Commit Graph

1099 Commits

Author SHA1 Message Date
Charles Pigott 931d32f414 Codechange: Remove RailTypeByte type 2019-04-29 17:40:22 +01:00
Charles Pigott f20b75d712 Codechange: Remove TownLayoutByte type 2019-04-29 17:40:22 +01:00
Charles Pigott 96a4787710 Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte 2019-04-29 17:40:22 +01:00
Michael Lutz 4e85ccf3c0 Codechange: Replace SmallStackSafeStackAlloc with std::array.
The only port that ever used it to make heap allocations instead of stack ones was the NDS port, which got thrown out some time ago.
2019-04-15 22:52:50 +01:00
peter1138 4f052fc2a4 Cleanup: Fix alignment after NULL -> nullptr change. 2019-04-13 20:35:10 +01:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Michael Lutz 8b1880187a Remove: AutoFreeSmallVector.
The last use was for storing a list of memory blocks. As the way these lists are accessed is very
specific, it is easier to just write an explicit destructor instead of trying to exactly match the behaviour.
2019-04-09 22:45:15 +02:00
Michael Lutz e804173595 Codechange: If something is a vector of strings, use a vector of strings instead of an AutoFreeSmallVector. 2019-04-09 22:45:15 +02:00
Michael Lutz d3e113eb5f Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text handling. 2019-04-09 22:45:15 +02:00
Michael Lutz 94c5269fa7 Codechange: Use atomic variables for thread synchronization where useful. 2019-04-06 11:27:39 +02:00
Michael Lutz 05bc2ed7cb Codechange: Replace custom thread code with C++11 thread objects.
We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
2019-04-06 11:27:39 +02:00
glx22 66dd7c3879
Fix: MSVC warnings (#7423) 2019-03-28 00:09:33 +01:00
Henry Wilson cc62f4163f Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector 2019-03-26 20:15:57 +00:00
Henry Wilson c01a2e2a81 Codechange: Removed SmallVector completely 2019-03-26 20:15:57 +00:00
Henry Wilson ab711e6942 Codechange: Replaced SmallVector::[Begin|End]() with std alternatives 2019-03-26 20:15:57 +00:00
Henry Wilson a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 2019-03-26 20:15:57 +00:00
Henry Wilson f3938fdb83 Codechange: Replaced SmallVector::Reset() with std::vector::clear() + shrink_to_fit() 2019-03-26 20:15:57 +00:00
Henry Wilson a690936ed7 Codechange: Replace SmallVector::Length() with std::vector::size() 2019-03-26 20:15:57 +00:00
Henry Wilson bfd79e59dc Codechange: Replace SmallVector::Clear() with std::vector::clear() 2019-03-26 20:15:57 +00:00
Peter Nelson f6264e5212 Change: Bump savegame version for tree tile water class conversion. 2019-03-24 15:16:54 +00:00
Peter Nelson 76e77aefad Fix #7400: Water class for tree tiles was not converted for old saves preventing industry creation.
As the information is always available from the tree ground type, unconditionally
update the map array for tree tiles.
2019-03-24 15:16:54 +00:00
Henry Wilson af7d9020a1 Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
Charles Pigott fe448a2616 Remove: OPF 2019-03-16 22:30:11 +00:00
Patric Stout 7adae09897 Codechange: liblzma is called liblzma, how ever strange that might be
It is the only library we use that calls itself with 'lib' in the
name. This might be confusing, but with the arrival of cmake a lot
of these things are automated. And detection will find 'liblzma',
not 'lzma', like with 'lzo', 'zlib', ..
2019-03-11 10:16:00 +01:00
Niels Martin Hansen e8d397e4ee Codechange: Make a merged k-d tree index of all viewport signs 2019-03-09 20:27:11 +01:00
Niels Martin Hansen d84b67e54d Codechange: Make a k-d tree index of stations 2019-03-09 20:27:11 +01:00
Niels Martin Hansen 7b56be0f3a Codechange: Make a k-d tree index of towns 2019-03-09 20:27:11 +01:00
Peter Nelson 8b1b3fd0f9 Feature: Non-rectangular sparse station catchment area. 2019-03-09 16:33:47 +00:00
PeterN 6c6971fb43
Add: Road vehicle path cache. (#7261) 2019-03-08 23:52:45 +00:00
PeterN dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.

"Company stations can serve industries with attached neutral stations"

When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.

When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
Peter Nelson b8a0107ad1 Change: Add configurable curve penalty for ships. 2019-03-08 16:52:08 +01:00
Niels Martin Hansen 52572cafa6 Add: Option for population-linear town cargo generation
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.

The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.

The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.

Existing savegames will use the original algorithm, while new games will default to the new algorithm.
2019-03-04 20:19:44 +01:00
frosch a67ee02529
Change: Heading for 1.10 now (#7319) 2019-03-03 20:51:57 +01:00
PeterN c0c8fb25fb
Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating. (#7219) 2019-02-13 09:01:49 +00:00
Gabda 37bb2c9308 Codechange: Make the style of MakeVoid calls uniform (#7192) 2019-02-08 23:05:25 +00:00
Peter Nelson 64878320cc Fix #6803: CargoMonitorID bit packing updated to handle 64 cargo types.
This requires a saveload bump to change the bitpacking on loading older saves.
2019-02-04 20:43:14 +00:00
Peter Nelson 0b10678050 Change: Make ships stop in locks to move up/down instead of following the slope. 2019-02-04 20:20:49 +00:00
Peter Nelson 33e3f49161 Fix #7119: When rotating a ship, apply an additional offset to avoid movement glitch. 2019-02-04 00:19:48 +00:00
Niels Martin Hansen faee0737e0 Codechange: Separate gamelog revision length from network revision length 2019-02-03 18:00:16 +01:00
Peter Nelson e21ade375e Codechange: Change from numeric to descriptive SLV enum labels for last entries. 2019-02-02 21:39:06 +00:00
Peter Nelson 0f37a683a2 Codechange: Additional type safety for saveload version variables. 2019-02-02 21:39:06 +00:00
Peter Nelson 9de12521ec Codechange: Convert saveload numbers to enum values.
(This was mostly achieved with a few in-place regexes)
2019-02-02 21:39:06 +00:00
Peter Nelson ea4ea62816 Codechange: Make saveload version upper bound exclusive, i.e. version object was removed instead of version object last appeared. 2019-02-02 21:39:06 +00:00
PeterN 23960d0f2c Feature: Group liveries, and livery window usability enhancements. (#7108)
* Change: Replace checkbox in livery selection window with Default option in drop down selection.

This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.

* Feature: Add vehicle group liveries.
2019-01-31 14:57:44 +01:00
Peter Nelson 67633606b0 Codechange: Remove value mangling and field misuse in SLE_WRITEBYTE.
The original translation functionality hasn't been used since 2007.
2019-01-30 17:11:40 +00:00
Peter Nelson 225790892d Change: Make ships stop and change direction slowly instead of instantly turning. 2019-01-24 20:47:40 +00:00
Peter Nelson 81330b8d6e Change: Add path cache for ships. 2019-01-19 23:11:17 +00:00
Peter Nelson 1c725fce47 Change: Add ability to save/load std::deque<> containers. 2019-01-19 23:11:17 +00:00
Niels Martin Hansen e66cec8f86 Add: NewGRF support for 16-in-16-out industries 2018-11-03 21:43:54 +01:00
Niels Martin Hansen 8859381d30 Add: Industries can produce and accept up to 16 different cargoes 2018-11-03 21:43:54 +01:00
Charles Pigott e0c0394e37 Fix: Remove various dead or unnecessary assignments 2018-10-31 12:41:49 +01:00
Charles Pigott f5b1115039 Doc: Lots and lots of doxymentation fixes 2018-10-31 12:35:54 +01:00
Michael Lutz 4b0b4e0643 Feature: [NewGRF] Increase size of persistent storage to 256. 2018-09-02 21:31:15 +02:00
Peter Nelson bf8d7df736 Change: Extend rail types to 64 (6 bit storage) 2018-07-26 13:27:40 +01:00
Peter Nelson 5db883fbe9 Change: Move rail type bits from m3 to m8. 2018-07-26 13:27:40 +01:00
Peter Nelson 65548c37a8 Change: Extend map array by 2 bytes with a uint16. 2018-07-26 13:27:40 +01:00
Charles Pigott 2aacddd412 Codechange: lengthof is not defined for runtime-length strings, use sizeof instead 2018-06-27 22:54:46 +02:00
Charles Pigott 5f86e1a390 Codechange: Silence -Wclass-memaccess warnings with GCC8 2018-06-27 22:54:46 +02:00
PeterN 11ab3c4ea2
Change: Increase cargo type limit to 64. 2018-06-26 13:32:58 +01:00
PeterN a07394a63a
Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)
The value is either unused or always the same as this->direction.
2018-05-22 18:43:34 +01:00
PeterN 4cebebcf68
Change: Add CargoTypes type for cargo masks. (#6790) 2018-05-21 22:08:39 +01:00
PeterN 42b43c9983
Change: Available railtypes is always calculated on load, so no need to load value for old savegames (#6782) 2018-05-19 22:31:46 +01:00
Pavel Stupnikov fef8b831a9 Change: Switch town growth rate and counter to actual game ticks (#6763) 2018-05-02 21:01:30 +02:00
J0an Josep cfb8092397 Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation. 2018-04-30 21:52:40 +02:00
Michael Lutz 7dd6027194 Codechange: Use a SmallVec for the animated tile list instead of replicating most of the logic. 2018-04-15 20:49:29 +02:00
frosch 8c458c153d (svn r27990) -Update: Docs 2018-03-14 18:05:06 +00:00
frosch 59dd7be686 (svn r27978) -Fix [FS#6673] (r18541): Store the map variety setting in the samegame like the other mapgen settings, so restarting maps considers it. (Samu) 2018-03-11 12:11:09 +00:00
frosch 135ad9c6c9 (svn r27929) -Cleanup: Remove unused Industry::random_triggers 2017-10-25 15:38:19 +00:00
frosch b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
peter1138 19d56a33e8 (svn r27822) -Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list (mtm, JGR) 2017-03-24 07:33:31 +00:00
peter1138 ff26c6393e (svn r27793) -Fix [FS#6450]: Use of uninitialised variable cause lzo to fail. Add check for error status. 2017-03-13 22:16:44 +00:00
frosch ca3aaf8f6d (svn r27778) -Change [FS#6442-ish]: Convenience savegame bump to distinguish 1.7 savegames from 1.6 savegames. 2017-03-11 20:37:32 +00:00
frosch 24786a71ee (svn r27772) -Fix [FS#5819]: If the intro game had a savegame version which contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options. 2017-03-07 20:18:54 +00:00
fonsinchen 4e13285274 (svn r27770) -Fix [FS#6540]: Initialize variables in station_sl.cpp (JGR) 2017-03-05 17:06:14 +00:00
frosch 1b9139efe8 (svn r27760) -Change: Enable realisitic train and road vehicle acceleration by default. 2017-02-26 20:31:02 +00:00
frosch fc4c4d080c (svn r27757) -Change: Make StringID 32bit. 2017-02-26 19:41:14 +00:00
frosch a56e2bccd0 (svn r27756) -Codechange: Add StringTab enum 2017-02-26 19:40:53 +00:00
frosch 9ad09627ad (svn r27754) -Codechange: Add GetStringTab(), GetStringIndex() and MakeStringID() to access the structure of StringIDs. 2017-02-26 19:39:58 +00:00
frosch 4342798ff5 (svn r27709) -Fix-ish: Silence some warnings. (adf88) 2016-12-25 13:26:15 +00:00
frosch 31f046bd9b (svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR) 2016-10-30 17:29:33 +00:00
frosch 117e73751c (svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites. 2016-10-16 14:59:44 +00:00
frosch d2393b4f6c (svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq. 2016-10-16 14:57:56 +00:00
alberth 0adfb1ac6f (svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit. 2016-09-04 16:06:50 +00:00
alberth 4001f6215e (svn r27652) -Fix(r27650): Use the file operation being performed to set the _sl.action variable. 2016-09-04 15:10:41 +00:00
alberth 6f201ce4a8 (svn r27651) -Codechange: Introduce methods for setting the name and title of _file_to_saveload. 2016-09-04 12:58:04 +00:00
alberth 597380e099 (svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType. 2016-09-04 12:57:43 +00:00
alberth df9a9f074a (svn r27649) -Codechange: Introduce detailed file type enum, rebuild FiosType with it. 2016-09-04 12:57:20 +00:00
alberth c6ac071619 (svn r27639) -Codechange: Also always set the abstract FileToSaveLoad::filetype when setting a mode. 2016-09-04 12:47:39 +00:00
alberth 2fa0fdb176 (svn r27638) -Codechange: Move FiosType enum, move and rename SetFiosType function. 2016-09-04 12:47:07 +00:00
alberth 3b8ede5ebe (svn r27637) -Codechange: Don't use _saveload_mode for scenario loading detection. 2016-09-04 12:46:29 +00:00
alberth 087ed1e999 (svn r27636) -Codechange: Rename FileType to AbstractFileType. 2016-09-04 12:46:07 +00:00
alberth 9135f7130e (svn r27635) -Codechange: Move FileType and FileToSaveLoad structure definitions. 2016-09-04 12:45:40 +00:00
frosch 4d1843a95e (svn r27627) -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy. 2016-08-15 18:32:48 +00:00
frosch 13a86497ea (svn r27572) -Fix [FS#6442]: Convenience savegame bump to distinguish 1.6 savegames from 1.5 savegames. 2016-05-22 10:10:17 +00:00
frosch 0c7c0ada78 (svn r27518) -Update: Numbers 2016-03-01 20:00:22 +00:00
frosch 613212c486 (svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying. 2015-06-27 11:46:41 +00:00
frosch a97e7bae65 (svn r27291) -Fix (r27278) [FS#6303]: Some savegame data was discarded again during loading. 2015-05-21 18:59:11 +00:00
frosch 3f55e5364e (svn r27278) -Fix: Handle savegames with an unexpected amount of industry-builder or NewGRF entity-mapping more gracefully. 2015-05-09 10:04:50 +00:00
frosch 8ffe068c11 (svn r27243) -Fix (r26816) [FS#6285]: Duplicate frees due to pool item classes not having copy constructors. 2015-04-23 20:07:07 +00:00
frosch 6477356dd2 (svn r27192) -Change: heading for 1.6 now 2015-03-17 20:33:44 +00:00
frosch 780e595933 (svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects. 2015-03-07 18:27:01 +00:00
rubidium d534c80e94 (svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces) 2014-10-15 18:31:37 +00:00
rubidium 771dcf3b7b (svn r27003) -Cleanup: fix the use of spaces and asterices "around" some comments 2014-10-12 18:41:53 +00:00
peter1138 aeda5e37e7 (svn r26978) -Fix (r23609): Typo in game script warning message. 2014-10-08 16:34:52 +00:00
rubidium fedc1acd62 (svn r26881) -Codechange: bump the savegame version 2014-09-21 11:28:29 +00:00
rubidium f41b55f0ff (svn r26880) -Add: stub settings for limiting bridge and map height 2014-09-21 11:27:34 +00:00
rubidium 9daf7e749c (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible 2014-09-21 11:24:51 +00:00
rubidium 982f5a6aa2 (svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable 2014-09-21 11:23:33 +00:00
rubidium 0ac2d3b324 (svn r26876) -Codechange: move 'has bride above' data from m6 to type 2014-09-21 11:20:11 +00:00
rubidium 47852f119e (svn r26875) -Codechange: move TropicZone information from m6 to type 2014-09-21 11:18:10 +00:00
rubidium 04e2324b8f (svn r26873) -Change: split type_height into a type and height array (ic111) 2014-09-21 11:14:58 +00:00
rubidium 51a1c712f2 (svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111) 2014-09-21 11:12:42 +00:00
rubidium c0771b1657 (svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111) 2014-09-21 06:35:34 +00:00
rubidium 9e0f4b3847 (svn r26864) -Codechange: bring a bit more OO into the disaster vehicles 2014-09-20 15:46:44 +00:00
rubidium 6c2abf0930 (svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class 2014-09-20 15:31:26 +00:00
rubidium 32c56b5f84 (svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP) 2014-09-14 15:11:33 +00:00
frosch e53d97b4f8 (svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine. 2014-09-13 14:46:03 +00:00
alberth f72ad87540 (svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo). 2014-09-07 16:12:58 +00:00
frosch 9b72a9f6b8 (svn r26787) -Fix (r20547): Loading a game with order backups leaked Orders and left unreachable items in the pool. 2014-09-07 13:52:20 +00:00
rubidium 134ad63b80 (svn r26753) -Fix: desync due to not always properly restoring game state from the savegame 2014-08-22 17:11:59 +00:00
rubidium 48d446ffeb (svn r26700) -Fix [FS#6066]: incorrect saving of order backups 2014-07-21 18:03:32 +00:00
fonsinchen 37b1d36fb8 (svn r26650) -Fix [FS#6041]: Support save/load chunk lengths of up to (1 << 32) - 1 2014-06-17 06:13:38 +00:00
fonsinchen 957f5ca117 (svn r26646) -Fix [FS#6041]: Save locations instead of distances in link graphs to reduce size. 2014-06-14 13:35:39 +00:00
rubidium ad64b99eb0 (svn r26636) -Fix [FS#6026-ish]: (memory) size of variables saved for disaster vehicles was not correct in saveload description 2014-06-09 17:42:48 +00:00
frosch 2a4f0fb67d (svn r26593) -Fix: Goals were saved/loaded with incorrect size. 2014-05-17 17:18:07 +00:00
rubidium 46792e58dd (svn r26591) -Add: some instrumentation to catch most cases where the wrong number of bytes would be written into variables during loading (or read during saving) 2014-05-16 17:41:55 +00:00
rubidium 191fd09d32 (svn r26590) -Fix: possible desync (big/little endian) due to not writing complete variables upon saveload 2014-05-16 17:39:35 +00:00
rubidium 9270d94e7e (svn r26589) -Fix: SIGSEGV on all big endian architectures that tried to load e.g. the 1.4 intro game or anything else with more than 0 linkgraph nodes that was saved on little endian 2014-05-16 17:38:59 +00:00
rubidium 89c25b955e (svn r26580) -Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore) 2014-05-11 18:02:11 +00:00
fonsinchen 2c11eeb39e (svn r26551) -Fix: document revision number for latest savegame version change 2014-05-01 14:56:33 +00:00
fonsinchen 3ee31a8f89 (svn r26547) -Codechange: Collect order travel and wait times independent of timetables 2014-05-01 14:49:16 +00:00
rubidium 9ed12b0f07 (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 2014-04-25 15:40:32 +00:00
rubidium b4914b91d9 (svn r26493) -Codechange: use strecat to concatenate script settings instead of manually accounting for the amount of characters that has been written 2014-04-24 04:41:54 +00:00
rubidium 5b82822c12 (svn r26486) -Codechange: replace a number of snprintfs with seprintf 2014-04-23 21:12:09 +00:00
frosch ef4c2ce031 (svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat. 2014-04-23 20:44:42 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
peter1138 567d0ff3a7 (svn r26450) -Feature: Hierarchical vehicle subgroups. 2014-04-08 21:09:06 +00:00
frosch 8ff9499fe2 (svn r26409) -Update: Version number in some more places. 2014-03-17 20:16:05 +00:00
frosch a32d18cbb9 (svn r26371) -Fix [FS#5831]: Calling DoCommandP during the gameloop cleared pending persistent storage changes. 2014-02-23 22:03:08 +00:00
frosch 41b7a04a68 (svn r26317) -Fix [FS#5897]: Check whether NewGRF change vehicle capacity when they are not supposed to, and truncate cargo appropiately if they are allowed to. 2014-02-07 23:48:56 +00:00
frosch 49852e3dac (svn r26175) -Add: Log in desync output when persistent storage is discarded. 2013-12-23 18:09:29 +00:00
frosch b02179bd8e (svn r26169) -Fix-ish [FS#5831-ish]: Unify the time a RV needs to travel through a curve. 2013-12-22 11:55:07 +00:00
rubidium 77e5b1e3b2 (svn r26115) -Fix: AfterLoadGame can throw an exception; from the old savegame load section this wouldn't be caught 2013-11-25 22:22:32 +00:00
rubidium d9ee35006d (svn r26064) -Fix: possible uninitialised array when loading a broken TT-ish savegame 2013-11-23 18:06:00 +00:00
rubidium 0e9c992104 (svn r26058) -Fix: handle the return value of a number of functions better 2013-11-23 13:15:07 +00:00
rubidium b3e93d6520 (svn r26057) -Fix: a number of possibly uninitialised variables 2013-11-23 13:12:19 +00:00
rubidium 1ffcdbd515 (svn r25954) -Fix [FS#5731]: All semaphores got converted to electric signals when loading savegames from v15 to v20 (adf88) 2013-11-08 21:27:56 +00:00
rubidium a7fd0f8f5d (svn r25953) -Fix [FS#5732]: Wrong bits used when converting signal types/variants while loading savegames older than v64 (adf88) 2013-11-08 21:25:35 +00:00
fonsinchen bd230f34f4 (svn r25900) -Change [FS#5677]: Allow restricted flows to be picked for kept cargo. 2013-10-22 16:15:59 +00:00
fonsinchen 6524849386 (svn r25899) -Change: Restrict flows if links are restricted and don't normally pick them anymore. 2013-10-22 16:13:54 +00:00
fonsinchen 29e987f3fc (svn r25898) -Codechange: Add second timestamp for 'restricted links' to all edges. 2013-10-22 16:13:28 +00:00
fonsinchen ec2d36a4a4 (svn r25897) -Fix: Dates are int32, not uint32, and should be saved as such. 2013-10-22 16:12:08 +00:00
frosch 871519f75a (svn r25855) -Fix [FS#5788] (r25833): Obiwan messed up savegame conversion. 2013-10-13 10:51:58 +00:00
zuu fb5dc7762b (svn r25852) -Codechange: Merge GetFenceXX/SetFenceXX into one common GetFonce/SetFence for all directions that take an extra direction parameter (cirdan, LordAro) 2013-10-12 22:23:43 +00:00
zuu dfb5663313 (svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro) 2013-10-12 22:07:58 +00:00
frosch 69a0c91d63 (svn r25844) -Change: Increase maximum number of object instances on the map from 64k to about 16M. 2013-10-12 16:35:50 +00:00
frosch 35d7e8bca4 (svn r25833) -Codechange: Move ObjectType from map array into pool item. 2013-10-12 16:30:42 +00:00
frosch 2080a8c16f (svn r25832) -Codechange: Reduce variety of object type test functions. 2013-10-12 16:30:22 +00:00
frosch 4912e3170e (svn r25817) -Fix [FS5750-ish]: Handle savegames which contain GS translations for languages with empty name more gently. 2013-10-06 12:10:33 +00:00
frosch b0a063ed77 (svn r25702) -Add: about 3000 years of savegame compatibility. 2013-08-08 19:01:02 +00:00
zuu 09897c5fd6 (svn r25620) -Fix (r25342): Save/load of story books were broken 2013-07-21 13:18:45 +00:00
rubidium dd49c84363 (svn r25510) -Fix: forgot to update some documentation 2013-06-29 09:51:03 +00:00
rubidium f9c9ff6ec3 (svn r25508) -Change: split unit localisation choice into a choice per type of unit, and move it to the advanced settings
-Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units
-Feature: have weights and volumes in imperial units (short tons, gallons)
2013-06-29 09:47:18 +00:00
fonsinchen 06d95e9123 (svn r25390) -Fix: add missing compatibility settings in afterload. 2013-06-10 21:30:31 +00:00
rubidium b860353a66 (svn r25387) -Fix: "typos" in @file filename 2013-06-09 18:58:36 +00:00
fonsinchen 0e5fa8d195 (svn r25363) -Codechange: bump the savegame version for cargodist 2013-06-09 13:06:03 +00:00
fonsinchen 741c431caa (svn r25362) -Feature: consider cargo waiting at other stations for rating at the origin station 2013-06-09 13:04:32 +00:00
fonsinchen 04e3eb6fab (svn r25361) -Feature: distribute cargo according to plan given by linkgraph 2013-06-09 13:03:48 +00:00
fonsinchen a2ff96d682 (svn r25360) -Codechange: save and load flow stats 2013-06-09 13:03:11 +00:00
fonsinchen 3d0a0e8e48 (svn r25358) -Codechange: save and load link graph jobs and the schedule 2013-06-09 13:02:05 +00:00
zuu 9aa1bf0264 (svn r25342) -Add: StoryPage data structures and GS API 2013-06-09 12:19:09 +00:00
fonsinchen 16307a8a6f (svn r25337) -Fix: saving only 8 bits of 16 causes endianness problems 2013-06-08 20:47:59 +00:00
rubidium f292a87dc4 (svn r25312) -Fix-ish: missing spaces after comma + realignment of tables; quite boring with -x -w 2013-06-01 07:44:53 +00:00
zuu a4cddc3e08 (svn r25296) -Feature: Goals can now have a progress text and/or be marked as completed. 2013-05-26 19:54:43 +00:00
rubidium 3947453277 (svn r25259) -Codechange: track capacities and usage of links 2013-05-19 14:22:04 +00:00
rubidium 0cc3d8df4b (svn r25258) -Codechange: save linkgraph (fonsinchen) 2013-05-19 14:17:02 +00:00
frosch 5eddbb338b (svn r25185) -Fix [FS#5508]: Remove ambivalent functions CargoList::Empty() and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen) 2013-04-13 13:42:08 +00:00
rubidium aa2c1ce4b0 (svn r25152) -Fix-ish [FS#5520]: remove stray reservation from savegames affected by FS#5510 et al. upon loading 2013-04-06 18:30:45 +00:00
rubidium 327615c2ce (svn r25136) -Merge: 1.3 release (documentation) updates 2013-03-31 21:14:39 +00:00
frosch 30f601d685 (svn r25115) -Fix (r8973) [FS#5492-ish]: [NewGRF] Acceleration of NewGRF aircraft was too fast, while acceleration of default aircraft was way too slow. I.e. choose wisely who to let write the software for your orbiter. 2013-03-22 21:27:13 +00:00
frosch 22bb015f3d (svn r25041) -Remove [FS#3764-ish]: ordered refit with subtypes, since the cases where it worked were corner cases rather than the general case. 2013-02-24 16:41:51 +00:00
rubidium cdb0a76958 (svn r25012) -Codechange: persistently keep 'reserved' cargo (for full-load improved loading) instead of calculating if for every cycle 2013-02-17 14:54:50 +00:00
rubidium 446d50f658 (svn r25011) -Codechange: allow vehicle transfer and profit text effects to be shown at the same time (fonsinchen) 2013-02-17 14:50:54 +00:00
rubidium ced17303c2 (svn r24998) -Fix [FS#5137]: Set vehicle's service interval is percent flag appropriately on creation (peter1138) 2013-02-14 17:24:55 +00:00
rubidium 369a6f9d1b (svn r24995) -Codechange: Add flags to vehicle service interval for custom & ispercent (peter1138) 2013-02-14 17:06:49 +00:00
rubidium c77cd1f409 (svn r24994) -Codechange: Replace access to service_interval with accessors (peter1138) 2013-02-14 17:04:01 +00:00
peter1138 c00a400cc7 (svn r24905) -Feature(ish): Implement station randomisation triggers. 2013-01-11 07:39:25 +00:00
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
rubidium f4915ce34f (svn r24878) -Update: the obligatory first of January commit 2013-01-01 11:08:22 +00:00
rubidium d5d96ba683 (svn r24877) -Fix: some whitespace "errors" 2013-01-01 10:52:32 +00:00
frosch 0e4b212c45 (svn r24810) -Fix: Make engine preview offers more robust wrt. changes in the company ranking. 2012-12-09 16:55:03 +00:00
frosch d8fb8e6cfc (svn r24795) -Fix (r24789): Unfinished patch. 2012-12-05 19:58:38 +00:00
frosch d1ab0f03bc (svn r24790) -Remove: Classic difficulty profiles. 2012-12-05 19:36:41 +00:00
frosch 812ae4140a (svn r24789) -Add: Separate setting to control the default settings of newly added scripts and random AIs. 2012-12-05 19:36:04 +00:00
alberth 732e073261 (svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb) 2012-12-01 13:12:39 +00:00
rubidium 3a40a0f1e8 (svn r24754) -Fix [FS#5367]: crash on corrupted savegame 2012-11-18 16:14:31 +00:00
frosch 883f9bec9b (svn r24718) -Codechange: Rename GoodsEntry::days_since_pickup to GoodsEntry::time_since_pickup. 2012-11-12 21:59:02 +00:00
frosch ce87b8fc63 (svn r24717) -Fix [FS#5139]: When starting a scenario apply the local company settings to the new company. 2012-11-12 20:14:08 +00:00
planetmaker f2e94237fc (svn r24619) -Change: Check for bankruptcy on a monthly basis (ZxBioHazardZx) 2012-10-20 22:05:26 +00:00
frosch 0ba2ed7676 (svn r24565) -Fix: Stop both price and payment inflation if either of them has reached MAX_INFLATION. 2012-10-01 19:31:55 +00:00
frosch 7122602026 (svn r24564) -Fix [FS#5312] (r17433): Limiting the inflation did not quite work. 2012-10-01 19:29:31 +00:00
alberth 5add39d560 (svn r24540) -Codechange: Remove the not-so-useful HALF_TILE_SIZE constant. 2012-09-21 20:31:06 +00:00
frosch b11b0bb0e2 (svn r24482) -Fix [FS#5232] (r24180): Do not call RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished. 2012-08-18 11:38:06 +00:00
frosch 9527bad3a7 (svn r24446) -Add [FS#5199]: Store more consist properties in order backups. 2012-07-29 16:48:00 +00:00
frosch fcbe53d204 (svn r24445) -Fix: Do not load order backups when loading a server-saved game in single player. 2012-07-29 16:45:56 +00:00
frosch 5ce1971588 (svn r24444) -Codechange: Base OrderBackup on BaseConsist. 2012-07-29 16:45:34 +00:00
alberth 05aaf18d38 (svn r24405) -Add: Save and load of active cargo monitors. 2012-07-15 17:07:06 +00:00
frosch 0d03c1ff85 (svn r24182) -Fix [FS#5169-ish]: The population of a town was computed incorrectly for overridden houses when loading a game. 2012-04-26 21:03:34 +00:00
rubidium b926277caf (svn r24180) -Codechange/feature-ish: add cache checker for the town's cache 2012-04-25 21:06:31 +00:00
rubidium 41e5c839e0 (svn r24179) -Codechange: move some variables of Town to TownCache 2012-04-25 20:50:13 +00:00
frosch 0f0e7e43cf (svn r24166) -Codechange: Turn NewGRFClass::Get(Tid, uint) and GetCount(Tid) into non-static members GetSpec(uint) and GetSpecCount(). 2012-04-22 16:28:14 +00:00
michi_cc 6a70abbd99 (svn r24136) -Feature [FS#4465]: Autoreplace vehicles only when they get old. (Vikthor) 2012-04-17 19:44:02 +00:00
michi_cc f3e295b4ec (svn r24134) -Add: Configurable limits for tree planting. 2012-04-17 19:43:52 +00:00
michi_cc 6f9668330e (svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile loop. (monoid) 2012-04-17 19:43:43 +00:00
rubidium 4e3b95067b (svn r24033) -Fix: reset "is random" status of temporary variable during saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI. 2012-03-17 11:14:25 +00:00
michi_cc 5aeae7ca49 (svn r23973) -Fix (r23947): Also save the maximum travel speed for the current vehicle order. 2012-02-21 17:25:17 +00:00
rubidium 1c4827cc71 (svn r23967) -Fix-ish: don't fix road ownership of standard road stops each time you load a savegame, only when loading an old one 2012-02-19 19:05:57 +00:00
michi_cc f2c694c8fb (svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles. 2012-02-14 17:04:06 +00:00
rubidium 060cac439c (svn r23942) -Fix: infrastructure cache of standard road stops would get messed up when buying a company with them 2012-02-13 17:18:20 +00:00
frosch 07f69d8b88 (svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope. 2012-02-09 22:38:39 +00:00
rubidium d99eb6aac2 (svn r23853) -Fix: several incorrect @files 2012-01-25 22:10:14 +00:00
michi_cc 52b951ca6f (svn r23844) -Fix (r23414): Infrastructure count for stations wasn't updated properly on company takeover. And don't count buoys while loading a game either. 2012-01-22 22:21:21 +00:00
frosch 5bf1710a28 (svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable. 2012-01-22 13:54:02 +00:00
frosch d5e0be7d7f (svn r23829) -Fix [FS#4996]: Loading empty GS strings/translations failed. 2012-01-21 13:21:33 +00:00
frosch 5fa15c563c (svn r23828) -Fix: Return early from SlString() for empty strings, before doing invalid things which surprisingly do not break everything. 2012-01-21 13:21:23 +00:00
rubidium 70c7fbd90e (svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says 2012-01-20 20:18:19 +00:00
yexo 2c99805117 (svn r23816) -Fix (r23635, r23805): make SCC_ENCODED the first entry in the StringControlCode enum since it's value is not allowed to change 2012-01-16 22:29:25 +00:00
michi_cc 9232a2ef0c (svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype. 2012-01-08 12:47:54 +00:00
rubidium 6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
truebrain 0d929e877f (svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible 2012-01-02 13:44:30 +00:00
truebrain 19004a77f8 (svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in 2012-01-02 12:07:50 +00:00
rubidium 20931c5af8 (svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant... 2011-12-31 13:57:09 +00:00
rubidium a137c838f9 (svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour 2011-12-31 13:52:54 +00:00
yexo ecc9997277 (svn r23657) -Fix (r22958): loading of very old savegames with custom town names failed 2011-12-22 17:07:54 +00:00
truebrain 5f7268cbdc (svn r23649) -Fix [FS#4905) (r23634): loading a savegame with an empty GSTR chunk caused assert 2011-12-21 12:40:29 +00:00
truebrain 1c9bec1999 (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
truebrain 44b70d176c (svn r23637) -Change: bump the savegame, to store all the new goodies 2011-12-19 21:06:42 +00:00
truebrain 102f811d02 (svn r23636) -Add: introduce ScriptText in parameters where it can be used 2011-12-19 21:06:06 +00:00
truebrain 2ae87e7213 (svn r23634) -Add: support language files for GameScript (Rubidium) 2011-12-19 21:05:46 +00:00
truebrain 3ada3b9cc5 (svn r23630) -Add: a Goal GUI to show your current goals 2011-12-19 21:03:17 +00:00
truebrain ad48ab9237 (svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI 2011-12-19 21:00:55 +00:00
truebrain f239a61406 (svn r23609) -Add: save/load all GameScript related material 2011-12-19 20:56:34 +00:00
truebrain 5cda1d7c90 (svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium) 2011-12-19 20:50:44 +00:00
rubidium df16ebd730 (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
rubidium 3d88c74389 (svn r23526) -Codechange: unify cargos vs cargoes 2011-12-15 21:56:00 +00:00
michi_cc def8e7215b (svn r23504) -Feature: Aircraft range. 2011-12-13 00:43:35 +00:00
yexo 89854e0ab1 (svn r23501) -Fix: loading scenarios downloaded from the online content didn't work anymore 2011-12-12 18:55:04 +00:00
rubidium 0ca25fb3af (svn r23480) -Fix [FS#4594]: replace OS error messages with internal error messages when that's possible 2011-12-10 16:05:26 +00:00
rubidium 2bf0fc3c5c (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 2011-12-10 15:16:58 +00:00
rubidium 58423b26d1 (svn r23474) -Codechange: move the declaration error related functions to error.h 2011-12-10 13:54:10 +00:00
rubidium 432c16d5b9 (svn r23418) -Fix [FS#4866] (r22958): saves made with the Catalan town name generator would trigger a "savegame corrupt" exception 2011-12-04 08:20:01 +00:00
michi_cc d3b7b89493 (svn r23415) -Feature: Infrastructure maintenance costs. 2011-12-03 23:40:46 +00:00
michi_cc f98312eb77 (svn r23414) -Add: Company infrastructure counts for stations/airports. 2011-12-03 23:40:30 +00:00
michi_cc c06bbb4863 (svn r23413) -Add: Company infrastructure counts for canals. 2011-12-03 23:40:23 +00:00
michi_cc a29a9d94b7 (svn r23412) -Add: Company infrastructure counts for road. 2011-12-03 23:40:18 +00:00
michi_cc d30fcd4e35 (svn r23411) -Add: Company infrastructure counts for rail. 2011-12-03 23:40:13 +00:00
michi_cc 6083d6ffb4 (svn r23410) -Add: A window with a detailed overview over the infrastructure of a company. 2011-12-03 23:40:08 +00:00
terkhen de0bf0663a (svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns. 2011-12-03 22:23:10 +00:00
terkhen 59d8b0204f (svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc). 2011-12-03 22:21:27 +00:00
truebrain a8b22e5292 (svn r23386) -Fix: debug script related events to 'script' (removes 'ai') 2011-12-01 12:04:10 +00:00
truebrain cc12942d70 (svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too 2011-12-01 12:03:34 +00:00
truebrain 160bfd8851 (svn r23376) -Remove: on popular demand, remove my (revoked) name from comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit) 2011-11-30 01:22:18 +00:00
truebrain 34d7f01ccc (svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig 2011-11-29 23:26:35 +00:00
peter1138 81598273e9 (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
peter1138 4e97261315 (svn r23314) -Add: Add settings to restrict viewport zoom levels. 2011-11-24 12:20:14 +00:00
truebrain bd3fd1171e (svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to frosch for spotting) 2011-11-23 18:54:51 +00:00
truebrain d809ea4f23 (svn r23304) -Add: bump the savegame to start storing the new bits and pieces 2011-11-23 16:11:15 +00:00
truebrain f906ebd2a5 (svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town 2011-11-23 16:07:14 +00:00
truebrain 229e572663 (svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen) 2011-11-23 16:05:19 +00:00
michi_cc 4d2a9e384c (svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block. 2011-11-21 20:51:43 +00:00
michi_cc 6548ec6e9e (svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct. 2011-11-15 20:47:53 +00:00
rubidium c9a7f572ec (svn r23195) -Codechange: if we really need to cast away constness, use const_cast 2011-11-12 08:37:12 +00:00
rubidium a8d33a4d89 (svn r23192) -Codechange: don't cast away const needlessly 2011-11-12 07:58:22 +00:00
yexo 5c838ff1c3 (svn r23168) -Feature [FS#1824]: always draw fences around field tiles 2011-11-08 19:48:47 +00:00
rubidium 643c54d288 (svn r23105) -Fix (r23104): Kenobi visited me ;) 2011-11-04 11:29:11 +00:00
rubidium f01b3e2721 (svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting 2011-11-04 11:09:06 +00:00
rubidium 2ed0f93bfb (svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it 2011-11-04 10:22:27 +00:00
rubidium 7757a2ed40 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 2011-11-04 10:18:13 +00:00
rubidium 47c5d30b5d (svn r23084) -Codechange: get rid of a redundant variable 2011-11-03 22:49:03 +00:00
yexo e98be8ed24 (svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game 2011-11-03 12:54:02 +00:00
frosch bbc3409942 (svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs. 2011-11-01 16:51:47 +00:00
frosch 72cd855978 (svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code. 2011-11-01 00:21:08 +00:00
yexo 433f74edd9 (svn r23065) -Add: -q option to read a savegame, write some general info and exit 2011-10-30 13:47:45 +00:00
frosch 88f8457b83 (svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch. 2011-10-09 11:27:54 +00:00
frosch b78a459613 (svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad(). 2011-10-03 17:20:56 +00:00
frosch 7133887ed6 (svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load. 2011-10-03 17:19:54 +00:00
rubidium 73a3708a9e (svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version) 2011-09-23 19:49:45 +00:00
rubidium a6f9488ae4 (svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table 2011-09-23 19:27:15 +00:00
yexo 40d5419cd2 (svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary 2011-09-11 11:47:18 +00:00
yexo bc3b725812 (svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load 2011-09-09 21:27:57 +00:00
rubidium a8889fd0e0 (svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames 2011-09-09 21:12:52 +00:00
frosch 275a394bc1 (svn r22880) -Cleanup: SIZE_MAX is now defined in stdafx.h 2011-09-03 12:17:36 +00:00
planetmaker ef09794faa (svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config settings (monoid) 2011-08-25 16:37:27 +00:00
rubidium b4edc30c64 (svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one 2011-08-24 13:53:34 +00:00
rubidium 21f194bbf2 (svn r22811) -Change: don't try to load static NewGRFs when loading the intro game for the first time 2011-08-22 12:54:17 +00:00
rubidium 0041408e4f (svn r22767) -Add: river generation 2011-08-20 14:14:17 +00:00
rubidium 81074e0ca2 (svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message 2011-08-12 18:36:47 +00:00
rubidium c8f19a608d (svn r22736) -Codechange: constify some numbers 2011-08-12 18:34:09 +00:00
michi_cc 08b7981f37 (svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period. 2011-08-03 20:55:08 +00:00
frosch c9e920f1eb (svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario. 2011-07-29 22:23:17 +00:00
frosch 570da01d3a (svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88) 2011-07-09 18:10:48 +00:00
frosch 9c015d369e (svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster vehicles when converting savegames. 2011-07-02 21:20:37 +00:00
terkhen 729d786d5e (svn r22573) -Fix (r22567): Fix operator precedence. 2011-06-13 06:13:57 +00:00
terkhen 7ffc8c0173 (svn r22568) -Change: Add a list of persistent storages to the Town class. 2011-06-12 20:49:07 +00:00
terkhen 00e5c1df18 (svn r22567) -Codechange: Store persistent storages inside a pool. 2011-06-12 20:47:45 +00:00
terkhen 5bb79b1f46 (svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus. 2011-06-04 21:17:07 +00:00
smatz 92cabe0c9f (svn r22487) -Fix (r15216)[FS#4622]: engine IDs for coal and mail wagons were swapped 2011-05-22 19:18:28 +00:00
planetmaker 43c8cd1d5e (svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added 2011-05-18 12:19:58 +00:00
alberth 28092366ec (svn r22459) -Doc: Typo fixes and doxygen markup improvements. 2011-05-14 18:35:40 +00:00
rubidium 5a620d1c65 (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
rubidium 75b87c554f (svn r22371) -Fix [FS#4596]: make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock 2011-04-22 16:09:46 +00:00
rubidium e48967541a (svn r22198) -Codechange: make some constants name more explicit 2011-03-05 11:16:44 +00:00
smatz 8074f123d5 (svn r22155) -Codechange: one comment in saveload/station_sl.cpp was wrong 2011-02-27 13:59:20 +00:00
rubidium ae6dca77e5 (svn r22146) -Fix: don't run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point 2011-02-26 17:56:51 +00:00
alberth 1dbc0a20be (svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)' 2011-02-25 21:53:43 +00:00
smatz 678cf3553f (svn r22130) -Fix: failed assert when loading savegame with empty shared orderlist 2011-02-23 00:00:50 +00:00
smatz 58c7f5c497 (svn r22129) -Codechange: use simpler check to test if there any towns in the game 2011-02-22 22:21:20 +00:00
rubidium b6be3f2acc (svn r22124) -Codechange: move comment to its logical place 2011-02-20 21:10:58 +00:00
rubidium 0eaa2ffa63 (svn r22122) -Fix/change: when a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead 2011-02-20 20:58:32 +00:00
rubidium befa79ba4a (svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map 2011-02-12 21:30:57 +00:00
rubidium d8cada7563 (svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame 2011-02-11 23:20:35 +00:00
rubidium 7de823b1bd (svn r22062) -Fix: memory leak when saving fails mid-way 2011-02-11 21:30:26 +00:00
yexo 296af35741 (svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train 2011-02-11 20:54:49 +00:00
rubidium b187352663 (svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore 2011-02-11 13:38:34 +00:00
rubidium 13fd2cd335 (svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash 2011-02-11 09:33:38 +00:00
rubidium 50996e799b (svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has. 2011-02-10 18:28:25 +00:00
frosch b7713a7e85 (svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders. 2011-02-09 21:40:32 +00:00
smatz 69789f3008 (svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so 2011-02-09 18:56:40 +00:00
smatz 887a7724dc (svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames 2011-02-08 18:34:13 +00:00
rubidium faf5d899f7 (svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h 2011-02-07 22:29:47 +00:00
alberth 4364cec392 (svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density. 2011-02-06 18:26:50 +00:00
frosch ef3ec0f8c8 (svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool. 2011-02-05 20:41:13 +00:00
terkhen a4b08dddd1 (svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction. 2011-02-05 13:46:09 +00:00
alberth 7da952115b (svn r21971) -Fix (r21969): Subversion auto-increments revision on commit. 2011-02-05 10:38:40 +00:00
alberth bdf5a1c2f7 (svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window. 2011-02-05 10:28:31 +00:00
rubidium 0fe0225751 (svn r21962) -Feature-ish: GUI setting to disable reversing at signals 2011-02-04 16:40:38 +00:00
rubidium c85d350310 (svn r21960) -Change: show the length of vehicles in tiles, instead of half tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
2011-02-04 15:40:35 +00:00
smatz 3bfad0243b (svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there 2011-02-02 22:20:48 +00:00
smatz 54161949d1 (svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion 2011-02-02 19:22:35 +00:00
planetmaker 0364726bbb (svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ) 2011-02-02 16:46:42 +00:00
smatz b15719bbd2 (svn r21939) -Fix (r16357): the check for valid depot wasn't strict enough 2011-02-02 14:50:57 +00:00
frosch a97d52a29a (svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31 20:44:15 +00:00
rubidium 67a5cd0b18 (svn r21932) -Document: some tidbits related to vehicles 2011-01-31 20:27:33 +00:00
rubidium 4fff63d790 (svn r21912) -Codechange: let road vehicles use gcache.last_speed/SetLastSpeed as well 2011-01-26 17:31:44 +00:00
rubidium b11f1bd4ed (svn r21911) -Codechange: move tcache.last_speed to gcache.last_speed and make SetLastSpeed a function of GroundVehicle 2011-01-26 17:31:07 +00:00
rubidium 7eba2bf4d3 (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
rubidium eb299736c1 (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 2011-01-22 09:53:15 +00:00
smatz 2a2363e819 (svn r21881) -Codechange: ensure that vehicle's GOINGUP/DOWN bits are set correctly and that it has correct z_pos when converting from older savegames 2011-01-21 16:48:41 +00:00
smatz 656caf16db (svn r21875) -Codechange: indentation of some comments was wrong 2011-01-21 01:38:30 +00:00
rubidium 6a2ae92811 (svn r21865) -Fix (r21862): don't perform savegame conversion when reinitialising some vehicle structures due to NewGRF changes 2011-01-20 09:35:16 +00:00