Merge tag 'v0.11.6' into stable

This commit is contained in:
Sebastian Zhorel 2015-10-17 14:20:08 +02:00
commit 479f570f46
615 changed files with 15096 additions and 13791 deletions

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@ -27,12 +27,14 @@ exit
EOF
cd ..
if ant manual javadoc ; then
if ant manual devmanual javadoc ; then
cd doc
{
echo "cd /home/project-web/freecol/htdocs"
echo "put FreeCol.pdf docs/"
echo "put FreeCol.html docs/"
echo "put developer.pdf docs/"
echo "put developer.html docs/"
echo "put images/* docs/images"
find javadoc/ -printf "put %p %p\n"
} | sftp $USERNAME,freecol@web.sf.net

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@ -9,7 +9,7 @@
the metaserver, distribution packages, running tests
and creating documentation.
</description>
<property name="java.target.version" value="1.7"/>
<property name="java.target.version" value="1.8"/>
<property name="freecol.name" value="freecol"/>
<property environment="env"/>
<property name="freecol.data.dir" value="${basedir}/data"/>
@ -43,8 +43,8 @@
<!-- Cortado Video Applet -->
<pathelement location="${basedir}/${cortado.jar}"/>
<!-- JOgg/JOrbis libraries -->
<pathelement location="${basedir}/jars/jogg-0.0.7.jar"/>
<pathelement location="${basedir}/jars/jorbis-0.0.15.jar"/>
<pathelement location="${basedir}/jars/jogg-0.0.17.jar"/>
<pathelement location="${basedir}/jars/jorbis-0.0.17.jar"/>
</path>
<path id="junit.classpath">
<pathelement location="${basedir}/test/lib/junit.jar" />
@ -182,7 +182,7 @@
<jar jarfile="${freecol.jar.file}"
basedir="${freecol.build.dir}"
manifest="${basedir}/src/MANIFEST.MF"
includes="net/**, org/**"
includes="net/**, splash.jpg"
excludes="**/metaserver/**"/>
</target>
@ -251,10 +251,11 @@
addproperty="freecol.version" defaultvalue="git-${DSTAMP}" />
</target>
<target name="prepareManual" depends="initDist,print-manual">
<target name="prepareManual" depends="initDist,print-manuals">
<mkdir dir="${freecol.release.dir}/manual/${freecol.name}"/>
<copy todir="${freecol.release.dir}/manual/${freecol.name}">
<fileset dir="${freecol.doc.dir}" includes="FreeCol.pdf"/>
<fileset dir="${freecol.doc.dir}" includes="developer.pdf"/>
</copy>
</target>
@ -337,7 +338,7 @@
<authors>
<author name="The FreeCol Team" email="developers@freecol.org" />
</authors>
<javaversion>1.7</javaversion>
<javaversion>1.8</javaversion>
</info>
<guiprefs width="640" height="480" resizable="no">
<laf name="looks">
@ -475,7 +476,7 @@
mainclass="net.sf.freecol.FreeCol"
version="${freecol.version}"
vmoptions="-Xmx256M -Dapple.awt.fakefullscreen=true"
jvmversion="1.7+"
jvmversion="1.8+"
arguments="--windowed --freecol-data FreeCol.app/Contents/Resources/"
stubfile="${freecol.build.dir}/skeletons/FreeCol"
icon="${freecol.packaging.dir}/icons/FreeCol.icns">
@ -632,7 +633,7 @@
export CLASSPATH=${CLASSPATH}:test/lib/junit.jar; ant testall
-->
<junit printsummary="on" errorProperty="error.junit"
failureProperty="error.junit" fork="yes" maxmemory="64M">
failureProperty="error.junit" fork="yes" maxmemory="96M">
<classpath refid="test.run.classpath"/>
<formatter type="xml" />
@ -706,6 +707,25 @@
<property name="print.manual.is.up.to.date" value="true" />
</target>
<target name="print-devmanual" unless="print.devmanual.is.up.to.date"
description="Creates the printable user guide.">
<delete file="doc/developer.ind" />
<exec executable="pdflatex" dir="doc" >
<arg file="doc/developer.tex"/>
</exec>
<exec executable="makeindex" dir="doc" >
<arg file="doc/developer.idx"/>
</exec>
<exec executable="pdflatex" dir="doc" >
<arg file="doc/developer.tex"/>
</exec>
<property name="print.devmanual.is.up.to.date" value="true" />
</target>
<target name="print-manuals" depends="print-manual,print-devmanual"
description="Creates the printable user and developer guides.">
</target>
<target name="online-manual" unless="online.manual.is.up.to.date"
description="Creates the online user guide.">
<delete file="doc/FreeCol.ind" />
@ -724,10 +744,40 @@
<property name="online.manual.is.up.to.date" value="true" />
</target>
<target name="online-devmanual" unless="online.devmanual.is.up.to.date"
description="Creates the online user guide.">
<delete file="doc/developer.ind" />
<exec executable="htlatex" dir="doc" >
<arg file="doc/developer.tex"/>
</exec>
<exec executable="tex" dir="doc">
<arg line="\def\filename{{developer}{idx}{4dx}{ind}} \input idxmake.4ht" />
</exec>
<exec executable="makeindex" dir="doc" >
<arg file="doc/developer.4dx"/>
</exec>
<exec executable="htlatex" dir="doc" >
<arg file="doc/developer.tex"/>
</exec>
<property name="online.devmanual.is.up.to.date" value="true" />
</target>
<target name="online-manuals" depends="online-manual,online-devmanual"
description="Creates the online user and developer guides.">
</target>
<target name="manual" depends="print-manual,online-manual"
description="Creates the printable and online user guides.">
</target>
<target name="devmanual" depends="print-devmanual,online-devmanual"
description="Creates the printable and online developer guides.">
</target>
<target name="manuals" depends="manual,devmanual"
description="Creates the printable and online user and developer guides.">
</target>
<target name="fixTabsWindows">
<fixcrlf srcdir="${freecol.src.dir}" tab="remove" tablength="4"
includes="**/*.java" eol="crlf"/>

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@ -19,7 +19,7 @@
<mainClassName>com.izforge.izpack.installer.Installer</mainClassName>
<maximumMemoryHeap>268435456</maximumMemoryHeap>
<maximumVersion></maximumVersion>
<minimumVersion>1.7</minimumVersion>
<minimumVersion>1.8</minimumVersion>
<skeletonName>Windowed Wrapper</skeletonName>
<skeletonProperties>
<key>Message</key>

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After

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@ -23,7 +23,7 @@
<mainClassName>net.sf.freecol.FreeCol</mainClassName>
<maximumMemoryHeap>536870912</maximumMemoryHeap>
<maximumVersion></maximumVersion>
<minimumVersion>1.7</minimumVersion>
<minimumVersion>1.8</minimumVersion>
<skeletonName>Windowed Wrapper</skeletonName>
<skeletonProperties>
<key>Message</key>

View File

@ -19,7 +19,7 @@
<mainClassName>com.izforge.izpack.uninstaller.Uninstaller</mainClassName>
<maximumMemoryHeap>-1</maximumMemoryHeap>
<maximumVersion></maximumVersion>
<minimumVersion>1.7</minimumVersion>
<minimumVersion>1.8</minimumVersion>
<skeletonName>Windowed Wrapper</skeletonName>
<skeletonProperties>
<key>Message</key>

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@ -97,7 +97,7 @@
<java-data xmlns="http://www.netbeans.org/ns/freeform-project-java/2">
<compilation-unit>
<package-root>src</package-root>
<classpath mode="compile">jars/commons-cli-1.1.jar;jars/cortado-0.6.0.jar;jars/jogg-0.0.7.jar;jars/jorbis-0.0.15.jar;jars/miglayout-core-4.2.jar;jars/miglayout-swing-4.2.jar</classpath>
<classpath mode="compile">jars/commons-cli-1.1.jar;jars/cortado-0.6.0.jar;jars/jogg-0.0.17.jar;jars/jorbis-0.0.17.jar;jars/miglayout-core-4.2.jar;jars/miglayout-swing-4.2.jar</classpath>
<built-to>build</built-to>
<built-to>.</built-to>
<javadoc-built-to>doc</javadoc-built-to>

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@ -1,2 +1,2 @@
mod.example.name=Example Mod
mod.example.shortDescription=This mod changes the picture of the Expert Farmer into a Milkmaid.
mod.example.shortDescription=This mod adds an alternate version of the Expert Farmer.

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@ -1,6 +1,6 @@
image.unit.model.unit.expertFarmer=milkmaid.png
#image.unit.model.unit.expertFarmer=milkmaid.png
#image.unit.model.unit.milkmaid=resources/images/units/milkmaid.png
image.unit.model.unit.milkmaid=milkmaid.png
#image.unit.model.unit.milkmaid.scout=resources/images/units/scout/scout.png
#image.unit.model.unit.milkmaid.pioneer=resources/images/units/pioneer/pioneer.png
#image.unit.model.unit.milkmaid.soldier=resources/images/units/soldier/soldier.png

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@ -3,3 +3,9 @@ model.improvement.plantForest.action=Plant forest
model.improvement.plantForest.occupationString=f
plantForestAction.name=Plant forest
plantForestAction.accelerator=
report.requirements.tile.plantForest=%type% to the %direction% of %colony% would benefit from planting a new forest.
report.requirements.tile.plantForest.center=%colony% would benefit from plant a forest on its tile.
report.colony.tile.plantForest.description=%colony% would benefit from reforesting {{plural:%amount%|one=one tile|other=%amount% tiles}}
report.colony.tile.plantForest.specific.description=%colony% would benefit from reforesting %location%
report.colony.tile.plantForest.header=f
report.colony.tile.plantForest.header.description=Number of colony tiles that would benefit from reforestation.

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@ -14,22 +14,23 @@ sound.attack.artillery=resources/sound/attack/artillery.ogg
sound.attack.mounted=resources/sound/attack/dragoon.ogg
sound.attack.naval=resources/sound/attack/naval.ogg
# TODO: sound.attack.bombard
sound.attack.bombard=resources/sound/attack/artillery.ogg
# TODO: sound.attack.foot
sound.event.meet.model.nation.aztec=resources/sound/meet/aztec.ogg
# TODO: sound.event.meet.<otherNativeNations>
sound.event.buildingComplete=resources/sound/building.ogg
sound.event.captureColony=resources/sound/colony.ogg
sound.event.illegalMove=resources/sound/illegal.ogg
sound.event.alertSound=resources/sound/alert.ogg
sound.event.buildingComplete=resources/sound/event/building.ogg
sound.event.illegalMove=resources/sound/event/illegal.ogg
sound.event.alertSound=resources/sound/event/alert.ogg
sound.event.fountainOfYouth=resources/sound/event/fountain.ogg
sound.event.missionEstablished=resources/sound/event/mission.ogg
sound.event.loadCargo=resources/sound/event/load.ogg
sound.event.sellCargo=resources/sound/event/sell.ogg
# TODO: specific sound for cashInTreasureTrain
sound.event.cashInTreasureTrain=resources/sound/sell.ogg
sound.event.cashInTreasureTrain=resources/sound/event/sell.ogg
sound.event.captureColony=resources/sound/event/colony.ogg
# TODO: sound.event.destroySettlement
sound.event.destroySettlement=resources/sound/colony.ogg
sound.event.fountainOfYouth=resources/sound/fountain.ogg
sound.event.loadCargo=resources/sound/load.ogg
sound.event.missionEstablished=resources/sound/mission.ogg
sound.event.sellCargo=resources/sound/sell.ogg
sound.event.shipSunk=resources/sound/sunk.ogg
sound.event.destroySettlement=resources/sound/event/colony.ogg
sound.event.shipSunk=resources/sound/event/sunk.ogg
# Order buttons
image.miscicon.button.normal.wait=resources/images/ui/order-buttons/normal/wait.png

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@ -1594,6 +1594,10 @@
recruit-probability="1" score-value="4">
<default-role id="model.role.pioneer"/>
<ability id="model.ability.expertPioneer" value="true"/>
<modifier id="model.modifier.tileTypeChangeProduction"
type="multiplicative" value="2">
<scope type="model.goods.lumber"/>
</modifier>
</unit-type>
<unit-type id="model.unit.veteranSoldier" extends="colonist"
price="2000" skill="2"
@ -2003,7 +2007,7 @@
<required-goods id="model.goods.hammers"
value="52"/>
<modifier id="model.modifier.tileTypeChangeProduction"
value="3" type="multiplicative">
type="multiplicative" value="3">
<scope type="model.goods.lumber"/>
</modifier>
</building-type>
@ -2512,9 +2516,9 @@
<founding-father id="model.foundingFather.franciscoDeCoronado"
type="exploration"
weight1="3" weight2="5" weight3="7">
<ability id="model.ability.seeAllColonies"
value="true"/>
<event id="model.event.seeAllColonies"/>
<modifier id="model.modifier.exposedTilesRadius"
type="additive" value="3"/>
</founding-father>
<founding-father id="model.foundingFather.hernandoDeSoto"
type="exploration"

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@ -58,6 +58,14 @@
</building-types>
<founding-fathers>
<founding-father id="model.foundingFather.franciscoDeCoronado"
type="exploration"
weight1="3" weight2="5" weight3="7">
<!-- FreeCol extension -->
<ability id="model.ability.seeAllColonies"
value="true"/>
<event id="model.event.seeAllColonies"/>
</founding-father>
<founding-father id="model.foundingFather.pocahontas" type="political"
weight1="7" weight2="5" weight3="3">
<modifier id="model.modifier.nativeAlarmModifier"

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@ -131,7 +131,9 @@ cargoOnCarrier=Cargo on carrier
cashInTreasureTrain=Cash in treasure train
clearOrders=Clear orders
colonists=Colonists
colonyCenter=colony center
colopedia=Colopedia
countryName={{tag:country|%nation%}}
difficulty=Difficulty
docks=Docks
dumpCargo=Dump cargo
@ -216,6 +218,7 @@ cli.error.home.notDir=%string% is not a directory.
cli.error.home.notExists=Directory %string% does not exist.
cli.error.save=Can not read saved game %string%.
cli.error.serverPort=%string% is not a valid port number.
cli.error.splash=Splash file %name% not found.
cli.error.timeout=%string% is too short (less than %minimum%).
cli.advantages=set the type of ADVANTAGES (%advantages%)
@ -245,10 +248,12 @@ cli.no-intro=skip the intro video
cli.no-java-check=skip the java version check
cli.no-memory-check=skip the memory check
cli.no-sound=run FreeCol without sound
cli.no-splash=skip the splash screen
cli.private=start a private server (not published to the metaserver)
cli.seed=provide a SEED for the pseudo-random number generator
cli.server=start a stand-alone server
cli.server-name=specify a custom NAME for the server
cli.server=start a stand-alone server on the specified port
cli.server-port=specify a custom PORT for the server
cli.splash=display a splash screen image FILE while loading the game
cli.tc=load the total conversion with the given NAME
cli.timeout=number of seconds the server waits for an answer to a question
@ -336,7 +341,6 @@ colopediaAction.goods.name=Goods
colopediaAction.nations.name=Nations
colopediaAction.nationTypes.name=National Advantages
colopediaAction.resources.name=Bonus Resources
colopediaAction.skills.name=Skills
colopediaAction.terrain.name=Terrain Types
colopediaAction.units.name=Units
colopediaAction.name=%object% (Colopedia)
@ -607,6 +611,10 @@ model.option.interventionForce.name=Intervention Force
model.option.interventionForce.shortDescription=The Intervention Force dispatched to support your War of Independence.
model.option.mercenaryForce.name=Mercenary Force
model.option.mercenaryForce.shortDescription=The Mercenary Force offered to support your War of Independence.
model.option.warSupportForce.name=War Support Force
model.option.warSupportForce.shortDescription=The maximum Force offered by the Monarch to support your wars.
model.option.warSupportGold.name=War Support Gold
model.option.warSupportGold.shortDescription=The maximum gold offered by the Monarch to support your wars.
model.difficulty.government.name=Government
model.option.badGovernmentLimit.name=Bad government limit
@ -1802,7 +1810,7 @@ model.improvement.road.occupationString=R
# Limits
model.limit.independence.coastalColonies.name=Coastal Colony Limit
model.limit.independence.coastalColonies.description=You need at least %limit% coastal colonies in order to declare independence.
model.limit.independence.coastalColonies.description=You need at least %limit% coastal {{plural:%limit%|one=colony|other=colonies}} in order to declare independence.
model.limit.independence.rebels.name=Rebel Limit
model.limit.independence.rebels.description=At least %limit%% of your colonists must support independence.
model.limit.independence.year.name=Year Limit
@ -2219,7 +2227,7 @@ model.colony.badGovernment=The government of %colony% is inefficient. Production
model.colony.goodGovernment=Government efficiency has improved! Rebel sentiment in %colony% now equals or exceeds %number% percent.
model.colony.governmentImproved1=The government of %colony% has improved, but is still inefficient. Production penalties still apply.
model.colony.governmentImproved2=The government of %colony% has improved. Production penalties no longer apply.
model.colony.insufficientProduction=%outputAmount% more %outputType% could be produced in %colony%, if only we had %inputAmount% more %inputType% surplus.
model.colony.insufficientProduction=%outputAmount% more %outputType% could be produced in %colony%, if an extra %consumptionDeficit% were available.
model.colony.lostGoodGovernment=Government efficiency has decreased! Rebel sentiment in %colony% no longer equals or exceeds %number% percent. Colony no longer gains any production bonus.
model.colony.lostVeryGoodGovernment=Government efficiency has decreased! Rebel sentiment in %colony% no longer equals or exceeds %number% percent. Some production bonuses were lost.
model.colony.minimumColonySize=%object% prevents reducing the population any further.
@ -2237,13 +2245,13 @@ model.colonyTile.claim=(claim %direction%)
# common.model.DiplomaticTrade
model.diplomaticTrade.receive.contact=Fraternal greetings from the glorious %nation% nation.
model.diplomaticTrade.receive.diplomatic=Let us negotiate with the %nation%.
model.diplomaticTrade.receive.diplomatic=Let us negotiate with {{tag:country|%nation%}}.
model.diplomaticTrade.receive.trade=Let us consider the %nation% trade offer.
model.diplomaticTrade.receive.tribute=The %nation% are demanding tribute of us!
model.diplomaticTrade.receive.tribute={{tag:country|%nation%}} is demanding tribute of us!
model.diplomaticTrade.send.contact=We have encountered members of the %nation% nation.
model.diplomaticTrade.send.diplomatic=Let us consider our diplomatic situation with the %nation%.
model.diplomaticTrade.send.trade=Let us propose a trade with the %nation% at %settlement%.
model.diplomaticTrade.send.tribute=We demand tribute of the %nation% at %settlement%.
model.diplomaticTrade.send.diplomatic=Let us consider our diplomatic situation with {{tag:country|%nation%}}.
model.diplomaticTrade.send.trade=Let us propose a trade with {{tag:country|%nation%}} at %settlement%.
model.diplomaticTrade.send.tribute=We demand tribute of {{tag:country|%nation%}} at %settlement%.
# common.model.Direction
model.direction.N.name=north
@ -2257,25 +2265,25 @@ model.direction.NW.name=north-west
# common.model.HistoryEvent
model.historyEventType.abandonColony.description=You abandon the colony of %colony%.
model.historyEventType.ceaseFire.description=Cease fire with %nation%.
model.historyEventType.cityOfGold.description=The %nation% discover %city%, one of the Seven Cities of Gold, and a treasure of %treasure% gold.
model.historyEventType.colonyConquered.description=Your colony %colony% is conquered by the %nation%.
model.historyEventType.colonyDestroyed.description=Your colony %colony% is destroyed by the %nation%.
model.historyEventType.ceaseFire.description=Cease fire with {{tag:country|%nation%}}.
model.historyEventType.cityOfGold.description={{tag:country|%nation%}} discover %city%, one of the Seven Cities of Gold, and a treasure of %treasure% gold.
model.historyEventType.colonyConquered.description=Your colony %colony% is conquered by {{tag:country|%nation%}}.
model.historyEventType.colonyDestroyed.description=Your colony %colony% is destroyed by {{tag:country|%nation%}}.
model.historyEventType.conquerColony.description=You conquer the %nation% colony of %colony%.
model.historyEventType.declareIndependence.description=You declare independence from the Crown.
model.historyEventType.declareWar.description=War declared with %nation%.
model.historyEventType.destroyNation.description=The %nation% destroy the %nativeNation%.
model.historyEventType.destroySettlement.description=You destroy %nation% settlement %settlement%.
model.historyEventType.declareWar.description=War declared with {{tag:country|%nation%}}.
model.historyEventType.destroyNation.description={{tag:country|%nation%}} destroys the %nativeNation%.
model.historyEventType.destroySettlement.description=You destroy the %nation% settlement %settlement%.
model.historyEventType.discoverNewWorld.description=You discover the New World.
model.historyEventType.discoverRegion.description=The %nation% discover %region%.
model.historyEventType.formAlliance.description=Alliance negotiated with %nation%.
model.historyEventType.discoverRegion.description={{tag:country|%nation%}} discovers %region%.
model.historyEventType.formAlliance.description=Alliance negotiated with {{tag:country|%nation%}}.
model.historyEventType.foundColony.description=You establish the colony of %colony%.
model.historyEventType.foundingFather.description=%father% joins the Continental Congress.
model.historyEventType.independence.description=You achieve independence from the Crown.
model.historyEventType.makePeace.description=Peace agreed with %nation%.
model.historyEventType.meetNation.description=You meet the %nation%.
model.historyEventType.nationDestroyed.description=The %nation% are no longer present in the New World.
model.historyEventType.spanishSuccession.description=The %loserNation% cede all their colonies in the New World to the %nation%.
model.historyEventType.makePeace.description=Peace agreed with {{tag:country|%nation%}}.
model.historyEventType.meetNation.description=You meet the %nation% nation.
model.historyEventType.nationDestroyed.description=The %nation% nation are no longer present in the New World.
model.historyEventType.spanishSuccession.description={{tag:country|%loserNation%}} cede all their colonies in the New World to {{tag:country|%nation%}}.
# common.model.IndianSettlement
model.indianSettlement.mostHatedNone=None
@ -2341,10 +2349,10 @@ model.messageType.warning.name=Warnings
# optional .header.
model.monarch.action.addToRef.text=The Crown has added %number% {{plural:%number%|%unit%}} to the Royal Expeditionary Force. Colonial leaders express concern.
model.monarch.action.addToRef.no=Done
model.monarch.action.declarePeace.text=We have graciously agreed to a peace treaty with the %nation%.
model.monarch.action.declarePeace.text=We have graciously agreed to a peace treaty with {{tag:country|%nation%}}.
model.monarch.action.declarePeace.no=Done
model.monarch.action.declareWar.text=The insolence of the %nation% forces Us to declare war on them!
model.monarch.action.declareWarSupported.text=The insolence of the %nation% forces Us to declare war on them! To expedite this matter, our loyal troops (%force%) await your orders, and a further sum of %gold% has been added to your treasury.
model.monarch.action.declareWar.text=The insolence of {{tag:country|%nation%}} forces Us to declare war on them!
model.monarch.action.declareWarSupported.text=The insolence of the {{tag:country|%nation%}} forces Us to declare war on them! To expedite this matter, our loyal troops (%force%) await your orders, and a further sum of %gold% has been added to your treasury.
model.monarch.action.declareWar.no=Done
model.monarch.action.displeasure.text=You dare to accept Our generous terms and yet evade payment? Such duplicity shall reap the bitter reward of Our displeasure.
model.monarch.action.displeasure.no=Done
@ -2409,7 +2417,7 @@ model.player.colonialIndependence=Only colonial players can declare independence
model.player.forces=%nation% Forces
model.player.independentMarket=Europe
model.player.startGame=After months at sea, you have finally arrived off the coast of an unknown continent. Sail {{tag:%direction%|west=westward|east=eastward|default=into the wind}} in order to discover the New World and to claim it for the Crown.
model.player.waitingFor=Waiting for: %nation%
model.player.waitingFor=Waiting for: {{tag:country|%nation%}}
# common.model.Region
model.regionType.coast.name=Coast
@ -2427,6 +2435,9 @@ model.regionType.ocean.unknown=Unknown Seas
model.regionType.river.name=River
model.regionType.river.unknown=Unknown River
# common.model.scope
scope.method.isIndian.name=natives
# common.model.Stance
model.stance.alliance.name=Alliance
model.stance.ceaseFire.name=Cease Fire
@ -2459,7 +2470,7 @@ model.tradeItem.gold.name=Gold
model.tradeItem.gold.description=the sum of %amount% gold
model.tradeItem.goods.name=Goods
model.tradeItem.incite.name=Declare war against
model.tradeItem.incite.description=war against the %nation%
model.tradeItem.incite.description=war against {{tag:country|%nation%}}
model.tradeItem.stance.name=Stance
model.tradeItem.unit.name=Unit
@ -2490,10 +2501,11 @@ model.unit.underRepair=Repair(%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
# model.unit.unitState.improving is not used. Improving units use the
# model.improvement.*.occupationString corresponding to the improvement.
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
model.unit.unitState.skipped=W
model.unit.unitState.skipped=X
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
@ -2526,6 +2538,7 @@ model.colony.colonyStarved=The last colonist in %colony% has starved, leaving th
model.colony.customs.sale=The Customs House at %colony% sold: %data%.
model.colony.customs.saleData=%amount% %goods% for %gold%
model.colony.famineFeared=Famine feared in %colony%. Only %number% turns of food left.
model.colony.starving=%colony% is starving.
model.colony.newColonist=New colonist in %colony%.
model.colony.newConvert=A new %nation% convert has arrived in %colony%.
model.colony.notBuildingAnything=Nothing is being built in %colony%.
@ -2543,7 +2556,7 @@ model.colony.workersEvicted=At %colony%, your colonists can no longer work %loca
model.colonyTile.resourceExhausted=Resource %resource% exhausted in %colony%
# server.model.ServerGame
model.game.spanishSuccession=Your Excellency, the War of Spanish Succession has ended in Europe. In the Treaty of Utrecht, the %loserNation% were forced to cede all colonies in the New World to the %nation%!
model.game.spanishSuccession=Your Excellency, the War of Spanish Succession has ended in Europe. In the Treaty of Utrecht, {{tag:country|%loserNation%}} was forced to cede all colonies in the New World to {{tag:country|%nation%}}!
# server.model.SIS
model.indianSettlement.mission.denounced=Your missionary at %settlement% has been denounced and executed!
@ -2556,7 +2569,7 @@ model.player.autoRecruit=Religious unrest in %europe% prompts %unit% to emigrate
model.player.colonyGoodsParty.harbour=Your colonists in %colony% have thrown %amount% units of %goods% into the harbor in protest of this unfair taxation by the Crown!
model.player.colonyGoodsParty.horses=Your colonists in %colony% have set %amount% horses free in protest of this unfair taxation by the Crown!
model.player.colonyGoodsParty.landLocked=Your colonists in %colony% have burned %amount% units of %goods% in the market place in protest of this unfair taxation by the Crown!
model.player.dead.european=Your Excellency, the %nation% have declared an unconditional withdrawal from New World affairs!
model.player.dead.european=Your Excellency, {{tag:country|%nation%}} has declared an unconditional withdrawal from New World affairs!
model.player.dead.native=Your Excellency, the %nation% have been destroyed.
model.player.disaster.bankruptcy.start=You failed to pay for the upkeep of all buildings. Severe production penalties apply.
model.player.disaster.bankruptcy.stop=Once again, you are able to pay for the upkeep of all buildings. Production penalties have been lifted.
@ -2569,13 +2582,13 @@ model.player.ignoredTax=The Crown has raised the tax rate to %amount%% as previo
model.player.interventionForceArrives=The promised Intervention Force arrives!
model.player.soLDecrease=Sons of Liberty membership in your colonies has fallen to %newSoL% percent!
model.player.soLIncrease=Sons of Liberty membership in your colonies has risen to %newSoL% percent!
model.player.stance.alliance.declared=Your Excellency, the %nation% are in alliance with us!
model.player.stance.alliance.declared=Your Excellency, the %nation% nation are in alliance with us!
model.player.stance.alliance.others=Your Excellency, the %attacker% are in alliance with the %defender%.
model.player.stance.ceaseFire.declared=Your Excellency, the %nation% have agreed to a cease fire with us!
model.player.stance.ceaseFire.declared=Your Excellency, the %nation% nation have agreed to a cease fire with us!
model.player.stance.ceaseFire.others=Your Excellency, the %attacker% have agreed to a cease fire with the %defender%.
model.player.stance.peace.declared=Your Excellency, the %nation% are at peace with us!
model.player.stance.peace.declared=Your Excellency, the %nation% nation are at peace with us!
model.player.stance.peace.others=Your Excellency, the %attacker% are at peace with the %defender%.
model.player.stance.war.declared=Bad news, your Excellency, the %nation% have declared war on us!
model.player.stance.war.declared=Bad news, your Excellency, the %nation% nation have declared war on us!
model.player.stance.war.others=Your Excellency, the %attacker% have declared war on the %defender%.
#combat is in Player, but is given its own tag
@ -2592,7 +2605,7 @@ combat.enemyShipEvaded=%enemyNation% %enemyUnit% has evaded an attack by %unit%.
combat.enemyShipSunk=%unit% has sunk %enemyNation% %enemyUnit%!
combat.equipmentCaptured=Beware, the braves of the %nation% have acquired %equipment%!
combat.goodsStolen=%enemyNation% %enemyUnit% steals %amount% %goods% at %colony%!
combat.indianPlunder=%enemyNation% %enemyUnit% plunder %amount% from %colony%.
combat.indianPlunder=%enemyNation% %enemyUnit% plunder %amount% gold from %colony%.
combat.indianRaid=Our spies report that the %nation% have raided the %colonyNation% colony of %colony%.
combat.indianSurprise=The %nation% make a surprise raid at %colony%, alarming our colonists. The %nation% chief denies involvement.
combat.indianTreasure=You plunder %amount% from %settlement%.
@ -2659,7 +2672,7 @@ main.userDir.fail=FreeCol can not find suitable directories to save user data in
# client: Client messages from FreeColClient, ConnectController and common.io.*
client.baseData=Could not find base data directory %dir%.\n The data files could not be found by FreeCol.\n Please make sure they are present.\n If FreeCol is looking in the wrong directory then\n run the game with a command line parameter:\n --freecol-data <data-directory>
client.choicePlayer=Please choose a player:
client.choicePlayer=Please choose a nation:
client.classic=Failed to load resource mapping from rule set `classic'.
client.debugConnect=You can not connect to an existing game in debug mode.
client.ending=The game is ending.
@ -2674,9 +2687,9 @@ metaServer.communicationError=There was an error while communicating with the me
# Lots of messages here, prefix more specific to the actual use
abandonEducation.action.studying=studying
abandonEducation.action.teaching=teaching
abandonEducation.no=No, continue the education
abandonEducation.no=Continue education
abandonEducation.text=If your %unit% leaves %colony% it will abandon %action% in the %building%, are you sure it should leave?
abandonEducation.yes=Yes, leave the colony
abandonEducation.yes=Abandon education
abandonTeaching.text=If your %unit% leaves the %building% it will stop teaching, are you sure it should leave?
armedUnitSettlement.attack=Attack
armedUnitSettlement.tribute=Demand tribute
@ -2687,11 +2700,11 @@ buy.takeOffer=Accept the offer
buy.text=The %nation% would like to sell their %goods% for %gold%:
clearTradeRoute.text=Your %unit% is assigned to trade route %route%. Setting its destination will drop it from the trade route. Are you sure you want to do this?
client.fullScreen=Full screen mode is not supported for this GraphicsDevice.\nFalling back to windowed mode.
confirmHostile.alliance=You can not attack an allied nation! Do you really wish to break your alliance with the %nation% and declare war?
confirmHostile.ceaseFire=You have signed a cease fire with the %nation%. Do you really wish to attack?
confirmHostile.peace=You are at peace with the %nation%. Do you really wish to declare war?
confirmHostile.alliance=You can not attack an allied nation! Do you really wish to break your alliance with {{tag:country|%nation%}} and declare war?
confirmHostile.ceaseFire=You have signed a cease fire with {{tag:country|%nation%}}. Do you really wish to attack?
confirmHostile.peace=You are at peace with {{tag:country|%nation%}}. Do you really wish to declare war?
confirmHostile.yes=Yes, let slip the dogs of war!
confirmTribute.broke=Our spies report that the %nation% are utterly broke. Let us not waste our time with tribute demands.
confirmTribute.broke=Our spies report that {{tag:country|%nation%}} is utterly broke. Let us not waste our time with tribute demands.
confirmTribute.european=The %nation% %danger%, and %finance%. How much tribute should we demand of them?
confirmTribute.happy=The %nation% at %settlement% are good friends to us, it is a pity to damage our comradeship.
confirmTribute.no=Perhaps we had better not
@ -2710,7 +2723,7 @@ indianLand.cancel=Leave the land
indianLand.pay=Offer %amount% gold for the land
indianLand.take=Take what is rightfully ours
indianLand.text=This land is owned by the %player%. Would you like to:
indianLand.unknown=Some unknown people live in these lands. Would you like to:
indianLand.unknown=Some uncontacted people live in these lands. Would you like to:
info.autodetectLanguageSelected=You have now chosen to autodetect the language. This will be done the next time you restart the game.
info.enterSomeText=Please enter some text.
info.newLanguageSelected=Setting the language to %language%. You will need to restart the game for the changes to fully take effect.
@ -2758,8 +2771,8 @@ defeated.text=You have been defeated! Would you like to:
defeated.yes=Stay and Watch
defeatedSinglePlayer.text=You have been defeated!\n\nTis now the very witching time of night, When churchyards yawn and hell itself breathes out contagion to this world, now could I drink hot blood! and do such bitter business, as the day would quake to look on.
defeatedSinglePlayer.yes=Enter Revenge Mode
diplomacy.offerAccepted=The %nation% have accepted your generous offer.
diplomacy.offerRejected=The %nation% have rejected your generous offer.
diplomacy.offerAccepted={{tag:country|%nation%}} has accepted your generous offer.
diplomacy.offerRejected={{tag:country|%nation%}} has rejected your generous offer.
disbandUnit.text=Are you sure you want to disband this unit?
disbandUnit.yes=Disband
disembark.text=Greetings sailor, do you wish to disembark?
@ -2804,8 +2817,8 @@ move.noAccessGoods=The %nation% will not trade with an empty %unit%.
move.noAccessMissionBan=The %nation% refuse all contact with your missionaries.
move.noAccessSettlement=The %nation% do not allow our %unit% to enter their settlement.
move.noAccessSkill=Our %unit% can not learn from the natives.
move.noAccessTrade=We do not have authority to trade with other European nations such as the %nation%.
move.noAccessWar=We can not trade with the %nation% while at war.
move.noAccessTrade=We do not have authority to trade with other European nations such as {{tag:country|%nation%}}.
move.noAccessWar=We can not trade with the %nation% nation while at war.
move.noAccessWater=Our %unit% must land before entering the settlement.
move.noAttackWater=Our %unit% must land before attacking.
move.noTile=Our %unit% is not on the map!
@ -2867,7 +2880,7 @@ server.invalidPlayerNations=All players need to pick a unique nation before the
server.maximumPlayers=Sorry, the maximum number of players has been reached.
server.missingUserName=The user name is missing from the login request.
server.missingVersion=The FreeCol version is missing from the login request.
server.noRouteToServer=The server cannot be made public. You should modify your firewall settings to allow connections on the port you specified.
server.noRouteToServer=The server cannot be made public as it could not connect to the metaserver.
server.noSuchPlayer=The game does not contain a player called: %player%
server.notAllReady=Not all players are ready to begin the game!
server.onlyAdminCanLaunch=Sorry, only the server admin can launch the game.
@ -2879,7 +2892,7 @@ server.wrongFreeColVersion=The client and server FreeCol versions do not match.
# server.control.InGameController
# And again, lots of messages with prefix chosen from use
buildColony.others=The %nation% have founded the new colony of %colony% in %region%.
buildColony.others={{tag:country|%nation%}} has founded the new colony of %colony% in %region%.
cashInTreasureTrain.colonial=A treasure with %amount% gold has been landed in Europe. %cashInAmount% gold has been cashed in.
cashInTreasureTrain.independent=A treasure of %amount% has been added to the national treasury.
cashInTreasureTrain.otherColonial=A treasure of %amount% has been landed in Europe. The %nation% monarch is apparently pleased.
@ -2888,7 +2901,7 @@ declareIndependence.announce=The %oldNation% colonies have declared independence
declareIndependence.continentalArmyMuster=In support of your declaration of independence, %number% {{plural:%number%|%oldUnit%}} in %colony% {{plural:%number%|one=has|other=have}} been promoted to {{plural:%number%|%unit%}}!
declareIndependence.interventionForce={{tag:country|%nation%}} solemnly pledges to dispatch an Intervention Force to support your legitimate struggle for independence, provided you generate %number% Freedom {{plural:%number%|one=Bell|other=Bells}} in order to prove your determination.
declareIndependence.nativeSupport=The %nation% declare their contempt for %ruler% and the Royal Expeditionary Force, and promise to attack them at any opportunity.
declareIndependence.nativeHostile=Our spies report that the Royal Expeditionary Force have established friendly relations with the %nation%. Beware that they may be planning to attack!
declareIndependence.nativeHostile=Our spies report that the Royal Expeditionary Force have established friendly relations with the %nation% nation. Beware that they may be planning to attack!
declareIndependence.resolution=This Day the Congress has passed the most important Resolution, that ever was taken in America.\n\nI am well aware of the Toil and Blood and Treasure, that it will cost Us to maintain this Declaration, and support and defend these States. Yet through all the Gloom I can see the Rays of ravishing Light and Glory. I can see that the End is more than worth all the Means. And that Posterity will triumph in that Days Transaction, even although We should rue it, which I trust in God We shall not.\n\nThe Royal Expeditionary Force will soon be upon us. Prepare our defences carefully while we raise voluntaires for a new Continental Army.
declareIndependence.unitsSeized=In reaction to your declaration of independence, the Crown has seized the following units in Europe and at sea: %units%
deliverGift.goods=The %player% deliver a gift of %amount% %type% to %settlement%.
@ -2998,7 +3011,7 @@ colopedia.unit.offensivePower=Offensive Power:
colopedia.unit.price=Price in Europe:
colopedia.unit.productionBonus=Production {{plural:%number%|one=modifier|other=modifiers}}:
colopedia.unit.requirements=Requirements:
colopedia.unit.school=School required to train:
colopedia.unit.school=May teach in:
colopedia.unit.skill=Skill Level:
@ -3033,40 +3046,60 @@ report.labour.workingAsOther=other
# ReportColonyPanel
# reuses colonyPanel.currentlyBuilding
report.colony.arriving.description=%colony%: new %unit% {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.arriving.summary.description=The average number of turns before a new colonist arrives in the colonies of this continent
report.colony.birth.description=Number of turns until a new colonist arrives or starves
report.colony.explore.description=Number of tiles to Explore adjacent to this colony
report.colony.explore.header=E
report.colony.exploring.description=%colony% would benefit from exploring {{plural:%amount%|one=one tile|other=%amount% tiles}}
report.colony.exploring.summary.description=Total number of colony tiles that would benefit from exploring for this continent.
report.colony.grow.description=Number of units the colony can grow by without harming production
report.colony.grow.header=+
report.colony.growing.description=%colony% can grow by {{plural:%amount%|one=one unit|other=%amount% units}} without harming production
report.colony.growing.summary.description=The total number of colonists that can join colonies of this continent without harming production
report.colony.improve.description=Units that could improve production.
report.colony.improve.header=Improve
report.colony.improving.description=%colony%: To make %amount% more %goods%, replace %oldUnit% with %unit%
report.colony.wanting.description=%colony%: To make %amount% more %goods%, add %unit%
report.colony.improving.description=%colony% %location%: To make %amount% more %goods%, replace %oldUnit% with %unit%
report.colony.improving.summary.description=Units (type and count) that would benefit colonies of this continent
report.colony.making.blocking.description=%colony%: %amount% %goods% needed for %buildable% {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.making.constructing.description=%colony%: %buildable% completes {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.making.description=What this colony is making
report.colony.making.educating.description=%colony%: %teacher% graduates {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.making.educationVacancy.description=%colony%: {{plural:%number%|one=one student place is|other=%number% student places are}} vacant
report.colony.making.educating.summary.description=Units (type and count) expected to graduate from schools of this continent
report.colony.making.header=Making
report.colony.making.noconstruction.description=%colony%: No construction occurring
report.colony.making.noteach.description=%colony%: %teacher% lacks a student
report.colony.making.summary.description=The per turn %goods% deficit due to the unsatisfied building requirements of this continent
report.colony.name.description=The list of colonies
report.colony.name.header=Colony
report.colony.plow.description=Number of colony tiles that would benefit from Plowing
report.colony.plow.header=P
report.colony.plowing.description=%colony% would benefit from plowing {{plural:%amount%|one=one tile|other=%amount% tiles}}
report.colony.production.description=%colony%: net %goods% production = %amount%
report.colony.production.export.description=%colony%: net %goods% production is %amount% (exporting above %export%)
report.colony.name.summary.description=The region containing more of the above colonies of this continent
report.colony.production.description=%colony%: %amount% %goods% are being produced
report.colony.production.export.description=%colony%: %amount% %goods% are being produced (exporting above %export%)
report.colony.production.header=Net %goods% production
report.colony.production.high.description=%colony%: net %goods% production = %amount%, full {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.production.low.description=%colony%: net %goods% production = %amount%, gone {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.production.waste.description=%colony%: net %goods% production = %amount%, warehouse will overflow, %waste% will be wasted
report.colony.road.description=Number of colony tiles that would benefit from Road building
report.colony.road.header=R
report.colony.roadBuilding.description=%colony% would benefit from building {{plural:%amount%|one=a road|other=%amount% roads}}
report.colony.production.high.description=%colony%: %amount% %goods% are being produced, full {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.production.low.description=%colony%: %amount% %goods% are being consumed, gone {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.production.maxConsumption.description=%colony%: %amount% %goods% are being consumed (could consume %more% more)
report.colony.production.maxProduction.description=%colony%: %amount% %goods% are being produced (could produce %more% more)
report.colony.production.summary.description=The amount of goods being produced or consumed
report.colony.production.waste.description=%colony%: %amount% %goods% are being produced, warehouse will overflow, %waste% will be wasted
report.colony.tile.clearForest.description=%colony% would benefit from clearing {{plural:%amount%|one=one tile|other=%amount% tiles}}
report.colony.tile.clearForest.specific.description=%colony% would benefit from clearing %location%
report.colony.tile.clearForest.header=C
report.colony.tile.clearForest.header.description=Number of colony tiles that would benefit from clearing.
report.colony.tile.clearForest.summary.description=Total number of colony tiles that would benefit from clearing for this continent.
report.colony.tile.plow.description=%colony% would benefit from plowing {{plural:%amount%|one=one tile|other=%amount% tiles}}
report.colony.tile.plow.specific.description=%colony% would benefit from plowing %location%
report.colony.tile.plow.header=P
report.colony.tile.plow.header.description=Number of colony tiles that would benefit from plowing.
report.colony.tile.plow.summary.description=Total number of colony tiles that would benefit from plowing for this continent.
report.colony.tile.road.description=%colony% would benefit from building {{plural:%amount%|one=a road|other=%amount% roads}}
report.colony.tile.road.specific.description=%colony% would benefit from building a road at %location%
report.colony.tile.road.header=R
report.colony.tile.road.header.description=Number of colony tiles that would benefit from road building.
report.colony.tile.road.summary.description=Total number of colony tiles that would benefit from road building for this continent.
report.colony.shrinking.description=%colony% must shrink by {{plural:%amount%|one=one unit|other=%amount% units}} to improve production
report.colony.starving.description=%colony%: starvation {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.wanting.description=%colony% %location%: To make %amount% more %goods%, add %unit%
# ReportContinentalCongressPanel
report.continentalCongress.available=Available
@ -3139,15 +3172,15 @@ report.production.update=Update
# ReportRequirementsPanel
report.requirements.badAssignment=%colony% has a %expert% currently working as %expertWork%, while a %nonExpert% is working as %nonExpertWork%. Production would be greater if the colonists swapped jobs.
report.requirements.canTrainExperts={{plural:2|%unit%}} can be trained at
report.requirements.clearTile=%type% to the %direction% of %colony% would benefit from clearing.
report.requirements.exploreTile=%type% to the %direction% of %colony% would benefit from exploration.
report.requirements.exploreTile=%location% would benefit from exploration.
report.requirements.met=All requirements are met.
report.requirements.missingGoods=%colony% is producing %goods%, but requires more %input%.
report.requirements.misusedExperts=There are {{plural:2|%unit%}} not working as %work% present at
report.requirements.noExpert=%colony% is producing %goods%, but has no %unit%.
report.requirements.plowCenter=%colony% would benefit from plowing its tile.
report.requirements.plowTile=%type% to the %direction% of %colony% would benefit from plowing.
report.requirements.roadTile=%type% to the %direction% of %colony% would benefit from road building.
report.requirements.tile.clearForest=%location% would benefit from clearing.
report.requirements.tile.plow=%location% would benefit from plowing.
report.requirements.tile.road=%location% would benefit from road building.
#report.requirements.tile.road.center can not happen
report.requirements.severalExperts=Several {{plural:2|%unit%}} are present at
report.requirements.surplus=A surplus of %goods% is being produced at
@ -3155,7 +3188,8 @@ report.requirements.surplus=A surplus of %goods% is being produced at
report.trade.afterTaxes=Income after taxes
report.trade.beforeTaxes=Income before taxes
report.trade.cargoUnits=Units in Cargo
report.trade.hasCustomHouse=* This colony has a custom house; these goods are exported.
report.trade.export=Exporting %goods% above %amount%
report.trade.hasCustomHouse=* This colony has a custom house, and may export goods.
report.trade.totalDelta=Total Production
report.trade.totalUnits=Total Units
report.trade.unitsSold=Units bought or sold
@ -3163,7 +3197,7 @@ report.trade.unitsSold=Units bought or sold
# ReportTurnPanel
report.turn.filter=Do not display this type of message (%type%)
report.turn.ignore=Ignore this message (Colony: %colony%, Goods: %goods%)
report.turn.playerNation=%player%'s %nation%
report.turn.playerNation=%player%'s {{tag:country|%nation%}}
# -14- Dialogs, Labels and Panels
@ -3171,6 +3205,7 @@ report.turn.playerNation=%player%'s %nation%
# AboutPanel
aboutPanel.copyright=Copyright © 2002-2015 The FreeCol Team
aboutPanel.legalDisclaimer=FreeCol is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or any later version.
aboutPanel.manual=FreeCol Manual Download
aboutPanel.officialSite=Official site:
aboutPanel.sfProject=SourceForge project:
aboutPanel.version=Version:
@ -3207,7 +3242,7 @@ colonyPanel.buildQueue=Build Queue
colonyPanel.colonyUnits=Colony Units
colonyPanel.inPort=In Port
colonyPanel.outsideColony=Outside Colony
colonyPanel.producing=Producing:
colonyPanel.producing=producing:
colonyPanel.reducePopulation=If you reduce the population below %number%, %colony% will no longer be able to build %buildable%.
colonyPanel.setGoods=Set Goods
colonyPanel.traceWork=Trace Work
@ -3228,8 +3263,8 @@ confirmDeclarationDialog.areYouSure.no=Maybe Later
confirmDeclarationDialog.areYouSure.text=Let us renounce the unjust tyranny of %monarch% and declare the independence of our colonies from the crown!
confirmDeclarationDialog.areYouSure.yes=Liberty or Death!
confirmDeclarationDialog.createFlag=and our enemies shall tremble at the sight of our defiant banner.
confirmDeclarationDialog.defaultCountry=United States of %nation%
confirmDeclarationDialog.defaultNation=Free %nation%
confirmDeclarationDialog.defaultCountry=United States of {{tag:country|%nation%}}
confirmDeclarationDialog.defaultNation=Free {{tag:country|%nation%}}
confirmDeclarationDialog.enterCountry=Henceforth, our country shall be known as
confirmDeclarationDialog.enterNation=and every citizen of our glorious nation shall be proud to be known as
flag.background.FESSES=Fesses
@ -3286,10 +3321,10 @@ negotiationDialog.add=Add
negotiationDialog.cancel=Cancel
negotiationDialog.clear=Clear
negotiationDialog.contact.tutorial=You meet fellow Europeans. They will compete with you for land and riches, and may well wage war against you. But after Jan de Witt has joined the Continental Congress, you can trade with them.
negotiationDialog.demand=The %nation% require of the %otherNation%
negotiationDialog.demand={{tag:country|%nation%}} requires of {{tag:country|%otherNation%}}
negotiationDialog.exchange=in return for
negotiationDialog.goldAvailable=(%amount% gold available)
negotiationDialog.offer=The %nation% offer the %otherNation%
negotiationDialog.offer={{tag:country|%nation%}} offers {{tag:country|%otherNation%}}
negotiationDialog.send=Send
negotiationDialog.title.contact=Meeting Fellow Europeans
negotiationDialog.title.diplomatic=Diplomatic Negotiation
@ -3330,10 +3365,10 @@ findSettlementPanel.name=Find Settlement
findSettlementPanel.settlement=%name%%capital% (%nation%)
# FirstContactDialog
firstContactDialog.meeting.natives=Meeting the natives...
firstContactDialog.meeting.natives=Meeting the natives
firstContactDialog.meeting.natives.tutorial=You meet natives. Send your Scouts to their settlements in order to learn more about them, and your Indentured Servants and Free Colonists in order to learn from them. Send your ships and Wagon Trains to their settlements if you wish to trade with them.
firstContactDialog.meeting.AZTEC=The Aztec nation...
firstContactDialog.meeting.INCA=The Inca empire...
firstContactDialog.meeting.aztec=The Aztec nation
firstContactDialog.meeting.inca=The Inca empire
firstContactDialog.welcomeOffer.text=The %nation% welcome you. We are a glorious nation of %camps% %settlementType%. To celebrate our friendship, we generously offer you the land you now occupy as a gift. Will you accept our treaty and lie with us in peace as brothers?
firstContactDialog.welcomeSimple.text=The %nation% welcome you. We are a glorious nation of %camps% %settlementType%. Will you accept our treaty and lie with us in peace as brothers?
@ -3396,6 +3431,7 @@ mapSizeDialog.mapSize=Select map size
# ModifierFormat
modifierFormat.unknown=???
modifierFormat.scopeMethod.isIndian.name=natives
# MonarchDialog
monarchDialog.default=A message from the Crown
@ -3709,7 +3745,7 @@ model.nation.dutch.ship.47=Koe
model.nation.dutch.ship.48=Liefde
model.nation.dutch.ship.49=Mackreel
model.nation.dutch.ship.50=Maecht van Enckhuysen
model.nation.dutch.ship.51=Malckmeyt or Melckmeyt
model.nation.dutch.ship.51=Melckmeyt
model.nation.dutch.ship.52=Margriet
model.nation.dutch.ship.53=Meeuwken
model.nation.dutch.ship.54=Merimin
@ -4164,7 +4200,7 @@ model.nation.french.settlementName.classic.63=Port Menier
model.nation.french.settlementName.classic.64=Portage la Prairie
model.nation.french.settlementName.classic.65=St. Boniface
model.nation.french.settlementName.freecol.0=Ville de Québec
model.nation.french.settlementName.freecol.0=Québec
#1541
model.nation.french.settlementName.freecol.1=Charlesfort
#1562
@ -4795,16 +4831,16 @@ model.nation.portuguese.region.river.22=São Francisco
model.nation.portuguese.region.river.23=Parnaíba
model.nation.portuguese.region.river.24=Tietê
model.nation.portuguese.region.mountain.1=Serra da Estrela
model.nation.portuguese.region.mountain.2=Serra do Morião
model.nation.portuguese.region.mountain.3=Serra de Santa Bárbara
model.nation.portuguese.region.mountain.4=Serra da Ribeirinha
model.nation.portuguese.region.mountain.5=Serra da Boa Viagem
model.nation.portuguese.region.mountain.6=Serra da Marofa
model.nation.portuguese.region.mountain.7=Serra do Bussaco
model.nation.portuguese.region.mountain.8=Serra da Coroa
model.nation.portuguese.region.mountain.9=Serra de Sintra
model.nation.portuguese.region.mountain.10=Monte Pascoal
model.nation.portuguese.region.mountain.1=Monte Pascoal
model.nation.portuguese.region.mountain.2=Serra da Estrela
model.nation.portuguese.region.mountain.3=Serra do Morião
model.nation.portuguese.region.mountain.4=Serra de Santa Bárbara
model.nation.portuguese.region.mountain.5=Serra da Ribeirinha
model.nation.portuguese.region.mountain.6=Serra da Boa Viagem
model.nation.portuguese.region.mountain.7=Serra da Marofa
model.nation.portuguese.region.mountain.8=Serra do Bussaco
model.nation.portuguese.region.mountain.9=Serra da Coroa
model.nation.portuguese.region.mountain.10=Serra de Sintra
model.nation.portuguese.region.mountain.11=Serra Geral
model.nation.portuguese.region.mountain.12=Serra do Mar
model.nation.portuguese.region.mountain.13=Serra Vermelha

View File

@ -135,8 +135,9 @@ cli.no-java-check=slaan die java weergawebeheer oor
cli.no-memory-check=slaan die geheuebeheer oor
cli.no-sound=begin FreeCol sonder klank
cli.private=begin 'n privaat bediener (nie gepubliseer na die metabediener)
cli.server-name=gee 'n aangepaste NAAM aan die bediener
# Fuzzy
cli.server=begin 'n aleenstaande bediener op die gespesifiseerde poort
cli.server-name=gee 'n aangepaste NAAM aan die bediener
cli.splash=vertoon 'n flitsskermbeeld LêER solank die spel laai
cli.tc=laai die totale omskakeling met die gegewe NAAM
cli.version=vertoon die weergawe nommer en sluit af
@ -177,7 +178,6 @@ colopediaAction.goods.name=Goedere
colopediaAction.nations.name=Nasies
colopediaAction.nationTypes.name=Nasionale voordele
colopediaAction.resources.name=Bonus grondstowwe
colopediaAction.skills.name=Bekwaamdhede
colopediaAction.terrain.name=Terrein-tipes
colopediaAction.units.name=Eenhede
colopediaAction.name=%object% (Colopedia)
@ -1178,24 +1178,33 @@ model.building.locationLabel=In %location%
model.colony.badGovernment=Regering effektiwiteit van %colony% is sleg. Produksie verhindering vind plaas.
model.colony.governmentImproved1=Regering van %colony% het verbeter, maar is nog oneffektief. Produksie verhindering vind steeds plaas.
model.colony.governmentImproved2=Regering van %colony% het verbeter. Produksie verhindering vind nie meer plaas nie.
# Fuzzy
model.colony.insufficientProduction=In %colony% sou %outputAmount% meer %outputType% geproduseer kan word as daar %inputAmount% meer %inputType% beskikbaar was.
model.colony.minimumColonySize=%object% verhoed dat bevolking verder kan verminder.
model.colony.unbuildable=%colony% kan nie tans %object% bou nie. %object% is uit die boulys verwyder.
model.colony.veryBadGovernment=Regering effektiwiteit van %colony% is baie sleg. Erge produksie verhindering vind plaas.
model.historyEventType.abandonColony.description=U laat vaar die kolonie van %colony%.
# Fuzzy
model.historyEventType.cityOfGold.description=Die %nation% ontdek %city%, een van die Sewe Stede van Goud, en 'n skat van %treasure% goud.
# Fuzzy
model.historyEventType.colonyConquered.description=U kolonie %colony% is deur die %nation% verower.
# Fuzzy
model.historyEventType.colonyDestroyed.description=U kolonie %colony% is deur die %nation% vernietig.
# Fuzzy
model.historyEventType.declareIndependence.description=U vernietig die nedersetting %settlement% van die %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=U maak die %nation% van kant.
model.historyEventType.discoverNewWorld.description=U het die Nuwe Wêreld ontdek.
# Fuzzy
model.historyEventType.discoverRegion.description=Die %nation% het die %region% ontdek.
model.historyEventType.foundColony.description=U het die kolonie %colony% gevestig.
model.historyEventType.foundingFather.description=%father% tree tot die Kontinentale Kongres toe
model.historyEventType.independence.description=U bereik onafhanklikheid van die Kroon.
# Fuzzy
model.historyEventType.meetNation.description=U ontmoet die %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=Die %nation% is van kant gemaak.
# Fuzzy
model.historyEventType.spanishSuccession.description=Die %loserNation% staan al hul kolonies in die Nuwe Wêreld af aan die %nation%.
model.indianSettlement.mostHatedNone=Geen
model.indianSettlement.nameUnknown=Onbekend
@ -1240,6 +1249,7 @@ model.nationState.notAvailable.name=nie beskikbaar nie
model.player.forces=%nation% Magte
model.player.independentMarket=Europa
model.player.startGame=Na maande op see het u eindelik by die kus van 'n onbekende kontinent aangekom. Seil na die weste om die Nuwe Wêreld te ontdek en dit vir die kroon toe te eien.
# Fuzzy
model.player.waitingFor=Wag vir: %nation%
model.regionType.coast.name=Kus
model.regionType.coast.unknown=Onbekende kusgebied
@ -1288,9 +1298,9 @@ model.unit.underRepair=Besig met herstelwerk (%turns% beurte oor)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
# Fuzzy
model.unit.unitState.skipped=W
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
@ -1315,23 +1325,29 @@ model.colony.warehouseOverfull=Die pakhuis in %colony% is vol met %goods%.
model.colony.warehouseSoonFull=Die pakhuis in %colony% sal teen die volgende beurt vol %goods% wees. %amount% %goods% sal vermors word.
model.colony.warehouseWaste=Die pakhuis in %colony% is oorvol met %goods%. %waste% eenhede is weggegooi.
model.colonyTile.resourceExhausted=Die grondstof %resource% is op in %colony%
# Fuzzy
model.game.spanishSuccession=U eksellensie, die Oorlog van Spaanse Opvolging het in Europa geëindig. Volgens die ooreenkoms van Utrecht, moes die %loserNation% alle kolonies in die Nuwe Wêreld oorgee aan die %nation%!
model.indianSettlement.mission.denounced=Jou sendeling by %settlement% is aan die kaak gestel is tereggestel!
model.player.colonyGoodsParty.harbour=U koloniste in %colony% het %amount% %goods% in die have gegooi in protes teen die oneerlike belasting van die koning!
model.player.colonyGoodsParty.horses=U koloniste in %colony% het %amount% perde vrygelaat uit protes teen die onregverdige belasting deur die Kroon!
model.player.colonyGoodsParty.landLocked=U koloniste in %colony% het %amount% eenhede %goods% verbrand op die markplein in protes teen die oneerlike belasting van die koning!
# Fuzzy
model.player.dead.european=U eksellensie, die %nation% het verklaar 'n onvoorwaardelike ontrekking van die Nuwe Wêreld!
model.player.dead.native=U eksellensie, die %nation% is vernietig.
model.player.emigrate=In %europe% het %unit% besluit om te emigreer.
model.player.foundingFatherJoinedCongress=%foundingFather% het by die kongres aangesluit!\n\n%description%
model.player.soLDecrease=Rebelle in u kolonies het geval tot %newSoL% persent!
model.player.soLIncrease=Rebelle in u kolonies het gestyg tot %newSoL% persent!
# Fuzzy
model.player.stance.alliance.declared=U eksellensie, die %nation% is in alliansie met ons!
model.player.stance.alliance.others=U eksellensie, die %attacker% is in alliansie met die %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=U eksellensie, die %nation% het ooreengekom tot 'n skietstilstand met ons!
model.player.stance.ceaseFire.others=U eksellensie, die %attacker% het ooreengekom tot 'n skietstilstand met die %defender%.
# Fuzzy
model.player.stance.peace.declared=U eksellensie, die %nation% is in vredesooreenkoms met ons!
model.player.stance.peace.others=U eksellensie, die %attacker% is in vredesooreenkoms met die %defender%.
# Fuzzy
model.player.stance.war.declared=Slegte nuus, u eksellensie, die %nation% het oorlog verklaar op ons!
model.player.stance.war.others=U eksellensie, die %attacker% het oorlog verklaar met die %defender%.
combat.automaticDefence=U %unit% in %colony% het wapens opgeneem om die kolonie te verdedig!
@ -1346,6 +1362,7 @@ combat.enemyShipEvaded=%enemyNation% %enemyUnit% het die aanval deur %unit% ontw
combat.enemyShipSunk=%unit% het %enemyNation% %enemyUnit% gesink!
combat.equipmentCaptured=Pasop, die krygers van %nation% het %equipment% buitgemaak!
combat.goodsStolen=%enemyNation% %enemyUnit% steel %amount% %goods% in %colony%!
# Fuzzy
combat.indianPlunder=%enemyNation% %enemyUnit% plunder %amount% van %colony%.
combat.indianTreasure=U plunder %amount% van %settlement%.
combat.nativeCapitalBurned=U het %name% afgebrand, die hoofstad van %nation%. Die %nation% gee oor aan u mag!
@ -1393,6 +1410,7 @@ error.couldNotLoad='n Fout het voorgekom tydens spellaai!
# Fuzzy
error.couldNotSave='n Fout het voorgekom tydens spelstoor!
main.defaultPlayerName=Speler Naam
# Fuzzy
client.choicePlayer=Kies asseblief 'n speler:
metaServer.couldNotConnect=Jammer, kon nie aan meta-bediener koppel. Probeer asseblief weer later.
metaServer.communicationError=Daar was fout tydens die meta-bediener kommunikasie. Probeer asseblief weer later.
@ -1402,8 +1420,11 @@ buy.moreGold=Vra vir laer prys
buy.takeOffer=Aanvaar die aanbod
buy.text=Die %nation% wil graag hulle %goods% vir %gold% verkoop:
clearTradeRoute.text=Jou %unit% is toegeken aan handelsroete roete %route%. Deur sy bestemming te stel, sal dit die handel roete laat vaar. Is jy seker jy wil dit doen?
# Fuzzy
confirmHostile.alliance=U kan nie 'n bondgenoot aanval nie! Wil u regtig u alliansie met die %nation% verbreek en oorlog verklaar?
# Fuzzy
confirmHostile.ceaseFire=We het 'n skietstaking onderteken met %nation%. Wil u steeds aanval?
# Fuzzy
confirmHostile.peace=U is in vrede met die %nation%. Wil u regtig oorlog verklaar?
error.noSuchFile=Die spesifieke lêer bestaan nie of is nie 'n gewone lêer nie.
# Fuzzy
@ -1452,7 +1473,9 @@ clearSpeciality.areYouSure=Is u seker u wil 'n %oldUnit% demoveer na 'n %unit%?
clearSpeciality.impossible=%unit% kan nie gedemoveer word nie!
defeated.text=U is verslaan! Wil U graag:
defeated.yes=Bly en kyk
# Fuzzy
diplomacy.offerAccepted=U vrygewige aanbod is deur %nation% aanvaar.
# Fuzzy
diplomacy.offerRejected=U vrygewige aanbod is deur %nation% verwerp.
disbandUnit.text=Is U seker U wil hierdie eenheid ontbind?
disbandUnit.yes=Agterlaat
@ -1492,7 +1515,9 @@ move.noAccessBeached='n Gestrande skip van die %nation% versper ons weg.
move.noAccessContact=Ons moet eers oor land kontak maak met die %nation%, Eksellensie.
move.noAccessSettlement=Die %nation% laat nie toe dat ons %unit% hul nedersetting betree nie.
move.noAccessSkill=Ons %unit% kan nikts leer van die inheemse bevolking.
# Fuzzy
move.noAccessTrade=Ons het geen volmag om handel te dryf met ander Europeërs soos die %nation% nie.
# Fuzzy
move.noAccessWar=Ons kan geen handel dryf met die %nation% as ons in oorlog is nie.
move.noAccessWater=Ons %unit% moet eers aan land kom voor dit die nedersetting kan betree.
nameRegion.text=U het 'n %type% ontdek en eien dit toe aan die Kroon! Soos gebruiklik mag u dit 'n naam gee:
@ -1524,6 +1549,7 @@ server.fileNotFound=Kon nie die lêer met gegewe naam vind nie.
server.incompatibleVersions=Die gestoorde spel wat u probeer laai is nie aanpasbaar met hierdie weergawe van FreeCol nie.
server.invalidPlayerNations=Alle spelers moet 'n unieke nasie kies voor die spel kan begin.
server.maximumPlayers=Jammer, die maksimum getal spelers is bereik.
# Fuzzy
server.noRouteToServer=Die bediener kon nie publiek gemaak word nie. U moet u brandmuur opstelling verander om op die poort gespesifiseer te kan konnekteer.
server.notAllReady=Nie al die spelers is gereed om die spel te begin nie!
server.onlyAdminCanLaunch=Jammer, slegs die bediener admin kan die spel begin.
@ -1592,6 +1618,7 @@ colopedia.unit.price=Prys in Europa:
# Fuzzy
colopedia.unit.productionBonus=Produksiewysiger(s):
colopedia.unit.requirements=Vereistes:
# Fuzzy
colopedia.unit.school=Skool nodig vir opleiding:
colopedia.unit.skill=Vaardigheid:
report.labour.allColonists=Alle Koloniste
@ -1661,12 +1688,14 @@ report.requirements.surplus='n Oorskot van %goods% word geproduseer by
report.trade.afterTaxes=Inkomste na belasting
report.trade.beforeTaxes=Inkomste voor belasting
report.trade.cargoUnits=Eenhede in vrag
# Fuzzy
report.trade.hasCustomHouse=* Hierdie kolonie het 'n doannehuis; hierdie goedere word uitgevoer.
report.trade.totalDelta=Totale produksie
report.trade.totalUnits=Aantal eenhede
report.trade.unitsSold=Eenhede gekoop of verkoop
report.turn.filter=Moenie hierdie tipe boodskap vertoon nie (%type%)
report.turn.ignore=Ignoreer die berig (Kolonie: %colony%, Goedere: %goods%)
# Fuzzy
report.turn.playerNation=%player% se %nation%
# Fuzzy
aboutPanel.copyright=Kopiereg (C) 2002-2013 Die FreeCol-span
@ -1696,7 +1725,9 @@ colonyPanel.notBestTile=%unit% kan meer %goods% produseer op %tile%.
confirmDeclarationDialog.areYouSure.no=Miskien later
confirmDeclarationDialog.areYouSure.text=Laat ons die onregverdige tirannie van %monarch% verwerp en laat ons die onafhanklikheid van ons kolonies van die kroon verklaar!
confirmDeclarationDialog.areYouSure.yes=Vryheid of die Dood!
# Fuzzy
confirmDeclarationDialog.defaultCountry=Verenigde State van %nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=Vrye %nation%
confirmDeclarationDialog.enterCountry=Voortaan staan ons land bekend as
confirmDeclarationDialog.enterNation=elke burger van ons glorieryke land sal trots wees om bekend te staan as

View File

@ -165,8 +165,9 @@ cli.no-memory-check=oferhebbe þa gemyndes neosunge
cli.no-sound=drif FreeCol leas sƿeges
cli.private=beginne anlepigne þegntol (nis forþsend to þæm eallþegntole)
cli.seed=gield SÆD to þæm leashlietlican rimforþberende
cli.server-name=ceose tpmearcodne NAMAN for þæm þegntole
# Fuzzy
cli.server=beginne anstandendne þegntol on þære gecorenre dura
cli.server-name=ceose tpmearcodne NAMAN for þæm þegntole
cli.splash=eoƿie inlædendes bredes bilides YMELAN þa hƿile þe þæt gamen si gehladen
cli.tc=hlade þa fullan aƿendunge mid þissum NAMAN
cli.timeout=rim eagbearhtma þa þe se þegntol abitt andsƿære sumre ascunge
@ -226,7 +227,6 @@ colopediaAction.goods.name=Cēapas
colopediaAction.nations.name=Þēoda
colopediaAction.nationTypes.name=Þēodlīca mihta
colopediaAction.resources.name=Oferduȝuþlīce timberas
colopediaAction.skills.name=Cræftas
colopediaAction.terrain.name=Landȝecynd
colopediaAction.units.name=Ƿiht
colopediaAction.name=%object% (Colopedia)
@ -1243,6 +1243,7 @@ model.building.locationLabel=On %location%
model.colony.badGovernment=Se ƿealdscipe of %colony% ƿyrceþ earfoðe. Forþbǣro lyre ȝelimpþ.
model.colony.governmentImproved1=Se ƿealdscipe of %colony% hafaþ bēted ȝeƿord, ac hit ȝīet ne ƿyrceþ ƿel. Forþbǣro lyre ȝīet ȝelimpþ.
model.colony.governmentImproved2=Se ƿealdscipe of %colony% hafaþ bēted ȝeƿorden. Forþbǣro lyre ne ȝelimpþ ȝīet.
# Fuzzy
model.colony.insufficientProduction=%outputAmount% mā %outputType% cūðe mann forþberan on %colony%, ȝif ƿē hæfden %inputAmount% mā þonne %inputType%fromfaru.
model.colony.minimumColonySize=%object% ƿirneþ māran gelytlunge þære leodrædne.
model.colony.unbuildable=%colony% ne cann timbrian %object% herrihte. %object% ƿæs anumen fram þære endebyrdnesse bolda to ƿesenne getimbrod.
@ -1256,21 +1257,29 @@ model.direction.SW.name=suþƿest
model.direction.W.name=ƿest
model.direction.NW.name=norþƿest
model.historyEventType.abandonColony.description=Þū forlǣtst þā %colony%landbūnesse.
# Fuzzy
model.historyEventType.cityOfGold.description=Sēo %nation%þēod fint þā %city%burȝe, ān þāra seofona ȝyldenena burȝa, and ēac hord %treasure% ȝoldes.
# Fuzzy
model.historyEventType.colonyConquered.description=Þīn %colony%landbūness is oferƿunnen fram þǣre %nation%þēode.
# Fuzzy
model.historyEventType.colonyDestroyed.description=Þīn %colony%landbūness is forloren fram þǣre %nation%þēode.
# Fuzzy
model.historyEventType.conquerColony.description=Þū ne dearst andfōn ūre holdan fōreƿearde and ȝīeþ æthlīepst lēane? Swilc tƿifealdness sceall ascian þā biteran lēane ūrre ƿrǣþþu.
# Fuzzy
model.historyEventType.declareIndependence.description=Þū forlure %settlement%setl %nation%þēode.
# Fuzzy
model.historyEventType.destroyNation.description=Þā %nation% forluron þā %nativeNation%.
model.historyEventType.discoverNewWorld.description=Þū hafast þā nīƿan land ȝefunden.
# Fuzzy
model.historyEventType.discoverRegion.description=Sēo %nation%þēod fint %region%.
model.historyEventType.foundColony.description=Þū staðolast þā landbūnesse þǣre %colony%landbūnesse.
model.historyEventType.foundingFather.description=%father% formenȝeþ mid þǣm Ƿitenaȝemōte.
model.historyEventType.independence.description=Þū efnest selfƿeald fram þǣm cynecynne.
# Fuzzy
model.historyEventType.meetNation.description=Þū mētst þā %nation%þēode.
# Fuzzy
model.historyEventType.nationDestroyed.description=%nation%þēod nis ȝīet andƿeard on þǣm nīƿum landum.
# Fuzzy
model.historyEventType.spanishSuccession.description=Sēo %loserNation%þēod ȝieldeþ ealla heora landbūnessa on þǣm nīƿum landum tō þǣre %nation%þēode.
model.indianSettlement.mostHatedNone=Nǣniȝ
model.indianSettlement.nameUnknown=Uncūþ
@ -1315,6 +1324,7 @@ model.messageType.warning.name=Ƿærƿord
model.monarch.action.addToRef.text=Se Cynescipe hafaþ geīht þone Cyneaspyriunghere mid %number% {{plural:%number%|%unit%}}. Landbūnesslādmenn gecȳðaþ ƿærlīcnesse.
model.monarch.action.addToRef.no=Fulfremed
model.monarch.action.declarePeace.no=Fulfyled lā
# Fuzzy
model.monarch.action.declareWar.text=Sēo ƿlencu %nation%þēode fornȳdeþ ūs tō farenne on herȝoðe ƿiþ hīe!
model.monarch.action.declareWar.no=Fulfremed
# Fuzzy
@ -1350,6 +1360,7 @@ model.noClaimReason.worked.description=Ōðer setl ǣr brȳcþ þis land.
model.player.forces=%nation%þēode full here
model.player.independentMarket=Europe
model.player.startGame=Æfter manigum monaðum on ðæm garsecge eart þu nu gecumen to þæm strande ungecuðes landes. Sægla {{tag:%direction%|west=ƿest|east=east|default=ƿiþ ƿind}} to findenne þa Niƿan Land and to manienne heora for þæm cynedome.
# Fuzzy
model.player.waitingFor=Abidende: %nation% nu gaþ
model.regionType.coast.name=Strand
model.regionType.coast.unknown=Uncūþ stōƿ on þǣm strande
@ -1403,6 +1414,7 @@ model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
# Fuzzy
model.unit.unitState.skipped=W
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
@ -1433,23 +1445,29 @@ model.colony.warehouseOverfull=Þīn hordærn on %colony%landbūnesse hafaþ ȝe
model.colony.warehouseSoonFull=Þīn hordærn on þǣre %colony%landbūnesse sceall habban tō fela %goods%ƿara under þǣm nīehstan stæpe. %amount% %goods%ƿara sculon ƿesan forloren.
model.colony.warehouseWaste=Þīn hordærn on þǣre %colony%landbūnesse hafaþ tō fela %goods%ƿara.%waste% ƿara ƿǣron forloren.
model.colonyTile.resourceExhausted=Þæt %resource% andƿeorc is nū ascortod on þǣre %colony%landbūnesse
# Fuzzy
model.game.spanishSuccession=Lēof, on Europe hafaþ þæt Ƿīȝ þǣre Spēoniscan Æfterȝenȝnesse ȝeendod. On þǣre Fōreƿearde Traiectum, sēo %loserNation%þēod ƿæs fornȳded tō ȝieldenne ealla landbūnessa on þǣm nīƿum landum tō þǣre %nation%þēode!
model.indianSettlement.mission.denounced=Þīn boda be %settlement% hafaþ ȝeƿorden ȝeƿrēht and ofsloȝen!
model.player.colonyGoodsParty.harbour=Þīne landbūendas on þǣre %colony%landbūnesse habbaþ āƿorpen %amount% %goods%ƿara in þā hȳðe tō ceorienne onȝēan þās unrihtan ȝafole ȝesettunȝe fram þǣm cynecynne!
model.player.colonyGoodsParty.horses=Þīne landbūendas on þǣre %colony%landbūnesse habbaþ ȝelȳsed %amount% horsa tō onhebbenne þās unrihtan ȝafola fram þǣm cynecynne!
model.player.colonyGoodsParty.landLocked=Þīne landbūendas on þǣre %colony%landbūnesse habbaþ forburnen %amount% %goods%ƿara in þǣre cēapstōƿe ceorienne onȝēan þās unrihtan ȝafole ȝesettunȝe fram þǣm cynecynne!
# Fuzzy
model.player.dead.european=Lēof, sēo %nation%þēod hafaþ ȝehāten arēdnesslēase lēornesse fram nīƿra landa intinȝum!
model.player.dead.native=Lēof, sēo %nation%þēod hafaþ ȝeƿorden forloren.
model.player.emigrate=On %europe%, %unit%ƿiht hafaþ ȝecoren tō ȝeleorenne.
model.player.foundingFatherJoinedCongress=%foundingFather% hafaþ ȝeþēoded hine selfne mid þǣm Ƿitenaȝemōte!\n\n%description%
model.player.soLDecrease=Suna Frēodōmes ȝyldrǣden on þīnum landbūnessum hafaþ ȝeƿorden āƿend tō %newSoL% hundtēontiȝoðena dǣla!
model.player.soLIncrease=Suna Frēodōmes ȝyldrǣden on þīnum landbūnesum hafaþ ȝeƿorden āƿend tō %newSoL% hundtēontiȝoðena dǣla!
# Fuzzy
model.player.stance.alliance.declared=Lēof, sēo %nation%þēod is on ȝeþoftscipe mid ūs!
model.player.stance.alliance.others=Lēof, sēo %attacker%þēod is on ȝeþoftscipe mid þǣre %defender%þēode.
# Fuzzy
model.player.stance.ceaseFire.declared=Lēof, sēo %nation%þēod hafaþ ȝeþafad þæt ƿē ne feohten!
model.player.stance.ceaseFire.others=Lēof, sēo %attacker%þēod hafaþ ȝeþafod þæt hēo ne feohte ƿiþ þā %defender%þēode.
# Fuzzy
model.player.stance.peace.declared=Lēof, sēo %nation%þēod friðaþ ūsic!
model.player.stance.peace.others=Lēof, sēo %attacker%þēod friðaþ þā %defender%þēode.
# Fuzzy
model.player.stance.war.declared=Ƿā, lēof, sēo %nation%þēod hafaþ nū drēoȝaþ ȝeƿinn ƿit ūsic!
model.player.stance.war.others=Lēof, sēo %attacker%þēod nū drīehþ ȝeƿinn ƿiþ þā %defender%þēode.
combat.automaticDefence=Þīn %unit%ƿiht on þǣre %colony%landbūnesse hafaþ ȝeƿǣpned self tō beorȝenne þā landbūnesse!
@ -1465,6 +1483,7 @@ combat.enemyShipEvaded=Þǣre %enemyNation%þēode %enemyUnit%ƿiht hafaþ æthl
combat.enemyShipSunk=%unit%ƿiht hafaþ ȝesenced þǣre %enemyNation%þēode %enemyUnit%ƿiht!
combat.equipmentCaptured=Ƿara! Þā ƿīȝan þǣre %nation%þēode habbaþ ȝefanȝen %equipment%tōl!
combat.goodsStolen=Þǣre %enemyNation%þēode %enemyUnit%ƿiht stīelþ %amount% %goods%ƿara be þǣre %colony%landbūnesse!
# Fuzzy
combat.indianPlunder=Þǣre %enemyNation%þēode %enemyUnit%ƿiht ȝeherȝaþ %amount% ȝoldes fram þǣre %colony%landbūnesse.
combat.indianRaid=Ūre scēaƿereas secȝaþ þe sēo %nation%þēod hafaþ ȝeherȝod þǣre %colonyNation%þēode þā %colony%landbūnesse.
combat.indianSurprise=Sēo %nation%þēod macaþ undersmȳhþ %colony% landbūnesse, þe eȝsaþ ūre landbūendas. Þǣre %nation%þēode hēafodmann sæȝþ þætte hēo ne dyde hit.
@ -1518,6 +1537,7 @@ error.couldNotLoad=Ƿog gelamp þa hƿīle þe ic sohte þæt gamen hladan!
error.couldNotSave=Ƿog gelamp þa hƿile þe ic sohte þæt gamen hordian!
main.defaultPlayerName=Plegendes nama
main.javaVersion=Java fadunge %minVersion% oþþe beteran fadunge ah man habban to plegenne FreeCol.\n(%version% is seo fadung þe ƿæs funden; bruc --no-java-check to bebugenne þas neosunge).
# Fuzzy
client.choicePlayer=Ceos la plegend:
metaServer.couldNotConnect=Ƿala, ne cuðe se spearctellend geþeodan selfne ƿiþ þone eallþegntol. Sec þu la eft siþþan.
metaServer.communicationError=Þær ƿæs ƿog under þære hƿile þære gemansumunge mid þæm eallþegntole. Sec la eft siþþan.
@ -1527,8 +1547,11 @@ buy.moreGold=Ābidd læssan cēapȝyldes
buy.takeOffer=Andfōh þā bēodunȝe
buy.text=Sēo %nation%þēod wile cīepan heora %goods%ƿara ƿiþ %gold%:
clearTradeRoute.text=Þīn %unit%ƿiht is ȝeseted tō cēapƿeȝe %route%. Ȝif þū sette his foreteohunȝe, þonne hit ne ȝā æfter þǣm cēapƿeȝe ȝīet. Ƿilt þū sōþlīce þis dōn?
# Fuzzy
confirmHostile.alliance=Þū ne scealt afeohtan ȝesibbþēode! Ƿilt þū sōþlīce brecan þone ȝeþoftscipe þǣre %nation%þēode and drēoȝan ȝeƿinn?
# Fuzzy
confirmHostile.ceaseFire=Þū hafast ȝesett griþ mid þǣre %nation%þēode. Ƿilt þū sōþlīce anƿinnan?
# Fuzzy
confirmHostile.peace=Þū and sēo %nation%þēod habbaþ friþ. Ƿilt þū sōþlīce drēoȝan ȝeƿinn ƿiþ hīe?
confirmTribute.unwise=Þa %nation% sindon strange and manige. Ƿitodlice ne si hit ƿis to abylgenne hie la?
error.noSuchFile=Seo genamode ymele nis na, oþþe nis heo gewunelic ymele.
@ -1580,7 +1603,9 @@ clearSpeciality.areYouSure=Ƿilt þū sōþlīce fornȳdan %oldUnit% tō ƿeorð
clearSpeciality.impossible=%unit% ne cann ƿeorðan læsse!
defeated.text=Þū hafast ȝeƿorden oferdrifen! Ƿilt þū:
defeated.yes=Abīdan and ƿæccan
# Fuzzy
diplomacy.offerAccepted=Þa %nation% habbaþ andfangen þin cystige lac.
# Fuzzy
diplomacy.offerRejected=Þa %nation% habbaþ aƿend þin cystige lac.
disbandUnit.text=Ƿilt þū sōþlīce þis ƿiht tōhladan?
disbandUnit.yes=Tōhlad
@ -1624,7 +1649,9 @@ move.noAccessContact=Ƿē sculon staðolian ǣrendsecȝunȝ mid þǣm %nation%
move.noAccessGoods=Sēo %nation%þēod nile bycȝan of ǣmettiȝre %unit%ƿihte.
move.noAccessSettlement=%nation%þēod ne alȳfþ ūrre %unit%ƿihte tō inȝanȝenne in heora setl.
move.noAccessSkill=Ūre %unit% ne cann leornian þinȝ fram þǣm inlendiscum.
# Fuzzy
move.noAccessTrade=Ƿē ne habbaþ þæt ȝeƿeald tō cīepenne ōðrum Europiscum þēodum sƿelce þā %nation%.
# Fuzzy
move.noAccessWar=Ƿe ne cunnon cīepan þǣm %nation% þā hƿīle þe ƿē sind on ƿīȝe.
move.noAccessWater=Ūru %unit%ƿiht sceal lendan ætfōran inȝanȝe in þæt setl.
move.noAttackWater=Ūre %unit%ƿiht sceall lendan ǣr hēo onrǣse.
@ -1656,6 +1683,7 @@ server.fileNotFound=Ne cuðe findan þa ymelan þe hæfde þone gifenan naman.
server.incompatibleVersions=Þæt hordode gamen þæt þe þu eart gesecende to hladenne nis genge on þisre fadunge FreeCol.
server.invalidPlayerNations=Ealle pleȝendas þurfon cēosan ānlīce þēode fōre þæt ȝamen cann ƿesan underȝunnen.
server.maximumPlayers=Ƿē sind sāriȝe, for þȳ þæt mǣste rīm pleȝenda hafaþ nū ǣr tōcumen.
# Fuzzy
server.noRouteToServer=Se þeȝntōl ne cann ƿeorðan folclīc. Þū miht scoldest hƿeorfan þīnes fȳrbeorȝes ȝesetednessa tō ȝetīðienne þēodscipes on þisre dura þe þū cure.
server.notAllReady=Nealle pleȝendas sind ȝearƿe tō beȝinnenne þæt ȝamen!
server.onlyAdminCanLaunch=Ƿē sind sāriȝe, for synderlīce þæs þeȝntōles ȝerēfa cann beȝinnan þæt ȝamen.
@ -1733,6 +1761,7 @@ colopedia.unit.offensivePower=Ƿiðerrǣde miht:
colopedia.unit.price=Cēapȝyld on Europe:
colopedia.unit.productionBonus=Forþbǣro {{plural:%number%|one=modifier|other=modifiers}}:
colopedia.unit.requirements=Nēada:
# Fuzzy
colopedia.unit.school=Behēfu scolu tō lǣrenne:
colopedia.unit.skill=Cræftiȝness:
report.labour.allColonists=Ealle landbūendas
@ -1765,8 +1794,6 @@ report.colony.making.description=Þæt þēos landbūness ƿyrceþ
report.colony.making.header=Ƿyrcende
report.colony.name.description=Þæt ȝetæl landbūnessa
report.colony.name.header=Landbūness
report.colony.plow.header=P
report.colony.road.header=R
report.continentalCongress.none=(nǣniȝ)
report.continentalCongress.recruiting=Inlǣdunȝ
report.education.students=Ȝearu leornere
@ -1813,12 +1840,14 @@ report.requirements.surplus=Oferēaca %goods%ƿara is forþboren be
report.trade.afterTaxes=Lēan æfter ȝeafolrǣdne
report.trade.beforeTaxes=Lēanȝyld ǣr ȝeafolrǣdne
report.trade.cargoUnits=Ƿihta on hlæste
# Fuzzy
report.trade.hasCustomHouse=* Þēos landbūness nafaþ cēapsceamol; þās ƿara sind ūtsenda.
report.trade.totalDelta=Eall forþbǣro
report.trade.totalUnits=Ealla ƿihta
report.trade.unitsSold=Ȝebohta oþþe ȝecīepda ƿihta
report.turn.filter=Ēoƿa þis ȝecynd ǣrendȝeƿrita (%type%)
report.turn.ignore=Lǣt þis ǣrendȝeƿrit (on þǣre %colony%landbūnesse; %goods%ƿaru)
# Fuzzy
report.turn.playerNation=%nation% of %player%
# Fuzzy
aboutPanel.copyright=Cræftriht lōcaþ tō © 2002-2013 The FreeCol Team
@ -1843,6 +1872,7 @@ chooseFoundingFatherDialog.title=Namie staðoliend
colonyPanel.colonyUnits=Landbunesse ƿihta
colonyPanel.inPort=On porte
colonyPanel.outsideColony=Butan landbunesse
# Fuzzy
colonyPanel.producing=Ƿyrceþ:
colonyPanel.reducePopulation=Gif þu gelytlie þa leodrædne sƿa þæt heo sie læsse þonne %number%, þonne ne cuðe %colony% %buildable% timbrian.
colonyPanel.unitChange=Þǣr þū inēodest on þīn landbūnesse þīn %oldType% hafaþ ȝeƿorden %newType%.
@ -1854,7 +1884,9 @@ colonyPanel.notBestTile=%unit% cuðe ƿyrcan ma %goods% on %tile%.
confirmDeclarationDialog.areYouSure.no=Meahtlīce hēræfter
confirmDeclarationDialog.areYouSure.text=Ƿuton onsecȝan þæt unrihtƿīse nȳdȝeƿeald of %monarch% and bēodan þā ānstandendnesse ūrra landbūnessa fram þǣm cynecynne!
confirmDeclarationDialog.areYouSure.yes=Frēodōm oþþe Dēaþ!
# Fuzzy
confirmDeclarationDialog.defaultCountry=Ȝeāndu Rīce of %nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=Alȳs %nation%
confirmDeclarationDialog.enterCountry=Hēræfter, ūre land biþ ȝecūþ sƿā
confirmDeclarationDialog.enterNation=and ǣlc burȝmann on ūrum þrymfæstan lande biþ ƿlanc tō ƿesenne ȝecūþ sƿā
@ -1863,8 +1895,10 @@ constructionPanel.turnsToComplete=(Stapas oþ fulfylednesse: %number%)
negotiationDialog.accept=Andfo
negotiationDialog.add=Besette
negotiationDialog.cancel=Onƿende
# Fuzzy
negotiationDialog.demand=Þa %nation% asciaþ þa %otherNation%
negotiationDialog.exchange=ƿiþ
# Fuzzy
negotiationDialog.offer=Þa %nation% abeodaþ þæm %otherNation%
negotiationDialog.send=Sende
negotiationDialog.title.contact=Metung mid oðrum Europiscum
@ -1883,8 +1917,6 @@ findSettlementPanel.displayAll=Finde eall setlu
findSettlementPanel.displayOnlyEuropean=Finde synderlice Europisc setlu
findSettlementPanel.displayOnlyNatives=Finde synderlice inlendisc setlu
findSettlementPanel.name=Finde setl
firstContactDialog.meeting.AZTEC=Seo Astecaþeod...
firstContactDialog.meeting.INCA=Þæt Incena rice...
firstContactDialog.welcomeOffer.text=Þā %nation% ƿilcumiaþ ēoƿic. Ƿē sind þrymfæst þēod %camps% %settlementType%. Tō ȝebrēmenne ūrne frēondscipe, ƿē holde abēodaþ ēoƿ þæt lond þæt ȝē nū healdaþ, tō ȝiefe. Andfōþ ȝē ūre ȝriþ and ƿuniaþ mid ūs on friðe sƿā brōðru?
firstContactDialog.welcomeSimple.text=Þā %nation% ƿilcumiaþ ēoƿ. Ƿe sind þrymfæst þēod %camps% %settlementType%. Andfōþ ȝē ūre ȝriþ and ƿuniaþ ȝē mid ūs on friðe sƿā brōðru?
abandonColony.no=Onƿende

View File

@ -4,6 +4,7 @@
# Author: Alnokta
# Author: Claw eg
# Author: DRIHEM
# Author: Haytham morsy
# Author: Imksa
# Author: Meno25
# Author: OsamaK
@ -35,11 +36,9 @@ cancel=إلغاء
close=أغلق
color=لون
connect=توصيل
# Fuzzy
current=حالي
false=خطأ
# Fuzzy
fill=النتيجة النهائية
fill=شغل
height=ارتفاع
help=مساعدة
host=مضيف
@ -48,7 +47,6 @@ load=تحميل
many=العديد
medium=متوسط
more=المزيد...
# Fuzzy
music=موسيقى
name=الاسم
no=لا
@ -66,10 +64,8 @@ rename=أعد التسمية
reset=إعادة ضبط
save=احفظ
select=تحديد
# Fuzzy
server=اسم الخادم:
server=الخادم
small=صغير
# Fuzzy
test=اختبار
true=صواب
unload=ألغِ التحميل
@ -98,7 +94,6 @@ inPort=في المنفذ
mission=مهمه
modifiers=معدلات
nation=أمة
# Fuzzy
newWorld=عالم جديد
notApplicable=غير مطبق
payArrears=دفع الديون
@ -148,8 +143,7 @@ cli.debug-run=شغل N في وضع التصحيح، ثم أحفظ وسجل خر
cli.debug=أصلح فري كول (%modes%)
cli.default-locale=اضبط المحل الافتراضي (LANGUAGE[_COUNTRY[_VARIANT]])
cli.font=عين نوع الخط الافتراضي
# Fuzzy
cli.freecol-data=اضبط مجلد بيانات فري كول (به مجلد فرعي مسمى 'images')
cli.freecol-data=اضبط مجلد بيانات فري كول (به مجلد فرعي مسمى 'base')
cli.help=اعرض شاشة المساعدة هذه
cli.load-savegame=حمل اللعبة المحفوظة المعطاة FILE
cli.log-console=سجل إلى الكونصول بالإضافة إلى الملف
@ -160,14 +154,14 @@ cli.no-java-check=تجاوز التحقق من نسخة الجافا
cli.no-memory-check=تجاوز التحقق من الذاكرة
cli.no-sound=شغل فري كول بدون صوت
cli.private=ابدأ خادما سريا (غير منشور إلى الخادم العام)
cli.server-name=حدد NAME مخصصا للخادم
# Fuzzy
cli.server=ابدأ خادما منفردا في المنفذ المحدد
cli.server-name=حدد NAME مخصصا للخادم
cli.splash=اعرض شاشة صورة FILE أثناء تحميل اللعبة
cli.tc=حمل التحويل الإجمالي بالاسم المعطى
cli.timeout=عدد الثواني التي ينتظرها الخادم للإجابة على سؤال
cli.version=اعرض رقم النسخة واخرج
# Fuzzy
cli.windowed=شغل فري كول في نمط النافذة بدلا من نمط الشاشة الكاملة
cli.windowed=شغل فري كول في نمط النافذة مع أبعاد اختيارية
menuBar.colopedia=كولوبيديا
menuBar.game=لعبة
menuBar.orders=ترتيبات
@ -215,7 +209,6 @@ colopediaAction.goods.name=بضائع
colopediaAction.nations.name=أمم
colopediaAction.nationTypes.name=مميزات وطنية
colopediaAction.resources.name=موارد الجائزة
colopediaAction.skills.name=مهارات
colopediaAction.terrain.name=أنواع الأرض
colopediaAction.units.name=وحدات
declareIndependenceAction.name=أعلن الاستقلال
@ -327,8 +320,7 @@ model.option.startingYear.shortDescription=العام الذي تبدأ به ا
model.option.seasonYear.name=موسم السنة
model.option.mandatoryColonyYear.name=سنة مستعمرة إلزامية
gameOptions.prices.name=خيارات الأسعار
# Fuzzy
gameOptions.prices.shortDescription=مدى الاسعار المبدئية لبضائع مختلفة.
gameOptions.prices.shortDescription=يحتوي على خيارات لعبة السيطرة علي الاسعار المبدئية .
model.option.food.minimumPrice.name=الحد الأدنى للسعر المبدئي للطعام
model.option.food.maximumPrice.name=الحد الأعلى للسعر المبدئي للطعام
model.option.food.spread.name=فرق سعري شراء و بيع الطعام
@ -361,8 +353,7 @@ model.option.landMass.shortDescription=خيار لضبط كتلة الأرض ل
model.option.landGeneratorType.name=نوع أرض كمي (EXPERIMENTAL!)
model.option.landGeneratorType.shortDescription=خيار لضبط نوع مولد الأرض للاستخدام.
mapGeneratorOptions.terrainGenerator.name=مولد الأرضية
# Fuzzy
mapGeneratorOptions.terrainGenerator.shortDescription=إعدادات لكمية الغابات، الجبال إلخ
mapGeneratorOptions.terrainGenerator.shortDescription=خيارات لمولد التضاريس
model.option.riverNumber.name=عدد الأنهار
model.option.riverNumber.shortDescription=خيار لتحديد عدد الأنهار في الخرائط المولدة.
model.option.mountainNumber.name=عدد الجبال
@ -520,27 +511,19 @@ model.ability.carryUnits.shortDescription=هذه الوحدة لديها الق
model.ability.electFoundingFather.name=انتخب الآباء المؤسسين
model.ability.electFoundingFather.shortDescription=هذه الأمة لديها القدرة على انتخاب الآباء المؤسسين
model.ability.foundColony.name=تأسيس مستعمرة
# Fuzzy
model.ability.foundColony.shortDescription=هذه الوحدة لديها القدرة على تأسيس مستعمرة جديدة.
# Fuzzy
model.ability.hasPort.name=وصول إلى البحر
# Fuzzy
model.ability.hasPort.shortDescription=هذا الموقع لديه وصول مباشر أو غير مباشر للبحر
model.ability.independenceDeclared.name=إعلان الاستقلال
# Fuzzy
model.ability.independenceDeclared.shortDescription=هذا البلد أعلن استقلاله
model.ability.moveToEurope.name=انتقل إلى أوروبا
# Fuzzy
model.ability.moveToEurope.shortDescription=هذا التل يسمح للوحدات بالانتقال إلى أوروبا.
model.ability.moveToEurope.shortDescription=هذا القرميدة تسمح للوحدات بالانتقال إلى أوروبا.
model.ability.native.name=هندي
model.ability.native.shortDescription=أمريكي أصلي
model.ability.navalUnit.name=وحدة بحرية
# Fuzzy
model.ability.navalUnit.shortDescription=هذه الوحدة وحدة بحرية.
# Fuzzy
model.ability.plunderNatives.name=منحة كنز وطني
model.ability.navalUnit.shortDescription=هذه الوحدة هي وحدة بحرية.
model.ability.plunderNatives.name=أهالي النهب
model.ability.royalExpeditionaryForce.name=القوة الاستكشافية الملكية
# Fuzzy
model.ability.royalExpeditionaryForce.shortDescription=هذه الأمة هي قوة استكشافية ملكية
model.ability.undead.name=غير ميت
# Fuzzy
@ -1162,6 +1145,7 @@ model.building.locationLabel=في %location%
model.colony.badGovernment=حكومة %colony% غير كفء. عقوبات إنتاج تطبق.
model.colony.governmentImproved1=حكومة %colony% تحسنت، لكنها مازالت غير كفؤة. عقوبات الإنتاج مازالت سارية.
model.colony.governmentImproved2=حكومة %colony% تحسنت. عقوبات الإنتاج لم تعد منطبقة.
# Fuzzy
model.colony.insufficientProduction=%outputAmount% أكثر %outputType% يمكن إنتاجه في %colony%، فقط لو كنا نملك %inputAmount% أكثر %inputType% زائد.
model.colony.minimumColonySize=%object% يمنع تخفيض السكان أكثر من هذا.
model.colony.unbuildable=%colony%ويمكن بناء %object% في هذا الوقت. %object% تمت إزالة من قائمة انتظار الإنشاء.
@ -1175,18 +1159,25 @@ model.direction.SW.name=جنوب-غرب
model.direction.W.name=غرب
model.direction.NW.name=شمال-غرب
model.historyEventType.abandonColony.description=أنت تهجر مستعمرة %colony%.
# Fuzzy
model.historyEventType.cityOfGold.description=أنت تكتشف %city%, واحدة من مدن الذهب السبعة, وكنز من %treasure% ذهب.
# Fuzzy
model.historyEventType.colonyConquered.description=مستعمرتك %colony% تم غزوها بواسطة %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=مستعمرتك %colony% تم تدميرها بواسطة %nation%.
# Fuzzy
model.historyEventType.declareIndependence.description=أنت تدمر مستوطنة %settlement% %nation%الخاصة ب.
# Fuzzy
model.historyEventType.destroyNation.description=أنت تدمر %nation%.
model.historyEventType.discoverNewWorld.description=أنت تكتشف العالم الجديد.
# Fuzzy
model.historyEventType.discoverRegion.description=أنت تكتشف %region%.
model.historyEventType.foundColony.description=أنت تؤسس مستعمرة %colony%.
model.historyEventType.foundingFather.description=%father% ينضم إلى الكونجرس القاري.
model.historyEventType.independence.description=أنت تحقق الاستقلال عن التاج.
# Fuzzy
model.historyEventType.meetNation.description=أنت تلتقي ب%nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=ال%nation% مدمّرة.
model.indianSettlement.mostHatedNone=لا شيء
model.indianSettlement.nameUnknown=غير معروف
@ -1224,13 +1215,12 @@ model.messageType.warning.name=تحذيرات
model.monarch.action.displeasure.text=أنت تعلن الاستقلال عن التاج.
model.nationState.aiOnly.name=AI فقط
model.nationState.available.name=متوفر
# Fuzzy
model.nationState.available.shortDescription=أنت تقهر مستعمرة %nation% ل%colony%.
model.nationState.available.shortDescription=أنت تستطيع اللعب كهذة القبيلة
model.nationState.notAvailable.name=غير متوفر
model.player.forces=قوات %nation%
model.player.independentMarket=أوروبا
model.player.startGame=بعض قضاء أشهر عديدة في البحر، وصلت أخيرا إلى شاطئ مجهول. أبحر {{tag:%direction%|west=غربا|east=شرقا|default=في اتجاه الرياح}} من أجل أستكشاف العالم الجديد وانتهازه من أجل العرش.
model.player.waitingFor=بانتظار: %nation%
model.player.waitingFor=بانتظار : {{tag:country|%nation%}}
model.regionType.coast.name=ساحل
model.regionType.coast.unknown=منطقة ساحلية غير معروفة
model.regionType.desert.name=صحراء
@ -1282,10 +1272,9 @@ model.unit.underRepair=إصلاح(%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
model.unit.unitState.skipped=W
model.unit.unitState.skipped=س
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
model.building.noStudent=%teacher% في %colony% يحتاج طالبا.
@ -1308,7 +1297,7 @@ model.colony.warehouseOverfull=مستودعك في %colony% وصل إلى سعت
model.colony.warehouseSoonFull=مستودعك في %colony% سيتجاوز سعته من %goods% خلال الدور التالي. %amount% وحدة من %goods% ستهدر.
model.colony.warehouseWaste=مستودعك في %colony% تجاوز سعته ل %goods%. %waste% وحدة تم إهدارها.
model.colonyTile.resourceExhausted=المورد %resource% تم إجهاده في %colony%
model.game.spanishSuccession=سعادتك، انتهت حرب الوراثة الإسبانية في أوروبا. وأجبرت %loserNation% على تسليم كل المستعمرات في العالم الجديد ل%nation% تحت معاهدة أوتريخت!
model.game.spanishSuccession=سعادتك، انتهت حرب الخلافة الإسبانية في أوروبا. في معاهدة أوتريخت {{tag:country|%loserNation%}} واضطر للتنازل عن كل المستعمرات في العالم الجديد إلي {{tag:country|%nation%}}!
model.player.colonyGoodsParty.harbour=مستعمروك في %colony% ألقوا %amount% وحدة من %goods% إلى الميناء احتجاجا على هذه الضريبة غير العادلة بواسطة التاج!
model.player.colonyGoodsParty.horses=مستعمروك في %colony% أطلقوا %amount% حصان احتجاج على ضرائبهم غير العادلة بواسطة التاج!
model.player.colonyGoodsParty.landLocked=مستعمروك في %colony% أحرقوا %amount% وحدة من %goods% في السوق احتجاجا على هذه الضريبة غير العادلة بواسطة التاج!
@ -1316,12 +1305,16 @@ model.player.emigrate=في %europe%، %unit% قررت الهجرة.
model.player.foundingFatherJoinedCongress=%foundingFather% انضم للكونجرس!\n\n%description%
model.player.soLDecrease=عضوية أبناء الحرية في مستعمراتك انخفضت إلى %newSoL% في المائة!
model.player.soLIncrease=عضوية أبناء الحرية في مستعمراتك ارتفعت إلى %newSoL% في المائة!
# Fuzzy
model.player.stance.alliance.declared=جلالتك، %nation% في تحالف معنا!
model.player.stance.alliance.others=جلالتك، %attacker% في تحالف مع %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=جلالتك، %nation% وافقت على وقف إطلاق النار معنا!
model.player.stance.ceaseFire.others=جلالتك، %attacker% وافقت على وقف إطلاق النار مع %defender%.
# Fuzzy
model.player.stance.peace.declared=جلالتك، %nation% في سلام معنا!
model.player.stance.peace.others=جلالتك، %attacker% في سلام مع %defender%.
# Fuzzy
model.player.stance.war.declared=أخبار سيئة، فخامتك، %nation% أعلنوا الحرب علينا!
model.player.stance.war.others=فخامتك، %attacker% أعلنت الحرب على %defender%.
combat.automaticDefence=%unit% في %colony% أخذت أسلحة لتدافع عن المستعمرة!
@ -1336,6 +1329,7 @@ combat.enemyShipEvaded=%enemyNation% %enemyUnit% تفادت هجوما بواس
combat.enemyShipSunk=%unit% أغرقت %enemyNation% %enemyUnit%!
combat.equipmentCaptured=احترس، شجعان %nation% اكتسبوا %equipment%!
combat.goodsStolen=%enemyNation% %enemyUnit% تسرق %amount% %goods% في %colony%!
# Fuzzy
combat.indianPlunder=%enemyNation% %enemyUnit% بلندر %amount% من %colony%.
combat.indianTreasure=أنت تأخذ %amount% من %settlement%.
combat.nativeCapitalBurned=أنت أحرقت %name%، عاصمة %nation%. %nation% تستسلم لقوتك!
@ -1383,6 +1377,7 @@ error.couldNotLoad=حدث خطأ أثناء محاولة تحميل اللعبة
# Fuzzy
error.couldNotSave=حدث خطأ أثناء محاولة حفظ اللعبة!
main.defaultPlayerName=اسم اللاعب
# Fuzzy
client.choicePlayer=من فضلك اختر لاعبا:
metaServer.couldNotConnect=عذرا، لم يمكن الاتصال بخادم-ميتا. من فضلك حاول ثانية فيما بعد.
metaServer.communicationError=حدث خطأ أثناء الاتصال مع خادم الميتا. من فضلك حاول مرة ثانية فيما بعد.
@ -1391,8 +1386,11 @@ boycottedGoods.text=بما أن %goods% تمت مقاطعتها بواسطة ا
buy.moreGold=سل عن السعر الأرخص
buy.takeOffer=اقبل العرض
buy.text=%nation% يودون بيع %goods% مقابل %gold%:
# Fuzzy
confirmHostile.alliance=أنت لا يمكنك مهاجمة أمة حليفة! هل ترغب فعلا في كسر تحالفك مع %nation% وإعلان الحرب؟
# Fuzzy
confirmHostile.ceaseFire=أنت وقعت وقفا لإطلاق النار مع %nation%. هل تود فعلا الهجوم؟
# Fuzzy
confirmHostile.peace=أنت في سلام مع %nation%. هل ترغب فعلا في إعلان الحرب؟
error.noSuchFile=الملف المحدد غير موجود أو ليس ملفا عاديا.
# Fuzzy
@ -1440,7 +1438,9 @@ clearSpeciality.areYouSure=هل أنت متأكد أنك تريد تنزيل %ol
clearSpeciality.impossible=%unit% لا يمكن تنزيلها!
defeated.text=لقد هزمت! هل تريد:
defeated.yes=ابق و راقب
# Fuzzy
diplomacy.offerAccepted=%nation% قبلوا عرضك الكريم.
# Fuzzy
diplomacy.offerRejected=%nation% رفضوا عرضك الكريم.
disbandUnit.text=هل أنت متأكد أنك تريد نزع هذه الوحدة؟
disbandUnit.yes=أزل المعدات
@ -1497,6 +1497,7 @@ server.fileNotFound=لم يمكن العثور على الملف بالاسم ا
server.incompatibleVersions=اللعبة المحفوظة التي تحاول تحميلها غير متوافقة مع هذه النسخة من فري كول.
server.invalidPlayerNations=كل اللاعبين يحتاجون إلى اختيار أمة فريدة قبل أن تبدأ اللعبة.
server.maximumPlayers=عذرا، لقد وصل عدد اللاعبين إلى الحد الأقصى.
# Fuzzy
server.noRouteToServer=الخادم لا يمكن أن يصبح عاما. يجب عليك تعديل إعدادات حائط النار للسماح بالاتصالات على المنفذ الذي حددته.
server.notAllReady=ليس كل اللاعبين جاهزين للعب اللعبة!
server.onlyAdminCanLaunch=عذرا، فقط إداري الخادم يمكنه أن يطلق اللعبة.
@ -1560,6 +1561,7 @@ colopedia.unit.price=السعر في أوروربا:
# Fuzzy
colopedia.unit.productionBonus=معدل الإنتاج (معدلو الإنتاج):
colopedia.unit.requirements=المتطلبات:
# Fuzzy
colopedia.unit.school=المدرسة المطلوبة للتدريب:
colopedia.unit.skill=المهارة:
report.labour.allColonists=كل المستعمرين
@ -1627,12 +1629,14 @@ report.requirements.surplus=المستعمرات التالية تنتج فائ
report.trade.afterTaxes=الدخل بعد الضرائب
report.trade.beforeTaxes=الدخل قبل الضرائب
report.trade.cargoUnits=الوحدات في الحمولة
# Fuzzy
report.trade.hasCustomHouse=* هذه المستعمرة لديها منزل معدل؛ هذه البضائع تصدر.
report.trade.totalDelta=إجمالي الإنتاج
report.trade.totalUnits=إجمالي الوحدات
report.trade.unitsSold=الوحدات المشتراة أو المباعة
report.turn.filter=لا تعرض هذا النوع من الرسائل (%type%)
report.turn.ignore=تجاهل هذه الرسالة (المستعمرة: %colony%، البضائع: %goods%)
# Fuzzy
report.turn.playerNation=%nation% الخاصة ب%player%
# Fuzzy
aboutPanel.copyright=حقوق التأليف والنشر محفوظة © 2002-2013 فريق فري كول
@ -1664,7 +1668,9 @@ colonyPanel.notBestTile=%unit% يمكن أن تنتج المزيد من %goods%
confirmDeclarationDialog.areYouSure.no=ربما فيما بعد
confirmDeclarationDialog.areYouSure.text=لنترك استبداد %monarch% الظالم ولنعلن استقلال مستعمراتنا من التاج!
confirmDeclarationDialog.areYouSure.yes=الحرية أو الموت!
# Fuzzy
confirmDeclarationDialog.defaultCountry=الولايات المتحدة ل%nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=%nation% الحرة
confirmDeclarationDialog.enterCountry=من الآن فصاعدا، ستُعرف دولتنا باسم
confirmDeclarationDialog.enterNation=وكل مواطن من أمتنا المجيدة سيفتخر بأن يُدعى
@ -1674,8 +1680,10 @@ difficultyDialog.name=صعوبة
negotiationDialog.accept=قبول
negotiationDialog.add=أضف
negotiationDialog.cancel=إلغاء
# Fuzzy
negotiationDialog.demand=%nation% يتطلب من %otherNation%
negotiationDialog.exchange=في مقابل
# Fuzzy
negotiationDialog.offer=%nation% يعرض على %otherNation%
negotiationDialog.send=أرسل
editSettlementDialog.removeSettlement=إزالة مستوطنة

View File

@ -119,8 +119,9 @@ cli.no-java-check=تجاوز التحقق من نسخه الجافا
cli.no-memory-check=تجاوز التحقق من الذاكرة
cli.no-sound=شغل فرى كول بدون صوت
cli.private=ابدأ خادما سريا (غير منشور إلى الخادم العام)
cli.server-name=حدد NAME مخصصا للخادم
# Fuzzy
cli.server=ابدأ خادما منفردا فى المنفذ المحدد
cli.server-name=حدد NAME مخصصا للخادم
cli.splash=اعرض شاشه صوره FILE أثناء تحميل اللعبة
cli.tc=حمل التحويل الإجمالى بالاسم المعطى
cli.version=اعرض رقم النسخه واخرج
@ -160,7 +161,6 @@ colopediaAction.goods.name=بضائع
colopediaAction.nations.name=أمم
colopediaAction.nationTypes.name=مميزات وطنية
colopediaAction.resources.name=موارد الجائزة
colopediaAction.skills.name=مهارات
colopediaAction.terrain.name=أنواع الأرض
colopediaAction.units.name=وحدات
declareIndependenceAction.name=أعلن الاستقلال
@ -1083,22 +1083,30 @@ model.building.locationLabel=فى %location%
model.colony.badGovernment=حكومه %colony% غير كفء. عقوبات إنتاج تطبق.
model.colony.governmentImproved1=حكومه %colony% تحسنت، لكنها مازالت غير كفؤه. عقوبات الإنتاج مازالت ساريه.
model.colony.governmentImproved2=حكومه %colony% تحسنت. عقوبات الإنتاج لم تعد منطبقه.
# Fuzzy
model.colony.insufficientProduction=%outputAmount% أكثر %outputType% يمكن إنتاجه فى %colony%، فقط لو كنا نملك %inputAmount% أكثر %inputType% زائد.
model.colony.minimumColonySize=%object% يمنع تخفيض السكان أكثر من هذا.
model.colony.veryBadGovernment=حكومه %colony% غير كفء جدا. عقوبات إنتاج عاليه تطبق.
model.historyEventType.abandonColony.description=أنت تهجر مستعمره %colony%.
# Fuzzy
model.historyEventType.cityOfGold.description=أنت تكتشف %city%, واحده من مدن الذهب السبعة, وكنز من %treasure% ذهب.
# Fuzzy
model.historyEventType.colonyConquered.description=مستعمرتك %colony% تم غزوها بواسطه %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=مستعمرتك %colony% تم تدميرها بواسطه %nation%.
# Fuzzy
model.historyEventType.declareIndependence.description=أنت تدمر مستوطنه %settlement% %nation%الخاصه ب.
# Fuzzy
model.historyEventType.destroyNation.description=أنت تدمر %nation%.
model.historyEventType.discoverNewWorld.description=أنت تكتشف العالم الجديد.
# Fuzzy
model.historyEventType.discoverRegion.description=أنت تكتشف %region%.
model.historyEventType.foundColony.description=أنت تؤسس مستعمره %colony%.
model.historyEventType.foundingFather.description=%father% ينضم إلى الكونجرس القارى.
model.historyEventType.independence.description=أنت تحقق الاستقلال عن التاج.
# Fuzzy
model.historyEventType.meetNation.description=أنت تلتقى ب%nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=ال%nation% مدمّره.
model.indianSettlement.mostHatedNone=لا شيء
model.indianSettlement.nameUnknown=غير معروف
@ -1140,6 +1148,7 @@ model.nationState.notAvailable.name=غير متوفر
model.player.forces=قوات %nation%
model.player.independentMarket=أوروبا
model.player.startGame=بعد شهور فى البحر، وصلت أخيرا إلى ساحل قاره غير معروفه. ابحر غربا لاستكشاف العالم الجديد ولتطالب به للتاج.
# Fuzzy
model.player.waitingFor=بانتظار: %nation%
model.regionType.coast.name=ساحل
model.regionType.coast.unknown=منطقه ساحليه غير معروفة
@ -1187,9 +1196,9 @@ model.unit.underRepair=تحت الإصلاح (%turns% يدور لليسار)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
# Fuzzy
model.unit.unitState.skipped=W
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
@ -1213,6 +1222,7 @@ model.colony.warehouseOverfull=مستودعك فى %colony% وصل إلى سعت
model.colony.warehouseSoonFull=مستودعك فى %colony% سيتجاوز سعته من %goods% خلال الدور التالى. %amount% وحده من %goods% ستهدر.
model.colony.warehouseWaste=مستودعك فى %colony% تجاوز سعته ل %goods%. %waste% وحده تم إهدارها.
model.colonyTile.resourceExhausted=المورد %resource% تم إجهاده فى %colony%
# Fuzzy
model.game.spanishSuccession=سعادتك، انتهت حرب الوراثه الإسبانيه فى أوروبا. وأجبرت %loserNation% على تسليم كل المستعمرات فى العالم الجديد ل%nation% تحت معاهده أوتريخت!
model.player.colonyGoodsParty.harbour=مستعمروك فى %colony% ألقوا %amount% وحده من %goods% إلى الميناء احتجاجا على هذه الضريبه غير العادله بواسطه التاج!
model.player.colonyGoodsParty.horses=مستعمروك فى %colony% أطلقوا %amount% حصان احتجاج على ضرائبهم غير العادله بواسطه التاج!
@ -1221,12 +1231,16 @@ model.player.emigrate=فى %europe%، %unit% قررت الهجره.
model.player.foundingFatherJoinedCongress=%foundingFather% انضم للكونجرس!\n\n%description%
model.player.soLDecrease=عضويه أبناء الحريه فى مستعمراتك انخفضت إلى %newSoL% فى المائة!
model.player.soLIncrease=عضويه أبناء الحريه فى مستعمراتك ارتفعت إلى %newSoL% فى المائة!
# Fuzzy
model.player.stance.alliance.declared=جلالتك، %nation% فى تحالف معنا!
model.player.stance.alliance.others=جلالتك، %attacker% فى تحالف مع %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=جلالتك، %nation% وافقت على وقف إطلاق النار معنا!
model.player.stance.ceaseFire.others=جلالتك، %attacker% وافقت على وقف إطلاق النار مع %defender%.
# Fuzzy
model.player.stance.peace.declared=جلالتك، %nation% فى سلام معنا!
model.player.stance.peace.others=جلالتك، %attacker% فى سلام مع %defender%.
# Fuzzy
model.player.stance.war.declared=أخبار سيئه، فخامتك، %nation% أعلنوا الحرب علينا!
model.player.stance.war.others=فخامتك، %attacker% أعلنت الحرب على %defender%.
combat.automaticDefence=%unit% فى %colony% أخذت أسلحه لتدافع عن المستعمرة!
@ -1241,6 +1255,7 @@ combat.enemyShipEvaded=%enemyNation% %enemyUnit% تفادت هجوما بواس
combat.enemyShipSunk=%unit% أغرقت %enemyNation% %enemyUnit%!
combat.equipmentCaptured=احترس، شجعان %nation% اكتسبوا %equipment%!
combat.goodsStolen=%enemyNation% %enemyUnit% تسرق %amount% %goods% فى %colony%!
# Fuzzy
combat.indianPlunder=%enemyNation% %enemyUnit% بلندر %amount% من %colony%.
combat.indianTreasure=أنت تأخذ %amount% من %settlement%.
combat.nativeCapitalBurned=أنت أحرقت %name%، عاصمه %nation%. %nation% تستسلم لقوتك!
@ -1288,6 +1303,7 @@ error.couldNotLoad=حدث خطأ أثناء محاوله تحميل اللعبة
# Fuzzy
error.couldNotSave=حدث خطأ أثناء محاوله حفظ اللعبة!
main.defaultPlayerName=اسم اللاعب
# Fuzzy
client.choicePlayer=من فضلك اختر لاعبا:
metaServer.couldNotConnect=عذرا، لم يمكن الاتصال بخادم-ميتا. من فضلك حاول ثانيه فيما بعد.
metaServer.communicationError=حدث خطأ أثناء الاتصال مع خادم الميتا. من فضلك حاول مره ثانيه فيما بعد.
@ -1296,8 +1312,11 @@ boycottedGoods.text=بما أن %goods% تمت مقاطعتها بواسطه ا
buy.moreGold=سل عن السعر الأرخص
buy.takeOffer=اقبل العرض
buy.text=%nation% يودون بيع %goods% مقابل %gold%:
# Fuzzy
confirmHostile.alliance=أنت لا يمكنك مهاجمه أمه حليفة! هل ترغب فعلا فى كسر تحالفك مع %nation% وإعلان الحرب؟
# Fuzzy
confirmHostile.ceaseFire=أنت وقعت وقفا لإطلاق النار مع %nation%. هل تود فعلا الهجوم؟
# Fuzzy
confirmHostile.peace=أنت فى سلام مع %nation%. هل ترغب فعلا فى إعلان الحرب؟
error.noSuchFile=الملف المحدد غير موجود أو ليس ملفا عاديا.
# Fuzzy
@ -1347,7 +1366,9 @@ clearSpeciality.areYouSure=هل أنت متأكد أنك تريد تنزيل %ol
clearSpeciality.impossible=%unit% لا يمكن تنزيلها!
defeated.text=لقد هزمت! هل تريد:
defeated.yes=ابق و راقب
# Fuzzy
diplomacy.offerAccepted=%nation% قبلوا عرضك الكريم.
# Fuzzy
diplomacy.offerRejected=%nation% رفضوا عرضك الكريم.
disbandUnit.text=هل أنت متأكد أنك تريد نزع هذه الوحدة؟
disbandUnit.yes=أزل المعدات
@ -1408,6 +1429,7 @@ server.fileNotFound=لم يمكن العثور على الملف بالاسم ا
server.incompatibleVersions=اللعبه المحفوظه التى تحاول تحميلها غير متوافقه مع هذه النسخه من فرى كول.
server.invalidPlayerNations=كل اللاعبين يحتاجون إلى اختيار أمه فريده قبل أن تبدأ اللعبه.
server.maximumPlayers=عذرا، لقد وصل عدد اللاعبين إلى الحد الأقصى.
# Fuzzy
server.noRouteToServer=الخادم لا يمكن أن يصبح عاما. يجب عليك تعديل إعدادات حائط النار للسماح بالاتصالات على المنفذ الذى حددته.
server.notAllReady=ليس كل اللاعبين جاهزين للعب اللعبة!
server.onlyAdminCanLaunch=عذرا، فقط إدارى الخادم يمكنه أن يطلق اللعبه.
@ -1473,6 +1495,7 @@ colopedia.unit.price=السعر فى أوروربا:
# Fuzzy
colopedia.unit.productionBonus=معدل الإنتاج (معدلو الإنتاج):
colopedia.unit.requirements=المتطلبات:
# Fuzzy
colopedia.unit.school=المدرسه المطلوبه للتدريب:
colopedia.unit.skill=المهارة:
report.labour.allColonists=كل المستعمرين
@ -1541,12 +1564,14 @@ report.requirements.surplus=المستعمرات التاليه تنتج فائ
report.trade.afterTaxes=الدخل بعد الضرائب
report.trade.beforeTaxes=الدخل قبل الضرائب
report.trade.cargoUnits=الوحدات فى الحمولة
# Fuzzy
report.trade.hasCustomHouse=* هذه المستعمره لديها منزل معدل؛ هذه البضائع تصدر.
report.trade.totalDelta=إجمالى الإنتاج
report.trade.totalUnits=إجمالى الوحدات
report.trade.unitsSold=الوحدات المشتراه أو المباعة
report.turn.filter=لا تعرض هذا النوع من الرسائل (%type%)
report.turn.ignore=تجاهل هذه الرساله (المستعمرة: %colony%، البضائع: %goods%)
# Fuzzy
report.turn.playerNation=%nation% الخاصه ب%player%
# Fuzzy
aboutPanel.copyright=حقوق التأليف والنشر محفوظه © 2002-2013 فريق فرى كول
@ -1568,7 +1593,9 @@ colonyPanel.royalistLabel=الملكيون: %number%
confirmDeclarationDialog.areYouSure.no=ربما فيما بعد
confirmDeclarationDialog.areYouSure.text=لنترك استبداد %monarch% الظالم ولنعلن استقلال مستعمراتنا من التاج!
confirmDeclarationDialog.areYouSure.yes=الحريه أو الموت!
# Fuzzy
confirmDeclarationDialog.defaultCountry=الولايات المتحده ل%nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=%nation% الحرة
confirmDeclarationDialog.enterCountry=من الآن فصاعدا، ستُعرف دولتنا باسم
confirmDeclarationDialog.enterNation=وكل مواطن من أمتنا المجيده سيفتخر بأن يُدعى

View File

@ -160,8 +160,9 @@ cli.no-memory-check=прапусьціць праверку памяці
cli.no-sound=запусьціць FreeCol бяз гуку
cli.private=запусьціць прыватны сэрвэр (не публікаваць на мэта-сэрвэры)
cli.seed=прадстаўляе ПАЧАТКОВЫ ЛІК для генэратара псэўда-выпадковых лікаў
cli.server-name=пазначыць нестандартную НАЗВУ сэрвэра
# Fuzzy
cli.server=запусьціць адзіночны сэрвэр на пазначаным порце
cli.server-name=пазначыць нестандартную НАЗВУ сэрвэра
cli.splash=паказваць застаўку з ФАЙЛА пад час загрузкі гульні
cli.tc=загрузіць набор правілаў з пададзенай НАЗВАЙ
cli.timeout=тэрмін чаканьня сэрвэрам адказу на пытаньне ў сэкундах
@ -218,7 +219,6 @@ colopediaAction.goods.name=Тавары
colopediaAction.nations.name=Нацыі
colopediaAction.nationTypes.name=Нацыянальныя перавагі
colopediaAction.resources.name=Бонусныя рэсурсы
colopediaAction.skills.name=Умеласьці
colopediaAction.terrain.name=Тыпы мясцовасьці
colopediaAction.units.name=Адзінкі
colopediaAction.name=%object% (Калапэдыя)
@ -1309,6 +1309,7 @@ model.building.locationLabel=У %location%
model.colony.badGovernment=Урад %colony% неэфэктыўны. Уводзяцца штрафы на вытворчасьць.
model.colony.governmentImproved1=Урад %colony% палепшаны, але ўсё яшчэ неэфэктыўны. Штрафы на вытворчасьць захоўваюцца.
model.colony.governmentImproved2=Урад %colony% палепшаны. Штрафы на вытворчасьць скасоўваюцца.
# Fuzzy
model.colony.insufficientProduction=Можна зрабіць на %outputAmount% болей %outputType% у %colony%, калі там было на %inputAmount% %inputType% болей.
model.colony.minimumColonySize=%object% робіць немагчымым зьмяншэньне насельніцтва.
model.colony.unbuildable=%colony% ня можа пабудаваць %object% за гэты час. %object% быў выдалены з чаргі на будоўлю.
@ -1322,21 +1323,29 @@ model.direction.SW.name=паўднёвы захад
model.direction.W.name=захад
model.direction.NW.name=паўночны захад
model.historyEventType.abandonColony.description=Вы пакінулі калёнію %colony%.
# Fuzzy
model.historyEventType.cityOfGold.description=%nation% знайшлі %city%, адзін з Сямі Залатых Гарадоў, здабыча склала %treasure% золата.
# Fuzzy
model.historyEventType.colonyConquered.description=Ваша калёнія %colony% была захопленая %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=Ваша калёнія %colony% была зьнішчаная %nation%.
# Fuzzy
model.historyEventType.conquerColony.description=Вы пасьмелі прыняць нашыя літасныя ўмовы, але яшчэ не заплацілі? Такая дурасьць можа выклікаць нашую незадаволенасьць.
# Fuzzy
model.historyEventType.declareIndependence.description=Вы зьнішчылі паселішча %settlement%, якое належала %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=Вы зьнішчылі %nation%.
model.historyEventType.discoverNewWorld.description=Вы адкрылі Новы Сьвет.
# Fuzzy
model.historyEventType.discoverRegion.description=%nation% адкрылі %region%.
model.historyEventType.foundColony.description=Вы заснавалі калёнію %colony%.
model.historyEventType.foundingFather.description=%father% далучыўся да Кантынэнтальнага Кангрэсу.
model.historyEventType.independence.description=Вы дасягнулі незалежнасьці ад Кароны.
# Fuzzy
model.historyEventType.meetNation.description=Вы сустрэлі %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=%nation% болей няма ў Новым сьвеце.
# Fuzzy
model.historyEventType.spanishSuccession.description=%loserNation% перадалі ўсе свае калёніі ў Новым Сьвеце нацыі %nation%.
model.indianSettlement.mostHatedNone=Нічога
model.indianSettlement.nameUnknown=Невядомая
@ -1380,6 +1389,7 @@ model.messageType.warehouseCapacity.name=Умяшчальнасьць схові
model.messageType.warning.name=Папярэджаньні
model.monarch.action.addToRef.text=Карона дадала %number% {{plural:%number%|%unit%}} да Каралеўскіх экспэдыцыйных сілаў. Каляніяльныя лідэры занепакоеныя.
model.monarch.action.addToRef.no=Выканана
# Fuzzy
model.monarch.action.declareWar.text=Нахабства %nation% прымушае нас абвясьціць ім вайну!
model.monarch.action.declareWar.no=Выканана
# Fuzzy
@ -1422,6 +1432,7 @@ model.noClaimReason.worked.description=Іншае паселішча ўжо вы
model.player.forces=Сілы %nation%
model.player.independentMarket=Эўропа
model.player.startGame=Пасьля некалькіх месяцаў плаваньня, Вы нарэшце прыбылі да ўзьбярэжжа невядомага кантынэнту. Плывіце {{tag:%direction%|west=на захад|east=на ўсход|default=па ветры}}, каб дасьледаваць Новы Сьвет і абвесьціць яго ўласнасьцю Кароны.
# Fuzzy
model.player.waitingFor=Чакаем: %nation%
model.regionType.coast.name=Узьбярэжжа
model.regionType.coast.unknown=Невядомае ўзьбярэжжа
@ -1475,9 +1486,9 @@ model.unit.underRepair=Рамантуецца (%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=Ф
model.unit.unitState.fortifying=Ф
model.unit.unitState.improving=#
model.unit.unitState.inColony=К
model.unit.unitState.sentry=В
# Fuzzy
model.unit.unitState.skipped=П
model.unit.unitState.toAmerica=Н
model.unit.unitState.toEurope=Н
@ -1514,23 +1525,29 @@ model.colony.warehouseOverfull=Вашае сховішча ў %colony% дася
model.colony.warehouseSoonFull=Вашае сховішча ў %colony% перавысіць максымальную ўмяшчальнасьць для %goods% на працягу наступнага ходу. %amount% адзінак %goods% будуць выкінутыя.
model.colony.warehouseWaste=Вашае сховішча ў %colony% утрымлівала зашмат %goods%. %waste% адзінак давялося выкінуць.
model.colonyTile.resourceExhausted=У %colony% скончыўся рэсурс %resource%
# Fuzzy
model.game.spanishSuccession=Ваша Сьветласьць, у Эўропе скончылася вайна за Гішпанскую спадчыну. Згодна з Утрыхцкай мірнай дамовай, %loserNation% вымушаныя перадаць %nation% усе свае калёніі ў Новым Сьвеце!
model.indianSettlement.mission.denounced=Ваш місіянэр у %settlement% быў асуджаны і пакараны сьмерцю!
model.player.colonyGoodsParty.harbour=Вашыя каляністы ў %colony% выкінулі %amount% адзінак %goods% у затоку ў знак пратэсту супраць несправядлівага падаткаабкладаньня з боку Кароны!
model.player.colonyGoodsParty.horses=Вашыя каляністы ў %colony% выпусьцілі на волю %amount% коней у знак пратэсту супраць несправядлівага падаткаабкладаньня Каронай!
model.player.colonyGoodsParty.landLocked=Вашыя каляністы ў %colony% спалілі %amount% адзінак %goods% на кірмашы ў знак пратэсту супраць несправядлівага падаткаабкладаньня з боку Кароны!
# Fuzzy
model.player.dead.european=Ваша Сьветласьць, %nation% абвясьцілі, што поўнасьцю выходзяць са справаў у Новым Сьвеце!
model.player.dead.native=Ваша Сьветласьць, %nation% былі зьнішчаныя.
model.player.emigrate=У %europe%, %unit% вырашыла эмігрыраваць.
model.player.foundingFatherJoinedCongress=%foundingFather% далучыўся да кангрэсу!\n\n%description%
model.player.soLDecrease=Колькасьць Сыноў Свабоды ў Вашых калёніях зьнізілася да %newSoL% адсоткаў!
model.player.soLIncrease=Колькасьць Сыноў Свабоды ў Вашых калёніях павялічылася да %newSoL% адсоткаў!
# Fuzzy
model.player.stance.alliance.declared=Ваша Сьветласьць, %nation% у саюзе з намі!
model.player.stance.alliance.others=Ваша Сьветласьць, %attacker% у саюзе з %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Ваша Сьветласьць, %nation% дамовіліся пра спыненьне агню з намі!
model.player.stance.ceaseFire.others=Ваша Сьветласьць, %attacker% дамовіліся пра спыненьне агню з %defender%.
# Fuzzy
model.player.stance.peace.declared=Ваша Сьветласьць, %nation% маюць мірную дамову з намі!
model.player.stance.peace.others=Ваша Сьветласьць, %attacker% маюць мірную дамову з %defender%.
# Fuzzy
model.player.stance.war.declared=Дрэнныя навіны, Ваша Сьветласьць, %nation% абвясьцілі нам вайну!
model.player.stance.war.others=Ваша Сьветласьць, %attacker% абвясьцілі вайну супраць %defender%.
combat.automaticDefence=Вашая %unit% у %colony% узяла зброю для абароны калёніі!
@ -1546,6 +1563,7 @@ combat.enemyShipEvaded=%enemyNation% %enemyUnit% пазьбегнуў атакі
combat.enemyShipSunk=%unit% патапіла %enemyNation% %enemyUnit%!
combat.equipmentCaptured=Увага, ваяры %nation% атрымалі %equipment%!
combat.goodsStolen=%enemyNation% %enemyUnit% скрала %amount% %goods% у %colony%!
# Fuzzy
combat.indianPlunder=%enemyNation% %enemyUnit% нарабавала %amount% у %colony%.
combat.indianRaid=Нашыя выведчыкі паведамляюць, што %nation% зьдзейсьнілі напад на калёнію %colonyNation% %colony%.
combat.indianSurprise=%nation% зьдзейсьніла нечаканы напад на %colony%, які ўсхваляваў нашых каляністаў. Уладар %nation% адмаўляе гэты факт.
@ -1597,6 +1615,7 @@ error.couldNotLoad=Адбылася памылка пад час спробы з
# Fuzzy
error.couldNotSave=Адбылася памылка пад час спробы захаваньня гульні!
main.defaultPlayerName=Імя гульца
# Fuzzy
client.choicePlayer=Калі ласка, выберыце гульца:
metaServer.couldNotConnect=Прабачце, немагчыма далучыцца да мэта-сэрвэра. Калі ласка, паспрабуйце пазьней.
metaServer.communicationError=Пад час далучэньня з мэта-сэрвэрам адбылася памылка. Калі ласка, паспрабуйце пазьней.
@ -1606,8 +1625,11 @@ buy.moreGold=Папрасіць зьнізіць цану
buy.takeOffer=Прыняць прапанову
buy.text=%nation% жадаюць прадаць іх %goods% за %gold%:
clearTradeRoute.text=Ваша %unit% прызначаная ў гандлёвы маршрут %route%. Устаноўка мэтавага пункту зьніме яе з гандлёвага маршруту. Вы ўпэўнены, што жадаеце гэта зрабіць?
# Fuzzy
confirmHostile.alliance=Вы ня можаце атакаваць саюзьнікаў! Вы сапраўды жадаеце разарваць саюз з %nation% і абвясьціць вайну?
# Fuzzy
confirmHostile.ceaseFire=Вы падпісалі дамову пра прыпыненьне вайсковых дзеяньняў з %nation%. Вы сапраўды жадаеце атакаваць?
# Fuzzy
confirmHostile.peace=Вы ў міры з %nation%. Вы сапраўды жадаеце абвясьціць вайну?
error.noSuchFile=Пазначаны файл няслушны альбо не існуе.
# Fuzzy
@ -1656,7 +1678,9 @@ clearSpeciality.areYouSure=Вы ўпэўнены, што жадаеце пані
clearSpeciality.impossible=%unit% ня можа быць паніжаны!
defeated.text=Вы пераможаны! Ці жадаеце Вы:
defeated.yes=Застацца і назіраць
# Fuzzy
diplomacy.offerAccepted=%nation% прынялі Вашу шчодрую прапанову.
# Fuzzy
diplomacy.offerRejected=%nation% адмовіліся ад Вашай шчодрай прапановы.
disbandUnit.text=Вы ўпэўнены, што жадаеце распусьціць гэтую адзінку?
disbandUnit.yes=Расфарміраваць
@ -1699,7 +1723,9 @@ move.noAccessContact=Ваша Сьветласьць, спачатку нам н
move.noAccessGoods=%nation% ня будзе гандляваць з пустой %unit%.
move.noAccessSettlement=%nation% не дазваляюць нашаму %unit% уваходзіць у іх паселішчы.
move.noAccessSkill=Наша %unit% ня можа вучыцца ў тубыльцаў.
# Fuzzy
move.noAccessTrade=Мы ня маем дазволу гандляваць з іншымі эўрапейскімі нацыямі, такімі як %nation%.
# Fuzzy
move.noAccessWar=Мы ня можам гандляваць з %nation% пад час вайны.
move.noAccessWater=Наш %unit% павінен высадзіцца на бераг перад тым як уваходзіць у паселішча.
move.noAttackWater=Нашая %unit% павінна высадзіцца перад тым як атакаваць.
@ -1731,6 +1757,7 @@ server.fileNotFound=Немагчыма знайсьці файл з пададз
server.incompatibleVersions=Захаваная гульня, якую Вы спрабуеце загрузіць, несумяшчальная з гэтай вэрсіяй FreeCol.
server.invalidPlayerNations=Перад пачаткам гульні неабходна, каб кожны гулец выбраў унікальную нацыю.
server.maximumPlayers=Прабачце, дасягнутая максымальная колькасьць гульцоў.
# Fuzzy
server.noRouteToServer=Сэрвэр ня можа быць публічным. Вам неабходна зьмяніць устаноўкі фаерволу, каб дазволіць злучэньне па выбраным порце.
server.notAllReady=Ня ўсе гульцы гатовыя пачаць гульню!
server.onlyAdminCanLaunch=Прабачце, толькі адміністратар сэрвэра можа пачаць гульню.
@ -1814,6 +1841,7 @@ colopedia.unit.price=Цана ў Эўропе:
# Fuzzy
colopedia.unit.productionBonus={{plural:%number%|one=Мадыфікатар вытворчасьці|few=Мадыфікатары вытворчасьці|many=Мадыфікатараў вытворчасьці}}
colopedia.unit.requirements=Патрабаваньні:
# Fuzzy
colopedia.unit.school=Неабходная школа для трэніроўкі:
colopedia.unit.skill=Вопыт:
report.labour.allColonists=Усе каляністы
@ -1855,13 +1883,13 @@ report.colony.making.noconstruction.description=%colony%: Не занятая б
report.colony.making.noteach.description=%colony%: %teacher% ня мае навучэнцаў
report.colony.name.description=Сьпіс калёніяў
report.colony.name.header=Калёнія
report.colony.plow.description=Колькасьць клетак калёніі, якія прынясуць прыбытак ад ўзараньня
# Fuzzy
report.colony.production.description=%colony%: агульная вытворчасьць %goods% = %amount%
# Fuzzy
report.colony.production.export.description=%colony%: агульная вытворчасьць %goods% %amount% (экспартуецца звыш %export%)
report.colony.production.header=Агульная вытворчасьць %goods%
# Fuzzy
report.colony.production.waste.description=%colony%: агульная вытворчасьць %goods% = %amount%, сховішча будзе перапоўненае, %waste% будзе страчана
report.colony.road.description=Колькасьць клетак калёніі, якія прынясуць прыбытак ад пабудовы дарогі
report.colony.roadBuilding.description=%colony% атрымае прыбытак ад пабудовы {{plural:%amount%|one=%amount% дарогі|few=%amount% дарогаў|many=%amount% дарогаў}}
# Fuzzy
report.continentalCongress.elected=Выбраныя:
report.continentalCongress.none=(няма)
@ -1903,27 +1931,26 @@ report.production.selectGoods=Выбар тавараў
report.production.update=Абнавіць
report.requirements.badAssignment=%colony% мае %expert%, які зараз працуе як %expertWork%, у той час як %nonExpert% працуе як %nonExpertWork%. Вытворчасьць павялічыцца, калі каляністы памяняюцца працамі.
report.requirements.canTrainExperts={{plural:2|%unit%}} можна навучыць у
report.requirements.clearTile=%type% на %direction% ад %colony% прынясе прыбытак ад расчысткі.
# Fuzzy
report.requirements.exploreTile=%type% на %direction% ад %colony% прынясе прыбытак ад распрацоўкі.
report.requirements.met=Усе патрабаваньні выкананыя.
report.requirements.missingGoods=%colony% вырабляе %goods%, але неабходна болей %input%.
# Fuzzy
report.requirements.misusedExperts=Ёсьць {{plural:2|%unit%}}, якія не працуюць як %work% знаходзяцца ў
report.requirements.noExpert=%colony% вырабляе %goods%, але там няма %unit%.
report.requirements.plowCenter=%colony% атрымае прыбытак, калі гэтая клетка будзе ўзараная.
report.requirements.plowTile=%type% на %direction% ад %colony% прынясе прыбытак ад узараньня.
report.requirements.roadTile=%type% на %direction% ад %colony% прынясе прыбытак ад пабудовы дарогі.
report.requirements.severalExperts=Некалькі {{plural:2|%unit%}} знаходзіцца ў
report.requirements.surplus=Лішак %goods% вырабляецца ў
report.trade.afterTaxes=Прыбытак пасьля падаткаў
report.trade.beforeTaxes=Прыбытак да падаткаў
report.trade.cargoUnits=Адзінак у перавозцы
# Fuzzy
report.trade.hasCustomHouse=* Гэтая калёнія мае мытню; гэтыя тавары экспартуюцца.
report.trade.totalDelta=Агульная вытворчасьць
report.trade.totalUnits=Усяго адзінак
report.trade.unitsSold=Адзінак куплена ці прададзена
report.turn.filter=Не выводзіць гэты тып паведамленьняў (%type%)
report.turn.ignore=Ігнараваць гэтае паведамленьне (Калёнія: %colony%, Тавары: %goods%)
# Fuzzy
report.turn.playerNation=%player% %nation%
# Fuzzy
aboutPanel.copyright=Аўтарскія правы © 2002-2013 каманда FreeCol
@ -1957,7 +1984,9 @@ colonyPanel.notBestTile=%unit% можа вырабляць болей %goods% н
confirmDeclarationDialog.areYouSure.no=Можа потым.
confirmDeclarationDialog.areYouSure.text=Адкінем несправядлівую тыранію %monarch% і абвясьцім незалежнасьць нашых калёніяў ад Кароны!
confirmDeclarationDialog.areYouSure.yes=Свабода альбо сьмерць!
# Fuzzy
confirmDeclarationDialog.defaultCountry=%nation% Злучаныя Штаты
# Fuzzy
confirmDeclarationDialog.defaultNation=Свабодныя %nation%
confirmDeclarationDialog.enterCountry=З гэтага моманту наша краіна будзе вядома як
confirmDeclarationDialog.enterNation=кожны грамадзянін нашай вялікай нацыі павінен ганарыцца тым, што ён будзе вядомы як
@ -1966,8 +1995,10 @@ constructionPanel.turnsToComplete=(Хадоў да выкананьня: %number
negotiationDialog.accept=Прыняць
negotiationDialog.add=Дадаць
negotiationDialog.cancel=Адмяніць
# Fuzzy
negotiationDialog.demand=%nation% патрабуюць ад %otherNation%
negotiationDialog.exchange=у абмен на
# Fuzzy
negotiationDialog.offer=%nation% прапануюць %otherNation%
negotiationDialog.send=Даслаць
editSettlementDialog.removeSettlement=Зруйнаваць паселішча

View File

@ -100,6 +100,7 @@ cashInTreasureTrain=Arc'hant e Karrigenn an teñzor
clearOrders=Nullañ an urzhioù
colonists=Trevadennerien
colopedia=Trevpedia
countryName={{tag:country|%nation%}}
difficulty=Diaester
docks=Kaeoù
dumpCargo=Teurel al lestrad
@ -203,8 +204,9 @@ cli.no-memory-check=mont dreist da wiriadur ar vemor
cli.no-sound=lakaat FreeCol da vont hep son
cli.private=digeriñ ur servijer prevez (n'eo ket embannet er metaservijer)
cli.seed=a bourchas un HADENN evit ar ganer niveroù damzargouezhek
cli.server-name=diferañ un ANV boaz evit ar servijer
# Fuzzy
cli.server=digeriñ ur servijer emren war ar porzh diferet
cli.server-name=diferañ un ANV boaz evit ar servijer
cli.splash=diskouez RESTR un dapadenn-skramm pa vez ar c'hoariadenn o kargañ
cli.tc=kargañ holl an amdroidigezh gant an ANV roet
cli.timeout=niver a eilennoù gortozet gant ar servijer evit respont d'ur goulenn
@ -229,6 +231,7 @@ menuBar.debug.addLiberty=Ouzhpennañ frankiz da bep trevadenn
menuBar.debug.compareMaps.checkComplete=Kontroll echu. Disinkroneladur ebet dizoloet.
menuBar.debug.compareMaps.problem=Kudennoù a c'hell bezañ. Lennit an titouroù skrivet war ar skramm, mar plij.
menuBar.debug.compareMaps=O kontrollañ disinkroneladur ar gartenn
menuBar.debug.displayAIMissions=Diskwel an holl gefridioù
menuBar.debug.displayErrorMessage=Diskwel ar c'hemennad fazi
menuBar.debug.displayEuropeStatus=Diskouez statud Europa
menuBar.debug.displayMonarchPanel=Diskwel panell ar Roue
@ -267,7 +270,6 @@ colopediaAction.goods.name=Madoù
colopediaAction.nations.name=Broadoù
colopediaAction.nationTypes.name=Perzhioù mat broadel
colopediaAction.resources.name=Danvezioù bonuz
colopediaAction.skills.name=Barregezhioù
colopediaAction.terrain.name=Doare an dachenn
colopediaAction.units.name=Unvezioù
colopediaAction.name=%object% (Colopedia)
@ -1552,7 +1554,7 @@ model.improvement.road.description=Hent
model.improvement.road.name=Hent
model.improvement.road.occupationString=H
model.limit.independence.coastalColonies.name=Bevenn trevaennoù war an aod
model.limit.independence.coastalColonies.description=Rankout a reot kaout %limit% trevadenn war an aod da nebeutañ evit disklêriañ ho tizalc'hiezh.
model.limit.independence.coastalColonies.description=Rankout a reot kaout %limit% {{plural:%limit%|one=trevadenn|other=trevadennoù}} war an aod da nebeutañ evit disklêriañ ho tizalc'hiezh.
model.limit.independence.rebels.name=Bevenn a emsavidi
model.limit.independence.rebels.description=D'an nebeutañ %limit%% eus ho entrevidi a rank souten an dizalc'hiezh.
model.limit.independence.year.name=Bloavezh Harz
@ -1900,7 +1902,7 @@ model.colony.badGovernment=Diefedus eo gouarnamant %colony%. Kastizoù zo lakaet
model.colony.goodGovernment=Gwellaet eo efedusted ar gouarnamant! Mibien ar frankiz n'eo ket mui par pe a ya bremañ d'ober muioc'h eget %number% dre gant ar gumuniezh e %colony%.
model.colony.governmentImproved1=Gwellaet eo gouarnamant %colony%, daoust dezhañ chom diefedus. Kastizoù a zo lakaet war ar produerezh c'hoazh.
model.colony.governmentImproved2=Gwellaet eo gouarnamant %colony%. Lamet eo bet ar c'hastizoù war ar produerezh.
model.colony.insufficientProduction=%outputAmount% %outputType% muioc'h a c'hellfe bezañ produet e %colony% gant ma vefe un dreistad a %inputAmount% %inputType% ganeomp.
model.colony.insufficientProduction=%outputAmount% %outputType% muioc'h a c'hellfe bezañ produet e %colony% gant ma vefe un dreistad a %consumptionDeficit% ganeomp.
model.colony.lostGoodGovernment=Koazhet eo efedusted ar gouarnamant! Mibien ar frankiz n'eo ket mui par pe a ya bremañ d'ober muioc'h eget %number% dre gant ar gumuniezh e %colony%. N'eus bonuz produiñ ebet ken gant an drevadenn.
model.colony.lostVeryGoodGovernment=Koazhet eo efedusted ar gouarnamant! Mibien ar frankiz n'eo ket mui par pe a ya bremañ d'ober nebeutoc'h eget %number% dre gant ar gumuniezh e %colony%. Kollet ez eus bet holl he bonuzoù produiñ gant an drevadenn.
model.colony.minimumColonySize=%object% a vir ouzh ar boblañs da zigreskiñ betek re.
@ -1914,13 +1916,13 @@ model.colony.veryBadGovernment=Diefedus a-grenn eo gouarnamant %colony%. Kastizo
model.colony.veryGoodGovernment=Gwellaet eo bet efedusted ar gournamant! Par eo ar santadur disuj er %colony% pe mont a ra dreist bremañ da %number% dre gant...
model.colonyTile.claim=(%direction% ar goulenn)
model.diplomaticTrade.receive.contact=Gant hor gwellañ gourc'hemennoù a-berzh ar vroad illur %nation%.
model.diplomaticTrade.receive.diplomatic=Kevraouomp gant %nation%.
model.diplomaticTrade.receive.diplomatic=Kevraouomp gant {{tag:country|%nation%}}.
model.diplomaticTrade.receive.trade=Roomp studi da ginnig kenwerzhel %nation%.
model.diplomaticTrade.receive.tribute=%nation% zo o c'houlenn un truaj diganeoc'h !
model.diplomaticTrade.receive.tribute={{tag:country|%nation%]] zo o c'houlenn un truaj diganeoc'h !
model.diplomaticTrade.send.contact=Kejet hon eus ouzh izili eus ar vroad %nation%.
model.diplomaticTrade.send.diplomatic=Roomp studi d'hor stad diplomatel gant %nation%
model.diplomaticTrade.send.trade=Roomp studi d'ur c'henwerzh gant %nation% e %settlement%.
model.diplomaticTrade.send.tribute=Goulenn a reomp un truaj digant %nation% e % %settlement%.
model.diplomaticTrade.send.diplomatic=Roomp studi d'hor stad diplomatel gant {{tag:country|%nation%}}.
model.diplomaticTrade.send.trade=Roomp studi d'ur c'henwerzh gant {{tag:%nation%}} e %settlement%.
model.diplomaticTrade.send.tribute=Goulenn a reomp un truaj digant {{tag:country|%nation%}} e % %settlement%.
model.direction.N.name=norzh
model.direction.NE.name=biz
model.direction.E.name=reter
@ -1930,28 +1932,25 @@ model.direction.SW.name=mervent
model.direction.W.name=kornôg
model.direction.NW.name=gwalarn
model.historyEventType.abandonColony.description=Dilezel a rit trevadenn %colony%.
model.historyEventType.ceaseFire.description=Un harz-tennañ zo bet sinet gant %nation%
model.historyEventType.cityOfGold.description=An %nation% a zizolo %city%, unan eus ar Seizh Keoded aour Kollet, hag un teñzor a %treasure% unanenn aour.
model.historyEventType.colonyConquered.description=Aloubet eo bet ho trevadenn %colony% gant %nation%.
model.historyEventType.colonyDestroyed.description=Distrujet eo bet ho trevadenn %colony% gant %nation%.
# Fuzzy
model.historyEventType.conquerColony.description=Krediñ a reot degemer hon aozioù brokus ha tremen a rit, koulskoude, hep paeañ ? Aze ez eus trubarderezh ! Setu perak n'omp ket plijet gant hoc'h emzaclc'h.
# Fuzzy
model.historyEventType.declareIndependence.description=Distrujañ a rit kêriadenn %settlement% %nation%.
model.historyEventType.declareWar.description=Disklêriet eo ar brezel gant %nation%
model.historyEventType.destroyNation.description=Gant an %nation% eo bet distrujet an %nativeNation%.
# Fuzzy
model.historyEventType.destroySettlement.description=Distrujañ a rit ar gêriadenn %settlement e %nation%
model.historyEventType.ceaseFire.description=Un harz-tennañ zo bet sinet gant {{tag:country|%nation%}}.
model.historyEventType.cityOfGold.description={{tag:country|%nation%}} a zizolo %city%, unan eus ar Seizh Keoded aour Kollet, hag un teñzor a %treasure% unanenn aour.
model.historyEventType.colonyConquered.description=Aloubet eo bet ho trevadenn %colony% gant {{tag:country|%nation%}}.
model.historyEventType.colonyDestroyed.description=Distrujet eo bet ho trevadenn %colony% gant {{tag:country|%nation%}}.
model.historyEventType.conquerColony.description=Aloubet ho peus an drevadenn %nation% colony eus %colony%.
model.historyEventType.declareIndependence.description=Disklêriañ a rit an dizalc'hiezh ouzh ar Gururenn.
model.historyEventType.declareWar.description=Disklêriet eo ar brezel gant {{tag:country|%nation%}}.
model.historyEventType.destroyNation.description=An {{tag:country|%nation%}} a zistuj an %nativeNation%.
model.historyEventType.destroySettlement.description=Distrujañ a rit ar gêriadenn %settlement% e %nation%
model.historyEventType.discoverNewWorld.description=Dizoleiñ a rit an Douar Nevez.
model.historyEventType.discoverRegion.description=An %nation% a zizolo %region%.
model.historyEventType.formAlliance.description=Un emglev zo bet siner gant %nation%
model.historyEventType.discoverRegion.description={{tag:country|%nation%}} a zizolo %region%.
model.historyEventType.formAlliance.description=Un emglev zo bet siner gant {{tag:country|%nation%}}.
model.historyEventType.foundColony.description=Sevel a rit trevadenn %colony%.
model.historyEventType.foundingFather.description=Emezelañ a ra %father% ouzh ar C'hendalc'h Kevandirel.
model.historyEventType.independence.description=An Dizalc'hiezh ho peus gounezet diouzh ar Gurunenn.
model.historyEventType.makePeace.description=Un emglev peoc'h zo bet sinet gant %nation%.
model.historyEventType.makePeace.description=Un emglev peoc'h zo bet sinet gant {{tag:country|%nation%}}.
model.historyEventType.meetNation.description=En em gavout a rit gant %nation%.
model.historyEventType.nationDestroyed.description=N'eus ket mui eus !!%nation% er Bed Nevez.
model.historyEventType.spanishSuccession.description=%loserNation% a lez holl o zrevadennoù en Douar Nevez da %nation%.
model.historyEventType.spanishSuccession.description={{tag:country|%loserNation%}}a lez holl o zrevadennoù en Douar Nevez da {{tag:country|%nation%}}.
model.indianSettlement.mostHatedNone=Hini ebet
model.indianSettlement.mostHatedUnknown=Dianav
model.indianSettlement.nameUnknown=Dianav
@ -2004,9 +2003,9 @@ model.messageType.warehouseCapacity.name=Barregezh ar sanailh
model.messageType.warning.name=Kemennoù diwall
model.monarch.action.addToRef.text=Ouzhpennet eo bet gant ar Gurunenn {{plural:%number%|%unit%}} d'ar Bagad Brezel Roueel. Ankeniet eo renerien an trevadennoù.
model.monarch.action.addToRef.no=Graet
model.monarch.action.declarePeace.text=Asantet hon eus skoulmañ un emglev peoc'h gant an %nation%.
model.monarch.action.declarePeace.text=Asantet hon eus skoulmañ un emglev peoc'h gant {{tag:country|%nation%}}.
model.monarch.action.declarePeace.no=Graet
model.monarch.action.declareWar.text=Rediet omp, abalamour d'ho rogoni, da zisklêriañ brezel d'an %nation% !
model.monarch.action.declareWar.text=Rediet omp, abalamour d'ho rogoni, da zisklêriañ brezel da {{tag:country|%nation%}} !
model.monarch.action.declareWar.no=Graet
# Fuzzy
model.monarch.action.displeasure.text=Disklêriañ a rit Dizalchiezh diouzh ar Gurunenn.
@ -2050,8 +2049,7 @@ model.advantages.selectable.name=A c'haller dibab
model.advantages.selectable.shortDescription=Ar spledoù broadel a c'haller dibab ha n'o deus ket da vezañ dibar.
model.nationState.aiOnly.name=NA nemetken
model.nationState.available.name=hegerz
# Fuzzy
model.nationState.available.shortDescription=Aloubiñ a rit %colony%, un drevadenn eus ar vroad %nation%.
model.nationState.available.shortDescription=Gallout a rit c'hoari ar vroad-mañ
model.nationState.notAvailable.name=n'eo ket hegerz
model.nationState.notAvailable.shortDescription=N'haller ket kaout ar vroad-se
model.noClaimReason.europeans.description=Ur vroad europat all a embann piaouañ an douar-mañ dija.
@ -2066,7 +2064,7 @@ model.player.colonialIndependence=N'eus nemet ar c'hoarierien drevadennel a c'ha
model.player.forces=Nerzhioù %nation%
model.player.independentMarket=Europa
model.player.startGame=Goude mizioù war vor emaoc'h degouezhet a-vaez da aodoù ur c'hevandir dianav. Lakait penn {{tag:%direction%|west=d'ar C'hornôg|east=ar Reter|default=dindan an avel}} evit dizoleiñ an Douar Nevez ha piaouañ anezhañ en anv ar Gurunenn.
model.player.waitingFor=O c'hortoz ma vo echuet o zro gant : %nation%
model.player.waitingFor=O c'hortoz : {{tag:country|%nation%}}
model.regionType.coast.name=Aod
model.regionType.coast.unknown=Rannvro arvorek dianav
model.regionType.desert.name=Dezerzh
@ -2105,7 +2103,7 @@ model.tradeItem.gold.name=Aour
model.tradeItem.gold.description=ar sammad a %amount% aour
model.tradeItem.goods.name=Marc'hadourezh
model.tradeItem.incite.name=Disklêriañ ar brezel da
model.tradeItem.incite.description=brezel a-enep an %nation%
model.tradeItem.incite.description=brezel a-enep {{tag:country|%nation%}}
model.tradeItem.stance.name=Darempredoù
model.tradeItem.unit.name=Unvez
model.tradeRoute.allEmpty=Goullo eo an holl zrsavioù.
@ -2127,7 +2125,6 @@ model.unit.underRepair=Dresañ (%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=K
model.unit.unitState.fortifying=K
model.unit.unitState.improving=#
model.unit.unitState.inColony=L
model.unit.unitState.sentry=G
model.unit.unitState.skipped=T
@ -2157,6 +2154,7 @@ model.colony.colonyStarved=Trevadenner diwezhañ %colony% zo marvet gant an naon
model.colony.customs.sale=Gwerzhet ez eus bet %data% e Maltouterezh %colony%.
model.colony.customs.saleData=%amount% %goods% evit %gold%
model.colony.famineFeared=Emañ an naonegezh o c'hourdrouz %colony%. A-benn %number% tro ne chomo tamm boued ebet ken.
model.colony.starving=%colony% marnaoniet
model.colony.newColonist=Trevadenner nevez e %colony%.
model.colony.newConvert=Un ezel eus ar vroad %nation% gounezet gant ar feiz nevez zo degouezhet e %colony%.
model.colony.notBuildingAnything=N'emeur o sevel netra e %colony%.
@ -2170,7 +2168,7 @@ model.colony.warehouseSoonFull=Ho sanailh e %colony% a yay en tu all d'he barreg
model.colony.warehouseWaste=Ho sanailh e %colony% a zo aet en tu all d'he barregezh sanailhañ %goods%. Foranet eo bet %waste% unanenn.
model.colony.workersEvicted=E %colony% ne c'hall ket ho trevadennerien labourat war %location% abalamour ma'z eus %enemyUnit% war al lec'h.
model.colonyTile.resourceExhausted=Danvez %resource% kaset da get e %colony%
model.game.spanishSuccession=Ho Meurdez, ar Brezel Hêrezh Spagnol a zo echuet en Europa. Hervez Skrid-emglev Utrecht eo bet rediet ar vroad %loserNation% da lezel holl he zrevadennoù en Douar Nevez da %nation%!
model.game.spanishSuccession=Ho Meurdez, ar Brezel Hêrezh Spagnol a zo echuet en Europa. Hervez Skrid-emglev Utrecht eo bet rediet ar vroad {{tag:country|%loserNation%}} da lezel holl he zrevadennoù en Douar Nevez da {{tag:country|%nation%}}!
model.indianSettlement.mission.denounced=Ho misioner a oa e %settlement% a zo bet diskulhiet ha kaset d'ar marv!
model.indianSettlement.mission.destroyed=Marvet eo ho misioner e %settlement% pa'z eo bet distrujet ar c'hampadur-se.
model.player.alarmIncrease.tension.angry=Penn %nation% à %settlement% a ro da c'houzout emañ ar re galonek o c'hoant d'ober ar brezel ouzh an %enemy% evit skarzhañ ho trevadennerien aloubus hag ho prezelourien lorc'hus warhon douaroù.
@ -2179,7 +2177,7 @@ model.player.autoRecruit=An trubuilhoù relijiel en %europe% a laka %unit% da zi
model.player.colonyGoodsParty.harbour=Ho trevadennerien a %colony% o deus bannet %amount% unanenn %goods% er porzh da reiñ mouezh a-enep an taosoù direizh savet gant ar Gurunenn !
model.player.colonyGoodsParty.horses=Ho trevadennerien a %colony% o deus dieubet %amount% marc'h da reiñ mouezh a-enep an taosoù direizh savet gant ar Gurunenn !
model.player.colonyGoodsParty.landLocked=Ho trevadennerien a %colony% o deus devet %amount% unvez %goods% war blasenn ar marc'had da reiñ mouezh a-enep an taosoù direizh savet gant ar Gurunenn!
model.player.dead.european=Ho Meurdez, %nation% o deus disklêriet bezañ aet maez aferioù an Douar Nevez krenn ha krak!
model.player.dead.european=Ho Meurdez, {{tag:country|%nation%}} he deus disklêriet bezañ aet maez aferioù an Douar Nevez krenn ha krak!
model.player.dead.native=Ho Meurdez, distrujet eo bet an %nation%.
model.player.disaster.bankruptcy.start=N'ho peus paeet mann ebet evit derc'hel kempenn an holl savadurioù. Lakaet e viot da baeañ maluzoù produiñ bras.
model.player.disaster.bankruptcy.stop=E-tail emaoc'h, ur wech ouzhpenn, da baeañ kempenn an holl savadurioù. Dilamet eo bet ar maluzoù produiñ.
@ -2193,7 +2191,7 @@ model.player.soLDecrease=Koazhet eo ar feur emezelañ ouzh Mibien ar Frankiz bet
model.player.soLIncrease=Kresket eo ar feur emezelañ ouzh Mibien ar Frankiz betek %newSoL% %!
model.player.stance.alliance.declared=Ho Meurdez, an %nation% a zo kevredet ganeomp!
model.player.stance.alliance.others=Ho Meurdez, %attacker% a zo kevredet gant %defender%.
model.player.stance.ceaseFire.declared=Ho Meurdez, %nation% o deus skoulmet un arsav-tennañ ganeomp!
model.player.stance.ceaseFire.declared=Ho Meurdez, %nation% he deus skoulmet un arsav-tennañ ganeomp!
model.player.stance.ceaseFire.others=Ho Meurdez, %attacker% en deus skoulmet un arsav-tennañ gant %defender%.
model.player.stance.peace.declared=Ho Meurdez, an %nation% a zo e peoc'h ganeomp!
model.player.stance.peace.others=Ho Meurdez, %attacker% a zo e peoc'h gant %defender%.
@ -2212,6 +2210,7 @@ combat.enemyShipEvaded=%enemyUnit% %enemyNation% a zo tremenet hebiou d'un dagad
combat.enemyShipSunk=%enemyUnit% %enemyNation% zo aet d'ar strad abalamour da %unit%!
combat.equipmentCaptured=Diwallit, paotred dispont %nation% o deus tapet %equipment%!
combat.goodsStolen=%enemyUnit% %enemyNation% a laer %amount% %goods% digant %colony%!
# Fuzzy
combat.indianPlunder=%enemyUnit% %enemyNation% en deus preizhet %amount% e %colony%.
combat.indianRaid=Hor spierien a ro dimp da c'houzout he deus graet ar %nation% ur raid e %colonyNation% %colony%.
combat.indianSurprise=%nation% he deus graet ur raid dic'hortoz e %colony%, o trechalañ hon trevadennerien. Penn %nation% a lavar n'eo ket bet rouestlet er raid-se.
@ -2267,7 +2266,7 @@ main.javaVersion=An doare %minVersion% eus Java pe un doare gwelloc'h egetañ zo
main.memory=Rankout a reot deverkañ muioc'h %memory% okted memor d'ar JVM.\nAdloc'hit FreeCol gant java -Xmx%minMemory%M -jar FreeCol.jar
main.userDir.fail=Ne c'hall ket Freecol kavout kavlec'hioù a zere evit saveteiñ roadennoù enno. Kenderc'hel, met bezit war soñj kaout trubuilhoù.
client.baseData=Dibosupl eo kavout ar c'havlec'h roadennoù tarzh%dir%. Ar restroù roadennoù ne c'hallont ket bezañ kavet gant FreeCol. Bezit sur ez eus anezho. Ma klask FreeCol er c'havlec'h fall, lañsit ar jeu gant un arventenn el linenn urzhiañ : -freecol-data <kavlec'h-roadennoù>
client.choicePlayer=Dibabit ur c'hoarier mar plij :
client.choicePlayer=Dibabit ur vroad mar plij :
client.classic=C'hwitet eo bet pa'z eo bet karget kartennouriezh ar roadennoù adal ar rummad reolennoù "klasel".
client.debugConnect=Ne c'hallit ket kevreañ ouzh ur bartiad zo anezhi er mod dizreinañ.
client.ending=Echuet eo ar bartiad.
@ -2279,8 +2278,9 @@ metaServer.couldNotConnect=Hon digarez, n'eus ket bet tu da gevreañ ouzh ar met
metaServer.communicationError=Ur fazi zo bet e-ser mont e darempred gant ar meta-servijer. Klaskit en-dro diwezhatoc'h mar plij.
abandonEducation.action.studying=o studiañ
abandonEducation.action.teaching=O kelenn
abandonEducation.no=Nann, kenderc'hel ar stummadur
abandonEducation.no=Stummadur dibaouez
abandonEducation.text=Ma ya ho %unit% kuit eus %colony% e tilezo %action% er %building% ; ha c'hoant ho peus e lezfe anezhañ ennañ ?
# Fuzzy
abandonEducation.yes=Ya, kuitait an drevadenn
abandonTeaching.text=Ma ya ho %unit% kuit eus ar %building% e paouezo da gelenn, ha sur eo ho peus c'hoant da vont kuit ?
armedUnitSettlement.attack=Tagañ
@ -2292,16 +2292,16 @@ buy.takeOffer=Asantiñ d'ar c'hinnig
buy.text=%nation% a venn gwerzhañ %goods% evit %gold%:
clearTradeRoute.text=Deverket eo ho %unit% d'an hent kenwerzh %route%. Arventenniñ penn e hent a ray dezhañ bezañ lakaet maez eus an hent. Ha sur oc'h e fell deoc'h en ober?
client.fullScreen=Ne vez ket embreget ar mod skramm leun evit an drobarzell c'hrafik-mañ.\nDistriñ d'ar mod prenestret.
# Fuzzy
confirmHostile.alliance=N'oc'h ket evit tagañ ur vroad kevredet ! Ha fellout a ra deoc'h terriñ ho emglev gant %nation% ha disklêriañ ar brezel ?
confirmHostile.ceaseFire=Sinet hoc'h eus un harz-brezel gant ar %nation%. Ha sur oc'h e fell deoc'h tagañ anezho?
confirmHostile.peace=E peoc'h emaoc'h gant %nation%. Ha sur oc'h e fell deoc'h disklêriañ ar brezel?
confirmHostile.ceaseFire=Sinet hoc'h eus un harz-brezel gant {{tag:country|%nation%}}. Ha sur oc'h e fell deoc'h tagañ anezho?
confirmHostile.peace=E peoc'h emaoc'h gant {{tag:country|%nation%}}. Ha sur oc'h e fell deoc'h disklêriañ ar brezel?
confirmHostile.yes=Ya,distagomp ar chas-brezel !
confirmTribute.broke=Hor spierien a ro dimp da c'houzout emañ kras an traoù gant ar %nation%. Arabat dimp koll hon amzer gant goulennoù truajoù.
confirmTribute.broke=Hor spierien a ro dimp da c'houzout emañ kras an traoù gant {{tag:country|%nation%}}. Arabat dimp koll hon amzer gant goulennoù truajoù.
confirmTribute.european=Ar %nation% %danger%, ha %finance%.\nPegement e rankomp goulenn groñs diganto ?
confirmTribute.happy=Mignoned vat ganeomp eo an %nation% e %settlement%. Pec'hed e vefe ober gaou ouzh hon emglev.
confirmTribute.no=Gwelloc'h e vefe marteze
# Fuzzy
confirmTribute.normal=Goulenn un truaj habaskaet
confirmTribute.normal=Diaes eo bezañ sur eus an dra-se met %nation% e %settlement% a c'hall kaout un dra bennak a dalvoudegezh. Ha rankout a reomp goulenn un truaj diganto ?
confirmTribute.unwise=Kreñv ha niverus eo an %nation% ; ne vefe ket fur, a-dra-sur, atahinañ anezho.
confirmTribute.warLikely=Diwallit, ur goulenn truaj a c'hallfe digeriñ brezel en-dro gant an %nation%.
confirmTribute.yes=Goulenn an truaj
@ -2361,8 +2361,8 @@ defeated.text=Faezhet oc'h bet ! Ha fellout a ra deoc'h :
defeated.yes=Chom da sellet
defeatedSinglePlayer.text=Trec'het oc'h bet !\n\nSetu deuet amzer strobinellus an noz, pa zigor ar bezioù ha pa zic'hwezh an ifern e anal flaerius war ar bed. Adalek bremañ e c'hellimp evañ gwad ha derc'hel d'hol labour ken euzhus ma kreno ar bed ken nemet gant gwelet ac'hanomp !
defeatedSinglePlayer.yes=Ober gant ar mod Dial
diplomacy.offerAccepted=Degemeret eo bet ho kinnig brokus gant an %nation%
diplomacy.offerRejected=Distaolet eo bet ho kinnig brokus gant an %nation%
diplomacy.offerAccepted=Degemeret eo bet ho kinnig brokus gant an {{tag:country|%nation%}}.
diplomacy.offerRejected=Distaolet eo bet ho kinnig brokus gant an {{tag:country|%nation%}}.
disbandUnit.text=Ha sur oc'h e fell deoc'h divodañ an unanenn-mañ ?
disbandUnit.yes=Divodañ
disembark.text=Gourc'hemennoù martolod, ha dilestrañ a fell deoc'h da vat ?
@ -2407,7 +2407,7 @@ move.noAccessGoods=Ne genwerzho ket %nation% gant un %unit% goullo.
move.noAccessMissionBan=Nac'hañ a ran ar %nation% mont e darempred gant holl ho misionerien.
move.noAccessSettlement=Ne aotre ket an %nation% e yafe hor %unit% en o zrevadenn.
move.noAccessSkill=Ne c'hell ket hor %unit% deskiñ gant an henvroad.
move.noAccessTrade=N'emañ ket an aotrouniezh ganeomp evit kenwerzh gant Europiz all evel %nation%.
move.noAccessTrade=N'emañ ket an aotrouniezh ganeomp evit kenwerzh gant Europiz all evel {{tag:country|%nation%}}.
move.noAccessWar=Ne c'hellomp ket kenwerzhañ gant %nation% p' emaomp o brezeliñ
move.noAccessWater=Hor %unit% a rank mont war an douar a-raok mont e-barzh an trevadenn.
move.noAttackWater=Ret eo da %unit% douarañ a-raok gallout tagañ.
@ -2438,8 +2438,7 @@ tradeRoute.loadStopBlocked=%goods% dic'hortoz kavet e bourzh
tradeRoute.loadStopExport=%amount% %goods% karget c'hoazh gant %more% a chom er sanailh.
tradeRoute.loadStopImport=%amount% %goods% karget, mankout a ra plas evit %more% ouzhpenn.
tradeRoute.loadStopNoExport=N'eus ket a %goods% karget c'hoazh %more% a chom er sanailh.
# Fuzzy
tradeRoute.loadStopNone=Tamm marc'hadourezh ebet karget en un sanailh goullo.
tradeRoute.loadStopNone=Tamm %goods% ebet karget en un sanailh goullo.
tradeRoute.pathStop=Ne c'haller ket kavout un hent war-zu %location%.
tradeRoute.prefix=%route%, %unit%:%data%
tradeRoute.skipped=Lammet
@ -2465,6 +2464,7 @@ server.invalidPlayerNations=Pep c'hoarier a rank dibab ur vroad a-raok kregiñ g
server.maximumPlayers=Ho tigarez, tizhet eo an niver brasañ a c'hoarierien.
server.missingUserName=N'eus anv implijer ebet er goulenn kevreañ.
server.missingVersion=N'emañ an doare FreeCol er goulenn kevreañ.
# Fuzzy
server.noRouteToServer=N'hall ket ar servijer bezañ hegerzh gant an holl. Kefluniit ho maltouter evit aotren ar c'hevreadennoù ouzh ar porzh spisaet ganeoc'h.
server.noSuchPlayer=Er bartiad-mañ n'eus c'hoarier ebet anvet : %player%
server.notAllReady=N'eo ket prest an holl c'hoarierien da gregiñ ganti c'hoazh !
@ -2474,7 +2474,7 @@ server.timeOut=Re bell eo padet ar c'hlask kevreañ ouzh ar servijer.
server.userNameInUse=Implijet eo an anv implijer spisaet dija.
server.userNameNotPresent=N'eo ket spisaet an anv implijer er c'hoari-mañ.
server.wrongFreeColVersion=Stummoù pratik ha servijer Freecol ne glotont ket an eil gant egile.
buildColony.others=Ar "%nation% o deus diazezet trevadenn nevez %colony% e %region%.
buildColony.others={{tag:country|%nation%}} he deus diazezet an drevadenn nevez eus %colony% e %region%.
cashInTreasureTrain.colonial=Un teñzor a %amount% pezh aour a zo bet dilestret en Europa. %cashInAmount% pezh aour a zo bet enkefiet ganeoc'h.
cashInTreasureTrain.independent=Un teñzor a %amount% a zo bet ouzhpennet d'o teñzor broadel.
cashInTreasureTrain.otherColonial=Un teñzor a %amount% zo bet lakaet en Europa. Plijet eo, evit doare unpenn an %nation%.
@ -2578,6 +2578,7 @@ colopedia.unit.offensivePower=Galloud tagañ :
colopedia.unit.price=Priz en Europa :
colopedia.unit.productionBonus={{plural:%number%|one=Kemmer|other=Kemmerien}} produiñ :
colopedia.unit.requirements=Redioù:
# Fuzzy
colopedia.unit.school=Skol rekis evit deskiñ :
colopedia.unit.skill=Barregezh :
report.labour.allColonists=Holl an drevadennerien
@ -2610,11 +2611,9 @@ report.colony.exploring.description=Interest he defe %colony% da ergerzhet {{plu
report.colony.grow.description=Niver a unvezioù a c'hall an drevadenn diorren hep ober gaou ouzh he froduadur.
report.colony.grow.header=+
report.colony.growing.description=Ne c'hall ket %colony% kreskiñ a {{plural:%amount%|one=un unvez|other=%amount% unvez}} hep noazout ouzh he froadudur.
# Fuzzy
report.colony.improve.description=Unvezioù a c'hallfe gwellaat ar produadur e-keñver an unvez zo oc'h ober al labour
report.colony.improve.description=Unvezioù a c'hallfe gwellaat ar produadur.
report.colony.improve.header=Gwellaat
report.colony.improving.description=%colony% : Evit produiñ %amount% %goods% ouzhpenn, lakait %unit% e-lec'h %oldUnit%
report.colony.wanting.description=%colony% : Evit produiñ %amount% muioc'h a %goods%, ouzhpennit %unit%
report.colony.improving.description=%colony% %location%: Evit produiñ %amount% %goods% ouzhpenn, lakait %unit% e-lec'h %oldUnit%
report.colony.making.blocking.description=%colony%: nevez:%amount% %goods% ret evit %buildable% {{plural:%turns%|one=er c'hentañ tro|other=e %turns% tro}}
report.colony.making.constructing.description=%colony%: nevez: %buildable% echuet {{plural:%turns%|one=er c'hentañ tro|other=e %turns% tro}}
report.colony.making.description=Petra emañ an drevadenenn-mañ o fardañ
@ -2624,21 +2623,21 @@ report.colony.making.noconstruction.description=%colony% :N'emeur o sevel mann e
report.colony.making.noteach.description=%colony%: %teacher% n'en deus studier ebet
report.colony.name.description=Roll an trevadennoù
report.colony.name.header=Trevadenn
report.colony.plow.description=Niver a garrezennoù trevadenn a denno splet eus an arat
report.colony.plow.header=P
report.colony.plowing.description=Interest he defe %colony% da labourat douar en {{plural:%amount%|one=ur garrezenn|other=%amount% karrezenn}}
report.colony.production.description=%colony% : produadur rik a %goods% = %amount%
report.colony.production.description=%colony% : %amount% %goods% zo bet produet
# Fuzzy
report.colony.production.export.description=%colony% : ar produadur rik a %goods% zo %amount% (ezporzhiet en tu all da %export%)
report.colony.production.header=Produadur rik a %goods%
# Fuzzy
report.colony.production.high.description=%colony% : produadur rik a %goods% = %amount%, aet da netra {{plural:%turns%|one=er ch'entañ tro|other=e %turns% tro}}
# Fuzzy
report.colony.production.low.description=%colony% : produadur rik a %goods% = %amount%, aet da netra {{plural:%turns%|one=kentañ tro|other=a-benn %turns% tro}}
# Fuzzy
report.colony.production.waste.description=%colony%: produadur kriz a %goods%= %amount%. Leun-chouk eo ar sanailh, %waste% a vo kollet.
report.colony.road.description=Niver a garrezennoù a denno splet eus savidigezh un hent
report.colony.road.header=R
report.colony.roadBuilding.description=Mat e vefe da %colony% sevel {{plural:%amount%|one=un hent|other=%amount% hentoù}}
report.colony.shrinking.description=Ne c'hall ket %colony% kreskiñ a {{plural:%amount%|one=un unvez|other=%amount% unvez}} hep ober gaou ouzh he froduadur.
report.colony.starving.description=%colony%: naonegezh {{plural:%turns%|one=er c'hentañr|other=a-benn%turns% tro}}
# Fuzzy
report.colony.wanting.description=%colony% : Evit produiñ %amount% muioc'h a %goods%, ouzhpennit %unit%
# Fuzzy
report.continentalCongress.elected=Dilennet: %tum%
report.continentalCongress.none=(hini ebet)
report.continentalCongress.recruiting=O tuta
@ -2681,29 +2680,28 @@ report.production.selectGoods=Dibab madoù
report.production.update=Hizivaat
report.requirements.badAssignment=%colony% en deus ur %expert% a labour bremañ evel %expertWork%, tra ma labour ur %nonExpert% evel %nonExpertWork%. Produet e vefe muioc'h ma eskemme ar drevadennerien o implijoù an eil re gant ar re all.
report.requirements.canTrainExperts={{plural:2|%unit%}} a c'hall bezañ gourdonet e :
report.requirements.clearTile=%type% war-zu %direction% %colony% a vefe dedennus evit an difraostañ.
# Fuzzy
report.requirements.exploreTile=%type% war-zu %direction% de %colony%
report.requirements.met=Holl an amplegadoù a zo gwalc'het.
report.requirements.missingGoods=Emañ %colony% o produiñ %goods%, hogen he deus ezhomm muioc'h a %input%.
report.requirements.misusedExperts=Bez' ez eus {{plural:2|%unit%} na labouront ket evel %work% zo e
report.requirements.noExpert=Emañ %colony% o produiñ %goods%, hogen n'he deus %unit% ebet.
report.requirements.plowCenter=Mat e vefe da %colony% arat he c'harrezenn.
report.requirements.plowTile=%type% war-zu %direction% %colony% a vefe dedennus evit an difraostañ.
report.requirements.roadTile=%type% war-zu %direction% %colony% a vefe emsav dezhi sevel un hent.
report.requirements.severalExperts=Meur a {{plural:2|%unit%}} a gaver e
report.requirements.surplus=An trevadennoù da-heul a brodu ur revec'h a %goods% e:
report.trade.afterTaxes=Korvoder goude an taosoù
report.trade.beforeTaxes=Korvoder a-raok an taosoù
report.trade.cargoUnits=Unvezioù karget
# Fuzzy
report.trade.hasCustomHouse=* An drevadenn-se a zo enni un Ti ar valtouterien; ar marc'hadourezhioù-se a zo ezporzhiet.
report.trade.totalDelta=Hollad ar produerezh
report.trade.totalUnits=Hollad an unvezioù
report.trade.unitsSold=Unvezioù prenet pe gwerzhet
report.turn.filter=Ober a-seurt ne vo ket diskouezet ken an doare kemennoù-se (%type%)
report.turn.ignore=Ober van eus ar gemenadenn-se (Trevadenn : %colony%, Marc'hadourezh : %goods%)
report.turn.playerNation=%nation% ar %player%
report.turn.playerNation={{tag:country|%nation%}}ar %player%
aboutPanel.copyright=Copyright © 2002-2014 Skipailh FreeCol
aboutPanel.legalDisclaimer=FreeCol a zo ur c'hoari digor an tarzh anezhañ : gallout a rit addasparzhañ ha/pe kemmañ anezhañ diwar termenoù diferadennoù ar GNU Aotre-implijout Foran Hollek, evel m'eo embannet gant ar Free Software Foundation en e stumm 2 pe en ur stumm nevesoc'h.
aboutPanel.manual=Pellgargañ FreeCol dre zorn
aboutPanel.officialSite=Lec'hienn ofisiel :
aboutPanel.sfProject=Raktres SourceForge :
aboutPanel.version=Stumm :
@ -2741,7 +2739,7 @@ confirmDeclarationDialog.areYouSure.no=Diwezhatoc'hik marteze
confirmDeclarationDialog.areYouSure.text=Hol leuskit da dreiñ kein da diranterezh direizh %monarch% ha da zisklêriañ hon dizalc'hiezh diouzh ar gurunenn!
confirmDeclarationDialog.areYouSure.yes=Bezañ dieub pe mervel !
confirmDeclarationDialog.createFlag=hag hon enebourien da grenañ gant ar spont pa welint hor banniel disuj.
confirmDeclarationDialog.defaultCountry=Stadoù Unanet %nation%
confirmDeclarationDialog.defaultCountry=Stadoù-Unanet {{tag:country|%nation%}}
confirmDeclarationDialog.defaultNation=%nation% dieub
confirmDeclarationDialog.enterCountry=Adal bremañ e vo anavezet ho pro evel
confirmDeclarationDialog.enterNation=ha kement keodedour hor broad klodus a dlefe bezañ lorc'h ennañ da vezañ anavezet evel
@ -2792,10 +2790,10 @@ negotiationDialog.add=Ouzhpennañ
negotiationDialog.cancel=Nullañ
negotiationDialog.clear=Diverkañ
negotiationDialog.contact.tutorial=Kejañ a rit ouzh Europiz all. Keveziñ a raint ganeoc'h da gaout douaroù ha pinvidigezhioù, ha brezeliñ ouzhoc'h marteze. Kerkent hag anvet Jan a Witt er C'hendalc'h Kevandirel e c'helloc'h ober kenwerzh ganto.
negotiationDialog.demand=%nation% a c'houlenn groñs digant %otherNation%
negotiationDialog.demand={{tag:country|%nation%}} a c'houlenn groñs digant {{tag:country|%otherNation%}}
negotiationDialog.exchange=en eskemm ouzh
negotiationDialog.goldAvailable=(%amount% aour a c'haller kaout)
negotiationDialog.offer=%nation% a ginnig da %otherNation%
negotiationDialog.offer={{tag:country|%nation%}} a ginnig da {{tag:country|%otherNation%}}
negotiationDialog.send=Kas
negotiationDialog.title.contact=Kejañ ouzh Europiz all
negotiationDialog.title.diplomatic=Kevraouiñ diplomatel
@ -2817,10 +2815,10 @@ findSettlementPanel.displayAll=Kavout ar c'hampadurioù
findSettlementPanel.displayOnlyEuropean=Kavout ar c'hampadurioù europat hepken
findSettlementPanel.displayOnlyNatives=Ganet er c'hampadurioù henvroat
findSettlementPanel.name=Klask ur gêriadenn
firstContactDialog.meeting.natives=Kejañ ouzh ar pobloù henvroat. . .
firstContactDialog.meeting.natives=Kejañ ouzh an henvroidi
firstContactDialog.meeting.natives.tutorial=Kejañ a rit ouzh henvroidi. Kasit ho sklêrijennerien d'o c'hêriadennoù evit gouzout hiroc'h diwar o fenn,hag ho mevelien kevratet hag ho trevadennerien evit deskiñ traoù diganto. Kasit ho pigi hag ho Trenioù davet o c'hêriadennoù ma fell deoc'h ober kenwerzh ganto.
firstContactDialog.meeting.AZTEC=Ar vroad Aztek...
firstContactDialog.meeting.INCA=An impalaeriezh inka. . .
firstContactDialog.meeting.aztec=Ar vroad Aztek
firstContactDialog.meeting.inca=An Impalaeriezh inka. . .
firstContactDialog.welcomeOffer.text=%nation% ho salud. Broad klodus kamp %camps% %settlementType% emomp-ni. Da lidañ hor mignoniezh e profomp deoc'h an douaroù emaoc'h warno. Hag asantiñ a rit d'hor feur-emglev ? Hag asantiñ a rit chom ganeomp da vevañ e peoc'h evel breudeur?
firstContactDialog.welcomeSimple.text=%nation% ho salud. Broad klodus kamp %camps% %settlementType% omp-ni. Hag a santiñ a rit d'hor feur-emglev hag asantiñ a rit chom ganeomp da vevañ e peoc'h evel breudeur?
abandonColony.no=Nullañ
@ -2863,6 +2861,7 @@ freecol.map.Australia=Aostralia
freecol.map.Caribbean_basin=Diazad ar C'harib
mapSizeDialog.mapSize=Diuzañ ment ar gartenn
modifierFormat.unknown=???
modifierFormat.scopeMethod.isIndian.name=henvroidi
monarchDialog.default=Ur gemennadenn a-berzh ar Gurunenn
newPanel.editDifficulty=Kemmañ an diaester
newPanel.getServerList=Tapout roll ar servijer

View File

@ -206,8 +206,9 @@ cli.no-memory-check=salta la comprovació de memòria
cli.no-sound=executa FreeCol sense so
cli.private=inicia un servidor privat (no publicat en el metaserver)
cli.seed=proporciona una LLAVOR per al generador de nombres pseudo-aleatoris
cli.server-name=especifica un NOM per el servidor
# Fuzzy
cli.server=inicia un servidor únic en el port especificat
cli.server-name=especifica un NOM per el servidor
cli.splash=mostra una imatge del FITXER a la pantalla mentre es carrega el joc
cli.tc=carrega la conversió total amb el NOM donat
cli.timeout=nombre de segons que el servidor espera d'una resposta a una pregunta
@ -271,7 +272,6 @@ colopediaAction.goods.name=Mercaderies
colopediaAction.nations.name=Nacions
colopediaAction.nationTypes.name=Avantatges Nacionals
colopediaAction.resources.name=Recursos Addicionals
colopediaAction.skills.name=Aptituds
colopediaAction.terrain.name=Tipus de Terreny
colopediaAction.units.name=Unitats
colopediaAction.name=%object% (Colopèdia)
@ -1399,6 +1399,7 @@ model.improvement.road.description=Carretera
model.improvement.road.name=Carretera
model.improvement.road.occupationString=R
model.limit.independence.coastalColonies.name=Límit costaner de la colònia
# Fuzzy
model.limit.independence.coastalColonies.description=Com a mínim necessiteu %limit% de colònies costaneres per declarar la independència.
model.limit.independence.rebels.name=Límit dels Rebels
model.limit.independence.rebels.description=Com a mínim un %limit%% del vostres colons ha de donar suport a la Independència.
@ -1733,6 +1734,7 @@ model.colony.badGovernment=El govern de %colony% és ineficient. S'apliquen pena
model.colony.goodGovernment=L'eficiència del govern ha millorat! El sentiment rebel a %colony% és ara igual o superior a un %number% per cent.
model.colony.governmentImproved1=El govern de %colony% ha millorat, però encara és ineficient. Les penalitzacions a la producció es mantenen.
model.colony.governmentImproved2=El govern de %colony% ha millorat. Desapareixen les penalitzacions a la producció.
# Fuzzy
model.colony.insufficientProduction=Es podrien produir %outputAmount% %outputType% de més a %colony%, si tinguéssim %inputAmount% unitats de %inputType% de més per torn.
model.colony.lostVeryGoodGovernment=L'eficiència del govern ha disminuït! El sentiment rebel a %colony% ja no iguala o supera un %number% per cent.
model.colony.minimumColonySize=%object% impedeix la reducció de la població.
@ -1746,12 +1748,17 @@ model.colony.veryBadGovernment=El govern de %colony% és molt ineficient. S'apli
model.colony.veryGoodGovernment=L'eficiència del govern ha millorat! El sentiment rebel a %colony% és ara igual o superior a un %number% per cent.
model.colonyTile.claim=(reclamar %direction%)
model.diplomaticTrade.receive.contact=Salutacions fraternal de la gloriosa nació %nation%.
# Fuzzy
model.diplomaticTrade.receive.diplomatic=Anem a negociar amb els %nation%.
model.diplomaticTrade.receive.trade=Anem a considerar l'oferta de comerç dels %nation%.
# Fuzzy
model.diplomaticTrade.receive.tribute=Els %nation% ens demanen impostos!
model.diplomaticTrade.send.contact=Hem trobat membres de la nació %nation%.
# Fuzzy
model.diplomaticTrade.send.diplomatic=Hem de considerar la nostra situació diplomàtica amb els %nation%
# Fuzzy
model.diplomaticTrade.send.trade=Proposem-nos comerç amb els %nation% a %settlement%
# Fuzzy
model.diplomaticTrade.send.tribute=Exigim un impost als %nation% a %settlement%
model.direction.N.name=nord
model.direction.NE.name=nord-est
@ -1762,23 +1769,35 @@ model.direction.SW.name=sud-oest
model.direction.W.name=oest
model.direction.NW.name=nord-oest
model.historyEventType.abandonColony.description=Abandoneu la colònia de %colony%.
# Fuzzy
model.historyEventType.ceaseFire.description=Alto el foc amb %nation%
# Fuzzy
model.historyEventType.cityOfGold.description=%nation% descobreix %city%, una de les Set Ciutats d'Or, i un tresor de %treasure% peces d'or.
# Fuzzy
model.historyEventType.colonyConquered.description=La vostra colònia de %colony% és conquerida per %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=La vostra colònia de %colony% és destruïda per %nation%.
model.historyEventType.conquerColony.description=Has conquerit la colònia %nation% de %colony%.
model.historyEventType.declareIndependence.description=Declareu la independència de la Corona.
# Fuzzy
model.historyEventType.declareWar.description=Guerra declarada amb %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=Els %nation% destrueix els %nativeNation%.
model.historyEventType.discoverNewWorld.description=Descobriu el Nou Món.
# Fuzzy
model.historyEventType.discoverRegion.description=Els %nation% descobreixen %region%.
# Fuzzy
model.historyEventType.formAlliance.description=Aliança negociada amb %nation%
model.historyEventType.foundColony.description=Establiu la colònia de %colony%.
model.historyEventType.foundingFather.description=%father% s'uneix al Congrés Continental.
model.historyEventType.independence.description=He aconseguit la Independència de la Corona.
# Fuzzy
model.historyEventType.makePeace.description=Acord de pau amb %nation%
# Fuzzy
model.historyEventType.meetNation.description=Has conegut la %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=Els %nation% ja no estan presents en el Nou Món.
# Fuzzy
model.historyEventType.spanishSuccession.description=%loserNation% cedeix totes les seves colònies en el Nou Món a %nation%.
model.indianSettlement.mostHatedNone=Cap
model.indianSettlement.mostHatedUnknown=Desconegut
@ -1828,8 +1847,10 @@ model.messageType.warehouseCapacity.name=Capacitat del Magatzem
model.messageType.warning.name=Avisos
model.monarch.action.addToRef.text=La Corona ha afegit %number% {{plural:%number%|%unit%}} a la Reial Força Expedicionària. Els líders colonials expressen la seva preocupació.
model.monarch.action.addToRef.no=Fet
# Fuzzy
model.monarch.action.declarePeace.text=Amablement hem acordat un tractat de pau amb els %nation%.
model.monarch.action.declarePeace.no=Fet
# Fuzzy
model.monarch.action.declareWar.text=La insolència dels %nation% ens obliga a declarar-los la guerra!
model.monarch.action.declareWar.no=Fet
model.monarch.action.displeasure.text=T'atreveixes a acceptar els nostres generosos terminis i encara vols eludir el pagament? Aquesta duplicitat recollirà l'amarga recompensa de la nostra contrarietat.
@ -1887,6 +1908,7 @@ model.player.colonialIndependence=Únicament els jugadors colonials poden declar
model.player.forces=Exèrcit de %nation%
model.player.independentMarket=Europa
model.player.startGame=Després de mesos al mar, finalment has arribat a la costa d'un continent desconegut. Navega cap {{tag:%direction%|west=a l'oest|east=a l'est|default=al vent}} per descobrir el Nou Món i reclamar-lo per a la Corona.
# Fuzzy
model.player.waitingFor=Esperant a: %nation%
model.regionType.coast.name=Costa
model.regionType.coast.unknown=Regió costanera desconeguda
@ -1926,6 +1948,7 @@ model.tradeItem.gold.name=Or
model.tradeItem.gold.description=La quantitat de %amount% monedes d'or
model.tradeItem.goods.name=Mercaderies
model.tradeItem.incite.name=Declarar la guerra contra
# Fuzzy
model.tradeItem.incite.description=guerra amb els %nation%
model.tradeItem.stance.name=Postura
model.tradeItem.unit.name=Unitat
@ -1948,9 +1971,9 @@ model.unit.underRepair=Reparar(%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
# Fuzzy
model.unit.unitState.skipped=W
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
@ -1990,6 +2013,7 @@ model.colony.warehouseOverfull=El vostre magatzem a %colony% no pot guardar més
model.colony.warehouseSoonFull=El magatzem de %colony% superarà la capacitat per guardar %goods% durant el següent torn. Es perdran %amount% unitats de %goods%.
model.colony.warehouseWaste=El magatzem de %colony% ha sobrepassat la seva capacitat per guardat %goods%. S'han perdut %waste% unitats.
model.colonyTile.resourceExhausted=S'ha esgotat el recurs %resource% a %colony%
# Fuzzy
model.game.spanishSuccession=Sa Exceŀlència, la Guerra de Successió Española ha acabat a Europa. En el Tractat d'Utrech, els %loserNation% han estat forçats a cedir totes les seves colònies del Nou Món als %nation%.
model.indianSettlement.mission.denounced=El vostre missioner a %settlement% ha estat denunciat i executat!
model.indianSettlement.mission.destroyed=El missioner a %settlement% ha mort en la destrucció del assentament.
@ -1997,6 +2021,7 @@ model.player.autoRecruit=Disturbis religiosos a %europe% demanda que %unit% emig
model.player.colonyGoodsParty.harbour=Els vostres colons a %colony% han llançat %amount% unitats de %goods% al port en protesta per aquest impost injust per part de la Corona!
model.player.colonyGoodsParty.horses=Els seus colons a %colony% han alliberat %amount% cavalls en senyal de protesta per aquest impost injust de la Corona!
model.player.colonyGoodsParty.landLocked=Els vostres colons a %colony% han cremat %amount% unitats de %goods% a la plaça del mercat per aquest impost injust per part de la Corona!
# Fuzzy
model.player.dead.european=Sa Exceŀlència, els %nation% han declarat la seva retirada incondicional dels assumptes del Nou Món!
model.player.dead.native=Sa Exceŀlència, els %nation% han estat destruïts.
model.player.disaster.bankruptcy.start=No heu pogut pagar el manteniment de tots els edificis. S'apliquen sancions greus a la producció.
@ -2008,12 +2033,16 @@ model.player.foundingFatherJoinedCongress=%foundingFather% s'ha unit al Congrés
model.player.interventionForceArrives=La força d'intervenció promesa ha arribat!
model.player.soLDecrease=Els membres dels Fills de la Llibertat a les vostres colònies ha disminuït al %newSoL% per cent!
model.player.soLIncrease=Els membres dels Fills de la Llibertat a les vostres colònies han augmentat al %newSoL% per cent!
# Fuzzy
model.player.stance.alliance.declared=Sa Exceŀlència, els %nation% són aliats nostres!
model.player.stance.alliance.others=Sa Exceŀlència, els %attacker% són aliats dels %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Sa Exceŀlència, els %nation% han acordat un cessament de les hostilitats amb nosaltres!
model.player.stance.ceaseFire.others=Sa Exceŀlència, els %attacker% han acordat un cessament de les hostilitats amb els %defender%.
# Fuzzy
model.player.stance.peace.declared=Sa Exceŀlància, els %nation% estan en pau amb nosaltres!
model.player.stance.peace.others=Sa Exceŀlència, els %attacker% estan en pau amb els %defender%.
# Fuzzy
model.player.stance.war.declared=Males notícies, sa Exceŀlència, els %nation% ens han declarat la guerra!
model.player.stance.war.others=Sa Exceŀlència, els %attacker% han declarat la guerra als %defender%
combat.automaticDefence=Vostre %unit% a %colony% ha pres les armes per defensar la colònia!
@ -2029,6 +2058,7 @@ combat.enemyShipEvaded=%enemyUnit% %enemyNation% aconsegueix escapar a un atac p
combat.enemyShipSunk=%unit% ha enfonsat %enemyUnit% %enemyNation%!
combat.equipmentCaptured=Vigileu, els guerrers dels %nation% han aconseguit %equipment%!
combat.goodsStolen=%enemyUnit% %enemyNation% roba %amount% %goods% a %colony%!
# Fuzzy
combat.indianPlunder=%enemyUnit% %enemyNation% saqueja %amount% de %colony%.
combat.indianRaid=Els nostres espies informen %nation% ha saquejat el %colonyNation% colònia de %colony%.
combat.indianSurprise=Els %nation% fan una batuda sorpresa a %colony%, alarmant els nostres colons. El cap dels %nation% nega la seva participació.
@ -2082,6 +2112,7 @@ main.defaultPlayerName=Nom del jugador
main.javaVersion=Es recomana la versió de Java %minVersion% o superior per poder jugar a FreeCol (s'ha detectat la versió %version%, useu --no-java-check per obviar aquesta verificació).
main.memory=És necessari assignar més de %memory% bytes de memòria a la JVM. Reinicia FreeCol amb: java -Xmx%minMemory%M -jar FreeCol.jar
main.userDir.fail=FreeCol no ha pogut trobar els directoris adequats per desar les dades d'usuari. Continua, però potser hi ha problemes.
# Fuzzy
client.choicePlayer=Per favor escolliu un jugador:
client.classic=No s'ha pogut carregar l'assignació de recursos del conjunt de regles 'clàssic'.
client.debugConnect=No podeu connectar a un joc existent en mode de depuració.
@ -2094,8 +2125,10 @@ metaServer.couldNotConnect=Disculpeu, no es pot connectar el meta-servidor. Prov
metaServer.communicationError=Hi ha hagut un error en comunicar amb el meta-servidor. Torneu-ho a provar més tard.
abandonEducation.action.studying=estudiant
abandonEducation.action.teaching=ensenyant
# Fuzzy
abandonEducation.no=No, continuar l'educació
abandonEducation.text=Si el teu %unit% marxa de %colony% abandonarà %action% en el %building%, esteu segurs que ha de marxar?
# Fuzzy
abandonEducation.yes=Sí, deixar la colònia
abandonTeaching.text=Si el teu %unit% deixa el %building%, pararà l'ensenyament, esteu segurs que ha de marxar?
armedUnitSettlement.attack=Atacar
@ -2107,9 +2140,13 @@ buy.takeOffer=Accepta la oferta
buy.text=Els %nation% us voldrien vendre %goods% per %gold%:
clearTradeRoute.text=Vostre %unit% és assignada a la ruta de comerç %route%. Si establiu la seva destinació farà que surti d'aquesta ruta. Esteu segur de voler fer-ho?
client.fullScreen=El mode de pantalla complerta no està suportat per aquest dispositiu gràfic.\nTornant al mode de finestra.
# Fuzzy
confirmHostile.alliance=No podeu atacar una nació aliada! De debò voleu trencar la nostra aliança amb els %nation% i declarar la guerra?
# Fuzzy
confirmHostile.ceaseFire=Vós heu signat un alto el foc amb %nation%. De debò voleu atacar-los?
# Fuzzy
confirmHostile.peace=Estem en pau amb els %nation%. De debò voleu declarar la guerra?
# Fuzzy
confirmTribute.broke=Els nostres espies informen que els %nation% estan totalment escurats. No cal perdre el temps exigent tributs.
confirmTribute.european=Els %nation% %danger%, i %finance%. Quina quantitat de tributs els hem d'exigir?
confirmTribute.happy=Els %nation% a %settlement% són bons amics, seria una llàstima estroncar la nostra amistat.
@ -2171,7 +2208,9 @@ defeated.text=Heu estat derrotat! Què voldríeu:
defeated.yes=Ens Quedem i Mirem
defeatedSinglePlayer.text=L'han derrotat!\n\nAra és el moment de les bruixes de la nit, quan els cementiris badallen i el mateix infern contagia aquest món, ara podria beure sang calenta! i realitzaria actes tant amargs, que el mateix dia tremolaria de veure'ls.
defeatedSinglePlayer.yes=Iniciar Mode de Revenja
# Fuzzy
diplomacy.offerAccepted=Els %nation% han acceptat la vostra generosa oferta.
# Fuzzy
diplomacy.offerRejected=Els %nation% han refusat la vostra generosa oferta.
disbandUnit.text=Esteu segur que voleu dissoldre aquesta unitat ?
disbandUnit.yes=Dissol
@ -2217,7 +2256,9 @@ move.noAccessGoods=Els %nation% no comerciaran amb %unit%s sense càrrega.
move.noAccessMissionBan=Els %nation% rebutgen tot contacte amb els teus missioners.
move.noAccessSettlement=Els %nation% no permet que nostre %unit% entri al seu assentament.
move.noAccessSkill=Nostre %unit% no pot aprendre dels indígenes.
# Fuzzy
move.noAccessTrade=No tenim l'autoritat necessària per comerciar amb altres nacions Europees com els %nation%.
# Fuzzy
move.noAccessWar=No podem comerciar amb els %nation% mentre hi estiguem en guerra.
move.noAccessWater=Nostre %unit% ha de desembarcar abans d'entrar a l'assentament.
move.noAttackWater=Nostra %unit% ha de desembarcar abans d'atacar.
@ -2270,6 +2311,7 @@ server.invalidPlayerNations=Tots el jugadors han d'escollir una nació diferent
server.maximumPlayers=Ho sento, s'ha assolit el nombre màxim de jugadors.
server.missingUserName=Manca el nom d'usuari en la sol·licitud d'inici de sessió.
server.missingVersion=La versió de FreeCol falta en la sol·licitud d'inici de sessió.
# Fuzzy
server.noRouteToServer=El servidor no es pot fer públic. Heu de modificar la configuració del vostre tallafocs per permetre connexions al port que heu especificat.
server.noSuchPlayer=El joc no conté cap jugador anomenat: %player%
server.notAllReady=No tots els jugadors estan preparats per començar la partida!
@ -2279,6 +2321,7 @@ server.timeOut=El temps d'espera per connectar-se al servidor s'ha exhaurit.
server.userNameInUse=El nom d'usuari especificat ja està en ús.
server.userNameNotPresent=El nom d'usuari especificat no està en aquest joc.
server.wrongFreeColVersion=Les versions de client i de servidor de FreeCol no coincideixen.
# Fuzzy
buildColony.others=Els %nation% han fundat una nova colònia de %colony% a %region%.
cashInTreasureTrain.colonial=Un tresor amb %amount% peces d'or ha desembarcat a Europa. Es troben disponibles %cashInAmount% peces d'or més.
cashInTreasureTrain.independent=Un tresor de %amount% ha estat afegit al tresor nacional.
@ -2378,6 +2421,7 @@ colopedia.unit.offensivePower=Potència Ofensiva:
colopedia.unit.price=Preu a Europa:
colopedia.unit.productionBonus={{plural:%number%|one=modificador|other=modificadors}} de producció:
colopedia.unit.requirements=Requeriments
# Fuzzy
colopedia.unit.school=Centre requerit per ensenyar:
colopedia.unit.skill=Nivell d'habilitat:
report.labour.allColonists=Tots els Colons
@ -2412,8 +2456,8 @@ report.colony.grow.header=+
report.colony.growing.description=%colony% pot créixer en {{plural:%amount%|one=una unitat|altres=%amount% unitats}} sense danyar la producció
report.colony.improve.description=Unitats que podrien millorar la producció.
report.colony.improve.header=Millora
# Fuzzy
report.colony.improving.description=%colony%: Per fer %amount% %goods% més, substituïu %oldUnit% per %unit%
report.colony.wanting.description=%colony%: per fer %amount% %goods%més, afegiu %unit%
report.colony.making.blocking.description=%colony%: es necessitaran %amount% %goods% per %buildable% {{plural:%turns%|one=el proper torn|other=en %turns% torns}}
report.colony.making.constructing.description=%colony%: %buildable% es completa {{plural:%turns%|one=en un torn|other=en %turns% torns}}
report.colony.making.description=Què està fent aquesta colònia
@ -2423,20 +2467,21 @@ report.colony.making.noconstruction.description=%colony% : Actualment no s'està
report.colony.making.noteach.description=%colony%: %teacher% no té estudiants
report.colony.name.description=La llista de colònies
report.colony.name.header=Colònia
report.colony.plow.description=Nombre de caselles de la Colònia que es beneficiarien al ser llaurades
report.colony.plow.header=L
report.colony.plowing.description=%colony% es beneficiaria de llaurar {{plural:%amount%|one=una casella|other=%amount% caselles}}
# Fuzzy
report.colony.production.description=%colony%: producció neta de %goods% = %amount%
# Fuzzy
report.colony.production.export.description=%colony%: producció neta de %goods% is %amount% (exportant %export%)
report.colony.production.header=Producció neta de %goods%
# Fuzzy
report.colony.production.high.description=%colony%: producció neta de %goods% = %amount%, complet {{plural:%turns%|one=en un torn|other=en %turns% torns}}
# Fuzzy
report.colony.production.low.description=%colony%: producció neta de %goods% = %amount%, desapareix {{plural:%turns%|one=en un torn|other=en %turns% torns}}
# Fuzzy
report.colony.production.waste.description=%colony%: producció neta de %goods% = %amount%, el magatzem es desbordarà, {{plural:%waste%|one=1 és malgastarà|other=es malgastaran %waste%}}
report.colony.road.description=Nombre de caselles de la Colònia que es beneficiarien de construir una carretera.
report.colony.road.header=C
report.colony.roadBuilding.description=%colony% es beneficiaria de construir {{plural:%amount%|one=una caretera|other=%amount% carreteres}}
report.colony.shrinking.description=%colony% s'ha de reduir en {{plural:%amount%|one=una unitat|other=%amount% unitats}} per millorar la producció
report.colony.starving.description=%colony%: inanició {{plural:%turns%|one=en un torn|other=en %turns% torns}}
# Fuzzy
report.colony.wanting.description=%colony%: per fer %amount% %goods%més, afegiu %unit%
report.continentalCongress.available=Disponible
report.continentalCongress.elected=Elegit: %turn%
report.continentalCongress.none=(cap)
@ -2480,26 +2525,25 @@ report.production.selectGoods=Seleccionar les mercaderies
report.production.update=Actualitza
report.requirements.badAssignment=%colony% compta amb un %expert% que actualment treballa com a %expertWork%, mentre que un %nonExpert% està treballant de %nonExpertWork%. La producció seria major si els colons intercanviessin els llocs de treball.
report.requirements.canTrainExperts={{plural:2|%unit%}} es pot educar a
report.requirements.clearTile=%type% al %direction% de %colony% es beneficiaria d'una desforestació
# Fuzzy
report.requirements.exploreTile=%type% al %direction% de %colony% mereixerien una exploració.
report.requirements.met=Es compleixen tots els requisits.
report.requirements.missingGoods=%colony% està produint %goods%, però requereix més %input%.
report.requirements.misusedExperts=Actualment hi ha {{plural:2|%unit%}} no treballant com a %work% a
report.requirements.noExpert=%colony% està produint %goods%, però no té %unit%.
report.requirements.plowCenter=%colony% es beneficiaria de llaurar la seva casella.
report.requirements.plowTile=%type% al %direction% de %colony% es beneficiaria de ser llaurada.
report.requirements.roadTile=%type% al %direction% de %colony% es beneficiaria de construir una carretera.
report.requirements.severalExperts=Diversos {{plural:2|%unit%}} estan presents a
report.requirements.surplus=Un excés de %goods% s'està produint a
report.trade.afterTaxes=Benefici després d'impostos
report.trade.beforeTaxes=Beneficis abans d'impostos
report.trade.cargoUnits=Unitats Transportades
# Fuzzy
report.trade.hasCustomHouse=* Aquesta colònia té una duana; aquestes mercaderies s'han exportat
report.trade.totalDelta=Producció Total
report.trade.totalUnits=Unitats Totals
report.trade.unitsSold=Unitats comprades o venudes
report.turn.filter=No mostris aquest tipus de missatge ( %type% )
report.turn.ignore=Ignora aquest missatge (Colònia: %colony%, Mercaderies: %goods%)
# Fuzzy
report.turn.playerNation=Els %nation% de %player%
aboutPanel.copyright=© 20022015 de lequip del FreeCol
aboutPanel.legalDisclaimer=FreeCol és programari lliure: podeu redistribuir i/o modificar-lo sota els termes de la Llicència Pública General GNU publicada per la Free Software Foundation, versió 2 de la Llicència, o qualsevol versió posterior.
@ -2524,6 +2568,7 @@ chooseFoundingFatherDialog.title=Nomineu un Pare de la Pàtria
colonyPanel.colonyUnits=Unitats de colònia
colonyPanel.inPort=Al port
colonyPanel.outsideColony=Les afores de la colònia
# Fuzzy
colonyPanel.producing=Produint:
colonyPanel.reducePopulation=Si reduïu la població per sota de %number%, %colony% ja no serà capaç de construir %buildable%.
colonyPanel.traceWork=Rastre de treball
@ -2538,7 +2583,9 @@ confirmDeclarationDialog.areYouSure.no=Potser més endavant
confirmDeclarationDialog.areYouSure.text=Renunciem a la injusta tirania de %monarch% i declarem la independència de les nostres colònies de la corona!
confirmDeclarationDialog.areYouSure.yes=Llibertat o Mort!
confirmDeclarationDialog.createFlag=i els nostres enemics tremolaran a la vista del nostre pendó desafiant.
# Fuzzy
confirmDeclarationDialog.defaultCountry=Estats Units de %nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=%nation% lliure
confirmDeclarationDialog.enterCountry=D'ara endavant, el nostre país es coneixerà com
confirmDeclarationDialog.enterNation=i cada ciutadè de la nostra gloriosa nació ha d'estar orgullós de ser conegut com
@ -2590,8 +2637,10 @@ negotiationDialog.add=Afegeix
negotiationDialog.cancel=Canceŀla
negotiationDialog.clear=Neteja
negotiationDialog.contact.tutorial=Trobada amb els Europeus. Competiran amb nosaltres per la terra i les riqueses, inclús lluitant contra nosaltres. Però després d'incorporar a Jan de Witt al Congrés Continental, podrem comerciar amb ells.
# Fuzzy
negotiationDialog.demand=Els %nation% requereixen de la %otherNation%
negotiationDialog.exchange=a canvi de
# Fuzzy
negotiationDialog.offer=Els %nation% ofereixen la %otherNation%
negotiationDialog.send=Envia
negotiationDialog.title.contact=Reunió companys Europeus
@ -2614,10 +2663,9 @@ findSettlementPanel.displayAll=Trobar tots els assentaments
findSettlementPanel.displayOnlyEuropean=Trobar només assentaments europeus
findSettlementPanel.displayOnlyNatives=Trobar només assentaments nadius
findSettlementPanel.name=Trobar un assentament
# Fuzzy
firstContactDialog.meeting.natives=Trobada amb els nadius...
firstContactDialog.meeting.natives.tutorial=Coneixeràs als nadius. Envieu els vostres exploradors als seus assentaments per aprendre més sobre ells, i als servents contractats i colons lliures per aprendre d'ells. Envieu els vostres vaixells i caravanes als seus assentaments si voleu comerciar amb ells.
firstContactDialog.meeting.AZTEC=La nació asteca...
firstContactDialog.meeting.INCA=Limperi inca...
firstContactDialog.welcomeOffer.text=%nation% et dóna la benvinguda. Som una gloriosa nació amb %camps% %settlementType%. Per celebrar la nostra amistat, t'oferim generosament la terra que ocupes com a present actualment. Acceptes el nostre tracte i la nostra pau fraternal?
firstContactDialog.welcomeSimple.text=Els %nation% us donem la benvinguda. Som una nació gloriosa de %camps% %settlementType%. Accepteu el nostre tracte i la nostra pau fraternal?
abandonColony.no=Canceŀla

View File

@ -209,8 +209,9 @@ cli.no-memory-check=přeskočit kontrolu paměti
cli.no-sound=spustit FreeCol bez zvuku
cli.private=spustit privátní server (nepublikovaný pro metaserver)
cli.seed=poskytnout SEED pro pseudo-generátor náhodných čísel
cli.server-name=určit JMÉNO pro server
# Fuzzy
cli.server=spustí samostatný server na určeném portu
cli.server-name=určit JMÉNO pro server
cli.splash=při nahrávání hry zobrazí SOUBOR jako úvodní obrázek (splash screen)
cli.tc=nahraje úplnou konverzi určeného JMÉNA
cli.timeout=počet sekund, po které sever čeká odpověď na otázku
@ -275,7 +276,6 @@ colopediaAction.goods.name=Zboží
colopediaAction.nations.name=Národy
colopediaAction.nationTypes.name=Národní výhody
colopediaAction.resources.name=Bonusové zdroje
colopediaAction.skills.name=Dovednosti
colopediaAction.terrain.name=Typy terénu
colopediaAction.units.name=Jednotky
colopediaAction.name=%object% (Colopedie)
@ -1568,6 +1568,7 @@ model.improvement.road.description=Cesta
model.improvement.road.name=Cesta
model.improvement.road.occupationString=R
model.limit.independence.coastalColonies.name=Limit pobřežní kolonie
# Fuzzy
model.limit.independence.coastalColonies.description=Pro vyhlášení nezávislosti potřebuješ aspoň %limit% pobřežních kolonií.
model.limit.independence.rebels.name=Limit Rebelů
model.limit.independence.rebels.description=Aspoň %limit%% tvých kolonistů musí podporovat nezávislost.
@ -1916,6 +1917,7 @@ model.colony.badGovernment=Vláda kolonie %colony% je neefektivní. Produkce byl
model.colony.goodGovernment=Efektivita vlády se zvýšila! V %colony% se nyní sympatie k Rebelům rovnají nebo překračují %number% procent.
model.colony.governmentImproved1=Vláda kolonie %colony% se zlepšila, ale je stále neefektivní. Penalizace produkce stále platí.
model.colony.governmentImproved2=Vláda kolonie %colony% se zlepšila. Penalizace produkce byly zrušeny.
# Fuzzy
model.colony.insufficientProduction=V %colony% by mohla být produkce %outputType% vyšší o %outputAmount% kusů, pokud by tam bylo o %inputAmount% %inputType% více.
model.colony.lostGoodGovernment=Efektivita vlády se snížila! V %colony% se sympatie k Rebelům již nerovnají či nepřekračují %number% procent. Kolonie tedy již nezískává žádné produkční bonusy.
model.colony.lostVeryGoodGovernment=Efektivita vlády se snížila! V %colony% se sympatie k Rebelům již nerovnají či nepřekračují %number% procent. Některé produkční bonusy byly ztraceny.
@ -1930,12 +1932,17 @@ model.colony.veryBadGovernment=Vláda kolonie %colony% je velmi neefektivní. Pr
model.colony.veryGoodGovernment=Efektivita vlády se zvýšila! V %colony% se nyní sympatie k Rebelům rovnají nebo překračují %number% procent.
model.colonyTile.claim=(požadavek %direction%)
model.diplomaticTrade.receive.contact=Přátelské pozdravy od slavného %nation% národu.
# Fuzzy
model.diplomaticTrade.receive.diplomatic=Pojďme vyjednávat s %nation%.
model.diplomaticTrade.receive.trade=Nechte nás zvážit %nation% obchodní nabídku.
# Fuzzy
model.diplomaticTrade.receive.tribute=%nation% po nás požadují tribut!
model.diplomaticTrade.send.contact=Setkali jsme se s členy %nation% národa.
# Fuzzy
model.diplomaticTrade.send.diplomatic=Zvažme naši diplomatickou situaci s %nation%.
# Fuzzy
model.diplomaticTrade.send.trade=Dovolte nám navrhnout obchod s %nation% v %settlement%.
# Fuzzy
model.diplomaticTrade.send.tribute=Požadujeme tribut od %nation% z %settlement%.
model.direction.N.name=sever
model.direction.NE.name=severovýchod
@ -1946,24 +1953,37 @@ model.direction.SW.name=jihozápad
model.direction.W.name=západ
model.direction.NW.name=severozápad
model.historyEventType.abandonColony.description=Opustil jsi kolonii %colony%.
# Fuzzy
model.historyEventType.ceaseFire.description=Zastavit palbu proti %nation%.
# Fuzzy
model.historyEventType.cityOfGold.description=%nation% objevili %city%, jedno ze sedmi Zlatých měst a poklad v hodnotě %treasure% zlata.
# Fuzzy
model.historyEventType.colonyConquered.description=Tvoji kolonii %colony% dobyli %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=Tvoji kolonii %colony% zničili %nation%.
model.historyEventType.conquerColony.description=Dobil jsi od %nation% kolonii %colony%.
model.historyEventType.declareIndependence.description=Vyhlásil jsi nezávislost na Koruně.
# Fuzzy
model.historyEventType.declareWar.description=Vyhlášena válka s %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=%nation% zničili %nativeNation%.
# Fuzzy
model.historyEventType.destroySettlement.description=Znič %nation% osadu %settlement%.
model.historyEventType.discoverNewWorld.description=Objevil jsi Nový svět.
# Fuzzy
model.historyEventType.discoverRegion.description=%nation% objevili %region%.
# Fuzzy
model.historyEventType.formAlliance.description=Uzavřena aliance s %nation%.
model.historyEventType.foundColony.description=Založil jsi kolonii %colony%.
model.historyEventType.foundingFather.description=Ke kontinentálnímu kongresu se připojil %father%.
model.historyEventType.independence.description=Dosáhl jsi nezávislosti na Koruně.
# Fuzzy
model.historyEventType.makePeace.description=Uzavřena mírová dohoda s %nation%.
# Fuzzy
model.historyEventType.meetNation.description=Potkal jsi %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=V Novém Světě Již nejsou žádní %nation%.
# Fuzzy
model.historyEventType.spanishSuccession.description=Národ %loserNation% podstoupil všechny své kolonie v Novém světě národu %nation%.
model.indianSettlement.mostHatedNone=Nic
model.indianSettlement.mostHatedUnknown=Neznámo
@ -2017,9 +2037,12 @@ model.messageType.warehouseCapacity.name=Kapacita skladiště
model.messageType.warning.name=Varování
model.monarch.action.addToRef.text=Koruna přidala %number% {{plural:%number%|%unit%}} ke Královským expedičním silám. Koloniální vůdci vyjadřují znepokojení.
model.monarch.action.addToRef.no=Hotovo
# Fuzzy
model.monarch.action.declarePeace.text=Laskavě jsme souhlasili s uzavřením mírové smlouvy s %nation%.
model.monarch.action.declarePeace.no=Hotovo
# Fuzzy
model.monarch.action.declareWar.text=%nation% nestoudnost nás nutí, abychom jim vyhlásili válku!
# Fuzzy
model.monarch.action.declareWarSupported.text=%nation% drzost Nás nutí vyhlásit jim válku! Pro urychlení této věci, naši loajální vojáci (%force%) očekávají tvoje rozkazy a také suma %gold% zlata byla přidána do tvého pokladu.
model.monarch.action.declareWar.no=Hotovo
model.monarch.action.displeasure.text=Jak se opovažuješ akceptovat Naše velkorysé podmínky a pak se vyhýbat placení? Takové pokrytectví sklidí trpké ovoce Naší nelibosti.
@ -2079,6 +2102,7 @@ model.player.colonialIndependence=Pouze koloniální hráči mohou vyhlásit nez
model.player.forces=%nation% síly
model.player.independentMarket=Evropa
model.player.startGame=Po měsících na moři jsi konečně doplul k pobřeží neznámého kontinentu. Pluj {{tag:%direction%|west=na západ|east=na východ|default=proti větru}}, abys objevil Nový svět a nárokoval ho Koruně.
# Fuzzy
model.player.waitingFor=Čekání na: %nation%
model.regionType.coast.name=Pobřeží
model.regionType.coast.unknown=Neznámý pobřežní region
@ -2119,6 +2143,7 @@ model.tradeItem.gold.name=Zlato
model.tradeItem.gold.description=sumu %amount% zlata
model.tradeItem.goods.name=Zboží
model.tradeItem.incite.name=Vyhlásit válku proti
# Fuzzy
model.tradeItem.incite.description=válka proti %nation%
model.tradeItem.stance.name=Stav
model.tradeItem.unit.name=Jednotka
@ -2141,9 +2166,9 @@ model.unit.underRepair=Oprava(%turns% {{plural:%turns%|one=tah|other=tahů|defau
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
# Fuzzy
model.unit.unitState.skipped=W
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
@ -2184,6 +2209,7 @@ model.colony.warehouseSoonFull=Tvoje skladiště v %colony% během příštího
model.colony.warehouseWaste=Tvoje skladiště v %colony% přesáhlo pro %goods% svoji maximální kapacitu. %waste% jednotek bylo ztraceno.
model.colony.workersEvicted=Tvůj kolonista v %colony% nemůže kvůli přítomnosti %enemyUnit% nadále pracovat na %location%.
model.colonyTile.resourceExhausted=Zdroj %resource% byl v kolonii %colony% vyčerpán
# Fuzzy
model.game.spanishSuccession=Vaše Excelence, válka v Evropě o španělské následnictví skončila. Podle Utrechtské smlouvy byl národ %loserNation% přinucen podstoupit všechny své kolonie v Novém světě národu %nation%!
model.indianSettlement.mission.denounced=Tvůj misionář v %settlement% byl odsouzen a popraven!
model.indianSettlement.mission.destroyed=Tvůj misionář v %settlement% zahynul při zničení osady.
@ -2193,6 +2219,7 @@ model.player.autoRecruit=Náboženské nepokoje v %europe% vyzívají %unit%
model.player.colonyGoodsParty.harbour=Tvoji kolonisté v %colony% hodily do moře %amount% jednotek %goods%, na protest proti nespravedlivým daním od Krále!
model.player.colonyGoodsParty.horses=Vaši kolonisté v %colony% pustili na svobodu %amount% koní, jako protest proti nespravedlivému zdanění Korunou.
model.player.colonyGoodsParty.landLocked=Tvoji kolonisté v %colony% spálili na tržišti %amount% jednotek %goods%, na protest proti nespravedlivým daním od Krále!
# Fuzzy
model.player.dead.european=Vaše Excelence, %nation% vyhlásil bezpodmínečné stažená ze záležitostí Nového světa!
model.player.dead.native=Vaše Excelence, %nation% byli zničeni.
model.player.disaster.bankruptcy.start=Selhal jste v platbě za údržbu všech vašich budov. Jsou použity sankce na výrobu.
@ -2206,12 +2233,16 @@ model.player.ignoredTax=Koruna zvýšila daňovou sazbu na %amount%%, jak bylo d
model.player.interventionForceArrives=Dorazily slíbené intervenční síly!
model.player.soLDecrease=Počet Synů svobody ve tvých koloniích klesl na %newSoL% procent!
model.player.soLIncrease=Počet Synů svobody ve tvých koloniích vzrostl na %newSoL% procent!
# Fuzzy
model.player.stance.alliance.declared=Vaše excelence, %nation% jsou s námi v alianci!
model.player.stance.alliance.others=Vaše excelence, %attacker% jsou v alianci s %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Vaše excelence, %nation% se s námi dohodli o zastavení palby!
model.player.stance.ceaseFire.others=Vaše excelence, %attacker% se s %defender% dohodli o zastavení palby.
# Fuzzy
model.player.stance.peace.declared=Vaše excelence, mezi %nation% a námi je mír!
model.player.stance.peace.others=Vaše excelence, mezi %attacker% a %defender% je mír.
# Fuzzy
model.player.stance.war.declared=Špatné zprávy, vaše Excelence, %nation% nám vyhlásili válku!
model.player.stance.war.others=Vaše Excelence, %attacker% vyhlásili válku proti %defender%.
combat.automaticDefence=Tvá jednotka %unit% v %colony% pozvedla zbraně pro obranu kolonie!
@ -2227,6 +2258,7 @@ combat.enemyShipEvaded=%enemyNation% %enemyUnit% se vyhnula útoku jednotky %uni
combat.enemyShipSunk=%unit% potopila %enemyNation% %enemyUnit%!
combat.equipmentCaptured=Pozor, %nation% divoši získali %equipment%!
combat.goodsStolen=%enemyNation% %enemyUnit% ukradl v kolonii %colony% %amount% kusů %goods%!
# Fuzzy
combat.indianPlunder=%enemyNation% %enemyUnit% z kolonie %colony% vydrancoval %amount% zlata.
combat.indianRaid=Naši špioni hlásí, že %nation% přepadli kolonii %colony%, která patří %colonyNation%.
combat.indianSurprise=%nation% provedli překvapivý nájezd na %colony%, což znepokojilo naše kolonisty. %nation% náčelník odmítá zodpovědnost.
@ -2282,6 +2314,7 @@ main.javaVersion=Pro spuštění FreeCol je doporučena Java verze %minVersion%
main.memory=Pro JVM je nutné přiřadit více než %memory% bajtů paměti.\nRestartujte FreeCol s parametry: java -Xmx%minMemory%M -jar FreeCol.jar
main.userDir.fail=FreeCol nemůže najít vhodný adresář pro uložení uživatelských dat. Pokračuji, ale lze čekat problémy.
client.baseData=Nelze nalézt adresář %dir% pro základní data.\n FreeCol nemůže nalézt datové soubory.\n Prosím zkontrolujte, zda jsou přítomny.\n Pokud FreeCol hledá ve špatném adresáři,\n spusťte hru s parametrem:\n --freecol-data <data-directory>
# Fuzzy
client.choicePlayer=Prosím zvol hráče:
client.classic=Nepodařilo se načíst mapování zdrojů z "klasické" sady pravidel.
client.debugConnect=V režimu ladění se nelze připojit k existující hře.
@ -2294,8 +2327,10 @@ metaServer.couldNotConnect=Omlouvám se, nemohu se připojit k meta-serveru. Pro
metaServer.communicationError=Při komunikaci s meta-serverem se vyskytla chyba. Prosím, zkuste to znovu později.
abandonEducation.action.studying=studuje
abandonEducation.action.teaching=učí
# Fuzzy
abandonEducation.no=Ne, pokračovat ve výuce.
abandonEducation.text=Pokud %unit% odejde z %colony%, pak opustí %action% v %building%. Určitě má odejít?
# Fuzzy
abandonEducation.yes=Ano, opustit kolonii
abandonTeaching.text=Pokud tvůj %unit% opustí %building%, tak ukončí výuku. Jsi si jistý, že má odejít?
armedUnitSettlement.attack=Útok
@ -2307,10 +2342,14 @@ buy.takeOffer=Souhlasit s nabídkou
buy.text=%nation% by rádi prodali %goods% za %gold%:
clearTradeRoute.text=Váš %unit% je přiřazen na obchodní trasu %route%. Nastavení této destinace jej stáhne z obchodní trasy. Opravdu si to přejete udělat?
client.fullScreen=Toto Grafické zařízení nepodporuje režim celé obrazovky.\nVracím se do režimu zobrazení v okně.
# Fuzzy
confirmHostile.alliance=Nemůžete útočit na spojenecký národ! Opravdu si přejete zrušit naši alianci s %nation% a vyhlásit jim válku?
# Fuzzy
confirmHostile.ceaseFire=S %nation% bylo podepsáno příměří. Opravdu si přejete zaútočit?
# Fuzzy
confirmHostile.peace=Nyní s %nation% žijeme v míru. Opravdu si přejete vyhlásit válku?
confirmHostile.yes=Ano, vypusťte psy války!
# Fuzzy
confirmTribute.broke=Naši špioni hlásí, že %nation% jsou naprosto na mizině. Neztrácejme čas požadavkem tributu.
confirmTribute.european=%nation% %danger% a %finance%. Jak velký tribute od nich máme požadovat?
confirmTribute.happy=%nation% ze %settlement% jsou naši dobří přátelé, byla by škoda poškodit naše vztahy.
@ -2330,6 +2369,7 @@ indianLand.cancel=Opustit pozemek.
indianLand.pay=Nabídnout %amount% zlata za pozemek
indianLand.take=Vzít si, co nám právem patří
indianLand.text=Tato země je vlastněna %player%. Přeješ si:
# Fuzzy
indianLand.unknown=V těchto zemích žijí neznámí lidé. Přejete si:
info.autodetectLanguageSelected=Zvolena autodetekce jazyka. Autodetekce se provede při dalším restartu hry.
info.enterSomeText=Prosím, zadej nějaký text.
@ -2375,7 +2415,9 @@ defeated.text=Byl jsi poražen! Přeješ si:
defeated.yes=Zůstat a sledovat
defeatedSinglePlayer.text=Byl jsi poražen!\n\nUž je tu čarodějný noční čas, kdy z hrobů zívajících stoupá pach pekelné nákazy. Krev bych moh pít a dělat jiná zvěrstva, na něž by se den třás pomyslit.
defeatedSinglePlayer.yes=Zahájit pomstu
# Fuzzy
diplomacy.offerAccepted=%nation% přijímají tvou štědrou nabídku.
# Fuzzy
diplomacy.offerRejected=%nation% odmítají tvou štědrou nabídku.
disbandUnit.text=Jsi si jistý, že chceš tuto jednotku rozpustit?
disbandUnit.yes=Rozpustit
@ -2421,7 +2463,9 @@ move.noAccessGoods=%nation% nebudou obchodovat s prázdným %unit%.
move.noAccessMissionBan=%nation% odmítají jakýkoliv kontakt s tvými misionáři.
move.noAccessSettlement=%nation% nepovolili našemu %unit% vstoupit do jejich osady.
move.noAccessSkill=Náš %unit% se nemůže učit od domorodců.
# Fuzzy
move.noAccessTrade=Nemáme oprávnění obchodovat s ostatními evropskými národy jako jsou %nation%.
# Fuzzy
move.noAccessWar=Nemůžeme obchodovat s %nation%, dokud jsme ve válce.
move.noAccessWater=Náš %unit% se musí vylodit, než vstoupí do osady.
move.noAttackWater=%unit% se musí před útokem vylodit.
@ -2478,6 +2522,7 @@ server.invalidPlayerNations=Všichni hráči si musí před zahájením hry zvol
server.maximumPlayers=Promiňte, bylo dosaženo maximálního počtu hráčů.
server.missingUserName=V požadavku na přihlášení chybí uživatelské jméno.
server.missingVersion=V požadavku na přihlášení chybí verze FreeCol.
# Fuzzy
server.noRouteToServer=Server nemůže být nastaven jako veřejný. Měl byste upravit nastavení firewallu tak, aby bylo povoleno připojení na port, který jste zvolil.
server.noSuchPlayer=Tato hra neobsahuje hráče se jménem: %player%
server.notAllReady=Všichni hráči ještě nejsou připraveni zahájit hru!
@ -2487,6 +2532,7 @@ server.timeOut=Při připojování k serveru došlo k Timeoutu.
server.userNameInUse=Zadané uživatelské jméno již existuje.
server.userNameNotPresent=Zadané uživatelské jméno v této hře neexistuje.
server.wrongFreeColVersion=Verze FreeCol klienta a serveru nesouhlasí.
# Fuzzy
buildColony.others=%nation% založili v %region% novou kolonii %colony%.
cashInTreasureTrain.colonial=Poklad v hodnotě %amount% zlata přistál v Evropě. Bylo inkasováno %cashInAmount% zlata.
cashInTreasureTrain.independent=Poklad v hodnotě %amount% byl přidán do národní pokladnice.
@ -2496,6 +2542,7 @@ declareIndependence.announce=Kolonie %oldNation% vyhlásily nezávislost na %rul
declareIndependence.continentalArmyMuster=Na podporu vašeho vyhlášení nezávislosti %number% {{plural:%number%|%oldUnit%}} v %colony% {{plural:%number%|one=byl povýšen|other=bylo povýšeno}} na {{plural:%number%|%unit%}}!
declareIndependence.interventionForce={{tag:country|%nation%}} slavnostně slibují vyslat Intervenční síly pro podporu vašeho legitimního boje za nezávislost, pokud vytvoříte %number% {{plural:%number%|one=Zvon|other=Zvonůl}} Svobody, jako důkaz svého odhodlání.
declareIndependence.nativeSupport=%nation% prohlásili, že opovrhují %ruler% a Královskými expedičními silami a slíbili, že je při každé příležitosti napadnou.
# Fuzzy
declareIndependence.nativeHostile=Naši špioni hlásí, že Královské expediční síly ustavili s %nation% přátelský svazek. Mějme se na pozoru před jejich útokem!
declareIndependence.resolution=Dnes kongresem prošla nejdůležitější rezoluce, která kdy byla v Americe vydána.\n\nDobře si uvědomuji dřinu, krev a bohatství, které nás bude stát udržení této deklarace a podpora a obrana těchto států. Avšak přes všechnu tu temnotu vidím paprsky úchvatného světla a slávy. Vidím, že konec je důležitější než cena. A že naši potomci budou v tento den slavit triumf, i když my toho můžeme litovat, ačkoliv věřím, že nebudeme.\n\nKrálovské expediční síly zde budou brzy. Pečlivě připravte naši obranu, zatímco my získáme dobrovolníky pro naši novou Kontinentální armádu.
declareIndependence.unitsSeized=V reakci na tvoje vyhlášení nezávislosti ti koruna v Evropě a na moři zajala následující jednotky : %units%
@ -2594,6 +2641,7 @@ colopedia.unit.offensivePower=Útočná síla:
colopedia.unit.price=Cena v Evropě:
colopedia.unit.productionBonus={{plural:%number%|one=Modifikátor|other=Modifikátory}} produkce:
colopedia.unit.requirements=Požadavky:
# Fuzzy
colopedia.unit.school=Škola nutná pro vyškolení:
colopedia.unit.skill=Dovednost:
report.labour.allColonists=Všichni kolonisté
@ -2628,8 +2676,8 @@ report.colony.grow.header=+
report.colony.growing.description=%colony% může vyrůst o {{plural:%amount%|one=jednu jednotku|other=%amount% jednotek}} bez penalizace produkce
report.colony.improve.description=Jednotky, které mohou zlepšit produkci.
report.colony.improve.header=Vylepšit
# Fuzzy
report.colony.improving.description=%colony%: K vytvoření o %amount% více %goods% nahraď %oldUnit% za %unit%
report.colony.wanting.description=%colony%: K získání o %amount% více %goods% přidej %unit%
report.colony.making.blocking.description=%colony%: %amount% %goods% nutných pro %buildable% bude k dispozici {{plural:%turns%|one=příští tah|other=za %turns% tahů}}
report.colony.making.constructing.description=%colony%: %buildable% dokončena {{plural:%turns%|one=příští tah|other=za %turns% tahů}}
report.colony.making.description=Co kolonie staví
@ -2639,20 +2687,21 @@ report.colony.making.noconstruction.description=%colony%: Nic se nestaví
report.colony.making.noteach.description=%colony%: %teacher% nemá koho učit
report.colony.name.description=Seznam kolonií
report.colony.name.header=Kolonie
report.colony.plow.description=Počet čtverců kolonie, které by mohly mít prospěch z polí.
report.colony.plow.header=P
report.colony.plowing.description=Kolonie %colony% by mohla mít prospěch ze zorání {{plural:%amount%|one=jednoho čtverce|other=%amount% čtverců}}
# Fuzzy
report.colony.production.description=%colony%: čistá produkce %goods% = %amount%
# Fuzzy
report.colony.production.export.description=%colony%: čistá produkce %goods% je %amount% (exportovat nad %export%)
report.colony.production.header=Čistá produkce %goods%
# Fuzzy
report.colony.production.high.description=%colony%: čistá produkce %goods% = %amount%, dosáhne maxima {{plural:%turns%|one=příští tah|other=za %turns% tahů}}
# Fuzzy
report.colony.production.low.description=%colony%: čistá produkce %goods% = %amount%, bude vyčerpáno {{plural:%turns%|one=příští tah|other=za %turns% tahů}}
# Fuzzy
report.colony.production.waste.description=%colony%: čistá produkce %goods% = %amount%, kapacita skladiště bude překročena a %waste% %goods% bude ztraceno
report.colony.road.description=Počet čtverců kolonie, které by mohly mít prospěch z postavení cest
report.colony.road.header=R
report.colony.roadBuilding.description=Kolonie %colony% by mohla mít prospěch z vybudování {{plural:%amount%|one=cesty|other=%amount% cest}}
report.colony.shrinking.description=Pro zlepšení produkce se musí %colony% zmenšit o {{plural:%amount%|one=jednu jednotku|other=%amount% jednotek}}
report.colony.starving.description=%colony%: hladovění {{plural:%turns%|one=příští tah|other=za %turns% tahů}}
# Fuzzy
report.colony.wanting.description=%colony%: K získání o %amount% více %goods% přidej %unit%
report.continentalCongress.available=Dostupný
report.continentalCongress.elected=Zvolen: %turn%
report.continentalCongress.none=(nic)
@ -2696,26 +2745,25 @@ report.production.selectGoods=Vybrat zboží
report.production.update=Update
report.requirements.badAssignment=%colony% má %expert% pracujícího jako %expertWork%, zatímco %nonExpert% pracuje jako %nonExpertWork%. Produkce by mohla být vyšší, pokud by si tito kolonisté vyměnili práci.
report.requirements.canTrainExperts={{plural:2|%unit%}} mohou být školeni v
report.requirements.clearTile=%type% na %direction% od %colony% by prospělo vymýcení.
# Fuzzy
report.requirements.exploreTile=%type% na %direction% od %colony% by prospěl průzkum.
report.requirements.met=Všechny požadavky jsou splněny.
report.requirements.missingGoods=%colony% produkuje %goods%, ale potřebuje více %input%.
report.requirements.misusedExperts=Jsou zde {{plural:2|%unit%}} nepracující jako %work% v
report.requirements.noExpert=%colony% produkuje %goods%, ale nemá %unit%.
report.requirements.plowCenter=Osada %colony% by více prosperovala, kdyby bylo její políčko zoráno.
report.requirements.plowTile=%type% na %direction% od %colony% by prospělo pole.
report.requirements.roadTile=%type% na %direction% od %colony% by prospěla cesta.
report.requirements.severalExperts=Několik {{plural:2|%unit%}} je přítomno v
report.requirements.surplus=Nadbytek %goods% se produkuje v
report.trade.afterTaxes=Příjmy po zdanění
report.trade.beforeTaxes=Příjmy před zdaněním
report.trade.cargoUnits=Naložené jednotky
# Fuzzy
report.trade.hasCustomHouse=* Tato kolonie má obchod; tato zboží jsou exportována.
report.trade.totalDelta=Celkem produkce
report.trade.totalUnits=Celkem jednotek
report.trade.unitsSold=Jednotky koupené/prodané
report.turn.filter=Nezobrazovat tento typ zpráv (%type%)
report.turn.ignore=Ignorovat tuto zprávu (Kolonie: %colony%, Zboží: %goods%)
# Fuzzy
report.turn.playerNation=%player% %nation%
aboutPanel.copyright=Copyright © 2002-2015 FreeCol tým
aboutPanel.legalDisclaimer=FreeCol je svobodný software: můžete jej kopírovat a/nebo upravovat v souladu s podmínkami licence GNU General Public License, tak jak byla publikována Free Software Foundation, buď ve verzi 2, nebo jakékoliv pozdější verzi.
@ -2741,6 +2789,7 @@ colonyPanel.buildQueue=Výrobní fronta
colonyPanel.colonyUnits=Jednotky v kolonii
colonyPanel.inPort=V přístavu
colonyPanel.outsideColony=Mimo kolonii
# Fuzzy
colonyPanel.producing=Produkuje:
colonyPanel.reducePopulation=Pokud snížíte populaci pod %number%, %colony% již nebude schopna postavit %buildable%.
colonyPanel.setGoods=Nastavit zboží
@ -2756,7 +2805,9 @@ confirmDeclarationDialog.areYouSure.no=Možná později
confirmDeclarationDialog.areYouSure.text=Dovolte nám zavrhnout nespravedlivou tyranii %monarch% a vyhlasme nezávislost našich kolonií na koruně!
confirmDeclarationDialog.areYouSure.yes=Svobodu nebo Smrt!
confirmDeclarationDialog.createFlag=a naši nepřátelé se musí chvět při pohledu na náš prapor vzdoru.
# Fuzzy
confirmDeclarationDialog.defaultCountry=Spojené státy %nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=Svobodný %nation%
confirmDeclarationDialog.enterCountry=Od teď musí být naše země známa jako
confirmDeclarationDialog.enterNation=a každý občan našeho slavného národa se musí hrdě považovat za
@ -2808,9 +2859,11 @@ negotiationDialog.add=Přidat
negotiationDialog.cancel=Storno
negotiationDialog.clear=Vyčistit
negotiationDialog.contact.tutorial=Potkal jsi přátelské Evropany. Budou s tebou soupeřit o zemi a bohatství a mohou proti tobě vést válku. Až se ke kongresu připojí Jan de Witt, budeš s nimi moct také obchodovat.
# Fuzzy
negotiationDialog.demand=%nation% požaduje od %otherNation%
negotiationDialog.exchange=výměnou za
negotiationDialog.goldAvailable=(%amount% zlata k dispozici)
# Fuzzy
negotiationDialog.offer=%nation% nabízí pro %otherNation%
negotiationDialog.send=Poslat
negotiationDialog.title.contact=Setkání s přátelskými evropany
@ -2833,10 +2886,9 @@ findSettlementPanel.displayAll=Najít všechny osady
findSettlementPanel.displayOnlyEuropean=Najít pouze Evropské osady
findSettlementPanel.displayOnlyNatives=Najít pouze domorodé osady
findSettlementPanel.name=Najít osadu
# Fuzzy
firstContactDialog.meeting.natives=Setkání s domorodci...
firstContactDialog.meeting.natives.tutorial=Potkal jsi domorodce. Pošli do jejich osad zvěda, aby ses o nich dozvěděl více a své smluvní sluhy a volné kolonisty, aby se od nich učili. Pošli svoje lodě a obchodní vozy do jejich osad, pokud s nimi chceš obchodovat.
firstContactDialog.meeting.AZTEC=Národ Aztéků...
firstContactDialog.meeting.INCA=Říše Inků...
firstContactDialog.welcomeOffer.text=%nation% tě vítají. Jsme slavný národ %camps% %settlementType%. Na oslavu našeho přátelství vám šlechetně nabízíme darem zemi, kterou právě zabíráte. Přijímáte tuto smlouvu a budete s námi žít v míru jako bratři?
firstContactDialog.welcomeSimple.text=%nation% tě vítají. Jsme slavný národ %camps% %settlementType%. Přijímáte tuto smlouvu a budete s námi žít v míru jako bratři?
abandonColony.no=Zrušit

View File

@ -195,8 +195,9 @@ cli.no-memory-check=Undlad hukommelses kontrol
cli.no-sound=Kør FreeCol uden lyd
cli.private=Start en privat server (som ikke offentliggøres på meta serveren)
cli.seed=giver et frø til den pseudo-tilfældige tal generator
cli.server-name=angiv et brugerdefineret NAVN til serveren
# Fuzzy
cli.server=Start en selvstændig server på den angivne port
cli.server-name=angiv et brugerdefineret NAVN til serveren
cli.splash=Vis et splash vindue med billed fra FILE mens et spil indlæses
cli.tc=Indlæs den totale konvertering med det angivne NAVN
cli.timeout=antal sekunder, som serveren venter et svar på et spørgsmål
@ -261,7 +262,6 @@ colopediaAction.goods.name=Varer
colopediaAction.nations.name=Nationer
colopediaAction.nationTypes.name=Nationale fordele
colopediaAction.resources.name=Bonusressurser
colopediaAction.skills.name=Kundskaber
colopediaAction.terrain.name=Terræntyper
colopediaAction.units.name=Enheder
colopediaAction.name=%object% (Colopedia)
@ -1332,6 +1332,7 @@ model.improvement.road.description=Vej gør rejsen nemmere
model.improvement.road.name=Vej
model.improvement.road.occupationString=V
model.limit.independence.coastalColonies.name=Kystnær koloni grænse
# Fuzzy
model.limit.independence.coastalColonies.description=Du har brug for mindst %limit% kystnære kolonier for at kunne erklære uafhængighed.
model.limit.independence.rebels.name=Oprørergrænse
model.limit.independence.rebels.description=Mindst %limit%% af dine kolonister skal understøtte uafhængighed.
@ -1678,6 +1679,7 @@ model.colony.badGovernment=Forvaltningen af %colony% er ineffektiv. Produktions
model.colony.goodGovernment=Forvaltningseffektiviteten er forbedret! Oprørsstemningen i %colony% er nu lig med, eller højere end, %number% procent.
model.colony.governmentImproved1=Forvaltningen af %colony% er forbedret, men stadig ineffektivt. Produktions straffe gælder stadig.
model.colony.governmentImproved2=Forvaltningen af %colony% er forbedret. Produktions straffe er ikke længere gældende.
# Fuzzy
model.colony.insufficientProduction=%outputAmount% flere %outputType% kunne produceres i %colony%, hvis vi bare havde %inputAmount% flere %inputType% i overskud.
model.colony.lostGoodGovernment=Forvaltningseffektiviteten er faldet! Oprørsstemningen i %colony% er nu mindre end %number% procent. Kolonien får ikke længere nogen produktionsbonusser.
model.colony.lostVeryGoodGovernment=Forvaltningseffektiviteten er faldet! Oprørstemningen i %colony% er nu mindre end %number% procent. Nogle af produktionsbonusserne er bortfaldet.
@ -1692,12 +1694,17 @@ model.colony.veryBadGovernment=Forvaltningen af %colony% er meget ineffektiv! H
model.colony.veryGoodGovernment=Forvaltningseffektiviteten er blevet forbedret! Oprørsstemningen i %colony% er den samme, eller højere end, %number% procent.
model.colonyTile.claim=(kræv %direction%)
model.diplomaticTrade.receive.contact=Broderlige hilsner fra den gloværdige %nation% nation.
# Fuzzy
model.diplomaticTrade.receive.diplomatic=Lad os forhandle med %nation% .
model.diplomaticTrade.receive.trade=Lad os overveje %nation%'s tilbud.
# Fuzzy
model.diplomaticTrade.receive.tribute=<Span class="notranslate" oversætte="no">%nation%</span> kræver tribut af os!
model.diplomaticTrade.send.contact=Vi har mødt medlemmer af den %nation% nation.
# Fuzzy
model.diplomaticTrade.send.diplomatic=Lad os overveje vores diplomatiske situation i forhold til %nation% .
# Fuzzy
model.diplomaticTrade.send.trade=Lad os foreslå en handel med den %nation% på %settlement% .
# Fuzzy
model.diplomaticTrade.send.tribute=Vi kræver tribut af %nation% på %settlement% .
model.direction.N.name=nord
model.direction.NE.name=nord-øst
@ -1708,21 +1715,29 @@ model.direction.SW.name=syd-vest
model.direction.W.name=vest
model.direction.NW.name=nord-vest
model.historyEventType.abandonColony.description=Du opgiver kolonien %colony%.
# Fuzzy
model.historyEventType.cityOfGold.description=%nation% opdager %city%, af de Syv Byer af Guld, og en skat på %treasure% guld.
# Fuzzy
model.historyEventType.colonyConquered.description=Din koloni %colony% er eroberet af %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=Din koloni %colony% er ødelagt af %nation%.
# Fuzzy
model.historyEventType.conquerColony.description=Du vover at acceptere Vores generøse betingelser og alligevel unddrage dig betaling? En sådan dobbelthed skal bringe dig den bitre høst af Vores mishag.
# Fuzzy
model.historyEventType.declareIndependence.description=Du ødelægger %nation% lejr %settlement%.
# Fuzzy
model.historyEventType.destroyNation.description=%nation% udsletter %nativeNation%.
model.historyEventType.discoverNewWorld.description=Du opdager den nye Verden.
# Fuzzy
model.historyEventType.discoverRegion.description=%nation% opdager %region%.
model.historyEventType.foundColony.description=Du opretter kolonien %colony%.
model.historyEventType.foundingFather.description=%father% træder ind i kongressen.
model.historyEventType.independence.description=Du opnår uafhængighed fra kronen.
# Fuzzy
model.historyEventType.meetNation.description=Du møder %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=%nation% findes ikke længere i den Nye Verden.
# Fuzzy
model.historyEventType.spanishSuccession.description=%loserNation% overgier alle sine kolonier i den Nye Verden til %nation%.
model.indianSettlement.mostHatedNone=Ingen
model.indianSettlement.mostHatedUnknown=Ukendt
@ -1773,8 +1788,10 @@ model.messageType.warehouseCapacity.name=Lagerkapacitet
model.messageType.warning.name=Advarsler
model.monarch.action.addToRef.text=Kronen har tilføjet %number% {{plural:%number%|%unit%}} til den Kongelige Ekspeditionsstyrke. Koloniledere udtrykker bekymring.
model.monarch.action.addToRef.no=Udført
# Fuzzy
model.monarch.action.declarePeace.text=Vi har allernådigst indgået en fredsaftale med %nation%.
model.monarch.action.declarePeace.no=Udført
# Fuzzy
model.monarch.action.declareWar.text=Frækheden af %nation% tvinger Os til at erklære krig mod dem!
model.monarch.action.declareWar.no=Udført
# Fuzzy
@ -1830,6 +1847,7 @@ model.noClaimReason.worked.description=En anden bebyggelse bruger allerede dette
model.player.forces=%nation% styrker
model.player.independentMarket=Europa
model.player.startGame=Efter måneder til søs er du endelig nået frem til kysten af et ukendt kontinent. Sejl mod {{tag:%direction%|west=vest|east=øst|default=vinden}} for at opdage den Nye Verden og gør krav på den i kongens navn.
# Fuzzy
model.player.waitingFor=Venter på: %nation%
model.regionType.coast.name=Kyst
model.regionType.coast.unknown=Ukendt kystområde
@ -1869,6 +1887,7 @@ model.tradeItem.gold.name=Guld
model.tradeItem.gold.description=i alt %amount% guld
model.tradeItem.goods.name=Varer
model.tradeItem.incite.name=Erklære krig mod
# Fuzzy
model.tradeItem.incite.description=krig mod den%nation%
model.tradeItem.stance.name=Holdning
model.tradeItem.unit.name=Enhed
@ -1889,9 +1908,9 @@ model.unit.underRepair=Under Reparation ( %turns% )
model.unit.unitState.active=A
model.unit.unitState.fortified=B
model.unit.unitState.fortifying=B
model.unit.unitState.improving=#
model.unit.unitState.inColony=K
model.unit.unitState.sentry=V
# Fuzzy
model.unit.unitState.skipped=V
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=E
@ -1931,6 +1950,7 @@ model.colony.warehouseOverfull=Dit lager i %colony% har nået sin kapacitet for
model.colony.warehouseSoonFull=Dit lager i %colony% vil overskride sin kapacitet af %goods% i næste tur. %amount% enheder af %goods% vil gå til spilde.
model.colony.warehouseWaste=Dit lager i %colony% har overskredet sin kapacitet for %goods%. %waste% enheder gik til spilde.
model.colonyTile.resourceExhausted=Resource %resource% udtømt i %colony%
# Fuzzy
model.game.spanishSuccession=Deres Excellence, krigen om den Spanske trone er nu afsluttet i Europa. I traktaten fra Utrecht, er %loserNation% tvunget til at afstå alle deres kolonier i den Nye Verson til %nation%!
model.indianSettlement.mission.denounced=Din missionær ved %settlement% er blevet afvist og henrettet!
model.player.alarmIncrease.tension.angry=Den %nation% chef på %settlement% advarer om, at de braves forlanger åben krig med den %enemy% , for at befri os for dine bosættere og krigere på vores jord.
@ -1939,6 +1959,7 @@ model.player.autoRecruit=Religiøs uro i %europe% får %unit% til at emigrere.
model.player.colonyGoodsParty.harbour=Dine kolonister i %colony% har kastet %amount% enheder af %goods% i havnen i protest mod den uretfærdige skat fra Kronen!
model.player.colonyGoodsParty.horses=Dine kolonister i %colony% har frigivet %amount% heste i protest mod den uretfærdige skat fra Kronen!
model.player.colonyGoodsParty.landLocked=Dine kolonister i %colony% har brændt %amount% enheder af %goods% på markedspladsen i protest mod den uretfærdige skat fra Kronen!
# Fuzzy
model.player.dead.european=Deres højhed, %nation% har erklæret en betingelsesløs tilbagetrækning fra Den Nye Verden's affærer!
model.player.dead.native=Deres højhed, %nation% er blevet udryddet.
model.player.disaster.bankruptcy.start=Du betalte ikke for vedligehold af alle bygninger. Strenge produktionsstraffe er nu i værk.
@ -1950,12 +1971,16 @@ model.player.foundingFatherJoinedCongress=%foundingFather% har sluttet sig til k
model.player.interventionForceArrives=Den lovede interventionsstyrke ankommer!
model.player.soLDecrease=Frihedens sønner medlemskab i dine kolonier er faldet til %newSoL% procent!
model.player.soLIncrease=Frihedens sønner medlemskab i dine kolonier er steget til %newSoL% procent!
# Fuzzy
model.player.stance.alliance.declared=Deres Excellence, %nation% er nu allieret med os!
model.player.stance.alliance.others=Deres Excellence, %attacker% er nu i alliance med %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Deres Excellence, %nation% er gået med til en våbenhvile med os!
model.player.stance.ceaseFire.others=Deres Excellence, %attacker% er gået med til en våbenhvile med %defender%.
# Fuzzy
model.player.stance.peace.declared=Deres Excellence, %nation% har nu fred med os!
model.player.stance.peace.others=Deres Excellence, %attacker% har nu fred med %defender%.
# Fuzzy
model.player.stance.war.declared=Dårlige nyheder, Deres Højhed, %nation% har erklæret krig mod os!
model.player.stance.war.others=Deres Højhed, %attacker% har erklæret krig mod %defender%.
combat.automaticDefence=Din %unit% i %colony% har taget våben for at forsvare kolonien!
@ -1971,6 +1996,7 @@ combat.enemyShipEvaded=%enemyNation% %enemyUnit% har undveget angreb fra %unit%.
combat.enemyShipSunk=%unit% har sunket %enemyNation% %enemyUnit%!
combat.equipmentCaptured=Vær på vagt, krigerne fra %nation% har fået fat i %equipment%!
combat.goodsStolen=%enemyNation% %enemyUnit% stjæler %amount% %goods% fra %colony%!
# Fuzzy
combat.indianPlunder=%enemyNation% %enemyUnit% plyndrer %amount% fra %colony%.
combat.indianRaid=Vores spioner rapporterer at %nation% har plyndret %colonyNation%'s %colony%.
combat.indianSurprise=%nation% har lavet en overraskelses angreb på %colony%, hvilket har alarmeret vores kolonister. %nation%'s høvding benægter at være ansvarlig.
@ -2025,13 +2051,16 @@ main.defaultPlayerName=Spillernavn
main.javaVersion=Java version %minVersion% eller bedre anbefales for at køre FreeCol\n( %version% fundet, bruge--nr-java-check at springe denne check).
main.memory=Du skal tildele mere end %memory% bytes af hukommelse til JVM.\n Genstart FreeCol med: java - Xmx %minMemory% M-jar FreeCol.jar
main.userDir.fail=FreeCol kan ikke finde egnede mapper til at gemme brugerdata i. Fortsætter, men forvent problemer.
# Fuzzy
client.choicePlayer=Vælg en spiller:
metaServer.couldNotConnect=Kunne ikke forbinde til meta-server. Prøv igen senere.
metaServer.communicationError=Der var en fejl ved kommunikation med meta-server. Prøv igen senere.
abandonEducation.action.studying=oplæres
abandonEducation.action.teaching=underviser
# Fuzzy
abandonEducation.no=Nej, fortsæt oplæringen
abandonEducation.text=Hvis din %unit% forlader %colony% vil den stoppe %action% i %building%. Er du sikker på den skal forlade kolonien?
# Fuzzy
abandonEducation.yes=Ja, forlad kolonien
abandonTeaching.text=Hvis din %unit% forlader den %building% det vil stoppe undervisning, er du sikker på, at den bør efterlades?
armedUnitSettlement.attack=Angrib
@ -2041,9 +2070,13 @@ buy.moreGold=Bed om en mindre pris
buy.takeOffer=Accepter tilbudet
buy.text=%nation% vil gerne sælge deres %goods% for %gold%.
clearTradeRoute.text=Enheden %unit% er på handelsrute %route%. At sætte dets bestemmelsessted vil fjerne den fra handelsruten. Er du sikker på at du vil gøre det?
# Fuzzy
confirmHostile.alliance=Du kan ikke angribe en allieret nation! Ønsker du virkelig at bryde vores alliance med %nation% og erklærer krig?
# Fuzzy
confirmHostile.ceaseFire=Du har indgået våbenhvile med %nation%. Vil du virkelig angribe?
# Fuzzy
confirmHostile.peace=Du har fred med %nation%. Vil du virkelig erklære krig?
# Fuzzy
confirmTribute.broke=Vores spioner rapport, at %nation% er fuldstændig fallit. Lad os ikke spilde vores tid med stille krav.
confirmTribute.european=The %nation% %danger%, and %finance%. Hvor meget tribut bør vi kræve af dem?
confirmTribute.happy=Den %nation% på %settlement% er gode venner med os, det er en skam at skade vores kammeratskab.
@ -2111,7 +2144,9 @@ defeated.text=Du er blevet slået! Vil du gerne:
defeated.yes=Blive og se hvordan det går
defeatedSinglePlayer.text=Du er blevet slået!\n\nDet er nu skumringstimen, hvor kirkegårde gaber og helvede selv spyr sin gift ud i denne verden, nu kunne jeg drikke varmt blod! og gøre så mørke gernninger, at dagen ville ryste ved at kigge på.
defeatedSinglePlayer.yes=Gå på hævntogt
# Fuzzy
diplomacy.offerAccepted=%nation% accepterer dit gavmilde tilbud.
# Fuzzy
diplomacy.offerRejected=%nation% afslår dit gavmilde tilbud.
disbandUnit.text=Er du sikker på at du vil opløse denne enhed?
disbandUnit.yes=Opløs
@ -2155,7 +2190,9 @@ move.noAccessContact=Vi skal etablere kontakt med %nation% først, Deres højhed
move.noAccessGoods=%nation% vil ikke handle med tomme %unit%.
move.noAccessSettlement=%nation% tillader ikke vores %unit% at komme ind i deres bebyggelse.
move.noAccessSkill=Vores %unit% kan ikke lære af de indfødte.
# Fuzzy
move.noAccessTrade=Vi har ikke autoritet til at handle med andre europæiske nationer så som %nation%.
# Fuzzy
move.noAccessWar=Vi kan ikke handle med %nation% sålænge vi er i krig.
move.noAccessWater=Vores %unit% må i land før vi kan gå ind i bebyggelsen.
move.noAttackWater=Vores %unit% skal lande før den kan angribe.
@ -2208,6 +2245,7 @@ server.invalidPlayerNations=Alle spillere er nødt til at vælge en unik nation
server.maximumPlayers=Beklager, det maksimale antal spillere er nået.
server.missingUserName=Brugernavnet mangler i loginanmodning.
server.missingVersion=FreeCol-versionen mangler i loginanmodningen.
# Fuzzy
server.noRouteToServer=Serveren kan ikke gøres åben. Du bør ændrer opsætningen på din firewall til at tillade forbindelser på den port du har angivet.
server.notAllReady=Ikke alle spillere er klar til at begynde!
server.onlyAdminCanLaunch=Beklager, kun server administratoren kan starte spillet.
@ -2215,6 +2253,7 @@ server.reject=Serveren kan ikke gøre dette.
server.timeOut=Timeout, mens forbindelse prøves oprettet.
server.userNameInUse=Det angivne brugernavn er allerede i brug
server.wrongFreeColVersion=Klient og server versionerne af FreeCol passer ikke sammen.
# Fuzzy
buildColony.others=%nation% har grundlagt den nye koloni af %colony% i %region% .
cashInTreasureTrain.colonial=En skat på %amount% guld er ankommet til Europa. %cashInAmount% guld er lagt i skattekammeret.
cashInTreasureTrain.independent=En skat på %amount% er blevt tilføjet den nationale skatte kiste.
@ -2311,6 +2350,7 @@ colopedia.unit.offensivePower=Angrebsstyrke:
colopedia.unit.price=Pris i Europa:
colopedia.unit.productionBonus=Produktions {{plural:%number%|one=modifikator|other=modifikatorer}}:
colopedia.unit.requirements=Forudsætninger:
# Fuzzy
colopedia.unit.school=Skole krævet for uddannelse:
colopedia.unit.skill=Kundskabsniveau:
report.labour.allColonists=Alle kolonister
@ -2346,8 +2386,8 @@ report.colony.growing.description=%colony% kan vokse med {{plural:%amount%|one=e
# Fuzzy
report.colony.improve.description=Enheder der kunne forbedre produktionen i forhold til enheden der udfører jobbet nu
report.colony.improve.header=Forbedre
# Fuzzy
report.colony.improving.description=%colony%: For at få %amount% mere %goods%, så erstat %oldUnit% med %unit%
report.colony.wanting.description=%colony%: For at producere %amount% mere %goods%, så tilføj %unit%
report.colony.making.blocking.description=%colony%: %amount% %goods% mangler til %buildable% {{plural:%turns%|one=i næste tur|other=om %turns% ture}}
report.colony.making.constructing.description=%colony%: %buildable% bliver færdigt {{plural:%turns%|one=i næste tur|other=om %turns% ture}}
report.colony.making.description=Hvad laver denne koloni
@ -2357,21 +2397,22 @@ report.colony.making.noconstruction.description=%colony%: Intet er under konstru
report.colony.making.noteach.description=%colony%: %teacher% mangler en elev
report.colony.name.description=Listen over kolonier
report.colony.name.header=Koloni
report.colony.plow.description=Antallet af kolonifelter, som ville blive bedre af at blive pløjet
report.colony.plow.header=P
report.colony.plowing.description=%colony% ville blive forbedret ved at pløje {{plural:%amount%|one=et felt|other=%amount% felter}}
# Fuzzy
report.colony.production.description=%colony%: nettoproduktion af %goods% = %amount%
# Fuzzy
report.colony.production.export.description=%colony%: netto %goods%, produktion er %amount% (eksport over %export%)
report.colony.production.header=Nettoproduktion af %goods%
# Fuzzy
report.colony.production.high.description=%colony%: nettoproduktion af %goods% = %amount%, fyldt {{plural:%turns%|one=i næste tur|other=om %turns% ture}}
# Fuzzy
report.colony.production.low.description=%colony%: nettoproduktion af %goods% production = %amount%, indtil {{plural:%turns%|one=næste runde|other=%turns%. runde}}
# Fuzzy
report.colony.production.waste.description=%colony%: nettoproduktion af %goods% = %amount%, varehuset vil blive overfyldt, %waste% vil blive kasseret
report.colony.road.description=Antallet af kolonifelter, som ville blive forbedret ved at anlægge en vej
report.colony.road.header=V
report.colony.roadBuilding.description=%colony% ville blive forbedret af at anlægge {{plural:%amount%|one=en vej|other=%amount% veje}}
report.colony.shrinking.description=%colony% skal formindskes med {{plural:%amount%|one=en enhed|other=%amount% enheder}} for at forbedre produktiviteten
report.colony.starving.description=%colony%: hungersnød {{plural:%turns%|one=i næste tur|other=om %turns% ture}}
# Fuzzy
report.colony.wanting.description=%colony%: For at producere %amount% mere %goods%, så tilføj %unit%
# Fuzzy
report.continentalCongress.elected=Valgt:
report.continentalCongress.none=(ingen)
report.continentalCongress.recruiting=Rekruter
@ -2412,26 +2453,25 @@ report.production.selectGoods=Vælg varer
report.production.update=Opdater
report.requirements.badAssignment=%colony% har en %expert% arbejdende som %expertWork%, mens en %nonExpert% arbejder som %nonExpertWork%. Produktionen ville være større, hvis de byttede job.
report.requirements.canTrainExperts={{plural:2|%unit%}} kan undervises i
report.requirements.clearTile=%type% %direction%for %colony% ville blive forbedret af at blive ryddet.
# Fuzzy
report.requirements.exploreTile=%type% %direction%for %colony% ville blive forbedret af at blive undersøgt.
report.requirements.met=Alle forudsætninger er tilstede.
report.requirements.missingGoods=%colony% producerer %goods%, men kræver mere %input%.
report.requirements.misusedExperts=Der er {{plural:2|%unit%}}, der ikke arbejder som %work% i
report.requirements.noExpert=%colony% producerer %goods%, men har ingen %unit%.
report.requirements.plowCenter=%colony% ville blive forbedret af at pløje dets felt.
report.requirements.plowTile=%type% %direction% for %colony% ville blive forbedret af at blive pløjet.
report.requirements.roadTile=%type% %direction% for %colony% kunne blive forbedret ved at bygge en vej.
report.requirements.severalExperts=Several {{plural:2|%unit%}} er tilstede i
report.requirements.surplus=Overskud af %goods% bliver produceret i:
report.trade.afterTaxes=Indkomst efter skatter
report.trade.beforeTaxes=Indkomst før skatter
report.trade.cargoUnits=Enheder i last
# Fuzzy
report.trade.hasCustomHouse=* Denne koloni har et told hus; disse varer er eksporteret.
report.trade.totalDelta=Total produktion
report.trade.totalUnits=Total enheder
report.trade.unitsSold=Enheder købt eller solgt
report.turn.filter=Vis ikke denne slags besked (%type%)
report.turn.ignore=Ignorer denne besked (koloni: %colony%, vare: %goods%)
# Fuzzy
report.turn.playerNation=%nation% for %player%
# Fuzzy
aboutPanel.copyright=Copyright © 2002-2013 FreeCol-teamet
@ -2458,6 +2498,7 @@ chooseFoundingFatherDialog.title=Nominer landsfader
colonyPanel.colonyUnits=Kolonienheder
colonyPanel.inPort=I havn
colonyPanel.outsideColony=Udenfor kolonien
# Fuzzy
colonyPanel.producing=Producerer:
colonyPanel.reducePopulation=Hvis du reducere befolkningen under %number%, vil %colony% ikke længere kunne bygge %buildable%.
colonyPanel.unitChange=Ved ankomst til din koloni er %oldType% blevet til en %newType%.
@ -2470,7 +2511,9 @@ confirmDeclarationDialog.areYouSure.no=Måske senere
confirmDeclarationDialog.areYouSure.text=Lad os forsage den uretfærdige tyran af %monarch% og erklære vores koloniers uafhængighed fra kronen!
confirmDeclarationDialog.areYouSure.yes=Frihed eller døden!
confirmDeclarationDialog.createFlag=og vores fjender skal skælve ved synet af vores banner.
# Fuzzy
confirmDeclarationDialog.defaultCountry=De forende stater af %nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=Frie %nation%
confirmDeclarationDialog.enterCountry=For fremtiden skal vores land være kendt som
confirmDeclarationDialog.enterNation=og enhver borger af vores glorværdige nation skal være stolte af at være kendt som
@ -2521,8 +2564,10 @@ negotiationDialog.add=Tilføj
negotiationDialog.cancel=Afbryd
negotiationDialog.clear=Ryd
negotiationDialog.contact.tutorial=Du møder andre europæere. De vil konkurrere med dig om jord og rigdom og måske indlede krig mod dig. Men efter Jan de Witt har tilsluttet sig den kontinentale kongress, kan du handle med dem.
# Fuzzy
negotiationDialog.demand=Den %nation% kræver af den %otherNation%
negotiationDialog.exchange=i bytte for
# Fuzzy
negotiationDialog.offer=Den %nation% tilbyder den%otherNation%
negotiationDialog.send=Send
negotiationDialog.title.contact=Møde andre europæere
@ -2545,10 +2590,9 @@ findSettlementPanel.displayAll=Find alle bosættelser
findSettlementPanel.displayOnlyEuropean=Find kun europæiske bosættelser
findSettlementPanel.displayOnlyNatives=Kun indfødte bosættelser
findSettlementPanel.name=Find bosættelse
# Fuzzy
firstContactDialog.meeting.natives=Møde de indfødte...
firstContactDialog.meeting.natives.tutorial=Du møder indfødte. Send dine spejdere til deres bosættelser for at lære mere om dem, og din tjenere og frie kolonister for at lære af dem. Send dine skibe og vogntog til deres byer, hvis du ønsker at handle med dem.
firstContactDialog.meeting.AZTEC=Aztec nationen
firstContactDialog.meeting.INCA=Inkariget...
firstContactDialog.welcomeOffer.text=%nation% hilser dig. Vi er en storslået nation på %camps% %settlementType%. For at fejre vores venskab, tilbyder vi dig generøst den jord som du optager nu, som en gave. Vil du accepterer vores regler og leve med os i fred som brødre?
firstContactDialog.welcomeSimple.text=%nation% hilser dig. Vi er en storslået nation bestående af %camps% %settlementType%. Vil du accepterer vores regler og leve med os i fred som brødre?
abandonColony.no=Afbryd

View File

@ -126,7 +126,9 @@ cargoOnCarrier=Ladung in Schiff
cashInTreasureTrain=Schatz nach Europa transportieren
clearOrders=Befehle löschen
colonists=Kolonisten
colonyCenter=Koloniezentrum
colopedia=Colopädie
countryName={{tag:country|%nation%}}
difficulty=Schwierigkeitsgrad
docks=Docks
dumpCargo=Ladung über Bord
@ -201,6 +203,7 @@ cli.error.home.notDir=%string% ist kein Verzeichnis.
cli.error.home.notExists=Das Verzeichnis %string% existiert nicht.
cli.error.save=Das gespeicherte Spiel %string% konnte nicht gelesen werden.
cli.error.serverPort=%string% ist keine gültige Portnummer.
cli.error.splash=Datei %name% nicht gefunden.
cli.error.timeout=%string% ist zu kurz (weniger als %minimum%)
cli.advantages=Den Typ der VORTEILE festlegen (%advantages%)
cli.check-savegame.failure=Die Konsistenzprüfung des gespeicherten Spielstandes ist fehlgeschlagen. Die Einzelheiten können im Logbuch eingesehen werden.
@ -229,10 +232,12 @@ cli.no-intro=Intro-Video überspringen
cli.no-java-check=überspringe die Java-Version-Überprüfung
cli.no-memory-check=überspringe die Arbeitsspeicher-Überprüfung
cli.no-sound=startet FreeCol ohne Tonwiedergabe
cli.no-splash=Den Splash-Bildschirm überspringen
cli.private=starte einen privaten Server (nicht öffentlich über den Metaserver)
cli.seed=bitte eine INITIALZAHL für den Pseudozufallszahlengenerator angeben
cli.server-name=einen benutzerdefinierten NAMEn für den Server angeben
# Fuzzy
cli.server=startet einen eigenständigen Server am spezifizierten Port
cli.server-name=einen benutzerdefinierten NAMEn für den Server angeben
cli.splash=Bilddatei FILE anzeigen, während das Spiel geladen wird
cli.tc=das Spiel laden mit dem gegebenen NAME
cli.timeout=Anzahl der Sekunden, die der Server auf eine Antwort zur Abfrage wartet
@ -297,7 +302,6 @@ colopediaAction.goods.name=Waren
colopediaAction.nations.name=Nationen
colopediaAction.nationTypes.name=Nationale Vorteile
colopediaAction.resources.name=Bonus-Ressourcen
colopediaAction.skills.name=Fähigkeiten
colopediaAction.terrain.name=Terraintypen
colopediaAction.units.name=Einheiten
colopediaAction.name=%object% (Colopedia)
@ -483,6 +487,10 @@ model.option.interventionForce.name=Eingreiftruppe
model.option.interventionForce.shortDescription=Die zur Unterstützung deines Unabhängigkeitskriegs entsandte Eingreiftruppe.
model.option.mercenaryForce.name=Söldnertruppe
model.option.mercenaryForce.shortDescription=Die Söldnertruppe hat angeboten, Ihren Unabhängigkeitskrieg zu unterstützen.
model.option.warSupportForce.name=Kriegsunterstützungstruppe
model.option.warSupportForce.shortDescription=Die maximale Truppe wurde vom Monarchen angeboten, um Eure Kriege zu unterstützen.
model.option.warSupportGold.name=Gold zur Kriegsunterstützung
model.option.warSupportGold.shortDescription=Die maximale Goldmenge, die vom Monarchen angeboten wurde, um Eure Kriege zu unterstützen.
model.difficulty.government.name=Regierung
model.option.badGovernmentLimit.name=Limit für ineffiziente Regierung
model.option.badGovernmentLimit.shortDescription=Die maximale Anzahl der Royalisten welche keine Produktionsstrafe verursachen.
@ -1546,7 +1554,7 @@ model.improvement.road.description=Straße
model.improvement.road.name=Straße
model.improvement.road.occupationString=R
model.limit.independence.coastalColonies.name=Limit Küstenkolonien
model.limit.independence.coastalColonies.description=Für eine Unabhängigkeitserklärung brauchst du mindestens %limit% Küstenkolonien.
model.limit.independence.coastalColonies.description=Für eine Unabhängigkeitserklärung brauchst du mindestens {{plural:%limit%|one=eine Küstenkolonie|other=%limit% Küstenkolonien}}.
model.limit.independence.rebels.name=Rebellenlimit
model.limit.independence.rebels.description=Zumindest %limit%% der Kolonisten müssen die Unabhängigkeit unterstützen.
model.limit.independence.year.name=Jahresbegrenzung
@ -1894,7 +1902,7 @@ model.colony.badGovernment=Die Regierung in %colony% ist ineffizient. Bei der Pr
model.colony.goodGovernment=Die Effizienz der Regierung hat sich verbessert! Die Stimmung der Rebellen in %colony% entspricht jetzt %number% Prozent oder liegt darüber.
model.colony.governmentImproved1=Die Regierung in %colony% hat sich verbessert, ist aber weiterhin ineffizient. Bei der Produktivität ergeben sich weiterhin Abzüge.
model.colony.governmentImproved2=Die Regierung in %colony% hat sich verbessert. Bei der Produktivität ergeben sich keine Abzüge mehr.
model.colony.insufficientProduction=%outputAmount% %outputType% mehr könnten in %colony% produziert werden, wenn wir %inputAmount% mehr %inputType% hätten.
model.colony.insufficientProduction=%outputAmount% %outputType% mehr könnten in %colony% produziert werden, falls zusätzlich %consumptionDeficit% verfügbar wären.
model.colony.lostGoodGovernment=Die Effizienz der Regierung ist zurückgegangen! Die Stimmung der Rebellen in %colony% entspricht nicht länger %number% Prozent oder liegt darunter. Die Kolonie erzielt keine Produktionsboni mehr.
model.colony.lostVeryGoodGovernment=Die Effizienz der Regierung ist zurückgegangen! Die Stimmung der Rebellen in %colony% entspricht nicht länger %number% Prozent oder liegt darunter. Einige Produktionsboni sind verloren gegangen.
model.colony.minimumColonySize=%object% verhindert, dass die Bevölkerungszahl weiter verringert werden kann.
@ -1908,13 +1916,13 @@ model.colony.veryBadGovernment=Die Regierung in %colony% ist sehr ineffizient. B
model.colony.veryGoodGovernment=Die Effizienz der Regierung hat sich verbessert! Die Stimmung der Rebellen in %colony% entspricht jetzt %number% Prozent oder liegt darüber.
model.colonyTile.claim=(beanspruche %direction%)
model.diplomaticTrade.receive.contact=Brüderliche Grüße von den glorreichen %nation%.
model.diplomaticTrade.receive.diplomatic=Lasst uns mit den %nation% verhandeln.
model.diplomaticTrade.receive.diplomatic=Lasst uns mit den {{tag:country|%nation%}} verhandeln.
model.diplomaticTrade.receive.trade=Lasst uns das Handelsangebot der %nation% prüfen.
model.diplomaticTrade.receive.tribute=Die %nation% fordern Tribut von uns!
model.diplomaticTrade.receive.tribute=Die {{tag:country|%nation%}} fordern Tribut von uns!
model.diplomaticTrade.send.contact=Wir sind Mitgliedern der %nation% begegnet.
model.diplomaticTrade.send.diplomatic=Lasst uns unsere diplomatische Situation mit den %nation% prüfen.
model.diplomaticTrade.send.trade=Lasst uns einen Handel mit den %nation% bei %settlement% vorschlagen.
model.diplomaticTrade.send.tribute=Wir fordern Tribut von den %nation% bei %settlement%.
model.diplomaticTrade.send.diplomatic=Lasst uns unsere diplomatische Situation mit den {{tag:country|%nation%}} prüfen.
model.diplomaticTrade.send.trade=Lasst uns einen Handel mit den {{tag:country|%nation%}} bei %settlement% vorschlagen.
model.diplomaticTrade.send.tribute=Wir fordern Tribut von den {{tag:country|%nation%}} bei %settlement%.
model.direction.N.name=nördlich
model.direction.NE.name=nordöstlich
model.direction.E.name=östlich
@ -1924,25 +1932,25 @@ model.direction.SW.name=südwestlich
model.direction.W.name=westlich
model.direction.NW.name=nordwestlich
model.historyEventType.abandonColony.description=Ihr gebt die Kolonie %colony% auf.
model.historyEventType.ceaseFire.description=Feuer mit %nation% einstellen.
model.historyEventType.cityOfGold.description=Die %nation% haben %city% entdeckt - eine der sieben goldenen Städte - und Schätze im Wert von %treasure% erbeutet.
model.historyEventType.colonyConquered.description=Eure Kolonie %colony% wird durch die %nation% eingenommen.
model.historyEventType.colonyDestroyed.description=Eure Kolonie %colony% wird durch die %nation% niedergebrannt.
model.historyEventType.ceaseFire.description=Feuer mit {{tag:country|%nation%}} einstellen.
model.historyEventType.cityOfGold.description=Die {{tag:country|%nation%}} haben %city% entdeckt eine der sieben goldenen Städte und Schätze im Wert von %treasure% erbeutet.
model.historyEventType.colonyConquered.description=Eure Kolonie %colony% wird durch die {{tag:country|%nation%}} eingenommen.
model.historyEventType.colonyDestroyed.description=Eure Kolonie %colony% wird durch die {{tag:country|%nation%}} niedergebrannt.
model.historyEventType.conquerColony.description=Du eroberst die %nation% Kolonie von %colony%.
model.historyEventType.declareIndependence.description=Du erklärst die Unabhängigkeit von der Krone.
model.historyEventType.declareWar.description=Krieg erklärt mit %nation%.
model.historyEventType.destroyNation.description=Die %nation% löschen die %nativeNation% aus.
model.historyEventType.declareWar.description=Krieg erklärt mit {{tag:country|%nation%}}.
model.historyEventType.destroyNation.description=Die {{tag:country|%nation%}} löschen die %nativeNation% aus.
model.historyEventType.destroySettlement.description=Du zerstörst die %nation% Siedlung %settlement%.
model.historyEventType.discoverNewWorld.description=Ihr entdeckt die Neue Welt.
model.historyEventType.discoverRegion.description=Die %nation% entdecken %region%.
model.historyEventType.formAlliance.description=Bündnis mit %nation% ausgehandelt.
model.historyEventType.discoverRegion.description=Die {{tag:country|%nation%}} entdecken %region%.
model.historyEventType.formAlliance.description=Bündnis mit {{tag:country|%nation%}} ausgehandelt.
model.historyEventType.foundColony.description=Ihr gründet die Kolonie %colony%.
model.historyEventType.foundingFather.description=%father% tritt dem Kontinentalkongress bei.
model.historyEventType.independence.description=Ihr erlangt Eure Unabhängigkeit von der Krone.
model.historyEventType.makePeace.description=Frieden mit %nation% vereinbart.
model.historyEventType.makePeace.description=Frieden mit {{tag:country|%nation%}} vereinbart.
model.historyEventType.meetNation.description=Ihr trefft die %nation%.
model.historyEventType.nationDestroyed.description=Die %nation% ist nicht länger in der Neuen Welt anwesend.
model.historyEventType.spanishSuccession.description=Die %loserNation% übergeben alle ihre Kolonien in der neuen Welt an die %nation%.
model.historyEventType.spanishSuccession.description=Die {{tag:country|%loserNation%}} übergeben alle ihre Kolonien in der neuen Welt an die {{tag:country|%nation%}}.
model.indianSettlement.mostHatedNone=nichts
model.indianSettlement.mostHatedUnknown=Unbekannt
model.indianSettlement.nameUnknown=Unbekannt
@ -1995,10 +2003,10 @@ model.messageType.warehouseCapacity.name=Lagerkapazität
model.messageType.warning.name=Warnungen
model.monarch.action.addToRef.text=Die Krone hat dem königlichen Expeditionskorps %number% {{plural:%number%|%unit%}} hinzugefügt. Die Anführer der Kolonien äußern sich besorgt.
model.monarch.action.addToRef.no=Fertig
model.monarch.action.declarePeace.text=Wir haben gnädigerweise einem Friedensvertrag mit %nation% zugestimmt.
model.monarch.action.declarePeace.text=Wir haben gnädigerweise einem Friedensvertrag mit {{tag:country|%nation%}} zugestimmt.
model.monarch.action.declarePeace.no=Vereinbart
model.monarch.action.declareWar.text=Die Anmaßungen der %nation% zwingen Uns dazu, ihnen den Krieg zu erklären!
model.monarch.action.declareWarSupported.text=Die Anmaßungen der %nation% zwingen Uns, den Krieg gegen sie zu erklären! Zur Beschleunigung dieser Sache warten unsere loyalen Truppen (%force%) auf deine Befehle und weitere Summen an %gold% wurden deinem Schatz hinzugefügt.
model.monarch.action.declareWar.text=Die Anmaßungen der {{tag:country|%nation%}} zwingen Uns dazu, ihnen den Krieg zu erklären!
model.monarch.action.declareWarSupported.text=Die Anmaßungen der {{tag:country|%nation%}} zwingen Uns, den Krieg gegen sie zu erklären! Zur Beschleunigung dieser Sache warten unsere loyalen Truppen (%force%) auf deine Befehle und weitere Summen an %gold% wurden deinem Schatz hinzugefügt.
model.monarch.action.declareWar.no=Fertig
model.monarch.action.displeasure.text=Du wagst es, Unsere großzügigen Bedingungen zu akzeptieren und weichst sogar einer Bezahlung aus? Solche Doppelzüngigkeit soll den bitteren Lohn Unseres Unmutes ernten.
model.monarch.action.displeasure.no=Fertig
@ -2057,7 +2065,7 @@ model.player.colonialIndependence=Nur Spieler mit einer Kolonie können eine Una
model.player.forces=%nation% Streitkräfte
model.player.independentMarket=Europa
model.player.startGame=Nach Monaten auf See habt Ihr schließlich die Küste eines unbekannten Kontinents erreicht. Segelt weiter {{tag:%direction%|west=westwärts|east=ostwärts|default=mit dem Wind}}, um die Neue Welt zu entdecken und sie für die Krone in Anspruch zu nehmen.
model.player.waitingFor=Warten auf: %nation%
model.player.waitingFor=Warten auf: {{tag:country|%nation%}}
model.regionType.coast.name=Küste
model.regionType.coast.unknown=Unbekannte Küstenregion
model.regionType.desert.name=Wüste
@ -2097,7 +2105,7 @@ model.tradeItem.gold.name=Gold
model.tradeItem.gold.description=die Summe von %amount% Gold
model.tradeItem.goods.name=Waren
model.tradeItem.incite.name=Krieg erklären gegen
model.tradeItem.incite.description=Krieg gegen die %nation%
model.tradeItem.incite.description=Krieg gegen die {{tag:country|%nation%}}
model.tradeItem.stance.name=Haltung
model.tradeItem.unit.name=Einheit
model.tradeRoute.allEmpty=Alle Haltestationen sind leer.
@ -2119,10 +2127,9 @@ model.unit.underRepair=Reparatur(%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
model.unit.unitState.skipped=W
model.unit.unitState.skipped=X
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
model.noAddReason.alreadyPresent.description=Wir sind an diesem Standort bereits vertreten.
@ -2149,6 +2156,7 @@ model.colony.colonyStarved=Der letzte Kolonist in %colony% ist verhungert, so da
model.colony.customs.sale=Das Zollamt in %colony% verkaufte: %data%.
model.colony.customs.saleData=%amount% %goods% für %gold%
model.colony.famineFeared=In %colony% wird eine Hungersnot befürchtet. Die Nahrung wird nur noch für %number% Runden reichen.
model.colony.starving=Die %colony% verhungert.
model.colony.newColonist=Bevölkerungszuwachs in %colony%.
model.colony.newConvert=Eine neuer Konvertit aus einer Siedlung der %nation% ist in %colony% eingetroffen.
model.colony.notBuildingAnything=In %colony% wird nichts gebaut.
@ -2162,7 +2170,7 @@ model.colony.warehouseSoonFull=Unser Lagerhaus in %colony% wird seine Kapazität
model.colony.warehouseWaste=Unser Lagerhaus in %colony% hat seine Kapazität für %goods% überschritten. %waste% Einheiten wurden verschwendet.
model.colony.workersEvicted=Deine Kolonisten können wegen der Anwesenheit von %enemyUnit% nicht länger %location% bei %colony% arbeiten.
model.colonyTile.resourceExhausted=Die Ressource %resource% in %colony% ist erschöpft!
model.game.spanishSuccession=Eure Exzellenz, der spanische Erbfolgekrieg in Europa ist beendet. Im Vertrag von Utrecht wurden die %loserNation% dazu gezwungen alle Kolonien in der Neuen Welt den %nation% zu überlassen!
model.game.spanishSuccession=Eure Exzellenz, der spanische Erbfolgekrieg in Europa ist beendet. Im Vertrag von Utrecht wurden die {{tag:country|%loserNation%}} dazu gezwungen alle Kolonien in der Neuen Welt den {{tag:country|%nation%}} zu überlassen!
model.indianSettlement.mission.denounced=Euer Missionar in %settlement% wurde denunziert und hingerichtet!
model.indianSettlement.mission.destroyed=Dein Missionar in %settlement% ist in der Zerstörung der Siedlung gestorben.
model.player.alarmIncrease.tension.angry=Das %nation%-Oberhaupt in %settlement% warnt, dass die Tapferen offen nach einem Krieg mit den %enemy% rufen, um uns Eurer übergriffigen Siedler und Eurer hochmütigen Krieger auf unserem Lande zu entledigen.
@ -2171,7 +2179,7 @@ model.player.autoRecruit=Religiöse Unruhen in %europe% veranlassen %unit% zur A
model.player.colonyGoodsParty.harbour=Unsere Kolonisten in %colony% haben %amount% %goods% in den Hafen geworfen, um gegen diese unfaire Besteuerung durch die Krone zu protestieren!
model.player.colonyGoodsParty.horses=Die Bevölkerung in %colony% hat %amount% Pferde freigelassen um gegen die unfaire Besteuerung durch die Krone zu protestieren!
model.player.colonyGoodsParty.landLocked=Unsere Kolonisten in %colony% haben %amount% %goods% auf dem Marktplatz verbrannt, um gegen diese unfaire Besteuerung durch die Krone zu protestieren!
model.player.dead.european=Eure Exzellenz, die %nation% haben einen vollständigen Rückzug aus der Neuen Welt verkündet!
model.player.dead.european=Eure Exzellenz, die {{tag:country|%nation%}} haben einen vollständigen Rückzug aus der Neuen Welt verkündet!
model.player.dead.native=Eure Exzellenz, die %nation% wurden vernichtet.
model.player.disaster.bankruptcy.start=Du hast nicht für die Instandhaltung aller Gebäude gezahlt. Schwere Produktionsstrafen wurden verhängt.
model.player.disaster.bankruptcy.stop=Du bist wieder in der Lage für die Instandhaltung aller Gebäude zu zahlen. Die Produktionsstrafen wurden aufgehoben.
@ -2205,7 +2213,7 @@ combat.enemyShipEvaded=%enemyNation% %enemyUnit% ist einem Angriff durch %unit%
combat.enemyShipSunk=%unit% versenkt %enemyNation% %enemyUnit%!
combat.equipmentCaptured=Vorsicht, die Krieger der %nation% sind in den Besitz von %equipment% gelangt!
combat.goodsStolen=%enemyNation% %enemyUnit% stehlen %amount% %goods% aus %colony%.
combat.indianPlunder=%enemyNation% %enemyUnit% plünderten %amount% in %colony%.
combat.indianPlunder=%enemyNation% %enemyUnit% plünderten %amount% Gold in %colony%.
combat.indianRaid=Unsere Spione melden, dass die %nation% die %colony% der %colonyNation% überfallen haben.
combat.indianSurprise=Die %nation% hat %colony% überraschend überfallen und so unsere Kolonisten alarmiert. Der Häuptling der %nation% leugnet jegliche Beteiligung.
combat.indianTreasure=Sie haben %amount% von %settlement% geplündert.
@ -2260,7 +2268,7 @@ main.javaVersion=Zur korrekten Ausführung von FreeCol wird die Java-Version %mi
main.memory=Es muss für JVM ein Speicher von mehr als %memory% Byte zugewiesen werden.\nFreeCol neu starten mit „java -Xmx%minMemory%M -jar FreeCol.jar“
main.userDir.fail=FreeCol konnte keine passenden Verzeichnisse zum Speichern der Benutzerdaten finden. Fahre fort, aber es werden Probleme erwartet.
client.baseData=Das Basisdatenverzeichnis %dir% konnte nicht gefunden werden.\nDie Datendateien konnten von FreeCol nicht gefunden werden.\nStelle sicher, dass sie vorhanden sind.\nFalls FreeCol im falschen Verzeichnis sucht,\nführe das Spiel mit einem Kommandozeilenparameter aus:\n--freecol-data <Datenverzeichnis>
client.choicePlayer=Bitte Spieler wählen:
client.choicePlayer=Bitte eine Nation auswählen:
client.classic=Fehler beim Laden der Quellkarte von Regelsatz „classic“.
client.debugConnect=Du kannst dich nicht mit einem vorhandenen Spiel im Fehlerbehebungsmodus verbinden.
client.ending=Das Spiel endet.
@ -2272,9 +2280,9 @@ metaServer.couldNotConnect=Verbindung mit Meta-Server nicht möglich. Bitte vers
metaServer.communicationError=Fehler bei der Kommunikation mit dem Meta-Server. Bitte versuchen Sie es später noch einmal.
abandonEducation.action.studying=das Studium
abandonEducation.action.teaching=die Ausbildung
abandonEducation.no=Nein, die Ausbildung fortsetzen
abandonEducation.no=Ausbildung fortsetzen
abandonEducation.text=Sofern deine %unit% die Kolonie %colony% verlässt, wird sie %action% in der %building% aufgeben. Bist du sicher, dass sie aufbrechen soll?
abandonEducation.yes=Ja, die Kolonie verlassen
abandonEducation.yes=Ausbildung abbrechen
abandonTeaching.text=Falls deine %unit% das %building% verlässt, wird die Ausbildung abgebrochen. Bist du sicher, dass das Gebäude verlassen werden soll?
armedUnitSettlement.attack=Angriff
armedUnitSettlement.tribute=Einen Tribut fordern
@ -2285,11 +2293,11 @@ buy.takeOffer=Angebot annehmen
buy.text=Die %nation% würden ihre %goods% gerne für %gold% verkaufen:
clearTradeRoute.text=%unit% ist der Handelsroute %route% zugewiesen. Wenn der Zielort verändert wird, wird die Zuweisung entfernt. Bist du sicher, dass du das tun willst?
client.fullScreen=Der Vollbildmodus wird für dieses Grafikgerät nicht unterstützt.\nZurück zum Fenstermodus.
confirmHostile.alliance=Ihr könnt keine verbündete Nation angreifen! Möchtet Ihr wirklich die Allianz mit %nation% brechen und Ihnen den Krieg erklären?
confirmHostile.ceaseFire=Ihr habt einen Waffenstillstand mit den %nation% unterzeichnet. Möchtet Ihr wirklich angreifen?
confirmHostile.peace=Sie sind im Frieden mit %nation%. Möchtet Ihr wirklich den Krieg erklären?
confirmHostile.alliance=Ihr könnt keine verbündete Nation angreifen! Möchtet Ihr wirklich die Allianz mit {{tag:country|%nation%}} brechen und Ihnen den Krieg erklären?
confirmHostile.ceaseFire=Ihr habt einen Waffenstillstand mit den {{tag:country|%nation%}} unterzeichnet. Möchtet Ihr wirklich angreifen?
confirmHostile.peace=Sie sind im Frieden mit {{tag:country|%nation%}}. Möchtet Ihr wirklich den Krieg erklären?
confirmHostile.yes=Ja, lasst die Kriegshunde los!
confirmTribute.broke=Unsere Spione melden, dass die %nation% völlig pleite sind. Lasst uns nicht unsere Zeit mit Tributforderungen verschwenden.
confirmTribute.broke=Unsere Spione melden, dass die {{tag:country|%nation%}} völlig pleite sind. Lasst uns nicht unsere Zeit mit Tributforderungen verschwenden.
confirmTribute.european=Die %nation% %danger% und %finance%. Wie viel Tribut sollten wir von ihnen fordern?
confirmTribute.happy=Die %nation% bei %settlement% sind für uns gute Freunde. Es ist schade, unsere Kameradschaft zu beschädigen.
confirmTribute.no=Vielleicht sollten wir besser keinen fordern
@ -2308,7 +2316,7 @@ indianLand.cancel=Das Land verlassen
indianLand.pay=%amount% Gold für das Land anbieten
indianLand.take=Nehmen, was uns rechtmäßig zusteht
indianLand.text=Dieses Land gehört den %player%. Möchtet Ihr:
indianLand.unknown=Einige unbekannte Menschen leben in diesen Ländern. Möchtest du:
indianLand.unknown=Einige unkontaktierte Menschen leben in diesen Ländern. Möchtest du:
info.autodetectLanguageSelected=Sie haben die automatische Spracherkennung gewählt. Bitte starten Sie das Spiel neu, damit diese durchgeführt werden kann.
info.enterSomeText=Bitte einen Text eingeben.
info.newLanguageSelected=Ändert die Sprache auf %language%. Sie müssen das Spiel neu starten, damit die Änderungen wirksam werden.
@ -2353,8 +2361,8 @@ defeated.text=Ihr wurdet besiegt! Möchtet Ihr:
defeated.yes=Bleiben und zusehen
defeatedSinglePlayer.text=Ihr wurdet besiegt!\n\nNun ist die wahre Geisterstunde, in der Friedhöfe gähnen und die Hölle Verderben in diese Welt bringt. Nun tränk ich wohl heiß Blut, und täte manch Ding, dass beim bloßen Anblick der Tag schon schaudern würd.
defeatedSinglePlayer.yes=Revanche-Modus starten
diplomacy.offerAccepted=Die %nation% haben Euer großzügiges Angebot angenommen.
diplomacy.offerRejected=Die %nation% haben Euer großzügiges Angebot abgelehnt.
diplomacy.offerAccepted=Die {{tag:country|%nation%}} haben Euer großzügiges Angebot angenommen.
diplomacy.offerRejected=Die {{tag:country|%nation%}} haben Euer großzügiges Angebot abgelehnt.
disbandUnit.text=Seid Ihr sicher, dass Ihr diese Einheit auflösen wollt?
disbandUnit.yes=Auflösen
disembark.text=Welche Truppen sollen hier an Land gehen, Eure Exzellenz?
@ -2399,7 +2407,7 @@ move.noAccessGoods=%nation% wird nicht mit einer unbeladenen %unit% handeln.
move.noAccessMissionBan=Die %nation% lehnen jeglichen Kontakt mit unseren Missionaren ab.
move.noAccessSettlement=Die %nation% verweigern unserem %unit% den Zutritt zu ihrer Siedlung.
move.noAccessSkill=Unsere %unit% Einheit kann nichts von den Ureinwohnern lernen.
move.noAccessTrade=Wir sind nicht berechtigt mit anderen europäischen Nationen - wie die %nation% - Handel zu treiben.
move.noAccessTrade=Wir sind nicht berechtigt mit anderen europäischen Nationen wie die {{tag:country|%nation%}} Handel zu treiben.
move.noAccessWar=Wir können mit den %nation% nicht handeln solange wir im Krieg sind.
move.noAccessWater=Unser %unit% muss zuerst an Land gehen bevor er die Siedlung betreten kann.
move.noAttackWater=Unsere %unit% muss vor dem Angriff an Land gehen.
@ -2456,6 +2464,7 @@ server.invalidPlayerNations=Alle Spieler müssen verschiedene Nationen wählen,
server.maximumPlayers=Leider ist die maximale Spieleranzahl bereits erreicht.
server.missingUserName=Der Spielername wurde bei der Anmeldung nicht angegeben.
server.missingVersion=Die Version von FreeCol wurde bei der Anmeldung nicht angegeben.
# Fuzzy
server.noRouteToServer=Der Server kann nicht öffentlich gemacht werden. Sie sollten Ihre Firewall-Einstellungen verändern, um Verbindungen zu dem von Ihnen gewählten Port zuzulassen.
server.noSuchPlayer=Das Spiel enthält keinen Spieler namens %player%
server.notAllReady=Nicht alle Spieler sind bereit, das Spiel zu beginnen!
@ -2465,7 +2474,7 @@ server.timeOut=Zeitüberschreitung beim Versuch mit dem Server zu verbinden.
server.userNameInUse=Der angegebene Spielername wird bereits verwendet.
server.userNameNotPresent=Der angegebene Benutzername ist nicht in diesem Spiel.
server.wrongFreeColVersion=Die Versionen des Spiels auf dem Client sowie dem Server stimmen nicht überein.
buildColony.others=Die %nation% haben die neue Kolonie %colony% in %region% gegründet.
buildColony.others=Die {{tag:country|%nation%}} haben die neue Kolonie %colony% in %region% gegründet.
cashInTreasureTrain.colonial=Ein Schatz mit %amount% Gold ist in Europa angekommen. Unsere Schatzkammer ist um %cashInAmount% Gold reicher!
cashInTreasureTrain.independent=Ein Schatz im Wert von %amount% wurde unserem Nationalschatz hinzugefügt.
cashInTreasureTrain.otherColonial=Ein Schatz von %amount% wurde in Europa entladen. Der Monarch von %nation% ist in der Tat erfreut.
@ -2572,7 +2581,7 @@ colopedia.unit.offensivePower=Angriffsstärke:
colopedia.unit.price=Preis in Europa:
colopedia.unit.productionBonus=Produktions{{plural:%number%|one=änderungsfaktor|other=änderungsfaktoren}}
colopedia.unit.requirements=Vorraussetzungen:
colopedia.unit.school=Zur Ausbildung benötigtes Gebäude:
colopedia.unit.school=Darf ausbilden in:
colopedia.unit.skill=Fertigkeit:
report.labour.allColonists=Alle Kolonisten
report.labour.amateursWorking=Amateure
@ -2597,40 +2606,60 @@ report.labour.unitTotal.tooltip=%unit% oder erlernte %unit%
report.labour.workingAs=Arbeiten als
report.labour.workingAsOther=andere
report.colony.arriving.description=%colony%: neue %unit% {{plural:%turns%|one=in der nächsten Runde|other=in %turns% Runden}}
report.colony.arriving.summary.description=Die durchschnittliche Anzahl der Runden, bevor ein neuer Kolonist in den Kolonien dieses Kontinents ankommt
report.colony.birth.description=Anzahl der Runden bis ein neuer Kolonist kommt oder verhungert
report.colony.explore.description=Anzahl der an diese Kolonie angrenzenden Felder, die erforscht werden sollen
report.colony.explore.header=E
report.colony.exploring.description=%colony% würde von der Erforschung von {{plural:%amount%|one=einem Feld|other=%amount% Feldern}} profitieren
report.colony.exploring.summary.description=Gesamtanzahl der Koloniefelder, die vom Entdecken für diesen Kontinent profitieren würden.
report.colony.grow.description=Anzahl der Einheiten, die die Kolonie wachsen kann, ohne dass die Produktion beeinträchtigt wird
report.colony.grow.header=+
report.colony.growing.description=%colony% kann um {{plural:%amount%|one=eine Einheit|other=%amount% Einheiten}} wachsen, ohne dass die Produktion beeinträchtigt wird
report.colony.growing.summary.description=Die Gesamtanzahl der Kolonisten, die Kolonien dieses Kontinents ohne schadender Produktion beitreten können
report.colony.improve.description=Einheiten welche die Produktion verbessern könnten.
report.colony.improve.header=Verbessert
report.colony.improving.description=%colony%: Um %amount% %goods% zusätzlich herstellen zu können: %oldUnit% durch %unit% austauschen
report.colony.wanting.description=%colony%: Um %amount% %goods% zusätzlich herstellen zu können: %unit% hinzufügen
report.colony.improving.description=%colony% %location%: Um %amount% %goods% zusätzlich herstellen zu können: %oldUnit% durch %unit% austauschen
report.colony.improving.summary.description=Einheiten (Typ und Anzahl), die von Kolonien dieses Kontinents profitieren würden
report.colony.making.blocking.description=%colony%: %amount% %goods% werden {{plural:%turns%|one=in der nächsten Runde|other=in %turns% Runden}} für %buildable% benötigt.
report.colony.making.constructing.description=%colony%: %buildable% wird {{plural:%turns%|one=in der nächsten Runde|other=in %turns% Runden}} fertiggestellt
report.colony.making.description=Was diese Kolonie macht
report.colony.making.educating.description=%colony%: %teacher% schließt Ausbildung {{plural:%turns%|one=in der nächsten Runde|other=in %turns% Runden}} ab
report.colony.making.educationVacancy.description=%colony%: {{plural:%number%|one=Ein Schülerort ist|other=%number% Schülerorte sind}} vakant
report.colony.making.educating.summary.description=Einheiten (Typ und Anzahl), die voraussichtlich von Schulen dieses Kontinents aufsteigen
report.colony.making.header=Erzeugt
report.colony.making.noconstruction.description=%colony% : Es finden keine Bauarbeiten statt
report.colony.making.noteach.description=%colony%: %teacher% ohne Student
report.colony.making.summary.description=Der Verlust von %goods% pro Runde während der unbefriedigenden Bauanforderungen dieses Kontinents
report.colony.name.description=Die Liste der Kolonien
report.colony.name.header=Kolonie
report.colony.plow.description=Anzahl der Felder einer Kolonie, die sich durch Pflügen verbessern ließen
report.colony.plow.header=P
report.colony.plowing.description=%colony% würde vom Pflügen von {{plural:%amount%|one=einem Feld|other=%amount% Feldern}} profitieren
report.colony.production.description=%colony%: %goods% Produktion (netto) = %amount%
report.colony.production.export.description=%colony%: %goods% Produktion (netto) beträgt %amount% (exportiere ab über %export%)
report.colony.name.summary.description=Die Region enthält weitere der obigen Kolonien dieses Kontinents
report.colony.production.description=%colony%: %amount% %goods% werden produziert
report.colony.production.export.description=%colony%: %amount% %goods% werden produziert (exportiert über %export%)
report.colony.production.header=%goods% Produktion (netto)
report.colony.production.high.description=%colony%: %goods% Produktion (netto) = %amount%, voll bis {{plural:%turns%|one = nächste Runde|other = in %turns% Runden}}
report.colony.production.low.description=%colony%: %goods% Produktion (netto) = %amount%, leer bis {{plural:%turns%|one = nächste Runde|other = in %turns% Runden}}
report.colony.production.waste.description=%colony%: %goods% Produktion (netto) = %amount%. Das Warenlager wird überquellen, %waste% wird verschwendet
report.colony.road.description=Anzahl der Felder einer Kolonie, die sich durch das Bauen von Straßen verbessern ließen
report.colony.road.header=S
report.colony.roadBuilding.description=%colony% würde vom Bauen von {{plural:%amount%|one=einer Straße|other=%amount% Straßen}} profitieren
report.colony.production.high.description=%colony%: %amount% %goods% werden produziert, voll bis {{plural:%turns%|one=nächster Runde|other=in %turns% Runden}}
report.colony.production.low.description=%colony%: %amount% %goods% werden konsumiert, leer bis {{plural:%turns%|one=nächster Runde|other=in %turns% Runden}}
report.colony.production.maxConsumption.description=%colony%: %amount% %goods% werden konsumiert (könnte weitere %more% konsumieren)
report.colony.production.maxProduction.description=%colony%: %amount% %goods% werden produziert (könnte weitere %more% produzieren)
report.colony.production.summary.description=Die Menge an Gütern, die produziert oder konsumiert wird.
report.colony.production.waste.description=%colony%: %amount% %goods% werden produziert, Lagerhaus quillt über, %waste% wird verschwendet
report.colony.tile.clearForest.description=%colony% würde vom Roden von {{plural:%amount%|one=einem Feld|other=%amount% Feldern}} profitieren
report.colony.tile.clearForest.specific.description=%colony% würde vom Roden von %location% profitieren
report.colony.tile.clearForest.header=C
report.colony.tile.clearForest.header.description=Anzahl der Koloniefelder, die vom Roden profitieren würden.
report.colony.tile.clearForest.summary.description=Gesamtanzahl der Koloniefelder, die vom Roden für diesen Kontinent profitieren würden.
report.colony.tile.plow.description=%colony% würde vom Pflügen von {{plural:%amount%|one=einem Feld|other=%amount% Feldern}} profitieren
report.colony.tile.plow.specific.description=%colony% würde vom Pflügen von %location% profitieren
report.colony.tile.plow.header=P
report.colony.tile.plow.header.description=Anzahl der Koloniefelder, die vom Pflügen profitieren würden.
report.colony.tile.plow.summary.description=Gesamtanzahl der Koloniefelder, die vom Pflügen für diesen Kontinent profitieren würden.
report.colony.tile.road.description=%colony% würde vom Bau von {{plural:%amount%|one=einer Straße|other=%amount% Straßen}} profitieren
report.colony.tile.road.specific.description=%colony% würde vom Bau einer Straße bei %location% profitieren
report.colony.tile.road.header=R
report.colony.tile.road.header.description=Anzahl der Koloniefelder, die vom Straßenbau profitieren würden.
report.colony.tile.road.summary.description=Gesamtanzahl der Koloniefelder, die vom Straßenbau für diesen Kontinent profitieren würden.
report.colony.shrinking.description=%colony% muss um {{plural:%amount%|one=eine Einheit|other=%amount% Einheiten}} schrumpfen, um die Produktion zu verbessern
report.colony.starving.description=%colony%: Hungersnot {{plural:%turns%|one=in der nächsten Runde|other=in %turns% Runden}}
report.colony.wanting.description=%colony% %location%: Um %amount% %goods% zusätzlich herstellen zu können: %unit% hinzufügen
report.continentalCongress.available=Verfügbar
report.continentalCongress.elected=Gewählt wurde: %turn%
report.continentalCongress.none=(keine)
@ -2675,29 +2704,30 @@ report.production.selectGoods=Güter auswählen
report.production.update=Aktualisieren
report.requirements.badAssignment=%colony% hat einen %expert%, der derzeit als %expertWork% arbeitet, während ein %nonExpert% als %nonExpertWork% tätig ist. Die Produktion würde größer sein, sofern beide Kolonisten ihre Arbeitsplätze tauschten.
report.requirements.canTrainExperts={{plural:2|%unit%}} können ausgebildet werden, und zwar als
report.requirements.clearTile=%type% in %direction% %colony% würden von einer Rodung profitieren.
report.requirements.exploreTile=%type% in %direction% %colony% würden von einer Erforschung profitieren.
report.requirements.exploreTile=%location% würden von einer Erforschung profitieren.
report.requirements.met=Alle Bedingungen sind erfüllt.
report.requirements.missingGoods=%colony% produziert %goods% benötigt dafür aber mehr %input%.
report.requirements.misusedExperts=Es sind {{plural:2|%unit%}} vorhanden, die nicht als %work% arbeiten:
report.requirements.noExpert=%colony% produziert %goods%, hat aber keinen %unit%.
report.requirements.plowCenter=%colony% würde vom Pflügen seiner Felder profitieren.
report.requirements.plowTile=%type% in %direction% %colony% würden vom Pflügen profitieren.
report.requirements.roadTile=%type% in %direction% %colony% würden von Straßen profitieren.
report.requirements.tile.clearForest=%location% würde vom Roden profitieren.
report.requirements.tile.plow=%location% würde vom Pflügen profitieren.
report.requirements.tile.road=%location% würde vom Straßenbau profitieren.
report.requirements.severalExperts=Mehrere {{plural:2|%unit%}} befinden sich in
report.requirements.surplus=Ein Überangebot an %goods% wird produziert, und zwar in
report.trade.afterTaxes=Einkommen nach Steuern
report.trade.beforeTaxes=Einkommen vor Steuern
report.trade.cargoUnits=Transportierte Einheiten
report.trade.hasCustomHouse=* Diese Kolonie hat ein Zollhaus; diese Waren werden exportiert.
report.trade.export=Exportiere %goods% über %amount%
report.trade.hasCustomHouse=* Diese Kolonie hat ein Zollhaus und darf Waren exportieren.
report.trade.totalDelta=Gesamt Produktion
report.trade.totalUnits=Gesamt Einheiten
report.trade.unitsSold=Gekaufte oder verkaufte Einheiten
report.turn.filter=Diese Art von Meldung nicht anzeigen (%type%)
report.turn.ignore=Ignoriere diese Meldung (Kolonie: %colony%, Waren: %goods%)
report.turn.playerNation=%player%s %nation%
report.turn.playerNation=%player%s {{tag:country|%nation%}}
aboutPanel.copyright=Copyright © 20022015 Das FreeCol-Team
aboutPanel.legalDisclaimer=FreeCol ist Freie Software: Sie dürfen es weiter verteilen und/oder verändern unter Berücksichtigung der Regeln zur GNU General Public License wie veröffentlicht durch die Free Software Foundation, entweder Version 2 der Lizenz, oder jede höhere Version.
aboutPanel.manual=Manueller FreeCol-Download
aboutPanel.officialSite=Offizielle Seite:
aboutPanel.sfProject=SourceForge-Projekt:
aboutPanel.version=Version:
@ -2735,8 +2765,8 @@ confirmDeclarationDialog.areYouSure.no=Vielleicht später
confirmDeclarationDialog.areYouSure.text=Lasst uns der ungerechten Tyrannei des Monarchen von %monarch% entsagen und die Unabhängigkeit unserer Kolonien von der Krone erklären!
confirmDeclarationDialog.areYouSure.yes=Freiheit oder Tod!
confirmDeclarationDialog.createFlag=und unsere Feinde werden beim Anblick unserer aufsässigen Fahne zittern.
confirmDeclarationDialog.defaultCountry=Vereinigte Staaten von %nation%
confirmDeclarationDialog.defaultNation=Freie %nation%
confirmDeclarationDialog.defaultCountry=Vereinigte Staaten von {{tag:country|%nation%}}
confirmDeclarationDialog.defaultNation=Freie {{tag:country|%nation%}}
confirmDeclarationDialog.enterCountry=Von diesem Tag an soll unser Land bekannt sein als
confirmDeclarationDialog.enterNation=und jeder Bürger unserer glorreichen Nation möge stolz sein, bekannt zu sein als
flag.background.FESSES=Balken
@ -2787,10 +2817,10 @@ negotiationDialog.add=Hinzufügen
negotiationDialog.cancel=Abbrechen
negotiationDialog.clear=Löschen
negotiationDialog.contact.tutorial=Du triffst Europäische Kameraden. Sie werden mit dir um Land und Reichtümer wetteifern und es wohl wagen, Krieg gegen dich zu führen. Aber nachdem Jan de Witt dem Kontinentalkongress beigetreten ist, kannst du mit ihnen handeln.
negotiationDialog.demand=Die %nation% fordern von den %otherNation%
negotiationDialog.demand=Die {{tag:country|%nation%}} fordern von den {{tag:country|%otherNation%}}
negotiationDialog.exchange=im Gegenzug für
negotiationDialog.goldAvailable=(%amount% Gold verfügbar)
negotiationDialog.offer=Die %nation% bieten den %otherNation%
negotiationDialog.offer=Die {{tag:country|%nation%}} bieten den {{tag:country|%otherNation%}}
negotiationDialog.send=Abschicken
negotiationDialog.title.contact=Europäische Kameraden treffen
negotiationDialog.title.diplomatic=Diplomatische Verhandlung
@ -2813,10 +2843,10 @@ findSettlementPanel.displayOnlyEuropean=Nur Europäische Siedlungen finden
findSettlementPanel.displayOnlyNatives=Nur Eingeborenensiedlungen finden
findSettlementPanel.name=Siedlung finden
findSettlementPanel.settlement=%name%%capital% (%nation%)
firstContactDialog.meeting.natives=Treffen mit den Ureinwohnern...
firstContactDialog.meeting.natives=Treffen mit den Ureinwohnern
firstContactDialog.meeting.natives.tutorial=Du triffst Ureinwohner. Sende deine Späher zu ihren Siedlungen, um mehr über sie zu erfahren und deine Schuldknechte und freien Kolonisten, um mehr von ihnen zu lernen. Sende deine Schiffe und Wagenzüge zu ihren Siedlungen, wenn du vorhast, mit ihnen zu handeln.
firstContactDialog.meeting.AZTEC=Das Reich der Azteken...
firstContactDialog.meeting.INCA=Das Reich der Inka...
firstContactDialog.meeting.aztec=Die Azteken
firstContactDialog.meeting.inca=Das Inkareich
firstContactDialog.welcomeOffer.text=Die %nation% grüßen Euch. Wir sind eine glorreiche Nation die %camps% %settlementType% umfasst. Um unsere Freundschaft zu feiern bieten wir Euch das Land welches Ihr derzeit besetzt als Geschenk an. Werdet Ihr diesen Vertrag akzeptieren und mit uns in Frieden als Brüder leben?
firstContactDialog.welcomeSimple.text=Die %nation% grüßen Euch. Wir sind eine glorreiche Nation die %camps% %settlementType% umfasst. Werdet Ihr unseren Vertrag akzeptieren und mit uns in Frieden als Brüder leben?
abandonColony.no=Abbrechen
@ -2859,6 +2889,7 @@ freecol.map.Australia=Australien
freecol.map.Caribbean_basin=Karibischer Becken
mapSizeDialog.mapSize=Kartengröße wählen
modifierFormat.unknown=???
modifierFormat.scopeMethod.isIndian.name=Eingeborene
monarchDialog.default=Eine Nachricht von der Krone
newPanel.editDifficulty=Schwierigkeit bearbeiten
newPanel.getServerList=Serverliste abrufen

View File

@ -204,7 +204,6 @@ colopediaAction.goods.name=Αγαθά
colopediaAction.nations.name=Ἐθνη
colopediaAction.nationTypes.name=Εθνικά Πλεονεκτήματα
colopediaAction.resources.name=Μπόνους Πόροι
colopediaAction.skills.name=Ικανότητες
colopediaAction.terrain.name=Τύποι εδάφους
colopediaAction.units.name=Μονάδες
declareIndependenceAction.name=Διακύρηξε την Ανεξαρτησία σου
@ -885,18 +884,24 @@ model.direction.SW.name=νοτιοδυτικά
model.direction.W.name=δυτικά
model.direction.NW.name=βορειοδυτικά
model.historyEventType.abandonColony.description=Εγκαταλείπεις την αποικία του %colony%.
# Fuzzy
model.historyEventType.cityOfGold.description=Ανακαλύπτεις μια %city%, μια από τις Επτά Πόλεις του Χρυσού, και έναν θησαυρό χρυσού %treasure%.
# Fuzzy
model.historyEventType.colonyConquered.description=Η αποικία %colony% κυριεύεται από το %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=Η αποικία %colony% καταστρέφεται από το %nation%.
# Fuzzy
model.historyEventType.declareIndependence.description=Καταστρέφεις τον %nation% καταυλισμό %settlement%.
# Fuzzy
model.historyEventType.destroyNation.description=Καταστρέφεις το %nation%.
model.historyEventType.discoverNewWorld.description=Ανακάλυψες το Νέο Κόσμο.
# Fuzzy
model.historyEventType.discoverRegion.description=Ανακαλύπτεις το %region%.
model.historyEventType.foundColony.description=Κατοχυρώνεις την αποικία του %colony%.
model.historyEventType.foundingFather.description=Ο %father% λαμβάνει μέρος στο Ηπειρωτικό Κογκρέσο.
model.historyEventType.independence.description=Επιτυγχάνεις ανεξαρτησία από το Στέμμα.
model.historyEventType.meetNation.description=Συναντάς το %nation%.
model.historyEventType.meetNation.description=Συναντάς το έθνος %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=Το %nation% καταστρέφεται.
model.indianSettlement.mostHatedNone=Κανένα
model.indianSettlement.nameUnknown=Άγνωστο
@ -929,6 +934,7 @@ model.nationState.available.shortDescription=Κυριεύεις την %nation%
model.nationState.notAvailable.name=μη διαθέσιμοι
model.player.independentMarket=Ευρώπη
model.player.startGame=Μετά από μήνες στη θάλασσα, έχεις φτάσει στην ακτή μιας άγνωστης ηπείρου. Πλεύσε δυτικά προκειμένου να ανακαλύψεις τον νέο κόσμο και να τον διεκδικήσεις για τον λαό σου.
# Fuzzy
model.player.waitingFor=Αναμονή για: %nation%
model.regionType.coast.name=Ακτή
model.regionType.desert.name=Έρημος
@ -980,9 +986,9 @@ model.unit.underRepair=Υπό επισκευή (%turns% {{plural:%turns%|one=tur
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
# Fuzzy
model.unit.unitState.skipped=W
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
@ -1010,6 +1016,7 @@ error.couldNotLoad=Παρουσιάστηκε σφάλμα κατά την πρ
# Fuzzy
error.couldNotSave=Παρουσιάστηκε ένα σφάλμα κατά την προσπάθεια να αποθηκεύσετε το παιχνίδι!
main.defaultPlayerName=Όνομα Παίχτη
# Fuzzy
client.choicePlayer=Παρακαλώ επιλέξτε έναν παίκτη:
metaServer.couldNotConnect=Λυπούμαστε, αλλά δεν μπόρεσε να συνδεθεί με το μετα-διακομιστή. Παρακαλώ δοκιμάστε αργότερα.
metaServer.communicationError=Παρουσιάστηκε ένα σφάλμα κατά την επικοινωνία με το μετα-διακομιστή. Παρακαλούμε προσπαθήστε ξανά αργότερα.
@ -1055,7 +1062,8 @@ cashInTreasureTrain.free=Ο βασιλιάς σου θα μεταφέρει το
cashInTreasureTrain.pay=Ο βασιλιάς θα μεταφέρει το θησαυρό σου αν πάρει το 50% της αξίας του.
defeated.text=Ηττηθήκατε! Τί θέλετε τώρα;
defeated.yes=Ας μείνω να παρακολουθήσω
diplomacy.offerAccepted=Οι %nation% αποδέχθηκαν τη γενναιόδωρη προσφορά σας.
diplomacy.offerAccepted=Οι {{tag:country|%nation%}} αποδέχθηκαν τη γενναιόδωρη προσφορά σας.
# Fuzzy
diplomacy.offerRejected=Οι %nation% αρνήθηκαν τη γενναιόδωρη προσφορά σας.
disbandUnit.text=Σίγουρα θέλετε να διαλύσετε αυτή τη μονάδα;
disbandUnit.yes=Αποστράτευση
@ -1138,6 +1146,7 @@ colopedia.unit.price=Τιμή στην Ευρώπη:
# Fuzzy
colopedia.unit.productionBonus=Τροποποιητές παραγωγής:
colopedia.unit.requirements=Απαιτήσεις:
# Fuzzy
colopedia.unit.school=Σχολείο που απαιτείται για την εκπαίδευση:
colopedia.unit.skill=Ικανότητα:
report.labour.allColonists=Όλοι οι άποικοι
@ -1179,6 +1188,7 @@ report.production.update=Ενημέρωση
report.trade.totalDelta=Συνολική Παραγωγή
report.trade.totalUnits=Συνολικές Μονάδες
report.turn.ignore=Αγνόησή αυτού του μηνύματος (Αποικία: %colony%, Αγαθά: %goods%)
# Fuzzy
report.turn.playerNation=%nation% του %player%
# Fuzzy
aboutPanel.copyright=Copyright (C) 2002-2014 Η ομάδα του FreeCol
@ -1205,8 +1215,8 @@ colonyPanel.notBestTile=%unit% θα μπορούσε να παράγει περ
confirmDeclarationDialog.areYouSure.no=Ίσως Αργότερα
confirmDeclarationDialog.areYouSure.text=Ας αποκηρύξουμε την άδικη τυραννία του %monarch% και ας διακηρύξουμε την \nανεξαρτησία των αποικιών μας από το στέμμα!
confirmDeclarationDialog.areYouSure.yes=Ελευθερία ή Θάνατος!
confirmDeclarationDialog.defaultCountry=Ηνωμένες Πολιτείες %nation%
confirmDeclarationDialog.defaultNation=Ελεύθερο %nation%
confirmDeclarationDialog.defaultCountry=Ηνωμένες Πολιτείες {{tag:country|%nation%}}
confirmDeclarationDialog.defaultNation=Ελεύθεροι {{tag:country|%nation%}}
confirmDeclarationDialog.enterCountry=Εφεξής, η χώρα μας θα είναι γνωστή ως
confirmDeclarationDialog.enterNation=και κάθε πολίτης του ένδοξου έθνους μας θα είναι υπερήφανοι που θα αποκαλούνται
constructionPanel.clickToBuild=Πατήστε στη μεριά κτιρίων για να επιλέξτε ένα κτίριο ή μια μονάδα για να χτίσετε.

View File

@ -189,8 +189,9 @@ cli.no-memory-check=ignori la memoran kontroladon
cli.no-sound=funkciigi FreeCol sen sono
cli.private=starti privatan servilon (ne publikita al la metaservilo)
cli.seed=provizi KERNO-n por la duon-hazarda nombro-generilo
cli.server-name=specifigi memfaritan NOMOn por la servilo
# Fuzzy
cli.server=starti memstaran servilon ĉe la specifita pordo
cli.server-name=specifigi memfaritan NOMOn por la servilo
cli.splash=montri salutŝildan bildon DOSIERON kiam ŝarĝante ludon
cli.tc=ŝarĝi la tutan konverton kun la donata NOMO
cli.timeout=nombron da sekundoj atendis la servilo por respondo de demando
@ -251,7 +252,6 @@ colopediaAction.goods.name=Varoj
colopediaAction.nations.name=Nacioj
colopediaAction.nationTypes.name=Naciaj Avantaĝoj
colopediaAction.resources.name=Bonusaj Rimedoj
colopediaAction.skills.name=Fakuloj
colopediaAction.terrain.name=Tipoj de tereno
colopediaAction.units.name=Unuoj
colopediaAction.name=%object% (Kolopedio)
@ -1185,6 +1185,7 @@ model.improvement.road.description=Vojo
model.improvement.road.name=Vojo
model.improvement.road.occupationString=V
model.limit.independence.coastalColonies.name=Limo de marborda kolonio
# Fuzzy
model.limit.independence.coastalColonies.description=Vi bezonas almenaŭ %limit% marbordajn koloniojn por proklami sendependecon.
model.limit.independence.rebels.name=Limo de ribeluloj
model.limit.independence.rebels.description=Almenaŭ %limit%% de viaj koloniistoj devas subteni sendependecon.
@ -1512,18 +1513,24 @@ model.building.locationLabel=En %location%
model.colony.badGovernment=La estraro de %colony% estas rendimenta. Minusoj por produktado estas aplikita.
model.colony.governmentImproved1=La registaro de %colony% pliboniĝis, se ĝi ankoraŭ estas malrendimenta. Minusoj por produktado ankoraŭ aplikas.
model.colony.governmentImproved2=La registaro de %colony% pliboniĝis. Minusoj por produktado ne jam aplikas.
# Fuzzy
model.colony.insufficientProduction=%outputAmount% pliaj %outputType%j estus produktata en %colony%, se nur ni havus %inputAmount% pliajn unuojn de %inputType%.
model.colony.minimumColonySize=%object% malhelpas malpligrandante la loĝantaron.
model.colony.unbuildable=%colony% ne povas konstrui %object%n ĉi-momente. %object% estis forigita de la konstrulisto.
model.colony.veryBadGovernment=La registaro de %colony% estas tre malrendimenta. Altaj minusoj por produktado estas aplikataj.
model.colonyTile.claim=(depostula %direction%)
model.diplomaticTrade.receive.contact=Fratecajn salutojn de la glora nacio de %nation%.
# Fuzzy
model.diplomaticTrade.receive.diplomatic=Ni negocu kun la %nation%.
model.diplomaticTrade.receive.trade=Ni konsideru la komercoferto de %nation%.
# Fuzzy
model.diplomaticTrade.receive.tribute=La %nation% postulas tributon de ni!
model.diplomaticTrade.send.contact=Ni renkontas membrojn de la nacio %nation%.
# Fuzzy
model.diplomaticTrade.send.diplomatic=Ni konsideru nian diplomatian situacion kun la %nation%.
# Fuzzy
model.diplomaticTrade.send.trade=Ni proponu komercon kun la %nation% ĉe %settlement%.
# Fuzzy
model.diplomaticTrade.send.tribute=Ni postulas tributon de la %nation% ĉe %settlement%.
model.direction.N.name=norden
model.direction.NE.name=nordorienten
@ -1534,21 +1541,29 @@ model.direction.SW.name=sudokcidenten
model.direction.W.name=okcidenten
model.direction.NW.name=nordokcidenten
model.historyEventType.abandonColony.description=Vi forlasas la kolonion %colony%.
# Fuzzy
model.historyEventType.cityOfGold.description=La %nation% malkovras %city%n, unu el la sep urboj de oro, kaj trezoron de ora %treasure%.
# Fuzzy
model.historyEventType.colonyConquered.description=Via kolonio %colony% estas venkita de la %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=Via kolonio %colony% estas detruita de la %nation%.
# Fuzzy
model.historyEventType.conquerColony.description=Ĉu vi aŭdacas akcepti Niajn malavarajn preskribojn kaj tamen eviti pagi? Por tia ruzemo vi rikoltos la maldolĉan rekompencon de Nia malplezuro.
# Fuzzy
model.historyEventType.declareIndependence.description=Vi detruis %settlement%n de %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=La %nation% detruis la %nativeNation%n.
model.historyEventType.discoverNewWorld.description=Vi malkovris la Novan Mondon.
# Fuzzy
model.historyEventType.discoverRegion.description=La %nation% malkovras %region%n.
model.historyEventType.foundColony.description=Vi establi la kolonion %colony%.
model.historyEventType.foundingFather.description=%father% aligas la Kontinentan Kongreson.
model.historyEventType.independence.description=Vi atingas sendependeco de la Krono.
# Fuzzy
model.historyEventType.meetNation.description=Vi renkontas la %nation%n.
# Fuzzy
model.historyEventType.nationDestroyed.description=La %nation% ne plu existas en la Nova Mondo.
# Fuzzy
model.historyEventType.spanishSuccession.description=La %loserNation% cedas ĉiujn iliajn koloniojn en la Nova Mondo al la %nation%.
model.indianSettlement.mostHatedNone=Neniu
model.indianSettlement.mostHatedUnknown=Nekonata
@ -1634,6 +1649,7 @@ model.noClaimReason.worked.description=Alia vilaĝo jam pretendas ĉi tiun areon
model.player.forces=Trupoj de %nation%
model.player.independentMarket=Eŭropo
model.player.startGame=Post monatoj ĉe maro, vi finfine aliĝas apud la marlimo de nekonata kontinento. Vojaĝu {{tag:%direction%|west=okcidenten|east=orienten|default=laŭventen}} por malkovri la Novan Mondon kaj ekposedi ĝin por la Kronestro.
# Fuzzy
model.player.waitingFor=Atendas: %nation%n
model.regionType.coast.name=Marlimo
model.regionType.coast.unknown=Nekonata Marlimo
@ -1673,6 +1689,7 @@ model.tradeItem.gold.name=Orpecoj
model.tradeItem.gold.description=la sumo de %amount% orpecoj
model.tradeItem.goods.name=Varoj
model.tradeItem.incite.name=Deklari militon kontraŭ
# Fuzzy
model.tradeItem.incite.description=milito kontraŭ la %nation%.
model.tradeItem.stance.name=Sinteno
model.tradeItem.unit.name=Unuo
@ -1691,9 +1708,9 @@ model.unit.underRepair=Riparante (%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=G
# Fuzzy
model.unit.unitState.skipped=~
model.unit.unitState.toAmerica=A
model.unit.unitState.toEurope=E
@ -1724,10 +1741,12 @@ model.colony.warehouseOverfull=Via vardomo en %colony% atingis ĝian maksimumon
model.colony.warehouseSoonFull=Via vardomo en %colony% troigos ĝian tenkapablon de %goods% dum la posta vico. %amount% unuoj de %goods% estas malŝparitaj.
model.colony.warehouseWaste=Via vardomo en %colony% atingis ĝian maksimumon de %goods%. %waste% unuoj malŝpariĝis.
model.colonyTile.resourceExhausted=Rimedo %resource% estas forkonsumita en %colony%.
# Fuzzy
model.game.spanishSuccession=Moŝto, la Milito de Hispana Sinsekvo finiĝis en Eŭropo. En la Traktato de Utrecht, la %loserNation% devis cedi ĉiujn koloniojn en la Nova Mondo al la %nation%!
model.player.colonyGoodsParty.harbour=Viaj koloniistoj en %colony% forĵetis %amount% de %goods% en la maro por protesti la maljusta impostado de la Krono!
model.player.colonyGoodsParty.horses=Viaj koloniistoj en %colony% liberigas %amount% ĉevalojn por protesti la nejustan impostadon de la Krono!
model.player.colonyGoodsParty.landLocked=Viaj koloniistoj en %colony% bruligis %amount% unuojn de %goods% en la komercejo por protesti ĉi tiun maljustan impostadon de la Krono!
# Fuzzy
model.player.dead.european=Moŝto, la %nation% estas deklarita nekondiĉan eligon de Mondaj aferoj!
model.player.dead.native=Moŝto, la %nation% estis detruita.
model.player.disaster.effect.colonyDestroyed=%colony% tute detruiĝis.
@ -1737,12 +1756,16 @@ model.player.foundingFatherJoinedCongress=%foundingFather% kunigas la Kongreson!
model.player.interventionForceArrives=La promesita Intervena Armeo alvenas!
model.player.soLDecrease=Membreco en la Filoj de Libereco en viaj kolonioj malaltiĝis al %newSoL% procentoj!
model.player.soLIncrease=Membreco en la Filoj de Libereco en viaj kolonioj altiĝis al %newSoL% procentoj!
# Fuzzy
model.player.stance.alliance.declared=Moŝto, la %nation% alianciĝis kun ni!
model.player.stance.alliance.others=Moŝto, la %attacker% estas aliancaj kun la %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Moŝto, la %nation% konsentas paciĝi kun ni!
model.player.stance.ceaseFire.others=Moŝto, la %attacker% konstentas ĉesigi batalon kun la %defender%.
# Fuzzy
model.player.stance.peace.declared=Moŝto, la %nation% estas pacema kun ni!
model.player.stance.peace.others=Moŝto, la %attacker% estas paca kun la %defender%.
# Fuzzy
model.player.stance.war.declared=Bedaŭrinde, Moŝto, la %nation% deklaris militon kontraŭ ni!
model.player.stance.war.others=Moŝto, la %attacker% deklaris militon kontraŭ la %defender%.
combat.automaticDefence=Via %unit% en %colony% ektenas pafilojn por defendi la kolonion!
@ -1758,6 +1781,7 @@ combat.enemyShipEvaded=%enemyUnit% de %enemyNation% evitis atakon de %unit%.
combat.enemyShipSunk=%enemyNation% %enemyUnit% estas sinkita de %unit%!
combat.equipmentCaptured=Avertu: la tribanoj de la %nation% akiris %equipment%n!
combat.goodsStolen=%enemyUnit% de %enemyNation% ŝtelas %amount% %goods%n ĉe %colony%!
# Fuzzy
combat.indianPlunder=%enemyUnit% de %enemyNation% ŝtelis %amount% orpecojn de %colony%.
combat.indianTreasure=Vi ŝtelas %amount% de la vilaĝo de %settlement%.
combat.nativeCapitalBurned=Vi bruligis %name%, la ĉefvilaĝo de la %nation%. La %nation% kapitulacas al via fortegeco!
@ -1810,12 +1834,15 @@ main.defaultPlayerName=Nomo de ludanto
main.javaVersion=La versio de Java %minVersion% aŭ pli nova estas rekomenda por funkcii FreeCol\n(%version% detektiĝis. Uzu --no-java-check por ignori ĉi tiun kontrolon).
main.memory=Vi devas asigni pli ol %memory% bitokojn da memoro al la JVM.\n Restartu FreeCol-on per: java -Xmx%minMemory%M -jar FreeCol.jar
main.userDir.fail=FreeCol ne eblas trovi taŭgajn dosierujojn por konservi datumojn. Kontinuante, sed atentante problemojn.
# Fuzzy
client.choicePlayer=Bonvolu elekti ludanton:
metaServer.couldNotConnect=Bedaŭrinde, la metaservilo ne estas konektebla. Bonvolu reprovi poste.
metaServer.communicationError=Okazis eraro dum komunikado kun la meta-servilo. Bonvolu reprovi baldaŭ.
abandonEducation.action.studying=lernante
abandonEducation.action.teaching=instruante
# Fuzzy
abandonEducation.no=Ne, kontinuu la edukadon.
# Fuzzy
abandonEducation.yes=Jes, forlasu la kolonion.
armedUnitSettlement.attack=Ataki
armedUnitSettlement.tribute=Postuli tributon
@ -1824,8 +1851,11 @@ boycottedGoods.text=Ĉar %goods% estis bojkotita de la Krono, vi ne povas vendi
buy.moreGold=Negocii por pli malalta prezo
buy.takeOffer=Akcepti la proponon
buy.text=La %nation% volus vendi ties %goods% por %gold%:
# Fuzzy
confirmHostile.alliance=Vi ne povas ataki aliancan nacion! Ĉu vi ja volas rompi vian aliancon kun la %nation% kaj deklari militon?
# Fuzzy
confirmHostile.ceaseFire=Vi antaŭe subskribis pactraktaton kun la %nation%. Ĉu vi ja volas ataki?
# Fuzzy
confirmHostile.peace=Vi estas pacema kun la %nation%. Ĉu vi ja volas deklari militon?
confirmTribute.no=Eble ni ne faros tion.
# Fuzzy
@ -1885,7 +1915,9 @@ defeated.text=Vi estis venkita! Ĉu vi volas:
defeated.yes=Resti kaj spekti
defeatedSinglePlayer.text=Vi estis venkita!\n\nĜi estas nun la tre sorĉa tempo de nokto. Kiam kirkkortaj tombejoj faŭkas kaj infero mem elspiras kontaĝon al ĉi tiu mondo, nun mi trinkus varman sangon kaj fari tiajn maldolĉan farojn kiel la tago tremus rigardi.
defeatedSinglePlayer.yes=Eniri Venĝeman Modalon
# Fuzzy
diplomacy.offerAccepted=La %nation% akceptis vian malavaran proponon.
# Fuzzy
diplomacy.offerRejected=La %nation% malakceptis vian malavaran proponon.
disbandUnit.text=Ĉu vi ja volas disigi ĉi tiun unuon?
disbandUnit.yes=Disigi
@ -1929,7 +1961,9 @@ move.noAccessContact=Ni unue establu kontakton kun la %nation%, Moŝto.
move.noAccessGoods=La %nation% ne komercos kun malplena %unit%.
move.noAccessSettlement=La %nation% ne permesas al nia %unit% por eniri ties vilaĝon.
move.noAccessSkill=Nia %unit% ne povas lerni de la indiĝenoj.
# Fuzzy
move.noAccessTrade=Aŭtoritato mankas de ni komerci kun aliaj eŭropaj nacioj kiel %nation%.
# Fuzzy
move.noAccessWar=Ni ne povas komerci kun la %nation% dum ni militas.
move.noAccessWater=Nia %unit% devas surlandigi antaŭ enirante la kolonion.
move.noAttackWater=Nia %unit% surlandiĝu antaŭ atakante.
@ -1973,6 +2007,7 @@ server.invalidPlayerNations=Ĉiuj ludantoj nepre selektu unikan nacion antaŭ la
server.maximumPlayers=Bedaŭrinde, la maksimuma nombro de ludantoj estis atingita.
server.missingUserName=La salutnomo mankas de la ensaluta peto.
server.missingVersion=La versio de FreeCol mankas de la ensaluta peto.
# Fuzzy
server.noRouteToServer=La servilo ne povas esti publikigita. Vi modifu viajn agordojn de fajroŝirmilo por permesi konektojn en la volata pordo.
server.notAllReady=Ne ĉiuj ludantoj pretas komenci la ludon!
server.onlyAdminCanLaunch=Bedaŭrinde, nur la servila administranto povas starti la ludon.
@ -2067,6 +2102,7 @@ colopedia.unit.offensivePower=Ataka Potenco:
colopedia.unit.price=Prezo en Eŭropo
colopedia.unit.productionBonus={{plural:%number%|one=Modifigo|other=Modifigoj}} de produktado:
colopedia.unit.requirements=Necesoj:
# Fuzzy
colopedia.unit.school=Lernejo bezonita por trejni:
colopedia.unit.skill=Spertnivelo:
report.labour.allColonists=Ĉiuj Kolonistoj
@ -2097,26 +2133,27 @@ report.colony.explore.header=E
report.colony.exploring.description=Esplori {{plural:%amount%|one=unu kahelon|other=%amount% kahelojn}} helpus %colony%n
report.colony.grow.header=+
report.colony.improve.header=Plibonigi
# Fuzzy
report.colony.improving.description=<HTML>%colony%: Por fari %amount% pli de %goods%<BR>anstataŭigu %oldUnit%n kun %unit%n</HTML>
report.colony.wanting.description=%colony%: Por fari %amount% pli da %goods%, aldonu %unit%n
report.colony.making.description=Kion ĉi tiu kolonio faras.
report.colony.making.educating.description=%colony%: %teacher% diplomiĝos {{plural:%turns%|one=dum la sekva vico|other=en %turns% vicoj}}
report.colony.making.header=Faras
report.colony.making.noteach.description=%colony%: %teacher% mankas studenton
report.colony.name.description=La listo de kolonioj
report.colony.name.header=Kolonio
report.colony.plow.description=Nombro de kolonio-kaheloj kiun plugado helpus.
report.colony.plow.header=R
report.colony.plowing.description=Plugi {{plural:%amount%|one=unu kahelon|other=%amount% kahelojn}} helpus %colony%n
# Fuzzy
report.colony.production.description=%colony%: neta produktado de %goods% = %amount%
# Fuzzy
report.colony.production.export.description=%colony%: neta produktado de %goods% estas %amount% (eksportado superas %export%)
report.colony.production.header=Neta produktado de %goods%
# Fuzzy
report.colony.production.high.description=%colony%: neta produktado de %goods% = %amount%, pleniĝos {{plural:%turns%|one=en sekva vico|other=en %turns% vicoj}}
# Fuzzy
report.colony.production.low.description=%colony%: neta produktado de %goods% = %amount%, malpleniĝos {{plural:%turns%|one=en sekva vico|other=en %turns% vicoj}}
# Fuzzy
report.colony.production.waste.description=%colony%: neta produktado de %goods% = %amount%, la staplo superfluos, %waste% estos malŝparita.
report.colony.road.description=Nombro de kolonio-kaheloj kiun vojkonstruado helpus.
report.colony.road.header=V
report.colony.roadBuilding.description=Konstrui {{plural:%amount%|one=vojon|other=%amount% vojojn}} helpus %colony%n
# Fuzzy
report.colony.wanting.description=%colony%: Por fari %amount% pli da %goods%, aldonu %unit%n
# Fuzzy
report.continentalCongress.elected=Deputita:
report.continentalCongress.none=(nenio)
@ -2166,12 +2203,14 @@ report.requirements.surplus=Troaĵon de %goods% estas produktita ĉe
report.trade.afterTaxes=Enspezo post imposto
report.trade.beforeTaxes=Enspezo antaŭ imposto
report.trade.cargoUnits=Unuoj en Kargo
# Fuzzy
report.trade.hasCustomHouse=* Ĉi tiu kolonio havas doganan domon; ĉi tiuj varoj estas eksportitaj.
report.trade.totalDelta=Ĉiu Produktado
report.trade.totalUnits=Ĉiuj Unuoj
report.trade.unitsSold=Unuoj aĉetitaj aŭ venditaj
report.turn.filter=Ne montri ĉi tian mesaĝon (%type%)
report.turn.ignore=Ignori ĉi tiun mesaĝon: (Kolonio: %colony%, Varoj: %goods%)
# Fuzzy
report.turn.playerNation=%nation% de %player%
aboutPanel.copyright=Aŭtorrajto © 20022015 La Teamo FreeCol
aboutPanel.legalDisclaimer=FreeCol estas libera programaro: vi rajtas distribui kaj/aŭ modifi ĝin laŭ la reguloj de la GNU Ĝenerala Publika Permesilo kiel ĝi estas publikigita de la Fondaĵo de Libera Programaro, aŭ versio 2 de la Permesilo, aŭ iu posta versio.
@ -2195,6 +2234,7 @@ chooseFoundingFatherDialog.title=Kandidatigu naciofondonton
colonyPanel.colonyUnits=Koloniaj unuoj
colonyPanel.inPort=En havenurbo
colonyPanel.outsideColony=Ekster la kolonio
# Fuzzy
colonyPanel.producing=Produktas:
colonyPanel.reducePopulation=Se vi malpligrandigus sub %number% la loĝantaron en %colony%, %buildable% ne plu estus konstrueble tie.
colonyPanel.bonusLabel=Bonuso: %number%%extra%
@ -2205,7 +2245,9 @@ colonyPanel.notBestTile=%unit% ne povis produkti pliajn %goods%n en %tile%.
confirmDeclarationDialog.areYouSure.no=Eble baldaŭ
confirmDeclarationDialog.areYouSure.text=Ni forlasu la maljustan tiranon de %monarch% kaj deklaru la sendependecon de niaj kolonioj for la krono!
confirmDeclarationDialog.areYouSure.yes=Libereco aŭ Morto!
# Fuzzy
confirmDeclarationDialog.defaultCountry=Unigitaj Ŝtatoj de %nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=Libera %nation%
confirmDeclarationDialog.enterCountry=Ekde nun, nia lando estas konata kiel
confirmDeclarationDialog.enterNation=kaj ĉiu civitano de nia glora lando fiere estos konata kiel
@ -2256,8 +2298,10 @@ negotiationDialog.add=Aldoni
negotiationDialog.cancel=Nuligi
negotiationDialog.clear=Nuligi
negotiationDialog.contact.tutorial=Vi renkontas aliajn eŭropanojn. Ili rivalas vin por teritorio kaj riĉaĵoj, kaj eble militos kontraŭ vi. Sed post Jan de Witt aligas la Kontinentan Kongreson, vi povas komerci kun ili.
# Fuzzy
negotiationDialog.demand=La %nation% postulas de la %otherNation%
negotiationDialog.exchange=kompense por
# Fuzzy
negotiationDialog.offer=La %nation% proponas al la %otherNation%
negotiationDialog.send=Sendi
negotiationDialog.title.contact=Renkontante aliajn eŭropanojn.
@ -2280,9 +2324,8 @@ findSettlementPanel.displayAll=Trovi ĉiujn loĝejoj
findSettlementPanel.displayOnlyEuropean=Trovi nur eŭropajn loĝejojn
findSettlementPanel.displayOnlyNatives=Trovi nur indiĝenajn loĝejojn
findSettlementPanel.name=Trovi Loĝejojn
# Fuzzy
firstContactDialog.meeting.natives=Renkontante la indiĝenulojn...
firstContactDialog.meeting.AZTEC=La Azteka nacio...
firstContactDialog.meeting.INCA=La Inkaa imperio...
abandonColony.no=Nuligi
abandonColony.text=Ĉu ni ja forlasos nian kolonion?
abandonColony.yes=Dislasi

View File

@ -125,6 +125,7 @@ cashInTreasureTrain=Dinero en carruaje de tesoro
clearOrders=Eliminar órdenes
colonists=Colonos
colopedia=Colopedia
countryName={{tag:country|%nation%}}
difficulty=Dificultad
docks=Muelles
dumpCargo=Verter cargamento
@ -227,8 +228,9 @@ cli.no-memory-check=saltar la comprobación de la memoria
cli.no-sound=ejecutar FreeCol sin sonido
cli.private=iniciar un servidor privado (no publicado en el metaserver)
cli.seed=proporcionar una SEMILLA para el generador de números pseudoaleatorio
cli.server-name=especifica un NOMBRE para el servidor
# Fuzzy
cli.server=inicia un único servidor para el puerto especificado
cli.server-name=especifica un NOMBRE para el servidor
cli.splash=muestra una imagen de pantalla del ARCHIVO mientras carga el juego
cli.tc=carga la conversión total con el NOMBRE dado
cli.timeout=número de segundos que el servidor esperará una respuesta a una pregunta
@ -293,7 +295,6 @@ colopediaAction.goods.name=Bienes
colopediaAction.nations.name=Naciones
colopediaAction.nationTypes.name=Ventajas Nacionales
colopediaAction.resources.name=Recursos Bonificados
colopediaAction.skills.name=Habilidades
colopediaAction.terrain.name=Tipos de Terreno
colopediaAction.units.name=Unidades
colopediaAction.name=%object% (Colopedia)
@ -535,7 +536,7 @@ model.option.turnsToSail.shortDescription=El número de turnos que se necesita p
model.option.settlementLimitModifier.name=Modificador del límite del asentamiento
model.option.settlementLimitModifier.shortDescription=Cantidad añadida a un límite de asentamiento, tales como el número de vagones construibles.
model.option.fogOfWar.name=Niebla de Guerra
model.option.fogOfWar.shortDescription=¿Deben estar ocultas las unidades enemigas que están fuera de nuestra linea de visión?
model.option.fogOfWar.shortDescription=¿Deben estar ocultas las unidades enemigas que están fuera de nuestra línea de visión?
model.option.explorationPoints.name=Puntos de exploración
model.option.explorationPoints.shortDescription=¿Se deben otorgar puntos de exploración por cada descubrimiento?
model.option.amphibiousMoves.name=Movimientos anfibios
@ -957,7 +958,7 @@ model.option.colonyReport.shortDescription=Un resumen de la actividad en cada co
clientOptions.messages.colonyReport.classic.name=Clásico
clientOptions.messages.colonyReport.classic.shortDescription=Un resumen de colonia informativo y con muchas imágenes.
clientOptions.messages.colonyReport.compact.name=Compacto
clientOptions.messages.colonyReport.compact.shortDescription=Un resumen de colonia compacto que intenta mostrar lo máximo posible en sólo una linea por colonia.
clientOptions.messages.colonyReport.compact.shortDescription=Un resumen de colonia compacto que intenta mostrar lo máximo posible en sólo una línea por colonia.
model.option.labourReport.name=Informe de Trabajo
model.option.labourReport.shortDescription=Un resumen de la actividad de cada unidad
clientOptions.messages.labourReport.classic.name=Clásico
@ -1511,6 +1512,7 @@ model.improvement.road.description=Camino
model.improvement.road.name=Camino
model.improvement.road.occupationString=R
model.limit.independence.coastalColonies.name=Límite de colonia costera
# Fuzzy
model.limit.independence.coastalColonies.description=Necesitas al menos %limit% colonias costeras para declarar la independencia.
model.limit.independence.rebels.name=Límite de rebeldes
model.limit.independence.rebels.description=Al menos %limit%% de tus colonos debe apoyar la independencia.
@ -1846,6 +1848,7 @@ model.colony.badGovernment=El gobierno de %colony% es ineficiente. Hay penalizac
model.colony.goodGovernment=¡Ha mejorado la eficiencia gubernamental! El sentimiento rebelde en %colony% ahora es igual o superior al %number% por ciento.
model.colony.governmentImproved1=El gobierno de %colony% ha mejorado, pero todavía es ineficiente. Todavía hay penalizaciones a la producción.
model.colony.governmentImproved2=El gobierno de %colony% ha mejorado. Ya no hay penalizaciones a la producción.
# Fuzzy
model.colony.insufficientProduction=%outputAmount% más de %outputType% se podrían producir en %colony%, si tuviéramos %inputAmount% más de %inputType%.
model.colony.lostGoodGovernment=¡La eficiencia gubernamental ha disminuido! El sentimiento rebelde en %colony% ya no es igual o superior a %number% por ciento. La colonia ya no consigue bonificaciones de producción.
model.colony.lostVeryGoodGovernment=La eficiencia gubernamental ha disminuido! El sentimiento rebelde en %colony% ya no es igual o superior al %number% por ciento. Algunas bonificaciones de producción se han perdido.
@ -1860,12 +1863,16 @@ model.colony.veryBadGovernment=El gobierno de %colony% es muy ineficiente. Hay e
model.colony.veryGoodGovernment=¡Ha mejorado la eficiencia del Gobierno! El sentimiento rebelde en %colony% ahora es igual o superior a %number% por ciento.
model.colonyTile.claim=(reivindicar %direction%)
model.diplomaticTrade.receive.contact=Saludos fraternos de la gloriosa nación %nation%.
# Fuzzy
model.diplomaticTrade.receive.diplomatic=Negociemos con la %nation%.
model.diplomaticTrade.receive.trade=Consideremos la oferta de comercio de %nation%.
# Fuzzy
model.diplomaticTrade.receive.tribute=¡Los %nation% están exigiendo tributo de nosotros!
model.diplomaticTrade.send.contact=Nos hemos encontrado con los miembros de la nación %nation%
# Fuzzy
model.diplomaticTrade.send.diplomatic=Consideremos nuestra situación diplomática con el %nation%.
model.diplomaticTrade.send.trade=Vamos a proponer un negocio con el %nation% en %settlement%.
model.diplomaticTrade.send.trade=Vamos a proponer un negocio con {{tag:country|%nation%}} en %settlement%.
# Fuzzy
model.diplomaticTrade.send.tribute=Exigimos tributo de %nation% en %settlement%.
model.direction.N.name=norte
model.direction.NE.name=noreste
@ -1876,24 +1883,33 @@ model.direction.SW.name=suroeste
model.direction.W.name=oeste
model.direction.NW.name=noroeste
model.historyEventType.abandonColony.description=Abandona la colonia de %colony%.
# Fuzzy
model.historyEventType.ceaseFire.description=Alto el fuego con %nation%.
# Fuzzy
model.historyEventType.cityOfGold.description=La %nation% descubre %city%, una de la siete ciudades de oro, y un tesoro de %treasure% oro.
# Fuzzy
model.historyEventType.colonyConquered.description=Su colonia %colony% ha sido conquistada por el gorbenante %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=Su colonia %colony% ha sido destruida por los %nation%.
model.historyEventType.conquerColony.description=Conquistaste la colonia %nation% de %colony%.
model.historyEventType.declareIndependence.description=Declaras independencia de la Corona.
# Fuzzy
model.historyEventType.declareWar.description=Guerra declarada con %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=Los %nation% destruyen a los %nativeNation% .
model.historyEventType.discoverNewWorld.description=Descubres el Nuevo Mundo.
model.historyEventType.discoverRegion.description=La %nation% descubre %region%.
model.historyEventType.discoverRegion.description={{tag:country|%nation%}} descubre %region%.
# Fuzzy
model.historyEventType.formAlliance.description=Alianza negociada con %nation%.
model.historyEventType.foundColony.description=Establece la colonia de %colony%.
model.historyEventType.foundingFather.description=%father% se une al Congreso Continental.
model.historyEventType.independence.description=Consigue la independencia de la Corona.
# Fuzzy
model.historyEventType.makePeace.description=Acuerdo de paz con %nation%.
model.historyEventType.meetNation.description=Encuentra la %nation%.
model.historyEventType.meetNation.description=Encuentras a la nación %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=La %nation% no está más presente en el nuevo mundo.
model.historyEventType.spanishSuccession.description=La %loserNation% cede todas sus colonias en el Nuevo Mundo a la %nation%.
model.historyEventType.spanishSuccession.description={{tag:country|%loserNation%}} cede todas sus colonias en el Nuevo Mundo a {{tag:country|%nation%}}.
model.indianSettlement.mostHatedNone=Ninguno
model.indianSettlement.mostHatedUnknown=Desconocido
model.indianSettlement.nameUnknown=Desconocido
@ -1946,9 +1962,12 @@ model.messageType.warehouseCapacity.name=Capacidad del almacén
model.messageType.warning.name=Avisos
model.monarch.action.addToRef.text=La Corona ha añadido %number% {{plural:%number%|%unit%}} a la Real Fuerza Expedicionaria. Los líderes coloniales expresan su preocupación.
model.monarch.action.addToRef.no=Hecho
# Fuzzy
model.monarch.action.declarePeace.text=Hemos acordado amablemente un tratado de paz con los %nation%.
model.monarch.action.declarePeace.no=Hecho
# Fuzzy
model.monarch.action.declareWar.text=¡La insolencia de %nation% nos obliga a declararles la guerra!
# Fuzzy
model.monarch.action.declareWarSupported.text=La insolencia de la %nation% ¡Nos obliga a declararles la guerra! Para agilizar este asunto, nuestras tropas leales (%force%) esperan sus órdenes y una nueva suma de %gold% ha sido añadido a su tesoro.
model.monarch.action.declareWar.no=Hecho
model.monarch.action.displeasure.text=Te atreves a aceptar Nuestros generosos términos y, sin embargo, evadir el pago? Tal duplicidad cosechará la amarga recompensa de Nuestro desagrado.
@ -2007,7 +2026,7 @@ model.player.colonialIndependence=Solamente los jugadores coloniales pueden decl
model.player.forces=Ejército %nation%
model.player.independentMarket=Europa
model.player.startGame=Después de meses en el mar, ha llegado finalmente a la costa de un continente desconocido. Navegue {{tag:%direction%|west=hacia el oeste|east=hacia el este|default=de cara al viento}} para descubrir el Nuevo Mundo y reclámelo para la Corona.
model.player.waitingFor=Esperando a: %nation%
model.player.waitingFor=Esperando a: {{tag:country|%nation%}}
model.regionType.coast.name=Costa
model.regionType.coast.unknown=Región Costera Desconocida
model.regionType.desert.name=Desierto
@ -2046,6 +2065,7 @@ model.tradeItem.gold.name=Oro
model.tradeItem.gold.description=La suma de %amount% de oro
model.tradeItem.goods.name=Mercancías
model.tradeItem.incite.name=Declarar la guerra contra
# Fuzzy
model.tradeItem.incite.description=la guerra en contra de %nation%
model.tradeItem.stance.name=Postura
model.tradeItem.unit.name=Unidad
@ -2068,10 +2088,9 @@ model.unit.underRepair=Reparación(%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
model.unit.unitState.skipped=W
model.unit.unitState.skipped=X
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
model.noAddReason.alreadyPresent.description=Ya presente en este lugar.
@ -2111,6 +2130,7 @@ model.colony.warehouseSoonFull=El almacén de %colony% excederá su capacidad de
model.colony.warehouseWaste=El almacén de %colony% ha excedido su capacidad de %goods%. %waste% unidades se han perdido.
model.colony.workersEvicted=En %colony%, tus colonos no pueden trabajar en %location%, debido a la presencia de %enemyUnit%.
model.colonyTile.resourceExhausted=Se ha agotado el recurso %resource% en %colony%
# Fuzzy
model.game.spanishSuccession=Su excelencia, la guerra de sucesión española ha terminado en Europa. En el tratado de Utrecht, la %loserNation% fue forzada a ceder todas las colonias en el Nuevo Mundo a la %nation%!
model.indianSettlement.mission.denounced=Tu misionero en %settlement% ha sido denunciado y ejecutado!
model.indianSettlement.mission.destroyed=Tu misionero en %settlement% ha muerto en la destrucción del asentamiento.
@ -2120,7 +2140,7 @@ model.player.autoRecruit=Disturbios religiosos en %europe% provocan que %unit
model.player.colonyGoodsParty.harbour=¡Sus colonos de %colony% han arrojado %amount% unidades de %goods% al mar en protesta por este impuesto injusto de la Corona!
model.player.colonyGoodsParty.horses=¡Sus colonos de %colony% han liberado %amount% caballos en protesta por este impuesto injusto de la Corona!
model.player.colonyGoodsParty.landLocked=¡Sus colonos de %colony% han quemado la cantidad de %amount% de %goods% en el mercado en protesta de este impuesto injusto de la Corona!
model.player.dead.european=Su excelencia, la %nation% ha declarado una retirada incondicional de los asuntos del Nuevo Mundo!
model.player.dead.european=Su excelencia, ¡{{tag:country|%nation%}} ha declarado una retirada incondicional de los asuntos del Nuevo Mundo!
model.player.dead.native=Su Excelencia, la %nation% ha sido destruída.
model.player.disaster.bankruptcy.start=No has podido pagar el mantenimiento de todos los edificios. Se aplicarán sanciones de producción severas.
model.player.disaster.bankruptcy.stop=Nuevamente, eres capaz de pagar por el mantenimiento de todos los edificios. Se han levantado las sanciones de la producción.
@ -2133,12 +2153,16 @@ model.player.ignoredTax=La Corona ha elevado la tasa de impuesto a %amount%% com
model.player.interventionForceArrives=¡Llega la fuerza de intervención prometida!
model.player.soLDecrease=¡Los Hijos de la Libertad en sus colonias han disminuido al %newSoL% por ciento!
model.player.soLIncrease=¡Los Hijos de la Libertad en sus colonias han aumentado al %newSoL% por ciento!
# Fuzzy
model.player.stance.alliance.declared=Su Excelencia, ¡El gobernante %nation% es nuestro aliado!
model.player.stance.alliance.others=Su Excelencia, ¡los gobernantes %attacker% y %defender% son aliados!.
# Fuzzy
model.player.stance.ceaseFire.declared=Su Excelencia, ¡el gobernante %nation% ha accedido a un alto el fuego con nosotros!
model.player.stance.ceaseFire.others=Su Excelencia, el %attacker% ha accedido a un alto el fuego con el %defender%.
# Fuzzy
model.player.stance.peace.declared=Su Excelencia, ¡estamos en paz con el gobernante %nation%!
model.player.stance.peace.others=Su Excelencia, los gobernantes %attacker% y %defender% están en paz.
# Fuzzy
model.player.stance.war.declared=Malas noticias, Su Excelencia, ¡el gobernador %nation% nos ha declarado la guerra!
model.player.stance.war.others=Su Excelencia, el gobernador %attacker% le ha declarado la guerra al %defender%.
combat.automaticDefence=¡Su %unit% en %colony% ha tomado armas para defender la colonia!
@ -2154,6 +2178,7 @@ combat.enemyShipEvaded=Un %enemyUnit% %enemyNation% ha evadido el ataque de %uni
combat.enemyShipSunk=¡Un %unit% ha hundido un %enemyUnit% %enemyNation%!
combat.equipmentCaptured=¡Precaución, los guerreros %nation% han conseguido %equipment%!
combat.goodsStolen=¡Un %enemyUnit% %enemyNation% roba %amount% unidades de %goods% en %colony%!
# Fuzzy
combat.indianPlunder=Un %enemyUnit% %enemyNation% saquea %amount% de %colony%.
combat.indianRaid=Nuestros espías informan que %nation% ha invadido la colonia %colonyNation% de %colony%.
combat.indianSurprise=%nation% hace un ataque sorpresa en %colony%, asustando a nuestros colonos. El jefe de %nation% niega su participación.
@ -2208,7 +2233,7 @@ main.javaVersion=La versión de Java %minVersion% o mejor es recomendada para po
main.memory=Necesitas asignar más de %memory% bytes de memoria para JVM.\n Reinicia FreeCol con: java -Xmx%minMemory%M -jar FreeCol.jar
main.userDir.fail=FreeCol no puede encontrar directorios adecuados para guardar los datos de usuario. Procediendo, pero se esperan problemas.
client.baseData=No se encontró el directorio de la base de datos %dir%.\n No se encontraron los archivos de datos de FreeCol.\n Por favor, asegúrate de que existen.\n Si FreeCol está buscando en el directorio equivocado,\n ejecuta el juego con el parámentro de línea de comando:\n --freecol-data <data-directory>
client.choicePlayer=Elija un jugador:
client.choicePlayer=Elige una nación:
client.classic=Error al cargar la asignación de recursos del conjunto de reglas 'clásico'.
client.ending=La partida está terminándose.
client.headlessDebug=El modo sin cabeza requiere una ejecución en depuración.
@ -2219,9 +2244,10 @@ metaServer.couldNotConnect=No se pudo conectar al meta-server. Por favor, pruebe
metaServer.communicationError=Hubo un error al comunicarse con el meta-server. Por favor, pruebe otra vez.
abandonEducation.action.studying=estudiando
abandonEducation.action.teaching=enseñando
# Fuzzy
abandonEducation.no=No, continuar la educación
abandonEducation.text=Si tu %unit% abandona %colony% abandonará %action% en el %building%, ¿estás seguro que desea abandonar?
abandonEducation.yes=Sí, salir de la colonia
abandonEducation.yes=Abandonar la educación
abandonTeaching.text=Si tu %unit% deja el %building%, dejará de enseñanzar, ¿estás seguro que debe irse?
armedUnitSettlement.attack=Atacar
armedUnitSettlement.tribute=Exigir tributo
@ -2232,10 +2258,14 @@ buy.takeOffer=Aceptar la oferta
buy.text=Los %nation% querríamos vender nuestros %goods% por %gold%:
clearTradeRoute.text=Tu %unit% esta asignada para comerciar la ruta %route%. Configurando su destino lo cambiara por la ruta de comercio.¿Estás seguro de querer hacerlo?
client.fullScreen=El modo en pantalla completa no es compatible con este GraphicsDevice.\nVolver al modo de ventana.
# Fuzzy
confirmHostile.alliance=No puedes atacar una nación aliada! Realmente deseas romper tu alianza con el %nation% y declarar la guerra?
# Fuzzy
confirmHostile.ceaseFire=Habéis firmado un alto el fuego con el gobernador %nation%. ¿Realmente queréis atacar?
# Fuzzy
confirmHostile.peace=Estás en paz con el %nation%. Realmente deseas declarar la guerra?
confirmHostile.yes=¡Si, evitemos los perros de la guerra!
# Fuzzy
confirmTribute.broke=Nuestros espías informan que los %nation% están totalmente arruinados. No perdamos nuestro tiempo exigiendo tributos.
confirmTribute.european=Los %nation% %danger%, y %finance%. ¿Cuánto tributo debemos de exigir de ellos?
confirmTribute.happy=Los %nation% en %settlement% son buenos amigos, es una lástima dañar nuestra amistad.
@ -2255,6 +2285,7 @@ indianLand.cancel=Abandonar las tierras
indianLand.pay=Ofrecer %amount% de oro por las tierras
indianLand.take=Tomar lo que es nuestro por derecho
indianLand.text=Estas tierras son de %player%. Querría:
# Fuzzy
indianLand.unknown=Gentes desconocidas viven en estas tierras. Quieres:
info.autodetectLanguageSelected=Ha elegido autodetectar el idioma. Esto se realizará la próxima vez que inicie el juego.
info.enterSomeText=Por favor, introduzca texto.
@ -2300,7 +2331,9 @@ defeated.text=¡Ha sido derrotado!. Quiere:
defeated.yes=Permanecer y Mirar
defeatedSinglePlayer.text=¡Has sido derrotado!\n\nAhora es el período oscuro de la noche, cuando los campanarios bostezan y el mismo infierno inunda este mundo., ¡Ahora podrías beber sangre caliente! y realizar actos tan abominables que el mismo día temblaría al verlos.
defeatedSinglePlayer.yes=Entrar en modo de venganza
# Fuzzy
diplomacy.offerAccepted=Los %nation% han aceptado su generosa oferta.
# Fuzzy
diplomacy.offerRejected=Los %nation% han rechazado su generosa oferta.
disbandUnit.text=¿Está seguro de querer eliminar esta unidad?
disbandUnit.yes=Disolver
@ -2346,7 +2379,9 @@ move.noAccessGoods=La %nation% no comercia con una %unit% vacía .
move.noAccessMissionBan=Los %nation% rechazan tener cualquier contacto con tus misioneros.
move.noAccessSettlement=La %nation% no permite a nuestra %unit% entrar en su asentamiento.
move.noAccessSkill=Nuestra %unit% no puede aprender de los nativos.
# Fuzzy
move.noAccessTrade=No tenemos autoridad para comerciar con otras naciones europeas tales como la %nation%.
# Fuzzy
move.noAccessWar=No podemos comerciar con la %nation% mientras haya guerra.
move.noAccessWater=Nuestra %unit% debe desembarcar primero antes de entrar al asentamiento.
move.noAttackWater=Nuestra %unit% debe aterrizar antes de atacar.
@ -2399,6 +2434,7 @@ server.invalidPlayerNations=Todos los jugadores deben escoger una nación distin
server.maximumPlayers=Perdone, pero se ha alcanzado el número máximo de jugadores.
server.missingUserName=Falta el nombre de usuario en la solicitud de inicio de sesión.
server.missingVersion=Falta la versión de FreeCol en la solicitud de inicio de sesión.
# Fuzzy
server.noRouteToServer=El servidor no puede ser hecho público. Deberías modificar la configuración del cortafuegos para permitir conexiones en el puerto que has especificado.
server.noSuchPlayer=El juego no contiene un jugador llamado: %player%
server.notAllReady=¡No todos los jugadores están preparados para empezar la partida!
@ -2408,6 +2444,7 @@ server.timeOut=Se excedió el tiempo al conectarse al servidor.
server.userNameInUse=El nombre de usuario especificado ya está en uso.
server.userNameNotPresent=El nombre de usuario especificado no está en esta partida.
server.wrongFreeColVersion=No coinciden las versiones cliente y servidor de FreeCol.
# Fuzzy
buildColony.others=La %nation% han fundado la nueva colonia de %colony% en %region%.
cashInTreasureTrain.colonial=Un tesoro de %amount% doblones de oro ha llegado a Europa. %cashInAmount% doblones de oro más están disponibles.
cashInTreasureTrain.independent=Un tesoro de %amount% ha sido agregado al tesoro nacional.
@ -2515,6 +2552,7 @@ colopedia.unit.offensivePower=Poder Ofensivo:
colopedia.unit.price=Precio en Europa:
colopedia.unit.productionBonus={{plural:%number%|one=modificador|other=modificadores}} de producción:
colopedia.unit.requirements=Requerimientos:
# Fuzzy
colopedia.unit.school=Centro requerido para enseñar:
colopedia.unit.skill=Habilidad:
report.labour.allColonists=Todos los Colonos
@ -2549,8 +2587,8 @@ report.colony.grow.header=+
report.colony.growing.description=%colony% puede aumentar {{plural:%amount%|one=en una unidad|other=en %amount% unidades}} sin perjudicar la producción
report.colony.improve.description=Unidades que podrían mejorar la producción.
report.colony.improve.header=Mejorar
# Fuzzy
report.colony.improving.description=%colony%: Para producir %amount% más %goods%, substituye %oldUnit% por %unit%
report.colony.wanting.description=%colony%: Para producir %amount% más %goods%, añade %unit%
report.colony.making.blocking.description=%colony%: %amount% %goods% necesarios para %buildable% {{plural:%turns%|one=en el siguiente turno|other=en %turns% turnos}}
report.colony.making.constructing.description=%colony%: %buildable% se completa {{plural:%turns%|one=en el siguiente turno|other=en %turns% turnos}}
report.colony.making.description=Lo que está haciendo esta colonia
@ -2560,20 +2598,24 @@ report.colony.making.noconstruction.description=%colony%: No hay construcciones
report.colony.making.noteach.description=%colony%: %teacher% no tiene estudiantes
report.colony.name.description=La lista de colonias
report.colony.name.header=Colonia
report.colony.plow.description=Número de cuadrantes de la colonia que se beneficiarían del arado
report.colony.plow.header=P
report.colony.plowing.description=%colony% se beneficiaría de arar {{plural:%amount%|one=un cuadrante|other=%amount% cuadrantes}}
# Fuzzy
report.colony.production.description=%colony%: produción neta de %goods% = %amount%
# Fuzzy
report.colony.production.export.description=%colony%: la produción neta de %goods% es de %amount% (exportación superior a %export%)
report.colony.production.header=Produción neta de %goods%
# Fuzzy
report.colony.production.high.description=%colony%: produción neta de %goods% = %amount%; completa {{plural:%turns%|one=en el siguiente turno|other=en %turns% turnos}}
# Fuzzy
report.colony.production.low.description=%colony%: produción neta de %goods% = %amount%; desaparecerá {{plural:%turns%|one=en el siguiente turno|other=en %turns% turnos}}
# Fuzzy
report.colony.production.waste.description=%colony%: produción neta de %goods% = %amount%; el almacén se desbordará, se perderán %waste%
report.colony.road.description=Número de cuadrantes de la colonia que se beneficiarían de construir carreteras
report.colony.road.header=R
report.colony.roadBuilding.description=%colony% se beneficiaría de construir {{plural:%amount%|one=una carretera|other=%amount% carreteras}}
report.colony.tile.clearForest.header=C
report.colony.tile.plow.header=P
report.colony.tile.road.header=R
report.colony.shrinking.description=%colony% debe disminuir {{plural:%amount%|one=en una unidad|other=en %amount% unidades}} para mejorar la producción
report.colony.starving.description=%colony%: hambre {{plural:%turns%|one=en el siguiente turno|other=en %turns% turnos}}
# Fuzzy
report.colony.wanting.description=%colony%: Para producir %amount% más %goods%, añade %unit%
report.continentalCongress.available=Disponible
report.continentalCongress.elected=Elegido: %turn%
report.continentalCongress.none=(ninguno)
@ -2617,29 +2659,29 @@ report.production.selectGoods=Seleccionar bienes
report.production.update=Actualizar
report.requirements.badAssignment=La colonia %colony% tiene un %expert% trabajando como %expertWork%, mientras un %nonExpert% está trabajando como %nonExpertWork%. La producción sería mayor si los colonos intercambiaran funciones.
report.requirements.canTrainExperts={{plural:2|%unit%}} pueden ser entrenadas en
report.requirements.clearTile=%type% hacia la %direction% de %colony% se beneficiaría de la limpieza.
# Fuzzy
report.requirements.exploreTile=%type% hacia la %direction% de %colony% se beneficiaría de la exploración.
report.requirements.met=Posee todo lo necesario.
report.requirements.missingGoods=En %colony% se producen %goods%, pero necesita más %input%.
report.requirements.misusedExperts=Hay {{plural:2|%unit%}} que no están trabajando como %work% en
report.requirements.noExpert=En %colony% se producen %goods%, pero no tiene %unit%.
report.requirements.plowCenter=%colony% se beneficiaría de arar su cuadrante.
report.requirements.plowTile=%type% hacia la %direction% de %colony% se beneficiaría de arar.
report.requirements.roadTile=%type% hacia la %direction% de %colony% se beneficiaría de construir carreteras.
report.requirements.severalExperts=Varias {{plural:2|%unit%}} están presentes en
report.requirements.surplus=Un excedente de %goods%: está siendo producido en
report.trade.afterTaxes=Beneficio después de impuestos
report.trade.beforeTaxes=Beneficio antes de impuestos
report.trade.cargoUnits=Unidades en Transporte
# Fuzzy
report.trade.hasCustomHouse=* Esta colonia tiene una aduana; estos bienes se exportan.
report.trade.totalDelta=Producción Total
report.trade.totalUnits=Unidades Totales
report.trade.unitsSold=Unidades compradas o vendidas
report.turn.filter=No mostrar este tipo de mensaje: (%type%)
report.turn.ignore=Ignorar este mensaje (Colonia: %colony%, Bienes: %goods%)
# Fuzzy
report.turn.playerNation=%nation% de %player%
aboutPanel.copyright=Derechos de autor © 2002-2015 del equipo de FreeCol
aboutPanel.legalDisclaimer=Freecol es software libre: Puede redistribuirlo y/o modificarlo bajo los términos de LPG Licencia Pública General tal y como se ha publicado por la Fundación del Software Libre, bien por la versión 2 de la Licencia, o cualquier versión posterior.
aboutPanel.manual=Descarga del manual de FreeCol
aboutPanel.officialSite=Sitio oficial:
aboutPanel.sfProject=Proyecto SourceForge:
aboutPanel.version=Versión:
@ -2662,7 +2704,7 @@ colonyPanel.buildQueue=Edificios en espera
colonyPanel.colonyUnits=Unidades de la colonia
colonyPanel.inPort=En el puerto
colonyPanel.outsideColony=Fuera de la colonia
colonyPanel.producing=Produciendo:
colonyPanel.producing=produciendo:
colonyPanel.reducePopulation=Si reduces la población debajo de %number%, %colony% no será más capaz de contruir %buildable%.
colonyPanel.unitChange=En %colony%, un %oldType% se ha convertido en un %newType%.
colonyPanel.warehouse=Almacén
@ -2675,8 +2717,8 @@ confirmDeclarationDialog.areYouSure.no=Quizá más tarde
confirmDeclarationDialog.areYouSure.text=Renunciemos a la injusta tiranía de %monarch% y declaremos la independencia de nuestras colonias de la corona!
confirmDeclarationDialog.areYouSure.yes=¡Libertad o Muerte!
confirmDeclarationDialog.createFlag=y nuestros enemigos temblarán a la vista de nuestro estandarte desafiante.
confirmDeclarationDialog.defaultCountry=Estados Unidos de %nation%
confirmDeclarationDialog.defaultNation=%nation% libre
confirmDeclarationDialog.defaultCountry=Estados Unidos de {{tag:country|%nation%}}
confirmDeclarationDialog.defaultNation=Liberar a {{tag:country|%nation%}}
confirmDeclarationDialog.enterCountry=De ahora en adelante, nuestro país deberá ser conocido como
confirmDeclarationDialog.enterNation=y todo ciudadano de nuestra gloriosa nación deberá estar orgulloso de ser conocido como
flag.background.PALES=Límites
@ -2726,8 +2768,9 @@ negotiationDialog.add=Añadir
negotiationDialog.cancel=Cancelar
negotiationDialog.clear=Vaciar
negotiationDialog.contact.tutorial=Encuentra colegas Europeos.Competirá con usted por tierras y riquezas, y pueden posiblemente declararle la guerra. Pero después de que Jan de Witt se haya unido al Congreso Continental, puede comerciar con ellos.
negotiationDialog.demand=Los %nation% exigen de los %otherNation%
negotiationDialog.demand={{tag:country|%nation%}} exigen de {{tag:country|%otherNation%}}
negotiationDialog.exchange=a cambio de
# Fuzzy
negotiationDialog.offer=Los %nation% ofrecen los %otherNation%
negotiationDialog.send=Enviar
negotiationDialog.title.contact=Encuentro de compañeros europeos
@ -2751,10 +2794,10 @@ findSettlementPanel.displayOnlyEuropean=Encontrar solo asentamientos europeos
findSettlementPanel.displayOnlyNatives=Encontrar solo asentamientos nativos
findSettlementPanel.name=Encontrar asentamiento
findSettlementPanel.settlement=%name%%capital% (%nation%)
firstContactDialog.meeting.natives=Conociendo a los nativos...
firstContactDialog.meeting.natives=Conociendo a los nativos
firstContactDialog.meeting.natives.tutorial=Conocerás a los nativos. Envía a tus exploradores a sus asentamientos para aprender más sobre ellos y a tus sirvientes contratados y colonos libres con el fin de aprender de ellos. Envía tus barcos y trenes de carro a sus asentamientos si deseas comerciar con ellos.
firstContactDialog.meeting.AZTEC=La Nación Azteca...
firstContactDialog.meeting.INCA=El Imperio Inca...
firstContactDialog.meeting.aztec=La nación Azteca
firstContactDialog.meeting.inca=El imperio Inca
firstContactDialog.welcomeOffer.text=La %nation% te da la bienvenida.Somos una gloriosa nación de %camps% %settlementType%. Para celebrar nuestra amistad, Nosotros generosamente te ofrecemos la tierra que ahora ocupas como un regalo. Aceptarás nuestro tratado y estarás en paz con nosotros como hermanos?
firstContactDialog.welcomeSimple.text=La %nation% te da la bienvenida. Somos una gloriosa nación de %camps% %settlementType%. Aceptarás nuestro tratado y vivirás con nosotros en paz como hermanos?
abandonColony.no=Cancelar
@ -2797,6 +2840,7 @@ freecol.map.Australia=Australia
freecol.map.Caribbean_basin=Cuenca del Caribe
mapSizeDialog.mapSize=Seleccionar tamaño de mapa
modifierFormat.unknown=???
modifierFormat.scopeMethod.isIndian.name=nativos
monarchDialog.default=Un mensaje de la Corona
newPanel.editDifficulty=Editar la dificultad
newPanel.getServerList=Obtener lista de servidores

View File

@ -8,6 +8,7 @@
# Author: Kulmalukko
# Author: Lliehu
# Author: Macofe
# Author: Mashoi7
# Author: McSalama
# Author: Midorime
# Author: MrTapsa
@ -45,6 +46,7 @@ all=Kaikki
and=ja
browse=Selaa...
cancel=Peruuta
client=Asiakasohjelma
close=Sulje
color=Väri
connect=Yhdistä
@ -61,7 +63,6 @@ load=Lataa
many=monta
medium=keskiverto
more=lisää...
# Fuzzy
music=Musiikki
name=Nimi
no=Ei
@ -77,12 +78,10 @@ remove=Tyhjennä
rename=Nimeä uudelleen
reset=Palauta
save=Tallenna
# Fuzzy
server=Palvelinnimi
server=Palvelin
skip=Ohita
small=pieni
statistics=Tilastot
# Fuzzy
test=Kokeile
true=kyllä
unload=Pura
@ -110,7 +109,6 @@ inPort=Satamassa
mission=Tehtävä
modifiers=Mukautukset
nation=Kansallisuus
# Fuzzy
newWorld=Uusi maailma
notApplicable=
payArrears=Maksa alueista
@ -174,8 +172,9 @@ cli.no-memory-check=ohita muistin tarkastus
cli.no-sound=suorita FreeCol äänettömänä
cli.private=käynnistä yksityinen palvelin (ei julkaista metapalvelimelle)
cli.seed=anna SIEMEN pseudosatunnaislukugeneraattorille
cli.server-name=määritä palvelimelle oma NIMI
# Fuzzy
cli.server=käynnistä itsenäinen palvelin määrättyyn porttiin
cli.server-name=määritä palvelimelle oma NIMI
cli.splash=näytä pelin latauksen aikana aloitusruutukuvana TIEDOSTO
cli.version=näytä versionumero ja lopeta
# Fuzzy
@ -225,7 +224,6 @@ colopediaAction.goods.name=Tavarat
colopediaAction.nations.name=Kansat
colopediaAction.nationTypes.name=Kansalliset edut
colopediaAction.resources.name=Luonnonvarat
colopediaAction.skills.name=Taidot
colopediaAction.terrain.name=Maaston tyypit
colopediaAction.units.name=Yksiköt
colopediaAction.name=%object% (Colopedia)
@ -1248,6 +1246,7 @@ model.building.locationLabel=rakennuksessa %location%
model.colony.badGovernment=%colony%: Hallitus on tehoton. Tuotantomäärät laskevat.
model.colony.governmentImproved1=%colony%: Hallituksen tehokkuus on parantunut, mutta se on silti tehoton. Tuotantomäärät ovat alhaisia.
model.colony.governmentImproved2=%colony%: Hallituksen tehokkuus on parantunut. Tuotantomäärät ovat palanneet normaalille tasolle.
# Fuzzy
model.colony.insufficientProduction=Siirtokunnassa %colony% voitaisiin tuottaa %outputAmount% %outputType% lisää, jos meillä olisi %inputAmount% %inputType% enemmän ylimääräistä.
model.colony.minimumColonySize=%object% estää siirtokunnan väkimäärän vähentämisen nykyistä vähemmäksi.
model.colony.unbuildable=%colony% ei voi rakentaa kohdetta %object% tällä hetkellä. %object% poistettiin rakennusjonosta.
@ -1261,18 +1260,25 @@ model.direction.SW.name=lounas
model.direction.W.name=länsi
model.direction.NW.name=luode
model.historyEventType.abandonColony.description=Hylkäät siirtokunnan %colony%.
# Fuzzy
model.historyEventType.cityOfGold.description=Löydät kadonneen kaupungin, jonka uumenista löytyy %treasure% kultarahan arvosta aarteita.
# Fuzzy
model.historyEventType.colonyConquered.description=%nation% valloittaa siirtokunnan %colony%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=%nation% tuhoaa siirtokunnan %colony%.
# Fuzzy
model.historyEventType.declareIndependence.description=Tuhoat %nation%-kansan intiaanikylän.
# Fuzzy
model.historyEventType.destroyNation.description=Tuhoat %nation%-kansan.
model.historyEventType.discoverNewWorld.description=Löydät uuden maailman.
# Fuzzy
model.historyEventType.discoverRegion.description=Kansa %nation% löysi alueen %region%.
model.historyEventType.foundColony.description=Perustat uuden siirtokunnan %colony%.
model.historyEventType.foundingFather.description=%father% liittyy mannermaakongressiin.
model.historyEventType.independence.description=Saavutat itsenäisyyden.
# Fuzzy
model.historyEventType.meetNation.description=Tapaat kansan %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=%nation% on kukistettu.
model.indianSettlement.mostHatedNone=
model.indianSettlement.nameUnknown=Tuntematon
@ -1317,6 +1323,7 @@ model.nationState.notAvailable.name=kyllä
model.player.forces={{tag:gen|%nation%}} sotajoukot
model.player.independentMarket=Eurooppa
model.player.startGame=Kuukausien merellä purjehtimisen jälkeen olet viimein saapunut tuntemattoman mantereen rannikolle. Purjehdi länteen löytääksesi Uuden maailman ja julistaaksesi sen Kruunun omaisuudeksi.
# Fuzzy
model.player.waitingFor=%nation%
model.regionType.coast.name=Rannikko
model.regionType.coast.unknown=Tuntematon rannikkoalue
@ -1371,9 +1378,9 @@ model.unit.underRepair=Korjauksessa (%turns% {{plural:%turns%|one=vuoro|other=vu
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
# Fuzzy
model.unit.unitState.skipped=W
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
@ -1403,6 +1410,7 @@ model.player.emigrate=Yksikkö %unit% on muuttanut Euroopasta.
model.player.foundingFatherJoinedCongress=%foundingFather% on liittynyt kongressiin!\n\n%description%
model.player.soLDecrease=Itsenäisyyden kannattajien jäsenmäärä siirtokunnissa on laskenut %newSoL% prosenttiin.
model.player.soLIncrease=Itsenäisyyden kannattajien jäsenmäärä siirtokunnissa on noussut %newSoL% prosenttiin.
# Fuzzy
model.player.stance.war.declared=Huonoja uutisia! %nation% on julistanut sodan meitä vastaan.
model.player.stance.war.others=%attacker% on julistanut sodan. %defender% valmistautuu puolustamaan alueitaan.
combat.buildingDamaged=%enemyUnit% (%enemyNation%) on tuhonnut rakennuksen %building% siirtokunnassa %colony%!
@ -1413,6 +1421,7 @@ combat.colonyCapturedBy=Pelaaja %player% on valloittanut siirtokunnan %colony%.
combat.enemyShipDamaged=Merellä käydyssä taistelussa, jonka osapuolina olivat %unit% ja %enemyUnit% (%enemyNation%), %unit% vahingoitti vihollisaluksen korjauskuntoon.
combat.enemyShipDamagedByBombardment=Siirtokunnasta %colony% pommitettiin laivaa. %unit% (%nation%) sai pahoja vaurioita, jonka takia sen täytyy palata korjattavaksi.
combat.goodsStolen=%enemyUnit% (%enemyNation%) varastaa %amoun% %goods% siirtokunnasta %colony%!
# Fuzzy
combat.indianPlunder=%enemyUnit% (%enemyNation%) ryöstää %amoun% siirtokunnasta %colony%!
combat.indianTreasure=Ryöstösaalis %indian%-kylästä on %amount% kultarahaa.
combat.newConvertFromAttack=Pelokas %nation%käännynnäinen liittyy sinun joukkoihin!
@ -1453,6 +1462,7 @@ error.couldNotLoad=Pelin lataus päättyi virheeseen!
# Fuzzy
error.couldNotSave=Pelin tallennus päättyi virheeseen!
main.defaultPlayerName=Pelaajan nimi
# Fuzzy
client.choicePlayer=Pelaaja
client.headlessDebug=Palvelintila vaatii vianjäljitysajon.
client.headlessRequires=Palvelintila vaatii tallennuksen tai sääntömääritelmän.
@ -1462,8 +1472,11 @@ metaServer.communicationError=Keskustelu metapalvelimen kanssa päättyi virhees
buy.moreGold=Pyydä alhaisempaa hintaa
buy.takeOffer=Hyväksy tarjous
buy.text=%nation% haluaisi myydä sinulle tuotteensa %goods% hintaan %gold% kultaa:
# Fuzzy
confirmHostile.alliance=Et voi hyökätä liittoutuneen pelaajan %nation% kimppuun. Liitto täytyy ensin purkaa.
# Fuzzy
confirmHostile.ceaseFire=Olet solminut tulitauon pelaajan %nation% kanssa. Haluatko hyökätä?
# Fuzzy
confirmHostile.peace=Haluatko julistaa sodan pelaajalle %nation%?
error.noSuchFile=Valittua tiedostoa ei ole olemassa tai se ei kelpaa.
# Fuzzy
@ -1511,7 +1524,9 @@ cashInTreasureTrain.free=Kuningas voi kuljettaa aarteesi Eurooppaan maksutta
cashInTreasureTrain.pay=Kuningas voi kuljettaa aarteesi Eurooppaan, jos hän saa puolet ryöstösaaliista.
defeated.text=Sinut on päihitetty! Haluatko:
defeated.yes=jäädä katsomaan
# Fuzzy
diplomacy.offerAccepted=%nation% on hyväksynyt anteliaan tarjouksenne.
# Fuzzy
diplomacy.offerRejected=%nation% on kieltäytynyt anteliaasta tarjouksestanne.
disbandUnit.text=Haluatko kotiuttaa tämän yksikön?
disbandUnit.yes=Lakkauta
@ -1573,6 +1588,7 @@ server.fileNotFound=Pyydettyä tiedostoa ei löytynyt.
server.incompatibleVersions=Tallennus ei ole yhteensopiva tämän FreeColin version kanssa.
server.invalidPlayerNations=Kaikkien pelaajien pitää valita eri kansallisuus ennen pelin alkua.
server.maximumPlayers=Peliin ei mahdu enempää pelaajia.
# Fuzzy
server.noRouteToServer=Palomuuriasetukset estävät julkisen palvelimen tekemisen. Käytettävä portti on oltava avoin.
server.noSuchPlayer=Tässä pelissä ei ole pelaajaa nimeltä: %player%
server.notAllReady=Kaikki pelaajat eivät ole valmiita aloittamaan peliä.
@ -1639,6 +1655,7 @@ colopedia.unit.offensivePower=Hyökkäysvoima
colopedia.unit.price=Hinta Euroopassa
colopedia.unit.productionBonus={{plural:%number%|one=Tuotantomuuttuja|other=Tuotantomuuttujat}}:
colopedia.unit.requirements=Vaatimukset:
# Fuzzy
colopedia.unit.school=Koulutus mahdollista
colopedia.unit.skill=Taidot
report.labour.allColonists=Kaikki siirtolaiset
@ -1704,12 +1721,14 @@ report.requirements.surplus=Seuraavat siirtokunnat tuottavat ylimäärin {{tag:a
report.trade.afterTaxes=Tulot verojen jälkeen
report.trade.beforeTaxes=Tulot ennen veroja
report.trade.cargoUnits=Yksikköä lastina
# Fuzzy
report.trade.hasCustomHouse=* Tässä siirtokunnassa on tullilaitos; näitä tuotteita viedään.
report.trade.totalDelta=Kokonaistuotanto
report.trade.totalUnits=Yksiköitä yhteensä
report.trade.unitsSold=Ostettu tai myyty
report.turn.filter=Älä näytä tämäntyyppisiä viestejä jatkossa (%type%)
report.turn.ignore=Älä näytä tätä viestiä jatkossa (siirtokunta: %colony%, tuote: %goods%)
# Fuzzy
report.turn.playerNation=%player% (%nation%)
aboutPanel.copyright=Tekijänoikeudet © 20022015 FreeCol-ryhmä
aboutPanel.legalDisclaimer=FreeCol on vapaa ohjelma: voit levittää sitä edelleen ja/tai muokata sitä GNU General Public Licensen ehtojen mukaan sellaisina kuin Free Software Foundation ne on julkaissut, joko lisenssin versio 2, tai minkä tahansa myöhempi versio.
@ -1737,6 +1756,7 @@ colonyPanel.notBestTile=%unit% tuottaisi enemmän {{tag:acc|%goods%}} ruudussa %
confirmDeclarationDialog.areYouSure.no=Ehkä myöhemmin
confirmDeclarationDialog.areYouSure.text=Haluatko julistaa itsenäisyyden?
confirmDeclarationDialog.areYouSure.yes=Itsenäisyys tai kuolema!
# Fuzzy
confirmDeclarationDialog.defaultNation=Vapaa %nation%
constructionPanel.clickToBuild=Valitse rakennettava rakennus tai yksikkö napsauttamalla rakennustyömaata.
constructionPanel.turnsToComplete=(%number% {{plural:%number%|one=vuoro|other=vuoroa}} valmistumiseen)

File diff suppressed because it is too large Load Diff

View File

@ -197,8 +197,9 @@ cli.no-memory-check=saltar a comprobación da memoria
cli.no-sound=executar o FreeCol sen son
cli.private=iniciar un servidor privado (non publicado no servidor meta)
cli.seed=proporcionar un GRAN para o xerador de números pseudo-aleatorios
cli.server-name=especificar un NOME personalizado para o servidor
# Fuzzy
cli.server=iniciar un servidor autónomo no porto especificado
cli.server-name=especificar un NOME personalizado para o servidor
cli.splash=mostrar unha imaxe de pantalla do FICHEIRO mentres se carga o xogo
cli.tc=cargar a conversión total co NOME dado
cli.timeout=número de segundos que o servidor agarda por unha resposta á pregunta
@ -262,7 +263,6 @@ colopediaAction.goods.name=Produtos
colopediaAction.nations.name=Nacións
colopediaAction.nationTypes.name=Vantaxes nacionais
colopediaAction.resources.name=Bonificacións por recursos
colopediaAction.skills.name=Habilidades
colopediaAction.terrain.name=Tipos de terreo
colopediaAction.units.name=Unidades
colopediaAction.name=%object% (Colopedia)
@ -1305,6 +1305,7 @@ model.improvement.road.description=Camiño
model.improvement.road.name=Camiño
model.improvement.road.occupationString=R
model.limit.independence.coastalColonies.name=Límite de colonia costeira
# Fuzzy
model.limit.independence.coastalColonies.description=Necesitas, polo menos, %limit% colonias costeiras para poder declarar a independencia.
model.limit.independence.rebels.name=Límite de rebeldes
model.limit.independence.rebels.description=Polo menos, o %limit%% dos teus colonos debe apoiar a independencia.
@ -1640,6 +1641,7 @@ model.colony.badGovernment=O goberno de %colony% é ineficiente. Hai penalizaci
model.colony.goodGovernment=A eficiencia do goberno mellorou! O asentamento rebelde en %colony% agora iguala ou supera o %number% por cento.
model.colony.governmentImproved1=O goberno de %colony% mellorou, pero aínda é moi ineficiente. Aínda hai penalizacións á produción.
model.colony.governmentImproved2=O goberno de %colony% mellorou. Xa non hai penalizacións á produción.
# Fuzzy
model.colony.insufficientProduction=%outputAmount% máis de %outputType% poderían ser producidos por %colony%, se só tivésemos %inputAmount% máis de %inputType%.
model.colony.lostGoodGovernment=A eficiencia do goberno diminuíu! O asentamento rebelde en %colony% xa non iguala ou supera o %number% por cento. A colonia xa non consigue bonificacións de produción.
model.colony.lostVeryGoodGovernment=A eficiencia do goberno diminuíu! O asentamento rebelde en %colony% xa non iguala ou supera o %number% por cento. Perdéronse algunhas bonificacións de produción.
@ -1657,21 +1659,29 @@ model.direction.SW.name=suroeste
model.direction.W.name=oeste
model.direction.NW.name=noroeste
model.historyEventType.abandonColony.description=Abandonaches a colonia de %colony%.
# Fuzzy
model.historyEventType.cityOfGold.description=Os %nation% descubriron %city%, unha das sete cidades de ouro, e mais un tesouro de %treasure% de ouro.
# Fuzzy
model.historyEventType.colonyConquered.description=A túa colonia %colony% é conquistada polos %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=A túa colonia %colony% é destruída polos %nation%.
# Fuzzy
model.historyEventType.conquerColony.description=Atréveste a aceptar as nosas xenerosas condicións e evitas os pagamentos? Esta duplicidade segará a amarga recompensa do noso descontento.
# Fuzzy
model.historyEventType.declareIndependence.description=Destruíches o asentamento %settlement% dos %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=Os %nation% destrúen os %nativeNation%.
model.historyEventType.discoverNewWorld.description=Descubriches o Novo Mundo.
# Fuzzy
model.historyEventType.discoverRegion.description=Os %nation% descubriron %region%.
model.historyEventType.foundColony.description=Estableciches a colonia de %colony%.
model.historyEventType.foundingFather.description=%father% únese ao congreso continental.
model.historyEventType.independence.description=Conseguiches a independencia da Coroa.
# Fuzzy
model.historyEventType.meetNation.description=Coñeciches os %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=Os %nation% xa non están presentes no Novo Mundo.
# Fuzzy
model.historyEventType.spanishSuccession.description=Os %loserNation% ceden o conxunto de todas as súas colonias que teñen no Novo Mundo aos %nation%.
model.indianSettlement.mostHatedNone=Ningún
model.indianSettlement.mostHatedUnknown=Descoñecida
@ -1722,8 +1732,10 @@ model.messageType.warehouseCapacity.name=Capacidade do almacén
model.messageType.warning.name=Avisos
model.monarch.action.addToRef.text=A Coroa engadiu %number% {{plural:%number%|%unit%}} á forza expedicionaria real. Os líderes coloniais expresan preocupación.
model.monarch.action.addToRef.no=Feito
# Fuzzy
model.monarch.action.declarePeace.text=Aceptamos de boa gana un tratado de paz cos %nation%.
model.monarch.action.declarePeace.no=Feito
# Fuzzy
model.monarch.action.declareWar.text=A insolencia dos %nation% obríganos a declarar a guerra contra eles!
model.monarch.action.declareWar.no=Feito
# Fuzzy
@ -1775,6 +1787,7 @@ model.noClaimReason.worked.description=Xa hai outro asentamento usando estas ter
model.player.forces=Forzas de %nation%
model.player.independentMarket=Europa
model.player.startGame=Despois de meses no mar, finalmente chegaches á costa dun continente descoñecido. Navega {{tag:%direction%|west=ao oeste|east=ao leste|default=cara ao vento}} a fin de descubrir o Novo Mundo e reclamar a Coroa.
# Fuzzy
model.player.waitingFor=Agardando por: %nation%
model.regionType.coast.name=Litoral
model.regionType.coast.unknown=Rexión costeira descoñecida
@ -1829,9 +1842,9 @@ model.unit.underRepair=Reparación (%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=V
# Fuzzy
model.unit.unitState.skipped=S
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
@ -1872,6 +1885,7 @@ model.colony.warehouseSoonFull=O teu almacén de %colony% superará a súa capac
model.colony.warehouseWaste=O teu almacén de %colony% superou a súa capacidade de %goods%. Desbotáronse %waste% unidades.
model.colony.workersEvicted=En %colony%, os teus colonos non poden seguir traballando en %location% debido á presenza de %enemyUnit%.
model.colonyTile.resourceExhausted=Recurso %resource% esgotado en %colony%
# Fuzzy
model.game.spanishSuccession=Súa Excelencia, a Guerra de Sucesión Española acabou en Europa. No Tratado de Utrecht, os %loserNation% foi forzado a ceder todas as colonias do Novo Mundo aos %nation%!
model.indianSettlement.mission.denounced=O teu misioneiro en %settlement% foi denunciado e executado!
model.indianSettlement.mission.destroyed=O teu misioneiro en %settlement% morreu na destrución do asentamento.
@ -1881,6 +1895,7 @@ model.player.autoRecruit=Os disturbios relixiosos en %europe% provocan a emigrac
model.player.colonyGoodsParty.harbour=Os teus colonos de %colony% desbotaron %amount% unidades de %goods% no porto en protesta polas taxas de impostos da Coroa!
model.player.colonyGoodsParty.horses=Os teus colonos de %colony% liberaron %amount% cabalos en protesta contra os impostos inxustos da Coroa!
model.player.colonyGoodsParty.landLocked=Os teus colonos de %colony% queimaron %amount% unidades de %goods% no mercado local en protesta polas taxas de impostos da Coroa!
# Fuzzy
model.player.dead.european=Súa Excelencia, os %nation% declararon unha retirada incondicional dos asuntos do Novo Mundo!
model.player.dead.native=Súa Excelencia, os %nation% foron destruídos.
model.player.disaster.bankruptcy.start=Non pagaches polo mantemento de todas as construcións. Hanse aplicar penalizacións de produción.
@ -1892,12 +1907,16 @@ model.player.foundingFatherJoinedCongress=%foundingFather% uniuse ao congreso!\n
model.player.interventionForceArrives=Chega a forza de intervención prometida!
model.player.soLDecrease=Diminuíron ata o %newSoL% por cento os membros dos Fillos da Liberdade nas túas colonias!
model.player.soLIncrease=O número de membros dos Fillos da Liberdade nas túas colonias aumentou un %newSoL% por cento!
# Fuzzy
model.player.stance.alliance.declared=Súa Excelencia, os %nation% teñen unha alianza connosco!
model.player.stance.alliance.others=Súa Excelencia, o %attacker% ten unha alianza con %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Súa Excelencia, os %nation% aceptaron un alto o fogo connosco!
model.player.stance.ceaseFire.others=Súa Excelencia, o %attacker% aceptou un alto o fogo con %defender%.
# Fuzzy
model.player.stance.peace.declared=Súa Excelencia, os %nation% están en paz connosco!
model.player.stance.peace.others=Súa Excelencia, o %attacker% está en paz con %defender%.
# Fuzzy
model.player.stance.war.declared=Malas novas, súa Excelencia, os %nation% declaráronnos a guerra!
model.player.stance.war.others=Súa Excelencia, o %attacker% declarou a guerra con %defender%.
combat.automaticDefence=O teu %unit% en %colony% tomou as armas para defender a colonia!
@ -1913,6 +1932,7 @@ combat.enemyShipEvaded=%enemyUnit% %enemyNation% librouse dun ataque de %unit%.
combat.enemyShipSunk=%unit% afundiu aos %enemyUnit% %enemyNation%!
combat.equipmentCaptured=Coidado, os guerreiros %nation% adquiriron %equipment%!
combat.goodsStolen=%enemyUnit% %enemyNation% rouba %amount% de %goods% a %colony%!
# Fuzzy
combat.indianPlunder=%enemyUnit% %enemyNation% saquea %amount% de %colony%.
combat.indianRaid=Os nosos espías informan de que os %nation% invadiron a colonia %colonyNation% de %colony%.
combat.indianSurprise=Os %nation% fixeron un ataque sorpresa en %colony%, que alarmou os nosos colonos. Os xefes dos %nation% rexeitan calquera implicación.
@ -1969,6 +1989,7 @@ main.javaVersion=Recoméndase a versión %minVersion% do Java para executar o Fr
main.memory=Debes asignar máis de %memory% bytes de memoria para o JVM.\n Reinicia o FreeCol con: java -Xmx%minMemory%M -jar FreeCol.jar
main.userDir.fail=O FreeCol non pode atopar os directorios axeitados para gardar os datos de usuario. O programa pode continuar, pero posiblemente encontrarás algún erro.
client.baseData=Non se puido atopar o directorio de datos de base %dir%.\n O FreeCol non puido atopar os ficheiros de datos.\n Asegúrate de que están presentes.\n Se o FreeCol está buscando nun directorio incorrecto, entón\n executa o xogo cun parámetro na liña de comandos:\n --freecol-data <directorio-de-datos>
# Fuzzy
client.choicePlayer=Por favor, escolle un xogador:
client.classic=Erro ao cargar o recurso de cartografía desde o conxunto de regras "classic".
client.headlessDebug=O modo sen cabeza necesita unha execución de depuración.
@ -1978,8 +1999,10 @@ metaServer.couldNotConnect=Sentímolo, non se pode conectar co servidor meta. In
metaServer.communicationError=Houbo un erro ao comunicarse co servidor meta. Inténtao de novo máis tarde.
abandonEducation.action.studying=estudando
abandonEducation.action.teaching=ensinando
# Fuzzy
abandonEducation.no=Non, continuar a educación
abandonEducation.text=Se a túa %unit% deixa %colony%, abandonará %action% no %building%. Estás seguro de querer marchar?
# Fuzzy
abandonEducation.yes=Si, deixar a colonia
abandonTeaching.text=Se a túa %unit% abandona o %building% deixará de educar. Estás seguro de querer marchar?
armedUnitSettlement.attack=Atacar
@ -1990,8 +2013,11 @@ buy.takeOffer=Aceptar a oferta
buy.text=Os %nation% queren vender os seus %goods% por %gold%:
clearTradeRoute.text=Á túa %unit% asignóuselle a ruta comercial %route%. Ao definir o seu destino retirarase da ruta actual. Estás seguro de querer facelo?
client.fullScreen=O modo en pantalla completa non está soportado por este dispositivo gráfico.\nVolvendo ao modo en ventá.
# Fuzzy
confirmHostile.alliance=Non podes atacar unha nación aliada! Realmente queres romper as túas alianzas cos %nation% e declarar a guerra?
# Fuzzy
confirmHostile.ceaseFire=Asinaches un alto o fogo cos %nation%. Realmente queres atacar?
# Fuzzy
confirmHostile.peace=Estás en paz cos %nation%. Realmente queres declarar a guerra?
error.noSuchFile=O ficheiro especificado non existe ou non é un ficheiro normal.
# Fuzzy
@ -2045,7 +2071,9 @@ defeated.text=Fuches derrotado! Queres:
defeated.yes=Quedar e mirar
defeatedSinglePlayer.text=Fuches derrotado!\n\nAgora é tempo de noite e tebras, cando os campanarios das igrexas bocexan e o inferno inunda este mundo. Agora podería beber sangue quente e levar a cabo actos que o mesmo día tremería ao ver.
defeatedSinglePlayer.yes=Entrar no modo vinganza
# Fuzzy
diplomacy.offerAccepted=Os %nation% aceptaron a túa xenerosa oferta.
# Fuzzy
diplomacy.offerRejected=Os %nation% rexeitaron a túa xenerosa oferta.
disbandUnit.text=Estás seguro de querer disolver esta unidade?
disbandUnit.yes=Disolverse
@ -2089,7 +2117,9 @@ move.noAccessContact=Debemos establecer contacto cos %nation% primeiro, súa Exc
move.noAccessGoods=Os %nation% non han comerciar cunha %unit% baleira.
move.noAccessSettlement=Os %nation% non permiten que a nosa %unit% entre no seu asentamento.
move.noAccessSkill=A nosa %unit% non pode aprender dos nativos.
# Fuzzy
move.noAccessTrade=Non temos a autoridade necesaria para comerciar con outras nacións europeas como os %nation%.
# Fuzzy
move.noAccessWar=Non podemos comerciar cos %nation% durante a guerra.
move.noAccessWater=A nosa %unit% debe desembarcar antes de entrar no seu asentamento.
move.noAttackWater=A nosa %unit% debe estar en terra antes de atacar.
@ -2143,6 +2173,7 @@ server.invalidPlayerNations=Todos os xogadores deben elixir unha nación distint
server.maximumPlayers=Sentímolo, alcanzouse o número máximo de xogadores.
server.missingUserName=Falta o nome de usuario na solicitude de inicio de sesión.
server.missingVersion=Falta a versión do FreeCol na solicitude de inicio de sesión.
# Fuzzy
server.noRouteToServer=Non se pode facer público o servidor. Deberías modificar a configuración do teu firewall para permitir conexións no porto que especifiques.
server.notAllReady=Non todos os xogadores están preparados para comezar o xogo!
server.onlyAdminCanLaunch=Sentímolo, só o administrador do servidor pode publicar o xogo.
@ -2151,6 +2182,7 @@ server.timeOut=Superouse o tempo límite ao conectar co servidor.
server.userNameInUse=O nome de usuario especificado xa está en uso.
server.userNameNotPresent=O nome de usuario especificado non está neste xogo.
server.wrongFreeColVersion=As versións do cliente e do servidor do FreeCol non coinciden.
# Fuzzy
buildColony.others=Os %nation% fundaron a nova colonia de %colony% en %region%.
cashInTreasureTrain.colonial=Un tesouro formado por %amount% doblóns de ouro desembarcou en Europa. Están dispoñibles %cashInAmount% doblóns de ouro máis.
cashInTreasureTrain.independent=Un tesouro formado por %amount% doblóns de ouro engadiuse ao tesouro nacional.
@ -2254,6 +2286,7 @@ colopedia.unit.offensivePower=Poder de ofensa:
colopedia.unit.price=Prezo en Europa:
colopedia.unit.productionBonus={{plural:%number%|one=Modificador|other=Modificadores}} de produción:
colopedia.unit.requirements=Requirimentos:
# Fuzzy
colopedia.unit.school=Centro esixido para adestrar:
colopedia.unit.skill=Nivel de habilidade:
report.labour.allColonists=Todos os colonos
@ -2289,8 +2322,8 @@ report.colony.growing.description=%colony% pode medrar {{plural:%amount%|one=nun
# Fuzzy
report.colony.improve.description=Unidades que poderían mellorar a produción con respecto á unidade que fai o traballo arestora
report.colony.improve.header=Mellorar
# Fuzzy
report.colony.improving.description=%colony%: Para producir %amount% máis de %goods%, substitúe %oldUnit% por %unit%
report.colony.wanting.description=%colony%: Para producir %amount% máis de %goods%, engade %unit%
report.colony.making.blocking.description=%colony%: %amount% %goods% necesarios para %buildable% {{plural:%turns%|one=na vindeira quenda|other=en %turns% quendas}}
report.colony.making.constructing.description=%colony%: %buildable% remata {{plural:%turns%|one=na vindeira quenda|other=en %turns% quendas}}
report.colony.making.description=O que esta colonia está facendo
@ -2300,21 +2333,22 @@ report.colony.making.noconstruction.description=%colony%: Non hai construcións
report.colony.making.noteach.description=%colony%: %teacher% bota en falta un estudante
report.colony.name.description=A lista de colonias
report.colony.name.header=Colonia
report.colony.plow.description=Número de cadrantes de colonia que se beneficiarían de arar
report.colony.plow.header=A
report.colony.plowing.description=%colony% beneficiarase de arar {{plural:%amount%|one=un cadrante|other=%amount% cadrantes}}
# Fuzzy
report.colony.production.description=%colony%: produción neta de %goods% = %amount%
# Fuzzy
report.colony.production.export.description=%colony%: a produción neta de %goods% é %amount% (exportación superior a %export%)
report.colony.production.header=Produción neta de %goods%
# Fuzzy
report.colony.production.high.description=%colony%: produción neta de %goods% = %amount%; completa {{plural:%turns%|one=na vindeira quenda|other=en %turns% quendas}}
# Fuzzy
report.colony.production.low.description=%colony%: produción neta de %goods% = %amount%; desaparecerá {{plural:%turns%|one=na vindeira quenda|other=en %turns% quendas}}
# Fuzzy
report.colony.production.waste.description=%colony%: produción neta de %goods% = %amount%; o almacén vai desbordar, perderanse %waste%
report.colony.road.description=Número de cadrantes de colonia que se beneficiarían de construír estradas
report.colony.road.header=C
report.colony.roadBuilding.description=%colony% beneficiarase da construción {{plural:%amount%|one=dunha estrada|other=de %amount% estradas}}
report.colony.shrinking.description=%colony% pode minguar {{plural:%amount%|one=nunha unidade|other=en %amount% unidades}} para mellorar a produción
report.colony.starving.description=%colony%: fame {{plural:%turns%|one=na vindeira quenda|other=en %turns% quendas}}
# Fuzzy
report.colony.wanting.description=%colony%: Para producir %amount% máis de %goods%, engade %unit%
# Fuzzy
report.continentalCongress.elected=Elixidos:
report.continentalCongress.none=(ningún)
report.continentalCongress.recruiting=Recrutando
@ -2356,26 +2390,25 @@ report.production.selectGoods=Seleccionar as mercadorías
report.production.update=Actualizar
report.requirements.badAssignment=%colony% ten un %expert% traballando como %expertWork%, mentres que un %nonExpert% traballa como %nonExpertWork%. A produción iría mellor se os colonos trocasen os traballos.
report.requirements.canTrainExperts=As {{plural:2|%unit%}} pódense adestrar en
report.requirements.clearTile=%type% cara a %direction% de %colony% beneficiaríase da limpeza.
# Fuzzy
report.requirements.exploreTile=%type% cara a %direction% de %colony% beneficiaríase da exploración.
report.requirements.met=Cúmprense todas as esixencia.
report.requirements.missingGoods=%colony% está producindo %goods%, pero precisa dun maior %input%.
report.requirements.misusedExperts=Hai {{plural:2|%unit%}} non traballando como %work% presentes en
report.requirements.noExpert=%colony% está producindo %goods%, pero non ten %unit%.
report.requirements.plowCenter=%colony% beneficiaríase de arar o seu cuadrante.
report.requirements.plowTile=%type% cara a %direction% de %colony% beneficiaríase de arar.
report.requirements.roadTile=%type% cara a %direction% de %colony% beneficiaríase da construción de estradas.
report.requirements.severalExperts=Varias {{plural:2|%unit%}} están presentes en
report.requirements.surplus=Estanse producindo excedentes de %goods% en
report.trade.afterTaxes=Beneficios despois dos impostos
report.trade.beforeTaxes=Beneficios antes dos impostos
report.trade.cargoUnits=Unidades en transporte
# Fuzzy
report.trade.hasCustomHouse=* Esta colonia ten unha aduana; as mercadorías son exportadas.
report.trade.totalDelta=Produción total
report.trade.totalUnits=Total de unidades
report.trade.unitsSold=Unidades compradas ou vendidas
report.turn.filter=Non mostrar este tipo de mensaxes (%type%)
report.turn.ignore=Ignorar esta mensaxe (Colonia: %colony%, Bens: %goods%)
# Fuzzy
report.turn.playerNation=%nation% de %player%
# Fuzzy
aboutPanel.copyright=Copyright © 2002-2013 O equipo do FreeCol
@ -2401,6 +2434,7 @@ chooseFoundingFatherDialog.title=Nomear o pai fundador
colonyPanel.colonyUnits=Unidades da colonia
colonyPanel.inPort=No porto
colonyPanel.outsideColony=Aforas da colonia
# Fuzzy
colonyPanel.producing=Producindo:
colonyPanel.reducePopulation=Se reduces a poboación a menos de %number%, %colony% xa non será capaz de construír %buildable%.
colonyPanel.setGoods=Definir os produtos
@ -2414,7 +2448,9 @@ colonyPanel.notBestTile=%unit% podería producir máis %goods% en %tile%.
confirmDeclarationDialog.areYouSure.no=Talvez logo
confirmDeclarationDialog.areYouSure.text=Deixádenos renunciar á inxusta tiranía de %monarch% e declarar a independencia das nosas colonias da Coroa!
confirmDeclarationDialog.areYouSure.yes=Liberdade ou morte!
# Fuzzy
confirmDeclarationDialog.defaultCountry=Estados Unidos de %nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=%nation% libre
confirmDeclarationDialog.enterCountry=De agora en diante, o noso país deberá ser coñecido como
confirmDeclarationDialog.enterNation=e todo cidadán da nosa gloriosa nación deberá estar orgulloso de ser coñecido como

View File

@ -156,8 +156,9 @@ cli.no-java-check=דלג על בדיקת גרסת ה-Java שברשותך
cli.no-memory-check=דלג על בדיקת הזיכרון
cli.no-sound=הרץ את FreeCol ללא קול
cli.private=התחל שרת פרטי (שאינו מופיע ברשימת השרתים)
cli.server-name=ציין שם מותאם אישית עבור השרת
# Fuzzy
cli.server=התחל שרת עצמאי על הפורט שנבחר
cli.server-name=ציין שם מותאם אישית עבור השרת
# Fuzzy
cli.windowed=הרץ את FreeCol בחלון במקום במסך מלא
menuBar.colopedia=ישובופדיה
@ -201,7 +202,6 @@ colopediaAction.goods.name=סחורות
colopediaAction.nations.name=אומות
colopediaAction.nationTypes.name=יתרונות לאומיים
colopediaAction.resources.name=משאבי בונוס
colopediaAction.skills.name=מיומנויות
colopediaAction.terrain.name=סוגי שטחים
colopediaAction.units.name=יחידות
debugAction.name=החלף למצב בדיקת באגים
@ -886,6 +886,7 @@ model.building.locationLabel=נמצא ב-%location%
model.colony.badGovernment=הממשל ב%colony% לא יעיל. המושבה סובלת מקנסות ייצור.
model.colony.governmentImproved1=הממשל ב%colony% התייעל, אך עדיין אינו יעיל לחלוטין. קנסות ייצור עדיין חלים עליו.
model.colony.governmentImproved2=הממשל ב%colony% התייעל. קנסות הייצור לא חלים עליו עוד.
# Fuzzy
model.colony.insufficientProduction=%outputAmount% %outputType% יותר היו יכולים להיות מופקים ב%colony%, לו רק היה לנו %inputAmount% %inputType% במאגר.
model.colony.minimumColonySize=%object% מונע מהצטמצמות יתרה של האוכלוסיה.
model.colony.unbuildable=%colony% לא יכולה לבנות %object% בזמן זה. %object% הוסר מרשימת הבנייה.
@ -918,6 +919,7 @@ model.nationState.available.name=זמין
model.nationState.notAvailable.name=לא זמין
model.player.independentMarket=אירופה
model.player.startGame=לאחר חודשים בים, הגעתם לבסוף לחופה של יבשת בלתי נודעת. הפליגו {{tag:%direction%|west=מערבה|east=מזרחה|default=אל תוך הרוח}} כדי לגלות את העולם החדש ולתת אותו לכתר.
# Fuzzy
model.player.waitingFor=בהתמנה ל־: %nation%
model.stance.alliance.name=ברית
model.stance.ceaseFire.name=הפסקת אש
@ -992,6 +994,7 @@ combat.enemyShipEvaded=ה%enemyUnit% של %enemyNation% חמקה מהתקפה ש
combat.enemyShipSunk=%unit% גרמה ל%enemyUnit% של %enemyNation% לשקוע בים!
combat.equipmentCaptured=היזהר, לוחמי %nation% השיגו כעת %equipment%!
combat.goodsStolen=%enemyUnit% של %enemyNation% גנב %amount% %goods% ב%colony%!
# Fuzzy
combat.indianPlunder=%enemyUnit% של %enemyNation% בזז %amount% זהב מ%colony%.
combat.indianTreasure=שדדת %amount% מ%settlement%.
combat.nativeCapitalBurned=העלית באש את %name%, בירת ה%nation%. ה%nation% נכנעים לעוצמתך.
@ -1032,6 +1035,7 @@ error.couldNotLoad=ארעה שגיאה בעת הנסיון לטעינת המשח
# Fuzzy
error.couldNotSave=ארעה שגיאה בעת הנסיון לשמירת המשחק!
main.defaultPlayerName=שם השחקן
# Fuzzy
client.choicePlayer=אנא בחרו בשחקן:
metaServer.couldNotConnect=לא ניתן להתחבר אל שרת המטא, עמכם הסליחה. אנא נסו שוב מאוחר יותר.
metaServer.communicationError=ארעה שגיאה בעת יצירת הקשר עם שרת המטא. אנא נסו שוב מאוחר יותר.
@ -1089,7 +1093,9 @@ clearSpeciality.areYouSure=האם אתה בטוח שאתה רוצה להוריד
clearSpeciality.impossible=היחידה %unit% לא יכולה לרדת בדרגה!
defeated.text=הובסת! האם ברצונך:
defeated.yes=הישאר וצפה במשחק
# Fuzzy
diplomacy.offerAccepted=האומה %nation% קיבלה את הצעתכם הנדיבה.
# Fuzzy
diplomacy.offerRejected=האומה %nation% דחתה את הצעתכם הנדיבה.
disbandUnit.text=האם אתה בטוח שברצונך לפרק את היחידה?
disbandUnit.yes=פרק
@ -1132,7 +1138,9 @@ move.noAccessBeached=הספינה של %nation% חוסמת את הדרך שלנ
move.noAccessContact=אנחנו חייבים ליצור קשר עם %nation% לפני כן, הוד מעלתו.
move.noAccessSettlement=ה%nation% לא מרשים ל%unit% שלנו להכנס להתיישבות שלהם.
move.noAccessSkill=ה%unit% שלנו אינו יכול ללמוד מהילידים.
# Fuzzy
move.noAccessTrade=אין לנו רשות לסחור עם מדינות אירופאיות אחרות כמו %nation%.
# Fuzzy
move.noAccessWar=איננו יכולים לסחור עם ה%nation% בזמן מלחמה.
move.noAccessWater=ה%unit% שלנו חייב לרדת לחוף לפני שהוא יכול להיכנס להתיישבות.
nameRegion.text=גילית %type% ורשמת את הבעלות עליו על שם הממלכה! לפי המנהג, אתה רשאי לתת לו שם:
@ -1166,6 +1174,7 @@ server.fileNotFound=לא ניתן למצוא את הקובץ בשם הנתון.
server.incompatibleVersions=המשחק השמור אותו אתם מנסים לטעון אינו תואם לגירסה זו של FreeCol.
server.invalidPlayerNations=על כל השחקנים לבחור אומה ייחודית על מנת שהמשחק יוכל להתחיל.
server.maximumPlayers=סליחה, יש כבר מספר מקסימלי של שחקנים.
# Fuzzy
server.noRouteToServer=השרת אינו יכול להיהפך לציבורי. אתה צריך לשנות את הגדרות חומת האש שלך כדי לאפשר חיבור בפורט המבוקש.
server.notAllReady=לא כל השחקנים מוכנים להתחיל את המשחק!
server.onlyAdminCanLaunch=אני מתנצל, רק מנהל השרת יכול להפעיל את המשחק.
@ -1191,6 +1200,7 @@ report.labour.workingAs=עובד כ-
report.foreignAffair.stance=עמדה
report.turn.filter=אל תציג הודעה מסוג זה (%type%)
report.turn.ignore=התעלם מהודעה זו (מושבה: %colony%, סחורות: %goods%)
# Fuzzy
report.turn.playerNation=%nation% של %player%
aboutPanel.version=גרסה:
buildQueuePanel.buildings=מבנים
@ -1209,6 +1219,7 @@ chooseFoundingFatherDialog.title=למנות האב המייסד
colonyPanel.colonyUnits=יחידות המושבה
colonyPanel.inPort=בנמל
colonyPanel.outsideColony=מחוץ למושבה
# Fuzzy
colonyPanel.producing=בהפקת:
colonyPanel.reducePopulation=אם כמות התושבים יורדת מתחת ל-%number%, %colony% לא תוכל עוד לבנות %buildable%
colonyPanel.unitChange=עם הכניסה למושבה ה%oldType% שלך הפך ל%newType%.
@ -1220,6 +1231,7 @@ colonyPanel.notBestTile=%unit% יכול לייצר יותר %goods% על %tile%
confirmDeclarationDialog.areYouSure.no=אולי מאוחר יותר
confirmDeclarationDialog.areYouSure.text=בואו נתנער מהעריצות הלא הוגנת של %monarch% ונכריז על עצמאות המושבות שלנו מהמלך!
confirmDeclarationDialog.areYouSure.yes=חירות או מוות!
# Fuzzy
confirmDeclarationDialog.defaultCountry=ארצות הברית של %nation%
confirmDeclarationDialog.enterCountry=מעתה ואילך, ארצנו תיקרא בשם
confirmDeclarationDialog.enterNation=וכל אזרח של המדינה המפוארת שלנו יהיה גאה להיקרא

View File

@ -201,7 +201,6 @@ colopediaAction.goods.name=Twory
colopediaAction.nations.name=Nacije
colopediaAction.nationTypes.name=Narodne lěpšiny
colopediaAction.resources.name=Bonusowe resursy
colopediaAction.skills.name=Kmanosće
colopediaAction.terrain.name=Terenowe typy
colopediaAction.units.name=Jednotki
colopediaAction.name=%object% (Colopedia)
@ -1032,16 +1031,22 @@ model.direction.SW.name=juhozapad
model.direction.W.name=zapad
model.direction.NW.name=sewjerozapad
model.historyEventType.abandonColony.description=Wopušćeće koloniju %colony%.
# Fuzzy
model.historyEventType.colonyConquered.description=Waša kolonija %colony% so wot %nation% dobywa.
# Fuzzy
model.historyEventType.colonyDestroyed.description=Waša kolonija %colony% so wot %nation% niči.
# Fuzzy
model.historyEventType.declareIndependence.description=Ničiće sydlišćo %settlement% %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=%nation% niči %nativeNation%.
model.historyEventType.discoverNewWorld.description=Wuslědźujeće Nowy swět.
# Fuzzy
model.historyEventType.discoverRegion.description=Narody %nation% wotkrywaja region %region%.
model.historyEventType.foundColony.description=Załožujeće koloniju kolonije %colony%.
model.historyEventType.independence.description=Docpěwaće njewotwisnosć wot Króny.
# Fuzzy
model.historyEventType.meetNation.description=Zetkawaće %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=%nation% hižo w Nowym swěće přitomne njejsu.
model.indianSettlement.mostHatedNone=Žadyn
model.indianSettlement.mostHatedUnknown=Njeznaty
@ -1107,6 +1112,7 @@ model.noClaimReason.water.description=Nježadamy wody.
model.noClaimReason.worked.description=Tutón kraj so hižo wot druheho sydlišća wužiwa.
model.player.forces=Wójska %nation%
model.player.independentMarket=Europa
# Fuzzy
model.player.waitingFor=Čakanje na: %nation%
model.regionType.coast.name=Pobrjóh
model.regionType.coast.unknown=Njeznaty pobrjóžny region
@ -1155,9 +1161,9 @@ model.unit.occupation.unknown=?
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
# Fuzzy
model.unit.unitState.skipped=W
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
@ -1178,6 +1184,7 @@ model.player.disaster.effect.colonyDestroyed=%colony% je so dospołnje zničił.
model.player.disaster.strikes=Twoja kolonija %colony% je so přez %disaster% domapytała.
model.player.emigrate=W %europe% je so jednotka %unit% rozsudźiła emigrować.
model.player.foundingFatherJoinedCongress=%foundingFather% je kongresej přistupił!\n\n%description%
# Fuzzy
model.player.stance.war.declared=Špatne nowinki, waša ekscelenca, narod %nation% je nam wójnu připowědźił!
model.region.north.name=Sewjer
model.region.northEast.name=Sewjerowuchod
@ -1202,12 +1209,15 @@ error.couldNotLoad=Při startowanju hry je zmylk wustupił.
# Fuzzy
error.couldNotSave=Při pospyće hru składować je zmylk wustupił!
main.defaultPlayerName=Mjeno hrajerja
# Fuzzy
client.choicePlayer=Wuzwolće prošu hrajerja:
metaServer.couldNotConnect=Wodajće zwisk z metaserwerom njeje móžno był. Prošu spytajće pozdźišo hišće raz.
metaServer.communicationError=Při komunikaciji z metaserwerom je zmylk wustupił. Prošu spytaj pozdźišo hišće raz.
abandonEducation.action.studying=studij
abandonEducation.action.teaching=wukubłanje
# Fuzzy
abandonEducation.no=Ně, wukubłanje dale wjesć
# Fuzzy
abandonEducation.yes=Haj, koloniju wopušćić
boycottedGoods.dumpGoods=Twory wotkłasć
buy.moreGold=Nišu płaćiznu sej žadać
@ -1252,7 +1262,9 @@ buildColony.yes=Połož fundamenty!
buyProposition.text=Chceće twory kupić?
defeated.yes=Wostać a přihladować
defeatedSinglePlayer.yes=Rewanšowy modus zapodać
# Fuzzy
diplomacy.offerAccepted=%nation% su waš šćedriwy poskitk přiwzali.
# Fuzzy
diplomacy.offerRejected=%nation% su waš šćedriwy poskitk wotpokazali.
disbandUnit.yes=Rozpušćić
event.firstLanding=Prěnje přistaće w %name%!
@ -1273,6 +1285,7 @@ learnSkill.no=Ně, dźakuju so, snano pozdźišo
learnSkill.yes=Haj, to chcu
missionarySettlement.cancel=Wostajće nas w měrje žiwi być!
move.noAccessSkill=Naša jednotka %unit% njemóže wot domoródnych wuknyć.
# Fuzzy
move.noAccessWar=Za čas wójny njemóžemy z narodom %nation% wikować.
move.noTile=Naša %unit% na karće njeje!
newLand.text=Prošu pomjenujće nowy kraj:
@ -1360,6 +1373,7 @@ colopedia.unit.offensivePower=Ofensiwna móc:
colopedia.unit.price=Płaćizna w Europje:
colopedia.unit.productionBonus={{plural:%number%|one=Produkciski modifikator|two=Produkciskej modifikatoraj|few=Produkciske modifikatory|other=Produkciskich modifikatorow|default=Produkciske modifikatory}}
colopedia.unit.requirements=Potrěbnosće:
# Fuzzy
colopedia.unit.school=Za wukubłanje trěbna šula:
colopedia.unit.skill=Stopjeń kmanosće:
report.labour.allColonists=Wšitcy kolonisća
@ -1390,12 +1404,9 @@ report.colony.making.noconstruction.description=%colony%: Twarske dźěła njejs
report.colony.making.noteach.description=%colony%: %teacher% nima studenta
report.colony.name.description=Lisćina kolonijow
report.colony.name.header=Kolonija
report.colony.plow.description=Ličba polow kolonije, kotrež bychu so přez woranje polěpšili
report.colony.plow.header=L
# Fuzzy
report.colony.production.description=%colony%: produkcija %goods% (netto) = %amount%
report.colony.production.header=Produkcija %goods% (netto)
report.colony.road.description=Ličba polow kolonije, kotrež bychu so přez dróhotwar woranje polěpšili
report.colony.road.header=D
# Fuzzy
report.continentalCongress.elected=Wuzwoleny:
report.continentalCongress.none=(žadyn)
@ -1443,12 +1454,14 @@ report.requirements.surplus=Nadbytk %goods% produkuje so w
report.trade.afterTaxes=Dochody po dawkach
report.trade.beforeTaxes=Dochody před dawkami
report.trade.cargoUnits=Wjezwowe jednotki
# Fuzzy
report.trade.hasCustomHouse=* Tuta kolonija ma cłownju; tute twory so eksportuja.
report.trade.totalDelta=Cyłkowna produkcija
report.trade.totalUnits=Jednotki dohromady
report.trade.unitsSold=Kupjene abo předate jednotki
report.turn.filter=Tutón typ powěsće (%type%) njezwobraznić
report.turn.ignore=Tutu powěsć ignorować (kolonija: %colony%, twory: %goods%)
# Fuzzy
report.turn.playerNation=%nation% hrajerja %player%
# Fuzzy
aboutPanel.copyright=Copyright © 2002-2013 Team FreeCol
@ -1471,6 +1484,7 @@ chooseFoundingFatherDialog.title=Załožerskeho wótca nominować
colonyPanel.colonyUnits=Kolonijowe jdnotki
colonyPanel.inPort=W přistawje
colonyPanel.outsideColony=Zwonka kolonije
# Fuzzy
colonyPanel.producing=Zhotowjenje:
colonyPanel.bonusLabel=Bonus: %number%%extra%
colonyPanel.populationLabel=Populacija: %number%
@ -1480,7 +1494,9 @@ colonyPanel.notBestTile=Jednotka %unit% móhła wjace %goods% na polu %tile% pro
confirmDeclarationDialog.areYouSure.no=Snano pozdźišo
confirmDeclarationDialog.areYouSure.text=Wzdajmy so njesprawneho tyranstwa %monarch% a deklarujmy njewotwisnosć našich kolonijow wot króny!
confirmDeclarationDialog.areYouSure.yes=Swoboda abo Smjerć!
# Fuzzy
confirmDeclarationDialog.defaultCountry=Zjednoćene staty %nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=Swobodny %nation%
confirmDeclarationDialog.enterCountry=Wotnětka ma naš kraj znaty być jako
confirmDeclarationDialog.enterNation=a kóždy krajan našeho sławneho naroda budź hordy, zo je znaty jako
@ -1490,8 +1506,10 @@ negotiationDialog.accept=Akceptować
negotiationDialog.add=Přidać
negotiationDialog.cancel=Přetorhnyć
negotiationDialog.clear=wuprózdnić
# Fuzzy
negotiationDialog.demand=%nation% žadaja sej wot %otherNation%
negotiationDialog.exchange=jako wotrunanje za
# Fuzzy
negotiationDialog.offer=%nation% poskićeja %otherNation%
negotiationDialog.send=Pósłać
negotiationDialog.title.tribute=žadanje za tributom

View File

@ -54,7 +54,6 @@ load=Betöltés
many=sok
medium=Közepes
more=többet...
# Fuzzy
music=Zene
name=Név
no=Nem
@ -73,7 +72,6 @@ save=Mentés
# Fuzzy
server=Kiszolgáló neve:
small=Kicsi
# Fuzzy
test=Teszt
true=Igaz
unload=Kirakodás
@ -102,7 +100,6 @@ inPort=Kikötőben
mission=Küldetés
modifiers=Módosítók
nation=Nemzet
# Fuzzy
newWorld=Új Világ
notApplicable=N/A
payArrears=Megfizetem a hátralékot
@ -183,8 +180,9 @@ cli.no-memory-check=a memória ellenőrzés átugrása
cli.no-sound=a FreeCol futtatása hangok nélkül
cli.private=magánkiszolgáló indítása (a metakiszolgálón nem lesz közzétéve)
cli.seed=Egy alapszám (SEED) megadása a ál-véletlenszám generátornak.
cli.server-name=NAME név megadása a kiszolgálónak
# Fuzzy
cli.server=önálló kiszolgáló indítása a megadott porton
cli.server-name=NAME név megadása a kiszolgálónak
cli.splash=a játék betöltése közben kép megjelenítése a FILE állományból
cli.tc=a NAME nevű szabályszett (total conversion) betöltése
cli.timeout=hány másodpercet vár a kiszolgáló egy válaszra
@ -247,7 +245,6 @@ colopediaAction.goods.name=Termékek
colopediaAction.nations.name=Nemzetek
colopediaAction.nationTypes.name=Nemzeti erősségek
colopediaAction.resources.name=Nyersanyag bónuszok
colopediaAction.skills.name=Mesterségek
colopediaAction.terrain.name=Tereptípusok
colopediaAction.units.name=Egységek
continueAction.name=A játék folytatása
@ -1457,6 +1454,7 @@ model.building.locationLabel=Itt állomásozik: %location%
model.colony.badGovernment=A %colony%i önkormányzat nagyon nehézkes, ezért termelési megszorítások sújtják a települést.
model.colony.governmentImproved1=A %colony%i önkormányzat bár javult, de még mindig nem hatékony. A termelési levonások továbbra is érvényesek.
model.colony.governmentImproved2=A %colony%i önkormányzat fejlődik, a termelés már a megszokott hatékonysággal működik.
# Fuzzy
model.colony.insufficientProduction=%outputAmount% egységgel több %outputType% készülhetne %colony% kolóniában, ha %inputAmount% egységgel nagyobb %inputType% készletünk lenne.
model.colony.minimumColonySize=A %object% miatt nem tudjuk tovább csökkenteni a népességet.
model.colony.unbuildable=%colony% jelenleg nem építhet %object%-t. A(z) %object% kikerült az építési sorból.
@ -1470,21 +1468,29 @@ model.direction.SW.name=délnyugat
model.direction.W.name=nyugat
model.direction.NW.name=északnyugat
model.historyEventType.abandonColony.description=A(z) %colony% gyarmat elhagyása.
# Fuzzy
model.historyEventType.cityOfGold.description=Felfedezted %city% városát, az Arany Hét Városa közül az egyiket; és a falak között %treasure% aranyat!
# Fuzzy
model.historyEventType.colonyConquered.description=A(z) %colony% kolónit meghódítja a(z) %nation% nép.
# Fuzzy
model.historyEventType.colonyDestroyed.description=A(z) %colony% kolóniát elpusztítja a gaz %nation% nép.
# Fuzzy
model.historyEventType.conquerColony.description=Hogy mered elfogadni nagylelkű ajánlatunkat, majd elkerülni a fizetést? Ez a kétszínűség el fogja nyerni királyi nemtetszésünk keserű jutalmát!
# Fuzzy
model.historyEventType.declareIndependence.description=A(z) %nation% %settlement% település elpusztítása katonáink által.
# Fuzzy
model.historyEventType.destroyNation.description=Elpusztítottad a %nation% népet.
model.historyEventType.discoverNewWorld.description=Az Új Világ felfedezése.
# Fuzzy
model.historyEventType.discoverRegion.description=A(z) %region%t feledezése.
model.historyEventType.foundColony.description=A(z) %colony% gyarmat megalapítása.
model.historyEventType.foundingFather.description=%father% csatlakozott a Kontinentális Kongresszushoz.
model.historyEventType.independence.description=Elnyerted függetlenségedet a Koronától.
# Fuzzy
model.historyEventType.meetNation.description=Első találkozás a(z) %nation% néppel.
# Fuzzy
model.historyEventType.nationDestroyed.description=A(z) %nation% nép kipusztult.
# Fuzzy
model.historyEventType.spanishSuccession.description=A(z) %loserNation% nemzet minden újvilági gyarmata mától %nation% fennhatóság alá kerül.
model.indianSettlement.mostHatedNone=Nincs
model.indianSettlement.mostHatedUnknown=Ismeretlen
@ -1524,8 +1530,10 @@ model.messageType.warehouseCapacity.name=Raktár férőhely
model.messageType.warning.name=Figyelmeztetések
model.monarch.action.addToRef.text=%number% {{plural:%number%|%unit%}} csatlakozott a Királyi Expedíciós Erőkhöz a Király parancsára. A gyarmatok vezetői aggodalmukat fejezik ki.
model.monarch.action.addToRef.no=Rendben!
# Fuzzy
model.monarch.action.declarePeace.text=Kegyesen elfogadtuk a békeszerződést a(z) %nation% nemzettel.
model.monarch.action.declarePeace.no=Rendben!
# Fuzzy
model.monarch.action.declareWar.text=A(z) %nation% nemzet pimaszsága arra kényszerít minket, hogy hadat üzenjünk nekik!
model.monarch.action.declareWar.no=Rendben!
# Fuzzy
@ -1571,6 +1579,7 @@ model.noClaimReason.worked.description=Egy másik település már használja ez
model.player.forces=%nation% Erők
model.player.independentMarket=Európa
model.player.startGame=Több hónapos hajóút után végre megérkeztünk egy ismeretlen földrész partjaihoz. Hajózzunk {{tag:%direction%|west=nyugatra|east=keletre|default=tovább}, hogy felfedezhessük és a Korona nevében a magunkénak nyilvánítsuk ezt az Új Világot!
# Fuzzy
model.player.waitingFor=A(z) %nation% játékos lép...
model.regionType.coast.name=Part
model.regionType.coast.unknown=Ismeretlen partvidék
@ -1625,9 +1634,9 @@ model.unit.underRepair=Javítás (%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=E
model.unit.unitState.fortifying=E
model.unit.unitState.improving=#
model.unit.unitState.inColony=K
model.unit.unitState.sentry=Ő
# Fuzzy
model.unit.unitState.skipped=V
model.unit.unitState.toAmerica=M
model.unit.unitState.toEurope=M
@ -1653,11 +1662,13 @@ model.colony.warehouseOverfull=Uram, a %colony%i raktárban megtelt a(z) %goods%
model.colony.warehouseSoonFull=Uram, %colony% raktárának %goods% férőhelyei a következő körben megtelnek, %amount% %goods% kárba fog veszni.
model.colony.warehouseWaste=Uram! %colony% raktárában túl sok %goods% van, %waste% egység kárba veszett!
model.colonyTile.resourceExhausted=Uram, kimerült az %resource% forrás a %colony%i kolóniában.
# Fuzzy
model.game.spanishSuccession=Exellenciás Uram, a Spanyol Örökösödési háború véget ért az Óvilágban! Az Utrechti Egyezmény szerint az összes újvilági %loserNation% gyarmat mától %nation% kézre kerül.
model.indianSettlement.mission.denounced=Misszionáriusodat lefogták és kivégezték a(z) %settlement%i faluban!
model.player.colonyGoodsParty.harbour=%amount% %goods% vált a halak vacsorájává a %colony%i kikötőben. A lakosság így tiltakozik a Korona által kirótt igazságtalan adók ellen!
model.player.colonyGoodsParty.horses=A %colony%i lakosok szélnek eresztettek %amount% lovat, így tiltakozva a Korona által kirótt igazságtalan adók ellen!
model.player.colonyGoodsParty.landLocked=A %colony%i piactéren %amount% %goods% vált a lángok martalékává. A lakosság ezzel tiltakozik a Korona által kirótt igazságtalan adók ellen!
# Fuzzy
model.player.dead.european=Excellenciás Uram, a(z) %nation% nemzet bejelentette kivonulását az újvilági ügyekből!
model.player.dead.native=Excellenicás Uram, a(z) %nation% nép elpusztult.
model.player.disaster.effect.colonyDestroyed=%colony% teljesen elpusztult.
@ -1666,12 +1677,16 @@ model.player.foundingFatherJoinedCongress=%foundingFather% csatlakozott a Kongre
model.player.interventionForceArrives=Az ígért intervenciós hadsereg megérkezik!
model.player.soLDecrease=A Szabaság Fiai mozgalom tagjainak száma a gyarmataidon %newSoL% százalékra csökkent!
model.player.soLIncrease=A Szabaság Fiai mozgalom tagjainak száma a gyarmataidon %newSoL% százalékra emelkedett!
# Fuzzy
model.player.stance.alliance.declared=Exellenciás uram, a(z) %nation% nép szövetségesünk!
model.player.stance.alliance.others=Exellenciás uram, a(z) %attacker% és %defender% népek szövetségben vannak.
# Fuzzy
model.player.stance.ceaseFire.declared=Exellenciás uram, a(z) %nation% nép tűzszünetet kötött velünk!
model.player.stance.ceaseFire.others=Exellenciás uram, a(z) %attacker% támadók tűszünetet írtak alá a %defender% néppel.
# Fuzzy
model.player.stance.peace.declared=Exellenciás uram, a(z) %nation% néppel békében vagyunk!
model.player.stance.peace.others=Exellenciás uram, a(z) %attacker% és %defender% népek békét kötöttek egymással.
# Fuzzy
model.player.stance.war.declared=Rossz hírem van Exellenciás Uram, a %nation% nemzet hadat üzent nekünk!
model.player.stance.war.others=Exellenciás Uram a(z) %attacker% nemzet hadat üzent a %defender% nemzetnek.
combat.automaticDefence=A(z) %unit% %colony%i kolóniában fegyvert ragadt otthona védelmében!
@ -1686,6 +1701,7 @@ combat.enemyShipEvaded=A %enemyNation% %enemyUnit% elhárította a(z) %unit% tá
combat.enemyShipSunk=A(z) %unit% hajónk elsüllyeszetett egy %enemyNation% %enemyUnit% hajót!
combat.equipmentCaptured=Vigyázz, a %nation% indiánok felszerelték magukat ezekkel: %equipment%!
combat.goodsStolen=Egy aljas %enemyNation% %enemyUnit% ellopott %amount% egységet a %colony%i %goods% készletből!
# Fuzzy
combat.indianPlunder=A(z) %enemyNation% %enemyUnit% %amount% aranypénzt zsákmányolt a %colony%i kolóniától.
combat.indianTreasure=%amount% aranyat zsákmányoltál a %settlement% településből.
combat.nativeCapitalBurned=Porig égetted a(z) %nation% fővárost, %name%-t. A(z) %nation% nép behódol erődnek!
@ -1738,13 +1754,16 @@ main.defaultPlayerName=Játékos neve
main.javaVersion=%minVersion% vagy jobb Java verzió javasolt a FreeCol futtatásához (%version% verziójút találtunk, ennek az ellenőrzésnek a kihagyásához használd a --no-java-check paramétert).
main.memory=%memory% bájtnál több memóriát kell hozzárendelned a JVM-hez.\n Indítsd újra a FreeColt ezekkel a paraméterekkel: java -Xmx%minMemory%M -jar FreeCol.jar
main.userDir.fail=A FreeCol nem talált megfelelő könyvtárat a felhasználói adatok elmentéséhez. A program folytatódik, de problémákra számíthatsz.
# Fuzzy
client.choicePlayer=Válassz ki egy játékost:
metaServer.couldNotConnect=Nem tudok csatlakozni a meta-kiszolgálóhoz. Próbáld újra később.
metaServer.communicationError=Hibát észleltem a meta-kiszolgálón. Próbáld újra később.
abandonEducation.action.studying=tanulással
abandonEducation.action.teaching=tanítással
# Fuzzy
abandonEducation.no=Nem, folytassa a képzést!
abandonEducation.text=Ha a %unit% elhagyja %colony% kolóniáját, felhagy a %action% a(z) %building%ban. Biztos vagy benne, hogy mennie kell?
# Fuzzy
abandonEducation.yes=Igen, hagyja el a kolóniát!
boycottedGoods.dumpGoods=A tengerbe vele!
boycottedGoods.text=Mivel a %goods% kereskedelmét bojkottálta a Korona, ezért nem adható el a(z) %europe%i piacon. Megfizeted a hátralékod (%amount% aranyat) vagy inkább a tengerbe vetteted az árut, ezzel megsemmisítve azt?
@ -1752,8 +1771,11 @@ buy.moreGold=Alacsonyabb árat kérek
buy.takeOffer=Elfogadom az ajánlatot
buy.text=A %nation% nép szeretne %goods%t eladni neked %gold% aranyért:
clearTradeRoute.text=%unit% egysége a(z) %route% útvonalat követi. Az új cél beállítása eltéríti az útvonalról. Biztosan ezt szeretné?
# Fuzzy
confirmHostile.alliance=Nem támadhatsz meg egy szövetségest! Valóban felbontod a szövetséget a %nation% nemzettel és hadat üzensz nekik?
# Fuzzy
confirmHostile.ceaseFire=A %nation% hadakkal tűzszünetet kötöttél. Biztos hogy támadni akarsz?
# Fuzzy
confirmHostile.peace=A %nation% nemzettel jelenleg békében vagyunk. Biztos hogy hadat akarsz üzenni nekik?
error.noSuchFile=Ez az állomány nem létezik vagy nem megfelelő az állomány tipusa.
# Fuzzy
@ -1804,7 +1826,9 @@ clearSpeciality.areYouSure=Biztosan lefokozod a(z) %oldUnit% egységed %unit% eg
clearSpeciality.impossible=%unit% egységedet nem lehet lefokozni!
defeated.text=Isten legyen irgalmas, elvesztünk! Mihez kezdjünk most?
defeated.yes=Szemlélőként maradok
# Fuzzy
diplomacy.offerAccepted=Uram, a %nation% nép elfogadta nagylelkű ajánlatát.
# Fuzzy
diplomacy.offerRejected=Uram, a %nation% nép elutasította nagylelkű ajánlatát.
disbandUnit.text=Biztosan feloszlatod ezt az egységet?
disbandUnit.yes=Oszolj!
@ -1846,7 +1870,9 @@ move.noAccessContact=Excellenciás uram, előbb föl kell vennünk a kapcsolatot
move.noAccessGoods=A %nation% nem keresekedik egy üres %unit%-val.
move.noAccessSettlement=A(z) %nation% nemzet nem engedi %unit% egységünket a kolóniája területére.
move.noAccessSkill=%unit% egységünk nem tanulhat az őslakóktól.
# Fuzzy
move.noAccessTrade=Nincs felhatalmazásunk kereskedni más Óvilágiakkal, mint például a %nation% nemzettel.
# Fuzzy
move.noAccessWar=Nem kereskedhetünk a %nation% nemzettel háború idején.
move.noAccessWater=A(z) %unit% egységnek partra kell szállnia mielőtt beléphet a településre.
move.noAttackWater=A(z) %unit% partra kell szálljon, mielőtt támad.
@ -1878,6 +1904,7 @@ server.incompatibleVersions=Sajnos a betöltendő állás nem kompatibilis a Fre
server.invalidPlayerNations=Minden játékosnak egyedi nemzetiséget kell választania!
server.maximumPlayers=Bocsáss meg de több játékos nem adható a játékhoz.
server.missingUserName=A felhasználói név hiányzik a bejelentkezési kérelemből.
# Fuzzy
server.noRouteToServer=A kiszolgálót nem lehet nyilvánossá tenni. Állítsd be a tűzfalat, hogy átengedje a csatlakozásokat a megjelölt porthoz.
server.notAllReady=Még nem mindenki készült föl a játékra!
server.onlyAdminCanLaunch=Bocsáss meg, de csak a kiszolgáló felügyelője indíthatja a játékot.
@ -1949,6 +1976,7 @@ colopedia.unit.offensivePower=Támadó erő:
colopedia.unit.price=Óvilági ára:
colopedia.unit.productionBonus=Termelési {{plural:%number%|one=módosító|other=módosítók}}:
colopedia.unit.requirements=Előfeltételek:
# Fuzzy
colopedia.unit.school=Képzéshez szükséges iskola:
colopedia.unit.skill=Szakértelem szintje:
report.labour.allColonists=Összes telepes
@ -2022,12 +2050,14 @@ report.requirements.surplus=Az alábbi kolóniák termelnek %goods% felesleget:
report.trade.afterTaxes=Bevétel adózás után
report.trade.beforeTaxes=Bevétel adózás előtt
report.trade.cargoUnits=Egységek berakodva
# Fuzzy
report.trade.hasCustomHouse=* Ez a kolónia rendelkezik vámházzal; az árukat exportálják.
report.trade.totalDelta=Teljes termelés
report.trade.totalUnits=Egységek össesen
report.trade.unitsSold=Eladott/vett egységek
report.turn.filter=Ne mutasd ezt a fajta üzenetet (%type%)
report.turn.ignore=Üzenet figyelmen kívül hagyása (Kolónia: %colony%, Javak: %goods%)
# Fuzzy
report.turn.playerNation=%player% %nation%(ja)i
# Fuzzy
aboutPanel.copyright=Copyright © 2002-2014 A FreeCol Csapat
@ -2052,6 +2082,7 @@ chooseFoundingFatherDialog.title=Alapító Atya választása
colonyPanel.colonyUnits=Egységek a kolóniában
colonyPanel.inPort=A kikötőben
colonyPanel.outsideColony=Településen kívül
# Fuzzy
colonyPanel.producing=Előállítás alatt:
colonyPanel.reducePopulation=Ha %number% alá csökkented a lakosságot, %colony% már nem építhet %buildable%-t.
colonyPanel.unitChange=A kolóniádba lépve a(z) %oldType% %newType% lett.
@ -2063,7 +2094,9 @@ colonyPanel.notBestTile=%unit% több %goods% árut termelhetne a %tile% mezőn.
confirmDeclarationDialog.areYouSure.no=Inkább később
confirmDeclarationDialog.areYouSure.text=Rázzuk le magunkról %monarch% zsarnoki uralmát és kiáltsuk a koronától való függetlenségünket!
confirmDeclarationDialog.areYouSure.yes=Szabadság vagy Halál!
# Fuzzy
confirmDeclarationDialog.defaultCountry=%nation% Egyesült Államok
# Fuzzy
confirmDeclarationDialog.defaultNation=Szabad %nation%
confirmDeclarationDialog.enterCountry=Legyen mától fogva államunk neve
confirmDeclarationDialog.enterNation=és dicső nemzetségünk minden lakója nevezze magát büszkén

View File

@ -37,14 +37,13 @@ all=Totes
and=e
browse=Percurrer
cancel=Cancellar
client=Cliente
close=Clauder
color=Color
connect=Connecter
# Fuzzy
current=Actual
false=False
# Fuzzy
fill=Resultato final
fill=Plenar
height=Altitude
help=Adjuta
high=Alte
@ -55,7 +54,6 @@ low=Basse
many=multes
medium=Medie
more=plus...
# Fuzzy
music=Musica
name=Nomine
no=No
@ -65,21 +63,23 @@ nothing=Nihil
ok=OK
options=Optiones
port=Porta
private=private
quit=Quitar
reject=Rejectar
remove=Remover
rename=Renominar
reset=Reinitialisar
save=Salveguardar
# Fuzzy
server=Nomine del servitor:
select=Seliger
server=Servitor
skip=Saltar
small=Parve
statistics=Statisticas
# Fuzzy
test=Test
true=Ver
unknown=Incognite
unload=Discargar
value=Valor
width=Latitude
yes=Si
abilities=Capacitates
@ -93,21 +93,23 @@ cargoOnCarrier=Cargo in transporto
cashInTreasureTrain=Moneta in un traino de tresor
clearOrders=Cancellar ordines
colonists=Colonos
colonyCenter=centro del colonia
difficulty=Difficultate
docks=Docks
dumpCargo=Discargar cargo
finalResult=Resultato final
fortify=Fortificar
gold=Auro
goldAmount=%amount% {{plural:%amount%|one=auro|other=auro|default=auro}}
goods=Benes
goToEurope=Ir a Europa
goToThisTile=Ir a iste tegula
immigrants=Immigrantes
inPort=In porto
leaveShip=Quitar nave
mission=Mission
modifiers=Modificatores
nation=Nation
# Fuzzy
newWorld=Nove Mundo
notApplicable=N/A
payArrears=Pagar arretrato
@ -120,6 +122,7 @@ sailingToEurope=Face vela verso Europa
sales=Vendita
sentry=Sentinella
setSail=Prender le vela
settlement=Stabilimento
showProductionModifiers=Monstrar modificatores de production
skillTaught=Competentia inseniate
startGame=Comenciar partita
@ -145,6 +148,7 @@ cli.arg.dimensions=LATITUDExALTITUDE
cli.arg.directory=DIRECTORIO
cli.arg.europeans=EUROPEOS
cli.arg.file=FILE
cli.arg.gui-scale=SCALA
cli.arg.locale=REGION
cli.arg.loglevel=NIVELLO
cli.arg.name=NOMINE
@ -157,6 +161,7 @@ cli.error.clientOptions=Es ignorate le file de optiones de cliente illegibile: %
cli.error.debug=Lista de modo de debug (%modes%) expectate.
cli.error.difficulties=Nivello de difficultate (%difficulties%) expectate, trovate: %arg%
cli.error.europeans=Le numero de nationes europee debe esser al minus %min%
cli.error.gui-scale=Percentage de scala GUI (%scales%) expectate, ma trovate: %arg%
cli.error.home.noRead=Non pote leger de %string%.
cli.error.home.noWrite=Non pote scriber a %string%.
cli.error.home.notDir=%string% non es un directorio.
@ -178,6 +183,8 @@ cli.european-count=definir le numero de nationes active (EUROPEOS colonial)
cli.fast=saltar tote le dialogos de configuration
cli.font=predefinir le typo de litteras
cli.freecol-data=defini le DIRECTORIO de datos de FreeCol (ha un subdirectorio nominate 'base')
cli.full-screen=executar FreeCol in modo plen schermo
cli.gui-scale=scalar elementos GUI, con SCALA optional (%scales%)
cli.help=presenta iste texto de adjuta
cli.load-savegame=carga un partita salveguardate del FILE
cli.log-console=scribe registro in consola e in file
@ -190,8 +197,9 @@ cli.no-memory-check=salta le verification del memoria
cli.no-sound=executa FreeCol sin sono
cli.private=initia un servitor private (non publicate in le meta-servitor)
cli.seed=forni un SEMINE pro le generator de numeros pseudo-aleatori
cli.server-name=specifica un NOMINE personalisate pro le servitor
# Fuzzy
cli.server=initia un servitor autonome super le porto specificate
cli.server-name=specifica un NOMINE personalisate pro le servitor
cli.splash=monstra le imagine FILE durante le cargamento del partita
cli.tc=carga le conversion total con le NOMINE specificate
cli.timeout=numero de secundas durante que le servitor attende un responsa a un question
@ -199,8 +207,7 @@ cli.user-cache-directory=definir le DIRECTORY de cache de usator de FreeCol
cli.user-config-directory=definir le DIRECTORY de configuration de usator de FreeCol
cli.user-data-directory=definir le DIRECTORY de datos de usator de FreeCol
cli.version=monstra le numero de version e exi
# Fuzzy
cli.windowed=executa FreeCol in un fenestra in loco del schermo complete
cli.windowed=executa FreeCol in un fenestra, con DIMENSIONES facultative
menuBar.colopedia=Colopedia
menuBar.game=Joco
menuBar.orders=Ordines
@ -244,7 +251,6 @@ changeAction.enterColony.name=Entrar in colonia
changeAction.name=Unitate sequente in tegula
changeAction.nextUnitOnTile.name=Unitate sequente in tegula
changeAction.selectCarrier.name=Selige transportator
# Fuzzy
changeWindowedModeAction.name=Modo de schermo complete
chatAction.name=Conversar
clearForestAction.name=Deforestar
@ -256,7 +262,6 @@ colopediaAction.goods.name=Benes
colopediaAction.nations.name=Nationes
colopediaAction.nationTypes.name=Avantages national
colopediaAction.resources.name=Ressources de bonus
colopediaAction.skills.name=Mestieros
colopediaAction.terrain.name=Typos de terreno
colopediaAction.units.name=Unitates
colopediaAction.name=%object% (Colopedia)
@ -320,8 +325,7 @@ renameAction.name=Renominar
reportCargoAction.name=Reporto de cargo
reportColonyAction.name=Consiliero colonial
reportCongressAction.name=Congresso continental
# Fuzzy
reportEducationAction.name=Education
reportEducationAction.name=Reporto de education
reportExplorationAction.name=Reporto de exploration
reportForeignAction.name=Consiliero de relationes exterior
reportHighScoresAction.name=Scores le plus alte
@ -871,37 +875,28 @@ model.option.unloadOverflowResponse.name=Discargar le surplus
model.option.unloadOverflowResponse.shortDescription=Que facer si un deposito es supercargate quando un transportator discarga.
clientOptions.mods.name=Modificationes
clientOptions.mods.shortDescription=Optiones pro permitter le modification del joco.
# Fuzzy
model.ability.addTaxToBells.name=Adder taxa al production de campanas
# Fuzzy
model.ability.alwaysOfferedPeace.name=Europeos sempre offere pace
model.ability.addTaxToBells.name=Adder taxa sur campanas
model.ability.alwaysOfferedPeace.name=Sempre offerer pace
model.ability.ambushBonus.name=Bonus de imboscada
model.ability.ambushBonus.shortDescription=Bonus de imboscada quando attaccar unitates in terreno aperte.
model.ability.ambushPenalty.name=Penalitate de imboscada
model.ability.ambushPenalty.shortDescription=Iste nation suffre un penalitate de imboscada
model.ability.autoProduction.name=Production automatic
model.ability.autoProduction.shortDescription=Producer benes mesmo si nulle unitates es presente.
# Fuzzy
model.ability.automaticEquipment.name=Unitates se equipa mesme
model.ability.automaticEquipment.name=Autoequipamento
model.ability.automaticPromotion.name=Promotion automatic
model.ability.avoidExcessProduction.name=Evitar excesso de production
model.ability.avoidExcessProduction.shortDescription=Nunquam producer benes in excesso del capacitate de immagazinage.
model.ability.betterForeignAffairsReport.name=Reportos de affaires estranier meliorate
# Fuzzy
model.ability.bombard.name=Pote bombardar
model.ability.bombard.name=Bombardar
model.ability.bombardShips.name=Bombardar naves
model.ability.bombardShips.shortDescription=Bombardar naves inimic super tegulas aquatic adjacente.
# Fuzzy
model.ability.bornInColony.name=Nascite in colonias
# Fuzzy
model.ability.bornInIndianSettlement.name=Nascite in stabilimentos indigena
model.ability.bornInColony.name=Nascite in colonia
model.ability.bornInIndianSettlement.name=Nascite in stabilimento indigena
model.ability.build.name=Construction
# Fuzzy
model.ability.build.shortDescription=Le capacitate de construer unitates, equipamento o edificios.
# Fuzzy
model.ability.buildCustomHouse.name=Capacitate de construer doanas
# Fuzzy
model.ability.buildFactory.name=Capacitate de construer fabricas
model.ability.build.shortDescription=Le capacitate de construer unitates, equipamento o edificios, a vices de un typo particular
model.ability.buildCustomHouse.name=Construer doanas
model.ability.buildFactory.name=Construer fabricas
model.ability.canBeCaptured.name=Pote esser capturate
model.ability.canBeEquipped.name=Pote esser equipate
model.ability.canRecruitUnit.name=Recrutar unitates
@ -915,92 +910,62 @@ model.ability.carryGoods.shortDescription=Iste unitate ha le capacitate de trans
model.ability.carryTreasure.name=Pote transportar tresor
model.ability.carryUnits.name=Transportar unitates
model.ability.carryUnits.shortDescription=Iste unitate ha le capacitate de transportar altere unitates.
# Fuzzy
model.ability.customHouseTradesWithForeignCountries.name=Vender a paises estranier via le doana
# Fuzzy
model.ability.demoteOnAllEquipLost.name=Degradate post disfacta
# Fuzzy
model.ability.disposeOnAllEquipLost.name=Non pote esser capturate
# Fuzzy
model.ability.disposeOnCombatLoss.name=Non pote esser capturate
model.ability.customHouseTradesWithForeignCountries.name=Commercio estranier via le doana
model.ability.demoteOnAllEquipLost.name=Degradar post perdita de equipamento
model.ability.disposeOnAllEquipLost.name=Destruer post perdita de equipamento
model.ability.disposeOnCombatLoss.name=Destruer post disfacta in combatto
model.ability.dressMissionary.name=Investir missionario
model.ability.dressMissionary.shortDescription=Facer un unitate missionario (non experte).
model.ability.electFoundingFather.name=Eliger patres fundator
model.ability.electFoundingFather.shortDescription=Iste nation ha le possibilitate de eliger su patres fundator
model.ability.evadeAttack.name=Evitar attacco
model.ability.evadeAttack.shortDescription=Iste unitate ha le capacitate de evitar attaccos.
# Fuzzy
model.ability.expertMissionary.name=Capacitate de functionar qua missionario experte
model.ability.expertMissionary.name=Missionario experte
model.ability.expertPioneer.name=Capacitate de functionar qua pionero experte
model.ability.expertScout.name=Capacitate de functionar qua explorator experte
model.ability.expertSoldier.name=Capacitate de functionar qua soldato experte
model.ability.expertsUseConnections.name=Expertos usa connexiones
# Fuzzy
model.ability.expertsUseConnections.shortDescription=Unitates experte acquire materiales crude mesmo si nulle es disponibile.
model.ability.expertsUseConnections.shortDescription=Unitates experte acquire materiales crude mesmo si nulle es disponibile
model.ability.export.name=Exportar benes
# Fuzzy
model.ability.export.shortDescription=Pote exportar benes directemente a Europa.
model.ability.export.shortDescription=Pote exportar benes directemente a Europa
model.ability.foundColony.name=Fundar colonia
# Fuzzy
model.ability.foundColony.shortDescription=Iste unitate ha le capacitate de fundar un nove colonia.
model.ability.foundColony.shortDescription=Iste unitate ha le capacitate de fundar un nove colonia
model.ability.foundInLostCity.name=Trovate in citates perdite
model.ability.foundsColonies.name=Fundar colonias
model.ability.foundsColonies.shortDescription=Iste nation ha le capacitate de fundar nove colonias.
# Fuzzy
model.ability.hasPort.name=Accesso al mar
# Fuzzy
model.ability.hasPort.shortDescription=Iste loco ha accesso directe o indirecte al mar
model.ability.ignoreEuropeanWars.name=Ignorar guerras europee
model.ability.independenceDeclared.name=Declaration de independentia
# Fuzzy
model.ability.independenceDeclared.shortDescription=Iste pais ha declarate su independentia
# Fuzzy
model.ability.mercenaryUnit.name=Es un unitate mercenari
model.ability.mercenaryUnit.name=Unitate mercenari
model.ability.moveToEurope.name=Viagiar a Europa
# Fuzzy
model.ability.moveToEurope.shortDescription=Iste tegula permitte que unitates viagia a Europa.
# Fuzzy
model.ability.multipleAttacks.name=Ha multiple attaccos
model.ability.moveToEurope.shortDescription=Iste tegula permitte que unitates se displacia a Europa
model.ability.multipleAttacks.name=Multiple attaccos
model.ability.native.name=Indigena
model.ability.native.shortDescription=Americano native
model.ability.navalUnit.name=Unitate naval
model.ability.navalUnit.shortDescription=Iste unitate es un unitate naval.
# Fuzzy
model.ability.person.name=Es un persona
# Fuzzy
model.ability.pillageUnprotectedColony.name=Pote piliar colonias non defendite
# Fuzzy
model.ability.piracy.name=Es un unitate pirata
# Fuzzy
model.ability.plunderNatives.name=Bonus de tresor indigena
# Fuzzy
model.ability.plunderNatives.shortDescription=Augmenta le quantitate de butino resultante del destruction de stabilimentos indigena.
# Fuzzy
model.ability.produceInWater.name=Producer super tegulas aquatic
# Fuzzy
model.ability.produceInWater.shortDescription=Unitates pote usar tegulas aquatic assi como tegulas terrestre.
# Fuzzy
model.ability.refUnit.name=Es un unitate del FER
model.ability.person.name=Persona
model.ability.pillageUnprotectedColony.name=Piliage
model.ability.piracy.name=Pirateria
model.ability.plunderNatives.name=Piliar indigenas
model.ability.plunderNatives.shortDescription=Augmenta le quantitate de butino resultante del destruction de stabilimentos indigena
model.ability.produceInWater.name=Producer in aqua
model.ability.produceInWater.shortDescription=Unitates pote usar tegulas aquatic assi como tegulas terrestre
model.ability.refUnit.name=Unitate del FER
model.ability.repairUnits.name=Reparar unitates
# Fuzzy
model.ability.repairUnits.shortDescription=Pote reparar certe typos de unitates damnificate.
model.ability.repairUnits.shortDescription=Pote reparar certe typos de unitates damnificate
model.ability.royalExpeditionaryForce.name=Fortia expeditionari regal
# Fuzzy
model.ability.royalExpeditionaryForce.shortDescription=Iste nation es un Fortia expeditionari regal
model.ability.royalExpeditionaryForce.shortDescription=Un nation del Fortia Expeditionari Regal
model.ability.rumoursAlwaysPositive.name=Rumores es sempre positive
# Fuzzy
model.ability.selectRecruit.name=Capacitate de seliger recrutas
# Fuzzy
model.ability.supportUnit.name=Es un unitate de supporto
model.ability.selectRecruit.name=Seliger recruta
model.ability.supportUnit.name=Unitate de supporto
model.ability.teach.name=Inseniar habilitates
# Fuzzy
model.ability.teach.shortDescription=Unitates experte pote inseniar lor habilitates a alteres.
# Fuzzy
model.ability.tradeWithForeignColonies.name=Capacitate de commerciar con colonias estranier
# Fuzzy
model.ability.undead.name=Modo de vindicantia
# Fuzzy
model.ability.undead.shortDescription=In le modo jocator singule, un jocator qui ha perdite pote entrar un modo de vindicantia pro attaccar su inimicos.
model.ability.teach.shortDescription=Unitates experte pote inseniar lor habilitates a alteres
model.ability.tradeWithForeignColonies.name=Commerciar con colonias estranier
model.ability.undead.name=Morto-vivente
model.ability.undead.shortDescription=Un unitate de ultra-tumba
model.modifier.bombardBonus.name=Bonus de bombardamento
model.modifier.bombardBonus.shortDescription=Le unitates de iste nation se profita de un bonus de bombardamento
model.modifier.breedingDivisor.name=Dimension de greges
@ -1327,7 +1292,7 @@ model.improvement.road.description=Cammino/Strata/Via
model.improvement.road.name=Cammino
model.improvement.road.occupationString=R
model.limit.independence.coastalColonies.name=Limite de colonia litoral
model.limit.independence.coastalColonies.description=Tu debe disponer de al minus %limit% colonias litoral pro poter declarar le independentia.
model.limit.independence.coastalColonies.description=Tu debe disponer de al minus %limit% {{plural:%limit%|one=colonia|other=colonias}} litoral pro poter declarar le independentia.
model.limit.independence.rebels.name=Limite de rebellos
model.limit.independence.rebels.description=Al minus %limit%% de tu colonos debe supportar le independentia.
model.limit.independence.year.name=Anno limite
@ -1491,8 +1456,7 @@ model.tile.marsh.description=Turbiera es un typo de terra humide, con graminacea
model.tile.mixedForest.name=Foreste mixte
model.tile.mixedForest.description=Le forestes mixte, le quales se trova in le latitudes temperate, produce Cereal, Ligno, Pellicia e alcun Coton. Si un foreste mixte es abattite, illo deveni un plana.
model.tile.mountains.name=Montanias
# Fuzzy
model.tile.mountains.description=Le montanias se extende supra le terreno circumferente in un area limitate. Le montanias es generalmente plus scarpate que le collinas. Illos es difficile de transversar e colonias non pote esser fundate hic. Nonobstante, le exploitation minerari se prova utile pro le extraction de mineral e argento.
model.tile.mountains.description=Le montanias se extende supra le terreno circumferente in un area limitate. Le montanias es generalmente plus scarpate que le collinas. Illos es difficile de transversar e colonias non pote esser fundate hic. Illos forni un grande bonus defensive ma le fortification non lo augmenta. Le exploitation minerari se prova utile pro le extraction de mineral e argento.
model.tile.ocean.name=Oceano
model.tile.ocean.description=Le oceanos es vaste extensiones de aqua salate, bon pro le pisca. Le quantitate de pisces es augmentate per le presentia de terra e specialmente per imbuccaturas de fluvios.
model.tile.plains.name=Planas
@ -1639,6 +1603,7 @@ model.colony.badGovernment=Le governamento de %colony% es inefficiente. Penalita
model.colony.goodGovernment=Le efficientia del governamento se ha meliorate! Le sentimento rebelle in %colony% es ora equal o superior a %number% per cento.
model.colony.governmentImproved1=Le governamento de %colony% ha meliorate, ma es ancora inefficiente. Penalitates continua a esser applicate al production.
model.colony.governmentImproved2=Le governamento de %colony% ha meliorate. Le penalitates non es plus applicate al production.
# Fuzzy
model.colony.insufficientProduction=%outputAmount% plus de %outputType% poterea esser producite in %colony%, si solmente nos habeva %inputAmount% additional %inputType% in surplus.
model.colony.lostGoodGovernment=Le efficientia del governamento ha diminuite! Le sentimento rebelle in %colony% non plus es equal o superior a %number% per cento. Le colonia non plus gania un bonus de production.
model.colony.lostVeryGoodGovernment=Le efficientia del governamento ha diminuite! Le sentimento rebelle in %colony% non plus es equal o superior a %number% per cento. Alcun bonuses de production ha essite perdite.
@ -1653,12 +1618,17 @@ model.colony.veryBadGovernment=Le governamento de %colony% es multo inefficiente
model.colony.veryGoodGovernment=Le efficientia del governamento se ha meliorate! Le sentimento rebelle in %colony% es ora equal o superior a %number% per cento.
model.colonyTile.claim=(revindicar %direction%)
model.diplomaticTrade.receive.contact=Salutationes fraterne del gloriose nation %nation%.
# Fuzzy
model.diplomaticTrade.receive.diplomatic=Que nos negotia con le %nation%.
model.diplomaticTrade.receive.trade=Que nos considera le offerta de commercio del %nation%.
# Fuzzy
model.diplomaticTrade.receive.tribute=Le %nation% exige un tributo de nos!
model.diplomaticTrade.send.contact=Nos ha incontrate membros del nation %nation%.
# Fuzzy
model.diplomaticTrade.send.diplomatic=Que nos considera nostre situation diplomatic con le %nation%.
# Fuzzy
model.diplomaticTrade.send.trade=Que nos propone un commercio con le %nation% in %settlement%.
# Fuzzy
model.diplomaticTrade.send.tribute=Nos exige un tributo del %nation% in %settlement%.
model.direction.N.name=nord
model.direction.NE.name=nord-est
@ -1669,25 +1639,37 @@ model.direction.SW.name=sud-west
model.direction.W.name=west
model.direction.NW.name=nord-west
model.historyEventType.abandonColony.description=Tu abandona le colonia de %colony%.
# Fuzzy
model.historyEventType.ceaseFire.description=Cessa-le-foco signate con %nation%.
# Fuzzy
model.historyEventType.cityOfGold.description=Le %nation% discoperi %city%, un del Septe Citates de Auro, e un tresor de %treasure% de auro.
# Fuzzy
model.historyEventType.colonyConquered.description=Tu colonia %colony% es conquirite per le %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=Tu colonia %colony% es destruite per le %nation%.
# Fuzzy
model.historyEventType.conquerColony.description=Vos osa acceptar Nostre conditiones generose e totevia evader pagamento? Tal duplicitate recoltara le recompensa amar de Nostre displacer.
# Fuzzy
model.historyEventType.declareIndependence.description=Tu destrue le stabilimento %settlement% del %nation%.
# Fuzzy
model.historyEventType.declareWar.description=Guerra declarate con %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=Le %nation% destrue le %nativeNation%.
model.historyEventType.discoverNewWorld.description=Tu discoperi le Nove Mundo.
# Fuzzy
model.historyEventType.discoverRegion.description=Le %nation% discoperi %region%.
# Fuzzy
model.historyEventType.formAlliance.description=Alliantia negotiate con %nation%.
model.historyEventType.foundColony.description=Tu funda le colonia de %colony%.
model.historyEventType.foundingFather.description=%father% se junge al Congresso Continental.
model.historyEventType.independence.description=Tu realisa le independentia del Corona.
# Fuzzy
model.historyEventType.makePeace.description=Accordo de pace signate con %nation%.
# Fuzzy
model.historyEventType.meetNation.description=Tu incontra le %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=Le %nation% non plus es presente in le Nove Mundo.
# Fuzzy
model.historyEventType.spanishSuccession.description=Le %loserNation% cede tote lor colonias in le Nove Mundo al %nation%.
model.indianSettlement.mostHatedNone=Nulle
model.indianSettlement.mostHatedUnknown=Incognite
@ -1738,8 +1720,10 @@ model.messageType.warehouseCapacity.name=Capacitate del depositos
model.messageType.warning.name=Advertimentos
model.monarch.action.addToRef.text=Le Corona ha addite %number% {{plural:%number%|%unit%}} al Fortia Expeditionari Regal. Le governatores colonial exprime lor preoccupation.
model.monarch.action.addToRef.no=Finite
# Fuzzy
model.monarch.action.declarePeace.text=Nos ha gratiosemente acceptate un tractato de pace con le %nation%.
model.monarch.action.declarePeace.no=Facite
# Fuzzy
model.monarch.action.declareWar.text=Le insolentia del %nation% Nos constringe a declarar les le guerra!
model.monarch.action.declareWar.no=Finite
# Fuzzy
@ -1799,6 +1783,7 @@ model.player.colonialIndependence=Solmente jocatores colonial pote declarar inde
model.player.forces=Fortias de %nation%
model.player.independentMarket=Europa
model.player.startGame=Post menses de navigation, tu ha finalmente arrivate al costa de un continente incognite. Naviga {{tag:%direction%|west=verso le west|east=verso le est|default=contra le vento}} pro discoperir le Nove Mundo e reclamar lo pro le Corona.
# Fuzzy
model.player.waitingFor=Attendente: %nation%
model.regionType.coast.name=Costa
model.regionType.coast.unknown=Region costari incognite
@ -1838,6 +1823,7 @@ model.tradeItem.gold.name=Auro
model.tradeItem.gold.description=le summa de %amount% de auro
model.tradeItem.goods.name=Benes
model.tradeItem.incite.name=Declarar le guerra a
# Fuzzy
model.tradeItem.incite.description=guerra contra le %nation%
model.tradeItem.stance.name=Postura
model.tradeItem.unit.name=Unitate
@ -1858,9 +1844,9 @@ model.unit.underRepair=Reparation(%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
# Fuzzy
model.unit.unitState.skipped=W
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
@ -1901,6 +1887,7 @@ model.colony.warehouseSoonFull=Tu deposito in %colony% excedera tu capacitate pr
model.colony.warehouseWaste=Tu deposito in %colony% ha excedite su capacitate de %goods%. %waste% unitates ha essite perdite.
model.colony.workersEvicted=A %colony%, vostre colonos non pote plus laborar in %location% a causa del presentia de %enemyUnit%.
model.colonyTile.resourceExhausted=Ressource %resource% exhaurite in %colony%
# Fuzzy
model.game.spanishSuccession=Vostre Excellentia, le Guerra de Succession Espaniol ha finite in Europa. In le Tractato de Utrecht, le %loserNation% ha essite fortiate a ceder tote le colonias in le Nove Mundo al %nation%!
model.indianSettlement.mission.denounced=Tu missionario a %settlement% ha essite denunciate e executate!
model.indianSettlement.mission.destroyed=Vostre missionario a %settlement% ha morite in le destruction del stabilimento.
@ -1910,6 +1897,7 @@ model.player.autoRecruit=Tensiones religiose in %europe% incita le %unit% a emig
model.player.colonyGoodsParty.harbour=Vostre colonos in %colony% ha jectate %amount% unitates de %goods% in le porto in protesto contra iste injuste taxation per le Corona!
model.player.colonyGoodsParty.horses=Tu colonos in %colony% ha liberate %amount% cavallos in protesto contra iste taxation injuste per le Corona!
model.player.colonyGoodsParty.landLocked=Vostre colonos in %colony% ha comburite %amount% unitates de %goods% super le placia del mercato in protesto contra iste injuste taxation per le Corona!
# Fuzzy
model.player.dead.european=Vostre Excellentia, le %nation% ha declarate un retiro inconditional del affaires del Nove Mundo!
model.player.dead.native=Vostre Excellentia, le %nation% ha essite destruite.
model.player.disaster.bankruptcy.start=Vos non ha pagate pro le mantenentia de tote le edificios. Sanctiones sever essera imponite al production.
@ -1923,12 +1911,16 @@ model.player.ignoredTax=Le Corona ha augmentate le taxa de imposto a %amount%% c
model.player.interventionForceArrives=Le promittite Fortia de Intervention arriva!
model.player.soLDecrease=Le adhesion al Filios del Libertate in tu colonias ha diminuite a %newSoL% per cento!
model.player.soLIncrease=Le adhesion al Filios del Libertate in tu colonias ha augmentate a %newSoL% per cento!
# Fuzzy
model.player.stance.alliance.declared=Vostre Excellentia, le %nation% es in alliantia con nos!
model.player.stance.alliance.others=Vostre Excellentia, le %attacker% es in alliantia con le %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Vostre Excellentia, le %nation% ha acceptate un cessa-le-foco con nos!
model.player.stance.ceaseFire.others=Vostre Excellentia, le %attacker% ha acceptate un cessa-le-foco con le %defender%.
# Fuzzy
model.player.stance.peace.declared=Vostre Excellentia, le %nation% es in pace con nos!
model.player.stance.peace.others=Vostre Excellentia, le %attacker% es in pace con le %defender%.
# Fuzzy
model.player.stance.war.declared=Mal novas, Vostre Excellentia, le %nation% nos ha declarate le guerra!
model.player.stance.war.others=Vostre Excellentia, le %attacker% ha declarate le guerra al %defender%.
combat.automaticDefence=Tu %unit% in %colony% ha prendite le armas pro defender le colonia!
@ -1944,6 +1936,7 @@ combat.enemyShipEvaded=Le %enemyUnit% del %enemyNation% ha evadite un attacco pe
combat.enemyShipSunk=%unit% ha affundate un %enemyUnit% del %enemyNation%!
combat.equipmentCaptured=Attention, le bravos del %nation% ha acquirite %equipment%!
combat.goodsStolen=Un %enemyUnit% del %enemyNation% fura %amount% %goods% in %colony%!
# Fuzzy
combat.indianPlunder=Un %enemyUnit% del %enemyNation% rapina %amount% ex %colony%.
combat.indianRaid=Nostre spias reporta que le %nation% ha assaltate le colonia %colonyNation% de %colony%.
combat.indianSurprise=Le %nation% attacca %colony% per surprisa, alarmante nostre colonos. Le chef del %nation% nega tote responsabilitate.
@ -2000,6 +1993,7 @@ main.javaVersion=Java version %minVersion% o melior es recommendate pro executar
main.memory=Es necessari assignar plus de %memory% bytes de memoria pro usar le JVM.\nReinitia FreeCol con: java -Xmx%minMemory%M -jar FreeCol.jar
main.userDir.fail=FreeCol non ha trovate directorios apte pro salveguardar le datos de usator. Le programma pote continuar, ma tu debe expectar problemas.
client.baseData=Impossibile trovar le directorio de datos %dir%.\n FreeCol non ha potite trovar su files de datos.\n Per favor assecura que illos sia presente.\n Si FreeCol cerca in le mal directorio, alora\n adjunge un parametro al commando de execution:\n --freecol-data <data-directory>
# Fuzzy
client.choicePlayer=Selige un jocator:
client.classic=Impossibile cargar le mappa de ressources ab le insimul de regulas 'classic'.
client.headlessDebug=Le modo sin capite necessita un execution in modo debugging.
@ -2009,8 +2003,10 @@ metaServer.couldNotConnect=Pardono, non poteva connecter al meta-servitor. Per f
metaServer.communicationError=Error durante le communication con le meta-servitor. Per favor reproba plus tarde.
abandonEducation.action.studying=studio
abandonEducation.action.teaching=inseniamento
# Fuzzy
abandonEducation.no=No, continua le education
abandonEducation.text=Si tu %unit% quita %colony%, le %action% in le %building% essera abandonate. Es tu secur que illo debe quitar?
# Fuzzy
abandonEducation.yes=Si, quita le colonia
abandonTeaching.text=Si tu %unit% quita le %building% ille cessara de inseniar. Es tu secur que ille debe partir?
armedUnitSettlement.attack=Attaccar
@ -2022,9 +2018,13 @@ buy.takeOffer=Acceptar le offerta
buy.text=Le %nation% vole vender lor %goods% pro %gold%:
clearTradeRoute.text=Tu %unit% es assignate a commerciar in le route %route%. Si tu selige su destination, illo abandonara iste route de commercio. Es tu secur de voler facer isto?
client.fullScreen=Le modo de schermo plen non es supportate pro iste dispositivo graphic.\nLe programma retorna al modo de fenestra.
# Fuzzy
confirmHostile.alliance=Tu non pote attaccar un nation alliate! Vole tu vermente rumper tu alliantia con le %nation% e declarar le guerra?
# Fuzzy
confirmHostile.ceaseFire=Tu ha signate un cessa-le-foco con le %nation%. Vole tu vermente attaccar les?
# Fuzzy
confirmHostile.peace=Tu es in pace con le %nation%. Vole tu vermente declarar le guerra?
# Fuzzy
confirmTribute.broke=Nostre spias reporta que le %nation% es completemente sin moneta. Que nos non perde nostre tempore con demandas de tributo.
confirmTribute.european=Le %nation% %danger% e %finance%. Quante tributo debe nos exiger de illes?
confirmTribute.happy=Le %nation% a %settlement% es bon amicos a nos; il esserea regrettabile damnificar nostre cameraderia.
@ -2092,7 +2092,9 @@ defeated.text=Tu ha essite vincite! Vole tu:
defeated.yes=Restar e mirar
defeatedSinglePlayer.text=Tu ha essite vincite!\n\nNunc es le tempore del nocte obscur, quando le cemeterios oscita e le inferno ipse suffla le contagion super le mundo, ora pote io biber sanguine calide! e facer tal affaires amar, que le die tremerea de vider.
defeatedSinglePlayer.yes=Entrar in modo de vindicantia
# Fuzzy
diplomacy.offerAccepted=Le %nation% ha acceptate tu offerta generose.
# Fuzzy
diplomacy.offerRejected=Le %nation% ha rejectate tu offerta generose.
disbandUnit.text=Es tu secur de voler dissolver iste unitate?
disbandUnit.yes=Dissolver
@ -2137,7 +2139,9 @@ move.noAccessContact=Nos debe establir contacto con le %nation% primo, Vostre Ex
move.noAccessGoods=Le %nation% non commerciara con un %unit% vacue.
move.noAccessSettlement=Le %nation% non permitte a nostre %unit% de entrar in lor stabilimento.
move.noAccessSkill=Nostre %unit% non pote apprender del indigenas.
# Fuzzy
move.noAccessTrade=Nos non ha le autoritate pro commerciar con altere nationes europee como le %nation%.
# Fuzzy
move.noAccessWar=Nos non pote commerciar con le %nation% durante le guerra.
move.noAccessWater=Nostre %unit% debe abbordar ante de entrar in le stabilimento.
move.noAttackWater=Nostre %unit% debe atterrar ante de attaccar.
@ -2191,6 +2195,7 @@ server.invalidPlayerNations=Tote le jocatores debe seliger un nation unic ante q
server.maximumPlayers=Pardono, le numero maxime de jocatores ha essite attingite.
server.missingUserName=Le nomine de usator manca in le requesta de apertura de session.
server.missingVersion=Le version de FreeCol manca in le requesta de apertura de session.
# Fuzzy
server.noRouteToServer=Le servitor non pote esser rendite public. Tu debe modificar le configuration de tu firewall pro permitter le connexiones al porto specificate.
server.notAllReady=Non tote le jocatores es preste a comenciar le partita!
server.onlyAdminCanLaunch=Pardono, solmente le administrator del servitor pote lancear le partita.
@ -2199,6 +2204,7 @@ server.timeOut=Tempore limite excedite pro tentar connecter al servitor.
server.userNameInUse=Le nomine de usator specificate es jam in uso.
server.userNameNotPresent=Le nomine de usator specificate non es in iste joco.
server.wrongFreeColVersion=Le versiones del cliente e del servitor de FreeCol non corresponde.
# Fuzzy
buildColony.others=Le %nation% ha fundate le nove colonia %colony% in %region%.
cashInTreasureTrain.colonial=Un tresor de %amount% de auro ha arrivate in Europa. %cashInAmount% de auro ha essite incassate.
cashInTreasureTrain.independent=Un tresor de %amount% ha essite addite al tresoreria national.
@ -2302,6 +2308,7 @@ colopedia.unit.offensivePower=Poter offensive:
colopedia.unit.price=Precio in Europa:
colopedia.unit.productionBonus={{plural:%number%|one=Modificator|other=Modificatores}} de production:
colopedia.unit.requirements=Requisitos:
# Fuzzy
colopedia.unit.school=Schola necessari pro formation:
colopedia.unit.skill=Competentia:
report.labour.allColonists=Tote le colonos
@ -2337,8 +2344,8 @@ report.colony.growing.description=%colony% pote crescer de {{plural:%amount%|one
# Fuzzy
report.colony.improve.description=Unitates que poterea meliorar le production respectivemente al unitate que actualmente exeque le carga
report.colony.improve.header=Meliorar
# Fuzzy
report.colony.improving.description=%colony%: Pro facer %amount% plus %goods%, reimplacia %oldUnit% per %unit%
report.colony.wanting.description=%colony%: Pro facer %amount% plus %goods%, adde %unit%
report.colony.making.blocking.description=%colony%: %amount% %goods% necessari pro %buildable% {{plural:%turns%|one=proxime torno|other=in %turns% tornos}}
report.colony.making.constructing.description=%colony%: %buildable% se completa {{plural:%turns%|one=le proxime torno|other=in %turns% tornos}}
report.colony.making.description=Lo que iste colonia actualmente produce
@ -2348,21 +2355,22 @@ report.colony.making.noconstruction.description=%colony%: Nulle construction in
report.colony.making.noteach.description=%colony%: %teacher% non ha studentes
report.colony.name.description=Le lista de colonias
report.colony.name.header=Colonia
report.colony.plow.description=Numero de tegulas colonial que beneficiarea de Arar
report.colony.plow.header=A
report.colony.plowing.description=%colony% beneficiarea de arar {{plural:%amount%|one=1 tegula|other=%amount% tegulas}}
# Fuzzy
report.colony.production.description=%colony%: production nette de %goods% = %amount%
# Fuzzy
report.colony.production.export.description=%colony%: production nette de %goods% is %amount% (exportation si plus de %export%)
report.colony.production.header=Production nette de %goods%
# Fuzzy
report.colony.production.high.description=%colony%: production nette de %goods% = %amount%, plen {{plural:%turns%|one=le proxime torno|other=in %turns% tornos}}
# Fuzzy
report.colony.production.low.description=%colony%: production nette de %goods% = %amount%, exhaurite {{plural:%turns%|one=le proxime torno|other=in %turns% tornos}}
# Fuzzy
report.colony.production.waste.description=%colony%: production nette de %goods% = %amount%, le magazin disbordara, %waste% essera dissipate
report.colony.road.description=Numero de tegulas colonial que beneficiarea del construction de Camminos
report.colony.road.header=C
report.colony.roadBuilding.description=%colony% beneficiarea de construer {{plural:%amount%|one=1 cammino|other=%amount% camminos}}
report.colony.shrinking.description=%colony% debe discrescer de {{plural:%amount%|one=1 unitate|other=%amount% unitates}} pro meliorar le production
report.colony.starving.description=%colony%: fame {{plural:%turns%|one=le proxime torno|other=in %turns% tornos}}
# Fuzzy
report.colony.wanting.description=%colony%: Pro facer %amount% plus %goods%, adde %unit%
# Fuzzy
report.continentalCongress.elected=Eligite:
report.continentalCongress.none=(nulle)
report.continentalCongress.recruiting=Recrutamento
@ -2404,26 +2412,25 @@ report.production.selectGoods=Selige benes
report.production.update=Actualisar
report.requirements.badAssignment=%colony% ha un %expert% qui labora actualmente como %expertWork%, durante que un %nonExpert% labora como %nonExpertWork%. Le production augmentarea si le colonos excambiarea lor empleos.
report.requirements.canTrainExperts={{plural:2|%unit%}} pote esser trainate a
report.requirements.clearTile=%type% al %direction% de %colony% beneficiarea de vacuation.
# Fuzzy
report.requirements.exploreTile=%type% al %direction% de %colony% beneficiarea de exploration.
report.requirements.met=Tote le requisitos es satisfacite.
report.requirements.missingGoods=%colony% produce %goods%, ma require plus %input%.
report.requirements.misusedExperts=Il ha {{plural:2|%unit%}} non laborante como %work% presente a
report.requirements.noExpert=%colony% produce %goods%, ma non ha %unit%.
report.requirements.plowCenter=%colony% beneficiarea de arar su tegula.
report.requirements.plowTile=%type% al %direction% de %colony% beneficiarea de arar.
report.requirements.roadTile=%type% al %direction% de %colony% beneficiarea del construction de camminos.
report.requirements.severalExperts=Plure {{plural:2|%unit%}} es presente a
report.requirements.surplus=Un surplus de %goods% es producite a
report.trade.afterTaxes=Receptas post taxas
report.trade.beforeTaxes=Receptas ante taxas
report.trade.cargoUnits=Unitates in cargo
# Fuzzy
report.trade.hasCustomHouse=* Iste colono ha un officio de doana; iste benes es exportate.
report.trade.totalDelta=Total de production
report.trade.totalUnits=Total de unitates
report.trade.unitsSold=Unitates acquirite o vendite
report.turn.filter=Non monstrar iste typo de message (%type%)
report.turn.ignore=Ignorar iste message (Colonia: %colony%, Benes: %goods%)
# Fuzzy
report.turn.playerNation=%nation% de %player%
# Fuzzy
aboutPanel.copyright=Copyright © 2002-2013 Le equipa de FreeCol
@ -2449,6 +2456,7 @@ chooseFoundingFatherDialog.title=Nominar patre fundator
colonyPanel.colonyUnits=Unitates del colonia
colonyPanel.inPort=In porto
colonyPanel.outsideColony=Foras del colonia
# Fuzzy
colonyPanel.producing=Produce:
colonyPanel.reducePopulation=Si tu reduce le population a sub %number%, %colony% non potera plus construer %buildable%.
colonyPanel.unitChange=Al entrar in tu colonia, tu %oldType% ha devenite un %newType%.
@ -2461,7 +2469,9 @@ confirmDeclarationDialog.areYouSure.no=Forsan plus tarde
confirmDeclarationDialog.areYouSure.text=Que nos renuncia al tyrannia injuste de %monarch% e declara le independentia de nostre colonias del corona!
confirmDeclarationDialog.areYouSure.yes=Libertate o morte!
confirmDeclarationDialog.createFlag=e nostre inimicos tremera al vista de nostre bandiera defiante.
# Fuzzy
confirmDeclarationDialog.defaultCountry=Statos Unite de %nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=%nation% libere
confirmDeclarationDialog.enterCountry=Ab nunc, nostre pais se appellara
confirmDeclarationDialog.enterNation=e omne citatano de nostre gloriose nation essera fer de esser cognoscite como
@ -2512,8 +2522,10 @@ negotiationDialog.add=Adder
negotiationDialog.cancel=Cancellar
negotiationDialog.clear=Vacuar
negotiationDialog.contact.tutorial=Tu incontra co-europeos. Illes competera con te pro terra e ricchessas, e pote mesmo facer le guerra contra te. Ma post que Jan de Witt ha devenite membro del Congresso Continental, tu potera commerciar con illes.
# Fuzzy
negotiationDialog.demand=Le %nation% exige del %otherNation%
negotiationDialog.exchange=in excambio de
# Fuzzy
negotiationDialog.offer=Le %nation% offere al %otherNation%
negotiationDialog.send=Inviar
negotiationDialog.title.contact=Incontra altere europeos
@ -2536,10 +2548,9 @@ findSettlementPanel.displayAll=Cercar tote le stabilimentos
findSettlementPanel.displayOnlyEuropean=Cercar solmente stabilimentos europee
findSettlementPanel.displayOnlyNatives=Cercar solmente stabilimentos indigena
findSettlementPanel.name=Cercar stabilimento
# Fuzzy
firstContactDialog.meeting.natives=Incontro con le indigenas...
firstContactDialog.meeting.natives.tutorial=Tu incontra indigenas. Invia tu Exploratores a lor stabilimentos pro discoperir plus super illes, e tu Servos a Contracto e Colonos Libere pro apprender de illes. Invia tu naves e caravanas a lor stabilimentos si tu vole commerciar con illes.
firstContactDialog.meeting.AZTEC=Le nation Aztec...
firstContactDialog.meeting.INCA=Le imperio Inca...
firstContactDialog.welcomeOffer.text=Le %nation% te saluta. Nos es un gloriose nation de %camps% %settlementType%. Pro celebrar nostre amicitate, nos te offere generosemente in dono le terra que tu ora occupa. Vole tu acceptar nostre tractato e viver con nos in pace como fratres?
firstContactDialog.welcomeSimple.text=Le %nation% te saluta. Nos es un gloriose nation de %camps% %settlementType%. Vole tu acceptar nostre tractato e viver con nos in pace como fratres?
abandonColony.no=Cancellar

View File

@ -5,6 +5,7 @@
# Author: Beta16
# Author: BrokenArrow
# Author: David Güdel
# Author: F. Cosoleto
# Author: Federico Mugnaini
# Author: Fringio
# Author: Gianfranco
@ -208,8 +209,9 @@ cli.no-memory-check=ignora il controllo della memoria
cli.no-sound=esegue FreeCol senza suono
cli.private=avvia un server privato (non pubblicato sul metaserver)
cli.seed=fornire un SEME per il generatore di numeri pseudo-casuale
cli.server-name=specifica un NOME personalizzato per il server
# Fuzzy
cli.server=avvia un server indipendente sulla porta specificata
cli.server-name=specifica un NOME personalizzato per il server
cli.splash=mostra l'immagine FILE come splash screen mentre parte il gioco
cli.tc=carica la 'conversione totale' identificata da NOME
cli.timeout=numero di secondi che il server aspetta per una risposta ad una richiesta
@ -272,7 +274,6 @@ colopediaAction.goods.name=Beni
colopediaAction.nations.name=Nazioni
colopediaAction.nationTypes.name=Vantaggi Nazionali
colopediaAction.resources.name=Risorse Bonus
colopediaAction.skills.name=Abilità
colopediaAction.terrain.name=Tipo di terreno
colopediaAction.units.name=Unità
colopediaAction.name=%object% (Colopedia)
@ -1301,6 +1302,7 @@ model.improvement.road.description=Strada
model.improvement.road.name=Strada
model.improvement.road.occupationString=R
model.limit.independence.coastalColonies.name=Limite della Colonia Costiera
# Fuzzy
model.limit.independence.coastalColonies.description=Hai bisogno di almeno %limit% colonie costiere per dichiarare l'indipendenza.
model.limit.independence.rebels.name=Limite Ribelli
model.limit.independence.rebels.description=Almeno %limit% dei tuoi coloni devono appoggiare l'indipendenza.
@ -1634,6 +1636,7 @@ model.colony.badGovernment=Il governo di %colony% è inefficiente. Verranno appl
model.colony.goodGovernment=L'efficienza del Governo è migliorata! Il sentimento di ribellione in %colony% adesso supera il %number% per cento.
model.colony.governmentImproved1=Il governo di %colony% è migliorato, ma è ancora inefficiente. Le penalità di produzione rimangono applicate.
model.colony.governmentImproved2=Il governo di %colony% è migliorato. Le penalità di produzione cessano di essere applicate.
# Fuzzy
model.colony.insufficientProduction=Nella colonia di %colony% potrebbero essere prodotte altre %outputAmount% unità di %outputType%, se disponessimo di %inputAmount% unità di %inputType% in più per turno.
model.colony.lostGoodGovernment=L'efficienza del governo è diminuita! Il sentimento di ribellione in %colony% è ora al di sotto del %number% per cento. La colonia non guadagnerà più i bonus di produzione.
model.colony.lostVeryGoodGovernment=L'efficienza del governo è diminuita! Il sentimento di ribellione in %colony% non è più pari o superiore al %number% per cento. Alcuni bonus di produzione sono andati perduti.
@ -1651,20 +1654,27 @@ model.direction.SW.name=sud-ovest
model.direction.W.name=ovest
model.direction.NW.name=nord-ovest
model.historyEventType.abandonColony.description=Hai abbandonato la colonia di %colony%.
# Fuzzy
model.historyEventType.cityOfGold.description=%nation% ha scoperto %city%, una delle Sette Città dell'Oro, e un tesoro di %treasure% unità d'oro.
# Fuzzy
model.historyEventType.colonyConquered.description=La tua colonia di %colony% è stata conquistata dal giocatore %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=La tua colonia di %colony% è stata distrutta dal giocatore %nation%.
# Fuzzy
model.historyEventType.conquerColony.description=Stai conquistando la colonia %nazione% di %colonia%.
model.historyEventType.declareIndependence.description=Stai dichiarando l'indipendenza dalla Corona.
# Fuzzy
model.historyEventType.destroyNation.description=La %nation% ha distrutto la %nativeNation%.
model.historyEventType.discoverNewWorld.description=Hai scoperto il Nuovo Mondo.
# Fuzzy
model.historyEventType.discoverRegion.description=%nation% ha scoperto %region%.
model.historyEventType.foundColony.description=Hai fondato la colonia di %colony%.
model.historyEventType.foundingFather.description=%father% si è unito al Congresso Continentale.
model.historyEventType.independence.description=Hai ottenuto l'indipendenza dalla Corona.
model.historyEventType.meetNation.description=Hai incontrato il popolo %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=Il contingente %nation% non è più presente nel Nuovo Mondo.
# Fuzzy
model.historyEventType.spanishSuccession.description=Il contingente %loserNation% cede tutte le sue colonie nel Nuovo Mondo al contingente %nation%.
model.indianSettlement.mostHatedNone=Nessuno
model.indianSettlement.mostHatedUnknown=Sconosciuta
@ -1717,8 +1727,10 @@ model.messageType.warehouseCapacity.name=Capacità Deposito
model.messageType.warning.name=Avvisi
model.monarch.action.addToRef.text=La Corona ha aggiunto %number% {{plural:%number%|%unit%}} al Corpo di Spedizione Reale. I Governatori delle colonie esprimono preoccupazione.
model.monarch.action.addToRef.no=Fatto
# Fuzzy
model.monarch.action.declarePeace.text=Abbiamo benignamente acconsentito ad un trattato di pace con %nation%.
model.monarch.action.declarePeace.no=Fatto
# Fuzzy
model.monarch.action.declareWar.text=L'insolenza del governo %nation% Ci costringe a dichiarargli guerra!
# Fuzzy
model.monarch.action.declareWarSupported.text=L'insolenza delle forse della %nazione% Ci costringe a dichiarare loro guerra! Per accelerare questa vicenda, le nostre fedeli truppe (%forza%) aspettano i tuoi ordini, e un'ulteriore somma di di %oro% è stata aggiunto al tuo tesoro.
@ -1775,6 +1787,7 @@ model.noClaimReason.worked.description=Un altro insediamento sta già utilizzand
model.player.forces=Esercito %nation%
model.player.independentMarket=Europa
model.player.startGame=Dopo mesi di navigazione, finalmente hai avvistato la costa di un continente sconosciuto. Veleggia {{tag:%direction%|west=verso Ovest|east=verso Est|default=nel vento}} per scoprire il Nuovo Mondo, e reclamarlo in nome della Corona.
# Fuzzy
model.player.waitingFor=In attesa del giocatore %nation%
model.regionType.coast.name=Costa
model.regionType.coast.unknown=Regione Costiera Sconosciuta
@ -1833,10 +1846,9 @@ model.unit.underRepair=Riparazione(%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
model.unit.unitState.skipped=W
model.unit.unitState.skipped=X
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
model.noAddReason.alreadyPresent.description=Già presente in questa posizione.
@ -1873,6 +1885,7 @@ model.colony.warehouseOverfull=Il nostro deposito di %colony% ha raggiunto la su
model.colony.warehouseSoonFull=Il nostro deposito di %colony% supererà la sua quota massima di %goods% durante il prossimo turno. %amount% unità di %goods% andranno sprecate.
model.colony.warehouseWaste=Il nostro deposito di %colony% ha superato la sua quota massima di %goods%. Sprecate %waste% unità.
model.colonyTile.resourceExhausted=Nella colonia di %colony% la risorsa %resource% è esaurita
# Fuzzy
model.game.spanishSuccession=Eccellenza, in Europa la Guerra di Successione Spagnola è terminata. Per il trattato di Utrecht, lo stato %loserNation% è costretto a cedere tutte le sue colonie nel Nuovo Mondo al contingente %nation%!
model.indianSettlement.mission.denounced=Il tuo missionario di %settlement% è stato accusato e giustiziato!
model.indianSettlement.mission.destroyed=Il missionario a %settlement% è morto nella distruzione dell'insediamento.
@ -1880,6 +1893,7 @@ model.player.autoRecruit=Tensioni religiose in %europe% richiedono a %unit% di e
model.player.colonyGoodsParty.harbour=I tuoi coloni di %colony% hanno gettato %amount% unità di %goods% nella baia in segno di protesta contro questa ingiusta tassazione da parte della Corona!
model.player.colonyGoodsParty.horses=I coloni di %colony% hanno liberato %amount% cavalli in segno di protesta contro questa ingiusta tassazione da parte della Corona!
model.player.colonyGoodsParty.landLocked=I vostri coloni di %colony% hanno bruciato %amount% unità di %goods% sulla piazza del mercato in segno di protesta contro questa ingiusta tassazione da parte della Corona!
# Fuzzy
model.player.dead.european=Eccellenza, il governo %nation% ha dichiarato un ritiro incondizionato dal Nuovo Mondo!
model.player.dead.native=Eccellenza, il popolo %nation% è stato sterminato.
model.player.disaster.bankruptcy.start=Non siete riusciti a pagare per la manutenzione di tutti gli edifici. Saranno applicate sanzioni severe alla produzione.
@ -1891,12 +1905,16 @@ model.player.foundingFatherJoinedCongress=%foundingFather% si è unito al Congre
model.player.interventionForceArrives=Le forze d'intervento promesse stanno arrivando!
model.player.soLDecrease=Le adesioni ai Patrioti nelle tue colonie sono scese al %newSoL% per cento!
model.player.soLIncrease=Le adesioni ai Patrioti nelle tue colonie sono salite al %newSoL% per cento!
# Fuzzy
model.player.stance.alliance.declared=Eccellenza, il Governo %nation% è nostro alleato!
model.player.stance.alliance.others=Eccellenza, il Governo %attacker% è alleato del Governo %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Eccellenza, il Governo %nation% ha siglato un "cessate il fuoco" con noi!
model.player.stance.ceaseFire.others=Eccellenza, il Governo %attacker% ha siglato un "cessate il fuoco" col Governo %defender%.
# Fuzzy
model.player.stance.peace.declared=Eccellenza, il Governo %nation% è in pace con noi!
model.player.stance.peace.others=Eccellenza, il Governo %attacker% è in pace col Governo %defender%.
# Fuzzy
model.player.stance.war.declared=Cattive notizie, Eccellenza, il Governo %nation% ci ha dichiarato guerra!
model.player.stance.war.others=Eccellenza, il Governo %attacker% ha dichiarato guerra al Governo %defender%.
combat.automaticDefence=Un tuo %unit% di %colony% ha imbracciato le armi per difendere la colonia!
@ -1912,6 +1930,7 @@ combat.enemyShipEvaded=%enemyUnit% %enemyNation% riesce a sfuggire a un attacco
combat.enemyShipSunk=%unit% ha affondato %enemyUnit% %enemyNation%!
combat.equipmentCaptured=Attenzione, i guerrieri %nation% ora dispongono di %equipment%!
combat.goodsStolen=%enemyUnit% %enemyNation% ruba %amount% unità di %goods% alla colonia di %colony%!
# Fuzzy
combat.indianPlunder=%enemyUnit% %enemyNation% rapina %amount% pezzi d'oro dalla colonia di %colony%!
combat.indianRaid=Le nostre spie riportano chela nazione %nation% ha assaltato la %colony% della nazione %colonyNation%.
combat.indianSurprise=La nazione %nation% ha assaltato a sorpresa la colonia di %colony%, allarmando i coloni. Il capo %nation% nega ogni coinvolgimento.
@ -1963,14 +1982,17 @@ error.couldNotLoad=Si è verificato un errore durante il caricamento della parti
error.couldNotSave=Si è verificato un errore durante il salvataggio della partita nel file %name%!
main.defaultPlayerName=Nome del Giocatore
main.userDir.fail=FreeCol non riesce a trovare una directory idonea per salvarci dentro i dati utente. Si può procedere, ma ci sono da attendersi problemi.
# Fuzzy
client.choicePlayer=Scegli un giocatore:
client.classic=Impossibile caricare la mappatura delle risorse dal set di regole 'classic'.
metaServer.couldNotConnect=Spiacente, impossibile connettersi al meta-server. Riprovare più tardi.
metaServer.communicationError=Errore di comunicazione col meta-server. Riprovare più tardi.
abandonEducation.action.studying=studiando
abandonEducation.action.teaching=insegnando
# Fuzzy
abandonEducation.no=No, continua la formazione
abandonEducation.text=Se la tua %unit% lascia %colony% cesserà l' %action% nella %building%, sei sicuro di voler abbandonare?
# Fuzzy
abandonEducation.yes=Sì, lascia la colonia
armedUnitSettlement.attack=Attacca
armedUnitSettlement.tribute=Chiedi un tributo
@ -1981,8 +2003,11 @@ buy.takeOffer=Accetta l'offerta
buy.text=Il presidio %nation% vorrebbe vendere %goods% per %gold% unità d'oro:
clearTradeRoute.text=%unit% percorre la rotta commerciale %route%. Modificare la sua destinazione comporta l'esclusione dalla rotta commerciale. Sei sicuro di voler fare questo?
client.fullScreen=La modalità a schermo intero non è supportata per questa scheda grafica.\nRipristino della modalità finestra.
# Fuzzy
confirmHostile.alliance=Non puoi attaccare una Nazione alleata! Davvero vuoi rompere la tua alleanza col governo %nation% e dichiarare guerra?
# Fuzzy
confirmHostile.ceaseFire=Abbiamo firmato un Cessate il Fuoco con il Governo %nation%. Davvero dobbiamo attaccare?
# Fuzzy
confirmHostile.peace=Sei in pace col governo %nation%. Davvero vuoi dichiarare guerra?
danger.low=non sono una minaccia per noi
error.noSuchFile=Il file specificato non esiste o non è quello corretto.
@ -2037,7 +2062,9 @@ defeated.text=Sei stato sconfitto! Vuoi:
defeated.yes=Rimanere e guardare
defeatedSinglePlayer.text=Sei stato sconfitto!\n\nQuesta è l'ora più malefica della notte, quando i cimiteri sbadigliano e l'inferno stesso alita il suo contagio nel mondo... Ora potrei bere sangue ancora caldo, e fare cose che il giorno tremerebbe nel vedere.
defeatedSinglePlayer.yes=Entra in modalità vendetta
# Fuzzy
diplomacy.offerAccepted=Il contingente %nation% ha accettato la tua generosa offerta.
# Fuzzy
diplomacy.offerRejected=Il contingente %nation% ha rifiutato la tua generosa offerta.
disbandUnit.text=Sei sicuro di voler eliminare/smantellare questa unità?
disbandUnit.yes=Elimina
@ -2081,7 +2108,9 @@ move.noAccessContact=Dobbiamo prima stabilire un contatto con il governo %nation
move.noAccessGoods=%nation% non commercerà con una %unit% vuota.
move.noAccessSettlement=Il governo %nation% non permette al nostro %unit% di accedere al loro insediamento.
move.noAccessSkill=Il nostro %unit% non può imparare dai nativi.
# Fuzzy
move.noAccessTrade=Non abbiamo l'autorizzazione per commerciare con altre nazioni europee, come il governo %nation%.
# Fuzzy
move.noAccessWar=Non possiamo commerciare con il governo %nation% mentre siamo in guerra.
move.noAccessWater=Il nostro %unit% deve sbarcare prima di accedere all'insediamento.
move.noAttackWater=La nostra %unit% deve sbarcare prima di attaccare.
@ -2126,6 +2155,7 @@ server.invalidPlayerNations=Tutti i giocatori devono scegliere una nazione diffe
server.maximumPlayers=Spiacente, è stato raggiunto il numero massimo di giocatori.
server.missingUserName=Il nome utente non è presente nella richiesta di accesso.
server.missingVersion=La versione FreeCol manca nella richiesta di accesso.
# Fuzzy
server.noRouteToServer=Il server non può essere reso pubblico. Dovresti modificare le impostazioni del tuo firewall per consentire connessioni alla porta che hai specificato.
server.notAllReady=Non tutti i giocatori sono pronti per iniziare la partita!
server.onlyAdminCanLaunch=Spiacente, solo l'amministratore del server può lanciare la partita.
@ -2238,6 +2268,7 @@ colopedia.unit.offensivePower=Potenza offensiva:
colopedia.unit.price=Prezzo in Europa:
colopedia.unit.productionBonus={{plural:%number%|one=modificatore|other=modificatori}} di produzione:
colopedia.unit.requirements=Requisiti:
# Fuzzy
colopedia.unit.school=Si addestra in:
colopedia.unit.skill=Abilità:
report.labour.allColonists=Tutti i Coloni
@ -2272,8 +2303,8 @@ report.colony.grow.header=+
report.colony.growing.description=%colony% può crescere di {{plural:%amount%|one=una unità|other=%amount% unità}} senza nuocere alla produzione
report.colony.improve.description=Unità che potrebbero migliorare la produzione.
report.colony.improve.header=Miglioramento
# Fuzzy
report.colony.improving.description=%colony%: per produrre %amount% %goods% in più, sostituire %oldUnit% con %unit%
report.colony.wanting.description=%colony%: per produrre %amount% %goods% in più, aggiungi %unit%
report.colony.making.blocking.description=%colony%: %amount% %goods% necessari per %buildable% {{plural:%turns%|one=il prossimo turno|other=fra %turns% turni}}
report.colony.making.constructing.description=%colony%: %buildable% verrà completato {{plural:%turns%|one=il prossimo turno|other=fra %turns% turni}}
report.colony.making.description=Cosa sta facendo questa colonia
@ -2283,20 +2314,22 @@ report.colony.making.noconstruction.description=%colony%: Nessuna costruzione in
report.colony.making.noteach.description=%colony%: %teacher% non ha allievi
report.colony.name.description=Elenco delle colonie
report.colony.name.header=Colonia
report.colony.plow.description=Numero di caselle della colonia che avrebbero benefici dall'aratura
report.colony.plow.header=P
report.colony.plowing.description=%colony% avrebbe benefici dall'aratura di {{plural:%amount%|one=una casella|other=%amount% caselle}}
# Fuzzy
report.colony.production.description=%colony%: Produzione netta di %goods% = %amount%
# Fuzzy
report.colony.production.export.description=%colony%: la produzione netta di %goods% è %amount% (verranno esportati oltre %export%)
report.colony.production.header=Produzione netta di %goods%
# Fuzzy
report.colony.production.high.description=%colony%: produzione netta di %goods% = %amount%, pieno {{plural:%turns%|one=il prossimo turno|other=fra %turns% turni}}
# Fuzzy
report.colony.production.low.description=%colony%: produzione netta di %goods% = %amount%, terminati {{plural:%turns%|one=il prossimo turno|other=fra %turns% turni}}
# Fuzzy
report.colony.production.waste.description=%colony%: produzione netta di %goods% = %amount%, il deposito sarà pieno, %waste% verranno sprecati.
report.colony.road.description=Numero di caselle della colonia che avrebbero benefici dalla costruzione di una strada
report.colony.road.header=R
report.colony.roadBuilding.description=%colony% avrebbe benefici dalla costruzione di {{plural:%amount%|one=una strada|other=%amount% strade}}
report.colony.tile.plow.header=P
report.colony.shrinking.description=%colony% deve diminuire di {{plural:%amount%|one=una unità|other=%amount% unità}} per migliorare la produzione
report.colony.starving.description=%colony%: morte di fame {{plural:%turns%|one=il prossimo turno|other=fra %turns% turni}}
# Fuzzy
report.colony.wanting.description=%colony%: per produrre %amount% %goods% in più, aggiungi %unit%
report.continentalCongress.available=Disponibile
# Fuzzy
report.continentalCongress.elected=Eletto:
@ -2340,26 +2373,25 @@ report.production.selectGoods=Scegli le merci
report.production.update=Aggiorna
report.requirements.badAssignment=%colony% dispone di un %expert% che attualmente lavora come %expertWork%, mentre un %nonExpert% sta lavorando come %nonExpertWork%. La produzione sarebbe maggiore se i posti di lavoro venissero scambiati.
report.requirements.canTrainExperts={{plural:2|%unit%}} possono essere addestrate a
report.requirements.clearTile=%type% in direzione %direction% rispetto alla colonia di %colony% riceverebbe benefici dalla pulitura.
# Fuzzy
report.requirements.exploreTile=%type% in direzione %direction% rispetto alla colonia di %colony% riceverebbe benefici dall'esplorazione.
report.requirements.met=Tutti i requisiti sono soddisfatti.
report.requirements.missingGoods=%colony% sta producendo %goods%, ma ha bisogno di più %input%.
report.requirements.misusedExperts=Ci sono {{plural:2|%unit%}} che non lavorano come %work% si trovano a
report.requirements.noExpert=%colony% sta producendo %goods%, ma non ha alcun %unit%.
report.requirements.plowCenter=%colony% riceverebbe benefici dall'aratura della propria casella.
report.requirements.plowTile=%type% in direzione %direction% rispetto alla colonia di %colony% riceverebbe benefici dall'aratura.
report.requirements.roadTile=%type% in direzione %direction% rispetto alla colonia di %colony% riceverebbe benefici dalla costruzione di una strada.
report.requirements.severalExperts=Diverse {{plural:2|%unit%}} si trovano a
report.requirements.surplus=Un eccesso di %goods% viene prodotto a:
report.trade.afterTaxes=Ricavi dopo le tasse
report.trade.beforeTaxes=Ricavi prima delle tasse
report.trade.cargoUnits=Unità Trasportate
# Fuzzy
report.trade.hasCustomHouse=* Questa colonia dispone di un Porto Franco; vengono esportati questi beni:
report.trade.totalDelta=Produzione Totale
report.trade.totalUnits=Unità Totali
report.trade.unitsSold=Unità comprate o vendute
report.turn.filter=Non mostrare questo tipo di messaggio (%type%)
report.turn.ignore=Ignora questo messaggio (Colonia: %colony%, Beni: %goods%)
# Fuzzy
report.turn.playerNation=%nation% di %player%
aboutPanel.copyright=Copyright © 2002-2015 Il team di FreeCol
aboutPanel.legalDisclaimer=FreeCol è un software libero: puoi ridistribuirlo e/o modificarlo nei termini stabiliti dalla GNU General Public License così come pubblicati dalla Free Software Foundation, nella versione 2 della Licenza, o in qualsiasi versione successiva.
@ -2386,6 +2418,7 @@ colonyPanel.buildQueue=Coda di costruzione
colonyPanel.colonyUnits=Unità della colonia
colonyPanel.inPort=Nel porto
colonyPanel.outsideColony=Fuori dalla colonia
# Fuzzy
colonyPanel.producing=Produzione di:
colonyPanel.reducePopulation=Se si riduce la popolazione al di sotto di %number%, %colony% non sarà più in grado di costruire %buildable%.
colonyPanel.unitChange=Entrando nella tua colonia il tuo %oldType% è diventato un %newType%.
@ -2397,7 +2430,7 @@ colonyPanel.notBestTile=%unit% potrebbe produrre più %goods% in %tile%.
confirmDeclarationDialog.areYouSure.no=Forse più tardi
confirmDeclarationDialog.areYouSure.text=Rinunciamo all'ingiusta tirannide di %monarch% e dichiariamo l'indipendenza delle nostre colonie dalla corona!
confirmDeclarationDialog.areYouSure.yes=Libertà o Morte!
confirmDeclarationDialog.defaultCountry=Stati Uniti di %nation%
confirmDeclarationDialog.defaultCountry=Stati Uniti di {{tag:country|%nation%}}
confirmDeclarationDialog.defaultNation=Libero Stato %nation%
confirmDeclarationDialog.enterCountry=D'ora in poi, la nostra nazione si chiamerà
confirmDeclarationDialog.enterNation=e ogni cittadino della nostra gloriosa nazione sarà orgoglioso di definirsi
@ -2406,8 +2439,10 @@ constructionPanel.turnsToComplete=(Turni al termine: %number%)
negotiationDialog.accept=Accetta
negotiationDialog.add=Aggiungi
negotiationDialog.cancel=Annulla
# Fuzzy
negotiationDialog.demand=La %nation% richiede %otherNation%
negotiationDialog.exchange=in cambio di
# Fuzzy
negotiationDialog.offer=La %nation% offre %otherNation%
negotiationDialog.send=Invia
editSettlementDialog.removeSettlement=Rimuovi insediamento
@ -2426,9 +2461,9 @@ findSettlementPanel.displayAll=Trova tutti gli insediamenti
findSettlementPanel.displayOnlyEuropean=Trovare solo insediamenti europei
findSettlementPanel.displayOnlyNatives=Trovare solo insediamenti nativi
findSettlementPanel.name=Trova insediamento
# Fuzzy
firstContactDialog.meeting.natives=Incontro coi Nativi. . .
firstContactDialog.meeting.natives.tutorial=Abbiamo incontrato dei Nativi. Invia i tuoi Esploratori nei loro villaggi per saperne di più sul loro conto, e i tuoi Servitori a Contratto e Coloni Liberi affinchè imparino da essi. Invia le tue navi e le tue diligenze nei loro insediamenti, se desideri commerciare.
firstContactDialog.meeting.INCA=L'impero Inca. . .
firstContactDialog.welcomeOffer.text=Il popolo %nation% vi porge il benvenuto. Siamo una gloriosa nazione di %camps% %settlementType%. Per celebrare la nostra amicizia, generosamente vi offriamo in dono la terra che state occupando. Accettate il nostro trattato impegnandovi a rimanere in pace con noi come fratelli?
firstContactDialog.welcomeSimple.text=Il popolo %nation% vi porge il benvenuto. Siamo una gloriosa nazione di %camps% %settlementType%. Accettate un trattato con noi per rimanere in pace come fratelli?
abandonColony.no=Annulla

View File

@ -1,6 +1,7 @@
# Messages for Japanese (日本語)
# Exported from translatewiki.net
# Author: Aotake
# Author: Azeha
# Author: Dude1717
# Author: Fievarsty
# Author: Fryed-peach
@ -36,7 +37,9 @@ dry=乾燥
hot=暑い
temperate=温暖
veryDry=非常に乾燥
veryHigh=とても高い
veryLarge=非常に大きい
veryLow=とても低い
verySmall=非常に小さい
veryWet=超高湿
warm=暖かい
@ -51,20 +54,19 @@ cancel=中止
close=閉じる
color=
connect=接続
# Fuzzy
current=現在
false=無効
# Fuzzy
fill=最終結果
fill=フィル
height=高さ
help=ヘルプ
high=高い
host=ホスト
large=
load=読み込み
low=低い
many=多くの
medium=
more=もっと...
# Fuzzy
music=音楽
name=名前
no=いいえ
@ -80,6 +82,7 @@ remove=削除
rename=改名
reset=リセット
save=保存
select=選択
server=サーバー
skip=スキップ
small=
@ -102,6 +105,7 @@ cargoOnCarrier=運搬中の積荷
cashInTreasureTrain=財宝車が壊れました
clearOrders=命令の初期化
colonists=入植者
colonyCenter=植民地 中心
colopedia=コロペディア
difficulty=難易度
docks=埠頭
@ -113,6 +117,7 @@ goldAmount=%amount% {{plural:%amount%|ゴールド}}
goods=商品
goToEurope=ヨーロッパに行く
goToThisTile=このタイルに移動
immigrants=移民
inPort=入港中
mission=布教
modifiers=有利条件
@ -149,6 +154,7 @@ cli.arg.debug=デバッグ・モード
cli.arg.difficulty=難易度
cli.arg.dimensions=横幅x縦幅
cli.arg.directory=ディレクトリ
cli.arg.europeans=ヨーロピアン
cli.arg.file=ファイル
cli.arg.locale=ロケール
cli.arg.loglevel=ログレベル
@ -183,8 +189,9 @@ cli.no-memory-check=メモリーのチェックをスキップ
cli.no-sound=音なしでFreeColをプレイ
cli.private=プライベートサーバーを起動 (metaserverには公開されない)
cli.seed=擬似乱数を生成するための乱数種を与える
cli.server-name=サーバーに独自名 NAME を指定
# Fuzzy
cli.server=指定したポートでスタンドアローンサーバーを起動
cli.server-name=サーバーに独自名 NAME を指定
cli.splash=ゲームの起動時に FILE 画像をスプラッシュスクリーンとして表示
cli.tc=指定した NAME ですべての変換を読み込む
cli.version=バージョンを表示して終了
@ -244,7 +251,6 @@ colopediaAction.goods.name=商品
colopediaAction.nations.name=
colopediaAction.nationTypes.name=国の特徴
colopediaAction.resources.name=ボーナス資源
colopediaAction.skills.name=スキル
colopediaAction.terrain.name=地形タイプ
colopediaAction.units.name=ユニット
colopediaAction.name=%object% (コロペディア)
@ -395,6 +401,7 @@ model.option.priceIncrease.artillery.name=砲兵の価格引き上げ
model.option.priceIncrease.artillery.shortDescription=新しい砲兵ごとに価格を上げる。
model.option.expertStartingUnits.name=ベテラン開始ユニット
model.option.expertStartingUnits.shortDescription=開始ユニットをすべてベテランにする
model.option.immigrants.name=移民
model.option.landPriceFactor.name=土地価格係数
model.option.landPriceFactor.shortDescription=原住民の土地を購入するコストを増加する。
model.option.nativeConvertProbability.name=原住民改宗者の確率
@ -421,6 +428,7 @@ model.option.settlementNumber.verySmall.name=非常に小さい
model.option.settlementNumber.small.name=
model.option.settlementNumber.medium.name=
model.option.settlementNumber.large.name=
model.option.settlementNumber.veryLarge.name=とても大きい
model.difficulty.monarch.name=君主
model.option.monarchMeddling.name=君主の干渉
model.option.monarchMeddling.shortDescription=君主が干渉する頻度と干渉量が増える。
@ -524,18 +532,54 @@ model.option.maximumLatitude.shortDescription=最南端の緯度です。正の
model.option.riverNumber.name=河川の数
model.option.riverNumber.shortDescription=マップ中の河川の数を設定します。
model.option.riverNumber.verySmall.name=非常に小さい
model.option.riverNumber.small.name=小さい
model.option.riverNumber.medium.name=
model.option.riverNumber.large.name=
model.option.riverNumber.veryLarge.name=とても大きい
model.option.mountainNumber.name=山の数
model.option.mountainNumber.shortDescription=マップ中の山の数を設定します。
model.option.mountainNumber.verySmall.name=とても小さい
model.option.mountainNumber.small.name=小さい
model.option.mountainNumber.large.name=大きい
model.option.mountainNumber.veryLarge.name=とても大きい
model.option.rumourNumber.name=古代都市の噂の数
model.option.rumourNumber.shortDescription=マップ中の古代都市の噂の数を設定します。
model.option.rumourNumber.verySmall.name=とても小さい
model.option.rumourNumber.small.name=小さい
model.option.rumourNumber.medium.name=
model.option.rumourNumber.large.name=大きい
model.option.forestNumber.name=森林の割合
model.option.forestNumber.shortDescription=マップ中の森林の割合を設定します。
model.option.forestNumber.verySmall.name=とても小さい
model.option.forestNumber.small.name=小さい
model.option.forestNumber.medium.name=
model.option.forestNumber.large.name=大きい
model.option.bonusNumber.name=ボーナスタイルの割合
model.option.bonusNumber.shortDescription=マップ中のボーナスタイルの割合を設定します。
model.option.bonusNumber.verySmall.name=とても小さい
model.option.bonusNumber.small.name=小さい
model.option.bonusNumber.medium.name=
model.option.bonusNumber.large.name=大きい
model.option.humidity.name=湿度
model.option.humidity.shortDescription=マップ中の平均的な湿度を設定します。
model.option.humidity.veryDry.name=とても乾燥
model.option.humidity.veryDry.shortDescription=湿度がとても低い
model.option.humidity.dry.name=乾燥
model.option.humidity.dry.shortDescription=低い湿度
model.option.humidity.normal.name=普通
model.option.humidity.normal.shortDescription=普通の湿度
model.option.humidity.wet.name=湿ってる
model.option.humidity.wet.shortDescription=高い湿度
model.option.humidity.veryWet.name=とても湿ってる
model.option.humidity.veryWet.shortDescription=とても高い湿度
model.option.temperature.name=気温
model.option.temperature.shortDescription=マップ中の平均的な気温を設定します。
model.option.temperature.cold.name=冷たい
model.option.temperature.cold.shortDescription=温度がとても低い
model.option.temperature.chilly.name=冷涼
model.option.temperature.chilly.shortDescription=低い温度
model.option.temperature.hot.name=あつい
model.option.temperature.hot.shortDescription=温度がとても高い
mapGeneratorOptions.import.name=インポート
mapGeneratorOptions.import.shortDescription=マップやセーブデータのインポートの設定です。
model.option.importFile.name=ファイルのインポート
@ -550,6 +594,7 @@ model.option.importSettlements.name=入植地のインポート
model.option.importSettlements.shortDescription=原住民の入植地のインポートを有効にします。
clientOptions.name=設定
clientOptions.shortDescription=優先するクライアント設定
clientOptions.personal.name=個人
model.option.playerName.name=プレイヤー名:
clientOptions.gui.name=ディスプレイ
clientOptions.gui.shortDescription=ゲームの外観を調整するための設定です。
@ -563,8 +608,7 @@ model.option.guiMaxNumberOfGoodsImages.shortDescription=表示する品物画像
model.option.guiMinNumberToDisplayGoods.name=非表示にする倉庫の在庫数
model.option.guiMinNumberToDisplayGoods.shortDescription=植民地にある品物がこの数よりも多ければ表示する
model.option.alwaysCenter.name=選択されたタイルを常に中央に表示
# Fuzzy
model.option.alwaysCenter.shortDescription=この設定を友好にすると、選択したタイルが常に中央になります。
model.option.alwaysCenter.shortDescription=この設定を有効にすると、選択したタイルが常に中央になります。
model.option.jumpToActiveUnit.name=アクティブなユニットに移動
# Fuzzy
model.option.jumpToActiveUnit.shortDescription=アクティブなユニットが画面外の場合、表示を中央に移動します。
@ -610,6 +654,7 @@ clientOptions.gui.displayColonyLabels.modern.name=モダン
model.option.colonyComparator.name=植民地の並び順
model.option.colonyComparator.shortDescription=植民地の並び順をどのようにするか
clientOptions.gui.colonyComparator.byName.name=名前
clientOptions.gui.colonyComparator.byAge.name=年齢
clientOptions.gui.colonyComparator.byPosition.name=位置
clientOptions.gui.colonyComparator.bySize.name=サイズ
clientOptions.gui.colonyComparator.bySoL.name=独立推進派
@ -716,6 +761,7 @@ model.option.indianDemandResponse.name=インディアンの要求に対する
model.option.indianDemandResponse.shortDescription=原住民が質問するたびに確認するか、要求を受け入れるか、要求を受け入れないか、の対応をします。
model.option.unloadOverflowResponse.name=過搭載分の積み下ろし
model.option.unloadOverflowResponse.shortDescription=届いた積荷を下ろして倉庫から溢れたときにはどうするのか。
clientOptions.other.unloadOverflowResponse.always.name=常に
clientOptions.mods.name=MOD
clientOptions.mods.shortDescription=ゲームを拡張するオプション。
model.ability.ambushPenalty.name=待ち伏せペナルティ
@ -729,8 +775,7 @@ model.ability.bombardShips.shortDescription=水域タイルに隣接する敵の
model.ability.build.name=建設
# Fuzzy
model.ability.build.shortDescription=ユニットや施設や建築物を建設する能力です。
# Fuzzy
model.ability.buildCustomHouse.name=税関を建設する能力
model.ability.buildCustomHouse.name=税関を建設する
model.ability.buildFactory.name=工場を建設
model.ability.canRecruitUnit.name=ユニットの勧誘
model.ability.canRecruitUnit.shortDescription=この国はユニットを勧誘する能力があります。
@ -751,33 +796,29 @@ model.ability.export.shortDescription=商品を直接ヨーロッパへ輸出で
model.ability.foundColony.name=植民地の発見
model.ability.foundColony.shortDescription=このユニットは新しい植民地を発見する能力を持っています
model.ability.hasPort.name=海にアクセス
# Fuzzy
model.ability.hasPort.shortDescription=この地は海に直接、もしくは間接的にアクセスできます
model.ability.hasPort.shortDescription=この地は海に直接もしくは間接的にアクセスできます
model.ability.independenceDeclared.name=独立宣言
model.ability.independenceDeclared.shortDescription=この国は独立を宣言しています
model.ability.independentNation.shortDescription=独立国家
model.ability.moveToEurope.name=ヨーロッパに移動
# Fuzzy
model.ability.moveToEurope.shortDescription=このタイルはユニットをヨーロッパへ移動させることができます。
model.ability.moveToEurope.shortDescription=このタイルはユニットをヨーロッパへ移動させることができます
model.ability.native.name=インディアン
model.ability.native.shortDescription=アメリカの原住民
model.ability.navalUnit.name=海軍ユニット
model.ability.navalUnit.shortDescription=このユニットは海軍ユニットです。
model.ability.negotiate.name=交渉
model.ability.person.name=
model.ability.person.shortDescription=このユニットは人です
model.ability.plunderNatives.name=略奪の原住民
# Fuzzy
model.ability.plunderNatives.shortDescription=原住民の入植地を破壊して得られる略奪品の量が増加します。
model.ability.plunderNatives.shortDescription=原住民の入植地を破壊して得られる略奪品の量が向上します
model.ability.produceInWater.name=水域で生産
# Fuzzy
model.ability.produceInWater.shortDescription=ユニットは陸地タイルと同じように水域タイルを利用できます
model.ability.produceInWater.shortDescription=ユニットは陸地タイルと同じように水域タイルが利用できます
model.ability.repairUnits.name=ユニットの修理
# Fuzzy
model.ability.repairUnits.shortDescription=特定種の破損したユニットを修理することができます。
model.ability.repairUnits.shortDescription=特定種の破損したユニットを修理することができます
model.ability.royalExpeditionaryForce.name=王立遠征軍
model.ability.royalExpeditionaryForce.shortDescription=王立遠征軍の国。
model.ability.selectRecruit.shortDescription=新兵を選抜する能力
model.ability.teach.name=伝授スキル
# Fuzzy
model.ability.teach.shortDescription=ベテランユニットは別の人へスキルを教えることがあります
model.ability.undead.name=アンデッド
# Fuzzy
@ -897,10 +938,15 @@ model.building.weaverHouse.name=織工の家
model.building.weaverHouse.description=織工の店にアップグレードすることができる織工の家は、綿花から布を生産するために使います。植民地の人口が8に達してから、Adam Smithが大陸会議に参加することで織物工場にアップグレードすることができます。
model.building.weaverShop.name=織工の店
model.building.weaverShop.description=織物工場にアップグレードすることができる織工の店は、綿花から布を生産するために使います。植民地の人口が8に達してから、Adam Smithが大陸会議に参加することで織物工場にアップグレードすることができます。織工の店は布の生産を増やします。
model.disaster.disease.name=病気
model.disaster.flood.name=洪水
model.disaster.hurricane.name=ハリケーン
model.disaster.sandstorm.name=砂嵐
model.disaster.stormsurge.name=高潮
model.disaster.tornado.name=竜巻
model.event.declareIndependence.name=独立宣言
model.foundingFather.adamSmith.name=アダム・スミス
# Fuzzy
model.foundingFather.adamSmith.description=工場が原料1つに対して1.5倍の製品を生産する
model.foundingFather.adamSmith.description=工場の建築を有効にする。
model.foundingFather.adamSmith.text=近代経済の父として有名なSmithは、もっとも有名な教科書である国富論をはじめとする経済理論関係の教科書をいくつも執筆した。
model.foundingFather.adamSmith.birthAndDeath=1723年-1790年
model.foundingFather.jacobFugger.description=現在発生しているボイコットがすべて無くなる
@ -915,8 +961,7 @@ model.foundingFather.peterStuyvesant.description=税関の建設が可能にな
model.foundingFather.peterStuyvesant.text=後にNew YorkとなるNew Netherlandの総督に任命される。イギリスのNew Netherland侵攻を食い止めることができなかった。
model.foundingFather.peterStuyvesant.birthAndDeath=1592年-1672年
model.foundingFather.janDeWitt.name=ヨハン・デ・ウィット
# Fuzzy
model.foundingFather.janDeWitt.description=外国の植民地と交易が可能になる
model.foundingFather.janDeWitt.description=外国の植民地と交易が可能になり、植民地ライバルのより多くの情報が表示されます。
model.foundingFather.janDeWitt.text=De Wittは偉大なるオランダの政治家。商人を代表して産業と商業を推奨した。また彼はオランダがイギリスとの戦争を終結する際の重要な条約の交渉を行った。
model.foundingFather.janDeWitt.birthAndDeath=1625年-1672年
model.foundingFather.ferdinandMagellan.name=フェルディナンド・マゼラン
@ -1007,8 +1052,7 @@ model.foundingFather.political=政治
model.foundingFather.religious=宗教
model.goods.bells.name={{plural:%amount%|one=自由の鐘|other=自由の鐘|default=自由の鐘}}
model.goods.bells.description=自由の鐘は入植者の独立機運を現しています。
# Fuzzy
model.goods.bells.workAs=政治家 (自由の鐘 %amount%)
model.goods.bells.workAs=政治家%claim%として作業 (自由の鐘 %amount%)
model.goods.bells.workingAs=政治家
model.goods.cigars.name={{plural:%amount%|one=葉巻タバコ|other=葉巻タバコ|default=葉巻タバコ}}
model.goods.cigars.description=葉巻タバコはタバコから作られます。ぜいたく品として高い価値があります。
@ -1250,6 +1294,7 @@ model.settlement.aztec.plural=都市
model.settlement.camp.capital.name=野営地
model.settlement.camp.name=野営地
model.settlement.camp.plural=野営地
model.settlement.colony.capital.name=植民地
model.settlement.colony.name=植民地
model.settlement.colony.plural=植民地
model.settlement.inca.capital.name=インカ都市
@ -1426,12 +1471,14 @@ filter.savedGames=FreeColのセーブデータ (*.fsg)
filter.xml=XML (拡張マークアップ言語)
model.abstractGoods.boycotted=%amount% {{plural:%amount%|%goods%}} (ボイコット中)
model.abstractGoods.label=%amount% {{plural:%amount%|%goods%}}
model.building.locationLabel=%location%内で
model.colony.badGovernment=%colony%の政府は非効率的です。生産ペナルティが課せられます。
model.colony.governmentImproved1=%colony%の政府は改善されていますが、まだ不十分です。生産ペナルティが依然として課せられています。
model.colony.governmentImproved2=%colony%の政府は改善しました。もはや生産ペナルティは課せられていません。
model.colony.minimumColonySize=%object%以上の人口を減らすことを防ぎます。
model.colony.unbuildable=現時点での%colony%ではまだ%object%を建てることができません。%object%を建設待ちリストから削除しました。
model.colony.veryBadGovernment=%colony%の政府はとても非効率的です。高い生産ペナルティが課せられています。
model.diplomaticTrade.receive.tribute={{tag:country|%nation%}}は私たちの敬意を要求しています!
model.direction.N.name=
model.direction.NE.name=北東
model.direction.E.name=
@ -1441,19 +1488,19 @@ model.direction.SW.name=南西
model.direction.W.name=西
model.direction.NW.name=北西
model.historyEventType.abandonColony.description=あなたは植民地 %colony% を放棄しました。
model.historyEventType.cityOfGold.description=%nation%は黄金の七都市のうちの一つである%city%を発見し、%treasure%ゴールドの財宝を入手しました。
model.historyEventType.colonyConquered.description=あなたの植民地%colony%は%nation%によって征服されました。
model.historyEventType.colonyDestroyed.description=あなたの植民地%colony%は%nation%によって破壊されました。
model.historyEventType.cityOfGold.description={{tag:country|%nation%}}は黄金の七都市のうちの一つである%city%を発見し、%treasure%ゴールドの財宝を入手しました。
model.historyEventType.colonyConquered.description=あなたの植民地%colony%は{{tag:country|%nation%}}によって征服されました。
model.historyEventType.colonyDestroyed.description=あなたの植民地%colony%は{{tag:country|%nation%}}によって破壊されました。
model.historyEventType.declareIndependence.description=あなたはクラウンからの独立を宣言する。
model.historyEventType.destroyNation.description=あなたは%nation%を破壊しました
model.historyEventType.destroyNation.description={{tag:country|%nation%}}は%nativeNation%を破壊します
model.historyEventType.discoverNewWorld.description=あなたは新世界を発見しました。
model.historyEventType.discoverRegion.description=%nation%は%region%を発見しました。
model.historyEventType.discoverRegion.description={{tag:country|%nation%}}は%region%を発見しました。
model.historyEventType.foundColony.description=あなたは植民地%colony%を設立しました。
model.historyEventType.foundingFather.description=%father%が大陸会議に参加しました。
model.historyEventType.independence.description=あなたは国王から独立を成し遂げました。
model.historyEventType.meetNation.description=あなたは%nation%に出会いました。
model.historyEventType.nationDestroyed.description=%nation%は破壊されました
model.historyEventType.spanishSuccession.description=%loserNation%は新世界の植民地すべてを%nation%に譲り渡しました。
model.historyEventType.meetNation.description=あなたは%nation%ネーションに出会いました。
model.historyEventType.nationDestroyed.description=%nation%はもはや新世界に存在しません
model.historyEventType.spanishSuccession.description={{tag:country|%loserNation%}}は新世界の植民地すべてを{{tag:country|%nation%}}に譲り渡しました。
model.indianSettlement.mostHatedNone=なし
model.indianSettlement.mostHatedUnknown=不明
model.indianSettlement.nameUnknown=不明
@ -1461,6 +1508,7 @@ model.indianSettlement.skillNone=なし
model.indianSettlement.skillUnknown=不明
model.indianSettlement.tension.unknown=不明
model.indianSettlement.tension.wary=警戒
model.indianSettlement.wantedGoodsNone=なし
model.indianSettlement.wantedGoodsUnknown=不明
model.lostCityRumour.burialGround.description=よくも%nation%の神聖な埋葬地を汚したな! 死んで償え!
model.lostCityRumour.cibola.description=あなたは黄金の七都市のうちの一つの%city%を発見し、価値%money%の財宝を略奪しました! 財宝車を植民地の一つに移動させ、換金するかガレオン船でヨーロッパに運んでください。
@ -1504,6 +1552,9 @@ model.monarch.action.displeasure.text=あなたは国王からの独立を宣言
model.monarch.action.displeasure.no=完了
model.monarch.action.forceTax.no=完了
model.monarch.action.lowerTax.no=完了
model.monarch.action.monarchMercenaries.yes=私達は、受け入れる
model.monarch.action.raiseTaxAct.yes=私達は、受け入れる
model.monarch.action.raiseTaxWar.yes=私達は、受け入れる
model.monarch.action.supportLand.no=完了
model.monarch.action.supportSea.no=完了
model.monarch.action.waiveTax.no=完了
@ -1519,7 +1570,7 @@ model.noClaimReason.terrain.description=この地は植民地に適していま
model.player.forces=%nation%軍
model.player.independentMarket=ヨーロッパ
model.player.startGame=数か月の航海の末、あなたはついに未知の大陸の沖に到達しました。新世界を発見するため{{tag:%direction%|west=西|east=東|default=風が吹く方}}に航路を向け、国王に発見報告をしましょう。
model.player.waitingFor=%nation%の行動を待っています
model.player.waitingFor={{tag:country|%nation%}}の行動を待っています
model.regionType.coast.name=沿岸
model.regionType.coast.unknown=未知の沿岸地方
model.regionType.desert.name=砂漠
@ -1570,10 +1621,9 @@ model.unit.underRepair=修理(%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
model.unit.unitState.skipped=W
model.unit.unitState.skipped=X
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
model.noAddReason.claimRequired.description=この地は他の民族に支配されていますが、苦情は入ってきません。
@ -1589,6 +1639,7 @@ model.colony.colonistStarved=%colony%の入植者が餓死しました!
model.colony.colonyStarved=%colony%での最後の入植者が餓死したので、残された植民地は放棄されます。
model.colony.customs.sale=%colony%の税関は売却しました: %data%
model.colony.famineFeared=%colony%では飢餓の恐れがあります。食料の残りがあと%number%だけです。
model.colony.starving=%colony%は飢えています。
model.colony.newColonist=%colony%で新しい入植者が誕生しました。
model.colony.newConvert=新しい%nation%の改宗者が%colony%に到着しました。
model.colony.notBuildingAnything=%colony%には建造するものが何もありません。
@ -1601,12 +1652,12 @@ model.colony.warehouseOverfull=%colony%にある%goods%の量が倉庫一杯に
model.colony.warehouseSoonFull=次のターンで%colony%の%goods%の倉庫容量を超えてしまいます。%amount%単位の%goods%が廃棄されます。
model.colony.warehouseWaste=%colony%にある%goods%が倉庫容量を超えています。%waste%単位が廃棄されました。
model.colonyTile.resourceExhausted=%colony%で資源%resource%が枯渇しました
model.game.spanishSuccession=閣下、ヨーロッパでスペイン継承戦争が終結しました。ユトレヒト条約により、%loserNation%が新世界に持っていたすべての植民地を%nation%へ強制割譲することになりました!
model.game.spanishSuccession=閣下、ヨーロッパでスペイン継承戦争が終結しました。ユトレヒト条約により、{{tag:country|%loserNation%}}が新世界に持っていたすべての植民地を{{tag:country|%nation%}}へ強制割譲することになりました!
model.indianSettlement.mission.denounced=あなたの宣教師は%settlement%で非難され、処刑されました!
model.player.colonyGoodsParty.harbour=国王の不当な課税に抗議するため、%colony%の入植者は%amount%単位の%goods%を港に投げ捨てました。
model.player.colonyGoodsParty.horses=国王の不当な課税に抗議して、%colony%の入植者は%amount%頭の馬を解放しました!
model.player.colonyGoodsParty.landLocked=国王の不当な課税に抗議するため、%colony%の入植者は%amount%単位の%goods%を市場で焼き払いました。
model.player.dead.european=閣下、%nation%は新世界の場から無条件撤退を宣言しました!
model.player.dead.european=閣下、{{tag:country|%nation%}}は新世界の場から無条件撤退を宣言しました!
model.player.dead.native=閣下、%nation%は破壊されました。
model.player.disaster.effect.colonyDestroyed=%colony%は完全に破壊されました。
model.player.disaster.strikes=あなたの植民地 %colony% は打たれています、%disaster%によって
@ -1614,10 +1665,13 @@ model.player.emigrate=%europe%から、%unit%が移住することを決めま
model.player.foundingFatherJoinedCongress=%foundingFather%が会議に参加しました!\n\n%description%
model.player.soLDecrease=植民地の独立推進派の会員数が%newSoL%パーセントに下降しました。
model.player.soLIncrease=植民地の独立推進派の会員数が%newSoL%パーセントに上昇しました。
# Fuzzy
model.player.stance.alliance.declared=閣下、%nation%は我々と同盟を結びました!
model.player.stance.alliance.others=閣下、%attacker%は%defender%と同盟を結びました。
# Fuzzy
model.player.stance.ceaseFire.declared=閣下、%nation%は我々との停戦に合意しました!
model.player.stance.ceaseFire.others=閣下、%attacker%は%defender%との停戦に合意しました。
# Fuzzy
model.player.stance.peace.declared=閣下、%nation%は我々と和平を結びました!
model.player.stance.peace.others=閣下、%attacker%は%defender%と和平を結びました。
model.player.stance.war.declared=閣下、悪いニュースです。%nation%が我々に宣戦を布告しました!
@ -1633,7 +1687,7 @@ combat.enemyShipEvaded=%enemyNation%の%enemyUnit%は%unit%からの攻撃を回
combat.enemyShipSunk=%unit%は%enemyNation%の%enemyUnit%を撃沈しました!
combat.equipmentCaptured=気をつけてください。%nation%の騎兵は%equipment%を手に入れました!
combat.goodsStolen=%enemyNation%の%enemyUnit%が%colony%で%goods%%amount%を盗みました!
combat.indianPlunder=%enemyNation%の%enemyUnit%が%colony%から%amount%を略奪しました。
combat.indianPlunder=%enemyNation%の%enemyUnit%が%colony%から%amount%を略奪しました。
combat.indianTreasure=%settlement%から%amount%ゴールドを略奪しました。
combat.nativeCapitalBurned=あなたは%nation%の首都、%name%を焼き払いました。%nation%はあなたの実力に対して降伏しました!
combat.newConvertFromAttack=恐る恐る%nation%の%unit%があなたに加わりました!
@ -1670,26 +1724,25 @@ model.region.atlantic.name=大西洋
model.region.northAtlantic.name=北大西洋
model.region.southAtlantic.name=南大西洋
model.unit.arriveInEurope=閣下、我々の船が%europe%に到着しました!
# Fuzzy
model.unit.attrition=%unit%は%loation%で大自然の中に飲み込まれました!
model.unit.attrition=%unit%は%location%で大自然の中に飲み込まれました!
model.unit.experience=%colony%では、%oldName%が経験を積んで%unit% に変わりました。
model.unit.noMoreTools=%location%: 開拓者が持っていたすべての道具を使い果たし、%unit%に戻りました。
model.unit.slowed=%enemyNation%の%enemyUnit%は%unit%の動きを遅くします。
model.unit.unitRepaired=%unit%は%repairLocation%での修理が終わりました。
model.unit.hardyPioneer.noMoreTools=%location%: ベテラン開拓者は所持していた道具を使い果たしました。
# Fuzzy
error.couldNotLoad=ゲームロード中にエラーが発生しました!
# Fuzzy
error.couldNotSave=ゲーム保存中にエラーが発生しました!
error.couldNotLoad=ファイル%name%からのゲームロード中にエラーが発生しました!
error.couldNotSave=ファイル%name%のゲーム保存中にエラーが発生しました!
main.defaultPlayerName=プレイヤー名
main.javaVersion=FreeCol を動作させるには Java バージョン %minVersion% 以降をお勧めします\n(%version% を検出しました。このチェックをスキップするには --no-java-check を使用してください。)
main.memory=JVM に %memory% バイト以上のメモリを割り当てる必要があります。\n FreeCol を以下のように指定して再起動してください: java -Xmx%minMemory%M -jar FreeCol.jar
client.choicePlayer=プレイヤーを選択してください:
client.choicePlayer=ネーションを選択してください:
client.ending=そのゲームは終了。
metaServer.couldNotConnect=申し訳ありません。メタ・サーバーに接続できませんでした。後でもう一度試してください。
metaServer.communicationError=メタ・サーバーとの通信中にエラーが発生しました。後でもう一度試してください。
abandonEducation.action.studying=勉強中
abandonEducation.action.teaching=教育中
abandonEducation.no=教育を続ける
abandonEducation.yes=教育を放棄
armedUnitSettlement.attack=攻撃
boycottedGoods.dumpGoods=品物を投棄する
boycottedGoods.text=国王が%goods%のボイコットを行っているため、これを%europe%に売ることはできません。滞納税(%amount%ゴールド)を支払うか、港に品物を投げ捨てるのか、さぁどうする?
@ -1697,9 +1750,9 @@ buy.moreGold=安くならないか交渉する
buy.takeOffer=申し出を受け入れる
buy.text=%nation%が彼らの所有している%goods%を%gold%で売りたいそうです:
clearTradeRoute.text=%unit%には交易路%route%を割り当てます。交易路から目的地の設定がなくなりますが、行ってもよろしいですか?
confirmHostile.alliance=同盟国を攻撃することはできません! 本当に%nation%との同盟を破棄して宣戦布告しますか?
confirmHostile.ceaseFire=あなたは%nation%との停戦に署名しています。本当に攻撃するのですか?
confirmHostile.peace=現在、%nation%とは平和を保っています。宣戦布告しますか?
confirmHostile.alliance=同盟国を攻撃することはできません! 本当に{{tag:country|%nation%}}との同盟を破棄して宣戦布告しますか?
confirmHostile.ceaseFire=あなたは{{tag:country|%nation%}}との停戦に署名しています。本当に攻撃するのですか?
confirmHostile.peace=現在、{{tag:country|%nation%}}とは平和を保っています。宣戦布告しますか?
error.noSuchFile=指定したファイルが存在しないか、通常のファイルではありません。
finance.high=財政的に安全であります。
indianLand.cancel=土地を離れる
@ -1749,8 +1802,8 @@ clearSpeciality.impossible=%unit%は降格できません!
defeated.text=あなたは敗北しました! どうしますか:
defeated.yes=引き続き観察する
defeatedSinglePlayer.yes=リベンジモードに入る
diplomacy.offerAccepted=%nation%はあなたの寛大な提案を受け入れました。
diplomacy.offerRejected=%nation%はあなたの寛大な提案を拒否しました。
diplomacy.offerAccepted={{tag:country|%nation%}}はあなたの寛大な提案を受け入れました。
diplomacy.offerRejected={{tag:country|%nation%}}はあなたの寛大な提案を拒否しました。
disbandUnit.text=本当にこのユニットを解散しますか?
disbandUnit.yes=解散
disembark.text=やぁ、船乗りの方々。本当に上陸するかい?
@ -1790,8 +1843,8 @@ move.noAccessBeached=接近した%nation%の船がが我々の進路を妨害し
move.noAccessContact=閣下、まずは%nation%に接触関係を持つ必要があります。
move.noAccessSettlement=%nation%は%unit%がその入植地に入る許可を与えていません。
move.noAccessSkill=%unit%が原住民から学ぶことはできません。
move.noAccessTrade=%nation%といった他のヨーロッパ諸国と交易をする権限を持っていません。
move.noAccessWar=戦争中は%nation%と交易ができません。
move.noAccessTrade={{tag:country|%nation%}}といった他のヨーロッパ諸国と交易をする権限を持っていません。
move.noAccessWar=戦争中は%nation%ネーションと交易ができません。
move.noAccessWater=%unit%は入植地に入る前に上陸が必要です。
move.noAttackWater=%unit%は攻撃する前に着陸する必要があります。
nameRegion.text=あなたは%type%を発見し、そのことを国王に報告しました! 慣例として名前をつけてください:
@ -1805,21 +1858,22 @@ renameUnit.text=ユニットにつける新しい名前を入れてください:
scoutSettlement.expertScout=あなたの斥候は%unit%になりました。
scoutSettlement.speakBeads=ようこそ旅行者よ。平和の証として、この価値あるビーズの髪飾りを君たちの族長に届けてくれないか。(価値%amount%ゴールド)
scoutSettlement.speakDie=あなたは部族の神聖なタブーを犯した!我々は射撃訓練のためあなたと提携しなければならない。
# Fuzzy
scoutSettlement.speakNothing=我々はいつでも旅行者を歓迎している。
scoutSettlement.speakNothing=我々はいつでも%nation%の旅行者を歓迎している。
scoutSettlement.speakTales=我々は遠方からの旅行者を招くことができて嬉しいです。火の近くに座ってください、近辺の土地についての物語をあなたにお話しましょう。
sellProposition.text=道具を売りますか?
# Fuzzy
trade.noTrade=貿易を拒否した。
trade.noTrade=%settlement%で貿易を拒否した。
trade.noTradeGoods=すまない、もうこれ以上の%goods%は結構だ!
trade.noTradeHostile=お前とその商品を軽蔑する。立ち去れ!
trade.nothingToSell=すまないが、まだ売るものが何もないんだ!
tradeProposition.welcome=%nation%の%settlement%と交易
tradeRoute.atStop=%location%で:
tradeRoute.prefix=%route%, %unit%:%data%
tradeRoute.skipped=スキップされた
tradeRoute.toStop=%location%に旅行中。
traderoute.warehouseCapacity=%unit%を%colony%に降ろすと植民地の倉庫の容量を超えてしまいます。%goods%%amount%が無駄になるでしょう。それでも品物を降ろしますか?
twoTurnsPerYear=%year%年以降は、1年あたり1ターンではなく%amount%ターンになります。
server.badColor=無効な色
server.badNation=無効なネーション
server.couldNotConnect=サーバーへの接続を行うことができませんでした。
server.errorStartingGame=ゲーム開始中にエラーが発生しました。
server.fileNotFound=指定した名前のファイルは見つかりませんでした。
@ -1827,12 +1881,14 @@ server.incompatibleVersions=読み込もうとしたセーブデータはこの
server.initialize=サーバーの初期化中にエラーが発生しました
server.invalidPlayerNations=ゲームを開始する前に、すべてのプレーヤーが独自の国を選択する必要があります。
server.maximumPlayers=申し訳ありませんが、プレイヤー数の上限に達しています。
# Fuzzy
server.noRouteToServer=サーバーを公開できません。ファイアウォールの設定を変更して、指定したポートの接続を許可する必要があります。
server.notAllReady=まだ準備を終えていないプレイヤーがいます!
server.onlyAdminCanLaunch=申し訳ありませんが、サーバー管理者だけがゲームを起動することができます。
server.reject=サーバーはそれを実行できません。
server.timeOut=サーバーへの接続がタイムアウトしました。
server.wrongFreeColVersion=FreeColのクライアントとサーバーのバージョンが一致しません。
buildColony.others={{tag:country|%nation%}}が発見した、%region%内の%colony%の新しい植民地を。
cashInTreasureTrain.colonial=%amount%ゴールドの財宝がヨーロッパに到着し、%cashInAmount%ゴールドに換金されました。
cashInTreasureTrain.independent=%amount%の財宝が国庫に追加されました。
declareIndependence.announce=%oldNation%植民地は%ruler%からの独立を決意し、%newNation%になりました。
@ -1850,6 +1906,8 @@ indianSettlement.mission.tension.displeased=布教によって、%nation%は気
indianSettlement.mission.tension.happy=布教によって、%nation%は喜んで新しい宗教に変わりました。
scoutSettlement.tributeAgree=平和を保つため%amount%ゴールドを支払うことに合意したが、もうこの次はないぞ!
scoutSettlement.tributeDisagree=君たちの要求に応えることはできない。我々の土地からすぐに出て行け!
colopedia.description=説明
colopedia.effects=効果
colopedia.buildings.autoBuilt=新しい植民地を建設すると自動的に建設される。
colopedia.buildings.cost=費用
colopedia.buildings.modifiers={{plural:%number%|one=修正値|other=修正値}}
@ -1890,10 +1948,8 @@ colopedia.nationType.regions=入植地域:
colopedia.nationType.skills=習得技能:
colopedia.nationType.typeOfSettlements=入植地の種類:
colopedia.nationType.units=開始ユニット:
# Fuzzy
colopedia.terrain.defenseBonus=防御ボーナス
colopedia.terrain.description=説明
# Fuzzy
colopedia.terrain.movementCost=移動コスト
colopedia.terrain.resource=資源
colopedia.terrain.terrainImage=地形図
@ -1909,6 +1965,7 @@ colopedia.unit.offensivePower=攻撃力:
colopedia.unit.price=欧州での価格:
colopedia.unit.productionBonus=生産物の{{plural:%number%|one=修正|other=修正}}:
colopedia.unit.requirements=要件:
# Fuzzy
colopedia.unit.school=訓練に必要な学校:
colopedia.unit.skill=技能レベル:
report.labour.allColonists=全入植者
@ -1939,8 +1996,9 @@ report.colony.improve.header=改善
report.colony.making.header=メイキング
report.colony.name.description=植民地の一覧
report.colony.name.header=植民地
report.colony.plow.header=P
report.colony.road.header=R
report.colony.production.export.description=%colony%: %amount% %goods% が生産されています (exporting above %export%)
report.colony.tile.clearForest.header=C
report.colony.tile.plow.header=P
report.continentalCongress.available=利用可能
report.continentalCongress.none=(なし)
report.continentalCongress.recruiting=新規勧誘
@ -1981,18 +2039,18 @@ report.requirements.met=すべての要件が満たされています。
report.requirements.missingGoods=%colony%は%goods%を生産していますが、%input%が不足しています。
report.requirements.noExpert=%colony%は%goods%を生産していますが、%unit%がいません。
report.requirements.severalExperts=次の植民地には複数の{{plural:2|%unit%}}がいます:
# Fuzzy
report.requirements.surplus=次の植民地は%goods%を余剰生産しています:
report.requirements.surplus=%goods%の余剰が生産されているのは
report.trade.afterTaxes=税引き後の収入
report.trade.beforeTaxes=税引き前の収入
report.trade.cargoUnits=運搬中のユニット
# Fuzzy
report.trade.hasCustomHouse=* この植民地には税関があります。これらの品物は輸出されます。
report.trade.totalDelta=総生産
report.trade.totalUnits=総ユニット
report.trade.unitsSold=売買されたユニット
report.turn.filter=この種類のメッセージを表示しない (%type%)
report.turn.ignore=このメッセージの無視 (植民地: %colony%, 品物: %goods%)
report.turn.playerNation=%player%の%nation%
report.turn.playerNation=%player%の{{tag:country|%nation%}}
aboutPanel.copyright=Copyright © 2002-2015 The FreeCol Team
aboutPanel.legalDisclaimer=FreeColはフリーソフトウェアです: あなたはこれを、フリーソフトウェア財団によって発行された GNU 一般公衆利用許諾契約書 (バージョン2もしくはそれ以降のバージョン) の定める条件の下で再頒布または改変することができます。
aboutPanel.officialSite=公式サイト:
@ -2015,6 +2073,7 @@ colonyPanel.inPort=入港中
colonyPanel.outsideColony=植民地の外
colonyPanel.reducePopulation=人口が%number%を下回ると、%colony%ではもう%buildable%を建てることができなくなります。
colonyPanel.unitChange=植民地に入った%oldType%は%newType%になりました。
colonyPanel.warehouse=倉庫
colonyPanel.bonusLabel=ボーナス: %number%%extra%
colonyPanel.populationLabel=人口: %number%人
colonyPanel.rebelLabel=独立派: %number%
@ -2023,14 +2082,15 @@ colonyPanel.notBestTile=%unit%は%tile%よりも多くの%goods%を生産でき
confirmDeclarationDialog.areYouSure.no=あとで
confirmDeclarationDialog.areYouSure.text=我々は%monarch%の不当な専制政治を放棄し、国王から植民地の独立を宣言した!
confirmDeclarationDialog.areYouSure.yes=自由を!さもなくば死を!
confirmDeclarationDialog.defaultCountry=%nation%合衆国
confirmDeclarationDialog.defaultNation=%nation%自由主義国
confirmDeclarationDialog.defaultCountry={{tag:country|%nation%}}合衆国
confirmDeclarationDialog.defaultNation={{tag:country|%nation%}}自由主義国
confirmDeclarationDialog.enterCountry=今後、我々の国は次のようになる:
flag.unionPosition.LEFT=
flag.unionPosition.MIDDLE=
flag.unionPosition.NONE=なし
flag.unionPosition.RIGHT=
flag.unionPosition.TOP=トップ
flag.unionShape.RECTANGLE=長方形
flag.unionShape.TRIANGLE=三角形
constructionPanel.clickToBuild=建設する建物や作成するユニットをクリックしてください。
constructionPanel.turnsToComplete=(完成までのターン数: %number%)
@ -2039,10 +2099,8 @@ negotiationDialog.accept=受け入れ
negotiationDialog.add=追加
negotiationDialog.cancel=中止
negotiationDialog.clear=消去
# Fuzzy
negotiationDialog.demand=%nation% の要求
# Fuzzy
negotiationDialog.offer=%nation% の提供
negotiationDialog.demand={{tag:country|%nation%}} 提供 {{tag:country|%otherNation%}}
negotiationDialog.offer={{tag:country|%nation%}} 提供 {{tag:country|%otherNation%}}
negotiationDialog.send=送信
editSettlementDialog.removeSettlement=植民地を削除
editSettlementDialog.removeSettlement.text=この植民地を削除しますか?
@ -2055,6 +2113,9 @@ europePanel.transaction.price=価格:\t%gold%
europePanel.transaction.purchase=%goods% %amount%を一つ%gold%で購入
europePanel.transaction.sale=%goods% %amount%を一つあたり%gold%で売却
findSettlementPanel.name=入植地の検索
firstContactDialog.meeting.natives=先住民と会議
firstContactDialog.meeting.aztec=アステカ族
firstContactDialog.meeting.inca=インカ帝国
firstContactDialog.welcomeOffer.text=%nation%にようこそ。我々は%camps%%settlementType%の栄光なる民族だ。我々の友情を祝福して、土地の支配権を寛大にお渡ししよう。条約を受け入れ、兄弟のように平和にならないか?
firstContactDialog.welcomeSimple.text=%nation%にようこそ。我々は%camps%%settlementType%の栄光なる民族だ。条約を受け入れ、兄弟のように平和にならないか?
abandonColony.no=中止
@ -2080,6 +2141,7 @@ infoPanel.moves=移動力:
loadingSavegameDialog.port=ポート:
loadingSavegameDialog.privateMultiplayer=非公開マルチプレイヤー
loadingSavegameDialog.publicMultiplayer=公開マルチプレイヤー
loadingSavegameDialog.serverName=サーバー名:
loadingSavegameDialog.singlePlayer=シングルプレイヤー
loadingSavegameDialog.name=保存されたゲームの読み込み
mapEditorTransformPanel.majorRiver=大きな河川
@ -2090,6 +2152,7 @@ freecol.map.America_large=アメリカ (大)
freecol.map.Australia=オーストラリア
freecol.map.Caribbean_basin=カリブ海地域
mapSizeDialog.mapSize=マップの大きさを選ぶ
modifierFormat.scopeMethod.isIndian.name=原住民
monarchDialog.default=国王からのメッセージ
newPanel.editDifficulty=難易度を編集
newPanel.getServerList=サーバーリストの取得

View File

@ -4,6 +4,7 @@
# Author: Clockoon
# Author: Cwt96
# Author: Gusdud25
# Author: Hwangjy9
# Author: Hym411
# Author: Ilovesabbath
# Author: Jskang
@ -223,7 +224,6 @@ centerAction.name=중앙
changeAction.enterColony.name=식민지 들어가기
changeAction.nextUnitOnTile.name=타일 내 다음 유닛
changeAction.selectCarrier.name=운송수단 선택
# Fuzzy
changeWindowedModeAction.name=전체 화면
chatAction.name=대화
clearOrdersAction.name=명령 취소
@ -232,7 +232,6 @@ colopediaAction.fathers.name=건국 아버지
colopediaAction.goods.name=상품
colopediaAction.nations.name=국가
colopediaAction.resources.name=보너스 자원
colopediaAction.skills.name=기술
colopediaAction.terrain.name=지형 유형
colopediaAction.units.name=유닛
debugAction.name=디버그 모드 전환
@ -461,6 +460,7 @@ clientOptions.minimap.color.background.gray.light.very=아주 밝은 회색
clientOptions.gui.displayTileText.names.name=제목 이름
clientOptions.gui.displayTileText.regions.name=타일 영역
model.option.displayColonyLabels.shortDescription=식민지 명패 양식.
clientOptions.gui.colonyComparator.byName.name=이름
clientOptions.gui.colonyComparator.byAge.shortDescription=만든 순서대로 정렬
clientOptions.gui.colonyComparator.byPosition.name=위치
clientOptions.gui.colonyComparator.byPosition.shortDescription=지리적 위치별로 정렬
@ -932,10 +932,12 @@ model.direction.SW.name=남서
model.direction.W.name=
model.direction.NW.name=북서
model.indianSettlement.mostHatedNone=없음
model.indianSettlement.mostHatedUnknown=알 수 없음
model.indianSettlement.nameUnknown=알 수 없음
model.indianSettlement.skillUnknown=알 수 없음
model.indianSettlement.tension.unknown=알 수 없음
model.indianSettlement.tension.wary=경계
model.indianSettlement.wantedGoodsUnknown=알 수 없음
model.lostCityRumour.name=잃어버린 도시의 소문
model.lostCityRumour.nothing.0.description=잃어버린 도시의 소문은 다음으로 증명되었습니다: 소문과 달리 없음!
model.lostCityRumour.nothing.mounds.description=고분은 서늘하게 비어 있습니다.
@ -965,6 +967,7 @@ model.nationState.available.name=사용가능한
model.nationState.notAvailable.name=사용가능하지 않은
model.player.independentMarket=유럽
model.player.startGame=몇 개월의 항해 끝에, 마침내 미지의 대륙의 연안 도착했습니다. 신세계를 발견하기 위해 {{tag:%direction%|west=서쪽|east=동쪽|default=바람 부는 쪽}}으로 항해해 국왕에게 발견을 보고합시다.
# Fuzzy
model.player.waitingFor=대기중: %nation%
model.regionType.ocean.name=대양
model.regionType.river.name=
@ -1000,10 +1003,13 @@ model.colony.famineFeared=%colony% 내 기근이 걱정됩니다. %number%턴
model.colony.warehouseWaste=%colony%내 당신의 창고의 %goods% 용량이 초과했습니다. %waste% 유닛이 낭비되었습니다.
model.colonyTile.resourceExhausted=%colony% 내 %resource% 자원 고갈
model.indianSettlement.mission.denounced=당신의 선교사가 %settlement%에서 고발당해 처형되었습니다!
# Fuzzy
model.player.stance.alliance.declared=각하, %nation%이 우리와 동맹을 맺었습니다!
model.player.stance.alliance.others=각하, %attacker%이 %defender%과 동맹을 맺었습니다.
# Fuzzy
model.player.stance.ceaseFire.declared=각하, %nation%이 우리와 휴전하는데 동의했습니다!
model.player.stance.ceaseFire.others=각하, %attacker%이 %defender%과 휴전하는데 동의했습니다.
# Fuzzy
model.player.stance.war.declared=나쁜 소식입니다, 각하, %nation%이 우리에게 전쟁을 선포했습니다!
model.player.stance.war.others=각하, %attacker%이 %defender%에 전쟁을 선포했습니다.
combat.nativeCapitalBurned=당신은 %nation%의 수도, %name%(을)를 불태웠 버렸습니다. %nation%(은)는 당신의 힘에 항복했습니다.
@ -1031,6 +1037,7 @@ error.couldNotLoad=게임 불러오기를 시도하는 도중 오류가 발생
# Fuzzy
error.couldNotSave=게임 저장을 시도하는 동안 오류가 발생했습니다!
main.defaultPlayerName=플레이어 이름
# Fuzzy
client.choicePlayer=플레이어를 선택하십시오 :
metaServer.couldNotConnect=죄송합니다, 메타 서버에 접속할 수 없습니다. 나중에 다시 시도해주세요.
metaServer.communicationError=메타 서버와 통신하는 중 오류가 발생했습니다. 나중에 다시 시도하십시오.
@ -1038,6 +1045,7 @@ boycottedGoods.dumpGoods=상품 폐기
boycottedGoods.text=왕실에 의해 %goods%(이)가 구매거부되어 %europe% 내 에서 그것들을 판매할 수 없습니다. 귀하의 체납금(황금 %amount%)을 지불하길 원하시거나 항구에서 상품을 버려 폐기하길 원하십니까?
buy.moreGold=더 낮은 가격을 제시
buy.takeOffer=제안 수락
# Fuzzy
confirmHostile.ceaseFire=%nation%과 휴전조약을 맺은 상태입니다. 정말 공격하시겠습니까?
confirmTribute.no=그러지 않는 것이 나을 수 있습니다
error.noSuchFile=지정된 파일이 존재하지 않거나 일반 파일이 아닙니다.
@ -1076,7 +1084,9 @@ buyProposition.text=어떤 상품을 구입하길 원하십니까?
cashInTreasureTrain.free=당신의 왕이 (세금 제외) 추가 비용없이 유럽으로 보물을 수송 할겁니다!
defeated.text=당신은 패배했습니다! 어떻게 하시겠습니까 :
defeated.yes=그대로 지켜본다.
# Fuzzy
diplomacy.offerAccepted=%nation%이 당신의 너그러운 호의를 받아들였습니다.
# Fuzzy
diplomacy.offerRejected=%nation%이 당신의 너그러운 호의를 거절했습니다.
disbandUnit.text=정말로 이 유닛을 해산하길 원하십니까?
disbandUnit.yes=해산
@ -1104,6 +1114,7 @@ scoutSettlement.speakTales=우리는 저 멀리서 온 여행객들을 환영하
sellProposition.text=어떤 상품을 판매하길 원하십니까?
server.fileNotFound=제공된 이름을 가진 파일을 찾을 수 없습니다.
server.incompatibleVersions=불러오기를 시도한 저장된 게임은 FreeCol의 현재 버전과 호환되지 않습니다.
# Fuzzy
server.noRouteToServer=공개 서버를 시작할 수 없습니다. 방화벽 설정을 수정하여 지정한 포트로의 접속을 허가해야 합니다.
server.reject=서버는 그렇게 할 수 없습니다.
declareIndependence.resolution=오늘 의회는 아메리카에서 한 번도 하지 못했던 가장 중요한 결의안을 통과시켰습니다.\n\n저는 이 선언을 지키고 이 연방을 지원하며 지키기 위해 우리가 흘려할 피와 땀 그리고 소중한 것들에 대해 잘 알고 있습니다. 그러나 그 모든 어둠 속에서 저는 아름다운 빛과 영광이 비춰지는 것을 볼 수 있습니다. 저는 그 끝이 그 어떤 것보다도 더 가치 있음을 알고 있습니다. 저는 신 앞에서 그렇게 되지 않을 것이라 믿으며 비록 우리가 이런 결과를 후회할 지라도 우리의 후손들은 마지막에는 반드시 승리할 것입니다.\n\n왕실 원정군이 곧 쳐들어 올 것입니다. 우리는 신대륙군을 자발적 지원자를 모집하며 우리 방어를 신중하게 대비합시다.
@ -1115,6 +1126,7 @@ colopedia.buildings.notes=노트
colopedia.buildings.specialist=전문가
colopedia.buildings.workplaces=작업장
colopedia.buildings.requiredPopulation={{plural:%number%|one=이주민|other=이주민|default=이주민}} %number%명
colopedia.goods.description=설명:
colopedia.nationType.aggressionLevel.average=평균
colopedia.nationType.aggressionLevel.high=높은
colopedia.nationType.aggressionLevel.low=낮음
@ -1144,6 +1156,7 @@ colopedia.unit.movement=이동력:
colopedia.unit.offensivePower=공격력:
colopedia.unit.price=유럽에서의 가격 :
colopedia.unit.requirements=필요 조건:
# Fuzzy
colopedia.unit.school=훈련에 필요한 학교:
colopedia.unit.skill=기술 수준:
report.labour.allColonists=모든 식민지
@ -1167,6 +1180,7 @@ report.indian.tradeInterests=무역 관심사:
report.indian.typeOfSettlements=부락 종류:
report.turn.filter=이러한 유형의 메시지(%type%) 표시하지 않음
report.turn.ignore=이 메시지 무시 (식민지: %colony%, 상품: %goods%)
# Fuzzy
report.turn.playerNation=%player%의 %nation%
aboutPanel.officialSite=공식 사이트:
aboutPanel.sfProject=SourceForge 프로젝트:
@ -1187,6 +1201,7 @@ chooseFoundingFatherDialog.title=건국의 아버지 지명
colonyPanel.colonyUnits=식민지 유닛
colonyPanel.inPort=항구 안
colonyPanel.outsideColony=식민지 외곽
# Fuzzy
colonyPanel.producing=생산중:
colonyPanel.reducePopulation=만약 %number% 아래로 인구를 줄일 경우, %colony%는 더 이상 %buildable%를 건설할 수 없습니다.
colonyPanel.bonusLabel=보너스: %number%%extra%
@ -1204,7 +1219,9 @@ negotiationDialog.accept=수락
negotiationDialog.add=추가
negotiationDialog.cancel=취소
negotiationDialog.clear=지우기
# Fuzzy
negotiationDialog.demand=%nation%은(는) %otherNation%이(가) 필요합니다.
# Fuzzy
negotiationDialog.offer=%nation%가 %otherNation%을 제공합니다
negotiationDialog.send=전송
negotiationDialog.title.trade=교환 협상
@ -1216,7 +1233,6 @@ europePanel.transaction.net=넷:\t%gold%
europePanel.transaction.price=가격:\t%gold%
europePanel.transaction.purchase=%goods% %amount% 개 @%gold%에 구매
europePanel.transaction.sale=%goods% %amount% 개 @%gold%에 판매
firstContactDialog.meeting.INCA=잉카 제국...
abandonColony.no=취소
abandonColony.text=정말로 우리 식민지를 포기합니까?
abandonColony.yes=포기
@ -1279,6 +1295,7 @@ tilePanel.label=%label% (%x%, %y%)
tilePanel.owner=소유자:
tilePanel.region=지역:
tilePanel.settlement=개척지:
tradeRouteInputPanel.nameLabel=이름
trainPanel.clickOn=다음 사람들중 훈련시킬 사람을 하나 클릭하십시오.
victory.continue=진행 계속
victory.text=승리하셨습니다!

View File

@ -6,6 +6,7 @@
# Author: Mantak111
# Author: Sergej.Privalov
# Author: Tomasdd
# Author: Zygimantus
model.option.recruitable.slot0.name=Pirmasis imigrantas
model.option.recruitable.slot0.shortDescription=Pirmojo imigranto padalinio tipas.
@ -15,41 +16,45 @@ model.option.recruitable.slot2.name=Trečiasis imigrantas
model.option.recruitable.slot2.shortDescription=Trečiojo imigranto padalinio tipas.
model.option.refStrength.name=Karaliaus jėgų (KEP) stiprumas.
model.option.refStrength.shortDescription=Padidina Karaliaus Ekspedicinių Pajėgų (KEP) dydį.
type=Tipas
source=Šaltinis
chilly=Vėsus
cold=Šaltas
dry=Sausas
hot=Karštas
temperate=Vidutinis
veryDry=Labai sausas
veryHigh=Labai aukštai
veryLarge=Labai didelis
veryLow=Labai žemai
verySmall=Labai mažas
veryWet=Labai drėgnas
warm=Šiltas
wet=Drėgnas
freecol.desktopEntry.GenericName=Strateginis Žaidimas
freecol.desktopEntry.GenericName=Strateginis žaidimas
freecol.desktopEntry.Comment=Ėjimais pagrįstas strateginis žaidimas grindžiamas "Sid Meier's Colonization".
accept=Sutikti
all=Visi
and=ir
browse=Naršyti
cancel=Atšaukti
client=Klientas
close=Uždaryti
color=Spalva
connect=Prisijungti
# Fuzzy
current=Dabartinis
false=Netiesa
# Fuzzy
fill=Vieneto rezultatas
fill=Užpildyti
height=Aukštis
help=Pagalba
high=Aukštas
host=Serveris
large=Didelis
load=Krauti
low=Žemas
many=daug
medium=Vidutinis
more=daugiau ...
# Fuzzy
more=daugiau...
music=Muzika
name=Vardas
no=Ne
@ -57,26 +62,31 @@ none=Nėra
normal=Normalus
nothing=Nieko
ok=Gerai
options=Pasirinktys
options=Nustatymai
port=Prievadas
quit=Išėiti
private=privatus
quit=Išeiti
reject=Atmesti
remove=Pašalinti
rename=Pervadinti
reset=Atstatyti
save=Išsaugoti
# Fuzzy
server=Serverio vardas:
select=Pasirinkti
server=Serveris
skip=Praleisti
small=Mažas
# Fuzzy
test=Testavimas
statistics=Statistika
test=Testas
true=Tiesa
unknown=Nežinomas
unload=Iškrauti
value=Reikšmė
width=Plotis
yes=Taip
abilities=Gebėjimai
activateAllUnits=Aktyvinti visus padalinius
activateUnit=Aktyvinti padalinį
assignTradeRoute=Priskirti prekybos kelią
building=Pastatas
capital=Sostinė
cargo=Krovinys
@ -84,22 +94,26 @@ cargoOnCarrier=Krovinių nešiklyje
cashInTreasureTrain=Aukso lobio gurguolėje
clearOrders=Atšaukti įsakymus
colonists=Kolonistai
colonyCenter=kolonijos centras
colopedia=Kolopedija
countryName={{tag:country|%nation%}}
difficulty=Sunkumas
docks=Prieplauka
dumpCargo=Išmesti krovinį
finalResult=Finalinis rezultatas
fortify=Įsitvirtinti
gold=Auksas
goldAmount=%amount% aukso
goods=Prekės
goToEurope=Grįžti į Europą
goToThisTile=Eiti čia
immigrants=Imigrantai
inPort=Uoste
leaveShip=Išriti iš laivo
mission=Misija
modifiers=Modifikavimai
nation=Tauta
# Fuzzy
newWorld=Naujas Pasaulis
newWorld=Naujasis pasaulis
notApplicable=Nėra
payArrears=Išmokėti įsiskolinimą
player=Žaidėjas
@ -111,6 +125,7 @@ sailingToEurope=Plaukia į Europą
sales=Pardavimai
sentry=Sergėti
setSail=Išsiųsti į Ameriką
settlement=Gyvenvietė
showProductionModifiers=Rodyti gamybos modifikatorius
skillTaught=Įgūdį mokė:
startGame=Pradėti žaidimą
@ -133,7 +148,9 @@ cli.arg.debugRun=Nusidažys [, SAVENAME]
cli.arg.difficulty=SUNKUMAS
cli.arg.dimensions=PLOTISxAUKŠTIS
cli.arg.directory=KATALOGAS
cli.arg.europeans=EUROPIEČIAI
cli.arg.file=FAILAS
cli.arg.gui-scale=MASTAS
cli.arg.locale=LOKALĖ
cli.arg.loglevel=ŽURNLYGIS
cli.arg.name=PAVADINIMAS
@ -161,27 +178,29 @@ cli.load-savegame=įkelti išsaugotą žaidimą iš FAILO
cli.log-console=rašyti žurnalą į konsolę, ne tik į failą
cli.log-file=nustatyti FreeCol žurnalo failą (pagal nutylėjimą FreeCol.log)
cli.log-level=nustatyti "Java" žurnalo lygį į LOGLEVEL
cli.no-intro=nerodyti įžanginio video
cli.no-intro=nerodyti įžanginio filmuko
cli.no-java-check=netikrinti Javos versijos
cli.no-memory-check=netikrinti atminties
cli.no-sound=paleisti FreeCol be garso
cli.private=startuoti privatų serverį (neskelbta metaserveryje)
cli.seed=teikti sėklos pseudo atsitiktinių skaičių generatorius
cli.server-name=nurodyti pasirinktinį serverio PAVADINIMĄ
# Fuzzy
cli.server=startuoti savarankišką serverį nurodytu prievadu
cli.server-name=nurodyti pasirinktinį serverio PAVADINIMĄ
cli.splash=rodyti ekrano užsklanda vaizdo failą kraunamas žaidimas
cli.tc=apkrova viso konversijos su tokiu pavadinimu
cli.version=parodyti versijos numerį ir baigti darbą
# Fuzzy
cli.windowed=paleisti FreeCol lango režimu užuot visą ekraną
menuBar.colopedia=Kolopėdija
menuBar.colopedia=Kolopedija
menuBar.game=Žaidimas
menuBar.orders=Įsakymai
menuBar.orders=sakymai
menuBar.report=Ataskaita
menuBar.tools=Įrankiai
menuBar.view=Žiūrėti
menuBar.statusLine=Taškai: %score% | Auksas: %gold% | Mokesčiai: %tax%% | Metai: %year%
menuBar.debug=Derinti
menuBar.debug.addBuilding=Pridėti pastatą kiekvienai kolonijai
menuBar.debug.addFoundingFather=Pridėti Tevą Steigėją
menuBar.debug.addGold=Pridėti auksą
menuBar.debug.addImmigration=Pridėti imigracija
@ -189,8 +208,10 @@ menuBar.debug.addLiberty=Pridėti laisvės kiekvienai kolonijai
menuBar.debug.compareMaps.checkComplete=Patikrinimas baigtas. Desinchronizacijos nerasta.
menuBar.debug.compareMaps.problem=Rasta galima problema. Prašome perskaityti informaciją įrašyta į standartinį išvestį.
menuBar.debug.compareMaps=Patikrinti žemėlapį desinchronizacijai
menuBar.debug.displayAIMissions=Rodyti AI misijas
menuBar.debug.displayErrorMessage=Rodyti klaidos pranešimą
menuBar.debug.displayEuropeStatus=Rodyti Europos būseną
menuBar.debug.displayPanels=Rodyti paneles
menuBar.debug.hideEntireMap=Paslėpti visą žemėlapį
menuBar.debug.memoryManager.gc=Pradėti nebenaudojamos atminties tvarkymą
menuBar.debug.memoryManager=Atminties tvarkytuvė
@ -224,7 +245,6 @@ colopediaAction.goods.name=Prekės
colopediaAction.nations.name=Tautos
colopediaAction.nationTypes.name=Tautų privalumai
colopediaAction.resources.name=Bonusiniai resursai
colopediaAction.skills.name=Įgūdžiai
colopediaAction.terrain.name=Vietovės tipai
colopediaAction.units.name=Padaliniai
colopediaAction.name=%object% (Kolopėdija)
@ -250,7 +270,7 @@ gotoAction.name=Eiti į
gotoTileAction.name=Eiti į langelį
loadAction.name=Įkrauti
mapControlsAction.name=Žemėlapio valdymas
mapEditorAction.name=Žemėlapis redaktorius
mapEditorAction.name=Žemėlapio redaktorius
mapGeneratorOptionsAction.name=Parodyti žemėlapio generatoriaus funkcijas
miniMapZoomInAction.name=Priartinti mini žemėlapį
miniMapZoomInAction.secondary.name=Padidinti minimap (antrinius)
@ -266,7 +286,7 @@ moveAction.NW.name=Judėti į šiaurės vakarus
moveAction.NW.secondary.name=Judėti į šiaurės vakarus (pakartotinai)
moveAction.S.name=Judėti į pietus
moveAction.S.secondary.name=Judėti į pietus (pakartotinai)
moveAction.SE.name=Judėti pietryčiais
moveAction.SE.name=Judėti į pietryčius
moveAction.SE.secondary.name=Judėti pietryčiais (pakartotinai)
moveAction.SW.name=Judėti pietvakarais
moveAction.SW.secondary.name=Judėti pietvakarais (pakartotinai)
@ -277,7 +297,7 @@ newEmptyMapAction.name=Nauja tuščias žemėlapis
openAction.name=Įkelti
plowAction.name=Suarti
preferencesAction.name=Nustatymai
quitAction.name=ėiti
quitAction.name=eiti
reconnectAction.name=Prisijungti iš naujo
renameAction.name=Pervadinti
reportCargoAction.name=Gabenimų pranešimas
@ -348,6 +368,7 @@ model.option.nativeDemands.name=Indėnų pretenzijos
model.option.nativeDemands.shortDescription=Padidina indėnų pretenzijų kiekį.
model.option.rumourDifficulty.name=Gandų sunkumas
model.option.rumourDifficulty.shortDescription=Kuo didesnis šis skaičius, tuo mažiau tikėtina kad gandai pasitvirtins.
model.option.destroySettlementScore.name=Sunaikinti gyvenvietės rezultatą
model.option.buildOnNativeLand.name=Įsikūrimas indėnų žemėje
model.option.buildOnNativeLand.shortDescription=Ar kolonijas gali būti įkurtos indėnų žemėje.
model.option.buildOnNativeLand.always.name=Visada
@ -360,6 +381,15 @@ model.option.buildOnNativeLand.never.name=Niekada
model.option.buildOnNativeLand.never.shortDescription=Įsikūrimas indėnų žemėje yra neleistinas.
model.option.settlementNumber.name=Indėnų gyvenviečių procentas
model.option.settlementNumber.shortDescription=Funkcija nustatyti kuriamo žemėlapio Indėnų gyvenviečių skaičių.
model.option.settlementNumber.verySmall.name=Labai mažas
model.option.settlementNumber.verySmall.shortDescription=Labai mažai vietinių gyvenviečių
model.option.settlementNumber.small.name=Mažas
model.option.settlementNumber.small.shortDescription=Mažas vietinių gyvenviečių skaičius
model.option.settlementNumber.medium.name=Vidutinis
model.option.settlementNumber.medium.shortDescription=Vidutinis vietinių gyvenviečių skaičius
model.option.settlementNumber.large.name=Didelis
model.option.settlementNumber.large.shortDescription=Didelis vietinių gyvenviečių skaičius
model.option.settlementNumber.veryLarge.name=Labai didelis
model.difficulty.monarch.name=Monarchas
model.option.monarchMeddling.name=Monarcho kišimasis
model.option.monarchMeddling.shortDescription=Padidina monarcho isikišimo kiekį ir intensyvumą.
@ -398,6 +428,16 @@ model.option.unitsThatUseNoBells.name=Kolonistai kurie nenaudoja varpų
model.option.unitsThatUseNoBells.shortDescription=Kolonistų skaičius kolonijoje, kurie nesunaudoja varpų.
model.option.tileProduction.name=Langelio produkcija
model.option.tileProduction.shortDescription=Produkcija langelių su kintama produkcija.
model.option.tileProduction.veryLow.name=Labai žemas
model.option.tileProduction.veryLow.shortDescription=Labai maža plytelių gamyba
model.option.tileProduction.low.name=Žemas
model.option.tileProduction.low.shortDescription=Maža plytelių gamyba
model.option.tileProduction.medium.name=Vidutinis
model.option.tileProduction.medium.shortDescription=Vidutinė plytelių gamyba
model.option.tileProduction.high.name=Aukštas
model.option.tileProduction.high.shortDescription=Didelė plytelių gamyba
model.option.tileProduction.veryHigh.name=Labai aukštas
model.option.tileProduction.veryHigh.shortDescription=Labai aukšta plytelių gamyba
model.option.equipScoutCheat.name=Apginkluoti skautą
gameOptions.name=Žaidimo parametrai
gameOptions.shortDescription=Žaidimo parametrai
@ -412,6 +452,14 @@ model.option.explorationPoints.shortDescription=Ar priskirti tyrinėjimo taškus
model.option.amphibiousMoves.name=Amfibijas juda
model.option.amphibiousMoves.shortDescription=Leisti perkelti tiesiai į gyvenvietes nuo karo vienetų.
model.option.enhancedMissionaries.name=Patobulinti misionieriai
model.option.giftProbability.name=Dovanos tikimybė
model.option.demandProbability.name=Paklausos tikimybė
model.option.startingPositions.name=Pradinės pozicijos
model.option.startingPositions.classic.name=Klasikinis
model.option.startingPositions.random.name=Atsitiktinis
model.option.startingPositions.historical.name=Istorinis
model.option.peaceProbability.name=Taikos tikimybė
model.option.playerImmigrationBonus.name=Žaidėjo imigracijos bonusas
gameOptions.colony.name=Kolonijų parametrai
gameOptions.colony.shortDescription=Yra parametrų, susijusių su kolonijų funkcionavimu.
model.option.customIgnoreBoycott.name=Muitinė ignoruoja boikotus
@ -422,6 +470,7 @@ model.option.saveProductionOverflow.name=Išsaugoti gamybos perteklius
model.option.saveProductionOverflow.shortDescription=Išsaugoti plaktukų, varpų ir kryžių perteklius.
model.option.allowStudentSelection.name=Leisti atrankti studentus
model.option.allowStudentSelection.shortDescription=Leidžia vartotojo, o ne automatinį studentų atrinkimą.
model.option.onlyNaturalImprovements.name=Tik natūralūs pagerinimai
model.option.naturalDisasters.name=Stichinės nelaimės
gameOptions.victoryConditions.name=Pergales sąlygos
gameOptions.victoryConditions.shortDescription=Parametrai pagal kurios sprendžiama, kaip žaidime gali būti laimėta.
@ -433,12 +482,22 @@ model.option.victoryDefeatHumans.name=Visi kiti žmnės žaidėjai yra nugalėti
model.option.victoryDefeatHumans.shortDescription=Bet kuris žaidėjas, kuris nugali visus kitus žmonius žaidėjus laimi žaidimą.
gameOptions.years.name=Metų pasirinktys
model.option.startingYear.name=Pradžios metai
model.option.startingYear.shortDescription=Metai, kuriais prasideda žaidimas.
model.option.seasonYear.name=Sezono metai
model.option.lastYear.name=Praeiti žaidimo metai
# Fuzzy
gameOptions.prices.name=Pradinės kainos
model.option.independenceTurn.name=Nepriklausomybės ėjimas
model.option.seasons.name=Metų laikai
gameOptions.prices.name=Kainos nustatymai
model.option.food.minimumPrice.name=Minimali pradinė kaina maistui
model.option.food.maximumPrice.name=Didžiausias pradinė maisto kaina
model.option.tobacco.minimumPrice.name=Minimali pradinė tabako kaina
model.option.tobacco.maximumPrice.name=Maksimali pradinė tabako kaina
model.option.tobacco.spread.name=Skirtumas tarp tabako pirkimo ir pardavimo kainos
model.option.cotton.minimumPrice.name=Minimali medvilnės kaina
model.option.cotton.maximumPrice.name=Maksimali medvilnės kaina
model.option.cotton.spread.name=Skirtumas tarp medvilnės pardavimo ir pirkimo kainos
model.option.furs.minimumPrice.name=Minimali pradinė kailių kaina
model.option.furs.maximumPrice.name=Maksimali pradinė kailių kaina
mapGeneratorOptions.name=Žemėlapio generatoriaus funkcijos
mapGeneratorOptions.shortDescription=Funkcijos, skirtos žemėlapio generatoriui.
mapGeneratorOptions.landGenerator.name=Reljefo generatorius
@ -451,6 +510,14 @@ model.option.landMass.name=Žemės masė
model.option.landMass.shortDescription=Funkcijos nustatyti kuriamo žemėlapio žemės masę.
model.option.landGeneratorType.name=Žemės masės tipas (EKSPERIMENTINIS!)
model.option.landGeneratorType.shortDescription=Funkcija, pagal kurias nustatoma kokį žemėlapio generatorių naudoti.
model.option.landGeneratorType.classic.name=Klasikinis
model.option.landGeneratorType.classic.shortDescription=Didelis žemynas ir šiek tiek salų.
model.option.landGeneratorType.continent.name=Žemynas
model.option.landGeneratorType.continent.shortDescription=Dauguma žemės yra vienas žemynas.
model.option.landGeneratorType.archipelago.name=Archipelagas
model.option.landGeneratorType.archipelago.shortDescription=Keletas vidutinio dydžio salų.
model.option.landGeneratorType.islands.name=Salos
model.option.landGeneratorType.islands.shortDescription=Daug mažų salų.
model.option.preferredDistanceToEdge.name=Pageidaujamas atstumas iki krašto
model.option.preferredDistanceToEdge.shortDescription=Pageidaujamas atstumas iki žemėlapio krašto.
model.option.maximumDistanceToEdge.name=Didžiausias atstumas iki krašto
@ -465,10 +532,33 @@ model.option.maximumLatitude.name=Maksimali platuma
model.option.maximumLatitude.shortDescription=Piečiausia platuma
model.option.riverNumber.name=Upių procentas
model.option.riverNumber.shortDescription=Funkcija nustatyti kuriamo žemėlapio upių skaičių.
model.option.riverNumber.verySmall.name=Labai mažas
model.option.riverNumber.verySmall.shortDescription=Labai mažai upių
model.option.riverNumber.small.name=Mažas
model.option.riverNumber.small.shortDescription=Mažas upių skaičius
model.option.riverNumber.medium.name=Vidutinis
model.option.riverNumber.medium.shortDescription=Vidutinis upių skačius
model.option.riverNumber.large.name=Didelis
model.option.riverNumber.large.shortDescription=Didelis upių skačius
model.option.riverNumber.veryLarge.name=Labai didelis
model.option.mountainNumber.name=Kalnų procentas
model.option.mountainNumber.shortDescription=Funkcija nustatyti kuriamo žemėlapio kalnų skaičių.
model.option.mountainNumber.verySmall.name=Labai mažas
model.option.mountainNumber.verySmall.shortDescription=Labai mažai kalnų
model.option.mountainNumber.small.name=Mažas
model.option.mountainNumber.small.shortDescription=Mažas kalnų skaičius
model.option.mountainNumber.medium.name=Vidutinis
model.option.mountainNumber.medium.shortDescription=Vidutinis kalnų skaičius
model.option.mountainNumber.large.name=Didelis
model.option.mountainNumber.large.shortDescription=Didelis kalnų skaičius
model.option.mountainNumber.veryLarge.name=Labai didelis
model.option.rumourNumber.name=Prarasto Miesto gandų procenas
model.option.rumourNumber.shortDescription=Funkcija nustatyti kuriamo žemėlapio Prarasto Miesto gandų skaičių.
model.option.rumourNumber.verySmall.name=Labai mažas
model.option.rumourNumber.small.name=Mažas
model.option.rumourNumber.medium.name=Vidutinis
model.option.rumourNumber.large.name=Didelis
model.option.rumourNumber.veryLarge.name=Labai didelis
model.option.forestNumber.name=Miškų procentas
model.option.forestNumber.shortDescription=Funkcija nustatyti kuriamo žemėlapio miškų skaičių.
model.option.bonusNumber.name=Bonusinių langelių procentas
@ -1334,6 +1424,7 @@ model.building.locationLabel=Vietovėje: %location%
model.colony.badGovernment=Kolonijos %colony% valdymas yra neefektyvus. Taikoma bauda gamybai.
model.colony.governmentImproved1=Kolonijos %colony% valdymas pagerėjo, tačiau vis dar yra neefektyvus. Bauda gamybai vis dar taikoma.
model.colony.governmentImproved2=Kolonijos %colony% valdymas pagerėjo. Bauda gamybai nebetaikoma.
# Fuzzy
model.colony.insufficientProduction=Kolonijoje %colony% galėtų būti papildomai pagaminta: %outputAmount% %outputType%, jei ten būtų papildomai: %inputAmount% %inputType%.
model.colony.minimumColonySize=%object% neleidžia sumažinti gyventojų skaičių.
model.colony.unbuildable=%colony% negali pastatyti %object% šiuo metu. %object% buvo pašalintas iš statybų eilės.
@ -1347,19 +1438,26 @@ model.direction.SW.name=pietvakariai
model.direction.W.name=vakarai
model.direction.NW.name=šiaurės vakarai
model.historyEventType.abandonColony.description=Jūs pametėte koloniją %colony%.
# Fuzzy
model.historyEventType.cityOfGold.description=%nation% atrasti %city% , vienu iš septynių miestų aukso, ir lobis %treasure% aukso.
# Fuzzy
model.historyEventType.colonyConquered.description=Jūsų kolonija %colony% yra užkariauta tauta %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=Jūsų kolonija %colony% yra sunaikinta tauta %nation%.
# Fuzzy
model.historyEventType.declareIndependence.description=Jūs sunaikinote tautos %nation% gyvenvietę %settlement%.
# Fuzzy
model.historyEventType.destroyNation.description=%nation% sunaikino %nativeNation%.
model.historyEventType.discoverNewWorld.description=Jūs atrandate Naująjį Pasaulį.
model.historyEventType.discoverRegion.description=%nation% atrasti %region% .
model.historyEventType.discoverRegion.description={{tag:country|%nation%}} atranda %region%.
model.historyEventType.foundColony.description=Jūs įkurėte koloniją %colony%.
model.historyEventType.foundingFather.description=%father% prisijungia Kontinentinio kongreso.
model.historyEventType.independence.description=Jūs pasiekėt nepriklausomybę nuo Karūnos.
# Fuzzy
model.historyEventType.meetNation.description=Jūs susitikote tautą %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=Tauta %nation% yra sunaikinta.
# Fuzzy
model.historyEventType.spanishSuccession.description=%loserNation% atiduoda visas savo kolonijas Naujame Pasaulyje tautai %nation%.
model.indianSettlement.mostHatedNone=Nėra
model.indianSettlement.mostHatedUnknown=Nežinomas
@ -1426,7 +1524,7 @@ model.nationState.notAvailable.name=nėra prieinamas
model.player.forces=%nation% pajėgos
model.player.independentMarket=Europa
model.player.startGame=Po kelių mėnesių jūroje, jūs pagaliau atvykote prie nežinomo žemyno pakrantės. Plaukit {{tag:%direction%|west=westward|east=eastward|default=į vėją}} siekiant atrasti Naują Pasaulį ir paskelbti jį Karūnos nuosavybę.
model.player.waitingFor=Laukiama: %nation%
model.player.waitingFor=Laukiama: {{tag:country|%nation%}}
model.regionType.coast.name=Pakrantė
model.regionType.coast.unknown=Nežinoma pakrantė
model.regionType.desert.name=Dykuma
@ -1479,7 +1577,7 @@ model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
model.unit.unitState.skipped=W
model.unit.unitState.skipped=X
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
model.noAddReason.colonyCenter.description=Niekas negali būti pridedėta kolonijos centre.
@ -1506,11 +1604,13 @@ model.colony.warehouseOverfull=Jūsų kolonijos %colony% sandėlis pasiekė jo t
model.colony.warehouseSoonFull=Jūsų kolonijos %colony% sandėlis viršijs jo talpą prekei %goods% per sekantį ciklą. %amount% vienetų bus iššvaistyta.
model.colony.warehouseWaste=Jūsų kolonijos %colony% sandėlis viršijo jo talpą prekei %goods%. %waste% vienetų buvo iššvaistyta.
model.colonyTile.resourceExhausted=Ištekliai %resource% išnaudotos kolonijoje %colony%
# Fuzzy
model.game.spanishSuccession=Jūsų Ekscelencija, Europoje baigėsi karas už Ispanijos įpėdinystę. Atsižvelgiant į Utrechto sutartį, %loserNation% buvo priversti perduoti visas Naujojo pasaulio kolonijas tautai %nation%!
model.indianSettlement.mission.denounced=Jūsų misionierius gyvenvietėje %settlement% buvo pasmerktas ir nužudytas!
model.player.colonyGoodsParty.harbour=Jūsų kolonistai %colony% kolonijoje išmetė į jūrą %amount% vienetus prekės %goods% protestuodami prieš nesąžiningus Karūnos mokesčius!
model.player.colonyGoodsParty.horses=Jūsų kolonistai %colony% kolonijoje išleido %amount% arklių protestuodami prieš nesąžiningus Karūnos mokesčius!
model.player.colonyGoodsParty.landLocked=Jūsų kolonistai %colony% kolonijoje sudegino %amount% vienetus prekės %goods% protestuodami prieš nesąžiningus Karūnos mokesčius!
# Fuzzy
model.player.dead.european=Jūsų Ekscelencija, %nation% pareiškė besąlygišką atitraukimą iš Naujojo pasaulio!
model.player.dead.native=Jūsų Ekscelencija, %nation% buvo sunaikinti.
model.player.disaster.effect.colonyDestroyed=%colony% buvo visiškai sunaikintas.
@ -1518,12 +1618,16 @@ model.player.emigrate=%unit% nusprendė emigruoti iš Europos uosto %europe%.
model.player.foundingFatherJoinedCongress=%foundingFather% prisidėjo prie kongreso!\n\n%description%
model.player.soLDecrease=Laisvės Sūnų narystė jūsų kolonijose sumažėjo iki %newSoL% procentų!
model.player.soLIncrease=Laisvės Sūnų narystė jūsų kolonijose pakilo iki %newSoL% procentų!
# Fuzzy
model.player.stance.alliance.declared=Jūsų Ekscelencija, %nation% yra koalicijoje su mumis!
model.player.stance.alliance.others=Jūsų Ekscelencija, %attacker% yra koalicijoje su tauta %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Jūsų Ekscelencija, %nation% sutiko nutraukti ugnį su mumis!
model.player.stance.ceaseFire.others=Jūsų Ekscelencija, %attacker% sutiko nutraukti ugnį su tauta %defender%.
# Fuzzy
model.player.stance.peace.declared=Jūsų Ekscelencija, %nation% yra taikoje su mumis!
model.player.stance.peace.others=Jūsų Ekscelencija, %attacker% yra taikoje su tauta %defender%.
# Fuzzy
model.player.stance.war.declared=Blogos naujienos, Jūsų Ekscelencija, %nation% paskelbė mums karą!
model.player.stance.war.others=Jūsų Ekscelencija, %attacker% paskelbė karą tautai %defender%.
combat.automaticDefence=Jūsų %unit% kolonijoje %colony% ėmėsi ginklų apginti savo koloniją!
@ -1539,6 +1643,7 @@ combat.enemyShipEvaded=Tautos %enemyNation% %enemyUnit% išvengė laivo %unit% a
combat.enemyShipSunk=%unit% nuskandino tautos %enemyNation% laivą %enemyUnit%!
combat.equipmentCaptured=Saugokitės, %nation% gavo %equipment%!
combat.goodsStolen=%enemyNation% %enemyUnit% pavogė %amount% %goods% iš kolonijos %colony%.
# Fuzzy
combat.indianPlunder=%enemyNation% %enemyUnit% prigrobė %amount% aukso iš kolonijos %colony%.
combat.indianTreasure=Jūs prigrobėte %amount% aukso gyvenvietėje %settlement%.
combat.nativeCapitalBurned=Jūs sudeginot %name%, tautos %nation% sostinę. %nation% pasiduoda jūsų galiai!
@ -1589,12 +1694,15 @@ error.couldNotLoad=Įvyko klaida bandant įkelti į žaidimą!
# Fuzzy
error.couldNotSave=Įvyko klaida bandant išsaugoti žaidimą!
main.defaultPlayerName=Žaidėjo vardas
# Fuzzy
client.choicePlayer=Prašome pasirinkti žaidėją:
metaServer.couldNotConnect=Deja, nepavyko susisiekti su meta-serveriumi. Bandykite dar kartą vėliau.
metaServer.communicationError=Įvyko klaida bendraujant su meta-serveriumi. Bandykite dar kartą vėliau.
abandonEducation.action.studying=studijuoja
abandonEducation.action.teaching=mokymas
# Fuzzy
abandonEducation.no=Ne, tęsti švietimą
# Fuzzy
abandonEducation.yes=Taip, palikti koloniją
boycottedGoods.dumpGoods=Išmesti prekes
boycottedGoods.text=Kadangi %goods% yra boikotojami Karūna, jūs negalite parduoti juos uoste %europe%. Ar norėtumet išmokėti savo įsiskolinimą (%amount% aukso), ar norėsit išmesti prekes į jūrą, juos sunaikinant?
@ -1602,8 +1710,11 @@ buy.moreGold=Prašyti sumažinti kainą
buy.takeOffer=Priimti pasiūlymą
buy.text=Tauta %nation% norėtų parduoti savo prekė %goods% už %gold%:
clearTradeRoute.text=Jūsų padalinys %unit% yra priskirtas prekių maršrutui %route%. Nustatant jo paskirtį nuims jį nuo prekių maršruto. Ar tikrai norite tai padaryti?
# Fuzzy
confirmHostile.alliance=Jūs negalite atakuoti koalicinė tauta! Ar jūs tikrai norite nutraukti savo koaliciją su tauta %nation% ir paskelbti karą?
# Fuzzy
confirmHostile.ceaseFire=Jūs pasirašėt paliaubas su tauta %nation%. Ar tikrai norite atakuot?
# Fuzzy
confirmHostile.peace=Jūs esate taikoje su tauta %nation%. Ar tikrai norite paskelbti karą?
error.noSuchFile=Nurodytas failas neegzistuoja arba yra klaidingas.
# Fuzzy
@ -1653,7 +1764,9 @@ clearSpeciality.impossible=%unit% negali buti paprastintas!
defeated.text=Jūs buvote nugalėtas! Ar norėtumėte:
defeated.yes=Pasilikti stebėjimui
defeatedSinglePlayer.yes=Įeiti į Keršto režimą
# Fuzzy
diplomacy.offerAccepted=%nation% priėmė jūsų dosnų pasiūlymą.
# Fuzzy
diplomacy.offerRejected=%nation% atmetė jūsų dosnų pasiūlymą.
disbandUnit.text=Ar tikrai norite išformuoti šį padalinį?
disbandUnit.yes=Išformuoti
@ -1696,7 +1809,9 @@ move.noAccessContact=Pradžiai mes turime užmegzti ryšius su tautą %nation%,
move.noAccessGoods=%nation% nesimainys už tuščią %unit%.
move.noAccessSettlement=Tauta %nation% neleidžiame mūsų padaliniui %unit% įeiti į jų gyvenvietę.
move.noAccessSkill=Mūsų %unit%, negali mokytis iš indėnų.
# Fuzzy
move.noAccessTrade=Mes neturime teisių prekybai su kitomis Europos tautomis, tokiomis kaip %nation%.
# Fuzzy
move.noAccessWar=Mes negalime prekiauti su tauta %nation%, kol mes su jais kariaujam.
move.noAccessWater=Mūsų %unit% turėtu išsilaipinti prieš įeinant į gyvenvietę.
move.noAttackWater=Mūsų %unit% turi žemę iki puola.
@ -1734,6 +1849,7 @@ server.incompatibleVersions=Įrašytas žaidimas, kurį bandote įkelti, yra ne
server.initialize=Klaida inicijuojant serverį
server.invalidPlayerNations=Visi žaidėjai turėtu pasirinkti unikalią tautą kad žaidimas prasidėtu.
server.maximumPlayers=Atsiprašome, maksimalus dalyvių skaičius buvo pasiektas.
# Fuzzy
server.noRouteToServer=Serveris negali būti skelbiama viešai. Jums reikia pakeisti savo ugniasienės nustatymus, kad būtų galima jungtis į uosto, kurį nurodėte.
server.notAllReady=Ne visi žaidėjai yra pasiruošę pradėti žaidimą!
server.onlyAdminCanLaunch=Atsiprašome, tik serverio administratorius gali pradėti žaidimą.
@ -1826,6 +1942,7 @@ colopedia.unit.offensivePower=Puolimo galia:
colopedia.unit.price=Kaina Europoje:
colopedia.unit.productionBonus=Gamybos {{PLURAL: %number% | vienas = modifikatorius | kitas = modifikatorius}}:
colopedia.unit.requirements=Reikalavimai:
# Fuzzy
colopedia.unit.school=Mokyklos reikia kad mokyti:
colopedia.unit.skill=Įgūdžių lygis:
report.labour.allColonists=Visi kolonistai
@ -1855,8 +1972,8 @@ report.colony.grow.header=+
report.colony.improve.header=Pagerinti
report.colony.name.description=Kolonijų sąrašas
report.colony.name.header=Kolonija
report.colony.plow.header=P
report.colony.road.header=R
report.colony.tile.plow.header=P
report.colony.tile.road.header=R
# Fuzzy
report.continentalCongress.elected=Išrinkti:
report.continentalCongress.none=(jokių)
@ -1907,12 +2024,14 @@ report.requirements.surplus=Yra gaminamas prekės %goods% perteklius:
report.trade.afterTaxes=Pelnas atskaičius mokesčius
report.trade.beforeTaxes=Pelnas prieš mokesčius
report.trade.cargoUnits=Padaliniai transportavimui
# Fuzzy
report.trade.hasCustomHouse=* Šioje kolonijoje yra muitinė; šios prekės yra eksportuojamos.
report.trade.totalDelta=Gamybos iš viso
report.trade.totalUnits=Padalinių iš viso
report.trade.unitsSold=Nupirkti ar parduoti padaliniai
report.turn.filter=Nerodyti šio tipo pranešimų (%type%)
report.turn.ignore=Ignoruoti šį pranešimą (Kolonija:%colony%, Prekės:%goods%)
# Fuzzy
report.turn.playerNation=%player%'o %nation%
aboutPanel.copyright=Autorinės teisės © 2002-2015 FreeCol komanda
aboutPanel.legalDisclaimer=FreeCol yra nemokama kompiuterinė programa: Jūs galite ją platinti ir/arba modifikuoti pagal "GNU General Public License", kaip paskelbia "Free Software Foundation"; taip pat licenzijos versiją 2, arba bet kurią vėlesnę versiją.
@ -1936,7 +2055,7 @@ chooseFoundingFatherDialog.title=Paskirti steigiamąjį tėvą
colonyPanel.colonyUnits=Kolonijos Vienetai
colonyPanel.inPort=Uoste
colonyPanel.outsideColony=Už kolonijos ribų
colonyPanel.producing=Gaminama:
colonyPanel.producing=gaminamas:
colonyPanel.reducePopulation=Jei sumažinsit gyventojus žemiau %number% ,%colony% nebegalės statyti %buildable%.
colonyPanel.unitChange=Įeinant į kolonija jūsų %oldType% tapo padaliniu %newType%.
colonyPanel.bonusLabel=Premija:%number%%extra%
@ -1947,7 +2066,9 @@ colonyPanel.notBestTile=%unit% galėtų gaminti daugiau %goods% ant %tile%.
confirmDeclarationDialog.areYouSure.no=Gal vėliau
confirmDeclarationDialog.areYouSure.text=Atsisakykime neteisią monarcho %monarch% tironiją ir deklaruokime mūsų kolonijų nepriklausomybę nuo karūnos!
confirmDeclarationDialog.areYouSure.yes=Laisvė arba mirtis!
# Fuzzy
confirmDeclarationDialog.defaultCountry=Jungtinės Valstijos tautos %nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=Laisvi %nation%
confirmDeclarationDialog.enterCountry=Nuo šiol mūsų šalis bus žinoma, kaip
confirmDeclarationDialog.enterNation=ir kiekvienas mūsų šlovingos tautos pilietis turi didžiuotis, kad yra žinomas kaip
@ -1973,6 +2094,9 @@ europePanel.transaction.net=Pelnas:\t%gold%
europePanel.transaction.price=Kaina:\t%gold%
europePanel.transaction.purchase=Pirkti %amount% %goods% už %gold%
europePanel.transaction.sale=Parduoti %amount% %goods% už %gold%
firstContactDialog.meeting.natives=Vietinių susitikimas
firstContactDialog.meeting.aztec=Actekų tauta
firstContactDialog.meeting.inca=Inkų imperija
firstContactDialog.welcomeOffer.text=%nation% pasveikinti Jus. Mes šlovingą tautos %camps% %settlementType% . Norėdami švęsti mūsų draugystė, mes dosniai siūlome jums kraštą, kurį dabar užima kaip dovana. Ar jūs priimate mūsų sutartis ir guli su mumis taikos kaip broliai?
firstContactDialog.welcomeSimple.text=%nation% pasveikinti Jus. Mes šlovingą tautos %camps% %settlementType% . Ar jūs priimate mūsų sutartis ir guli su mumis taikos kaip broliai?
abandonColony.no=Atšaukti
@ -2011,6 +2135,7 @@ freecol.map.America_large=Amerikos (didelis)
freecol.map.Australia=Australija
freecol.map.Caribbean_basin=Karibų baseinas
mapSizeDialog.mapSize=Pasirinkite žemėlapio dydį
modifierFormat.scopeMethod.isIndian.name=vietiniai
newPanel.getServerList=Gauti serverių sąrašą
newPanel.joinMultiPlayerGame=Jungtis prie kelių žaidėjų žaidimo
newPanel.nationalAdvantages=Tautos privalumai

View File

@ -92,7 +92,9 @@ cargoOnCarrier=Натоварено
cashInTreasureTrain=Готовина во караванот со богатство
clearOrders=Откажи наредби
colonists=Колонисти
colonyCenter=колониски центар
colopedia=Колопедија
countryName={{tag:country|%nation%}}
difficulty=Тешкотија
docks=Пристаништа
dumpCargo=Исфрли го товарот
@ -167,6 +169,7 @@ cli.error.home.notDir=%string% не претставува папка.
cli.error.home.notExists=Матичната папка %string% не постои.
cli.error.save=Не можам да ја прочитам зачуваната игра %string%.
cli.error.serverPort=%string% не претставува важечки број на порта.
cli.error.splash=Не ја пронајдов податотеката %name% за најавата.
cli.error.timeout=%string% е прекусо (помалку од %minimum%).
cli.advantages=задај тип на ПРЕДНОСТИ (%advantages%)
cli.check-savegame.failure=Проверката на доследноста на зачувувањето на играта не успеа. Погледајте во дневничката евиденција за повеќе.
@ -195,10 +198,12 @@ cli.no-intro=прескокни го воведното видео
cli.no-java-check=прескокни ја проверката на верзија на Java
cli.no-memory-check=прескокни ја проверката на памтењето
cli.no-sound=пушти го FreeCol без звук
cli.no-splash=изостави ја најавата
cli.private=започнете доверлив опслужувач (не се објавува на метаопслужувачот)
cli.seed=овозможи SEED за создавачот на псевдослучајни броеви
cli.server-name=назначете НАЗИВ на опслужувачот
# Fuzzy
cli.server=започни самостоен опслужувач на назначената порта
cli.server-name=назначете НАЗИВ на опслужувачот
cli.splash=прикажи ПОДАТОТЕКА од слика при вчитување на играта
cli.tc=вчитај правилник на игра со назначеното ИМЕ
cli.timeout=колку секунди опслужувачот чека одговор на прашањето
@ -267,7 +272,6 @@ colopediaAction.goods.name=Стока
colopediaAction.nations.name=Нации
colopediaAction.nationTypes.name=Национални предности
colopediaAction.resources.name=Бонус ресурси
colopediaAction.skills.name=Занаети
colopediaAction.terrain.name=Видови терен
colopediaAction.units.name=Единици
colopediaAction.name=%object% (Колопедија)
@ -498,6 +502,10 @@ model.option.interventionForce.name=Интервенциски сили
model.option.interventionForce.shortDescription=Интервенциските сили што ви се испорачуваат за да ве поддржат во Војната за независност.
model.option.mercenaryForce.name=Платеничка војска
model.option.mercenaryForce.shortDescription=Платеничката војска понудена како помош во вашата Војна за независност
model.option.warSupportForce.name=Сили за воена поддршка
model.option.warSupportForce.shortDescription=Максималниот број на сили што во Владетелот ги нуди во поддршка на вашите војни.
model.option.warSupportGold.name=Злато за воена поддршка
model.option.warSupportGold.shortDescription=Максималното количество на злато што Владетелот го нуди во поддршка на вашите војни.
model.difficulty.government.name=Управа
model.option.badGovernmentLimit.name=Граница на лоша управа
model.option.badGovernmentLimit.shortDescription=Најголем можен број на ројалисти што не предизвикуваат казна за производство.
@ -1605,7 +1613,7 @@ model.improvement.road.description=Пат
model.improvement.road.name=Пат
model.improvement.road.occupationString=R
model.limit.independence.coastalColonies.name=Граница за крајбрежни колонии
model.limit.independence.coastalColonies.description=Ви требаат барем %limit% крајбрежни колонии за да прогласите независност.
model.limit.independence.coastalColonies.description=Ви требаат барем %limit% {{plural:%limit%|one=крајбрежна колонија|other=крајбрежни колонии}} за да прогласите независност.
model.limit.independence.rebels.name=Ограничување за бунтовници
model.limit.independence.rebels.description=Барем %limit%% ваши доселеници мора да поддржуваат независност.
model.limit.independence.year.name=Огран. на година
@ -1960,6 +1968,7 @@ model.colony.badGovernment=Управата на %colony% е неефиканс
model.colony.goodGovernment=Ефикасноста на управата е подобрена! Бунтовничкото расположение во %colony% сега изнесува или надминува %number% проценти.
model.colony.governmentImproved1=Управата %colony% е подобрена, но сè уште е неефикасна. Следат казни за производството.
model.colony.governmentImproved2=Управата на %colony% е подобрена. Веќе нема да следат казни за производството.
# Fuzzy
model.colony.insufficientProduction=Може да се произведе уште %outputAmount% %outputType% во %colony%, ако имаме повеќе %inputAmount% %inputType% surplus.
model.colony.lostGoodGovernment=Ефикасноста на управата е влошена! Бунтовничкото расположение во %colony% падна под %number% проценти. Колонијата повеќе не добива производствен бонус.
model.colony.lostVeryGoodGovernment=Ефикасноста на управата е влошена! Бунтовничкото расположение во %colony% повеќе не изнесува или надминува %number% проценти. Изгубени се и некои бонуси за производство.
@ -1974,12 +1983,17 @@ model.colony.veryBadGovernment=Управата на %colony% е многу не
model.colony.veryGoodGovernment=Ефикасноста на управата е подобрена! Бунтовничкото расположение во %colony% сега изнесува над %number% проценти.
model.colonyTile.claim=(положи право на %direction%)
model.diplomaticTrade.receive.contact=Братски поздрав од величествените %nation%.
# Fuzzy
model.diplomaticTrade.receive.diplomatic=Да преговараме со %nation%те.
model.diplomaticTrade.receive.trade=Да ја разгледаме понудата на %nation%те.
# Fuzzy
model.diplomaticTrade.receive.tribute=%nation%те ни бараат данок!
model.diplomaticTrade.send.contact=Наидовме на %nation%.
# Fuzzy
model.diplomaticTrade.send.diplomatic=Да ја разгледаме нашата дипломатска ситуација со %nation%.
# Fuzzy
model.diplomaticTrade.send.trade=Да им предложиме трговија на %nation% во %settlement%.
# Fuzzy
model.diplomaticTrade.send.tribute=Побаруваме данок од %nation% во %settlement%.
model.direction.N.name=север
model.direction.NE.name=североисток
@ -1990,24 +2004,36 @@ model.direction.SW.name=југозапад
model.direction.W.name=запад
model.direction.NW.name=северозапад
model.historyEventType.abandonColony.description=Ја напуштивте колонијата %colony%.
# Fuzzy
model.historyEventType.ceaseFire.description=Примирје со %nation%.
# Fuzzy
model.historyEventType.cityOfGold.description=%nation%те го открија градот %city% - еден од Седумте Златни Градови и во него богатство од %treasure% злато.
model.historyEventType.colonyConquered.description=Вашата колонија %colony% ја освоија %nation%те.
model.historyEventType.colonyConquered.description=Вашата колонија %colony% ја освоија {{tag:country|%nation%}}.
# Fuzzy
model.historyEventType.colonyDestroyed.description=Вашата колонија %colony% е уништена од %nation%те.
model.historyEventType.conquerColony.description=Ја освоивте колонијата %colony% на %nation%те.
model.historyEventType.declareIndependence.description=Прогласивте независност од Круната.
# Fuzzy
model.historyEventType.declareWar.description=Објавена е војна со %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=%nation%те ги уништија %nativeNation%те.
# Fuzzy
model.historyEventType.destroySettlement.description=Ја уништивте населбата на %nation%те, %settlement%.
model.historyEventType.discoverNewWorld.description=Го откривте Новиот Свет.
# Fuzzy
model.historyEventType.discoverRegion.description=%nation%те ја открија областа %region%.
# Fuzzy
model.historyEventType.formAlliance.description=Склучен сојуз со %nation%.
model.historyEventType.foundColony.description=Ја основавте колонијата %colony%.
model.historyEventType.foundingFather.description=%father% му се придружува на Континенталниот конгрес.
model.historyEventType.independence.description=Постигнавте независност од Круната.
# Fuzzy
model.historyEventType.makePeace.description=Договорен мир со %nation%.
# Fuzzy
model.historyEventType.meetNation.description=Се сретнавте со %nation%те.
# Fuzzy
model.historyEventType.nationDestroyed.description=%nation%те повеќе не се присутни во Новиот свет.
# Fuzzy
model.historyEventType.spanishSuccession.description=%loserNation%те им ги предаваат своите колонии во Новиот Свет на %nation%те.
model.indianSettlement.mostHatedNone=Нема
model.indianSettlement.mostHatedUnknown=непозната
@ -2061,9 +2087,12 @@ model.messageType.warehouseCapacity.name=Капацитет на магацин
model.messageType.warning.name=Предупредувања
model.monarch.action.addToRef.text=Круната придодаде %number% {{plural:%number%|%unit%}} кон Кралските експедициони сили. Колонијалните лидери изразуваат загриженост.
model.monarch.action.addToRef.no=Готово
# Fuzzy
model.monarch.action.declarePeace.text=Милозливо се согласувме да склучиме мировен договор со %nation%те.
model.monarch.action.declarePeace.no=Готово
# Fuzzy
model.monarch.action.declareWar.text=Дрскоста на %nation%те Не принудува да им објавиме војна!
# Fuzzy
model.monarch.action.declareWarSupported.text=Дрскоста на силите на %nation%те Нè принуди да им објавиме војна! За да се забрза оваа работа, Нашите верни единици (%force%) чекаат на вашите заповеди. Во вашата благајна се додадени %gold% злато.
model.monarch.action.declareWar.no=Готово
model.monarch.action.displeasure.text=Се осмелувате да ја прифатите Нашата великодушна понуда, но да не плаќате? Дебело ќе зажалите за ваквото лицемерие.
@ -2123,6 +2152,7 @@ model.player.colonialIndependence=Само колонијални играчи
model.player.forces=Сили на %nation%те
model.player.independentMarket=Европа
model.player.startGame=По месеци пловидба, конечно пристигнавте на брегот на непознат континент. Запловите на {{tag:%direction%|west=запад|east=исток|default=со ветерот}} за да го откриете Новиот Свет и да го прогласите за посед на Круната.
# Fuzzy
model.player.waitingFor=Ги чекаме: %nation%те
model.regionType.coast.name=Крајбрежје
model.regionType.coast.unknown=Непознато крајбрежје
@ -2163,6 +2193,7 @@ model.tradeItem.gold.name=Злато
model.tradeItem.gold.description=во износ од %amount% злато
model.tradeItem.goods.name=Стока
model.tradeItem.incite.name=Објави војна на
# Fuzzy
model.tradeItem.incite.description=војна против %nation%
model.tradeItem.stance.name=Став
model.tradeItem.unit.name=Единица
@ -2186,9 +2217,9 @@ model.unit.underRepair=Поправка (%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
# Fuzzy
model.unit.unitState.skipped=W
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
@ -2229,6 +2260,7 @@ model.colony.warehouseSoonFull=Вашиот магацин во %colony% ќе г
model.colony.warehouseWaste=Вашиот магацин во %colony% го надмина својот капацитет за %goods%. Мораше да се фрлат %waste% единици.
model.colony.workersEvicted=Во %colony%, вашите колонисти повеќе не можат да работат %location% поради присуството на %enemyUnit%.
model.colonyTile.resourceExhausted=Ресурсот %resource% се исцрпи во %colony%
# Fuzzy
model.game.spanishSuccession=Ваше Превосходство, Војната за Шпанското наследство во Европа заврши. По Договорот од Утрехт, %loserNation%те беа принудени да им ги предадат сите нивни колонии во Новиот Свет на %nation%те!
model.indianSettlement.mission.denounced=Вашиот мисионер во %settlement% е осуден и погубен!
model.indianSettlement.mission.destroyed=Вашиот мисионер во %settlement% загина во уништувањето на местото.
@ -2238,6 +2270,7 @@ model.player.autoRecruit=Поради верските немири во %europe
model.player.colonyGoodsParty.harbour=Вашите колонисти во %colony% фрлија %amount% единици %goods% во пристаништето во знак за протест против неправедните даноци на Круната!
model.player.colonyGoodsParty.horses=Вашите колонисти во %colony% пуштија на слобода %amount% коњи во знак на протест против ова неправедно оданочување од Круната!
model.player.colonyGoodsParty.landLocked=Вашите колонисти во %colony% изгореа %amount% единици %goods% на пазариштето во знак за протест против неправедните даноци на Круната!
# Fuzzy
model.player.dead.european=Ваше Превосходство, %nation%те прогласија безусловно повлекување од Новиот Свет.
model.player.dead.native=Ваше Превосходство, %nation%те се уништени.
model.player.disaster.bankruptcy.start=Не плативте за одржување на зградите. Следува тешка производствена казна.
@ -2251,12 +2284,16 @@ model.player.ignoredTax=Круната ја накачи даночната ст
model.player.interventionForceArrives=Пристигнаа ветените интервенциони сили!
model.player.soLDecrease=Членството во Синовите на Слободата во вашите колонии се намали на %newSoL% проценти!
model.player.soLIncrease=Членството во Синовите на Слободата во вашите колонии порасна на %newSoL% проценти!
# Fuzzy
model.player.stance.alliance.declared=Ваше Превосходство, %nation%те се во сојуз со нас!
model.player.stance.alliance.others=Ваше Превосходство, %attacker%те имаат склучено сојуз со %defender%те.
# Fuzzy
model.player.stance.ceaseFire.declared=Ваше Превосходство, %nation%те се сложија на примирје со нас.
model.player.stance.ceaseFire.others=Ваше Превосходство, %attacker%те се сложија на примирје со %defender%те.
# Fuzzy
model.player.stance.peace.declared=Ваше Превосходство, %nation%те се во мир со нас.
model.player.stance.peace.others=Ваше Превосходство, %attacker%те се во мир со %defender%те.
# Fuzzy
model.player.stance.war.declared=Лоши вести, Ваше Превосходство. %nation%те ни објавија војна!
model.player.stance.war.others=Ваше Превосходство, %attacker%те им објавија војна на %defender%те.
combat.automaticDefence=Вашиот %unit% во %colony% грабна оружје за да ја одбрани колонијата!
@ -2272,6 +2309,7 @@ combat.enemyShipEvaded=%enemyNation% %enemyUnit% избегна напад од
combat.enemyShipSunk=%unit% потопи %enemyNation% %enemyUnit%!
combat.equipmentCaptured=Внимавајте, %nation%те набавија %equipment%!
combat.goodsStolen=%enemyNation% %enemyUnit% украде %amount% %goods% од %colony%!
# Fuzzy
combat.indianPlunder=%enemyNation% %enemyUnit% ограби %amount% од %colony%.
combat.indianRaid=Нашите шпиони известуваат дека %nation%те ја нападнале и ограбиле колонијата %colony% на %colonyNation%те.
combat.indianSurprise=%nation%те извршија ненадеен напад врз %colony%, и ова ги растревожи нашите колонисти. Поглавицата на %nation%те вели дека тие не се вмешани.
@ -2327,6 +2365,7 @@ main.javaVersion=За FreeCol се препорачува Java-верзија %m
main.memory=Треба да зададете повеќе од %memory% бајти склад за JVM.\n Пуштете го FreeCol одново со: java -Xmx%minMemory%M -jar FreeCol.jar
main.userDir.fail=FreeCol не може да најде соодветни папки за да ги зачува корисничките податоци. Продолжувам понатаму, но очекувајте проблем.
client.baseData=Не можев да ја пронајдам основната папка %dir%.\n FreeCol не можеше да ги најде податоците.\n Проверете дали се присутни таму.\n Ако FreeCol бара во погрешна папка, тогаш\n пуштете ја играта со наредбениот параметар:\n --freecol-data <data-directory>
# Fuzzy
client.choicePlayer=Одберете играч:
client.classic=Не можев да го вчитам пресликувањето од правилникот „класично“.
client.debugConnect=Не можете да се поврзете на постоечка игра во режимот за отстранување гршеки.
@ -2339,8 +2378,10 @@ metaServer.couldNotConnect=Жалам, не можам да се поврзам
metaServer.communicationError=Се појави грешка при поврзувањето со метасерверот. Обидете се поодоцна.
abandonEducation.action.studying=учи
abandonEducation.action.teaching=обучува
# Fuzzy
abandonEducation.no=Не, нека продолжи со обуката
abandonEducation.text=Доколку вашиот %unit% ја напушти колонијата %colony%, тоа значи дека ќе прстане да %action% во %building%. Дали сте сигурни дека сакате да напушти?
# Fuzzy
abandonEducation.yes=Да, нека ја напушти колонијата
abandonTeaching.text=Вашиот %unit% ќе престане да предава ако напушти од %building%. Дали сте сигурни дека треба да напушти?
armedUnitSettlement.attack=Нападни
@ -2352,10 +2393,14 @@ buy.takeOffer=Прифати ја понудата
buy.text=%nation%те сакаат да продадат %goods% за %gold%:
clearTradeRoute.text=На вашиот %unit% му е доделен трговскиот пат %route%. Ако му ја зададете оваа одредница, тогаш ќе го оттргнете од таа маршрута. Дали сте сигурни?
client.fullScreen=Овој графички уред не поддржува целоекранско играње.\nВраќам на прозорски режим.
# Fuzzy
confirmHostile.alliance=Не можете да напаѓате сојузници! Дали навистина сакате да го растурите сојузот со %nation%те и да им објавите војна?
# Fuzzy
confirmHostile.ceaseFire=Имате потпишано примирје со %nation%те. Дали навистина сакате да ги нападнете?
# Fuzzy
confirmHostile.peace=Сега сте во мирни односи со %nation%те. Дали навистина сакате да ијм објавите војна?
confirmHostile.yes=Да, пушти ги пците на војната!
# Fuzzy
confirmTribute.broke=Нашите шпиони нè известуваат дека %nation%те се сосема шворц. Да не си го губиме времето барајќи дарови.
confirmTribute.european=%nation%те %danger% и %finance%. Колку да им побараме да даруваат?
confirmTribute.happy=%nation%те во %settlement% ни се добри побратими и ќе биде неубаво да го расипеме другарството.
@ -2375,6 +2420,7 @@ indianLand.cancel=Напушти ја земјата
indianLand.pay=Понуди %amount% злато за земјата
indianLand.take=Да го земеме она што со право ни следува
indianLand.text=Оваа земја ја поседува %player%. Дали би сакале да:
# Fuzzy
indianLand.unknown=Земјава е населена со некој непознат народ. Дали би сакале да:
info.autodetectLanguageSelected=Избравте автоматско распознавање на јазикот. Ова ќе биде извршено кога ќе ја превклучите играта одново.
info.enterSomeText=Внесете некаков текст.
@ -2420,7 +2466,9 @@ defeated.text=Претрпевте пораз! Дали би сакале да:
defeated.yes=Останете и набљудувате
defeatedSinglePlayer.text=Претрпевте пораз!\n\nСега настапи едно многу глуво доба, кога црквите спијат и самиот пекол издишува болести во светов, кога можам да пијам топла крв! и да правам такви работи, што денот од нив ќе затрепери од еден поглед на нив.
defeatedSinglePlayer.yes=Влези во одмазднички режим
# Fuzzy
diplomacy.offerAccepted=%nation%те ја прифатија вашата великодушна понуда.
# Fuzzy
diplomacy.offerRejected=%nation%те ја одбија вашата великодушна понуда.
disbandUnit.text=Дали сигурно сакате да ја распуштите оваа единица?
disbandUnit.yes=Распушти
@ -2466,7 +2514,9 @@ move.noAccessGoods=%nation%те нема да тргуваат со празен
move.noAccessMissionBan=%nation%те одбиваат секаков контакт со вашите мисионери.
move.noAccessSettlement=%nation%те не му дозволуваат на нашиот %unit% да влезе во нивната населба.
move.noAccessSkill=Нашиот %unit% не може да учи од домородците.
# Fuzzy
move.noAccessTrade=Не сме овластени да тргуваме со други европски земји како %nation%те.
# Fuzzy
move.noAccessWar=Не можеме да тргуваме со %nation%те додка сме во војна.
move.noAccessWater=Нашиот %unit% мора да се искрца за да може да влезе во населбата.
move.noAttackWater=Нашиот %unit% мора да се истовари на копно пред да нападне.
@ -2523,6 +2573,7 @@ server.invalidPlayerNations=Пред да почне играта, сите иг
server.maximumPlayers=Жалиме, веќе е достигнат максималниот број на играчи.
server.missingUserName=Во барањето за најава нема наведено корисничко име.
server.missingVersion=Во барањето за најава нема наведено верзија на FreeCol.
# Fuzzy
server.noRouteToServer=Опслужувачот не може да се направи да биде јавен. Треба да ги измените нагодувања за заштита (firewall) и со тоа да дозволите поврзувања со назначената порта.
server.noSuchPlayer=Во играта нема играч наречен: %player%
server.notAllReady=Не сите играчи се спремни да ја почнат играта!
@ -2532,6 +2583,7 @@ server.timeOut=Времето за поврзување со северот ис
server.userNameInUse=Наведеното корисничко име е зафатено.
server.userNameNotPresent=Внесеното корисничко име го нема во играта.
server.wrongFreeColVersion=Верзијата на FreeCol кај клиентот не се совпаѓа со верзијата на опслужувачот.
# Fuzzy
buildColony.others=%nation% ја основаше новата колонија %colony% во %region%.
cashInTreasureTrain.colonial=Во Европа пристигна богатство од %amount% злато. Со ова заработивте %cashInAmount% злато.
cashInTreasureTrain.independent=Во државната каса беше придодадено богатство од %amount%.
@ -2541,6 +2593,7 @@ declareIndependence.announce=Колониите на %oldNation%те прогл
declareIndependence.continentalArmyMuster=Како поддршка на вашето прогласување на независност, %number% {{plural:%number%|%oldUnit%}} во %colony% {{plural:%number%|one=е унапреден|other=се унапредени}} во {{plural:%number%|%unit%}}!
declareIndependence.interventionForce={{tag:country|%nation%}} свечено изјавува дека ќе испрати интервенциони сили во поддршка на вашата праведна борба за независност, доколку создадете %number% {{plural:%number%|one=Ѕвоно на слободата|other=Ѕвона на слободата}}, со што би ја докажале вашата решителност.
declareIndependence.nativeSupport=%nation% ја огласи својата омраза кон %ruler% И Кралската експедициска сила. Ветија дека ќе ги напаѓаат во секоја прилика.
# Fuzzy
declareIndependence.nativeHostile=Нашите шпиони известуваат дека Кралската експедициска сила воспостави пријателски односи со %nation%. Имајте на ум дека можеби планираат да нападнат!
declareIndependence.resolution=На овој ден Конгресот го донесе најважното Решение на сите времиња во Америка.\n\nДобро знам колку Пот, Крв и Богатство ќе нè чини за да ја одржиме оваа Декларација, и да ги поддржиме и одбраниме овие Држави. Сепак, преку сета оваа Темнина ги гледам Зраците на занесната Светлина и Слава. Гледам дека Целта и тоа како ги оправдува Средствата. И дека Потомството ќе ликува во тие Денови, макар и Ние да зажалиме, што верувам во Бога, нема да се случи. \n\nНаскоро ќе надојдат Кралските експедициони сили. Внимателно подгответе се за одбрана додека собереме доброволци за нова Континентална Армија.
declareIndependence.unitsSeized=Како реакција на вашето прогласување на независност, Круната ги конфискуваше следниве ваши единици во Европа и на море: %units%
@ -2639,6 +2692,7 @@ colopedia.unit.offensivePower=Нападна моќ:
colopedia.unit.price=Цена во Европа:
colopedia.unit.productionBonus={{plural:%number%|one=Изменител|other=Изменители}} на производството:
colopedia.unit.requirements=Барања:
# Fuzzy
colopedia.unit.school=Потребно училиште за обука:
colopedia.unit.skill=Вештина:
report.labour.allColonists=Сите колонисти
@ -2673,8 +2727,8 @@ report.colony.grow.header=+
report.colony.growing.description=%colony% може да се зголеми за {{plural:%amount%|one=една единица|other=%amount% единици}} без тоа да му наштети на производството
report.colony.improve.description=Единици што можат да го подобрат производството.
report.colony.improve.header=Подобрување
# Fuzzy
report.colony.improving.description=%colony%: За да правите уште %amount% %goods%, заменете го %oldUnit% со %unit%
report.colony.wanting.description=%colony%: За да правите уште %amount% %goods%, додајте %unit%
report.colony.making.blocking.description=%colony%: Се бара %amount% %goods% %buildable% {{plural:%turns%|one=за следниот потег|other=во рок од %turns% потези}}
report.colony.making.constructing.description=%colony%: %buildable% завршува {{plural:%turns%|one=следниот потег|other=за %turns% потези}}
report.colony.making.description=Што изработува колонијата
@ -2684,20 +2738,17 @@ report.colony.making.noconstruction.description=%colony%: Не се одвива
report.colony.making.noteach.description=%colony%: %teacher% нема ученик
report.colony.name.description=Списокот на колонии
report.colony.name.header=Колонија
report.colony.plow.description=Број на полиња во колонијата што ќе имаат корист од Орање
report.colony.plow.header=О
report.colony.plowing.description=%colony% ќе има корист од орање на {{plural:%amount%|one=едно поле|other=%amount% полиња}}
report.colony.production.description=%colony%: нето производство на %goods% = %amount%
report.colony.production.export.description=%colony%: нето производството на %goods% изнесува %amount% (го извезуваме остатокот над %export%)
report.colony.production.description=%colony%: Се произведуваат %amount% %goods%
report.colony.production.export.description=%colony%: Се произведуваат %amount% %goods% (сè над %export% оди за извоз)
report.colony.production.header=Нето производство на %goods%
report.colony.production.high.description=%colony%: нето производство на %goods% = %amount%, што ќе се наполни {{plural:%turns%|one=со следниот потег|other=во рок од %turns% потези}}
report.colony.production.high.description=%colony%: Се произведуваат %amount% %goods%, што ќе се наполни {{plural:%turns%|one=со следниот потег|other=во рок од %turns% потези}}
# Fuzzy
report.colony.production.low.description=%colony%: нето производство на %goods% = %amount%, што ќе го снема {{plural:%turns%|one=со следниот потег|other=во рок од %turns% потези}}
# Fuzzy
report.colony.production.waste.description=%colony%: нето производство на %goods% = %amount% - складиштето ќе се прелее, со загуба од %waste%
report.colony.road.description=Број на полиња во колонијата што ќе имаат корист од изградба на Патишта
report.colony.road.header=П
report.colony.roadBuilding.description=%colony% ќе има корист од изградба на {{plural:%amount%|one=пат|other=%amount% патишта}}
report.colony.shrinking.description=%colony% мора да се намали за {{plural:%amount%|one=една единица|other=%amount% единици}} за да го подобри производството
report.colony.starving.description=%colony%: прегладнување {{plural:%turns%|one=со следниот потег|other=за %turns% потези}}
report.colony.wanting.description=%colony% %location%: За да правите уште %amount% %goods%, додајте %unit%
report.continentalCongress.available=Достапно
report.continentalCongress.elected=Избрани: %turn%
report.continentalCongress.none=(нема)
@ -2742,29 +2793,28 @@ report.production.selectGoods=Изберете стока
report.production.update=Надградби
report.requirements.badAssignment=%colony% има %expert% што моментално работи како %expertWork% и %nonExpert% што работи како %nonExpertWork%. Производството ќе се зголеми ако тие си ги сменат занаетите.
report.requirements.canTrainExperts={{plural:2|%unit%}} можат да се обучат во
report.requirements.clearTile=Би било корисно да се исчисти %type% на %direction% од %colony%.
report.requirements.exploreTile=Би било корисно да се истражи %type% на %direction% од %colony%.
report.requirements.exploreTile=Би било корисно да се истражи %location%.
report.requirements.met=Сите услови се задоволени.
report.requirements.missingGoods=%colony% произведува %goods%, но им треба повеќе %input%.
report.requirements.misusedExperts={{plural:2|%unit%}} што не работат како %work% се во
report.requirements.noExpert=%colony% произведува %goods%, но нема %unit%.
report.requirements.plowCenter=Би било корисно да се изора полето на %colony%.
report.requirements.plowTile=Би било корисно да се изора %type% на %direction% од %colony%.
report.requirements.roadTile=Би било корисно да се направат патишта во %type% на %direction% од %colony%.
report.requirements.severalExperts=Неколку {{plural:2|%unit%}} се наоѓаат во
report.requirements.surplus=Вишок %goods% се произведува во
report.trade.afterTaxes=Приход по оданочување
report.trade.beforeTaxes=Приход пред оданочување
report.trade.cargoUnits=Единици за превоз
# Fuzzy
report.trade.hasCustomHouse=* Оваа колонија има царинарница; овие стоки се извезуваат.
report.trade.totalDelta=Вкупно производство
report.trade.totalUnits=Вкупно единици
report.trade.unitsSold=Единици купени или продадени
report.turn.filter=Не прикажувај пораки од овој тип (%type%)
report.turn.ignore=Ингорирај ја оваа порака (Колонија: %colony%, Стока: %goods%)
# Fuzzy
report.turn.playerNation=%player% - %nation%
aboutPanel.copyright=Авторски права © 2002-2015 Екипата на FreeCol
aboutPanel.legalDisclaimer=FreeCol е слободен програм: можете да го распространувате и /или менувате во согласност со условите на ГНУ-овата општа јавна лиценца, објавена од Фондацијата за слободна програмска опрема, верзија 2 и сите понови верзии.
aboutPanel.manual=Преземете го Прирачникот за FreeCol
aboutPanel.officialSite=Официјална страница:
aboutPanel.sfProject=Проект во SourceForge:
aboutPanel.version=Верзија:
@ -2787,7 +2837,7 @@ colonyPanel.buildQueue=Ред на чекање за изградба
colonyPanel.colonyUnits=Единици на колонијата
colonyPanel.inPort=На пристаништето
colonyPanel.outsideColony=Вон колонијата
colonyPanel.producing=Произведува:
colonyPanel.producing=произведува:
colonyPanel.reducePopulation=Ако го намалите насленението под %number%, %colony% повеќе нема да може да гради %buildable%.
colonyPanel.setGoods=Задај стоки
colonyPanel.traceWork=Проследи работа
@ -2802,8 +2852,8 @@ confirmDeclarationDialog.areYouSure.no=Можеби подоцна
confirmDeclarationDialog.areYouSure.text=Ајде да ја отфрлиме оваа неправедна тиранија на %monarch% и да прогласиме независност на нашите колонии од круната!
confirmDeclarationDialog.areYouSure.yes=Слобода или смрт!
confirmDeclarationDialog.createFlag=и душманите ќе треперат кога ќе го здогледаат нашиот смел бајрак.
confirmDeclarationDialog.defaultCountry=Соединети Држави на %nation%
confirmDeclarationDialog.defaultNation=Слободни %nation%
confirmDeclarationDialog.defaultCountry=Соединети држави на {{tag:country|%nation%}}
confirmDeclarationDialog.defaultNation=Слободна {{tag:country|%nation%}}
confirmDeclarationDialog.enterCountry=Отсега нашата земја ќе се нарекува
confirmDeclarationDialog.enterNation=и секој граѓанин на нашата славна нација ќе се гордее со тоа што ќе се нарекува
flag.background.FESSES=Превез
@ -2854,10 +2904,10 @@ negotiationDialog.add=Додај
negotiationDialog.cancel=Откажи
negotiationDialog.clear=Исчисти
negotiationDialog.contact.tutorial=Сретнавте Европејци како вас. Тие ќе се натпреваруваат со вас за земја и богатства, а може и против вас да започнат војна. Но откако Јан де Вит ќе стапи во Континенталниот конгрес, вие ќе можете да тргувате со нив.
negotiationDialog.demand=%nation%те од %otherNation%те бараат
negotiationDialog.demand={{tag:country|%nation%}} бара од {{tag:country|%otherNation%}}
negotiationDialog.exchange=во замена за
negotiationDialog.goldAvailable=(%amount% злато на располагање)
negotiationDialog.offer=%nation%те им нудат на %otherNation%те
negotiationDialog.offer={{tag:country|%nation%}} нуди на {{tag:country|%otherNation%}}
negotiationDialog.send=Испрати
negotiationDialog.title.contact=Средба со други Европејци.
negotiationDialog.title.diplomatic=Дипломатски преговори
@ -2880,10 +2930,10 @@ findSettlementPanel.displayOnlyEuropean=Пронајди само европск
findSettlementPanel.displayOnlyNatives=Пронајди само домородни населби
findSettlementPanel.name=Пронајди населба
findSettlementPanel.settlement=%name%%capital% (%nation%)
firstContactDialog.meeting.natives=Се среќавате со домородците...
firstContactDialog.meeting.natives=Средба со домородците
firstContactDialog.meeting.natives.tutorial=Се сретнавте со домородци. Испратете ги вашите извидници за да дознаат повеќе за нив, а наемните слуги и слободните колонисти за да учат од нив. Испратете ги вашите бродови и каравани во нивните населби ако сакате да тргувате со нив.
firstContactDialog.meeting.AZTEC=Ацтеките
firstContactDialog.meeting.INCA=Царството на Инките
firstContactDialog.meeting.aztec=Ацтеките
firstContactDialog.meeting.inca=Царство на Инките
firstContactDialog.welcomeOffer.text=%nation%те ви пожелуваат добредојде. Ние сме славен народ со %camps% %settlementType%. Во чест на нашето пријателство великодушно ви ја нудиме земјата на којашто сега престојувате. Дали ќе ја прифатите нашата спогодба, за да живееме мирно и братски?
firstContactDialog.welcomeSimple.text=%nation%те ви пожелуваат добредојде. Ние сме славен народ со %camps% %settlementType%. Дали ќе ја прифатите нашата спогодба, за да живееме мирно и братски?
abandonColony.no=Откажи
@ -2926,6 +2976,7 @@ freecol.map.Australia=Австралија
freecol.map.Caribbean_basin=Карипски Бразил
mapSizeDialog.mapSize=Одберете големина на картата
modifierFormat.unknown=???
modifierFormat.scopeMethod.isIndian.name=домородци
monarchDialog.default=Порака од Круната
newPanel.editDifficulty=Измени тешкотија
newPanel.getServerList=Преземи список на опслужувачи
@ -3165,6 +3216,7 @@ model.nation.dutch.ship.47=Ку
model.nation.dutch.ship.48=Лифде
model.nation.dutch.ship.49=Макрел
model.nation.dutch.ship.50=Мехт ван Енкхејзен
# Fuzzy
model.nation.dutch.ship.51=Малкејт или Мелкмејт
model.nation.dutch.ship.52=Маргрит
model.nation.dutch.ship.53=Мевкен
@ -3554,6 +3606,7 @@ model.nation.french.settlementName.classic.62=Авр Сен Пјер
model.nation.french.settlementName.classic.63=Порт Мение
model.nation.french.settlementName.classic.64=Портаж ла Прери
model.nation.french.settlementName.classic.65=Сен Бонифас
# Fuzzy
model.nation.french.settlementName.freecol.0=Вил де Кебек
model.nation.french.settlementName.freecol.1=Шарлфор
model.nation.french.settlementName.freecol.2=Микелон
@ -3977,15 +4030,25 @@ model.nation.portuguese.region.river.21=Потенги
model.nation.portuguese.region.river.22=Сао Франсиско
model.nation.portuguese.region.river.23=Паранаиба
model.nation.portuguese.region.river.24=Тјете
# Fuzzy
model.nation.portuguese.region.mountain.1=Сера да Естрела
# Fuzzy
model.nation.portuguese.region.mountain.2=Сера до Морио
# Fuzzy
model.nation.portuguese.region.mountain.3=Сера де Санта Барбара
# Fuzzy
model.nation.portuguese.region.mountain.4=Сера да Рибериња
# Fuzzy
model.nation.portuguese.region.mountain.5=Сера да Боа Вијажем
# Fuzzy
model.nation.portuguese.region.mountain.6=Сера да Марофа
# Fuzzy
model.nation.portuguese.region.mountain.7=Сера до Бусако
# Fuzzy
model.nation.portuguese.region.mountain.8=Сера да Короа
# Fuzzy
model.nation.portuguese.region.mountain.9=Сера де Синтра
# Fuzzy
model.nation.portuguese.region.mountain.10=Монте Паскоал
model.nation.portuguese.region.mountain.11=Сера Жерал
model.nation.portuguese.region.mountain.12=Сера до Мар

View File

@ -191,8 +191,9 @@ cli.no-memory-check=langkau penyemakan ingatan
cli.no-sound=jalankan FreeCol tanpa bunyi
cli.private=mulakan pelayan persendirian (tidak diterbitkan ke dalam metapelayan)
cli.seed=berikan BENIH untuk penjana nombor rawak palsu
cli.server-name=nyatakan NAMA tersuai untuk pelayan ini
# Fuzzy
cli.server=mulakan pelayan kendiri pada port yang ditetapkan
cli.server-name=nyatakan NAMA tersuai untuk pelayan ini
cli.splash=paparkan FAIL imej skrin splash ketika memuatkan permainan
cli.tc=muatkan set peraturan dengan NAMA yang diberikan
cli.timeout=bilangan saat untuk pelayan menunggu jawapan kepada soalan
@ -255,7 +256,6 @@ colopediaAction.goods.name=Barangan
colopediaAction.nations.name=Bangsa
colopediaAction.nationTypes.name=Kelebihan Bangsa
colopediaAction.resources.name=Sumber Bonus
colopediaAction.skills.name=Kemahiran
colopediaAction.terrain.name=Jenis Rupa Bumi
colopediaAction.units.name=Unit
colopediaAction.name=%object% (Colopedia)
@ -1362,6 +1362,7 @@ model.improvement.road.description=Jalan
model.improvement.road.name=Jalan
model.improvement.road.occupationString=J
model.limit.independence.coastalColonies.name=Had Koloni Pantai
# Fuzzy
model.limit.independence.coastalColonies.description=Anda memerlukan sekurang-kurangnya %limit% koloni pinggir pantai untuk mengisytiharkan kemerdekaan.
model.limit.independence.rebels.name=Had Pemberontak
model.limit.independence.rebels.description=Sekurang-kurangnya %limit%% kolonis anda mesti menyokong kemerdekaan.
@ -1682,6 +1683,7 @@ model.colony.badGovernment=Pemerintahan %colony% tidak cekap dan berdepan dengan
model.colony.goodGovernment=Kecekapan pemerintahan telah bertambah! Sentimen pemberontak di %colony% kini bersamaan atau melebihi %number% peratus.
model.colony.governmentImproved1=Kecekapan pemerintahan %colony% bertambah baik tetapi masih tidak memuaskan, oleh itu ia masih berdepan dengan denda pengeluaran.
model.colony.governmentImproved2=Kecekapan pemerintahan %colony% telah meningkat dan tidak berdepan dengan denda pengeluaran.
# Fuzzy
model.colony.insufficientProduction=%outputAmount% lagi %outputType% boleh dihasilkan di %colony%, kalaulah kita dapat lebihan %inputAmount% lagi %inputType%.
model.colony.lostGoodGovernment=Kecekapan pemerintahan telah merosot! Sentimen pemberontak di %colony% tidak lagi bersamaan atau melebihi %number% peratus. Koloni tidak lagi meraih bonus pengeluaran.
model.colony.lostVeryGoodGovernment=Kecekapan pemerintahan telah merosot! Sentimen pemberontak di %colony% tidak lagi bersamaan atau melebihi %number% peratus. Bonus pengeluaran pun susut.
@ -1696,12 +1698,17 @@ model.colony.veryBadGovernment=Pemerintahan %colony% tidak cekap sekali dan berd
model.colony.veryGoodGovernment=Kecekapan pemerintahan telah bertambah! Sentimen pemberontak di %colony% kini bersamaan atau melebihi %number% peratus.
model.colonyTile.claim=(menuntut %direction%)
model.diplomaticTrade.receive.contact=Salam persaudaraan dari bangsa %nation% yang luhur.
# Fuzzy
model.diplomaticTrade.receive.diplomatic=Mari kita berunding dengan %nation%.
model.diplomaticTrade.receive.trade=Mari kita pertimbangkan tawaran perdagangan oleh %nation%.
# Fuzzy
model.diplomaticTrade.receive.tribute=%nation% menuntut ufti daripada kita!
model.diplomaticTrade.send.contact=Kita telah bertemu dengan suku-sakat bangsa %nation%.
# Fuzzy
model.diplomaticTrade.send.diplomatic=Mari kita pertimbangkan situasi diplomatik kami dengan %nation%.
# Fuzzy
model.diplomaticTrade.send.trade=Mari kita usulkan perdagangan dengan %nation% di %settlement%.
# Fuzzy
model.diplomaticTrade.send.tribute=Kami menuntut ufti daripada %nation% di %settlement%.
model.direction.N.name=utara
model.direction.NE.name=timur laut
@ -1712,25 +1719,37 @@ model.direction.SW.name=barat daya
model.direction.W.name=barat
model.direction.NW.name=barat laut
model.historyEventType.abandonColony.description=Anda meninggalkan koloni %colony%.
# Fuzzy
model.historyEventType.ceaseFire.description=Gencatan senjata dengan %nation%.
# Fuzzy
model.historyEventType.cityOfGold.description=%nation% menemui %city%, salah satu daripada Tujuh Kota Emas, dan harta karun %treasure% emas.
# Fuzzy
model.historyEventType.colonyConquered.description=Koloni anda, %colony% ditakluki oleh %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=Koloni anda, %colony% dimusnahkan oleh %nation%.
# Fuzzy
model.historyEventType.conquerColony.description=Tergamak kamu menerima syarat-syarat beta yang baik hati dan mengelak daripada pembayaran? Kependuaan sebegini akan menerima padah daripada kemurkaan beta.
# Fuzzy
model.historyEventType.declareIndependence.description=Anda memusnahkan penempatan %nation%, %settlement%.
# Fuzzy
model.historyEventType.declareWar.description=Perang diisytiharkan terhadap %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=%nation% menghancurkan %nativeNation%.
model.historyEventType.discoverNewWorld.description=Anda menemui Dunia Baru.
# Fuzzy
model.historyEventType.discoverRegion.description=%nation% menemui %region%.
# Fuzzy
model.historyEventType.formAlliance.description=Perikatan dirundingkan dengan %nation%.
model.historyEventType.foundColony.description=Anda menubuhkan koloni %colony%.
model.historyEventType.foundingFather.description=%father% menyertai Kongres Kebenuaan.
model.historyEventType.independence.description=Anda mencapai kemerdekaan daripada Kerajaan.
# Fuzzy
model.historyEventType.makePeace.description=Perdamaian dicapai dengan %nation%.
# Fuzzy
model.historyEventType.meetNation.description=Anda bertemu dengan %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=%nation% tiada lagi wujud di Dunia Baru.
# Fuzzy
model.historyEventType.spanishSuccession.description=%loserNation% menyerahkan semua koloninya di Dunia Baru kepada %nation%.
model.indianSettlement.mostHatedNone=Tiada
model.indianSettlement.mostHatedUnknown=Tidak diketahui
@ -1781,8 +1800,10 @@ model.messageType.warehouseCapacity.name=Muatan Gudang
model.messageType.warning.name=Amaran
model.monarch.action.addToRef.text=Kerajaan telah menambahkan %number% {{plural:%number%|%unit%}} ke dalam Angkatan Ekspedisi Diraja. Ketua koloni meluahkan kebimbangan.
model.monarch.action.addToRef.no=Siap
# Fuzzy
model.monarch.action.declarePeace.text=Beta dengan segala baik budi telah bersetuju untuk memeterai perjanjian damai bersama %nation%.
model.monarch.action.declarePeace.no=Siap
# Fuzzy
model.monarch.action.declareWar.text=Keangkuhan angkatan %nation% memaksa beta untuk mengisytiharkan perang ke atas mereka!
model.monarch.action.declareWar.no=Siap
# Fuzzy
@ -1842,6 +1863,7 @@ model.player.colonialIndependence=Pemain koloni sahaja boleh mengisytiharkan kem
model.player.forces=Angkatan %nation%
model.player.independentMarket=Eropah
model.player.startGame=Selepas berbulan-bulan di lautan, akhirnya anda tiba di pantai sebuah benua yang tidak dikenali. Berlayar ke {{tag:%direction%|west=arah barat|east=arah timur|default=dalam angin}} untuk menemui Dunia Baru dan menuntutnya bagi pihak Kerajaan.
# Fuzzy
model.player.waitingFor=Menunggu: %nation%
model.regionType.coast.name=Pantai
model.regionType.coast.unknown=Kawasan Pantai yang Tidak Dikenali
@ -1881,6 +1903,7 @@ model.tradeItem.gold.name=Emas
model.tradeItem.gold.description=jumlah %amount% emas
model.tradeItem.goods.name=Barangan
model.tradeItem.incite.name=Isytiharkan perang terhadap
# Fuzzy
model.tradeItem.incite.description=perang terhadap %nation%
model.tradeItem.stance.name=Pendirian
model.tradeItem.unit.name=Unit
@ -1901,6 +1924,7 @@ model.unit.unitState.fortified=K
model.unit.unitState.fortifying=K
model.unit.unitState.inColony=K
model.unit.unitState.sentry=S
# Fuzzy
model.unit.unitState.skipped=L
model.unit.unitState.toAmerica=P
model.unit.unitState.toEurope=P
@ -1941,6 +1965,7 @@ model.colony.warehouseSoonFull=Gudang anda di %colony% akan mencecah muatannya u
model.colony.warehouseWaste=Gudang anda di %colony% telah mencecah muatannya untuk %goods%. %waste% unit terbazir.
model.colony.workersEvicted=Di %colony%, ahli-ahli koloni anda tidak boleh bekerja di %location% lagi disebabkan kehadiran %enemyUnit%.
model.colonyTile.resourceExhausted=Sumber %resource% yang kehabisan di %colony%
# Fuzzy
model.game.spanishSuccession=Yang Mulia, Perang Rebut Takhta Sepanyol telah berakhir di Eropah. Mengikut Perjanjian Utrecht, %loserNation% terpaksa menyerahkan semua koloninya di Dunia Baru kepada %nation%!
model.indianSettlement.mission.denounced=Mubaligh anda di %settlement% telah dikecam dan dihukum mati!
model.indianSettlement.mission.destroyed=Mubaligh anda di %settlement% terkorban dalam kemusnahan petempatan tersebut.
@ -1950,6 +1975,7 @@ model.player.autoRecruit=Ketegangan agama di %europe% mendorong %unit% supaya be
model.player.colonyGoodsParty.harbour=Para kolonis anda di %colony% telah mencampak %amount% unit %goods% ke dalam pelabuhan sebagai tanda bantahan terhadap pencukaian yang tidak adil oleh Kerajaan!
model.player.colonyGoodsParty.horses=Kolonis-kolonis anda di %colony% telah melepaskan %amount% sebagai tanda membantah pencukaian Kerajaan yang tidak adil!
model.player.colonyGoodsParty.landLocked=Para kolonis anda di %colony% telah membakar %amount% unit %goods% di medan pasar sebagai tanda bantahan terhadap pencukaian yang tidak adil oleh Kerajaan!
# Fuzzy
model.player.dead.european=Yang Mulia, %nation% telah mengisytiharkan pengunduran diri tanpa syarat daripada hal ehwal Dunia Baru!
model.player.dead.native=Yang Mulia, %nation% telah hancur.
model.player.disaster.bankruptcy.start=Anda gagal menanggung penyelenggaraan semua bangunan, oleh itu anda akan dikenakan penalti pengeluaran yang berat.
@ -1963,12 +1989,16 @@ model.player.ignoredTax=Kerajaan telah menaikkan kadar cukai kepada %amount%% se
model.player.interventionForceArrives=Angkatan Pengantaraan yang dijanjikan sudah tiba!
model.player.soLDecrease=Keahlian Putera Kebebasan di koloni-koloni anda telah merosot kepada %newSoL% peratus!
model.player.soLIncrease=Keahlian Putera Kebebasan di koloni-koloni anda telah meningkat kepada %newSoL% peratus!
# Fuzzy
model.player.stance.alliance.declared=Yang Mulia, %nation% bersekutu dengan kita!
model.player.stance.alliance.others=Yang Mulia, %attacker% sedang bersekutu dengan %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Yang Mulia, %nation% telah bersetuju untuk menggencat senjata dengan kita!
model.player.stance.ceaseFire.others=Yang Mulia, %attacker% telah bersetuju untuk menggencat senjata dengan %defender%.
# Fuzzy
model.player.stance.peace.declared=Yang Mulia, %nation% berdamai dengan kita!
model.player.stance.peace.others=Yang Mulia, %attacker% sedang berdamai dengan %defender%.
# Fuzzy
model.player.stance.war.declared=Ada berita buruk, Yang Mulia. %nation% telah mengisytiharkan perang terhadap kita!
model.player.stance.war.others=Yang Mulia, %attacker% telah mengisytiharkan perang terhadap %defender%.
combat.automaticDefence=%unit% anda di %colony% telah mengangkat senjata untuk mempertahankan koloni!
@ -1984,6 +2014,7 @@ combat.enemyShipEvaded=%enemyUnit% %enemyNation%telah mengelak serangan oleh %un
combat.enemyShipSunk=%unit% telah menenggelamkan %enemyUnit% %enemyNation%!
combat.equipmentCaptured=Awas, pahlawan %nation% telah memperoleh %equipment%!
combat.goodsStolen=%enemyUnit% %enemyNation% merampas %amount% %goods% di %colony%!
# Fuzzy
combat.indianPlunder=%enemyUnit% %enemyNation% menjarah %amount% dari %colony%.
combat.indianRaid=Perisik kita melaporkan bahawa %nation% telah menceroboh koloni %colonyNation% di %colony%.
combat.indianSurprise=%nation% melakukan serangan mengejut di %colony%, menyebabkan kolonis kita cemas. Ketua %nation% menafikan dirinya terlibat.
@ -2040,6 +2071,7 @@ main.javaVersion=Java versi %minVersion% ke atas disyorkan untuk menjalankan Fre
main.memory=Anda perlu menggunakan lebih daripada %memory% bait ingatan pada JVM.\n Lancarkan semula FreeCol dengan: java -Xmx%minMemory%M -jar FreeCol.jar
main.userDir.fail=FreeCol tidak dapat menjumpai direktori yang sesuai untuk menyimpan data pengguna. Tetap meneruskan, tetapi mungkin ada masalah.
client.baseData=Direktori data pangkalan %dir% tidak dapat dijumpai.\n Fail-fail data tidak dapat dijumpai oleh FreeCol.\n Sila pastikan fail-fail itu ada.\n Jika FreeCol tercari dalam direktori yang salah, maka\n jalankan permainan dengan parameter baris perintah:\n --freecol-data <data-directory>
# Fuzzy
client.choicePlayer=Sila pilih pemain:
client.classic=Pemetaan sumber gagal dimuatkan dari set peraturan 'classic'.
client.debugConnect=Anda tidak boleh bersambung dengan permainan sedia ada dalam mod nyahpepijat.
@ -2052,8 +2084,10 @@ metaServer.couldNotConnect=Maaf, tidak dapat bersambung dengan meta-pelayan. Sil
metaServer.communicationError=Ralat dialami ketika berhubung dengan meta-pelayan. Sila cuba lagi nanti.
abandonEducation.action.studying=belajar
abandonEducation.action.teaching=mengajar
# Fuzzy
abandonEducation.no=Tidak, teruskan pendidikan
abandonEducation.text=Jika %unit% anda meninggalkan %colony%, ia akan berhenti %action% di %building%. Adakah anda benar-benar mahu ia pergi?
# Fuzzy
abandonEducation.yes=Ya, tinggalkan koloni
abandonTeaching.text=Jika %unit% anda meninggalkan %building%, dia akan berhenti mengajar. Adakah anda benar-benar mahu dia pergi?
armedUnitSettlement.attack=Serang
@ -2065,9 +2099,13 @@ buy.takeOffer=Terima tawaran
buy.text=%nation% hendak menjual %goods%nya untuk %gold%:
clearTradeRoute.text=%unit% anda ditugaskan ke laluan perdagangan %route%. Menetapkan destinasinya akan menggugurkannya daripada laluan perdagangan. Adakah anda pasti ingin berbuat demikian?
client.fullScreen=Mod skrin penuh tidak disokong untuk peranti grafik ini.\nKembali ke mod tetingkap.
# Fuzzy
confirmHostile.alliance=Anda tidak boleh menyerang negara sekutu! Adakah anda benar-benar ingin memutuskan perikatan anda dengan %nation% dan mengisytiharkan perang?
# Fuzzy
confirmHostile.ceaseFire=Anda telah menandatangani gencatan senjata dengan %nation%. Adakah anda benar-benar ingin menyerang?
# Fuzzy
confirmHostile.peace=Anda sedang berdamai dengan %nation%. Adakah anda benar-benar ingin mengisytiharkan perang?
# Fuzzy
confirmTribute.broke=Pengintip-pengintip kami melaporkan bahawa %nation% kehabisan dana sama sekali. Baik kita jangan buang masa dengan tuntutan ufti.
confirmTribute.european=%nation% %danger%, malah %finance%. Berapa banyakkah ufti yang harus kita tuntut daripada mereka?
confirmTribute.happy=%nation% di %settlement% bersahabat baik dengan kita, sayanglah jika setiakawan antara kita menjadi tegang.
@ -2091,6 +2129,7 @@ indianLand.pay=Menawarkan %amount% emas untuk membeli tanah.
# Fuzzy
indianLand.take=Ambillah apa yang sah milik kita.
indianLand.text=Tanah ini milik %player%. Adakah anda ingin:
# Fuzzy
indianLand.unknown=Ada kaum tidak dikenali yang tinggal di kawasan ini. Adakah anda ingin:
info.autodetectLanguageSelected=Anda telah memilih untuk mengesan bahasa secara automatik. Ini akan dilakukan lain kali anda membuka semula permainan ini.
info.enterSomeText=Sila isikan teks.
@ -2136,7 +2175,9 @@ defeated.text=Anda telah tewas! Anda hendak:
defeated.yes=Berdiam dan Perhatikan
defeatedSinglePlayer.text=Anda telah tewas!\n\nSekarang di tengah malam buta ini, apabila laman gereja menguap dan neraka menghembuskan penyakitnya ke dunia ini, barulah daku menggogok darah panas sambil bernestapa kerana siang hari kita akan menggeletar sambil memandang ke depan.
defeatedSinglePlayer.yes=Gunakan Mod Balas Dendam
# Fuzzy
diplomacy.offerAccepted=%nation% telah menerima tawaran anda.
# Fuzzy
diplomacy.offerRejected=%nation% telah menolak tawaran anda.
disbandUnit.text=Adakah anda benar-benar ingin membubarkan unit ini?
disbandUnit.yes=Bubarkan
@ -2182,7 +2223,9 @@ move.noAccessGoods=%nation% tidak akan berdagang dengan %unit% kosong.
move.noAccessMissionBan=%nation% enggan sama sekali bertemu dengan mubaligh anda.
move.noAccessSettlement=%nation% tidak membenarkan %unit% kita untuk memasuki petempatan mereka.
move.noAccessSkill=%unit% kami tidak dapat belajar apa-apa daripada orang pribumi.
# Fuzzy
move.noAccessTrade=Kami tiada kebenaran untuk berdagang dengan bangsa-bangsa Eropah lain seperti %nation%.
# Fuzzy
move.noAccessWar=Kita tidak boleh berdagang dengan %nation% ketika berperang.
move.noAccessWater=%unit% kita mesti mendarat sebelum memasuki petempatan itu.
move.noAttackWater=%unit% kita mesti mendarat sebelum menyerang.
@ -2236,6 +2279,7 @@ server.invalidPlayerNations=Semua pemain perlu memilih bangsa yang unik sebelum
server.maximumPlayers=Maaf, bilangan pemain maksimum sudah dicapai.
server.missingUserName=Nama pengguna tertinggal pada pemohonan log masuk.
server.missingVersion=Versi FreeCol tertinggal pada pemohonan log masuk.
# Fuzzy
server.noRouteToServer=Pelayan ini tidak boleh dijadikan umum. Anda mesti mengubah suai tetapan tembok api (firewall) anda untuk membenarkan sambungan kepada port yang anda tetapkan.
server.notAllReady=Tidak semua pemain sedia bermain!
server.onlyAdminCanLaunch=Maaf, hanya pentadbir pelayan yang boleh melancarkan permainan.
@ -2244,6 +2288,7 @@ server.timeOut=Timeout berlaku apabila bersambung dengan pelayan.
server.userNameInUse=Nama pengguna yang dinyatakan sudah dipakai.
server.userNameNotPresent=Nama pengguna yang dinyatakan itu tiada dalam permainan.
server.wrongFreeColVersion=Versi FreeCol pelanggan dan pelayan tidak sepadan.
# Fuzzy
buildColony.others=%nation% telah menubuhkan koloni baru %colony% di %region%.
cashInTreasureTrain.colonial=Harta %amount% emas telah sampai di Eropah. %cashInAmount% telah disimpan.
cashInTreasureTrain.independent=Harta bernilai %amount% telah diisikan ke dalam perbendaharaan negara.
@ -2348,6 +2393,7 @@ colopedia.unit.offensivePower=Kuasa Serangan:
colopedia.unit.price=Harga di Eropah:
colopedia.unit.productionBonus={{plural:%number%|one=Pengubah suai|other=Pengubah suai}} pengeluaran:
colopedia.unit.requirements=Keperluan:
# Fuzzy
colopedia.unit.school=Sekolah yang diperlukan untuk latihan:
colopedia.unit.skill=Tahap Kemahiran:
report.labour.allColonists=Semua Kolonis
@ -2383,8 +2429,8 @@ report.colony.growing.description=%colony% boleh tumbuh {{plural:%amount%|one=sa
# Fuzzy
report.colony.improve.description=Unit yang boleh meningkatkan pengeluaran berkenaan dengan unit yang sedang melakukan tugas itu
report.colony.improve.header=Peningkatan
# Fuzzy
report.colony.improving.description=%colony%: Untuk membuat %amount% lagi %goods%, ganti %oldUnit% dengan %unit%
report.colony.wanting.description=%colony%: Untuk membuat %amount% lagi %goods%, tambahkan %unit%
report.colony.making.blocking.description=%colony%: %amount% %goods% diperlukan untuk %buildable% {{plural:%turns%|one=giliran seterusnya|other=dalam %turns% giliran seterusnya}}
report.colony.making.constructing.description=%colony%: %buildable% siap dalam {{plural:%turns%|one=giliran seterusnya|other=%turns% giliran seterusnya}}
report.colony.making.description=Apakah yang dibuat oleh koloni ini
@ -2394,21 +2440,22 @@ report.colony.making.noconstruction.description=%colony%: Tiada kerja pembinaan
report.colony.making.noteach.description=%colony%: %teacher% kekurangan pelajar
report.colony.name.description=Senarai koloni
report.colony.name.header=Koloni
report.colony.plow.description=Bilangan jubin koloni yang akan mendapat manfaat daripada pemBajakan
report.colony.plow.header=B
report.colony.plowing.description=%colony% akan mendapat manfaat daripada membajak {{plural:%amount%|one=satu jubin|other=%amount% jubin}}
# Fuzzy
report.colony.production.description=%colony%: pengeluaran %goods% bersih = %amount%
# Fuzzy
report.colony.production.export.description=%colony%: pengeluaran %goods% bersih adalah %amount% (lebih %export% dieksport)
report.colony.production.header=Pengeluaran %goods% bersih
# Fuzzy
report.colony.production.high.description=%colony%: pengeluaran %goods% bersih = %amount%, penuh dalam {{plural:%turns%|one=giliran seterusnya|other=%turns% giliran seterusnya}}
# Fuzzy
report.colony.production.low.description=%colony%: pengeluaran %goods% bersih = %amount%, habis dalam {{plural:%turns%|one=giliran seterusnya|other=%turns% giliran seterusnya}}
# Fuzzy
report.colony.production.waste.description=%colony%: pengeluaran %goods% bersih = %amount%, gudang akan penuh padat, %waste% akan terbazir
report.colony.road.description=Bilangan jubin koloni yang akan mendapat manfaat daripada pembinaan Jalan
report.colony.road.header=J
report.colony.roadBuilding.description=%colony% akan mendapat manfaat daripada membina {{plural:%amount%|one=sebatang jalan|other=%amount% batang jalan}}
report.colony.shrinking.description=%colony% mesti susut {{plural:%amount%|one=satu unit|other=%amount% unit}} untuk meningkatkan pengeluaran
report.colony.starving.description=%colony%: kebuluran dalam {{plural:%turns%|one=giliran seterusnya|other=%turns% giliran seterusnya}}
# Fuzzy
report.colony.wanting.description=%colony%: Untuk membuat %amount% lagi %goods%, tambahkan %unit%
# Fuzzy
report.continentalCongress.elected=Dipilih:
report.continentalCongress.none=(tiada)
report.continentalCongress.recruiting=Merekrut
@ -2451,26 +2498,25 @@ report.production.selectGoods=Pilih barangan
report.production.update=Kemas kini
report.requirements.badAssignment=%colony% ada seorang %expert% yang kini bekerja sebagai %expertWork%, manakala seorang %nonExpert% bekerja sebagai %nonExpertWork%. Pengeluaran ditingkatkan lagi jika kolonis-kolonis itu saling bertukar pekerjaan.
report.requirements.canTrainExperts={{plural:2|%unit%}} boleh dilatih di
report.requirements.clearTile=%type% ke %direction% dari %colony% mendapat faedah daripada penebangan.
# Fuzzy
report.requirements.exploreTile=%type% ke %direction% dari %colony% mendapat faedah daripada penjelajahan.
report.requirements.met=Semua keperluan dipenuhi.
report.requirements.missingGoods=%colony% sedang menghasilkan %goods%, tetapi memerlukan lebih %input%.
report.requirements.misusedExperts=Terdapat {{plural:2|%unit%}} yang tidak bekerja sebagai %work% yang berada di
report.requirements.noExpert=%colony% sedang menghasilkan %goods%, tetapi tiada %unit%.
report.requirements.plowCenter=%colony% akan mendapat manfaat dengan membajak jubinnya.
report.requirements.plowTile=%type% ke %direction% dari %colony% mendapat faedah daripada pembajakan.
report.requirements.roadTile=%type% ke %direction% dari %colony% mendapat faedah daripada pembinaan jalan.
report.requirements.severalExperts=Terdapat {{plural:2|%unit%}} yang berada di
report.requirements.surplus=Lebihan %goods% sedang dihasilkan di
report.trade.afterTaxes=Pendapatan selepas cukai
report.trade.beforeTaxes=Pendapatan sebelum cukai
report.trade.cargoUnits=Unit dalam Muatan
# Fuzzy
report.trade.hasCustomHouse=* Koloni ini telah menjadi pejabat kastam; barang-barangan ini dieksport.
report.trade.totalDelta=Jumlah Pengeluaran
report.trade.totalUnits=Jumlah Unit
report.trade.unitsSold=Unit yang dibeli atau dijual
report.turn.filter=Jangan paparkan jenis pesanan ini (%type%)
report.turn.ignore=Abaikan pesanan ini (Koloni: %colony%, Barangan: %goods%)
# Fuzzy
report.turn.playerNation=%nation% %player%
aboutPanel.copyright=Hakcipta © 2002-2015 The FreeCol Team
aboutPanel.legalDisclaimer=FreeCol ialah sebuah perisian bebas: anda boleh mengedarkannya semula dan/atau mengubahsuainya berlandaskan syarat-syarat Lesen Awam Am GNU seperti yang diterbitkan oleh Yayasan Perisian Bebas, sama ada versi 2 Lesen atau mana-mana versi selanjutnya.
@ -2496,6 +2542,7 @@ chooseFoundingFatherDialog.title=Lantik Bapa Pengasas
colonyPanel.colonyUnits=Unit Koloni
colonyPanel.inPort=Di Pelabuhan
colonyPanel.outsideColony=Di Luar Koloni
# Fuzzy
colonyPanel.producing=Menghasilkan:
colonyPanel.reducePopulation=Jika anda mengurangkan jumlah penduduk ke bawah %number%, %colony% tidak dapat lagi membina %buildable%.
colonyPanel.unitChange=Apabila memasuki koloni anda, %oldType% anda menjadi %newType%.
@ -2508,7 +2555,9 @@ confirmDeclarationDialog.areYouSure.no=Mungkin Nanti
confirmDeclarationDialog.areYouSure.text=Ayuh kita meninggalkan kezaliman %monarch% yang tidak mengenal keadilan, dan mengisytiharkan kemerdekaan koloni-koloni kita daripada cengkaman raja!
confirmDeclarationDialog.areYouSure.yes=Kebebasan atau Maut!
confirmDeclarationDialog.createFlag=dan musuh-musuh kita akan gentar melihat sepanduk penentangan kita.
# Fuzzy
confirmDeclarationDialog.defaultCountry=%nation% Syarikat
# Fuzzy
confirmDeclarationDialog.defaultNation=Bebaskan %nation%
confirmDeclarationDialog.enterCountry=Mulai sekarang, negara kita akan dikenali sebagai
confirmDeclarationDialog.enterNation=dan setiap warga negara yang gemilang ini akan berbangga kerana dikenali sebagai
@ -2559,8 +2608,10 @@ negotiationDialog.add=Tambahkan
negotiationDialog.cancel=Batalkan
negotiationDialog.clear=Padamkan
negotiationDialog.contact.tutorial=Anda bertemu dengan bangsa-bangsa Eropah lain yang akan bersaing dengan anda demi tanah dan kekayaan, dan mungkin akan berperang dengan anda. Tetapi selepas Jan de Witt menyertai Kongres Kebenuaan, anda boleh berdagang dengan mereka.
# Fuzzy
negotiationDialog.demand=%nation% menuntut %otherNation%
negotiationDialog.exchange=sebagai balasan kepada
# Fuzzy
negotiationDialog.offer=%nation% menawarkan kepada %otherNation%
negotiationDialog.send=Hantar
negotiationDialog.title.contact=Pertemuan dengan Bangsa Eropah Lain
@ -2582,10 +2633,9 @@ findSettlementPanel.displayAll=Cari semua petempatan
findSettlementPanel.displayOnlyEuropean=Cari petempatan Eropah sahaja
findSettlementPanel.displayOnlyNatives=Cari petempatan pribumi sahaja
findSettlementPanel.name=Cari Petempatan
# Fuzzy
firstContactDialog.meeting.natives=Bertemu dengan pribumi...
firstContactDialog.meeting.natives.tutorial=Anda bertemu dengan kaum pribumi. Hantar Peninjau anda ke petempatan pribumi untuk mempelajari lebih lanjut mengenai pribumi. Utus juga Orang Gaji Kontrak dan Kolonis Bebas anda untuk belajar ilmu pribumi. Hantar kapal dan Deretan Pedati ke petempatan mereka jika anda ingin berdagang dengan mereka.
firstContactDialog.meeting.AZTEC=Bangsa Aztek...
firstContactDialog.meeting.INCA=Empayar Inca...
firstContactDialog.welcomeOffer.text=Bangsa %nation% mengalu-alukan tuan-tuan dan puan-puan sekalian. Kami ialah bangsa gemilang %camps% %settlementType%. Untuk meraikan persahabatan kita, kami dengan senang hatinya menawarkan tanah yang kalian duduki sekarang sebagai hadiah. Sudikah kalian menerima perjanjian kami dan hidup berdamai bersama kami sebagai saudara-mara?
firstContactDialog.welcomeSimple.text=Bangsa %nation% mengalu-alukan tuan-tuan dan puan-puan sekalian. Kami ialah bangsa gemilang %camps% %settlementType%. Sudikah kalian menerima perjanjian kami dan hidup berdamai bersama kami sebagai saudara-mara?
abandonColony.no=Batalkan

View File

@ -13,6 +13,7 @@
# Author: Rangekill
# Author: Rcdeboer
# Author: Robin0van0der0vliet
# Author: Rvlieshout
# Author: SPQRobin
# Author: Saruman
# Author: Siebrand
@ -209,8 +210,9 @@ cli.no-memory-check=de geheugencontrole overslaan
cli.no-sound=FreeCol uitvoeren zonder geluid
cli.private=een beperkt toegankelijke server starten (niet gepubliceerd op de metaserver)
cli.seed=geef een ZAAD op voor de pseudo willekeurige nummergenerator
cli.server-name=een aangepaste naam voor de server instellen
# Fuzzy
cli.server=een stand-aloneserver starten op de opgegeven poort
cli.server-name=een aangepaste naam voor de server instellen
cli.splash=geef het bestand BESTAND weer tijdens het laden van het spel
cli.tc=het spel laden met de opgegeven NAAM
cli.timeout=aantal seconden dat de server wacht op een antwoord op een vraag
@ -277,7 +279,6 @@ colopediaAction.goods.name=Goederen
colopediaAction.nations.name=Naties
colopediaAction.nationTypes.name=Nationale voordelen
colopediaAction.resources.name=Bonusmiddelen
colopediaAction.skills.name=Beroepen
colopediaAction.terrain.name=Terreintypes
colopediaAction.units.name=Eenheden
colopediaAction.name=%object% (Colopedia)
@ -1527,7 +1528,7 @@ model.improvement.road.description=Weg
model.improvement.road.name=Weg
model.improvement.road.occupationString=W
model.limit.independence.coastalColonies.name=Limiet voor kustkolonies
model.limit.independence.coastalColonies.description=U moet tenminste %limit% kustkolonies hebben voordat u de onafhankelijkheid kunt afkondigen.
model.limit.independence.coastalColonies.description=U moet tenminste %limit% {{plural:%limit%|one=kustkolonie|other=kustkolonies}} hebben voordat u de onafhankelijkheid kunt afkondigen.
model.limit.independence.rebels.name=Rebellenlimiet
model.limit.independence.rebels.description=Tenminste %limit%% van uw kolonisten moet onafhankelijkheid ondersteunen.
model.limit.independence.year.name=Jarenlimiet
@ -1863,7 +1864,7 @@ model.colony.badGovernment=Het bestuur van %colony% is inefficiënt. De producti
model.colony.goodGovernment=De efficiëntie van het bestuur is verbeterd! Het rebellensentiment in %colony% is nu gelijk aan of groter dan %number% procent.
model.colony.governmentImproved1=Het bestuur van %colony% is verbeterd, maar is nog inefficient. De productiviteit is nog steeds gedaald.
model.colony.governmentImproved2=Het bestuur van %colony% is verbeterd. De productiviteit is gestegen.
model.colony.insufficientProduction=In %colony% zou %outputAmount% meer %outputType% geproduceerd kunnen worden als er maar %inputAmount% meer %inputType% beschikbaar was.
model.colony.insufficientProduction=In %colony% kan %outputAmount% meer %outputType% geproduceerd worden als de volgende middelden beschikbaar waren: %consumptionDeficit%.
model.colony.lostGoodGovernment=De efficiëntie van het bestuur is afgenomen! Het rebellensentiment in %colony% is niet langer groter of gelijk aan %number% procent. Er is niet langer een productiebonus voor de kolonie.
model.colony.lostVeryGoodGovernment=De efficiëntie van het bestuur is afgenomen! Het rebellensentiment in %colony% is niet langer groter of gelijk aan %number% procent. Een aantal productiebonussen zijn verloren gegaan.
model.colony.minimumColonySize=%object% maakt het onmogelijk de bevolkingsomvang verder te laten dalen.
@ -1877,13 +1878,13 @@ model.colony.veryBadGovernment=Het bestuur van %colony% is erg inefficient. De p
model.colony.veryGoodGovernment=De efficiëntie van het bestuur is verbeterd! Het rebellensentiment in %colony% is nu gelijk aan of groter dan %number% procent.
model.colonyTile.claim=(claim %direction%)
model.diplomaticTrade.receive.contact=Broederlijke groeten uit van de glorieuze natie der %nation%.
model.diplomaticTrade.receive.diplomatic=Laten we onderhandelen met de %nation%.
model.diplomaticTrade.receive.diplomatic=Laten we onderhandelen met de {{tag:country|%nation%}}.
model.diplomaticTrade.receive.trade=Laten we het handelsvoorstel van de %nation% overwegen.
model.diplomaticTrade.receive.tribute=De %nation% eisen eerbetoon van ons!
model.diplomaticTrade.receive.tribute=De {{tag:country|%nation%}} eisen eerbetoon van ons!
model.diplomaticTrade.send.contact=We zijn leden van de natie der %nation% tegengekomen.
model.diplomaticTrade.send.diplomatic=Laat ons onze diplomatieke situatie met de %nation% heroverwegen.
model.diplomaticTrade.send.trade=Laat ons handel met de %nation% voorstellen bij %settlement%.
model.diplomaticTrade.send.tribute=Wij eisen eerbetoon van de %nation% bij %settlement%.
model.diplomaticTrade.send.diplomatic=Laat ons onze diplomatieke situatie met de {{tag:country|%nation%}} heroverwegen.
model.diplomaticTrade.send.trade=Laat ons handel met de {{tag:country|%nation%}} voorstellen bij %settlement%.
model.diplomaticTrade.send.tribute=Wij eisen eerbetoon van de {{tag:country|%nation%}} bij %settlement%.
model.direction.N.name=noord
model.direction.NE.name=noordoost
model.direction.E.name=oost
@ -1893,26 +1894,25 @@ model.direction.SW.name=zuidwest
model.direction.W.name=west
model.direction.NW.name=noordwest
model.historyEventType.abandonColony.description=U hebt de kolonie %colony% verlaten.
model.historyEventType.ceaseFire.description=Staakt het vuren met de %nation%.
model.historyEventType.cityOfGold.description=De %nation% hebben %city% ontdekt, een van de zeven Gouden Steden. De schat bedraagt %treasure% goud.
model.historyEventType.colonyConquered.description=Uw kolonie %colony% is veroverd door de %nation%.
model.historyEventType.colonyDestroyed.description=Uw kolonie %colony% is verwoest door de %nation%.
model.historyEventType.ceaseFire.description=Staakt het vuren met de {{tag:country|%nation%}}.
model.historyEventType.cityOfGold.description=De {{tag:country|%nation%}} hebben %city% ontdekt, een van de zeven Gouden Steden. De schat bedraagt %treasure% goud.
model.historyEventType.colonyConquered.description=Uw kolonie %colony% is veroverd door de {{tag:country|%nation%}}.
model.historyEventType.colonyDestroyed.description=Uw kolonie %colony% is verwoest door de {{tag:country|%nation%}}.
# Fuzzy
model.historyEventType.conquerColony.description=U durft Onze genereuze voorwaarden te aanvaarden en dan nog de betaling te ontwijken? Een dergelijke dubbelhartigheid oogsten van Ons een bittere beloning.
# Fuzzy
model.historyEventType.declareIndependence.description=U hebt de nederzetting %settlement% van de %nation% verwoest.
model.historyEventType.declareWar.description=Oorlog verklaard met de %nation%.
model.historyEventType.destroyNation.description=De %nation% vernietigen de %nativeNation%.
model.historyEventType.declareIndependence.description=U verklaart onafhankelijkheid van de Kroon.
model.historyEventType.declareWar.description=Oorlog verklaard met de {{tag:country|%nation%}}.
model.historyEventType.destroyNation.description=De {{tag:country|%nation%}} vernietigen de %nativeNation%.
model.historyEventType.discoverNewWorld.description=U hebt de Nieuwe Wereld ontdekt.
model.historyEventType.discoverRegion.description=De %nation% hebben %region% ontdekt.
model.historyEventType.formAlliance.description=Bondgenootschap onderhandeld met de %nation%.
model.historyEventType.discoverRegion.description=De {{tag:country|%nation%}} hebben %region% ontdekt.
model.historyEventType.formAlliance.description=Bondgenootschap onderhandeld met de {{tag:country|%nation%}}.
model.historyEventType.foundColony.description=U hebt de kolonie %colony% gevestigd.
model.historyEventType.foundingFather.description=%father% treedt toe tot het Continentale Congres
model.historyEventType.independence.description=U bereikt onafhankelijkheid van de Kroon.
model.historyEventType.makePeace.description=Vrede overeengekomen met de %nation%.
model.historyEventType.meetNation.description=U ontmoet de %nation%
model.historyEventType.nationDestroyed.description=De %nation% zijn niet meer aanwezig in de Nieuwe Wereld.
model.historyEventType.spanishSuccession.description=De %loserNation% staan al hun kolonies in de Nieuwe Wereld af aan de %nation%.
model.historyEventType.makePeace.description=Vrede overeengekomen met de {{tag:country|%nation%}}.
model.historyEventType.meetNation.description=U ontmoet de {{tag:country|%nation%}}.
model.historyEventType.nationDestroyed.description=De {{tag:country|%nation%}} zijn niet meer aanwezig in de Nieuwe Wereld.
model.historyEventType.spanishSuccession.description=De {{tag:country|%loserNation%}} staan al hun kolonies in de Nieuwe Wereld af aan de {{tag:country|%nation%}}.
model.indianSettlement.mostHatedNone=Geen
model.indianSettlement.mostHatedUnknown=Onbekend
model.indianSettlement.nameUnknown=Onbekend
@ -1962,9 +1962,9 @@ model.messageType.warehouseCapacity.name=Pakhuiscapaciteit
model.messageType.warning.name=Waarschuwingen
model.monarch.action.addToRef.text=De Kroon heeft %number% {{plural:%number%|%unit%}} toegevoegd aan de Koninklijke Verkenningsmacht. Koloniale leiders uiten hun bezorgdheid.
model.monarch.action.addToRef.no=Afgerond
model.monarch.action.declarePeace.text=We hebben genadig ingestemd met een vredesverdrag met de %nation%.
model.monarch.action.declarePeace.text=We hebben genadig ingestemd met een vredesverdrag met de {{tag:country|%nation%}}.
model.monarch.action.declarePeace.no=Afgerond
model.monarch.action.declareWar.text=De brutaliteit van %nation% dwingt ons om de oorlog te verklaren!
model.monarch.action.declareWar.text=De brutaliteit van {{tag:country|%nation%}} dwingt ons om de oorlog te verklaren!
model.monarch.action.declareWar.no=Afgerond
# Fuzzy
model.monarch.action.displeasure.text=U verklaart onafhankelijkheid van de Kroon.
@ -2008,8 +2008,7 @@ model.advantages.selectable.name=Selecteerbaar
model.advantages.selectable.shortDescription=Nationale voordelen zijn te selecteren en hoeven niet uniek te zijn.
model.nationState.aiOnly.name=Alleen KI
model.nationState.available.name=beschikbaar
# Fuzzy
model.nationState.available.shortDescription=U hebt de kolonie %colony% op de %nation% veroverd.
model.nationState.available.shortDescription=U speelt als deze natie
model.nationState.notAvailable.name=niet beschikbaar
model.noClaimReason.europeans.description=Dit land wordt opgeëist door een andere Europese natie.
model.noClaimReason.natives.description=Dit land wordt opgeëist door een inheemse stam.
@ -2023,7 +2022,7 @@ model.player.colonialIndependence=Alleen koloniale spelers kunnen onafhankelijkh
model.player.forces=%nation% strijdkrachten
model.player.independentMarket=Europa
model.player.startGame=Na maanden op zee bent u eindelijk aangekomen bij de kust van een onbekend continent. Zeil naar {{tag:%direction%|west=naar het westen|east=naar het oosten|default=tegen de wind in}} om de Nieuwe Wereld te ontdekken en deze te claimen voor de Kroon.
model.player.waitingFor=Aan het wachten op: %nation%
model.player.waitingFor=Aan het wachten op: {{tag:country|%nation%}}
model.regionType.coast.name=Kust
model.regionType.coast.unknown=Onbekend kustgebied
model.regionType.desert.name=Woestijn
@ -2062,7 +2061,7 @@ model.tradeItem.gold.name=Goud
model.tradeItem.gold.description=het totaal van %amount% goud
model.tradeItem.goods.name=Goederen
model.tradeItem.incite.name=Oorlog verklaren aan
model.tradeItem.incite.description=oorlog tegen de %nation%
model.tradeItem.incite.description=oorlog tegen de {{tag:country|%nation%}}
model.tradeItem.stance.name=Houding
model.tradeItem.unit.name=Eenheid
model.tradeRoute.duplicateName=Deze handelsroute heeft dezelfde naam als een van uw bestaande handelsroutes: %name%. Kies een andere unieke naam.
@ -2082,10 +2081,9 @@ model.unit.underRepair=Repareren(%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=W
model.unit.unitState.skipped=O
model.unit.unitState.skipped=X
model.unit.unitState.toAmerica=E
model.unit.unitState.toEurope=E
model.noAddReason.alreadyPresent.description=Al aanwezig in deze locatie.
@ -2125,7 +2123,7 @@ model.colony.warehouseSoonFull=Het pakhuis in %colony% zit bij de volgende beurt
model.colony.warehouseWaste=Het pakhuis in %colony% zit overvol met %goods%. %waste% eenheden zijn weggegooid.
model.colony.workersEvicted=Bij %colony% kunnen uw kolonisten niet langer werken bij %location% vanwege de aanwezigheid van %enemyUnit%.
model.colonyTile.resourceExhausted=De grondstof %resource% is op in %colony%
model.game.spanishSuccession=Excellentie, de Spaanse Successieoorlog in Europa is beëindigd. In het Verdrag van Utrecht worden de %loserNation% gedwongen om alle kolonies in de Nieuwe Wereld af te staan aan de %nation%!
model.game.spanishSuccession=Excellentie, de Spaanse Successieoorlog in Europa is beëindigd. In het Verdrag van Utrecht worden de {{tag:country|%loserNation%}} gedwongen om alle kolonies in de Nieuwe Wereld af te staan aan de {{tag:country|%nation%}}!
model.indianSettlement.mission.denounced=Uw missionaris in %settlement% is uit de gratie gevallen en geëxecuteerd!
model.indianSettlement.mission.destroyed=Uw missionaris in de nederzetting %settlement% is overleden tijdens de vernietiging van die nederzetting.
model.player.alarmIncrease.tension.angry=et opperhoofd van de %nation% in %settlement% waarschuwt dat de dapperen openlijk vragen om oorlog met de %enemy%, om ons te ontdoen van de ingrepen op ons land van de kolonisten en de arrogante krijgers.
@ -2134,7 +2132,7 @@ model.player.autoRecruit=Religieuze onrust in %europe% zet %unit% aan tot emigra
model.player.colonyGoodsParty.harbour=Uw kolonisten in %colony% hebben %amount% eenheden van %goods% in de haven gegooid in protest tegen de oneerlijke belastingen van de koning!
model.player.colonyGoodsParty.horses=Uw kolonisten in %colony% hebben %amount% paarden vrijgelaten uit protest tegen deze oneerlijke belasting door de Kroon!
model.player.colonyGoodsParty.landLocked=Uw kolonisten in %colony% hebben %amount% eenheden van %goods% verbrand op het marktplein in protest tegen de oneerlijke belastingen van de koning!
model.player.dead.european=Uwe Hoogheid. De %nation% hebben verklaard zich onvoorwaardelijk terug te trekken uit gelegenheden aangaande de Nieuwe Wereld!
model.player.dead.european=Uwe Hoogheid. De {{tag:country|%nation%}} hebben verklaard zich onvoorwaardelijk terug te trekken uit gelegenheden aangaande de Nieuwe Wereld!
model.player.dead.native=Uwe Hoogheid. De %nation% zijn vernietigd.
model.player.disaster.bankruptcy.start=U heeft niet betaald voor het onderhoud van alle gebouwen. Er worden zware productiesancties opgelegd.
model.player.disaster.bankruptcy.stop=U bent weer in staat om te betalen voor het onderhoud van alle gebouwen. De productiesancties zijn opgeheven.
@ -2147,13 +2145,13 @@ model.player.ignoredTax=De Kroon heeft het belastingpercentage verhoogd naar %am
model.player.interventionForceArrives=De beloofde interventiemacht is gearriveerd!
model.player.soLDecrease=Het patriottisme in uw kolonies is gedaalt naar %newSoL% procent!
model.player.soLIncrease=Het patriottisme in uw kolonies is gestegen naar %newSoL% procent!
model.player.stance.alliance.declared=Uwe Hoogheid, de %nation% vormen nu een alliantie met ons!
model.player.stance.alliance.declared=Uwe Hoogheid, de {{tag:country|%nation%}} vormen nu een alliantie met ons!
model.player.stance.alliance.others=Uwe Hoogheid, de %attacker% vormen nu een alliantie met de %defender%.
model.player.stance.ceaseFire.declared=Uwe Hoogheid, de %nation% hebben toegestemd in een staakt het vuren met ons!
model.player.stance.ceaseFire.declared=Uwe Hoogheid, de {{tag:country|%nation%}} hebben toegestemd in een staakt het vuren met ons!
model.player.stance.ceaseFire.others=Uwe Hoogheid, de %attacker% hebben toegestemd in een staakt het vuren met de %defender%.
model.player.stance.peace.declared=Uwe Hoogheid, de %nation% hebben de vrede met ons getekend!
model.player.stance.peace.declared=Uwe Hoogheid, de {{tag:country|%nation%}} hebben de vrede met ons getekend!
model.player.stance.peace.others=Uwe Hoogheid, de %attacker% hebben de vrede met de %defender% getekend.
model.player.stance.war.declared=Slecht nieuws Uwe Hoogheid. De %nation% hebben ons de oorlog verklaard!
model.player.stance.war.declared=Slecht nieuws Uwe Hoogheid. De {{tag:country|%nation%}} hebben ons de oorlog verklaard!
model.player.stance.war.others=Uwe Hoogheid, de %attacker% hebben de oorlog verklaard aan %defender%.
combat.automaticDefence=Uw %unit% in %colony% heeft de wapens opgenomen on de kolonie te verdedigen!
combat.buildingDamaged=%building% in %colony% is vernietigd door %enemyNation% %enemyUnit%!
@ -2168,7 +2166,7 @@ combat.enemyShipEvaded=%enemyNation% %enemyUnit% heeft de aanval door %unit% ont
combat.enemyShipSunk=%unit% heeft %enemyNation% %enemyUnit% tot zinken gebracht!
combat.equipmentCaptured=Opgepast. De moedige %nation% hebben %equipment% buitgemaakt!
combat.goodsStolen=%enemyNation% %enemyUnit% steelt %amount% %goods% in %colony%!
combat.indianPlunder=%enemyNation% %enemyUnit% plundert %amount% van %colony%.
combat.indianPlunder=%enemyNation% %enemyUnit% plundert %amount% goud van %colony%.
combat.indianRaid=Onze spionnen melden dat de %nation% een inval hebben in de kolonie %colony% van de %colonyNation%.
combat.indianSurprise=De %nation% voeren een verrassingsaanval uit op %colony%, waardoor onze kolonisten gealarmeerd worden. Het hoofd van de %nation% ontkent betrokkenheid.
combat.indianTreasure=U hebt %amount% geplunderd uit %settlement%.
@ -2215,16 +2213,14 @@ model.unit.noMoreTools=%location%: Uw pionier heeft al zijn gereedschap opgebrui
model.unit.slowed=%enemyNation% %enemyUnit% vertraagt %unit%'s beweging.
model.unit.unitRepaired=%unit% is gerepareerd in %repairLocation%.
model.unit.hardyPioneer.noMoreTools=%location%: Uw geharde pionier heeft al zijn gereedschap opgebruikt.
# Fuzzy
error.couldNotLoad=Er is iets misgegaan tijdens het laden van het spel!
# Fuzzy
error.couldNotSave=Er is iets misgegaan tijdens het opslaan van het spel!
error.couldNotLoad=Er is iets misgegaan tijdens het laden van het spel uit bestand %name%!
error.couldNotSave=Er is iets misgegaan tijdens het opslaan van het spel in bestand %name%!
main.defaultPlayerName=Spelernaam
main.javaVersion=Voor FreeCol wordt een Javaversie van %minVersion% of later aanbevolen.\n%version% is gedetecteerd. Gebruik "--no-java-check" om deze controle over te slaan.
main.memory=U moet meer dan %memory% bytes geheugen aan de JVM toekennen.\n Herstart FreeCol met: java -Xmx%minMemory%M -jar FreeCol.jar
main.userDir.fail=FreeCol kan geen geschikt mappen vinden om gebruikersgegevens in op te slaan. Het programma blijft uitgevoerd worden, maar verwacht problemen.
client.baseData=De map %dir% voor de basisgegevens kon niet gevonden worden.\n De gegevensbestanden kunnen niet worden gevonden door FreeCol.\n Zorg ervoor dat ze aanwezig zijn.\n Als FreeCol in de verkeerde map zoekt,\n start het spel dan met de volgende opdrachtregelparameter:\n --freecol-data <data-directory>
client.choicePlayer=Selecteer een speler:
client.choicePlayer=Kies een natie:
client.classic=Het laden van de resourcemapping voor regelset "classic" is mislukt.
client.debugConnect=U kunt geen verbinding maken met een bestaand spel in de debug modus.
client.ending=Het spel is ten einde.
@ -2236,9 +2232,9 @@ metaServer.couldNotConnect=Er kon geen verbinding worden gemaakt met de metaserv
metaServer.communicationError=Er is een fout opgetreden in de verbinding met de metaserver. Probeer het later nog eens.
abandonEducation.action.studying=aan het studeren
abandonEducation.action.teaching=aan het opleiden
abandonEducation.no=Nee, ga door met opleiden
abandonEducation.no=Doorgaan met opleiden
abandonEducation.text=Als uw %unit% %colony% verlaat, stopt deze met %action% in het gebouw %building%. Weet u het zeker?
abandonEducation.yes=Ja, deze eenheid kan de kolonie verlaten
abandonEducation.yes=Opleiding afbreken
abandonTeaching.text=Als uw %unit% het gebouw %building% verlaat, stopt deze met opleiden. Weet u zeker dat u dit wilt doen?
armedUnitSettlement.attack=Aanvallen
armedUnitSettlement.tribute=Eerbetoon eisen
@ -2249,10 +2245,10 @@ buy.takeOffer=Het aanbod aanvaarden
buy.text=De %nation% wil graag hun %goods% voor %gold% verkopen:
clearTradeRoute.text=Uw %unit% is toegewezen aan de handelsroute %route%. Door een bestemming in te stellen haalt u deze van de handelsroute af. Weet u zeker dat u dit wilt doen?
client.fullScreen=De modus volledig scherm wordt niet ondersteund voor dit apparaat.\nHet programma wordt uitgevoerd in venstermodus.
confirmHostile.alliance=U kunt geen geallieerde natie aanvallen! Wilt u echt de alliantie met de %nation% verbreken en dan de oorlog verklaren?
confirmHostile.ceaseFire=We hebben een staak het vuren getekend met %nation%. Wilt u echt aanvallen?
confirmHostile.peace=U leeft in vrede met de %nation%. Weet u zeker dat u de oorlog wilt verklaren?
confirmTribute.broke=Onze spionnen melden dat de %nation% volkomen blut zijn. Laten we onze tijd niet verspillen met het eisen van eerbetoon.
confirmHostile.alliance=U kunt geen geallieerde natie aanvallen! Wilt u echt de alliantie met de {{tag:country|%nation%}} verbreken en dan de oorlog verklaren?
confirmHostile.ceaseFire=We hebben een staak het vuren getekend met {{tag:country|%nation%}}. Wilt u echt aanvallen?
confirmHostile.peace=U leeft in vrede met de {{tag:country|%nation%}}. Weet u zeker dat u de oorlog wilt verklaren?
confirmTribute.broke=Onze spionnen melden dat de {{tag:country|%nation%}} volkomen blut zijn. Laten we onze tijd niet verspillen met het eisen van eerbetoon.
confirmTribute.european=De %nation% %danger% en %finance%. Hoeveel eerbetoon gaan we van ze eisen?
confirmTribute.happy=De %nation% bij %settlement% zijn goede vrienden van ons. Het zou jammer zijn om onze kameraadschap te beschadigen.
confirmTribute.no=Misschien hadden we beter niet
@ -2268,14 +2264,11 @@ error.noSuchFile=Het bestand is niet gevonden of de opmaak is niet correct.
finance.high=hebben goede reserves
finance.low=zijn arm
finance.normal=hebben een kleine goudreserve
# Fuzzy
indianLand.cancel=Verlaat het land.
# Fuzzy
indianLand.pay=Bied %amount% goud voor het land.
# Fuzzy
indianLand.take=Neem wat ons rechtens toekomt.
indianLand.cancel=Verlaat het land
indianLand.pay=Bied %amount% goud voor het land
indianLand.take=Neem wat ons toekomt.
indianLand.text=Dit land is in bezit van de %player%. Wat wilt u doen:
indianLand.unknown=Een aantal onbekende mensen wonen in dit land. Zou u graag:
indianLand.unknown=Er wonen ongecontacteerde volkeren in dit land. Wilt u:
info.autodetectLanguageSelected=U hebt gekozen voor het automatisch detecteren van de taal. Dit gebeurt de eerstvolgende keer dat u het spel start.
info.enterSomeText=Vul tekst in.
info.newLanguageSelected=De taal is ingesteld op %language%. Het spel moet herstart worden voordat de taal compleet wordt doorgevoerd.
@ -2320,8 +2313,8 @@ defeated.text=U bent verslagen! Wat wilt u doen:
defeated.yes=Blijf kijken
defeatedSinglePlayer.text=U bent verslagen!
defeatedSinglePlayer.yes=Start de wraak
diplomacy.offerAccepted=De natie %nation% heeft uw vrijgevige aanbod geaccepteerd.
diplomacy.offerRejected=The natie %nation% heeft uw vrijgevige aanbod afgewezen.
diplomacy.offerAccepted=De natie {{tag:country|%nation%}} heeft uw vrijgevige aanbod geaccepteerd.
diplomacy.offerRejected=The natie {{tag:country|%nation%}} heeft uw vrijgevige aanbod afgewezen.
disbandUnit.text=Weet u zeker dat u deze eenheid wilt opheffen?
disbandUnit.yes=Opheffen
disembark.text=Gegroet zeeman. Wilt u van boord?
@ -2365,8 +2358,8 @@ move.noAccessContact=We moeten eerst contact maken met de %nation%, Excellentie.
move.noAccessGoods=De %nation% zal geen handel drijven met een lege %unit%.
move.noAccessSettlement=De %nation% laten onze %unit% hun nederzetting niet binnen.
move.noAccessSkill=Onze %unit% kan niets leren van de inheemse bevolking.
move.noAccessTrade=We heben geen volmacht handel te drijven met andere Europeanen zoals de %nation%.
move.noAccessWar=We kunnen geen handel drijven met de %nation% als we in oorlog zijn.
move.noAccessTrade=We heben geen volmacht handel te drijven met andere Europeanen zoals de {{tag:country|%nation%}}.
move.noAccessWar=We kunnen geen handel drijven met de {{tag:country|%nation%}} als we in oorlog zijn.
move.noAccessWater=Onze %unit% moet eerst aan land komen voor die de nederzetting binnen kan treden.
move.noAttackWater=Onze eenheid %unit% moet landen voordat deze kan aanvallen.
move.noTile=Onze %unit% is niet te zien op de kaart!
@ -2418,6 +2411,7 @@ server.invalidPlayerNations=Alle spelers moeten een unieke natie kiezen voordat
server.maximumPlayers=Helaas, het maximum aantal spelers is al bereikt.
server.missingUserName=De gebruikersnaam ontbreekt in het aanmeldverzoek.
server.missingVersion=De FreeCol-versie ontbreekt in het aanmeldverzoek.
# Fuzzy
server.noRouteToServer=Deze server kan niet publiek gemaakt worden. U moet uw firewall aanpassen om verbindingen op de opgegeven poort toe te staan.
server.notAllReady=Niet alle medespelers zijn klaar om te beginnen!
server.onlyAdminCanLaunch=Helaas, alleen de beheerder van de server kan het spel starten.
@ -2426,6 +2420,7 @@ server.timeOut=Verbinden met de server duurde te lang.
server.userNameInUse=De opgegeven gebruikersnaam is al in gebruik.
server.userNameNotPresent=De opgegeven gebruikersnaam is niet bekend in dit spel.
server.wrongFreeColVersion=De client- en serverversies van Freecol verschillen.
# Fuzzy
buildColony.others=De %nation% hebben de nieuwe kolonie %colony% gesticht in %region%.
cashInTreasureTrain.colonial=Een schat ter waarde van %amount% goud is in Europa aangekomen. Er is %cashInAmount% goud voor ontvangen.
cashInTreasureTrain.independent=Er is een schat van %amount% toegevoegd aan de nationale schatkist.
@ -2509,10 +2504,8 @@ colopedia.nationType.skills=Gedoceerde beroepen:
colopedia.nationType.typeOfSettlements=Type nederzetting:
colopedia.nationType.units=Starteenheden:
colopedia.terrain.colonyCenterTile=Centrale tegel van de kolonie
# Fuzzy
colopedia.terrain.defenseBonus=Verdedigingsbonus
colopedia.terrain.description=Beschrijving
# Fuzzy
colopedia.terrain.movementCost=Kosten verplaatsing
colopedia.terrain.resource=Mogelijke grondstof
colopedia.terrain.terrainImage=Afbeelding terrein
@ -2529,7 +2522,7 @@ colopedia.unit.offensivePower=Aanvalskracht:
colopedia.unit.price=Prijs in Europa:
colopedia.unit.productionBonus=productie{{plural:%number%|one=modifier|other=modifiers}}:
colopedia.unit.requirements=Vereisten:
colopedia.unit.school=School nodig voor training:
colopedia.unit.school=Mag opleiden in:
colopedia.unit.skill=Niveau:
report.labour.allColonists=Alle kolonisten
report.labour.amateursWorking=amateurs
@ -2561,11 +2554,10 @@ report.colony.exploring.description=%colony% heeft baat bijhet verkennen van {{p
report.colony.grow.description=Aantal eenheden dat de kolonie kan groeien zonder nadelige gevolgen voor productie
report.colony.grow.header=+
report.colony.growing.description=%colony% kan nog groeien met {{plural:%amount%|one=één eenheid|other=%amount% eenheden}} zonder nadelige gevolgen voor de productie
# Fuzzy
report.colony.improve.description=Eenheden die meer kunnen produceren dan de eenheid die op dit moment het werk uitvoert
report.colony.improve.description=Eenheden die de productie kunnen verbeteren.
report.colony.improve.header=Verbeteren
# Fuzzy
report.colony.improving.description=%colony%: vervang de %oldUnit% door %unit% om %amount% meer %goods% te maken
report.colony.wanting.description=%colony%: voeg een %unit% toe om %amount% meer %goods% te maken
report.colony.making.blocking.description=%colony%: er is %amount% %goods% nodig voor %buildable% {{plural:%turns%|one=in de volgende beurt|other=over %turns% beurten}}
report.colony.making.constructing.description=%colony%: %buildable% is {{plural:%turns%|one=de volgende beurt|other=over %turns% beurten}} af
report.colony.making.description=Wat maakt deze kolonie
@ -2575,20 +2567,21 @@ report.colony.making.noconstruction.description=%colony%: Er vindt geen nieuwbou
report.colony.making.noteach.description=%colony%: %teacher% heeft geen leerling
report.colony.name.description=De lijst met kolonies
report.colony.name.header=Kolonie
report.colony.plow.description=Aantal kolonietegels dat baat zou hebben bij ploegen
report.colony.plow.header=P
report.colony.plowing.description=%colony% heeft baat bij het ploegen van {{plural:%amount%|one=een tegel|other=%amount% tegels}}
# Fuzzy
report.colony.production.description=%colony%: netto %goods% productie = %amount%
# Fuzzy
report.colony.production.export.description=%colony%: netto %goods% productie is %amount% (er wordt geëxporteerd boven %export%)
report.colony.production.header=Netto productie van %goods%
# Fuzzy
report.colony.production.high.description=%colony%: netto %goods% productie = %amount%, vol {{plural:%turns%|one=in de volgende beurt|other=over %turns% beurten}}
# Fuzzy
report.colony.production.low.description=%colony%: netto %goods% productie = %amount%, op {{plural:%turns%|one=in volgende beurt|other=over %turns% beurten}}
# Fuzzy
report.colony.production.waste.description=%colony%: netto %goods% productie = %amount%, het pakhuis knalt uit zijn voegen, er gaat %waste% verloren
report.colony.road.description=Aantal kolonietegels dat baat heeft bij het bouwen van wegen
report.colony.road.header=W
report.colony.roadBuilding.description=%colony% heeft baat bij het verkennen van {{plural:%amount%|one=een tegel|other=%amount% tegels}}
report.colony.shrinking.description=%colony% moet krimpen met {{plural:%amount%|one=één eenheid|other=%amount% eenheden}} om de productie te verbeteren
report.colony.starving.description=%colony%: {{plural:%turns%|one=volgende beurt|other=over %turns% beurten}} uitgehongerd
# Fuzzy
report.colony.wanting.description=%colony%: voeg een %unit% toe om %amount% meer %goods% te maken
report.continentalCongress.elected=Gekozen: %turn%
report.continentalCongress.none=(geen)
report.continentalCongress.recruiting=Trainen
@ -2630,27 +2623,25 @@ report.production.selectGoods=Goederen selecteren
report.production.update=Bijwerken
report.requirements.badAssignment=%colony% heeft een %expert% die op het moment werkt als %expertWork%, terwijl een %nonExpert% werkt als %nonExpertWork%. De productie wordt hoger als de kolonisten van baan ruilen.
report.requirements.canTrainExperts={{plural:2|%unit%}} kunnen opgeleid worden bij
report.requirements.clearTile=%type% in het %direction% van %colony% heeft baat bij kaalslag.
# Fuzzy
report.requirements.exploreTile=%type% in het %direction% van %colony% heeft baat bij verkenning.
report.requirements.met=Alle voorwaarden zijn ingevuld.
report.requirements.missingGoods=%colony% produceert %goods%, maar kan meer %input% gebruiken.
report.requirements.misusedExperts=Er zijn {{plural:2|%unit%}} niet aan het werk als %work% bij
report.requirements.noExpert=%colony% produceert %goods%, maar heeft geen %unit%.
report.requirements.plowCenter=%colony% heeft baat bij het omploegen van de tegel.
report.requirements.plowTile=%type% in het %direction% van %colony% heeft baat bij omploegen.
report.requirements.roadTile=%type% in het %direction% van %colony% heeft baat bij het bouwen van een weg.
report.requirements.severalExperts=Er zijn meerdere {{plural:2|%unit%}} aanwezig bij
report.requirements.surplus=Er wordt een overschot %goods% geproduceerd bij
report.trade.afterTaxes=Inkomsten na belasting
report.trade.beforeTaxes=Inkomsten voor belasting
report.trade.cargoUnits=Eenheden in vracht
# Fuzzy
report.trade.hasCustomHouse=* Deze kolonie heeft een handelshuis; deze goederen worden geëxporteerd.
report.trade.totalDelta=Totale productie
report.trade.totalUnits=Aantal eenheden
report.trade.unitsSold=Eenheden gekocht of verkocht
report.turn.filter=Laat dit type bericht (%type%) niet meer zien
report.turn.ignore=Negeer dit bericht (Kolonie: %colony%, Goederen: %goods%)
report.turn.playerNation=%player%'s %nation%
report.turn.playerNation=%player%'s {{tag:country|%nation%}}
aboutPanel.copyright=Copyright (C) 2002-2015 Het FreeCol-team
aboutPanel.legalDisclaimer=FreeCol is vrije software: u kunt het herdistribueren en/of aanpassen volgens de voorwaarden van de GNU General Public License zoals gepubliceerd door de Free Software Foundation, versie 2 van de Licentie, of enige latere versie.
aboutPanel.officialSite=Website:
@ -2675,7 +2666,7 @@ colonyPanel.buildQueue=Wachtrij bouwen
colonyPanel.colonyUnits=Kolonieeenheden
colonyPanel.inPort=In de haven
colonyPanel.outsideColony=Buiten kolonie
colonyPanel.producing=Produceert:
colonyPanel.producing=produceert:
colonyPanel.reducePopulation=Als u de bevolking tot onder %number% laat slinken, dan is %colony% niet langer in staat een %buildable% te bouwen.
colonyPanel.unitChange=Bij het betreden van uw kolonie is uw %oldType% een %newType% geworden.
colonyPanel.warehouse=Magazijn
@ -2688,8 +2679,8 @@ confirmDeclarationDialog.areYouSure.no=Misschien een andere keer
confirmDeclarationDialog.areYouSure.text=Laat ons de onrechtvaardige tirannie van %monarch% afwijzen en laat ons de onafhankelijkheid van onze kolonies van de kroon verklaren!
confirmDeclarationDialog.areYouSure.yes=Vrijheid of de dood!
confirmDeclarationDialog.createFlag=en onze vijanden zullen sidderen bij de aanblik van onze uitdagende banier.
confirmDeclarationDialog.defaultCountry=Verenigde Staten van %nation%
confirmDeclarationDialog.defaultNation=Vrije %nation%
confirmDeclarationDialog.defaultCountry=Verenigde Staten van {{tag:country|%nation%}}
confirmDeclarationDialog.defaultNation={{tag:country|%nation%}} bevrijden
confirmDeclarationDialog.enterCountry=Voortaan staat ons land bekend als
confirmDeclarationDialog.enterNation=en elke burger van ons glorierijke land zal trots zijn om bekend te staan als
flag.background.FESSES=Fasen
@ -2738,9 +2729,9 @@ negotiationDialog.add=Toevoegen
negotiationDialog.cancel=Annuleren
negotiationDialog.clear=Wissen
negotiationDialog.contact.tutorial=U komt mede-Europeanen tegen. Zij wedijveren met u om land en rijkdommen, en voeren mogelijk zelfs oorlog met u. Maar nadat Jan de Witt is toegetreden tot het Continentale Congres, kunt u handel met ze drijven.
negotiationDialog.demand=De %nation% eisen van de %otherNation%
negotiationDialog.demand=De{{tag:country|%nation%}} eisen van de {{tag:country|%otherNation%}}
negotiationDialog.exchange=in ruil voor
negotiationDialog.offer=De %nation% bieden de %otherNation% aan
negotiationDialog.offer=De {{tag:country|%nation%}} bieden de {{tag:country|%otherNation%}} aan
negotiationDialog.send=Verzenden
negotiationDialog.title.contact=Kennis maken met mede-Europeanen
negotiationDialog.title.diplomatic=Diplomatieke onderhandelingen
@ -2762,10 +2753,8 @@ findSettlementPanel.displayAll=Alle nederzettingen vinden
findSettlementPanel.displayOnlyEuropean=Alleen Europese nederzettingen vinden
findSettlementPanel.displayOnlyNatives=Alleen inheemse nederzettingen vinden
findSettlementPanel.name=Nederzetting zoeken
firstContactDialog.meeting.natives=Ontmoetingen met de inheemsen...
firstContactDialog.meeting.natives=Ontmoetingen met de inheemsen
firstContactDialog.meeting.natives.tutorial=U ontmoet de inheemse bevolking. Stuur uw verkenners naar hun nederzettingen om meer over ze te leren en stuur ook uw bedienden en vrije kolonisten zodat ze meer over hun kunnen leren. Stuur uw schepen en huifkarren als u handel met ze wil drijven.
firstContactDialog.meeting.AZTEC=De Azteekse natie...
firstContactDialog.meeting.INCA=Het Inca koningkijk...
firstContactDialog.welcomeOffer.text=De %nation% verwelkomen u. Wij zijn de glorieuze natie van %camps% %settlementType%. Om onze vriendschap te vieren, bieden wij het land dat u nu bezet aan als gift. Accepteert u ons voorstel en leeft u met ons samen als broeders?
firstContactDialog.welcomeSimple.text=De %nation% verwelkomen u. Wij zijn de glorieuze natie van %camps% %settlementType%. Accepteert u ons voorstel en leeft u met ons samen als broeders?
abandonColony.no=Annuleren
@ -2787,8 +2776,7 @@ indianSettlementPanel.learnableSkill=De volgende beroepen kunnen getraind worden
indianSettlementPanel.highlyWanted=Deze kolonie is zeer geïnteresseerd in de handel van:
indianSettlementPanel.otherWanted=Andere goederen die hier verhandeld kunnen worden zijn:
indianSettlementPanel.mostHated=De meest gehate natie in deze nederzetting:
# Fuzzy
infoPanel.defenseBonus=Verdedigingsbonus %bonus%%
infoPanel.defenseBonus=Verdediging %bonus%%
infoPanel.endTurn=Druk op enter om de beurt te beëindigen.
infoPanel.moves=Stappen:
loadingSavegameDialog.port=Poort:

View File

@ -174,8 +174,9 @@ cli.no-memory-check=de geheugencontrole overslaan
cli.no-sound=FreeCol starten zonder geluid
cli.private=een private server starten (niet gepubliceerd via de metaserver)
cli.seed=Geef een SEED op voor de pseudo-random nummergenerator
cli.server-name=geef een aangepaste NAAM voor de server
# Fuzzy
cli.server=een alleenstaande server starten op de opgegeven poort
cli.server-name=geef een aangepaste NAAM voor de server
cli.splash=het Splash scherm weer BESTAND weer tonen bij het laden van het spel
cli.tc=de totale conversie met de gegeven NAAM laden
cli.version=toon het versienummer en sluit af
@ -231,7 +232,6 @@ colopediaAction.goods.name=Goederen
colopediaAction.nations.name=Naties
colopediaAction.nationTypes.name=Nationale Voordelen
colopediaAction.resources.name=Bonusmiddelen
colopediaAction.skills.name=Vaardigheden
colopediaAction.terrain.name=Tereintypes
colopediaAction.units.name=Eenheden
debugAction.name=Debug modus in/uitschakelen
@ -1293,6 +1293,7 @@ model.building.locationLabel=In %location%
model.colony.badGovernment=Het beleid in %colony% is inefficiënt. De productie lijdt hieronder.
model.colony.governmentImproved1=Het beleid in %colony% is verbeterd, maar nog altijd on-efficiënt. De productie leidt nog steeds.
model.colony.governmentImproved2=Het beleid in %colony% is verbeterd. De productie is weer op peil.
# Fuzzy
model.colony.insufficientProduction=Er zouden %outputAmount% extra %outputType% geproduceerd kunnen worden in %colony%, als we maar %inputAmount% extra %inputType% hadden.
model.colony.minimumColonySize=%object% verhindert dat de populatie nog verkleint.
model.colony.unbuildable=%colony% kan nu geen %object% bouwen. %object% is verwijderd uit de bouwplannen.
@ -1306,19 +1307,27 @@ model.direction.SW.name=Zuidwest
model.direction.W.name=West
model.direction.NW.name=Noordwest
model.historyEventType.abandonColony.description=Je verlaat de kolonie %colony%.
# Fuzzy
model.historyEventType.cityOfGold.description=Je ontdekt %city%, één van de Zeven Steden van Goud, en een schat ter waarde van %treasure% goudstukken.
# Fuzzy
model.historyEventType.colonyConquered.description=Je kolonie %colony% is veroverd door de %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=Je kolonie %colony% is vernietigd door de %nation%.
# Fuzzy
model.historyEventType.declareIndependence.description=Je vernielt %settlement%, een nederzetting van de %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=Je vernietigd de %nation%.
model.historyEventType.discoverNewWorld.description=Je ontdekt de Nieuwe Wereld.
# Fuzzy
model.historyEventType.discoverRegion.description=Je ontdekt %region%.
model.historyEventType.foundColony.description=Je legt de basis van de kolonie %colony%.
model.historyEventType.foundingFather.description=%father% zetelt vanaf nu in het Continentaal Congres.
model.historyEventType.independence.description=Je bereikt onafhankelijkheid van de Kroon.
# Fuzzy
model.historyEventType.meetNation.description=Je ontmoet de %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=De %nation% zijn vernietigd.
# Fuzzy
model.historyEventType.spanishSuccession.description=De %loserNation% staan al hun koloniën in de Nieuwe Wereld af aan de %nation%.
model.indianSettlement.mostHatedNone=Geen
model.indianSettlement.nameUnknown=Onbekend
@ -1369,6 +1378,7 @@ model.nationState.notAvailable.name=niet beschikbaar
model.player.forces=%nation% troepen
model.player.independentMarket=Europa
model.player.startGame=Na maanden op zee heb je eindelijk de kust van een onbekend continent bereikt. Zeil {{tag:%direction%|west=westwaards|east=oostwaards|default=met de wind mee}} om zo de nieuwe wereld te ontdekken en het op te vorderen voor de kroon.
# Fuzzy
model.player.waitingFor=Wachten op: %nation%
model.regionType.coast.name=Kust
model.regionType.coast.unknown=Onbekend Kustgebied
@ -1423,9 +1433,9 @@ model.unit.underRepair=In herstelling (nog %turns% {{plural:%turns%|one=beurt|ot
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
# Fuzzy
model.unit.unitState.skipped=W
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
@ -1449,23 +1459,29 @@ model.colony.warehouseOverfull=Je magazijn in %colony% heeft zijn capaciteit voo
model.colony.warehouseSoonFull=Je magazijn in %colony% zal zijn capaciteit van %goods% overschreiden gedurende de volgende ronde. %amount% eenheden %goods% zullen verspild worden.
model.colony.warehouseWaste=Je magazijn in %colony% heeft zijn capaciteit voor %goods% overschreden. %waste% eenheden zijn verspild.
model.colonyTile.resourceExhausted=Grondstof %resource% is opgebruikt in %colony%
# Fuzzy
model.game.spanishSuccession=Excellentie, de Spaanse Opvolgingsoorlog is beëindigd in Europa. In het Verdrag van Utrecht werden de %loserNation% gedwongen al hun koloniën in de Nieuwe Wereld af te staan aan de %nation%!
model.indianSettlement.mission.denounced=Je missionaris in %settlement% is verworpen en geëxecuteerd!
model.player.colonyGoodsParty.harbour=Je kolonisten in %colony% hebben %amount% eenheden %goods% in de dokken gegooid uit protest tegen de oneerlijke uitbuiting door de Kroon!
model.player.colonyGoodsParty.horses=Je kolonisten in %colony% hebben %amount% paarden vrijgeladen als protest voor deze oneerlijke belasting door de Kroon!
model.player.colonyGoodsParty.landLocked=Je kolonisten in %colony% hebben %amount% eenheden %goods% verbrand op het marktplein uit protest tegen de oneerlijke uitbuiting door de Kroon!
# Fuzzy
model.player.dead.european=Excellentie, de %nation% hebben een onconditionele aftocht uit de Nieuwe Wereld afgekondigd!
model.player.dead.native=Excellentie, de %nation% zijn vernietigd.
model.player.emigrate=In %europe% heeft een %unit% beslist te emigreren.
model.player.foundingFatherJoinedCongress=%foundingFather% zetelt in het Congres!\n\n%description%
model.player.soLDecrease=Lidmaatschap van de Vrijheidsbeweging in je kolonie is gedaald tot %newSoL% percent!
model.player.soLIncrease=Lidmaatschap van de Vrijheidsbeweging in je kolonie is gestegen tot %newSoL% percent!
# Fuzzy
model.player.stance.alliance.declared=Uwe Excellentie, de %nation% sluiten een bondgenoodschap met ons!
model.player.stance.alliance.others=Uwe Excellentie, de %attacker% sluiten een bondgenoodschap met de %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Excellentie, de %nation% gaan akkoord met een staakt het vuren met ons!
model.player.stance.ceaseFire.others=Hoogheid, de %attacker% gaan akkoord met een staakt het vuren met de %defender%.
# Fuzzy
model.player.stance.peace.declared=Uwe Hoogheid, de %nation% sluiten vrede met ons!
model.player.stance.peace.others=Uwe Hoogheid, de %attacker% sluiten vrede met de %defender%.
# Fuzzy
model.player.stance.war.declared=Slecht nieuws, Excellentie, de %nation% hebben ons de oorlog verklaart!
model.player.stance.war.others=Excellentie, de %attacker% hebben de oorlog verklaard aan de %defender%.
combat.automaticDefence=Je %unit% in %colony% heeft de wapens opgenomen om de kolonie te verdedigen!
@ -1480,6 +1496,7 @@ combat.enemyShipEvaded=%enemyNation% %enemyUnit% heeft een aanval van %unit% ont
combat.enemyShipSunk=%unit% heeft %enemyNation% %enemyUnit% gekelderd!
combat.equipmentCaptured=Opgepast, de krijgers van de %nation% hebben %equipment% vergaard!
combat.goodsStolen=Een %enemyUnit% van %enemyNation% steelt %amount% %goods% in %colony%!
# Fuzzy
combat.indianPlunder=Een %enemyUnit% van %enemyNation% plundert %amount% in %colony%.
combat.indianTreasure=Je rooft %amount% in %settlement%.
combat.nativeCapitalBurned=Je hebt %name%, de hoofdstad van de %nation%, platgebrand. De %nation% geven zich over aan jou genade!
@ -1529,6 +1546,7 @@ main.defaultPlayerName=Spelernaam
main.javaVersion=Java versie %minVersion% of better is aangeraden om FreeCol uit te voeren.\n(%version% gedetecteerd, gebruikt --no-java-check om deze controle over te slaan).
main.memory=Je moet meer dan %memory% bytes of geheugen voor JVM toe te wijzen.\n Herstart FreeCol met: java -Xmx%minMemory%M -jar FreeCol.jar
main.userDir.fail=FreeCol kan geen geschikte directorie vinden om de gebruikers gegevens op te slaan. Wordt uitgevooerd, maar verwacht problemen.
# Fuzzy
client.choicePlayer=Kies een speler:
metaServer.couldNotConnect=Sorry, kan geen verbinding maken met de meta-server. Probeer later opnieuw.
metaServer.communicationError=Er was een communicatie-fout met de meta-server. Probeer later opnieuw.
@ -1538,8 +1556,11 @@ buy.moreGold=Een lagere prijs vragen
buy.takeOffer=Het bod aanvaarden
buy.text=De %nation% willen hun %goods% verkopen voor %gold%:
clearTradeRoute.text=Je %unit% is toegewezen aan handelsroute %route%. Door een nieuwe bestemming te geven zal hij de handelsroute verlaten. Ben je zeker dat je dat wil doen ?
# Fuzzy
confirmHostile.alliance=Je kan geen bondgenoot aanvallen! Wens je echt je bondgenootschap met de %nation% te verbreken en hen de oorlog te verklaren?
# Fuzzy
confirmHostile.ceaseFire=Je hebt een staakt het vuren ondertekend met %nation%. Wil je echt aanvallen?
# Fuzzy
confirmHostile.peace=Je leeft in vrede met de %nation%. Wil je hen echt de oorlog verklaren?
error.noSuchFile=Het opgegeven bestand bestaat niet of is geen normaal bestand.
# Fuzzy
@ -1589,7 +1610,9 @@ clearSpeciality.areYouSure=Ben je zeker dat je %oldUnit% wil degraderen tot %uni
clearSpeciality.impossible=%unit% kan degraderen!
defeated.text=Je bent verslagen! Wil je:
defeated.yes=Blijven en toekijken
# Fuzzy
diplomacy.offerAccepted=De %nation% aanvaarden je vrijgevig bod.
# Fuzzy
diplomacy.offerRejected=De %nation% verwerpen je vrijgevig bod.
disbandUnit.text=Ben je zeker dat je deze eenheid wil ontslaan ?
disbandUnit.yes=Achterlaten
@ -1629,7 +1652,9 @@ move.noAccessBeached=Een gestrand %nation% schip blokkeert ons pad.
move.noAccessContact=We moeten eerst contact opnemen met de %nation%, Excellentie.
move.noAccessSettlement=De %nation% laten je %unit% niet toe in hun nederzetting.
move.noAccessSkill=Onze %unit% kan niets leren van de inboorlingen.
# Fuzzy
move.noAccessTrade=We hebben niet de bevoegdheid om te handelen met andere Europese naties zoals de %nation%.
# Fuzzy
move.noAccessWar=We kunnen niet handelen met de %nation% terwijl we in oorlog zijn.
move.noAccessWater=Onze %unit% moeten landen voor ze de nederzetting kunnen betreden.
nameRegion.text=Je hebt een %type% ontdekt en claimt deze voor de Kroon! Zoals gebruikelijk mag je het naam geven:
@ -1661,6 +1686,7 @@ server.fileNotFound=Kan het bestand met de opgegeven naam niet terugvinden.
server.incompatibleVersions=Het bewaarde spel is niet compatibel met deze versie van FreeCol.
server.invalidPlayerNations=Alle spelers moeten een unieke natie kiezen voor het spel kan starten.
server.maximumPlayers=Sorry, het maximum aantal spelers is al bereikt.
# Fuzzy
server.noRouteToServer=De server kan niet publiek gesteld worden. Pas je firewall instellingen aan om verbindingen op de ingestelde poort toe te laten.
server.notAllReady=Alle spelers zijn niet klaar om te spelen!
server.onlyAdminCanLaunch=Sorry, enkel de server beheerder kan het spel starten.
@ -1729,6 +1755,7 @@ colopedia.unit.price=Prijs in Europa:
# Fuzzy
colopedia.unit.productionBonus=Productie verbetering(en):
colopedia.unit.requirements=Vereisten:
# Fuzzy
colopedia.unit.school=Een school voor de opleiding van:
colopedia.unit.skill=Vaardigheid:
report.labour.allColonists=Alle kolonisten
@ -1799,12 +1826,14 @@ report.requirements.surplus=De volgende kolonies produceren een overschot aan %g
report.trade.afterTaxes=Neto inkomst
report.trade.beforeTaxes=Bruto inkomst
report.trade.cargoUnits=Eenheden in het Ruim
# Fuzzy
report.trade.hasCustomHouse=* Deze kolonie heeft een exporthuis; deze goederen worden geëxporteerd:
report.trade.totalDelta=Totale Productie
report.trade.totalUnits=Totaal Aantal
report.trade.unitsSold=Eenheden gekocht of verkocht
report.turn.filter=Toon dit type boodschap niet meer (%type%)
report.turn.ignore=Negeer deze boodschap (Kolonie: %colony%, Goederen: %goods%)
# Fuzzy
report.turn.playerNation=%nation% van %player%
# Fuzzy
aboutPanel.copyright=Auteursrechten (C) 2002-2013 Het FreeCol Team
@ -1829,6 +1858,7 @@ chooseFoundingFatherDialog.title=Benoem Stichter
colonyPanel.colonyUnits=Kolonie eenheden
colonyPanel.inPort=In de haven
colonyPanel.outsideColony=Buiten de kolonie
# Fuzzy
colonyPanel.producing=Produceerd
colonyPanel.reducePopulation=Als je de bevolking verminderd tot onder %number% zal %colony% niet meer in staat zijn een %buildable% te bouwen.
colonyPanel.bonusLabel=Bonus: %number%%extra%
@ -1839,7 +1869,9 @@ colonyPanel.notBestTile=%unit% zou meer %goods% kunnen produceren op %tile%.
confirmDeclarationDialog.areYouSure.no=Misschien later
confirmDeclarationDialog.areYouSure.text=Laat ons de onrechtmatige tirannie van %monarch% afgooien en de onafhankelijkheid van onze kolonies ten opzichte van de kroon uitroepen!
confirmDeclarationDialog.areYouSure.yes=Vrijheid of de Dood!
# Fuzzy
confirmDeclarationDialog.defaultCountry=Verenigde Staten van %nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=De Vrije %nation%
confirmDeclarationDialog.enterCountry=Voortaan zal onze kolonie gekend zijn als
confirmDeclarationDialog.enterNation=en elke burger van onze glorieuze natie zal met trots gekend zijn als

View File

@ -197,8 +197,9 @@ cli.no-memory-check=sautar la verificacion de memòria
cli.no-sound=Executar FreeCol sens son
cli.private=aviar un servidor privat (pas publicat sul servidor meta)
cli.seed=provesís una GRANA pel generator de nombres pseudo-aleatòris
cli.server-name=definir un NOM personalizat pel servidor
# Fuzzy
cli.server=Aviar un servidor sul pòrt especificat
cli.server-name=definir un NOM personalizat pel servidor
cli.splash=afichar un ecran d'aviament amb l'imatge FICHIÈR en fons
cli.tc=cargar la conversion totala amb lo NOM balhat
cli.timeout=nombre de segondas pendent lo qual lo servidor espèra la responsa a una question
@ -261,7 +262,6 @@ colopediaAction.goods.name=Merças
colopediaAction.nations.name=Nacions
colopediaAction.nationTypes.name=Atots nacionals
colopediaAction.resources.name=Bonus de ressorsas
colopediaAction.skills.name=Mestièrs
colopediaAction.terrain.name=Terrenhs
colopediaAction.units.name=Unitats
colopediaAction.name=%object% (Colopèdia)
@ -988,7 +988,7 @@ model.ability.selectRecruit.name=Seleccionar las recrutas
model.ability.supportUnit.name=Unitat de sosten
model.ability.teach.name=Ensenhar las competéncias
model.ability.teach.shortDescription=Las unitats expèrtas pòdon ensenhar a las autras lors competéncias
model.ability.tradeWithForeignColonies.name=Capacitat amb las colonias estrangièras
model.ability.tradeWithForeignColonies.name=Comerçar amb las colonias estrangièras
model.ability.undead.name=Mòrt-vivent
model.ability.undead.shortDescription=Una unitat dotra-tomba
model.modifier.bombardBonus.name=Bonus de bombardament
@ -1704,18 +1704,24 @@ model.building.locationLabel=a %location%
model.colony.badGovernment=Lo Govèrn de %colony% es ineficaç. De penalitats son aplicadas sus la produccion.
model.colony.governmentImproved1=Lo Govèrn de %colony% s'es melhorat mas demòra ineficaç. Las penalitats contunhan de s'aplicar sus la produccion.
model.colony.governmentImproved2=Lo Govèrn de %colony% s'es melhorat. Las penalitats sus la produccion s'aplican pas pus.
# Fuzzy
model.colony.insufficientProduction=%outputAmount% %outputType% de mai s'aurián pogut produire per la %colony%, se solament aviam agut %inputAmount% %inputType% de mai.
model.colony.minimumColonySize=%object% empacha de redusir la populacion encara mai.
model.colony.unbuildable=%colony% pòt pas construite %object% actualament. %object% es estat levat de la fila despèra de construccion.
model.colony.veryBadGovernment=Lo Govèrn de %colony% es fòrça ineficaç. De penalitats fòrtas son aplicadas sus la produccion.
model.colonyTile.claim=(%direction% de la demanda)
model.diplomaticTrade.receive.contact=Salutacions frairalas de la part de la gloriosa nacion %nation%.
# Fuzzy
model.diplomaticTrade.receive.diplomatic=Negociacions amb los %nation%.
model.diplomaticTrade.receive.trade=Prenèm en consideracion lofèrta comerciala dels %nation%.
# Fuzzy
model.diplomaticTrade.receive.tribute=Los %nation% nos demandan un tribut!
model.diplomaticTrade.send.contact=Avèm rencontrat de membres de la nacion %nation%.
# Fuzzy
model.diplomaticTrade.send.diplomatic=Consideram nòstra situacion diplomatica amb los %nation%.
# Fuzzy
model.diplomaticTrade.send.trade=Prepausam un comèrci amb los %nation% a %settlement%.
# Fuzzy
model.diplomaticTrade.send.tribute=Demandam un tribut dels %nation% a %settlement%.
model.direction.N.name=nòrd
model.direction.NE.name=nòrd-èst
@ -1726,22 +1732,33 @@ model.direction.SW.name=sud-èst
model.direction.W.name=oèst
model.direction.NW.name=nòrd-oèst
model.historyEventType.abandonColony.description=Abandonatz la colonia de %colony%.
# Fuzzy
model.historyEventType.cityOfGold.description=La %nation% descobrís %city%, una de las sèt ciutats daur, e un tresaur de %treasure% daur.
# Fuzzy
model.historyEventType.colonyConquered.description=Vòstra colonia %colony% es conquistada pels %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=Vòstra colonia %colony% es destrucha pels %nation%.
# Fuzzy
model.historyEventType.declareIndependence.description=Destruisètz lo campament %settlement% dels %nation%.
# Fuzzy
model.historyEventType.declareWar.description=La guèrra es estada declarada amb %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=Lo %nation% a destruch los %nativeNation%.
model.historyEventType.discoverNewWorld.description=Descobrètz lo Novèl Monde.
# Fuzzy
model.historyEventType.discoverRegion.description=La %nation% descobrís %region%.
# Fuzzy
model.historyEventType.formAlliance.description=Un acòrd d'aligança es estat signat amb %nation%.
model.historyEventType.foundColony.description=Establissètz la colonia de %colony%.
model.historyEventType.foundingFather.description=%father% rejonh lo Congrès Continental.
model.historyEventType.independence.description=Avètz efectuat l'independéncia a la corona.
# Fuzzy
model.historyEventType.makePeace.description=Un acòrd de patz es estat signat amb %nation%.
# Fuzzy
model.historyEventType.meetNation.description=Rencontratz los %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=La %nation% es pas mai presenta dins lo Novèl Mond.
# Fuzzy
model.historyEventType.spanishSuccession.description=Los %loserNation% cedisson lensemble de lors colonias dins lo Monde Novèl als %nation%.
model.indianSettlement.mostHatedNone=Pas cap
model.indianSettlement.mostHatedUnknown=Desconegut
@ -1784,8 +1801,10 @@ model.messageType.unitLost.name=Pèrdas d'unitats
model.messageType.warehouseCapacity.name=Capacitat dels entrepauses
model.messageType.warning.name=Alèrtas
model.monarch.action.addToRef.no=Fach
# Fuzzy
model.monarch.action.declarePeace.text=Avèm acceptat graciosament un tractat de patz amb los %nation%.
model.monarch.action.declarePeace.no=Fach
# Fuzzy
model.monarch.action.declareWar.text=L'insoléncia de las fòrças de %nation% nos obliga a lor declarar la guèrra !
model.monarch.action.declareWar.no=Fach
# Fuzzy
@ -1832,6 +1851,7 @@ model.noClaimReason.worked.description=Un autre vilatge utiliza ja aqueste terri
model.player.forces=Fòrças de %nation%
model.player.independentMarket=Euròpa
model.player.startGame=Aprèp de meses a vogar sus l'ocean, arribatz enfin al larg de las còstas d'un continent desconegut. Fasètz vela cap a {{tag:%direction%|west=l'oèst|east=l'èst|default=jol vent}} per descobrir lo Mond Novèl e lo reïvindicar al nom de la Corona.
# Fuzzy
model.player.waitingFor=Los %nation% acaban lor torn.
model.regionType.coast.name=Còsta
model.regionType.coast.unknown=Region costièra desconeguda
@ -1871,6 +1891,7 @@ model.tradeItem.gold.name=Aur
model.tradeItem.gold.description=la soma de %amount% aur
model.tradeItem.goods.name=Merças
model.tradeItem.incite.name=Declarar la guèrra a
# Fuzzy
model.tradeItem.incite.description=guèrra contra los %nation%
model.tradeItem.stance.name=Relacions
model.tradeItem.unit.name=Unitat
@ -1890,9 +1911,9 @@ model.unit.underRepair=Reparacion (%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
# Fuzzy
model.unit.unitState.skipped=W
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
@ -1931,6 +1952,7 @@ model.colony.warehouseOverfull=Vòstre entrepaus de %colony% a atench sa capacit
model.colony.warehouseSoonFull=Vòstre entrepaus de %colony% va excedir sa capacitat de %goods% al torn que ven. %amount% unitats de %goods% van èsser degalhadas.
model.colony.warehouseWaste=Vòstre entrepaus de %colony% a depassat sa capacitat en %goods%. %waste% unitats son estadas destruchas.
model.colonyTile.resourceExhausted=Ressorsa %resource% agotada a %colony%
# Fuzzy
model.game.spanishSuccession=Vòtre excelléncia, la guèrra de succession d'Espanha s'es acabada en Euròpa. Dins lo tractat d'Utrecht, los %loserNation% son estats obligats de cedir totas lors colonias dins lo Mond Novèl als %nation% !
model.indianSettlement.mission.denounced=Vòstre missionari a %settlement% es estat denonciat e executat !
model.indianSettlement.mission.destroyed=Vòstre missionari a %settlement% es mòrt dins la destruccion d'aqueste campament.
@ -1938,6 +1960,7 @@ model.player.autoRecruit=Lo trebolum religiós en %europe% butan %unit% a emigra
model.player.colonyGoodsParty.harbour=Los colons de %colony% an getat %amount% unitats de %goods% dins lo pòrt, en signe de protestacion contra las taxas impausadas per la Corona.
model.player.colonyGoodsParty.horses=Vòstres colons a %colony% an liberat %amount% cavals en protestacion contra los impòstets injustes impausats per la corona!
model.player.colonyGoodsParty.landLocked=Los colons de %colony% an brutlat %amount% unitats de %goods% sus la plaça del mercat, en signe de protestacion contra las taxas impausadas per la Corona.
# Fuzzy
model.player.dead.european=Vòstra excelléncia, los %nation% an declarat un retirament incondicional dels afars del Novèl Mond !
model.player.dead.native=Vòstra Excelléncia, los %nation% son estats destruches.
model.player.disaster.effect.colonyDestroyed=%colony% es estat destruch completament.
@ -1947,12 +1970,16 @@ model.player.foundingFatherJoinedCongress=%foundingFather% a rejunt lo Congrès!
model.player.interventionForceArrives=La Fòrça d'intervencion promesa arriba !
model.player.soLDecrease=L'apartenéncia als Filhs de Libertat dins vòstras colonias es tombada a %newSoL% %.
model.player.soLIncrease=L'apartenéncia als Filhs de Libertat dins vòstras colonias es montada a %newSoL% %.
# Fuzzy
model.player.stance.alliance.declared=Vòstra excelléncia, %nation% es aligada amb nosautres !
model.player.stance.alliance.others=Vòstra excelléncia, %attacker% es aligada amb %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Vòstra Excellénciz, los %nation% an convengut d'un cessatz-lo-fuòc amb nosautres !
model.player.stance.ceaseFire.others=Vòstra Excelléncia, los %attacker% an convengut d'un cessatz-lo-fuòc amb los %defender%.
# Fuzzy
model.player.stance.peace.declared=Vòstra Excelléncia, los %nation% son en patz amb nosautres !
model.player.stance.peace.others=Vòstra Excelléncia, los %attacker% son en patz amb los %defender%.
# Fuzzy
model.player.stance.war.declared=Marrida novèla, Excelléncia, los %nation% nos an declarat la guèrra !
model.player.stance.war.others=Excelléncia, los %attacker% an declarat la guèrra als %defender%.
combat.automaticDefence=Vòstra %unit% a %colony% a pres las armas per defendre la colonia !
@ -1967,6 +1994,7 @@ combat.enemyShipEvaded=Un(a) %enemyUnit% dels %enemyNation% a escapat a un atac
combat.enemyShipSunk=Vòstra %unit% a colat un(a) %enemyUnit% dels %enemyNation%!
combat.equipmentCaptured=Mèfi, los braves %nation% an aqués de %equipment% !
combat.goodsStolen=Un(a) %enemyUnit% dels %enemyNation% pana %amount% %goods% a %colony% !
# Fuzzy
combat.indianPlunder=Un(a) %enemyUnit% del %enemyNation% a pilhat %amount% de %colony%.
combat.indianTreasure=Sasissètz %amount% dins lo campament %settlement%.
combat.nativeCapitalBurned=Avètz brutlat %name%, la capitala de %nation%. %nation% es remesa a vòstre poder !
@ -2017,6 +2045,7 @@ main.defaultPlayerName=Nom del jogaire
main.javaVersion=La version %minVersion% de Java o melhor es recomandada per far foncionar FreeCol\n(%version% detectat, utilizatz --no-java-check per sautar aquesta verificacion).
main.memory=Vos cal assignar mai de %memory% octets de memòria a la JVM.\n Reaviatz FreeCol amb : java -Xmx%minMemory%M -jar FreeCol.jar
main.userDir.fail=FreeCol pòt pas trobar cap de repertòris apropriats per enregistrar las donadas d'utilizaire. Execucion en cors, mas benlèu qu'i aurà de problèmas.
# Fuzzy
client.choicePlayer=Causissètz un jogaire :
client.classic=Fracàs al cargament de la cartografia de las donadas dempuèi lo jòc de règlas 'classic'.
client.ending=La partida es acabada.
@ -2027,8 +2056,10 @@ metaServer.couldNotConnect=O planhèm, es impossible de se connectar al metaserv
metaServer.communicationError=Error durant la comunicacion amb lo metaservidor. Ensajatz tornamai ulteriorament.
abandonEducation.action.studying=estudiant
abandonEducation.action.teaching=ensenhament
# Fuzzy
abandonEducation.no=Non, contunhar la formacion
abandonEducation.text=Se vòstre %unit% quita %colony%, abandonarà %action% dins lo %building%; sètz segur que lo li calga daissar ?
# Fuzzy
abandonEducation.yes=Òc, quitar la colonia
abandonTeaching.text=Se vòstre %unit% quita lo %building%, daissarà densenhar; sètz segur que la volètz far partir ?
armedUnitSettlement.attack=Atacar
@ -2038,8 +2069,11 @@ boycottedGoods.text=Lo(a) %goods% es jol còp d'un boicotatge reial e pòt pas
buy.moreGold=Negociar lo prètz a la baissa
buy.takeOffer=Acceptar l'ofèrta
buy.text=Lo %nation% prepausa de vos vendre %goods% per %gold% :
# Fuzzy
confirmHostile.alliance=Podètz pas atacar una nacion aligada ! Volètz rompre vòstra aligança amb los %nation% e declarar la guèrra ?
# Fuzzy
confirmHostile.ceaseFire=Avètz signat un cessatz-lo-fuòc amb los %nation%. Los volètz vertadièrament atacar ?
# Fuzzy
confirmHostile.peace=Sètz en patz amb %nation%. Sètz segur que volètz declarar la guèrra ?
confirmTribute.no=Benlèu que caldriá evitar
# Fuzzy
@ -2101,7 +2135,9 @@ clearSpeciality.impossible=%unit% pòt pas èsser abaissada !
defeated.text=Sètz estat espotit ! Volètz :
defeated.yes=Demorar e agachar
defeatedSinglePlayer.yes=Entrar dins lo mond de la Vengança
# Fuzzy
diplomacy.offerAccepted=Lo %nation% a acceptat vòstra ofèrta generosa.
# Fuzzy
diplomacy.offerRejected=Lo %nation% a refusat vòstra ofèrta mesquina.
disbandUnit.text=Sètz segur que volètz dissòlvre aquesta unitat ?
disbandUnit.yes=suprimir
@ -2143,7 +2179,9 @@ move.noAccessContact=Nos cal, den primièr, entrar en contacte amb los %natio
move.noAccessGoods=La %nation% comerçarà pas amb un %unit% void.
move.noAccessSettlement=Los %nation% permeton pas a nòstres %unit% d'entrar dins lor colonia.
move.noAccessSkill=Nòstres %unit% pòdon pas aprene res dels indigènas.
# Fuzzy
move.noAccessTrade=Avèm pas l'autoritat per comerçar amb d'autras nacions europèas coma los %nation%.
# Fuzzy
move.noAccessWar=Podèm pas comerçar amb los %nation% quand sèm en guèrra.
move.noAccessWater=Nòstres %unit% devon acostar abans d'entrar dins la colonia.
move.noAttackWater=Nòstre %unit% deu aterrir abans d'atacar.
@ -2196,6 +2234,7 @@ server.invalidPlayerNations=Cada jogaire deu causir una nacion abans de comença
server.maximumPlayers=O planhèm, lo nombre maximum de jogaires es atench.
server.missingUserName=Lo nom d'utilizaire es absent de la demanda de connexion.
server.missingVersion=La version de FreeCol es absenta de la demanda de connexion.
# Fuzzy
server.noRouteToServer=Lo servidor pòt pas èsser rendut publicament accessible. Vos cal configurar vòstre parafuòc d'un biais qu'autorize las connexions entrantas sul numèro de pòrt qu'avètz especificat.
server.notAllReady=Totes los jogaires son pas prèstes !
server.onlyAdminCanLaunch=O planhèm, sol l'administrator del servidor pòt amodar lo jòc.
@ -2204,6 +2243,7 @@ server.timeOut=Temps d'espèra depassat al moment de la connexion amb lo servido
server.userNameInUse=Lo nom d'utilizaire especificat es ja utilizat.
server.userNameNotPresent=Lo nom d'utilizaire especificat es pas dins aqueste jòc.
server.wrongFreeColVersion=Las versions client e servidor de FreeCol concòrdan pas.
# Fuzzy
buildColony.others=Los %nation% an fondat la novèla colonia de %colony% dins %region%.
cashInTreasureTrain.colonial=Un tresaur d'una soma de %amount% aur es estat mandat en Euròpa. %cashInAmount% pèças d'aur vos son estadas balhadas.
cashInTreasureTrain.independent=Un tresaur de %amount% es estat apondut al tresaur nacional.
@ -2297,6 +2337,7 @@ colopedia.unit.offensivePower=Potencial ofensiu :
colopedia.unit.price=Prètz en Euròpa :
colopedia.unit.productionBonus={{plural:%number%|one=Modificador|other=Modificadors}} de produccion :
colopedia.unit.requirements=Exigéncias :
# Fuzzy
colopedia.unit.school=Establiment de formacion :
colopedia.unit.skill=Competéncia :
report.labour.allColonists=Totes los colons
@ -2328,6 +2369,7 @@ report.colony.explore.header=E
report.colony.exploring.description=%colony% auriá interès a explorar {{plural:%amount%|one=una casa|other=%amount% casas}}
report.colony.grow.header=+
report.colony.improve.header=Melhorar
# Fuzzy
report.colony.improving.description=%colony%: Per produsir %amount% de mai de %goods%, remplaçatz %oldUnit% per %unit%
report.colony.making.blocking.description=%colony%: %amount% %goods% necessaris per %buildable% {{plural:%turns%|one=al torn que ven|other=dins %turns% torns}}
report.colony.making.constructing.description=%colony%: %buildable% acabat {{plural:%turns%|one=al torn que ven|other=dins %turns% torns}}
@ -2338,11 +2380,9 @@ report.colony.making.noconstruction.description=%colony%: Pas de construccion en
report.colony.making.noteach.description=%colony%: %teacher% a pas cap d'estudiant
report.colony.name.description=La lista de las colonias
report.colony.name.header=Colonia
report.colony.plow.description=Nombre de casas de colonia que beneficiaràn de la Laura
report.colony.plow.header=P
# Fuzzy
report.colony.production.description=%colony%: produccion neta de %goods% = %amount%
report.colony.production.header=Produccion neta de %goods%
report.colony.road.header=R
report.colony.starving.description=%colony%: famina {{plural:%turns%|one=al torn que ven|other=dins %turns% torns}}
# Fuzzy
report.continentalCongress.elected=Elegit :
@ -2388,19 +2428,19 @@ report.requirements.met=Totas las condicions son acampadas.
report.requirements.missingGoods=%colony% fabrica %goods%, mas a besonh de mai de %input%.
report.requirements.misusedExperts=I a {{plural:2|%unit%}} que trabalhan pas coma %work% son presentas a
report.requirements.noExpert=%colony% fabrica %goods%, mas a pas de %unit%.
report.requirements.plowCenter=%colony% auriá interès a laurar sa casa.
report.requirements.plowTile=%type% cap a %direction% de %colony% auriá interès a èsser laurat
report.requirements.severalExperts=Maitas {{plural:2|%unit%}} son presentas a
report.requirements.surplus=Un susplús de %goods% es produch a
report.trade.afterTaxes=Sòld aprèp talhas
report.trade.beforeTaxes=Sòld abans talhas
report.trade.cargoUnits=Unitats en transit
# Fuzzy
report.trade.hasCustomHouse=* Aquesta colonia a una doana ; aquestas merças son exportadas.
report.trade.totalDelta=Total de la produccion
report.trade.totalUnits=Total de las unitats
report.trade.unitsSold=Nb comprat/vendut
report.turn.filter=Afichar pas aqueste tipe de messatge (%type%)
report.turn.ignore=Ignorar aqueste messatge (Colonia : %colony% ; merças : %goods%)
# Fuzzy
report.turn.playerNation=%nation% de %player%
aboutPanel.copyright=Copyright © 2002-2015 Lequipa FreeCol
aboutPanel.legalDisclaimer=FreeCol es un logicial liure ; o podètz tornar distribuir e/o lo modificar al títol de las clausas de la Licéncia Publica Generala GNU, tala coma es publicada per la Free Software Foundation dins sa version 2, o dins una version ulteriora.
@ -2426,6 +2466,7 @@ chooseFoundingFatherDialog.title=Designatz un paire fondator
colonyPanel.colonyUnits=Unitats de la Colonia
colonyPanel.inPort=Al pòrt
colonyPanel.outsideColony=En defòra de la colonia
# Fuzzy
colonyPanel.producing=que produtz
colonyPanel.reducePopulation=Se reduisètz la populacion a una valor inferiora a %number%, %colony% poirà pas pus produire de %buildable%.
colonyPanel.setGoods=Ensemble de dequés
@ -2440,7 +2481,9 @@ colonyPanel.notBestTile=%unit% poiriá produire mai de %goods% sus %tile%.
confirmDeclarationDialog.areYouSure.no=Benlèu mai tard....
confirmDeclarationDialog.areYouSure.text=Permetètz-nos de nos afranquir de la tirania injusta de %monarch% e de declarar l'independéncia de nòstras colonias de la corona !
confirmDeclarationDialog.areYouSure.yes=Viure liure o Morir !
# Fuzzy
confirmDeclarationDialog.defaultCountry=Estats Units de %nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=%nation% liura
confirmDeclarationDialog.enterCountry=D'ara enlà, nòstre país deu èsser conegut coma
confirmDeclarationDialog.enterNation=e cada ciutadan de nòstra nacion gloriosa deu èsser fièr d'èsser conegut coma
@ -2489,8 +2532,10 @@ negotiationDialog.add=Apondre
negotiationDialog.cancel=Anullar
negotiationDialog.clear=Netejar
negotiationDialog.contact.tutorial=Rencontratz d'amics europèus. Seràn en competicion amb vos per las tèrras e las riquesas, e atal, pòdon menar una guèrra contra vos. Mas aprèp que Jan de Witt a rejonch lo Congrès continental, poiretz comerçar amb eles.
# Fuzzy
negotiationDialog.demand=Lo %nation% exigís de %otherNation%
negotiationDialog.exchange=en escambi de
# Fuzzy
negotiationDialog.offer=Lo %nation% ofrís %otherNation%
negotiationDialog.send=Mandar
negotiationDialog.title.contact=Rencontre d'autres europèus.
@ -2513,9 +2558,8 @@ findSettlementPanel.displayAll=Trobar totes los campaments
findSettlementPanel.displayOnlyEuropean=Trobar unicament los campaments europèus
findSettlementPanel.displayOnlyNatives=Trobar unicament los campaments indigènas
findSettlementPanel.name=Trobar un campament
# Fuzzy
firstContactDialog.meeting.natives=Rencontre amb los indigènas. . .
firstContactDialog.meeting.AZTEC=La nacion Astèca...
firstContactDialog.meeting.INCA=L'empèri Inca. . .
abandonColony.no=Anullar
abandonColony.text=Nos cal vertadièrament abandonar aquesta colonia ?
abandonColony.yes=Abandonar

View File

@ -9,6 +9,7 @@
# Author: Krzysiek
# Author: Luxus
# Author: Macofe
# Author: Mateon1
# Author: Mateuszlacki
# Author: Misiulo
# Author: PiotrAntosz
@ -87,6 +88,7 @@ remove=Usuń
rename=Zmień nazwę
reset=Reset
save=Zapisz
select=Wybierz
server=Serwer
skip=Pomiń
small=Mała
@ -211,8 +213,9 @@ cli.no-memory-check=pomiń test pamięci
cli.no-sound=uruchom FreeCol bez dźwięku
cli.private=uruchom serwer prywatny (nie będzie ujawniany na meta-serwerze)
cli.seed=podaj ZIARNO dla generatora liczb pseudolosowych
cli.server-name=określ wybraną NAZWĘ dla serwera
# Fuzzy
cli.server=uruchom samodzielny serwer na określonym porcie
cli.server-name=określ wybraną NAZWĘ dla serwera
cli.splash=wyświetl obraz PLIK na ekranie powitalnym podczas ładowania gry
cli.tc=załaduj całkowitą konwersję o podanej NAZWIE
cli.timeout=liczba sekund przez jaką serwer oczekuje na odpowiedź
@ -273,7 +276,6 @@ colopediaAction.goods.name=Towary
colopediaAction.nations.name=Narody
colopediaAction.nationTypes.name=Przewagi narodowe
colopediaAction.resources.name=Surowce bonusowe
colopediaAction.skills.name=Umiejętności
colopediaAction.terrain.name=Rodzaje terenu
colopediaAction.units.name=Jednostki
colopediaAction.name=%object% (Colopedia)
@ -1389,6 +1391,7 @@ model.improvement.road.description=Droga
model.improvement.road.name=Droga
model.improvement.road.occupationString=R
model.limit.independence.coastalColonies.name=Ograniczenie kolonii nadmorskich
# Fuzzy
model.limit.independence.coastalColonies.description=Potrzebujesz co najmniej %limit% kolonii nadmorskich, aby ogłosić niepodległość.
model.limit.independence.rebels.name=Limit buntu
model.limit.independence.rebels.description=Co najmniej %limit%% kolonistów musi popierać niepodległość.
@ -1720,6 +1723,7 @@ model.colony.badGovernment=Rządy w %colony% są nieefektywne, co oznacza ograni
model.colony.goodGovernment=Poprawiła się wydajność rządów! Poparcie dla buntu w %colony% wynosi albo przewyższa teraz %number%%.
model.colony.governmentImproved1=Rządy w %colony% poprawiły się, ale nie dość, by znieść ograniczenia w produkcji.
model.colony.governmentImproved2=Dzięki poprawie rządów w %colony% produkcja znów ruszyła pełną parą.
# Fuzzy
model.colony.insufficientProduction=Ekscelencjo! W %colony% moglibyśmy wytwarzać %outputAmount% więcej %outputType%, gdybyśmy mogli dostarczyć %inputAmount% sztuk więcej %inputType%.
model.colony.lostGoodGovernment=Pogorszyła się wydajność rządów! Poparcie dla buntu w %colony% spadło poniżej %number%%. Kolonia traci wszelkie bonusy produkcji.
model.colony.lostVeryGoodGovernment=Pogorszyła się jakość rządów! Poparcie dla buntu w %colony% spadło poniżej %number%%. Kolonia traci część bonusu produkcyjnego.
@ -1737,21 +1741,29 @@ model.direction.SW.name=południowy zachód
model.direction.W.name=zachód
model.direction.NW.name=północny zachód
model.historyEventType.abandonColony.description=Opuściłeś osadę: %colony%.
# Fuzzy
model.historyEventType.cityOfGold.description=Naród %nation% odkrył %city%, jedno z siedmiu miast ze złota, a w nim skarb (%treasure% sztuk złota).
# Fuzzy
model.historyEventType.colonyConquered.description=Twoja osada: %colony% została zdobyta. Teraz należy do %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=Twoja osada: %colony% została zniszczona przez %nation%.
# Fuzzy
model.historyEventType.conquerColony.description=Ośmielasz się akceptować nasze hojne warunki równocześnie unikając opłat? Taka obłuda zbierze gorzką zapłatę naszego niezadowolenia.
# Fuzzy
model.historyEventType.declareIndependence.description=Zniszczyłeś osadę %settlement% należącą do %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=%nation% niszczy %nativeNation%.
model.historyEventType.discoverNewWorld.description=Odkryłeś Nowy Świat.
# Fuzzy
model.historyEventType.discoverRegion.description=Naród %nation% odkrył %region%.
model.historyEventType.foundColony.description=Założyłeś kolonię: %colony%.
model.historyEventType.foundingFather.description=%father% dołączył do Kongresu Kontynetalnego.
model.historyEventType.independence.description=Uzyskałeś niepodległość!!!
# Fuzzy
model.historyEventType.meetNation.description=Spotkałeś inną nację (%nation%).
# Fuzzy
model.historyEventType.nationDestroyed.description=Nie ma już %nation% w Nowym Świecie.
# Fuzzy
model.historyEventType.spanishSuccession.description={{tag:people|%nation%}} przejmują wszystkie kolonie w nowym świecie, które założyli {{tag:people|%loserNation%}}.
model.indianSettlement.mostHatedNone=Żadne
model.indianSettlement.mostHatedUnknown=Nieznane
@ -1802,8 +1814,10 @@ model.messageType.warehouseCapacity.name=Pojemność magazynów
model.messageType.warning.name=Ostrzeżenia
model.monarch.action.addToRef.text=Korona dodała %number% {{plural:%number%|one=jednostkę|few=jednostki|many=jednostek}} %unit% do Królewskiego Korpusu Ekspedycyjnego. Przywódcy kolonialni wyrażają zaniepokojenie.
model.monarch.action.addToRef.no=Gotowe
# Fuzzy
model.monarch.action.declarePeace.text=Wyrażamy łaskawą zgodę na traktat pokojowy z {{tag:people|%nation%}}.
model.monarch.action.declarePeace.no=Gotowe
# Fuzzy
model.monarch.action.declareWar.text={{tag:people|%nation%}} ze swoim zuchwalstwem zmuszają nas do wypowiedzenia im wojny!
model.monarch.action.declareWar.no=Gotowe
# Fuzzy
@ -1853,6 +1867,7 @@ model.noClaimReason.worked.description=Inna osada korzysta już z tej ziemi.
model.player.forces=Siły narodu %nation%
model.player.independentMarket=Europa
model.player.startGame=Po miesiącach żeglugi dotarłeś do wybrzeży nieznanego lądu. Płyń na {{tag:%direction%|west=na zachód|east=na wschód|default=z wiatrem}}, by odkryć Nowy Świat i zdobyć go dla Korony.
# Fuzzy
model.player.waitingFor=Czekaj na %nation%
model.regionType.coast.name=Wybrzeże
model.regionType.coast.unknown=Nieznane wybrzeże
@ -1907,9 +1922,9 @@ model.unit.underRepair=Trwa naprawa ({{plural:%turns%|one=pozostała|other=pozos
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
# Fuzzy
model.unit.unitState.skipped=W
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
@ -1948,6 +1963,7 @@ model.colony.warehouseSoonFull=Twoje magazyny w %colony% zostaną zapełnione %g
model.colony.warehouseWaste=Magazyny %colony% przepełniły się %goods%. %waste% sztuk zostało zniszczonych.
model.colony.workersEvicted=W %colony%, twoi osadnicy nie mogą dłużej pracować %location% z powodu obecności %enemyUnit%.
model.colonyTile.resourceExhausted=W kolonii %colony% wyczerpały się zasoby %resource%
# Fuzzy
model.game.spanishSuccession=Ekscelencjo, wojna o hiszpańską sukcesję w Europie zakończyła się. Zawarto pokój utrechcki, na mocy którego {{tag:people|%loserNation%}} skapitulowali, {{tag:people|%nation%}} przejmują we władanie ich wszystkie kolonie!
model.indianSettlement.mission.denounced=Twój misjonarz w osadzie %settlement% został potępiony i stracony!
model.indianSettlement.mission.destroyed=Twój misjonarz w osadzie %settlement% zginął.
@ -1957,6 +1973,7 @@ model.player.autoRecruit=Niepokoje religijne w %europe% skłaniają %unit% do em
model.player.colonyGoodsParty.harbour=Twoi koloniści w %colony% wyrzucili w proteście przeciwko niesprawiedliwym podatkom nałożonym przez Koronę %amount% sztuk %goods% do zatoki!
model.player.colonyGoodsParty.horses=Twoi koloniści w %colony% oburzeni niesprawiedliwymi podatkami wypuścili na wolność %amount% hodowane/ych koni/e!
model.player.colonyGoodsParty.landLocked=Mieszkańcy %colony% w proteście przeciwko niesprawiedliwym podatkom spalili %amount% sztuk %goods% na głównym placu kolonii!
# Fuzzy
model.player.dead.european=Ekscelencjo, {{tag:people|%nation%}} ogłosili, że bezwarunkowo wycofują się z Nowego Świata!
model.player.dead.native={{tag:people|%nation%}} zostali unicestwieni, Ekcelencjo.
model.player.disaster.bankruptcy.start=Nie uregulowałeś opłat za utrzymanie wszystkich budynków. Podlegasz poważnym karom.
@ -1968,12 +1985,16 @@ model.player.foundingFatherJoinedCongress=%foundingFather% dołącza do Kongresu
model.player.interventionForceArrives=Obiecane siły interwencyjne nadciągają!
model.player.soLDecrease=Poparcie dla niepodległości w twoich koloniach spadło do %newSoL%%!
model.player.soLIncrease=Poparcie dla niepodległości w twoich koloniach wzrosło do %newSoL%%!
# Fuzzy
model.player.stance.alliance.declared=Ekscelencjo, {{tag:people|%nation%}} zawarli z nami sojusz!!!
model.player.stance.alliance.others=Ekscelencjo, dwaj nasi przeciwnicy (%attacker% i %defender%) zawarli sojusz!!!
# Fuzzy
model.player.stance.ceaseFire.declared=Ekscelencjo, {{tag:people|%nation%}} zgodziła się na zawieszenie broni!
model.player.stance.ceaseFire.others=Ekscelencjo, zawieszono działania wojenne pomiędzy %attacker% oraz %defender%.
# Fuzzy
model.player.stance.peace.declared=Ekscelencjo, zawarliśmy porozumienie pokojowe z %nation%!
model.player.stance.peace.others=Ekscelencjo, zawarto pokój pomiędzy %attacker% i %defender%.
# Fuzzy
model.player.stance.war.declared=Ekscelencjo! Jesteśmy w stanie wojny z %nation%!
model.player.stance.war.others=Ekscelencjo, %attacker% i %defender% są w stanie wojny.
combat.automaticDefence=%unit% chwycił za broń, by bronić %colony%!
@ -1989,6 +2010,7 @@ combat.enemyShipEvaded=Okręt %enemyUnit% (%enemyNation%) uniknął ataku ze str
combat.enemyShipSunk=Nasz okręt %unit% zatopił %enemyUnit% (%enemyNation%)!
combat.equipmentCaptured=Uważaj, wojownicy narodu {{tag:people|%nation%}} uzyskali dostęp do %equipment%!
combat.goodsStolen=%amount% %goods% z %colony% zostało skradzione przez %enemyUnit% ({{tag:country|%enemyNation%}})!
# Fuzzy
combat.indianPlunder=%amount% z %colony% zostało zrabowane przez %enemyUnit% ({{tag:country|%enemyNation%}}).
combat.indianRaid=Nasi szpiedzy informują, że %nation% najechali %colonyNation% kolonię %colony%.
combat.indianSurprise={{tag:people|%nation%}} zrobili niespodziewany nalot w %colony%, alarmując naszych kolonistów. Przywódca {{tag:people|%nation%}} odmawia zaangażowania.
@ -2044,13 +2066,16 @@ main.defaultPlayerName=Nazwa gracza
main.javaVersion=Wersja Java %minVersion% lub wyższa jest zalecana, aby uruchomić FreeCol\n( %version% wykryte, użyj --no-java-check aby pominąć sprawdzanie wersji).
main.memory=Musisz przydzielić więcej niż %memory% bajtów pamięci dla JVM. Uruchom ponownie FreeCol z parametrem: java -Xmx%minMemory%M -jar FreeCol.jar
client.baseData=Nie można odnaleźć bazy danych katalogu %dir% .\n Nie można odnaleźć plików danych przez FreeCol.\n Upewnij się, że są one obecne.\n Jeśli następnie FreeCol szuka w katalogu źle\n Uruchom grę z parametrem wiersza polecenia:\n --freecol-dane<data-directory></data-directory>
# Fuzzy
client.choicePlayer=Wybierz gracza:
metaServer.couldNotConnect=Nie można połączyć się z meta-serwerem. Spróbuj jeszcze raz później.
metaServer.communicationError=Wystąpił błąd podczas połączenia z meta-serwerem. Spróbuj jeszcze raz później.
abandonEducation.action.studying=studiowanie
abandonEducation.action.teaching=nauczanie
# Fuzzy
abandonEducation.no=Nie, kontynuować edukację
abandonEducation.text=Gdy twoja jednostka %unit% opuści %colony% porzuci %action% w %building%, czy na pewno tego chcesz?
# Fuzzy
abandonEducation.yes=Tak, opuścić kolonię
abandonTeaching.text=Jeśli twój %unit% opuści %building% przestanie nauczać, czy na pewno chcesz to porzucić?
boycottedGoods.dumpGoods=Wyrzuć ładunek
@ -2060,8 +2085,11 @@ buy.takeOffer=Przyjmij ofertę
buy.text=%nation% chcą sprzedać %goods% za %gold%
clearTradeRoute.text=Twój %unit% jest przypisany do szlaku %route%. Jeśli ustawisz mu cel, przestanie on podążać tym szlakiem. Czy na pewno chcesz to zrobić?
client.fullScreen=Karta graficzna lub sterownik do niej nie obsługuje trybu pełnoekranowego.\nPowrót do trybu okienkowego.
# Fuzzy
confirmHostile.alliance=Nie możesz atakować swych sojuszników! Czy jesteś pewien, że chcesz zerwać sojusz i wypowiedzieć wojnę {{tag:people|%nation%}}?
# Fuzzy
confirmHostile.ceaseFire={{tag:people|%nation%}} zawarli z tobą rozejm. Jesteś pewny, że chcesz zaatakować?
# Fuzzy
confirmHostile.peace={{tag:people|%nation%}} mają z tobą pokojowe stosunki. Jesteś pewien, że chcesz wypowiedzieć wojnę?
error.noSuchFile=Podany plik nie istnieje lub jest niewłaściwy.
# Fuzzy
@ -2115,7 +2143,9 @@ defeated.text=Zostałeś pokonany! Co chcesz teraz zrobić:
defeated.yes=Zostać i popatrzeć
defeatedSinglePlayer.text=Zostałeś pokonany!\n\nTeraz jest właśnie czarodziejska, straszna godzina nocy, w której się podnoszą groby i same piekła wyziewają na świat zarazę. O, teraz bym gotów pić krew i takie rzeczy wykonywać, na których widok dzień by zbladł!
defeatedSinglePlayer.yes=Przejdź w tryb odwetu
# Fuzzy
diplomacy.offerAccepted=%nation% zaakceptowali twoją wspaniałomyślną propozycję.
# Fuzzy
diplomacy.offerRejected=%nation% odrzucili twoją wspaniałomyślną ofertę.
disbandUnit.text=Czy naprawdę chcesz rozwiązać tę jednostkę?
disbandUnit.yes=Rozwiąż
@ -2158,7 +2188,9 @@ move.noAccessContact=Ekscelencjo, musimy najpierw nawiązać kontakt z {{tag:peo
move.noAccessGoods={{tag:people|%nation%}} nie będą handlować %unit% o pustych ładowniach.
move.noAccessSettlement=%nation% zabrania naszej jednostce (%unit%) wjazdu do swojej osady.
move.noAccessSkill=Nasz %unit% nie może uczyć się od tubylców.
# Fuzzy
move.noAccessTrade=Nie mamy prawa do handlu z innymi Europejczykami, jak np. %nation%.
# Fuzzy
move.noAccessWar=Nie wolno nam handlować z %nation% w trakcie wojny.
move.noAccessWater=Nasz %unit% musi zejść na ląd przed wejściem do osady.
move.noAttackWater=Nasza jednostka (%unit%) musi atakować z ziemi.
@ -2206,6 +2238,7 @@ server.invalidPlayerNations=Przed rozpoczęciem gry każdy gracz musi wybrać in
server.maximumPlayers=W rozgrywce bierze już udział maksymalna liczba graczy.
server.missingUserName=W żądaniu logowania brakuje nazwy użytkownika.
server.missingVersion=W żądaniu logowania brakuje wersji FreeCol.
# Fuzzy
server.noRouteToServer=Serwer nie może stać się publicznym. Powinieneś wcześniej zmienić ustawienia firewall, tak by umożliwić podłączanie do portu, który wybrałeś.
server.notAllReady=Nie wszyscy gracze są gotowi do rozpoczęcia gry!
server.onlyAdminCanLaunch=Tylko admin serwera może rozpocząć nową grę.
@ -2214,6 +2247,7 @@ server.timeOut=Przekroczenie czasu podczas łączenia z serwerem.
server.userNameInUse=Podana nazwa użytkownika jest już używana.
server.userNameNotPresent=Użytkownika o tym imieniu nie ma w tej grze.
server.wrongFreeColVersion=Wersja klienta i serwera gry FreeCol nie są ze sobą kompatybilne.
# Fuzzy
buildColony.others=%nation% założyła nową kolonię %colony% w %region%.
cashInTreasureTrain.colonial=Skrzynie z %amount% sztuk złota dotarły do Europy. Do twojego skarbca wpłynęło %cashInAmount% sztuk złota.
cashInTreasureTrain.independent=%amount% złota z łupów oddano do skarbu państwa.
@ -2313,6 +2347,7 @@ colopedia.unit.offensivePower=Siła ataku:
colopedia.unit.price=Cena w Europie:
colopedia.unit.productionBonus={{plural:%number%|one=Modyfikator|few=Modyfikatory|many=Modyfikatorów}} produkcji:
colopedia.unit.requirements=Wymagania:
# Fuzzy
colopedia.unit.school=Kształci się w:
colopedia.unit.skill=Umiejętność:
report.labour.allColonists=Wszyscy koloniści
@ -2347,8 +2382,8 @@ report.colony.grow.header=+
report.colony.growing.description=%colony% może powiększać się o {{plural:%amount%|one=jedną jednostkę|other=%amount% jednostek}} bez szkody dla produkcji
report.colony.improve.description=Jednostki, które mogłyby poprawić produkcję.
report.colony.improve.header=Popraw
# Fuzzy
report.colony.improving.description=<HTML>%colony%: Aby produkować o %amount% więcej %goods%,<BR>zastąp %oldUnit% tą jednostką: %unit%</HTML>
report.colony.wanting.description=<HTML>%colony%: Aby produkować o %amount% więcej %goods%,<BR>dodaj %unit%</HTML>
report.colony.making.blocking.description=%colony% potrzebuje %amount% %goods% aby dokończyć budowę %buildable% {{plural:%turns%|one=w kolejnej turze|few=za %turns% tury|many=za %turns% tur}}
report.colony.making.constructing.description=%colony% dokończy budowę %buildable% {{plural:%turns%|one=w kolejnej turze|few=za %turns% tury|many=za %turns% tur}}
report.colony.making.description=Co ta kolonia produkuje
@ -2358,21 +2393,22 @@ report.colony.making.noconstruction.description=%colony%: Nic się nie buduje
report.colony.making.noteach.description=%colony%: %teacher% nie ma ucznia
report.colony.name.description=Lista kolonii
report.colony.name.header=Kolonia
report.colony.plow.description=Liczba płytek kolonii, które mogłyby skorzystać z zaorania
report.colony.plow.header=P
report.colony.plowing.description=Kolonia %colony% skorzystałaby z orki {{plural:%amount%|one=jednej płytki|other=%amount% płytek}}
# Fuzzy
report.colony.production.description=%colony%: produkcja netto %goods% wynosi %amount%
# Fuzzy
report.colony.production.export.description=%colony%: produkcja netto %goods% wynosi %amount% (eksport na poziomie %export%)
report.colony.production.header=%goods% - produkcja netto
# Fuzzy
report.colony.production.high.description=%colony%: produkcja netto %goods% wynosi %amount%, pełna {{plural:%turns%|one=w następnej turze|few=za %turns% tury|many=za %turns% tur}}
# Fuzzy
report.colony.production.low.description=%colony%: produkcja netto %goods% wynosi %amount%, minie {{plural:%turns%|one=w następnej turze|few=za %turns% tury|many=za %turns% tur}}
# Fuzzy
report.colony.production.waste.description=%colony%: produkcja netto %goods% wynosi %amount%, magazyn się przepełni, %waste% się {{plural:%waste%|few=zmarnują|other=zmarnuje}}
report.colony.road.description=Liczba płytek kolonii, które mogłyby skorzystać z budowy dróg
report.colony.road.header=R
report.colony.roadBuilding.description=Kolonia %colony% skorzystałaby z budowy dróg {{plural:%amount%|one=jednej płytki|other=%amount% płytek}}
report.colony.shrinking.description=%colony% musi pomniejszyć się o {{plural:%amount%|one=jedną jednostkę|few=%amount% jednostki|many=%amount% jednostek}}, aby zwiększyć produkcję
report.colony.starving.description=%colony%: śmierć głodowa {{plural:%turns%|one=w następnej turze|few=za %turns% tury|many=za %turns% tur}}
# Fuzzy
report.colony.wanting.description=<HTML>%colony%: Aby produkować o %amount% więcej %goods%,<BR>dodaj %unit%</HTML>
# Fuzzy
report.continentalCongress.elected=Wybrany:
report.continentalCongress.none=(brak)
report.continentalCongress.recruiting=Pozyskiwanie
@ -2414,26 +2450,25 @@ report.production.selectGoods=Wybierz towary
report.production.update=Uaktualnij
report.requirements.badAssignment=%colony% ma %expert%, który obecnie pracuje jako %expertWork%, podczas gdy %nonExpert% pracuje jako %nonExpertWork%. Produkcja byłaby wyższa, gdyby się zamienili miejscami.
report.requirements.canTrainExperts=Możesz szkolić {{plural:2|%unit%}} w
report.requirements.clearTile=%type% na %direction% od %colony% skorzystał(a)by na wycince.
# Fuzzy
report.requirements.exploreTile=%type% na %direction% od %colony% skorzystał(a)by na eksploracji.
report.requirements.met=Spełniono wszystkie wymagania.
report.requirements.missingGoods=%colony% produkuje %goods%, ale potrzebuje więcej %input%.
report.requirements.misusedExperts=Są {{plural:2|%unit%}}, którzy nie pracują jako %work% w
report.requirements.noExpert=%colony% produkuje %goods%, ale nie ma %unit%.
report.requirements.plowCenter=Kolonia %colony% skorzystałaby z orki na swojej płytce.
report.requirements.plowTile=%type% na %direction% od %colony% skorzystał(a)by na orki.
report.requirements.roadTile=%type% na %direction% od %colony% skorzystał(a)by na budowie drogi.
report.requirements.severalExperts=Kliku {{plural:2|%unit%}} jest w
report.requirements.surplus=Nadmierne ilości %goods% są produkowane w
report.trade.afterTaxes=Zysk netto
report.trade.beforeTaxes=Zysk brutto
report.trade.cargoUnits=Liczba jednostek w ładunku
# Fuzzy
report.trade.hasCustomHouse=* Ta kolonia ma skład celny; te towary są eksportowane.
report.trade.totalDelta=Cała produkcja
report.trade.totalUnits=Wszystkie jednostki
report.trade.unitsSold=Sztuki kupione lub sprzedane
report.turn.filter=Nie pokazuj tego typu wiadomości (%type%)
report.turn.ignore=Zignoruj tę wiadomość. (Kolonia: %colony%, Towary: %goods%)
# Fuzzy
report.turn.playerNation=%player% (%nation%)
aboutPanel.copyright=Wszelkie prawa zastrzeżone © 2002-2015 Zespół FreeCol
aboutPanel.legalDisclaimer=FreeCol jest oprogramowaniem darmowym: możesz je rozdawać i/lub modyfikować zgodnie z warunkami GNU General Public License opublikowanej przez Free Software Foundation w wersji 2 lub dowolnej późniejszej.
@ -2457,7 +2492,7 @@ chooseFoundingFatherDialog.title=Nominuj Ojca Założyciela
colonyPanel.colonyUnits=Jednostki kolonii
colonyPanel.inPort=W porcie
colonyPanel.outsideColony=Poza osadą
colonyPanel.producing=Produkcja:
colonyPanel.producing=produkcja:
colonyPanel.reducePopulation=Jeśli ludności będzie mniej niż %number%, w %colony% nie uda się zbudować %buildable%.
colonyPanel.unitChange=Podczas wejścia do kolonii twoja jednostka %oldType% została %newType%.
colonyPanel.bonusLabel=Bonus: %number%%extra%
@ -2468,7 +2503,9 @@ colonyPanel.notBestTile=%unit% może produkować więcej %goods% na polu %tile%.
confirmDeclarationDialog.areYouSure.no=Może później
confirmDeclarationDialog.areYouSure.text=Odrzućmy tyranię w której kajdany zakuł nas %monarch% i ogłośmy naszą niepodległość!
confirmDeclarationDialog.areYouSure.yes=Wolność albo Śmierć!
# Fuzzy
confirmDeclarationDialog.defaultCountry=Stany Zjednoczone Narodu %nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=Wolny naród %nation%
confirmDeclarationDialog.enterCountry=Od tej pory, nasz kraj będzie się nazywał
confirmDeclarationDialog.enterNation=a każdy obywatel naszego wielkiego narodu będzie rozpoznawany jako

View File

@ -30,6 +30,7 @@
# Author: Thi.henrike
# Author: Tiago Aquino <tiagoaquino007@hotmail.com>
# Author: Tuliouel
# Author: Walesson
# Author: 555
model.option.recruitable.slot0.name=Primeiro imigrante
@ -69,11 +70,9 @@ client=Cliente
close=Fechar
color=Cor
connect=Conectar
# Fuzzy
current=Atual
false=Falso
# Fuzzy
fill=Resultado Final
fill=Preencher
height=Altura
help=Ajuda
high=Alto
@ -84,7 +83,6 @@ low=Baixo
many=muitos
medium=Médio
more=mais...
# Fuzzy
music=Música
name=Nome
no=Não
@ -102,12 +100,10 @@ rename=Renomear
reset=Reiniciar
save=Salvar
select=Selecionar
# Fuzzy
server=Nome do Servidor:
server=Servidor
skip=Pular
small=Pequeno
statistics=Estatísticas
# Fuzzy
test=Teste
true=Verdadeiro
unknown=Desconhecido
@ -126,6 +122,7 @@ cargoOnCarrier=Carga a Bordo
cashInTreasureTrain=Dinheiro no vagão de tesouro
clearOrders=Apagar ordens
colonists=Colonos
colopedia=Colonizopedia
difficulty=Dificuldade
docks=Docas
dumpCargo=Jogar a carga fora
@ -180,6 +177,7 @@ cli.arg.dimensions=LARGURAxALTURA
cli.arg.directory=DIRETÓRIO
cli.arg.europeans=EUROPEUS
cli.arg.file=ARQUIVO
cli.arg.gui-scale=ESCALA
cli.arg.locale=LOCALIDADE
cli.arg.loglevel=NIVELDOREGISTRO
cli.arg.name=NOME
@ -192,6 +190,7 @@ cli.error.clientOptions=Ignorando o arquivo ilegível de opções do cliente: %s
cli.error.debug=Modo da lista de conserto de erros (%modes%) esperados.
cli.error.difficulties=Níveis de dificuldade (%difficulties%) achados, esperados: %arg%
cli.error.europeans=Número de nações europeias deve ser no mínimo %min%
cli.error.gui-scale=Era esperado a porcentagem da escala da GUI (%scales%), encontrou-se: %arg%
cli.error.home.noRead=Impossível ler de %string%.
cli.error.home.noWrite=Impossível gravar em %string%.
cli.error.home.notDir=%string% não é um diretório.
@ -213,6 +212,9 @@ cli.european-count=Escolha o número de nações habilitadas (colônias Européi
cli.fast=pular todos os diálogos de configurações
cli.font=definir a fonte padrão
cli.freecol-data=define o DIRETÓRIO de dados do FreeCol (tem um subdiretório chamado 'base')
cli.full-screen=executar FreeCol em modo de tela cheia
cli.gui-scale=elementos da escala da GUI, com a ESCALA opcional (%scales%)
cli.headless=executar no modo sem cabeça
cli.help=exibe esta tela de ajuda
cli.load-savegame=carrega o ARQUIVO de jogo salvo dado
cli.log-console=registra também no terminal além de em arquivo
@ -225,8 +227,9 @@ cli.no-memory-check=pula a checagem de memória
cli.no-sound=executa o FreeCol sem som
cli.private=inicia um servidor privado (não publicado no metaservidor)
cli.seed=fornece uma SEMENTE para o gerador de números pseudo-aleatórios
cli.server-name=especifica um NOME personalizado para o servidor
# Fuzzy
cli.server=inicia um servidor stand-alone na porta especificada
cli.server-name=especifica um NOME personalizado para o servidor
cli.splash=exibe um ARQUIVO de imagem como tela inical enquanto carrega o jogo
cli.tc=carrega a "conversão total" com o NOME dado
cli.timeout=número de segundos que o servidor espera por uma resposta à pergunta
@ -234,8 +237,7 @@ cli.user-cache-directory=Defina o diretório poara o cache de usuário do Freeco
cli.user-config-directory=definir o DIRETÓRIO para configurações do usuário do FreeCol
cli.user-data-directory=definir o DIRETÓRIO para dados do usuário do FreeCol
cli.version=exibe o número de versão e encerra
# Fuzzy
cli.windowed=executa o FreeCol em modo janela, em vez de modo tela cheia
cli.windowed=executar FreeCol no modo de janela, com DIMENSÕES opcionais
menuBar.colopedia=Colonizopedia
menuBar.game=Jogo
menuBar.orders=Ordens
@ -252,6 +254,8 @@ menuBar.debug.addLiberty=Adicionar liberdade para cada colônia
menuBar.debug.compareMaps.checkComplete=Busca completa. Dessincronização não encontrada.
menuBar.debug.compareMaps.problem=Provável problema descoberto. Por favor leia as informações para entender o erro.
menuBar.debug.compareMaps=Procurar dessincronização no mapa.
menuBar.debug.displayAIMissions=Mostrar missões IA
menuBar.debug.displayAdditionalAIMissionInfo=Exibir informações adicionais da missão IA
menuBar.debug.displayErrorMessage=Mostrar mensagem de erro
menuBar.debug.displayEuropeStatus=Mostrar a situação da Europa
menuBar.debug.displayMonarchPanel=Mostrar o painel do Monarca
@ -290,7 +294,6 @@ colopediaAction.goods.name=Produtos
colopediaAction.nations.name=Nações
colopediaAction.nationTypes.name=Vantagens das Nações
colopediaAction.resources.name=Recursos Bônus
colopediaAction.skills.name=Habilidades
colopediaAction.terrain.name=Tipo de terreno
colopediaAction.units.name=Unidades
colopediaAction.name=%object% (Colonizopedia)
@ -353,8 +356,7 @@ renameAction.name=Renomear
reportCargoAction.name=Relatório de Carga
reportColonyAction.name=Relatório de Colônias
reportCongressAction.name=Congresso Continental
# Fuzzy
reportEducationAction.name=Educação
reportEducationAction.name=Relatório Educação
reportExplorationAction.name=Relatório de Exploração
reportForeignAction.name=Relatório das Relações Exteriores
reportHighScoresAction.name=Melhores Pontuações
@ -436,8 +438,15 @@ model.option.buildOnNativeLand.never.shortDescription=Não é permitida a constr
model.option.settlementNumber.name=Número de acampamentos dos nativos
model.option.settlementNumber.shortDescription=Defina o número de acampamentos dos nativos nos mapas gerados.
model.option.settlementNumber.verySmall.name=Muito pequeno
model.option.settlementNumber.verySmall.shortDescription=Muito poucos assentamentos nativos
model.option.settlementNumber.small.name=Pequeno
model.option.settlementNumber.small.shortDescription=Pequeno número de assentamentos nativos
model.option.settlementNumber.medium.name=Médio
model.option.settlementNumber.medium.shortDescription=Número médio de assentamentos nativos
model.option.settlementNumber.large.name=Grande
model.option.settlementNumber.large.shortDescription=Número grande de assentamentos nativos
model.option.settlementNumber.veryLarge.name=Muito grande
model.option.settlementNumber.veryLarge.shortDescription=Abundantes assentamentos nativos
model.difficulty.monarch.name=Monarca
model.option.monarchMeddling.name=Interferência do Monarca
model.option.monarchMeddling.shortDescription=Aumenta o número e gravidade das interferências do Monarca.
@ -469,6 +478,8 @@ model.option.interventionForce.name=Força de intervenção
model.option.interventionForce.shortDescription=A Força de Intervenção enviada para apoiar a sua Guerra de Independência.
model.option.mercenaryForce.name=Força de mercenários
model.option.mercenaryForce.shortDescription=A Força Mercenária se ofereceu para apoiar a sua Guerra de Independência.
model.option.warSupportForce.name=Força de Apoio guerra
model.option.warSupportForce.shortDescription=A Força máxima oferecida pelo monarca para apoiar as suas guerras.
model.difficulty.government.name=Governo
model.option.badGovernmentLimit.name=Limite de governo ineficiente
model.option.badGovernmentLimit.shortDescription=O número máximo de monarquistas para começar a penalidade na produção
@ -490,10 +501,15 @@ model.option.unitsThatUseNoBells.shortDescription=O número de colonos em uma co
model.option.tileProduction.name=Produção dos terrenos
model.option.tileProduction.shortDescription=A variação da quantidade da produção
model.option.tileProduction.veryLow.name=Muito baixo
model.option.tileProduction.veryLow.shortDescription=Produção muito baixa de telhas
model.option.tileProduction.low.name=Baixo
model.option.tileProduction.low.shortDescription=Baixa produção de telhas
model.option.tileProduction.medium.name=Médio
model.option.tileProduction.medium.shortDescription=Produção média de telhas
model.option.tileProduction.high.name=Alto
model.option.tileProduction.high.shortDescription=Alta produção de telhas
model.option.tileProduction.veryHigh.name=Muito alto
model.option.tileProduction.veryHigh.shortDescription=Produção muito elevada de telhas
model.option.badRumour.name=Chance de rumor ruim
model.option.badRumour.decription=Porcentagem de chance de um rumor ter resultado ruim.
model.option.goodRumour.name=Chance de bons rumores
@ -532,6 +548,8 @@ model.option.settlementActionsContactChief.name=Contacto com o chefe
model.option.settlementActionsContactChief.shortDescription=Todas as interações com um acampamento nativo contactam o chefe e consomem o bônus de reconhecimento.
model.option.enhancedMissionaries.name=Missionários melhorados
model.option.enhancedMissionaries.shortDescription=Missões missionárias melhoram o comércio, habilidades ensinadas e dar visibilidade ao redor.
model.option.missionInfluence.name=Missão Influência
model.option.missionInfluence.shortDescription=A força da influência de uma missão no nível de alarme dos nativos em um assentamento.
model.option.giftProbability.name=Probabilidade de receber presente
model.option.giftProbability.shortDescription=Porcentagem por turno de chance que uma assentamento nativo pacífico oferecer os excedentes de produção como um presente para um assentamento europeu amigável nas proximidades.
model.option.demandProbability.name=Probabilidade de demanda
@ -560,14 +578,26 @@ model.option.equipEuropeanRecruits.name=Equipar recrutas Europeus
model.option.equipEuropeanRecruits.shortDescription=Treinados recentemente ou recrutas na Europa estão equipados de acordocom a configuração padrão
gameOptions.colony.name=Opcões da Colônia
gameOptions.colony.shortDescription=Contém opções relacionadas ao comportamento das colônias.
model.option.bellAccumulationCapped.name=Acumulação de sinos interrompida
model.option.bellAccumulationCapped.shortDescription=Colônias não podem acumular mais sinos depois que é atingido 100% rebeldes
model.option.captureUnitsUnderRepair.name=Capturar unidades em reparos
model.option.captureUnitsUnderRepair.shortDescription=Capturar unidades em reparos quando uma colônia é conquistada.
model.option.customIgnoreBoycott.name=Casa de Comércio ignora boicote
model.option.customIgnoreBoycott.shortDescription=A Casa de Comércio venderá produtos sob boicote.
model.option.customsOnCoast.name=Casas de comércio na costa
model.option.customsOnCoast.shortDescription=Casas de comércio só podem ser construídas em colônias costeiras.
model.option.disembarkInColony.name=Desembarque na Colônia
model.option.disembarkInColony.shortDescription=Todas as unidades desembarcam quando um veículo chega a uma colônia.
model.option.expertsHaveConnections.name=Experts possuem contatos
model.option.expertsHaveConnections.shortDescription=Profissionais podem usar seus contatos para prover quantidades mínimas para manter a produção nas fábricas.
model.option.foundColonyDuringRebellion.name=Colonias fundadas durante a rebelião
model.option.foundColonyDuringRebellion.shortDescription=O jogador pode continuar fundadndo colonias durante a guerra da independencia.
model.option.payForBuilding.name=Pagar para a construção
model.option.payForBuilding.shortDescription=Construções podem ser concluídas rapidamente pagando pelas mercadorias que faltam.
model.option.saveProductionOverflow.name=Guardar o excedenta da produção
model.option.saveProductionOverflow.shortDescription=Guardar o excedente de martelos, sinos e cruzes.
model.option.clearHammersOnConstructionSwitch.name=Remove martelos ao alterar a construção
model.option.clearHammersOnConstructionSwitch.shortDescription=Remove os martelos acumulados se a construção for alterada.
model.option.allowStudentSelection.name=Permitir seleção de estudantes
model.option.allowStudentSelection.shortDescription=Permite a atribuição de estudantes manual, em vez de automática
model.option.enableUpkeep.name=Edifícios precisam de manutenção (EXPERIMENTAL)
@ -596,6 +626,7 @@ model.option.lastYear.name=Último ano do jogo
model.option.lastYear.shortDescription=O último ano do jogo.
model.option.lastColonialYear.name=Último ano colonial do jogo
model.option.lastColonialYear.shortDescription=O último ano do jogo para um jogador colonial.
model.option.independenceTurn.name=Turno Independência
model.option.seasons.name=Sessões
gameOptions.prices.name=Opções de Preços
gameOptions.prices.shortDescription=Contem opições geradas no jogo que controlam o preço inicial dos itens.
@ -1459,6 +1490,7 @@ model.improvement.road.description=Estrada
model.improvement.road.name=Estrada
model.improvement.road.occupationString=R
model.limit.independence.coastalColonies.name=Limite de Colônias Costeiras
# Fuzzy
model.limit.independence.coastalColonies.description=Você precisa de pelo menos %limit% colônias costeiras para declarar a independência.
model.limit.independence.rebels.name=Limite de Filhos da Liberdade
model.limit.independence.rebels.description=Pelo menos %limit%% do seus colonos devem apoiar a independência.
@ -1804,6 +1836,7 @@ model.colony.badGovernment=O governo de %colony% é ineficiente. Foram aplicadas
model.colony.goodGovernment=Eficiência governamental foi melhorada! A comunidade de Filhos da Liberdade em %colony% é igual ou superior a %number%% da população.
model.colony.governmentImproved1=O governo de %colony% melhorou, mas ainda é ineficiente. As penas à produção ainda vigoram.
model.colony.governmentImproved2=O governo de %colony% melhorou. As penas à produção cessaram.
# Fuzzy
model.colony.insufficientProduction=Mais %outputAmount% de %outputType% poderia ser produzidos em %colony% se tivéssemos mais %inputAmount% %inputType%.
model.colony.lostGoodGovernment=A eficiência do governo diminuiu! A comunidade dos Filhos da Liberdade em %colony% é inferior a %number%%. Alguns bônus de produção foram perdidos.
model.colony.lostVeryGoodGovernment=A eficiência do governo diminuiu! A comunidade dos Filhos da Liberdade em %colony% já não é de %number%%. Alguns bônus de produção foram perdidos.
@ -1818,12 +1851,17 @@ model.colony.veryBadGovernment=O governo de %colony% é muito ineficiente. Foram
model.colony.veryGoodGovernment=Eficiência governamental foi melhorada! A comunidade de Filhos da Liberdade em %colony% já ultrapassa os %number%% da população.
model.colonyTile.claim=(reivindicar %direction%)
model.diplomaticTrade.receive.contact=Comprimentos fraternais da gloriosa nação %nation%.
# Fuzzy
model.diplomaticTrade.receive.diplomatic=Negociemos com a nação %nation%.
model.diplomaticTrade.receive.trade=Consideremos a oferta de comércio de %nation%.
# Fuzzy
model.diplomaticTrade.receive.tribute=A %nation% está exigindo tributos de nós!
model.diplomaticTrade.send.contact=Nós encontramos menbros da nação %nation%.
# Fuzzy
model.diplomaticTrade.send.diplomatic=Consideremos a nossa situação diplomatica com %nation%.
# Fuzzy
model.diplomaticTrade.send.trade=Vamos propor uma troca com %nation% em %settlement%.
# Fuzzy
model.diplomaticTrade.send.tribute=Exigimos tributo de %nation% em %settlement%.
model.direction.N.name=norte
model.direction.NE.name=nordeste
@ -1834,25 +1872,37 @@ model.direction.SW.name=sudoeste
model.direction.W.name=oeste
model.direction.NW.name=noroeste
model.historyEventType.abandonColony.description=Você abandonou a colônia de %colony%
# Fuzzy
model.historyEventType.ceaseFire.description=Cessar-fogo com %nation%.
# Fuzzy
model.historyEventType.cityOfGold.description=Os %nation% descobriram a %city%, uma das Setes Eldorado, e um tesouro de %treasure% moedas de ouro.
# Fuzzy
model.historyEventType.colonyConquered.description=A sua colônia %colony% foi conquistada pelos %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=A sua colônia %colony% foi destruída pelos %nation%.
# Fuzzy
model.historyEventType.conquerColony.description=Você ousa aceitar os nossos Termos generosos e ainda fugir do pagamento? Essa duplicidade deve colher a recompensa amarga de nosso desagrado.
# Fuzzy
model.historyEventType.declareIndependence.description=Você destruiu o acampamento %settlement% dos %nation%.
# Fuzzy
model.historyEventType.declareWar.description=Guerra declarada com %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=Os %nation% destruíram os %nativeNation%.
model.historyEventType.discoverNewWorld.description=Você descobriu o Novo Mundo.
# Fuzzy
model.historyEventType.discoverRegion.description=Os %nation% descobriram %region%.
# Fuzzy
model.historyEventType.formAlliance.description=Aliança negociada com %nation%.
model.historyEventType.foundColony.description=Você fundou a colônia de %colony%.
model.historyEventType.foundingFather.description=%father% entrou no Congresso Continental.
model.historyEventType.independence.description=Você conquistou a independência da Coroa!
# Fuzzy
model.historyEventType.makePeace.description=Acordo de paz com %nation%.
# Fuzzy
model.historyEventType.meetNation.description=Você encontrou os %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=Os %nation% já não estão mais presentes no Novo Mundo.
# Fuzzy
model.historyEventType.spanishSuccession.description=%loserNation% cedeu todas as suas colônias do Novo Mundo para %nation%.
model.indianSettlement.mostHatedNone=Nenhum
model.indianSettlement.mostHatedUnknown=Desconhecido
@ -1905,8 +1955,10 @@ model.messageType.warehouseCapacity.name=Capacidade do Armazém
model.messageType.warning.name=Avisos
model.monarch.action.addToRef.text=A coroa adicionou %number% {{plural:%number%|%unit%}} para a Força Real Expedicionária. Líderes coloniais manifestam preocupação.
model.monarch.action.addToRef.no=Feito
# Fuzzy
model.monarch.action.declarePeace.text=Fizemos graciosamente um acordo de tratado de paz com %nation%.
model.monarch.action.declarePeace.no=Feito
# Fuzzy
model.monarch.action.declareWar.text=A insolência da %nation% nos obriga a declarar guerra a eles!
model.monarch.action.declareWar.no=Feito
# Fuzzy
@ -1966,6 +2018,7 @@ model.player.colonialIndependence=Somente jogadores coloniais podem declarar ind
model.player.forces=Forças %nation%
model.player.independentMarket=Europa
model.player.startGame=Depois de meses nos mares, você finalmente avistou a costa de um continente desconhecido. Navegue {{tag:%direction%|west=para oeste|east=para leste|default=contra o vento}} para descobrir o Novo Mundo e conquistá-lo para sua Coroa.
# Fuzzy
model.player.waitingFor=Esperando por: %nation%
model.regionType.coast.name=Costa
model.regionType.coast.unknown=Região Costeira desconhecida
@ -2005,6 +2058,7 @@ model.tradeItem.gold.name=Ouro
model.tradeItem.gold.description=a soma de %amount% moedas de ouro
model.tradeItem.goods.name=Produtos
model.tradeItem.incite.name=Declarar guerra contra
# Fuzzy
model.tradeItem.incite.description=Guerra contra a nação de %nation%
model.tradeItem.stance.name=Estado
model.tradeItem.unit.name=Unidade
@ -2026,9 +2080,9 @@ model.unit.underRepair=Em reparação (%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
# Fuzzy
model.unit.unitState.skipped=W
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
@ -2069,6 +2123,7 @@ model.colony.warehouseSoonFull=O seu armazém em %colony% excederá a capacidade
model.colony.warehouseWaste=Seu armazém em %colony% excedeu sua capacidade para %goods%. %waste% unidades se perderam.
model.colony.workersEvicted=Na %colony%, os colonos não podem mais trabalhar %location% devido à presença de %enemyUnit%.
model.colonyTile.resourceExhausted=Estamos sem %resource% em %colony%
# Fuzzy
model.game.spanishSuccession=Vossa Excelência, a Guerra de Sucessão Espanhola acabou na Europa. No Tratado de Utrecht, os %loserNation% foram forçados a ceder todas as colônias no Novo Mundo aos %nation%!
model.indianSettlement.mission.denounced=O seu missionário em %settlement% foi acusado e executado!
model.indianSettlement.mission.destroyed=O seu missionário em %settlement% morreu na destruição do povoado.
@ -2078,6 +2133,7 @@ model.player.autoRecruit=A agitação religiosa em %europe% forçam a emigraçã
model.player.colonyGoodsParty.harbour=Seus colonos em %colony% jogaram %amount% unidades de %goods% ao mar, em protesto à taxação injusta pretendida pela Coroa!
model.player.colonyGoodsParty.horses=Os seus colonos de %colony% libertaram %amount% cavalos em protesto contra estes impostos injustos da Coroa!
model.player.colonyGoodsParty.landLocked=Seus colonos em %colony% queimaram %amount% unidades de %goods% no mercado em protesto a esta taxação injusta da Coroa!
# Fuzzy
model.player.dead.european=Vossa Excelência, os %nation% declararam a sua retirada incondicional dos assuntos do Novo Mundo!
model.player.dead.native=Vossa Excelência, os %nation% foram destruídos.
model.player.disaster.bankruptcy.start=Você deixou de pagar a manutenção de todos os edifícios. Severas penalidades serão aplicadas na produção.
@ -2091,12 +2147,16 @@ model.player.ignoredTax=A coroa aumentou a taxa para %amount%% como foi previame
model.player.interventionForceArrives=Chega a prometida Força de Intervenção!
model.player.soLDecrease=Os Filhos da Liberdade em suas colônias caíram para %newSoL% por cento!
model.player.soLIncrease=Os Filhos da Liberdade em suas colônias já aumentaram para %newSoL% por cento!
# Fuzzy
model.player.stance.alliance.declared=Vossa Excelência, %nation% formaram uma aliança connosco!
model.player.stance.alliance.others=Vossa Excelência, os %attacker% estão em aliança com os %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Vossa Excelência, os %nation% aceitaram um acordo de cessar-fogo connosco!
model.player.stance.ceaseFire.others=Vossa Excelência, o exército %attacker% acordaram um cessar-fogo com o exército %defender%.
# Fuzzy
model.player.stance.peace.declared=Vossa Excelência, os %nation% estão em paz connosco!
model.player.stance.peace.others=Vossa Excelência, o exército %attacker% está em paz com o exército %defender%.
# Fuzzy
model.player.stance.war.declared=Más notícias, Vossa Excelência. A Nação %nation% declarou guerra contra nós!
model.player.stance.war.others=Vossa Excelência, os %attacker% declararam guerra contra os %defender%.
combat.automaticDefence=O(A) %unit% em %colony% pegou em armas para defender a colônia!
@ -2112,6 +2172,7 @@ combat.enemyShipEvaded=%enemyUnit% de %enemyNation% escapou de um ataque por %un
combat.enemyShipSunk=%unit% afundou %enemyUnit% de %enemyNation%!
combat.equipmentCaptured=Atenção, os bravos de %nation% adquiriram %equipment%!
combat.goodsStolen=O %enemyUnit% %enemyNation% roubou %amount% %goods% em %colony%!
# Fuzzy
combat.indianPlunder=O %enemyUnit% %enemyNation% saqueou %amount% em %colony%.
combat.indianRaid=Nossos espiões relataram que os %nation% invadiram a %colony% dos %colonyNation%.
combat.indianSurprise=Os %nation% fazem um ataque surpresa à colónia %colony%, alarmando nossos colonos. O chefe dos %nation% nega qualquer envolvimento.
@ -2168,6 +2229,7 @@ main.javaVersion=É recomendada a versão do Java %minVersion% ou mais recente p
main.memory=É necessário atribuir mais de %memory% bytes de memória para a JVM.\n Reinicie o FreeCol com: java - Xmx %minMemory% M-jar FreeCol.jar
main.userDir.fail=FreeCol não pode encontrar os diretórios adequados para salvar dentro dos dados do usuário.Prosseguindo, mas espera problemas.
client.baseData=Não foi possível encontrar o diretório de base de dados %dir%.\nOs arquivos de dados não foram encontrados pelo FreeCol.\nPor favor, certifique-se de que eles estão presentes.\nSe o FreeCol está procurando no diretório errado, então rode o jogo com um parâmetro de linha de comando:\n--freecol-data <diretório-dos-dados>
# Fuzzy
client.choicePlayer=Por favor, escolha um jogador:
client.classic=Falha ao carregar o mapeamento de recursos do conjunto de regras `clássico '.
client.debugConnect=Você não pode se conectar a um jogo existente no modo de debug.
@ -2180,8 +2242,10 @@ metaServer.couldNotConnect=Desculpe, não foi possível conectar-se ao meta-serv
metaServer.communicationError=Houve um erro enquanto comunicava-se com o meta-servidor. Por favor, tente novamente mais tarde.
abandonEducation.action.studying=estudar
abandonEducation.action.teaching=ensinar
# Fuzzy
abandonEducation.no=Não, continuar na educação
abandonEducation.text=Se sua %unit% sair da %colony% irá deixar de %action% na %building%, tem certeza que ele deve abandonar?
# Fuzzy
abandonEducation.yes=Sim, deixar a colônia
abandonTeaching.text=Se sua %unit% deixar a %building%, ele parará de ensinar, você tem certeza de que deve retira-la?
armedUnitSettlement.attack=Atacar
@ -2193,9 +2257,13 @@ buy.takeOffer=Aceitar a oferta
buy.text=A Nação %nation% gostaria de vender %goods% por %gold% moedas de ouro:
clearTradeRoute.text=%unit% está atribuído à rota comercial %route%. Definir o seu destino vai removê-lo da rota comercial. Tem certeza que deseja fazer isso?
client.fullScreen=Modo de tela cheia não é suportado para este GraphicsDevice.\nVoltando para o modo de janela.
# Fuzzy
confirmHostile.alliance=Você não pode atacar uma nação aliada! Tem a certeza de que pretende quebrar a sua aliança com os %nation% e declarar guerra?
# Fuzzy
confirmHostile.ceaseFire=Você assinou um cessar-fogo com os %nation%. Você realmente quer atacar?
# Fuzzy
confirmHostile.peace=Você está em paz com os %nation%. Deseja realmente declarar guerra?
# Fuzzy
confirmTribute.broke=Nossos espiões reportam que a nação %nation% estão completamente arruinados. Melhor que não percamos tempo exigindo tributos deles.
confirmTribute.european=A %nation% %danger%, and %finance%. Quanto de tributo devemos exigir deles?
confirmTribute.happy=A %nation% no assentamento %settlement% são bons amigos, é uma pena machucar nossa amizade.
@ -2263,7 +2331,9 @@ defeated.text=Você foi derrotado! Você prefere:
defeated.yes=Ficar e assistir
defeatedSinglePlayer.text=Foi derrotado!\n\nEis chegada a terrível hora da noite, quando se escancaram os cemitérios e o inferno expele a sua pestilência sobre o mundo. Agora podia eu matar e cometer atos tão lúgubres que ao vê-los o dia tremeria.
defeatedSinglePlayer.yes=Entrar no Modo Vingança
# Fuzzy
diplomacy.offerAccepted=A Nação %nation% aceitou sua oferta generosa.
# Fuzzy
diplomacy.offerRejected=A Nação %nation% rejeitou sua oferta generosa.
disbandUnit.text=Tem certeza que quer eliminar esta unidade?
disbandUnit.yes=Dispersar
@ -2308,7 +2378,9 @@ move.noAccessContact=Excelência, primeiro devemos estabelecer contato com os %n
move.noAccessGoods=Os %nation% não negociarão com um %unit% vazio.
move.noAccessSettlement=Os %nation% não permitem que a unidade %unit% entre no seu acampamento.
move.noAccessSkill=%unit% não pode aprender com os nativos.
# Fuzzy
move.noAccessTrade=Não temos autoridade necessária para efetuar trocas comerciais com outras nações europeias, como os %nation%.
# Fuzzy
move.noAccessWar=Não podemos fazer trocas comerciais com os %nation% enquanto estivermos em guerra.
move.noAccessWater=%unit% tem de desembarcar antes de entrar no acampamento.
move.noAttackWater=A nossa unidade %unit% tem de estar em terra para atacar.
@ -2363,6 +2435,7 @@ server.invalidPlayerNations=Cada jogador deve escolher uma nação diferente ant
server.maximumPlayers=Desculpe, o número máximo de jogadores já foi atingido.
server.missingUserName=O nome de usuário está ausente na solicitação de login.
server.missingVersion=A versão do FreeCol está ausente na solicitação de login.
# Fuzzy
server.noRouteToServer=O servidor não pode ser público. Você deve modificar suas configurações de firewall para permitir conexões na porta em uso.
server.noSuchPlayer=O jogo não contém um jogador chamado: %player%
server.notAllReady=Nem todos os jogadores estão prontos para começar o jogo!
@ -2372,6 +2445,7 @@ server.timeOut=Tempo limite esgotado para tentar conectar ao servidor.
server.userNameInUse=O nome de usuário especificado já se encontra em uso.
server.userNameNotPresent=O usuário específico não está neste jogo.
server.wrongFreeColVersion=As versões do cliente e servidor do jogo não coincidem.
# Fuzzy
buildColony.others=A %nation% tem fundado a nova colônia de %colony% em %region%.
cashInTreasureTrain.colonial=Um tesouro com %amount% moedas de ouro chegou na Europa. %cashInAmount% moedas de ouro foram depositadas.
cashInTreasureTrain.independent=Um tesouro de %amount% foi adicionado ao caixa nacional.
@ -2472,6 +2546,7 @@ colopedia.unit.offensivePower=Poder Ofensivo:
colopedia.unit.price=Preço na Europa:
colopedia.unit.productionBonus={{plural:%number%|one=Modificador|other=Modificadores}} de produção:
colopedia.unit.requirements=Requerimentos:
# Fuzzy
colopedia.unit.school=Estrutura requerida para treinar:
colopedia.unit.skill=Habilidade:
report.labour.allColonists=Todos os Colonos
@ -2507,8 +2582,8 @@ report.colony.growing.description=%colony% pode crescer por abrigar mais {{plura
# Fuzzy
report.colony.improve.description=Colonos que poderiam melhorar a produção no que diz respeito a unidade que atualmente esta fazendo o trabalho
report.colony.improve.header=Melhorar
# Fuzzy
report.colony.improving.description=%colony%: Para fazer %amount% de %goods%, substitua %oldUnit% por %unit%
report.colony.wanting.description=%colony%: Para produzir mais %amount% de %goods% adicione %unit%
report.colony.making.blocking.description=%colony%: %amount% %goods% são necessários para %buildable% ser completada {{plural:%turns%|one=no turno seguinte|other=em %turns% turnos}}
report.colony.making.constructing.description=%colony%: %buildable% será completada {{plural:%turns%|one=no turno seguinte|other=em %turns% turnos}}
report.colony.making.description=O que esta colônia está produzindo
@ -2518,20 +2593,21 @@ report.colony.making.noconstruction.description=%colony%: Não há construção
report.colony.making.noteach.description=%colony%: %teacher% precisa de um estudante
report.colony.name.description=A lista das colônias
report.colony.name.header=Colônia
report.colony.plow.description=Número de terrenos da colônia que beneficiariam da aração
report.colony.plow.header=P
report.colony.plowing.description=%colony% beneficiaria se arrace {{plural:%amount%|one=um terreno|other=%amount% terrenos}}
# Fuzzy
report.colony.production.description=%colony%: produção líquida de %goods% = %amount%
# Fuzzy
report.colony.production.export.description=%colony%: produção líquida de %goods% é de %amount% (acima de exportação de %export%)
report.colony.production.header=Produção líquida de %goods%
# Fuzzy
report.colony.production.high.description=%colony%: produção líquida de %goods% = %amount%; completa {{plural:%turns%|one=no turno seguinte|other=em %turns% turnos}}
# Fuzzy
report.colony.production.low.description=%colony%: produção líquida de %goods% = %amount%;\ndesaparecerá {{plural:%turns%|one=no turno seguinte|other=em %turns% turnos}}
# Fuzzy
report.colony.production.waste.description=%colony%: produção líquida de %goods% = %amount%; armazém irá atingir a sua capacidade, %waste% irão ser desperdiçados
report.colony.road.description=Número de terrenos da colônia que beneficiariam da construção de estradas
report.colony.road.header=R
report.colony.roadBuilding.description=%colony% se beneficiaria da construção de {{plural:%amount%|one=uma estrada|other=%amount% estradas}}
report.colony.shrinking.description=%colony% deve desabrigar cerca de {{plural:%amount%|one=uma unidade|other=%amount% unidades}} para melhorar a produção
report.colony.starving.description=%colony%: haverá fome {{plural:%turns%|one=no próximo turno|other=em %turns% turnos}}
# Fuzzy
report.colony.wanting.description=%colony%: Para produzir mais %amount% de %goods% adicione %unit%
report.continentalCongress.available=Disponível
report.continentalCongress.elected=Eleito: %turn%
report.continentalCongress.none=(nenhum)
@ -2574,26 +2650,25 @@ report.production.selectGoods=Selecionar bens
report.production.update=Atualizado
report.requirements.badAssignment=A colônia %colony% tem um %expert% trabalhando como %expertWork%, enquanto um %nonExpert% trabalha como %nonExpertWork%. A produção será maior se os colonos trocassem de funções.
report.requirements.canTrainExperts=As unidades {{plural:2|%unit%}} podem ser treinadas em:
report.requirements.clearTile=%type%, a %direction% de %colony% seria beneficiado por um desmatamento.
# Fuzzy
report.requirements.exploreTile=%type%, a %direction% de %colony%, sairia beneficiada por uma exploração.
report.requirements.met=Todos os requeirimentos foram atingidos.
report.requirements.missingGoods=%colony% está produzindo %goods%, mas precisa de mais %input%.
report.requirements.misusedExperts=Há {{plural:2|%unit%}} que não estão trabalhando como %work% em
report.requirements.noExpert=A colônia %colony% está produzindo %goods%, mas não possui um %unit%.
report.requirements.plowCenter=%colony% seria beneficiada pela arasão.
report.requirements.plowTile=%type%, a %direction% de %colony%, seria beneficiada pela arasão.
report.requirements.roadTile=%type% a %direction% de %colony% seria beneficiada pela construção de uma estrada.
report.requirements.severalExperts=As seguintes colônias têm mais de um {{plural:2|%unit%}}:
report.requirements.surplus=As seguintes colônias estão com excedente de %goods%:
report.trade.afterTaxes=Faturamento após o imposto
report.trade.beforeTaxes=Faturamento antes do imposto
report.trade.cargoUnits=Unidades na Carga
# Fuzzy
report.trade.hasCustomHouse=* Esta colônia possui Casa de Comério; estes bens são exportados.
report.trade.totalDelta=Total de Produção
report.trade.totalUnits=Total de Unidades
report.trade.unitsSold=Unidades compradas ou vendidas
report.turn.filter=Não exiba este tipo de mensagem (%type%)
report.turn.ignore=Ignore esta mensagem (Colônia: %colony%, Bens: %goods%)
# Fuzzy
report.turn.playerNation=%nation% de %player%
aboutPanel.copyright=Copyright © 2002-2015 A Equipe FreeCol
aboutPanel.legalDisclaimer=FreeCol é software livre: pode redistribuí-lo e/ou modificá-lo sob os termos da GNU General Public License tal como publicada pela Free Software Foundation, versão 2 da Licença ou posterior.
@ -2619,6 +2694,7 @@ colonyPanel.buildQueue=Fila de Construção
colonyPanel.colonyUnits=Unidades da colônia
colonyPanel.inPort=No porto
colonyPanel.outsideColony=Fora da Colônia
# Fuzzy
colonyPanel.producing=Produzindo:
colonyPanel.reducePopulation=Se você reduzir a população abaixo de %number%, %colony% não poderá mais construir %buildable%.
colonyPanel.unitChange=Na colônia, um %oldType% tornou-se um %newType%.
@ -2632,7 +2708,9 @@ confirmDeclarationDialog.areYouSure.no=Talvez depois
confirmDeclarationDialog.areYouSure.text=Deixe-nos renunciar à tirania e injustiça de %monarch% e declarar a independência de nossas colônias!
confirmDeclarationDialog.areYouSure.yes=Independência ou Morte!
confirmDeclarationDialog.createFlag=e seus inimigos tremerão sobre a mira de seu estandarte desafiador
# Fuzzy
confirmDeclarationDialog.defaultCountry=Estados Unidos de %nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=%nation% Livre
confirmDeclarationDialog.enterCountry=A partir daí, o nosso país será conhecido como
confirmDeclarationDialog.enterNation=e todos os cidadãos da nossa gloriosa nação terão o orgulho em serem conhecidos como
@ -2684,9 +2762,11 @@ negotiationDialog.add=Adicionar
negotiationDialog.cancel=Cancelar
negotiationDialog.clear=Limpar
negotiationDialog.contact.tutorial=Você encontrou europeus. Eles competirão com você por terras e riquezas, e poderão até declarar guerra contra você. Apenas depois que Jan de Witt entrar no congresso, você poderá comercializar com eles.
# Fuzzy
negotiationDialog.demand=A nação %nation% exige da nação %otherNation%
negotiationDialog.exchange=em troca de
negotiationDialog.goldAvailable=(%amount% ouro disponível)
# Fuzzy
negotiationDialog.offer=A nação %nation% oferece à nação %otherNation%
negotiationDialog.send=Enviar
negotiationDialog.title.contact=Encontrando os colegas europeus
@ -2709,10 +2789,9 @@ findSettlementPanel.displayAll=Encontrar todos os acampamentos
findSettlementPanel.displayOnlyEuropean=Buscar apenas acampamentos de europeus
findSettlementPanel.displayOnlyNatives=Buscar apenas acampamentos de nativos
findSettlementPanel.name=Encontrar acampamento
# Fuzzy
firstContactDialog.meeting.natives=Conhecendo os nativos...
firstContactDialog.meeting.natives.tutorial=Você conheceu nativos. Mande guerreiros para o assentamento deles para conhecer mais sobre eles,e seus servos contratados e colonos livres com a finalidade de aprender com eles. Mande seus navios e carroças para seus assentamentos para realizar trocas com eles.
firstContactDialog.meeting.AZTEC=A nação Asteca...
firstContactDialog.meeting.INCA=O império Inca...
firstContactDialog.welcomeOffer.text=Os %nation% dão-lhe as boas vindas. Somos uma nação gloriosa de %camps% %settlementType%. Para celebrar a nossa amizade, oferecemos-lhe como presente a terra que ocupa agora. Aceita o nosso tratado e viver em paz connosco, como irmãos?
firstContactDialog.welcomeSimple.text=Os %nation% dão-lhe as boas vindas. Somos uma nação gloriosa de %camps% %settlementType%. Aceita o nosso tratado e viver em paz connosco, como irmãos?
abandonColony.no=Cancelar

View File

@ -1,5 +1,6 @@
# Messages for Portuguese (português)
# Exported from translatewiki.net
# Author: Cainamarques
# Author: Clno
# Author: Crazymadlover
# Author: Danielsouzat
@ -10,6 +11,7 @@
# Author: Imperadeiro90
# Author: Imperadeiro98
# Author: JasonZe
# Author: Jkb8
# Author: Knitter
# Author: Luckas
# Author: Luckas Blade
@ -60,8 +62,7 @@ connect=Connectar
# Fuzzy
current=Atual
false=Falso
# Fuzzy
fill=Resultado final
fill=Preencher
height=Altura
help=Ajuda
high=Alto
@ -198,8 +199,9 @@ cli.no-memory-check=salta a verificação de memória
cli.no-sound=executa o FreeCol sem som
cli.private=inicia um servidor privado (não será publicitado no meta-servidor)
cli.seed=fornece uma SEMENTE para o gerador de números pseudo-aleatórios
cli.server-name=especifica um NOME para o servidor
# Fuzzy
cli.server=inicia um servidor autónomo no porto especificado
cli.server-name=especifica um NOME para o servidor
cli.splash=mostra uma imagem indicada por FICHEIRO enquanto o jogo carrega
cli.tc=carrega a conversão total com o NOME indicado
cli.timeout=número de segundos que o servidor espera por uma resposta à pergunta
@ -258,7 +260,6 @@ colopediaAction.goods.name=Mercadorias
colopediaAction.nations.name=Nações
colopediaAction.nationTypes.name=Vantagens Nacionais
colopediaAction.resources.name=Bónus de Recursos
colopediaAction.skills.name=Profissões
colopediaAction.terrain.name=Tipo de Terreno
colopediaAction.units.name=Unidades
colopediaAction.name=%object% (Colopédia)
@ -424,6 +425,7 @@ model.option.interventionForce.name=Força de Intervenção
model.option.interventionForce.shortDescription=A Força de Intervenção oferece-te apoio na Guerra de Independência.
model.option.mercenaryForce.name=Força mercenária
model.option.mercenaryForce.shortDescription=A Força Mercenária oferece-te apoio na tua Guerra de Independência.
model.option.warSupportForce.shortDescription=A Força máxima oferecida pelo Monarca para apoiar suas guerras.
model.difficulty.government.name=Governo
model.option.badGovernmentLimit.name=Limite de má governação
model.option.badGovernmentLimit.shortDescription=O número máximo de monarquistas que não provocam uma penalização de produção.
@ -1188,6 +1190,7 @@ model.improvement.road.action=Construir estrada
model.improvement.road.description=Estrada
model.improvement.road.name=Estrada
model.improvement.road.occupationString=E
# Fuzzy
model.limit.independence.coastalColonies.description=Precisa de ter, pelo menos, %limit% colónias costeiras para poder declarar a independência.
model.limit.independence.rebels.name=Limite de Rebeldes
model.limit.independence.rebels.description=Pelo menos %limit%% dos seus colonos têm de apoiar a independência.
@ -1512,6 +1515,7 @@ model.colony.badGovernment=O governo de %colony% é ineficiente. Foram aplicadas
model.colony.goodGovernment=O governo tornou-se mais eficiente! A comunidade partidária dos Filhos da Liberdade em %colony% é igual ou excede os %number%% da população.
model.colony.governmentImproved1=O governo de %colony% melhorou, mas ainda é ineficiente. As penas à produção ainda vigoram.
model.colony.governmentImproved2=O governo de %colony% melhorou. As penas à produção cessaram.
# Fuzzy
model.colony.insufficientProduction=Podiam ser produzidos mais %outputAmount% de %outputType% na colónia %colony% se tivéssemos mais %inputAmount% de %inputType%.
model.colony.lostGoodGovernment=O governo já não é tão eficiente. A comunidade partidária dos Filhos da Liberdade em %colony% já não é igual, nem excede, %number%% da população. A colónia já não recebe qualquer bónus de produção.
model.colony.lostVeryGoodGovernment=O governo já não é tão eficiente. A comunidade partidária dos Filhos da Liberdade em %colony% já não é igual, nem excede, %number%% da população. Perderam-se alguns bónus de produção.
@ -1521,12 +1525,17 @@ model.colony.veryBadGovernment=O governo de %colony% é muito ineficiente. Foram
model.colony.veryGoodGovernment=O governo tornou-se mais eficiente! A comunidade partidária dos Filhos da Liberdade em %colony% é igual ou excede os %number%% da população.
model.colonyTile.claim=(reivindicar %direction%)
model.diplomaticTrade.receive.contact=Saudações fraternas da gloriosa %nation% nação.
# Fuzzy
model.diplomaticTrade.receive.diplomatic=Negociemos com a %nation%.
model.diplomaticTrade.receive.trade=Consideremos a oferta comercial da %nation%.
# Fuzzy
model.diplomaticTrade.receive.tribute=A %nation% está exigindo tributos de nós!
model.diplomaticTrade.send.contact=Encontramos membros da nação %nation%.
# Fuzzy
model.diplomaticTrade.send.diplomatic=Consideremos a nossa situação diplomática com a %nation%.
# Fuzzy
model.diplomaticTrade.send.trade=Proponhamos uma troca com a %nation% em %settlement%.
# Fuzzy
model.diplomaticTrade.send.tribute=Exigimos tributo da %nation% em %settlement%.
model.direction.N.name=norte
model.direction.NE.name=nordeste
@ -1537,23 +1546,32 @@ model.direction.SW.name=sudoeste
model.direction.W.name=oeste
model.direction.NW.name=noroeste
model.historyEventType.abandonColony.description=Abandonou a colónia de %colony%
# Fuzzy
model.historyEventType.ceaseFire.description=Cessar-fogo com %nation%.
# Fuzzy
model.historyEventType.cityOfGold.description=Os %nation% descobrem a %city%, uma das Sete Cidades Douradas e um tesouro de %treasure% moedas de ouro.
# Fuzzy
model.historyEventType.colonyConquered.description=A sua colónia %colony% foi conquistada pelos %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=A sua colónia %colony% foi destruída pelos %nation%.
# Fuzzy
model.historyEventType.declareIndependence.description=Destruiu o acampamento %settlement% dos %nation%.
# Fuzzy
model.historyEventType.declareWar.description=Guerra declarada com %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=Os %nation% destroem os %nativeNation%.
model.historyEventType.discoverNewWorld.description=Descobre o Novo Mundo.
# Fuzzy
model.historyEventType.discoverRegion.description=Os %nation% descobrem %region%.
# Fuzzy
model.historyEventType.formAlliance.description=Aliança negociada com %nation%.
model.historyEventType.foundColony.description=Fundou a colónia de %colony%.
model.historyEventType.foundingFather.description=%father% entrou no Congresso Continental.
model.historyEventType.independence.description=Conquistou a sua independência da Coroa!
model.historyEventType.meetNation.description=Encontra os %nation%.
model.historyEventType.meetNation.description=Encontra os %nation% nação.
# Fuzzy
model.historyEventType.nationDestroyed.description=Os %nation% já não estão presentes no Novo Mundo.
model.historyEventType.spanishSuccession.description=Os %loserNation% cederam todas as colónias no Novo Mundo aos %nation%.
model.historyEventType.spanishSuccession.description=Os {{tag:country|%loserNation%}} cederam todas as colónias no Novo Mundo aos {{tag:country|%nation%}}.
model.indianSettlement.mostHatedNone=Nenhum
model.indianSettlement.mostHatedUnknown=Desconhecida
model.indianSettlement.nameUnknown=Por determinar
@ -1603,6 +1621,7 @@ model.messageType.warehouseCapacity.name=Capacidade do Armazém
model.messageType.warning.name=Avisos
model.monarch.action.addToRef.no=Feito
model.monarch.action.declarePeace.no=Feito
# Fuzzy
model.monarch.action.declareWar.text=A insolência dos %nation% obriga-nos a declarar-lhes guerra!
model.monarch.action.declareWar.no=Feito
# Fuzzy
@ -1648,6 +1667,7 @@ model.noClaimReason.worked.description=Já há outro assentamento a usar estas t
model.player.forces=Forças dos %nation%
model.player.independentMarket=Europa
model.player.startGame=Depois de meses no mar, finalmente avistou a costa de um continente desconhecido. Navegue {{tag:%direction%|west=para oeste|east=para este|default=contra o vento}} para descobrir o Novo Mundo e reivindicá-lo para a Coroa.
# Fuzzy
model.player.waitingFor=À espera dos: %nation%
model.regionType.coast.name=Costa
model.regionType.coast.unknown=Zona Costeira desconhecida
@ -1704,10 +1724,9 @@ model.unit.underRepair=Reparar(%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
model.unit.unitState.skipped=W
model.unit.unitState.skipped=X
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
model.noAddReason.alreadyPresent.description=Já presente nesta localização
@ -1741,6 +1760,7 @@ model.colony.warehouseOverfull=O armazém de %colony% atingiu o limite de capaci
model.colony.warehouseSoonFull=O seu armazém em %colony% excederá a capacidade para %goods% durante a próxima jogada. %amount% unidades de %goods% serão perdidas.
model.colony.warehouseWaste=O seu armazém em %colony% excedeu a capacidade para %goods%. Perderam-se %waste% unidades.
model.colonyTile.resourceExhausted=Recurso %resource% esgotado em %colony%
# Fuzzy
model.game.spanishSuccession=Vossa Excelência, a Guerra da Sucessão Espanhola na Europa terminou. No Tratado de Utrecht, os %loserNation% foram forçados a ceder todas as colónias do Novo Mundo aos %nation%!
model.indianSettlement.mission.denounced=O seu missionário em %settlement% foi acusado e executado!
model.indianSettlement.mission.destroyed=O seu missionário em %settlement% morreu na destruição do povoado.
@ -1750,7 +1770,7 @@ model.player.autoRecruit=A agitação religiosa em %europe% forçam a emigraçã
model.player.colonyGoodsParty.harbour=Seus colonos em %colony% jogaram %amount% unidades de %goods% ao mar, em protesto à taxação injusta pretendida pela Coroa!
model.player.colonyGoodsParty.horses=Os seus colonos de %colony% libertaram %amount% cavalos em protesto contra estes impostos injustos da Coroa!
model.player.colonyGoodsParty.landLocked=Seus colonos em %colony% queimaram %amount% unidades de %goods% no mercado em protesto a esta taxação injusta da Coroa!
model.player.dead.european=Vossa Excelência, os %nation% declararam a sua retirada incondicional dos assuntos do Novo Mundo!
model.player.dead.european=Vossa Excelência, os{{tag:country|%nation%}} declararam a sua retirada incondicional dos assuntos do Novo Mundo!
model.player.dead.native=Vossa Excelência, os %nation% foram destruídos.
model.player.disaster.effect.colonyDestroyed=%colony% foi completamente destruída.
model.player.disaster.strikes=A sua colónia %colony%, foi atacada por um %disaster%.
@ -1759,12 +1779,16 @@ model.player.foundingFatherJoinedCongress=%foundingFather% ingressou no Congress
model.player.interventionForceArrives=Chega a prometida Força de Intervenção!
model.player.soLDecrease=Os partidários dos Filhos da Liberdade nas suas colónias caíram para %newSoL% por cento!
model.player.soLIncrease=Os partidários dos Filhos da Liberdade nas suas colónias já aumentaram para %newSoL% por cento!
# Fuzzy
model.player.stance.alliance.declared=Vossa Excelência, os %nation% formaram uma aliança connosco!
model.player.stance.alliance.others=Vossa Excelência, a nação %attacker% tem uma aliança com a nação %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Vossa Excelência, os %nation% aceitaram um acordo de cessar-fogo connosco!
model.player.stance.ceaseFire.others=Vossa Excelência, a nação %attacker% acordou um cessar-fogo com os %defender%.
# Fuzzy
model.player.stance.peace.declared=Vossa Excelência, os %nation% estão em paz connosco!
model.player.stance.peace.others=Vossa Excelência, o exército %attacker% está em paz com o exército %defender%.
# Fuzzy
model.player.stance.war.declared=Más notícias, Vossa Excelência. Os %nation% declararam guerra contra nós!
model.player.stance.war.others=Vossa Excelência, os %attacker% declararam guerra aos %defender%.
combat.automaticDefence=%unit% em %colony% pegou em armas para defender a colónia!
@ -1780,6 +1804,7 @@ combat.enemyShipEvaded=%enemyUnit% dos %enemyNation% escapou a um ataque por %un
combat.enemyShipSunk=%unit% afundou %enemyUnit% dos %enemyNation%!
combat.equipmentCaptured=Atenção, os guerreiros %nation% adquiriram %equipment%!
combat.goodsStolen=%enemyUnit% dos %enemyNation% roubou %amount% %goods% de %colony%!
# Fuzzy
combat.indianPlunder=%enemyUnit% dos %enemyNation% saqueou %amount% de %colony%.
combat.indianRaid=Os nossos espiões relatam que os %nation% atacaram a colónia %colony% dos %colonyNation%.
combat.indianSurprise=Os %nation% fazem um ataque surpresa à colónia %colony%, alarmando os nossos colonos. O chefe dos %nation% nega qualquer envolvimento.
@ -1834,14 +1859,15 @@ error.couldNotSave=Ocorreu um erro enquanto tentava gravar o jogo!
main.defaultPlayerName=Nome do Jogador
main.javaVersion=É recomendada a versão do Java %minVersion% ou mais recente para iniciar o Freecol (%version% detetada, use --no-java-check para saltar esta verificação).
main.memory=É necessário atribuir mais de %memory% bytes de memória para a JVM.\n Reinicie o FreeCol com: java -Xmx %minMemory%M -jar FreeCol.jar
# Fuzzy
client.choicePlayer=Por favor, escolha um jogador:
metaServer.couldNotConnect=Desculpe, não foi possível ligar ao meta-servidor. Tente novamente mais tarde.
metaServer.communicationError=Houve um erro na comunicação com o meta-servidor. Tente novamente mais tarde.
abandonEducation.action.studying=estudas
abandonEducation.action.teaching=ensino
abandonEducation.no=Não, continuar a educação
abandonEducation.no=Continuar a educação
abandonEducation.text=Se o seu %unit% abandonar %colony% irá abandonar a %action% no %building%. Tem a certeza que deseja continuar?
abandonEducation.yes=Sim, deixar a colónia
abandonEducation.yes=Abandonar educação
abandonTeaching.text=Se o %unit% abandonar a %building% vai parar de ensinar. Tem a certeza que ele o deve fazer?
armedUnitSettlement.attack=Atacar
boycottedGoods.dumpGoods=Largar Mercadorias
@ -1850,8 +1876,11 @@ buy.moreGold=Pedir para baixar o preço
buy.takeOffer=Aceitar a oferta
buy.text=Os %nation% gostariam de vender %goods% por %gold% moedas de ouro:
clearTradeRoute.text=%unit% está atribuído à rota comercial %route%. Definir o seu destino vai removê-lo da rota comercial. Tem a certeza que deseja fazer isso?
# Fuzzy
confirmHostile.alliance=Não pode atacar uma nação aliada! Tem a certeza de que pretende quebrar a sua aliança com os %nation% e declarar guerra?
# Fuzzy
confirmHostile.ceaseFire=Assinou um cessar-fogo com os %nation%. Deseja mesmo atacar?
# Fuzzy
confirmHostile.peace=Está em paz com os %nation%. Deseja mesmo declarar guerra?
error.noSuchFile=O ficheiro indicado não existe ou não é um ficheiro.
# Fuzzy
@ -1905,7 +1934,9 @@ defeated.text=Foi derrotado! Gostaria de:
defeated.yes=Ficar e assistir
defeatedSinglePlayer.text=Foi derrotado!\n\nEis chegada a terrível hora da noite, quando se escancaram os cemitérios e o inferno expele a sua pestilência sobre o mundo. Agora podia eu matar e cometer actos tão lúgubres que ao vê-los o dia tremeria.
defeatedSinglePlayer.yes=Entrar no Modo de Vingança
# Fuzzy
diplomacy.offerAccepted=Os %nation% aceitaram a sua generosa oferta.
# Fuzzy
diplomacy.offerRejected=Os %nation% rejeitaram a sua generosa oferta.
disbandUnit.text=Tem a certeza de que quer eliminar esta unidade?
disbandUnit.yes=Dispersar
@ -1948,7 +1979,9 @@ move.noAccessContact=Excelência, primeiro é necessário estabelecer contacto c
move.noAccessGoods=Os %nation% não negociarão com um %unit% vazio.
move.noAccessSettlement=Os %nation% não permitem que a unidade %unit% entre no seu acampamento.
move.noAccessSkill=%unit% não pode aprender com os indígenas.
# Fuzzy
move.noAccessTrade=Não temos a autoridade necessária para efetuar trocas comerciais com outras nações europeias, como os %nation%.
# Fuzzy
move.noAccessWar=Não podemos fazer trocas comerciais com os %nation% enquanto estivermos em guerra.
move.noAccessWater=O nosso %unit% tem de desembarcar antes de entrar no acampamento.
move.noAttackWater=A nossa unidade %unit% tem de estar em terra para atacar.
@ -1989,6 +2022,7 @@ server.invalidPlayerNations=Cada jogador deve escolher uma nação diferente par
server.maximumPlayers=Desculpe, o número máximo de jogadores já foi atingido.
server.missingUserName=Falta o nome de utilizador no pedido de inicio de sessão.
server.missingVersion=Falta a versão do FreeCol no pedido de inicio de sessão.
# Fuzzy
server.noRouteToServer=O servidor não pode ser público. Deve modificar as configurações da sua firewall para permitir ligações no porto indicado.
server.notAllReady=Nem todos os jogadores estão prontos para começar o jogo!
server.onlyAdminCanLaunch=Desculpe, só o administrador do servidor pode iniciar o jogo.
@ -2085,6 +2119,7 @@ colopedia.unit.offensivePower=Poder Ofensivo:
colopedia.unit.price=Preço na Europa:
colopedia.unit.productionBonus={{plural:%number%|one=Modificador|other=Modificadores}} de produção:
colopedia.unit.requirements=Requisitos:
# Fuzzy
colopedia.unit.school=Escola necessária para treinar:
colopedia.unit.skill=Nível de Profissão:
report.labour.allColonists=Todos os Colonos
@ -2117,19 +2152,16 @@ report.colony.exploring.description=%colony% iria beneficiar da exploração de
report.colony.grow.description=Número de unidades que a colónia pode albergar sem prejudicar a produção
report.colony.grow.header=+
report.colony.improve.header=Melhorar
report.colony.wanting.description=%colony%: Para produzir mais %amount% de %goods% adicione %unit%
report.colony.making.description=O que esta colónia está a produzir
report.colony.making.header=A fabricar
report.colony.making.noconstruction.description=%colony%: Nada está a ser construído.
report.colony.name.description=A lista de colónias
report.colony.name.header=Colónia
report.colony.plow.description=Número de terrenos da colónia que iriam beneficiar se fossem arados
report.colony.plow.header=A
report.colony.plowing.description=%colony% iria beneficiar se ara-se {{plural:%amount%|one=um terreno|other=%amount% terrenos}}
report.colony.road.description=Número de terrenos da colónia que iriam beneficiar se fosse construída uma estrada
report.colony.road.header=E
report.colony.roadBuilding.description=%colony% iria beneficiar da construção de {{plural:%amount%|one=uma estrada|other=%amount% estradas}}
report.colony.tile.plow.description=%colony% iria beneficiar se ara-se {{plural:%amount%|one=um terreno|other=%amount% terrenos}}
report.colony.tile.plow.header=P
report.colony.starving.description=%colony%: haverá fome {{plural:%turns%|one=no próximo turno|other=em %turns% turnos}}
# Fuzzy
report.colony.wanting.description=%colony%: Para produzir mais %amount% de %goods% adicione %unit%
report.continentalCongress.available=Disponível
# Fuzzy
report.continentalCongress.elected=Eleito:
@ -2173,29 +2205,30 @@ report.production.selectGoods=Selecionar bens
report.production.update=Atualizar
report.requirements.badAssignment=A colónia %colony% tem um %expert% a trabalhar como %expertWork%, enquanto um %nonExpert% está a trabalhar como %nonExpertWork%. A produção seria maior se os colonos trocassem de funções.
report.requirements.canTrainExperts=As unidades {{plural:2|%unit%}} podem ser treinadas em
report.requirements.clearTile=%type%, a %direction% de %colony% ficaria melhor com um derrube.
# Fuzzy
report.requirements.exploreTile=%type%, a %direction% de %colony%, sairia beneficiada com exploração.
report.requirements.met=Todos os requisitos foram atingidos.
report.requirements.missingGoods=%colony% está a produzir %goods%, mas precisa de mais %input%.
report.requirements.misusedExperts=Há {{plural:2|%unit%}} que não estão a trabalhar como %work% em
report.requirements.noExpert=A colónia %colony% está a produzir %goods%, mas não tem um %unit%.
report.requirements.plowCenter=%colony% ficaria melhor se arasse o terreno.
report.requirements.plowTile=%type%, a %direction% de %colony%, ficaria melhor se arasse o terreno.
report.requirements.roadTile=%type% a %direction% de %colony% ficaria melhor com uma estrada.
report.requirements.severalExperts=Há diversas unidades de {{plural:2|%unit%}} em
report.requirements.surplus=Está a ser produzido um excedente de %goods% em
report.trade.afterTaxes=Receita após os impostos
report.trade.beforeTaxes=Receita antes dos impostos
report.trade.cargoUnits=Unidades na Carga
report.trade.export=Exportando %goods% do sequinte valor %amount%
# Fuzzy
report.trade.hasCustomHouse=* Esta colónia tem uma alfândega; estas mercadorias são exportadas.
report.trade.totalDelta=Total de Produção
report.trade.totalUnits=Total de Unidades
report.trade.unitsSold=Unidades compradas ou vendidas
report.turn.filter=Não mostrar este tipo de mensagens (%type%)
report.turn.ignore=Ignorar esta mensagem (Colónia: %colony%, Mercadorias: %goods%)
# Fuzzy
report.turn.playerNation=%nation% de %player%
aboutPanel.copyright=Copyright © 2002-2015 A Equipa do FreeCol
aboutPanel.legalDisclaimer=O FreeCol é software livre: pode redistribuí-lo ou modificá-lo nos termos da GNU General Public License tal como publicada pela Free Software Foundation, versão 2 da Licença ou qualquer versão posterior.
aboutPanel.manual=Descarga do manual de FreeCol
aboutPanel.officialSite=Site oficial:
aboutPanel.sfProject=Projeto SourceForge:
aboutPanel.version=Versão:
@ -2218,6 +2251,7 @@ chooseFoundingFatherDialog.title=Nomear Pais Fundadores
colonyPanel.colonyUnits=Unidades da colónia
colonyPanel.inPort=No porto
colonyPanel.outsideColony=Colónia Externa
# Fuzzy
colonyPanel.producing=Produção:
colonyPanel.reducePopulation=Se reduzir a população abaixo de %number%, a colónia %colony% não poderá construir %buildable%.
colonyPanel.unitChange=Ao entrar na sua colónia, a unidade %oldType% tornou-se em %newType%.
@ -2229,8 +2263,8 @@ colonyPanel.notBestTile=%unit% poderia produzir mais %goods% em %tile%.
confirmDeclarationDialog.areYouSure.no=Talvez Mais Tarde
confirmDeclarationDialog.areYouSure.text=Renunciemos à tirania injusta de %monarch% e declaremos a independência da coroa para as nossas colónias!
confirmDeclarationDialog.areYouSure.yes=A Liberdade ou a Morte!
confirmDeclarationDialog.defaultCountry=Estados Unidos de %nation%
confirmDeclarationDialog.defaultNation=%nation% Livre
confirmDeclarationDialog.defaultCountry=Estados Unidos de {{tag:country|%nation%}}
confirmDeclarationDialog.defaultNation=Livre {{tag:country|%nation%}}
confirmDeclarationDialog.enterCountry=De ora em diante, o nosso país será conhecido por
confirmDeclarationDialog.enterNation=e todos os cidadãos da nossa gloriosa nação terão orgulho em serem conhecidos por
flag.backgroundColors.label=Cor de Fundo
@ -2241,8 +2275,10 @@ negotiationDialog.add=Adicionar
negotiationDialog.cancel=Cancelar
negotiationDialog.clear=Limpar
negotiationDialog.contact.tutorial=Encontras companheiros europeus. Eles competirão contigo por terras e riquezas e poderão até declarar guerra contra ti. Mas depois que Jan de Witt tenha se juntado ao Congresso Continental, poderás negociar com eles.
# Fuzzy
negotiationDialog.demand=Os %nation% exigem aos %otherNation%
negotiationDialog.exchange=em troca por
# Fuzzy
negotiationDialog.offer=Os %nation% oferecem aos %otherNation%
negotiationDialog.send=Enviar
negotiationDialog.title.contact=Encontrando Companheiros Europeus
@ -2261,8 +2297,7 @@ europePanel.transaction.price=Preço:\t%gold%
europePanel.transaction.purchase=Comprar %amount% %goods% por %gold% de ouro
europePanel.transaction.sale=Vender %amount% %goods% @%gold%
europePanel.transaction.tax=-%tax%%:\t%gold%
firstContactDialog.meeting.AZTEC=A nação Asteca...
firstContactDialog.meeting.INCA=O império Inca...
firstContactDialog.meeting.inca=O império Inca
firstContactDialog.welcomeOffer.text=Os %nation% dão-lhe as boas vindas. Somos uma nação gloriosa de %camps% %settlementType%. Para celebrar a nossa amizade, oferecemos-lhe a terra que ocupa agora. Aceita o nosso tratado e viver em paz connosco, como irmãos?
firstContactDialog.welcomeSimple.text=Os %nation% dão-lhe as boas vindas. Somos uma nação gloriosa de %camps% %settlementType%. Aceita o nosso tratado e viver em paz connosco, como irmãos?
abandonColony.no=Cancelar

View File

@ -27,6 +27,7 @@
# Author: Siebrand
# Author: Sp5uhe
# Author: Umherirrender
# Author: Urhixidur
# Author: Utar
# Author: Verdy p
# Author: Vesenina26
@ -40,7 +41,9 @@ dry=Value for:\n* {{Msg-freecol|Model.option.humidity.name}}
hot={{Identical|Hot}}\n\nValue for:\n* {{Msg-freecol|Model.option.temperature.name}}
temperate=Value for:\n* {{Msg-freecol|Model.option.temperature.name}}\n{{Identical|Temperate}}
veryDry=Value for:\n* {{Msg-freecol|Model.option.humidity.name}}
veryHigh=Value for:\n\nModel.option.?
veryLarge=Can refer to "amount of X, where X can be villages, rivers and such" in addition to map size.
veryLow=Value for:\n\nModel.option.?
verySmall=Can refer to "amount of X, where X can be villages, rivers and such" in addition to map size.
veryWet=Value for:\n* {{Msg-freecol|Model.option.humidity.name}}
warm=Value for:\n* {{Msg-freecol|Model.option.temperature.name}}
@ -58,15 +61,15 @@ color={{Identical|Color}}
connect={{Identical|Connect}}
current={{Identical|Current}}\nThe message is used in the audio options dialog (select Preferences -> Audio) and refers to the currently selected audio output device.
false={{Identical|False}}
fill={{Identical|Load}}
fill={{Identical|Fill}}
height={{Identical|Height}}
help={{Identical|Help}}
high={{Identical|High}}
high={{Identical|High}}\nValue for:\n\nModel.option.?
host={{Identical|Host}}
large={{Identical|Large}}\nCan refer to "amount of X, where X can be villages, rivers and such" in addition to map size.
load={{Identical|Load}}
low={{Identical|Low}}
many=murte\n{{Identical|Many}}
low={{Identical|Low}}\nValue for:\n\nModel.option.?
many={{Identical|Many}}
medium=Can refer to "amount of X, where X can be villages, rivers and such" in addition to map size.\n{{Identical|Medium}}
more={{Identical|More}}
music={{Identical|Music}}
@ -125,14 +128,22 @@ list.down={{Identical|Down}}
list.edit={{Identical|Edit}}
list.remove={{Identical|Remove}}
list.up={{Identical|Up}}
cli.arg.advantages=Is this a keyword and thus untranslatable?
cli.arg.clientOptions=Is this a keyword and thus untranslatable?
cli.arg.debug=Is this a keyword and thus untranslatable?
cli.arg.debugRun=Is this a keyword and thus untranslatable?
cli.arg.difficulty=Is this a keyword and thus untranslatable?
cli.arg.dimensions={{FreeCol-CLI}}
cli.arg.directory=See also {{msg-freecol|cli.freecol-data}}, {{msg-freecol|cli.home-directory}}.\n{{FreeCol-CLI}}
cli.arg.europeans=Is this a keyword and thus untranslatable?
cli.arg.file=See also {{msg-freecol|cli.check-savegame}} {{msg-freecol|cli.load-savegame}}, {{msg-freecol|cli.splash}}.\n{{FreeCol-CLI}}\n{{Identical|File}}
cli.arg.gui-scale={{Identical|Scale}}
cli.arg.gui-scale={{Identical|Scale}}\nIs this a keyword and thus untranslatable?
cli.arg.locale={{FreeCol-CLI}}\n{{Identical|Locale}}
cli.arg.loglevel=See also {{msg-freecol|cli.log-level}}.\n{{FreeCol-CLI}}
cli.arg.name=See also {{msg-freecol|cli.server-name}}, {{msg-freecol|cli.tc}}.\n{{FreeCol-CLI}}\n{{Identical|Name}}
cli.arg.port={{FreeCol-CLI}}\n{{Identical|Port}}
cli.arg.seed=Is this a keyword and thus untranslatable?
cli.arg.timeout=Is this a keyword and thus untranslatable?
cli.check-savegame={{FreeCol-CLI}}
cli.debug={{FreeCol-CLI}}
cli.default-locale={{FreeCol-CLI}}
@ -147,8 +158,8 @@ cli.no-java-check={{FreeCol-CLI}}
cli.no-memory-check={{FreeCol-CLI}}
cli.no-sound={{FreeCol-CLI}}
cli.private={{FreeCol-CLI}}
cli.server-name=<tt>NAME</tt> should be the same as {{msg-freecol|cli.arg.name}}.\n{{FreeCol-CLI}}
cli.server={{FreeCol-CLI}}
cli.server-name=<tt>NAME</tt> should be the same as {{msg-freecol|cli.arg.name}}.\n{{FreeCol-CLI}}
cli.splash=<tt>FILE</tt> should be the same as {{msg-freecol|cli.arg.file}}.\n{{FreeCol-CLI}}
cli.tc=<tt>NAME</tt> should be the same as {{msg-freecol|cli.arg.name}}.\n{{FreeCol-CLI}}\n\nFrom FreeCol developer: "total conversion" is the (somewhat unfortunate) name we use for a "rule set", or a "game". At the moment, we have the default rules, as well as the "classic" and "testing" rules. The latter two would be considered a "total conversion".
cli.version={{FreeCol-CLI}}
@ -170,7 +181,6 @@ colopediaAction.fathers.name=[[Image:Freecol-colopedia-depot.png|thumb]]
colopediaAction.goods.name=[[Image:Freecol-colopedia-improvements.jpg|thumb]]\n{{Identical|Goods}}
colopediaAction.nations.name=[[Image:Freecol-colopedia-depot.png|thumb]]\n{{Identical|Nation}}
colopediaAction.resources.name=[[Image:Freecol-colopedia-improvements.jpg|thumb]]
colopediaAction.skills.name=[[Image:Freecol-colopedia-depot.png|thumb]]
colopediaAction.terrain.name=[[Image:Freecol-colopedia-improvements.jpg|thumb]]
colopediaAction.units.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]\n{{Identical|Unit}}
continueAction.accelerator={{optional}}
@ -452,7 +462,9 @@ model.unit.hardyPioneer.workingAs={{Identical|Pioneer}}
model.unit.seasonedScout.workingAs={{Identical|Scout}}
model.unit.veteranSoldier.workingAs={{Identical|Soldier}}
model.abstractGoods.label={{optional}}
model.colony.insufficientProduction=Consumption deficit is a comma separated list of goods labels (e.g. "2 furs")
model.direction.N.name=Unused at this time.
model.direction.W.name={{Identical|West}}
model.historyEventType.meetNation.description=Used in "History report". Format is: YYYY (message)
model.indianSettlement.mostHatedNone={{Identical|None}}
model.indianSettlement.mostHatedUnknown={{Identical|Unknown}}
@ -496,7 +508,6 @@ model.unit.occupation.underRepair=A symbol; shorthand for the action a specific
model.unit.occupation.unknown=A symbol; shorthand for the action a specific unit is doing on the map. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
model.unit.unitState.fortified=A symbol; shorthand for the action a specific unit is doing on the map. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
model.unit.unitState.fortifying=A symbol; shorthand for the action a specific unit is doing on the map. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
model.unit.unitState.improving=A symbol; shorthand for the action a specific unit is doing on the map. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
model.unit.unitState.inColony=A symbol; shorthand for the action a specific unit is doing on the map. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
model.unit.unitState.sentry=A symbol; shorthand for the action a specific unit is doing on the map. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
model.unit.unitState.skipped=A symbol; shorthand for the action a specific unit is doing on the map. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
@ -522,6 +533,7 @@ disbandUnit.yes={{Identical|Disband}}
tradeRoute.prefix=A concatenated message for a unit on a trade route, where the data portion can include multiple sub-messages with tradeRoute prefix.
server.badNation=Used as error message
server.reject=General message for errors that "can not happen" and which may indicate a client behaving badly
giveIndependence.otherAnnounce=Is the REF (Royal Expeditionary Force) singular or plural?
colopedia.effects={{Identical|Effect}}
colopedia.buildings.autoBuilt=[[File:Freecol-colopedia-depot.png|thumb]]
colopedia.buildings.cost=[[File:Freecol-colopedia-depot.png|thumb]]
@ -560,10 +572,8 @@ report.labour.sutdent={{Identical|Student}}
report.labour.workingAsOther={{Identical|Other}}
report.colony.explore.header=Very narrow column, choose a single letter from the capitalized word in report.colony.explore.description
report.colony.improving.description=HTML has been removed from a previous version of this source message.
report.colony.wanting.description=HTML was removed from a previous version of the source message
report.colony.name.header={{Identical|Colony}}
report.colony.plow.header=Very narrow column, choose a single letter from the capitalized word in report.colony.plow.description
report.colony.road.header=Very narrow column, choose a single letter from the capitalized word in report.colony.road.description
report.colony.wanting.description=HTML was removed from a previous version of the source message
report.continentalCongress.none={{Identical|None}}
report.highScores.difficulty={{Identical|Difficulty}}
report.highScores.nation={{Identical|Nation}}

View File

@ -12,6 +12,7 @@
# Author: Eleferen
# Author: Eroha
# Author: Ferrer
# Author: INS Pirat
# Author: Inpw
# Author: KennyTHPS
# Author: Kirill
@ -25,6 +26,7 @@
# Author: Nanotranslate
# Author: Neism
# Author: Nirovulf
# Author: Nzeemin
# Author: Oashnic
# Author: Okras
# Author: Phhh
@ -131,7 +133,9 @@ cargoOnCarrier=Груз на судне
cashInTreasureTrain=Золота в обозе с сокровищами
clearOrders=Очистить приказы
colonists=Колонисты
colonyCenter=центр колонии
colopedia=Колопедия
countryName={{tag:country|%nation%}}
difficulty=Сложность
docks=Пристань
dumpCargo=Сбросить груз
@ -231,10 +235,12 @@ cli.no-intro=пропустить вступительное видео
cli.no-java-check=пропустить проверку версии Java
cli.no-memory-check=пропустить проверку памяти
cli.no-sound=запустить FreeCol без звука
cli.no-splash=пропустить заставку
cli.private=запустить частный сервер (без публикации на metaserver)
cli.seed=начальное число для генератора псевдослучайных чисел
cli.server-name=указать ИМЯ сервера
# Fuzzy
cli.server=запустить самостоятельный сервер по указанному порту
cli.server-name=указать ИМЯ сервера
cli.splash=отображать заставку из ФАЙЛА во время загрузки игры
cli.tc=загрузить набор правил с заданным ИМЕНЕМ
cli.timeout=Время ожидания сервера для ответа на вопрос (секунды)
@ -259,6 +265,7 @@ menuBar.debug.addLiberty=Добавить очки свободы в кажду
menuBar.debug.compareMaps.checkComplete=Проверка завершена. Рассинхронизации не обнаружено.
menuBar.debug.compareMaps.problem=Возможны проблемы. Пожалуйста, прочтите информацию со стандартного вывода.
menuBar.debug.compareMaps=Проверить рассинхронизация карты
menuBar.debug.displayAIMissions=Показать ИИ миссии
menuBar.debug.displayErrorMessage=Отображать сообщение об ошибке
menuBar.debug.displayEuropeStatus=Отобразить статус Европы
menuBar.debug.displayMonarchPanel=Отображать панель Монарха
@ -301,7 +308,6 @@ colopediaAction.goods.name=Товары
colopediaAction.nations.name=Нации
colopediaAction.nationTypes.name=Национальные преимущества
colopediaAction.resources.name=Бонусные ресурсы
colopediaAction.skills.name=Умения
colopediaAction.terrain.name=Тип местности
colopediaAction.units.name=Соединения
colopediaAction.name=%object% (Колопедия)
@ -489,10 +495,13 @@ model.option.buildOnNativeLand.never.name=Никогда
model.option.buildOnNativeLand.never.shortDescription=Строительство на индейской земле не разрешено.
model.option.settlementNumber.name=Количество поселений индейцев
model.option.settlementNumber.shortDescription=Настройка количества поселений индейцев на генерируемой карте.
model.option.settlementNumber.verySmall.name=Маленький
model.option.settlementNumber.verySmall.shortDescription=Небольшое количество местных поселений
model.option.settlementNumber.small.name=Маленький
model.option.settlementNumber.small.shortDescription=Небольшое количество местных поселений
model.option.settlementNumber.medium.name=Средний
model.option.settlementNumber.medium.shortDescription=Среднее количество местных посеелений
model.option.settlementNumber.large.name=Большой
model.option.settlementNumber.large.shortDescription=Большое количество местных поселений
model.option.settlementNumber.veryLarge.name=Очень большой
model.option.settlementNumber.veryLarge.shortDescription=Многочисленные местные поселения
@ -654,6 +663,8 @@ model.option.lastYear.name=Последний год игры
model.option.lastYear.shortDescription=Самый последний год в игре.
model.option.lastColonialYear.name=Последний год игры за колонию
model.option.lastColonialYear.shortDescription=Самый последний год игры для колониального игрока (не объявившего о независимости).
model.option.seasons.name=Времена года
model.option.seasons.shortDescription=Количество времён года в году
gameOptions.prices.name=Параметры цены
gameOptions.prices.shortDescription=Содержит созданные игрой параметры управления начальной ценой.
model.option.food.minimumPrice.name=Минимальная начальная цена на продовольствие
@ -747,11 +758,13 @@ model.option.riverNumber.medium.name=Средний
model.option.riverNumber.medium.shortDescription=Умеренное количество рек
model.option.riverNumber.large.name=Обширный
model.option.riverNumber.large.shortDescription=Большое количество рек
model.option.riverNumber.veryLarge.name=Очень большой
model.option.riverNumber.veryLarge.shortDescription=Полноводные реки
model.option.mountainNumber.name=Процент гор
model.option.mountainNumber.shortDescription=Настройка для определения количества гор на генерируемых картах.
model.option.mountainNumber.verySmall.name=Очень маленький
model.option.mountainNumber.verySmall.shortDescription=Совсем мало гор
model.option.mountainNumber.small.name=Малый
model.option.mountainNumber.small.shortDescription=Мало гор
model.option.mountainNumber.medium.name=Средний
model.option.mountainNumber.medium.shortDescription=Умеренное количество гор
@ -761,6 +774,7 @@ model.option.mountainNumber.veryLarge.name=Очень большой
model.option.rumourNumber.name=Процент слухов
model.option.rumourNumber.shortDescription=Опция для настройки количества слухов о Затерянном городе на создаваемой карте.
model.option.rumourNumber.verySmall.name=Очень маленький
model.option.rumourNumber.small.name=Малый
model.option.rumourNumber.small.shortDescription=Мало слухов
model.option.rumourNumber.medium.name=Средний
model.option.rumourNumber.large.name=Большой
@ -780,9 +794,15 @@ model.option.forestNumber.veryLarge.shortDescription=Многочисленны
model.option.bonusNumber.name=Процент бонусных клеток
model.option.bonusNumber.shortDescription=Настройка для определения количества бонусных клеток на генерируемых картах.
model.option.bonusNumber.verySmall.name=Очень маленький
model.option.bonusNumber.verySmall.shortDescription=Очень мало бонусов
model.option.bonusNumber.small.name=Мало
model.option.bonusNumber.small.shortDescription=Малое количество бонусов
model.option.bonusNumber.medium.name=Средний
model.option.bonusNumber.medium.shortDescription=Умеренное количество бонусов
model.option.bonusNumber.large.name=Обширный
model.option.bonusNumber.large.shortDescription=Большое количество бонусов
model.option.bonusNumber.veryLarge.name=Очень большой
model.option.bonusNumber.veryLarge.shortDescription=Многочисленные бонусы
model.option.humidity.name=Влажность
model.option.humidity.shortDescription=Настройка средней влажности карты.
model.option.humidity.veryDry.name=Очень Сухой
@ -822,6 +842,7 @@ model.option.importSettlements.shortDescription=Позволяет импорт
clientOptions.name=Настройки
clientOptions.shortDescription=Опции клиента
clientOptions.personal.name=Личные
clientOptions.personal.shortDescription=Настройки специфичные для конкретного игрока.
model.option.playerName.name=Имя игрока:
clientOptions.gui.name=Настройки экрана
clientOptions.gui.shortDescription=Содержит установки для настройки внешнего вида игры.
@ -868,6 +889,10 @@ model.option.miniMapToggleBorders.name=Переключить границы н
model.option.miniMapToggleBorders.shortDescription=Если выбрано: Рисовать границы на мини-карте.
model.option.mapControls.name=Карта управления
model.option.mapControls.shortDescription=Какой тип карты управления нужно отобразить?
clientOptions.gui.mapControls.CornerMapControls.name=Углы
clientOptions.gui.mapControls.CornerMapControls.shortDescription=Элементы управления картой занимают углы и нижний край.
clientOptions.gui.mapControls.ClassicMapControls.name=Классический
clientOptions.gui.mapControls.ClassicMapControls.shortDescription=Элементы управления картой занимают правый край.
model.option.color.background.name=Цвет фона
model.option.color.background.shortDescription=Этот цвет окружает карту на максимальном масштабе, обозначает «туман войны».
clientOptions.minimap.color.background.black=Чёрный
@ -971,8 +996,13 @@ model.option.guiShowNotBestTile.name=Не лучшая клетка
model.option.guiShowNotBestTile.shortDescription=Определяет, следует ли предупреждать, что подразделение работает не на лучшей доступной клетке
model.option.colonyReport.name=Отчет по колонии
model.option.colonyReport.shortDescription=Краткая информация о деятельности в каждой колонии.
clientOptions.messages.colonyReport.classic.name=Классический
clientOptions.messages.colonyReport.compact.name=Компактный
model.option.labourReport.name=Отчёт о труде
model.option.labourReport.shortDescription=Краткая информация о деятельности каждого подразделения
clientOptions.messages.labourReport.classic.name=Классический
clientOptions.messages.labourReport.compact.name=Компактный
clientOptions.messages.labourReport.compact.shortDescription=Более компактная версия классического отчета.
clientOptions.savegames.name=Сохранённые игры
clientOptions.savegames.shortDescription=Сохранённые игры
model.option.showSavegameSettings.name=Диалог сохранения игры:
@ -1569,6 +1599,7 @@ model.improvement.road.description=Дорога
model.improvement.road.name=Дорога
model.improvement.road.occupationString=R
model.limit.independence.coastalColonies.name=Лимит прибрежных колоний
# Fuzzy
model.limit.independence.coastalColonies.description=Для объявления независимости необходимо иметь не менее %limit% прибрежных колоний.
model.limit.independence.rebels.name=Рубеж восстания
model.limit.independence.rebels.description=По меньшей мере, %limit%% ваших колонистов должны поддерживать независимость.
@ -1922,6 +1953,7 @@ model.colony.badGovernment=Правительство колонии %colony% н
model.colony.goodGovernment=Эффективность правительства улучшена! Повстанческие настроения в колонии %colony% теперь равняются или превышают %number% процентов.
model.colony.governmentImproved1=Правительство колонии %colony% улучшено, но всё ещё неэффективно. По-прежнему накладываются штрафы на производство.
model.colony.governmentImproved2=Правительство колонии %colony% улучшено. Штрафы на производство больше не накладываются.
# Fuzzy
model.colony.insufficientProduction=На %outputAmount% %outputType% больше может быть произведено в колонии %colony%, если бы там было на %inputAmount% %inputType% больше.
model.colony.lostGoodGovernment=Эффективность правительства снизилась! Повстанческие настроения в колонии %colony% уже не равны или не превышают %number% процентов. Колония больше не имеет производственного бонуса.
model.colony.lostVeryGoodGovernment=Эффективность правительства снизилась! Повстанческие настроения в колонии %colony% уже не равны или не превышают %number% процентов. Некоторые производственные бонусы были потеряны.
@ -1936,12 +1968,17 @@ model.colony.veryBadGovernment=Правительство колонии %colony
model.colony.veryGoodGovernment=Эффективность правительства улучшена! Повстанческие настроения в колонии %colony% теперь равняются или превышают %number% процентов.
model.colonyTile.claim=(претендует на %direction%)
model.diplomaticTrade.receive.contact=Братский привет от славной нации %nation%.
# Fuzzy
model.diplomaticTrade.receive.diplomatic=Давайте вести переговоры с %nation%.
model.diplomaticTrade.receive.trade=Давайте рассмотрим торговое предложение нации %nation%.
# Fuzzy
model.diplomaticTrade.receive.tribute=%nation% требуют с нас дань!
model.diplomaticTrade.send.contact=Мы встретились с представителями нации %nation%.
# Fuzzy
model.diplomaticTrade.send.diplomatic=Давайте рассмотрим нашу дипломатическую ситуацию с нацией %nation%.
# Fuzzy
model.diplomaticTrade.send.trade=Позвольте нам предложить торговлю с нацией %nation% в поселении %settlement%.
# Fuzzy
model.diplomaticTrade.send.tribute=Мы требуем дани с %nation% в поселении %settlement%.
model.direction.N.name=север
model.direction.NE.name=северо-восток
@ -1952,25 +1989,33 @@ model.direction.SW.name=юго-запад
model.direction.W.name=запад
model.direction.NW.name=северо-запад
model.historyEventType.abandonColony.description=Вы оставили колонию %colony%.
model.historyEventType.ceaseFire.description=Прекратить боевые действия против %nation%.
model.historyEventType.cityOfGold.description=%nation% обнаружили %city%, один из Семи Золотых Городов. Добыча составила %treasure% золота.
model.historyEventType.colonyConquered.description=Ваша колония %colony% захвачена {{tag:with|%nation%}}.
model.historyEventType.colonyDestroyed.description=Ваша колония %colony% уничтожена {{tag:with|%nation%}}.
model.historyEventType.ceaseFire.description=Прекратить боевые действия против {{tag:country|%nation%}}.
model.historyEventType.cityOfGold.description={{tag:country|%nation%}} обнаружили %city%, один из Семи Золотых Городов. Добыча составила %treasure% золота.
model.historyEventType.colonyConquered.description={{tag:with|%nation%}} захватили вашу колонию %colony%.
model.historyEventType.colonyDestroyed.description={{tag:country|%nation%}} уничтожили вашу колонию %colony%.
# Fuzzy
model.historyEventType.conquerColony.description=Вы приняли наши щедрые условия сделки и еще уклоняетесь от оплаты? Такая двойственность сильно расстраивает нас.
# Fuzzy
model.historyEventType.declareIndependence.description=Вы уничтожили %settlement%, поселение {{tag:of|%nation%}}.
# Fuzzy
model.historyEventType.declareWar.description=Объявлена война с %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=%nation% уничтожили {{tag:of|%nativeNation%}}.
model.historyEventType.discoverNewWorld.description=Вы открыли Новый Свет.
# Fuzzy
model.historyEventType.discoverRegion.description=%nation% открыли %region%.
# Fuzzy
model.historyEventType.formAlliance.description=Альянс вел переговоры с %nation%.
model.historyEventType.foundColony.description=Вы основали колонию %colony%.
model.historyEventType.foundingFather.description=%father% присоединился к Континентальному конгрессу.
model.historyEventType.independence.description=Вы достигли независимости от Короны.
# Fuzzy
model.historyEventType.makePeace.description=Объявлено согласие на мир с %nation%.
# Fuzzy
model.historyEventType.meetNation.description=Вы встретили {{tag:of|%nation%}}.
# Fuzzy
model.historyEventType.nationDestroyed.description=В Новом Свете больше не осталось {{tag:of|%nation%}}.
# Fuzzy
model.historyEventType.spanishSuccession.description=%loserNation% передали все свои колонии Нового Света нации %nation%.
model.indianSettlement.mostHatedNone=нет
model.indianSettlement.mostHatedUnknown=Неизвестно
@ -1984,6 +2029,8 @@ model.indianSettlement.tension.happy=Люди племени %nation% счаст
model.indianSettlement.tension.hateful=Воины племени %nation% потрясают оружием. Они украсили свои пояса скальпами поверженных врагов, а их инструменты для пыток несут следы интенсивного использования.
model.indianSettlement.tension.unknown=Неизвестно
model.indianSettlement.tension.wary=Отзывчивы
model.indianSettlement.wantedGoodsNone=Нет
model.indianSettlement.wantedGoodsUnknown=Неизвестно
model.lostCityRumour.burialGround.description=Вы осквернили священные кладбища {{tag:of|%nation%}}! Поэтому, вы должны умереть!
model.lostCityRumour.cibola.description=Вы обнаружили %city%, один из Семи Золотых Городов. Стоимость добытых сокровищ составляет %money%! Доставьте обоз с сокровищами в одну из своих колоний, чтобы получить за них деньги, или отправьте его в Европу на галеоне.
model.lostCityRumour.colonist.description=Вы встретили выживших людей из затерянной колонии. В обмен на еду они клянутся в верности престолу!
@ -2021,8 +2068,10 @@ model.messageType.warehouseCapacity.name=Вместимость склада
model.messageType.warning.name=Предупреждения
model.monarch.action.addToRef.text=Король добавил %number% {{plural:%number%|%unit%}} к численности Королевского Экспедиционного Войска. Правители колоний выражают обеспокоенность.
model.monarch.action.addToRef.no=Готово
# Fuzzy
model.monarch.action.declarePeace.text=Мы любезно согласились на мирный договор с {{tag:with|%nation%}}.
model.monarch.action.declarePeace.no=Готово
# Fuzzy
model.monarch.action.declareWar.text=Нахальство {{tag:of|%nation%}} принуждает нас объявить им войну!
model.monarch.action.declareWar.no=Готово
# Fuzzy
@ -2070,6 +2119,7 @@ model.nationState.available.name=доступна
# Fuzzy
model.nationState.available.shortDescription=Вы завоевали колонию %colony% у {{tag:of|%nation%}}.
model.nationState.notAvailable.name=недоступна
model.nationState.notAvailable.shortDescription=Эта нация не доступна
model.noClaimReason.europeans.description=Эта земля принадлежит другой европейской нации.
model.noClaimReason.natives.description=На эту землю претендует племя дикарей.
model.noClaimReason.occupied.description=Эта земля оккупирована опасным врагом.
@ -2082,6 +2132,7 @@ model.player.colonialIndependence=Только колониальные игро
model.player.forces=Войска {{tag:of|%nation%}}
model.player.independentMarket=Европа
model.player.startGame=После нескольких месяцев плавания, вы прибыли, наконец, к побережью неизвестного континента. Плывите на {{tag:%direction%|west=запад|east=восток|default=по направлению ветра}}, чтобы исследовать Новый Свет и объявить его собственностью Короны.
# Fuzzy
model.player.waitingFor=Ждём: %nation%
model.regionType.coast.name=Побережье
model.regionType.coast.unknown=Неизвестное побережье
@ -2121,6 +2172,7 @@ model.tradeItem.gold.name=Золото
model.tradeItem.gold.description=сумма в %amount% золотых
model.tradeItem.goods.name=Товары
model.tradeItem.incite.name=Объявить войну
# Fuzzy
model.tradeItem.incite.description=война против %nation%
model.tradeItem.stance.name=Состояние
model.tradeItem.unit.name=Юнит
@ -2144,10 +2196,9 @@ model.unit.underRepair=В ремонте ({{plural:%turns%|one=остался|ot
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
model.unit.unitState.skipped=W
model.unit.unitState.skipped=X
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
model.noAddReason.alreadyPresent.description=Уже присутствует в этом месте.
@ -2174,6 +2225,7 @@ model.colony.colonyStarved=Голодает последний колонист
model.colony.customs.sale=Таможня в %colony% продала: %data%.
model.colony.customs.saleData=%amount% %goods% за %gold%
model.colony.famineFeared=Ожидание голода в колонии %colony%. Осталось пищи только на %number% {{plural:%number%|one=ход|few=хода|many=ходов|default=ходов}}.
model.colony.starving=%colony% голодает.
model.colony.newColonist=Новый поселенец в колонии %colony%.
model.colony.newConvert=Новый крещёный индеец %nation% прибыл в колонию %colony%.
model.colony.notBuildingAnything=Ничего не строится в колонии %colony%.
@ -2187,6 +2239,7 @@ model.colony.warehouseSoonFull=Ваш склад в колонии %colony% со
model.colony.warehouseWaste=Ваш склад в колонии %colony% содержит слишком много %goods%. %waste% пришлось выбросить.
model.colony.workersEvicted=В %colony% ваши колонисты не могут больше работать в %location% из-за присутствия %enemyUnit%.
model.colonyTile.resourceExhausted=В колонии %colony% исчерпан ресурс %resource%
# Fuzzy
model.game.spanishSuccession=Ваше Превосходительство, в Европе закончилась война за Испанское наследство. По Утрехтскому мирному договору %loserNation% были вынуждены передать все свои колонии в Новом Свете нации %nation%!
model.indianSettlement.mission.denounced=Вашего миссионера в поселении %settlement% осудили и казнили!
model.indianSettlement.mission.destroyed=Ваш миссионер погиб при уничтожении поселения %settlement%.
@ -2196,6 +2249,7 @@ model.player.autoRecruit=Религиозные беспорядки в %europe%
model.player.colonyGoodsParty.harbour=Ваши колонисты в колонии %colony% выбросили %amount% единиц %goods% в гавань в знак протеста против этого несправедливого налогообложения со стороны Короны!
model.player.colonyGoodsParty.horses=Ваши колонисты в колонии %colony% выпустили на волю %amount% лошадей в знак протеста против несправедливого налогообложения Короной!
model.player.colonyGoodsParty.landLocked=Ваши колонисты в колонии %colony% сожгли %amount% единиц %goods% на рынке в знак протеста против этого несправедливого налогообложения со стороны Короны!
# Fuzzy
model.player.dead.european=Ваше Превосходительство, %nation% заявили о безусловном выводе из дел Нового Света!
model.player.dead.native=Ваше Превосходительство, %nation% уничтожены.
model.player.disaster.bankruptcy.start=Вы не способны оплатить обслуживание всех зданий. Применены производственные штрафы.
@ -2209,12 +2263,16 @@ model.player.ignoredTax=Престол повысил ставку налога
model.player.interventionForceArrives=Обещанное подкрепление от интервенции прибыло.
model.player.soLDecrease=Членство сыновей свободы в Ваших колониях упало до %newSoL% процентов!
model.player.soLIncrease=Членство сыновей свободы в Ваших колониях поднялось до %newSoL% процентов!
# Fuzzy
model.player.stance.alliance.declared=Ваше Превосходительство, у {{tag:of|%nation%}} с нами заключен союз!
model.player.stance.alliance.others=Ваше Превосходительство, %attacker% имеют союз с %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Ваше Превосходительство, у {{tag:of|%nation%}} с нами договор о прекращении огня!
model.player.stance.ceaseFire.others=Ваше Превосходительство, %attacker% имеют договор о прекращении огня с %defender%.
# Fuzzy
model.player.stance.peace.declared=Ваше Превосходительство, у {{tag:of|%nation%}} с нами заключен мир!
model.player.stance.peace.others=Ваше Превосходительство, между %attacker% и %defender% мир.
# Fuzzy
model.player.stance.war.declared=Плохие новости, Ваше Превосходительство, %nation% объявили нам войну!
model.player.stance.war.others=Ваше Превосходительство, %attacker% объявили войну %defender%.
combat.automaticDefence=Ваш %unit% из колонии %colony% взялся за оружие для защиты своей колонии!
@ -2230,6 +2288,7 @@ combat.enemyShipEvaded=%enemyNation% %enemyUnit% удалось уклонить
combat.enemyShipSunk=%unit% потопил %enemyNation% %enemyUnit%!
combat.equipmentCaptured=Внимание, воины {{tag:of|%nation%}} раздобыли %equipment%!
combat.goodsStolen=%enemyUnit% {{tag:of|%enemyNation%}} выкрал %amount% %goods% из колонии %colony%!
# Fuzzy
combat.indianPlunder=%enemyUnit% {{tag:of|%enemyNation%}} награбил %amount% в колонии %colony%.
combat.indianRaid=Наша разведка доложила, что %nation% совершили нападение на колонию {{tag:of|%colonyNation%}} %colony%.
combat.indianSurprise=%nation% совершают неожиданный набег на колонию %colony%, встревожив наших колонизаторов. Правитель {{tag:of|%nation%}} отрицает причастность своего народа к этому набегу.
@ -2277,16 +2336,14 @@ model.unit.noMoreTools=%location%: Ваш первопроходец испол
model.unit.slowed=%enemyNation% %enemyUnit% замедлил скорость передвижения нашего %unit%.
model.unit.unitRepaired=В %repairLocation% починили %unit%.
model.unit.hardyPioneer.noMoreTools=%location%: Ваш выносливый первопроходец израсходовал все свои инструменты.
# Fuzzy
error.couldNotLoad=Произошла ошибка при запуске игры!
# Fuzzy
error.couldNotSave=Произошла ошибка при сохранении игры!
error.couldNotLoad=Произошла ошибка при загрузке игры из файла %name%!
error.couldNotSave=Произошла ошибка при сохранении игры в файл %name%!
main.defaultPlayerName=Имя игрока
main.javaVersion=Для запуска FreeCol рекомендуется Java версии %minVersion% или лучше\n(%version% обнаружена, используйте --no-java-check чтобы пропустить эту проверку).
main.memory=Необходимо назначить более %memory% байт памяти для JVM.\n Перезапустите FreeCol с: java-Xmx%minMemory%М-jar FreeCol.jar
main.userDir.fail=FreeCol не может найти подходящих каталогов для сохранения пользовательских данных. Продолжаем, но ждите неприятностей.
client.baseData=Не удалось найти каталог базы данных %dir%. FreeCol не удалось найти файлы данных. Убедитесь, что они существуют. Если FreeCol ищет в неверной директории, тогда запустите игру с параметром командной строки: --freecol-data<data-directory>
client.choicePlayer=Выберите игрока:
client.choicePlayer=Пожалуйста, выбирайте нацию:
client.classic=Не удалось загрузить ресурс из набора правил `классический'.
client.debugConnect=Вы не можете подключиться к этой игре в режиме отладки.
client.ending=Игра завершается.
@ -2298,9 +2355,9 @@ metaServer.couldNotConnect=Извините, не могу подключить
metaServer.communicationError=Во время общения с мета-сервером возникла ошибка. Пожалуйста, поброуйте позже.
abandonEducation.action.studying=изучение
abandonEducation.action.teaching=обучение
abandonEducation.no=Нет, продолжить обучение
abandonEducation.no=Продолжить обучение
abandonEducation.text=Если ваш %unit% покинет колонию %colony%, он откажется от %action% в %building%, вы уверены?
abandonEducation.yes=Да, покинуть колонию
abandonEducation.yes=Прервать обучение
abandonTeaching.text=Если %unit% покинет %building% он прекратит обучение, вы уверены что ему пора это сделать?
armedUnitSettlement.attack=Атаковать
armedUnitSettlement.tribute=Требовать дань
@ -2311,10 +2368,14 @@ buy.takeOffer=Принять предложение
buy.text=%nation% желают продать %goods% за %gold%:
clearTradeRoute.text=Ваш %unit% назначен на торговый путь %route%. Установка назначения уберёт его с торгово пути. Вы уверены, что хотите это сделать?
client.fullScreen=Видеокарта или драйвер к ней не поддерживает полноэкранный режим.\nВозвращаюсь в оконный режим.
# Fuzzy
confirmHostile.alliance=Вы не можете атаковать союзников! Вы желаете расторгнуть союз с {{tag:with|%nation%}} и объявить войну?
# Fuzzy
confirmHostile.ceaseFire=Вы подписывали договор о прекращении огня с {{tag:with|%nation%}}. Вы действительно хотите атаковать?
# Fuzzy
confirmHostile.peace=Сейчас у вас мир с {{tag:with|%nation%}}. Вы действительно хотите объявить войну?
confirmHostile.yes=Да, спустить псов войны!
# Fuzzy
confirmTribute.broke=Наши шпионы сообщают, что народ «%nation%» совершенно сломлены. Не стоит медлить - потребуем с них дань.
confirmTribute.european=Народ «%nation%» %danger% и %finance%. Какой данью стоит их обложить?
confirmTribute.happy=Народ «%nation%» из поселения «%settlement%» - наши добрые друзья, было бы жалко разрушить узы братства.
@ -2334,6 +2395,7 @@ indianLand.cancel=Покинуть землю
indianLand.pay=Предложить %amount% золотых за землю
indianLand.take=Взять то, что по праву наше
indianLand.text=Эта земля принадлежит игроку %player%. Что вы хотите:
# Fuzzy
indianLand.unknown=В этих землях живут какие-то неизвестные люди. Ваши пожелания:
info.autodetectLanguageSelected=Вы выбрали автоматическое определение языка. Это будет сделано после перезапуска игры.
info.enterSomeText=Пожалуйста, введите текст.
@ -2379,7 +2441,9 @@ defeated.text=Вы потерпели поражение! Хотите ли Вы
defeated.yes=Остаться и наблюдать
defeatedSinglePlayer.text=Вы потерпели поражение!\n\nС этого момента настало время дьявольской ночи, когда церковь спит и ад выдыхает болезни в этот мир, когда я могу пить теплую кровь! и делать такие дела, что следующий день задрожит только от одного взгляда на них.
defeatedSinglePlayer.yes=Перейти в режим мщения
# Fuzzy
diplomacy.offerAccepted=%nation% приняли ваше щедрое предложение.
# Fuzzy
diplomacy.offerRejected=%nation% отказались от вашего щедрого предложения.
disbandUnit.text=Вы уверены, что хотите избавиться от этого юнита?
disbandUnit.yes=Расформировать
@ -2425,7 +2489,8 @@ move.noAccessGoods=%nation% не станут торговать с %unit% бе
move.noAccessMissionBan=%nation% отвергли все контакты с вашими миссионерами.
move.noAccessSettlement=%nation% не разрешают войти в поселение нашему %unit%.
move.noAccessSkill=Наш %unit% не может учиться у индейцев.
move.noAccessTrade=Мы не имеем права торговать с другими европейскими нациями, такими, как %nation%.
move.noAccessTrade=Мы не имеем права торговать с другими европейскими нациями, такими как {{tag:country|%nation%}}.
# Fuzzy
move.noAccessWar=Мы не можем торговать с {{tag:with|%nation%}} во время войны.
move.noAccessWater=Наш %unit% должен высадиться на берег, прежде чем входить в поселение.
move.noAttackWater=Наши %unit% должны высадится на землю перед атакой.
@ -2481,6 +2546,7 @@ server.invalidPlayerNations=Перед началом игры каждый иг
server.maximumPlayers=Извините, достигнуто максимальное количество игроков.
server.missingUserName=В запросе на вход отсутствует имя пользователя.
server.missingVersion=Версия FreeCol не соответствует запросу входа.
# Fuzzy
server.noRouteToServer=Этот сервер не может быть публичным. Вам следует изменить настройки сетевого экрана (firewall) для установления соединения по выбранному порту.
server.noSuchPlayer=В игре нет игрока под именем: %player%
server.notAllReady=Не все игроки готовы начать игру!
@ -2490,6 +2556,7 @@ server.timeOut=Вышло время соединения с сервером.
server.userNameInUse=Указанное имя пользователя уже используется.
server.userNameNotPresent=Указанное имя пользователя отсутствует в этой игре.
server.wrongFreeColVersion=Версии клиента и сервера FreeCol не совпадают.
# Fuzzy
buildColony.others=%nation% основали новую колонию %colony% в %region%.
cashInTreasureTrain.colonial=Сундуки сокровищ с %amount% золота прибыли в Европу. %cashInAmount% золота перечислено вам.
cashInTreasureTrain.independent=В национальную казну были включёны сокровища, стоимостью %amount%.
@ -2593,6 +2660,7 @@ colopedia.unit.offensivePower=Сила атаки:
colopedia.unit.price=Цена в Европе:
colopedia.unit.productionBonus={{plural:%number%|one=Модификатор|other=Модификаторы}} производства:
colopedia.unit.requirements=Требования:
# Fuzzy
colopedia.unit.school=Обучение:
colopedia.unit.skill=Умение:
report.labour.allColonists=Все колонисты
@ -2618,6 +2686,7 @@ report.labour.unitTotal.tooltip=%unit% или становится %unit%
report.labour.workingAs=Работает как
report.labour.workingAsOther=другой
report.colony.arriving.description=%colony%: новый %unit% появится через %turns% {{plural:%turns%|one=ход|few=хода|many=ходов}}
report.colony.arriving.summary.description=Среднее число ходов между прибытием каждого нового колониста в колонии на этом континенте.
report.colony.birth.description=Число ходов до того как новый поселенец прибудет или начнет голодать
report.colony.explore.description=Количество единиц площади, которые необходимо исследовать рядом с этой колонией
report.colony.explore.header=И
@ -2625,11 +2694,12 @@ report.colony.exploring.description=%colony% извлечёт выгоду из
report.colony.grow.description=Количество единиц, на которое может вырасти колония без ущерба для производства
report.colony.grow.header=+
report.colony.growing.description=%colony% может быть увеличена на {{plural:%amount%|one=одного жителя|few=%amount% жителя|many=%amount% жителей}} без ущерба для производства.
report.colony.growing.summary.description=Общее число колонистов, которое может присоединиться к колониям на этом континенте, не навредив производству.
# Fuzzy
report.colony.improve.description=Средства, которые могут повысить производительность по сравнению со средствами, используемыми в настоящий момент
report.colony.improve.header=Улучшение
# Fuzzy
report.colony.improving.description=%colony%: чтобы произвести еще %amount% %goods%, замените%oldUnit% на %unit%
report.colony.wanting.description=%colony%: Чтобы производить товар %goods% на %amount% больше, добавьте юнит %unit%
report.colony.making.blocking.description=%colony%: необходимо %amount% {{plural:%amount%|%goods%}} для %buildable% через %turns% {{plural:%turns%|one=ход|few=хода|many=ходов}}
report.colony.making.constructing.description=%colony%: %buildable% завершается через %turns% {{plural:%turns%|one=ход|few=хода|many=ходов}}
report.colony.making.description=Что делает эта колония
@ -2639,20 +2709,21 @@ report.colony.making.noconstruction.description=%colony%: Не осуществ
report.colony.making.noteach.description=%colony%: %teacher% нуждается в ученике
report.colony.name.description=Список колоний
report.colony.name.header=Колония
report.colony.plow.description=Число единиц площади в данной колонии, которые будет выгодно распахать
report.colony.plow.header=P
report.colony.plowing.description=%colony% извлечёт выгоду из вспахивания {{plural:%amount%|one=одной клетки|other=%amount% клеток}}
# Fuzzy
report.colony.production.description=%colony%: объём производства %goods% = %amount%
# Fuzzy
report.colony.production.export.description=%colony%: объём производства товара %goods% равна %amount% (для экспорта %export%)
report.colony.production.header=Объём производства товара %goods%
# Fuzzy
report.colony.production.high.description=%colony%: объём производства %goods% = %amount%, достигнет максимума через %turns% {{plural:%turns%|one=ход|few=хода|many=ходов}}
# Fuzzy
report.colony.production.low.description=%colony%: остаток товара %goods% = %amount%, будет исчерпан через %turns% {{plural:%turns%|one=ход|few=хода|many=ходов}}
# Fuzzy
report.colony.production.waste.description=%colony%: масса нетто произведенного товара %goods% = %amount%, склад переполнен, %waste% будет утилизирован
report.colony.road.description=Число единиц площади в колонии, на которых выгодно строительство дорог
report.colony.road.header=R
report.colony.roadBuilding.description=%colony% извлечёт выгоду из строительства {{plural:%amount%|one=дороги|other=%amount% дорог}}
report.colony.shrinking.description=%colony% должна быть увеличена на {{plural:%amount%|one=одного жителя|few=%amount% жителя|many=%amount% жителей}} для улучшения производства
report.colony.starving.description=%colony%: голод через %turns% {{plural:%turns%|one=ход|few=хода|many=ходов}}
# Fuzzy
report.colony.wanting.description=%colony%: Чтобы производить товар %goods% на %amount% больше, добавьте юнит %unit%
report.continentalCongress.available=доступно
report.continentalCongress.elected=Выбран: %turn%
report.continentalCongress.none=(нет)
@ -2696,37 +2767,36 @@ report.production.selectGoods=Выбор товаров
report.production.update=Обновление
report.requirements.badAssignment=В %colony% есть %expert%, работающий как %expertWork%, тогда как %nonExpert% работает как %nonExpertWork%. Было бы эффективнее поменять их места работы.
report.requirements.canTrainExperts={{plural:5|%unit%}} можно обучить в
report.requirements.clearTile=%type% на %direction% от колонии %colony% может получить выгоду от вырубки леса.
# Fuzzy
report.requirements.exploreTile=%type% на %direction% от колонии %colony% может получить выгоду от разведки.
report.requirements.met=Все требования выполнены.
report.requirements.missingGoods=В %colony% для производства %goods% не хватает %input%.
report.requirements.misusedExperts=У вас есть {{plural:|%unit%}}, которые не работают в качестве %work% в
report.requirements.noExpert=В %colony% производят %goods%, но там нет %unit%.
report.requirements.plowCenter=%colony% может получить выгоду от вспашки.
report.requirements.plowTile=%type% на %direction% от колонии %colony% может получить выгоду от вспашки.
report.requirements.roadTile=%type% на %direction% от колонии %colony% может получить выгоду от прокладки дороги.
report.requirements.severalExperts=Несколько {{plural:5|%unit%}} присутствуют на
report.requirements.surplus=Излишек %goods% производится в
report.trade.afterTaxes=Доход после налогов
report.trade.beforeTaxes=Доход до налогов
report.trade.cargoUnits=Подразделений для перевозки
# Fuzzy
report.trade.hasCustomHouse=* В колонии есть таможня; эти товары экспортируются.
report.trade.totalDelta=Всего производится
report.trade.totalUnits=Всего юнитов
report.trade.unitsSold=Единиц куплено или продано
report.turn.filter=Не показывать этот тип сообщений (%type%)
report.turn.ignore=Игнорировать это сообщение (Колония: %colony%, товары: %goods%)
# Fuzzy
report.turn.playerNation=%player% - %nation%
aboutPanel.copyright=Авторские права © 2002—2015 Команда FreeCol
aboutPanel.legalDisclaimer=FreeCol является свободным программным обеспечением. Вы можете распространять и/или изменять его в соответствии с условиями лицензии GNU GPL, опубликованной Фондом свободного программного обеспечения, версии 2 либо более поздней по вашему выбору.
aboutPanel.manual=Скачать руководство по FreeCol
aboutPanel.officialSite=Сайт:
aboutPanel.sfProject=Проект в SourceForge:
aboutPanel.version=Версия:
buildingToolTip.breeding=Вам нужно не менее %number% {{plural:%number%|%goods%}}, чтобы разводить %goods%.
buildQueuePanel.buildings=Здания
buildQueuePanel.buildQueue=Очередь постройки
# Fuzzy
buildQueuePanel.buyBuilding=Купить здание
buildQueuePanel.buyBuilding=Купить %buildable%
buildQueuePanel.coastalOnly=Прибрежная колония
buildQueuePanel.compactView=Компактный вид
buildQueuePanel.currentlyBuilding=Строится: %buildable%
@ -2738,10 +2808,11 @@ captureGoodsDialog.title=Трофеи
cargoPanel.cargoAndSpace=Груз на %name% (%space% {{plural:%space%|one=трюм|few=трюма|many=трюмов|default=трюмов}} свободно)
chatPanel.message=Сообщение:
chooseFoundingFatherDialog.title=Назначить Отца-основателя
colonyPanel.buildQueue=Очередь постройки
colonyPanel.colonyUnits=Колониальные юниты
colonyPanel.inPort=В порту
colonyPanel.outsideColony=Снаружи колонии
colonyPanel.producing=Производство:
colonyPanel.producing=производство:
colonyPanel.reducePopulation=Если вы уменьшите население колонии ниже %number%, то %colony% не сможет больше строить %buildable%.
colonyPanel.unitChange=В %colony% ваш %oldType% стал %newType%.
colonyPanel.warehouse=Склад
@ -2754,7 +2825,9 @@ confirmDeclarationDialog.areYouSure.no=Может быть, позже.
confirmDeclarationDialog.areYouSure.text=Отвергнем несправедливую тиранию монарха %monarch% и объявим независимость наших колоний от короны!
confirmDeclarationDialog.areYouSure.yes=Свобода или смерть!
confirmDeclarationDialog.createFlag=и наши враги должны дрожать по виду нашего дерзкого баннера.
# Fuzzy
confirmDeclarationDialog.defaultCountry={{tag:adj|%nation%}} Соединённые Штаты
# Fuzzy
confirmDeclarationDialog.defaultNation=Свободные %nation%
confirmDeclarationDialog.enterCountry=Впредь наша страна будет известна, как
confirmDeclarationDialog.enterNation=а каждый гражданин нашей выдающейся нации должен гордиться тем, что будет зваться
@ -2805,8 +2878,10 @@ negotiationDialog.add=Добавить
negotiationDialog.cancel=Отказаться
negotiationDialog.clear=Очистить
negotiationDialog.contact.tutorial=Вы встретили братских европейцев. Они будут соревноваться с вами землей и сокровищами, а также могут объявить Вам войну. Но после того, как Ян де Витт присоединился к континентальному конгрессу, вы можете торговать с ними.
# Fuzzy
negotiationDialog.demand=%nation% спрашивают %otherNation%
negotiationDialog.exchange=в обмен на
# Fuzzy
negotiationDialog.offer=%nation% предлагают %otherNation%
negotiationDialog.send=Послать
negotiationDialog.title.contact=Встреча с земляками-европейцами
@ -2829,10 +2904,11 @@ findSettlementPanel.displayAll=Найти все поселения
findSettlementPanel.displayOnlyEuropean=Найти только европейские поселения
findSettlementPanel.displayOnlyNatives=Найти только местные поселения
findSettlementPanel.name=Найти поселение
# Fuzzy
firstContactDialog.meeting.natives=Встреча аборигенов…
firstContactDialog.meeting.natives.tutorial=Вы встретили местных уроженцев. Посылайте ваших разведчиков к их поселениям для того, чтобы узнать о них больше, а закупов и свободных колонистов — чтобы учиться у них. Посылайте ваши корабли и обозы к их поселениям, если желаете торговать с ними.
firstContactDialog.meeting.AZTEC=Народ ацтеков…
firstContactDialog.meeting.INCA=Империя инков…
firstContactDialog.meeting.aztec=Нация ацтеков
firstContactDialog.meeting.inca=Империи инков
firstContactDialog.welcomeOffer.text=%nation% приветствуют вас. Мы выдающаяся нация, у нас %camps% {{plural:%camps%|%settlementType%}}. Чтобы отпраздновать нашу дружбу, мы щедро дарим вам земли, которые вы сейчас занимаете. Примете ли вы наш договор, будете ли жить с нами в мире как братья?
firstContactDialog.welcomeSimple.text=%nation% приветствуют вас. Мы выдающаяся нация, у нас %camps% {{plural:%camps%|%settlementType%}}. Примете ли вы наш договор, будите ли жить с нами в мире как братья?
abandonColony.no=Отмена
@ -2976,6 +3052,9 @@ nameCache.mercenaries.0=Фридрих II (ландграф Гессен-Кас
nameCache.mercenaries.1=Фридрих Август (князь Ангальт-Цербста)
nameCache.mercenaries.2=Карл Александр, маркграф Бранденбург-Ансбаха
nameCache.mercenaries.3=Карл I Брауншвейг-Вольфенбюттельский
nameCache.season.default=Время года %number%
nameCache.season.0=Весна
nameCache.season.1=Осень
model.nation.dutch.region.river.1=Катскилл
model.nation.dutch.region.mountain.1=Вильгельмбург
model.nation.dutch.region.mountain.2=Кайзербург
@ -3034,6 +3113,7 @@ model.nation.spanish.region.land.1=Чили
model.nation.spanish.region.land.2=Колумбия
model.nation.spanish.region.land.3=Эквадор
model.nation.spanish.region.land.4=Мексика
info.rgb=RGB-значение: %red%,%green%,%blue%
prompt.selectDisaster=Выберите катастрофу
prompt.selectGoodsAmount=Выберите количество товара
prompt.selectGoodsType=Выберите тип товара

File diff suppressed because it is too large Load Diff

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@ -1,6 +1,7 @@
# Messages for Swedish (svenska)
# Exported from translatewiki.net
# Author: Boivie
# Author: BroderTuck
# Author: Cohan
# Author: Harald Khan
# Author: Jenniesarina
@ -52,6 +53,7 @@ all=Alla
and=och
browse=Bläddra
cancel=Avbryt
client=Klient
close=Stäng
color=Färg
connect=Anslut
@ -112,6 +114,7 @@ colopedia=Colopedia
difficulty=Svårighetsgrad
docks=Kajer
dumpCargo=Dumpa lasten
finalResult=Slutresultat
fortify=Befäst
gold=Guld
goldAmount=%amount% guld
@ -188,6 +191,7 @@ cli.default-locale=ange förvald locale (SPRÅK[_LAND[_VARIANT]])
cli.difficulty=ställ in SVÅRIGHETSNIVÅN
cli.font=Ange förvalstypsnitt
cli.freecol-data=ange i vilken KATALOG FreeCol lagrar data (har en underkatalog som heter 'base')
cli.full-screen=kör FreeCol i helskärmsläge
cli.help=visa denna hjälpskärm
cli.load-savegame=läs in angiven FIL med sparat spel
cli.log-console=skriv logg i konsol utöver i fil
@ -200,14 +204,14 @@ cli.no-memory-check=hoppa över minneskontroll
cli.no-sound=kör FreeCol utan ljud
cli.private=starta en privat server (som ej publiceras på metaservern)
cli.seed=tillhandahåller ett FRÖ till den pseudo-slumpmässiga nummergeneratorn
cli.server-name=ange ett anpassat NAMN för servern
# Fuzzy
cli.server=starta en självständig server på angiven port
cli.server-name=ange ett anpassat NAMN för servern
cli.splash=visa en uppstartsskärm med bildFIL när spelet läses in
cli.tc=läs in den totala omvandlingen med angivet NAMN
cli.timeout=antalet sekunder som servern väntar på ett svar på en fråga
cli.version=visa versionnummer och avsluta
# Fuzzy
cli.windowed=kör FreeCol i fönsterläge istället för i helskärmsläge
cli.windowed=kör FreeCol i fönsterläge, med valfria MÅTT
menuBar.colopedia=Colopedia
menuBar.game=Spel
menuBar.orders=Order
@ -224,6 +228,8 @@ menuBar.debug.addLiberty=Lägg till frihet till varje koloni
menuBar.debug.compareMaps.checkComplete=Kontrollen genomförd. Kartan i sync.
menuBar.debug.compareMaps.problem=Möjligt problem upptäckt. Vänligen läs informationen som skrivits till standard output.
menuBar.debug.compareMaps=Kontrollera kartans synkronisering
menuBar.debug.displayAIMissions=Visa AI-uppdrag
menuBar.debug.displayAdditionalAIMissionInfo=Visa ytterligare information om AI-uppdrag
menuBar.debug.displayErrorMessage=Visa felmeddelande
menuBar.debug.displayEuropeStatus=Visa Europa-status
menuBar.debug.displayMonarchPanel=Visa monarkpanel
@ -262,7 +268,6 @@ colopediaAction.goods.name=Varor
colopediaAction.nations.name=Nationer
colopediaAction.nationTypes.name=Nationella fördelar
colopediaAction.resources.name=Bonusresurser
colopediaAction.skills.name=Yrkesmän
colopediaAction.terrain.name=Terrängtyp
colopediaAction.units.name=Trupper
colopediaAction.name=%object% (Colopedia)
@ -321,8 +326,7 @@ renameAction.name=Döp om
reportCargoAction.name=Fraktgodsrapport
reportColonyAction.name=Kolonirådgivare
reportCongressAction.name=Kontinentala regeringen
# Fuzzy
reportEducationAction.name=Utbildning
reportEducationAction.name=Utbildningsrapport
reportExplorationAction.name=Utforskningsrapport
reportForeignAction.name=Utrikesrådgivare
reportHighScoresAction.name=Högsta poäng
@ -489,6 +493,8 @@ model.option.initialImmigration.name=Inledande immigrationsmål
model.option.initialImmigration.shortDescription=Antal kross som produceras innan de första europeiska utvandrarna dyker upp.
model.option.peaceProbability.name=Sannolikhet för fred
model.option.peaceProbability.shortDescription=Chans i procent per runda att freden fortsätter med en arg AI.
model.option.equipEuropeanRecruits.name=Utrusta europeiska rekryter
model.option.equipEuropeanRecruits.shortDescription=Nyutbildade eller rekryterade enheter i Europa är utrustade enligt deras standardroll.
gameOptions.colony.name=Kolonialternativ
gameOptions.colony.shortDescription=Innehåller alternativ som berör hur en koloni fungerar.
model.option.customIgnoreBoycott.name=Tullhus ignorerar bojkott
@ -497,9 +503,11 @@ model.option.expertsHaveConnections.name=Specialister har kontakter
model.option.expertsHaveConnections.shortDescription=Specialister kan utnyttja sitt kontaktnät för att tillhandahålla minimala mängder av resurser för produktion i fabriker.
model.option.saveProductionOverflow.name=Spara produktionsöverflöd
model.option.saveProductionOverflow.shortDescription=Spara överflöd av hammare, klockor och kors.
model.option.clearHammersOnConstructionSwitch.name=Nollställ hammare vid byggnationsbyte
model.option.clearHammersOnConstructionSwitch.shortDescription=Nollställ antalet hammare om byggnationen ändras.
model.option.allowStudentSelection.name=Tillåt val av student
model.option.allowStudentSelection.shortDescription=Tillåter att studenter utses manuellt snarare än automatiskt
model.option.enableUpkeep.name=Byggnader kräver underhåll
model.option.enableUpkeep.name=Byggnader kräver underhåll (EXPERIMENTELLT)
model.option.enableUpkeep.shortDescription=Betala för underhåll av byggnader eller produktionen blir lidande.
model.option.naturalDisasters.name=Naturkatastrofer
model.option.naturalDisasters.shortDescription=Sannolikheten för naturkatastrofer per omgång.
@ -524,8 +532,7 @@ model.option.lastYear.shortDescription=Det sista året i spelet.
model.option.lastColonialYear.name=Sista koloniala spelåret
model.option.lastColonialYear.shortDescription=Sista spelåret för en kolonial spelare.
gameOptions.prices.name=Prisalternativ
# Fuzzy
gameOptions.prices.shortDescription=Initala prisomfånget för olika varor.
gameOptions.prices.shortDescription=Innehåller spelgenererade inställningar som styr startpriset för olika varor.
model.option.food.minimumPrice.name=Ursprungliga minimipriser för livsmedel
model.option.food.maximumPrice.name=Högsta startpris för livsmedel
model.option.food.spread.name=Skillnaden mellan köp- och säljpris för livsmedel.
@ -588,6 +595,7 @@ model.option.landMass.shortDescription=Alternativ för att ange andelen landmass
model.option.landGeneratorType.name=Landmasstyp (EXPERIMENTELL!)
model.option.landGeneratorType.shortDescription=Alternativ för att välja typ av landgenerator som ska användas.
model.option.landGeneratorType.classic.name=Klassisk
model.option.landGeneratorType.classic.shortDescription=En stor kontinent och några öar.
model.option.landGeneratorType.continent.name=Kontinent
model.option.landGeneratorType.continent.shortDescription=De mesta av landytan består av en enda kontinent.
model.option.landGeneratorType.archipelago.name=Skärgård
@ -608,6 +616,8 @@ model.option.maximumLatitude.name=Högsta latitud
model.option.maximumLatitude.shortDescription=Den sydligaste latituden. Ett positivt värde anger sydlig breddgrad.
model.option.riverNumber.name=Antal floder
model.option.riverNumber.shortDescription=Alternativ för att ange antal floder på genererade kartor.
model.option.riverNumber.verySmall.name=Mycket liten
model.option.riverNumber.verySmall.shortDescription=Mycket få floder
model.option.mountainNumber.name=Antal berg
model.option.mountainNumber.shortDescription=Alternativ för att ange antal berg på genererade kartor.
model.option.rumourNumber.name=Antal rykten om Förlorade Städer
@ -635,6 +645,7 @@ model.option.importSettlements.shortDescription=Möjliggör import av inhemska b
clientOptions.name=Inställningar
clientOptions.shortDescription=Prioriterade klientalternativ
clientOptions.personal.name=Personliga
clientOptions.personal.shortDescription=Spelarspecifika alternativ.
model.option.playerName.name=Spelarens namn:
clientOptions.gui.name=Visning
clientOptions.gui.shortDescription=Innehåller inställningar för att justera spelets utseende.
@ -782,13 +793,17 @@ clientOptions.savegames.shortDescription=Sparade spel
model.option.showSavegameSettings.name=Dialog för sparade spel:
model.option.showSavegameSettings.shortDescription=Visa en dialog för att ställa in serveralternativ när man läser in ett sparat spel.
clientOptions.savegames.showSavegameSettings.never.name=Aldrig
clientOptions.savegames.showSavegameSettings.never.shortDescription=Visa aldrig dialog för att ställa in serveralternativ
clientOptions.savegames.showSavegameSettings.multiplayer.name=Multiplayer
clientOptions.savegames.showSavegameSettings.multiplayer.shortDescription=Visa endast dialog för att ställa in serveralternativ i flerspelarläge
clientOptions.savegames.showSavegameSettings.always.name=Alltid
model.option.autosavePeriod.name=Automatspara var x drag:
clientOptions.savegames.showSavegameSettings.always.shortDescription=Visa alltid dialog för att ställa in serveralternativ
model.option.autosavePeriod.name=Automatspara var x drag
model.option.autosavePeriod.shortDescription=Den frekvens med vilken spelet automatiskt sparas, där 0 stänger av den automatiska sparningen.
model.option.autosaveValidity.name=Radera automatiskt sparade filer efter x dagar:
model.option.autosaveDelete.name=Ta bort automatiskt sparade spel:
model.option.autosaveDelete.shortDescription=Ta bort automatiskt sparade spel när ett nytt spel påbörjas.
model.option.autosaveValidity.name=Radera automatiskt sparade filer efter x dagar
model.option.autosaveValidity.shortDescription=Tid i dagar som automatiskt sparad fil är giltig efter skapelsen. Sätt till 0 för att inte sätta någon gräns.
model.option.autosaveDelete.name=Ta bort automatiskt sparade spel
model.option.autosaveDelete.shortDescription=Ta bort gamla automatiskt sparade spel när ett nytt spel påbörjas.
clientOptions.warehouse.name=Varulagerinställningar
clientOptions.warehouse.shortDescription=Ändra standardinställningen för varulager och tullhus.
model.option.customStock.name=Standardlagerhållning i tullhus
@ -816,16 +831,28 @@ model.option.showEndTurnDialog.name=Dialog vid sista omgången
model.option.indianDemandResponse.name=Svar på krav från indianer
# Fuzzy
model.option.indianDemandResponse.shortDescription=När de infödda frågar efter eller begär varor, så acceptera alltid, avvisa alltid eller begär instruktioner.
clientOptions.other.indianDemandResponse.ask.name=Fråga
clientOptions.other.indianDemandResponse.ask.shortDescription=Fråga vad du vill göra
clientOptions.other.indianDemandResponse.accept.name=Acceptera
clientOptions.other.indianDemandResponse.accept.shortDescription=Acceptera alla krav från infödingar
clientOptions.other.indianDemandResponse.reject.name=Avslå
clientOptions.other.indianDemandResponse.reject.shortDescription=Avvisa alla krav från infödingar
model.option.unloadOverflowResponse.name=Lasta av överflöd
model.option.unloadOverflowResponse.shortDescription=Vad som skall göras när ett förråd blir överfyllda vid urlastning.
model.option.unloadOverflowResponse.shortDescription=Vad som skall göras när ett förråd blir överfyllt vid urlastning.
clientOptions.other.unloadOverflowResponse.ask.name=Fråga
clientOptions.other.unloadOverflowResponse.ask.shortDescription=Fråga vad du vill göra
clientOptions.other.unloadOverflowResponse.never.name=Aldrig
clientOptions.other.unloadOverflowResponse.never.shortDescription=Lasta aldrig av varor som skulle svämma över ett lager
clientOptions.other.unloadOverflowResponse.always.name=Alltid
clientOptions.other.unloadOverflowResponse.always.shortDescription=Lasta alltid av varor även om det svämmar över ett lager
clientOptions.mods.name=Ändringar
clientOptions.mods.shortDescription=Alternativ för att aktivera spelmodifikationer.
# Fuzzy
model.ability.alwaysOfferedPeace.name=Européerna erbjuder alltid fred
model.ability.addTaxToBells.name=Lägg till skatt till klockor
model.ability.addTaxToBells.shortDescription=Skattesatsen fungerar som en bonus till klockproduktion
model.ability.alwaysOfferedPeace.name=Alltid erbjuden fred
model.ability.alwaysOfferedPeace.shortDescrption=Européiska nationer är alltid beredda att erbjuda fred
model.ability.ambushBonus.name=Bakhållsbonus
model.ability.ambushBonus.shortDescription=Bakhållsbonus när enheter attackeras i det fria.
model.ability.ambushPenalty.name=Bakhållsavdrag
model.ability.ambushPenalty.shortDescription=Denna nation får avdrag för bakhåll
model.ability.autoProduction.name=Automatisk produktion
@ -841,23 +868,27 @@ model.ability.bornInColony.name=Född i kolonierna
# Fuzzy
model.ability.bornInIndianSettlement.name=Född i inhemska bosättningar
model.ability.build.name=Bygg
# Fuzzy
model.ability.build.shortDescription=Möjligheten att bygga enheter, utrustning eller byggnader.
# Fuzzy
model.ability.buildCustomHouse.name=Förmåga att bygga tullhus
# Fuzzy
model.ability.buildFactory.name=Förmåga att bygga fabriker
model.ability.build.shortDescription=Möjligheten att bygga enheter, utrustning eller byggnader, ibland av en viss typ
model.ability.buildCustomHouse.name=Bygga tullhus
model.ability.buildCustomHouse.shortDescription=Förmåga att bygga tullhus
model.ability.buildFactory.name=Bygga fabriker
model.ability.buildFactory.shortDescription=Förmåga att bygga fabriker
model.ability.canBeCaptured.name=Kan fångas
model.ability.canBeCaptured.shortDescription=Enheter som kan fångas
model.ability.canBeEquipped.name=Kan utrustas
model.ability.canBeEquipped.shortDescription=Enheter som kan utrustas
model.ability.canRecruitUnit.name=Rekrytera enheter
model.ability.canRecruitUnit.shortDescription=Denna nation har förmågan att rekrytera enheter.
model.ability.captureEquipment.name=Kan ta över utrustning
model.ability.captureEquipment.shortDescription=Förmågan att fånga utrustning
model.ability.captureGoods.name=Erövra varor
model.ability.captureGoods.shortDescription=Denna trupp kan erövra varor.
model.ability.captureUnits.name=Kan fånga enheter
model.ability.captureUnits.shortDescription=Förmågan att fånga enheter i strid
model.ability.carryGoods.name=Frakta varor
model.ability.carryGoods.shortDescription=Denna trupp kan frakta varor.
model.ability.carryTreasure.name=Kan bära skatter
model.ability.carryTreasure.shortDescription=Den här enheten kan bära skatter
model.ability.carryUnits.name=Frakta trupper
model.ability.carryUnits.shortDescription=Denna trupp kan frakta andra trupper.
# Fuzzy
@ -866,24 +897,26 @@ model.ability.demoteOnAllEquipLost.name=Degraderas efter nederlag
model.ability.disposeOnAllEquipLost.name=Kan inte fångas
# Fuzzy
model.ability.disposeOnCombatLoss.name=Kan inte fångas
model.ability.disposeOnCombatLoss.shortDescription=Denna enhet förstörs om den förlorar en strid
model.ability.electFoundingFather.name=Välj statsbildare
model.ability.electFoundingFather.shortDescription=Denna nation kan välja statsbildare
model.ability.evadeAttack.name=Undvik angrepp
model.ability.evadeAttack.shortDescription=Denna enhet har möjligheten att undvika angrepp.
model.ability.export.name=Exportera varor
# Fuzzy
model.ability.export.shortDescription=Kan exportera varor direkt till Europa.
model.ability.export.shortDescription=Kan exportera varor direkt till Europa
model.ability.foundColony.name=Grunda koloni
# Fuzzy
model.ability.foundColony.shortDescription=Denna trupp kan grunda en ny koloni.
model.ability.foundColony.shortDescription=Denna trupp kan grunda en ny koloni
model.ability.foundInLostCity.name=Hittad i förlorade städer
model.ability.foundsColonies.name=Grundar kolonier
model.ability.foundsColonies.shortDescription=Denna nation har förmågan att grunda nya kolonier.
# Fuzzy
model.ability.hasPort.name=Tillgång till havet
# Fuzzy
model.ability.hasPort.shortDescription=Denna plats står i direkt eller indirekt förbindelse med havet
model.ability.ignoreEuropeanWars.name=Ignorera europeiska krig
model.ability.ignoreEuropeanWars.shortDescription=Krigsförklaringar i Europa påverkar inte längre denna nation
model.ability.improveTerain.name=Förbättra terräng
model.ability.improveTerain.shortDescription=Den här enheten kan förbättra terräng
model.ability.inciteNatives.name=Hetsa infödda
model.ability.inciteNatives.shortDescription=Denna enhet kan hetsa infödda nationer mot en fiendenation
model.ability.independenceDeclared.name=Oavhängighetsförklaring
# Fuzzy
model.ability.independenceDeclared.shortDescription=Denna stat har utropat sin oavhängighet
@ -898,12 +931,12 @@ model.ability.native.name=Indian
model.ability.native.shortDescription=Indian
model.ability.navalUnit.name=Sjötrupp
model.ability.navalUnit.shortDescription=Denna enhet är en marin enhet.
# Fuzzy
model.ability.person.name=Är en person
# Fuzzy
model.ability.pillageUnprotectedColony.name=Kan plundra kolonier som är utan försvar
# Fuzzy
model.ability.piracy.name=Är en piratenhet
model.ability.person.name=Person
model.ability.person.shortDescription=Denna enhet är en person
model.ability.pillageUnprotectedColony.name=Plundring
model.ability.pillageUnprotectedColony.shortDescription=Kan plundra kolonier som är utan försvar
model.ability.piracy.name=Sjöröveri
model.ability.piracy.shortDescription=Detta är en piratenhet
# Fuzzy
model.ability.plunderNatives.name=Bonus för indianskatter
# Fuzzy
@ -912,15 +945,23 @@ model.ability.repairUnits.name=Reparations enheter
# Fuzzy
model.ability.repairUnits.shortDescription=Kan reparera vissa typer av skadade enheter.
model.ability.royalExpeditionaryForce.name=Kungliga expeditionskåren
# Fuzzy
model.ability.royalExpeditionaryForce.shortDescription=Denna nation är en kunglig expeditionskår
# Fuzzy
model.ability.selectRecruit.name=Möjlighet att välja rekryter
# Fuzzy
model.ability.supportUnit.name=Är en stödenhet
model.ability.royalExpeditionaryForce.shortDescription=Denna nation har en kunglig expeditionskår
model.ability.rumoursAlwaysPositive.name=Rykten alltid positiva
model.ability.rumoursAlwaysPositive.shortDescription=Att undersöka rykten har alltid ett positivt resultat
model.ability.seeAllColonies.name=Se alla kolonier
model.ability.seeAllColonies.shortDescription=Kan se alla utländska kolonier
model.ability.selectRecruit.name=Välj rekryter
model.ability.selectRecruit.shortDescription=Möjlighet att välja rekryter
model.ability.speakWithChief.name=Tala med hövding
model.ability.speakWithChief.shortDescription=Denna enhet kan tala med hövdingen i en indianby
model.ability.spyOnColony.name=Spionera på kolonin
model.ability.spyOnColony.shortDescription=Denna enhet kan spionera på utländska kolonier
model.ability.supportUnit.name=Stödenhet
model.ability.supportUnit.shortDescription=Denna enhet finns i stödtrupper
model.ability.teach.name=Lär ut färdigheter
# Fuzzy
model.ability.teach.shortDescription=Expertenheter kan undervisa andra sina färdigheter.
model.ability.teach.shortDescription=Expertenheter kan lära ut sina färdigheter
model.ability.tradeWithForeignColonies.name=Handel med utländska kolonier
model.ability.tradeWithForeignColonies.shortDescription=Möjlighet att handla med utländska kolonier
# Fuzzy
model.ability.undead.name=Hämndläge
# Fuzzy
@ -942,10 +983,13 @@ model.modifier.nativeAlarmModifier.name=Indianorosfördel
model.modifier.nativeAlarmModifier.shortDescription=Denna nation skapar mindre oro bland indianerna
model.modifier.nativeConvertBonus.name=Bonus för indiankonvertiter
model.modifier.nativeConvertBonus.shortDescription=Denna nation konverterar fler indianer
model.modifier.offence.name=Attackbonus
model.modifier.offenceAgainst.name=Brott mot
model.modifier.offenceAgainst.shortDescription=Förbättrar chansen till seger när du attackerar.
model.modifier.religiousUnrestBonus.name=Fördel vad gäller missnöje i trosuppfattningsfrågor
model.modifier.religiousUnrestBonus.shortDescription=Denna nation orsakar mer missnöje i trosuppfattningsfrågor
model.modifier.tileTypeChangeProduction.name=Timmeravkastning
model.modifier.tileTypeChangeProduction.shortDescription=Ökar mängden virke som produceras när skog avverkas.
model.modifier.tradeBonus.name=Handelsfördel
model.modifier.tradeBonus.shortDescription=Denna nation drar fördelar av handel
model.modifier.warehouseStorage.description=Varulager
@ -1024,8 +1068,7 @@ model.building.schoolhouse.description=En koloni med en befolkning på minst 4 k
model.building.shipyard.name=Skeppsvarv
model.building.shipyard.description=Skeppsvarvet gör så att kolonisterna kan producera fisk på havsrutor i närheten av kolonin, reparera skepp och också så att de kan bygga nya skepp. \n\nOm du bygger ett skeppsvarv kan kolonin bygga nya skepp.
model.building.stables.name=Stallar
# Fuzzy
model.building.stables.description=Förbättrar kapaciteten för hästavel
model.building.stables.description=Stallet förbättrar kapaciteten för hästavel genom att minska flockarnas storlek.
model.building.stockade.name=Pålverk
model.building.stockade.description=Pålverket, vilket kan byggas senare när kolonins befolkning uppnått 3, skyddar kolonisterna från anfall. Pålverket kan uppgraderas till en skans, vilken ger bättre skydd och kan bombardera kaparfartyg och fienders sjötrupper på närliggade havsrutor. Skansen kan ersättas av en fästning senare när befolkningen uppnått 8. \n\nOm du bygger ett pålverk ökar det försvaret med 100%.
model.building.textileMill.name=Textilfabrik
@ -1091,8 +1134,7 @@ model.foundingFather.peterStuyvesant.description=Möjliggör byggandet av tullhu
model.foundingFather.peterStuyvesant.text=Utsågs till generalguvernör för Nya Holland som, efter den brittiska invasion han var oförmögen att hindra, blev New York.
model.foundingFather.peterStuyvesant.birthAndDeath=1592-1672
model.foundingFather.janDeWitt.name=Jan de Witt
# Fuzzy
model.foundingFather.janDeWitt.description=Möjliggör handel med främmande kolonier.
model.foundingFather.janDeWitt.description=Möjliggör handel med främmande kolonier, och mer information om rivaliserande kolonier visas.
model.foundingFather.janDeWitt.text=De Witt var en stor holländsk statsman. Han representerade handelsmännen och uppmuntrade industri och handel. Han underhandlade och slöt flera viktiga avtal som ledde till slutet av kriget mellan Holland och England.
model.foundingFather.janDeWitt.birthAndDeath=1625-1672
model.foundingFather.ferdinandMagellan.name=Ferdinand Magellan
@ -1282,7 +1324,7 @@ model.improvement.road.description=Väg
model.improvement.road.name=Väg
model.improvement.road.occupationString=V
model.limit.independence.coastalColonies.name=Gränsen för den kustnära kolonin
model.limit.independence.coastalColonies.description=Du behöver minst %limit% kustnära kolonierna för att förklara självständighet.
model.limit.independence.coastalColonies.description=Du behöver minst %limit% kustnära {{plural:%limit%|one=koloni|other=kolonier}} för att kunna förklara självständighet.
model.limit.independence.rebels.name=Rebellgräns
model.limit.independence.rebels.description=Minst %limit%% av dina kolonister måste stödja sjävständighet.
model.limit.independence.year.name=Årsgräns
@ -1430,6 +1472,13 @@ model.role.scout.name=Spejare
model.role.scout.noequipment=inga hästar
model.role.soldier.name=Soldat
model.role.soldier.noequipment=inga musköter
model.role.change.dragoon=Utrusta som dragon
model.role.change.pioneer=Utrusta med verktyg
model.role.change.scout=Utrusta som scout
model.role.change.default.soldier=Beväpna
model.role.change.dragoon.default=Ta bort all utrustning
model.role.change.pioneer.default=Ta bort verktyg
model.role.change.pioneer.soldier=Beväpna
model.settlement.aztec.capital.name=Aztekstad
model.settlement.aztec.name=Aztekstad
model.settlement.aztec.plural=städer
@ -1470,8 +1519,7 @@ model.tile.marsh.description=Kärr är en sort våtmark med gräs, vass säv och
model.tile.mixedForest.name=Blandskog
model.tile.mixedForest.description=Blandskog som återfinns på tempererade latituder kan producera spannmål, timmer, pälsar och lite bomull. Om skogen huggs ner blir de till slätt.
model.tile.mountains.name=Berg
# Fuzzy
model.tile.mountains.description=Berg sträcker sig över den omgivande terrängen inom ett begränsat område. Berg är vanligen brantare än kullar. De är svåra att färdas genom och kolonier kan inte grundas i dem. Men de är användbara för gruvdrift och både järnmalm och silver kan brytas i dem.
model.tile.mountains.description=Berg sträcker sig över den omgivande terrängen inom ett begränsat område. Berg är vanligen brantare än kullar. De är svåra att färdas genom och kolonier kan inte grundas i dem. De erbjuder en hög försvarsbonus, men denna kan inte förstärkas ytterligare genom fortifikation. De är användbara för gruvdrift och både järnmalm och silver kan brytas i dem.
model.tile.ocean.name=Hav
model.tile.ocean.description=Hav är stora saltvattenytor med gott fiske. Mängden fisk ökar med närheten till land och i synnerhet flodmynningar.
model.tile.plains.name=Slätt
@ -1533,7 +1581,7 @@ model.unit.masterFurTrader.description=En pälshandlare gör pälskappor av päl
model.unit.masterGunsmith.name={{plural:%number%|one=Mästervapensmed|other=Mästervapensmedar|default=Mästervapensmed}}
model.unit.masterGunsmith.description=En vapensmed framställer musköter av redskap.
model.unit.masterSugarPlanter.name={{plural:%number%|one=Professionell sockerodlare|other=Professionella sockerodlare|default=Professionell sockerodlare}}
model.unit.masterSugarPlanter.description=Sockerodlaren odllar sockerrör.
model.unit.masterSugarPlanter.description=Sockerodlaren odlar sockerrör.
model.unit.masterTobaccoPlanter.name={{plural:%number%|one=Mästartobaksodlare|other=Mästartobaksodlare|default=Mästartobaksodlare}}
model.unit.masterTobaccoPlanter.description=Tobaksodlaren odlar tobak.
model.unit.masterTobacconist.name={{plural:%number%|one=Mästartobakshandlare|other=Mästartobakshandlare|default=Mästartobakshandlare}}
@ -1562,8 +1610,7 @@ model.unit.artillery.name={{plural:%number%|one=Artilleripjäs|other=Artilleripj
model.unit.artillery.description=Artilleri är bra på att anfalla och försvara kolonier, men är mycket sårbart på öppen mark.
model.unit.damagedArtillery.name={{plural:%number%|one=Skadat artilleri|other=Skadade artillerier|default=Skadat artilleri}}
model.unit.damagedArtillery.description=Skadat artilleri är som artilleri på alla sätt men svagare.
# Fuzzy
model.unit.treasureTrain.name=Värdetransport
model.unit.treasureTrain.name={{plural:%number%|one=Värdetransport|other=Värdetransporter|default=Värdetransport}}
model.unit.treasureTrain.description=En värdetransports enda syfte är att transportera guld som hittats i ruinerna av en förlorad stad eller plundrats från en indianbosättning. Om du flyttar den in i en av dina kolonier så kommer Kronan att erbjuda sig att transportera den till Europa för en "rimlig kostnad". Om du har en galeon så kan du transportera den till Europa själv.
model.unit.wagonTrain.name={{plural:%number%|one=Konvoj|other=Konvojer|default=Konvoj}}
model.unit.wagonTrain.description=Konvojen kan frakta upp till 200 enheter varor över land. Du kan använda den för att handla med andra spelare eller för att flytta varor mellan dina egna kolonier.
@ -1580,16 +1627,14 @@ model.unit.undead.description=De vandöda är den flygande holländarens besätt
# Fuzzy
model.unit.colonialRegular.dragoon=Kolonialt kavalleri
model.unit.colonialRegular.soldier=Kontinentalarmé
# Fuzzy
model.unit.hardyPioneer.pioneer=Hårdför pionjär
# Fuzzy
model.unit.jesuitMissionary.missionary=Jesuitmissionär
model.unit.hardyPioneer.pioneer={{plural:%number%|one=Hårdför pionjär|other=Hårdföra pionjärer|default=Hårdför pionjär}}
model.unit.jesuitMissionary.missionary={{plural:%number%|one=Jesuitmissionär|other=Jesuitmissionärer|default=Jesuitmissionär}}
model.unit.kingsRegular.cavalry=Kavalleri
model.unit.kingsRegular.infantry=Infanteri
model.unit.seasonedScout.scout={{plural:%number%|one=Erfaren spejare|other=Erfarna spejare|default=Erfaren spejare}}
# Fuzzy
model.unit.veteranSoldier.dragoon=Veterandragon
model.unit.veteranSoldier.dragoon={{plural:%number%|one=Veterandragon|other=Veterandragoner|default=Veterandragoner}}
model.unit.veteranSoldier.soldier={{plural:%number%|one=Veteransoldat|other=Veteransoldater|default=Veteransoldat}}
model.unit.colonialRegular.workingAs=Soldat
model.unit.elderStatesman.workingAs=Statsman
model.unit.expertFarmer.workingAs=Bonde
model.unit.expertFisherman.workingAs=Fiskare
@ -1619,7 +1664,7 @@ model.building.locationLabel=I %location%
model.colony.badGovernment=Ledarskapet i %colony% är odugligt. Produktionen i kolonin är reducerad.
model.colony.governmentImproved1=Ledarskapet i %colony% har förbättrats men har fortfarande brister. Produktionen i kolonin är fortfarande reducerad.
model.colony.governmentImproved2=Ledarskapet i %colony% är inte längre odugligt. Produktionen i kolonin är inte längre reducerad.
model.colony.insufficientProduction=%outputAmount% mer %outputType% kan produceras i %colony%, om vi bara hade %inputAmount% mer överskott av %inputType%.
model.colony.insufficientProduction=%outputAmount% mer %outputType% skulle kunna produceras i %colony%, om vi bara hade %consumptionDeficit% mer.
model.colony.minimumColonySize=Tack vare %object% så kan inte befolkningen minskas mer
model.colony.stance.alliance=%nation% är glada att se en pålitlig allierad som dig.
model.colony.stance.ceaseFire=%nation% blänger på dig, och förbereder uppenbarligen sitt försvar.
@ -1630,13 +1675,13 @@ model.colony.unbuildable=%colony% kan inte bygga %object% just nu. %object% har
model.colony.veryBadGovernment=Ledarskapet i %colony% är odugligt. Produktionen i kolonin är starkt reducerad.
model.colonyTile.claim=(kräv %direction%)
model.diplomaticTrade.receive.contact=Broderliga hälsningar från den ärorika %nation% nationen.
model.diplomaticTrade.receive.diplomatic=Låt oss förhandla med %nation%.
model.diplomaticTrade.receive.diplomatic=Låt oss förhandla med {{tag:country|%nation%}}.
model.diplomaticTrade.receive.trade=Låt oss överväga %nation% handelserbjudande.
model.diplomaticTrade.receive.tribute=%nation% kräver en tribut av oss!
model.diplomaticTrade.receive.tribute={{tag:country|%nation%}} kräver en tribut av oss!
model.diplomaticTrade.send.contact=Vi har stött på medlemmar i den %nation% nationen.
model.diplomaticTrade.send.diplomatic=Låt oss överväga vår diplomatiska situation med %nation%.
model.diplomaticTrade.send.trade=Låt oss föreslå en handel med %nation% på %settlement%.
model.diplomaticTrade.send.tribute=Vi kräver tribut av %nation% vid %settlement%.
model.diplomaticTrade.send.diplomatic=Låt oss överväga vår diplomatiska situation med {{tag:country|%nation%}}.
model.diplomaticTrade.send.trade=Låt oss föreslå en handel med {{tag:country|%nation%}} på %settlement%.
model.diplomaticTrade.send.tribute=Vi kräver tribut av {{tag:country|%nation%}} vid %settlement%.
model.direction.N.name=norr
model.direction.NE.name=nordöst
model.direction.E.name=öst
@ -1646,22 +1691,25 @@ model.direction.SW.name=sydväst
model.direction.W.name=väst
model.direction.NW.name=nordväst
model.historyEventType.abandonColony.description=Du ger upp kolonin %colony%.
model.historyEventType.cityOfGold.description=%nation% upptäcker %city%, en utav de sju "Städerna av guld", och en skatt bestående av %treasure% guld.
model.historyEventType.colonyConquered.description=Din koloni %colony% har erövrats av %nation%.
model.historyEventType.colonyDestroyed.description=Din koloni %colony% är förstörd av %nation%.
# Fuzzy
model.historyEventType.declareIndependence.description=Du förstör %nation%s bosättning %settlement%.
model.historyEventType.destroyNation.description=%nation% förstör %nativeNation%.
model.historyEventType.ceaseFire.description=Fredsavtal med {{tag:country|%nation%}}.
model.historyEventType.cityOfGold.description={{tag:country|%nation%}} upptäcker %city%, en utav de sju "Städerna av guld", och en skatt bestående av %treasure% guld.
model.historyEventType.colonyConquered.description=Din koloni %colony% har erövrats av {{tag:country|%nation%}}.
model.historyEventType.colonyDestroyed.description=Din koloni %colony% är förstörd av {{tag:country|%nation%}}.
model.historyEventType.conquerColony.description=Du erövrar {{tag:country|%nation%}}s koloni %colony%.
model.historyEventType.declareIndependence.description=Du utropar oavhängighet från kronan.
model.historyEventType.declareWar.description=Krig har förklarats med {{tag:country|%nation%}}.
model.historyEventType.destroyNation.description={{tag:country|%nation%}} förstör %nativeNation%.
model.historyEventType.destroySettlement.description=Du förstör %nation%s bosättning %settlement%.
model.historyEventType.discoverNewWorld.description=Du utforskar den nya världen.
model.historyEventType.discoverRegion.description=%nation% upptäcker %region%.
model.historyEventType.formAlliance.description=Alliansen framförhandlad med %nation%.
model.historyEventType.discoverRegion.description={{tag:country|%nation%}} upptäcker %region%.
model.historyEventType.formAlliance.description=Alliansen framförhandlad med {{tag:country|%nation%}}.
model.historyEventType.foundColony.description=Du grundar kolonin %colony%.
model.historyEventType.foundingFather.description=%father% går med i den kontinentala kongressen.
model.historyEventType.independence.description=Du uppnår oavhängighet från kronan.
model.historyEventType.makePeace.description=Fredsavtal med %nation%.
model.historyEventType.meetNation.description=Du möter %nation%.
model.historyEventType.nationDestroyed.description=!%nation% finns inte längre i Nya världen.
model.historyEventType.spanishSuccession.description=%loserNation% avstår alla sina kolonier i den nya världen till %nation%.
model.historyEventType.makePeace.description=Fredsavtal med {{tag:country|%nation%}}.
model.historyEventType.meetNation.description=Du möter nationen %nation%.
model.historyEventType.nationDestroyed.description=Den %nation% nationen finns inte längre i Nya världen.
model.historyEventType.spanishSuccession.description={{tag:country|%loserNation%}} avstår alla sina kolonier i den nya världen till {{tag:country|%nation%}}.
model.indianSettlement.mostHatedNone=Inga
model.indianSettlement.mostHatedUnknown=Okänd
model.indianSettlement.nameUnknown=Okänd
@ -1729,8 +1777,7 @@ model.advantages.selectable.name=Valbar
model.advantages.selectable.shortDescription=Nationella fördelar är valbara och behöver inte vara unika.
model.nationState.aiOnly.name=Endast AI
model.nationState.available.name=tillgänglig
# Fuzzy
model.nationState.available.shortDescription=Du erövrar %nation%s koloni %colony%.
model.nationState.available.shortDescription=Du kan spela som denna nation
model.nationState.notAvailable.name=ej tillgänglig
model.noClaimReason.europeans.description=Detta markområde har tagits i anspråk av en annan Europeisk nation.
model.noClaimReason.natives.description=Detta markområde har tagits i anspråk av en infödingsstam.
@ -1742,8 +1789,8 @@ model.noClaimReason.water.description=Vi gör inte anspråk på vattnen.
model.noClaimReason.worked.description=En annan bosättning använder redan detta landområde.
model.player.forces=%nation%s styrkor
model.player.independentMarket=Europa
model.player.startGame=Efter flera månader till sjöss anländer du slutligen till kusten av en okänd kontinent. Segla {{tag:%direction%|west=westward|east=eastward|default=into the wind}} för att upptäcka den Nya Världen och hävda Kronans överhöghet över den.
model.player.waitingFor=Väntar på: %nation%
model.player.startGame=Efter flera månader till sjöss anländer du slutligen till kusten av en okänd kontinent. Segla {{tag:%direction%|west=västerut|east=österut|default=dit vindarna bär}} för att upptäcka den Nya Världen och hävda Kronans överhöghet över den.
model.player.waitingFor=Väntar på: {{tag:country|%nation%}}
model.regionType.coast.name=Kust
model.regionType.coast.unknown=Okänd kustregion
model.regionType.desert.name=Öken
@ -1782,7 +1829,7 @@ model.tradeItem.gold.name=Guld
model.tradeItem.gold.description=totalt %amount% guld
model.tradeItem.goods.name=Varor
model.tradeItem.incite.name=Förklara krig mot
model.tradeItem.incite.description=krig mot %nation%
model.tradeItem.incite.description=krig mot {{tag:country|%nation%}}
model.tradeItem.stance.name=Hållning
model.tradeItem.unit.name=Trupp
model.tradeRoute.invalidStop=Stop %name% är ogiltigt.
@ -1800,10 +1847,9 @@ model.unit.underRepair=Reparation(%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
model.unit.unitState.skipped=W
model.unit.unitState.skipped=X
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
model.noAddReason.alreadyPresent.description=Finns redan på denna plats.
@ -1834,11 +1880,13 @@ model.colony.warehouseOverfull=Ditt varulager i %colony% innehåller nu så myck
model.colony.warehouseSoonFull=Ditt varulager i %colony% kommer efter nästa drag att innehålla så mycket %goods% som kan lagras där. %amount% enheter av %goods% kommer att gå förlorade.
model.colony.warehouseWaste=Ditt varulager i %colony% innehåller redan så mycket %goods% som kan lagras där. %waste% enheter gick förlorade.
model.colonyTile.resourceExhausted=Resursen %resource% är slut i %colony%.
# Fuzzy
model.game.spanishSuccession=Ers excellens, det spanska tronföljdskriget har tagit slut i Europa. Under Utrechtfördragets statuter tvingades %loserNation% att överlämna alla kolonier i Nya Världen till %nation%!
model.indianSettlement.mission.denounced=Din missionär i %settlement% har avrättats!
model.player.colonyGoodsParty.harbour=Kolonisterna i %colony% har kastat %amount% enheter av %goods% i hamnen som protest mot den orättfärdiga beskattningen från Kronan!
model.player.colonyGoodsParty.horses=Dina kolonister i %colony% har frigivit %amount% hästar i protest mot den orättfärdiga skatten från kronan!
model.player.colonyGoodsParty.landLocked=Kolonisterna i %colony% har bränt %amount% enheter av %goods% på marknadsplatsen som protest mot den orättfärdiga beskattningen från Kronan!
# Fuzzy
model.player.dead.european=Ers Excellens, %nation% har deklarerat att de fullständigt drar sig tillbaka från Nya Världen!
model.player.dead.native=Ers excellens, %nation% har tillintetgjorts.
model.player.disaster.bankruptcy.start=Du kunde inte betala för underhåll av alla byggnader. Omfattande sanktioner mot produktion tillämpas.
@ -1849,12 +1897,16 @@ model.player.foundingFatherJoinedCongress=%foundingFather% ingår nu i regeringe
model.player.interventionForceArrives=Den utlovade insatsstyrkan anländer!
model.player.soLDecrease=Medlemsskap i Frihetens söner i dina kolonier har fallit till %newSoL% procent!
model.player.soLIncrease=Medlemsskap i Frihetens söner i dina kolonier har stigit till %newSoL% procent!
# Fuzzy
model.player.stance.alliance.declared=Ers nåd, %nation% är nu våra allierade!
model.player.stance.alliance.others=Ers nåd, %attacker% och %defender% har ingått en allians.
# Fuzzy
model.player.stance.ceaseFire.declared=Ers nåd, %nation% har gått med på vapenstillestånd!
model.player.stance.ceaseFire.others=Ers nåd, %attacker% har ingått vapenstillestånd med %defender%.
# Fuzzy
model.player.stance.peace.declared=Ers nåd, det råder fred mellan oss och %nation%!
model.player.stance.peace.others=Ers nåd, det råder nu fred mellan %attacker% och %defender%.
# Fuzzy
model.player.stance.war.declared=Dåliga nyheter, ers nåd, %nation% har förklarat krig mot oss!
model.player.stance.war.others=Ers nåd, %attacker% har förklarat krig mot %defender%.
combat.automaticDefence=Din %unit% i %colony% har tagit till vapen för att försvara kolonin!
@ -1870,7 +1922,7 @@ combat.enemyShipEvaded=%enemyNation%s %enemyUnit% har klarat sig undan en attack
combat.enemyShipSunk=%unit% har sänkt %enemyNation%s %enemyUnit%!
combat.equipmentCaptured=Tag er i akt, %nation%s krigare har skaffat sig %equipment%!
combat.goodsStolen=%enemyNation%s %enemyUnit% stjäl %amount% %goods% i %colony%!
combat.indianPlunder=%colony% plundras på %amount% av %enemyNation%s %enemyUnit%.
combat.indianPlunder=%enemyNation%s %enemyUnit% plundras på %amount% guld från %colony%.
combat.indianTreasure=Du plundrar %settlement% på %amount% guld.
combat.nativeCapitalBurned=Du har bränt %nation%s huvudstad %name% till marken, och %nation% kapitulerar inför din makt!
combat.newConvertFromAttack=En skrämd %unit% från %nation% ansluter sig till dig!
@ -1923,13 +1975,14 @@ main.defaultPlayerName=Spelarnamn
main.javaVersion=Java version %minVersion% eller nyare rekommenderas för att köra FreeCol (%version% detected, använd --no-java-check för att hoppa över denna kontroll).
main.memory=Du måste tilldela mer än %memory% byte minne till JVM. Starta om FreeCol med: java -Xmx%minMemory%M -jar FreeCol.jar
main.userDir.fail=FreeCol kan inte hitta lämpliga kataloger att spara användardata i. Fortsätter, men räkna med problem.
client.choicePlayer=Välj en spelare:
client.choicePlayer=Välj en nation:
client.debugConnect=Du kan inte ansluta till ett existerande spel i felsökningsläge.
metaServer.couldNotConnect=Kunde tyvärr inte ansluta till meta-servern. Försök senare.
metaServer.communicationError=Fel uppstod vid kommunikation med meta-servern. Försök senare.
abandonEducation.action.studying=studerar
abandonEducation.action.teaching=undervisar
abandonEducation.no=Nej, fortsätt utbildningen
abandonEducation.yes=Ja, lämna kolonin
abandonEducation.no=Fortsätt utbildningen
abandonEducation.yes=Överge utbildning
armedUnitSettlement.attack=Attackera
armedUnitSettlement.tribute=Kräv tribut
boycottedGoods.dumpGoods=Dumpa varor
@ -1938,9 +1991,10 @@ buy.moreGold=Begär lägre pris
buy.takeOffer=Antag erbjudandet
buy.text=%nation% skulle vilja sälja %goods% till dig för %gold% guld:
clearTradeRoute.text=Din %unit% är tilldelad handelsrutt %route%. Att ange en destination kommer att ta den från handelsrutten. Är du säker att du vill göra detta?
confirmHostile.alliance=Du kan inte anfalla en allierad nation! Vill du verkligen bryta din allians med %nation% och förklara krig?
confirmHostile.alliance=Du kan inte anfalla en allierad nation! Vill du verkligen bryta din allians med {{tag:country|%nation%}} och förklara krig?
# Fuzzy
confirmHostile.ceaseFire=Du har undertecknat en vapenvila med %nation%. Vill du verkligen anfalla?
confirmHostile.peace=Du har fred med %nation%. Vill du verkligen förklara krig mot dem?
confirmHostile.peace=Du har fred med {{tag:country|%nation%}}. Vill du verkligen förklara krig mot dem?
danger.high=mycket bättre beväpnade än oss
danger.low=är inget hot mot oss
danger.normal=kan visa sig vara ett hot
@ -1999,8 +2053,8 @@ defeated.text=Du har blivit besegrad! Skulle du vilja:
defeated.yes=Stanna kvar och se hur det går
defeatedSinglePlayer.text=Du har blivit besegrad!\n\nDet är nu den mörka nattens tid, när kyrkogårdar gäspar och själva helvetet andas ut sin smitta över denna jord, nu skulle jag kunna dricka hett blod! och göra sådana bittra dåd som skulle få dagen att skaka om den såg dem.
defeatedSinglePlayer.yes=Aktivera hämndläge
diplomacy.offerAccepted=%nation% har godtagit ditt generösa erbjudande.
diplomacy.offerRejected=%nation% har avslagit ditt generösa erbjudande.
diplomacy.offerAccepted={{tag:country|%nation%}} har godtagit ditt generösa erbjudande.
diplomacy.offerRejected={{tag:country|%nation%}} har avslagit ditt generösa erbjudande.
disbandUnit.text=Är du säker på att du vill demobilisera denna trupp?
disbandUnit.yes=Demobilisera
disembark.text=Var hälsad sjöman, vill du lämna skeppet?
@ -2042,8 +2096,8 @@ move.noAccessContact=Ers Excellens, vi måste först upprätta kontakt med %nati
move.noAccessGoods=%nation% kommer inte att byteshandla med en tom %unit%.
move.noAccessSettlement=%nation% låter inte våra trupper av typ %unit% komma in i deras bosättning.
move.noAccessSkill=Vår trupp av typen %unit% kan inte lära sig något av urinvånarna.
move.noAccessTrade=Vi har inte befogenhet att handla med andra europeiska nationer som%nation%.
move.noAccessWar=Vi kan inte handla med%nation% medan vi är i krig med dem.
move.noAccessTrade=Vi har inte befogenhet att handla med andra europeiska nationer som {{tag:country|%nation%}}.
move.noAccessWar=Vi kan inte handla med {{tag:country|%nation%}} medan vi är i krig med dem.
move.noAccessWater=Vår trupp av typen %unit% måste landstiga innan den kan gå in i bosättningen.
move.noAttackWater=Vår %unit% måste landa innan den kan attackera.
move.noTile=Vår %unit% finns inte på kartan!
@ -2060,8 +2114,7 @@ scoutSettlement.speakDie=Du har brutit stammens heliga tabu! Vi skall binda dig
scoutSettlement.speakNothing=Vi är alltid glada att kunna välkomna resenärer från %nation%.
scoutSettlement.speakTales=Vi är glada att kunna välkomna långväga resenärer. Kom, sitt med oss runt elden och låt oss berätta för dig om dessa trakter.
sellProposition.text=Vill du sälja lite varor?
# Fuzzy
trade.noTrade=Handel avböjs.
trade.noTrade=Handel avböjd vid %settlement%.
trade.noTradeGoods=Tyvärr, vi har inget behov av mer %goods%
trade.noTradeHaggle=Vi börjar bli trötta på ditt ständiga köpslående.
trade.noTradeHostile=Vi föraktar dig och dina varor. Försvinn!
@ -2082,17 +2135,18 @@ tradeRoute.unloadStopImport=Lossade %amount% %goods% och kasserade %more%.
tradeRoute.unloadStopNoExport=Lossade inget %goods% med %more% mer sparat ombord.
tradeRoute.wait=Har inget arbete att göra, väntar.
traderoute.warehouseCapacity=Om du sätter i land din %unit% i %colony% så skulle varulagrets kapacitet överskridas. %amount% %goods% skulle gå förlorade. Vill du lasta ur varorna i alla fall?
# Fuzzy
twoTurnsPerYear=Från och med år %year% kommer det att vara två varv per år, i stället för ett!!
twoTurnsPerYear=Från och med år %year% kommer det att vara %amount% varv per år, i stället för ett!
server.badColor=Ogiltig färg
server.badNation=Ogiltig nation
server.badNationType=Ogiltig typ av nation
server.couldNotConnect=Kunde inte skapa anslutning till servern.
server.couldNotLogin=Kan inte logga in på servern.
server.errorStartingGame=Ett fel uppstod när spelet skulle startas.
server.fileNotFound=Kunde inte hitta filen med angivet filnamn.
server.incompatibleVersions=Det sparade spel som du försöker läsa in är inkompatibelt med denna version av FreeCol.
server.invalidPlayerNations=Varje spelare måste välja en unik nation innan spelet kan starta.
server.maximumPlayers=Beklagar, maximalt antal spelare har redan anslutit sig till spelet.
# Fuzzy
server.noRouteToServer=Servern kan inte öppnas för allmänheten. Du behöver justera dina brandväggsinställningar så att anslutningar tillåts på den port du angav.
server.notAllReady=Alla spelare är inte klara att börja spela än!
server.onlyAdminCanLaunch=Beklagar, enbart serverns administratör kan starta spelet.
@ -2113,6 +2167,11 @@ giveIndependence.otherAnnounce=%nation% har besegrat %ref% och blivit självstä
giveIndependence.unitsAcquired=Följande Kungliga Expeditionskårsenheter har överlämnats till dina segrande styrkor: %units%
indianSettlement.mission.enemyDenounce=en %enemy% missionär anklagade vår missionär i %settlement% för kätteri, men %nation% avslog yrkandet.
indianSettlement.mission.noDenounce=%nation% avvisar alla anklagelser om kätteri, och avrättar din missonär som en falsk profet.
indianSettlement.mission.tension.angry=Missionären fångades, %nation% förkastar din nya religion.
indianSettlement.mission.tension.content=Mission grundades, %nation% närmar sig din nya religion med nyfikenhet.
indianSettlement.mission.tension.displeased=Mission grundades, %nation% är upprörda.
indianSettlement.mission.tension.happy=Mission grundades, %nation% närmar sig din nya religion med glädje.
indianSettlement.mission.tension.hateful=Missionären offrades, %nation% skrattar åt din nya religion.
scoutSettlement.tributeAgree=Vi går med på att betala %amount% guld för att bevara freden, men försök inte med detta en gång till!
scoutSettlement.tributeDisagree=Vi går inte med på era krav. Ge er av från våra marker!
colopedia.birthAndDeath=Födelse och död
@ -2186,6 +2245,7 @@ colopedia.unit.offensivePower=Anfallsstyrka:
colopedia.unit.price=Pris i Europa:
colopedia.unit.productionBonus=Produktions{{plural:%number%|one=modifierare|other=modifierare}}:
colopedia.unit.requirements=Förutsättningar:
# Fuzzy
colopedia.unit.school=Skola behövs för att utbilda:
colopedia.unit.skill=Specialkunskap:
report.labour.allColonists=Alla kolonisatörer
@ -2219,8 +2279,6 @@ report.colony.making.noconstruction.description=%colony%: Inget är under konstr
report.colony.making.noteach.description=%colony%: %teacher% saknar en student
report.colony.name.description=Listan över kolonier
report.colony.name.header=Koloni
report.colony.plow.header=P
report.colony.road.header=R
report.continentalCongress.elected=Vald: %turn%
report.continentalCongress.none=(ingen)
report.continentalCongress.recruiting=Rekryterar
@ -2270,15 +2328,15 @@ report.requirements.surplus=Ett överskott av %goods% framställs i
report.trade.afterTaxes=Inkomst efter skatt
report.trade.beforeTaxes=Inkomst före skatt
report.trade.cargoUnits=Enheter i last
report.trade.hasCustomHouse=* Denna koloni har ett tullhus; dessa varor exporteras.
report.trade.hasCustomHouse=* Denna koloni har ett tullhus; dessa varor kan exporteras.
report.trade.totalDelta=Sammanlagd produktion
report.trade.totalUnits=Totalt antal enheter
report.trade.unitsSold=Antal köpta eller sålda enheter
report.turn.filter=Visa inte denna typ av meddelanden (%type%)
report.turn.ignore=Ignorera detta meddelande (Koloni: %colony%, Vara: %goods%)
report.turn.playerNation=%nation% för %player%
# Fuzzy
aboutPanel.copyright=Copyright © 2002-2014 FreeCol-teamet
report.turn.playerNation=%nation% för %player%
aboutPanel.copyright=Copyright © 2002-2015 FreeCol-teamet
aboutPanel.legalDisclaimer=FreeCol är fri mjukvara: du kan vidaredistribuera den och/eller modifiera den under vad som specifieras i GNU General Public License som denna publicerats av Free Software Foundation, antingen version 2 av licensen eller någon senare version.
aboutPanel.officialSite=Officiell hemsida:
aboutPanel.sfProject=SourceForge-projekt:
@ -2286,8 +2344,7 @@ aboutPanel.version=Version:
buildingToolTip.breeding=Du behöver minst %number% {{plural:%number%|%goods%}} att föda upp %goods%.
buildQueuePanel.buildings=Byggnader
buildQueuePanel.buildQueue=Byggkö
# Fuzzy
buildQueuePanel.buyBuilding=Köp byggnad
buildQueuePanel.buyBuilding=Köp %buildable%
buildQueuePanel.compactView=Kompakt visning
buildQueuePanel.currentlyBuilding=Bygger: %buildable%
buildQueuePanel.populationTooSmall=Befolkning %number%
@ -2295,13 +2352,13 @@ buildQueuePanel.requires=Kräver: %string%
buildQueuePanel.showAll=Visa allt
buildQueuePanel.units=Trupper
captureGoodsDialog.title=Plundringslast
cargoPanel.cargoAndSpace=Fraktgods ombord på %name% (%space% {{plural:%space%|one=rymmer|other=rymmer|default=rymmer}} vänster)
cargoPanel.cargoAndSpace=Fraktgods ombord på %name% (%space% {{plural:%space%|one=plats|other=platser|default=platser}} kvar)
chatPanel.message=Meddelande
chooseFoundingFatherDialog.title=Nominera grundare
colonyPanel.colonyUnits=Kolonienheter
colonyPanel.inPort=I hamn
colonyPanel.outsideColony=Utanför kolonin
colonyPanel.producing=Producerar:
colonyPanel.producing=producerar:
colonyPanel.reducePopulation=Om du minskar befolkningen under %number%, kan inte %colony% längre bygga %buildable%.
colonyPanel.unitChange=Vid ankomst till din koloni blev din %oldType% en %newType%.
colonyPanel.warehouse=Lager
@ -2313,7 +2370,9 @@ colonyPanel.notBestTile=%unit% kan producera mer %goods% på %tile%.
confirmDeclarationDialog.areYouSure.no=Kanske senare
confirmDeclarationDialog.areYouSure.text=Låt oss kasta av oket av den tyranni som %monarch% utsätter oss för och förklara våra kolonier för oavhängiga från kronan!
confirmDeclarationDialog.areYouSure.yes=Frihet eller döden!
# Fuzzy
confirmDeclarationDialog.defaultCountry=%nation%s förenta stater
# Fuzzy
confirmDeclarationDialog.defaultNation=Den fria nationen %nation%
confirmDeclarationDialog.enterCountry=Hädanefter skall vårt land vara känt som
confirmDeclarationDialog.enterNation=och varje medborgare i vårt ärorika land skall vara stolta över att kallas för
@ -2339,9 +2398,9 @@ negotiationDialog.add=Lägg till
negotiationDialog.cancel=Avbryt
negotiationDialog.clear=Rensa
negotiationDialog.contact.tutorial=Du träffar på andra européer. De konkurrerar med dig om land och rikedomar, och kan mycket väl dra ut i krig mot dig. Men efter att Jan de Witt har anslutit sig till kolonialstyret så kan du handla med dem.
negotiationDialog.demand=%nation% kräver av %otherNation%
negotiationDialog.demand={{tag:country|%nation%}} kräver av {{tag:country|%otherNation%}}
negotiationDialog.exchange=i utbyte mot
negotiationDialog.offer=%nation% erbjuder %otherNation%
negotiationDialog.offer={{tag:country|%nation%}} erbjuder {{tag:country|%otherNation%}}
negotiationDialog.send=Skicka
negotiationDialog.title.contact=Träffar andra européer
negotiationDialog.title.diplomatic=Diplomatiska förhandlingar
@ -2363,10 +2422,10 @@ findSettlementPanel.displayAll=Hitta alla bosättningar
findSettlementPanel.displayOnlyEuropean=Hitta endast Europeiska bosättningar
findSettlementPanel.displayOnlyNatives=Hitta endast inhemska bosättningar
findSettlementPanel.name=Hitta bosättning
firstContactDialog.meeting.natives=Träffar infödingarna...
firstContactDialog.meeting.natives=Träffar infödingarna
firstContactDialog.meeting.natives.tutorial=Du träffar på indianer. Sänd dina spejare till deras bosättningar för att lära dig mer om dem, och dina kontraktarbetare och nybyggare för att lära sig mer av dem. Sänd dina skepp och konvojer till deras bosättningar om du önskar handla med dem.
firstContactDialog.meeting.AZTEC=Azteknationen...
firstContactDialog.meeting.INCA=Inkariket...
firstContactDialog.meeting.aztec=Azteknationen
firstContactDialog.meeting.inca=Inkariket
firstContactDialog.welcomeOffer.text=%nation% välkomnar dig. Vi är en strålande nation på %camps% %settlementType%. För att fira vår vänskap erbjuder vi generöst det land du nu bor på som en gåva. Vill du acceptera vårt fördrag och leva i fred med oss som bröder?
firstContactDialog.welcomeSimple.text=%nation% välkomar dig. Vi är en strålande nation på %camps% %settlementType%. Vill du leva i fred med oss som bröder?
abandonColony.no=Avbryt
@ -2388,7 +2447,9 @@ indianSettlementPanel.learnableSkill=Följande specialkunskaper lärs ut i denna
indianSettlementPanel.highlyWanted=Denna bosättning vill mycket gärna köpa:
indianSettlementPanel.otherWanted=Andra varor som kan säljas vid denna bosättning är:
indianSettlementPanel.mostHated=Den mest hatade nationen i denna bosättning:
infoPanel.defenseBonus=Försvar %bonus%%
infoPanel.endTurn=Tryck på Enter för att avsluta draget.
infoPanel.movementCost=Förflyttning %cost%
infoPanel.moves=Steg:
loadingSavegameDialog.port=Port:
loadingSavegameDialog.privateMultiplayer=Privat flerspelarspel
@ -2476,8 +2537,7 @@ warehouseDialog.exportLevel.shortDescription=Exportera inte något under denna n
warehouseDialog.highLevel.shortDescription=Ge mig en varning när antalet i lager överskrider denna procentandel av kapaciteten
warehouseDialog.lowLevel.shortDescription=Ge mig en varning när antalet i lager sjunker under denna procentandel av kapaciteten
warehouseDialog.name=Varulager
# Fuzzy
workProductionPanel.zeroThreshold=Ingen
workProductionPanel.zeroThreshold=Ingen negativ produktion
nameCache.base.colony=Koloni
nameCache.base.settlement=Bosättning
nameCache.base.ship=Fartyg

View File

@ -160,8 +160,9 @@ cli.no-memory-check=laktawan ang pagsusuri ng alaala
cli.no-sound=patakbuhing walang tunog ang FreeCol
cli.private=pagsimulain ang isang pansariling serbidor (hindi nakalathala sa tagapaghain ng meta)
cli.seed=magbigay ng isang SEED para sa di-tunay na alin mang pagpiling tagalikha ng bilang
cli.server-name=tumukoy ng isang pinasadyang PANGALAN para sa serbidor
# Fuzzy
cli.server=pagsimulain ang isang nakatatayo ng mag-isang serbidor sa ibabaw ng tinukoy na daungan
cli.server-name=tumukoy ng isang pinasadyang PANGALAN para sa serbidor
cli.splash=ipakita ang ang isang talaksang may sumasaboy na larawan sa panooran habang ikinakarga ang laro
cli.tc=ikarga ang kabuoan ng pagpapalit na may ibinigay na PANGALAN
cli.timeout=bilang ng mga segundo na maghihintay ang tagapaghain ng sagot para sa isang tanong
@ -229,7 +230,6 @@ colopediaAction.goods.name=Mabuting mga dala-dalahin
colopediaAction.nations.name=Mga Bansa
colopediaAction.nationTypes.name=Pambansang mga Kapakinabangan
colopediaAction.resources.name=Karagdagang mga Mapagkukunan
colopediaAction.skills.name=Mga kasanayan
colopediaAction.terrain.name=Mga uri ng lupain
colopediaAction.units.name=Mga yunit (bahagi)
colopediaAction.name=%object% (Colopedia)
@ -1239,6 +1239,7 @@ model.improvement.road.description=Daan
model.improvement.road.name=Daan
model.improvement.road.occupationString=D
model.limit.independence.coastalColonies.name=Hangganan ng Kolonyang Pangdalampasigan
# Fuzzy
model.limit.independence.coastalColonies.description=Nangangailangan ka ng kahit na %limit% mga kolonyang pandalampasigan upang makapagpahayag ng kasarinlan.
model.limit.independence.rebels.name=Hangganan ng Manghihimagsik
model.limit.independence.rebels.description=Hindi dapat bababa sa %limit%% ng mga kolonista mo ang tatangkilik sa pagsasarili.
@ -1568,6 +1569,7 @@ model.colony.badGovernment=Kulang sa katalaban ang pamahalaan ng %colony%. Naaan
model.colony.goodGovernment=Uminam na ang katalaban ng pamahalaan! Katumbas na o lumampas na sa %number% bahagdan ang damdaming mapanghimagsik sa loob ng %colony%.
model.colony.governmentImproved1=Uminam na ang pamahalaan ng %colony%, ngunit kulang pa rin sa katalaban. Naaangkop pa rin ang\nmga pagmumulta sa produksyon.
model.colony.governmentImproved2=Uminam na ang pamahalaan ng %colony%. Hindi na naaangkop ang mga pagmumulta sa produksyon.
# Fuzzy
model.colony.insufficientProduction=%outputAmount% dagdag pang %outputType% ang magagawa sa %colony%, kung mayroon lamang tayong %inputAmount% dagdag pang %inputType% bilang pasobra.
model.colony.lostGoodGovernment=Bumaba ang katalaban ng pamahalaan! Hindi na katumbas ng o lampas na sa %number% bahagdan ang damdaming mapanghimagsik sa loob ng %colony%. Hindi na nakakatamo ng anumang bonus sa produksyon ang kolonya.
model.colony.lostVeryGoodGovernment=Bumaba ang katalaban ng pamahalaan! Hindi na katumbas o lumampas na sa %number% bahagdan ang damdaming mapanghimagsik sa loob ng %colony%. Nawala ang ilang mga bonus sa produksyon.
@ -1585,21 +1587,29 @@ model.direction.SW.name=timog-kanluran
model.direction.W.name=kanluran
model.direction.NW.name=hilaga-kanluran
model.historyEventType.abandonColony.description=Iniwanan mo ang kolonya ng %colony%.
# Fuzzy
model.historyEventType.cityOfGold.description=Natuklasan ng %nation% ang %city%, isa sa Pitong mga Lungsod ng Ginto, at isang kayamanan ng gintong %treasure%.
# Fuzzy
model.historyEventType.colonyConquered.description=Sinakop ng %nation% ang iyong kolonyang %colony%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=Winasak ng %nation% ang iyong kolonyang %colony%.
# Fuzzy
model.historyEventType.conquerColony.description=Nangangahas kang tanggapin ang Aming may kagandahang loob na katakdaan subalit umiiwas din sa pagbabayad? Ang ganyang pagdadalawang-mukha ay magtatamo ng mapait na gantimpala ng Aming pagkayamot.
# Fuzzy
model.historyEventType.declareIndependence.description=Wawasakin mo ang isang maliit na pamayanang %settlement% ng %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=Wawasakin ng %nation% ang %nativeNation%.
model.historyEventType.discoverNewWorld.description=Tuklasin mo ang Bagong Mundo.
# Fuzzy
model.historyEventType.discoverRegion.description=Natuklasan ng %nation% ang %region%.
model.historyEventType.foundColony.description=Inilunsad mo ang kolonya ng %colony%.
model.historyEventType.foundingFather.description=Sumali si %father% sa Kongresong Kontinental.
model.historyEventType.independence.description=Nakamit mo ang kasarinlan mula sa Korona.
# Fuzzy
model.historyEventType.meetNation.description=Nakaharap mo ang %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=Wala na ngayong %nation% sa Bagong Mundo.
# Fuzzy
model.historyEventType.spanishSuccession.description=Isinusuko ng %loserNation% sa %nation% ang lahat ng kanilang mga kolonyang nasa Bagong Mundo.
model.indianSettlement.mostHatedNone=Wala
model.indianSettlement.nameUnknown=Hindi alam
@ -1644,8 +1654,10 @@ model.messageType.warehouseCapacity.name=Sukat ng Mailululan sa Bahay-Imbakan
model.messageType.warning.name=Mga babala
model.monarch.action.addToRef.text=Ang Korona ay nagdagdag ng %number% {{plural:%number%|%unit%}} sa Royal na Puwersang Pang-ekspedisyon. Nagpahayag ng pangangamba ang mga pinunong pangkolonya.
model.monarch.action.addToRef.no=Nagawa na
# Fuzzy
model.monarch.action.declarePeace.text=May karikitan kaming sumasang-ayon sa isang kasunduang pangkapayapaan sa piling ng %nation%.
model.monarch.action.declarePeace.no=Nagawa na
# Fuzzy
model.monarch.action.declareWar.text=Ang kawalang-hiyaan ng %nation% ang pumupuwersa sa Amin na magpahayag ng digmaan sa kanila!
model.monarch.action.declareWar.no=Nagawa na
# Fuzzy
@ -1690,6 +1702,7 @@ model.noClaimReason.worked.description=Mayroon nang ibang maliit na pamayanan na
model.player.forces=Mga Puwersa ng %nation%
model.player.independentMarket=Europa
model.player.startGame=Makalipas ang ilang mga buwan habang nasa dagat, narating mo na rin sa wakas ang sa may baybayin ng isang hindi nakikilalang kontinente. Maglayag {{tag:%direction%|west=pakanluran|east=pasilangan|default=pasagupa sa hangin}} upang matuklasan ang Bagong Mundo at angkinin ito para sa Korona.
# Fuzzy
model.player.waitingFor=Hinihintay ang: %nation%
model.regionType.coast.name=Dalampasigan
model.regionType.coast.unknown=Hindi Nalalamang Rehiyon ng Dalampasigan
@ -1744,9 +1757,9 @@ model.unit.underRepair=Kinukumpuni (%turns% {{plural:%turns%|one=lumiliko sa|oth
model.unit.unitState.active=-
model.unit.unitState.fortified=P
model.unit.unitState.fortifying=P
model.unit.unitState.improving=#
model.unit.unitState.inColony=H
model.unit.unitState.sentry=B
# Fuzzy
model.unit.unitState.skipped=L
model.unit.unitState.toAmerica=P
model.unit.unitState.toEurope=P
@ -1783,12 +1796,14 @@ model.colony.warehouseOverfull=Umabot na sa kanyang kayang mailulang %goods% ang
model.colony.warehouseSoonFull=Lalampas na sa kanyang kayang mailulang %goods% ang iyong bahay-imbakang nasa %colony% sa loob ng susunod na pagkakataon. Masasayang ang %amount% mga yunit ng %goods%.
model.colony.warehouseWaste=Lumagpas na sa kanyang kayang mailulang %goods% ang iyong bahay-imbakang nasa %colony%. Nasayang ang %waste% mga yunit.
model.colonyTile.resourceExhausted=Naubos na ang pangangailangang %resource% na nasa %colony%
# Fuzzy
model.game.spanishSuccession=Aming Kamahalan, nagwakas na sa Europa ang Digmaan ng Kastilang Paghahalili. Sa Tratado ng Utrecht, ang %loserNation% ay napilitang isuko sa %nation% ang lahat ng mga kolonyang nasa Bagong Mundo!
model.indianSettlement.mission.denounced=Pinaratangan ang iyong misyonero sa %settlement% at pinaslang!
model.player.autoRecruit=Ang kaguluhang pangrelihiyon sa %europe% ay nag-udyok sa %unit% upang mandayuhan.
model.player.colonyGoodsParty.harbour=Nagtapon sa daungan ang iyong mga kolonistang nasa %colony% ng %amount% ng mga yunit ng %goods% bilang pagtutol laban sa hindi patas na pagbubuwis ng Korona!
model.player.colonyGoodsParty.horses=Nagpalaya ang mga kolonista mong nasa %colony% ng %amount% mga kabayo bilang pagtutol sa ganitong hindi patas na pagbubuwis mula sa Korona!
model.player.colonyGoodsParty.landLocked=Nagsunog sa pook ng pamilihan ang iyong mga kolonistang nasa %colony% ng %amount% ng mga yunit ng %goods% bilang pagtutol laban sa hindi patas na pagbubuwis ng Korona!
# Fuzzy
model.player.dead.european=Aming Kamahalaan, nagpahayag ang %nation% ng ganap na pag-alis mula sa mga usapin ng Bagong Mundo!
model.player.dead.native=Aming kamahalan, nawasak na ang %nation%.
model.player.disaster.bankruptcy.start=Nabigo ka sa pagbabayad para sa pangangalaga ng lahat ng mga gusali. Ilalapat ang matinding mga multa sa produksiyon.
@ -1800,12 +1815,16 @@ model.player.foundingFatherJoinedCongress=Nakilahok na sa kongreso si %foundingF
model.player.interventionForceArrives=Dumating na ang ipinangakong Puwersang Pampamamagitan!
model.player.soLDecrease=Bumaba na hanggang %newSoL% bahagdan ang kasapian sa Mga Anak na Lalaki ng Kalayaan na nasa mga kolonya mo!
model.player.soLIncrease=Tumaas na hanggang %newSoL% bahagdan ang kasapian sa Mga Anak na Lalaki ng Kalayaan na nasa mga kolonya mo!
# Fuzzy
model.player.stance.alliance.declared=Aming Kamahalan, umanib na sa atin ang %nation%!
model.player.stance.alliance.others=Aming Kamahalan, umanib sa %attacker% ang %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Aming Kamahalan, pumayag ang %nation% na makipagtigil-putukan sa atin!
model.player.stance.ceaseFire.others=Aming Kamahalan, pumayag ang %attacker% na makipagtigil-putukan sa %defender%.
# Fuzzy
model.player.stance.peace.declared=Aming Kamahalan, nakipagkasundo sa atin ng kapayapaan ang %nation%!
model.player.stance.peace.others=Aming Kamahalan, nakipagkasundo ang %attacker% ng kapayapaan sa %defender%.
# Fuzzy
model.player.stance.war.declared=Masamang balita, Aming Kamahalan, nagpahayag ng digmaan laban sa atin ang %nation%!
model.player.stance.war.others=Aming Kamahalan, nagpahayag ng digmaan ang %attacker% laban sa %defender%.
combat.automaticDefence=Ang %unit% mo sa %colony% ay nagsigamit ng mga sandata upang maipagtanggol ang kolonya!
@ -1821,6 +1840,7 @@ combat.enemyShipEvaded=Nakaiwas ang %enemyUnit% ng %enemyNation% mula sa isang p
combat.enemyShipSunk=Napalubog ng %unit% ang %enemyUnit% ng %enemyNation%!
combat.equipmentCaptured=Mag-ingat, napasakamay ng mga matatapang ng %nation% ang %equipment%!
combat.goodsStolen=Nagnakaw ng %amount% ng mga %goods% ang %enemyUnit% ng %enemyNation% mula sa %colony%!
# Fuzzy
combat.indianPlunder=Nangulimbat ng %amount% ang %enemyUnit% ng %enemyNation% mula sa %colony%.
combat.indianRaid=Nag-ulat ang aming mga espiya na nilusob ng %nation% ang kolonyang %colonyNation% ng %colony%.
combat.indianSurprise=Nagsagawa ng hindi inaakalang paglusob ang %nation% doon sa %colony%, na nakapagpangamba sa aming mga kolonista. Ipinagkakaila ng pinuno ng %nation% ang pagiging kasangkot.
@ -1873,13 +1893,16 @@ error.couldNotLoad=Naganap ang isang kamalian habang sinusubok na ikarga ang lar
# Fuzzy
error.couldNotSave=Naganap ang isang kamalian habang sinasagip ang laro!
main.defaultPlayerName=Pangalan ng Manlalaro
# Fuzzy
client.choicePlayer=Pumili lamang po ng isang manlalaro:
metaServer.couldNotConnect=Paumanhin, hindi makaugnay/makakunekta sa serbidor ng meta. Pakisubok na lang uli mamaya.
metaServer.communicationError=Nagkaroon ng isang kamalian habang nakikipagtalastasan/nakikipag-ugnayan sa serbidor ng meta. Pakisubok muli mamaya.
abandonEducation.action.studying=nag-aaral
abandonEducation.action.teaching=nagtuturo
# Fuzzy
abandonEducation.no=Huwag, ipagpatuloy ang edukasyon
abandonEducation.text=Kapag nilisan ng %unit% mo ang %colony% pababayaan nito ang %action% sa loob ng %building%, nakatitiyak ka bang dapat itong umalis?
# Fuzzy
abandonEducation.yes=Oo, umalis mula sa kolonya
boycottedGoods.dumpGoods=Itambak ang mabubuting mga daladalahin
boycottedGoods.text=Dahil binoykoteo (hindi tinangkilik) ng Korona ang %goods%, hindi mo maipagbibili ang mga ito sa %europe%. Nais mo bang bayaran ang mga utang mo (%amount% ng ginto), o ibig mong itapon ang mga ito sa daungan, na wawasak sa mga ito?
@ -1887,8 +1910,11 @@ buy.moreGold=Humiling ng mas mababa pang halaga
buy.takeOffer=Tanggapin ang alok
buy.text=Nais ipagbili ng %nation% ang kanilang %goods% bilang kapalit ng %gold%:
clearTradeRoute.text=Ang %unit% mo ay itinalagang mangalakal sa rutang %route%. Ang pagtatakda ng destinasyon nito ay makapagtatanggal nito mula sa ruta ng kalakalan. Nakatitiyak ka bang ito ang nais mong gawin?
# Fuzzy
confirmHostile.alliance=Hindi mo maaaring lusubin ang isang kakamping bansa! Talaga bang nais mong putulin ang iyong pakikipagtulungan sa %nation%.
# Fuzzy
confirmHostile.ceaseFire=Lumagda ka ng isang tigil putukan na kasama ang %nation%. Talaga bang nais mong lumusob?
# Fuzzy
confirmHostile.peace=Mapayapa ang pakikitungo mo sa %nation%. Talaga bang nais mong magpahayag ng digmaan?
error.noSuchFile=Hindi umiiral ang tinukoy na talaksan o hindi isang pangkaraniwang talaksan.
# Fuzzy
@ -1942,7 +1968,9 @@ defeated.text=Natalo ka na! Nais mo bang:
defeated.yes=Manatili at magmatyag
defeatedSinglePlayer.text=Nagapi ka na!\n\nNgayon ay kalaliman na ng gabi, Kung kailan humihikab na ang bakuran ng mga simbahan at naghihinga ang impiyerno ng mga paminsala sa mundong ito, makainom kaya ako ngayon ng mainit na dugo?! At makagawa ng ganyang mapait na kaabalahan, habang yumayanig ang araw upang tumanaw.
defeatedSinglePlayer.yes=Ipasok ang Gawi ng Paghihiganti
# Fuzzy
diplomacy.offerAccepted=Tinanggap ng %nation% ang iyong masaganang alok.
# Fuzzy
diplomacy.offerRejected=Tinanggap ng %nation% ang masagana mong alok.
disbandUnit.text=Nakatitiyak ka bang nais mong pagwatak-watakin ang yunit na ito?
disbandUnit.yes=Pagwatak-watakin na
@ -1985,7 +2013,9 @@ move.noAccessContact=Kailangan muna nating magtatag ng ugnayan sa %nation%, Kama
move.noAccessGoods=Ang %nation% ay hindi makikipagkalakal sa isang %unit% na walang laman.
move.noAccessSettlement=Hindi pinapahintulutan ng %nation% ang ating %unit% na pumasok sa kanilang maliit na pamayanan.
move.noAccessSkill=Hindi maaaring matuto mula sa mga katutubo ang ating %unit%.
# Fuzzy
move.noAccessTrade=Wala tayong kapangyarihang makipagkalakal sa ibang mga nasyong Europeo na katulad ng %nation%.
# Fuzzy
move.noAccessWar=Hindi tayo maaaring makipagkalakalan sa %nation% habang may digmaan.
move.noAccessWater=Kailangan lumapag ng ating %unit% bago pumasok sa maliit na pamayanan.
move.noAttackWater=Dapat na lumapag muna ang aming %unit% bago lumusob.
@ -2020,6 +2050,7 @@ server.invalidPlayerNations=Kinakailangang pumili muna ng isang bukod-tanging ba
server.maximumPlayers=Paumanhin, naabot na ang pinakamataas na bilang ng mga manlalaro.
server.missingUserName=Ang pangalan ng tagagamit ay nawawala mula sa hiling ng paglagda.
server.missingVersion=Nawawala ang bersiyon ng FreeCol mula sa hiling na paglagda.
# Fuzzy
server.noRouteToServer=Hindi maaaring ipakita sa madla/publiko ang serbidor. Dapat mong baguhin ang mga pagtatakda mong pang-"pader na pamigil ng pagkalat ng apoy" (''firewall'') upang pahintulutan ang mga ugnayan/konseksyon sa daungang tinukoy mo.
server.notAllReady=Hindi pa nakahandang magsimula ng laro ang lahat ng mga manlalaro!
server.onlyAdminCanLaunch=Paumanhin, tanging ang tagapangasiwa lamang ng serbidor ang makapaglulunsad ng laro.
@ -2112,6 +2143,7 @@ colopedia.unit.offensivePower=Lakas ng Pagsalakay:
colopedia.unit.price=Halaga sa Europa:
colopedia.unit.productionBonus={{plural:%number%|isa=tagapagbago|iba=mga tagapagbago}} ng produksyon:
colopedia.unit.requirements=Mga kailangan:
# Fuzzy
colopedia.unit.school=Kailangang paaralan upang makapagsanay:
colopedia.unit.skill=Antas ng Kasanayan:
report.labour.allColonists=Lahat ng mga Kolonista
@ -2149,8 +2181,6 @@ report.colony.improve.description=Mga yunit na makapagpapainam ng produksiyon na
report.colony.improve.header=Painamin
# Fuzzy
report.colony.improving.description=<HTML>%colony%: Upang makagawa ng %amount% pang mga %goods%<BR>Palitan ang %oldUnit% ng %unit%</HTML>
# Fuzzy
report.colony.wanting.description=<HTML>%colony%: Upang makagawa ng %amount% mas marami pang %goods%<BR>Idagdag ang %unit%</HTML>
report.colony.making.blocking.description=%colony%: %amount% ng %goods% ang kailangan para sa %buildable% sa {{plural:%turns%|one=susunod na pagkakataon|other=loob ng %turns% na mga pagkakataon}}
report.colony.making.constructing.description=%colony%: ang %buildable% ang bubuo sa {{plural:%turns%|one=susunod na pagkakataon|other=loob ng %turns% na mga pagkakataon}}
report.colony.making.description=Ano ang ginagawa ng kolonyang ito
@ -2160,21 +2190,22 @@ report.colony.making.noconstruction.description=%colony%: Walang nagaganap na ko
report.colony.making.noteach.description=%colony%: ang %teacher% ay kulang ng isang mag-aaral
report.colony.name.description=Ang listahan ng mga kolonya
report.colony.name.header=Kolonya
report.colony.plow.description=Bilang ng mga tisa ng kolonya na makikinabang mula sa Pag-aararo
report.colony.plow.header=P
report.colony.plowing.description=Ang %colony% ay maaaring makinabang mula sa pang-aararo sa {{plural:%amount%|one=isang tisa|other=%amount% na mga tisa}}
# Fuzzy
report.colony.production.description=%colony%: netong produksiyon ng %goods% = %amount%
# Fuzzy
report.colony.production.export.description=%colony%: ang netong produksiyon ng %goods% ay %amount% (magluluwas ng mahigit kaysa sa %export%)
report.colony.production.header=Netong produksiyon ng %goods%
# Fuzzy
report.colony.production.high.description=%colony%: netong produksiyon ng %goods% = %amount%, mapupuno sa {{plural:%turns%|one=susunod na pagkakataon|other=loob ng %turns% na mga pagkakataon}}
# Fuzzy
report.colony.production.low.description=%colony%: netong produksiyon ng %goods% = %amount%, ubos na sa {{plural:%turns%|one=susunod na pagkakataon|other=loob ng %turns% na mga pagkakataon}}
# Fuzzy
report.colony.production.waste.description=%colony%: netong produksiyon ng %goods% = %amount%, aapaw na ang bodega, masasayang ang %waste%
report.colony.road.description=Bilang ng mga tisa ng kolonya na makikinabang mula sa pagtatayo ng Daan
report.colony.road.header=D
report.colony.roadBuilding.description=Ang %colony% ay maaaring makinabang mula sa paggawa ng {{plural:%amount%|one=isang lansangan|other=%amount% na mga lansangan}}
report.colony.shrinking.description=Ang %colony% ay dapat na mapaliit ng {{plural:%amount%|one=isang yunit|other=%amount% mga yunit}} upang mapainam ang produksiyon
report.colony.starving.description=%colony%: kagutuman sa {{plural:%turns%|one=susunod na pagkakataon|other=sa loob ng %turns% na mga pagkakataon}}
# Fuzzy
report.colony.wanting.description=<HTML>%colony%: Upang makagawa ng %amount% mas marami pang %goods%<BR>Idagdag ang %unit%</HTML>
# Fuzzy
report.continentalCongress.elected=Nahalal:
report.continentalCongress.none=(wala)
report.continentalCongress.recruiting=Pangangalap ng tauhan
@ -2215,26 +2246,25 @@ report.production.selectGoods=Pumili ng mabubuting mga dala-dalahin
report.production.update=Isapanahon
report.requirements.badAssignment=Ang %colony% ay may isang %expert% na kasalukuyang naghahanapbuhay bilang isang %expertWork%, habang ang isang %nonExpert% ay gumaganap bilang isang %nonExpertWork%. Mas darami ang produksyon kung magpapalitan ng mga hanapbuhay ang mga kolonista.
report.requirements.canTrainExperts=Ang mga {{plural:2|%unit%}} ay maaaring sanayin doon sa
report.requirements.clearTile=Ang %type% na papunta sa %direction% ng %colony% ay makikinabang mula sa paghahawan.
# Fuzzy
report.requirements.exploreTile=Ang %type% na papunta sa %direction% ng %colony% ay makikinabang mula sa panggagalugad.
report.requirements.met=Naabot na ang lahat ng mga kinakailangan.
report.requirements.missingGoods=Ang %colony% ay gumagawa ng %goods%, ngunit nangangailangan ng mas marami pang %input%.
report.requirements.misusedExperts=Mayroong mga {{plural:2|%unit%}} na hindi naghahanapbuhay bilang %work% doon sa
report.requirements.noExpert=Ang %colony% ay gumagawa ng %goods%, ngunit walang %unit%.
report.requirements.plowCenter=Ang %colony% ay makikinabang mula sa pag-aararo ng tisa nito.
report.requirements.plowTile=Ang %type% na papunta sa %direction% ng %colony% ay makikinabang mula sa pag-aararo.
report.requirements.roadTile=Ang %type% na papunta sa %direction% ng %colony% ay makikinabang mula sa paggawa ng lansangan.
report.requirements.severalExperts=Ilang mga {{plural:2|%unit%}} ang naroroon sa
report.requirements.surplus=Isang kalabisan ng mga %goods% ang nagagawa sa
report.trade.afterTaxes=Kita makatapos ang mga pagbubuwis
report.trade.beforeTaxes=Kita bago ang mga pagbubuwis
report.trade.cargoUnits=Mga Yunit na nasa Kargada
# Fuzzy
report.trade.hasCustomHouse=* May isang bahay-adwana ang kolonyang ito; mga iniluwas ang mabubuting mga daladalahing ito.
report.trade.totalDelta=Kabuoan ng Produksyon
report.trade.totalUnits=Kabuoan ng mga Yunit
report.trade.unitsSold=Mga yunit na nabili o naipagbili
report.turn.filter=Huwag ipakita ang ganitong uri ng mensahe (%type%)
report.turn.ignore=Balewalain ang mensaheng ito (Kolonya: %colony%, Mabubuting mga Dala-dalahin: %goods%)
# Fuzzy
report.turn.playerNation=%nation% ng %player%
# Fuzzy
aboutPanel.copyright=Karapatan sa Paglalathala © 2002-2013 Ang Pangkat ng FreeCol
@ -2267,7 +2297,9 @@ colonyPanel.notBestTile=Makagagawa ang %unit% ng marami pang %goods% sa %tile%.
confirmDeclarationDialog.areYouSure.no=Maaaring mamaya na lamang
confirmDeclarationDialog.areYouSure.text=Iwaksi natin ang hindi makatarungang paniniil ng %monarch% at ipahayag ang kasarinlan ng ating mga kolonya mula sa korona!
confirmDeclarationDialog.areYouSure.yes=Kalayaan o Kamatayan!
# Fuzzy
confirmDeclarationDialog.defaultCountry=Nagkakaisang mga Estado ng %nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=Malayang %nation%
confirmDeclarationDialog.enterCountry=Mula ngayon, makikilala ang ating bansa bilang
confirmDeclarationDialog.enterNation=at bawat mamamayan ng ating maluwalhating bansa ay magmamalaking makikilala bilang

View File

@ -7,8 +7,11 @@
# Author: Erdemaslancan
# Author: Joseph
# Author: Karduelis
# Author: KorkmazO
# Author: McAang
# Author: Meelo
# Author: Nighteagle2000
# Author: Rapsar
# Author: Trockya
# Author: Uğurkent
# Author: Violetanka
@ -104,6 +107,7 @@ cargoOnCarrier=Taşıyıcının kargosu
cashInTreasureTrain=Hazine trenindeki para
clearOrders=Siparişleri temizle
colonists=Koloniciler
colonyCenter=Koloni merkezi
colopedia=Colopedi
difficulty=Zorluk
docks=Rıhtım
@ -144,7 +148,7 @@ unitType=Ünite Türü
units=Birimler
list.add=Ekle
list.down=Aşağı
list.edit=Düzenle
list.edit=Değiştir
list.remove=Çıkar
list.up=Yukarı
status.loadingGame=Lütfen bekleyin: Oyun yükleniyor
@ -197,8 +201,9 @@ cli.no-java-check=java sürüm kontrolünü atla
cli.no-memory-check=hafıza kontrolünü atla
cli.no-sound=FreeCol'u sessiz çalıştır
cli.private=özel sunucu başlat (metasunucuda yayınlanmaz)
cli.server-name=sunucu için özel bir İSİM belirle
# Fuzzy
cli.server=belirlenen portta bağımsız sunucu başlat
cli.server-name=sunucu için özel bir İSİM belirle
cli.splash=oyunu yüklerken giriş ekranı resim DOSYASI göster
cli.tc=İSİM ile belirlenen toplu dönüşümü yükle
cli.timeout=sunucunun bir soruya yanıt için saniye olarak beklediği süre
@ -256,7 +261,6 @@ colopediaAction.goods.name=Mallar
colopediaAction.nations.name=Uluslar
colopediaAction.nationTypes.name=Ulus Avantajları
colopediaAction.resources.name=Bonus Kaynaklar
colopediaAction.skills.name=Yetenekler
colopediaAction.terrain.name=Arazi tipleri
colopediaAction.units.name=Birimler
declareIndependenceAction.name=Bağımsızlık İlan Et
@ -798,6 +802,7 @@ model.direction.S.name=güney
model.direction.SW.name=güney-batı
model.direction.W.name=batı
model.direction.NW.name=kuzey-batı
# Fuzzy
model.historyEventType.colonyConquered.description=Koloniniz %colony%, %nation%. tarafından fethedildi.
model.indianSettlement.mostHatedNone=Hiçbiri
model.indianSettlement.mostHatedUnknown=Bilinmiyor
@ -833,6 +838,7 @@ model.noClaimReason.terrain.description=Bu arazi koloni için uygun değil.
model.noClaimReason.water.description=Sularda hak iddia etmeyiz.
model.noClaimReason.worked.description=Zaten başka bir yerleşim bu araziyi kullanıyor.
model.player.startGame=Denizde geçen aylardan sonra, nihayet bilinmeyen bir kıtanın sahillerine ulaştınız. {{tag:%direction%|west=Batıya|east=Doğuya|default=Rüzgara doğru}} yelken açarak Yeni Dünya'yı keşfedebilir ve Krallık adına bu toprakları sahiplenebilirsiniz.
# Fuzzy
model.player.waitingFor=Bekleniyor: %nation%
model.regionType.lake.unknown=Bilinmeyen sayfa
model.regionType.river.unknown=Bilinmeyen kullanıcı
@ -873,6 +879,7 @@ model.noAddReason.occupiedByEnemy.description=Bu konum başka bir ulustan bir bi
model.noAddReason.ownedByEnemy.description=Bu konum başka bir ulusa ait.
model.noAddReason.wrongType.description=Bu konum için yanlış tür.
model.player.alarmIncrease.tension.content=%settlement% yerleşimindeki %nation% şefi dostu %enemy% ulusunu selamlıyor. Aramızdaki dayanışmanın ilerlemesinden memnunuz fakat yerleşimcilerinin topraklarımıza sokulmasından endişe duyuyoruz.
# Fuzzy
model.player.stance.war.declared=Kötü haber Ekselansları, %nation% bize savaş ilan etti!
model.region.antarctic.name=Antarktika
error.couldNotLoad=%name% dosyasından oyunu yüklemeye çalışırken bir hata oluştu!
@ -881,13 +888,16 @@ main.defaultPlayerName=Oyuncu Adı
main.javaVersion=FreeCol oyununun çalıştırılabilmesi için %minVersion% veya daha üst Java sürümü önerilir (tespit edilen sürüm %version%, bu denetlemeyi atlamak için --java-denetimi-yok seçeneğini kullanın).
main.memory=JVM'ye %memory% bayttan daha fazla bellek atamanız gerekmektedir.\n FreeCol'u şu şekilde yeniden başlatın: java -Xmx%minMemory%M -jar FreeCol.jar
main.userDir.fail=FreeCol, kullanıcı verilerini kaydetmek için uygun dizinleri bulamıyor. Devam ediliyor fakat sorun çıkması muhtemel.
# Fuzzy
client.choicePlayer=Lütfen bir oyuncu seçin:
metaServer.couldNotConnect=Üzgünüz, tanımlayıcı sunucuya bağlanılamıyor. Lütfen tekrar deneyin.
metaServer.communicationError=Tanımlayıcı sunucuyla haberleşirken bir hata oluştu. Lütfen tekrar deneyin.
abandonEducation.action.studying=öğreniyor
abandonEducation.action.teaching=öğretiyor
# Fuzzy
abandonEducation.no=Hayır, eğitime devam et
abandonEducation.text=Eğer %unit% birimin %colony% kolonisinden ayrılırsa, %building% binasındaki %action% eylemini terketmiş olacak, yine de ayrılsın mı?
# Fuzzy
abandonEducation.yes=Evet, koloniden ayrıl
abandonTeaching.text=Eğer %unit% birimin %building% binasından ayrılırsa eğitim durur, ayırmak istediğine emin misin?
boycottedGoods.dumpGoods=Malları Terket
@ -926,7 +936,9 @@ cashInTreasureTrain.pay=Kral eğer ganimetten %fee%% altın pay alırsa hazineni
defeated.text=Yenildin! Şimdi ne yapmak istersin?
defeated.yes=Kal ve izle
defeatedSinglePlayer.yes=Öç Alma Moduna Gir
# Fuzzy
diplomacy.offerAccepted=%nation% cömert teklifinizi kabul etti.
# Fuzzy
diplomacy.offerRejected=%nation% cömert teklifinizi reddetti.
disbandUnit.text=Birimi terhis etmek istediğine emin misin?
disbandUnit.yes=Dağıt
@ -956,7 +968,9 @@ learnSkill.yes=Evet, isterim
move.noAccessGoods=%nation% ulusu boş bir %unit% ile ticaret yapmayacak.
move.noAccessSettlement=%nation% ulusu %unit% birimimizin yerleşim yerlerine girmesine izin vermiyor.
move.noAccessSkill=%unit% birimimiz yerlilerden öğrenemez.
# Fuzzy
move.noAccessTrade=%nation% ulusu gibi diğer Avrupalı uluslarla ticaret yapacak yetkimiz yok.
# Fuzzy
move.noAccessWar=Savaş halindeyken %nation% ulusu ile ticaret yapamayız.
move.noAccessWater=%unit% birimimiz yerleşime girmeden önce karaya ayak basmalı.
move.noAttackWater=%unit% birimimiz saldırmadan önce karaya ayak basmalı.
@ -994,6 +1008,7 @@ report.continentalCongress.none=(hiçbiri)
report.foreignAffair.numberOfColonies=Koloni sayısı
report.foreignAffair.stance=Durum
report.turn.ignore=Bu mesajı yoksay (Colony: %colony%, Goods: %goods%)
# Fuzzy
report.turn.playerNation=%player% yönetimindeki %nation%
aboutPanel.copyright=Telif Hakkı © 2002-2015 FreeCol Ekibi
buildingToolTip.breeding=%goods% üretebilmen için en az %number% {{plural:%number%|%goods%}} daha lazım.
@ -1012,6 +1027,7 @@ chooseFoundingFatherDialog.title=Kurucu Görevlendir
colonyPanel.colonyUnits=Koloni Birimleri
colonyPanel.inPort=Limanda
colonyPanel.outsideColony=Dış Koloni
# Fuzzy
colonyPanel.producing=Üretilen:
colonyPanel.reducePopulation=Eğer nüfus %number% seviyesinin altına düşerse %colony%, %buildable% inşa edemez.
colonyPanel.bonusLabel=Bonus: %number%%extra%
@ -1021,14 +1037,17 @@ colonyPanel.royalistLabel=Sadıklar: %number%
colonyPanel.notBestTile=%unit%, %tile% alanında daha fazla %goods% üretebilir.
confirmDeclarationDialog.areYouSure.no=Belki Daha Sonra
confirmDeclarationDialog.areYouSure.yes=Ya Özgürlük ya Ölüm!
# Fuzzy
confirmDeclarationDialog.defaultCountry=%nation% Birleşik Devletleri
constructionPanel.clickToBuild=Bina veya birim üretmek için üretim alanına tıklayın.
constructionPanel.turnsToComplete=(Bitirmek için gereken tur: %number%)
negotiationDialog.accept=Kabul et
negotiationDialog.add=Ekle
negotiationDialog.cancel=İptal
# Fuzzy
negotiationDialog.demand=%nation% ulusunun isteği %otherNation%
negotiationDialog.exchange=karşılığında
# Fuzzy
negotiationDialog.offer=%nation% ulusunun teklifi %otherNation%
negotiationDialog.send=Gönder
editSettlementDialog.removeSettlement=Yerleşimi kaldır

View File

@ -213,8 +213,9 @@ cli.no-memory-check=Пропустити перевірку пам'яті
cli.no-sound=запустити FreeCol без звуку
cli.private=запустити приватний сервер (без публікації на metaserver)
cli.seed=надайте ВИСІВ для генератора псевдовипадкових чисел
cli.server-name=вказати НАЗВУ сервера
# Fuzzy
cli.server=запустити самостійний сервер по вказаному порту
cli.server-name=вказати НАЗВУ сервера
cli.splash=відображати заставку з ФАЙЛУ під час завантаження гри
cli.tc=завантажити набір правил із заданою НАЗВОЮ
cli.timeout=час очікування сервера для відповіді на запит (секунди)
@ -278,7 +279,6 @@ colopediaAction.goods.name=Товари
colopediaAction.nations.name=Нації
colopediaAction.nationTypes.name=Національні переваги
colopediaAction.resources.name=Бонусні ресурси
colopediaAction.skills.name=Знання
colopediaAction.terrain.name=Типи території
colopediaAction.units.name=Юніти
colopediaAction.name=%object% (Колопедія)
@ -1450,6 +1450,7 @@ model.improvement.road.description=Дорога
model.improvement.road.name=Дорога
model.improvement.road.occupationString=R
model.limit.independence.coastalColonies.name=Обмеження прибережених колоній
# Fuzzy
model.limit.independence.coastalColonies.description=Вам потрібно принаймні %limit% прибережних колоній, щоб заявити про незалежність.
model.limit.independence.rebels.name=Межа бунтарства
model.limit.independence.rebels.description=Принаймні %limit%% ваших колоністів мають підтримувати незалежність.
@ -1804,6 +1805,7 @@ model.colony.badGovernment=Уряд %colony% неефективний. Заст
model.colony.goodGovernment=Ефективність уряду підвищилася. Бунтівні настрої в %colony% тепер рівні або перевищують %number% відсотків.
model.colony.governmentImproved1=Уряд %colony% поліпшено, але він досі малоефективний. Все ще застовуються штрафи на виробництво.
model.colony.governmentImproved2=Уряд %colony% поліпшено. Штрафи на виробництво вже не застосовуються.
# Fuzzy
model.colony.insufficientProduction=Можна виготовити на %outputAmount% більше %outputType% у %colony% за умови, що ми матимемо на %inputAmount% більше надлишку %inputType%.
model.colony.lostGoodGovernment=Знизилася ефективність уряду! Повстанські настрої в %colony% більше не рівні або не перевищують %number% відсотків. Колонія більше не має отримує виробничих бонусів.
model.colony.lostVeryGoodGovernment=Ефективність уряду зменшилася! Бунтівні настрої в %colony% більше не рівні або не перевищують %number% відсотків. Деякі виробничі бонуси втрачено.
@ -1818,12 +1820,17 @@ model.colony.veryBadGovernment=Уряд %colony% дуже неефективни
model.colony.veryGoodGovernment=Ефективність уряду підвищилася. Бунтівні настрої в %colony% тепер дорівнює або перевищують %number% відсотків.
model.colonyTile.claim=(претендує %direction%)
model.diplomaticTrade.receive.contact=Братський привіт від славної нації %nation%.
# Fuzzy
model.diplomaticTrade.receive.diplomatic=Давайте домовлятися з нацією %nation%.
model.diplomaticTrade.receive.trade=Давайте розглянемо торгову пропозицію нації %nation%.
# Fuzzy
model.diplomaticTrade.receive.tribute=Нація %nation% вимагає данини з нас!
model.diplomaticTrade.send.contact=Ми зустрілись з представниками нації %nation%.
# Fuzzy
model.diplomaticTrade.send.diplomatic=Давайте розглянемо нашу дипломатичну ситуацію з нацією %nation%.
# Fuzzy
model.diplomaticTrade.send.trade=Дозвольте нам запропонувати торгівлю з нацією %nation% у поселенні %settlement%.
# Fuzzy
model.diplomaticTrade.send.tribute=Ми вимагаємо данини з %nation% у поселенні %settlement%.
model.direction.N.name=Північ
model.direction.NE.name=Північний Схід
@ -1834,25 +1841,37 @@ model.direction.SW.name=Південний Захід
model.direction.W.name=Захід
model.direction.NW.name=Північний Захід
model.historyEventType.abandonColony.description=Ви покинули колонію %colony%.
# Fuzzy
model.historyEventType.ceaseFire.description=Припинено вогонь з нацією %nation%.
# Fuzzy
model.historyEventType.cityOfGold.description=%nation% знайшли %city%, одне з Семи Золотих Міст. Здобич склала %treasure% золота.
# Fuzzy
model.historyEventType.colonyConquered.description=Вашу колонію %colony% завоювали %nation%.
# Fuzzy
model.historyEventType.colonyDestroyed.description=Вашу колонію %colony% було знищено %nation%.
# Fuzzy
model.historyEventType.conquerColony.description=Ви зважилися прийняти Наші щедрі умови та все ж ухиляєтеся від виплат? Така двоєдушність пожне гіркі плоди Нашого невдоволення.
# Fuzzy
model.historyEventType.declareIndependence.description=Ви знищили %settlement%, поселення %nation%.
# Fuzzy
model.historyEventType.declareWar.description=Оголошена війна нації %nation%.
# Fuzzy
model.historyEventType.destroyNation.description=%nation% знищує %nativeNation%.
model.historyEventType.discoverNewWorld.description=Ви відкрили Новий Світ.
# Fuzzy
model.historyEventType.discoverRegion.description=%nation% відкрили %region%.
# Fuzzy
model.historyEventType.formAlliance.description=Альянс вів переговори з нацією %nation%.
model.historyEventType.foundColony.description=Ви заснували колонію %colony%.
model.historyEventType.foundingFather.description=%father% вступив до Континентального конгресу.
model.historyEventType.independence.description=Ви досягли незалежності від Корони.
# Fuzzy
model.historyEventType.makePeace.description=Мир досягнуто з нацією %nation%.
# Fuzzy
model.historyEventType.meetNation.description=Ви зустріли %nation%.
# Fuzzy
model.historyEventType.nationDestroyed.description=%nation% більше не присутні в Новому Світі.
# Fuzzy
model.historyEventType.spanishSuccession.description=%loserNation% передали всі свої колонії Нового Світу нації %nation%.
model.indianSettlement.mostHatedNone=Нічого
model.indianSettlement.mostHatedUnknown=Невідомо
@ -1903,8 +1922,10 @@ model.messageType.warehouseCapacity.name=Місткість складу
model.messageType.warning.name=Застереження
model.monarch.action.addToRef.text=Король додав %number% {{plural:%number%|%unit%}} до чисельності Королівського Експедиційного Війська. Правителі колоній висловлюють заклопотаність.
model.monarch.action.addToRef.no=Готово
# Fuzzy
model.monarch.action.declarePeace.text=Ми погодилися милостиво на Мирний договір з {{tag:with|%nation%}}.
model.monarch.action.declarePeace.no=Готово
# Fuzzy
model.monarch.action.declareWar.text=Зухвалість {{tag:of|%nation%}} змушує Нас оголосити їм війну!
model.monarch.action.declareWar.no=Готово
# Fuzzy
@ -1964,6 +1985,7 @@ model.player.colonialIndependence=Тільки колоніальні гравц
model.player.forces=%nation% сили
model.player.independentMarket=Європа
model.player.startGame=Після місяців плавання ви нарешті прибули до берегу невідомого континенту. Пливіть на {{tag:%direction%|west=захід|east=схід|default=за вітром}} щоб дослідити Новий Світ і проголосити його власністю Корони.
# Fuzzy
model.player.waitingFor=Чекаємо: %nation%
model.regionType.coast.name=Узбережжя
model.regionType.coast.unknown=Невідомий прибережний регіон
@ -2003,6 +2025,7 @@ model.tradeItem.gold.name=Золото
model.tradeItem.gold.description=сума %amount% золотих монет
model.tradeItem.goods.name=Товари
model.tradeItem.incite.name=Оголосити війну проти
# Fuzzy
model.tradeItem.incite.description=війна проти %nation%
model.tradeItem.stance.name=Положення
model.tradeItem.unit.name=Юніт
@ -2024,9 +2047,9 @@ model.unit.underRepair=Ремонт (%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
# Fuzzy
model.unit.unitState.skipped=W
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
@ -2067,6 +2090,7 @@ model.colony.warehouseSoonFull=Ваш склад в %colony% перевищит
model.colony.warehouseWaste=Ваш склад в %colony% перевищив максимальну ємкість для %goods%. %waste% одиниць було втрачено.
model.colony.workersEvicted=В %colony% ваші колоністи більше не можуть працювати на %location% через присутність %enemyUnit%.
model.colonyTile.resourceExhausted=У %colony% вичерпався %resource%
# Fuzzy
model.game.spanishSuccession=Ваше Превосходительство, в Європі закінчилася війна за Іспанський спадок. За Утрехтським мирним договором %loserNation% були вимушені передати всі свої колонії в Новому Світі нації %nation%!
model.indianSettlement.mission.denounced=Вашого місіонера у %settlement% засуджено і страчено!
model.indianSettlement.mission.destroyed=Ваш місіонер загинув при знищенні %settlement%.
@ -2076,6 +2100,7 @@ model.player.autoRecruit=Релігійні заворушення у %europe%
model.player.colonyGoodsParty.harbour=Ваш колоніст у %colony% викинув %amount% одиниць %goods% у гавань в знак протесту проти цього несправедливого оподаткування з боку корони!
model.player.colonyGoodsParty.horses=Ваш колоніст у %colony% відпустив %amount% коней в знак протесту проти цього несправедливого оподаткування з боку корони!
model.player.colonyGoodsParty.landLocked=Ваш колоніст у %colony% спалив %amount% одиниць %goods% на базарі в знак протесту проти цього несправедливого оподаткування з боку корони!
# Fuzzy
model.player.dead.european=Ваше Превосходительство, %nation% оголосили безумовне відлучення від справ Нового Світу!
model.player.dead.native=Ваше Превосходительство, %nation% були знищені.
model.player.disaster.bankruptcy.start=Ви не змогли оплатити утримання всіх будівель. Деякі виробничі санкції застосовуються.
@ -2089,12 +2114,16 @@ model.player.ignoredTax=Корона підняла ставки податку
model.player.interventionForceArrives=Обіцяні сили інтервенції прибули.
model.player.soLDecrease=Кількість Синів Свободи у ваших колоніях опустилася до %newSoL% відсотків!
model.player.soLIncrease=Кількість Синів Свободи у ваших колоніях піднялася до %newSoL% відсотків!
# Fuzzy
model.player.stance.alliance.declared=Ваше Превосходительство, між нами і %nation% затверджено союз!
model.player.stance.alliance.others=Ваше Превосходительство, %attacker% мають союз з %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Ваша ясновельможносте, %nation% погодилися на припинення вогню!
model.player.stance.ceaseFire.others=Ваше Превосходительство, %attacker% мають договір про скорочення вогню з %defender%.
# Fuzzy
model.player.stance.peace.declared=Ваше Превосходительство, між нами і %nation% встановлено мир!
model.player.stance.peace.others=Ваше Превосходительство, між %attacker% і %defender% мир.
# Fuzzy
model.player.stance.war.declared=Ваша світлість, погані новини, %nation% оголосила нам війну!
model.player.stance.war.others=Ваша світлість, %attacker% оголосила війну %defender%.
combat.automaticDefence=Ваш %unit% в %colony% взявся за зброю, щоб захистити колонію!
@ -2110,6 +2139,7 @@ combat.enemyShipEvaded=%enemyNation% %enemyUnit% уникнув атаки %unit
combat.enemyShipSunk=%unit% затопив %enemyNation% %enemyUnit%.
combat.equipmentCaptured=Стережіться, воїни %nation% отримали %equipment%!
combat.goodsStolen=%enemyNation% %enemyUnit% украв %amount% %goods% в %colony%!
# Fuzzy
combat.indianPlunder=%enemyNation% %enemyUnit% пограбував %colony% на %amount%.
combat.indianRaid=Наші шпигуни повідомляють, що %nation% здійснила напад на %colonyNation% колонії %colony%.
combat.indianSurprise=%nation% здійснили несподіваний набіг на колонію %colony%, стривоживши наших колоністів. Правитель {{tag:of|%nation%}} заперечує причетність свого народу до цього набігу.
@ -2166,6 +2196,7 @@ main.javaVersion=Java версії %minVersion% або більшої реко
main.memory=Необхідно надати більше %memory% байт пам'яті для JVM.\n Перезапустіть FreeCol з: java-Xmx%minMemory%М-jar FreeCol.jar
main.userDir.fail=FreeCol не можете знайти відповідні каталоги для збереження даних користувача. Продовжуємо, але очікуємо неприємності.
client.baseData=Не вдалося знайти каталог бази даних %dir% .\n Файли даних не знайдені FreeCol.\n Переконайтеся, що вони наявні.\n Якщо FreeCol потім шукає в помилковому каталозі, то\n запустіть гру у командному рядку з параметром:\n --freecol-data <data-directory>
# Fuzzy
client.choicePlayer=Будь ласка, виберіть гравця:
client.classic=Не вдалося завантажити зіставлення ресурсів з набору правил "класичний".
client.headlessDebug=Автоматичний режим потребує запуску налагодження.
@ -2175,8 +2206,10 @@ metaServer.couldNotConnect=Вибачте, неможливо з’єднати
metaServer.communicationError=Сталася помилка під час з’єднання з мета-сервером. Будь ласка, спробуйте пізніше.
abandonEducation.action.studying=вивчення
abandonEducation.action.teaching=навчання
# Fuzzy
abandonEducation.no=Ні, продовжити навчання
abandonEducation.text=Якщо ваш %unit% покине колонію %colony%, то він відмовиться від %action% у %building%. Ви справді хочете цього?
# Fuzzy
abandonEducation.yes=Так, покинути поселення
abandonTeaching.text=Якщо %unit% покине %building%, то він припине навчання. Ви справді впевнені, що йому пора це зробити?
armedUnitSettlement.attack=Атакувати
@ -2188,9 +2221,13 @@ buy.takeOffer=Прийняти пропозицію
buy.text=%nation% хотіли би продати свій %goods% за %gold%:
clearTradeRoute.text=Ваш %unit% призначений на торговий шлях %route%. Установка цілі забере його з торгового шляху. Ви справді хочете це зробити?
client.fullScreen=Повноекранний режим не підтримується для цієї відеокарти.\nПовертаємося у віконний режим.
# Fuzzy
confirmHostile.alliance=Ви не можете атакувати союзників! Ви бажаєте розірвати союз із %nation% і об'явити війну?
# Fuzzy
confirmHostile.ceaseFire=Ви підписали припинання вогню з %nation%. Ви справді хочете атакувати?
# Fuzzy
confirmHostile.peace=Зараз у вас мир з %nation%. Ви дійсно бажаєте об'явити війну?
# Fuzzy
confirmTribute.broke=Наші шпигуни зазначають, що нація %nation% повністю зруйнована. Давайте не гаймо часу з вимогами данини.
confirmTribute.european=Нація %nation% %danger% та %finance%. Скільки данини нам вимагати з них?
confirmTribute.happy=Нація %nation% у поселенні %settlement% - добрі друзі з нами. Шкода псувати наше товариство.
@ -2258,7 +2295,9 @@ defeated.text=Ви зазнали поразки! Чи хотіли би ви:
defeated.yes=Стояти і чекати
defeatedSinglePlayer.text=Ви зазнали поразки!\n\nЗ цього моменту настав час диявольської ночі, коли церква спить і пекло видихає хвороби у цей світ, коли я можу пити теплу кров та робити такі справи, що наступного дня світ затремтить тільки від одного погляду на них.
defeatedSinglePlayer.yes=Ввійти у режим помсти
# Fuzzy
diplomacy.offerAccepted=%nation% прийняли Вашу щедру пропозицію.
# Fuzzy
diplomacy.offerRejected=%nation% відхилили Вашу щедру пропозицію.
disbandUnit.text=Ви впевнені, що хочете розпустити цього юніта?
disbandUnit.yes=Розформувати
@ -2303,7 +2342,9 @@ move.noAccessContact=Ваше превосходительство, ми пов
move.noAccessGoods=%nation% не торгуватимуть з %unit% без вантажу.
move.noAccessSettlement=%nation% не дозволяють увійти до поселення нашому %unit%.
move.noAccessSkill=Наш %unit% не може вчитись у індіанців.
# Fuzzy
move.noAccessTrade=Ми не маємо права торгувати з іншими європейськими націями, такими, як %nation%.
# Fuzzy
move.noAccessWar=Ми не можемо торгувати з %nation% під час війни.
move.noAccessWater=Наш %unit% повинен висадитися на берег, перш ніж входити в поселення.
move.noAttackWater=Наші %unit% повинні висадитися на землю перед атакою.
@ -2357,6 +2398,7 @@ server.invalidPlayerNations=Кожен гравець повинен обрат
server.maximumPlayers=Пробачте, але уже досягнуто максимальне число гравців.
server.missingUserName=У запиті на вхід втрачено ім'я користувача.
server.missingVersion=У запиті на вхід втрачено версію FreeCol.
# Fuzzy
server.noRouteToServer=Сервер не може бути публічним. Ви повинні змінити налаштування брандмауера, щоб дозволити з'єднання на порт, зазначений Вами.
server.notAllReady=Не всі гравці готові почати гру!
server.onlyAdminCanLaunch=Вибачте, тільки адміністратор сервера може почати гру.
@ -2365,6 +2407,7 @@ server.timeOut=Перевищення часу очікування відпов
server.userNameInUse=Вказане ім'я користувача вже використовується.
server.userNameNotPresent=Вказане ім'я користувача є не в цій грі.
server.wrongFreeColVersion=Версії клієнта і сервера FreeCol не збігаються.
# Fuzzy
buildColony.others=%nation% заснували нову колонію %colony% в %region%.
cashInTreasureTrain.colonial=Гроші у сумі %amount% було вивантажено в Європі. %cashInAmount% золота було перетворено в готівку.
cashInTreasureTrain.independent=У національну скарбницю були включені скарби, вартістю %amount%.
@ -2468,6 +2511,7 @@ colopedia.unit.offensivePower=Наступальна сила:
colopedia.unit.price=Ціна в Європі:
colopedia.unit.productionBonus={{plural:%number%|one=Регулятор|other=Регулятори}} виробництва:
colopedia.unit.requirements=Вимоги:
# Fuzzy
colopedia.unit.school=Потрібна школа, щоб тренувати:
colopedia.unit.skill=Рівень кваліфікації:
report.labour.allColonists=Всі колоністи
@ -2503,8 +2547,8 @@ report.colony.growing.description=%colony% може бути збільшена
# Fuzzy
report.colony.improve.description=Юніти, які можуть підвищити виробницто порівняно з юнітом, що працює зараз
report.colony.improve.header=Поліпшення
# Fuzzy
report.colony.improving.description=%colony%: Щоб зробити ще %amount% %goods%, замініть %oldUnit% на %unit%
report.colony.wanting.description=%colony%: Щоб зробити ще %amount% %goods%, додайте %unit%
report.colony.making.blocking.description=%colony%: %amount% %goods% потрібно для %buildable% {{plural:%turns%|one=наступного ходу|other=за %turns% ходів}}
report.colony.making.constructing.description=%colony%: %buildable% завершується {{plural:%turns%|one=наступного ходу|other=за %turns% ходів}}
report.colony.making.description=Що робить ця колонія
@ -2514,21 +2558,22 @@ report.colony.making.noconstruction.description=%colony%: Будівництво
report.colony.making.noteach.description=%colony%: %teacher% потребує учня
report.colony.name.description=Список колоній
report.colony.name.header=Поселення
report.colony.plow.description=Кількість плиток в колонії, які виграють від Оранки
report.colony.plow.header=О
report.colony.plowing.description=%colony% отримає вигоду із розорювання {{plural:%amount%|one=однієї клітинки|other=%amount% клітинок}}
# Fuzzy
report.colony.production.description=%colony%: маса нетто вироблених %goods% = %amount%
# Fuzzy
report.colony.production.export.description=%colony%: маса нетто виготовленого %goods% рівна %amount% (експортуєм більше %export%)
report.colony.production.header=Маса нетто виготовлених %goods%
# Fuzzy
report.colony.production.high.description=%colony%: маса нетто виготовленого %goods% = %amount%, буде заповнено {{plural:%turns%|one=наступного ходу|other=за %turns% ходів}}
# Fuzzy
report.colony.production.low.description=%colony%: маса нетто вироблених %goods% = %amount%, буде вичерпано {{plural:%turns%|one=в наступному ході|other=за %turns% ходів}}
# Fuzzy
report.colony.production.waste.description=%colony%: маса нетто виготовленого %goods% = %amount%, склад буде переповнено, %waste% змарнується
report.colony.road.description=Кількість плиток в колонії, які виграють від Прокладання доріг
report.colony.road.header=П
report.colony.roadBuilding.description=%colony% отримає вигоду із будівництва {{plural:%amount%|one=дороги|other=%amount% доріг}}
report.colony.shrinking.description=%colony% повинна вирости на {{plural:%amount%|one=один юніт|other=%amount% юнітів}} для покращення виробництва
report.colony.starving.description=%colony%: голодування {{plural:%turns%|one=наступного ходу|other=за %turns% ходів}}
# Fuzzy
report.colony.wanting.description=%colony%: Щоб зробити ще %amount% %goods%, додайте %unit%
# Fuzzy
report.continentalCongress.elected=Обраний:
report.continentalCongress.none=(нічого)
report.continentalCongress.recruiting=Вербування
@ -2570,26 +2615,25 @@ report.production.selectGoods=Вибір товарів
report.production.update=Оновлення
report.requirements.badAssignment=В %colony% є %expert%, який працює як %expertWork%, тоді як %nonExpert% працює як %nonExpertWork%. Було б ефективніше змінити їх місця роботи.
report.requirements.canTrainExperts={{plural:2|%unit%}} може бути вивчений в
report.requirements.clearTile=%type% на %direction% від %colony% виграє від зачищення.
# Fuzzy
report.requirements.exploreTile=%type% на %direction% від %colony% виграє від розвідки.
report.requirements.met=Всі вимоги виконані.
report.requirements.missingGoods=%colony% виробляє %goods%, але потребує більше %input%.
report.requirements.misusedExperts=У вас є {{plural:2|%unit%}}, які не працюють як %work% в
report.requirements.noExpert=%colony% виробляє %goods%, але не має %unit%.
report.requirements.plowCenter=%colony% виграє від оранки її поля.
report.requirements.plowTile=%type% на %direction% від %colony% виграє від оранки.
report.requirements.roadTile=%type% на %direction% від %colony% виграє від будування доріг.
report.requirements.severalExperts=Кілька {{plural:2|%unit%}} присутні в
report.requirements.surplus=Надлишок виробництва %goods% в
report.trade.afterTaxes=Прибуток після податків
report.trade.beforeTaxes=Прибуток перед податками
report.trade.cargoUnits=Одиниць у вантажі
# Fuzzy
report.trade.hasCustomHouse=* Ця колонія має митницю; ці товари експортуються.
report.trade.totalDelta=Загальний обсяг виробництва
report.trade.totalUnits=Всього одиниць
report.trade.unitsSold=Продані або куплені одиниці
report.turn.filter=Не показувати цей тип повідомлень (%type%)
report.turn.ignore=Ігнорувати це повідомлення (Колонія: %colony%, Товари: %goods%)
# Fuzzy
report.turn.playerNation=%player% - %nation%
# Fuzzy
aboutPanel.copyright=Авторські права © 2002-2014 Команда FreeCol
@ -2615,6 +2659,7 @@ chooseFoundingFatherDialog.title=Призначити Батьком-засно
colonyPanel.colonyUnits=Юніти колонії
colonyPanel.inPort=У порту
colonyPanel.outsideColony=За межами колонії
# Fuzzy
colonyPanel.producing=Виробництво:
colonyPanel.reducePopulation=Якщо ви зменшете населення колонії нижче %number%, то %colony% не зможе більше будувати %buildable%.
colonyPanel.unitChange=На вході в вашу колонію ваш %oldType% став %newType%.
@ -2627,7 +2672,9 @@ confirmDeclarationDialog.areYouSure.no=Можливо пізніше
confirmDeclarationDialog.areYouSure.text=Відкинемо несправедливу тиранію %monarch% і оголосимо незалежність наших колоній від корони!
confirmDeclarationDialog.areYouSure.yes=Свобода або смерть!
confirmDeclarationDialog.createFlag=і наші вороги повинні тремтіти з вигляду нашого зухвалого банера.
# Fuzzy
confirmDeclarationDialog.defaultCountry=Сполучені Штати %nation%
# Fuzzy
confirmDeclarationDialog.defaultNation=Вільні %nation%
confirmDeclarationDialog.enterCountry=Надалі наша країна буде відома, як
confirmDeclarationDialog.enterNation=і кожен громадянин нашої славної нації повинні гордитися тим, що надалі буде відомий як
@ -2678,8 +2725,10 @@ negotiationDialog.add=Додати
negotiationDialog.cancel=Скасувати
negotiationDialog.clear=Очистити
negotiationDialog.contact.tutorial=Ви зустріли братніх європейців. Вони будуть змагатися з вами за землю та скарби, і можуть оголосити Вам війну. Але після того, як Ян де Вітт приєднався до континентального конгресу, ви можете торгувати з ними.
# Fuzzy
negotiationDialog.demand=%nation% вимагають від нації %otherNation%
negotiationDialog.exchange=в обмін на
# Fuzzy
negotiationDialog.offer=%nation% пропонують нації %otherNation%
negotiationDialog.send=Послати
negotiationDialog.title.contact=Зустріч із земляками-європейцями
@ -2702,10 +2751,9 @@ findSettlementPanel.displayAll=Знайти всі населені пункти
findSettlementPanel.displayOnlyEuropean=Знайти тільки європейські поселення
findSettlementPanel.displayOnlyNatives=Знайти тільки туземні поселення
findSettlementPanel.name=Знайти поселення
# Fuzzy
firstContactDialog.meeting.natives=Зустріч із корінними мешканцями. . .
firstContactDialog.meeting.natives.tutorial=Ви зустріли корінних мешканців. Пошліть своїх скаутів до їхніх поселень, щоб дізнатися про них більше та своїх контрактих службовців і вільних колоністів, щоб навчатися у них. Якщо Ви хочете з ними торгувати, пошліть свої торгівельні судна і фургонний поїзд до їхніх поселень.
firstContactDialog.meeting.AZTEC=Нація ацтеків. . .
firstContactDialog.meeting.INCA=Імперія інків. . .
firstContactDialog.welcomeOffer.text=%nation% вітають вас. Ми славетна нація, у нас %camps% {{plural:%camps%|%settlementType%}}. Для відзначення нашої дружби ми щедро даруємо вам землі, які ви зараз займаєте. Приймаєте наш договір і будете жити з нами у мирі як брати?
firstContactDialog.welcomeSimple.text=%nation% вітають вас. Ми славетна нація, у нас %camps% {{plural:%camps%|%settlementType%}}. Приймаєте наш договір і будете жити з нами у мирі як брати?
abandonColony.no=Скасувати

View File

@ -205,8 +205,9 @@ cli.no-memory-check=跳過記憶體檢查
cli.no-sound=靜音執行 FreeCol
cli.private=啟動私人伺服器 (不對 metaserver 公開)
cli.seed=為偽亂數產生器提供種子
cli.server-name=自訂伺服器名稱
# Fuzzy
cli.server=在指定的埠上啟動獨立伺服器
cli.server-name=自訂伺服器名稱
cli.splash=載入遊戲時顯示初始螢幕影像檔
cli.tc=載入具有給定名稱的總轉換
cli.timeout=伺服器等待問題的答案的秒數
@ -271,7 +272,6 @@ colopediaAction.goods.name=貨物
colopediaAction.nations.name=國家
colopediaAction.nationTypes.name=國家特長
colopediaAction.resources.name=特產
colopediaAction.skills.name=技能
colopediaAction.terrain.name=地形種類
colopediaAction.units.name=單位
colopediaAction.name=%object% (百科)
@ -1292,6 +1292,7 @@ model.colony.badGovernment=%colony% 的政府效率低下,生產懲罰出現
model.colony.goodGovernment=政府效率改善!%colony% 的獨立黨現在已經等於或超過 %number%%
model.colony.governmentImproved1=%colony% 的政府效率改善,但還是不夠。生產懲罰仍舊存在。
model.colony.governmentImproved2=%colony% 的政府效率改善,生產懲罰消失。
# Fuzzy
model.colony.insufficientProduction=如果 %colony% 城擁有超過 %inputAmount% 個 %inputType% 的話,我們就可以生產出超過 %outputAmount% 個 %outputType% 。
model.colony.lostGoodGovernment=政府效率下降!%colony% 的獨立黨現在已經比 %number%% 還小!所有生產獎勵喪失。
model.colony.lostVeryGoodGovernment=政府效率下降!%colony% 的獨立黨現在已經比 %number%% 還小!一些生產獎勵喪失。
@ -1305,12 +1306,17 @@ model.colony.unbuildable=%colony% 現在不能建築 %object%。%object% 已經
model.colony.veryBadGovernment=%colony% 的政府效率非常糟糕,出現嚴重的生產懲罰。
model.colony.veryGoodGovernment=政府效率改善!%colony% 的獨立黨現在已經等於或超過 %number%%
model.diplomaticTrade.receive.contact=從光榮的 %nation% 致上兄弟般的問候。
# Fuzzy
model.diplomaticTrade.receive.diplomatic=讓我們與 %nation% 談判。
model.diplomaticTrade.receive.trade=讓我們考慮一下 %nation% 的貿易優惠。
# Fuzzy
model.diplomaticTrade.receive.tribute=%nation% 要我們致敬!
model.diplomaticTrade.send.contact=我們遇到 %nation% 的一員。
# Fuzzy
model.diplomaticTrade.send.diplomatic=讓我們考慮一下我們與 %nation% 的外交處境。
# Fuzzy
model.diplomaticTrade.send.trade=讓我們提出與 %nation% 貿易於 %settlement% 。
# Fuzzy
model.diplomaticTrade.send.tribute=我們要求 %nation% 進貢於 %settlement% 。
model.direction.N.name=
model.direction.NE.name=東北
@ -1322,6 +1328,7 @@ model.direction.W.name=西
model.direction.NW.name=西北
# Fuzzy
model.historyEventType.conquerColony.description=你敢接受慷慨的條款卻不付錢嗎?這種表裡不一的行為,會讓你嘗到因我們不滿而生的苦果。
# Fuzzy
model.historyEventType.nationDestroyed.description=%nation% 已經不存在於新世界了。
model.indianSettlement.mostHatedNone=
model.indianSettlement.mostHatedUnknown=不明
@ -1360,8 +1367,10 @@ model.messageType.warehouseCapacity.name=倉庫容量
model.messageType.warning.name=警告
model.monarch.action.addToRef.text=國王向皇家遠征軍增派了 %number% 個 {{plural:%number%|%unit%}}。殖民地首領們表示憂慮。
model.monarch.action.addToRef.no=
# Fuzzy
model.monarch.action.declarePeace.text=我們欣然地和 %nation% 簽下和平條約。
model.monarch.action.declarePeace.no=
# Fuzzy
model.monarch.action.declareWar.text=%nation% 的傲慢逼我們對他們開戰!
model.monarch.action.declareWar.no=
model.monarch.action.displeasure.no=
@ -1411,6 +1420,7 @@ model.noClaimReason.water.description=我們並不主張水域。
model.noClaimReason.worked.description=另一個解決辦法已經在使用這片土地。
model.player.independentMarket=歐洲
model.player.startGame=在幾個月的航行之後,你終於來到一個未知的大陸。{{標記: %direction% |west = 往西|east = 往東|default = 隨風}}航行,然後把這個大陸納入王國的版圖吧!
# Fuzzy
model.player.waitingFor=等待:%nation%
model.regionType.coast.unknown=未知海岸地區
model.regionType.desert.unknown=未知沙漠
@ -1444,6 +1454,7 @@ model.tradeItem.gold.name=黃金
model.tradeItem.gold.description=共有 %amount% 黃金
model.tradeItem.goods.name=貨物
model.tradeItem.incite.name=宣戰
# Fuzzy
model.tradeItem.incite.description=向 %nation% 宣戰
model.tradeItem.unit.name=單位
model.tradeRoute.allEmpty=所有的停靠站都是空的。
@ -1465,7 +1476,7 @@ model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
model.unit.unitState.skipped=W
model.unit.unitState.skipped=X
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
model.noAddReason.alreadyPresent.description=已存在於這個位置。
@ -1535,6 +1546,7 @@ combat.enemyShipEvaded=%enemyNation% 的 %enemyUnit% 已經躲開了 %unit% 所
combat.enemyShipSunk=%unit% 擊沉了 %enemyNation% 的 %enemyUnit%
combat.equipmentCaptured=注意,%nation% 已經拿到了 %equipment%
combat.goodsStolen=%enemyNation% 的 %enemyUnit% 已經偷走了 %amount% 個 %colony% 的 %goods%
# Fuzzy
combat.indianPlunder=%enemyNation% 的 %enemyUnit% 已經掠奪了 %colony% 的 %amount% 黃金。
combat.indianRaid=我們的間諜報告 %nation% 突襲了 %colonyNation% 的 %colony%。
combat.indianSurprise=%nation% 對 %colony% 發動突襲,驚動了我們的移民,但是 %nation% 的首領否認有參與。
@ -1588,6 +1600,7 @@ main.javaVersion=推薦使用 JAVA 的 %minVersion% 或更新的版本執行 Fre
main.memory=您需要分配多於 %memory% 位元組的記憶體給 JVM。重新啟動 FreeCol java -Xmx %minMemory%M -jar FreeCol.jar
main.userDir.fail=FreeCol 找不到合適的目錄來保存在使用者資料。正在進行,但可能會遇到麻煩。
client.baseData=找不到基礎資料的目錄:%dir%\nFreeCol 找不到該資料的檔案,請確定他們都存在。\n如果 FreeCol 找錯了目錄,請在命令列執行以下參數:\n --freecol-data <(資料所在的目錄)>
# Fuzzy
client.choicePlayer=選擇玩家:
client.classic=從「經典模式」的規則集載入資源映射失敗。
client.debugConnect=你不能在偵錯模式連結已存在的遊戲
@ -1600,8 +1613,10 @@ metaServer.couldNotConnect=抱歉,無法連接到 meta 伺服器。請稍後
metaServer.communicationError=與 meta-server 伺服器通信時發生錯誤。請稍後再試。
abandonEducation.action.studying=學習
abandonEducation.action.teaching=教授
# Fuzzy
abandonEducation.no=否,繼續教學
abandonEducation.text=離開 %colony% 後,%unit% 就會放棄在 %building% 的 %action%,你確定要讓 %unit% 離開嗎?
# Fuzzy
abandonEducation.yes=是,離開殖民地
abandonTeaching.text=%unit% 離開 %building% 後,%unit% 就會中止教學,你確定要讓 %unit% 離開嗎?
armedUnitSettlement.attack=攻擊
@ -1613,7 +1628,9 @@ buy.takeOffer=接受這交易
buy.text=%nation% 想要賣他們的 %goods% 以換取 %gold% 黃金:
clearTradeRoute.text=您 %unit% 分配給貿易路線 %route% 。設置其目的地將下降它從貿易路線。你確定你要這樣做?
client.fullScreen=全螢幕模式不支援這個影像設備。回到視窗模式。
# Fuzzy
confirmHostile.alliance=你不能攻擊盟國!你真的想撕毀與 %nation% 的盟約並宣戰嗎?
# Fuzzy
confirmTribute.broke=我們的間諜報告說 %nation% 被幹掉了。我們再也不用浪費這些時間去要求進貢啦。
confirmTribute.european=%nation% %danger% ,而他們 %finance% 。我們應該要求他們進貢多少?
confirmTribute.happy=%nation% 視我們 %settlement% 為好朋友,很可惜我們的友誼被破壞了。
@ -1633,6 +1650,7 @@ indianLand.cancel=離開這片土地
indianLand.pay=用 %amount% 黃金買下這片土地
indianLand.take=奪取那本是我們的東西
indianLand.text=這片土地被 %player% 擁有,你要怎麼辦?
# Fuzzy
indianLand.unknown=有不明人士住在這塊土地上。你要:
info.autodetectLanguageSelected=你選擇了預設語言。它將會在下次開始遊戲時生效。
info.enterSomeText=請輸入一些文本。
@ -1678,7 +1696,9 @@ defeated.text=你被打敗了!你希望:
defeated.yes=繼續觀察
defeatedSinglePlayer.text=你被打敗了!\n\n今晚為行巫之時當墳地綻裂、陰界蔓延至天下即為吾輩嗜血之刻只要做點嚴酷的交易天下只得顫抖著……
defeatedSinglePlayer.yes=進入復仇模式
# Fuzzy
diplomacy.offerAccepted=%nation% 已接受你慷慨的提案。
# Fuzzy
diplomacy.offerRejected=%nation% 拒絕了你慷慨的提案。
disbandUnit.text=確定要刪除這調查嗎?
disbandUnit.yes=解散
@ -1724,7 +1744,9 @@ move.noAccessGoods=%nation% 不會和沒有 %unit% 的國家貿易。
move.noAccessMissionBan=%nation% 拒絕與你的傳教士建立任何聯繫。
move.noAccessSettlement=%nation% 不允許我們的 %unit% 進入他們的殖民地。
move.noAccessSkill=我們的 %unit% 沒法從原住民那邊學到些什麼。
# Fuzzy
move.noAccessTrade=我們並沒有同諸如 %nation% 之類歐洲國家貿易的許可。
# Fuzzy
move.noAccessWar=我們不能與處於戰爭的 %nation% 貿易。
move.noAccessWater=%unit% 在進入聚落前,必須先登陸。
move.noAttackWater=%unit% 在發動攻擊前,必須先登陸。
@ -1780,6 +1802,7 @@ server.invalidPlayerNations=遊戲開始前所有玩家都要選出各自的國
server.maximumPlayers=抱歉,玩家人數已滿。
server.missingUserName=登入要求的使用者名稱缺失。
server.missingVersion=登入請求的 FreeCol 版本號缺失。
# Fuzzy
server.noRouteToServer=伺服器無法設定為公開。你應該修改防火牆設定,允許指定的埠口被連接。
server.noSuchPlayer=遊戲並沒有這個玩家: %player%。
server.notAllReady=還有玩家沒準好!
@ -1789,6 +1812,7 @@ server.timeOut=連接伺服器逾時。
server.userNameInUse=指定的使用者名稱已被使用。
server.userNameNotPresent=指定的使用者名稱不在遊戲內。
server.wrongFreeColVersion=網路端與客戶端的 FreeCol 版本不相同。
# Fuzzy
buildColony.others=%nation% 發現了 %colony% 於 %region% 的殖民地。
cashInTreasureTrain.colonial=一個價值 %amount% 黃金的寶藏送到了歐洲。%cashInAmount% 黃金送進你的金庫。
cashInTreasureTrain.independent=一個價值 %amount% 黃金的寶藏送進國庫。
@ -1822,6 +1846,7 @@ colopedia.goods.buildings=建築物:
colopedia.unit.natives=從原住民學到
colopedia.unit.requirements=需求:
colopedia.unit.skill=技能等級:
report.colony.tile.plow.header=P
report.continentalCongress.none=(無)
report.foreignAffair.stance=狀態
report.highScores.difficulty=難易度:
@ -1830,6 +1855,7 @@ report.highScores.turn=年:
report.production.update=更新
report.turn.filter=不要顯示這種訊息:%type%
report.turn.ignore=忽略此訊息 (殖民地:%colony%、貨品:%goods%)
# Fuzzy
report.turn.playerNation=%player%的%nation%
aboutPanel.version=版本:
buildingToolTip.breeding=你至少需要 %number% {{plural:%number% | %goods% }} 以繁殖 %goods% 。
@ -1851,6 +1877,7 @@ chooseFoundingFatherDialog.title=提名開國元勳
colonyPanel.colonyUnits=殖民地單位
colonyPanel.inPort=在港口
colonyPanel.outsideColony=殖民地外
# Fuzzy
colonyPanel.producing=生產:
colonyPanel.reducePopulation=如果你的人口在 %number% 以下, %colony% 將不能建造 %buildable% 。
colonyPanel.setGoods=貨物設置
@ -1866,7 +1893,9 @@ confirmDeclarationDialog.areYouSure.no=也許以後吧
confirmDeclarationDialog.areYouSure.text=讓我們唾棄 %monarch% 不公不義的暴政、宣佈我們的殖民地從王國獨立吧!
confirmDeclarationDialog.areYouSure.yes=不自由毋寧死!
confirmDeclarationDialog.createFlag=和我們的敵人應發抖我們違抗橫幅的視線。
# Fuzzy
confirmDeclarationDialog.defaultCountry=%nation% 合眾國
# Fuzzy
confirmDeclarationDialog.defaultNation=%nation% 自由國
confirmDeclarationDialog.enterCountry=今後我們的國家要稱做:
confirmDeclarationDialog.enterNation=而我光榮民族的公民們將以這個名字為傲:
@ -1918,8 +1947,10 @@ negotiationDialog.add=新增
negotiationDialog.cancel=取消
negotiationDialog.clear=清除
negotiationDialog.contact.tutorial=你遇見了歐洲人。他們會與你爭奪土地和財富,還有可能對你發動戰爭。但在 Jan de Witt 加入大陸會議後,你可以與他們交易。
# Fuzzy
negotiationDialog.demand=%nation% 要求 %otherNation%
negotiationDialog.exchange=以換取
# Fuzzy
negotiationDialog.offer=%nation% 提供 %otherNation%
negotiationDialog.send=傳送
negotiationDialog.title.contact=與歐洲人會見
@ -1941,10 +1972,8 @@ findSettlementPanel.displayAll=尋找所有聚落
findSettlementPanel.displayOnlyEuropean=只找歐洲人聚落
findSettlementPanel.displayOnlyNatives=只找原住民聚落
findSettlementPanel.name=尋找聚落
firstContactDialog.meeting.natives=遇見原住民……
firstContactDialog.meeting.natives=遇見原住民
firstContactDialog.meeting.natives.tutorial=你發現了原住民。派你的探索者會瞭解原住民們、派你的長工和自由移民會讓他們學到技術、派你的船與貨車則可以與他們交易。
firstContactDialog.meeting.AZTEC=阿兹特克人…
firstContactDialog.meeting.INCA=印加帝國…
firstContactDialog.welcomeOffer.text=%nation% 歡迎您。我們是一個光榮的民族 %camps% %settlementType% 。為慶祝我們的友誼,我們慷慨地為您提供您現在佔據作為禮物的土地。你將會接受我們的條約和謊言與我們在和平中作為兄弟嗎?
firstContactDialog.welcomeSimple.text=%nation% 歡迎您。我們是一個光榮的民族 %camps% %settlementType% 。你將會接受我們的條約和謊言與我們在和平中作為兄弟嗎?
abandonColony.no=取消

View File

@ -116,7 +116,9 @@ cargoOnCarrier=货仓
cashInTreasureTrain=兑现财宝车中的财宝
clearOrders=清除命令
colonists=移民
colonyCenter=殖民地中心
colopedia=Colopedia
countryName={{tag:country|%nation%}}
difficulty=难度
docks=码头
dumpCargo=卸货
@ -190,6 +192,7 @@ cli.error.home.notDir=%string%不是目录。
cli.error.home.notExists=目录%string%不存在。
cli.error.save=不能读取已保存的游戏 %string% 。
cli.error.serverPort=%string%不是一个有效的端口号。
cli.error.splash=找不到污点文件%name%。
cli.error.timeout=%string%太短 (少于 %minimum% )。
cli.advantages=设置优势类型(%advantages%
cli.check-savegame.failure=存档完整性检查失败,检查日志细节。
@ -219,8 +222,9 @@ cli.no-memory-check=跳过内存检查
cli.no-sound=无声运行FreeCol
cli.private=开启私有服务器(不对metaserver公开)
cli.seed=为伪随机数字生成器提供种子
cli.server-name=自定义服务器名
# Fuzzy
cli.server=在指定端口上开启独立服务器
cli.server-name=自定义服务器名
cli.splash=当读取存档时显示闪烁图片屏幕
cli.tc=读取给定名称的全部变化
cli.timeout=服务器应答的延迟
@ -285,7 +289,6 @@ colopediaAction.goods.name=货物
colopediaAction.nations.name=国家
colopediaAction.nationTypes.name=国家特长
colopediaAction.resources.name=特产
colopediaAction.skills.name=专家
colopediaAction.terrain.name=地形
colopediaAction.units.name=单位
colopediaAction.name=%object% (百科)
@ -469,6 +472,7 @@ model.option.interventionForce.name=干涉军
model.option.interventionForce.shortDescription=被派来支持你的独立战争的干涉部队。
model.option.mercenaryForce.name=雇佣兵部队
model.option.mercenaryForce.shortDescription=表示愿意支持你的独立战争的雇佣军。
model.option.warSupportForce.name=战争支持力量
model.difficulty.government.name=政府
model.option.badGovernmentLimit.name=糟糕政府限制
model.option.badGovernmentLimit.shortDescription=不造成生产处罚的最大保皇党人数目。
@ -490,12 +494,15 @@ model.option.unitsThatUseNoBells.shortDescription=一座殖民城市中不消耗
model.option.tileProduction.name=该格子产出的货物
model.option.tileProduction.shortDescription=格子拥有多种产品。
model.option.tileProduction.veryLow.name=非常少
model.option.tileProduction.veryLow.shortDescription=极低瓷制品
model.option.tileProduction.low.name=
model.option.tileProduction.low.shortDescription=低瓷制品
model.option.tileProduction.medium.name=
model.option.tileProduction.medium.shortDescription=中瓷制品
model.option.tileProduction.high.name=
model.option.tileProduction.high.shortDescription=高瓷制品
model.option.tileProduction.veryHigh.name=非常高
model.option.tileProduction.veryHigh.shortDescription=极高瓷制品
model.option.badRumour.name=坏的谣言的机会
model.option.badRumour.decription=百分比的谣言有一个坏结果的机会。
model.option.goodRumour.name=良好的谣言的机会
@ -573,7 +580,7 @@ model.option.foundColonyDuringRebellion.name=在叛乱期间发现的殖民地
model.option.foundColonyDuringRebellion.shortDescription=播放机可以继续在独立战争期间发现的殖民地。
model.option.payForBuilding.name=支付建设
model.option.saveProductionOverflow.name=保存产品过载值
model.option.saveProductionOverflow.shortDescription=保存过载锤子,自由钟及十字架。
model.option.saveProductionOverflow.shortDescription=保存过载锤子、铃铛和十字架。
model.option.allowStudentSelection.name=允许选择学徒
model.option.allowStudentSelection.shortDescription=允许手动而非自动指定学徒
model.option.enableUpkeep.name=建筑物需要保养(实验)
@ -879,7 +886,7 @@ clientOptions.gui.enemyMoveAnimationSpeed.off=关闭
clientOptions.gui.enemyMoveAnimationSpeed.slow=
clientOptions.gui.enemyMoveAnimationSpeed.normal=一般
clientOptions.gui.enemyMoveAnimationSpeed.fast=
clientOptions.messages.name=
clientOptions.messages.name=
clientOptions.messages.shortDescription=允许/禁止消息选项
model.option.guiMessagesGroupBy.name=群消息
model.option.guiMessagesGroupBy.shortDescription=决定是否发送群消息
@ -997,7 +1004,9 @@ model.option.unloadOverflowResponse.shortDescription=当仓库或船舱过载时
clientOptions.other.unloadOverflowResponse.ask.name=
clientOptions.other.unloadOverflowResponse.ask.shortDescription=问您做什么
clientOptions.other.unloadOverflowResponse.never.name=从不
clientOptions.other.unloadOverflowResponse.never.shortDescription=从不在能够导致一座仓库溢出的情况下卸下货物
clientOptions.other.unloadOverflowResponse.always.name=总是
clientOptions.other.unloadOverflowResponse.always.shortDescription=总是卸下货物,即使在一座仓库溢出
clientOptions.mods.name=Mods
clientOptions.mods.shortDescription=允许游戏修改选项
clientOptions.mods.userMods.name=用户Mods
@ -1509,7 +1518,7 @@ model.improvement.road.description=道路
model.improvement.road.name=道路
model.improvement.road.occupationString=R
model.limit.independence.coastalColonies.name=沿海的殖民城市限制
model.limit.independence.coastalColonies.description=你至少要拥有%limit%座海边城市来宣布独立
model.limit.independence.coastalColonies.description=为了宣布独立,您需要至少 %limit% 座沿海{{plural:%limit%|one=殖民地|other=殖民地}}
model.limit.independence.rebels.name=革命党限制
model.limit.independence.rebels.description=你的移民中至少要有 %limit%%支持独立。
model.limit.independence.year.name=年份期限
@ -1863,6 +1872,7 @@ model.colony.badGovernment=%colony%城的政府工作效率低下。生产惩罚
model.colony.goodGovernment=政府效率改善了!%colony%城中自由党比例现在等于或超过%number%%了。
model.colony.governmentImproved1=%colony%城的政府工作效率得到改善,不过依旧不足。生产惩罚仍旧起作用。
model.colony.governmentImproved2=%colony%城的政府工作效率得到改善。生产惩罚不再起作用。
# Fuzzy
model.colony.insufficientProduction=在%colony%城中多于%outputAmount%的%outputType%可以被生产出来,只要我们拥有多于%inputAmount%的%inputType%。
model.colony.lostGoodGovernment=政府效率降低了!%colony%城中自由党比例不再等于或大于%number%%了。所有生产奖励丧失了。
model.colony.lostVeryGoodGovernment=政府效率降低了!%colony%城中自由党比例不再等于或大于%number%%了。一些生产奖励丧失了。
@ -1877,13 +1887,14 @@ model.colony.veryBadGovernment=%colony%城政府效率非常低下!高生产惩
model.colony.veryGoodGovernment=政府效率改善了!%colony%城中自由党比例现在等于或超过%number%%了。
model.colonyTile.claim=(索要 %direction% )
model.diplomaticTrade.receive.contact=兄弟般的问候从光荣 %nation% 的国家。
model.diplomaticTrade.receive.diplomatic=让我们与谈判 %nation%
model.diplomaticTrade.receive.diplomatic=让我们与{{tag:country|%nation%}}谈判
model.diplomaticTrade.receive.trade=让我们考虑一下 %nation% 贸易优惠。
model.diplomaticTrade.receive.tribute=%nation% 要求我们致敬
model.diplomaticTrade.receive.tribute={{tag:country|%nation%}}正在要求我们致敬
model.diplomaticTrade.send.contact=我们遇到的成员 %nation% 的国家。
# Fuzzy
model.diplomaticTrade.send.diplomatic=让我们考虑一下我们外交处境与 %nation% 。
model.diplomaticTrade.send.trade=让我们提出与贸易 %nation% 在 %settlement% 。
model.diplomaticTrade.send.tribute=我们要求进贡的 %nation% 在 %settlement% 。
model.diplomaticTrade.send.trade=让我们提出与贸易{{tag:country|%nation%}}在 %settlement% 。
model.diplomaticTrade.send.tribute=我们要求进贡的{{tag:country|%nation%}}在 %settlement% 。
model.direction.N.name=
model.direction.NE.name=东北
model.direction.E.name=
@ -1893,24 +1904,27 @@ model.direction.SW.name=西南
model.direction.W.name=西
model.direction.NW.name=西北
model.historyEventType.abandonColony.description=你遗弃了殖民城市%colony%。
model.historyEventType.ceaseFire.description=对%nation%停火。
model.historyEventType.ceaseFire.description=对{{tag:country|%nation%}}停火。
# Fuzzy
model.historyEventType.cityOfGold.description=%nation%发现了七座黄金城之一的%city%,和一笔价值%treasure%黄金的财富。
model.historyEventType.colonyConquered.description=你的殖民城市%colony%被%nation%人占领了。
model.historyEventType.colonyDestroyed.description=你的殖民城市%colony%被%nation%人摧毁了。
model.historyEventType.colonyConquered.description=你的殖民城市%colony%被{{tag:country|%nation%}}人占领了。
model.historyEventType.colonyDestroyed.description=你的殖民城市%colony%被{{tag:country|%nation%}}人摧毁了。
model.historyEventType.conquerColony.description=您战胜了%colony%的%nation%殖民地。
model.historyEventType.declareIndependence.description=你宣布脱离王国独立。
model.historyEventType.declareWar.description=%nation%宣战的战争。
model.historyEventType.destroyNation.description=%nation% 摧毁了 %nativeNation% 。
model.historyEventType.declareWar.description={{tag:country|%nation%}}宣战的战争。
model.historyEventType.destroyNation.description={{tag:country|%nation%}}摧毁了 %nativeNation% 。
model.historyEventType.discoverNewWorld.description=你发现了新大陆。
model.historyEventType.discoverRegion.description=%nation%发现了%region%地区。
model.historyEventType.discoverRegion.description={{tag:country|%nation%}}发现了%region%地区。
# Fuzzy
model.historyEventType.formAlliance.description=联盟谈判与 %nation% 。
model.historyEventType.foundColony.description=你完成了殖民城市%colony%。
model.historyEventType.foundingFather.description=%father%加入了大陆议会。
model.historyEventType.independence.description=你成功脱离王国并获得了独立。
model.historyEventType.makePeace.description=决定与%nation%和平。
model.historyEventType.meetNation.description=你遇到了%nation%人。
model.historyEventType.makePeace.description=决定与{{tag:country|%nation%}}和平。
model.historyEventType.meetNation.description=您见到了%nation%国。
# Fuzzy
model.historyEventType.nationDestroyed.description=在新的世界中, %nation%势力不再存在了。
model.historyEventType.spanishSuccession.description=%loserNation%割让所有新大陆的殖民地给%nation%。
model.historyEventType.spanishSuccession.description={{tag:country|%loserNation%}}割让所有新大陆的殖民地给{{tag:country|%nation%}}
model.indianSettlement.mostHatedNone=
model.indianSettlement.mostHatedUnknown=未知
model.indianSettlement.nameUnknown=未知
@ -1962,8 +1976,9 @@ model.messageType.warehouseCapacity.name=仓库容量
model.messageType.warning.name=警告
model.monarch.action.addToRef.text=王国向皇家远征军增加了%number% {{plural:%number%|%unit%}}。殖民地首领们表现出了担忧。
model.monarch.action.addToRef.no=完成
model.monarch.action.declarePeace.text=我们大方地同意与%nation%签署和平条约。
model.monarch.action.declarePeace.text=我们大方地同意与{{tag:country|%nation%}}签署和平条约。
model.monarch.action.declarePeace.no=完成
# Fuzzy
model.monarch.action.declareWar.text=傲慢的%nation%人逼我们向他们开战了!
model.monarch.action.declareWar.no=完成
model.monarch.action.displeasure.text=您敢接受我们慷慨的价钱,但逃避付款吗?这种不诚信将收获我们的不满情绪。
@ -2021,7 +2036,7 @@ model.player.colonialIndependence=只有殖民地球员可以宣布独立。
model.player.forces=%nation%的武斗力量
model.player.independentMarket=欧洲
model.player.startGame=经过几个月的航海之后,你终于来到了一片未知大陆附近了。{{tag:%direction%|west=向西|east=向东|default=随风而}}航行来探索这个新世界并将它加入王国的版图。
model.player.waitingFor=等待:%nation%
model.player.waitingFor=正在等待:{{tag:country|%nation%}}
model.regionType.coast.name=海岸
model.regionType.coast.unknown=未知海岸区域
model.regionType.desert.name=沙漠
@ -2061,7 +2076,7 @@ model.tradeItem.gold.name=黄金
model.tradeItem.gold.description=总计有%amount%黄金
model.tradeItem.goods.name=货物
model.tradeItem.incite.name=声明反对战争
model.tradeItem.incite.description=反对战争%nation%
model.tradeItem.incite.description=反对战争{{tag:country|%nation%}}
model.tradeItem.stance.name=和平状态
model.tradeItem.unit.name=单位
model.tradeRoute.allEmpty=所有停靠站都是空的。
@ -2084,10 +2099,9 @@ model.unit.underRepair=修理中(%turns%
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.improving=#
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
model.unit.unitState.skipped=W
model.unit.unitState.skipped=X
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
model.noAddReason.alreadyPresent.description=已存在于此位置。
@ -2114,6 +2128,7 @@ model.colony.colonyStarved=%colony%城中的最后一名移民已经饿死了,
model.colony.customs.sale=%colony%的海关销售了:%data%。
model.colony.customs.saleData=%amount%个%goods%卖%gold%
model.colony.famineFeared=关于饥荒的恐惧在%colony%城中蔓延。城中的粮食中够维持%number%个回合。
model.colony.starving=%colony%正在挨饿。
model.colony.newColonist=%colony%城产生新移民。
model.colony.newConvert=一个新的%nation%皈依者已到达%colony%城。
model.colony.notBuildingAnything=%colony%城中没有东西被建造。
@ -2127,6 +2142,7 @@ model.colony.warehouseSoonFull=%colony%城仓库中的%goods%在下回合将达
model.colony.warehouseWaste=%colony%城仓库中%goods%的容量已达到最大。%waste%单位被浪费。
model.colony.workersEvicted=在%colony%,殖民者由于有%enemyUnit%不能再在%location%工作。
model.colonyTile.resourceExhausted=%colony%城中的%resource%资源耗尽
# Fuzzy
model.game.spanishSuccession=阁下,欧洲的战争以西班牙的胜利而告终。在乌德勒支条约中,%loserNation%被要求割让所有新世界的殖民地给%nation%!
model.indianSettlement.mission.denounced=你在%settlement%的传教士被告发并被处决了。
model.indianSettlement.mission.destroyed=您在%settlement%的传教士已由于定居点的毁坏死亡。
@ -2136,7 +2152,7 @@ model.player.autoRecruit=%europe%的宗教动乱使%unit%决定移民。
model.player.colonyGoodsParty.harbour=在%colony%城中的移民将%amount%%goods%倾倒入港口来表达他们对于国王不公平的税收政策的抗议!
model.player.colonyGoodsParty.horses=你%colony%城中的移民释放了%amount%的马匹来表达他们对于国王不平等的税收制度的反抗!
model.player.colonyGoodsParty.landLocked=Y在%colony%城中的移民将市场中%amount%%goods%烧毁来表达他们对于国王不公平的税收政策的抗议!
model.player.dead.european=阁下,%nation%无条件的宣布将不再参与新大陆的事务了!
model.player.dead.european=阁下,{{tag:country|%nation%}}无条件的宣布将不再参与新大陆的事务了
model.player.dead.native=阁下,%nation%已被消灭了。
model.player.disaster.bankruptcy.start=您未能支付的所有建筑物的维护费用。严重生产的惩罚产生了。
model.player.disaster.bankruptcy.stop=您再次能够支付所有建筑物的维持费用。生产的惩罚被解除。
@ -2149,12 +2165,14 @@ model.player.ignoredTax=如先前宣布的一样,官方已经将税率提高
model.player.interventionForceArrives=许诺的干涉部队到达!
model.player.soLDecrease=在你的殖民城市中自由党的比例下降至%newSoL%%!
model.player.soLIncrease=在你的殖民城市中自由党的比例上升至%newSoL%%!
model.player.stance.alliance.declared=阁下,%nation%与我们结盟!
model.player.stance.alliance.declared=阁下,%nation%国与我们同盟!
model.player.stance.alliance.others=阁下, %attacker%和%defender%是盟友关系。
# Fuzzy
model.player.stance.ceaseFire.declared=阁下,%nation%人同意停火了!
model.player.stance.ceaseFire.others=阁下,%attacker%人同意和%defender%人停火了。
model.player.stance.peace.declared=阁下,%nation%同我们处于和平状态!
model.player.stance.peace.declared=阁下,%nation%国与我们处于和平状态!
model.player.stance.peace.others=阁下,%attacker%同%defender%处于和平状态。
# Fuzzy
model.player.stance.war.declared=坏消息,阁下,%nation%人向我们宣战了!
model.player.stance.war.others=阁下,%attacker%向%defender%宣战了。
combat.automaticDefence=你在%colony%城中的%unit%已拿起武器保护城市!
@ -2170,6 +2188,7 @@ combat.enemyShipEvaded=%enemyNation%人的%enemyUnit%已躲开%unit%的一次进
combat.enemyShipSunk=%unit%击沉了%enemyNation%人的%enemyUnit%!
combat.equipmentCaptured=注意,%nation%人勇士已获得%equipment%!
combat.goodsStolen=%enemyNation%人的%enemyUnit%从%colony%城中偷走了%amount%%goods%!
# Fuzzy
combat.indianPlunder=%enemyNation%人的%enemyUnit%洗劫%colony%城%amount%黄金。
combat.indianRaid=我们的间谍报告,%nation%突袭了%colonyNation%的%colony%城。
combat.indianSurprise=%nation%对%colony%进行突袭,警告我们的移民。%nation%的首领否认参与此事。
@ -2224,7 +2243,7 @@ main.javaVersion=%minVersion%或更高版本的Java被推荐来运行FreeCol !(
main.memory=您需要分配多于%memory%字节的内存给JVM。重新启动 FreeCol java -Xmx %minMemory%M -jar FreeCol.jar
main.userDir.fail=FreeCol找不到合适的文件夹来存储数据。正在继续但可能遇到麻烦。
client.baseData=找不到基础数据目录 %dir% 。\n由 FreeCol 找不到数据文件。 N!请确保他们都存在。\n如果 FreeCol 然后在错误的目录中查找 N!使用命令行参数运行游戏: N!— — freecol 数据<data-directory></data-directory>
client.choicePlayer=选择玩家:
client.choicePlayer=请选择一个国家:
client.classic=未能从规则集 '经典'中加载资源映射。
client.debugConnect=您不可以在调试模式下连接现有游戏。
client.ending=游戏结束。
@ -2236,9 +2255,9 @@ metaServer.couldNotConnect=在与meta-server服务器进行通信时发生错误
metaServer.communicationError=在与meta-server服务器进行通信时发生错误。请稍后再试。
abandonEducation.action.studying=学习
abandonEducation.action.teaching=教授
abandonEducation.no=否,继续教育
abandonEducation.no=继续教育
abandonEducation.text=如果您 %unit%离开%colony%它将放弃在 %building%中的%action%,确实应该离开吗?
abandonEducation.yes=是的离开殖民城市
abandonEducation.yes=放弃教育
abandonTeaching.text=您的%unit%离开%building%后将会停止教育,确定么?
armedUnitSettlement.attack=进攻
armedUnitSettlement.tribute=已索要贡物
@ -2249,10 +2268,11 @@ buy.takeOffer=同意要价
buy.text=%nation%希望以%gold%黄金的价格卖出他们的%goods%
clearTradeRoute.text=你的%unit%被指定运行于贸易路线 %route%。设定它的目的地将会让它放弃当前的贸易路线。你确定要这样做吗?
client.fullScreen=全屏幕模式下不支持此 GraphicsDevice。\n降回窗口模式。
confirmHostile.alliance=你不能攻击盟友!你当真希望撕毁同%nation%盟约并开战吗?
confirmHostile.ceaseFire=你已同%nation%签定了停火协议。你真的想发动进攻吗?
confirmHostile.peace=你现在同%nation%处于和平状态。你真的希望对其宣战吗?
confirmHostile.alliance=您不能攻击同盟国!您真的希望破坏您与{{tag:country|%nation%}}之间的同盟关系并开战吗?
confirmHostile.ceaseFire=您已同{{tag:country|%nation%}}签定了停火协议。您真的想发动进攻吗?
confirmHostile.peace=您现在同{{tag:country|%nation%}}处于和平状态。您真的希望对其宣战吗?
confirmHostile.yes=好,开战吧!
# Fuzzy
confirmTribute.broke=报告说,我们的间谍 %nation% 是完全打破了。让我们不浪费我们的时间与进贡的要求。
confirmTribute.european=The %nation% %danger%, and %finance%.我们应该要求多少进贡的他们?
confirmTribute.happy=在%settlement%的%nation%对我们都是好朋友,可惜有人正在破坏我们的友谊。
@ -2274,6 +2294,7 @@ indianLand.pay=出价%amount%黄金购买土地。
# Fuzzy
indianLand.take=应该是属于我们的。
indianLand.text=该土地被%player%拥有。你希望:
# Fuzzy
indianLand.unknown=这些岛屿居住有未知人类。您希望:
info.autodetectLanguageSelected=你选择了默认语言。它将会在下次开始游戏时生效。
info.enterSomeText=P请输入文字。
@ -2319,8 +2340,8 @@ defeated.text=你被击败了!你希望:
defeated.yes=继续观看
defeatedSinglePlayer.text=你被击败了!\n\n今晚正是使用巫术的好时间墓地裂开并呼出瘟疫此时也正是我品尝鲜血的时候!通过这个痛苦仪式,世界将会在你面前颤抖。
defeatedSinglePlayer.yes=进入复仇模式
diplomacy.offerAccepted=%nation% 接受了你大方的馈赠。
diplomacy.offerRejected=%nation% 拒绝了你大方的馈赠。
diplomacy.offerAccepted={{tag:country|%nation%}}接受了你大方的馈赠。
diplomacy.offerRejected={{tag:country|%nation%}}拒绝了你大方的馈赠。
disbandUnit.text=你确信要解散这个单位吗?
disbandUnit.yes=解散
disembark.text=你好,水手,你确定想下船吗?
@ -2365,7 +2386,8 @@ move.noAccessGoods=%nation%不会与一个空的%unit%贸易。
move.noAccessMissionBan=%nation%拒绝与您的传教士的任何联系。
move.noAccessSettlement=%nation%人不允许我们的%unit%进入他们的聚落。
move.noAccessSkill=我们的%unit%无法从土著人处学到什么。
move.noAccessTrade=我们未被授权同例如%nation%的其它欧洲国家进行贸易。
move.noAccessTrade=我们未被授权同例如{{tag:country|%nation%}}的其它欧洲国家进行贸易。
# Fuzzy
move.noAccessWar=我们不能在战时同%nation%人进行贸易。
move.noAccessWater=在进入聚落前,%unit%必须先登陆。
move.noAttackWater=我们的%unit%在发起攻击之前必须先登陆。
@ -2420,6 +2442,7 @@ server.invalidPlayerNations=游戏开始前所有玩家都必须选择一个唯
server.maximumPlayers=对不起,玩家人数已满。
server.missingUserName=登录请求缺少用户的用户名。
server.missingVersion=登录请求缺少的FreeCol版本号。
# Fuzzy
server.noRouteToServer=服务器无法被设置为公开。你应该修改防火墙设置以允许指定的端口允许被连接。
server.noSuchPlayer=游戏不包含叫这个名字的玩家:%player%
server.notAllReady=不是所有的玩家都准备好了!
@ -2429,7 +2452,7 @@ server.timeOut=连接服务器超时。
server.userNameInUse=指定的用户名称已被使用。
server.userNameNotPresent=指定的用户名不在这个游戏中。
server.wrongFreeColVersion=客户端和服务器的FreeCol版本不匹配。
buildColony.others=%nation%发现了%colony%在%region%的殖民地。
buildColony.others={{tag:country|%nation%}}发现了%colony%在%region%的殖民地。
cashInTreasureTrain.colonial=一笔价值%amount%黄金的财宝被运到了欧洲。%cashInAmount%黄金流入了你的金库。
cashInTreasureTrain.independent=一笔价值%amount%黄金的财宝被加入进国库。
cashInTreasureTrain.otherColonial=%amount%的财宝被运到了欧洲。显然%nation%的君主感到高兴。
@ -2493,7 +2516,7 @@ colopedia.goods.description=说明:
colopedia.goods.equipment=装备:
colopedia.goods.improvedBy=改善:
colopedia.goods.improvement=%name%(%amount%)
colopedia.goods.initialPrice=初始价格
colopedia.goods.initialPrice=初始价格
colopedia.goods.isFarmed=初级产品:
colopedia.goods.madeFrom=原料:
colopedia.goods.makes=被用来制造:
@ -2534,6 +2557,7 @@ colopedia.unit.offensivePower=攻击力:
colopedia.unit.price=同期欧洲价格:
colopedia.unit.productionBonus=产品{{plural:%number%|one=modifier|other=modifiers}}:
colopedia.unit.requirements=需求:
# Fuzzy
colopedia.unit.school=训练所需学校:
colopedia.unit.skill=技术水平:
report.labour.allColonists=所有移民
@ -2568,31 +2592,38 @@ report.colony.grow.header=+
report.colony.growing.description=%colony%可通过增长 {{复数: %amount% 或 = 一 unit|other = %amount% 单位}} 不伤害生产
report.colony.improve.description=能够改进产品的单位。
report.colony.improve.header=改善
# Fuzzy
report.colony.improving.description=%colony%:为生产更多%amount%的%goods%<br>用%unit%更换%oldUnit%
report.colony.wanting.description=%colony%:要多制作%amount%个%goods%,增加%unit%
report.colony.making.blocking.description=%colony%{{plural:%turns%|one=下一回合|other=%turns%回合后}}%buildable%需要%amount%个%goods%
report.colony.making.constructing.description=%colony%: %buildable% 完成 {{复数: %turns% 或 = 下一 turn|other = 在 %turns% 转}}
report.colony.making.description=这个殖民城市在生产什么
report.colony.making.educating.description=%colony%: %teacher% 毕业生 {{复数: %turns% 或 = 下一 turn|other = 在 %turns% 转}}
report.colony.making.educationVacancy.description=%colony%{{plural:%number%|one=一位学生座位|other=%number%位学生座位}}是空的
report.colony.making.header=制作
report.colony.making.noconstruction.description=%colony%:没有建设进行
report.colony.making.noteach.description=%colony%%teacher%缺少一名学生
report.colony.name.description=殖民城市列表
report.colony.name.header=殖民地
report.colony.plow.description=将受益于灌溉的殖民城市格子数
report.colony.plow.header=P
report.colony.plowing.description=%colony%会从探索{{plural:%amount%|one=一格|other=%amount%格}}中获利
# Fuzzy
report.colony.production.description=%colony%%goods%净产量=%amount%
# Fuzzy
report.colony.production.export.description=%colony%%goods% 净产量是%amount%(%export%以上出口)
report.colony.production.header=%goods%净产量
# Fuzzy
report.colony.production.high.description=%colony% 净额 %goods% 生产 = %amount% 、 充分 {{复数: %turns% 或 = 下一 turn|other = 在 %turns% 转}}
report.colony.production.low.description=%colony% 净额 %goods% 生产 = %amount% 、 走 {{复数: %turns% 或 = 下一 turn|other = 在 %turns% 变成}}
report.colony.production.waste.description=%colony%%goods% 净产量=%amount%,仓库将溢出,%waste%将被浪费
report.colony.road.description=将受益于筑路的殖民城市格子数
report.colony.road.header=R
report.colony.roadBuilding.description=%colony%会从探索{{plural:%amount%|one=一格|other=%amount%格}}中获利
report.colony.production.low.description=%colony%:已消耗%amount%个%goods%{{plural:%turns%|one=下一回合|other=%turns%回合后}}将消耗殆尽
report.colony.production.waste.description=%colony%%amount% %goods% 正在生产,仓库将溢出,%waste% 将被浪费
report.colony.tile.clearForest.description=%colony%会从结算{{plural:%amount%|one=一格|other=%amount%格}}中获利
report.colony.tile.clearForest.specific.description=%colony%会从清理%location%中获利
report.colony.tile.clearForest.header=C
report.colony.tile.plow.description=%colony% 会从耕种{{plural:%amount%|one=一格|other=%amount% 格}}中获利
report.colony.tile.plow.header=P
report.colony.tile.road.description=%colony%会从建造{{plural:%amount%|one=一条路|other=%amount%条路}}中获利
report.colony.tile.road.header=R
report.colony.shrinking.description=%colony%必须由收缩 {{复数: %amount% 或 = 一 unit|other = %amount% 单位}} 以改善生产
report.colony.starving.description=%colony%: 饥荒{{plural:%turns%|one=下回合|other=在%turns%回合内}}
# Fuzzy
report.colony.wanting.description=%colony%:要多制作%amount%个%goods%,增加%unit%
report.continentalCongress.available=可用
report.continentalCongress.elected=选举:%turn%
report.continentalCongress.none=(无)
@ -2635,29 +2666,30 @@ report.production.selectGoods=选择货物
report.production.update=更新
report.requirements.badAssignment=%colony% 城内的一个%expert%正在做%expertWork%,同时一个%nonExpert%正在做%nonExpertWork%。如果这两个移民交换他们的工作,那么产出的产品将会更多。
report.requirements.canTrainExperts={{plural:2|%unit%}}可以被训练于
report.requirements.clearTile=%type%到%colony%的%direction%将受益于清理。
# Fuzzy
report.requirements.exploreTile=%colony%的%direction%的%type%将受益于探索。
report.requirements.met=所有需求均已达到。
report.requirements.missingGoods=%colony%虽然现在还能生产%goods%,但还是需要更多的%input%。
report.requirements.misusedExperts=现在有{{plural:2|%unit%}}并没有做%work%工作位于
report.requirements.noExpert=%colony%正在生产%goods%,但没有%unit%。
report.requirements.plowCenter=%colony%将受益于耕种格子。
report.requirements.plowTile=%colony%的%direction%的%type%将受益于耕种。
report.requirements.roadTile=%colony%的%direction%的%type%将受益于道路建设。
report.requirements.tile.clearForest=%location%会从结算中获利。
report.requirements.severalExperts=若干{{plural:2|%unit%}}可用于
report.requirements.surplus=下列城市中%goods%生产过剩:
report.trade.afterTaxes=税后收入
report.trade.beforeTaxes=税前收入
report.trade.cargoUnits=货仓中的单位
report.trade.export=正在出口 %goods%,价格为 %amount%
# Fuzzy
report.trade.hasCustomHouse=* 这个城市拥有一个海关;这些货物可以出口了。
report.trade.totalDelta=总产量
report.trade.totalUnits=总单位数
report.trade.unitsSold=单位买卖
report.turn.filter=不显示该种(%type%)消息
report.turn.ignore=忽略消息(殖民城市:%colony%,产品: %goods%)
report.turn.playerNation=%player%的国家是%nation%
report.turn.playerNation=%player%的国家是{{tag:country|%nation%}}
aboutPanel.copyright=版权所有 © 2002~2015 FreeCol团队
aboutPanel.legalDisclaimer=FreeCol是一款自由软件你可以在自由软件基金会关于GNU公共许可证第2版或后绪版本条款约束下对其进行重新发布或修改。
aboutPanel.manual=FreeCol手动下载
aboutPanel.officialSite=官方网址:
aboutPanel.sfProject=SourceForge工程
aboutPanel.version=版本:
@ -2680,7 +2712,7 @@ colonyPanel.buildQueue=建造队列
colonyPanel.colonyUnits=殖民地单位
colonyPanel.inPort=港内
colonyPanel.outsideColony=殖民城外
colonyPanel.producing=生产:
colonyPanel.producing=正在生产:
colonyPanel.reducePopulation=如果你将人口降到%number%以下, %colony%将不能修建%buildable%。
colonyPanel.setGoods=设置货物
colonyPanel.traceWork=追踪工作
@ -2695,8 +2727,8 @@ confirmDeclarationDialog.areYouSure.no=也许以后吧
confirmDeclarationDialog.areYouSure.text=让我们从%monarch%不公平的暴政下解放出来并宣布我们的殖民地脱离王国独立了!
confirmDeclarationDialog.areYouSure.yes=不自由毋宁死!
confirmDeclarationDialog.createFlag=和我们的敌人应发抖我们违抗横幅的视线。
confirmDeclarationDialog.defaultCountry=%nation%合众国
confirmDeclarationDialog.defaultNation=%nation%自由国
confirmDeclarationDialog.defaultCountry={{tag:country|%nation%}}合众国
confirmDeclarationDialog.defaultNation={{tag:country|%nation%}}自由国
confirmDeclarationDialog.enterCountry=从今以后,我们的国家将被称作
confirmDeclarationDialog.enterNation=并且我们光荣的民族中的每个公民都将被骄傲的知晓
flag.background.FESSES=供认
@ -2747,10 +2779,10 @@ negotiationDialog.add=添加
negotiationDialog.cancel=取消
negotiationDialog.clear=清除
negotiationDialog.contact.tutorial=你碰到了欧洲的同行. 他们会和你争夺土地和财富,还有可能发动战争来对付你.不过在约翰·德·维特加入大陆议会后,你以可以同他们贸易。
negotiationDialog.demand=%nation% 的要求%otherNation%
negotiationDialog.demand={{tag:country|%otherNation%}}的{{tag:country|%nation%}}需求
negotiationDialog.exchange=回应
negotiationDialog.goldAvailable=%amount% 黄金可用)
negotiationDialog.offer=%nation%由%otherNation%提供
negotiationDialog.offer={{tag:country|%nation%}}提供{{tag:country|%otherNation%}}
negotiationDialog.send=发送
negotiationDialog.title.contact=遇到欧洲同行。
negotiationDialog.title.diplomatic=外交谈判
@ -2773,10 +2805,10 @@ findSettlementPanel.displayOnlyEuropean=只找到欧洲定居点
findSettlementPanel.displayOnlyNatives=找到仅本机住区
findSettlementPanel.name=寻找聚落
findSettlementPanel.settlement=%name%%capital%%nation%
firstContactDialog.meeting.natives=遇到了土著人...
firstContactDialog.meeting.natives=正在与土著人见面
firstContactDialog.meeting.natives.tutorial=你碰到了土著人.你可以派探索者到他们的部落去了解更多他们的事,也可以让契约仆人或自由移民去那里学习他们的技术.如果想和他们贸易就派船或货车去到那儿去吧。
firstContactDialog.meeting.AZTEC=阿兹特克人...
firstContactDialog.meeting.INCA=印加帝国...
firstContactDialog.meeting.aztec=阿兹特克国
firstContactDialog.meeting.inca=印加帝国
firstContactDialog.welcomeOffer.text=%nation%人民欢迎你。我们是一个拥有%camps%座 %settlementType%的强大部落。为了表达我们的友好,我们慷慨地将我们被你占用的土地送给你。你同意接受我们提议并同我们如同兄弟般和平共处吗?
firstContactDialog.welcomeSimple.text=%nation%人民欢迎你。我们是一个拥有%camps%座%settlementType%的强大部落。你同意接受我们提议并同我们如同兄弟般和平共处吗?
abandonColony.no=取消
@ -2819,6 +2851,7 @@ freecol.map.Australia=澳大利亚
freecol.map.Caribbean_basin=加勒比海盆地
mapSizeDialog.mapSize=选择地图大小
modifierFormat.unknown=???
modifierFormat.scopeMethod.isIndian.name=土著人
monarchDialog.default=来自皇家的消息
newPanel.editDifficulty=编辑难度
newPanel.getServerList=取得服务器列表
@ -2877,7 +2910,7 @@ tilePanel.defenseBonus=防卫奖金:
tilePanel.label=%label%%x%, %y%
tilePanel.movementCost=活动花费:
tilePanel.owner=所有者:
tilePanel.region=区:
tilePanel.region=
tilePanel.settlement=结算:
tradeRouteInputPanel.addStop=增加货站
tradeRouteInputPanel.allColonies=所有殖民地
@ -3766,6 +3799,7 @@ model.nation.tupi.settlementName.50=图皮尼求姆
model.nation.tupi.settlementName.51=乌穆阿拉马
model.nation.tupi.settlementName.52=乌鲁布
model.nation.tupi.settlementName.53=乌鲁
model.other.region.river.16=蓝色
error.disasterAvoided=灾难%disaster%幸免于%colony%
info.rgb=RGB值%red%,%green%,%blue%
prompt.selectDisaster=选择灾难

View File

@ -189,6 +189,10 @@ The following differences between the ``Classic'' rule set and the
first. FreeCol optionally allows you to select the unit to be
trained yourself. This feature is off by default in the Classic
rule set and on by default in the FreeCol rule set.
\item In the FreeCol ruleset, Francisco de Coronado grants full
ongoing visibility of foreign colonies and their surroundings. Classic
rules do not grant ongoing or surroundings visibility, and show
revealed colonies as having size of one.
\end{itemize}
@ -250,15 +254,13 @@ defined in the file to match the location of the freecol icon.
\hypertarget{System Requirements}{\section{System Requirements}}
FreeCol is written in Java. In order to run, it requires a Java
Virtual Machine. In theory, FreeCol should run on any platform on
which a Java Virtual Machine compatible with Sun Java 7 or higher is
available. In practice, however, things are less clear cut.
Virtual Machine. FreeCol should run on any platform on which a Java
Virtual Machine compatible with Sun Java 8 or higher is available.
FreeCol is known to work with \href{http://java.sun.com/}{Oracle Java
7}. FreeCol also works with OpenJDK, although some minor problems
and graphics glitches may remain. FreeCol is known to run on recent
versions of Windows, Linux, and Mac OS X. If you are using FreeCol on
a different platform, we would like to hear about it.
FreeCol is known to work with \href{http://java.sun.com/}{Oracle Java}
and \href{http://openjdk.java.net}{OpenJDK}. FreeCol is known to run on
recent versions of Windows, Linux, and Mac OS X. If you are using
FreeCol on a different platform, we would like to hear about it.
FreeCol requires at least 256 MB memory, although some systems slow
down badly and require 512MB. FreeCol works best with a screen
@ -336,8 +338,8 @@ options:
\item\verb$--version$ Display the version number.
\item\verb$--default-locale LOCALE$ Specify a locale.
\item\verb$--freecol-data DIR$ Specify the directory that contains
FreeCol's data files. In general, you will only need to use this if
you have installed a modified copy of FreeCol's data files.
FreeCol's data files. In general, you will only need to use this if
you have installed a modified copy of FreeCol's data files.
\item\verb$--advantages ADVANTAGES$ Set the European nation advantages
type, which must be one of \texttt{Selected} (each nation may choose
an advantage), \texttt{Fixed} (the standard advantage types are
@ -352,21 +354,23 @@ you have installed a modified copy of FreeCol's data files.
European colonial nations (normally the classic four: Dutch,
English, French, Spanish).
\item\verb$--font FONTSPEC$ Override the default font with a Java
font specifier (e.g. Arial-BOLD-12).
font specifier (e.g. Arial-BOLD-12).
\item\verb$--full-screen$ Run FreeCol in full screen mode.
\item\verb$--load-savegame SAVEGAME_FILE$ Load the given
savegame. This is particularly useful in combination with the client
savegame. This is particularly useful in combination with the client
option \hyperlink{show savegame settings}{show savegame settings}.
\item\verb$--log-file FILE$ Override the location of the log file.
\item\verb$--name NAME$ Specify a player name.
\item\verb$--no-intro$ Skip the introductory video.
\item\verb$--no-sound$ Run FreeCol without sound. Note that the game
does not yet contain any music, so the only sounds you will hear will
be special effects.
\item\verb$--server PORT$ Start a stand-alone server on the specified
port. If you don't know what that means, you will not need the option.
\item\verb$--no-sound$ Run FreeCol without sound. Note that the game
does not yet contain background music, so the only sounds you will
hear will be special effects.
\item\verb$--no-splash$ Skip the splash screen.
\item\verb$--server$ Start a stand-alone server.
\item\verb$--server-name NAME$ Specify the server name.
\item\verb$--server-port PORT$ Specify the server port.
\item\verb$--server-help$ Display a help screen for the more advanced
server options.
server options.
\item\verb$--splash FILE$ Specify the location of the splash screen file.
\item\verb$--timeout TIMEOUT$ Specifies the number of seconds the
server should wait for a player to answer a question (e.g. demands
@ -378,20 +382,20 @@ server options.
exist this option will be ignored.
\item\verb$--user-config-directory DIRECTORY$ Use the given directory
instead of your default FreeCol user configuration directory to load
client and custom options. You can use this in order to run the
client and custom options. You can use this in order to run the
game from a USB stick\index{USB stick}, for example. Please note
that specifying a client options file on the command line will override
the options directory. If the specified directory does not
exist this option will be ignored.
\item\verb$--user-data-directory DIRECTORY$ Use the given directory
instead of your default FreeCol user data directory to load and save
games, and user mods. You can use this in order to run the
game from a USB stick\index{USB stick}, for example. Please note
games, and user mods. You can use this in order to run the
game from a USB stick\index{USB stick}, for example. Please note
that specifying a save game file on the command line will override
the save game directory. If the specified directory does not
exist FreeCol will exit.
\item\verb$--windowed[[=]WIDTHxHEIGHT]$ Run FreeCol in windowed mode,
and optionally explicitly set the window width and height. If the
and optionally explicitly set the window width and height. If the
size is not specified FreeCol will attempt to use as much space as
possible without overlapping menu bars et al. Window size
determination is not always correct for all combinations of
@ -2676,9 +2680,9 @@ a colony with access to the sea, your \hyperlink{Monarch}{Monarch}
will offer to ship it to Europe for a ``reasonable fee'', unless
\hyperlink{Hernan Cortes}{Hern\'an Cort\'es} has joined the
\hyperlink{Continental Congress}{Continental Congress}, in which case
it will be shipped free of charge. If you have a
\hyperlink{Galleon}{Galleon}, however, you can take the Treasure Train
to Europe yourself.
it will be shipped free of charge. However if you have a
\hyperlink{Galleon}{Galleon}, you are expected to use it to take the
Treasure Train to Europe yourself.
The \Unit{Caravel}, the \Unit{Merchantman} and the \Unit{Galleon} are
unarmed \hypertarget{Naval Units}{naval units}, with two, four or six

View File

@ -283,9 +283,9 @@ and launch the game right away. Enjoy.
We have a NetBeans project with updated settings, but it is not at the
standard location the IDE expects it at, as the IDE gets slower while a
large project, like FreeCol, is open.
NetBeans (currently on version 8.02) also, for a long time, contains a bug
NetBeans (currently on version 8.0.2) also, for a long time, contains a bug
in that it wont read or write the editor setting for the Java version, if it
was correctly set to 1.7.
was correctly set to 1.8.
It is therefore set to 1.5 in the project file and causes the Editor to show a
huge amount of wrong compatibility warnings, though compilation is not affected.
@ -300,7 +300,7 @@ you do not close the project manually.
Each time you open the IDE right click on the ``FreeCol'' project name inside
the ``Projects'' panel, choose ``Properties'', then from the opened dialog choose
``Java Sources'' on the tree part, then change the ``Source Level'' setting to
``JDK 1.7'' and click the ``OK'' button. This is necessary every time, until
``JDK 1.8'' and click the ``OK'' button. This is necessary every time, until
the NetBeans bug got fixed!
\hypertarget{Creating a new NetBeans project}{\subsection{Creating a new NetBeans project (thanks to ``xsainnz'')}}
@ -442,9 +442,15 @@ recommended for a release. Uploads to sourceforge use \texttt{sftp}.
version number.
\item[\texttt{www.freecol.org/index.html}] Add a reference to the
new release.
\item[\texttt{www.freecol.org/sitemap.html}] Add a reference to the
new release.
\item[\texttt{www.freecol.org/status.html}] Update the release
version number.
\item[\texttt{www.freecol.org/news/index.html}] Add a section for
the new release containing the release announcement, and move the
download button from the previous release to the new one.
\item[\texttt{www.freecol.org/news/releases.html}] Copy in the same
section from the previous file, these two are nearly identical.
\end{description}
Use \texttt{sftp} to log in at
\emph{username}\texttt{,freecol@web.sf.net} to upload changes (the

View File

@ -1,4 +1,4 @@
%-*-LaTeX-*-
% Trivial file to contain the version number definition, used by both
% FreeCol.tex and developer.tex.
\newcommand{\fcversion}{0.11.5}
\newcommand{\fcversion}{0.11.6}

BIN
jars/jogg-0.0.17.jar Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
jars/jorbis-0.0.17.jar Normal file

Binary file not shown.

View File

@ -14,7 +14,7 @@ VI. About
I. Requirements
=================================
The program is written in Java. It can be ran with any Java
Runtime Environment (JRE) that is at least version 1.7.
Runtime Environment (JRE) that is at least version 1.8.
The JRE (or JVM) can be downloaded from:
http://java.sun.com/getjava/download.html

View File

@ -21,17 +21,22 @@ package net.sf.freecol;
import java.awt.Dimension;
import java.io.File;
import java.io.FileFilter;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.InputStream;
import java.io.IOException;
import java.lang.Thread.UncaughtExceptionHandler;
import java.net.InetAddress;
import java.net.URL;
import java.net.JarURLConnection;
import java.util.Arrays;
import java.util.Locale;
import java.util.jar.JarFile;
import java.util.jar.Manifest;
import java.util.logging.Handler;
import java.util.logging.Level;
import java.util.logging.Logger;
import java.util.stream.Collectors;
import java.util.zip.ZipEntry;
import net.sf.freecol.client.ClientOptions;
import net.sf.freecol.client.FreeColClient;
@ -39,7 +44,6 @@ import net.sf.freecol.common.FreeColException;
import net.sf.freecol.common.FreeColSeed;
import net.sf.freecol.common.debug.FreeColDebugger;
import net.sf.freecol.common.i18n.Messages;
import net.sf.freecol.common.i18n.NameCache;
import net.sf.freecol.common.io.FreeColDirectories;
import net.sf.freecol.common.io.FreeColSavegameFile;
import net.sf.freecol.common.io.FreeColTcFile;
@ -48,9 +52,8 @@ import net.sf.freecol.common.logging.DefaultHandler;
import net.sf.freecol.common.model.NationOptions.Advantages;
import net.sf.freecol.common.model.Specification;
import net.sf.freecol.common.model.StringTemplate;
import net.sf.freecol.common.model.Turn;
import net.sf.freecol.common.networking.NoRouteToServerException;
import net.sf.freecol.common.option.OptionGroup;
import static net.sf.freecol.common.util.CollectionUtils.*;
import net.sf.freecol.server.FreeColServer;
import org.apache.commons.cli.CommandLine;
@ -74,7 +77,7 @@ public final class FreeCol {
private static final Logger logger = Logger.getLogger(FreeCol.class.getName());
/** The FreeCol release version number. */
private static final String FREECOL_VERSION = "0.11.5";
private static final String FREECOL_VERSION = "0.11.6";
/** The difficulty levels. */
public static final String[] DIFFICULTIES = {
@ -82,7 +85,7 @@ public final class FreeCol {
};
/** The extension for FreeCol saved games. */
public static final String FREECOL_SAVE_EXTENSION = ".fsg";
public static final String FREECOL_SAVE_EXTENSION = "fsg";
/** The Java version. */
private static final String JAVA_VERSION
@ -91,17 +94,6 @@ public final class FreeCol {
/** The maximum available memory. */
private static final long MEMORY_MAX = Runtime.getRuntime().maxMemory();
/** A file filter to select the saved game files. */
public static final FileFilter freeColSaveFileFilter
= new FileFilter() {
@Override
public boolean accept(File f) {
return f.isFile()
&& f.getName().endsWith(FREECOL_SAVE_EXTENSION)
&& f.getName().length() > FREECOL_SAVE_EXTENSION.length();
}
};
public static final String CLIENT_THREAD = "FreeColClient:";
public static final String SERVER_THREAD = "FreeColServer:";
public static final String METASERVER_THREAD = "FreeColMetaServer:";
@ -122,10 +114,10 @@ public final class FreeCol {
private static final int EUROPEANS_DEFAULT = 4;
private static final int EUROPEANS_MIN = 1;
private static final Level LOGLEVEL_DEFAULT = Level.INFO;
private static final String JAVA_VERSION_MIN = "1.7";
private static final String JAVA_VERSION_MIN = "1.8";
private static final int MEMORY_MIN = 128; // Mbytes
private static final int PORT_DEFAULT = 3541;
private static final String SPLASH_FILE_DEFAULT = "splash.jpg";
private static final String SPLASH_DEFAULT = "splash.jpg";
private static final String TC_DEFAULT = "freecol";
public static final int TIMEOUT_DEFAULT = 60; // 1 minute
public static final int TIMEOUT_MIN = 10; // 10s
@ -174,8 +166,8 @@ public final class FreeCol {
private static int serverPort = -1;
private static String serverName = null;
/** Where the splash file lives. */
private static String splashFilename = SPLASH_FILE_DEFAULT;
/** A stream to get the splash image from. */
private static InputStream splashStream;
/** The TotalConversion / ruleset in play, defaults to "freecol". */
private static String tc = null;
@ -202,13 +194,30 @@ public final class FreeCol {
*/
public static void main(String[] args) {
freeColRevision = FREECOL_VERSION;
JarURLConnection juc;
try {
String revision = readVersion(FreeCol.class);
if (revision != null) {
freeColRevision += " (Revision: " + revision + ")";
juc = getJarURLConnection(FreeCol.class);
} catch (IOException ioe) {
juc = null;
System.err.println("Unable to open class jar: "
+ ioe.getMessage());
}
if (juc != null) {
try {
String revision = readVersion(juc);
if (revision != null) {
freeColRevision += " (Revision: " + revision + ")";
}
} catch (Exception e) {
System.err.println("Unable to load Manifest: "
+ e.getMessage());
}
try {
splashStream = getDefaultSplashStream(juc);
} catch (Exception e) {
System.err.println("Unable to open default splash: "
+ e.getMessage());
}
} catch (Exception e) {
System.err.println("Unable to load Manifest: " + e.getMessage());
}
// Java bug #7075600 causes BR#2554. The workaround is to set
@ -271,11 +280,8 @@ public final class FreeCol {
+ e.getMessage());
e.printStackTrace();
}
Thread.setDefaultUncaughtExceptionHandler(new UncaughtExceptionHandler() {
@Override
public void uncaughtException(Thread thread, Throwable e) {
baseLogger.log(Level.WARNING, "Uncaught exception from thread: " + thread, e);
}
Thread.setDefaultUncaughtExceptionHandler((Thread thread, Throwable e) -> {
baseLogger.log(Level.WARNING, "Uncaught exception from thread: " + thread, e);
});
// Now we can find the client options, allow the options
@ -316,18 +322,43 @@ public final class FreeCol {
/**
* Extract the package version from the class.
* Get the JarURLConnection from a class.
*
* @param c The <code>Class</code> to extract from.
* @return A value of the package version attribute.
* @return The <code>JarURLConnection</code>.
*/
private static String readVersion(Class c) throws IOException {
private static JarURLConnection getJarURLConnection(Class c) throws IOException {
String resourceName = "/" + c.getName().replace('.', '/') + ".class";
URL url = c.getResource(resourceName);
Manifest mf = ((JarURLConnection)url.openConnection()).getManifest();
return mf.getMainAttributes().getValue("Package-Version");
return (JarURLConnection)url.openConnection();
}
/**
* Extract the package version from the class.
*
* @param juc The <code>JarURLConnection</code> to extract from.
* @return A value of the package version attribute.
*/
private static String readVersion(JarURLConnection juc) throws IOException {
Manifest mf = juc.getManifest();
return (mf == null) ? null
: mf.getMainAttributes().getValue("Package-Version");
}
/**
* Get a stream for the default splash file.
*
* Note: Not bothering to check for nulls as this is called in try
* block that ignores all exceptions.
*
* @param juc The <code>JarURLConnection</code> to extract from.
* @return A suitable <code>InputStream</code>, or null on error.
*/
private static InputStream getDefaultSplashStream(JarURLConnection juc) throws IOException {
JarFile jf = juc.getJarFile();
ZipEntry ze = jf.getEntry(SPLASH_DEFAULT);
return jf.getInputStream(ze);
}
/**
* Exit printing fatal error message.
*
@ -517,6 +548,9 @@ public final class FreeCol {
options.addOption(OptionBuilder.withLongOpt("no-sound")
.withDescription(Messages.message("cli.no-sound"))
.create());
options.addOption(OptionBuilder.withLongOpt("no-splash")
.withDescription(Messages.message("cli.no-splash"))
.create());
options.addOption(OptionBuilder.withLongOpt("private")
.withDescription(Messages.message("cli.private"))
.create());
@ -527,14 +561,17 @@ public final class FreeCol {
.create());
options.addOption(OptionBuilder.withLongOpt("server")
.withDescription(Messages.message("cli.server"))
.withArgName(Messages.message("cli.arg.port"))
.hasOptionalArg()
.create());
options.addOption(OptionBuilder.withLongOpt("server-name")
.withDescription(Messages.message("cli.server-name"))
.withArgName(Messages.message("cli.arg.name"))
.hasArg()
.create());
options.addOption(OptionBuilder.withLongOpt("server-port")
.withDescription(Messages.message("cli.server-port"))
.withArgName(Messages.message("cli.arg.port"))
.hasArg()
.create());
options.addOption(OptionBuilder.withLongOpt("splash")
.withDescription(Messages.message("cli.splash"))
.withArgName(Messages.message("cli.arg.file"))
@ -722,29 +759,41 @@ public final class FreeCol {
if (line.hasOption("no-sound")) {
sound = false;
}
if (line.hasOption("no-splash")) {
splashStream = null;
}
if (line.hasOption("private")) {
publicServer = false;
}
if (line.hasOption("server")) {
String arg = line.getOptionValue("server");
if (!setServerPort(arg)) {
fatal(StringTemplate.template("cli.error.serverPort")
.addName("%string%", arg));
}
standAloneServer = true;
}
if (line.hasOption("server-name")) {
serverName = line.getOptionValue("server-name");
}
if (line.hasOption("server-port")) {
String arg = line.getOptionValue("server-port");
if (!setServerPort(arg)) {
fatal(StringTemplate.template("cli.error.serverPort")
.addName("%string%", arg));
}
}
if (line.hasOption("seed")) {
FreeColSeed.setFreeColSeed(line.getOptionValue("seed"));
}
if (line.hasOption("splash")) {
splashFilename = line.getOptionValue("splash");
String splash = line.getOptionValue("splash");
try {
FileInputStream fis = new FileInputStream(splash);
splashStream = fis;
} catch (FileNotFoundException fnfe) {
gripe(StringTemplate.template("cli.error.splash")
.addName("%name%", splash));
}
}
if (line.hasOption("tc")) {
@ -876,14 +925,10 @@ public final class FreeCol {
* @return The type of advantages set, or null if none.
*/
private static Advantages selectAdvantages(String advantages) {
for (Advantages a : Advantages.values()) {
String msg = Messages.getName(a);
if (msg.equals(advantages)) {
setAdvantages(a);
return a;
}
}
return null;
Advantages adv = find(Advantages.values(),
a -> Messages.getName(a).equals(advantages), null);
if (adv != null) setAdvantages(adv);
return adv;
}
/**
@ -901,11 +946,8 @@ public final class FreeCol {
* @return A list of advantage types.
*/
private static String getValidAdvantages() {
String ret = "";
for (Advantages a : Advantages.values()) {
ret += "," + Messages.getName(a);
}
return ret.substring(1);
return Arrays.stream(Advantages.values())
.map(a -> Messages.getName(a)).collect(Collectors.joining(","));
}
/**
@ -924,15 +966,10 @@ public final class FreeCol {
* @return The name of the selected difficulty, or null if none.
*/
public static String selectDifficulty(String arg) {
for (String d : DIFFICULTIES) {
String key = "model.difficulty." + d;
String value = Messages.getName(key);
if (value.equals(arg)) {
setDifficulty(key);
return key;
}
}
return null;
String difficulty = find(map(DIFFICULTIES, d -> "model.difficulty."+d),
k -> Messages.getName(k).equals(arg), null);
if (difficulty != null) setDifficulty(difficulty);
return difficulty;
}
/**
@ -960,13 +997,9 @@ public final class FreeCol {
* @return The valid difficulty levels, comma separated.
*/
public static String getValidDifficulties() {
String s = "";
for (String d : DIFFICULTIES) {
String key = "model.difficulty." + d;
String value = Messages.getName(key);
s += "," + value;
}
return s.substring(1);
return Arrays.stream(DIFFICULTIES)
.map(d -> Messages.getName("model.difficulty." + d))
.collect(Collectors.joining(","));
}
/**
@ -1312,7 +1345,7 @@ public final class FreeCol {
// savegame was specified on command line
}
final FreeColClient freeColClient
= new FreeColClient(splashFilename, fontName, guiScale, headless);
= new FreeColClient(splashStream, fontName, guiScale, headless);
freeColClient.startClient(windowSize, userMsg, sound, introVideo,
savegame, spec);
}
@ -1348,14 +1381,15 @@ public final class FreeCol {
try {
freeColServer = new FreeColServer(publicServer, false, spec,
serverPort, serverName);
} catch (NoRouteToServerException nrtse) {
fatal(Messages.message("server.noRouteToServer"));
return;
} catch (Exception e) {
fatal(Messages.message("server.initialize")
+ ": " + e.getMessage());
return;
}
if (publicServer && freeColServer != null
&& !freeColServer.getPublicServer()) {
gripe(Messages.message("server.noRouteToServer"));
}
}
String quit = FreeCol.SERVER_THREAD + "Quit Game";

View File

@ -42,6 +42,7 @@ import net.sf.freecol.common.model.Colony;
import net.sf.freecol.common.model.Europe;
import net.sf.freecol.common.model.FreeColGameObject;
import net.sf.freecol.common.model.Game;
import net.sf.freecol.common.model.Location;
import net.sf.freecol.common.model.ModelMessage;
import net.sf.freecol.common.model.Player;
import net.sf.freecol.common.model.Unit;
@ -131,7 +132,7 @@ public class ClientOptions extends OptionGroup {
/**
* Selected tiles always gets centered if this option is enabled (even if
* the tile is {@link net.sf.freecol.client.gui.GUI#onScreen(Tile)}).
* the tile is on screen.
*
* @see net.sf.freecol.client.gui.GUI
*/
@ -140,8 +141,7 @@ public class ClientOptions extends OptionGroup {
/**
* If this option is enabled, the display will recenter in order
* to display the active unit if it is not
* {@link net.sf.freecol.client.gui.GUI#onScreen(Tile)}).
* to display the active unit if it is not on screen.
*
* @see net.sf.freecol.client.gui.GUI
*/
@ -430,67 +430,30 @@ public class ClientOptions extends OptionGroup {
= "clientOptions.mods.userMods";
/**
* Comparators for sorting colonies.
*/
// Comparators for sorting colonies.
/** Compare by ascending age. */
private static final Comparator<Colony> colonyAgeComparator
= new Comparator<Colony>() {
@Override
public int compare(Colony s1, Colony s2) {
return s1.getEstablished().getNumber()
- s2.getEstablished().getNumber();
}
};
= Comparator.comparingInt(c -> c.getEstablished().getNumber());
/** Compare by name. */
private static final Comparator<Colony> colonyNameComparator
= new Comparator<Colony>() {
@Override
public int compare(Colony s1, Colony s2) {
return s1.getName().compareTo(s2.getName());
}
};
= Comparator.comparing(Colony::getName);
/** Compare by descending size then liberty. */
private static final Comparator<Colony> colonySizeComparator
= new Comparator<Colony>() {
@Override
public int compare(Colony s1, Colony s2) {
// sort size descending, then SoL descending
int dsize = s2.getUnitCount() - s1.getUnitCount();
if (dsize == 0) {
return s2.getSoL() - s1.getSoL();
} else {
return dsize;
}
}
};
= Comparator.comparingInt(Colony::getUnitCount)
.thenComparingInt(Colony::getSoL)
.reversed();
/** Compare by descending liberty then size. */
private static final Comparator<Colony> colonySoLComparator
= new Comparator<Colony>() {
@Override
public int compare(Colony s1, Colony s2) {
// sort SoL descending, then size descending
int dsol = s2.getSoL() - s1.getSoL();
if (dsol == 0) {
return s2.getUnitCount() - s1.getUnitCount();
} else {
return dsol;
}
}
};
= Comparator.comparingInt(Colony::getSoL)
.thenComparingInt(Colony::getUnitCount)
.reversed();
/** Compare by position on the map. */
private static final Comparator<Colony> colonyPositionComparator
= new Comparator<Colony>() {
@Override
public int compare(Colony s1, Colony s2) {
// sort north to south, then west to east
int dy = s1.getTile().getY() - s2.getTile().getY();
if (dy == 0) {
return s1.getTile().getX() - s2.getTile().getX();
} else {
return dy;
}
}
};
= Comparator.comparingInt(c -> Location.getRank(c));
private class MessageSourceComparator implements Comparator<ModelMessage> {
@ -539,13 +502,8 @@ public class ClientOptions extends OptionGroup {
/** Compare messages by type. */
private static final Comparator<ModelMessage> messageTypeComparator
= new Comparator<ModelMessage>() {
@Override
public int compare(ModelMessage message1, ModelMessage message2) {
return message1.getMessageType().ordinal()
- message2.getMessageType().ordinal();
}
};
= (m1, m2) -> m1.getMessageType().ordinal()
- m2.getMessageType().ordinal();
/**

View File

@ -22,6 +22,7 @@ package net.sf.freecol.client;
import java.awt.Dimension;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.util.Collections;
import java.util.List;
import java.util.logging.Level;
@ -132,21 +133,21 @@ public final class FreeColClient {
private final boolean headless;
public FreeColClient(final String splashFilename,
public FreeColClient(final InputStream splashStream,
final String fontName) {
this(splashFilename, fontName, FreeCol.GUI_SCALE_DEFAULT, true);
this(splashStream, fontName, FreeCol.GUI_SCALE_DEFAULT, true);
}
/**
* Creates a new <code>FreeColClient</code>. Creates the control
* objects.
*
* @param splashFilename The name of the splash image.
* @param splashStream A stream to read the splash image from.
* @param fontName An optional override of the main font.
* @param scale The scale factor for gui elements.
* @param headless Run in headless mode.
*/
public FreeColClient(final String splashFilename, final String fontName,
public FreeColClient(final InputStream splashStream, final String fontName,
final float scale, boolean headless) {
mapEditor = false;
this.headless = headless
@ -161,7 +162,7 @@ public final class FreeColClient {
// Get the splash screen up early on to show activity.
gui = (this.headless) ? new GUI(this, scale)
: new SwingGUI(this, scale);
gui.displaySplashScreen(splashFilename);
gui.displaySplashScreen(splashStream);
// Look for base data directory. Failure is fatal.
File baseDirectory = FreeColDirectories.getBaseDirectory();
@ -215,8 +216,6 @@ public final class FreeColClient {
} catch (IOException e) {
fatal(Messages.message("client.classic") + "\n" + e.getMessage());
}
actionManager = new ActionManager(this);
actionManager.initializeActions(inGameController, connectController);
if (!this.headless) {
// Swing system and look-and-feel initialization.
@ -226,6 +225,8 @@ public final class FreeColClient {
fatal(Messages.message("client.laf") + "\n" + e.getMessage());
}
}
actionManager = new ActionManager(this);
actionManager.initializeActions(inGameController, connectController);
}
/**
@ -281,40 +282,26 @@ public final class FreeColClient {
// NewPanel to a call to the connect controller to start a game)
if (savedGame != null) {
soundController.playSound("sound.intro.general");
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
if (!connectController.startSavedGame(savedGame,
userMsg)) {
gui.showMainPanel(userMsg);
}
SwingUtilities.invokeLater(() -> {
if (!connectController.startSavedGame(savedGame, userMsg)) {
gui.showMainPanel(userMsg);
}
});
} else if (spec != null) { // Debug or fast start
soundController.playSound("sound.intro.general");
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
if (!connectController.startSinglePlayerGame(spec,
true)) {
gui.showMainPanel(userMsg);
}
SwingUtilities.invokeLater(() -> {
if (!connectController.startSinglePlayerGame(spec, true)) {
gui.showMainPanel(userMsg);
}
});
} else if (showOpeningVideo) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
gui.showOpeningVideo(userMsg);
}
SwingUtilities.invokeLater(() -> {
gui.showOpeningVideo(userMsg);
});
} else {
soundController.playSound("sound.intro.general");
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
gui.showMainPanel(userMsg);
}
SwingUtilities.invokeLater(() -> {
gui.showMainPanel(userMsg);
});
}
@ -705,6 +692,19 @@ public final class FreeColClient {
&& player.equals(game.getCurrentPlayer());
}
/**
* Common utility routine to retrieve animation speed.
*
* @param player The <code>Player</code> to be animated.
* @return The animation speed.
*/
public int getAnimationSpeed(Player player) {
String key = (getMyPlayer() == player)
? ClientOptions.MOVE_ANIMATION_SPEED
: ClientOptions.ENEMY_MOVE_ANIMATION_SPEED;
return getClientOptions().getInteger(key);
}
/**
* Get a list of the player colonies.
*
@ -733,14 +733,17 @@ public final class FreeColClient {
*
* When the game is clear, show the new game panel.
*
* Called from the New action, often from the button on the MainPanel.
* Called from the New action, often from the button on the MainPanel,
* and IGC.victory()
*
* @param prompt If true, prompt to confirm stopping the game.
*/
public void newGame() {
public void newGame(boolean prompt) {
Specification specification = null;
if (getGame() != null) {
if (isMapEditor()) {
specification = getGame().getSpecification();
} else if (gui.confirmStopGame()) {
} else if (!prompt || gui.confirmStopGame()) {
getConnectController().quitGame(true);
FreeColSeed.incrementFreeColSeed();
} else {
@ -807,7 +810,7 @@ public final class FreeColClient {
if (validPeriod != 0L && autoSave != null
&& (flist = autoSave.list()) != null) {
for (String f : flist) {
if (!f.endsWith(FreeCol.FREECOL_SAVE_EXTENSION)) continue;
if (!f.endsWith("." + FreeCol.FREECOL_SAVE_EXTENSION)) continue;
// delete files which are older than user option allows
File saveGameFile = new File(autoSave, f);
if (saveGameFile.lastModified() + validPeriod < timeNow) {

View File

@ -30,12 +30,15 @@ import java.util.logging.Logger;
import javax.swing.SwingUtilities;
import javax.xml.stream.XMLStreamException;
import net.sf.freecol.FreeCol;
import org.w3c.dom.Element;
import org.w3c.dom.NodeList;
import net.sf.freecol.FreeCol;
import net.sf.freecol.client.ClientOptions;
import net.sf.freecol.client.FreeColClient;
import net.sf.freecol.client.gui.ChoiceItem;
import net.sf.freecol.client.gui.GUI;
import net.sf.freecol.client.gui.panel.ChoiceItem;
import net.sf.freecol.client.gui.panel.LoadingSavegameDialog;
import net.sf.freecol.client.gui.LoadingSavegameInfo;
import net.sf.freecol.common.FreeColException;
import net.sf.freecol.common.ServerInfo;
import net.sf.freecol.common.debug.FreeColDebugger;
@ -52,14 +55,10 @@ import net.sf.freecol.common.model.Unit;
import net.sf.freecol.common.networking.Connection;
import net.sf.freecol.common.networking.DOMMessage;
import net.sf.freecol.common.networking.LoginMessage;
import net.sf.freecol.common.networking.NoRouteToServerException;
import net.sf.freecol.common.resources.ResourceManager;
import net.sf.freecol.server.FreeColServer;
import net.sf.freecol.server.FreeColServer.GameState;
import org.w3c.dom.Element;
import org.w3c.dom.NodeList;
/**
* The controller responsible for starting a server and connecting to it.
@ -132,17 +131,20 @@ public final class ConnectController {
*/
private FreeColServer startServer(boolean publicServer,
boolean singlePlayer, Specification spec, int port) {
FreeColServer freeColServer;
try {
return new FreeColServer(publicServer, singlePlayer, spec, port,
null);
} catch (NoRouteToServerException e) {
gui.showErrorMessage("server.noRouteToServer");
logger.log(Level.WARNING, "No route to server.", e);
freeColServer = new FreeColServer(publicServer, singlePlayer,
spec, port, null);
} catch (IOException e) {
freeColServer = null;
gui.showErrorMessage("server.initialize");
logger.log(Level.WARNING, "Could not start server.", e);
}
return null;
if (publicServer && freeColServer != null
&& !freeColServer.getPublicServer()) {
gui.showErrorMessage("server.noRouteToServer");
}
return freeColServer;
}
/**
@ -296,7 +298,6 @@ public final class ConnectController {
}
freeColClient.setMyPlayer(player);
freeColClient.addSpecificationActions(game.getSpecification());
freeColClient.updateActions();
logger.info("FreeColClient logged in as " + user
+ "/" + player.getId());
@ -317,10 +318,10 @@ public final class ConnectController {
activeUnit.getOwner().setNextActiveUnit(activeUnit);
gui.setActiveUnit(activeUnit);
} else {
gui.setSelectedTile(entryTile, false);
gui.setSelectedTile(entryTile);
}
} else {
gui.setSelectedTile(entryTile, false);
gui.setSelectedTile(entryTile);
}
}
}
@ -417,10 +418,13 @@ public final class ConnectController {
List<ChoiceItem<String>> choices = new ArrayList<>();
for (String n : names) {
choices.add(new ChoiceItem<>(Messages.getName(n), n));
String nam = Messages.message(StringTemplate
.template("countryName")
.add("%nation%", Messages.nameKey(n)));
choices.add(new ChoiceItem<>(nam, n));
}
String choice = gui.getChoice(true, null,
Messages.message("client.choicePlayer"), null,
String choice = gui.getChoice(null,
Messages.message("client.choicePlayer"),
"cancel", choices);
if (choice == null) return false; // User cancelled
@ -581,7 +585,7 @@ public final class ConnectController {
if (!gui.showLoadingSavegameDialog(defaultPublicServer,
defaultSinglePlayer))
return false;
LoadingSavegameDialog lsd = gui.getLoadingSavegameDialog();
LoadingSavegameInfo lsd = gui.getLoadingSavegameInfo();
singlePlayer = lsd.isSinglePlayer();
name = lsd.getServerName();
port = lsd.getPort();
@ -596,65 +600,55 @@ public final class ConnectController {
gui.showStatusPanel(Messages.message("status.loadingGame"));
final File theFile = file;
Runnable loadGameJob = new Runnable() {
@Override
public void run() {
FreeColServer freeColServer = null;
StringTemplate err = null;
try {
final FreeColSavegameFile saveGame
= new FreeColSavegameFile(theFile);
freeColServer = new FreeColServer(saveGame,
(Specification)null, port, name);
freeColClient.setFreeColServer(freeColServer);
// Server might have bounced to another port.
freeColClient.setSinglePlayer(singlePlayer);
freeColClient.getInGameController().setGameConnected();
if (login(FreeCol.getName(), freeColServer.getHost(),
freeColServer.getPort())) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
ResourceManager.setScenarioMapping(saveGame.getResourceMapping());
if (userMsg != null) gui.showInformationMessage(userMsg);
gui.closeStatusPanel();
Runnable loadGameJob = () -> {
FreeColServer freeColServer = null;
StringTemplate err = null;
try {
final FreeColSavegameFile saveGame
= new FreeColSavegameFile(theFile);
freeColServer = new FreeColServer(saveGame,
(Specification)null, port, name);
freeColClient.setFreeColServer(freeColServer);
// Server might have bounced to another port.
freeColClient.setSinglePlayer(singlePlayer);
freeColClient.getInGameController().setGameConnected();
if (login(FreeCol.getName(), freeColServer.getHost(),
freeColServer.getPort())) {
SwingUtilities.invokeLater(() -> {
ResourceManager.setScenarioMapping(saveGame.getResourceMapping());
if (userMsg != null) {
gui.showInformationMessage(userMsg);
}
gui.closeStatusPanel();
});
return; // Success!
}
err = StringTemplate.key("server.couldNotLogin");
logger.warning("Could not log in.");
} catch (FileNotFoundException e) {
err = StringTemplate.key("server.fileNotFound");
logger.log(Level.WARNING, "Can not find file.", e);
} catch (FreeColException e) {
err = StringTemplate.name(e.getMessage());
logger.log(Level.WARNING, "FreeCol error.", e);
} catch (IOException e) {
err = StringTemplate.key("server.initialize");
logger.log(Level.WARNING, "Error starting game.", e);
} catch (NoRouteToServerException e) {
err = StringTemplate.key("server.noRouteToServer");
logger.log(Level.WARNING, "No route to server.", e);
} catch (XMLStreamException e) {
err = FreeCol.badLoad(theFile);
logger.log(Level.WARNING, "Stream error.", e);
return; // Success!
}
if (err != null) {
// If this is a debug run, fail hard.
if (freeColClient.isHeadless()
|| FreeColDebugger.getDebugRunTurns() >= 0) {
FreeCol.fatal(Messages.message(err));
}
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
gui.closeMainPanel();
gui.showMainPanel(null);
}
});
SwingUtilities.invokeLater(new ErrorJob(err));
err = StringTemplate.key("server.couldNotLogin");
logger.warning("Could not log in.");
} catch (FileNotFoundException e) {
err = StringTemplate.key("server.fileNotFound");
logger.log(Level.WARNING, "Can not find file.", e);
} catch (IOException e) {
err = StringTemplate.key("server.initialize");
logger.log(Level.WARNING, "Error starting game.", e);
} catch (XMLStreamException e) {
err = FreeCol.badLoad(theFile);
logger.log(Level.WARNING, "Stream error.", e);
} catch (Exception e) {
err = StringTemplate.name(e.getMessage());
logger.log(Level.WARNING, "FreeCol error.", e);
}
if (err != null) {
// If this is a debug run, fail hard.
if (freeColClient.isHeadless()
|| FreeColDebugger.getDebugRunTurns() >= 0) {
FreeCol.fatal(Messages.message(err));
}
SwingUtilities.invokeLater(() -> {
gui.closeMainPanel();
gui.showMainPanel(null);
});
SwingUtilities.invokeLater(new ErrorJob(err));
}
};
freeColClient.setWork(loadGameJob);

File diff suppressed because it is too large Load Diff

View File

@ -24,12 +24,8 @@ import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.SwingUtilities;
import net.sf.freecol.client.ClientOptions;
import net.sf.freecol.client.FreeColClient;
import net.sf.freecol.common.debug.FreeColDebugger;
import net.sf.freecol.common.i18n.Messages;
import net.sf.freecol.common.model.Ability;
import net.sf.freecol.common.model.Colony;
import net.sf.freecol.common.model.DiplomaticTrade;
@ -48,7 +44,6 @@ import net.sf.freecol.common.model.Stance;
import net.sf.freecol.common.model.Region;
import net.sf.freecol.common.model.Settlement;
import net.sf.freecol.common.model.Specification;
import net.sf.freecol.common.model.StringTemplate;
import net.sf.freecol.common.model.Tile;
import net.sf.freecol.common.model.TradeRoute;
import net.sf.freecol.common.model.Unit;
@ -69,12 +64,11 @@ import org.w3c.dom.NodeList;
/**
* Handles the network messages that arrives while in the game.
* Handle the network messages that arrives while in the game.
*
* Usually delegate to the real handlers in InGameController, making
* sure anything non-trivial that touches the GUI is doing so inside
* the EDT. Usually this is done with SwingUtilities.invokeLater, but
* some messages demand a response which requires invokeAndWait.
* Delegate to the real handlers in InGameController which are allowed
* to touch the GUI. Call IGC through invokeLater except for the messages
* that demand a response, which requires invokeAndWait.
*
* Note that the EDT often calls the controller, which queries the
* server, which results in handling the reply here, still within the
@ -84,47 +78,23 @@ import org.w3c.dom.NodeList;
*
* ...except for the special case of the animations. These have to be
* done in series but are sometimes in the EDT (our unit moves) and
* sometimes not (other nation unit moves). Hence the hack in the
* local invokeAndWait wrapper.
* sometimes not (other nation unit moves). Hence the hack
* GUI.invokeNowOrWait.
*/
public final class InGameInputHandler extends InputHandler {
private static final Logger logger = Logger.getLogger(InGameInputHandler.class.getName());
// A bunch of predefined non-closure runnables.
private final Runnable closeMenusRunnable = new Runnable() {
@Override
public void run() {
getGUI().closeMenus();
}
};
private final Runnable deselectActiveUnitRunnable = new Runnable() {
@Override
public void run() {
getGUI().setActiveUnit(null);
}
};
private final Runnable displayModelMessagesRunnable = new Runnable() {
@Override
public void run() {
igc().displayModelMessages(false);
}
};
private final Runnable reconnectRunnable = new Runnable() {
@Override
public void run() {
igc().reconnect();
}
};
private final Runnable updateMenuBarRunnable = new Runnable() {
@Override
public void run() {
getGUI().updateMenuBar();
}
};
/** The unit last appearing in an animation. */
private Unit lastAnimatedUnit = null;
private final Runnable closeMenusRunnable = () -> {
igc().closeMenus();
};
private final Runnable displayModelMessagesRunnable = () -> {
igc().displayModelMessages(false);
};
private final Runnable reconnectRunnable = () -> {
igc().reconnect();
};
/**
@ -147,45 +117,30 @@ public final class InGameInputHandler extends InputHandler {
}
/**
* Wrapper for SwingUtilities.invokeAndWait. This has to handle the
* case where we are already in the EDT.
* Shorthand to run in the EDT and wait.
*
* @param runnable A <code>Runnable</code> to run.
* @param runnable The <code>Runnable</code> to run.
*/
private void invokeAndWait(Runnable runnable) {
if (SwingUtilities.isEventDispatchThread()) {
runnable.run();
} else {
try {
SwingUtilities.invokeAndWait(runnable);
} catch (Exception e) {}
}
getFreeColClient().getGUI().invokeNowOrWait(runnable);
}
/**
* Refresh the canvas.
* Shorthand to run in the EDT eventually.
*
* @param focus If true, request the focus.
* @param runnable The <code>Runnable</code> to run.
*/
private void refreshCanvas(final boolean focus) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
getGUI().refresh();
if (focus && !getGUI().isShowingSubPanel()) {
getGUI().requestFocusInWindow();
}
}
});
private void invokeLater(Runnable runnable) {
getFreeColClient().getGUI().invokeNowOrLater(runnable);
}
/**
* Get the integer value of an element attribute.
*
* @param element The <code>Element</code> to query.
* @param attrib The attribute to use.
* @return The integer value of the attribute, or MIN_INT on failure.
* @return The integer value of the attribute, or
* Integer.MIN_VALUE on failure.
*/
private static int getIntegerAttribute(Element element, String attrib) {
int n;
@ -219,6 +174,7 @@ public final class InGameInputHandler extends InputHandler {
* Sometimes units appear which the client does not know about,
* and are passed in as the children of the parent element.
* Worse, if their location is a Unit, that unit has to be passed in too.
* Pull a unit out of the children by id.
*
* @param game The <code>Game</code> to add the unit to.
* @param element The <code>Element</code> to find a unit in.
@ -232,7 +188,7 @@ public final class InGameInputHandler extends InputHandler {
if (e != null) {
u = new Unit(game, e);
if (u.getLocation() == null) {
throw new IllegalStateException("Null location: " + u);
throw new RuntimeException("Null location: " + u);
}
}
return u;
@ -252,7 +208,7 @@ public final class InGameInputHandler extends InputHandler {
Element reply;
String type = element.getTagName();
logger.log(Level.FINEST, "Received message: " + type);
logger.log(Level.FINEST, "Received: " + type);
switch (type) {
case "disconnect":
reply = disconnect(element); break; // Inherited
@ -325,7 +281,7 @@ public final class InGameInputHandler extends InputHandler {
final FreeColClient fcc = getFreeColClient();
if (Boolean.TRUE.toString().equals(element.getAttribute("flush"))
&& fcc.currentPlayerIsMyPlayer()) {
SwingUtilities.invokeLater(displayModelMessagesRunnable);
invokeLater(displayModelMessagesRunnable);
}
return reply;
}
@ -355,7 +311,8 @@ public final class InGameInputHandler extends InputHandler {
final String tag = e.getTagName();
if (FoundingFather.getXMLElementTagName().equals(tag)) {
FoundingFather father = spec.getFoundingFather(FreeColObject.readId(e));
FoundingFather father
= spec.getFoundingFather(FreeColObject.readId(e));
if (father != null) player.addFather(father);
player.invalidateCanSeeTiles();// Might be coronado?
@ -379,7 +336,7 @@ public final class InGameInputHandler extends InputHandler {
}
/**
* Handles an "addPlayer"-message.
* Handle an "addPlayer"-message.
*
* @param element The element (root element in a DOM-parsed XML
* tree) that holds all the information.
@ -402,7 +359,7 @@ public final class InGameInputHandler extends InputHandler {
}
/**
* Handles an "animateAttack"-message. This only performs animation, if
* Handle an "animateAttack"-message. This only performs animation, if
* required. It does not actually perform any attacks.
*
* @param element An element (root element in a DOM-parsed XML
@ -412,8 +369,7 @@ public final class InGameInputHandler extends InputHandler {
* @return Null.
*/
private Element animateAttack(Element element) {
FreeColClient freeColClient = getFreeColClient();
if (freeColClient.isHeadless()) return null;
final FreeColClient freeColClient = getFreeColClient();
final Game game = getGame();
final Player player = freeColClient.getMyPlayer();
String str;
@ -465,26 +421,15 @@ public final class InGameInputHandler extends InputHandler {
= Boolean.parseBoolean(element.getAttribute("success"));
// All is well, do the animation.
// Use lastAnimatedUnit as a filter to avoid excessive refocussing.
final boolean focus = lastAnimatedUnit != attacker;
lastAnimatedUnit = attacker;
invokeAndWait(new Runnable() {
@Override
public void run() {
if (focus || !getGUI().onScreen(attackerTile)
|| !getGUI().onScreen(defenderTile)) {
getGUI().setFocusImmediately(attackerTile);
}
getGUI().animateUnitAttack(attacker, defender,
attackerTile, defenderTile, success);
refreshCanvas(false);
}
invokeAndWait(() -> {
igc().animateAttack(attacker, defender,
attackerTile, defenderTile, success);
});
return null;
}
/**
* Handles an "animateMove"-message. This only performs
* Handle an "animateMove"-message. This only performs
* animation, if required. It does not actually change unit
* positions, which happens in an "update".
*
@ -495,8 +440,7 @@ public final class InGameInputHandler extends InputHandler {
* @return Null.
*/
private Element animateMove(Element element) {
FreeColClient freeColClient = getFreeColClient();
if (freeColClient.isHeadless()) return null;
final FreeColClient freeColClient = getFreeColClient();
final Game game = getGame();
final Player player = freeColClient.getMyPlayer();
@ -544,37 +488,12 @@ public final class InGameInputHandler extends InputHandler {
return null;
}
final boolean focus = unit != lastAnimatedUnit;
lastAnimatedUnit = unit;
invokeAndWait(new Runnable() {
@Override
public void run() {
if (getGUI().getAnimationSpeed(unit) > 0) {
// All is well, queue the animation. Use
// lastAnimatedUnit as a filter to avoid
// excessive refocussing.
if (focus || !getGUI().onScreen(oldTile)) {
getGUI().setFocusImmediately(oldTile);
}
getGUI().animateUnitMove(unit, oldTile, newTile);
refreshCanvas(false);
} else {
// Not animating, but if the centering
// option is enabled at least refocus so
// we can see the move happen.
if (!getGUI().onScreen(oldTile)
&& getFreeColClient().getClientOptions()
.getBoolean(ClientOptions.ALWAYS_CENTER)) {
getGUI().setFocus(oldTile);
}
}
}
});
invokeAndWait(() -> { igc().animateMove(unit, oldTile, newTile); });
return null;
}
/**
* Handles a "chat"-message.
* Handle a "chat"-message.
*
* @param element The element (root element in a DOM-parsed XML
* tree) that holds all the information.
@ -584,19 +503,15 @@ public final class InGameInputHandler extends InputHandler {
final Game game = getGame();
final ChatMessage chatMessage = new ChatMessage(game, element);
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
getGUI().displayChatMessage(chatMessage.getPlayer(game),
chatMessage.getMessage(),
chatMessage.isPrivate());
}
});
invokeLater(() -> {
igc().chat(chatMessage.getPlayer(game),
chatMessage.getMessage(), chatMessage.isPrivate());
});
return null;
}
/**
* Handles an "chooseFoundingFather"-request.
* Handle an "chooseFoundingFather"-request.
*
* @param element The element (root element in a DOM-parsed XML
* tree) that holds all the information.
@ -607,7 +522,7 @@ public final class InGameInputHandler extends InputHandler {
= new ChooseFoundingFatherMessage(getGame(), element);
final List<FoundingFather> ffs = message.getFathers();
getGUI().showChooseFoundingFatherDialog(ffs);
invokeLater(() -> { igc().chooseFoundingFather(ffs); });
return null;
}
@ -627,7 +542,7 @@ public final class InGameInputHandler extends InputHandler {
}
/**
* Handles a "diplomacy"-request. If the message informs of an
* Handle a "diplomacy"-request. If the message informs of an
* acceptance or rejection then display the result and return
* null. If the message is a proposal, then ask the user about
* it and return the response with appropriate response set.
@ -654,14 +569,9 @@ public final class InGameInputHandler extends InputHandler {
return null;
}
invokeAndWait(new Runnable() {
@Override
public void run() {
message.setAgreement(igc().diplomacy(our, other,
agreement));
}
invokeAndWait(() -> {
message.setAgreement(igc().diplomacy(our, other, agreement));
});
SwingUtilities.invokeLater(updateMenuBarRunnable);
return (message.getAgreement() == null) ? null
: message.toXMLElement();
}
@ -696,7 +606,7 @@ public final class InGameInputHandler extends InputHandler {
}
/**
* Handles an "error"-message.
* Handle an "error"-message.
*
* @param element The element (root element in a DOM-parsed XML
* tree) that holds all the information.
@ -706,12 +616,7 @@ public final class InGameInputHandler extends InputHandler {
final String messageId = element.getAttribute("messageID");
final String message = element.getAttribute("message");
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
getGUI().showErrorMessage(messageId, message);
}
});
invokeLater(() -> { igc().error(messageId, message); });
return null;
}
@ -786,9 +691,9 @@ public final class InGameInputHandler extends InputHandler {
logger.warning("firstContact with bad tile: " + tile);
return null;
}
final int n = message.getSettlementCount();
getGUI().showFirstContactDialog(player, other, tile,
message.getSettlementCount());
invokeLater(() -> { igc().firstContact(player, other, tile, n); });
return null;
}
@ -800,19 +705,19 @@ public final class InGameInputHandler extends InputHandler {
* @return Null.
*/
private Element fountainOfYouth(Element element) {
int n = getIntegerAttribute(element, "migrants");
if (n > 0) {
getGUI().showEmigrationDialog(getFreeColClient().getMyPlayer(),
n, true);
} else {
final int n = getIntegerAttribute(element, "migrants");
if (n <= 0) {
logger.warning("Invalid migrants attribute: "
+ element.getAttribute("migrants"));
return null;
}
invokeLater(() -> { igc().fountainOfYouth(n); });
return null;
}
/**
* Handles a "gameEnded"-message.
* Handle a "gameEnded"-message.
*
* @param element The element (root element in a DOM-parsed XML
* tree) that holds all the information.
@ -824,23 +729,20 @@ public final class InGameInputHandler extends InputHandler {
final Player winner
= getGame().getFreeColGameObject(element.getAttribute("winner"),
Player.class);
final boolean highScore
= "true".equalsIgnoreCase(element.getAttribute("highScore"));
if (winner == null) {
logger.warning("Invalid player for gameEnded");
return null;
}
final String highScore = element.getAttribute("highScore");
if (winner == freeColClient.getMyPlayer()) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
igc().displayHighScores(highScore);
}
});
getGUI().showVictoryDialog();
invokeLater(() -> { igc().victory(highScore); });
}
return null;
}
/**
* Handles an "indianDemand"-request.
* Handle an "indianDemand"-request.
*
* @param element The element (root element in a DOM-parsed XML
* tree) that holds all the information.
@ -852,14 +754,12 @@ public final class InGameInputHandler extends InputHandler {
final Player player = getFreeColClient().getMyPlayer();
final IndianDemandMessage message
= new IndianDemandMessage(game, element);
final Unit unit = message.getUnit(game);
if (unit == null) {
logger.warning("IndianDemand with null unit: "
+ element.getAttribute("unit"));
return null;
}
final Colony colony = message.getColony(game);
if (colony == null) {
logger.warning("IndianDemand with null colony: "
@ -869,13 +769,9 @@ public final class InGameInputHandler extends InputHandler {
throw new IllegalArgumentException("Demand to anothers colony");
}
invokeAndWait(new Runnable() {
@Override
public void run() {
boolean accepted = igc().indianDemand(unit, colony,
message.getType(game), message.getAmount());
message.setResult(accepted);
}
invokeAndWait(() -> {
message.setResult(igc().indianDemand(unit, colony,
message.getType(game), message.getAmount()));
});
return message.toXMLElement();
}
@ -895,12 +791,12 @@ public final class InGameInputHandler extends InputHandler {
final List<Goods> goods = message.getGoods();
if (unit == null || goods == null) return null;
getGUI().showCaptureGoodsDialog(unit, goods, defenderId);
invokeLater(() -> { igc().loot(unit, goods, defenderId); });
return null;
}
/**
* Handles a "monarchAction"-request.
* Handle a "monarchAction"-request.
*
* @param element The element (root element in a DOM-parsed XML
* tree) that holds all the information.
@ -911,8 +807,10 @@ public final class InGameInputHandler extends InputHandler {
final MonarchActionMessage message
= new MonarchActionMessage(game, element);
getGUI().showMonarchDialog(message.getAction(), message.getTemplate(),
message.getMonarchKey());
invokeLater(() -> {
igc().monarch(message.getAction(), message.getTemplate(),
message.getMonarchKey());
});
return null;
}
@ -954,7 +852,7 @@ public final class InGameInputHandler extends InputHandler {
if (unit == null || defaultName == null
|| !unit.hasTile()) return null;
igc().newLandName(defaultName, unit);
invokeLater(() -> { igc().newLandName(defaultName, unit); });
return null;
}
@ -974,12 +872,14 @@ public final class InGameInputHandler extends InputHandler {
final String defaultName = message.getNewRegionName();
if (defaultName == null || region == null) return null;
igc().newRegionName(region, defaultName, tile, unit);
invokeLater(() -> {
igc().newRegionName(region, defaultName, tile, unit);
});
return null;
}
/**
* Handles a "newTurn"-message.
* Handle a "newTurn"-message.
*
* @param element The element (root element in a DOM-parsed XML tree)
* that holds all the information.
@ -987,23 +887,17 @@ public final class InGameInputHandler extends InputHandler {
*/
private Element newTurn(Element element) {
final int n = getIntegerAttribute(element, "turn");
if (n < 0) {
logger.warning("Invalid turn for newTurn");
return null;
}
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
igc().newTurn(n);
}
});
igc().setCurrentPlayer(null);
refreshCanvas(false);
SwingUtilities.invokeLater(updateMenuBarRunnable);
invokeLater(() -> { igc().newTurn(n); });
return null;
}
/**
* Handles an "reconnect"-message.
* Handle an "reconnect"-message.
*
* @param element The element (root element in a DOM-parsed XML
* tree) that holds all the information.
@ -1012,12 +906,12 @@ public final class InGameInputHandler extends InputHandler {
private Element reconnect(@SuppressWarnings("unused") Element element) {
logger.finest("Entered reconnect.");
SwingUtilities.invokeLater(reconnectRunnable);
invokeLater(reconnectRunnable);
return null;
}
/**
* Handles a "remove"-message.
* Handle a "remove"-message.
*
* @param element The element (root element in a DOM-parsed XML
* tree) that holds all the information.
@ -1025,11 +919,9 @@ public final class InGameInputHandler extends InputHandler {
*/
private Element remove(Element element) {
final Game game = getGame();
String ds = element.getAttribute("divert");
FreeColGameObject divert = game.getFreeColGameObject(ds);
Player player = getFreeColClient().getMyPlayer();
boolean visibilityChange = false;
final FreeColGameObject divert
= game.getFreeColGameObject(element.getAttribute("divert"));
final List<FreeColGameObject> objects = new ArrayList<>();
NodeList nodeList = element.getChildNodes();
for (int i = 0; i < nodeList.getLength(); i++) {
Element e = (Element)nodeList.item(i);
@ -1042,42 +934,17 @@ public final class InGameInputHandler extends InputHandler {
// freeColGameObjects, before this remove is processed.
continue;
}
if (divert != null) {
player.divertModelMessages(fcgo, divert);
}
if (fcgo instanceof Settlement) {
Settlement settlement = (Settlement)fcgo;
if (settlement != null && settlement.getOwner() != null) {
settlement.getOwner().removeSettlement(settlement);
}
visibilityChange = true;//-vis(player)
} else if (fcgo instanceof Unit) {
// Deselect the object if it is the current active unit.
Unit u = (Unit)fcgo;
if (u == getGUI().getActiveUnit()) {
invokeAndWait(deselectActiveUnitRunnable);
}
// Temporary hack until we have real containers.
if (u != null && u.getOwner() != null) {
u.getOwner().removeUnit(u);
}
visibilityChange = true;//-vis(player)
}
// Do just the low level dispose that removes
// reference to this object in the client. The other
// updates should have done the rest.
fcgo.disposeResources();
objects.add(fcgo);
}
if (visibilityChange) player.invalidateCanSeeTiles();//+vis(player)
refreshCanvas(false);
if (!objects.isEmpty()) {
invokeLater(() -> { igc().remove(objects, divert); });
}
return null;
}
/**
* Handles a "setAI"-message.
* Handle a "setAI"-message.
*
* @param element The element (root element in a DOM-parsed XML
* tree) that holds all the information.
@ -1093,25 +960,27 @@ public final class InGameInputHandler extends InputHandler {
}
/**
* Handles a "setCurrentPlayer"-message.
* Handle a "setCurrentPlayer"-message.
*
* @param element The element (root element in a DOM-parsed XML
* tree) that holds all the information.
* @return Null.
*/
private Element setCurrentPlayer(Element element) {
Player player
final Player player
= getGame().getFreeColGameObject(element.getAttribute("player"),
Player.class);
igc().setCurrentPlayer(player);
if (player == null) {
logger.warning("Invalid player for setCurrentPlayer");
return null;
}
refreshCanvas(true);
igc().setCurrentPlayer(player); // It is safe to call this one directly
return null;
}
/**
* Handles a "setDead"-message.
* Handle a "setDead"-message.
*
* @param element The element (root element in a DOM-parsed XML
* tree) that holds all the information.
@ -1120,18 +989,17 @@ public final class InGameInputHandler extends InputHandler {
private Element setDead(Element element) {
final Player player = getGame()
.getFreeColGameObject(element.getAttribute("player"),Player.class);
if (player == null) {
logger.warning("Invalid player for setDead");
return null;
}
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
igc().setDead(player);
}
});
invokeLater(() -> { igc().setDead(player); });
return null;
}
/**
* Handles a "setStance"-request.
* Handle a "setStance"-request.
*
* @param element The element (root element in a DOM-parsed XML
* tree) that holds all the information.
@ -1141,22 +1009,29 @@ public final class InGameInputHandler extends InputHandler {
final Game game = getGame();
final Stance stance = Enum.valueOf(Stance.class,
element.getAttribute("stance"));
if (stance == null) {
logger.warning("Invalid stance for setStance");
return null;
}
final Player p1 = game
.getFreeColGameObject(element.getAttribute("first"), Player.class);
if (p1 == null) {
logger.warning("Invalid player1 for setStance");
return null;
}
final Player p2 = game
.getFreeColGameObject(element.getAttribute("second"),Player.class);
if (p2 == null) {
logger.warning("Invalid player2 for setStance");
return null;
}
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
igc().setStance(stance, p1, p2);
}
});
invokeLater(() -> { igc().setStance(stance, p1, p2); });
return null;
}
/**
* Handles a "spyResult" message.
* Handle a "spyResult" message.
*
* @param element The element (root element in a DOM-parsed XML
* tree) that holds all the information.
@ -1190,23 +1065,17 @@ public final class InGameInputHandler extends InputHandler {
// is closed.
final Element fullElement = (Element)nodeList.item(0);
final Element normalElement = (Element)nodeList.item(1);
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
tile.readFromXMLElement(fullElement);
getGUI().showSpyColonyPanel(tile, new Runnable() {
@Override
public void run() {
tile.readFromXMLElement(normalElement);
}
});
}
tile.readFromXMLElement(fullElement);
invokeLater(() -> {
igc().spyColony(tile, () -> {
tile.readFromXMLElement(normalElement);
});
});
return null;
}
/**
* Handles an "update"-message.
* Handle an "update"-message.
*
* @param element The element (root element in a DOM-parsed XML
* tree) that holds all the information.
@ -1234,7 +1103,6 @@ public final class InGameInputHandler extends InputHandler {
}
if (visibilityChange) player.invalidateCanSeeTiles();//+vis(player)
refreshCanvas(false);
return null;
}
}

View File

@ -101,15 +101,12 @@ public abstract class InputHandler implements MessageHandler {
*/
protected Element disconnect(Element element) {
// Updating the GUI should always be done in the EDT:
javax.swing.SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
if (getGUI().containsInGameComponents()) {
if (freeColClient.getFreeColServer() == null) {
getGUI().returnToTitle();
} else {
getGUI().removeInGameComponents();
}
javax.swing.SwingUtilities.invokeLater(() -> {
if (getGUI().containsInGameComponents()) {
if (freeColClient.getFreeColServer() == null) {
getGUI().returnToTitle();
} else {
getGUI().removeInGameComponents();
}
}
});

View File

@ -31,7 +31,6 @@ import javax.xml.stream.XMLStreamException;
import net.sf.freecol.FreeCol;
import net.sf.freecol.client.FreeColClient;
import net.sf.freecol.client.gui.GUI;
import net.sf.freecol.client.gui.panel.MapEditorTransformPanel.MapTransform;
import net.sf.freecol.common.FreeColException;
import net.sf.freecol.common.i18n.Messages;
import net.sf.freecol.common.io.FreeColDirectories;
@ -43,13 +42,12 @@ import net.sf.freecol.common.model.Player;
import net.sf.freecol.common.model.Specification;
import net.sf.freecol.common.model.StringTemplate;
import net.sf.freecol.common.model.Tile;
import net.sf.freecol.common.networking.NoRouteToServerException;
import net.sf.freecol.common.option.MapGeneratorOptions;
import net.sf.freecol.common.option.OptionGroup;
import net.sf.freecol.common.util.LogBuilder;
import net.sf.freecol.server.FreeColServer;
import net.sf.freecol.server.model.ServerPlayer;
import net.sf.freecol.server.generator.MapGenerator;
import net.sf.freecol.server.model.ServerPlayer;
/**
@ -65,11 +63,21 @@ public final class MapEditorController {
private final GUI gui;
public interface IMapTransform {
/**
* Applies this transformation to the given tile.
* @param t The <code>Tile</code> to be transformed,
*/
public abstract void transform(Tile t);
}
/**
* The transform that should be applied to a <code>Tile</code>
* that is clicked on the map.
*/
private MapTransform currentMapTransform = null;
private IMapTransform currentMapTransform = null;
/**
@ -107,9 +115,6 @@ public final class MapEditorController {
freeColClient.setInGame(true);
gui.changeViewMode(GUI.VIEW_TERRAIN_MODE);
gui.startMapEditorGUI();
} catch (NoRouteToServerException e) {
gui.showErrorMessage("server.noRouteToServer");
return;
} catch (IOException e) {
gui.showErrorMessage("server.initialize");
return;
@ -132,7 +137,7 @@ public final class MapEditorController {
* @param mt The transform that should be applied to a
* <code>Tile</code> that is clicked on the map.
*/
public void setMapTransform(MapTransform mt) {
public void setMapTransform(IMapTransform mt) {
currentMapTransform = mt;
gui.updateMapControls();
}
@ -142,7 +147,7 @@ public final class MapEditorController {
* @return The transform that should be applied to a
* <code>Tile</code> that is clicked on the map.
*/
public MapTransform getMapTransform() {
public IMapTransform getMapTransform() {
return currentMapTransform;
}
@ -177,7 +182,7 @@ public final class MapEditorController {
.createMap(new LogBuilder(-1));
requireNativeNations(game);
gui.setFocus(game.getMap().getTile(1,1));
freeColClient.updateActions();
gui.updateMenuBar();
gui.refresh();
}
@ -211,19 +216,13 @@ public final class MapEditorController {
BufferedImage thumb = gui.createMiniMapThumbNail();
freeColClient.getFreeColServer()
.saveMapEditorGame(file, thumb);
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
gui.closeStatusPanel();
gui.requestFocusInWindow();
}
SwingUtilities.invokeLater(() -> {
gui.closeStatusPanel();
gui.requestFocusInWindow();
});
} catch (IOException e) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
gui.showErrorMessage(FreeCol.badSave(file));
}
SwingUtilities.invokeLater(() -> {
gui.showErrorMessage(FreeCol.badSave(file));
});
}
}
@ -248,7 +247,7 @@ public final class MapEditorController {
public void requireNativeNations(Game game) {
final Specification spec = game.getSpecification();
for (Nation n : spec.getIndianNations()) {
Player p = game.getPlayer(n.getId());
Player p = game.getPlayerByNation(n);
if (p == null) {
p = new ServerPlayer(game, false, n, null, null);
game.addPlayer(p);
@ -282,54 +281,43 @@ public final class MapEditorController {
gui.showStatusPanel(Messages.message("status.loadingGame"));
Runnable loadGameJob = new Runnable() {
@Override
public void run() {
FreeColServer freeColServer
= freeColClient.getFreeColServer();
try {
Specification spec = getDefaultSpecification();
Game game = FreeColServer.readGame(new FreeColSavegameFile(theFile),
spec, freeColServer);
freeColClient.setGame(game);
requireNativeNations(game);
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
gui.closeStatusPanel();
gui.setFocus(freeColClient.getGame()
.getMap().getTile(1,1));
freeColClient.updateActions();
gui.refresh();
}
});
} catch (FreeColException e) {
reloadMainPanel();
SwingUtilities.invokeLater(new ErrorJob(StringTemplate.name(e.getMessage())));
} catch (FileNotFoundException e) {
reloadMainPanel();
SwingUtilities.invokeLater(new ErrorJob(StringTemplate.key("server.fileNotFound")));
} catch (IOException e) {
reloadMainPanel();
SwingUtilities.invokeLater(new ErrorJob(StringTemplate.key("server.initialize")));
} catch (XMLStreamException e) {
reloadMainPanel();
SwingUtilities.invokeLater(new ErrorJob(FreeCol.badLoad(theFile)));
}
}
};
Runnable loadGameJob = () -> {
FreeColServer freeColServer = freeColClient.getFreeColServer();
try {
Specification spec = getDefaultSpecification();
Game game = FreeColServer.readGame(new FreeColSavegameFile(theFile),
spec, freeColServer);
freeColClient.setGame(game);
requireNativeNations(game);
SwingUtilities.invokeLater(() -> {
gui.closeStatusPanel();
gui.setFocus(freeColClient.getGame().getMap().getTile(1,1));
gui.updateMenuBar();
gui.refresh();
});
} catch (FreeColException e) {
reloadMainPanel();
SwingUtilities.invokeLater(new ErrorJob(StringTemplate.name(e.getMessage())));
} catch (FileNotFoundException e) {
reloadMainPanel();
SwingUtilities.invokeLater(new ErrorJob(StringTemplate.key("server.fileNotFound")));
} catch (IOException e) {
reloadMainPanel();
SwingUtilities.invokeLater(new ErrorJob(StringTemplate.key("server.initialize")));
} catch (XMLStreamException e) {
reloadMainPanel();
SwingUtilities.invokeLater(new ErrorJob(FreeCol.badLoad(theFile)));
}
};
freeColClient.setWork(loadGameJob);
}
private void reloadMainPanel () {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
gui.closeMainPanel();
gui.showMainPanel(null);
freeColClient.getSoundController()
.playSound("sound.intro.general");
}
SwingUtilities.invokeLater(() -> {
gui.closeMainPanel();
gui.showMainPanel(null);
freeColClient.getSoundController()
.playSound("sound.intro.general");
});
}
}

View File

@ -28,7 +28,6 @@ import net.sf.freecol.client.gui.GUI;
import net.sf.freecol.common.debug.FreeColDebugger;
import net.sf.freecol.common.i18n.Messages;
import net.sf.freecol.common.model.GameOptions;
import net.sf.freecol.common.model.Direction;
import net.sf.freecol.common.model.Nation;
import net.sf.freecol.common.model.NationOptions.NationState;
import net.sf.freecol.common.model.NationType;

View File

@ -283,12 +283,9 @@ public final class PreGameInputHandler extends InputHandler {
} catch (Exception ex) {}
}
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
getFreeColClient().getPreGameController()
.startGame();
}
SwingUtilities.invokeLater(() -> {
getFreeColClient().getPreGameController()
.startGame();
});
}
}.start();
@ -339,7 +336,6 @@ public final class PreGameInputHandler extends InputHandler {
Game game = fcc.getGame();
game.readFromXMLElement((Element)children.item(0));
fcc.addSpecificationActions(game.getSpecification());
fcc.updateActions();
} else {
logger.warning("Child node expected: " + element.getTagName());
}

View File

@ -41,8 +41,7 @@ public class AbstractCanvasListener {
/** The enclosing client. */
protected final FreeColClient freeColClient;
/** The map viewer to scroll. */
protected final MapViewer mapViewer;
protected final Canvas canvas;
/** The scroll thread itself. */
protected ScrollThread scrollThread = null;
@ -53,9 +52,9 @@ public class AbstractCanvasListener {
*
* @param freeColClient The <code>FreeColClient</code> for the game.
*/
public AbstractCanvasListener(FreeColClient freeColClient, MapViewer mapViewer) {
public AbstractCanvasListener(FreeColClient freeColClient, Canvas canvas) {
this.freeColClient = freeColClient;
this.mapViewer = mapViewer;
this.canvas = canvas;
this.scrollThread = null;
}
@ -107,7 +106,7 @@ public class AbstractCanvasListener {
*/
private void scroll(int x, int y, int scrollSpace) {
Direction direction;
Dimension size = mapViewer.getSize();
Dimension size = canvas.getSize();
if (x < scrollSpace && y < scrollSpace) { // Upper-Left
direction = Direction.NW;
} else if (x >= size.width - scrollSpace
@ -134,7 +133,7 @@ public class AbstractCanvasListener {
if (direction == null) {
stopScrollIfScrollIsActive();
} else if (scrollThread == null || scrollThread.isInterrupted()) {
scrollThread = new ScrollThread(mapViewer);
scrollThread = new ScrollThread(canvas);
scrollThread.setDirection(direction);
scrollThread.start();
} else {

View File

@ -25,15 +25,12 @@ import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.Image;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.event.ActionListener;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
@ -41,10 +38,12 @@ import java.awt.font.TextLayout;
import java.awt.geom.Rectangle2D;
import java.io.File;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Map;
import java.util.logging.Level;
import java.util.logging.Logger;
import java.util.stream.Collectors;
import javax.swing.ImageIcon;
import javax.swing.JComponent;
@ -57,22 +56,20 @@ import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.border.EmptyBorder;
import javax.swing.filechooser.FileFilter;
import javax.swing.filechooser.FileNameExtensionFilter;
import javax.swing.plaf.basic.BasicInternalFrameUI;
import net.sf.freecol.FreeCol;
import net.sf.freecol.client.ClientOptions;
import net.sf.freecol.client.FreeColClient;
import net.sf.freecol.client.gui.action.FreeColAction;
import net.sf.freecol.client.gui.menu.FreeColMenuBar;
import net.sf.freecol.client.gui.menu.InGameMenuBar;
import net.sf.freecol.client.gui.menu.MapEditorMenuBar;
import net.sf.freecol.client.gui.panel.*;
import net.sf.freecol.client.gui.panel.LabourData.UnitData;
import net.sf.freecol.common.ServerInfo;
import net.sf.freecol.common.i18n.Messages;
import net.sf.freecol.common.io.FreeColFileFilter;
import net.sf.freecol.common.model.Colony;
import net.sf.freecol.common.model.DiplomaticTrade;
import net.sf.freecol.common.model.Direction;
import net.sf.freecol.common.model.FoundingFather;
import net.sf.freecol.common.model.FreeColGameObject;
import net.sf.freecol.common.model.FreeColObject;
@ -179,7 +176,7 @@ public final class Canvas extends JDesktopPane {
private final FreeColClient freeColClient;
/** The parent GUI. */
private final GUI gui;
private final SwingGUI gui;
private final GraphicsDevice graphicsDevice;
@ -188,8 +185,6 @@ public final class Canvas extends JDesktopPane {
private boolean windowed;
private Rectangle windowBounds;
private MainPanel mainPanel;
private final StartGamePanel startGamePanel;
@ -202,6 +197,8 @@ public final class Canvas extends JDesktopPane {
private final MapViewer mapViewer;
private Point gotoDragPoint;
private GrayLayer greyLayer;
private final ServerListPanel serverListPanel;
@ -225,22 +222,24 @@ public final class Canvas extends JDesktopPane {
*
* @param freeColClient The <code>FreeColClient</code> for the game.
* @param graphicsDevice The used graphics device.
* @param gui The gui.
* @param desiredSize The desired size of the frame.
* @param mapViewer The object responsible of drawing the map onto
* this component.
*/
Canvas(final FreeColClient freeColClient,
final GraphicsDevice graphicsDevice,
final Dimension desiredSize,
MapViewer mapViewer) {
final GraphicsDevice graphicsDevice,
final SwingGUI gui,
final Dimension desiredSize,
MapViewer mapViewer) {
this.freeColClient = freeColClient;
this.gui = freeColClient.getGUI();
this.gui = gui;
this.graphicsDevice = graphicsDevice;
chatDisplay = new ChatDisplay();
this.mapViewer = mapViewer;
// Determine if windowed mode should be used and set the window size.
windowBounds = null;
Rectangle windowBounds = null;
if (desiredSize == null) {
if(graphicsDevice.isFullScreenSupported()) {
windowed = false;
@ -274,7 +273,8 @@ public final class Canvas extends JDesktopPane {
setFocusTraversalKeysEnabled(false);
createKeyBindings();
changeWindowedMode(windowed);
createFrame(null, windowBounds);
mapViewer.startCursorBlinking();
logger.info("Canvas created.");
}
@ -284,36 +284,30 @@ public final class Canvas extends JDesktopPane {
/**
* Change the windowed mode.
*
* @param windowed Use <code>true</code> for windowed mode
* and <code>false</code> for fullscreen mode.
*/
void changeWindowedMode(boolean windowed) {
void changeWindowedMode() {
// Clean up the old frame
JMenuBar menuBar = null;
Rectangle windowBounds = null;
if (frame != null) {
menuBar = frame.getJMenuBar();
if (this.windowed) {
if (windowed) {
windowBounds = frame.getBounds();
}
frame.setVisible(false);
frame.dispose();
}
this.windowed = windowed;
windowed = !windowed;
createFrame(menuBar, windowBounds);
}
private void createFrame(JMenuBar menuBar, Rectangle windowBounds) {
// FIXME: Check this:
// User might have moved window to new screen in a
// multi-screen setup, so make this.gd point to the current screen.
frame = new FreeColFrame(freeColClient, graphicsDevice,
menuBar, this, windowed, windowBounds);
if (windowed) {
frame.addComponentListener(new ComponentAdapter() {
@Override
public void componentResized(ComponentEvent e) {
logger.info("Window size changes to " + getSize());
}
});
}
updateSizes();
frame.setVisible(true);
}
@ -327,11 +321,11 @@ public final class Canvas extends JDesktopPane {
// We may need to reset the zoom value to the default value
gui.resetMapZoom();
frame.setJMenuBar(new MapEditorMenuBar(freeColClient, mapViewer));
frame.setMapEditorMenuBar();
showMapEditorTransformPanel();
CanvasMapEditorMouseListener listener
= new CanvasMapEditorMouseListener(freeColClient, this, mapViewer);
= new CanvasMapEditorMouseListener(freeColClient, this);
addMouseListener(listener);
addMouseMotionListener(listener);
}
@ -340,10 +334,8 @@ public final class Canvas extends JDesktopPane {
* Quit the GUI. All that is required is to exit the full screen.
*/
void quit() throws Exception {
if (frame != null) {
GraphicsConfiguration GraphicsConf = frame.getGraphicsConfiguration();
GraphicsDevice gd = GraphicsConf.getDevice();
if (!windowed) gd.setFullScreenWindow(null);
if (frame != null && !windowed) {
frame.exitFullScreen();
}
}
@ -352,9 +344,7 @@ public final class Canvas extends JDesktopPane {
*/
void initializeInGame() {
if (frame == null) return;
frame.setJMenuBar(new InGameMenuBar(freeColClient, mapViewer));
frame.paintAll(getGraphics());
frame.setInGameMenuBar();
}
/**
@ -362,19 +352,90 @@ public final class Canvas extends JDesktopPane {
*/
void resetMenuBar() {
if (frame == null) return;
JMenuBar menuBar = frame.getJMenuBar();
if (menuBar != null) {
((FreeColMenuBar)menuBar).reset();
}
frame.resetMenuBar();
}
/**
* Update the menu bar.
*/
void updateMenuBar() {
if (frame != null && frame.getJMenuBar() != null) {
((FreeColMenuBar)frame.getJMenuBar()).update();
}
if (frame == null) return;
frame.updateMenuBar();
}
/**
* Scroll the map in the given direction.
*
* @param direction The <code>Direction</code> to scroll in.
* @return True if scrolling occurred.
*/
boolean scrollMap(Direction direction) {
return mapViewer.scrollMap(direction);
}
/**
* Converts the given screen coordinates to Map coordinates.
* It checks to see to which Tile the given pixel 'belongs'.
*
* @param x The x-coordinate in pixels.
* @param y The y-coordinate in pixels.
* @return The Tile that is located at the given position on the screen.
*/
Tile convertToMapTile(int x, int y) {
return mapViewer.convertToMapTile(x, y);
}
/**
* Get the view mode.
*
* @return The view mode.
*/
public int getViewMode() {
return mapViewer.getViewMode();
}
/**
* Gets the active unit.
*
* @return The <code>Unit</code>.
*/
Unit getActiveUnit() {
return mapViewer.getActiveUnit();
}
/**
* Set the current active unit path.
*
* @param path The current <code>PathNode</code>.
*/
void setCurrentPath(PathNode path) {
mapViewer.setCurrentPath(path);
}
/**
* Sets the path of the active unit to display it.
*/
void updateCurrentPathForActiveUnit() {
mapViewer.updateCurrentPathForActiveUnit();
}
/**
* Gets the point at which the map was clicked for a drag.
*
* @return The Point where the mouse was initially clicked.
*/
Point getDragPoint() {
return gotoDragPoint;
}
/**
* Sets the point at which the map was clicked for a drag.
*
* @param x The mouse's x position.
* @param y The mouse's y position.
*/
void setDragPoint(int x, int y) {
gotoDragPoint = new Point(x, y);
}
/**
@ -547,7 +608,7 @@ public final class Canvas extends JDesktopPane {
private Point chooseLocation(Component comp, int width, int height,
PopupPosition popupPosition) {
Point p = null;
if ((comp instanceof FreeColPanel || comp instanceof FreeColDialog<?>)
if ((comp instanceof FreeColPanel)
&& (p = getSavedPosition(comp)) != null) {
// Sanity check stuff coming out of client options.
if (p.getX() < 0
@ -621,15 +682,9 @@ public final class Canvas extends JDesktopPane {
Point p = new Point(x, y);
todo.add(p);
List<Component> allComponents = new ArrayList<>();
for (Component c : this.getComponents()) {
if (c instanceof GrayLayer || !c.isValid()) {
// GrayLayer always intersects and blocks early
// dialogs like FF-selection
continue;
}
allComponents.add(c);
}
List<Component> allComponents = Arrays.stream(this.getComponents())
.filter(c -> !(c instanceof GrayLayer) && c.isValid())
.collect(Collectors.toList());
for (FreeColDialog<?> fcd : dialogs) allComponents.add(fcd);
// Find the position with the least overlap
@ -731,13 +786,13 @@ public final class Canvas extends JDesktopPane {
}
/**
* Given a tile to be made visible, determine a position to popup
* Make a tile visible, then determine corresponding position to popup
* a panel.
*
* @param tile A <code>Tile</code> to be made visible.
* @return A <code>PopupPosition</code> for a panel to be displayed.
*/
private PopupPosition getPopupPosition(Tile tile) {
private PopupPosition setOffsetFocus(Tile tile) {
if (tile == null) return PopupPosition.CENTERED;
int where = mapViewer.setOffsetFocus(tile);
return (where > 0) ? PopupPosition.CENTERED_LEFT
@ -795,6 +850,21 @@ public final class Canvas extends JDesktopPane {
}
}
/**
* Initialize the file filters to filter for saved games.
*
* @return File filters for the FreeCol save game extension.
*/
private FileFilter[] getFileFilters() {
if (fileFilters == null) {
String s = Messages.message("filter.savedGames");
fileFilters = new FileFilter[] {
new FileNameExtensionFilter(s, FreeCol.FREECOL_SAVE_EXTENSION)
};
}
return fileFilters;
}
/**
* A component is closing. Some components need position and size
* to be saved.
@ -893,6 +963,7 @@ public final class Canvas extends JDesktopPane {
* for the presence of other dialogs.
*/
private void restartBlinking() {
if (mapViewer.getViewMode() != GUI.MOVE_UNITS_MODE) return;
for (FreeColDialog<?> f : dialogs) {
if (f.isModal()) return;
}
@ -903,7 +974,6 @@ public final class Canvas extends JDesktopPane {
* Stop blinking on the map.
*/
private void stopBlinking() {
if (gui.getViewMode() != GUI.MOVE_UNITS_MODE) return;
mapViewer.stopBlinking();
}
@ -935,7 +1005,7 @@ public final class Canvas extends JDesktopPane {
*/
private void showFreeColPanel(FreeColPanel panel, Tile tile,
boolean resizable) {
showSubPanel(panel, getPopupPosition(tile), resizable);
showSubPanel(panel, setOffsetFocus(tile), resizable);
}
/**
@ -986,8 +1056,7 @@ public final class Canvas extends JDesktopPane {
*/
public void add(Component comp, Integer i) {
addToCanvas(comp, i);
updateMenuBar();
freeColClient.updateActions();
gui.updateMenuBar();
}
/**
@ -1095,12 +1164,9 @@ public final class Canvas extends JDesktopPane {
T ret = type.cast(c2);
if (ret != null) {
final JInternalFrame jif = (JInternalFrame)c1;
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
jif.toFront();
jif.repaint();
}
SwingUtilities.invokeLater(() -> {
jif.toFront();
jif.repaint();
});
return ret;
}
@ -1288,16 +1354,14 @@ public final class Canvas extends JDesktopPane {
// inGame. (Retrieve value of GUI::inGame.) If GUI thinks
// we're still in the game then log an error because at this
// point the GUI should have been informed.
closeMenus();
removeInGameComponents();
showMainPanel(null);
repaint();
}
void setupMouseListeners() {
addMouseListener(new CanvasMouseListener(freeColClient, this,
mapViewer));
addMouseMotionListener(new CanvasMouseMotionListener(freeColClient, this, mapViewer));
addMouseListener(new CanvasMouseListener(freeColClient, this));
addMouseMotionListener(new CanvasMouseMotionListener(freeColClient, this));
}
/**
@ -1407,10 +1471,8 @@ public final class Canvas extends JDesktopPane {
@Override
public void remove(Component comp) {
removeFromCanvas(comp);
final boolean takeFocus = (comp != statusPanel);
updateMenuBar();
freeColClient.updateActions();
if (takeFocus && !isShowingSubPanel()) {
gui.updateMenuBar();
if (comp != statusPanel && !isShowingSubPanel()) {
requestFocus();
}
}
@ -1444,9 +1506,8 @@ public final class Canvas extends JDesktopPane {
// Dialog display
/**
* Displays a dialog with text and a choice of options.
* Displays a modal dialog with text and a choice of options.
*
* @param modal True if this dialog should be modal.
* @param tile An optional <code>Tile</code> to make visible (not
* under the dialog!)
* @param obj An object that explains the choice for the user.
@ -1457,19 +1518,17 @@ public final class Canvas extends JDesktopPane {
* @return The corresponding member of the values array to the selected
* option.
*/
<T> T showChoiceDialog(boolean modal, Tile tile, Object obj,
ImageIcon icon, String cancelKey,
List<ChoiceItem<T>> choices) {
<T> T showChoiceDialog(Tile tile, Object obj, ImageIcon icon,
String cancelKey, List<ChoiceItem<T>> choices) {
FreeColChoiceDialog<T> fcd
= new FreeColChoiceDialog<>(freeColClient, frame, modal, obj, icon,
= new FreeColChoiceDialog<>(freeColClient, frame, true, obj, icon,
cancelKey, choices);
return showFreeColDialog(fcd, tile);
}
/**
* Displays a dialog with a text and a ok/cancel option.
* Displays a modal dialog with a text and a ok/cancel option.
*
* @param modal True if this dialog should be modal.
* @param tile An optional <code>Tile</code> to make visible (not
* under the dialog!)
* @param obj An object that explains the choice for the user.
@ -1478,19 +1537,17 @@ public final class Canvas extends JDesktopPane {
* @param cancelKey The text displayed on the "cancel"-button.
* @return True if the user clicked the "ok"-button.
*/
boolean showConfirmDialog(boolean modal, Tile tile,
Object obj, ImageIcon icon,
String okKey, String cancelKey) {
boolean showConfirmDialog(Tile tile, Object obj, ImageIcon icon,
String okKey, String cancelKey) {
FreeColConfirmDialog fcd
= new FreeColConfirmDialog(freeColClient, frame, modal, obj, icon,
= new FreeColConfirmDialog(freeColClient, frame, true, obj, icon,
okKey, cancelKey);
return showFreeColDialog(fcd, tile);
}
/**
* Displays a dialog with a text field and a ok/cancel option.
* Displays a modal dialog with a text field and a ok/cancel option.
*
* @param modal True if this dialog should be modal.
* @param tile An optional tile to make visible (not under the dialog).
* @param template A <code>StringTemplate</code> that explains the
* action to the user.
@ -1499,11 +1556,11 @@ public final class Canvas extends JDesktopPane {
* @param cancelKey A key displayed on the optional "cancel"-button.
* @return The text the user entered, or null if cancelled.
*/
String showInputDialog(boolean modal, Tile tile,
StringTemplate template, String defaultValue,
String okKey, String cancelKey) {
String showInputDialog(Tile tile, StringTemplate template,
String defaultValue,
String okKey, String cancelKey) {
FreeColStringInputDialog fcd
= new FreeColStringInputDialog(freeColClient, frame, modal,
= new FreeColStringInputDialog(freeColClient, frame, true,
Messages.message(template),
defaultValue, okKey, cancelKey);
return showFreeColDialog(fcd, tile);
@ -1518,9 +1575,25 @@ public final class Canvas extends JDesktopPane {
*/
private <T> void viewFreeColDialog(final FreeColDialog<T> freeColDialog,
Tile tile) {
freeColDialog.setLocation(chooseLocation(freeColDialog,
freeColDialog.getWidth(), freeColDialog.getHeight(),
getPopupPosition(tile)));
PopupPosition pp = setOffsetFocus(tile);
// TODO: Remove compatibility code when all non-modal dialogs
// have been converted into panels.
if(!freeColDialog.isModal()) {
int canvasWidth = getWidth();
int dialogWidth = freeColDialog.getWidth();
if(dialogWidth*2 <= canvasWidth) {
Point location = freeColDialog.getLocation();
if(pp == PopupPosition.CENTERED_LEFT) {
freeColDialog.setLocation(location.x - canvasWidth/4,
location.y);
} else if(pp == PopupPosition.CENTERED_RIGHT) {
freeColDialog.setLocation(location.x + canvasWidth/4,
location.y);
}
}
}
dialogAdd(freeColDialog);
if (freeColDialog.isModal()) stopBlinking();
freeColDialog.requestFocus();
@ -1577,7 +1650,7 @@ public final class Canvas extends JDesktopPane {
* @param handler A <code>DialogHandler</code> for the dialog response.
*/
void showCaptureGoodsDialog(Unit unit, List<Goods> gl,
DialogHandler<List<Goods>> handler) {
DialogHandler<List<Goods>> handler) {
SwingUtilities.invokeLater(
new DialogCallback<>(
new CaptureGoodsDialog(freeColClient, frame, unit, gl),
@ -1602,7 +1675,7 @@ public final class Canvas extends JDesktopPane {
* @param handler A <code>DialogHandler</code> for the dialog response.
*/
void showChooseFoundingFatherDialog(List<FoundingFather> ffs,
DialogHandler<FoundingFather> handler) {
DialogHandler<FoundingFather> handler) {
SwingUtilities.invokeLater(
new DialogCallback<>(
new ChooseFoundingFatherDialog(freeColClient, frame, ffs),
@ -1622,12 +1695,6 @@ public final class Canvas extends JDesktopPane {
group = showFreeColDialog(dialog, null);
} finally {
clientOptionsDialogShowing = false;
if (group != null) {
freeColClient.updateActions();
resetMenuBar();
// Immediately redraw the minimap if that was updated.
gui.updateMapControls();
}
}
return group;
}
@ -1718,30 +1785,18 @@ public final class Canvas extends JDesktopPane {
PopupPosition.CENTERED, false);
}
/**
* Display the difficulty dialog.
*
* @return The resulting <code>OptionGroup</code>.
*/
OptionGroup showDifficultyDialog() {
Game game = freeColClient.getGame();
Specification spec = game.getSpecification();
return showFreeColDialog(new DifficultyDialog(freeColClient, frame, spec,
spec.getDifficultyOptionGroup(), false),
null);
}
/**
* Display the difficulty dialog for a given group.
*
* @param spec The enclosing <code>Specification</code>.
* @param group The <code>OptionGroup</code> containing the difficulty.
* @param editable If the options should be editable.
* @return The resulting <code>OptionGroup</code>.
*/
OptionGroup showDifficultyDialog(Specification spec,
OptionGroup group) {
return showFreeColDialog(new DifficultyDialog(freeColClient, frame, spec,
group, group.isEditable()),
OptionGroup group, boolean editable) {
return showFreeColDialog(new DifficultyDialog(freeColClient, frame,
spec, group, editable),
null);
}
@ -1751,8 +1806,7 @@ public final class Canvas extends JDesktopPane {
* @param unit The <code>Unit</code> that is dumping.
* @param handler A <code>DialogHandler</code> for the dialog response.
*/
void showDumpCargoDialog(Unit unit,
DialogHandler<List<Goods>> handler) {
void showDumpCargoDialog(Unit unit, DialogHandler<List<Goods>> handler) {
SwingUtilities.invokeLater(
new DialogCallback<>(
new DumpCargoDialog(freeColClient, frame, unit),
@ -1790,7 +1844,7 @@ public final class Canvas extends JDesktopPane {
* @param handler A <code>DialogHandler</code> for the dialog response.
*/
void showEmigrationDialog(Player player, boolean fountainOfYouth,
DialogHandler<Integer> handler) {
DialogHandler<Integer> handler) {
SwingUtilities.invokeLater(
new DialogCallback<>(
new EmigrationDialog(freeColClient, frame, player.getEurope(),
@ -1848,13 +1902,8 @@ public final class Canvas extends JDesktopPane {
if (freeColClient.getGame() == null) return;
EuropePanel panel = getExistingFreeColPanel(EuropePanel.class);
if (panel == null) {
panel = new EuropePanel(freeColClient, this);
panel.addClosingCallback(new Runnable() {
@Override
public void run() {
removeEuropeanSubpanels();
}
});
panel = new EuropePanel(freeColClient, (getHeight() > 780));
panel.addClosingCallback(() -> { removeEuropeanSubpanels(); });
showSubPanel(panel, true);
}
}
@ -1892,8 +1941,8 @@ public final class Canvas extends JDesktopPane {
* @param handler A <code>DialogHandler</code> for the dialog response.
*/
void showFirstContactDialog(Player player, Player other,
Tile tile, int settlementCount,
DialogHandler<Boolean> handler) {
Tile tile, int settlementCount,
DialogHandler<Boolean> handler) {
SwingUtilities.invokeLater(
new DialogCallback<>(
new FirstContactDialog(freeColClient, frame, player, other, tile,
@ -1950,6 +1999,28 @@ public final class Canvas extends JDesktopPane {
showFreeColPanel(panel, indianSettlement.getTile(), true);
}
/**
* Make image icon from an image.
* Use only if you know having null is possible!
*
* @param image The <code>Image</code> to create an icon for.
* @return The <code>ImageIcon</code>.
*/
private static ImageIcon createImageIcon(Image image) {
return (image==null) ? null : new ImageIcon(image);
}
/**
* Make image icon from an object.
*
* @param display The FreeColObject to find an icon for.
* @return The <code>ImageIcon</code> found.
*/
private ImageIcon createObjectImageIcon(FreeColObject display) {
return (display == null) ? null
: createImageIcon(gui.getImageLibrary().getObjectImage(display, 2f));
}
/**
* Shows a message with some information and an "OK"-button.
*
@ -1961,7 +2032,7 @@ public final class Canvas extends JDesktopPane {
ImageIcon icon = null;
Tile tile = null;
if(displayObject != null) {
icon = gui.createObjectImageIcon(displayObject);
icon = createObjectImageIcon(displayObject);
tile = (displayObject instanceof Location)
? ((Location)displayObject).getTile()
: null;
@ -1990,32 +2061,15 @@ public final class Canvas extends JDesktopPane {
* Displays a dialog where the user may choose a file.
*
* @param directory The directory containing the files.
* @param filters The file filters which the user can select in the dialog.
* @return The selected <code>File</code>.
*/
File showLoadDialog(File directory) {
if (fileFilters == null) {
fileFilters = new FileFilter[] {
FreeColFileFilter.freeColSaveDirectoryFilter,
};
}
return showFreeColDialog(new LoadDialog(freeColClient, frame, directory,
fileFilters),
null);
}
/**
* Displays a dialog where the user may choose a file.
*
* @param directory The directory containing the files.
* @param fileFilters The file filters which the user can select in the
* dialog.
* @return The selected <code>File</code>.
*/
File showLoadDialog(File directory, FileFilter[] fileFilters) {
File showLoadDialog(File directory, FileFilter[] filters) {
if (filters == null) filters = getFileFilters();
File response = null;
for (;;) {
response = showFreeColDialog(new LoadDialog(freeColClient, frame,
directory, fileFilters),
directory, filters),
null);
if (response == null || response.isFile()) break;
showErrorMessage("error.noSuchFile");
@ -2055,7 +2109,7 @@ public final class Canvas extends JDesktopPane {
*/
void showMainPanel(String userMsg) {
closeMenus();
frame.setJMenuBar(null);
frame.removeMenuBar();
mainPanel = new MainPanel(freeColClient);
addCentered(mainPanel, JLayeredPane.DEFAULT_LAYER);
if (userMsg != null) gui.showInformationMessage(userMsg);
@ -2110,7 +2164,7 @@ public final class Canvas extends JDesktopPane {
ModelMessage m = messages.get(i);
texts[i] = Messages.message(m);
fcos[i] = game.getMessageSource(m);
icons[i] = gui.createObjectImageIcon(game.getMessageDisplay(m));
icons[i] = createObjectImageIcon(game.getMessageDisplay(m));
if (tile == null && fcos[i] instanceof Location) {
tile = ((Location)fcos[i]).getTile();
}
@ -2131,8 +2185,8 @@ public final class Canvas extends JDesktopPane {
* @param handler A <code>DialogHandler</code> for the dialog response.
*/
void showMonarchDialog(MonarchAction action,
StringTemplate template, String monarchKey,
DialogHandler<Boolean> handler) {
StringTemplate template, String monarchKey,
DialogHandler<Boolean> handler) {
SwingUtilities.invokeLater(
new DialogCallback<>(
new MonarchDialog(freeColClient, frame, action, template, monarchKey),
@ -2140,36 +2194,16 @@ public final class Canvas extends JDesktopPane {
}
/**
* Display a dialog to set a new land name.
*
* @param key A key for the message to explain the dialog.
* @param defaultName The default name for the new land.
* @param unit The <code>Unit</code> discovering the new land.
* @param handler A <code>DialogHandler</code> for the dialog response.
*/
void showNameNewLandDialog(String key, String defaultName,
Unit unit,
DialogHandler<String> handler) {
SwingUtilities.invokeLater(
new DialogCallback<>(
new FreeColStringInputDialog(freeColClient, frame, false,
Messages.message(key),
defaultName, "ok", null),
unit.getTile(), handler));
}
/**
* Display a dialog to set a new region name.
* Display a dialog to set a new name for something.
*
* @param template A <code>StringTemplate</code> for the message
* to explain the dialog.
* @param defaultName The default name for the new region.
* @param unit The <code>Unit</code> discovering the new region.
* @param defaultName The default name.
* @param unit The <code>Unit</code> discovering it.
* @param handler A <code>DialogHandler</code> for the dialog response.
*/
void showNameNewRegionDialog(StringTemplate template,
String defaultName, Unit unit,
DialogHandler<String> handler) {
void showNamingDialog(StringTemplate template, String defaultName,
Unit unit, DialogHandler<String> handler) {
SwingUtilities.invokeLater(
new DialogCallback<>(
new FreeColStringInputDialog(freeColClient, frame, false,
@ -2203,14 +2237,7 @@ public final class Canvas extends JDesktopPane {
}
/**
* Display the NewPanel.
*/
void showNewPanel() {
showSubPanel(new NewPanel(freeColClient), false);
}
/**
* Display the NewPanel for a given specification.
* Display the NewPanel for a given optional specification.
*
* @param specification The <code>Specification</code> to use.
*/
@ -2312,35 +2339,15 @@ public final class Canvas extends JDesktopPane {
*
* @param directory The directory containing the files in which
* the user may overwrite.
* @param filters The available file filters in the dialog.
* @param defaultName Default filename for the savegame.
* @return The selected <code>File</code>.
*/
File showSaveDialog(File directory, String defaultName) {
if (fileFilters == null) {
fileFilters = new FileFilter[] {
FreeColFileFilter.freeColSaveDirectoryFilter,
};
}
return showSaveDialog(directory, fileFilters, defaultName,
FreeCol.FREECOL_SAVE_EXTENSION);
}
/**
* Displays a dialog where the user may choose a filename.
*
* @param directory The directory containing the files in which
* the user may overwrite.
* @param fileFilters The available file filters in the dialog.
* @param defaultName Default filename for the savegame.
* @param extension This extension will be added to the specified
* filename (if not added by the user).
* @return The selected <code>File</code>.
*/
File showSaveDialog(File directory, FileFilter[] fileFilters,
String defaultName, String extension) {
public File showSaveDialog(File directory, FileFilter[] filters,
String defaultName) {
if (filters == null) filters = getFileFilters();
return showFreeColDialog(new SaveDialog(freeColClient, frame, directory,
fileFilters, defaultName,
extension),
filters, defaultName),
null);
}
@ -2496,7 +2503,7 @@ public final class Canvas extends JDesktopPane {
void showTilePopup(Tile tile, int x, int y) {
if (tile == null)
return;
TilePopup tp = new TilePopup(freeColClient, mapViewer, tile);
TilePopup tp = new TilePopup(freeColClient, this, tile);
if (tp.hasItem()) {
tp.show(this, x, y);
tp.repaint();
@ -2606,9 +2613,9 @@ public final class Canvas extends JDesktopPane {
} catch (Exception e) {
compact = false;
}
ReportPanel r
= getExistingFreeColPanel((compact) ? ReportCompactColonyPanel.class
: ReportClassicColonyPanel.class);
ReportPanel r = (compact)
? getExistingFreeColPanel(ReportCompactColonyPanel.class)
: getExistingFreeColPanel(ReportClassicColonyPanel.class);
if (r == null) {
showSubPanel((compact)
? new ReportCompactColonyPanel(freeColClient)

View File

@ -32,8 +32,8 @@ import javax.swing.JComponent;
import net.sf.freecol.client.FreeColClient;
import net.sf.freecol.client.control.MapEditorController;
import net.sf.freecol.client.gui.panel.RiverStyleDialog;
import net.sf.freecol.client.gui.panel.MapEditorTransformPanel.TileTypeTransform;
import net.sf.freecol.client.gui.panel.RiverStyleDialog;
import net.sf.freecol.common.model.Map;
import net.sf.freecol.common.model.Tile;
import net.sf.freecol.common.model.TileImprovement;
@ -48,8 +48,6 @@ public final class CanvasMapEditorMouseListener extends AbstractCanvasListener
private static final Logger logger = Logger.getLogger(CanvasMapEditorMouseListener.class.getName());
private final Canvas canvas;
private Point endPoint;
private Point startPoint;
@ -59,10 +57,8 @@ public final class CanvasMapEditorMouseListener extends AbstractCanvasListener
*
* @param canvas The component this object gets created for.
*/
public CanvasMapEditorMouseListener(FreeColClient freeColClient, Canvas canvas, MapViewer mapViewer) {
super(freeColClient, mapViewer);
this.canvas = canvas;
public CanvasMapEditorMouseListener(FreeColClient freeColClient, Canvas canvas) {
super(freeColClient, canvas);
}
@ -93,10 +89,9 @@ public final class CanvasMapEditorMouseListener extends AbstractCanvasListener
*/
private void drawBox(JComponent component,
Point startPoint, Point endPoint) {
final MapEditorController controller;
if (startPoint == null || endPoint == null
|| startPoint.distance(endPoint) == 0
|| (controller = freeColClient.getMapEditorController()) == null)
|| freeColClient.getMapEditorController() == null)
return;
Graphics2D graphics = (Graphics2D)component.getGraphics();
@ -120,7 +115,7 @@ public final class CanvasMapEditorMouseListener extends AbstractCanvasListener
try {
if (e.getClickCount() > 1) {
mapViewer.convertToMapTile(e.getX(), e.getY());
canvas.convertToMapTile(e.getX(), e.getY());
} else {
canvas.requestFocus();
}
@ -138,8 +133,8 @@ public final class CanvasMapEditorMouseListener extends AbstractCanvasListener
try {
if (e.getButton() == MouseEvent.BUTTON1) {
Tile tile = mapViewer.convertToMapTile(e.getX(), e.getY());
if (tile != null) getGUI().setSelectedTile(tile, false);
Tile tile = canvas.convertToMapTile(e.getX(), e.getY());
if (tile != null) getGUI().setSelectedTile(tile);
startPoint = endPoint = null;
} else if (e.getButton() == MouseEvent.BUTTON2) {
@ -150,7 +145,7 @@ public final class CanvasMapEditorMouseListener extends AbstractCanvasListener
} else if (e.getButton() == MouseEvent.BUTTON3
|| e.isPopupTrigger()) {
startPoint = e.getPoint();
Tile tile = mapViewer.convertToMapTile(e.getX(), e.getY());
Tile tile = canvas.convertToMapTile(e.getX(), e.getY());
if (tile != null) {
if (tile.hasRiver()) {
TileImprovement river = tile.getRiver();
@ -167,7 +162,7 @@ public final class CanvasMapEditorMouseListener extends AbstractCanvasListener
canvas.showEditSettlementDialog(tile.getIndianSettlement());
}
} else {
getGUI().setSelectedTile(null, false);
getGUI().setSelectedTile(null);
}
}
} catch (Exception ex) {
@ -191,9 +186,9 @@ public final class CanvasMapEditorMouseListener extends AbstractCanvasListener
endPoint = e.getPoint();
if (startPoint == null) startPoint = endPoint;
drawBox(component, startPoint, endPoint);
Tile start = mapViewer.convertToMapTile(startPoint.x, startPoint.y);
Tile start = canvas.convertToMapTile(startPoint.x, startPoint.y);
Tile end = (startPoint == endPoint) ? start
: mapViewer.convertToMapTile(endPoint.x, endPoint.y);
: canvas.convertToMapTile(endPoint.x, endPoint.y);
// edit 2 more conditions in if statement. we need to
// check for coordinator of X and Y if (x,y) outside of

View File

@ -49,8 +49,6 @@ public final class CanvasMouseListener implements ActionListener, MouseListener
private final Canvas canvas;
private final MapViewer mapViewer;
private final Timer doubleClickTimer = new Timer(doubleClickDelay,this);
private int centerX, centerY;
@ -61,14 +59,10 @@ public final class CanvasMouseListener implements ActionListener, MouseListener
*
* @param freeColClient The enclosing <code>FreeColClient</code>.
* @param canvas The component this object gets created for.
* @param mapViewer The GUI that holds information such as screen
* resolution.
*/
public CanvasMouseListener(FreeColClient freeColClient, Canvas canvas,
MapViewer mapViewer) {
public CanvasMouseListener(FreeColClient freeColClient, Canvas canvas) {
this.freeColClient = freeColClient;
this.canvas = canvas;
this.mapViewer = mapViewer;
}
/**
@ -80,7 +74,7 @@ public final class CanvasMouseListener implements ActionListener, MouseListener
public void mouseClicked(MouseEvent e) {
try {
if (e.getClickCount() > 1) {
Tile tile = mapViewer.convertToMapTile(e.getX(), e.getY());
Tile tile = canvas.convertToMapTile(e.getX(), e.getY());
Colony colony = tile.getColony();
if (colony != null) {
if (FreeColDebugger.isInDebugMode(FreeColDebugger.DebugMode.MENUS)) {
@ -128,19 +122,19 @@ public final class CanvasMouseListener implements ActionListener, MouseListener
int me = e.getButton();
if (e.isPopupTrigger()) me = MouseEvent.BUTTON3;
Tile tile = mapViewer.convertToMapTile(e.getX(), e.getY());
Tile tile = canvas.convertToMapTile(e.getX(), e.getY());
switch (me) {
case MouseEvent.BUTTON1:
// Record initial click point for purposes of dragging
mapViewer.setDragPoint(e.getX(), e.getY());
canvas.setDragPoint(e.getX(), e.getY());
if (canvas.isGotoStarted()) {
PathNode path = canvas.getGotoPath();
if (path != null) {
canvas.stopGoto();
// Move the unit
freeColClient.getInGameController()
.goToTile(mapViewer.getActiveUnit(),
.goToTile(canvas.getActiveUnit(),
path.getLastNode().getTile());
}
} else if (doubleClickTimer.isRunning()) {
@ -154,7 +148,7 @@ public final class CanvasMouseListener implements ActionListener, MouseListener
break;
case MouseEvent.BUTTON2:
if (tile != null) {
Unit unit = mapViewer.getActiveUnit();
Unit unit = canvas.getActiveUnit();
if (unit != null && unit.getTile() != tile) {
PathNode dragPath = unit.findPath(tile);
canvas.startGoto();
@ -185,7 +179,7 @@ public final class CanvasMouseListener implements ActionListener, MouseListener
canvas.stopGoto();
freeColClient.getInGameController()
.goToTile(mapViewer.getActiveUnit(),
.goToTile(canvas.getActiveUnit(),
temp.getLastNode().getTile());
} else if (canvas.isGotoStarted()) {
@ -203,9 +197,22 @@ public final class CanvasMouseListener implements ActionListener, MouseListener
* {@inheritDoc}
*/
@Override
public void actionPerformed(ActionEvent e) {
public void actionPerformed(ActionEvent ae) {
doubleClickTimer.stop();
mapViewer.setSelectedTile(mapViewer.convertToMapTile(centerX, centerY),
true);
Tile tile=canvas.convertToMapTile(centerX, centerY);
if(canvas.getViewMode() == GUI.MOVE_UNITS_MODE) {
// Clear goto order when active unit is on the tile
Unit unit=canvas.getActiveUnit();
if(unit != null && unit.getTile() == tile) {
freeColClient.getInGameController().clearGotoOrders(unit);
canvas.updateCurrentPathForActiveUnit();
} else {
if (tile != null && tile.hasSettlement()) {
freeColClient.getGUI().showSettlement(tile.getSettlement());
return;
}
}
}
freeColClient.getGUI().setSelectedTile(tile);
}
}

View File

@ -19,6 +19,7 @@
package net.sf.freecol.client.gui;
import java.awt.Point;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.util.logging.Logger;
@ -40,8 +41,6 @@ public final class CanvasMouseMotionListener extends AbstractCanvasListener
/** Number of pixels that must be moved before a goto is enabled. */
private static final int DRAG_THRESHOLD = 16;
private Canvas canvas;
/**
* Temporary variable for checking if we need to recalculate the
* path when dragging units.
@ -54,9 +53,8 @@ public final class CanvasMouseMotionListener extends AbstractCanvasListener
*
* @param freeColClient The <code>FreeColClient</code> for the game.
*/
public CanvasMouseMotionListener(FreeColClient freeColClient, Canvas canvas, MapViewer mapViewer) {
super(freeColClient, mapViewer);
this.canvas = canvas;
public CanvasMouseMotionListener(FreeColClient freeColClient, Canvas canvas) {
super(freeColClient, canvas);
}
@ -72,15 +70,15 @@ public final class CanvasMouseMotionListener extends AbstractCanvasListener
}
if (canvas.isGotoStarted()) {
if (mapViewer.getActiveUnit() == null) {
if (canvas.getActiveUnit() == null) {
canvas.stopGoto();
}
Tile tile = mapViewer.convertToMapTile(e.getX(), e.getY());
Tile tile = canvas.convertToMapTile(e.getX(), e.getY());
if (tile != null) {
if (lastTile != tile) {
Unit active = mapViewer.getActiveUnit();
Unit active = canvas.getActiveUnit();
lastTile = tile;
if (active != null && active.getTile() != tile) {
PathNode dragPath = active.findPath(tile);
@ -103,13 +101,13 @@ public final class CanvasMouseMotionListener extends AbstractCanvasListener
performDragScrollIfActive(e);
Tile tile = mapViewer.convertToMapTile(e.getX(), e.getY());
Tile tile = canvas.convertToMapTile(e.getX(), e.getY());
if (tile != null
&& ((e.getModifiers() & MouseEvent.BUTTON1_MASK)
== MouseEvent.BUTTON1_MASK)) {
// only perform the goto for the left mouse button
if (canvas.isGotoStarted()) {
Unit active = mapViewer.getActiveUnit();
Unit active = canvas.getActiveUnit();
if (active == null) {
canvas.stopGoto();
} else if (lastTile != tile) {
@ -119,8 +117,9 @@ public final class CanvasMouseMotionListener extends AbstractCanvasListener
}
} else {
// Only start a goto if the drag is 16 pixels or more
int deltaX = Math.abs(e.getX() - mapViewer.getDragPoint().x);
int deltaY = Math.abs(e.getY() - mapViewer.getDragPoint().y);
Point dragPoint = canvas.getDragPoint();
int deltaX = Math.abs(e.getX() - dragPoint.x);
int deltaY = Math.abs(e.getY() - dragPoint.y);
if (deltaX >= DRAG_THRESHOLD || deltaY >= DRAG_THRESHOLD) {
canvas.startGoto();
}

View File

@ -93,7 +93,7 @@ public class ChatDisplay {
if (getMessageCount() > 0) {
// Don't edit the list of messages while I'm drawing them.
Font font = FontLibrary.createFont(FontLibrary.FontType.NORMAL,
FontLibrary.FontSize.TINY, lib.getScalingFactor());
FontLibrary.FontSize.TINY, lib.getScaleFactor());
GUIMessage message = getMessage(0);
Image si = lib.getStringImage(
g, message.getMessage(), message.getColor(), font);

View File

@ -17,7 +17,7 @@
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.client.gui.panel;
package net.sf.freecol.client.gui;
import javax.swing.ImageIcon;

View File

@ -17,14 +17,14 @@
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.client.gui.panel;
package net.sf.freecol.client.gui;
/**
* The base class for non-modal dialog handlers.
* The interface for non-modal dialog handlers.
*/
public abstract class DialogHandler<T> {
public interface DialogHandler<T> {
public abstract void handle(T response);
void handle(T response);
};

View File

@ -137,6 +137,18 @@ public class FontLibrary {
return createFont(fontType, fontSize, style, scaleFactor);
}
public Font createCompatibleScaledFont(String string, FontType fontType,
FontSize fontSize) {
return createCompatibleFont(string, fontType, fontSize, Font.PLAIN,
scaleFactor);
}
public Font createCompatibleScaledFont(String string, FontType fontType,
FontSize fontSize, int style) {
return createCompatibleFont(string, fontType, fontSize, style,
scaleFactor);
}
public static Font createFont(FontType fontType, FontSize fontSize) {
return createFont(fontType, fontSize, Font.PLAIN, 1f);
}
@ -163,6 +175,23 @@ public class FontLibrary {
return createFont(fontType, fontSize, Font.PLAIN, scaleFactor);
}
public static Font createCompatibleFont(String string, FontType fontType,
FontSize fontSize) {
return createCompatibleFont(string, fontType, fontSize, Font.PLAIN, 1f);
}
public static Font createCompatibleFont(String string, FontType fontType,
FontSize fontSize, int style) {
return createCompatibleFont(string, fontType, fontSize, style, 1f);
}
public static Font createCompatibleFont(String string, FontType fontType,
FontSize fontSize,
float scaleFactor) {
return createCompatibleFont(string, fontType, fontSize, Font.PLAIN,
scaleFactor);
}
/**
* Create a scaled <code>Font</code> where the scale factor is provided
* explicitly in the parameter.
@ -179,19 +208,54 @@ public class FontLibrary {
*/
public static Font createFont(FontType fontType, FontSize fontSize,
int style, float scaleFactor) {
String fontName;
switch(fontType) {
default:
logger.warning("Unknown FontType");
case NORMAL:
fontName = (mainFont != null) ? null : "normal";
break;
case SIMPLE:
fontName = "simple";
break;
case HEADER:
fontName = "header";
float scaledSize = calcScaledSize(fontSize, scaleFactor);
String fontKey = getFontKey(fontType);
Font font = (fontKey == null)
? mainFont
: ResourceManager.getFont(fontKey);
font = font.deriveFont(style, scaledSize);
return font;
}
/**
* Create a scaled <code>Font</code> which can display all characters
* inside the given text string.
* This is mostly necessary for the header font. Thats because the currently
* used ShadowedBlack is missing support for CJK and others. Even some
* special glyphs for European languages like the triple-dot are missing.
*
* @param string The text to find a compatible font for.
* @param fontType How the font should look like.
* @param fontSize Its relative size.
* @param style The font style for choosing plain, bold or italic.
* @param scaleFactor The applied scale factor.
* @return The created Font.
*/
public static Font createCompatibleFont(String string, FontType fontType,
FontSize fontSize,
int style, float scaleFactor) {
// TODO: Consider testing the normal font for compatibility and try
// some or all other available fonts for complete/longest match:
// header/simple->main->normal->simple/header->emergency
float scaledSize = calcScaledSize(fontSize, scaleFactor);
String fontKey = getFontKey(fontType);
Font font = null;
if(fontType != FontType.NORMAL) {
font = ResourceManager.getFont(fontKey);
if(font.canDisplayUpTo(string) != -1)
font = null;
}
if(font == null) {
fontKey = getFontKey(FontType.NORMAL);
font = (fontKey == null)
? mainFont
: ResourceManager.getFont(fontKey);
}
font = font.deriveFont(style, scaledSize);
return font;
}
private static float calcScaledSize(FontSize fontSize, float scaleFactor) {
float pixelSize;
switch(fontSize) {
default:
@ -211,12 +275,24 @@ public class FontLibrary {
case BIG:
pixelSize = 48f;
}
float scaledSize = pixelSize * scaleFactor;
Font font = (fontName == null)
? mainFont
: ResourceManager.getFont("font." + fontName);
font = font.deriveFont(style, scaledSize);
return font;
return pixelSize * scaleFactor;
}
private static String getFontKey(FontType fontType) {
String fontName;
switch(fontType) {
default:
logger.warning("Unknown FontType");
case NORMAL:
fontName = (mainFont != null) ? null : "font.normal";
break;
case SIMPLE:
fontName = "font.simple";
break;
case HEADER:
fontName = "font.header";
}
return fontName;
}
}

View File

@ -20,10 +20,13 @@
package net.sf.freecol.client.gui;
import java.awt.Dimension;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.Insets;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import java.util.logging.Level;
import java.util.logging.Logger;
@ -32,11 +35,15 @@ import javax.swing.JMenuBar;
import net.sf.freecol.FreeCol;
import net.sf.freecol.client.FreeColClient;
import net.sf.freecol.client.gui.menu.FreeColMenuBar;
import net.sf.freecol.client.gui.menu.InGameMenuBar;
import net.sf.freecol.client.gui.menu.MapEditorMenuBar;
import net.sf.freecol.client.gui.menu.MenuMouseMotionListener;
import net.sf.freecol.common.resources.ResourceManager;
/**
* The base frame for FreeCol panels.
* The base frame for FreeCol.
*/
public class FreeColFrame extends JFrame {
@ -45,6 +52,9 @@ public class FreeColFrame extends JFrame {
/** The FreeCol client controlling the frame. */
protected final FreeColClient freeColClient;
/** The Canvas contained inside the frame. */
protected final Canvas canvas;
/**
* Create a new main frame.
@ -62,6 +72,7 @@ public class FreeColFrame extends JFrame {
super(getFrameName(), gd.getDefaultConfiguration());
this.freeColClient = freeColClient;
this.canvas = canvas;
setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
if(windowed) {
setResizable(true);
@ -73,7 +84,7 @@ public class FreeColFrame extends JFrame {
addWindowListener(windowed
? new WindowedFrameListener(freeColClient)
: new FullScreenFrameListener(freeColClient, this));
setCanvas(canvas);
setCanvas();
setIconImage(ResourceManager.getImage("image.miscicon.FrameIcon"));
pack(); // necessary for getInsets
@ -88,15 +99,60 @@ public class FreeColFrame extends JFrame {
if (windowed) {
Insets screenInsets = Toolkit.getDefaultToolkit()
.getScreenInsets(gd.getDefaultConfiguration());
bounds = new Rectangle(0, 0,
bounds.width - (bounds.x+screenInsets.left+screenInsets.right),
bounds.height - (bounds.y+screenInsets.top+screenInsets.bottom));
bounds = new Rectangle(
bounds.x + screenInsets.left,
bounds.y + screenInsets.top,
bounds.width - screenInsets.right,
bounds.height - screenInsets.bottom);
}
}
setBounds(bounds);
logger.info("Frame created in size " + bounds.width + "x" + bounds.height);
if (windowed) {
addComponentListener(new ComponentAdapter() {
@Override
public void componentResized(ComponentEvent e) {
logger.info("Window size changes to " + getSize());
}
});
}
}
public void exitFullScreen() {
GraphicsConfiguration GraphicsConf = getGraphicsConfiguration();
GraphicsDevice gd = GraphicsConf.getDevice();
gd.setFullScreenWindow(null);
}
public void setInGameMenuBar() {
setJMenuBar(new InGameMenuBar(freeColClient,
new MenuMouseMotionListener(freeColClient, canvas)));
validate();
}
public void setMapEditorMenuBar() {
setJMenuBar(new MapEditorMenuBar(freeColClient,
new MenuMouseMotionListener(freeColClient, canvas)));
}
public void removeMenuBar() {
setJMenuBar(null);
validate();
}
public void resetMenuBar() {
JMenuBar menuBar = getJMenuBar();
if (menuBar != null) {
((FreeColMenuBar)menuBar).reset();
}
}
public void updateMenuBar() {
JMenuBar menuBar = getJMenuBar();
if (menuBar != null) {
((FreeColMenuBar)menuBar).update();
}
}
/**
* Get the standard name for the main frame.
@ -110,10 +166,8 @@ public class FreeColFrame extends JFrame {
/**
* Set the canvas for this frame.
*
* @param canvas The <code>Canvas</code> to use.
*/
private void setCanvas(Canvas canvas) {
private void setCanvas() {
// This crashes deep in the Java libraries when changing full screen
// mode during the opening video
// Java version: 1.7.0_45

View File

@ -19,41 +19,28 @@
package net.sf.freecol.client.gui;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.InputStream;
import java.lang.reflect.InvocationTargetException;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
import javax.swing.filechooser.FileFilter;
import javax.swing.SwingUtilities;
import net.sf.freecol.client.ClientOptions;
import net.sf.freecol.client.FreeColClient;
import net.sf.freecol.client.control.InGameController;
import net.sf.freecol.client.control.InGameController.*;
import net.sf.freecol.client.gui.panel.ChoiceItem;
import net.sf.freecol.client.gui.panel.ColonyPanel;
import net.sf.freecol.client.gui.panel.ColorChooserPanel;
import net.sf.freecol.client.gui.panel.FreeColDialog;
import net.sf.freecol.client.gui.panel.LabourData.UnitData;
import net.sf.freecol.client.gui.panel.LoadingSavegameDialog;
import net.sf.freecol.client.gui.panel.MiniMap;
import net.sf.freecol.client.gui.panel.Parameters;
import net.sf.freecol.client.gui.panel.TradeRoutePanel;
import net.sf.freecol.client.gui.panel.Utility;
import net.sf.freecol.common.FreeColException;
import net.sf.freecol.common.ServerInfo;
import net.sf.freecol.common.debug.FreeColDebugger;
import net.sf.freecol.common.i18n.Messages;
import net.sf.freecol.common.io.FreeColDirectories;
@ -74,9 +61,9 @@ import net.sf.freecol.common.model.IndianSettlement;
import net.sf.freecol.common.model.Location;
import net.sf.freecol.common.model.ModelMessage;
import net.sf.freecol.common.model.Monarch.MonarchAction;
import net.sf.freecol.common.model.Nation;
import net.sf.freecol.common.model.NationSummary;
import net.sf.freecol.common.model.Player;
import net.sf.freecol.common.model.Region;
import net.sf.freecol.common.model.Settlement;
import net.sf.freecol.common.model.Specification;
import net.sf.freecol.common.model.Stance;
@ -84,9 +71,7 @@ import net.sf.freecol.common.model.StringTemplate;
import net.sf.freecol.common.model.Tension;
import net.sf.freecol.common.model.Tile;
import net.sf.freecol.common.model.TradeRoute;
import net.sf.freecol.common.model.TypeCountMap;
import net.sf.freecol.common.model.Unit;
import net.sf.freecol.common.model.UnitType;
import net.sf.freecol.common.option.Option;
import net.sf.freecol.common.option.OptionGroup;
import net.sf.freecol.common.resources.ResourceManager;
@ -133,18 +118,10 @@ public class GUI {
return freeColClient.getInGameController();
}
public Canvas getCanvas() {
return null;
}
public ImageLibrary getImageLibrary() {
return imageLibrary;
}
public MapViewer getColonyTileMapViewer() {
return null;
}
public boolean isWindowed() {
return true;
}
@ -183,9 +160,9 @@ public class GUI {
/**
* Display the splash screen.
*
* @param splashFilename The name of the file to find the image in.
* @param splashStream A stream to find the image in.
*/
public void displaySplashScreen(final String splashFilename) {
public void displaySplashScreen(final InputStream splashStream) {
}
/**
@ -213,11 +190,8 @@ public class GUI {
/**
* Change the windowed mode.
*
* @param windowed Use <code>true</code> for windowed mode
* and <code>false</code> for fullscreen mode.
*/
public void changeWindowedMode(boolean windowed) {
public void changeWindowedMode() {
}
/**
@ -241,43 +215,13 @@ public class GUI {
public void clearGotoPath() {
}
/**
* Make image icon from an image.
* Use only if you know having null is possible!
*
* @param image The <code>Image</code> to create an icon for.
* @return The <code>ImageIcon</code>.
*/
public static ImageIcon createImageIcon(Image image) {
return (image==null) ? null : new ImageIcon(image);
}
public ImageIcon createUnitImageIcon(Unit unit) {
return new ImageIcon(imageLibrary.getUnitImage(unit));
}
public ImageIcon createSettlementImageIcon(Settlement settlement) {
return new ImageIcon(imageLibrary.getSettlementImage(settlement));
}
public ImageIcon createGoodsImageIcon(GoodsType goodsType) {
return new ImageIcon(imageLibrary.getIconImage(goodsType));
}
/**
* Make image icon from an object.
*
* @param display The FreeColObject to find an icon for.
* @return The <code>ImageIcon</code> found.
*/
protected ImageIcon createObjectImageIcon(FreeColObject display) {
return (display == null) ? null
: createImageIcon(imageLibrary.getObjectImage(display, 2f));
}
/**
* Create a thumbnail for the minimap.
*
* FIXME: Delete all code inside this method and replace it with
* sensible code directly drawing in necessary size,
* without creating a throwaway GUI panel, drawing in wrong
* size and immediately resizing.
* @return The created image.
*/
public BufferedImage createMiniMapThumbNail() {
@ -293,8 +237,6 @@ public class GUI {
miniMap.paintMap(g1);
g1.dispose();
// FIXME: this can probably done more efficiently by applying
// a suitable AffineTransform to the Graphics2D
int scaledWidth = Math.min((int)((64 * width) / (float)height), 128);
BufferedImage scaledImage = new BufferedImage(scaledWidth, 64,
BufferedImage.TYPE_INT_ARGB);
@ -323,14 +265,6 @@ public class GUI {
public void refresh() {
}
/**
* Refreshes the screen at the specified Tile.
*
* @param tile The <code>Tile</code> to refresh.
*/
public void refreshTile(Tile tile) {
}
/**
* Reset the menu bar.
*/
@ -361,8 +295,10 @@ public class GUI {
* Set the active unit.
*
* @param unit The <code>Unit</code> to activate.
* @return true if the focus was set.
*/
public void setActiveUnit(Unit unit) {
public boolean setActiveUnit(Unit unit) {
return false;
}
/**
@ -375,18 +311,15 @@ public class GUI {
// Animation handling
/**
* Common utility routine to retrieve animation speed.
* Require the given tile to be in the onScreen()-area.
*
* @param unit The <code>Unit</code> to be animated.
* @return The animation speed.
* @param tile The <code>Tile</code> to check.
* @return True if the focus was set.
*/
public int getAnimationSpeed(Unit unit) {
String key = (freeColClient.getMyPlayer() == unit.getOwner())
? ClientOptions.MOVE_ANIMATION_SPEED
: ClientOptions.ENEMY_MOVE_ANIMATION_SPEED;
return freeColClient.getClientOptions().getInteger(key);
public boolean requireFocus(Tile tile) {
return false;
}
/**
* Animate a unit attack.
*
@ -427,9 +360,6 @@ public class GUI {
public void updateMapControls() {
}
public void updateMapControlsInCanvas() {
}
public void zoomInMapControls() {
}
@ -454,7 +384,7 @@ public class GUI {
// Dialogs that return values
/**
* Simple confirmation dialog.
* Simple modal confirmation dialog.
*
* @param textKey A string to use as the message key.
* @param okKey A key for the "ok" button.
@ -466,51 +396,42 @@ public class GUI {
}
/**
* General confirmation dialog.
* General modal confirmation dialog.
*
* @param modal Is this a modal dialog?
* @param tile An optional <code>Tile</code> to expose.
* @param template The <code>StringTemplate</code> explaining the choice.
* @param okKey A key for the "ok" button.
* @param cancelKey A key for the "cancel" button.
* @return True if the "ok" button was selected.
*/
public boolean confirm(boolean modal, Tile tile,
StringTemplate template,
public boolean confirm(Tile tile, StringTemplate template,
String okKey, String cancelKey) {
return false;
}
/**
* General confirmation dialog.
* General modal confirmation dialog.
*
* @param modal Is this a modal dialog?
* @param tile An optional <code>Tile</code> to expose.
* @param template The <code>StringTemplate</code> explaining the choice.
* @param obj An optional unit to make an icon for the dialog from.
* @param unit An optional unit to make an icon for the dialog from.
* @param okKey A key for the "ok" button.
* @param cancelKey A key for the "cancel" button.
* @return True if the "ok" button was selected.
*/
public boolean confirm(boolean modal, Tile tile,
StringTemplate template, Unit obj,
public boolean confirm(Tile tile, StringTemplate template, Unit unit,
String okKey, String cancelKey) {
return false;
}
/**
* General confirmation dialog.
*
* @param modal Is this a modal dialog?
* @param tile An optional <code>Tile</code> to expose.
* @param template The <code>StringTemplate</code> explaining the choice.
* @param icon An optional icon for the dialog.
* @param okKey A key for the "ok" button.
* @param cancelKey A key for the "cancel" button.
* @return True if the "ok" button was selected.
*/
public boolean confirm(boolean modal, Tile tile,
StringTemplate template, ImageIcon icon,
public boolean confirm(Tile tile, StringTemplate template,
Settlement settlement,
String okKey, String cancelKey) {
return false;
}
public boolean confirm(Tile tile, StringTemplate template,
GoodsType goodsType,
String okKey, String cancelKey) {
return false;
}
@ -548,7 +469,7 @@ public class GUI {
.addNamed("%building%", school)
: null;
return template == null
|| confirm(true, unit.getTile(), template, unit,
|| confirm(unit.getTile(), template, unit,
"abandonEducation.yes", "abandonEducation.no");
}
@ -567,7 +488,7 @@ public class GUI {
.addStringTemplate("%unit%",
unit.getLabel(Unit.UnitLabelType.NATIONAL))
.addName("%route%", tr.getName());
return confirm(true, unit.getTile(), template, unit, "yes", "no");
return confirm(unit.getTile(), template, unit, "yes", "no");
}
/**
@ -602,14 +523,14 @@ public class GUI {
int gold = ns.getGold();
if (gold == 0) {
t = StringTemplate.template("confirmTribute.broke")
.addStringTemplate("%nation%", other.getNationName());
.addStringTemplate("%nation%", other.getNationLabel());
showInformationMessage(t);
return -1;
}
int fin = (gold <= 100) ? 0 : (gold <= 1000) ? 1 : 2;
t = StringTemplate.template("confirmTribute.european")
.addStringTemplate("%nation%", other.getNationName())
.addStringTemplate("%nation%", other.getNationLabel())
.addStringTemplate("%danger%",
StringTemplate.template("danger." + levels[mil]))
.addStringTemplate("%finance%",
@ -666,9 +587,9 @@ public class GUI {
messageId = "confirmHostile.peace";
break;
}
return confirm(true, attacker.getTile(), StringTemplate
return confirm(attacker.getTile(), StringTemplate
.template(messageId)
.addStringTemplate("%nation%", enemy.getNationName()),
.addStringTemplate("%nation%", enemy.getNationLabel()),
attacker, "confirmHostile.yes", "cancel");
}
@ -710,9 +631,9 @@ public class GUI {
: (is.getAlarm(player).getLevel() == Tension.Level.HAPPY)
? "confirmTribute.happy"
: "confirmTribute.normal";
return (confirm(true, is.getTile(), StringTemplate.template(messageId)
return (confirm(is.getTile(), StringTemplate.template(messageId)
.addName("%settlement%", is.getName())
.addStringTemplate("%nation%", other.getNationName()),
.addStringTemplate("%nation%", other.getNationLabel()),
attacker, "confirmTribute.yes", "confirmTribute.no"))
? 1 : -1;
}
@ -763,10 +684,9 @@ public class GUI {
choices.add(new ChoiceItem<>(Messages.message("armedUnitSettlement.attack"),
ArmedUnitSettlementAction.SETTLEMENT_ATTACK));
return getChoice(true, settlement.getTile(),
Utility.localizedTextArea(settlement.getAlarmLevelLabel(player)),
new ImageIcon(imageLibrary.getSettlementImage(settlement)),
"cancel", choices);
return getChoice(settlement.getTile(),
settlement.getAlarmLevelLabel(player),
settlement, "cancel", choices);
}
/**
@ -792,9 +712,8 @@ public class GUI {
choices.add(new ChoiceItem<>(Messages.message("boycottedGoods.dumpGoods"),
BoycottAction.DUMP_CARGO));
return getChoice(true, null, Utility.localizedTextArea(template),
new ImageIcon(imageLibrary.getIconImage(goods.getType())),
"cancel", choices);
return getChoice(null, template,
goods.getType(), "cancel", choices);
}
/**
@ -810,7 +729,7 @@ public class GUI {
public BuyAction getBuyChoice(Unit unit, Settlement settlement,
Goods goods, int gold, boolean canBuy) {
StringTemplate template = StringTemplate.template("buy.text")
.addStringTemplate("%nation%", settlement.getOwner().getNationName())
.addStringTemplate("%nation%", settlement.getOwner().getNationLabel())
.addStringTemplate("%goods%", goods.getLabel(true))
.addAmount("%gold%", gold);
@ -820,9 +739,8 @@ public class GUI {
choices.add(new ChoiceItem<>(Messages.message("buy.moreGold"),
BuyAction.HAGGLE));
return getChoice(true, unit.getTile(), Utility.localizedTextArea(template),
new ImageIcon(imageLibrary.getIconImage(goods.getType())),
"cancel", choices);
return getChoice(unit.getTile(), template,
goods.getType(), "cancel", choices);
}
/**
@ -840,7 +758,7 @@ public class GUI {
StringTemplate template;
if (owner.hasContacted(player)) {
template = StringTemplate.template("indianLand.text")
.addStringTemplate("%player%", owner.getNationName());
.addStringTemplate("%player%", owner.getNationLabel());
StringTemplate pay = StringTemplate.template("indianLand.pay")
.addAmount("%amount%", price);
choices.add(new ChoiceItem<>(Messages.message(pay),
@ -853,9 +771,8 @@ public class GUI {
choices.add(new ChoiceItem<>(Messages.message("indianLand.take"),
ClaimAction.STEAL));
return getChoice(true, tile, Utility.localizedTextArea(template),
new ImageIcon(imageLibrary.getMiscIconImage(owner.getNation())),
"indianLand.cancel", choices);
return getChoice(tile, template,
owner.getNation(), "indianLand.cancel", choices);
}
/**
@ -890,11 +807,8 @@ public class GUI {
}
if (choices.isEmpty()) return null;
return getChoice(true, settlement.getTile(),
Utility.localizedTextArea(template),
new ImageIcon(
imageLibrary.getSettlementImage(settlement)),
"cancel", choices);
return getChoice(settlement.getTile(), template,
settlement, "cancel", choices);
}
/**
@ -932,11 +846,8 @@ public class GUI {
choices.add(new ChoiceItem<>(Messages.message("missionarySettlement.incite"),
MissionaryAction.INCITE_INDIANS));
return getChoice(true, unit.getTile(),
Utility.localizedTextArea(template),
new ImageIcon(
imageLibrary.getSettlementImage(settlement)),
"cancel", choices);
return getChoice(unit.getTile(), template,
settlement, "cancel", choices);
}
/**
@ -948,7 +859,7 @@ public class GUI {
*/
public String getNewColonyName(Player player, Tile tile) {
String suggested = player.getSettlementName(null);
String name = getInput(true, tile, StringTemplate
String name = getInput(tile, StringTemplate
.template("nameColony.text"), suggested,
"accept", "cancel");
if (name == null) {
@ -991,11 +902,8 @@ public class GUI {
choices.add(new ChoiceItem<>(Messages.message("scoutColony.attack"),
ScoutColonyAction.FOREIGN_COLONY_ATTACK));
return getChoice(true, unit.getTile(),
Utility.localizedTextArea(template),
new ImageIcon(
imageLibrary.getSettlementImage(colony)),
"cancel", choices);
return getChoice(unit.getTile(), template,
colony, "cancel", choices);
}
/**
@ -1016,7 +924,7 @@ public class GUI {
.addName("\n\n")
.addStringTemplate(StringTemplate
.template("scoutSettlement.greetings")
.addStringTemplate("%nation%", owner.getNationName())
.addStringTemplate("%nation%", owner.getNationLabel())
.addName("%settlement%", settlement.getName())
.addName("%number%", numberString)
.add("%settlementType%",
@ -1053,11 +961,8 @@ public class GUI {
choices.add(new ChoiceItem<>(Messages.message("scoutSettlement.attack"),
ScoutIndianSettlementAction.INDIAN_SETTLEMENT_ATTACK));
return getChoice(true, settlement.getTile(),
Utility.localizedTextArea(template),
new ImageIcon(
imageLibrary.getSettlementImage(settlement)),
"cancel", choices);
return getChoice(settlement.getTile(), template,
settlement, "cancel", choices);
}
/**
@ -1073,7 +978,7 @@ public class GUI {
Goods goods, int gold) {
StringTemplate goodsTemplate = goods.getLabel(true);
StringTemplate template = StringTemplate.template("sell.text")
.addStringTemplate("%nation%", settlement.getOwner().getNationName())
.addStringTemplate("%nation%", settlement.getOwner().getNationLabel())
.addStringTemplate("%goods%", goodsTemplate)
.addAmount("%gold%", gold);
@ -1087,35 +992,49 @@ public class GUI {
.addStringTemplate("%goods%", goodsTemplate)),
SellAction.GIFT));
return getChoice(true, unit.getTile(),
Utility.localizedTextArea(template),
new ImageIcon(imageLibrary.getIconImage(goods.getType())),
"cancel", choices);
return getChoice(unit.getTile(), template,
goods.getType(), "cancel", choices);
}
/**
* General choice dialog.
* General modal choice dialog.
*
* @param modal Is this a modal dialog?
* @param tile An optional <code>Tile</code> to expose.
* @param explain An object explaining the choice.
* @param icon An optional icon for the dialog.
* @param cancelKey A key for the "cancel" button.
* @param choices A list a <code>ChoiceItem</code>s to choose from.
* @return The selected value of the selected <code>ChoiceItem</code>,
* or null if cancelled.
*/
public <T> T getChoice(boolean modal, Tile tile, Object explain,
ImageIcon icon,
public <T> T getChoice(Tile tile, Object explain,
String cancelKey, List<ChoiceItem<T>> choices) {
return null;
}
public <T> T getChoice(Tile tile, Object explain, Unit unit,
String cancelKey, List<ChoiceItem<T>> choices) {
return null;
}
public <T> T getChoice(Tile tile, Object explain, Settlement settlement,
String cancelKey, List<ChoiceItem<T>> choices) {
return null;
}
public <T> T getChoice(Tile tile, Object explain, GoodsType goodsType,
String cancelKey, List<ChoiceItem<T>> choices) {
return null;
}
public <T> T getChoice(Tile tile, Object explain, Nation nation,
String cancelKey, List<ChoiceItem<T>> choices) {
return null;
}
/**
* General input dialog.
* General modal string input dialog.
*
* @param modal Is this a modal dialog?
* @param tile An optional <code>Tile</code> to expose.
* @param template A <code>StringTemplate</code> explaining the choice.
* @param defaultValue The default value to show initially.
@ -1123,8 +1042,9 @@ public class GUI {
* @param cancelKey A key for the "cancel" button.
* @return The chosen value.
*/
public String getInput(boolean modal, Tile tile, StringTemplate template,
String defaultValue, String okKey, String cancelKey) {
public String getInput(Tile tile, StringTemplate template,
String defaultValue,
String okKey, String cancelKey) {
return null;
}
@ -1141,13 +1061,7 @@ public class GUI {
return false;
}
public void dialogRemove(FreeColDialog<?> fcd) {
}
public void displayObject(FreeColObject fco) {
}
public LoadingSavegameDialog getLoadingSavegameDialog() {
public LoadingSavegameInfo getLoadingSavegameInfo() {
return null;
}
@ -1172,15 +1086,9 @@ public class GUI {
public void refreshPlayersTable() {
}
public void removeFromCanvas(Component component) {
}
public void removeInGameComponents() {
}
public void removeTradeRoutePanel(TradeRoutePanel panel) {
}
public void requestFocusForSubPanel() {
}
@ -1188,36 +1096,24 @@ public class GUI {
return false;
}
public void restoreSavedSize(Component comp, int w, int h) {
}
public void restoreSavedSize(Component comp, Dimension size) {
}
public void returnToTitle() {
}
public void showAboutPanel() {
}
public void showBuildQueuePanel(Colony colony) {
}
public void showBuildQueuePanel(Colony colony, Runnable callBack) {
}
public void showCaptureGoodsDialog(final Unit unit, List<Goods> gl,
final String defenderId) {
DialogHandler<List<Goods>> handler) {
}
public void showChatPanel() {
}
public void showChooseFoundingFatherDialog(final List<FoundingFather> ffs) {
public void showChooseFoundingFatherDialog(final List<FoundingFather> ffs,
DialogHandler<FoundingFather> handler) {
}
public OptionGroup showClientOptionsDialog() {
return null;
public void showClientOptionsDialog() {
}
/**
@ -1242,23 +1138,15 @@ public class GUI {
protected void showForeignColony(Settlement settlement) {
}
public ColonyPanel showColonyPanel(Colony colony, Unit unit) {
return null;
public void showColonyPanel(Colony colony, Unit unit) {
}
public void showColopediaPanel(String nodeId) {
}
public ColorChooserPanel showColorChooserPanel(ActionListener al) {
return null;
}
public void showCompactLabourReport() {
}
public void showCompactLabourReport(UnitData unitData) {
}
public void showDeclarationPanel() {
}
@ -1266,23 +1154,21 @@ public class GUI {
return null;
}
public OptionGroup showDifficultyDialog(Specification spec,
OptionGroup group) {
return null;
}
public void showDumpCargoDialog(Unit unit) {
public void showDumpCargoDialog(Unit unit,
DialogHandler<List<Goods>> handler) {
}
public boolean showEditOptionDialog(Option option) {
return false;
}
public void showEmigrationDialog(final Player player, final int n,
final boolean fountainOfYouth) {
public void showEmigrationDialog(final Player player,
final boolean fountainOfYouth,
DialogHandler<Integer> handler) {
}
public void showEndTurnDialog(final List<Unit> units) {
public void showEndTurnDialog(final List<Unit> units,
DialogHandler<Boolean> handler) {
}
public void showErrorMessage(StringTemplate template) {
@ -1360,10 +1246,6 @@ public class GUI {
return null;
}
public File showLoadDialog(File directory, FileFilter[] fileFilters) {
return null;
}
final public File showLoadSaveFileDialog() {
File file = showLoadDialog(FreeColDirectories.getSaveDirectory());
if (file != null && !file.isFile()) {
@ -1396,21 +1278,19 @@ public class GUI {
}
public void showMonarchDialog(final MonarchAction action,
StringTemplate template, String monarchKey) {
StringTemplate template, String monarchKey,
DialogHandler<Boolean> handler) {
}
public void showNameNewLandDialog(String key, final String defaultName,
final Unit unit) {
}
public void showNameNewRegionDialog(StringTemplate template,
final String defaultName,
final Unit unit, final Tile tile,
final Region region) {
public void showNamingDialog(StringTemplate template,
final String defaultName,
final Unit unit,
DialogHandler<String> handler) {
}
public void showFirstContactDialog(final Player player, final Player other,
final Tile tile, int settlementCount) {
final Tile tile, int settlementCount,
DialogHandler<Boolean> handler) {
}
public DiplomaticTrade showNegotiationDialog(FreeColGameObject our,
@ -1438,12 +1318,6 @@ public class GUI {
return false;
}
public void showPurchasePanel() {
}
public void showRecruitPanel() {
}
public void showReportCargoPanel() {
}
@ -1468,11 +1342,6 @@ public class GUI {
public void showReportIndianPanel() {
}
public void showReportLabourDetailPanel(UnitType unitType,
Map<UnitType, Map<Location, Integer>> data,
TypeCountMap<UnitType> unitCount, List<Colony> colonies) {
}
public void showReportLabourPanel() {
}
@ -1501,11 +1370,6 @@ public class GUI {
return null;
}
public File showSaveDialog(File directory, FileFilter[] fileFilters,
String defaultName, String extension) {
return null;
}
public Dimension showScaleMapSizeDialog() {
return null;
}
@ -1524,9 +1388,6 @@ public class GUI {
return null;
}
public void showServerListPanel(List<ServerInfo> serverList) {
}
public void showStartGamePanel(Game game, Player player,
boolean singlePlayerMode) {
}
@ -1537,33 +1398,13 @@ public class GUI {
public void showStatusPanel(String message) {
}
public void showTilePanel(Tile tile) {
}
public void showTilePopUpAtSelectedTile() {
}
public void showTradeRoutePanel(Unit unit) {
}
public void showTradeRouteInputPanel(TradeRoute newRoute,
Runnable callBack) {
}
public void showTrainPanel() {
}
public void showVictoryDialog() {
}
public boolean showWarehouseDialog(Colony colony) {
return false;
}
public void showWorkProductionPanel(Unit unit) {
}
public void updateEuropeanSubpanels() {
public void showVictoryDialog(DialogHandler<Boolean> handler) {
}
public void updateGameOptions() {
@ -1578,15 +1419,6 @@ public class GUI {
public void changeViewMode(int newViewMode) {
}
public Point calculateUnitLabelPositionInTile(JLabel unitLabel, Point tileP) {
return null;
}
public void executeWithUnitOutForAnimation(final Unit unit,
final Tile sourceTile,
final OutForAnimationCallback r) {
}
public Unit getActiveUnit() {
return null;
}
@ -1595,45 +1427,18 @@ public class GUI {
return null;
}
public float getMapScale() {
return 1.0f;
}
public Tile getSelectedTile() {
return null;
}
public Rectangle getTileBounds(Tile tile) {
return null;
}
public Point getTilePosition(Tile tile) {
return null;
}
public double getTileWidthHeightRatio() {
return ImageLibrary.TILE_SIZE.width / (double)ImageLibrary.TILE_SIZE.height;
}
public int getViewMode() {
return -1;
}
public boolean onScreen(Tile tileToCheck) {
return true; // Lets pretend.
}
public void restartBlinking() {
}
public void setFocus(Tile tileToFocus) {
}
public void setFocusImmediately(Tile tileToFocus) {
}
public boolean setSelectedTile(Tile newTileToSelect,
boolean clearGoToOrders) {
public boolean setSelectedTile(Tile newTileToSelect) {
return true; // Pretending again.
}
@ -1675,4 +1480,38 @@ public class GUI {
return freeColClient.getSoundController().getSoundMixerLabelText();
}
// invoke method forwarding
/**
* Wrapper for SwingUtilities.invokeLater that handles the case
* where we are already in the EDT.
*
* @param runnable A <code>Runnable</code> to run.
*/
public void invokeNowOrLater(Runnable runnable) {
if (SwingUtilities.isEventDispatchThread()) {
runnable.run();
} else {
SwingUtilities.invokeLater(runnable);
}
}
/**
* Wrapper for SwingUtilities.invokeAndWait that handles the case
* where we are already in the EDT.
*
* @param runnable A <code>Runnable</code> to run.
*/
public void invokeNowOrWait(Runnable runnable) {
if (SwingUtilities.isEventDispatchThread()) {
runnable.run();
} else {
try {
SwingUtilities.invokeAndWait(runnable);
} catch (InterruptedException | InvocationTargetException ex) {
logger.log(Level.WARNING, "Client GUI interaction", ex);
}
}
}
}

View File

@ -32,12 +32,13 @@ import java.awt.RenderingHints;
import java.awt.TexturePaint;
import java.awt.image.BufferedImage;
import java.awt.image.RescaleOp;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;
import java.util.stream.Collectors;
import javax.swing.JComponent;
@ -79,12 +80,12 @@ public final class ImageLibrary {
/**
* Canonical sizes of images GUI elements and map are expecting
* in some cases already and current image files have.
* ATM this is just for documentation.
* Currently, most images result in a size of image size times scaling
* factor times requested size. If these canonical sizes would get used
* in the equation, the game could tolerate changing sizes in the files,
* without GUI elements sized wrongly, parts cut off or moved unexpectedly.
* and current image files have.
* ICON_SIZE, TILE_SIZE, TILE_OVERLAY_SIZE and TILE_FOREST_SIZE constants
* are used in this way already, allowing them to tolerate changing sizes
* in the files.
* Most other images are currently still shown in a size of image size
* times scaling factor times requested size.
*/
public static final Dimension ICON_SIZE = new Dimension(32, 32),
BUILDING_SIZE = new Dimension(128, 96),
@ -143,11 +144,13 @@ public final class ImageLibrary {
/**
* The scaling factor used when creating this
* The scale factor used when creating this
* <code>ImageLibrary</code>. The value <code>1</code> is used if
* this object is not a result of a scaling operation.
*/
private final float scalingFactor;
private final float scaleFactor;
final Dimension tileSize, tileOverlaySize, tileForestSize;
private final HashMap<String,BufferedImage> stringImageCache;
@ -168,11 +171,14 @@ public final class ImageLibrary {
* but this gets multiplied for tiny 0.25(rarely, candidate for removal),
* smaller 0.5, small 0.75 and normal 1.0 image retrieval methods.
*
* @param scalingFactor The factor used when scaling. 2 is twice
* @param scaleFactor The factor used when scaling. 2 is twice
* the size of the original images and 0.5 is half.
*/
public ImageLibrary(float scalingFactor) {
this.scalingFactor = scalingFactor;
public ImageLibrary(float scaleFactor) {
this.scaleFactor = scaleFactor;
tileSize = scaleDimension(TILE_SIZE, scaleFactor);
tileOverlaySize = scaleDimension(TILE_OVERLAY_SIZE, scaleFactor);
tileForestSize = scaleDimension(TILE_FOREST_SIZE, scaleFactor);
stringImageCache = new HashMap<>();
}
@ -183,8 +189,17 @@ public final class ImageLibrary {
* this object.
* @return The scaling factor of this ImageLibrary.
*/
public float getScalingFactor() {
return scalingFactor;
public float getScaleFactor() {
return scaleFactor;
}
public Dimension scaleDimension(Dimension size) {
return scaleDimension(size, scaleFactor);
}
public static Dimension scaleDimension(Dimension size, float scaleFactor) {
return new Dimension(Math.round(size.width*scaleFactor),
Math.round(size.height*scaleFactor));
}
/**
@ -246,7 +261,7 @@ public final class ImageLibrary {
public BufferedImage getBeachCornerImage(int index, int x, int y) {
return ResourceManager.getImage("image.tile.model.tile.beach.corner" + index
+ ".r" + ((isEven(x, y)) ? "0" : "1"),
scalingFactor);
tileSize);
}
/**
@ -260,7 +275,7 @@ public final class ImageLibrary {
public BufferedImage getBeachEdgeImage(int index, int x, int y) {
return ResourceManager.getImage("image.tile.model.tile.beach.edge" + index
+ ".r"+ ((isEven(x, y)) ? "0" : "1"),
scalingFactor);
tileSize);
}
/**
@ -278,8 +293,8 @@ public final class ImageLibrary {
int x, int y) {
String key = (type == null) ? "model.tile.unexplored" : type.getId();
return ResourceManager.getImage("image.tile." + key + ".border." + direction
+ ".r" + ((isEven(x, y)) ? "0" : "1")
, scalingFactor);
+ ".r" + ((isEven(x, y)) ? "0" : "1"),
tileSize);
}
/**
@ -289,18 +304,22 @@ public final class ImageLibrary {
* @return The image at the given index.
*/
public BufferedImage getForestImage(TileType type) {
return getForestImage(type, scalingFactor);
return getForestImage(type, tileForestSize);
}
public BufferedImage getForestImage(TileType type, TileImprovementStyle riverStyle) {
return getForestImage(type, riverStyle, scalingFactor);
public static BufferedImage getForestImage(TileType type, Dimension size) {
return ResourceManager.getImage("image.tileforest." + type.getId(),
size);
}
public static BufferedImage getForestImage(TileType type, float scale) {
return ResourceManager.getImage("image.tileforest." + type.getId(), scale);
public BufferedImage getForestImage(TileType type,
TileImprovementStyle riverStyle) {
return getForestImage(type, riverStyle, tileForestSize);
}
public static BufferedImage getForestImage(TileType type, TileImprovementStyle riverStyle, float scale) {
public static BufferedImage getForestImage(TileType type,
TileImprovementStyle riverStyle,
Dimension size) {
if (riverStyle != null) {
String key = "image.tileforest." + type.getId() + ".s" + riverStyle.getMask();
// @compat 0.10.6
@ -312,9 +331,9 @@ public final class ImageLibrary {
// Consider keeping the fallback, as its safer to have one.
if (ResourceManager.hasImageResource(key))
// end @compat
return ResourceManager.getImage(key, scale);
return ResourceManager.getImage(key, size);
}
return ResourceManager.getImage("image.tileforest." + type.getId(), scale);
return ResourceManager.getImage("image.tileforest." + type.getId(), size);
}
/**
@ -333,7 +352,7 @@ public final class ImageLibrary {
public BufferedImage getSmallBuildableImage(BuildableType buildable, Player player) {
// FIXME: distinguish national unit types
float scale = scalingFactor * 0.75f;
float scale = scaleFactor * 0.75f;
BufferedImage image = (buildable instanceof BuildingType)
? ImageLibrary.getBuildingImage(
(BuildingType) buildable, player, scale)
@ -350,18 +369,18 @@ public final class ImageLibrary {
public BufferedImage getSmallBuildingImage(Building building) {
return getBuildingImage(building.getType(), building.getOwner(),
scalingFactor * 0.75f);
scaleFactor * 0.75f);
}
public BufferedImage getBuildingImage(Building building) {
return getBuildingImage(building.getType(), building.getOwner(),
scalingFactor);
scaleFactor);
}
public static BufferedImage getBuildingImage(BuildingType buildingType,
Player player, float scale) {
String key = "image.buildingicon." + buildingType.getId()
+ "." + player.getNationNameKey();
+ "." + player.getNationResourceKey();
if (!ResourceManager.hasImageResource(key)) {
key = "image.buildingicon." + buildingType.getId();
}
@ -381,33 +400,30 @@ public final class ImageLibrary {
}
public BufferedImage getSmallerIconImage(FreeColGameObjectType type) {
return getMiscImage("image.icon." + type.getId(), new Dimension(
Math.round(scalingFactor * (ICON_SIZE.width * 0.5f)),
Math.round(scalingFactor * (ICON_SIZE.height * 0.5f))));
return getMiscImage("image.icon." + type.getId(),
scaleDimension(ICON_SIZE, scaleFactor * 0.5f));
}
public BufferedImage getSmallIconImage(FreeColGameObjectType type) {
return getMiscImage("image.icon." + type.getId(), new Dimension(
Math.round(scalingFactor * (ICON_SIZE.width * 0.75f)),
Math.round(scalingFactor * (ICON_SIZE.height * 0.75f))));
return getMiscImage("image.icon." + type.getId(),
scaleDimension(ICON_SIZE, scaleFactor * 0.75f));
}
public BufferedImage getIconImage(FreeColGameObjectType type) {
return getMiscImage("image.icon." + type.getId(), new Dimension(
Math.round(scalingFactor * ICON_SIZE.width),
Math.round(scalingFactor * ICON_SIZE.height)));
return getMiscImage("image.icon." + type.getId(),
scaleDimension(ICON_SIZE, scaleFactor));
}
public BufferedImage getSmallerMiscIconImage(FreeColGameObjectType type) {
return getMiscIconImage(type, scalingFactor * 0.5f);
return getMiscIconImage(type, scaleFactor * 0.5f);
}
public BufferedImage getSmallMiscIconImage(FreeColGameObjectType type) {
return getMiscIconImage(type, scalingFactor * 0.75f);
return getMiscIconImage(type, scaleFactor * 0.75f);
}
public BufferedImage getMiscIconImage(FreeColGameObjectType type) {
return getMiscIconImage(type, scalingFactor);
return getMiscIconImage(type, scaleFactor);
}
public static BufferedImage getMiscIconImage(FreeColGameObjectType type, float scale) {
@ -425,7 +441,7 @@ public final class ImageLibrary {
* @return The image.
*/
public BufferedImage getMiscImage(String id) {
return getMiscImage(id, scalingFactor);
return getMiscImage(id, scaleFactor);
}
public static BufferedImage getMiscImage(String id, float scale) {
@ -446,10 +462,8 @@ public final class ImageLibrary {
*/
public BufferedImage getObjectImage(FreeColObject display, float scale) {
try {
final float combinedScale = scalingFactor * scale;
final Dimension size = new Dimension(
Math.round(combinedScale*ICON_SIZE.width),
Math.round(combinedScale*ICON_SIZE.height));
final float combinedScale = scaleFactor * scale;
final Dimension size = scaleDimension(ICON_SIZE, combinedScale);
BufferedImage image;
if (display instanceof Goods) {
display = ((Goods)display).getType();
@ -510,7 +524,7 @@ public final class ImageLibrary {
* @return A pseudo-random terrain image.
*/
public BufferedImage getOverlayImage(Tile tile) {
return getOverlayImage(tile.getType(), tile.getId(), scalingFactor);
return getOverlayImage(tile.getType(), tile.getId(), tileOverlaySize);
}
/**
@ -519,13 +533,14 @@ public final class ImageLibrary {
*
* @param type The type of the terrain-image to return.
* @param id A string used to get a random image.
* @param scale The scale of the image to return.
* @param size The size of the image to return.
* @return The terrain-image at the given index.
*/
public static BufferedImage getOverlayImage(TileType type, String id, float scale) {
public static BufferedImage getOverlayImage(TileType type, String id,
Dimension size) {
String prefix = "image.tileoverlay." + type.getId();
ArrayList<String> keys = ResourceManager.getImageKeys(prefix);
return getRandomizedImage(keys, id, scale);
List<String> keys = ResourceManager.getImageKeys(prefix);
return getRandomizedImage(keys, id, size);
}
public static Set<String> createOverlayCache() {
@ -533,33 +548,32 @@ public final class ImageLibrary {
}
public BufferedImage getOverlayImage(Tile tile, Set<String> overlayCache) {
return getOverlayImage(tile.getType(), tile.getId(), scalingFactor,
return getOverlayImage(tile.getType(), tile.getId(), tileOverlaySize,
overlayCache);
}
public static BufferedImage getOverlayImage(TileType type, String id, float scale,
Set<String> overlayCache) {
String prefix = "image.tileoverlay." + type.getId() + ".r";
ArrayList<String> keys = new ArrayList<>();
for (String key : overlayCache) {
if (key.startsWith(prefix)) {
keys.add(key);
}
}
return getRandomizedImage(keys, id, scale);
public static BufferedImage getOverlayImage(TileType type, String id,
Dimension size,
Set<String> overlayCache) {
final String prefix = "image.tileoverlay." + type.getId() + ".r";
final List<String> keys = overlayCache.stream()
.filter(k -> k.startsWith(prefix))
.collect(Collectors.toList());
return getRandomizedImage(keys, id, size);
}
private static BufferedImage getRandomizedImage(ArrayList<String> keys, String id, float scale) {
private static BufferedImage getRandomizedImage(List<String> keys,
String id, Dimension size) {
int count = keys.size();
switch(count) {
case 0:
return null;
case 1:
return ResourceManager.getImage(keys.get(0), scale);
return ResourceManager.getImage(keys.get(0), size);
default:
Collections.sort(keys);
return ResourceManager.getImage(
keys.get(Math.abs(id.hashCode() % count)), scale);
keys.get(Math.abs(id.hashCode() % count)), size);
}
}
@ -614,29 +628,19 @@ public final class ImageLibrary {
* @return The image with the given style.
*/
public BufferedImage getRiverImage(TileImprovementStyle style) {
return getRiverImage(style, scalingFactor);
return getRiverImage(style.getString(), tileSize);
}
/**
* Returns the river image with the given style.
*
* @param style a <code>TileImprovementStyle</code> value
* @param scale a <code>double</code> value
* @param style the style code
* @param size the image size
* @return The image with the given style.
*/
public static BufferedImage getRiverImage(TileImprovementStyle style, float scale) {
return getRiverImage(style.getString(), scale);
}
/**
* Returns the river image with the given style.
*
* @param style a <code>String</code> value
* @param scale a <code>double</code> value
* @return The image with the given style.
*/
public static BufferedImage getRiverImage(String style, float scale) {
return ResourceManager.getImage("image.tile.model.improvement.river.s" + style, scale);
public static BufferedImage getRiverImage(String style, Dimension size) {
return ResourceManager.getImage(
"image.tile.model.improvement.river.s" + style, size);
}
/**
@ -654,11 +658,11 @@ public final class ImageLibrary {
int x, int y) {
String key = "image.tile.model.tile.delta." + direction
+ (magnitude == 1 ? ".small" : ".large");
return ResourceManager.getImage(key, scalingFactor);
return ResourceManager.getImage(key, tileSize);
}
public BufferedImage getSmallSettlementImage(Settlement settlement) {
return getSettlementImage(settlement, scalingFactor * 0.75f);
return getSettlementImage(settlement, scaleFactor * 0.75f);
}
/**
@ -668,7 +672,7 @@ public final class ImageLibrary {
* @return The graphics that will represent the given settlement.
*/
public BufferedImage getSettlementImage(Settlement settlement) {
return getSettlementImage(settlement, scalingFactor);
return getSettlementImage(settlement, scaleFactor);
}
/**
@ -694,7 +698,7 @@ public final class ImageLibrary {
* @return The graphics that will represent the given settlement.
*/
public BufferedImage getSettlementImage(SettlementType settlementType) {
return getSettlementImage(settlementType, scalingFactor);
return getSettlementImage(settlementType, scaleFactor);
}
public static BufferedImage getSettlementImage(SettlementType settlementType,
@ -703,19 +707,6 @@ public final class ImageLibrary {
scale);
}
/**
* Get a tile size for displaying the colony tiles.
*
* @param tile The <code>Tile</code> to get the size for.
* @return The tile size.
*/
public Dimension calculateTileSize(Tile tile) {
final TileType tileType = tile.getType();
final BufferedImage image = getTerrainImage(tileType,
tile.getX(), tile.getY());
return new Dimension(image.getWidth(), image.getHeight());
}
/**
* Returns the terrain-image for the given type.
*
@ -727,38 +718,39 @@ public final class ImageLibrary {
* @return The terrain-image at the given index.
*/
public BufferedImage getTerrainImage(TileType type, int x, int y) {
return getTerrainImage(type, x, y, scalingFactor);
return getTerrainImage(type, x, y, tileSize);
}
public static BufferedImage getTerrainImage(TileType type, int x, int y, float scale) {
public static BufferedImage getTerrainImage(TileType type, int x, int y,
Dimension size) {
String key = (type == null) ? "model.tile.unexplored" : type.getId();
return ResourceManager.getImage("image.tile." + key + ".center.r"
+ (isEven(x, y) ? "0" : "1"), scale);
+ (isEven(x, y) ? "0" : "1"), size);
}
public BufferedImage getSmallerUnitImage(Unit unit) {
return getUnitImage(unit.getType(), unit.getRole().getId(),
unit.hasNativeEthnicity(), false, scalingFactor * 0.5f);
unit.hasNativeEthnicity(), false, scaleFactor * 0.5f);
}
public BufferedImage getSmallUnitImage(Unit unit) {
return getUnitImage(unit.getType(), unit.getRole().getId(),
unit.hasNativeEthnicity(), false, scalingFactor * 0.75f);
unit.hasNativeEthnicity(), false, scaleFactor * 0.75f);
}
public BufferedImage getSmallUnitImage(Unit unit, boolean grayscale) {
return getUnitImage(unit.getType(), unit.getRole().getId(),
unit.hasNativeEthnicity(), grayscale, scalingFactor * 0.75f);
unit.hasNativeEthnicity(), grayscale, scaleFactor * 0.75f);
}
public BufferedImage getUnitImage(Unit unit) {
return getUnitImage(unit.getType(), unit.getRole().getId(),
unit.hasNativeEthnicity(), false, scalingFactor);
unit.hasNativeEthnicity(), false, scaleFactor);
}
public BufferedImage getUnitImage(Unit unit, boolean grayscale) {
return getUnitImage(unit.getType(), unit.getRole().getId(),
unit.hasNativeEthnicity(), grayscale, scalingFactor);
unit.hasNativeEthnicity(), grayscale, scaleFactor);
}
public static BufferedImage getUnitImage(Unit unit, float scale) {
@ -768,38 +760,38 @@ public final class ImageLibrary {
public BufferedImage getTinyUnitImage(UnitType unitType) {
return getUnitImage(unitType, unitType.getDisplayRoleId(),
false, false, scalingFactor * 0.25f);
false, false, scaleFactor * 0.25f);
}
public BufferedImage getTinyUnitImage(UnitType unitType, boolean grayscale) {
return getUnitImage(unitType, unitType.getDisplayRoleId(),
false, grayscale, scalingFactor * 0.25f);
false, grayscale, scaleFactor * 0.25f);
}
public BufferedImage getSmallerUnitImage(UnitType unitType) {
return getUnitImage(unitType, unitType.getDisplayRoleId(),
false, false, scalingFactor * 0.5f);
false, false, scaleFactor * 0.5f);
}
public BufferedImage getSmallUnitImage(UnitType unitType) {
return getUnitImage(unitType, unitType.getDisplayRoleId(),
false, false, scalingFactor * 0.75f);
false, false, scaleFactor * 0.75f);
}
public BufferedImage getSmallUnitImage(UnitType unitType, boolean grayscale) {
return getUnitImage(unitType, unitType.getDisplayRoleId(),
false, grayscale, scalingFactor * 0.75f);
false, grayscale, scaleFactor * 0.75f);
}
public BufferedImage getSmallUnitImage(UnitType unitType, String roleId,
boolean grayscale) {
return getUnitImage(unitType, roleId,
false, grayscale, scalingFactor * 0.75f);
false, grayscale, scaleFactor * 0.75f);
}
public BufferedImage getUnitImage(UnitType unitType) {
return getUnitImage(unitType, unitType.getDisplayRoleId(),
false, false, scalingFactor);
false, false, scaleFactor);
}
public static BufferedImage getUnitImage(UnitType unitType, float scale) {
@ -890,10 +882,7 @@ public final class ImageLibrary {
JComponent c, Insets insets) {
int width = c.getWidth();
int height = c.getHeight();
BufferedImage image = ResourceManager.hasImageResource(resource)
? ResourceManager.getImage(resource) : null;
int dx, dy, xmin, ymin;
int xmin, ymin;
if (insets == null) {
xmin = 0;
ymin = 0;
@ -903,11 +892,13 @@ public final class ImageLibrary {
width -= insets.left + insets.right;
height -= insets.top + insets.bottom;
}
if (image != null && (dx = image.getWidth()) > 0
&& (dy = image.getHeight()) > 0) {
int xmax, ymax;
xmax = xmin + width;
ymax = ymin + height;
if (ResourceManager.hasImageResource(resource)) {
BufferedImage image = ResourceManager.getImage(resource);
int dx = image.getWidth();
int dy = image.getHeight();
int xmax = xmin + width;
int ymax = ymin + height;
for (int x = xmin; x < xmax; x += dx) {
for (int y = ymin; y < ymax; y += dy) {
g.drawImage(image, x, y, null);
@ -1020,9 +1011,9 @@ public final class ImageLibrary {
private BufferedImage createChip(Graphics2D g, String text, Color border,
Color background, Color foreground) {
Font font = FontLibrary.createFont(FontLibrary.FontType.SIMPLE,
FontLibrary.FontSize.TINY, Font.BOLD, scalingFactor);
FontLibrary.FontSize.TINY, Font.BOLD, scaleFactor);
FontMetrics fm = g.getFontMetrics(font);
int padding = (int)(6 * scalingFactor);
int padding = (int)(6 * scaleFactor);
BufferedImage bi = new BufferedImage(fm.stringWidth(text) + padding,
fm.getMaxAscent() + fm.getMaxDescent() + padding,
BufferedImage.TYPE_INT_ARGB);
@ -1057,9 +1048,9 @@ public final class ImageLibrary {
double amount, Color fill,
Color foreground) {
Font font = FontLibrary.createFont(FontLibrary.FontType.SIMPLE,
FontLibrary.FontSize.TINY, Font.BOLD, scalingFactor);
FontLibrary.FontSize.TINY, Font.BOLD, scaleFactor);
FontMetrics fm = g.getFontMetrics(font);
int padding = (int)(6 * scalingFactor);
int padding = (int)(6 * scaleFactor);
BufferedImage bi = new BufferedImage(fm.stringWidth(text) + padding,
fm.getMaxAscent() + fm.getMaxDescent() + padding,
BufferedImage.TYPE_INT_ARGB);

View File

@ -0,0 +1,64 @@
/**
* Copyright (C) 2002-2015 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.client.gui;
/**
* Used for transferring data for the savegame to be loaded.
*/
public class LoadingSavegameInfo {
private final boolean singlePlayer;
private final int port;
private final String serverName;
public LoadingSavegameInfo(boolean singlePlayer, int port, String serverName) {
this.singlePlayer=singlePlayer;
this.port=port;
this.serverName=serverName;
}
/**
* Is a single player game selected?
*
* @return True if single player is selected.
*/
public boolean isSinglePlayer() {
return singlePlayer;
}
/**
* Get the selected port number.
*
* @return The port number.
*/
public int getPort() {
return port;
}
/**
* Get the specified server name.
*
* @return The server name.
*/
public String getServerName() {
return serverName;
}
}

File diff suppressed because it is too large Load Diff

View File

@ -30,9 +30,9 @@ public interface OutForAnimationCallback {
/**
* The code to be executed when a unit is out for animation.
*
* @param unitLabel A <code>JLabel</code> with an image of
* the unit provided as a parameter to
* {@link MapViewer#executeWithUnitOutForAnimation(net.sf.freecol.common.model.Unit, net.sf.freecol.common.model.Tile, OutForAnimationCallback)}.
* the unit to animate.
*/
public void executeWithUnitOutForAnimation(JLabel unitLabel);
void executeWithUnitOutForAnimation(JLabel unitLabel);
}

View File

@ -21,8 +21,8 @@ package net.sf.freecol.client.gui;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.RenderingHints;
import java.awt.Stroke;
import java.awt.geom.GeneralPath;
@ -31,8 +31,10 @@ import java.util.ArrayList;
import java.util.Arrays;
import java.util.EnumMap;
import java.util.List;
import java.util.stream.Collectors;
import net.sf.freecol.common.model.Direction;
import net.sf.freecol.common.model.Map;
import net.sf.freecol.common.model.Tile;
import net.sf.freecol.common.model.TileImprovement;
import net.sf.freecol.common.resources.ResourceManager;
@ -52,12 +54,10 @@ public final class RoadPainter {
new EnumMap<>(Direction.class);
private Stroke roadStroke = new BasicStroke(2);
public RoadPainter(ImageLibrary lib) {
// ATTENTION: we assume that all base tiles have the same size
Image unexplored = lib.getTerrainImage(null, 0, 0);
tileHeight = unexplored.getHeight(null);
public RoadPainter(Dimension tileSize) {
tileHeight = tileSize.height;
tileWidth = tileSize.width;
halfHeight = tileHeight/2;
tileWidth = unexplored.getWidth(null);
halfWidth = tileWidth/2;
int dy = tileHeight/16;
@ -97,20 +97,23 @@ public final class RoadPainter {
Color oldColor = g.getColor();
g.setColor(ResourceManager.getColor("color.map.road"));
g.setStroke(roadStroke);
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
GeneralPath path = new GeneralPath();
Map map = tile.getMap();
int x = tile.getX();
int y = tile.getY();
List<Point2D.Float> points = new ArrayList<>(8);
List<Direction> directions = new ArrayList<>(8);
for (Direction direction : Direction.values()) {
Tile borderingTile = tile.getNeighbourOrNull(direction);
TileImprovement r;
if (borderingTile != null
&& (r = borderingTile.getRoad()) != null
&& r.isComplete()) {
points.add(corners.get(direction));
directions.add(direction);
}
}
List<Direction> directions = Direction.allDirections.stream()
.filter((Direction direction) -> {
Tile borderingTile = map.getTile(direction.step(x, y));
TileImprovement r;
return (borderingTile != null
&& (r = borderingTile.getRoad()) != null
&& r.isComplete());
})
.peek((Direction direction) -> points.add(corners.get(direction)))
.collect(Collectors.toList());
switch(points.size()) {
case 0:

View File

@ -39,8 +39,8 @@ public class ScrollThread extends Thread {
/** Delay between scroll steps. */
private static final int SCROLL_DELAY = 100; // ms
/** The map viewer to scroll. */
private final MapViewer mapViewer;
/** The Canvas containing the map to scroll. */
private final Canvas canvas;
/** The direction to scroll in. */
private Direction direction = null;
@ -49,12 +49,11 @@ public class ScrollThread extends Thread {
/**
* The constructor to use.
*
* @param mapViewer The GUI that holds information such as screen
* resolution.
* @param canvas The Canvas containing the map to scroll.
*/
public ScrollThread(MapViewer mapViewer) {
public ScrollThread(Canvas canvas) {
super(FreeCol.CLIENT_THREAD + "Mouse scroller");
this.mapViewer = mapViewer;
this.canvas = canvas;
}
/**
@ -75,14 +74,9 @@ public class ScrollThread extends Thread {
public void run() {
while (direction != null) {
try {
SwingUtilities.invokeAndWait(new Runnable() {
@Override
public void run() {
if (!mapViewer.scrollMap(direction)) {
direction = null;
}
}
});
SwingUtilities.invokeAndWait(() -> {
if (!canvas.scrollMap(direction)) direction = null;
});
} catch (InvocationTargetException e) {
logger.log(Level.WARNING, "Scroll thread caught error", e);
break;

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