:00
rubidium a3ccdcea36 (svn r11777) -Codechange: split the string header and make do not include it when it's not necessary. 2008-01-07 14:23:25 +00:00
glx 91be5d7531 (svn r11762) -Fix: compilation with DEBUG_DUMP_COMMANDS was broken 2008-01-05 21:42:34 +00:00
rubidium b9046c97fb (svn r11702) -Codechange: move all date related stuff to date*. 2007-12-26 13:50:40 +00:00
rubidium 2786d789a1 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 2007-12-26 11:45:43 +00:00
skidd13 7963963d98 (svn r11695) -Codechange: Converted the md5 algorithm to OOP
-Codechange: Adapt the md5 algorithm to the OpenTTD source
2007-12-25 13:59:21 +00:00
rubidium 429521a7d1 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 2007-12-25 11:26:07 +00:00
rubidium 6a9e77e079 (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 2007-12-21 22:50:51 +00:00
rubidium 9e9cfe6e59 (svn r11677) -Codechange: move price and command related types/functions to their respective places. 2007-12-21 21:50:46 +00:00
rubidium 433a9f3c09 (svn r11675) -Codechange: split the string types from the string functions. 2007-12-21 19:49:27 +00:00
rubidium 42dbdbb7f9 (svn r11584) -Change: add some extra checking in the hope to find the cause of FS#1482. 2007-12-06 22:29:47 +00:00
rubidium 9e7931f6ea (svn r11089) -Codechange: add revision detection to MSVC. 2007-09-12 07:11:48 +00:00
rubidium 0fed821efb (svn r10932) -Codechange: replace "text" with "chat" for the chat related function and variables. 2007-08-19 09:38:30 +00:00
rubidium e1bdad1e57 (svn r10498) -Fix [FS#1008]: remove inconsistency between a warning and the actual behaviour. 2007-07-10 07:46:58 +00:00
rubidium 3b52a6bfc4 (svn r10462) -Add: a command dumper/loader that could be enabled compile-time and server side only to aid debugging some desyncs, i.e. dump the stream of commands so it could be replayed in exactly the same way later. This should primarily be used to make desyncs more easily reproducable, so it can be properly debugged. 2007-07-07 10:06:10 +00:00
glx c1b898392e (svn r9716) -Add: server_lang in [network] section of openttd.cfg, so dedicated servers can have the little lang flag. 2007-04-25 17:40:06 +00:00
rubidium 80ef389080 (svn r9378) -Fix [FS#688] (r9038): cancel in password queries reduces amount of players in the network game when they haven't joined the game yet. 2007-03-20 20:11:17 +00:00
rubidium 36bb92ae24 (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
celestar f8e7d08885 (svn r9016) [SunOS] -Fix: Don't use a struct-member that doesn't exist.
-Documentation: Updated readme.txt for SunOS 5.10 (aka Solaris 10)
Note: With this commit, building and running on Solaris 10 works, thus
we officially support this OS now :)
2007-03-05 09:35:45 +00:00
rubidium 66487d59fd (svn r8949) -Codechange: only test the first NETWORK_REVISION_LENGTH - 1 characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games. 2007-03-01 00:58:09 +00:00
truelight 0d91ed68a9 (svn r8674) [PSP] -Add: added network code for PSP, based on the work of Turulo
-Add: added general header-inclusing for PSP
2007-02-11 13:57:35 +00:00
truelight c46a1cc2f6 (svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects DEBUG() to a remote connection over TCP
For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982
  Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9
  And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
2007-02-08 12:27:53 +00:00
rubidium 6a820a30d1 (svn r8543) -Codechange: make a real difference between querying the server via UDP and TCP. 2007-02-02 21:04:50 +00:00
rubidium 59f4f056df (svn r8525) -Codechange: make NetworkSend_Packet(s) and NetworkRecv_Packet functions of NetworkTCPSocketHandler. 2007-02-01 23:50:15 +00:00
rubidium 99f860e686 (svn r8521) -Codechange: initial step in converting Packet to a class; make and use constructors and functions related to the reading/saving the packet size. 2007-02-01 22:30:35 +00:00
rubidium 15980fc023 (svn r8520) -Fix/Feature: requery gameservers that did not respond to their first query. 2007-02-01 21:04:40 +00:00
rubidium 86b046864a (svn r8461) -Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console. 2007-01-30 17:22:56 +00:00
rubidium 269c1a58a0 (svn r8372) -Fix (8361): NUM_LANDSCAPE comes (via some detour) from openttd.h, which does not exist in the masterserver/updater. 2007-01-23 14:47:38 +00:00
Darkvater 1f3ea708c3 (svn r8168) -Regression (r6783): ParseConnectionstring didn't use the port parameter if a player was also specified. (both IP#Player:Port and IP:Port#Player btw) 2007-01-16 23:01:06 +00:00
rubidium f66b373b52 (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. 2007-01-12 20:19:49 +00:00
rubidium c48aa5db45 (svn r8078) -Codechange: rewrite UDP part of the network code to make use classes. This is only one of the many steps to really cleanup the network code. 2007-01-12 14:30:01 +00:00
rubidium f35ed4bbc2 (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 2007-01-10 18:56:51 +00:00
KUDr e373ea7096 (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) 2007-01-10 18:12:09 +00:00
Renamed from src/network/network.c (Browse further)